a few good men
Executive Summary
Pass/Consider/Recommend/Highly Recommend
Promo

USP: This script offers a distinctive take on the military legal drama genre by exploring ethical dilemmas, moral complexities, and the clash between justice and loyalty. Through its realistic character dynamics, witty dialogue, and authentic portrayal of military proceedings, the script provides a fresh and captivating narrative that delves into the complexities of honor, duty, and integrity within the military. The script's unique voice shines in its exploration of these themes, adding depth and richness to the compelling and engaging story it presents.
Overview
Genres: Legal Drama, Thriller, Mystery, Drama, Legal, Military Drama, Military, Comedy, Courtroom Drama, Character Drama, Character Study, Romantic Comedy
Setting: Present day, Guantanamo Bay, Washington D.C., Georgetown.
Overview: The screenplay for A Few Good Men receives an overall score of 8.1, reflecting its strong character development, compelling dialogue, and exploration of complex themes. However, there are opportunities to enhance the plot's unpredictability, deepen the emotional impact, and refine the pacing to further elevate the screenplay's quality.
Themes: Military Justice, Code Red, Honor, Duty
Conflict and Stakes: The conflict between the prosecution and the defense over the guilt or innocence of the Marines charged with murder. The stakes are high for both sides, as the prosecution is seeking a conviction and the defense is fighting for the lives of their clients
Overall Mood: The overall mood of the screenplay is one of tension and suspense.
Mood/Tone at Key Scenes:
- Scene 14: The scene in which Kaffee and Galloway confront Colonel Jessep about the Code Red is particularly tense and suspenseful, as the audience is unsure of whether or not Jessep will tell the truth.
- Scene 18: The scene in which Kaffee cross-examines Colonel Jessep is another key scene, as it is here that Kaffee finally reveals the truth about what happened to Lance Corporal Santiago.
- Scene 24: The scene in which Dawson and Downey are found not guilty of murder is a moment of relief and triumph, but it is also bittersweet, as the audience is aware of the sacrifices that have been made.
Standout Features:
- Unique Hook: The screenplay is set in the unique and controversial setting of Guantanamo Bay, Cuba.
- Plot Twist : The revelation that Colonel Jessep ordered the Code Red that led to the death of Lance Corporal Santiago is a major plot twist that will keep audiences on the edge of their seats.
- Distinctive Setting : The screenplay is set in a variety of locations, including Guantanamo Bay, Washington D.C., and Georgetown. This gives the film a sense of scope and scale.
- Innovative Idea : The screenplay explores the timely and relevant theme of honor and duty in the military.
- Unique Characters : The screenplay features a cast of well-developed and complex characters.
- Genre Blend : The screenplay blends the genres of legal thriller, drama, and war film.
Comparable Scripts:
Market Analysis
Budget Estimate:$30-40 million
Target Audience Demographics: Adults aged 25-54, fans of drama and legal thrillers
Marketability: The screenplay has a strong central conflict, well-developed characters, and a timely and relevant theme. It has the potential to appeal to a wide audience and generate buzz.
The screenplay has a strong cast of characters, a well-paced plot, and a unique setting. It has the potential to appeal to a wide audience, but it may not be as commercially successful as other legal thrillers.
The screenplay has a strong central conflict and a timely and relevant theme. However, the plot is somewhat predictable and the characters are not as well-developed as they could be. It has the potential to appeal to a niche audience, but it may not be as commercially successful as other legal thrillers.
Profit Potential: High, due to strong appeal to a wide adult audience and potential for award nominations.
Scene Level Percentiles
Emotions Elicited Percentiles
This is a rough estimate of how the average intensity of emotions elicited in this script compare to all scripts in the Vault (all genres).
Higher isn't necessarily better. This is FYI.
Screenplay Analysis
- Dialogue is ranked very highly (91.87%), indicating that the screenplay's dialogue is likely engaging, natural, and authentic.
- Character development could be strengthened, as indicated by the lower percentile ranking (35.37%).
- Emotional impact could be enhanced to create a more resonant and emotionally engaging experience for the audience (31.3%).
- The pacing of the screenplay might need attention, as it ranks lower in that aspect (37.36%).
The writer may have a focus on creating natural and engaging dialogue, as indicated by the high percentile ranking in that area.
Balancing Elements- To improve the balance of the screenplay, focus on developing more well-rounded characters and enhancing the emotional impact of the story while maintaining the strength in dialogue.
The percentile rankings suggest an integrated writer, with a balance between intuitive elements (high dialogue and character development) and conceptual elements (moderate plot and concept development).
Overall AssessmentThe screenplay shows promise, particularly in the area of dialogue, but would benefit from further development in characterization, emotional impact, and pacing to reach its full potential.
How scenes compare to the Scripts in our Library
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Percentile | Before | After |
---|---|---|---|---|
Script Theme | 9.30 | 99 | Enemy of the State: 9.20 | a few good men: 9.30 |
Scene Dialogue | 8.4 | 92 | The King's speech: 8.3 | a few good men: 8.4 |
Script Emotional Impact | 8.30 | 87 | Promising young woman: 8.20 | fight Club: 8.30 |
Script Conflict | 8.20 | 85 | Parasite: 8.00 | the dark knight rises: 8.20 |
Script Visual Impact | 8.20 | 84 | Jojo rabbit: 8.10 | the boys (TV): 8.20 |
Script Structure | 8.31 | 81 | 500 days of summer: 8.30 | a few good men: 8.31 |
Scene Internal Goal | 8.17 | 79 | LA confidential - draft: 8.16 | a few good men: 8.17 |
Script Structure | 8.20 | 79 | Ex-Machina: 8.10 | Erin Brokovich: 8.20 |
Script Premise | 8.60 | 75 | The Fabelmans: 8.50 | a few good men: 8.60 |
Scene High Stakes | 8.2 | 73 | Ex-Machina: 8.1 | Titanic: 8.2 |
Scene Formatting | 8.29 | 72 | 500 days of summer: 8.28 | a few good men: 8.29 |
Scene Story Forward | 8.4 | 71 | Parasite: 8.3 | a few good men: 8.4 |
Scene Conflict Level | 8.0 | 68 | 12 years a slave: 7.9 | a few good men: 8.0 |
Scene External Goal | 7.40 | 68 | Narcos Pilot: 7.39 | a few good men: 7.40 |
Scene Pacing | 8.29 | 55 | Knives Out: 8.27 | a few good men: 8.29 |
Scene Unpredictability | 7.52 | 53 | Fargo Pilot: 7.51 | a few good men: 7.52 |
Scene Originality | 8.71 | 51 | Emilia Perez : 8.70 | a few good men: 8.71 |
Overall Script | 8.10 | 51 | Dr. Jekyll and Mr Hyde : 8.06 | the pursuit of happyness: 8.10 |
Scene Plot | 8.0 | 49 | Triangle of sadness: 7.9 | True Blood: 8.0 |
Scene Engagement | 8.94 | 43 | Argo: 8.93 | the boys (TV): 8.94 |
Scene Character Changes | 6.8 | 36 | Midnight in Paris: 6.7 | True Blood: 6.8 |
Scene Concept | 8.0 | 30 | Poor Things: 7.9 | a few good men: 8.0 |
Scene Overall | 8.2 | 28 | Ted: 8.1 | a few good men: 8.2 |
Script Originality | 7.70 | 26 | September 5: 7.60 | a few good men: 7.70 |
Scene Characters | 8.1 | 26 | Memento: 8.0 | the pursuit of happyness: 8.1 |
Script Characters | 7.60 | 19 | Witness: 7.50 | severance (TV): 7.60 |
Scene Emotional Impact | 7.2 | 19 | Ted: 7.1 | the 5th element: 7.2 |
Writer's Voice
Summary:The writer's voice is characterized by sharp, witty dialogue, realistic character interactions, and a focus on moral dilemmas. The dialogue is fast-paced, engaging, and filled with tension, reflecting the complex dynamics between characters.
Best representation: Scene 1 - Jo's Request. This scene is the best representation because it showcases the writer's sharp dialogue, realistic character interactions, and focus on moral dilemmas. The fast-paced and engaging dialogue sets the tone for the screenplay, highlighting the tension and complexity of the relationships between the characters.
Memorable Lines:
- Jessep: You can't handle the truth! (Scene 44)
- Jessep: You're goddamn right I did. (Scene 45)
- Kaffee: You're dismissed. (Scene 5)
- Jessep: You gotta ask me nicely. (Scene 17)
- Kaffee: Fuck you, Harold. (Scene 18)
Writing Style:
The screenplay exhibits a predominant style characterized by sharp and engaging dialogue, complex character dynamics, and morally ambiguous scenarios. The writing effectively conveys tension and conflict through intense confrontations and thought-provoking dilemmas, leaving a lasting impact on the audience.
Style Similarities:
- Aaron Sorkin
- David Mamet
Story Shape
Emotions Elicited
Engine: Claude
Recommend
Executive Summary
The screenplay for 'A Few Good Men' is a well-crafted and compelling legal drama that delves into the complex world of military culture and the challenges of upholding justice. The narrative structure is strong, with a clear story arc, well-developed characters, and a compelling central conflict. The courtroom scenes are particularly well-written, with dynamic dialogue and effective character development. The screenplay explores themes of duty, honor, and the complexities of military culture in a thought-provoking and nuanced manner. While there are some areas that could be improved, such as the pacing of the early scenes and the exploration of the characters' emotional journeys, the overall strength of the screenplay makes it a strong candidate for consideration.
- The screenplay has a strong narrative structure, with a clear story arc, well-developed characters, and a compelling central conflict. high
- The courtroom scenes are particularly well-written, with dynamic dialogue and effective character development. high ( Scene 19 Scene 20 Scene 21 Scene 22 Scene 23 Scene 24 Scene 25 Scene 26 )
- The screenplay explores themes of duty, honor, and the complexities of military culture in a thought-provoking and nuanced manner. high
- The opening scenes effectively establish the story's setting, characters, and central conflict. medium ( Scene 1 Scene 2 Scene 3 Scene 4 Scene 5 )
- The climactic courtroom scenes are well-paced and build to a powerful conclusion. high ( Scene 37 Scene 38 Scene 41 Scene 42 Scene 43 Scene 44 )
- Some of the early expository dialogue could be streamlined or delivered in a more organic way. medium ( Scene 5 Scene 10 )
- The transition between the Washington Navy Yard and Guantanamo Bay could be smoother and more visually engaging. medium ( Scene 14 Scene 15 )
- The screenplay could benefit from a deeper exploration of the emotional journeys and inner conflicts of the key characters, particularly Dawson and Downey. medium
- The screenplay could be enhanced by the inclusion of more visual descriptions and cinematic moments to fully immerse the reader in the story's world. medium
- The final act of the screenplay, leading up to and including the climactic courtroom scenes, is exceptionally well-crafted and builds to a powerful and satisfying conclusion. high ( Scene 34 Scene 35 Scene 36 Scene 37 Scene 38 Scene 39 Scene 40 Scene 41 Scene 42 Scene 43 Scene 44 )
- The screenplay's exploration of the complexities of military culture and the often competing priorities of duty, honor, and justice is a notable strength. high
- The screenplay features a strong ensemble cast of well-developed characters, each with their own motivations and perspectives. high
Engine: GPT4
Recommend
Executive Summary
The screenplay 'A Few Good Men' offers a compelling courtroom drama centered around themes of honor, duty, and the moral complexities of obedience. The narrative is well-structured with strong character arcs, particularly for Lt. Kaffee, who experiences significant personal growth. The climax is particularly strong, providing a satisfying resolution to the intense build-up.
- The screenplay effectively builds tension and develops its characters, particularly in the courtroom scenes where the dialogue and interactions drive the narrative forward. high
- The climax of the film in the courtroom is exceptionally well-written, providing a satisfying and dramatic resolution to the build-up of legal and moral conflict. high ( Scene 46 )
- The cross-examination scenes are a showcase of sharp dialogue and strategic character positioning, highlighting Kaffee's growth as a lawyer. high ( Scene 34 Scene 35 )
- The screenplay uses a strong narrative structure that keeps the audience engaged through clear conflict and compelling stakes. medium
- The opening scenes set up the story's context and stakes effectively, providing a solid foundation for the unfolding drama. medium ( Scene 1 Scene 2 )
- Some scenes could be tightened to enhance pacing, particularly in the first act where the setup might feel slow to some audiences. medium
- The screenplay could further explore the backgrounds and motivations of secondary characters to enhance the story's depth. low
- The screenplay could benefit from more visual descriptions that enhance the cinematic quality of the scenes. medium
- The dialogue is sharp and memorable, contributing significantly to character development and the screenplay's overall impact. high
Screenplay Insights:
Premise: 8.6, The screenplay for A Few Good Men presents a clear and compelling premise that effectively sets up a captivating legal drama centered around the complexities of military justice, the code of honor, and the pursuit of truth. The initial hook, involving the death of a marine and the subsequent investigation, immediately grabs the audience's attention. However, further exploration of the ethical dilemmas faced by the characters and the potential consequences of their actions could enhance the long-term intrigue and audience engagement. See More
Structure: 8.2, This legal drama possesses a well-structured plot and compelling narrative, effectively portraying the intricacies of the military justice system and moral dilemmas faced by its characters. While the screenplay adheres to traditional narrative structures, it also incorporates unexpected twists and turns that keep the audience engaged. The exploration of complex themes and character arcs enriches the story, but some areas could benefit from further refinement to enhance the emotional impact and pacing. See More
Theme: 9.3, The screenplay effectively explores and conveys significant themes through its compelling and nuanced narrative. The themes and messages are woven into the plot and character arcs with clarity and purpose, leading to a deep emotional and intellectual engagement with the audience. See More
Visual Impact: 8.2, This screenplay effectively utilizes vivid imagery to bring its story to life, immersing the reader in its compelling narrative. The visual descriptions provide a solid foundation for visual storytelling, capturing the intensity and emotional depth of the characters and events. See More
Emotional Impact: 8.3, The screenplay, though emotionally charged with a compelling narrative, misses key opportunities to fully harness its potential for profound emotional depth. While it succeeds in capturing raw emotions, character complexities, and key moments of emotional intensity, it falters slightly in delivering a highly nuanced and multifaceted emotional experience for the audience. See More
Conflict: 8.2, The screenplay's conflict and stakes provide a solid foundation for tension and audience engagement. The conflict between the defense and prosecution teams is well-defined and compelling, with the stakes significantly driving the narrative. However, there are opportunities to deepen the conflict and raise the stakes even further, leading to an even more engaging and suspenseful experience. See More
Originality: 7.7, This screenplay exhibits a strong foundation in originality and creative approaches, particularly through its exploration of complex moral dilemmas, the juxtaposition of idealism and pragmatism, and its unconventional character arcs. The narrative structure and storytelling techniques are largely conventional, but the screenplay's focus on character development and morally ambiguous situations elevates it beyond formulaic legal dramas. See More
Screenplay Story Analysis
Note: This is the overall critique. For scene by scene critique click here
Summaries
- The scene begins with a Marine on duty in a Guantanamo Bay watchtower. Marines Dawson and Downey enter a barracks and subdue Santiago. Meanwhile, the US Marine Corps Band performs at the Washington Navy Yard and Navy lawyer Joanne Galloway enters the Judge Advocate General's Corps building.
- Lt. Commander Galloway requests to represent accused marines in a code red case, but her request is denied due to lack of trial experience.
- During a softball game, Kaffee and Spradling debate the McDermott case. Kaffee argues for a lenient plea deal, while Spradling insists on harsh charges. Despite their disagreement, they negotiate a compromise and Kaffee agrees to play third base in the game.
- In a conference room, Captain Whitaker briefs Navy and Marine lawyers on the case of Marine Corporal Dawson and PFC Louden Downey, accused of killing PFC William Santiago by tying him up and stuffing a toxin-treated rag down his throat. Lieutenant Kaffee is reluctantly assigned as lead counsel, with Lieutenant Junior Grade Sam Weinberg as co-counsel. Weinberg protests his lack of responsibilities, and Kaffee questions the timing of the flight to Cuba, ending the scene.
- Lieutenant Kaffee and Lieutenant Weinberg receive the case files for the murder of Private First Class Santiago from Commander Galloway, despite Kaffee's lack of experience. They quickly realize that letters written by Santiago before his death could potentially be damaging to the prosecution's case.
- Over the past eight months, Santiago, a PFC marine, has endured harsh treatment in Guantanamo Bay. He has been pressured to keep up with a running group, forced to do push-ups in the rain, isolated in the mess hall, and verbally abused by a Lieutenant. The stress culminated in him being pushed down a rocky hill, resulting in heat exhaustion. In response, Santiago has written a letter to his commanding officer, outlining his struggles and requesting assistance.
- Colonel Jessep receives a letter from PFC Santiago regarding an illegal shooting incident. Despite Captain Markinson's suggestion to transfer Santiago, Jessep asserts his authority and decides to keep him for training, emphasizing the priority of saving lives. The scene ends with Jessep leaving the office, leaving Markinson alone.
- A procession of military vehicles arrives at the Washington Navy Yard. Dawson and Downey, two young soldiers, are escorted out of an unmarked sedan. Dawson, a corporal, remains silent, while Downey, a farm boy from Iowa, looks to him for guidance. The scene ends as the M.P. orders them to move.
- Lieutenant Kaffee, a softball coach and lawyer assigned to defend Dawson and Downey, is confronted by Commander Jo about his handling of the case. Jo believes that Kaffee is not taking the case seriously and threatens to report him to his supervisor. Kaffee is initially dismissive but becomes more serious after Jo's speech. Jo reveals that she believes Santiago's death was not intentional. Kaffee remains confident in his ability to handle the case, but Jo warns him about a "code red," which Kaffee does not understand.
- Marine lawyers Kaffee and Weinberg interrogate Lance Corporal Dawson and PFC Downey about the assault on Santiago. Dawson claims he ordered the assault to train Santiago, not to kill him. Kaffee warns Dawson that he is the only friend he has.
- In a tense meeting, lawyers Kaffee and Ross debate a plea deal for two marines accused of murder. Kaffee argues for a 12-year sentence, citing inconclusive poison test results and orders from their commander not to harm the victim. Ross insists on a 20-year sentence, supported by medical testimony. They agree to reconvene after Kaffee investigates further and schedule a friendly softball game.
- As Kaffee walks to his car, Jo intercepts him to make peace and call off her investigation. However, Kaffee's suspicion arises when he learns Jo spoke to his client's aunt. He invites her to Cuba before abruptly leaving. Despite the initial conflict, Jo remains determined to be involved.
- Sam shares the excitement of his daughter's first word with Kaffee, who initially doubts but later accepts it. They discuss the plea deal Kaffee received and decide to take it. As they talk about preventing motion sickness for their flight to Cuba, Kaffee reveals information from Ross about Kendrick's instructions to the platoon regarding Santiago.
- Lieutenants Kaffee, Weinberg, and Commander Galloway arrive at Guantanamo Bay and are met by Corporal Howard. They are informed of the need to wear camouflage jackets due to the proximity to the Cuban fenceline. Kaffee sarcastically remarks to Sam about the need for the jackets.
- Lt. Kaffee, Sam Weinberg, and Joanne Galloway interview Santiago's squad about the time of their meeting the day Santiago was killed. Kendrick confirms that he met with his men at 4pm.
- The lawyers inspect Santiago's room, finding nothing of interest. Kaffee suggests returning the uniforms to Santiago's parents, but Kendrick claims they belong to the Marine Corps. Kendrick believes Santiago's death was due to his lack of code and honor, while Kaffee plans to investigate later.
- **Colonel Jessep's Interrogation** Lawyers grill Jessep about Santiago's transfer and the alleged 'Code Red.' Despite initial resistance, Jessep provides the transfer order, demanding politeness. The exchange highlights the conflict between legal procedure and military authority.
- Kaffee learns that Downey has hired Jo as his attorney. Jo reveals evidence that Kendrick ordered the Code Red on Santiago, contradicting his previous testimony. Kaffee and Jo confront Dawson and Downey, who confirm Kendrick's order but claim it occurred after dismissing the platoon.
- Commander Kaffee and Jo Galloway confront Ross about an order given to Kendrick leading to Santiago's abuse. Ross denies knowledge, leading to accusations of code of ethics violations and lying. Kaffee reveals defendants will plead not guilty and testify about the order, implicating higher-ups. Ross offers a plea deal, but Jo rejects, confident in their case. Ross threatens more severe charges if they go to trial, pressuring Danny to accept the plea.
- Frustrated lieutenant Kaffee offers a plea deal to Marines Dawson and Downey, but they adamantly refuse, vowing to uphold their integrity despite facing a lengthier prison sentence. Kaffee, enraged by their decision, storms out of the room, leaving Dawson and Downey unwavering in their determination to maintain their honor.
- Kaffee grapples with the decision of taking on Dawson's case after Jo challenges his beliefs. Despite his initial resistance, Jo's words leave him shaken, forcing him to weigh his motivations and the consequences of walking away.
- During the arraignment, Lance Corporal Dawson and Private Downey plead not guilty to charges of conspiracy to commit murder, murder in the first degree, and conduct unbecoming a Marine. The defense attorney, Lieutenant Kaffee, and his team plan their next steps in preparing for the trial, including gathering medical and fitness records on the defendants.
- Amidst piles of paperwork, Sam questions Kaffee's need for his assistance on the case. Kaffee reassures him of his importance, explaining the distinction between obeying orders and unlawful commands. Jo arrives with medical reports and takeout as the team delves into preparation for the upcoming trial.
- Kaffee, Jo, and Sam prepare for trial by spreading out books and papers in a coffee shop. Kaffee continues to question Sam about the lack of external damage on the victim, who Sam tells him to stop asking about. Kaffee also tells Dawson and Downey that they need to start referring to the victim by his name instead of a nickname.
- Kaffee gives Sam and Jo instructions for their courtroom conduct, including maintaining composure and refraining from wearing perfume. Jo attempts to apologize for past conflicts, but Kaffee dismisses it, acknowledging her newfound respect for him. As they depart, Kaffee expresses his belief that they will lose the case.
- As the highly anticipated trial of Dawson and Downey commences, tensions soar in the courtroom. Defense attorney Kaffee engages with the defendants' families, expressing confidence in his clients' innocence. In his opening statement, prosecutor Ross asserts their malicious intent in killing Santiago, while Kaffee counters that they acted under orders. The prosecution's key witness, Special Agent McGuire, testifies as the trial unfolds.
- During a military trial, Lieutenant Ross questions Special Agent McGuire about the investigation into the illegal firing of a weapon over the fenceline. McGuire confirms the existence of a letter alleging the incident and reports notifying Colonel Jessep of his intent to investigate. Dawson, a sentry, is identified as the only individual with a missing round of ammunition, leading to suspicions of his involvement. However, insufficient evidence prevents a charge for firing at the enemy without cause. Ross argues that Santiago's death has hindered verification of his claims, implicating Dawson further. McGuire acknowledges the lack of evidence, and they agree to a stipulation that no other members of the unit were present during the incident.
- Commander Stone testifies that Willy Santiago died from poisoning, caused by lactic acidosis from an ingested poison. Ross objects to Stone's testimony but is overruled. Stone maintains that Santiago had no coronary condition. After Stone's testimony, the government rests its case.
- In his apartment, Kaffee misinterprets Jo's dinner invitation as a date, causing an awkward exchange. Despite her denial, he agrees to join her for dinner, leaving the situation unresolved.
- After dinner, Kaffee and Jo discuss the case and her previous work. They are interrupted by the testimony of Corporal Howard, who reveals that code reds were not an official punishment and that Dawson prevented them from being given to Santiago. Ross tries to discredit Howard, but Kaffee shows that the Marine Corps Guidebook is incomplete. The scene ends with Howard stepping down from the stand, leaving Kaffee and Jo to contemplate the implications.
- Kaffee, startled to find Markinson in his car, learns that Markinson has crucial information about Kendrick's case. Despite initial reluctance, Markinson agrees to assist Kaffee in exchange for a deal, setting up a tense and suspenseful dynamic.
- Kaffee informs Jo and Sam about a crucial witness and plans to obtain the Tower Chief's Log from GITMO. Jo ensures witness protection while Kaffee and Sam discuss Jessep's story discrepancies, showing their determination to build a strong case.
- Kaffee and Ross engage in a tense discussion about their strategy in the Markinson and Jessep case. Ross cautions Kaffee about the risks of accusing high-ranking military officers without substantial evidence, but Kaffee remains determined to pursue the case despite the potential consequences.
- In court, Kaffee cross-examines Kendrick, revealing the negative fitness report he gave Dawson after Dawson disobeyed Kendrick's order to punish Barnes. Kaffee suggests this was retaliation. Kendrick denies this but appears defensive. Despite Ross's objection, the judge allows Kaffee's questioning. Kaffee ends by asking about Kendrick ordering a code red for Santiago, but Kendrick doesn't answer.
- Kaffee confronts Markinson about the discrepancies in the tower chief's log, leading to the revelation that Jessep orchestrated the disappearance of an entire flight to cover up his actions.
- As Jo and Kaffee prepare for cross-examination, Markinson grapples with turmoil. Writing a letter and donning his uniform, he succumbs to despair and commits suicide, leaving behind a profound sense of loss and sorrow.
- During cross-examination, Downey's testimony about a 'code red' order is questioned by Ross. When presented with evidence of a timeline discrepancy, Downey admits to following an order from Corporal Dawson to assault Santiago.
- In Kaffee's apartment, Jo, Sam, and a drunk Kaffee discuss the case. Jo insists on calling witnesses, discussing Markinson's death, and putting Jessep on the stand. Kaffee's doubts escalate into a breakdown, expressing skepticism about winning the case. Sam attempts to reassure him, highlighting Kaffee's motivation and the importance of the case. The scene concludes with Sam and Kaffee sharing a personal conversation.
- Jo initially ignores Kaffee's apology but is intrigued when he mentions putting Jessep on the stand. Kaffee becomes animated and confident, declaring that he has a plan to make Jessep confess. Jo, Kaffee, and Sam brainstorm ideas for their case against Jessep. Kaffee realizes that Jo has put his baseball bat in the closet, which he needs for inspiration. He abruptly leaves to retrieve it from his office.
- Lieutenant Kaffee reviews a military coded phone bill and discusses his strategy with Jo in the courthouse corridor. Jo is concerned about Kaffee's approach, but Kaffee believes the witness will have a lot to answer for. They both head back to the courtroom, preparing for the next session of the trial.
- In a courtroom, Sam enters with two new airmen. Randolph orders Kaffee to call his witness, with Kaffee asking about Sam's whereabouts and Jo assuring him he'll be there. Colonel Nathan Jessep enters, and the defense asks him about a meeting he had with two other officers regarding a letter from Santiago. Captain Markinson is revealed to have died by suicide, and Kaffee questions Jessep about orders he gave to Kendrick and Markinson. Jessep states he ordered Santiago to be transferred off base due to potential danger, and that he flew to Washington that morning in fatigues, bringing a change of clothes and personal items.
- During cross-examination, Lt. Kaffee confronts Colonel Jessep about inconsistencies in his account of Marine Santiago's transfer. Kaffee presents evidence suggesting Santiago had no intention of leaving the base, including the lack of packing and communication with loved ones. Jessep remains evasive, claiming ignorance about Santiago's plans.
- In court, Kaffee confronts Jessep about conflicting orders given regarding Santiago's safety. Jessep's flustered reaction leads to inconsistencies in his testimony, highlighting the conflict between his words and the evidence.
- In the courtroom, Kaffee relentlessly interrogates Colonel Jessep about the Code Red that killed Santiago. Despite objections, Kaffee accuses Jessep of ordering the transfer to cover up the truth. Jessep admits responsibility, shocking the courtroom. The jury is dismissed and an Article 39a session is initiated to advise Jessep of his rights.
- In a heated courtroom confrontation, Col. Jessep lunges at Lt. Kaffee in rage but is restrained by military police. Jessep insists he saved lives by his actions, while Kaffee accuses him of weakening the country. Kaffee arrests Jessep, who is led out of the courtroom by MPs.
- **Dawson and Downey:** Found guilty of conduct unbecoming a Marine and dishonorably discharged. **Kaffee:** Tries to comfort Dawson, reminding him that honor is not defined by a patch on one's arm. **Ross:** Informs Kaffee that the witnesses he lined up have no recollection of anything.
- After a successful trial, Kaffee, Jo, and Sam are celebrating outside the courthouse. Jo suggests they take the rest of the day off and go out, but Sam declines, wanting to go home and talk to his daughter. Jo asks Kaffee what his plans are next, and he tells her he's going to work on the case of Staff Sergeant Henry Williamson. Jo suggests they celebrate, but Kaffee asks her out on a real date instead. Jo agrees, and they arrange to meet at 7 pm. Before they part ways, Jo tells Kaffee to wear matching socks.
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Character Daniel Kaffee
Description Kaffee is initially portrayed as apathetic and uninterested in his cases, prioritizing plea bargains and softball. However, he later displays a strong sense of justice and fights passionately for his clients, which seems like a sudden shift in his character.
( Scene 1 Scene 3 ) -
Character Dr. Stone
Description Dr. Stone's certainty about Santiago's poisoning despite inconclusive evidence and his possible negligence in overlooking Santiago's heart condition raise questions about his motives and professionalism.
( Scene 28 )
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Description The sudden change in Dr. Stone's diagnosis of Santiago's cause of death after meeting with Jessep is a significant inconsistency that casts doubt on the official narrative and suggests a potential cover-up.
( Scene 28 ) -
Description Markinson's claim about an 11 p.m. flight contradicts the official records, and the subsequent revelation that Jessep could manipulate flight records creates a major inconsistency and raises questions about the extent of Jessep's influence and control.
( Scene 32 Scene 33 )
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Description Jessep's use of casual and sometimes crude language in a formal setting, while potentially reflecting his personality, might be considered unrealistic for a high-ranking officer in front of visiting legal counsel.
( Scene 17 ) -
Description Jessep's impassioned speech about the realities of war and the necessity of his actions, while powerful and dramatic, could be seen as overly theatrical and unrealistic for a military officer in a courtroom setting.
( Scene 44 )
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Element Kaffee's apathetic attitude and jokes
( Scene 1 Scene 3 Scene 5 )
Suggestion The repeated emphasis on Kaffee's lack of interest in his cases and his reliance on humor could be streamlined to avoid slowing down the initial pacing and allow for a more gradual development of his character arc. -
Element Jo's insistence on Kaffee's potential and the importance of the case
( Scene 5 Scene 9 Scene 22 )
Suggestion While Jo's persistence is crucial to the plot, some instances of her urging Kaffee to take the case seriously could be condensed to maintain a balance between her determination and Kaffee's gradual transformation.
Kaffee - Score: 82/100
Character Analysis Overview
Jo - Score: 80/100
Role
Protagonist
Character Analysis Overview
Sam - Score: 73/100
Role
Supporting Character
Character Analysis Overview
Ross - Score: 76/100
Character Analysis Overview
Jessep - Score: 85/100
Role
Antagonist
Character Analysis Overview
Theme | Theme Details | Theme Explanation | ||||||||||||
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Military Justice (40%) | The film follows the trial of two Marines accused of murdering a fellow Marine. The trial exposes the flaws in the military justice system, including the pressure on lawyers to obtain plea deals and the difficulty of getting witnesses to testify against their superiors. | Military justice is a unique system of law that governs the conduct of members of the military. It is designed to maintain discipline and order within the military and to ensure that members of the military are treated fairly and justly. | ||||||||||||
Strengthening Military Justice:
| ||||||||||||||
Code Red (30%) | A code red is an unauthorized punishment that is carried out by enlisted men. In the film, the defendants are accused of killing a fellow Marine as part of a code red. The prosecution argues that the code red was ordered by the defendants' superiors, while the defense argues that the code red was not authorized and that the defendants were acting in self-defense. | Code red is a term used to describe a situation in which a group of people, typically soldiers, take matters into their own hands and punish someone outside of the normal legal system. | ||||||||||||
Honor (20%) | The film explores the theme of honor, both in the military and in life in general. The defendants are accused of killing a fellow Marine, and the prosecution argues that they did so to protect their own honor. The defense, however, argues that the defendants were acting in self-defense and that they were not motivated by a desire to protect their honor. | Honor is a complex concept that can be defined in many different ways. In general, honor refers to a person's sense of self-worth and self-respect. | ||||||||||||
Duty (10%) | The film also explores the theme of duty. The defendants are Marines, and they are sworn to uphold the law and to protect their country. The prosecution argues that the defendants violated their duty by killing a fellow Marine. The defense, however, argues that the defendants were acting in self-defense and that they were not motivated by a desire to protect their country. | Duty refers to the obligations that a person has to others. These obligations can be moral, legal, or social. |
Screenwriting Resources on Themes
Articles
Site | Description |
---|---|
Studio Binder | Movie Themes: Examples of Common Themes for Screenwriters |
Coverfly | Improving your Screenplay's theme |
John August | Writing from Theme |
YouTube Videos
Title | Description |
---|---|
Story, Plot, Genre, Theme - Screenwriting Basics | Screenwriting basics - beginner video |
What is theme | Discussion on ways to layer theme into a screenplay. |
Thematic Mistakes You're Making in Your Script | Common Theme mistakes and Philosophical Conflicts |
Goals and Philosophical Conflict | |
---|---|
internal Goals | The protagonist's internal goal is to uncover the truth behind the events leading to Santiago's death and challenge the corrupt practices within the military. |
External Goals | The protagonist's external goal is to defend their clients and prove their innocence. |
Philosophical Conflict | The overarching philosophical conflict revolves around the tension between seeking justice and upholding military protocol. |
Character Development Contribution: The protagonist's goals and conflicts lead to their growth and transformation as they navigate the complexities of the legal system and military culture, challenging their beliefs and values.
Narrative Structure Contribution: The protagonist's internal and external goals drive the narrative forward, creating tension and conflict that propel the story towards a resolution. The philosophical conflicts add depth to the character's journey and provide a philosophical backdrop to the legal drama unfolding.
Thematic Depth Contribution: The goals and conflicts in the screenplay explore themes of justice, integrity, loyalty, and the complexities of moral decision-making. The protagonist's struggle to uncover the truth and seek justice highlights the ethical dilemmas inherent in the legal system and the military hierarchy.
Screenwriting Resources on Goals and Philosophical Conflict
Articles
Site | Description |
---|---|
Creative Screenwriting | How Important Is A Character’s Goal? |
Studio Binder | What is Conflict in a Story? A Quick Reminder of the Purpose of Conflict |
YouTube Videos
Title | Description |
---|---|
How I Build a Story's Philosophical Conflict | How do you build philosophical conflict into your story? Where do you start? And how do you develop it into your characters and their external actions. Today I’m going to break this all down and make it fully clear in this episode. |
Endings: The Good, the Bad, and the Insanely Great | By Michael Arndt: I put this lecture together in 2006, when I started work at Pixar on Toy Story 3. It looks at how to write an "insanely great" ending, using Star Wars, The Graduate, and Little Miss Sunshine as examples. 90 minutes |
Tips for Writing Effective Character Goals | By Jessica Brody (Save the Cat!): Writing character goals is one of the most important jobs of any novelist. But are your character's goals...mushy? |
Story Content | Character Development | Scene Elements | Audience Engagement | Technical Aspects | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Click for Full Analysis | Tone | Overall | Concept | Plot | Originality | Characters | Character Changes | Internal Goal | External Goal | Conflict | Opposition | High stakes | Story forward | Twist | Emotional Impact | Dialogue | Engagement | Pacing | Formatting | Structure | |
1 - Arrival at Guantanamo Bay | Suspenseful, Intense, Professional | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 7 | 9 | 8 | 9 | 8 | 8 | 7 | 7 | 9 | 9 | 8 | 8 | |
2 - Jo's Request | Serious, Tense, Professional | 8 | 8 | 8 | 9 | 9 | 7 | 8 | 7 | 8 | 7 | 8 | 9 | 8 | 7 | 8 | 9 | 8 | 8 | 8 | |
3 - Softball Interrupted: Kaffee and Spradling Clash Over McDermott Case | Sarcastic, Light-hearted, Confrontational | 8 | 8 | 7 | 9 | 9 | 6 | 8 | 7 | 8 | 8 | 7 | 7 | 7 | 5 | 9 | 9 | 8 | 8 | 8 | |
4 - Case Assignment | Serious, Studious, Sarcastic, Informative | 8 | 8 | 7 | 9 | 8 | 4 | 8 | 9 | 6 | 8 | 7 | 8 | 7 | 5 | 9 | 9 | 8 | 9 | 9 | |
5 - A Case in Guantanamo | Serious, Intense, Professional | 8 | 8 | 7 | 9 | 8 | 6 | 8 | 7 | 8 | 8 | 9 | 9 | 7 | 6 | 9 | 9 | 8 | 8 | 8 | |
6 - Santiago's Struggles in Guantanamo Bay | Serious, Intense, Emotional | 8 | 8 | 7 | 8 | 7 | 6 | 8 | 7 | 6 | 8 | 7 | 7 | 7 | 8 | 6 | 9 | 8 | 9 | 9 | |
7 - PFC Santiago's Fate | Serious, Authoritative, Intense | 8 | 8 | 8 | 9 | 7 | 7 | 8 | 7 | 9 | 8 | 8 | 9 | 7 | 7 | 9 | 9 | 8 | 8 | 8 | |
8 - Arrival at the Brig | Intense, Professional, Inquisitive | 8 | 7 | 8 | 9 | 9 | 6 | 8 | 7 | 8 | 8 | 9 | 8 | 7 | 6 | 7 | 9 | 8 | 8 | 8 | |
9 - Confrontation on the Softball Field | null | 0 | 0 | 0 | 9 | 0 | 0 | 8 | 7 | 0 | 7 | 0 | 0 | 7 | 0 | 0 | 9 | 8 | 8 | 8 | |
10 - The Guantanamo Interrogation | Serious, Intense, Confrontational | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 7.5 | 8 | 8 | 8 | 9 | 8 | 7 | 9 | 9 | 8.5 | 8.5 | 8 | |
11 - Plea Deal Negotiations | Serious, Tense, Confrontational | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 7 | 9 | 7 | 8 | 9 | 8 | 7 | 8 | 9 | 8 | 8 | 8 | |
12 - Reconciliation and Suspicion | Sarcastic, Confrontational, Light-hearted | 8 | 7 | 7 | 8 | 9 | 5 | 8 | 7 | 6 | 7 | 6 | 7 | 7 | 5 | 9 | 9 | 8 | 8 | 8 | |
13 - Fatherhood and Plea Deals | Serious, Reflective, Contentious | 8 | 8 | 7 | 8 | 9 | 7 | 8 | 7 | 7 | 7 | 8 | 8 | 7 | 8 | 8 | 9 | 8 | 8 | 8 | |
14 - Arrival at Guantanamo Bay | Serious, Tense, Authoritative | 8 | 8 | 7 | 9 | 7 | 5 | 8 | 7 | 6 | 7 | 7 | 8 | 7 | 6 | 6 | 9 | 8 | 8 | 8 | |
15 - Squad Interview | Serious, Tense, Sarcastic | 8 | 8 | 8 | 7 | 8 | 7 | 8 | 7 | 8 | 7 | 8 | 8 | 7 | 7 | 9 | 9 | 8 | 8 | 8 | |
16 - Santiago's Room | Serious, Tense, Sarcastic | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 7 | 7 | 8 | 8 | 8 | 7 | 6 | 7 | 9 | 8 | 8 | 8 | |
17 - Confrontation at the Officers Club | Tense, Confrontational, Serious | 8 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 7 | 9 | 9 | 9 | 8 | 9 | |
18 - Confronting the Truth | Intense, Serious, Confrontational | 8 | 8 | 8 | 9 | 7 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 9 | 9 | 8 | 8 | 8 | |
19 - Confrontation at the Gym | Intense, Confrontational, Suspenseful | 9 | 9 | 8 | 9 | 9 | 7 | 8 | 9 | 9 | 8 | 9 | 9 | 8 | 8 | 9 | 9 | 9 | 9 | 9 | |
20 - Refusal of Plea Deal | Intense, Confrontational, Defiant | 9 | 8 | 9 | 8.5 | 9 | 8 | 8 | 7.5 | 9 | 9 | 9 | 9 | 8 | 9 | 10 | 9 | 8.5 | 8 | 8 | |
21 - The Weight of Justice | Somber, Reflective, Defiant | 8 | 8 | 7 | 9 | 9 | 7 | 8 | 7 | 7 | 8 | 6 | 7 | 8 | 7 | 8 | 9 | 8 | 8 | 8 | |
22 - Arraignment of Dawson and Downey | Serious, Intense, Intriguing | 8 | 8 | 8 | 9 | 7 | 8 | 9 | 8 | 8 | 8 | 9 | 9 | 7 | 7 | 9 | 9 | 8 | 8 | 8 | |
23 - Preparing for the Defense | Serious, Tense, Investigative, Reflective | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 7 | 8 | 8 | 8 | 8 | 7 | 7 | 9 | 9 | 8 | 8 | 8 | |
24 - Trial Preparation | Intense, Suspenseful, Dramatic, Sarcastic | 8 | 8 | 7 | 9 | 8 | 6 | 8 | 7 | 8 | 8 | 9 | 8 | 7 | 6 | 9 | 9 | 8 | 8 | 8 | |
25 - Late Night Preparation | Serious, Tense, Reflective | 8 | 7 | 8 | 8 | 9 | 7 | 8 | 7 | 6 | 7 | 8 | 7 | 7 | 7 | 8 | 8 | 8 | 9 | 9 | |
26 - Trial of Dawson and Downey Commences | Serious, Tense, Dramatic | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 9 | 9 | 8 | 9 | 9 | 8 | 7 | 9 | 9 | 9 | 9 | 9 | |
27 - Military Trial: Investigation into Illegal Weapon Discharge | Serious, Intense, Investigative | 8 | 8 | 9 | 9 | 7 | 6 | 8 | 7 | 8 | 8 | 9 | 9 | 8 | 6 | 8 | 9 | 8 | 8 | 8 | |
28 - Santiago Poisoning Testimony | Intense, Serious, Confrontational, Emotional | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 7 | 9 | 8 | 9 | 9 | 7 | 8 | 8 | 9 | 8 | 8 | 8 | |
29 - Awkward Encounter | Tense, Serious, Sarcastic | 8 | 7 | 7 | 8 | 8 | 4 | 8 | 6 | 3 | 7 | 2 | 4 | 7 | 5 | 9 | 8 | 8 | 9 | 9 | |
30 - The Code Red Revelation | Serious, Intense, Emotional, Confrontational | 8 | 8 | 8 | 9 | 7 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 7 | 8 | 8 | 9 | 8 | 8 | 8 | |
31 - Markinson's Revelation | Intense, Suspenseful, Confrontational | 9 | 8 | 9 | 9 | 9 | 8 | 9 | 8 | 9 | 8 | 10 | 9 | 9 | 8 | 10 | 9 | 9 | 8 | 8 | |
32 - Planning the Next Steps | Intense, Suspenseful, Determined, Inquisitive | 8 | 8 | 8 | 8 | 7 | 6 | 8 | 9 | 8 | 8 | 9 | 9 | 7 | 7 | 8 | 9 | 9 | 9 | 9 | |
33 - A Strategic Discussion | Intense, Confrontational, Serious | 8 | 8 | 8 | 9 | 8 | 7 | 8 | 7.5 | 9 | 9 | 9 | 9 | 8 | 8 | 9 | 9 | 8.5 | 8 | 8 | |
34 - Cross-Examination of Lt. Kendrick | Intense, Confrontational, Dramatic | 9 | 9 | 9 | 9 | 8 | 7 | 9 | 8 | 9 | 8 | 9 | 9 | 8 | 8 | 9 | 9 | 8 | 8 | 8 | |
35 - Confrontation at the Motel | Intense, Suspenseful, Serious | 8 | 8 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 7 | 7 | 9 | 8 | 8 | 8 | |
36 - Amidst Trial Preparations, a Tragedy Unfolds | Intense, Suspenseful, Emotional | 9 | 8 | 9 | 9 | 9 | 8 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 9 | 8 | 8 | 8 | |
37 - Downey's Confession | Intense, Suspenseful, Dramatic | 9 | 8 | 9 | 9 | 8 | 8 | 8 | 7.5 | 9 | 8 | 9 | 9 | 9 | 8 | 8 | 9 | 9 | 8 | 8.5 | |
38 - Kaffee's Crisis | Serious, Reflective, Intense | 8 | 7 | 8 | 9 | 9 | 8 | 8 | 7 | 8 | 8 | 9 | 8 | 8 | 9 | 8 | 9 | 8 | 8 | 8 | |
39 - A Plan to Confront Jessep | "Defeated" | 8 | 8 | 7 | 9 | 9 | 0 | 8 | 9 | 6 | 8 | 0 | 0 | 8 | 7 | 8 | 9 | 9 | 9 | 9 | |
40 - Preparing for the Next Session | Tense, Serious, Emotional | 8 | 8 | 8 | 8 | 8 | 7 | 8 | 7 | 7 | 8 | 9 | 8 | 7 | 9 | 7 | 8 | 9 | 9 | 9 | |
41 - Colonel Jessep's Testimony | Intense, Suspenseful, Confrontational | 8 | 8 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 7 | 9 | 9 | 8 | 7 | 9 | 9 | 8 | 8 | 8 | |
42 - Santiago's Mysterious Plans | Intense, Confrontational, Dramatic | 9 | 8 | 9 | 8 | 9 | 8 | 9 | 8 | 9 | 8 | 10 | 9 | 8 | 8 | 9 | 9 | 9 | 9 | 9 | |
43 - Kaffee's Confrontation | Intense, Confrontational, Suspenseful | 9 | 8 | 9 | 9 | 9 | 8 | 9 | 8 | 9 | 8 | 10 | 9 | 8 | 8 | 10 | 9 | 8 | 8 | 8 | |
44 - The Confrontation | Intense, Confrontational, Dramatic | 9 | 8 | 9 | 8 | 9 | 8 | 9 | 8 | 10 | 9 | 9 | 10 | 8 | 9 | 10 | 9 | 9 | 9 | 9 | |
45 - Confrontation in the Courtroom | Intense, Confrontational, Dramatic | 9 | 8 | 9 | 8 | 9 | 8 | 9 | 8 | 9 | 8 | 9 | 9 | 8 | 9 | 9 | 9 | 9 | 9 | 9 | |
46 - Bittersweet Verdict | Intense, Dramatic, Confrontational, Emotional | 9 | 8 | 9 | 9 | 8 | 8 | 8 | 7 | 9 | 8 | 9 | 9 | 7 | 9 | 9 | 9 | 8 | 8 | 8 | |
47 - A Date to Celebrate | Serious, Reflective, Light-hearted | 8 | 8 | 7 | 8 | 9 | 8 | 8 | 7 | 4 | 5 | 3 | 7 | 6 | 6 | 8 | 9 | 8 | 9 | 9 |
Summary of Scene Level Analysis
Here are some things that came out of the scene level analysis.
This is a summary of the strengths, weaknesses, and suggestions found in each scene. Some things might appear in both strengths and weaknesses based on the variety of your scenes.
For summary of each criteria click in the top row on the criteria.
Scene Strengths
- Compelling conflict
- Sharp dialogue
- Engaging dialogue
- Establishing the legal setting and stakes
- Effective portrayal of characters' emotions
Scene Weaknesses
- Limited character development in this scene
- Lack of significant emotional impact
- Limited emotional depth
- Some repetitive dialogue
- Limited physical action
Suggestions
- Make sure each scene is advancing the plot and developing characters in a meaningful way
- Focus on creating more impactful and emotional moments throughout the script
- Try to vary the dialogue and avoid repetitive elements
- Consider adding more physical action to create visual interest
- Spend time developing secondary characters to add depth to the overall story
Scene 1 - Arrival at Guantanamo Bay
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 2 - Jo's Request
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 3 - Softball Interrupted: Kaffee and Spradling Clash Over McDermott Case
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 4 - Case Assignment
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 5 - A Case in Guantanamo
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 6 - Santiago's Struggles in Guantanamo Bay
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 7 - PFC Santiago's Fate
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 8 - Arrival at the Brig
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 9 - Confrontation on the Softball Field
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 10 - The Guantanamo Interrogation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 11 - Plea Deal Negotiations
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 12 - Reconciliation and Suspicion
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 13 - Fatherhood and Plea Deals
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 14 - Arrival at Guantanamo Bay
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 15 - Squad Interview
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 16 - Santiago's Room
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 17 - Confrontation at the Officers Club
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 18 - Confronting the Truth
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 19 - Confrontation at the Gym
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 20 - Refusal of Plea Deal
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 21 - The Weight of Justice
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 22 - Arraignment of Dawson and Downey
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 23 - Preparing for the Defense
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 24 - Trial Preparation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 25 - Late Night Preparation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 26 - Trial of Dawson and Downey Commences
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 27 - Military Trial: Investigation into Illegal Weapon Discharge
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 28 - Santiago Poisoning Testimony
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 29 - Awkward Encounter
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 30 - The Code Red Revelation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 31 - Markinson's Revelation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 32 - Planning the Next Steps
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 33 - A Strategic Discussion
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 34 - Cross-Examination of Lt. Kendrick
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 35 - Confrontation at the Motel
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 36 - Amidst Trial Preparations, a Tragedy Unfolds
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 37 - Downey's Confession
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 38 - Kaffee's Crisis
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 39 - A Plan to Confront Jessep
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 40 - Preparing for the Next Session
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 41 - Colonel Jessep's Testimony
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 42 - Santiago's Mysterious Plans
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 43 - Kaffee's Confrontation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 44 - The Confrontation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 45 - Confrontation in the Courtroom
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 46 - Bittersweet Verdict
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 47 - A Date to Celebrate
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Engine: Claude
Recommend
Explanation: The screenplay for 'A Few Good Men' is a well-crafted and compelling legal drama that delves into the complex world of military culture and the challenges of upholding justice. The narrative structure is strong, with a clear story arc, well-developed characters, and a compelling central conflict. The courtroom scenes are particularly well-written, with dynamic dialogue and effective character development. The screenplay explores themes of duty, honor, and the complexities of military culture in a thought-provoking and nuanced manner. While there are some areas that could be improved, such as the pacing of the early scenes and the exploration of the characters' emotional journeys, the overall strength of the screenplay makes it a strong candidate for consideration.
Engine: GPT4
Recommend
Explanation: The screenplay 'A Few Good Men' offers a compelling courtroom drama centered around themes of honor, duty, and the moral complexities of obedience. The narrative is well-structured with strong character arcs, particularly for Lt. Kaffee, who experiences significant personal growth. The climax is particularly strong, providing a satisfying resolution to the intense build-up.