Fear and loathing in Las Vegas
Executive Summary
Screenplay Video
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USP: The Unique Selling Proposition in this screenplay is its humorous and surreal portrayal of two drug-addled individuals preparing for a trip to Las Vegas while encountering obstacles along the way. The script combines elements of paranoia, drug-induced hallucinations, and dark humor to create a unique and compelling storytelling experience. Its distinctive characters, innovative storytelling techniques, and exploration of the dark and humorous consequences of drug culture in Las Vegas set it apart from others in its genre. This script will be of interest to its target audience because it captures the chaos and absurdity of drug-fueled experiences while challenging social norms and offering a fresh perspective on the drug culture of the 60s and 70s.
Overview
Genres: Comedy, Drama, Road, Movie, Crime, Adventure, Sports, Psychological, Dark
Setting: Modern day, Urban city
Overview: The screenplay has strong character complexity, engaging dialogue, and a unique premise. However, improvements in relatability, emotional depth, and resolution can enhance its impact.
Themes: Drug use and addiction, Paranoia and surrealism, Destruction of social norms, Escapism and disillusionment, Counterculture and anti-establishment sentiments
Conflict and Stakes: Samantha must confront her past while defending David from false accusations, putting her relationships and career at risk
Overall Mood: Tense and emotional
Mood/Tone at Key Scenes:
- Scene 5: Intense courtroom scene filled with suspense and drama
- Scene 10: Emotional confrontation between Samantha and Nancy, revealing long-buried family secrets
Standout Features:
- Plot Twist: Unexpected revelation about a key character's past that changes the course of the story
- Character Development : Strong focus on the internal struggles and growth of the main characters, adding layers to the narrative
- Unique Setting : Urban city backdrop adds a gritty and realistic tone to the legal drama genre
Comparable Scripts:
Market Analysis
Budget Estimate:$15-20 million
Target Audience Demographics: Adults aged 25-54, fans of legal dramas and character-driven stories
Marketability: Strong lead characters, compelling storyline, and relevant social themes make it appealing to a wide audience
Unique blend of legal drama and family secrets adds depth and intrigue, attracting fans of various genres
Potential for strong performances by lead actors and critical acclaim for the emotional depth of the story
Profit Potential: Moderate to high, with potential for strong box office performance and awards recognition
Scene Level Percentiles
Emotions Elicited Percentiles
This is a rough estimate of how the average intensity of emotions elicited in this script compare to all scripts in the Vault (all genres).
Higher isn't necessarily better. This is FYI.
Writer's Voice
Summary:The writer's voice is characterized by vivid and detailed imagery, humor, and a mix of stream-of-consciousness narrative and dialogue. The dialogue between the characters is often irreverent, darkly humorous, and satirical. The narrative description is chaotic and frenzied, capturing the characters' drug-induced mindsets. The writer's original voice enhances the overall mood of chaos, surrealism, and rebellion, contributing to the themes of drug culture, counterculture, and the pursuit of the American Dream.
Best representation: Scene 28 - Drug Fueled Paranoia. This scene is the best representation because it showcases the irreverent, humorous tone and vivid descriptions that are characteristic of their style. The focus on rebellion and experimentation also reflects the recurring themes in their work.
Memorable Lines:
- Raoul Duke: We were somewhere around Barstow on the edge of the desert when the drugs began to take hold. (Scene 1)
- Duke: We can't stop here - this is bat country! (Scene 2)
- Duke: I'm a Doctor of Journalism! This is important, goddamnit! This is a true story!... (Scene 3)
- Gonzo: Oh, Jesus! Did you see what God just did to us? (Scene 7)
- Duke: Few people understand the psychology of dealing with a Highway Traffic Cop. (Scene 22)
Story Shape
Emotions Elicited
Recommend
Executive Summary
Fear and Loathing in Las Vegas is a bold, visually striking, and darkly comedic adaptation of Hunter S. Thompson's iconic novel. The screenplay effectively captures the drug-fueled, chaotic journey of the two main characters, Duke and Gonzo, as they navigate the seedy underbelly of Las Vegas in pursuit of the 'American Dream.' While the pacing could be tightened in some areas, and the character development could be further expanded, the screenplay's strengths lie in its vivid, immersive portrayal of altered states of consciousness, its biting social commentary, and its memorable, indelible moments. Overall, the screenplay is a strong candidate for adaptation that would likely resonate with audiences seeking a unique, audacious, and thought-provoking cinematic experience.
- The screenplay opens with a strong, visceral introduction to the two main characters, Duke and Gonzo, and immediately establishes the drug-fueled, chaotic tone of the story. high ( Scene 1 (FEAR & LOATHING IN LAS VEGAS) )
- The introduction of the characters in the Pogo Lounge sets up the broader context and themes of the story, including the drug culture, journalism, and the pursuit of the 'American Dream'. medium ( Scene 4 (INT. THE BEVERLY WILLS HOTEL POGO LOUNGE 1971 - DAY) )
- The intense, psychedelic sequences in the hotel suite showcase the screenplay's ability to portray the characters' altered states of consciousness in a visually striking and immersive manner. high ( Scene 31 (INT. FLAMINGO HOTEL SUITE - DAY) )
- The tense confrontation between Gonzo and the waitress is a well-crafted, suspenseful scene that effectively builds the sense of danger and unease. medium ( Scene 35 (INT. NORTH STAR COFFEE LOUNGE - NIGHT) )
- The Hardware Barn scene provides a poignant and reflective moment that contrasts with the hectic and chaotic events, offering a glimpse into Duke's inner turmoil and the loss of innocence in the 'American Dream'. high ( Scene 37 (INT. HARDWARE BARN - BAKER, CALIFORNIA - DAY) )
- The dialogue between Duke, Gonzo, and the hitchhiker could be tightened and streamlined to maintain a more consistent pace. low ( Scene 6 (EXT. AND EVEN FURTHER DOWN THE ROAD TO LAS VEGAS - DAY) )
- The race scenes, while providing some entertaining moments, could be more concisely presented to avoid feeling repetitive. medium ( Scene 10 (INT. RACE BAR TENT - DAY) Scene 11 (INT. RACE BAR TENT - DAY) )
- The screenplay could benefit from more explicit character development and backstory for Duke and Gonzo, especially in the early scenes, to provide a stronger foundation for their relationship and motivations. medium ( Scene 1 (FEAR & LOATHING IN LAS VEGAS) )
- The handling of the Lucy character could be further developed, with more depth and exploration of the ethical implications of her situation. medium ( Scene 25 (INT. HOTEL FLAMINGO SUITE - AFTERNOON) Scene 26 (INT. FLAMINGO HOTEL - CORRIDOR OUTSIDE SUITE - DAY) )
- The satirical depiction of the National DA's Conference on Narcotics and Dangerous Drugs provides a clever commentary on the misunderstanding and misinformation surrounding drug culture. high ( Scene 28 (INT. HOTEL BALLROOM - DAY) )
- The coconut-smashing sequence is a uniquely absurd and memorable moment that exemplifies the screenplay's blend of dark humor and social commentary. medium ( Scene 33 (EXT. SAFEWAY SUPERMARKET - DAY) )
- The hallucinogenic, stream-of-consciousness sequences throughout the screenplay effectively convey the protagonists' altered states of mind and the disorienting nature of their experiences. high ( Scene 32 (INT. FLAMINGO HOTEL SUITE - NIGHT) Scene 36 (EXT. DESERT ROAD OUTSIDE LAS VEGAS - DAY) )
Screenplay Insights:
Premise: 7.6, The screenplay has a strong premise that sets up an intriguing and engaging narrative. It successfully establishes a clear and unique concept, presenting a compelling hook that captures audience interest. However, there are areas where the premise could be refined to further enhance its originality, clarity, and long-term audience engagement. See More
Structure: 7.2, The screenplay exhibits a non-linear, episodic structure, mirroring the drug-induced experiences of the protagonists. While this approach effectively conveys the characters' altered states and surrealistic encounters, it may challenge traditional expectations of narrative cohesion and clarity. The screenplay's exploration of themes like drug use, paranoia, and the search for truth and excitement is intriguing; however, it could benefit from a more refined and coherent plot structure to enhance its storytelling impact. See More
Theme: 7.6, The screenplay effectively explores themes related to societal decay, corruption, and drug addiction. However, the messages and themes could be conveyed more subtly to avoid a heavy-handed approach. See More
Visual Impact: 7.2, The screenplay offers a vivid and creative visual journey that encapsulates the surreal and drug-induced experiences of the characters. It presents a distinct visual style that aligns with the film's tone and themes. However, there are areas where the visual imagery could be further refined and enhanced to elevate its overall impact. See More
Emotional Impact: 6.5, The screenplay has a solid foundation for eliciting emotional responses, primarily through its surreal and chaotic portrayal of drug-induced experiences. However, it could benefit from developing more nuanced and relatable emotional arcs and exploring a wider range of emotions beyond the intense and often disturbing experiences depicted. See More
Conflict: 7.8, The screenplay effectively immerses the audience in a drug-fueled, chaotic journey through the characters' exploits in Las Vegas. It successfully establishes a central conflict driven by the characters' drug addiction and their pursuit of a journalistic assignment. The stakes are personal and compelling, adding depth to the narrative. However, the story could benefit from a clearer resolution to provide a more satisfying conclusion and elevate the overall impact of the conflict and stakes. See More
Originality: 8.8, This fictional screenplay exhibits a high level of originality and creativity, particularly in its unconventional storytelling, compelling characters, and exploration of societal critique. The narrative subverts expectations and takes viewers on a psychedelic journey through the American counterculture of the 1960s, with a strong emphasis on the effects of drug use and the search for truth and meaning. See More
Screenplay Story Analysis
Note: This is the overall critique. For scene by scene critique click here
Summaries
- Drug-addled journalist Raoul Duke and his unpredictable attorney Dr. Gonzo embark on a wild trip to Las Vegas, loaded up with a copious amount of drugs. Along the way, they encounter strange visions and bat-like creatures, all the while struggling to keep their grip on reality.
- Duke and Gonzo pick up a hitchhiker and scare him with their hyper-normal behavior.
- Duke and Gonzo scare the hitchhiker with their erratic behavior while driving to Las Vegas. Duke contemplates the possibility of killing the hitchhiker if he reports them to the authorities.
- Raoul Duke and Dr. Gonzo receive a call from headquarters sending them to Las Vegas to make contact with a Portuguese photographer, and they gear up for the trip.
- Duke and Gonzo prepare for their trip to Las Vegas while encountering some obstacles and indulging in drugs.
- Duke and Gonzo scare a hitchhiker with their erratic behavior and indulge in drugs while preparing for their trip to Vegas to seek revenge on a ripped-off acquaintance.
- Duke and Gonzo arrive at the Mint Hotel in Las Vegas, feeling the effects of drugs and encountering hallucinations. They struggle to check in, but eventually receive an envelope and are told someone is looking for them.
- Duke and Gonzo arrive at a nautical bar where they receive an envelope informing them of a meeting with a photographer named Lacerda. Duke becomes increasingly paranoid and sees the bar turn into a room filled with reptiles. Gonzo relays information about their target, but also seems to be losing touch with reality.
- Duke and Gonzo prepare for the Mint 400 race while Gonzo confronts Duke about his erratic behavior. They receive a visit from their photographer, Lacerda, and Duke becomes increasingly paranoid.
- Duke and Gonzo attend a race viewing party, get caught up in the action, and return to the bar.
- Duke and Gonzo attend the Mint 400 race, encounter strange characters and events, and get caught up in the madness.
- Duke and Gonzo attend the Mint 400 race, encounter strange characters and events, and get caught up in the madness.
- Duke and Gonzo try to park their car. They bribe the two doormen and get a parking stub. They then attempt to get into a Debbie Reynolds show and, after some back and forth, they are let in for free as long as they stand at the back and do not smoke. It turns out to be a surreal experience. They then drive to the Bazooko Circus where they try to find some ether.
- Duke and Gonzo enter the Bazooko Circus, a surreal and chaotic world filled with bizarre characters and events. The effects of the ether they've ingested cause them to behave erratically and struggle to pay for admission. The scene concludes with them being bombarded by unusual and disturbing sights and sounds.
- Duke and Gonzo experience hallucinations during their visit to the Bazooko Circus, leading to Gonzo getting overwhelmed with fear and wanting to leave the country. They try to leave, but encounter obstacles at the bar and struggle to get into their hotel room.
- Duke and Gonzo retreat to their Mint Hotel suite, where their drug-induced paranoia reaches new heights. Gonzo accuses Lacerda of stealing his blonde groupie and threatens violence, all while wielding a hunting knife. Duke recalls an earlier encounter with the blonde TV reporter, which only adds to Gonzo's paranoia.
- Duke and Gonzo's drug-induced paranoia reaches new heights as they return to their hotel suite, leading to Gonzo accusing Lacerda of stealing his blonde groupie and threatening violence with a hunting knife. Duke recalls an earlier encounter with the blonde TV reporter, which only adds to Gonzo's paranoia.
- Duke and Gonzo's drug-induced paranoia reaches new heights as they return to their hotel suite, leading to Gonzo accusing Lacerda of stealing his blonde groupie and threatening violence with a hunting knife. Duke recalls an earlier encounter with the blonde TV reporter, which only adds to Gonzo's paranoia.
- Duke and Gonzo's drug-induced paranoia reach new heights as they return to their hotel suite, leading to Gonzo accusing Lacerda of stealing his blonde groupie and threatening violence with a hunting knife. Duke recalls an earlier encounter with the blonde TV reporter, which only adds to Gonzo's paranoia.
- Duke and Gonzo's drug-induced paranoia reaches new heights as they return to their hotel suite, leading to Gonzo accusing Lacerda of stealing his blonde groupie and threatening violence with a hunting knife. Duke recalls an earlier encounter with the blonde TV reporter, which only adds to Gonzo's paranoia.
- Duke tries to leave the hotel with his stash of goods when he is stopped by a clerk who hands him a telegram. Duke fears it is the end of the road when the clerk asks to meet with Dr. Gonzo.
- Duke tries to outrun a highway patrol car and succeeds, only to be caught with a beer can in his hand. The patrolman lets him off with a warning and recommends a restaurant.
- Duke escapes Baker and contacts Gonzo who informs him of his location mix-up. Duke fires his gun aimlessly in the desert, before swapping cars and arriving at the Flamingo with the intent to represent the Drug Culture at a conference for narcotics and dangerous drugs.
- Duke arrives at the Flamingo Hotel and encounters a police chief fighting with the desk clerk over late reservations. Duke interrupts and smoothly checks in with a credit card. He orders alcohol and leaves the angry police chief behind.
- Duke arrives at the hotel room to find Gonzo naked and high on drugs, accompanied by a teenage girl named Lucy who is hostile towards Duke. Gonzo introduces Lucy, who draws portraits of Barbara Streisand, and they discuss plans to meet her backstage. Duke wants to leave and collect their stash, but first, they need to convince Lucy not to answer the phone.
- Duke and Gonzo discuss their plans for Lucy, a teenager who is high on drugs and running away from home. Duke suggests they pimp her out at a drug convention, but Gonzo objects and suggests they send her back home to Montana without witnesses. They eventually decide to call a hotel and make a reservation for her with a fake identity, hoping her memory will be wiped clean due to her drug use.
- Duke and Gonzo discuss their plans for teenage girl Lucy, who is high on drugs and running away from home. They decide to call a hotel and make a reservation for her with a fake identity, hoping her memory will be wiped clean due to her drug use. Gonzo then throws up due to his drug use.
- Duke and Gonzo attend a National DA's Convention on narcotics and drugs, where they are surrounded by hundreds of policemen. They listen to a speech which they find absurd and full of false stereotypes about drug users. Gonzo leaves the room due to his agitation, while Duke feigns sickness to escape the speaker's talk.
- Duke and Gonzo discuss the horrors of drug use and create a fictional story about Satan worshippers killing people for blood. The district attorney they are talking to is stunned and frightened by their wild stories.
- Duke and Gonzo receive a phone message from Lucy, a young girl they met before, and are worried about the consequences of their actions. They try to deflect attention from themselves and come up with a plan to avoid the consequences of their actions.
- Duke and Gonzo take drugs and discuss their troubling actions with Lucy. They receive a call from her and try to deflect attention from their involvement. As they continue to take drugs, they create wild stories about Satan worshippers and indulge in a dangerous new drug, adrenochrome, leading to a disturbing hallucination.
- Duke wakes up in a trashed hotel room, uncertain of how much time has passed. He finds evidence of consuming excessive drugs with Gonzo. Recalling a disturbing memory involving violence, Duke reflects on the darkness of their recent actions while confronting a maid who may have incriminating evidence against them.
- Duke and Gonzo destroy a supermarket parking lot while shopping for groceries. They proceed to smash coconuts on the hood of Duke's car while infuriating the shoppers. They then speed off with Gonzo wearing a lone black glove and Duke playing the tape to an unknown listener.
- Duke and Gonzo's drug-induced madness leads them to destroy a car, attack a bar, and terrorize a couple in another car. They are obsessed with finding an escaped ape that they had taken in and also consume a dangerous new drug, leading to a disturbing hallucination. Duke wakes up disoriented in a trashed hotel room and confronts a maid who may have evidence of their actions. The scene ends with Duke and Gonzo sitting at a diner in North Vegas.
- Duke and Gonzo's drug-induced madness leads them to cause chaos and terrorize others. They have a violent outburst at a diner and flee the scene, with Duke reflecting on their excessiveness.
- Duke and Gonzo embark on a drug-fueled rampage causing chaos and terrorizing others. They end up at the airport and Duke drops off Gonzo for his flight before barricading himself in a hotel room and reflecting on the downfall of the 60s acid culture.
- Duke and Gonzo's drug-induced rampage leads to chaos and terrorization, culminating in a destructive outburst at a hardware store. Duke briefly experiences shame before returning to his wild behavior, taking a dangerous new drug and racing off on the highway.
Duke - Score: 83/100
Role
Protagonist
Character Analysis Overview
Gonzo - Score: 75/100
Role
Protagonist
Character Analysis Overview
Raoul - Score: 80/100
Role
Protagonist
Character Analysis Overview
Dr. - Score: 77/100
Aliases
none
Role
Protagonist
Character Analysis Overview
Theme | Theme Details | Theme Explanation |
---|---|---|
Drug use and addiction | The screenplay prominently features drug use and addiction as a central theme. The main characters are drug-addled and engaged in constant drug-fueled escapades throughout the story. | The screenplay explores the consequences and effects of drug use and addiction, highlighting the characters' constant need for drugs and the destructive behavior that arises as a result. |
Paranoia and surrealism | The screenplay delves into themes of paranoia and surrealism, with the characters constantly experiencing hallucinations and paranoia. | The story creates a heightened sense of unease and disorientation through the characters' drug-induced state, blurring the lines between reality and hallucination. This theme reflects the chaotic and unpredictable nature of the characters' actions and perceptions. |
Destruction of social norms | The screenplay challenges and disregards social norms, with the characters engaging in reckless behavior, defying societal order, and showing a lack of regard for conventional rules. | The story explores the characters' rejection of societal norms and their embrace of a counterculture lifestyle. This theme highlights the characters' rebellious nature and their desire to live outside the boundaries of mainstream society. |
Escapism and disillusionment | The screenplay explores themes of escapism and disillusionment, with the characters seeking to escape their realities through drug use and engaging in reckless behavior. | The story delves into the characters' desire to escape from their mundane lives and the disillusionment they feel towards societal structures. This theme reflects their inability to find fulfillment or meaning within the constraints of a conventional life. |
Counterculture and anti-establishment sentiments | The screenplay portrays counterculture and anti-establishment sentiments, with the characters embracing a lifestyle that challenges mainstream values and institutions. | The story explores the characters' rejection of societal norms and their disdain for authority figures and established institutions. This theme reflects their desire to create their own rules and reject the values imposed by the society they inhabit. |
Screenwriting Resources on Themes
Articles
Site | Description |
---|---|
Studio Binder | Movie Themes: Examples of Common Themes for Screenwriters |
Coverfly | Improving your Screenplay's theme |
John August | Writing from Theme |
YouTube Videos
Title | Description |
---|---|
Story, Plot, Genre, Theme - Screenwriting Basics | Screenwriting basics - beginner video |
What is theme | Discussion on ways to layer theme into a screenplay. |
Thematic Mistakes You're Making in Your Script | Common Theme mistakes and Philosophical Conflicts |
Goals and Philosophical Conflict | |
---|---|
internal Goals | The protagonist's internal goal is to escape the reality of his life and immerse himself in a world of drugs to avoid confronting his fears and anxieties. |
External Goals | The protagonist's external goal is to drive to Las Vegas and take as many drugs as possible without getting caught. |
Philosophical Conflict | The overarching philosophical conflict is the tension between living life for pleasure or confronting reality and responsibility. The protagonist is constantly weighing the benefits of escaping his mundane life through drugs vs. facing his personal issues head-on. |
Character Development Contribution: The protagonist's internal and external goals reflect his desire for escape and adventure, as well as his fear of a mundane life and the unknown consequences of his actions. They contribute to the development of his character by challenging his beliefs and values. The conflicts he faces push him to confront his fears and anxieties, ultimately leading to growth and self-discovery.
Narrative Structure Contribution: The protagonist's internal and external goals drive the narrative structure of the screenplay, as he navigates a series of chaotic and drug-induced situations in his search for escape and adventure. The conflicts he faces heighten the tension and create obstacles for the protagonist to overcome, contributing to the overall narrative structure and plot development.
Thematic Depth Contribution: The protagonist's goals and conflicts contribute to the thematic depth of the screenplay by exploring themes of escapism, freedom, personal responsibility, and the consequences of one's actions. The contrast between the protagonist's desire for pleasure and his need to confront reality reflects a deeper exploration of the human condition and the search for meaning and purpose in life.
Screenwriting Resources on Goals and Philosophical Conflict
Articles
Site | Description |
---|---|
Creative Screenwriting | How Important Is A Character’s Goal? |
Studio Binder | What is Conflict in a Story? A Quick Reminder of the Purpose of Conflict |
YouTube Videos
Title | Description |
---|---|
How I Build a Story's Philosophical Conflict | How do you build philosophical conflict into your story? Where do you start? And how do you develop it into your characters and their external actions. Today I’m going to break this all down and make it fully clear in this episode. |
Endings: The Good, the Bad, and the Insanely Great | By Michael Arndt: I put this lecture together in 2006, when I started work at Pixar on Toy Story 3. It looks at how to write an "insanely great" ending, using Star Wars, The Graduate, and Little Miss Sunshine as examples. 90 minutes |
Tips for Writing Effective Character Goals | By Jessica Brody (Save the Cat!): Writing character goals is one of the most important jobs of any novelist. But are your character's goals...mushy? |
Story Content | Character Development | Scene Elements | Audience Engagement | Technical Aspects | |||||||||||||||||
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Click for Full Analysis | Tone | Overall | Concept | Plot | Originality | Characters | Character Changes | Internal Goal | External Goal | Conflict | Opposition | High stakes | Story forward | Twist | Emotional Impact | Dialogue | Engagement | Pacing | Formatting | Structure | |
1 - Fear and Loathing in Las Vegas - Opening Scene | dark, humorous, surreal | 8 | 9 | 8 | 6 | 7 | 4 | 8 | 7 | 6 | 3 | 7 | 8 | 7 | 6 | 6 | 8 | 9 | 10 | 9 | |
2 - The Hitchhiker | Drug-induced, Maniacal, Hyper-normal | 9 | 8 | 8 | 9 | 9 | 5 | 8 | 9 | 6 | 8 | 6 | 7 | 10 | 6 | 8 | 9 | 9 | 10 | 9 | |
3 - Scaring the Hitchhiker | Absurd, Intense, Unpredictable | 8 | 7 | 8 | 7 | 8 | 4 | 9 | 7 | 9 | 8 | 6 | 8 | 9 | 7 | 9 | 8 | 7 | 9 | 8 | |
4 - The Call to Adventure | sarcastic, drugged, paranoid | 8 | 7 | 7 | 6 | 8 | 4 | 9 | 8 | 6 | 6 | 4 | 8 | 7 | 5 | 9 | 9 | 8 | 9 | 8 | |
5 - Pre-Trip Preparations | surreal, humorous, dark | 8 | 8 | 7 | 6 | 9 | 4 | 8 | 9 | 5 | 8 | 4 | 7 | 8 | 5 | 9 | 9 | 9 | 8 | 9 | |
6 - High on the Road to Vegas | Humorous, Satirical, Menacing | 8 | 7 | 8 | 8 | 8 | 7 | 8 | 7 | 9 | 7 | 8 | 8 | 8 | 6 | 9 | 9 | 10 | 10 | 9 | |
7 - Arrival at the Mint Hotel | Frantic, Surreal, Drug-induced | 8 | 8 | 7 | 9 | 8 | 6 | 8 | 9 | 7 | 7 | 7 | 7 | 10 | 6 | 9 | 9 | 9 | 10 | 8 | |
8 - Reptiles in Clothes | Surreal, Erratic, Tense | 9 | 8 | 9 | 8 | 8 | 6 | 8 | 9 | 7 | 9 | 6 | 8 | 10 | 7 | 8 | 9 | 10 | 10 | 9 | |
9 - Preparing for the Race | Paranoia, Hallucinatory, Tense | 8 | 7 | 8 | 8 | 8 | 6 | 8 | 9 | 8 | 7 | 7 | 7 | 7 | 7 | 7 | 9 | 8 | 7 | 8 | |
10 - Race Day Bar Crawl | Paranoid, Hallucinatory, Intoxicated | 6 | 5 | 6 | 4 | 7 | 3 | 5 | 8 | 4 | 6 | 3 | 5 | 5 | 4 | 6 | 6 | 8 | 9 | 7 | |
11 - The Mint 400 Race and Madness | Excitement, Humorous, Chaotic, Paranoid | 8 | 7 | 7 | 8 | 8 | 3 | 7 | 8 | 5 | 5 | 5 | 6 | 7 | 4 | 7 | 9 | 8 | 10 | 9 | |
12 - The Desert Races | Paranoid, Absurd, Playful | 7 | 7 | 6 | 9 | 7 | 3 | 8 | 7 | 5 | 8 | 4 | 4 | 9 | 4 | 6 | 9 | 9 | 9 | 8 | |
13 - Parking Lot Bribes and Scintillating Entertainers | Whimsical, Sarcastic, Satirical, Hysterical | 6 | 7 | 6 | 6 | 6 | 3 | 5 | 8 | 4 | 6 | 4 | 6 | 7 | 5 | 7 | 9 | 8 | 8 | 7 | |
14 - Into the Bazooko Circus | Surreal, Humorous, Satirical | 8 | 9 | 7 | 9 | 7 | 3 | 8 | 8 | 5 | 6 | 4 | 6 | 10 | 6 | 6 | 9 | 9 | 8 | 8 | |
15 - The Bazooko Circus | Surreal, Chaotic, Erratic, Disturbing | 9 | 8 | 8 | 9 | 9 | 6 | 9 | 8 | 7 | 8 | 6 | 7 | 9 | 7 | 8 | 8 | 9 | 9 | 8 | |
16 - Hotel Room Paranoia | Chaotic, Surreal, Erratic | 7 | 8 | 7 | 8 | 8 | 5 | 7 | 9 | 8 | 8 | 7 | 7 | 10 | 6 | 7 | 9 | 9 | 8 | 8 | |
17 - Drug-Induced Paranoia | Paranoia, Surreal, Erratic | 8 | 7 | 7 | 8 | 8 | 7 | 9 | 7 | 9 | 8 | 9 | 7 | 7 | 7 | 9 | 9 | 8 | 9 | 8 | |
18 - Ether-Induced Paranoia | Paranoid, Chaotic, Trippy | 8 | 8 | 8 | 9 | 9 | 7 | 8 | 9 | 9 | 9 | 9 | 7 | 9 | 8 | 7 | 9 | 9 | 9 | 8 | |
19 - Drug-Induced Paranoia | Paranoia, Fear, Confusion | 8 | 6 | 7 | 9 | 8 | 7 | 9 | 6 | 9 | 7 | 9 | 8 | 8 | 8 | 7 | 10 | 9 | 9 | 8 | |
20 - Panic in Las Vegas | Paranoia, Anxiety, Humorous | 9 | 8 | 8 | 4 | 9 | 6 | 8 | 7 | 10 | 6 | 9 | 8 | 6 | 7 | 9 | 8 | 8 | 8 | 9 | |
21 - A Run-In at the Hotel | paranoid, resigned, sarcastic | 8 | 8 | 7 | 6 | 9 | 4 | 8 | 8 | 8 | 7 | 7 | 6 | 7 | 6 | 9 | 9 | 8 | 8 | 7 | |
22 - High Speed Chase | Paranoia, Humor, Rebellion | 9 | 8 | 9 | 8 | 9 | 4 | 8 | 9 | 6 | 9 | 5 | 8 | 7 | 5 | 9 | 8 | 9 | 10 | 9 | |
23 - Escape from Baker | Paranoia, Anger, Relief | 9 | 8 | 9 | 9 | 9 | 6 | 8 | 9 | 8 | 8 | 7 | 8 | 7 | 7 | 9 | 10 | 9 | 8 | 9 | |
24 - Check-In Chaos | paranoid, humorous, sardonic | 8 | 7 | 8 | 4 | 9 | 2 | 8 | 9 | 5 | 7 | 3 | 6 | 5 | 4 | 9 | 7 | 9 | 9 | 8 | |
25 - Meeting Lucy | Whimsical, Irreverent, Cynical, Sardonic | 7 | 7 | 6 | 8 | 8 | 4 | 8 | 7 | 7 | 9 | 5 | 6 | 8 | 6 | 9 | 9 | 9 | 10 | 9 | |
26 - Lucy's Fate | Dark, Humorous, Dramatic | 9 | 8 | 9 | 6 | 10 | 5 | 8 | 9 | 8 | 8 | 7 | 8 | 8 | 7 | 9 | 9 | 9 | 10 | 8 | |
27 - The Aftermath of Drugs and Debauchery in Las Vegas | Dark, Humorous, Satirical | 7 | 8 | 7 | 4 | 0 | 6 | 6 | 7 | 7 | 5 | 6 | 7 | 6 | 7 | 7 | 8 | 7 | 9 | 8 | |
28 - National DA's Convention 1971 | Sarcastic, Cynical, Ironic | 8 | 7 | 8 | 8 | 9 | 4 | 9 | 8 | 6 | 8 | 5 | 7 | 8 | 6 | 8 | 9 | 7 | 7 | 8 | |
29 - Drug Fueled Paranoia | Dark, Cynical, Paranoid | 9 | 8 | 8 | 5 | 9 | 4 | 6 | 7 | 7 | 8 | 7 | 7 | 8 | 8 | 10 | 8 | 8 | 9 | 9 | |
30 - Hotel Flamingo Suite | Hilarious, Suspenseful, Eerie | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 6 | 9 | 7 | 7 | 8 | 7 | 6 | 9 | 8 | 9 | 10 | 9 | |
31 - Adrenochrome Trip | Dark, Absurd, Druggy | 8 | 8 | 8 | 6 | 7 | 6 | 8 | 7 | 9 | 7 | 9 | 8 | 7 | 8 | 9 | 8 | 9 | 10 | 9 | |
32 - Waking Up in a Trashed Hotel Room and Confronting a Maid | dark, humorous | 8 | 7 | 8 | 9 | 7 | 5 | 9 | 7 | 7 | 9 | 6 | 7 | 7 | 7 | 8 | 9 | 8 | 9 | 8 | |
33 - Shopping Spree Goes Wrong | Hilarious, Chaotic, Cynical | 8 | 7 | 6 | 7 | 8 | 2 | 8 | 8 | 10 | 7 | 5 | 7 | 7 | 4 | 7 | 9 | 8 | 9 | 8 | |
34 - Fear and Loathing in Las Vegas: Drug-induced madness | Manic, Disturbed, Violent, Drug-induced | 8 | 8 | 8 | 8 | 7 | 6 | 8 | 9 | 9 | 8 | 8 | 9 | 9 | 7 | 7 | 10 | 9 | 9 | 8 | |
35 - Violent Outburst at the North Star Coffee Lounge | Tense, Disturbing, Darkly Humorous | 8 | 9 | 8 | 9 | 8 | 7 | 8 | 6 | 10 | 8 | 10 | 9 | 10 | 10 | 7 | 9 | 8 | 5 | 7 | |
36 - Lost on the Road to Oblivion | Chaotic, Mysterious, Dark | 8 | 8 | 8 | 7 | 9 | 6 | 8 | 9 | 8 | 7 | 7 | 10 | 10 | 7 | 8 | 9 | 9 | 8 | 8 | |
37 - The Fall of Excess | Chaotic, Reckless, Satirical | 8 | 9 | 8 | 7 | 7 | 6 | 8 | 7 | 9 | 5 | 8 | 9 | 7 | 7 | 9 | 8 | 8 | 9 | 9 |
Summary of Scene Level Analysis
Here are some things that came out of the scene level analysis.
This is a summary of the strengths, weaknesses, and suggestions found in each scene. Some things might appear in both strengths and weaknesses based on the variety of your scenes.
For summary of each criteria click in the top row on the criteria.
Scene Strengths
- Strong visual storytelling, captivating and humorous narration, well-defined protagonist and companion characters
- Well-established surreal tone, memorable dialogue, and strong characterization
- Vivid and memorable imagery, strong character dynamics, effective use of tone and setting
- Humorous dialogue and witty character portrayals
- Dark humor with the use of tense and unpredictable tones
Scene Weaknesses
- Possible offensive content, lack of clear plot progression
- Lack of significant plot movement and conflict
- The scene lacks significant plot development and emotional impact, making it a minor subplot in the overall story
- Some may find the violence and drug use to be gratuitous or off-putting
- Limited character development
Suggestions
- To improve the plot progression, the screenwriter may consider adding more significant moments for the characters that would lead to clear consequences
- There could be more character developments in the minor subplots to make it more emotionally engaging to the audience
- To address the issue of offensive content, the screenwriter may consider a more nuanced approach to these topics
- To improve the screenplay, there could be a clearer sense of direction that ties the character's actions and decisions into the overall story
- There could be further development in the supporting and minor characters to strengthen their impact on the story
Scene 1 - Fear and Loathing in Las Vegas - Opening Scene
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 2 - The Hitchhiker
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 3 - Scaring the Hitchhiker
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 4 - The Call to Adventure
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 5 - Pre-Trip Preparations
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 6 - High on the Road to Vegas
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 7 - Arrival at the Mint Hotel
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 8 - Reptiles in Clothes
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 9 - Preparing for the Race
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 10 - Race Day Bar Crawl
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 11 - The Mint 400 Race and Madness
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 12 - The Desert Races
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 13 - Parking Lot Bribes and Scintillating Entertainers
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 14 - Into the Bazooko Circus
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 15 - The Bazooko Circus
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 16 - Hotel Room Paranoia
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 17 - Drug-Induced Paranoia
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 18 - Ether-Induced Paranoia
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 19 - Drug-Induced Paranoia
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 20 - Panic in Las Vegas
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 21 - A Run-In at the Hotel
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 22 - High Speed Chase
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 23 - Escape from Baker
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 24 - Check-In Chaos
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 25 - Meeting Lucy
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 26 - Lucy's Fate
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 27 - The Aftermath of Drugs and Debauchery in Las Vegas
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 28 - National DA's Convention 1971
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 29 - Drug Fueled Paranoia
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 30 - Hotel Flamingo Suite
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 31 - Adrenochrome Trip
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 32 - Waking Up in a Trashed Hotel Room and Confronting a Maid
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 33 - Shopping Spree Goes Wrong
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 34 - Fear and Loathing in Las Vegas: Drug-induced madness
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 35 - Violent Outburst at the North Star Coffee Lounge
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 36 - Lost on the Road to Oblivion
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 37 - The Fall of Excess
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Recommend
Explanation: Fear and Loathing in Las Vegas is a bold, visually striking, and darkly comedic adaptation of Hunter S. Thompson's iconic novel. The screenplay effectively captures the drug-fueled, chaotic journey of the two main characters, Duke and Gonzo, as they navigate the seedy underbelly of Las Vegas in pursuit of the 'American Dream.' While the pacing could be tightened in some areas, and the character development could be further expanded, the screenplay's strengths lie in its vivid, immersive portrayal of altered states of consciousness, its biting social commentary, and its memorable, indelible moments. Overall, the screenplay is a strong candidate for adaptation that would likely resonate with audiences seeking a unique, audacious, and thought-provoking cinematic experience.