Wild Wild West
Executive Summary
Pass/Consider/Recommend/Highly Recommend
Promo

USP: A thrilling and action-packed Western-Sci-Fi, this script delivers a unique blend of high-stakes adventure, witty humor, and thought-provoking themes. Immerse yourself in a world of eccentric characters, innovative gadgets, and unexpected plot twists as a daring duo of agents embarks on a perilous mission to thwart the sinister plans of a power-hungry villain. Packed with inventive storytelling techniques and distinctive character dynamics, this script promises an unforgettable cinematic experience that will leave you on the edge of your seat from start to finish.
Overview
Genres: Action, Adventure, Western, Comedy, Sci-Fi, Mystery, Musical
Setting: 1868-1869, United States
Overview: The screenplay for "Wild Wild West" possesses a strong foundation with its unique blend of genres, engaging characters, and action-packed plot. The witty dialogue, unpredictable twists, and creative visual elements contribute to its entertainment value. However, there are opportunities to enhance clarity, emotional depth, and thematic exploration to elevate the screenplay to its full potential.
Themes: Identity, Betrayal, Technology and Progress, The American Dream, Friendship and Camaraderie
Conflict and Stakes: West and Gordon's mission to stop Dr. Loveless from using his inventions to take over the United States, the safety of the country, and the lives of innocent civilians
Overall Mood: Fun and adventurous, with a touch of darkness
Mood/Tone at Key Scenes:
- Scene 3: Tense and suspenseful, as West and Gordon infiltrate Loveless's lair
Standout Features:
- Unique Hook: The film's unique blend of Western and science fiction elements
- Plot Twist : The revelation that President Grant is actually Artemus Gordon in disguise
- Distinctive Setting : The film's use of Monument Valley as a backdrop
- Innovative Ideas : The film's use of gadgets and inventions
- Unique Characters : The film's colorful and eccentric characters
Comparable Scripts:
Market Analysis
Budget Estimate:$100-150 million
Target Audience Demographics: Families, action-adventure fans, and fans of Westerns
Marketability: The screenplay has a strong concept, well-developed characters, and exciting action sequences that will appeal to a wide audience.
The screenplay's unique blend of Western and science fiction elements gives it a fresh and original feel that will stand out in the marketplace.
The screenplay's timely themes of unchecked scientific advancement and the importance of standing up to evil will resonate with audiences.
Profit Potential: High, due to its strong commercial appeal and potential for merchandising and sequels
Scene Level Percentiles
Emotions Elicited Percentiles
This is a rough estimate of how the average intensity of emotions elicited in this script compare to all scripts in the Vault (all genres).
Higher isn't necessarily better. This is FYI.
Screenplay Analysis
- High percentile in concept rating (88.03%) indicates a strong and original concept.
- Impressive pacing (88.57%) ensures the screenplay maintains a good flow and keeps the audience engaged.
- High unpredictability (90%) suggests the screenplay offers unexpected twists and turns, keeping the audience guessing.
- Relatively low character rating (14.53%) suggests the characters may need further development to make them more relatable and engaging.
- Low emotional impact (19.66%) indicates the screenplay may benefit from exploring emotional depth and resonance more effectively.
- Low originality (95.71%) suggests the concept, while strong, may have some similarities to existing works, requiring further differentiation.
The writer's style appears to lean toward intuition, with high percentiles in pacing, unpredictability, and concept rating, while dialogue and character development may require some attention.
Balancing Elements- To enhance the screenplay's balance, the writer could focus on developing more emotionally resonant characters while maintaining the strong concept and pacing.
- Finding ways to increase originality while still maintaining the concept's strengths could further enhance the screenplay's potential.
- Exploring ways to incorporate more character-driven dialogue could help bridge the gap between strong concept and character development.
While the writer shows potential for intuitive writing with strong pacing and unpredictability, integrating more character development would create a more balanced approach.
Overall AssessmentThe screenplay demonstrates a solid foundation with a strong concept, engaging pacing, and unpredictable elements. By addressing the areas for improvement, the writer can elevate the screenplay to its full potential.
How scenes compare to the Scripts in our Library
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|
Percentile | Before | After |
---|---|---|---|---|
Scene Pacing | 8.69 | 94 | Shaun of the Dead: 8.68 | Wild Wild West: 8.69 |
Scene Originality | 8.95 | 91 | The Addams Family: 8.93 | Some like it hot : 8.95 |
Script Structure | 8.30 | 86 | Parasite: 8.20 | Casablanca: 8.30 |
Scene Story Forward | 8.6 | 84 | Narcos Pilot: 8.5 | the 5th element: 8.6 |
Scene Conflict Level | 8.3 | 82 | Pirates of the Caribbean: 8.2 | Bad Boy: 8.3 |
Script Characters | 8.40 | 82 | Charlie and The Choclate Factory: 8.30 | the dark knight rises: 8.40 |
Scene Engagement | 9.00 | 81 | The Addams Family: 8.99 | fight Club: 9.00 |
Scene External Goal | 7.48 | 74 | Deep Cover: 7.46 | Wild Wild West: 7.48 |
Scene Unpredictability | 7.69 | 73 | True lies: 7.67 | Psycho: 7.69 |
Scene Concept | 8.3 | 70 | Parasite: 8.2 | the 5th element: 8.3 |
Scene High Stakes | 8.1 | 69 | Mulholland Drive: 8.0 | the boys (TV): 8.1 |
Script Conflict | 7.60 | 56 | Narcos: 7.50 | face/off: 7.60 |
Scene Dialogue | 7.8 | 46 | Ted: 7.7 | the dark knight rises: 7.8 |
Script Originality | 7.90 | 43 | The Addams Family: 7.80 | Erin Brokovich: 7.90 |
Scene Overall | 8.3 | 41 | The Umbrella Academy: 8.2 | fight Club: 8.3 |
Scene Plot | 7.8 | 34 | The Greatest Showman: 7.7 | Erin Brokovich: 7.8 |
Scene Character Changes | 6.4 | 23 | Ted: 6.3 | the 5th element: 6.4 |
Script Premise | 7.60 | 22 | Psycho: 7.50 | True Blood: 7.60 |
Script Theme | 7.80 | 21 | 2001: 7.70 | the 5th element: 7.80 |
Scene Internal Goal | 8.00 | 20 | KILLING ZOE: 7.98 | fight Club: 8.00 |
Overall Script | 7.80 | 19 | LA confidential - draft: 7.79 | True Blood: 7.80 |
Script Visual Impact | 7.10 | 13 | Triangle of sadness: 7.00 | Labyrinth : 7.10 |
Scene Characters | 7.9 | 12 | El Mariachi: 7.8 | severance (TV): 7.9 |
Scene Emotional Impact | 6.9 | 11 | The Addams Family: 6.8 | There's something about Mary: 6.9 |
Scene Formatting | 7.98 | 8 | fight Club: 7.96 | Pawn sacrifice: 7.98 |
Script Emotional Impact | 6.60 | 4 | Fear and loathing in Las Vegas: 6.50 | Mulholland Drive: 6.60 |
Script Structure | 7.93 | 1 | Battlefield Earth: 7.83 | Wild Wild West: 7.93 |
Writer's Voice
Summary:The writer's voice is characterized by witty dialogue, fast-paced action, and a blend of humor and tension. The scenes are filled with clever banter, unexpected twists, and dynamic character interactions.
Best representation: Scene 10 - Hangin' with Coleman. This scene is the best representation because it showcases the writer's ability to blend action, humor, and character dynamics effectively, creating a playful and exciting atmosphere that highlights the personalities of the main characters.
Memorable Lines:
- Morton: Nooooooo!!!! (Scene 1)
- Gordon/Dora: And tell them I tried just the same... (Scene 5)
- Dr. Loveless: Don't you just hate that song? (Scene 15)
- Loveless: Two pair always beats a pair. (Scene 39)
- WEST: Besides... there's a lot of other women in the world. (Scene 41)
Writing Style:
The screenplay predominantly features a blend of action, humor, and witty dialogue throughout its scenes. It seamlessly transitions between intense and lighthearted moments, creating a dynamic and engaging experience for readers.
Style Similarities:
- Shane Black
- Joss Whedon
- Quentin Tarantino
Story Shape
Emotions Elicited
Engine: Gemini
Consider
Executive Summary
Wild Wild West is a genre-bending screenplay with a unique premise, memorable characters, and exciting action sequences. However, it suffers from uneven pacing, underdeveloped character arcs, and a reliance on crude humor. With some revisions to address these issues, the screenplay has the potential to be a successful and entertaining film.
- The screenplay features a unique blend of Western, steampunk, and comedic elements, creating a distinct and entertaining atmosphere. high
- The dynamic between West and Gordon is a highlight, with their contrasting personalities and witty banter providing humor and driving the narrative. high ( Scene 40 Scene 137 )
- Dr. Loveless is a memorable villain with a distinct personality and motivations, creating a compelling antagonist for the heroes. high ( Scene 56 Scene 172 Scene 174 )
- The action sequences are well-choreographed and exciting, showcasing West's physical prowess and Gordon's inventive gadgets. medium
- The screenplay explores themes of racism, discrimination, and the legacy of slavery, adding depth and social commentary to the story. medium ( Scene 75 Scene 137 )
- The pacing of the screenplay is uneven, with some scenes feeling rushed while others drag, particularly in the second act. high
- Rita's character arc feels underdeveloped and her motivations are unclear, limiting her impact on the story. medium ( Scene 16 Scene 24 )
- The screenplay's humor occasionally relies on slapstick and crude jokes, which may not appeal to all audiences. medium ( Scene 67 Scene 122 Scene 172 )
- The portrayal of women in the screenplay is problematic, often relying on stereotypes and objectification. high
- The ending feels abrupt and lacks a satisfying resolution for some character arcs and plot threads. medium
- The screenplay could benefit from a stronger emotional core, exploring the characters' inner struggles and relationships in more depth. high
- The motivations and goals of the foreign dignitaries are not fully explained, leaving their involvement in the plot somewhat unclear. medium ( Scene 172 Scene 174 )
Engine: Claude
Consider
Executive Summary
The screenplay for 'Wild Wild West' is a ambitious and visually striking adventure that blends elements of action, comedy, and science fiction. While the narrative could benefit from tighter pacing and more consistent character development, the script showcases several standout sequences and inventive set pieces that demonstrate the potential for a compelling and entertaining film. The blend of historical figures and high-concept technology creates a unique and engaging backdrop for the central conflict between the protagonists and the antagonist, Loveless. With some refinement, this screenplay could be a strong contender for further consideration and development.
- The opening sequence effectively sets up the stakes and introduces the primary antagonist, McGrath, in a tense and visually engaging way. high ( Scene 1 (A1) )
- The dialogue and character interaction between West and Gordon in this sequence showcases their distinct personalities and provides insight into their backstories and relationship dynamics. medium ( Scene 24 )
- The sequence where West and Gordon construct the 'Desert Wasp' flying machine demonstrates their resourcefulness and ingenuity, and builds anticipation for their showdown with Loveless. medium ( Scene 37 )
- The introduction of the secondary characters and subplots at Fat-Can's feels a bit crowded and could be streamlined to maintain a tighter focus on the central conflict. medium ( Scene 6 )
- The transition from the climactic fight between West and Loveless to the resolution at Promontory Point feels a bit abrupt and could benefit from additional development or a smoother narrative flow. medium ( Scene 21 )
- The screenplay could benefit from more consistent character arcs and motivations, particularly for Loveless and his henchmen, to enhance the narrative depth and cohesion. medium ( Scene )
- Additional world-building and exploration of the historical and sociopolitical context surrounding the story could provide more depth and resonance to the overall narrative. low ( Scene )
- The integration of West's alter ego 'Ebonia' as a clever disguise and distraction is a standout moment that showcases the creativity and resourcefulness of the characters. high ( Scene 35 )
- The extended action sequence between West and Loveless's henchmen in the 'belly of the beast' is an impressive and well-choreographed set piece that heightens the tension and stakes of the conflict. high ( Scene 202 )
Screenplay Insights:
Premise: 7.6, The screenplay for "Wild Wild West" presents a unique and action-packed premise, blending elements of Western, steampunk, and science fiction. While the core concept of two contrasting personalities teaming up to stop a villain with advanced technology is engaging, the premise's execution could benefit from further refinement to enhance clarity and long-term audience interest. See More
Structure: 8.3, The screenplay exhibits a solid narrative structure and intriguing plot, effectively building tension and interest throughout the story. The plot's complexity and the integration of themes enhance the screenplay's depth, making it an engaging and entertaining read. However, a few areas could benefit from refinement to improve coherence and pacing, ensuring the storyline's full potential is realized. See More
Theme: 7.8, The screenplay effectively engages with themes of justice, loyalty, and revenge, exploring the characters' motivations and the consequences of their actions. The message of the importance of teamwork and collaboration is also conveyed in a compelling way, highlighting the strength of unity. However, the script could benefit from further refinement in the clarity of its themes and the impact of its messages, as well as a more nuanced exploration of the theme of revenge. See More
Visual Impact: 7.1, The screenplay demonstrates a strong visual aesthetic, particularly in its vivid descriptions of the alfalfa field, metal disc, and General McGrath. However, it would benefit from greater consistency and innovation in its imagery throughout the screenplay. See More
Emotional Impact: 6.6, The screenplay showcases engaging characters and intriguing conflicts with the potential to evoke emotional responses. However, it would benefit from enhancing the depth and complexity of the characters' emotional experiences and the overall emotional narrative. Explorations of internal struggles and deeper motivations would strengthen the audience's connection to the characters. The screenplay could also explore a broader range of emotions and ensure consistency in tone to create a more impactful emotional journey. See More
Conflict: 7.6, The screenplay effectively leverages conflicts and stakes to engage the audience. However, there are opportunities to further intensify the central conflict and raise the stakes for the characters, enhancing overall narrative tension and audience engagement. See More
Originality: 7.9, The screenplay displays a clever and playful approach to storytelling, employing a blend of Western and science fiction elements to create a unique and entertaining narrative. Its creative use of characters and imaginative world-building sets it apart from typical genre offerings. See More
Screenplay Story Analysis
Note: This is the overall critique. For scene by scene critique click here
Summaries
- In a lush St. Tammany Parish field, Thaddeus Morton flees a relentless silver disc. Despite his pleas, the disc slices through obstacles and closes in on him. The scene concludes with General McGrath, a drunken collector of the disc.
- West observes Rebel activity from a water tower, but his safety concerns about a knothole are dismissed. When an accident causes the tower to collapse, West and his companion find themselves in danger, leading West to fight off attackers while seeking clothing.
- In the shady depths of Fat-Can's brothel, General McGrath and Hudson negotiate the delivery of mysterious merchandise while expressing curiosity about Hudson's enigmatic employer, Dr. Loveless. Amidst the clandestine dealings, the identity of the Soiled Dove is unveiled as the formidable Artemus Gordon, who swiftly defends themself against the advances of a disrespectful patron.
- Amidst a raucous nighttime backdrop, West engages in a thrilling battle with guards while preparing for a daring escape. Simultaneously, Gordon/Dora infiltrates an enemy bar disguised as a singer, deftly distracting the villainous General McGrath. However, their cover faces a perilous moment when the sharp-eyed Eye-Crossed Reb threatens to expose their true identities, leading to a violent confrontation and the cunning elimination of the threat by McGrath's own hand. With the stage set for their daring escapes, West commandeers a runaway wagon, leaving chaos in his wake, while Gordon/Dora continues their distraction at the bar, setting the stage for the unfolding drama.
- As Dora wins over a tough crowd and General McGrath, West races to stop a nitro-filled wagon. Dora and McGrath search for a mysterious trunk and find something horrifying inside. Dora attempts to hypnotize McGrath, but McGrath breaks out and attacks, leaving Dora in danger.
- Jim West enters a boudoir and disarms General McGrath, who was attacking Gordon/Dora. West offers Gordon/Dora a bag of coins and tells her to leave. Gordon/Dora tries to stop West from killing McGrath, but West pushes her away. McGrath attacks West, and they fall into the hallway. A shootout ensues, and Gordon/Dora handcuffs Hudson after spraying him with Mace. Gordon/Dora reveals that he is a U.S. Marshal, and West is surprised.
- Dr. Loveless, using Lippenreider's lip-reading, learns of West and Gordon's presence at Fat-Can Candy's. He plots their demise by sending a nitro wagon crashing into the building, causing a massive explosion.
- In the Oval Office, West confronts President Grant, exposing his true identity as Artemus Gordon, the mastermind behind the presidency. West's suspicions lead to a tense confrontation, culminating in Gordon's revelation that he is not the real president.
- President Grant confronts Gordon and West, revealing the true identity of the fake Grant. He orders them to collaborate and thwart General McGrath's plot to construct a dangerous weapon system by kidnapping scientists. Despite their contrasting personalities, they must navigate clues and threats to stop McGrath's plan in New Orleans within a week.
- West and Gordon leave the White House, Gordon on a Nitro-Combust bicycle and West on horseback. Gordon outpaces West, leaving him in a cloud of dust. West catches up to Gordon's train and confronts him, demanding a fight. Gordon reveals he's making a bulletproof vest, deflecting West's bullet. A brawl ensues, with Gordon using the train's gadgets to subdue West and knock him unconscious.
- Gordon and West are given a tour of the Wanderer train. Gordon's chair falls through a hole in the floor. West goes to get help. Gordon meets Coleman, a man holding a pot of liquid. Coleman asks where they are going, Gordon defers to Professor Morton.
- Scientist Gordon shows government agent West a severed human head belonging to Professor Morton, kidnapped six months ago. Gordon has discovered a strange magnetic collar around the head and uses a lantern to project Morton's last conscious image, revealing a blurry figure with a Victrola horn for an ear and a metal boomerang. West recognizes the man as McGrath, confirming his suspicions. Gordon notices a paper in McGrath's pocket, which becomes visible when bifocals are placed on Morton's nose, revealing a message about a costume ball in New Orleans.
- Gordon and West, preparing for a mission, argue over disguises. Gordon suggests West dress as a servant, but West insists on appearing as a government agent. Amidst banter, Gordon showcases his gadgets and costumes, ultimately convincing West to adopt his preferred disguise.
- Jim West infiltrates the Loveless Mansion, overhearing a tense conversation between Miss Lippenreider, Amazonia, and Munitia about Rita, a resistant Latina singer.
- At Dr. Loveless's surreal party, West encounters Miss East and witnesses Loveless's dramatic entrance. Miss East agrees to show him around, arousing his curiosity and setting the stage for further intrigue.
- General McGrath impatiently waits outside the study of Loveless Mansion while West eavesdrops on a conversation between Loveless and McGrath. West attempts to uncover a map drawn by Loveless but is interrupted by Miss East. They share a flirtatious moment before the scene ends in Dr. Loveless's study.
- At a party in the Loveless Mansion, Gordon witnesses suspicious activity from Munitia and Lippenreider. Meanwhile, West and East decipher a map in a study, but West encounters danger when a painting transforms into an assassin. After shooting the assailant, West discloses Loveless' scheme to a Soiled Dove look-alike, causing a confrontation. As Gordon investigates the locked room, West is apprehended by an angry mob.
- A mob binds West while Gordon enters Rita's upstairs cage. Despite her hostility, Gordon learns of missing scientists and uses a foot-powered drill to free Rita. Rita agrees to lead Gordon to the dungeon, but it is revealed to be empty.
- West, facing a hanging, tries to reason with the angry crowd before being saved by Gordon and Rita who charge in with horses. West escapes, thanks to Gordon cutting the rope around his neck, and lands safely on the back of a carriage.
- Amidst gunfire, West eliminates several sharpshooters while discovering Rita, a mistaken scientist. Gordon cautiously explores for missing scientists. Loveless exhibits his tank's destructive power upon Reb soldiers, killing General McGrath. He demands gold delivery within four days, leaving behind a trail of carnage and conflict.
- Loveless unveils his scheme to travel through time aboard an armored train, but demands a hefty payment from outsiders. Witnessing the aftermath of a brutal massacre, West recalls a similar tragedy, as Gordon and Rita stumble upon a wounded survivor.
- West discovers General McGrath washed up on the shore, learning of Loveless's involvement in the New Liberty massacre and his plans for Utah. Rita provides additional information and joins West and Gordon on their train journey to stop Loveless.
- Rita offers to aid the group in exchange for staying on the train. Her information about foreign men at Loveless's party piques interest, despite West's doubts. She reveals their discontent over a failed deal in Louisiana. West reconsiders his stance after Rita's plea to locate her father. Gordon showcases the train's security features to impress Rita, leading to West's decision to allow her to remain.
- West and Gordon speculate on Loveless's plans, leading to an argument about a stiletto in West's boot. They are alerted that they have caught up to Loveless's train and prepare for a confrontation. Loveless plans an attack from above as the Wanderer train exits a tunnel.
- West and Gordon chase Loveless's train, sabotaging it with an escape trolley and an obstructed smokestack, before being captured and surrounded by a booby-trapped fence.
- In a tense confrontation amidst a cornfield, West and Gordon encounter Loveless on their train. Loveless taunts them about Rita and his plans, before seizing control of the train and escaping. West and Gordon are left frustrated and trapped, adding to the suspenseful atmosphere.
- As West and Gordon flee through a cornfield, deadly discs are launched towards them. They narrowly dodge the first attack and head towards a supposed gully, only to discover it's a treacherous canyon. Separated by a perilous distance, West devises a daring plan. With the discs closing in, they leap from the cliff's edge into each other's arms, narrowly avoiding the discs' collision and escaping imminent death.
- Trapped in metal exosuits, Jim West and Artemus Gordon descend into a canyon. Amidst escalating tensions, they battle with their constraints. Gordon's rage triggers a magnetic mishap, linking their collars. After a violent struggle, they emerge from a river still attached. Despite their plight, Gordon secures his toolkit, leaving them with a glimmer of hope.
- In the desert night, Gordon's impatience and West's teasing give way to somber revelations. Gordon confesses his former life as an actor, while West shares his tragic past as a runaway slave seeking vengeance. Their campfire exchange deepens their bond, leading Gordon to vow assistance in West's quest for retribution.
- In the desert, West and Gordon argue about a metal collar until Gordon disappears, being dragged by it over a buried railroad track. They see Loveless's lair and a giant metal tarantula in Spider Canyon. They plan to use an ornithopter to defeat it.
- Artemus Gordon, posing as President Grant, arrives at Promontory Point in disguise. Meanwhile, the real President Grant and his entourage are ambushed by the Tarantula and taken hostage. Loveless demands the surrender of the United States, but Gordon/Grant challenges his authority. Gordon/Grant distracts the guards while West shoots the mechanism that would have lifted them off the ground, saving them from being captured by Loveless.
- As West fights back on the Tarantula Leg, Loveless activates the steam nozzles, forcing West to fall and hit his head. Loveless appears in an amphitheater, wearing a fascist uniform and medals, while West lies defeated on the ground.
- As ants crawl over West's unconscious body, a Navajo Shaman appears and heals him. Simultaneously, Loveless continues his speech in his lair, proposing to divide the United States among various countries.
- West finds Gordon's secret hideout ransacked and empty. Loveless pressures Grant to surrender, threatening Gordon's life. Gordon reveals an "Impermeable" vest and asks to be shot in the heart, but Loveless orders Munitia to shoot Gordon in the head instead. As Munitia prepares to fire, the lights dim, leaving Gordon's fate uncertain.
- At Loveless's lair, a captivating performance by a black Chanteuse distracts Loveless, allowing Jim West, disguised as the Chanteuse, to infiltrate the stage. When Loveless attempts to touch the Chanteuse, she slaps him, leading to a tense confrontation. West's disguise enables him to release Grant and Rita from their shackles, orchestrating a discreet escape.
- Amidst the chaos of a raging fire, West and Gordon outwit Loveless's guards, while Coleman unexpectedly aids them. Rita frees a scientist and makes a rendezvous plan. Loveless retreats with the captured President Grant, leaving the dignitaries trapped, as the Tarantula emerges from the lair with its captive. West and Gordon witness the escape and prepare to pursue in the Desert Wasp.
- Gordon and West disable the Tarantula's big gun, but their Desert Wasp is attacked and damaged. Loveless orders President Grant's execution, but Grant convinces him to surrender.
- Munitia's assassination attempt on the President is thwarted by the WASP, leading to her demise. West, Gordon, and Grant protect the President but fall captive to Amazonia and Lippenreider. Loveless fails to sway West, resulting in his imprisonment and ensuing battle with various henchmen. West ultimately confronts and defeats Metal Head, escaping his clutches.
- West faces off against Loveless, who reveals towering mechanical legs, but is overpowered. James assists, facing threats from Amazonia, while Gordon and Loveless battle above. West urges Gordon to shoot Loveless, but Gordon disables the leg instead, aided by President Grant, who defeats Amazonia, securing victory for West and James.
- Gordon and Grant race to stop the Tarantula. West confronts Loveless about the massacre, defeating him in a climactic duel. West and Loveless free-fall, leaving West dangling from the Knife Guy's ankles.
- President Grant drives the golden spike, marking the completion of the transcontinental railroad. He establishes the Secret Service and designates West and Gordon as Agents No. 1 and No. 2. Rita reveals that Professor Escobar is her husband, not her father, and rejects the romantic advances of both West and Gordon. Gordon expresses concern about their abandoned train, but Grant intends to take it for himself.
- As West and Gordon ride into the sunset, a giant metal Tarantula emerges from Monument Valley. They discuss their breakup with Rita and the possibility of other women, acknowledging that there are plenty of fish in the sea, but that it's easier said than done when your ex takes your best dress.
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Character James West
Description West's initial hostility and aggression towards Gordon seem excessive and out of place. His willingness to resort to violence so quickly contradicts his later camaraderie and respect for Gordon.
( Scene 10 (38) Scene 11 (40) ) -
Character Artemus Gordon
Description Gordon's sudden interest in Rita and his attempts to impress her with his inventions seem inconsistent with his usual focus on duty and his intellectual demeanor.
( Scene 19 (66) Scene 20 (68) )
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Description Miss Lippenreider's ability to lip-read from a significant distance and through obstacles stretches believability.
( Scene 7 (30) Scene 17 (61) ) -
Description Loveless's claim that his destination is 'both the future and the past' is cryptic and lacks clear context within the story.
( Scene 21 (73) )
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Description It is unclear how Gordon manages to replace the hanging rope with a trick rope without anyone noticing, especially considering the crowd's attention is focused on West.
( Scene 18 (64) ) -
Description Rita's sudden knowledge about the Louisiana Purchase and its connection to the plot seems convenient and unexplained.
( Scene 23 (85) )
-
Description The Saloon Girl's dialogue with West feels anachronistic and lacks the formality expected of the time period.
( Scene 1 (3) Scene 2 (8) ) -
Description Gordon's comment about Rita's 'breath of fresh ass' seems out of character and vulgar.
( Scene 24 (86) )
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Element West's disbelief about Professor Morton's head
( Scene 12 (47) )
Suggestion West's repeated exclamations about the head could be trimmed down for conciseness. -
Element West and Gordon's arguments about their skills and approaches
Suggestion While the banter between West and Gordon is a key element of their dynamic, some of their arguments could be condensed or rephrased to avoid repetition.
West - Score: 84/100
Character Analysis Overview
Artemus - Score: 78/100
Aliases
Dora, Ebonia
Role
Protagonist
Character Analysis Overview
Gordon - Score: 82/100
Aliases
Dora, Ebonia
Role
Protagonist
Character Analysis Overview
Jim - Score: 84/100
Role
Protagonist
Character Analysis Overview
Theme | Theme Details | Theme Explanation | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Identity (35%) | Jim West's Indian upbringing and Gordon's hidden past as an actor, Rita's fake last name, and Loveless's obsession with masks and disguises | The theme of identity explores the complexities of self-discovery, societal expectations, and the search for one's true self. | ||||||||||||
Strengthening Identity:
| ||||||||||||||
Betrayal (25%) | Loveless's treachery towards his allies, General McGrath's double-crossing, and the clash between West and Gordon's opposing motives | The theme of betrayal examines the devastating consequences of broken trust, the pain of deception, and the moral dilemmas faced when loyalties are tested. | ||||||||||||
Technology and Progress (20%) | Loveless's advanced weaponry and inventions, the destruction caused by the nitro wagon, and the race to complete the transcontinental railroad | The theme of technology and progress delves into the double-edged nature of scientific advancements, the potential for both great benefits and disastrous consequences. | ||||||||||||
The American Dream (15%) | Loveless's desire to divide the United States, West's fight for justice, and the symbolic completion of the transcontinental railroad | The theme of the American Dream explores the ideals of freedom, equality, and opportunity, while also acknowledging the challenges and obstacles faced by those seeking to achieve it. | ||||||||||||
Friendship and Camaraderie (5%) | The unlikely partnership between West and Gordon, Rita's loyalty to both men, and the camaraderie among the scientists kidnapped by Loveless | The theme of friendship and camaraderie celebrates the power of human connections, the importance of trust, and the resilience of the human spirit in the face of adversity. |
Screenwriting Resources on Themes
Articles
Site | Description |
---|---|
Studio Binder | Movie Themes: Examples of Common Themes for Screenwriters |
Coverfly | Improving your Screenplay's theme |
John August | Writing from Theme |
YouTube Videos
Title | Description |
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Story, Plot, Genre, Theme - Screenwriting Basics | Screenwriting basics - beginner video |
What is theme | Discussion on ways to layer theme into a screenplay. |
Thematic Mistakes You're Making in Your Script | Common Theme mistakes and Philosophical Conflicts |
Goals and Philosophical Conflict | |
---|---|
internal Goals | The protagonist's internal goal is to protect others, maintain control, and seek justice |
External Goals | The protagonist's external goal is to navigate dangerous situations, prevent harm, and stop the antagonist's plans |
Philosophical Conflict | The overarching philosophical conflict is between justice and chaos, loyalty and duty, and survival and sacrifice. |
Character Development Contribution: The evolving internal and external goals challenge the protagonist, leading to growth, redemption, and understanding of self
Narrative Structure Contribution: The goals and conflicts drive the action, tension, and resolution throughout the screenplay, shaping the plot and character arcs
Thematic Depth Contribution: The exploration of justice, loyalty, survival, and sacrifice adds layers of complexity and depth to the themes of duty, morality, and heroism in the screenplay
Screenwriting Resources on Goals and Philosophical Conflict
Articles
Site | Description |
---|---|
Creative Screenwriting | How Important Is A Character’s Goal? |
Studio Binder | What is Conflict in a Story? A Quick Reminder of the Purpose of Conflict |
YouTube Videos
Title | Description |
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How I Build a Story's Philosophical Conflict | How do you build philosophical conflict into your story? Where do you start? And how do you develop it into your characters and their external actions. Today I’m going to break this all down and make it fully clear in this episode. |
Endings: The Good, the Bad, and the Insanely Great | By Michael Arndt: I put this lecture together in 2006, when I started work at Pixar on Toy Story 3. It looks at how to write an "insanely great" ending, using Star Wars, The Graduate, and Little Miss Sunshine as examples. 90 minutes |
Tips for Writing Effective Character Goals | By Jessica Brody (Save the Cat!): Writing character goals is one of the most important jobs of any novelist. But are your character's goals...mushy? |
Story Content | Character Development | Scene Elements | Audience Engagement | Technical Aspects | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Click for Full Analysis | Tone | Overall | Concept | Plot | Originality | Characters | Character Changes | Internal Goal | External Goal | Conflict | Opposition | High stakes | Story forward | Twist | Emotional Impact | Dialogue | Engagement | Pacing | Formatting | Structure | |
1 - Flight from the Silver Death Disc | Suspenseful, Dramatic, Intense, Mysterious | 8 | 9 | 8 | 9 | 7 | 6 | 8 | 7 | 9 | 8 | 9 | 8 | 8 | 7 | 7 | 9 | 9 | 8 | 8 | |
2 - Towering Inferno | Humorous, Sarcastic, Action-packed | 8 | 8 | 7 | 9 | 8 | 5 | 8 | 7 | 7 | 8 | 6 | 8 | 8 | 6 | 9 | 9 | 9 | 8 | 8 | |
3 - Merchandise and Mishaps at the Brothel | Humorous, Suspenseful, Sarcastic | 8 | 8 | 7 | 9 | 9 | 6 | 8 | 7 | 7 | 8 | 6 | 8 | 8 | 6 | 8 | 9 | 9 | 8 | 8 | |
4 - West and Gordon/Dora's Daring Night | Humorous, Sarcastic, Playful, Violent | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 9 | 8 | 8 | 7 | 9 | 8 | 7 | 9 | 9 | 9 | 8 | 8 | |
5 - Showdown at Fat-Can's | Humorous, Suspenseful, Exciting | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 9 | 8 | 8 | 8 | 9 | 8 | 6 | 7 | 9 | 9 | 8 | 8 | |
6 - Boudoir Brawl and Midnight Shootout | Humorous, Suspenseful, Action-packed | 9 | 9 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 8 | 9 | 8 | 7 | 8 | 9 | 9 | 8 | 8 | |
7 - Loveless's Infernal Plot | Suspenseful, Humorous, Dramatic | 9 | 8 | 9 | 9 | 8 | 7 | 8 | 9 | 9 | 8 | 8 | 9 | 8 | 8 | 7 | 9 | 9 | 8 | 8 | |
8 - Unmasking the Imposter | Suspenseful, Dramatic, Intense, Humorous | 9 | 9 | 9 | 9 | 9 | 8 | 8 | 7 | 9 | 9 | 9 | 9 | 8 | 8 | 8 | 9 | 8 | 8 | 8 | |
9 - Mission Briefing: Unmasking the Threat | Humorous, Suspenseful, Dramatic | 8 | 8 | 8 | 9 | 7 | 7 | 8 | 7 | 8 | 8 | 9 | 9 | 7 | 6 | 9 | 9 | 9 | 8 | 8 | |
10 - Train Showdown | Humorous, Action-packed, Sarcastic | 8 | 9 | 7 | 9 | 8 | 7 | 8 | 9 | 8 | 8 | 7 | 8 | 8 | 6 | 8 | 9 | 9 | 8 | 8 | |
11 - Hangin' with Coleman | Humorous, Suspenseful, Action-packed | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 7 | 8 | 7 | 8 | 9 | 8 | 6 | 9 | 9 | 9 | 8 | 8 | |
12 - The Severed Head | Suspenseful, Exciting, Intriguing | 8 | 9 | 8 | 9 | 7 | 5 | 8 | 7 | 8 | 8 | 8 | 9 | 7 | 6 | 6 | 9 | 9 | 8 | 8 | |
13 - Disguise Debate on the Night Train | Humorous, Suspenseful, Action-packed | 8 | 8 | 7 | 9 | 8 | 5 | 8 | 7 | 8 | 7 | 7 | 9 | 7 | 6 | 9 | 9 | 8 | 8 | 8 | |
14 - Infiltration and Conversations | Suspenseful, Humorous, Mysterious | 8 | 8 | 7 | 9 | 7 | 5 | 8 | 7 | 8 | 8 | 8 | 9 | 7 | 6 | 7 | 9 | 9 | 8 | 8 | |
15 - Surreal Encounter at Dr. Loveless's Mansion | Surreal, Cocky, Dangerous, Humorous, Dramatic | 8 | 8 | 7 | 9 | 9 | 6 | 8 | 7 | 8 | 8 | 7 | 8 | 9 | 7 | 8 | 9 | 8 | 8 | 8 | |
16 - Eavesdropping and Flirtation | Suspenseful, Humorous, Mysterious | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 7 | 8 | 7 | 9 | 9 | 7 | 6 | 7 | 9 | 8 | 8 | 8 | |
17 - Attack at the Loveless Mansion | Suspenseful, Humorous, Mysterious, Dramatic | 9 | 8 | 9 | 9 | 9 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 8 | 9 | 9 | 8 | 8 | |
18 - Captives and Cages | Humorous, Suspenseful, Intriguing | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 7 | 8 | 7 | 8 | 8 | 7 | 7 | 9 | 9 | 8 | 8 | 8 | |
19 - Rescue at Loveless Mansion | Humorous, Sarcastic, Dramatic | 8 | 7 | 8 | 9 | 8 | 7 | 8 | 7 | 9 | 7 | 8 | 9 | 8 | 6 | 7 | 9 | 8 | 8 | 7 | |
20 - Battle at Spider Canyon | Suspenseful, Dramatic, Intense, Humorous | 9 | 9 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 8 | 9 | 9 | 8 | 8 | |
21 - Arrival at Malheureux Point | Suspenseful, Dramatic, Mysterious | 8 | 9 | 8 | 9 | 7 | 6 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 7 | 8 | 9 | 9 | 8 | 8 | |
22 - Shoreline Discovery and a Journey to Utah | Suspenseful, Humorous, Dramatic | 8 | 8 | 8 | 8 | 7 | 6 | 8 | 7 | 8 | 8 | 9 | 9 | 8 | 6 | 7 | 9 | 9 | 8 | 8 | |
23 - Loveless's Mysterious Foreign Guests | Humorous, Suspenseful, Informative | 8 | 8 | 7 | 9 | 9 | 6 | 8 | 7 | 7 | 8 | 7 | 8 | 7 | 6 | 8 | 9 | 9 | 8 | 8 | |
24 - Confrontation on the Rails | Humorous, Suspenseful, Exciting | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 7 | 6 | 7 | 9 | 9 | 8 | 8 | |
25 - Confrontation on the Wanderer | Suspenseful, Humorous, Dramatic | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 9 | 9 | 8 | 9 | 8 | 8 | 7 | 9 | 9 | 9 | 8 | 8 | |
26 - Loveless's Escape | Suspenseful, Intense, Dramatic, Menacing | 8 | 8 | 8 | 8 | 7 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 8 | 9 | 8 | 7 | 7 | |
27 - Narrow Escape from the Discs | Tense, Humorous, Exciting, Suspenseful | 9 | 9 | 8 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 8 | 8 | 7 | |
28 - Canyon Calamity | Humorous, Frantic, Sarcastic | 8 | 7 | 7 | 9 | 9 | 4 | 8 | 9 | 6 | 8 | 5 | 7 | 7 | 5 | 8 | 9 | 9 | 8 | 8 | |
29 - The Fireside Confessions | Suspenseful, Intense, Reflective, Informative | 8 | 8 | 7 | 9 | 9 | 8 | 8 | 7 | 7 | 7 | 8 | 7 | 7 | 8 | 8 | 9 | 8 | 8 | 8 | |
30 - Into Spider Canyon | Humorous, Exciting, Suspenseful | 8 | 8 | 7 | 9 | 8 | 6 | 8 | 9 | 8 | 8 | 9 | 9 | 7 | 7 | 9 | 9 | 8 | 8 | 8 | |
31 - Gordon/Grant vs. Loveless | Tense, Dramatic, Humorous | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 7 | 7 | 9 | 9 | 8 | 8 | |
32 - West's Defeat | Intense, Dramatic, Suspenseful, Humorous | 9 | 9 | 8 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 7 | 8 | 7 | 9 | 9 | 8 | 8 | |
33 - West's Recovery and Loveless's Plan | Dramatic, Intense, Suspenseful, Humorous | 8 | 8 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 7 | 9 | 9 | 8 | 7 | 7 | 9 | 8 | 9 | 8 | |
34 - Ultimatum at Dusk | Tense, Dramatic, Suspenseful | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 9 | 9 | 9 | 9 | 9 | 8 | 8 | 7 | 9 | 9 | 8 | 8 | |
35 - The Chanteuse's Deception | Humorous, Sarcastic, Entertaining, Lighthearted | 8 | 8 | 7 | 9 | 7 | 4 | 8 | 7 | 6 | 7 | 5 | 7 | 8 | 5 | 8 | 9 | 8 | 8 | 8 | |
36 - Escape from the Inferno | Tense, Exciting, Humorous, Dramatic | 9 | 9 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 8 | 9 | 9 | 7 | 8 | |
37 - Attack on the Tarantula Bridge | Tense, Exciting, Dramatic | 9 | 9 | 9 | 9 | 8 | 7 | 8 | 9 | 9 | 8 | 10 | 9 | 7 | 8 | 8 | 9 | 9 | 8 | 8 | |
38 - Clash on the Tarantula | Intense, Humorous, Sarcastic | 9 | 9 | 8 | 9 | 8 | 7 | 8 | 7 | 9 | 9 | 9 | 8 | 8 | 7 | 7 | 9 | 9 | 8 | 8 | |
39 - Deadly Deck Duel | Intense, Suspenseful, Dramatic, Humorous | 9 | 9 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 7 | 8 | 9 | 9 | 8 | 8 | |
40 - Confrontation on the Brink | Tense, Humorous, Dramatic | 8 | 8 | 7 | 9 | 8 | 6 | 8 | 7 | 9 | 8 | 9 | 8 | 8 | 7 | 9 | 9 | 9 | 8 | 8 | |
41 - Completion of the Transcontinental Railroad and Creation of the Secret Service | Humorous, Light-hearted, Reflective | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 9 | 5 | 7 | 4 | 7 | 8 | 8 | 7 | 9 | 8 | 8 | 8 | |
42 - Sunset in Monument Valley | Humorous, Sarcastic, Tense, Dramatic | 8 | 8 | 7 | 9 | 8 | 8 | 8 | 7 | 9 | 7 | 9 | 9 | 7 | 7 | 9 | 9 | 9 | 8 | 8 |
Summary of Scene Level Analysis
Here are some things that came out of the scene level analysis.
This is a summary of the strengths, weaknesses, and suggestions found in each scene. Some things might appear in both strengths and weaknesses based on the variety of your scenes.
For summary of each criteria click in the top row on the criteria.
Scene Strengths
- Engaging plot
- Dynamic characters
- Witty dialogue
- High stakes
- Exciting action sequences
Scene Weaknesses
- Limited emotional depth
- Limited character development
- Some cliched elements
- Slightly predictable outcomes
- Some elements may be overly complex for casual viewers
Suggestions
- Focus on developing the emotional depth and backstory of the characters to create a stronger connection with the audience
- Avoid using cliched dialogue and plot devices, strive for originality and surprise to keep the audience engaged
- Strive to balance complexity with accessibility, ensuring that the story is understandable and engaging to a wide range of viewers
- Consider working with a script consultant or incorporating feedback from others to refine and strengthen the screenplay
- Study and learn from successful screenplays and filmmakers to further develop skills and improve craft
Scene 1 - Flight from the Silver Death Disc
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 2 - Towering Inferno
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 3 - Merchandise and Mishaps at the Brothel
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 4 - West and Gordon/Dora's Daring Night
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 5 - Showdown at Fat-Can's
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 6 - Boudoir Brawl and Midnight Shootout
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 7 - Loveless's Infernal Plot
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 8 - Unmasking the Imposter
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 9 - Mission Briefing: Unmasking the Threat
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 10 - Train Showdown
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 11 - Hangin' with Coleman
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 12 - The Severed Head
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 13 - Disguise Debate on the Night Train
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 14 - Infiltration and Conversations
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 15 - Surreal Encounter at Dr. Loveless's Mansion
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 16 - Eavesdropping and Flirtation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 17 - Attack at the Loveless Mansion
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 18 - Captives and Cages
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 19 - Rescue at Loveless Mansion
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 20 - Battle at Spider Canyon
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 21 - Arrival at Malheureux Point
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 22 - Shoreline Discovery and a Journey to Utah
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 23 - Loveless's Mysterious Foreign Guests
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 24 - Confrontation on the Rails
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 25 - Confrontation on the Wanderer
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 26 - Loveless's Escape
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 27 - Narrow Escape from the Discs
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 28 - Canyon Calamity
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 29 - The Fireside Confessions
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 30 - Into Spider Canyon
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 31 - Gordon/Grant vs. Loveless
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 32 - West's Defeat
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 33 - West's Recovery and Loveless's Plan
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 34 - Ultimatum at Dusk
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 35 - The Chanteuse's Deception
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 36 - Escape from the Inferno
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 37 - Attack on the Tarantula Bridge
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 38 - Clash on the Tarantula
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 39 - Deadly Deck Duel
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 40 - Confrontation on the Brink
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 41 - Completion of the Transcontinental Railroad and Creation of the Secret Service
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 42 - Sunset in Monument Valley
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Engine: Gemini
Consider
Explanation: Wild Wild West is a genre-bending screenplay with a unique premise, memorable characters, and exciting action sequences. However, it suffers from uneven pacing, underdeveloped character arcs, and a reliance on crude humor. With some revisions to address these issues, the screenplay has the potential to be a successful and entertaining film.
Engine: Claude
Consider
Explanation: The screenplay for 'Wild Wild West' is a ambitious and visually striking adventure that blends elements of action, comedy, and science fiction. While the narrative could benefit from tighter pacing and more consistent character development, the script showcases several standout sequences and inventive set pieces that demonstrate the potential for a compelling and entertaining film. The blend of historical figures and high-concept technology creates a unique and engaging backdrop for the central conflict between the protagonists and the antagonist, Loveless. With some refinement, this screenplay could be a strong contender for further consideration and development.