Shaun of the Dead
Executive Summary
Pass/Consider/Recommend/Highly Recommend
Overview
Genres: Comedy, Horror, Drama, Action, Romance, Thriller
Setting: Contemporary, Various locations including a pub, a house, the street, a newsagent, and a Winchester pub
Overview: The screenplay shows a strong foundation in character development and emotional engagement, with relatable characters and effective humor. However, there is room for improvement in exploring deeper emotional complexity and enhancing plot originality.
Themes: Importance of Community, Escapism Through Fantasy, Domestic Responsibilities and Family Relationships, Facing and Overcoming Obstacles, The Futility of Routine and Mundanity, The Power of Love and Loss, The Dangers of Toxic Masculinity, The Importance of Adaptability and Flexibility, The Destructive Nature of Addiction, The Power of Nostalgia and the Past
Conflict and Stakes: The primary conflicts revolve around survival during a zombie apocalypse, personal relationships, and the characters' growth and decisions. The stakes include life and death, the safety of loved ones, and the future of humanity.
Overall Mood: Darkly comedic, suspenseful, and heartfelt
Mood/Tone at Key Scenes:
- Scene 23: Tense and chaotic as the group fights off zombies in the Winchester pub
Standout Features:
- Genre Blend: Innovative blend of horror and comedy in a zombie apocalypse setting
- Character Development : Strong character arcs and relationships that drive the narrative forward
- Humor : Witty and clever humor that adds depth and entertainment value to the story
Comparable Scripts:
Market Analysis
Budget Estimate:$30-40 million
Target Audience Demographics: Adults aged 18-45, fans of horror-comedy, zombie genre enthusiasts, and those who enjoy character-driven narratives
Marketability: The screenplay offers a unique blend of humor, horror, and heart, appealing to a wide audience with its engaging characters and thrilling storyline.
The innovative take on the zombie genre, strong character development, and emotional depth make this screenplay a standout in the market.
The relatable themes, witty dialogue, and genre-blending elements contribute to the screenplay's marketability and potential success.
Profit Potential: High, due to the screenplay's broad appeal, strong genre elements, and potential for cult status and franchise development
Scene Level Percentiles
Emotions Elicited Percentiles
This is a rough estimate of how the average intensity of emotions elicited in this script compare to all scripts in the Vault (all genres).
Higher isn't necessarily better. This is FYI.
Writer's Voice
Summary:The writer's voice is characterized by witty and naturalistic dialogue, with a blend of humor and emotional depth. The scenes are filled with banter and realistic interactions between the characters, adding a sense of authenticity and relatability to the screenplay. The writer's unique voice adds a layer of authenticity and relatability to the scenes, making the characters and their relationships feel genuine and engaging.
Best representation: Scene 1 - Morning Tension and Ed's Antics. This scene is the best representation of the writer's voice because it showcases the writer's ability to blend humor and emotion in a realistic and engaging way. The dialogue between the characters is witty and banter-filled, yet it also reveals the underlying tensions and conflicts between them. The scene is a perfect example of the writer's ability to create characters that are both funny and relatable.
Memorable Lines:
- Shaun: You've got red on you. (Scene 4)
- Ed: I’ll stop doing them when you stop laughing. (Scene 3)
- Shaun: We’re going to The Winchester. (Scene 23)
- Liz: I don’t want to go on at you, Jesus, listen to me. I’m beginning to sound like your Mum. Not that I’d know what she sounds like. (Scene 1)
- Ed: All I’ll say is, ‘it’s not the end of the world’. (Scene 10)
Story Shape
Emotions Elicited
Engine: Gemini
Recommend
Executive Summary
Shaun of the Dead is a highly promising screenplay that expertly blends horror and comedy with well-developed characters and a strong thematic core. Minor pacing issues in the final act and opportunities for deeper character exploration can be addressed in revisions. Overall, this is a unique and entertaining script with strong commercial potential.
- Masterful blend of horror and comedy: The screenplay expertly balances genuinely frightening zombie attacks with witty dialogue and slapstick humor, creating a unique and entertaining experience. high
- Well-developed character arcs: Shaun's journey from an unmotivated slacker to a responsible hero who confronts his flaws is both believable and satisfying. high ( Scene 1 Scene 9 Scene 16 Scene 25 )
- Strong thematic consistency: The themes of friendship, love, and the struggle for meaning in life are woven throughout the narrative, giving the story depth and resonance. high
- Clever use of foreshadowing: Subtle hints and clues throughout the screenplay foreshadow the zombie outbreak, adding to the suspense and payoff. medium ( Scene 10 Scene 21 )
- Authentic and relatable dialogue: The characters' conversations feel natural and grounded, reflecting the way people actually speak. medium
- Liz's character development could be further explored: While Liz's dissatisfaction with Shaun is evident, her motivations and desires beyond wanting more from life could be deeper. medium
- Pacing issues in the final act: The action sequences in the Winchester pub, while exciting, could be tightened for better pacing. medium ( Scene 34 Scene 37 )
- Exploration of the larger societal impact of the zombie outbreak: While the screenplay focuses on Shaun's personal journey, delving into the wider consequences of the apocalypse could add another layer of depth. low
- Deeper exploration of the cause of the zombie outbreak: The screenplay hints at possible causes but never explicitly explains the origin of the zombies. low
- Effective use of music: The soundtrack, featuring a mix of classic rock, pop, and electronic music, enhances the mood and atmosphere of each scene. medium
- Clever use of irony: The screenplay employs ironic situations and dialogue to highlight the absurdity of the zombie apocalypse and the characters' reactions to it. medium ( Scene 10 Scene 19 Scene 39 )
Engine: Claude
Recommend
Executive Summary
Shaun of the Dead is a well-crafted, genre-blending screenplay that effectively balances elements of horror, comedy, and character drama. The story follows Shaun, a aimless young man, as he is forced to confront the zombie apocalypse and make difficult decisions to protect his loved ones. The screenplay features strong character development, well-executed set pieces, and a thoughtful exploration of themes such as responsibility, regret, and the power of friendship. While a few scenes could be tightened, overall the screenplay is a compelling and unique take on the zombie genre that would be of interest to a wide audience.
- The opening sequences effectively establish the central characters and their relationships, setting up the story's core conflict between Shaun and his girlfriend Liz regarding his friendship with Ed and their aimless lifestyle. high ( Scene 1 (INT. PUB -NIGHT) Scene 2 (INT. HOUSE -DAY) )
- The sequences in the shed and cellar showcase Shaun's character development, as he is forced to make difficult decisions to protect his loved ones and himself in the face of the zombie outbreak. high ( Scene 14 (INT. SHED -CONTINUOUS) Scene 38 (INT. CELLAR -CONTINUOUS) )
- The escape and siege at the Winchester pub is an engaging and suspenseful set piece that highlights the characters' resourcefulness and the escalating stakes of the situation. high ( Scene 29 (EXT. STREET OUTSIDE THE WINCHESTER -EVENING) Scene 30 (INT. THE WINCHESTER -LATER) )
- The scene with the gang practicing their zombie impressions feels a bit out of place and could be shortened or removed to maintain the narrative momentum. medium ( Scene 26 (EXT. FINAL GARDEN -CONTINUOUS) )
- The repeated scenes of the gang attempting to gain entry to different locations could be streamlined to avoid repetition and keep the pacing tight. medium ( Scene 22 (EXT. APARTMENT BLOCK -CONTINUOUS) Scene 23 (INT. LIZ'S FLAT -CONTINUOUS) )
- While the opening establishes the central characters and their relationships, a stronger hint or foreshadowing of the impending zombie outbreak could be included to better set up the main narrative. medium ( Scene 1 (INT. PUB -NIGHT) )
- The ending, while providing a sense of hope and resolution, could be expanded upon to further explore the longer-term implications of the zombie crisis and Shaun's new life. medium ( Scene 39 (EXT. THE OUTSIDE –CONTINUOUS) )
- The emotional and tense scene where Shaun is forced to confront the reality of his mother's transformation and David's subsequent attempt to take action is a powerful and well-executed moment. high ( Scene 35 (LIZ says nothing, she looks at BARBARA.) )
- The confrontation between Shaun, David, and the rest of the group is a well-written example of interpersonal conflict, with each character's motivations and perspectives coming into focus. high ( Scene 36 )
- The final scene, with Shaun and the zombie Ed playing video games together, provides a poignant and bittersweet epilogue that suggests a sense of cautious optimism and acceptance in the aftermath of the zombie crisis. high ( Scene 40 (INT. SHED –MOMENTS LATER) )
Screenplay Insights:
Premise: 7.2, The screenplay effectively establishes a compelling and clear premise that sets up a classic zombie outbreak narrative. It introduces a relatable group of characters and a clear goal of survival. While the premise itself is not particularly original, it has the potential to engage the audience with its familiar yet thrilling setup. See More
Structure: 7.2, The screenplay exhibits a solid narrative structure that effectively engages the audience with a coherent plot. However, it could benefit from refining certain storytelling elements to enhance the overall impact and narrative clarity. See More
Theme: 8.1, The screenplay effectively uses the zombie outbreak to explore themes of loyalty, friendship, and responsibility with a good balance of humor and heart. While the underlying messages about personal growth and sacrifice are clear and impactful, some aspects of the character arcs and the handling of the zombie threat could be further refined to deepen the screenplay's emotional and thematic resonance. See More
Visual Impact: 7.9, The screenplay exhibits a strong foundation for visual storytelling, capturing the essence of a zombie outbreak with vivid descriptions and a balance of tension and humor. The screenplay's visual imagery is effective in setting the scene and conveying the characters' emotional journey. See More
Emotional Impact: 7.6, The screenplay effectively utilizes humor and relatable characters to create an emotionally engaging narrative. However, opportunities exist to enhance the depth of emotional responses and strengthen the overall emotional impact. See More
Conflict: 8.3, The screenplay effectively employs conflict and stakes to establish tension, drive the narrative forward, and sustain audience engagement. However, some opportunities for deeper development and resolution remain. See More
Originality: 6.4, The screenplay presents a creative blend of horror and comedy, providing a refreshing take on the zombie genre. However, while the premise is novel, the character development and plot structure lack the same level of originality. See More
Screenplay Story Analysis
Note: This is the overall critique. For scene by scene critique click here
Summaries
- The scene takes place in a pub where Shaun, Liz, Ed, David, and Dianne discuss their relationships. Liz expresses her desire for Shaun to be more proactive and do more interesting things together. Shaun is overwhelmed by the conversation but promises to make changes. The conflict arises from Liz's expectations, leading to a mix of lighthearted banter and tension. The scene ends with the landlord calling time, Shaun staring blankly, and spooky noises as the titles begin.
- Shaun joins Ed on the couch for video games. After Shaun excuses himself to the bathroom, Pete confronts Shaun about the open front door and suspects Ed is responsible. They argue about Ed's lack of financial contribution and immature behavior. Ed enters the kitchen, drinks milk, and leaves.
- Shaun tries to tidy up the flat but Ed and Pete refuse. Shaun leaves after a humorous exchange with Ed. Liz leaves a message asking Shaun to book a table for eight. Shaun encounters various characters, including a bored kid, a homeless man, a shopkeeper, and a man in a pale suit. He witnesses a body on the train tracks, causing disruption to commuters.
- While on a bus, Shaun witnesses a woman faint and narrates the event. At work, Shaun faces challenges in leading his younger colleagues. Noel, a 17-year-old shop assistant, openly disrespects Shaun, highlighting the latter's desire to move on. Shaun's attempts to assert authority are met with indifference, leaving him frustrated and disrespected.
- In an electrical store, Shaun demonstrates a TV to a couple. His stepdad, Philip, reminds him about a bi-monthly visit and Mother's Day flowers. Faking a business call, Shaun buys flowers at a florist, witnessing a strange incident with pigeons and a scruffy man.
- Shaun encounters a string of disturbing events, from suicides on the tube to a stopped bus with sick passengers. Amidst the chaos, he unexpectedly runs into his friend Yvonne, but his mind remains preoccupied with the unsettling occurrences.
- In a desperate attempt to reconcile, Shaun tries to book a dinner reservation at Fulci's with Liz, but they are fully booked. Shaun insists on finding another option, but Liz doesn't like his suggestion of going to the pub. Shaun and Ed get into a taxi and head to Liz's apartment. Upon arriving, Shaun learns that Liz doesn't want to see him and threatens to climb up the drainpipe if she doesn't let him in.
- Liz, David, and Dianne prepare to leave Liz's flat as Shaun arrives and pleads to be let in. Liz refuses and confronts Shaun in the bathroom, recounting broken promises. Shaun attempts to appease her by discarding his cigarettes, but Liz remains unimpressed. They depart, leaving Shaun alone with David and Dianne. Shaun accuses David of loving Liz, which David denies. Shaun exits.
- Liz is upset, and Shaun tries to cheer her up with flowers meant for his mother. However, Liz is frustrated with Shaun's behavior and expresses her desire for change. Shaun throws the flowers away and goes to the pub with Ed. The conflict remains unresolved, and the tone is tense and frustrated.
- **Summary:** Drunk friends Shaun and Ed discuss their plans and patrons at the Winchester pub while a mysterious figure appears and leaves. The scene ends with Shaun and Ed singing on the street after leaving the pub.
- In the wee hours, Shaun's party rages. Pete, resentful about an early work shift, clashes with Shaun and Ed over the noise. Amidst the heated argument, Pete reveals a bandaged hand, a result of a recent mugging. Shaun is stunned by Pete's harsh words and emotions run high. As the night ends, Shaun contemplates the events while listening to messages from his ex, Liz.
- Shaun enters an empty newsagents and takes a Cornetto and a Coke without paying. As he leaves, he sees a strange figure in the street but ignores it. Back inside, he turns on the TV and watches news reports about unidentified attackers. Meanwhile, Ed spots a girl in the garden, and they both observe her. The scene ends with a glimpse of Nelson's body in the security mirror, hinting at a hidden danger that Shaun is unaware of.
- Shaun and Ed encounter Mary, a pale and lifeless girl, in the garden. As she approaches Shaun aggressively, he tries to push her away. However, Mary impales herself on a metal pole and gets up with a gaping hole in her stomach. A hulking man with severe injuries suddenly appears behind them, escalating the situation and leaving the audience with a sense of suspense and impending danger.
- Ed and Shaun hide in the lounge, watching news of an outbreak. A suited man enters, prompting Ed to smash his head. Shaun closes the door, while Ed examines the body. Mary and the Hulk appear outside, trying to enter. Ed and Shaun throw kitchen implements at them but fail. Ed throws the 'Crucial Electro' album at the Hulk, confusing them.
- Shaun and Ed fight off zombies in the garden, killing Mary and The Hulk. Back in the lounge, they realize they're infected and must isolate.
- Shaun and Ed are worried about Barbara's safety after she tells them that Philip has been bitten. They decide to go to her house to help her.
- Shaun and Ed devise a plan to rescue Shaun's mother and girlfriend during a zombie apocalypse. They decide to meet at the safe haven of the Winchester pub.
- Shaun witnesses the horrifying transformation of his friend Pete into a zombie. Panic-stricken, he flees, leaving Pete behind. With Ed, Shaun attempts to drive away in Pete's car but accidentally hits a pedestrian. Escaping the scene, they leave behind the zombified Pete.
- Shaun and Ed encounter a zombie on the road, then arrive at Barbara and Philip's house. Shaun reassures his mother and plans to take care of Philip, while Ed keeps watch outside.
- Shaun contemplates violence towards Philip but is stopped by Barbara. Shaun accuses Philip of abuse, which is denied. The scene ends with Shaun threateningly gripping a knife as Philip stands nearby.
- While visiting Ed's house, Shaun, Barbara, and Philip encounter a crashed car and a zombie attack. They escape in Ed's Jag, with Shaun tending to Philip's wound. The scene highlights the dangers of the zombie apocalypse and the need for quick thinking.
- After a car crash, Shaun and his friends flee from zombies by driving to Shaun's apartment building. Discovering the door locked, Shaun exits to open it, only to be attacked by zombies. He fights them off, enters the building, and with his friends' help, keeps the zombies at bay.
- Shaun arrives at Liz's flat injured and warns the group that more zombies are coming. Despite initial hesitation, they gather blunt objects for protection and decide to escape to The Winchester.
- Liz, Di, David, and Shaun fight zombies outside Liz's flat. Ed rescues them in the Jag, but Philip, Shaun's stepfather, becomes a zombie. They abandon the car and Philip and continue on foot to the Winchester.
- Shaun leads his group through a back alley, facing concerns about his leadership and Barbara's condition. They encounter Yvonne's group and exchange information, with Yvonne providing a new direction towards the Winchester pub, leaving the group with a sense of uncertainty and unease.
- Shaun leads the group through a series of back gardens to take a shortcut to the Winchester pub, despite David's concerns about trespassing. Along the way, they encounter evidence of the zombie crisis, and Barbara struggles to keep up. Shaun helps Barbara over a fence, and they realize that Jill and Derek do not live in the current garden.
- Liz and Dianne team up to defeat a pajama zombie, while Shaun uses a swingball to pin it to a tree. Barbara apologizes for the trouble, and Shaun checks for a way out. David blames Shaun for their predicament, but Liz tells him to stop complaining. Dianne suggests they focus on finding a way out. The scene ends with the group looking dismayed at the large number of zombies outside the fence.
- The gang studies the captive Pyjama Zombie and practices their zombie impressions. Dianne leads the group, giving detailed instructions and offering feedback. Liz, Barbara, and Shaun give good performances, while David and Ed struggle. Ed challenges Shaun's leadership, but Shaun asserts himself with a strong zombie impression. Dianne attempts to guide the group through a collective zombie impression.
- Shaun attempts to enter a pub disguised as a zombie. However, David and Ed's incompetence lead to a chaotic situation. Shaun distracts the zombies while the gang enters the pub, except for Barbara, who stops to collect flowers.
- Amidst the eerie darkness of the power-outage-stricken Winchester pub, a divided group confronts uncertainty. Suspicions arise as Shaun, their leader, returns with news of lost companions but an unsettlingly nonchalant demeanor. Questions about the broken window, the lack of supplies, and Shaun's bloodstained shirt echo in the air. David, confrontational and wary, challenges Shaun's vague responses and lack of leadership. As Liz seeks guidance on their next move, Shaun's evasiveness casts a shadow over the group's fragile trust.
- Shaun's attempts to lighten the tense atmosphere fail. Ed refuses to perform, and Barbara remains withdrawn, leaving Shaun frustrated. As he switches on the lights, Shaun notices a horde of zombies outside, plunging the group back into darkness.
- Shaun warns Liz about being followed, as Ed wins the jackpot on a fruit machine, attracting a zombie. The group prepares to fight the zombie using pool cues and flaming spirits.
- David's frantic search for the fuse box reveals a horde of zombies outside. Inside, Shaun, Liz, and Ed struggle to subdue Zombie John. As David accidentally illuminates the backyard, startling zombie shadows, he encounters Zombie Bernie and retreats. Shaun demands to know why Queen is still playing, and David admits he couldn't find the switch. Zombie John overpowers Liz, forcing Ed to flee. Shaun uses darts thrown by Dianne to kill John. Ed retrieves the rifle and gives it to Shaun, who accidentally shoots himself. Ed's excitement over the rifle's effectiveness turns into horror as he realizes his mistake, and Shaun confronts him.
- The group at The Winchester bar prepares for a zombie attack. Shaun initially struggles with a rifle but takes out several zombies. Liz learns Barbara has been bitten.
- Shaun's mother, Barbara, is found to be infected with the zombie virus. This leads to conflict between Shaun and David, who wants to kill Barbara to prevent her from turning into a zombie. Dianne reveals that David has always had feelings for Liz, which heightens the tension. Ed intervenes and diffuses the situation before it escalates.
- Amidst the chaos of a zombie apocalypse, the group faces a heart-wrenching dilemma as Shaun's infected mother, Barbara, becomes a threat. After a heated argument, Shaun takes the difficult decision to kill her, infuriating David. As David attempts to leave, zombies break through the window, dragging him to a gruesome end. Dianne's desperate attempt to save him opens the door to a horde of zombies, forcing Shaun and Liz to fight for their lives with a rifle and flaming cocktails. Despite their efforts, the group is overwhelmed as zombies breach the door.
- Amidst the chaos of a zombie invasion, Shaun, Ed, and Liz battle hordes of undead with cocktails and a rifle. As the front barricade collapses, they fend off the attackers, Ed sustains a bite but is rescued by Shaun. Together, they devise a plan to escape through the cellar.
- Trapped in a cellar during a zombie apocalypse, Shaun, Liz, and Ed struggle to escape. Despite feeling responsible for the deaths of loved ones, Shaun is determined to escape and is assisted by Liz. As they discover a way out through a service lift, Ed sacrifices himself to cover their escape.
- Shaun and Liz escape the zombie horde with help from the military, and six months later, they live in the Winchester, a sanctuary for survivors. The world has mostly recovered, with zombies now used for labor, and amidst the remnants of their lost loved ones, Shaun and Liz look forward to the future and the arrival of their child.
- Shaun enters a dimly lit shed and finds his zombified friend, Ed, playing video games. Shaun joins Ed in playing the game, and they laugh and playfully bat at each other.
Shaun - Score: 84/100
Role
Protagonist
Character Analysis Overview
Ed - Score: 78/100
Role
Protagonist
Character Analysis Overview
Liz - Score: 84/100
Role
Protagonist
Character Analysis Overview
David - Score: 60/100
Character Analysis Overview
Dianne - Score: 68/100
Role
Supportive Ally
Character Analysis Overview
Barbara - Score: 74/100
Role
Supporting Character
Character Analysis Overview
Philip - Score: 52/100
Character Analysis Overview
Theme | Theme Details | Theme Explanation | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Importance of Community (18%) | The film highlights the significance of friendship and forming strong bonds with others. Shaun and Ed's friendship is a central aspect of the film, demonstrating the importance of having loyal and supportive people in one's life. The group's journey showcases the resilience and strength found within a community, as they band together to face the zombie apocalypse. | The theme of community is a prominent one in the screenplay, as it emphasizes the importance of working together and supporting one another during challenging times. | ||||||||||||
Strengthening Importance of Community:
| ||||||||||||||
Escapism Through Fantasy (13%) | The film explores the concept of escapism through fantasy and alternative realities. Shaun's video game playing and his imaginative storytelling moments serve as a form of escapism from the mundane and overwhelming aspects of his life. These fantastical elements represent a desire to escape into a world where one has more control and fulfillment. | The theme of escapism through fantasy is present throughout the screenplay, as it delves into the human tendency to seek refuge in imaginative realms to cope with reality. | ||||||||||||
Domestic Responsibilities and Family Relationships (12%) | The film sheds light on the complexities of family relationships and the weight of domestic responsibilities. Shaun's strained relationship with his mother and stepfather, as well as his struggles to maintain a romantic relationship with Liz, highlight the challenges of navigating family dynamics and personal commitments. | The theme of domestic responsibilities and family relationships is explored through the characters' interactions and their struggles to balance personal desires with familial obligations. | ||||||||||||
Facing and Overcoming Obstacles (11%) | The film emphasizes the importance of facing and overcoming obstacles in life. Shaun's journey from a reluctant hero to a capable survivor demonstrates the transformative power of determination and resilience. The group's collective efforts to combat the zombie threat showcase the strength found in unity and the ability to overcome adversity. | The theme of facing and overcoming obstacles is central to the screenplay, as it highlights the characters' growth and the importance of perseverance in the face of challenges. | ||||||||||||
The Futility of Routine and Mundanity (10%) | The film explores the theme of the futility of routine and mundanity through Shaun's monotonous life before the zombie outbreak. His mundane existence is depicted as unfulfilling and lacking purpose. The arrival of the zombies disrupts this routine, forcing Shaun to confront the emptiness of his previous life and embrace new possibilities. | The theme of the futility of routine and mundanity is expressed in the screenplay through the depiction of Shaun's unfulfilling life prior to the zombie outbreak. | ||||||||||||
The Power of Love and Loss (9%) | The film explores the transformative power of love and the profound impact of loss. Shaun's relationship with Liz, despite its flaws, serves as a source of strength and motivation for him. The loss of friends and loved ones along the way highlights the fragility of life and the importance of cherishing those we care about. | The theme of the power of love and loss is conveyed through the characters' relationships and their experiences of love, loss, and redemption. | ||||||||||||
The Dangers of Toxic Masculinity (9%) | The film critiques the dangers of toxic masculinity through the character of Pete. Pete's aggressive behavior, need for control, and inability to express vulnerability embody the negative aspects of traditional masculinity. His ultimate demise serves as a cautionary tale about the destructive consequences of toxic masculinity. | The theme of the dangers of toxic masculinity is addressed in the screenplay through the portrayal of Pete's character and his negative traits. | ||||||||||||
The Importance of Adaptability and Flexibility (7%) | The film highlights the importance of adaptability and flexibility in the face of unforeseen circumstances. Shaun's journey from a timid and unmotivated individual to a resourceful and adaptable survivor demonstrates the transformative power of embracing change. The group's ability to problem-solve and improvise amidst the chaos showcases the human capacity for resilience and innovation. | The theme of the importance of adaptability and flexibility is emphasized in the screenplay through the characters' journey and their ability to adapt to the new reality. | ||||||||||||
The Destructive Nature of Addiction (6%) | The film touches on the destructive nature of addiction through the character of Ed. Ed's addiction to video games and his inability to cope with reality highlight the negative consequences of excessive reliance on escapism. His transformation into a zombified version of himself serves as a cautionary tale about the dangers of addiction. | The theme of the destructive nature of addiction is addressed in the screenplay through the portrayal of Ed's character and his struggle with addiction. | ||||||||||||
The Power of Nostalgia and the Past (5%) | The film incorporates elements of nostalgia and the past through Shaun's connection to his childhood home and his vinyl record collection. These elements serve as a reminder of simpler times and provide a sense of comfort and familiarity amidst the chaos. Shaun's decision to return to the Winchester pub, the setting of his childhood, highlights the emotional significance of the past and the desire for a sense of belonging. | The theme of the power of nostalgia and the past is explored in the screenplay through the use of nostalgic elements and the characters' connections to their past. |
Screenwriting Resources on Themes
Articles
Site | Description |
---|---|
Studio Binder | Movie Themes: Examples of Common Themes for Screenwriters |
Coverfly | Improving your Screenplay's theme |
John August | Writing from Theme |
YouTube Videos
Title | Description |
---|---|
Story, Plot, Genre, Theme - Screenwriting Basics | Screenwriting basics - beginner video |
What is theme | Discussion on ways to layer theme into a screenplay. |
Thematic Mistakes You're Making in Your Script | Common Theme mistakes and Philosophical Conflicts |
Goals and Philosophical Conflict | |
---|---|
internal Goals | The protagonist's internal goal is to navigate his relationships and personal growth throughout the script |
External Goals | The protagonist's external goal is to protect himself and his loved ones from the impending threat of the zombies |
Philosophical Conflict | The overarching philosophical conflict revolves around survival versus morality in a chaotic and dangerous world |
Character Development Contribution: The protagonist's goals and conflicts lead to his growth as he navigates relationships, faces challenges, and makes difficult decisions
Narrative Structure Contribution: The protagonist's goals and conflicts drive the narrative forward as he confronts obstacles, battles zombies, and fights for survival
Thematic Depth Contribution: The protagonist's goals and conflicts add depth to the themes of loyalty, friendship, sacrifice, morality, and survival in the face of adversity
Screenwriting Resources on Goals and Philosophical Conflict
Articles
Site | Description |
---|---|
Creative Screenwriting | How Important Is A Character’s Goal? |
Studio Binder | What is Conflict in a Story? A Quick Reminder of the Purpose of Conflict |
YouTube Videos
Title | Description |
---|---|
How I Build a Story's Philosophical Conflict | How do you build philosophical conflict into your story? Where do you start? And how do you develop it into your characters and their external actions. Today I’m going to break this all down and make it fully clear in this episode. |
Endings: The Good, the Bad, and the Insanely Great | By Michael Arndt: I put this lecture together in 2006, when I started work at Pixar on Toy Story 3. It looks at how to write an "insanely great" ending, using Star Wars, The Graduate, and Little Miss Sunshine as examples. 90 minutes |
Tips for Writing Effective Character Goals | By Jessica Brody (Save the Cat!): Writing character goals is one of the most important jobs of any novelist. But are your character's goals...mushy? |
Story Content | Character Development | Scene Elements | Audience Engagement | Technical Aspects | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Click for Full Analysis | Tone | Overall | Concept | Plot | Originality | Characters | Character Changes | Internal Goal | External Goal | Conflict | Opposition | High stakes | Story forward | Twist | Emotional Impact | Dialogue | Engagement | Pacing | Formatting | Structure | |
1 - A Night at the Pub | Humorous, Reflective, Light-hearted | 8 | 8 | 7 | 8 | 9 | 7 | 8 | 7 | 6 | 8 | 5 | 7 | 7 | 7 | 9 | 9 | 9 | 8 | 9 | |
2 - Morning Tension and Ed's Antics | Humorous, Serious, Confrontational | 8 | 7 | 8 | 9 | 9 | 7 | 8 | 7 | 8 | 8 | 7 | 8 | 7 | 6 | 8 | 9 | 8 | 8 | 8 | |
3 - Flat Mates and a Body on the Tracks | Humorous, Confrontational, Disgusted | 8 | 7 | 8 | 8 | 8 | 7 | 8 | 7 | 8 | 7 | 6 | 7 | 6 | 6 | 9 | 9 | 8 | 8 | 8 | |
4 - Bus Ride and Electrical Store Ordeal | Humorous, Sarcastic, Confrontational | 8 | 7 | 7 | 9 | 8 | 6 | 8 | 7 | 7 | 7 | 5 | 7 | 7 | 5 | 9 | 9 | 8 | 8 | 8 | |
5 - Stalled Visit | Sarcastic, Tense, Humorous | 8 | 8 | 7 | 7 | 9 | 6 | 8 | 7 | 7 | 7 | 6 | 8 | 7 | 6 | 8 | 9 | 9 | 8 | 8 | |
6 - Amidst Chaos and Unease | Awkward, Casual, Tense | 8 | 7 | 8 | 9 | 8 | 6 | 8 | 7 | 6 | 7 | 6 | 8 | 7 | 7 | 7 | 9 | 8 | 7 | 8 | |
7 - The Failed Dinner Reservation | Anxious, Frustrated, Humorous | 8 | 8 | 7 | 9 | 8 | 6 | 8 | 7 | 8 | 7 | 6 | 8 | 6 | 7 | 7 | 9 | 8 | 7 | 8 | |
8 - Shaun's Desperation | Tense, Confrontational, Defensive, Sarcastic | 8 | 7 | 8 | 9 | 9 | 7 | 8 | 7 | 9 | 7 | 7 | 8 | 7 | 8 | 9 | 9 | 8 | 8 | 8 | |
9 - Flowers for Nothing | Tense, Regretful, Defensive, Reflective | 8 | 8 | 7 | 9 | 9 | 7 | 8 | 7 | 7 | 7 | 6 | 7 | 7 | 9 | 8 | 9 | 8 | 8 | 8 | |
10 - Closing Time at the Winchester | Humorous, Melancholic, Suspenseful | 8 | 8 | 7 | 8 | 8 | 7 | 8 | 7 | 8 | 6 | 7 | 8 | 7 | 8 | 9 | 9 | 8 | 8 | 9 | |
11 - The Morning After | Humorous, Dramatic, Suspenseful | 8 | 7 | 8 | 8 | 9 | 8 | 8 | 7 | 8 | 8 | 7 | 8 | 7 | 7 | 8 | 9 | 9 | 8 | 8 | |
12 - Shaun's Unwitting Visit | Suspenseful, Dark, Mysterious | 8 | 8 | 7 | 9 | 6 | 5 | 8 | 7 | 6 | 8 | 7 | 8 | 8 | 7 | 5 | 9 | 9 | 8 | 8 | |
13 - Unexpected Encounter in the Garden | Dark, Humorous, Suspenseful | 8 | 9 | 7 | 9 | 7 | 6 | 8 | 7 | 9 | 9 | 8 | 7 | 8 | 8 | 6 | 9 | 8 | 8 | 8 | |
14 - Siege on the Lounge | Suspense, Humor, Action | 8 | 8 | 7 | 9 | 7 | 6 | 8 | 7 | 8 | 8 | 9 | 7 | 8 | 6 | 7 | 9 | 9 | 8 | 8 | |
15 - Zombie Battle in the Garden | Dark, Humorous, Suspenseful | 8 | 8 | 7 | 9 | 7 | 5 | 8 | 7 | 8 | 8 | 9 | 8 | 8 | 6 | 6 | 9 | 9 | 8 | 8 | |
16 - Danger at Home | Suspense, Dark humor, Dramatic | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 7 | 8 | 8 | 9 | 9 | 8 | 7 | 9 | 9 | 9 | 8 | 8 | |
17 - Shaun and Ed's Plan | Dark, Humorous, Intense | 8 | 8 | 8 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 7 | 8 | 9 | 9 | 9 | 8 | 8 | |
18 - Confronting the Walking Dead | Dark, Humorous, Suspenseful | 8 | 8 | 7 | 9 | 7 | 6 | 8 | 7 | 9 | 8 | 9 | 8 | 7 | 6 | 6 | 9 | 9 | 8 | 8 | |
19 - Unexpected Encounter | Dark, Humorous, Suspenseful | 8 | 8 | 7 | 9 | 8 | 6 | 8 | 7 | 8 | 8 | 9 | 8 | 7 | 6 | 7 | 9 | 8 | 8 | 8 | |
20 - Tense Confrontation | Tense, Emotional, Dark, Humorous | 8 | 8 | 7 | 9 | 9 | 7 | 8 | 7 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 9 | 9 | 8 | 8 | |
21 - Ed's Zombie Revelation | Dark, Humorous, Intense | 8 | 8 | 8 | 9 | 7 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 9 | 8 | 8 | |
22 - Escape from the Zombies | Dark, Humorous, Intense | 8 | 8 | 7 | 9 | 7 | 8 | 8 | 7 | 9 | 8 | 9 | 8 | 7 | 7 | 7 | 9 | 9 | 8 | 8 | |
23 - Escape from the Flat | Tense, Sarcastic, Dramatic, Urgent | 8 | 8 | 8 | 9 | 7 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 9 | 9 | 9 | 8 | 8 | |
24 - Escape from the Zombies | Tense, Darkly humorous, Emotional | 9 | 8 | 9 | 9 | 8 | 8 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 9 | 9 | 8 | 8 | |
25 - Lost in the Alley | Tense, Poignant, Awkward, Real, Concerned | 8 | 8 | 7 | 9 | 9 | 7 | 8 | 7 | 7 | 7 | 7 | 8 | 7 | 8 | 8 | 9 | 9 | 8 | 8 | |
26 - Trespassing and Shortcuts | Dark, Humorous, Suspenseful | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 8 | 7 | 7 | 7 | 9 | 9 | 8 | 8 | |
27 - The Final Garden Standoff | Humorous, Tense, Action-packed | 8 | 8 | 7 | 9 | 9 | 5 | 8 | 7 | 7 | 8 | 7 | 8 | 7 | 6 | 8 | 9 | 9 | 8 | 8 | |
28 - Zombie Practice | Humorous, Sarcastic, Tense | 8 | 8 | 7 | 9 | 9 | 5 | 8 | 7 | 6 | 6 | 6 | 7 | 7 | 6 | 8 | 9 | 8 | 8 | 8 | |
29 - Zombie Ambush | Tense, Humorous, Dramatic | 8 | 8 | 7 | 9 | 8 | 6 | 8 | 7 | 8 | 8 | 9 | 8 | 8 | 7 | 7 | 9 | 9 | 8 | 8 | |
30 - Uneasy Reunion at the Winchester | Tension, Sarcasm, Anxiety, Defiance, Desperation | 8 | 8 | 7 | 8 | 9 | 6 | 8 | 7 | 8 | 8 | 8 | 8 | 7 | 7 | 8 | 9 | 9 | 8 | 9 | |
31 - Apparent Apathy | Dark, Humorous, Suspenseful | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 7 | 8 | 8 | 9 | 8 | 8 | 7 | 8 | 9 | 9 | 8 | 8 | |
32 - Zombie Attack in the Bar | Tense, Humorous, Action-packed | 9 | 8 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 8 | 7 | 7 | 8 | 9 | 9 | 8 | 8 | |
33 - Chaos at the Pub | Dark humor, Action-packed, Suspenseful | 8 | 8 | 7 | 9 | 8 | 6 | 8 | 7 | 9 | 8 | 9 | 8 | 7 | 7 | 7 | 9 | 9 | 8 | 8 | |
34 - Defending The Winchester | Tense, Humorous, Dramatic | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 8 | 7 | 8 | 7 | 9 | 9 | 8 | 8 | |
35 - Family Tensions | Tense, Emotional, Confrontational, Sarcastic | 8 | 8 | 7 | 9 | 9 | 7 | 8 | 7 | 9 | 9 | 8 | 8 | 8 | 8 | 9 | 9 | 9 | 8 | 8 | |
36 - Tragedy and Terror at the Shelter | Tense, Emotional, Intense, Dramatic | 9 | 9 | 8 | 9 | 9 | 8 | 8 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 8 | 9 | 9 | 8 | 8 | |
37 - Desperate Defense | Tense, Humorous, Intense, Dramatic | 9 | 9 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 8 | 9 | 9 | 8 | 8 | |
38 - Trapped in the Cellar | Tense, Emotional, Desperate, Resigned | 9 | 9 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 8 | 9 | 8 | 8 | 9 | 8 | 9 | 9 | 8 | 8 | |
39 - A New Beginning | Tense, Humorous, Hopeful | 9 | 9 | 8 | 9 | 8 | 7 | 8 | 7 | 8 | 7 | 9 | 9 | 7 | 7 | 7 | 9 | 8 | 8 | 8 | |
40 - Shaun and Ed's Video Game Session | Dark, Humorous, Suspenseful | 8 | 8 | 7 | 9 | 8 | 4 | 8 | 7 | 5 | 6 | 4 | 5 | 7 | 6 | 7 | 9 | 8 | 8 | 8 |
Scene 1 - A Night at the Pub
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 2 - Morning Tension and Ed's Antics
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 3 - Flat Mates and a Body on the Tracks
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 4 - Bus Ride and Electrical Store Ordeal
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 5 - Stalled Visit
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 6 - Amidst Chaos and Unease
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 7 - The Failed Dinner Reservation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 8 - Shaun's Desperation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 9 - Flowers for Nothing
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 10 - Closing Time at the Winchester
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 11 - The Morning After
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 12 - Shaun's Unwitting Visit
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 13 - Unexpected Encounter in the Garden
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 14 - Siege on the Lounge
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 15 - Zombie Battle in the Garden
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 16 - Danger at Home
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 17 - Shaun and Ed's Plan
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 18 - Confronting the Walking Dead
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 19 - Unexpected Encounter
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 20 - Tense Confrontation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 21 - Ed's Zombie Revelation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 22 - Escape from the Zombies
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 23 - Escape from the Flat
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 24 - Escape from the Zombies
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 25 - Lost in the Alley
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 26 - Trespassing and Shortcuts
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 27 - The Final Garden Standoff
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 28 - Zombie Practice
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 29 - Zombie Ambush
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 30 - Uneasy Reunion at the Winchester
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 31 - Apparent Apathy
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 32 - Zombie Attack in the Bar
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 33 - Chaos at the Pub
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 34 - Defending The Winchester
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 35 - Family Tensions
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 36 - Tragedy and Terror at the Shelter
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 37 - Desperate Defense
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 38 - Trapped in the Cellar
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 39 - A New Beginning
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 40 - Shaun and Ed's Video Game Session
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Engine: Gemini
Recommend
Explanation: Shaun of the Dead is a highly promising screenplay that expertly blends horror and comedy with well-developed characters and a strong thematic core. Minor pacing issues in the final act and opportunities for deeper character exploration can be addressed in revisions. Overall, this is a unique and entertaining script with strong commercial potential.
Engine: Claude
Recommend
Explanation: Shaun of the Dead is a well-crafted, genre-blending screenplay that effectively balances elements of horror, comedy, and character drama. The story follows Shaun, a aimless young man, as he is forced to confront the zombie apocalypse and make difficult decisions to protect his loved ones. The screenplay features strong character development, well-executed set pieces, and a thoughtful exploration of themes such as responsibility, regret, and the power of friendship. While a few scenes could be tightened, overall the screenplay is a compelling and unique take on the zombie genre that would be of interest to a wide audience.