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Scene Map 40
# PG SLUGLINE
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Scene Map
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# PG SLUGLINE
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by Simon Pegg and Edgar Wright SPOOKY NOISES...CURIOUSLY ELECTRONIC...A BELL RINGS... INT. PUB -NIGHT LANDLORD (O.S.)
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INT. HOUSE -DAY Bare feet shuffle into shot. Slowly we PAN UP to see- SHAUN. Dead to the world. His face tired. He yawns. We are in the lounge. The decor is male, the room untidy. ED is sitting on the sofa, playing a video game.
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INT. LOUNGE -DAY SHAUN sits down by ED, who is again playing the video game. PETE watches at the door. SHAUN Hey man, listen...top left...
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INT. BUS -DAY SHAUN is sat on a bus crowded with BLANK PASSENGERS; a PASTY GUY listens to his walkman, an OLD MAN slowly nods off. SHAUN looks out of the window. On the street, he sees a YOUNG WOMAN faint. A number of PASSERS-BY rush to her aid.
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INT. ELECTRICAL STORE -LATER SHAUN is demonstrating a TV to a young couple. SHAUN This one comes with a digital package. You got your lifestyle
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EXT. TUBE STATION -EVENING SHAUN is again amid a crowd of PISSED OFF COMMUTERS. STATION GUARD Bodies on the line. Suicides. COMMUTER
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INT. HOUSE -EVENING FRONT DOOR swung open...FLOWERS thrown into the sink...YELLOW PAGES flung open. We see on the page: ‘Fulci’s. The place that does all the fish’. SHAUN anxiously paces on the phone. ED plays his videogame.
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INT. LIZ’S FLAT -EVENING A worried DAVID and DIANNE stand by the entry phone, in their coats. Behind, LIZ emerges, also preparing to go out. SHAUN (O.S.) Alright then.
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INT. LIZ’S ROOM -CONTINUOUS LIZ is sat on her bed. Head in her hands. SHAUN enters. SHAUN Got you these. He offers her the flowers with a smile. LIZ clocks the tag.
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INT. WINCHESTER -LATER ...CURTAINS ARE DRAWN...DEAD BOLTS click into place...The TV, FRUIT MACHINE and JUKEBOX are switched off. SHAUN and ED are now among the last customers and are utterly pissed. ED ignites two SAMBUCA shots. He and SHAUN ritualistically down
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INT. HOUSE. LOUNGE -NIGHT ‘CRUCIAL ELECTRO’ blares. An old-skool party is in full swing; ED body pops. SHAUN is on his turntables. ED Still got it!
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INT. NEWSAGENT -MORNING SHAUN Nelson? No-one is behind the counter. SHAUN grabs a Strawberry Cornetto from the freezer and goes to the cooler. He opens
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EXT. GARDEN -MOMENTS LATER SHAUN calls timidly to the GIRL. SHAUN Hello...excuse me. ED picks up a lump of mud and throws it at the GIRL.
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INT. LOUNGE -MOMENTS LATER ED stands by the window. The curtains are drawn. ED What’s going on? Shaun? SHAUN’s on the phone, dialling fast.
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EXT. GARDEN -MOMENTS LATER SHAUN unclips the lid on an expensive looking record box. SHAUN Now look, some of these are limited- ED grabs a record and flings it. It flies past MARY’s head.
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INT. FRONT HALL -MOMENTS LATER SHAUN and ED stands at the foot of stairs, looking up. SHAUN Pete? Pete? 48.
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INT. LOUNGE -MOMENTS LATER SLAM. A boot hits the coffee table. ED laces. SHAUN paces. ED So what’s the plan? SHAUN takes a deep breath.
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INT. FRONT DOOR -MOMENTS LATER A curtain is pulled back. We see Pete’s RENAULT MEGANE. SHAUN (O.S.) I see it man. It’s right outside. SHAUN’s at the front door. ED is psyching up. They both have
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EXT. ROAD -MOMENTS LATER ED backs the car up level with the CRUMPLED BODY. SHAUN winds down the window and calls over. SHAUN Are you alright?
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INT. BARBARA & PHILIP’S LOUNGE -CONTINUOUS The door creaks open. A grey looking PHILIP is sat in an armchair. He is inert, wrapped in a blanket and facing the television, which plays RELIGIOUS PROGRAMMING. His eyes are closed. SHAUN approaches him, mind racing. He raises the
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EXT. BARBARA & PHILIP’S HOUSE -MOMENTS LATER SHAUN drags his cricket bat like a stroppy teenager as he leads BARBARA and PHILIP up the path. There are still no ZOMBIES around. PHILIP
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EXT. APARTMENT BLOCK -CONTINUOUS The JAG screeches to a halt. Everyone is thrown forward. A now heavily bandaged PHILIP moans in pain. ED Here.
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INT. LIZ’S FLAT -CONTINUOUS A worried DAVID and DIANNE huddle round the entry phone, which buzzes with sounds of PITCH BATTLE. LIZ emerges from her room and joins them. There is a noise at the window- It’s SHAUN. At the glass.
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EXT. LIZ’S FLAT –MOMENTS LATER CLOSE on the terrified faces of LIZ, DI and DAVID; as they clumsily battle the ZOMBIES on their doorstep. LIZ wields a hockey stick, DAVID an umbrella, DIANNE a piece of driftwood. SHAUN guides them through the crowd with his cricket bat.
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EXT. BACK ALLEY –LATER SHAUN walks briskly along a high-fenced back alley. SHAUN Everyone okay back there? ED (O.S.)
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EXT. ALLEY –AFTERNOON CRASH. A gate is kicked open. 81. SHAUN What’d I tell you? Pub’s just over
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EXT. THE FINAL GARDEN –CONTINUOUS LIZ Shaun, are you okay? CRASH. SHAUN tumbles through the fence, struggling with the PYJAMA ZOMBIE.
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EXT. FINAL GARDEN –MOMENTS LATER The GANG stand studying the captive PYJAMA ZOMBIE. DIANNE Right, shake out. Get nice and limber. Have another look at the
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EXT. STREET OUTSIDE THE WINCHESTER –EVENING THE GANG Uhhhhhh... All doing their ZOMBIE impersonations, the GANG slowly move towards the pub. They are surrounded by legions of genuine
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INT. THE WINCHESTER –LATER CAMERA PANS 360 round the pub lounge. It’s deserted, lit only by fading shafts of daylight. The curtains have been drawn over the broken window and billow ominously. We find LIZ and DIANNE sitting silently with BARBARA staring at the opening.
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INT. THE WINCHESTER –EVENING SHAUN Anybody want a peanut? The GANG sit in the dark, in their OPENING SCENE positions at their usual table, BARBARA is huddled nearby. Empty glasses
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INT. BAR –CONTINUOUS SHAUN returns to the bar, slamming the back door behind him. DIANNE stood on a bar stool, flipping through the channels on the wall-mounted television. We see the message- ‘STANDBY FOR FURTHER INFORMATION’
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INT. BACK CORRIDOR –CONTINUOUS DAVID sees the fuse box. Panicked, he hits everything. EXT. PUB –CONTINUOUS The pub lights FLASH, illuminating A SEA OF ZOMBIES. 102.
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INT. THE WINCHESTER –MOMENTS LATER DRAWS and CUPBOARDS are opened...SHELVES cleared...A BOX OF SHELLS is discovered... SHAUN has his work tie wrapped round his head. The rifle lies on the bar. The THUMPING from outside is louder than ever.
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LIZ says nothing, she looks at BARBARA. 109. SHAUN Mum, what is it? BARBARA
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DAVID She’s not your Mum anymore! Any second now she’ll be just another zombie. SHAUN
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SHAUN Keep ‘em coming. The front barricade FALLS, ZOMBIES dropping clumsily into the room. Another COCKTAIL EXPLODES, holding them back. The BACK DOOR shifts. The barricade of tables and chairs
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INT. CELLAR –CONTINUOUS They pull ED down into a dark cellar, filled with boxes and laundry. SHAUN grabs some piping from the floor and shoves it through the handle of the trapdoor, wedging it shut. ED slumps against the wall, the beer cloth already sodden
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EXT. THE OUTSIDE –CONTINUOUS SHAUN and LIZ rise up onto the street, a shot rings out from the cellar beneath. SHAUN and LIZ exchange a look. It’s just them now, versus an ARMY OF ADVANCING ZOMBIES. SHAUN
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INT. SHED –MOMENTS LATER SHAUN opens the repaired shed door. The interior is dimly lit by a flickering light. SHAUN sits down and picks up a game controller, then presses a button. A VOICE booms. GAME VOICE

Shaun of the Dead

A man stuck in his mundane routines must fight for survival during a zombie outbreak

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Overview

Poster
Unique Selling Point

What sets 'Shaun of the Dead' apart is its seamless integration of comedy within a horror framework, allowing for both genuine scares and laugh-out-loud moments. The relatable protagonist's journey of self-discovery amidst a zombie apocalypse resonates with audiences, making it a compelling narrative that appeals to both horror and comedy fans.

AI Verdict & Suggestions

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Gemini
 Recommend
Claude
 Recommend
GPT4
 Recommend
Average Score: 8.5
Story Facts

Genres: Comedy, Horror, Drama, Action, Romance, Thriller

Setting: Contemporary, Various locations including a pub, a house, the street, a newsagent, and a Winchester pub

Themes: Importance of Community, Escapism Through Fantasy, Domestic Responsibilities and Family Relationships, Facing and Overcoming Obstacles, The Futility of Routine and Mundanity, The Power of Love and Loss, The Dangers of Toxic Masculinity, The Importance of Adaptability and Flexibility, The Destructive Nature of Addiction, The Power of Nostalgia and the Past

Conflict & Stakes: The primary conflicts revolve around survival during a zombie apocalypse, personal relationships, and the characters' growth and decisions. The stakes include life and death, the safety of loved ones, and the future of humanity.

Mood: Darkly comedic, suspenseful, and heartfelt

Standout Features:

  • Genre Blend: Innovative blend of horror and comedy in a zombie apocalypse setting
  • Character Development: Strong character arcs and relationships that drive the narrative forward
  • Humor: Witty and clever humor that adds depth and entertainment value to the story

Comparable Scripts: Shaun of the Dead, The Evil Dead, 28 Days Later, Night of the Living Dead, Dawn of the Dead, The Walking Dead, Zombieland, Warm Bodies, The Girl with All the Gifts, I Am Legend

Script Level Analysis

Writer Exec

This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.

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Overall Score: 7.75
Story Critique
Big-picture feedback on the story’s clarity, stakes, cohesion, and engagement.
Characters

Explores the depth, clarity, and arc of the main and supporting characters.

Emotional Analysis

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Goals and Philosophical Conflict
Evaluates character motivations, obstacles, and sources of tension throughout the plot.
Themes
Analysis of the themes of the screenplay and how well they’re expressed.
Logic & Inconsistencies
Highlights any contradictions, plot holes, or logic gaps that may confuse viewers.

Scene Analysis

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Other Analyses

Writer Exec

This section looks at the extra spark — your story’s voice, style, world, and the moments that really stick. These insights might not change the bones of the script, but they can make it more original, more immersive, and way more memorable. It’s where things get fun, weird, and wonderfully you.

Unique Voice
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Writer's Craft
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Memorable Lines
Spotlights standout dialogue lines with emotional or thematic power.
Tropes
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World Building
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Correlations
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Loglines
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