Battlefield Earth
Executive Summary
Pass/Consider/Recommend/Highly Recommend
Promo

USP: This action-packed sci-fi adventure takes you on a captivating journey where humanity fights to survive against monstrous beings and oppressive alien overlords. Join Jonnie, a brave and resourceful protagonist, as he embarks on a perilous quest for a better life. Along the way, he'll encounter a diverse cast of characters, face thrilling challenges, discover advanced technology, and grapple with thought-provoking moral dilemmas. Through Jonnie's extraordinary journey, this script explores the complexities of survival, the indomitable spirit of humanity, and the ultimate battle for freedom. Immerse yourself in a unique world where vivid descriptions, intense action, and emotional depth collide, captivating you from the first page to the explosive finale.
Overview
Genres: Action, Science Fiction, Drama, Thriller, Adventure, Sci-Fi, Fantasy, Horror
Setting: Not specified, but likely a distant future, A mountainous region with a barren and desolate landscape, a deserted town, and a domed city.
Overview: The screenplay demonstrates strong potential with its engaging premise, well-developed protagonist, and effective exploration of relevant themes. However, areas for improvement include enhancing the depth of supporting characters, adding complexity to the plot, and refining the pacing to maintain audience engagement.
Themes: Resistance, Human resilience and adaptability, The importance of unity, Defiance of authority, The power of love, The importance of sacrifice, The dangers of technology, The importance of hope
Conflict and Stakes: The primary conflict is between the humans and the Psychlos, an alien race that has invaded and enslaved Earth. The stakes are the survival of humanity and the fate of the planet.
Overall Mood: The overall mood of the screenplay is one of tension, suspense, and hope. The constant threat of the Psychlos and the struggles faced by the humans create a sense of urgency and danger.
Mood/Tone at Key Scenes:
- Scene 1: The opening scene, where Parsonstaffer delivers his sermon and the tribe cowers in fear, establishes a dark and oppressive mood.
- Scene 5: The scene where Jonnie and Rock escape from the shopping mall, pursued by the Psychlos, is filled with suspense and action.
- Scene 10: The scene where Jonnie confronts Terl in the security headquarters is a tense and emotional moment that showcases the power struggle between the two characters.
- Scene 15: The final battle scene, where the humans fight back against the Psychlos, is a thrilling and hopeful moment that provides a sense of catharsis and closure.
Standout Features:
- Unique Hook: The film's unique blend of science fiction and Western genres, creating a fresh and exciting cinematic experience.
- Stunning Visuals : The film's stunning visuals, including the desolate landscapes, the advanced alien technology, and the epic battle scenes, would create a visually captivating experience for audiences.
- Strong Characters : The film's well-developed and relatable characters, each with their own motivations and struggles, would draw audiences into the story and make them invested in the characters' fates.
- Relevant Themes : The film's exploration of relevant social and environmental issues, such as oppression, resistance, and the struggle for survival, would resonate with audiences and give the film a deeper meaning beyond entertainment.
Comparable Scripts:
Market Analysis
Budget Estimate:High, potentially in the range of $100 million or more
Target Audience Demographics: Adults and young adults interested in science fiction, action, and adventure.
Marketability: The screenplay has a compelling and timely story, strong characters, and stunning visuals that have the potential to captivate audiences.
The unique blend of science fiction and Western elements, as well as the exploration of important social and environmental issues, could appeal to a wide range of viewers.
The film's focus on female empowerment, diversity, and the struggle against oppression could resonate strongly with audiences seeking meaningful and inclusive stories.
Profit Potential: High, due to strong commercial appeal and potential for critical acclaim
Scene Level Percentiles
Emotions Elicited Percentiles
This is a rough estimate of how the average intensity of emotions elicited in this script compare to all scripts in the Vault (all genres).
Higher isn't necessarily better. This is FYI.
Screenplay Analysis
- The screenplay excels in its **Concept** (93.80%) and **Conflict Level** (94.63%), indicating a strong foundation for an engaging and impactful story.
- The high percentile in **Originality** (91.22%) suggests that the screenplay offers unique and fresh ideas that could stand out in the market.
- The low percentile in **Characters** (2.48%) signifies a need to develop more compelling and well-rounded characters.
- The **Dialogue** (36.78%) and **Internal Goal** (48.65%) scores could benefit from further refinement to enhance the emotional connection and drive the narrative.
The percentile patterns suggest a **conceptual writer**, with higher percentiles in plot, structure, and originality. This indicates a strength in creating intriguing and well-structured stories.
Balancing Elements- To improve balance, the writer could focus on developing more nuanced and relatable characters while maintaining the strong plot and concept elements.
- Enhancing the dialogue and internal goals would strengthen the emotional impact and character motivations.
Conceptual
Overall AssessmentThe screenplay has a strong foundation with its compelling concept, conflict, and originality. However, it would benefit from further development in characterization, dialogue, and internal goals to create a more engaging and well-rounded story.
How scenes compare to the Scripts in our Library
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Percentile | Before | After |
---|---|---|---|---|
Script Theme | 9.50 | 99 | Moonlight: 9.25 | Casablanca: 9.50 |
Scene Story Forward | 8.9 | 99 | Inception: 8.8 | face/off: 8.9 |
Scene Conflict Level | 8.9 | 98 | El Mariachi: 8.8 | face/off: 8.9 |
Scene High Stakes | 9.0 | 96 | Rambo First Blood Part II: 8.9 | face/off: 9.0 |
Scene Plot | 8.5 | 93 | Pirates of the Caribbean: 8.4 | the dark knight rises: 8.5 |
Script Conflict | 8.50 | 92 | V for Vendetta: 8.25 | True Blood: 8.50 |
Script Visual Impact | 8.75 | 91 | Jojo rabbit: 8.50 | Mr. Smith goes to Washington: 8.75 |
Scene Pacing | 8.55 | 86 | Fear and loathing in Las Vegas: 8.54 | the 5th element: 8.55 |
Scene Concept | 8.4 | 85 | Pirates of the Caribbean: 8.3 | fight Club: 8.4 |
Scene Originality | 8.90 | 83 | the 5th element: 8.89 | Pawn sacrifice: 8.90 |
Scene Unpredictability | 7.83 | 82 | Breaking bad: 7.82 | Battlefield Earth: 7.83 |
Scene Engagement | 9.00 | 80 | The Addams Family: 8.99 | fight Club: 9.00 |
Scene Character Changes | 7.1 | 55 | Triangle of sadness: 7.0 | Knives Out: 7.1 |
Scene Overall | 8.4 | 54 | Triangle of sadness: 8.3 | Knives Out: 8.4 |
Scene Emotional Impact | 7.9 | 54 | Triangle of sadness: 7.8 | fight Club: 7.9 |
Script Emotional Impact | 8.00 | 52 | Triangle of sadness: 7.75 | Titanic: 8.00 |
Scene External Goal | 7.14 | 42 | Anora: 7.13 | Psycho: 7.14 |
Script Premise | 7.75 | 34 | Inception: 7.50 | There's something about Mary: 7.75 |
Scene Dialogue | 7.5 | 28 | The Umbrella Academy: 7.4 | Titanic: 7.5 |
Scene Internal Goal | 8.00 | 21 | KILLING ZOE: 7.98 | fight Club: 8.00 |
Overall Script | 7.80 | 18 | LA confidential - draft: 7.79 | True Blood: 7.80 |
Script Structure | 7.50 | 15 | Memento: 7.25 | True Blood: 7.50 |
Script Characters | 7.50 | 7 | 500 days of summer: 7.25 | severance (TV): 7.50 |
Script Originality | 7.25 | 5 | Breaking bad: 7.00 | the dark knight rises: 7.25 |
Scene Characters | 7.7 | 3 | Ghostbusters: 7.6 | the 5th element: 7.7 |
Script Structure | 7.83 | 0 | - | Battlefield Earth: 7.83 |
Scene Formatting | 7.74 | 0 | - | Battlefield Earth: 7.74 |
Writer's Voice
Summary:The writer's voice is characterized by vivid descriptions, a focus on internal and external challenges, and thoughtful dialogue that drives the narrative forward.
Best representation: Scene 21 - Preparing for Relocation. Scene 21 effectively showcases the writer's voice through its evocative descriptions of the Denver Public Library, where Jonnie and Terl engage in a tense encounter. The dialogue is sharp and thought-provoking, highlighting Jonnie's determination and Terl's manipulative nature. The scene also serves as a turning point in Jonnie's journey, as he must confront the harsh realities of the Psychlo occupation and make difficult choices to survive.
Memorable Lines:
- Jonnie: Save you ever seen a monster? (Scene 1)
- District Manager Zete: We'll be doing the universe a favor by exterminating the whole lot of them once we finish mining-out their miserable little planet. (Scene 7)
- Terl: There is no way a species as primitive as yours could defeat us. (Scene 24)
- Terl: Stupid humans. (Scene 25)
- Mickey: I know I'm going to die. But so are you. (Scene 42)
Writing Style:
The screenplay features a blend of styles and influences across different scenes, resulting in a diverse and engaging writing style overall.
Style Similarities:
- Christopher Nolan
- Philip K. Dick
- George Miller
- Michael Bay
- Cormac McCarthy
Story Shape
Emotions Elicited
Engine: Gemini
Consider
Executive Summary
Battlefield Earth presents a captivating sci-fi premise with a strong central character arc and exciting action sequences. However, the screenplay suffers from uneven pacing, underdeveloped characters, and excessive violence. With revisions to address these issues and explore the story's themes and world-building in greater depth, the screenplay has the potential to be a compelling and thought-provoking film.
- The screenplay's premise is high-concept and engaging, presenting a classic underdog story of human resistance against an oppressive alien force. high
- Jonnie's character arc is well-developed, transitioning from a curious young man to a determined leader who inspires a rebellion. high ( Scene 1 Scene 2 Scene 11 )
- Terl's character, despite being an antagonist, is complex and intriguing. His motivations and internal conflicts add depth to the story. medium ( Scene 7 Scene 10 Scene 36 )
- The action sequences are well-paced and exciting, particularly Jonnie's escape attempts and the final battle for Earth. medium
- The screenplay effectively uses real-world locations and historical events to ground the fantastical elements of the story. medium ( Scene 20 Scene 31 Scene 33 )
- The dialogue often feels clunky and unnatural, with characters delivering exposition rather than engaging in organic conversations. high
- The portrayal of the Psychlos is one-dimensional, lacking nuance or individual personalities beyond their role as antagonists. medium
- The pacing can be uneven, with certain scenes feeling rushed while others drag, particularly in the first act. medium
- The use of violence, particularly towards animals, is excessive and gratuitous, potentially alienating some viewers. medium ( Scene 24 Scene 25 Scene 37 )
- The technological aspects of the story, such as the teleportation and learning machines, are not adequately explained or explored. low ( Scene 5 Scene 30 )
- The female characters, particularly Chrissy, are underdeveloped and lack agency in the overall narrative. high
- The screenplay could benefit from exploring the cultural and societal impact of the Psychlo occupation on the surviving humans. medium
- The emotional consequences of Jonnie's actions and the losses he experiences are not fully explored, leaving his character arc somewhat incomplete. medium
- The use of the Learning Machine as a plot device is intriguing but raises questions about the ethics and implications of forced knowledge acquisition. medium ( Scene 19 Scene 20 Scene 21 )
- The discovery that the surviving human populations are concentrated in areas with high radiation levels adds a layer of complexity to the story's world-building. low ( Scene 32 )
Engine: Claude
Recommend
Executive Summary
The screenplay for 'Battlefield Earth' is a well-crafted and ambitious science fiction story that effectively blends action, character development, and thematic exploration. The worldbuilding is strong, the protagonist's journey is compelling, and the resistance effort against the Psychlo occupation is thoughtfully conceived and executed. While there are a few areas that could use some refinement, the screenplay as a whole is a compelling and engaging read that is worthy of recommendation.
- The opening scenes effectively establish the post-apocalyptic setting, the relationships between the characters, and the central conflict of Jonnie's desire to explore beyond the tribe's territory despite the Parson's warnings. high ( Scene 1 (EXT. BARRENMOUNTAINOUS REGION -- DUSK) Scene 2 (EXT. OTHER SIDE OF THE RAVINE -- CONTINUOUS) )
- The scenes where Jonnie learns the Psychlo language and then teaches the other humans demonstrate a strong grasp of character development and the importance of knowledge and education in the resistance effort. high ( Scene 19 (INT. BACKROOM -- CONTINUOUS) Scene 20 (INT. DENVER ZOO -- CAGE -- NIGHT) )
- The planning and execution of the multi-pronged attack on the Psychlo occupation, including the acquisition of weapons and explosives, as well as the decision to target the Psychlo home planet, demonstrate a strong grasp of strategy and tactics. high ( Scene 33 (INT. MINING SITE CAVE -- NIGHT) Scene 34 (EXT. TEXAS -- FORT HOOD -- THE NEXT DAY) )
- The exposition-heavy dialogue where Terl explains the Psychlo's vast interstellar empire feels a bit forced and could be tightened up or delivered in a more organic way. medium ( Scene 24 (EXT. FAR EDGE OF THE FIELD -- OVERLOOKING DENVER -- A LITTLE LATER) )
- The scene where Ker discovers Terl's recording feels a bit contrived, and the resolution of that particular subplot could be strengthened. medium ( Scene 26 (INT. EMPLOYEE RECREATION HALL -- CONTINUOUS) )
- The fate of Chrissy and the other humans in the park after the dome is blown is left unclear, and could have been explored further. medium ( Scene 40 (EXT. TOP OF THE DOME -- CONTINUOUS) )
- The rousing scene where the other human slaves join Jonnie's resistance effort is a powerful moment that resonates with the themes of freedom and self-determination. high ( Scene 29 (EXT. NEXT CAGE -- CONTINUOUS) )
- The climactic showdown between Jonnie and Terl is a thrilling and well-executed action sequence that effectively ramps up the tension and stakes. high ( Scene 41 (EXT. TELEPORTATION PLATFORM -- CONTINUOUS) )
Screenplay Insights:
Premise: 7.75, The screenplay's premise effectively establishes a compelling narrative of human resilience against an oppressive alien force. The initial setup, portraying a post-apocalyptic world with intriguing lore and a clear power dynamic, effectively hooks the audience. However, there's room to enhance the originality of the alien invasion trope and delve deeper into the cultural and societal aspects of both human survivors and the Psychlos. See More
Structure: 7.5, This screenplay exhibits strengths in establishing a conflict and driving the narrative forward. However, improving the clarity and complexity of the plot, as well as refining the pacing, would enhance the overall storytelling dynamics and audience engagement. See More
Theme: 9.5, The screenplay effectively explores themes of courage, rebellion, and the fight against oppression. The themes are woven into the narrative through the journey of the main characters, Jonnie and Chrissy, as they lead their people in a fight against the oppressive Psychlos. The screenplay's message is clear and impactful, and it resonates with audiences on a deep level. See More
Visual Impact: 8.75, The screenplay presents vivid and immersive visual imagery that establishes a captivating and believable world for the characters and the narrative. Its innovative use of visual elements and descriptions enhances the storytelling, creating a strong emotional impact and drawing the readers into the screenplay's universe. See More
Emotional Impact: 8.0, The screenplay exhibits exceptional emotional depth through its exploration of diverse themes and profound character arcs. Its strengths lie in the relatability and vulnerability of the characters, the nuanced handling of emotions, and the consistent pacing that builds emotional tension and catharsis. However, the screenplay could benefit from a deeper exploration of the effects of trauma and loss on the characters, which would further enhance its emotional impact. See More
Conflict: 8.5, The screenplay effectively presents compelling conflicts and stakes that drive the narrative forward and engage the audience. It focuses on the human characters' struggle against oppression and the threat of annihilation, creating a sense of urgency and emotional investment. The conflicts are well-defined and integrated within the plot, significantly driving character development and shaping the overall trajectory of the story. See More
Originality: 7.25, The screenplay showcases originality and creativity in its exploration of a post-apocalyptic world where humans struggle against alien oppressors. The narrative features a compelling blend of action, suspense, and social commentary, offering a fresh perspective on the themes of survival, rebellion, and the enduring human spirit. See More
Screenplay Story Analysis
Note: This is the overall critique. For scene by scene critique click here
Summaries
- A native tribe led by Parsonstaffer huddles outside a cave as he recounts the tale of monstrous beings that wiped out their ancestors. Parsonstaffer emphasizes the need for devotion to appease the gods and prevent a similar fate. Jonnie, harboring doubts about the existence of monsters, questions their teachings. Despite the risks, he decides to leave the tribe on a quest to find a better life, accompanied by his loyal horse, Windsplitter.
- Jonnie sets out on a perilous journey with a medallion from Chrissy, enduring the wilderness and confronting a grizzly bear before reaching a desolate town.
- Jonnie, after escaping a grizzly bear, encounters Carlo and Rock, who share food and discuss the dangers of the dark. They seek shelter in a shopping mall, but are horrified by broken mannequins and Carlo is killed by a monstrous Psycho. Jonnie and Rock flee, leaving Carlo's fate uncertain.
- Jonnie and Rock jump off a building to escape the Psychlos. Rock breaks his leg and Jonnie tries to help him, but a Psychlo aims a gun at Rock. Jonnie whistles for Windsplitter, who charges towards the Psychlo. The Psychlo fires, but Jonnie's kill club knocks the gun aside. Jonnie and Rock flee, but the Psychlo blocks their escape. Jonnie lures the Psychlo into a trap and destroys it, but the Psychlo emits a blast that knocks Jonnie and Windsplitter unconscious.
- Jonnie awakens inside a cage with other terrified men and is transported to Denver. He finds himself imprisoned with several other men, all terrified. The transport vehicle ascends into the sky towards a transparent dome covering the city, which reveals itself to be Denver. The vehicle lands, and the cage is deposited into the back of a truck. The Psychlos insert air-filtration tubes into the prisoners' noses, which Jonnie initially resists until he has difficulty breathing. The truck enters a dome-covered city that has been painted purple and covered in mining soot. The Psychlos take the prisoners to a warehouse complex, where they are met by a clerk who berates the transport Psychlo for only capturing five prisoners.
- Jonnie escapes his cage and makes a run for it, with Carlo behind him. The wrangler tries to stop them, but Carlo manages to get away. The wrangler pulls his gun, but a Psychloclerk tells him not to kill Jonnie. The wrangler fires anyway, but Carlo is only knocked unconscious. The Psychlo wrangler tries to pick up Jonnie, but Jonnie has taken the wrangler's gun and shoots him dead. The other Psychlos laugh, and Jonnie makes a break for it. He runs into Terl, who is not amused. Terl demands to know who let Jonnie escape, and the clerk points to the dead wrangler. Terl orders the clerk to show him how Jonnie shot the wrangler, and the clerk reluctantly does so. Jonnie blasts a hole through the clerk's chest. A bigger Psychlo charges at Jonnie, but Jonnie shoots him back. Terl takes the gun from Jonnie and knocks him to the ground.
- Terl leaves the employee recreation hall after refusing to keep an incident out of the bartender's file. Jonnie is enraged by the destruction of Chrissy's medallion. Ker and Terl arrive at the Denver mining site, with Terl showing indifference towards the humans. The District Manager, Zate, arrives and expresses his disgust at Earth's appearance and his intent to exterminate the humans.
- Inside an Indigenous Labor Identification Station, Jonnie and Mickey are branded with identification numbers. Jonnie rebels and injures the technician with the branding iron. The guards then attack Jonnie.
- Jonnie endures brutal torture while Terl faces disappointment. Conflict erupts between Jonnie and Floyd over food, prompting Jonnie to assert equality in dining. Terl confronts Ker about wasted potential, while the Psychlos maintain control over their human slaves.
- Ker betrays Terl by planting a surveillance photo of a gold vein in his desk, but Terl discovers it and beats Ker. However, Terl then reveals his plan to have Ker pretend there is a mutiny on the planet to warn the Planetship.
- Chrissy anxiously waits for her friend's return on a rock, only to be disappointed when the riderless horse, Windsplitter, arrives. The Planetship fears a worker revolt and considers using man-animals to increase production. Despite initial skepticism, the Planetship decides to bring in more workers and cut their pay instead.
- Chrissy devises a clever plan to escape the ravine, while Jonnie, Mickey, and Sammy strategize a breakout. Teri and Ker engage in a thought-provoking discussion about humans and the significance of the Pioneer One plaque.
- Amidst a discussion about training man-animals, Terl cunningly exposes a recording of Ker advocating theft from the company. Terl exploits this incriminating evidence to set up Ker as a patsy, intending to replace the Planetship and gain leverage over them.
- Terl and Zer discuss the need for leverage over Jonnie to operate mining equipment. Terl suggests using a learning machine to educate Jonnie on Paychlo, despite Zer's concerns about the risks. Ker, skeptical of Terl's plan, captures Jonnie and his friends and transports them to a mining site in a cargo cage. The scene ends with the truck approaching the mining site, leaving Jonnie and his friends uncertain about their fate.
- Our guys flee the truck carrying the empty cage, pursued by Terl and Ker's watchful eyes. Exhaustion and hunger push them towards a cabin, where they encounter rats. After a brief hesitation, they dive into the rodents for sustenance, temporarily resolving their conflict about stopping for food.
- Trapped by Psychlos, Jonnie attempts a daring jump but is blocked. Floyd is killed, and Terl locks Jonnie and Carlo away. Meanwhile, Ker seeks reinforcements from the Denver Warehouse.
- In a private conversation, Terl and the bartender discuss their new arrangement. Meanwhile, the Assistant Planetship is the one-thousandth customer of the month, and Terl disguises himself as him to infiltrate the Psychloreserch Center. He steals confidential materials and successfully forges the Assistant Planetship's signature, displaying his cunning and deception.
- Ker detains Jonnie, Carlo, Mickey, and Sammy, bringing them to a security facility. They're ordered to paint a wall, while Jonnie undergoes language training in a Psychlo learning machine. Despite language barriers, Mickey, Carlo, and Haywood follow Sammy's lead and begin painting.
- While Terl attempts to communicate with Jonnie using a learning machine, Jonnie feigns ignorance. Carlo intervenes, shielding Jonnie from the machine's blue beam and revealing its purpose. Despite concerns raised by Heywood, Jonnie resolves to delve deeper into their situation using the machine.
- Jonnie and the other man-animals confront Terl in the supply closet. Terl reveals his plans to terminate the operation and cover their tracks, but Jonnie threatens to expose the Psychlos' plans if he harms Mickey. The scene ends with Terl deciding to show Jonnie a thing or two, leaving the audience in suspense about what will happen next.
- Terl leads a captive Jonnie into the Denver Library, mocking her search for help. Despite his taunts, Jonnie remains defiant, tearing books from the shelves as Terl observes with eerie amusement.
- Trapped in the cargo cage, Mickey and Heywood fear their fate. Terl learns of Jonnie's discovery of the Declaration of Independence in the library. Deciding to relocate the group, Terl warns against escape and demonstrates his deadly shooting abilities by killing cows.
- A tense encounter between ruthless hunter Terl and compassionate Jonnie unfolds as a grizzly bear attacks. Jonnie's refusal to kill the disarmed Terl triggers a debate. Carlo's pessimism clashes with Jonnie's optimism, who urges the group to learn and fight against unknown monsters. Reluctantly, they agree to return to the mining camp, united in their resolve to confront the future.
- Terl, a powerful alien, reveals the superiority of his planet, Pf'ychlo, and threatens to kill Chrissy if Jonnie disobeys him. Jonnie, understanding the futility of resistance, reluctantly concedes. Terl demonstrates his control by attaching a choke-collar to Chrissy's neck, leaving Jonnie with the chilling realization of his powerlessness.
- Ker detonates the explosive in Heywood's collar, killing him. Terl grants Jonnie's request to spare Heywood after she agrees to never ask for anything else again. Jonnie confirms that Terl wants to know which twin tried to stab him, and Sammy sacrifices himself to protect Mickey. Terl teleports Sammy to the Psychlo home planet, where he dies due to the immense gravitational pull. Terl shows Jonnie a monitor displaying images of teleportation platforms on the Psychlo home planet and explains that this is what will happen to anyone who disobeys him.
- In a haunting scene, Jonnie is forced to witness the gruesome torture and death of an individual, while Terl revels in his suffering. Ker, torn between loyalty and grief, expresses relief that his cousin was punished for withholding information about a mutiny attempt. Terl reveals the chilling fact that conversations are covertly recorded on remote planets, implying severe consequences for those who fail to report any hint of rebellion. Mickey learns the fate of his brother, while Terl's secretive and manipulative nature remains a constant threat. As Terl enters a hidden location, the scene ends on a note of suspense and trepidation, leaving viewers with an unsettling sense of dread.
- Terl presents the Planetship with evidence of the Assistant Planetship's mutiny plot, including a recording of him conspiring to bomb the Planetship's door. The Planetship orders the Assistant Planetship to open the door, and the resulting explosion kills him and destroys the hall.
- Terl and Ker celebrate their victory while Jonnie struggles with despair. Carlo and Mickey remind Jonnie of their need for him, and the scene ends with a voice pledging support.
- The scene begins as news of Jonnie's linguistic abilities spreads, igniting hope among the caged humans. Inside the security headquarters, Jonnie practices on a simulator while Terl gloats over his advantage. Back in the cage, Jonnie teaches the humans to read and write. In the Planetship's office, Terl and Ker confront him with evidence of financial mismanagement, threatening to vaporize him unless he cooperates. The Planetship is coerced into signing blank requisition forms, granting Terl and Ker control over planetary operations.
- Terl and Teri discuss the strange mining equipment requisition and the order to train man-animals to mine. Jonnie pilots the aircraft carrying the men and equipment to a remote area, followed by Ker in a fighter plane. Terl threatens Jonnie to return with half the cargo cage full of gold in fourteen days or face termination. A wild-eyed rogue emerges from the wilderness and asks Jonnie how he made the drone go away without killing him. Jonnie and the men welcome the rogue, named Mason, into their group.
- Jonnie's team, joined by Mason, splits into groups to gather supplies: weapons, building materials, and equipment. Jonnie, inspiring his men, rebuilds a generator, powering battery rechargers. They also create mannequins to appear as working miners. Terl and Ur discuss their ambitions. The discovery of a map indicating potential uranium sites reveals a grim reality about health risks. The team faces a time constraint and resource limitations. Jonnie must allocate resources effectively and motivate his men. The discovery of uranium poses a threat to their people's health.
- Jonnie and his team infiltrate Fort Knox to retrieve gold, but an avalanche blocks their exit. Jonnie creates an air hole, providing oxygen to trapped miners. Despite losing the gold, they successfully rescue the miners, including Jonnie.
- Jonnie unveils the smelted gold bars to Terl, impressing him but also raising suspicion. Terl confirms their authenticity, adjusting the schedule and demanding the remaining gold within seven days. At their cave hideout, Jonnie reveals his plan to retake their planet. Carlo will demolish the monster-guarded dome, allowing the team to infiltrate and ambush the monsters. Jonnie cautions that the assault will trigger a stage-2 alarm, alerting the monsters' home planet, demanding they destroy it before the alarm escalates. The group accepts Jonnie's plan, preparing for the impending battle.
- Jonnie and Carlo dismantle a nuclear warhead, Mickey volunteers to detonate it on the Psychlos' planet, and Terl prepares coffins to hide gold. Mickey's request creates conflict with Jonnie, who agrees despite his hesitation. Ker confronts Jonnie about a recording, and the scene ends with Ker demanding the disc from Jonnie, who refuses to give it to him.
- At the Denver Zoo, Jonnie and Ker meet at Chrissy's cage. Chrissy gives Jonnie a disc, which Ker demands. Jonnie and Chrissy outsmart Ker by passing the disc from cage to cage. Ker proposes a trade, eventually exchanging Chrissy's explosive collar for the disc. Jonnie then offers a second disc for the key to Chrissy's cage. After Ker leaves, Jonnie gives Chrissy the key, and they talk about their future. Chrissy agrees to marry Jonnie, and they embrace, knowing it may be their last time together.
- Terl discovers Ker's plot to blackmail him and outsmarts him, leading to Ker's demise.
- Guards at the Denver Zoo discover empty man-animal cages, prompting a search for escaped humans. Psychlos respond and attempt to round them up. Jonnie and Mason strategize to eliminate the remaining Psychlos at the teleportation platform and latrine.
- Jonnie eliminates a Psychlo attempting to call for reinforcements, triggering an alarm at their HQ. Mickey notices armed Psychlos approaching the teleportation platform. Jonnie provides first aid to Mason while they seek refuge in the control bunker. Carlo sets explosives near the dome's apex before facing an attack from a Psychlocraft.
- Jonnie and Mickey fight off Psychlo Guards and activate the teleportation sequence, but Terl arrives and holds them at gunpoint. The Psychlos open fire, and Chrissy fights back. Carlo attempts to destroy the dome, but fails.
- After the aircraft explodes, shattering the dome, Chrissy is trapped and under fire from Psychlos, but is saved by pieces of glass from the dome. Terl calmly puts on a breath-mask and orders his men to eradicate the humans. Jonnie's men ambush the second wave of Psychlos, while Terl loads his gold onto the teleportation platform. Terl threatens Jonnie, but Jonnie plans to let him start the teleportation sequence so that Mickey can escape with the nuclear weapon. Terl initiates the teleportation sequence, setting the countdown to his own death.
- Jonnie and Terl engage in a fierce battle on the teleportation platform. Jonnie attempts to distract Terl while Mickey retrieves the nuclear warhead. However, Terl, unaware of their plan, activates the explosive collar on Chrissy's shoulder. In a twist of fate, the collar was attached to Jonnie instead, resulting in Terl's self-inflicted injury. Seizing the opportunity, Jonnie grabs the blaster-gun and confronts Terl.
- Mickey's heroic sacrifice destroys the Psychlo planet, ending the conflict but leaving behind devastation. On Earth, Jonnie and his allies initiate diplomatic efforts and confront Terl, who agrees to assist in preventing future bloodshed.
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Character Terl
Description Terl's sudden shift from sadistic and cruel to almost friendly and offering deals when facing death from the bear seems out of character and driven by plot convenience.
( Scene 22 Scene 23 ) -
Character Jonnie
Description Jonnie's decision to save Terl from the bear contradicts his previous determination and resourcefulness, especially considering the atrocities he witnessed. It feels forced to keep Terl alive for the plot.
( Scene 23 )
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Description The Psychlos' ability to breathe Earth's atmosphere is inconsistent. They seem to require breathing apparatuses outside the dome but are shown enjoying the fresh air within the dome.
( Scene 5 Scene 7 ) -
Description The ease with which Jonnie and his team extract a large amount of gold from Fort Knox seems unrealistic and convenient for the plot.
( Scene 33 )
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Description The absence of Appendix A in the nuclear warhead manual is a convenient plot device to create tension and danger but feels contrived.
( Scene 34 )
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Description Terl's explanation of the Psychlos' history and power feels overly expository and unnatural in the context of the scene.
( Scene 24 )
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Element Scenes of Jonnie learning on the Psychlo learning machine
( Scene 18 Scene 19 Scene 20 )
Suggestion These scenes could be condensed to streamline the pacing and avoid repetition. -
Element Scenes of Terl emphasizing leverage
( Scene 23 Scene 25 Scene 29 )
Suggestion Terl's obsession with leverage could be conveyed more subtly to avoid repetition and overemphasis.
Jonnie - Score: 81/100
Role
Protagonist
Character Analysis Overview
Terl - Score: 83/100
Role
Antagonist
Character Analysis Overview
Carlo - Score: 69/100
Character Analysis Overview
Mickey - Score: 80/100
Role
Protagonist
Character Analysis Overview
Ker - Score: 53/100
Character Analysis Overview
Theme | Theme Details | Theme Explanation | ||||||||||||
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Resistance (20%) | The film depicts the humans' struggle against oppression, exploitation, and the threat of annihilation, as well as their determination to fight back and regain their freedom. | This theme is central to the film's plot and character development, as the human characters must overcome fear, doubt, and adversity to achieve their goals. | ||||||||||||
Strengthening Resistance:
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Human resilience and adaptability (15%) | The film shows how the human characters adapt to their new environment and find ways to survive and even thrive despite the challenges they face. | This theme is explored through the characters' resourcefulness, ingenuity, and ability to form alliances with other humans. | ||||||||||||
The importance of unity (15%) | The humans must set aside their differences and work together if they are to succeed in their fight against the aliens. | This theme is emphasized through the characters' relationships with each other and their ability to overcome obstacles by working together. | ||||||||||||
Defiance of authority (10%) | The human characters must defy their oppressors and fight for their freedom. | This theme is explored through the characters' refusal to accept their fate and their determination to fight for what they believe in. | ||||||||||||
The power of love (10%) | The human characters find strength and support in their relationships with each other. | This theme is explored through the characters' romantic relationships, friendships, and family bonds. | ||||||||||||
The importance of sacrifice (8%) | The human characters must be willing to sacrifice for the greater good. | This theme is explored through the characters' willingness to put their own lives on the line to save others. | ||||||||||||
The dangers of technology (7%) | The alien technology is powerful and dangerous, and the humans must learn to use it responsibly. | This theme is explored through the characters' encounters with the alien technology and the consequences of their actions. | ||||||||||||
The importance of hope (5%) | The human characters never give up on their dream of freedom. | This theme is explored through the characters' determination to fight on, even when the odds seem insurmountable. |
Screenwriting Resources on Themes
Articles
Site | Description |
---|---|
Studio Binder | Movie Themes: Examples of Common Themes for Screenwriters |
Coverfly | Improving your Screenplay's theme |
John August | Writing from Theme |
YouTube Videos
Title | Description |
---|---|
Story, Plot, Genre, Theme - Screenwriting Basics | Screenwriting basics - beginner video |
What is theme | Discussion on ways to layer theme into a screenplay. |
Thematic Mistakes You're Making in Your Script | Common Theme mistakes and Philosophical Conflicts |
Goals and Philosophical Conflict | |
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internal Goals | The protagonist's internal goals focused on survival, resistance against oppression, and learning to outsmart the Psychlos. |
External Goals | The protagonist's external goals revolved around escaping, fighting back against the Psychlos, and securing the safety of his people. |
Philosophical Conflict | The overarching philosophical conflict revolves around the values of freedom, justice, and empowerment versus oppression, control, and exploitation. |
Character Development Contribution: The protagonist's internal and external goals drive his growth from a reluctant survivor to a determined rebel leading a revolution. The philosophical conflict challenges his beliefs and values, reshaping his choices and actions.
Narrative Structure Contribution: The evolution of internal and external goals creates a dynamic and engaging narrative structure, building tension and driving the protagonist's journey towards climax. The philosophical conflict adds depth and complexity to the storyline.
Thematic Depth Contribution: The exploration of themes such as freedom, justice, empowerment, oppression, and control adds layers of thematic depth to the screenplay, highlighting the struggles of individuals against oppressive systems and the importance of resilience and resistance.
Screenwriting Resources on Goals and Philosophical Conflict
Articles
Site | Description |
---|---|
Creative Screenwriting | How Important Is A Character’s Goal? |
Studio Binder | What is Conflict in a Story? A Quick Reminder of the Purpose of Conflict |
YouTube Videos
Title | Description |
---|---|
How I Build a Story's Philosophical Conflict | How do you build philosophical conflict into your story? Where do you start? And how do you develop it into your characters and their external actions. Today I’m going to break this all down and make it fully clear in this episode. |
Endings: The Good, the Bad, and the Insanely Great | By Michael Arndt: I put this lecture together in 2006, when I started work at Pixar on Toy Story 3. It looks at how to write an "insanely great" ending, using Star Wars, The Graduate, and Little Miss Sunshine as examples. 90 minutes |
Tips for Writing Effective Character Goals | By Jessica Brody (Save the Cat!): Writing character goals is one of the most important jobs of any novelist. But are your character's goals...mushy? |
Story Content | Character Development | Scene Elements | Audience Engagement | Technical Aspects | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Click for Full Analysis | Tone | Overall | Concept | Plot | Originality | Characters | Character Changes | Internal Goal | External Goal | Conflict | Opposition | High stakes | Story forward | Twist | Emotional Impact | Dialogue | Engagement | Pacing | Formatting | Structure | |
1 - Preparing for the Unknown | Reverent, Defiant, Tense | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 7 | 8 | 8 | 7 | 8 | 7 | 7 | 7 | 9 | 8 | 8 | 8 | |
2 - Jonnie's Farewell and Journey | Tense, Emotional, Exciting | 8 | 7 | 8 | 9 | 7 | 7 | 8 | 7 | 8 | 8 | 9 | 9 | 8 | 8 | 6 | 9 | 9 | 8 | 8 | |
3 - Encounter in the Mall | Suspenseful, Menacing, Mysterious, Intense | 8 | 9 | 8 | 9 | 7 | 6 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 9 | 8 | 8 | |
4 - Escape from the Roof | Intense, Suspenseful, Terrifying, Dramatic | 9 | 8 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 10 | 9 | 8 | 8 | 7 | 9 | 8 | 7 | 7 | |
5 - Capture and Transport | Tense, Suspenseful, Dramatic, Thrilling | 8 | 9 | 8 | 9 | 7 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 7 | 8 | 7 | 9 | 8 | 8 | 8 | |
6 - Jonnie's Escape | Intense, Suspenseful, Dramatic | 8 | 9 | 8 | 9 | 7 | 6 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 6 | 9 | 9 | 8 | 7 | |
7 - Arrival at the Denver Mining Site | Dark, Intense, Suspenseful | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 9 | 9 | 8 | 9 | 9 | 7 | 7 | 7 | 9 | 8 | 8 | 8 | |
8 - Branding and Rebellion | Intense, Dark, Suspenseful, Violent | 8 | 8 | 9 | 8 | 8 | 7 | 8 | 7 | 9 | 9 | 9 | 9 | 8 | 8 | 7 | 9 | 8 | 7 | 7 | |
9 - Resistance Amidst Oppression | Intense, Dark, Suspenseful, Violent | 8 | 8 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 9 | 8 | 8 | |
10 - Betrayal and Manipulation | Suspenseful, Intense, Dramatic, Tense | 9 | 9 | 8 | 9 | 9 | 7 | 8 | 7 | 9 | 9 | 8 | 9 | 8 | 8 | 9 | 9 | 8 | 7 | 8 | |
11 - The Riderless Horse | Tense, Suspenseful, Dramatic, Dark | 8 | 9 | 8 | 9 | 7 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 8 | 8 | 8 | |
12 - Escape and Intrigue | Intense, Suspenseful, Dramatic, Dark | 9 | 8 | 9 | 8 | 8 | 8 | 8 | 7 | 9 | 8 | 9 | 9 | 7 | 8 | 8 | 9 | 9 | 8 | 8 | |
13 - Terl's Manipulation: Framing Ker | Suspenseful, Intense, Dramatic, Intriguing | 9 | 9 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 8 | 9 | 8 | 7 | 8 | |
14 - Leverage and Control | Suspenseful, Intense, Dark, Foreboding | 8 | 9 | 8 | 9 | 7 | 6 | 8 | 7 | 9 | 8 | 8 | 9 | 8 | 7 | 7 | 9 | 8 | 8 | 8 | |
15 - Escape to the Abandoned Ski Chalet | Intense, Suspenseful, Dark | 8 | 9 | 8 | 9 | 7 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 8 | 7 | 8 | |
16 - Desperation on the Mountain | Intense, Suspenseful, Dramatic, Violent | 9 | 8 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 9 | 9 | 9 | 8 | 8 | 7 | 9 | 9 | 7 | 8 | |
17 - Terl's Deception | Suspenseful, Intense, Deceptive, Conspiratorial | 8 | 9 | 8 | 9 | 7 | 6 | 8 | 7 | 9 | 8 | 9 | 8 | 8 | 7 | 7 | 9 | 9 | 7 | 8 | |
18 - Capture and Painting | Intense, Suspenseful, Dramatic, Dark | 8 | 9 | 8 | 9 | 7 | 7 | 8 | 7 | 9 | 9 | 9 | 8 | 8 | 8 | 7 | 9 | 8 | 8 | 7 | |
19 - Learning Machine Encounter | Tense, Suspenseful, Dramatic, Intense | 8 | 9 | 8 | 9 | 7 | 8 | 8 | 7 | 9 | 7 | 9 | 9 | 8 | 7 | 7 | 9 | 8 | 7 | 8 | |
20 - Confrontation in the Supply Closet | Intense, Suspenseful, Confrontational, Dramatic | 9 | 8 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 9 | 9 | 9 | 8 | 8 | |
21 - Terl's Library Tour | Menacing, Amused, Ominous | 8 | 8 | 8 | 9 | 7 | 7 | 8 | 7 | 9 | 8 | 8 | 8 | 7 | 7 | 9 | 9 | 8 | 8 | 8 | |
22 - Preparing for Relocation | Dark, Intense, Violent | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 9 | 9 | 8 | 9 | 8 | 8 | 8 | 7 | 9 | 9 | 8 | 8 | |
23 - Confrontation in the Field | Tense, Intense, Dramatic, Hopeful | 8 | 8 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 8 | 7 | 7 | |
24 - Terl's Warning | Intense, Suspenseful, Menacing | 8 | 9 | 8 | 8 | 7 | 7 | 8 | 7 | 9 | 9 | 9 | 9 | 8 | 8 | 8 | 9 | 8 | 8 | 7 | |
25 - The Sacrifice | Dark, Intense, Suspenseful | 9 | 8 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 9 | 9 | 9 | 8 | 9 | 7 | 9 | 9 | 8 | 8 | |
26 - Terrifying Torture and a Secret Agenda | Dark, Intense, Suspenseful, Emotional | 8 | 8 | 9 | 9 | 8 | 8 | 8 | 7 | 9 | 8 | 9 | 9 | 7 | 8 | 8 | 9 | 8 | 8 | 8 | |
27 - Assistant Planetship's Treachery Uncovered | Suspenseful, Dramatic, Intense, Dark | 9 | 9 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 9 | 8 | 8 | 9 | 8 | 8 | 8 | |
28 - Victory and Peril | Tense, Desperate, Resigned, Hopeful | 8 | 8 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 8 | 9 | 9 | 7 | 8 | 7 | 9 | 9 | 8 | 8 | |
29 - Whispers of Resistance | Intense, Suspenseful, Dramatic, Dark | 9 | 8 | 9 | 9 | 9 | 9 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 8 | 9 | 9 | 8 | 8 | |
30 - Dangerous Mission | Tense, Suspenseful, Dramatic, Intense | 8 | 8 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 7 | 7 | 9 | 9 | 8 | 8 | |
31 - Preparing for Revolt | Intense, Serious, Hopeful, Grim | 8 | 9 | 8 | 9 | 7 | 8 | 8 | 7 | 9 | 8 | 9 | 9 | 7 | 7 | 7 | 9 | 9 | 8 | 8 | |
32 - Rescue at Fort Knox | Intense, Suspenseful, Dramatic, Hopeful | 8 | 8 | 9 | 9 | 7 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 9 | 7 | 8 | |
33 - The Plan to Retake the Planet | Intense, Determined, Suspenseful, Hopeful | 8 | 9 | 8 | 9 | 7 | 6 | 8 | 7 | 8 | 8 | 9 | 9 | 8 | 7 | 8 | 9 | 9 | 8 | 8 | |
34 - Preparations for the Final Mission | Suspenseful, Intense, Dramatic, Dark | 9 | 9 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 9 | 9 | 9 | 8 | 8 | |
35 - The Trade | Tense, Hopeful, Emotional, Suspenseful | 8 | 8 | 8 | 9 | 8 | 7 | 8 | 7 | 7 | 8 | 8 | 9 | 7 | 8 | 8 | 9 | 9 | 8 | 8 | |
36 - Terl's Revenge | Suspenseful, Intense, Dark, Dramatic | 9 | 9 | 8 | 8 | 9 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 9 | 8 | 9 | 9 | 8 | 8 | 8 | |
37 - Escape from the Zoo | Intense, Suspenseful, Dark, Violent | 9 | 8 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 9 | 8 | 7 | |
38 - Rebel Ambush and Counterattack | Intense, Suspenseful, Dramatic | 9 | 8 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 10 | 9 | 8 | 8 | 7 | 9 | 9 | 8 | 8 | |
39 - Confrontation at the Teleportation Field | Intense, Suspenseful, Dramatic | 9 | 8 | 9 | 9 | 8 | 8 | 8 | 7 | 9 | 8 | 10 | 9 | 8 | 9 | 7 | 9 | 9 | 8 | 8 | |
40 - The Shattered Dome | Intense, Suspenseful, Dramatic | 9 | 9 | 9 | 9 | 8 | 8 | 8 | 9 | 9 | 9 | 10 | 9 | 8 | 9 | 8 | 9 | 9 | 8 | 8 | |
41 - The Final Showdown | Intense, Suspenseful, Dramatic, Emotional | 9 | 8 | 9 | 9 | 9 | 8 | 8 | 7 | 9 | 9 | 10 | 9 | 8 | 9 | 8 | 9 | 9 | 8 | 8 | |
42 - Sacrifice and Redemption | Intense, Suspenseful, Dramatic, Hopeful | 9 | 9 | 9 | 9 | 8 | 8 | 8 | 7 | 9 | 8 | 10 | 9 | 8 | 9 | 8 | 9 | 8 | 7 | 8 |
Scene 1 - Preparing for the Unknown
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 2 - Jonnie's Farewell and Journey
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 3 - Encounter in the Mall
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 4 - Escape from the Roof
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 5 - Capture and Transport
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 6 - Jonnie's Escape
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 7 - Arrival at the Denver Mining Site
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 8 - Branding and Rebellion
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 9 - Resistance Amidst Oppression
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 10 - Betrayal and Manipulation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 11 - The Riderless Horse
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 12 - Escape and Intrigue
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script s
Engine: Gemini
Consider
Explanation: Battlefield Earth presents a captivating sci-fi premise with a strong central character arc and exciting action sequences. However, the screenplay suffers from uneven pacing, underdeveloped characters, and excessive violence. With revisions to address these issues and explore the story's themes and world-building in greater depth, the screenplay has the potential to be a compelling and thought-provoking film.
Engine: Claude
Recommend
Explanation: The screenplay for 'Battlefield Earth' is a well-crafted and ambitious science fiction story that effectively blends action, character development, and thematic exploration. The worldbuilding is strong, the protagonist's journey is compelling, and the resistance effort against the Psychlo occupation is thoughtfully conceived and executed. While there are a few areas that could use some refinement, the screenplay as a whole is a compelling and engaging read that is worthy of recommendation.