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Scene Map 42
# PG SLUGLINE
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Scene Map
42
# PG SLUGLINE
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EXT. BARRENMOUNTAINOUS REGION -- DUSK The sky glows deep crimson as the sun starts to sink below the horizon, casting shadows over ••• A small group of native people, clad in animal skins, congregat
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EXT. OTHER SIDE OF THE RAVIN;: -- CONTINUOUS. u Jonnie CBRISSY heads down the· hill, turning a bend·, where-- Sits waiting for him on her horse, which like Windsplitter, is
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EXT. RAIL CARROOF-- CONTINUOUS :1 The grizzly has stopped chasing him and turns back to her ct who scamper out of the house to Dlav in the front yard. MALEVOICE (O.S.)
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INT. STAIRWELL-- CONTINUOUS Our guys sprint up the stairs. The sound of deadly pursuit getting louder behind them as they burst out onto-- EXT. ROOF-- CONTINUOUS The only way off the two-story building is to jump. And the
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EXT. ABOVETBE MALL-- DAWN The shopping mall falls away below as we rise higher and higher above it. Like a soul returning to heaven ••• But for some reason, we're looking down through prison-like BARS. REVERSEANGLETO:
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INT. CARGOCAGE CONTINUOUS Jonnie studies the monsters closely, but from his P,o.v., all l hears is an unintelligible machine-like clicking sound of theiz alien language. Be turns a questioning eye to Carlo ••• INT. CARGOCAGE -- CONTINUOUS
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INT. EMPLOYEEREcnEATION EALL ·-- A LITTLE LATER A lively joint wher~ a bunch of Psychlo laborers let off steam playing LASER-BASB. Others consume libations while slapping and pinching the asses of the female Psychlo wait-staff who pass by. Terl plops onto a stool at the bar, but before he can order, he's
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INT. INDIGENOUSLABORIDENTIFICATIONSTATION-- CONTINUOUS A pair of Psychlo guards hold Jonnie down on a steel table as an IDENTIFICATIONTECHNICIANpresses a-- SEARING-BOTIRON Into Jennie's a.rm, branding him with an ID npmher. Jonnie stares
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INT. INDIGENOUS LABORPROCESSINGCENTER-- CONTINUOUS Jonnie, bloody and ·bruised, but alive, hobbles dowrt a ·steel hallway with the other now branded slaves, when-- The Psychlos open up with BIGB POWERED
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INT. SECUlUTY HEADQUARTERS -- CONTINUOUS A wall full of MONITORSshowing live feeds from all over the dome< city. On an adjacent wall-- A sign reads: YOUR CBIEP' OF SECURITY IS •••
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EXT. RAVINE-- DUSK The setting sun casts a shadow over CHRISSY, who sits on a rock, keeping a hopeful eye on the far side of the ravine. We get the feeling she spends a lot of time on that rock, watching and wait: A Wr1'BERED BANDgrips her shoulder. She turns around to face thi
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EXT. RAVINE-- CONTINUOUS Under the glow of first-light, Chrissy rides Windsplitter down tc THE DRAWBRIDGE Which the sentries hold in a raised position, preventing her fra leaving. They do this under the supervision of the Parson.
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10 EXT. STREET-- MOMENTS LATER Catching up to Terl4 Ker shakes his head. KER But the plan can't work if the Planetship
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EXT. GUARD'STOWER Terl and hr enjoy their lunch up in a guard tower overlooking the humans slaving away below. Between mouthfuls, 'l'erl motions down to JONNIE, who struggles with a heavy load of ore. With.almost a aenae of begrudging respect, 'l'erl explains •••
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EXT. TBENEXT BEND -- MOMENTS LATER The flatbed truck rounds a bend, carrying a NOWEMPTYcage.
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INT. SKI CHALET-- MOMENTS LATER Carlo and Floyd rip branches from the Christmas tree for kindlin< JONNIE We don't have time for a fire.
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INT. EMPLOYEE BALL -- CONTINUOUS RECREATION The place is packed with its usual. drunken debauchery. In the back, Terl and the bartender engage in a private conversation-- TERL
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INT. DENVER ZOO -- CAGE -- ·1·w;; t:itih'l' MUKNrNc,;; Ker barges in and snaps a LEASHaround Jonnie"s neck. Carlo gets same treatment. And as Ker reaches out to grab some more humans- Mickey and Sammy, discreetly slip forward, positioning themselves to be selected.
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INT. SECURITYHEADQUARTERS THATDAY A somber Psychlo war song plays from speakers as Carlo, Heywood and the twins paint the walls a fresh coat of purple. ···-- Terl happily hums along to the music as he attaches some kind of RED-SQUARE to a choke collar. Ker is camped-out at his own desk,
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INT. DENVER ZOO -- CAGE -- NIGHT l In the corner of the cage, out of view of the others, Jonnie uses I I' a stick to fervently work out mathematical equations in the dirt.
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EXT. DENVER LIBRARY -- THAT DAY· A Mark II Ground Car is parked in front of the library. Locked in a cage in the rear of the vehicle-- INT. CARGOCAGE-- CONTINUOUS carlo, Heywood and the twins watch with concern as Terl drags
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INT. CARGOCAGE-- REAROF GROUND Mickey pensively shakes his head, fearing the worst. MICKEY Think he's still alive? HEYWOOD
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EXT. ACROSSTHE FIELD -- CONTINUOUS A GRIZZLYBEARemerges from an abandoned building. Nostrils flaring at the smell of bloo4. And with a growl, he charges at-- EXT. EDGEOF TSE FIELD -- CONTINUOUS Terl, who is too busy with his shooting demonstration, to.notice.
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EXT. FAR EDGEOF THE FIELD -- OVERLOOKING DENVER-- A LITTLE LATE Terl proudly points down to the domed city below. TERI, That entire city doesn't even equal QM
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EXT. MOUNTAIN ROAD -- A LITTLE LATER -squared collar a.round Heywood's neck. Ker secures a secon d red JONNIE Listen, you winl I'll mine your gold.
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INT. EARTB-- TELEPORTATION CONTROLBONDR -- CONTINUOUS Jonnie rips his eyes away from the abominable scene playing on the monitor. In contrast ••• 'l'erl views it to its bitter end, clucking the whole time with
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INT. PLANETSBIP'S LIVING QUARTERS ~er and the research clerk are in the room with the Planetship. TERL You wanted to see me-- PLANETSBIP
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EXT. STREET-- OUTSIDEEXECUTIVEOFFICES -- MOMENTS LA1'ER Psychlo workers hose down the last of the fire from the explosion Ker follows behind as the Planetship strolls by with Terl, who is adamantly shaking his head, pretending to be distraught.
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EXT. NEXTCAGE-- CONTINUOUS This voice belongs to on~ of the human slaves pressed against the bars of the next cage over, listening to what's going on in Jonnie's cage. And from the next cage over from that ••• ANO'l'BER VOICE (O.S.)
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INT. MININGSUPPLYWAREHOUSE -- T~ DAY A SUPPLYCLERKstares incredulously at a requisition form. SUPPLYCLERIC What the hell does the Planetship need
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EXT. MINING SITE -- LATERTEAT NIGHT Jonnie lands the cargo-aircraft at the mining site, and our guys now including MASON, begin hauling the equipment into the shelte of a cave. Carlo looks up from the list he's been studying with a worried
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EXT. LOUISVILLEKENTUCKY -- FORT KNOX-- LATERTHATDAY The aircraft land~ next to FORT KNOX. Our guys emerge, carrying large Psychlo equipment cases, and head into the building ••• MICKEY
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INT. AIRCRAFT- DAY Jonnie yanks the cover from the stacks of gold bars, harvested at Fort Knox. EXT. MEADOW -- NIGHT
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EXT. TEXAS-- FORT BOOO-- THE NEXTDAY Jonnie and a handful of men emerge from a Strategic Weapons Vault carrying out crates of conventional explosives, as well as ••. A Cruise-Missile N'QCIT&R WHEN?~
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EXT. DENVERZOO -- CHRISSY'S CAGE-- A LITTLE LATER As Jonnie leads Ker to the cage, Chrissy holds up the DISC. EER Tell her to give it to me-- JONNIE
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INT. SECURITYHEADQUARTERS -- THATNIGHT Terl-comes strolling into the office, but suddenly stops in his tracks. EVERY MONITOR in the room is playing ·a recording of-- .. CJ TERI.. ( ON THE MONITORS)
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EXT. DENVERZOO-- CONTINUOUS A pair of sentries make their usual nightly rounds, when they hear a strange noise. Turning, they catch a glimpse of-- 'A LONE BOMAN SLAVE Racing away up a path and disappearing around a corner.
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INT. LATRINE-- CONTINUOUS The first guard, pick-ax still buried in his chest, clings to . life as he manages pulls his radio ••• PSYCBLO(INTORADIO)
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EXT. TELEPORTATION FIELD - CONTINUOUS The three Psychlo Guards run from cover to cover, working their way to set-up a cross-fire on Jonnie. From one of their radios-- COMMUNICATION OFFICER (FROMRADIO)
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EXT. TOP OF TBE DOME-- CONTINUOUS The aircraft EXPLODING in a MASSIVEFIREBALL. The powerful blast is finally enough to completely shatter the weakeneddome-- EX'l'. CIVIC CENTER PARK-- CONTDruOOS Chrissy is under intense fire from all directions. She's forced
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EXT. TELEPORTATION PLATFORM -- CONTINUOUS Jonnie charges off the platform. Terl spins and PIRES at him-- But Jonnie manages to dive clear of the shot, then pivots with
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EXT. CONTROL BON:KER -- CONTINUOUS The humming of the generators grows louder. AUTOMATED VOICE (FROMCONSOLE)

Battlefield Earth

A young man leads a rebellion against an oppressive alien force, using their own technology to fight for the survival of humanity.

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Overview

Poster
Unique Selling Point

This action-packed sci-fi adventure takes you on a captivating journey where humanity fights to survive against monstrous beings and oppressive alien overlords. Join Jonnie, a brave and resourceful protagonist, as he embarks on a perilous quest for a better life. Along the way, he'll encounter a diverse cast of characters, face thrilling challenges, discover advanced technology, and grapple with thought-provoking moral dilemmas. Through Jonnie's extraordinary journey, this script explores the complexities of survival, the indomitable spirit of humanity, and the ultimate battle for freedom. Immerse yourself in a unique world where vivid descriptions, intense action, and emotional depth collide, captivating you from the first page to the explosive finale.

AI Verdict & Suggestions

Ratings are subjective. So you get different engines' ratings to compare.

Hover over verdict cards for Executive Summaries

Gemini
 Consider
Claude
 Recommend
Story Facts

Genres: Action, Science Fiction, Drama, Thriller, Adventure, Sci-Fi, Fantasy, Horror

Setting: Not specified, but likely a distant future, A mountainous region with a barren and desolate landscape, a deserted town, and a domed city.

Themes: Resistance, Human resilience and adaptability, The importance of unity, Defiance of authority, The power of love, The importance of sacrifice, The dangers of technology, The importance of hope

Conflict & Stakes: The primary conflict is between the humans and the Psychlos, an alien race that has invaded and enslaved Earth. The stakes are the survival of humanity and the fate of the planet.

Mood: The overall mood of the screenplay is one of tension, suspense, and hope. The constant threat of the Psychlos and the struggles faced by the humans create a sense of urgency and danger.

Standout Features:

  • Unique Hook: The film's unique blend of science fiction and Western genres, creating a fresh and exciting cinematic experience.
  • Stunning Visuals: The film's stunning visuals, including the desolate landscapes, the advanced alien technology, and the epic battle scenes, would create a visually captivating experience for audiences.
  • Strong Characters: The film's well-developed and relatable characters, each with their own motivations and struggles, would draw audiences into the story and make them invested in the characters' fates.
  • Relevant Themes: The film's exploration of relevant social and environmental issues, such as oppression, resistance, and the struggle for survival, would resonate with audiences and give the film a deeper meaning beyond entertainment.

Comparable Scripts: Avatar, District 9, The Martian, Interstellar, Arrival, Edge of Tomorrow, Independence Day, Dune, Star Wars, The Hunger Games

Script Level Analysis

Writer Exec

This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.

Screenplay Insights

Breaks down your script along various categories.

Overall Score: 7.80
Story Critique
Big-picture feedback on the story’s clarity, stakes, cohesion, and engagement.
Characters

Explores the depth, clarity, and arc of the main and supporting characters.

Emotional Analysis

Breaks down the emotional journey of the audience across the script.

Goals and Philosophical Conflict
Evaluates character motivations, obstacles, and sources of tension throughout the plot.
Themes
Analysis of the themes of the screenplay and how well they’re expressed.
Logic & Inconsistencies
Highlights any contradictions, plot holes, or logic gaps that may confuse viewers.

Scene Analysis

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Scene-Level Percentile Chart
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Other Analyses

Writer Exec

This section looks at the extra spark — your story’s voice, style, world, and the moments that really stick. These insights might not change the bones of the script, but they can make it more original, more immersive, and way more memorable. It’s where things get fun, weird, and wonderfully you.

Unique Voice
Assesses the distinctiveness and personality of the writer's voice.
Writer's Craft
Analyzes the writing to help the writer be aware of their skill and improve.
Memorable Lines
Spotlights standout dialogue lines with emotional or thematic power.
Tropes
Highlights common or genre-specific tropes found in the script.
World Building
Evaluates the depth, consistency, and immersion of the story's world.
Correlations
Identifies patterns in scene scores.
Loglines
Presents logline variations based on theme, genre, and hook.