Catch me if you can
Executive Summary
Pass/Consider/Recommend/Highly Recommend
Promo

USP: This captivating script offers a unique blend of genres, delving into the intricate world of imposture, crime, and redemption. With its unforgettable central character, Frank Abagnale Jr., the script weaves a spellbinding tale of deception and transformation. Through a series of thrilling encounters and intense confrontations, the story explores the complexities of loyalty, family, and the human desire to escape one's past. The script's distinctive storytelling techniques and original scenarios, combined with its authentic character interactions and emotionally resonant dialogue, make it a standout in the genre. It promises to keep audiences on the edge of their seats while captivating them with its thought-provoking themes and unforgettable characters.
Overview
Genres: Drama, Crime, Thriller, Romance, Comedy, Family, Biography
Setting: 1960s - 1970s, United States and France
Overview: The screenplay demonstrates strong character development, creativity in narrative structure, and a compelling theme exploration. While there are areas for improvement in emotional depth and resolution satisfaction, the screenplay shows great potential for impact and engagement.
Themes: Consequences of Deception, Importance of Redemption, Power of Persistence, Importance of Family, Search for Identity
Conflict and Stakes: Frank Abagnale's struggle to maintain his secret identity and evade capture by the FBI, while Joe Shaye races against time to apprehend him before he can cause more harm. The stakes are high for both Frank and Joe, as Frank faces the threat of imprisonment and Joe risks losing his job and reputation if he fails to catch him.
Overall Mood: A mix of suspense, excitement, and intrigue, with moments of humor and pathos.
Mood/Tone at Key Scenes:
- Scene 2: Frank Abagnale Jr. impersonates a pilot and boards a plane, successfully evading the FBI agents who are pursuing him. This scene is filled with suspense and excitement as Frank risks everything to escape capture.
- Scene 22: Joe Shaye confronts Frank Abagnale Sr. about his son's criminal activities. This scene is filled with pathos as Joe struggles to come to terms with the fact that his son is a con man.
- Scene 35: Frank Abagnale Jr. is arrested by the FBI and sentenced to prison. This scene is filled with sadness and regret as Frank faces the consequences of his actions.
Standout Features:
- Unique Hook: The story of a real-life con man who impersonated various professionals and evaded capture for years.
- Plot Twist : The revelation that Frank Abagnale's father was also a con man.
- Distinctive Setting : Scenes involving airports, airplanes, and hotels evoke a sense of excitement and danger.
- Innovative Idea : The use of a former con man as an FBI consultant.
- Unique Character : Frank Abagnale Jr. is a charming and charismatic protagonist who is both likeable and detestable.
- Genre Blend : The film seamlessly blends crime thriller, drama, and comedy elements.
Comparable Scripts:
Market Analysis
Budget Estimate:$50-75 million
Target Audience Demographics: Adults aged 18-49, fans of crime thrillers, dramas, and character-driven stories
Marketability: The screenplay has a strong central character, a compelling story, and a unique blend of genres that is likely to appeal to a wide audience. The film has the potential to be a critical and commercial success.
The screenplay has a strong central character and a compelling story, but the unique blend of genres may limit its appeal to a mainstream audience. The film has the potential to be a critical success, but its commercial success is less certain.
The screenplay has a strong central character, but the story is somewhat predictable and the unique blend of genres may limit its appeal to a mainstream audience. The film has the potential to be a modest critical and commercial success.
Profit Potential: High, due to strong appeal to a wide adult audience and potential for award nominations
Scene Level Percentiles
Emotions Elicited Percentiles
This is a rough estimate of how the average intensity of emotions elicited in this script compare to all scripts in the Vault (all genres).
Higher isn't necessarily better. This is FYI.
Screenplay Analysis
- The screenplay showcases high originality, earning a percentile ranking of 77.20%. This indicates fresh and unique ideas that could set it apart.
- Emotional impact is another strength, with a percentile ranking of 60.16%. The screenplay effectively conveys emotions and resonates with the audience on an empathetic level.
- Character changes and story forward progression are also notable strengths, ranking at 66.84% and 63.04% respectively. This suggests well-developed character arcs and a compelling narrative that keeps the audience engaged.
- Plot rating is relatively low at 30.08%, indicating areas where the plot development, pacing, or structure could benefit from refinement.
- Character rating is also on the lower end at 25%, suggesting potential for further character development, depth, or relatability.
- Engagement score is at 75%, which while not a major weakness, could be improved to enhance the screenplay's overall grip on the audience.
The percentile patterns suggest a blend of intuitive and conceptual writing styles. While dialogue rating is slightly below average at 26.69%, character development ranks higher at 66.84%. Conceptrating is also relatively strong at 73.30%, indicating that the writer excels in crafting unique and imaginative concepts while also paying attention to character development.
Balancing Elements- To enhance balance, the writer could consider strengthening the plot and character elements while maintaining the strengths in originality, emotional impact, and story progression.
- Balancing dialogue and character development more effectively could further enhance the screenplay's appeal and relatability.
Integrated
Overall AssessmentThe screenplay shows promise with notable strengths in originality, emotional impact, and character development. By addressing areas for improvement, such as plot development and character depth, the writer can refine the screenplay to reach its full potential.
How scenes compare to the Scripts in our Library
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|
Percentile | Before | After |
---|---|---|---|---|
Script Originality | 9.50 | 98 | Crouching Tiger Hidden Dragon: 9.25 | fight Club: 9.50 |
Script Theme | 9.25 | 96 | Spotlight: 9.00 | Breaking Bad: 9.25 |
Script Structure | 8.75 | 95 | KILLING ZOE: 8.50 | Casablanca: 8.75 |
Script Visual Impact | 8.75 | 91 | Jojo rabbit: 8.50 | Mr. Smith goes to Washington: 8.75 |
Script Conflict | 8.00 | 67 | Crouching Tiger Hidden Dragon: 7.75 | face/off: 8.00 |
Scene Pacing | 8.34 | 63 | The imitation game: 8.33 | the boys (TV): 8.34 |
Scene High Stakes | 7.8 | 61 | Emilia Perez : 7.7 | Shaun of the Dead: 7.8 |
Scene Engagement | 8.98 | 59 | Anora: 8.97 | Mr. Smith goes to Washington: 8.98 |
Scene Story Forward | 8.2 | 58 | Emilia Perez : 8.1 | True Blood: 8.2 |
Overall Script | 8.20 | 57 | Stranger Things: 8.18 | Blade Runner: 8.20 |
Script Premise | 8.25 | 55 | Avatar: 8.00 | the dark knight rises: 8.25 |
Scene Conflict Level | 7.7 | 54 | American Beauty: 7.6 | Erin Brokovich: 7.7 |
Script Characters | 8.25 | 47 | The Hudsucker Proxy: 8.00 | Erin Brokovich: 8.25 |
Scene Originality | 8.68 | 46 | The Greatest Showman: 8.67 | True Blood: 8.68 |
Scene Concept | 8.1 | 45 | Manchester by the sea: 8.0 | Casablanca: 8.1 |
Scene Character Changes | 6.9 | 42 | 500 days of summer: 6.8 | severance (TV): 6.9 |
Scene Emotional Impact | 7.7 | 41 | Jack Reacher: 7.6 | severance (TV): 7.7 |
Scene Plot | 7.8 | 36 | The Greatest Showman: 7.7 | Erin Brokovich: 7.8 |
Scene External Goal | 7.10 | 33 | Sing Sing: 7.09 | Catch me if you can: 7.10 |
Scene Unpredictability | 7.27 | 30 | Elvis: 7.24 | Catch me if you can: 7.27 |
Script Emotional Impact | 7.50 | 22 | Midsommar: 7.25 | the pursuit of happyness: 7.50 |
Scene Internal Goal | 8.00 | 21 | KILLING ZOE: 7.98 | fight Club: 8.00 |
Scene Characters | 8.0 | 19 | Narcos Pilot: 7.9 | Knives Out: 8.0 |
Scene Dialogue | 7.4 | 19 | Inside Out: 7.3 | face/off: 7.4 |
Scene Overall | 8.1 | 15 | Swingers: 8.0 | Erin Brokovich: 8.1 |
Script Structure | 7.98 | 5 | Everything Everywhere All at Once: 7.97 | Catch me if you can: 7.98 |
Scene Formatting | 7.76 | 1 | Battlefield Earth: 7.74 | Catch me if you can: 7.76 |
Writer's Voice
Summary:The writer's voice is characterized by its sharp dialogue, witty banter, and a blend of humor and suspense. The writing style is both engaging and emotionally resonant, creating a compelling and immersive narrative.
Best representation: Scene 3 - A Christmas Dance. Scene 3 is the best representation of the writer's voice because it perfectly encapsulates the blend of humor, suspense, and emotional resonance that is characteristic of the writing style.
Memorable Lines:
- Bud Collyer: My name is Frank Abagnale Jr, and some people consider me the world's greatest imposter. (Scene 1)
- Frank Sr.: I will not leave France without her. (Scene 4)
- Frank: Two little mice fell in a bucket of cream. The first mouse gave up and drowned, but the second mouse struggled so hard that he churned that cream into butter -- and he walked out. Amen. (Scene 25)
- Frank Sr.: You know why the Yankees always win, Frank? It's because the other teams can't stop staring at those damn pinstripes. (Scene 5)
- Joe Shaye: Knock Knock. Who's there? Go fuck yourselves. (Scene 18)
Writing Style:
The screenplay exhibits a diverse range of writing styles, blending elements from various notable screenwriters. The dialogue is often sharp and witty, driven by complex character interactions. The narratives frequently explore moral dilemmas and ethical conflicts, creating a sense of intrigue and suspense. The screenplay effectively balances humor, emotion, and action, resulting in an engaging and multi-layered storytelling experience.
Style Similarities:
- Aaron Sorkin
- Quentin Tarantino
- David Mamet
Story Shape
Emotions Elicited
Recommend
Executive Summary
Catch Me If You Can is a highly engaging screenplay with a charismatic protagonist, a suspenseful cat-and-mouse dynamic, and a fascinating exploration of a complex father-son relationship. While some character arcs could benefit from further development, the fast-paced plot and stylish setting make it a compelling and entertaining story. With minor revisions, this screenplay has the potential to be a box-office success.
- Compelling and charismatic protagonist: Frank Abagnale Jr. is a captivating character who keeps the audience engaged with his audacious schemes and quick wit. high
- Cat-and-mouse dynamic between Frank and Joe Shaye: The pursuit between the con artist and the FBI agent creates suspense and drives the narrative forward, offering moments of both tension and humor. high ( Scene 1 Scene 37 Scene 82 Scene 90 Scene 101 Scene 148 Scene 191 )
- Exploration of complex father-son relationship: The screenplay delves into the intricacies of Frank's relationship with his father, revealing its impact on his motivations and actions. high ( Scene 9 Scene 11 Scene 15 Scene 33 Scene 81 Scene 149 )
- Fast-paced and engaging plot: The story moves quickly, keeping the audience hooked with its twists and turns as Frank adopts various identities and evades capture. medium
- Stylish and period-specific setting: The screenplay effectively captures the atmosphere of the 1960s, adding authenticity and visual appeal. medium
- Deeper exploration of Frank's emotional journey: While the screenplay touches on Frank's motivations and vulnerabilities, further development of his internal conflicts and emotional growth would enhance character depth. high
- More nuanced portrayal of Paula Abagnale: Frank's mother remains a somewhat enigmatic figure. Providing additional insight into her background, motivations, and relationship with Frank would enrich the story. medium ( Scene 103 Scene 158 Scene 213 Scene 214 )
- Brenda's character arc: While Brenda serves as a catalyst for Frank's desire to settle down, her character could benefit from further development and agency beyond her relationship with Frank. medium ( Scene 24 Scene 110 Scene 118 Scene 124 )
- Exploration of the consequences of Frank's actions: The screenplay could delve deeper into the impact of Frank's cons on the victims and the ethical implications of his choices. medium
- The screenplay's ending leaves room for interpretation, allowing the audience to contemplate Frank's future and the possibility of redemption. high
- The use of humor throughout the screenplay balances the suspense and drama, creating a more enjoyable and engaging experience. medium
Screenplay Insights:
Premise: 8.25, The screenplay's premise has solid potential, presenting a captivating narrative about a renowned con artist and his complex relationship with an FBI agent. However, certain aspects could be further refined to enhance its originality, clarity, and audience engagement. By addressing these areas, the screenplay can establish a more compelling foundation and hook viewers from the outset. See More
Structure: 8.75, The screenplay of "Catch Me If You Can" exhibits a well-crafted structure and plot that effectively captivates the audience. The narrative adheres to the traditional three-act structure, maintaining a cohesive flow throughout its runtime. The plot is engaging and intricate, featuring multiple twists and turns that keep viewers on the edge of their seats. The screenplay demonstrates a strong balance of tension and release, allowing moments of suspense to build before resolving them in satisfying ways. Overall, the structure and plot of "Catch Me If You Can" are highly effective in delivering a compelling and entertaining cinematic experience. See More
Theme: 9.25, The screenplay effectively utilizes themes of identity, deception, and the consequences of one's actions to create a compelling and thought-provoking narrative. It conveys a powerful message about the importance of honesty and integrity, the allure of living a double life, and the struggle for redemption. However, some aspects of the screenplay's message could be further refined to enhance its overall impact and thematic depth. See More
Visual Impact: 8.75, This screenplay effectively utilizes visual imagery to transport readers into its captivating world. Its strengths lie in vivid descriptions, creative use of visual elements, and a seamless integration with the narrative. While certain scenes excel in their visual impact, others could benefit from enhanced originality and dynamism to maintain consistency throughout. See More
Emotional Impact: 7.5, While the screenplay's portrayal of Frank Abagnale Jr.'s life and his journey of deception creates an entertaining and suspenseful narrative, it lacks depth in eliciting profound emotional responses from the audience. By expanding on the complexities of Frank's internal conflicts, enhancing the emotional investment in key relationships, and exploring the impact of his actions on those around him, the screenplay can significantly amplify its emotional depth and leave a lasting impression on the audience. See More
Conflict: 8.0, The screenplay effectively presents conflict and stakes, providing a solid foundation for narrative tension and audience engagement. However, there are opportunities to enhance the depth and impact of the conflict, elevate the stakes, and craft a more satisfying resolution. See More
Originality: 9.5, This screenplay presents a narrative that stands out with its unique blend of themes, intriguing characters, and a clever interplay of reality and illusion. The writer has created an engaging and immersive experience that keeps the audience on the edge of their seats. See More
Screenplay Story Analysis
Note: This is the overall critique. For scene by scene critique click here
Summaries
- In 1978, former con man Frank Abagnale appears on the game show "To Tell the Truth" and reveals his extraordinary career as an imposter. The panelists question him, but he remains evasive. The scene then cuts to 1967, where FBI agent Joe Shaye interviews Abagnale in a French prison.
- In his prison cell, Frank Abagnale Jr. lies gravely ill as Joe Shaye arrives with news of his impending extradition and 25-year sentence. As Frank's condition worsens, choking and pleading for help, Shaye summons the guards who forcefully drag him out of his cell.
- Frank escapes from prison, causing panic. Joe Shaye is responsible for his well-being and fears repercussions. Frank is eventually recaptured and smiles at Joe, uttering "Let's go home."
- Frank Sr. and Paula dance to Dean Martin's "Everybody Loves Somebody" on Christmas morning. Paula accidentally spills her wine on the rug and worries about the stain. Frank runs off to get a towel.
- Frank Sr. desperately needs a black suit for his son, Frank, for a funeral. He tries to convince Darcy, an employee at a men's clothing store, to lend him one, but she refuses. Frank Sr. then finds a gold necklace in the parking lot and shows it to Darcy through the door. She recognizes it as hers, and Frank Sr. uses it as leverage to get her to open the store for him. Frank Sr. and Frank drive to Chase Manhattan Bank, where Frank Sr. teaches Frank how to drive along the way. Frank Sr. exits the car and enters the bank, while Frank waits in the car. Frank Sr. has the manager of the bank open the door for him.
- Frank Sr. faces loan rejection due to tax issues, leading to a used car purchase and a move to a modest apartment. Despite setbacks, he opens a bank account for his son, emphasizing the importance of Chase Manhattan Bank.
- Frank and Paula arrive at Monroe High. Paula encourages Frank to shed the uniform, but he refuses. Frank enters the buzzing halls only to be met with strange stares. In class, a frail teacher dismisses Frank and leaves the students confused. Frank takes charge, introducing himself as the substitute and advising the class to read people.
- Frank Abagnale Sr. and Paula Abagnale are confronted by school officials about their son Frank Jr.'s unauthorized teaching. Frank Jr. reveals a forged sick note, leading to tension. He confronts his mother about her affair, and she responds by giving him money and leaving the apartment.
- In the bustling stationery store of New Rochelle, Frank toils diligently. Amidst the clatter of paper and the scent of ink, his father, Frank Sr., bursts forth with exhilarating news. The IRS, a looming threat that had cast a long shadow over their lives, has retreated, clearing the path for a joyous homecoming. With dreams reignited, they embark on a mission to reclaim all they have lost, their spirits soaring with hope and anticipation for the bright future that lies ahead.
- Frank and his father face hostility in a dive bar, but Frank eventually stands up to the regulars and plays a song, resolving the conflict.
- In a futile effort to cash a check, Frank resorts to forging his driver's license. At the bank, he unsuccessfully bribes teller Ashley with a pen. Despite her refusal, Ashley offers a loan, which he declines. Outside, the sight of a pilot tipping a doorman amplifies Frank's feelings of isolation. His desperation remains unresolved, leaving him alone and isolated.
- Frank, captivated by the Pilot's demeanor, decides to become an airline pilot. He acquires a PAN AM uniform and relishes the attention he receives, even encountering a flirtatious bank teller. Returning to the Mayfair Hotel, he books a room, orders room service, and retires with the Pilot's uniform on display, symbolizing his newfound career aspiration.
- Frank Sr. is questioned by police detectives about his son's overdrawn checking account. Initially denying knowledge of his son's whereabouts, Frank Sr. later reveals that his son has enlisted in the Marine Corps and is fighting in Vietnam. The detectives apologize for their mistake and leave, leaving Frank Sr. alone outside his store.
- Frank forges a check at the Plaza Hotel, buys model airplanes with the proceeds, and disguises himself as a pilot to cash the forged checks at La Guardia Airport.
- Frank's dream of becoming a pilot takes flight as he navigates various encounters and uses unconventional methods to secure an authentic Pan Am I.D. badge. His excitement reaches new heights when he deadheads on an Eastern Airlines flight, experiencing the thrill of sitting in the jump seat in the cockpit. Along the way, he meets Marci, a friendly stewardess, and embraces the wonder of the journey.
- Frank shares an intimate moment with Marci, expressing his appreciation. He then inquires about a flight to Dallas, where he meets Lucy at a bank and professionally asks her out to dinner.
- Frank and Lucy grow closer through dance, while Frank's investigation into a check fraud scheme leads him to reconnect with his estranged father, Frank Sr. Despite the emotional reunion, Frank Sr. remains headstrong and refuses financial assistance. Joe Shaye struggles to convey the gravity of the check fraud scheme to uninterested FBI agents.
- Two FBI agents, Amdursky and Fox, meet Joe Shaye, a serious and focused FBI agent. They drive to the Tropicana Motel to question the owner about a suspect writing bad checks. Despite some initial tension, the agents obtain a check from the suspect, which intrigues Joe. He sends Amdursky and Fox to surveil the motel while he investigates further.
- Joe Shaye confronts Frank, a supposed Secret Service agent, in a tense hallway encounter at the Tropicana Motel. Despite Frank's explanations, Joe remains suspicious. The scene shifts to the FBI offices in Washington D.C., where Joe later receives a call from Frank. The encounter highlights Joe's suspicions and determination, while hinting at personal struggles through a photo of his family.
- Frank Williams meticulously plans a bank heist, while FBI Agent Joe Shaye investigates a similar robbery method known as "The Switch." Frank disguises himself as a student to gather information about the enigmatic Skywayman, creating an internal conflict as he weighs his options.
- Frank indulges in a movie screening of GOLDFINGER, drawn to the style of Sean Connery, leading him to purchase a similar suit. Meanwhile, the FBI uncovers a fingerprint match linking Frank Jr., a runaway juvenile, to crime scenes. Paula, Frank's ex-wife, expresses shock upon learning about her son's criminal involvement. Frank continues to make large purchases at a clothing store, attracting the attention of the FBI, who launch a search for a fugitive matching his description.
- Lucy identifies Frank in a yearbook photo. Agents track him to the airport but he evades them. Frank hosts a party in Atlanta, then visits a hospital where he comforts Brenda, a candy striper. Despite a tense start with the agents, a sense of camaraderie emerges. Frank's inquiry about a hospital job hints at his future.
- Frank creates a fake medical diploma and obtains a temporary license to practice medicine. He takes on the role of a doctor, supervising nurses and interns during the night shift. Despite his efforts to maintain his facade, Frank remains anxious about being discovered.
- Frank, a fraudulent doctor, faces his fears when Brenda, a nurse, uncovers his secret. Caught in the chaos of a hospital emergency, Frank's deception crumbles, leading to a tense confrontation and an unexpected revelation.
- Frank and Brenda share a moment in the hospital cafeteria where Brenda gives Frank a tiny gold doctor's caduceus. They later decide to go away together. Meanwhile, Joe Shaye searches Frank Sr.'s apartment and finds a postcard. Frank and Brenda reveal intimate details to each other in bed, leading to a proposal. FBI agents raid Frank's apartment while Joe Shaye leads police to the hospital and Frank's office. The scene ends with Frank impressing Brenda's parents at dinner.
- Frank and Robert discuss Frank's career plans, with Robert offering him a job as an Assistant Prosecutor. Frank agrees to take the Louisiana bar exam and is shown studying for it. Frank and Brenda's family watch an episode of Perry Mason together.
- In a bizarre courtroom scene, attorney Frank Connors presents an incomprehensible argument, drawing the ire of the judge. Despite corrections, Connors persists in his illogical reasoning until the case is dismissed. He then celebrates prematurely with his client outside the courtroom, oblivious to his professional misstep. Frank and his wife Brenda visit a luxurious home they can't afford, with Frank assuring her they'll secure a bank loan. As Frank drops Brenda off at the airport, he reveals he's leaving for a medical conference dressed in a pilot's uniform, leaving their financial concerns unresolved.
- Frank establishes an operation in New York to print counterfeit Pan Am checks and becomes a prolific counterfeiter. The FBI takes notice and adds him to the ten most wanted list despite his young age.
- Frank confronts his father about his personal life and learns of a new sibling. Despite his imminent marriage, Frank continues to face pressure from Joe Shaye. As the net closes in, Frank takes drastic action, seizing control of a plane. Meanwhile, Joe Shaye intensifies his pursuit in the vibrant chaos of Mardi Gras. Frank's fate hangs in the balance as he attempts to evade capture and secure his future with Brenda.
- Frank confesses his true identity and deceit to Brenda, requesting her trust and proposing a hasty escape to Liverpool. Brenda, initially distraught, consents to accompany him. They are forced to depart immediately, prompting Frank to rush to Brenda's residence. However, upon arrival, he encounters law enforcement presence, leaving him bewildered and the outcome uncertain.
- Frank arrives in New Orleans and learns there are no more flights to Miami. At the FBI offices in Miami, Special Agent Joe Shaye briefs agents to apprehend Frank at Miami International Airport. Frank obtains false ID documents and impersonates a Pan Am pilot to select university students for a fake internship. The FBI prepares for Frank's arrival with heavy security at the airport.
- Frank interviews students and selects eight college girls as flight attendants. The girls walk through the airport, attracting attention. Joe Shaye receives a call about a suspicious man and rushes out of the airport.
- FBI agent Joe Shaye investigates the disappearance of college girls while Frank reunites with his family in France, discovering his connection to the missing girls through his mother's past. As Joe receives photos of the missing girls, Frank learns about the wine industry and celebrates his birthday with his family, unaware of the sinister mystery unfolding.
- Frank Abagnale learns the intricacies of printing counterfeit checks, becoming an expert forger. As he exhibits his mastery over the press, the FBI unveils his fraudulent activities across the globe.
- An FBI agent struggles to find a French interpreter to help him catch a notorious bank robber. He eventually finds a waiter who reluctantly agrees to help, and together they contact the French police. The police detective agrees to help, and they devise a plan to catch the robber. The robber is eventually arrested at the Bank of Paris.
- Frank Abagnale is sentenced to two years in prison. While on the plane to Papigone prison, Joe Shaye informs Frank that his father has committed suicide. Frank is overcome with disbelief and distress and runs to the bathroom to be sick.
- After escaping from an airplane, Frank hides in a church but is confronted by his mother, who claims to have tried helping his father. Frank doubts her and is subsequently arrested by the FBI and sentenced to prison.
- In a prison visiting room, Frank and Joe meet. Despite Joe's attempts, Frank initially rebuffs him. However, Frank's curiosity is piqued when he notices Joe's wedding ring and inquires about his daughter. Joe reveals his divorce and estrangement from his young daughter. Frank then shifts the conversation to counterfeit checks, which Joe presents. Frank expertly deduces they are the work of a bank teller, shocking Joe. Meanwhile, inside his cell, Frank feigns being a pilot, as Joe and the prison director walk through the prison.
- Frank Abagnale, a 23-year-old fraudster in prison, is interrogated by Joe Shaye and FBI Director Marsh. Despite not looking at a check, Frank accurately describes its forged qualities, impressing the FBI. Director Marsh offers Frank a job with the FBI's fraud and counterfeiting unit, commuting his sentence. Frank initially resists but accepts when he learns he will be in Joe's custody. The scene ends with Frank entering the FBI building in a new suit, marking a turning point in his life.
- In a run-down apartment, Frank Abagnale confronts FBI agent Joe Shaye, seeking to work on Christmas Eve. Denied, he finds his mug shot and a pilot's uniform, resolving to steal it. At the airport, he boards a plane in the stolen uniform as Joe watches helplessly.
- Joe Shaye introduces Frank Abagnale Jr. as the expert on an Arizona check fraud and counterfeiting case. Abagnale explains the perpetrator's double deposit forgery system. Shaye and Abagnale discuss their attire and the possibility of visiting the Grand Canyon. The scene concludes with highlights of Abagnale's post-prison accomplishments and his friendship with Shaye.
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Character Frank Abagnale Jr.
Description Frank, despite his confidence as a con artist, displays a surprising lack of medical knowledge and panics when faced with a real medical emergency. This inconsistency raises questions about his ability to convincingly impersonate a doctor for an extended period.
( Scene 20 (120) ) -
Character Brenda Strong
Description Brenda's unwavering trust and love for Frank, even after discovering his extensive lies and criminal activities, may seem unrealistic and overly forgiving to some viewers.
( Scene 26 (134) Scene 27 (139) )
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Description The FBI's assumption that Frank would try to escape the country through Miami Airport, despite knowing he doesn't have a passport, seems illogical and forces the plot towards a predictable climax.
( Scene 31 (159) Scene 32 (160) )
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Description Frank Sr.'s claim that Frank Jr. joined the Marines and is in Vietnam is easily verifiable by the police, making this lie a weak plot device to delay the inevitable.
( Scene 14 (52) ) -
Description Frank's ability to convincingly pass the Louisiana bar exam without any apparent preparation or legal background stretches the boundaries of believability.
( Scene 25 (124) Scene 26 (134) )
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Description The game show host's overly dramatic and expository introduction of Frank Abagnale Jr. feels artificial and out of place in a supposedly lighthearted game show setting.
( Scene 1 (1) )
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Element Frank's escapes from Joe Shaye
( Scene 1 (2) Scene 19 (87) Scene 37 (207) )
Suggestion While each escape showcases Frank's ingenuity, the repeated pattern could be streamlined by focusing on the most impactful escape and summarizing the others.
Frank - Score: 87/100
Aliases
Frank Williams, Frank Connors, Frank Taylor
Role
Protagonist
Character Analysis Overview
Joe - Score: 76/100
Role
Antagonist
Character Analysis Overview
Brenda - Score: 78/100
Role
Love Interest
Character Analysis Overview
Theme | Theme Details | Theme Explanation | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Consequences of Deception (30%) | - Frank Abagnale's deceptions ultimately lead to his arrest and imprisonment. - His lies and manipulations hurt those around him, including his wife, mother, and even his own father. | The screenplay explores the negative consequences of deception, showing how it can damage relationships, lead to legal trouble, and ultimately undermine one's own self-worth. | ||||||||||||
Strengthening Consequences of Deception:
| ||||||||||||||
Importance of Redemption (25%) | - Frank Abagnale's journey towards redemption begins in prison, where he helps the FBI catch other fraudsters. - He eventually uses his knowledge and skills to become a respected security consultant. | The screenplay emphasizes the importance of redemption, showing that even those who have made mistakes can turn their lives around and make a positive contribution to society. | ||||||||||||
Power of Persistence (20%) | - Frank Abagnale's persistent pursuit of his goals, despite the obstacles he faces, shows the importance of perseverance. - He never gives up on his dreams, even when he is faced with setbacks. | The screenplay celebrates the power of persistence, demonstrating that with hard work and determination, anything is possible. | ||||||||||||
Importance of Family (15%) | - Frank Abagnale's troubled relationship with his parents shapes his life and choices. - He seeks approval and love from them, but often feels rejected and misunderstood. | The screenplay explores the importance of family, showing how it can both provide support and create challenges. | ||||||||||||
Search for Identity (10%) | - Frank Abagnale's constant reinvention and adoption of different identities reflects his search for self-discovery. - He tries on different roles and personalities, but ultimately struggles to find his true self. | The screenplay delves into the complexities of identity, showing how it can be shaped by both internal and external factors. |
Screenwriting Resources on Themes
Articles
Site | Description |
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Studio Binder | Movie Themes: Examples of Common Themes for Screenwriters |
Coverfly | Improving your Screenplay's theme |
John August | Writing from Theme |
YouTube Videos
Title | Description |
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Story, Plot, Genre, Theme - Screenwriting Basics | Screenwriting basics - beginner video |
What is theme | Discussion on ways to layer theme into a screenplay. |
Thematic Mistakes You're Making in Your Script | Common Theme mistakes and Philosophical Conflicts |
Goals and Philosophical Conflict | |
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internal Goals | The protagonist's internal and external goals evolved throughout the screenplay, reflecting his journey of deception, survival, and redemption. |
External Goals | The protagonist's external goals revolved around evading capture, securing money, and pursuing his dream of becoming a pilot, ultimately leading to a path of deception and redemption. |
Philosophical Conflict | The overarching philosophical conflict in the screenplay is the tension between deception and truth, as the protagonist navigates a world of fraud, identity, and morality. |
Character Development Contribution: The protagonist's evolving goals and conflicts contribute to his complex character development, showcasing his journey from deception to redemption, and the internal struggle between family loyalty and personal choices.
Narrative Structure Contribution: The goals and conflicts drive the narrative structure of the screenplay, creating tension, drama, and intrigue as the protagonist navigates a world of fraud, law enforcement, and personal relationships, leading to a climactic resolution.
Thematic Depth Contribution: The goals and conflicts deepen the thematic exploration of identity, family, morality, and redemption, highlighting the complexities of human nature and the consequences of deception and truth in the pursuit of personal goals.
Screenwriting Resources on Goals and Philosophical Conflict
Articles
Site | Description |
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Creative Screenwriting | How Important Is A Character’s Goal? |
Studio Binder | What is Conflict in a Story? A Quick Reminder of the Purpose of Conflict |
YouTube Videos
Title | Description |
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How I Build a Story's Philosophical Conflict | How do you build philosophical conflict into your story? Where do you start? And how do you develop it into your characters and their external actions. Today I’m going to break this all down and make it fully clear in this episode. |
Endings: The Good, the Bad, and the Insanely Great | By Michael Arndt: I put this lecture together in 2006, when I started work at Pixar on Toy Story 3. It looks at how to write an "insanely great" ending, using Star Wars, The Graduate, and Little Miss Sunshine as examples. 90 minutes |
Tips for Writing Effective Character Goals | By Jessica Brody (Save the Cat!): Writing character goals is one of the most important jobs of any novelist. But are your character's goals...mushy? |
Story Content | Character Development | Scene Elements | Audience Engagement | Technical Aspects | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Click for Full Analysis | Tone | Overall | Concept | Plot | Originality | Characters | Character Changes | Internal Goal | External Goal | Conflict | Opposition | High stakes | Story forward | Twist | Emotional Impact | Dialogue | Engagement | Pacing | Formatting | Structure | |
1 - The Game Show | Suspenseful, Informative, Engaging | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 7 | 8 | 8 | 7 | 8 | 8 | 6 | 9 | 9 | 9 | 8 | 8 | |
2 - Frank's Fate | Intense, Suspenseful, Desperate | 9 | 9 | 9 | 9 | 8 | 8 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 9 | 9 | 8 | 8 | |
3 - Frank's Escape | Tense, Suspenseful, Emotional, Serious | 9 | 9 | 9 | 9 | 8 | 8 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 9 | 9 | 8 | 8 | |
4 - A Christmas Dance | Nostalgic, Sentimental, Reflective | 8 | 7 | 7 | 9 | 9 | 5 | 8 | 7 | 3 | 7 | 2 | 5 | 6 | 9 | 8 | 9 | 8 | 8 | 8 | |
5 - Desperate Measures | Dramatic, Humorous, Suspenseful | 8 | 8 | 8 | 9 | 8 | 7 | 8 | 7 | 8 | 8 | 9 | 8 | 7 | 7 | 7 | 9 | 9 | 8 | 8 | |
6 - Financial Struggles and a Fresh Start | Desperate, Heartfelt, Intense | 8 | 8 | 7 | 9 | 9 | 8 | 8 | 7 | 7 | 8 | 7 | 7 | 7 | 9 | 7 | 9 | 8 | 7 | 8 | |
7 - Frank's Arrival at Monroe High | Tense, Nostalgic, Humorous | 8 | 8 | 8 | 9 | 9 | 7 | 8 | 7 | 8 | 7 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 8 | 8 | |
8 - Confrontation at Monroe High and Home | Confusion, Defiance, Humor, Seriousness | 8 | 8 | 7 | 8 | 9 | 7 | 8 | 7 | 7 | 7 | 6 | 8 | 7 | 7 | 8 | 8 | 8 | 7 | 7 | |
9 - New Beginnings | Hopeful, Emotional, Determined | 8 | 8 | 7 | 8 | 8 | 6 | 8 | 7 | 5 | 7 | 6 | 8 | 7 | 7 | 7 | 9 | 8 | 8 | 9 | |
10 - Showdown at the Dive Bar | Tense, Emotional, Defiant, Intense | 8 | 8 | 7 | 9 | 9 | 8 | 8 | 7 | 9 | 9 | 8 | 7 | 8 | 9 | 8 | 9 | 8 | 8 | 8 | |
11 - Frank's Desperate Attempt | Tense, Suspenseful, Emotional | 8 | 8 | 8 | 9 | 7 | 7 | 8 | 7 | 9 | 7 | 9 | 9 | 7 | 8 | 7 | 9 | 8 | 8 | 8 | |
12 - Frank's Pilot Envy | Intense, Suspenseful, Emotional | 8 | 8 | 8 | 7 | 7 | 8 | 8 | 7 | 8 | 7 | 9 | 8 | 6 | 9 | 7 | 9 | 8 | 8 | 9 | |
13 - Frank Sr. Confronted by Police | Tense, Emotional, Defiant | 8 | 8 | 7 | 9 | 9 | 7 | 8 | 7 | 8 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 8 | 8 | 8 | |
14 - Frank's Forgery Scheme | Suspenseful, Intense, Deceptive | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 7 | 8 | 7 | 9 | 8 | 8 | 7 | 7 | 9 | 9 | 7 | 8 | |
15 - Frank's Aviation Adventure | Intense, Suspenseful, Emotional | 8 | 8 | 8 | 9 | 7 | 7 | 8 | 7 | 9 | 7 | 9 | 9 | 7 | 8 | 7 | 9 | 8 | 7 | 8 | |
16 - Frank's Encounter and Banking in Dallas | Intense, Romantic, Suspenseful | 8 | 8 | 7 | 7 | 8 | 6 | 8 | 7 | 8 | 5 | 9 | 8 | 6 | 7 | 7 | 9 | 8 | 8 | 8 | |
17 - Intertwined Stories: Love, Duty, and Deception | Suspenseful, Intense, Serious | 8 | 9 | 8 | 9 | 7 | 5 | 8 | 7 | 7 | 7 | 8 | 9 | 7 | 6 | 7 | 9 | 8 | 8 | 8 | |
18 - The Motel Check-In | Humorous, Suspenseful, Informative | 8 | 8 | 7 | 9 | 8 | 5 | 8 | 7 | 7 | 6 | 7 | 8 | 7 | 6 | 9 | 9 | 8 | 8 | 8 | |
19 - Suspicious Encounter at the Tropicana Motel | Tense, Suspenseful, Confrontational, Mysterious | 8 | 8 | 7 | 9 | 9 | 6 | 8 | 7 | 8 | 8 | 7 | 8 | 8 | 7 | 8 | 9 | 9 | 8 | 8 | |
20 - The Switch | Suspenseful, Intense, Mysterious | 8 | 9 | 8 | 9 | 7 | 5 | 8 | 7 | 8 | 7 | 8 | 9 | 8 | 6 | 6 | 9 | 8 | 8 | 7 | |
21 - The Hunt Begins | Suspenseful, Dramatic, Intense | 8 | 8 | 8 | 9 | 7 | 7 | 8 | 9 | 9 | 8 | 8 | 9 | 8 | 8 | 7 | 9 | 9 | 7 | 8 | |
22 - The Elusive Frank Unmasked | Suspenseful, Dramatic, Intense, Emotional | 8 | 8 | 8 | 9 | 9 | 8 | 8 | 7 | 7 | 7 | 7 | 9 | 7 | 8 | 7 | 9 | 8 | 8 | 8 | |
23 - Frank Pretends to Be a Doctor | Suspenseful, Deceptive, Intriguing | 8 | 8 | 7 | 9 | 7 | 7 | 8 | 7 | 7 | 7 | 7 | 8 | 8 | 6 | 6 | 9 | 8 | 7 | 8 | |
24 - Masquerade Underneath | Tense, Romantic, Suspenseful | 8 | 8 | 7 | 9 | 9 | 7 | 8 | 7 | 8 | 8 | 7 | 8 | 7 | 8 | 8 | 9 | 8 | 8 | 8 | |
25 - Love, Suspense, and Drama | Emotional, Hopeful, Intimate | 8 | 8 | 7 | 8 | 9 | 7 | 8 | 7 | 4 | 7 | 5 | 7 | 6 | 9 | 8 | 9 | 8 | 7 | 8 | |
26 - A Night with Family and Friends | Serious, Reflective, Intimate | 8 | 8 | 7 | 7 | 9 | 7 | 8 | 7 | 6 | 7 | 6 | 7 | 6 | 8 | 8 | 9 | 8 | 8 | 8 | |
27 - Premature Celebrations and Legal Mishaps | Suspenseful, Romantic, Dramatic | 8 | 8 | 8 | 9 | 9 | 8 | 8 | 7 | 7 | 7 | 8 | 8 | 7 | 9 | 7 | 9 | 8 | 7 | 8 | |
28 - Frank's Counterfeiting Scheme Escalates | Suspenseful, Intense, Serious | 8 | 9 | 8 | 8 | 7 | 6 | 8 | 9 | 9 | 8 | 9 | 9 | 8 | 6 | 7 | 9 | 9 | 9 | 9 | |
29 - Confrontations and Control | Tense, Emotional, Suspenseful, Reflective | 8 | 8 | 7 | 8 | 9 | 8 | 8 | 7 | 7 | 8 | 7 | 7 | 7 | 9 | 7 | 9 | 8 | 7 | 7 | |
30 - Unveiled Deception and a Hasty Escape | Confessional, Intense, Heartfelt | 9 | 8 | 9 | 9 | 9 | 9 | 8 | 7 | 8 | 8 | 9 | 9 | 8 | 10 | 8 | 9 | 8 | 8 | 8 | |
31 - Frank's Escape Attempt | Suspenseful, Intense, Dramatic, Serious | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 7 | 9 | 8 | 9 | 9 | 7 | 6 | 7 | 9 | 9 | 8 | 8 | |
32 - Preparing for Takeoff | Suspenseful, Dramatic, Intense, Mysterious | 9 | 8 | 9 | 9 | 8 | 6 | 8 | 7 | 9 | 8 | 10 | 9 | 7 | 7 | 7 | 9 | 9 | 8 | 8 | |
33 - Mystery and Reunion | Suspenseful, Emotional, Reflective | 8 | 8 | 7 | 9 | 8 | 8 | 8 | 7 | 5 | 7 | 4 | 7 | 8 | 9 | 7 | 9 | 8 | 7 | 8 | |
34 - The Master of Forgery | Suspenseful, Intense, Dramatic, Serious | 8 | 8 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 6 | 9 | 9 | 7 | 7 | 7 | 9 | 8 | 8 | 8 | |
35 - The French Interpreter | Suspenseful, Intense, Dramatic, Mysterious | 9 | 8 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 10 | 9 | 7 | 7 | 7 | 9 | 9 | 8 | 8 | |
36 - Frank's Sentencing and Heartbreaking News | Tense, Hopeful, Determined | 8 | 7 | 8 | 8 | 7 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 7 | 8 | 7 | 9 | 9 | 8 | 8 | |
37 - Frank's Escape and Arrest | Tense, Hopeful, Determined, Distressed | 9 | 8 | 9 | 9 | 8 | 8 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 9 | 7 | 9 | 9 | 8 | 8 | |
38 - A Visit in Prison | Tense, Hopeful, Determined, Awkward | 8 | 8 | 7 | 9 | 9 | 6 | 8 | 7 | 8 | 8 | 8 | 8 | 8 | 7 | 8 | 9 | 8 | 8 | 8 | |
39 - Frank Abagnale's FBI Job Offer | Tense, Hopeful, Determined | 8 | 8 | 9 | 9 | 8 | 7 | 8 | 7 | 8 | 8 | 9 | 9 | 8 | 7 | 7 | 9 | 9 | 8 | 8 | |
40 - Frank's Escape | Tense, Hopeful, Determined | 8 | 8 | 8 | 9 | 7 | 7 | 8 | 7 | 9 | 8 | 8 | 9 | 8 | 8 | 7 | 9 | 8 | 7 | 8 | |
41 - FBI Briefing on Arizona Check Fraud Case | Tense, Hopeful, Determined | 8 | 8 | 9 | 8 | 7 | 6 | 8 | 7 | 8 | 7 | 9 | 9 | 7 | 7 | 8 | 9 | 8 | 8 | 7 |
Summary of Scene Level Analysis
Here are some things that came out of the scene level analysis.
This is a summary of the strengths, weaknesses, and suggestions found in each scene. Some things might appear in both strengths and weaknesses based on the variety of your scenes.
For summary of each criteria click in the top row on the criteria.
Scene Strengths
- Engaging plot
- High stakes
- Tense atmosphere
- Emotional depth
- Strong character development
Scene Weaknesses
- Limited emotional depth
- Some dialogue may feel cliched or predictable
- Moderate conflict level
- Lack of external conflict
- Limited character development
Suggestions
- Explore deeper emotional themes to increase emotional depth
- Work on crafting more nuanced and impactful dialogue
- Consider adding more external conflict to increase stakes and tension
- Ensure there is consistent and meaningful character development throughout
- Focus on pacing and balance between action, dialogue, and emotion
Scene 1 - The Game Show
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 2 - Frank's Fate
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 3 - Frank's Escape
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 4 - A Christmas Dance
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 5 - Desperate Measures
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 6 - Financial Struggles and a Fresh Start
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 7 - Frank's Arrival at Monroe High
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 8 - Confrontation at Monroe High and Home
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 9 - New Beginnings
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 10 - Showdown at the Dive Bar
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 11 - Frank's Desperate Attempt
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 12 - Frank's Pilot Envy
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 13 - Frank Sr. Confronted by Police
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 14 - Frank's Forgery Scheme
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 15 - Frank's Aviation Adventure
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 16 - Frank's Encounter and Banking in Dallas
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 17 - Intertwined Stories: Love, Duty, and Deception
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 18 - The Motel Check-In
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 19 - Suspicious Encounter at the Tropicana Motel
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 20 - The Switch
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 21 - The Hunt Begins
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 22 - The Elusive Frank Unmasked
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 23 - Frank Pretends to Be a Doctor
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 24 - Masquerade Underneath
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 25 - Love, Suspense, and Drama
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 26 - A Night with Family and Friends
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 27 - Premature Celebrations and Legal Mishaps
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 28 - Frank's Counterfeiting Scheme Escalates
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 29 - Confrontations and Control
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 30 - Unveiled Deception and a Hasty Escape
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 31 - Frank's Escape Attempt
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 32 - Preparing for Takeoff
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 33 - Mystery and Reunion
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 34 - The Master of Forgery
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 35 - The French Interpreter
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 36 - Frank's Sentencing and Heartbreaking News
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 37 - Frank's Escape and Arrest
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 38 - A Visit in Prison
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 39 - Frank Abagnale's FBI Job Offer
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 40 - Frank's Escape
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 41 - FBI Briefing on Arizona Check Fraud Case
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
- Physical environment: The world depicted in the screenplay is a mix of various settings, including game show sets, prison cells, high schools, banks, airports, and luxury hotels. The physical characteristics range from vintage game show sets to dimly lit prison cells to bustling city streets, contributing to a diverse and dynamic world.
- Culture: The cultural elements in the screenplay include themes of deception, fraud, family loyalty, societal hierarchy, and law enforcement. These elements shape the characters' interactions and decisions throughout the story.
- Society: The societal structure in the screenplay is depicted as rigid, hierarchical, and sometimes oppressive. Characters navigate through systems of punishment, authority, and social norms that influence their actions and choices.
- Technology: The technological aspects in the screenplay range from vintage game show sets to modern banking systems, typewriters, and forensic techniques. Technology plays a significant role in shaping the characters' experiences and actions.
- Characters influence: The unique physical environment, culture, society, and technology in the screenplay shape the characters' experiences and actions by providing them with challenges, opportunities, and conflicts that drive the narrative forward. Characters are influenced by the world around them, leading to personal growth, deception, and moral dilemmas.
- Narrative contribution: The world elements in the screenplay contribute to the narrative by creating a rich and immersive setting for the characters to navigate. The diverse environments, cultural dynamics, societal structures, and technological advancements add depth and complexity to the story, driving the plot forward and creating tension and intrigue.
- Thematic depth contribution: The world elements in the screenplay contribute to the thematic depth by exploring themes of identity, deception, family, law enforcement, and societal norms. The characters' interactions with the world around them highlight the complexities of human nature, morality, and the consequences of their actions, adding layers of meaning and depth to the overall story.
Voice Analysis | |
---|---|
Summary: | The writer's voice is characterized by its sharp dialogue, witty banter, and a blend of humor and suspense. The writing style is both engaging and emotionally resonant, creating a compelling and immersive narrative. |
Voice Contribution | The writer's voice contributes to the script by creating a unique and memorable tone that sets the film apart from others in the genre. The dialogue is sharp and witty, and the suspenseful moments are balanced with moments of humor, creating a well-paced and entertaining story. |
Best Representation Scene | 3 - Frank's Escape |
Best Scene Explanation | Scene 3 is the best representation of the writer's voice because it perfectly encapsulates the blend of humor, suspense, and emotional resonance that is characteristic of the writing style. |
Top Correlations and patterns found in the scenes:
Pattern | Explanation |
---|---|
Strong correlation between Emotional Impact and Overall Grade | Scenes with higher emotional impact tend to have higher overall grades, indicating that emotional depth is appreciated by the audience. |
Negative correlation between Dialogue and Emotional Impact | Scenes with higher dialogue scores tend to have lower emotional impact scores, suggesting that excessive dialogue may detract from the emotional resonance of a scene. |
Positive correlation between Conflict and High Stakes | Scenes with higher conflict scores also tend to have higher high stakes scores, indicating that the level of conflict in a scene is directly related to the perceived importance of the outcome. |
Positive correlation between Character Changes and Emotional Impact | Scenes with more significant character changes tend to have higher emotional impact scores, suggesting that character growth and development can enhance the emotional resonance of a story. |
Writer's Craft Overall Analysis
Overall, the screenplay showcases the writer's talent for creating engaging and emotionally resonant narratives across a diverse range of genres and settings. The writer demonstrates a strong ability to establish compelling characters, craft sharp dialogue, and build tension and suspense through well-structured scenes. The scenes effectively balance humor, drama, action, and introspective moments, creating a rich and immersive storytelling experience for the reader.
Key Improvement Areas
Suggestions
Type | Suggestion | Rationale |
---|---|---|
Screenplay | Read 'Save the Cat! Writes a Novel' by Jessica Brody | This book provides valuable insights into developing compelling characters, structuring engaging plots, and refining dialogue to create a well-rounded narrative. |
Exercise | Practice dialogue-driven writing exercises that focus on revealing character motivations, conflicts, and subtext.Practice In SceneProv | Regularly engaging in dialogue-writing exercises can help enhance the authenticity and impact of character interactions, making the storytelling more emotionally resonant. |
Video | Watch interviews with renowned screenwriters discussing their writing process and the techniques they use to craft engaging narratives. | Gaining insights from experienced screenwriters can provide valuable lessons and inspire innovative approaches to writing, pacing, and character development. |
Here are different Tropes found in the screenplay
Trope | Trope Details | Trope Explanation |
---|---|---|
Fish out of Water | Frank Abagnale, a former con man, is thrust into the unfamiliar world of law enforcement when he is recruited by the FBI to help catch bank robbers. | A fish out of water is a character who is placed in an unfamiliar or uncomfortable environment. This can create humor, drama, or both. For example, in the movie "Crocodile Dundee," Paul Hogan plays an Australian crocodile hunter who is brought to New York City. |
Unreliable Narrator | Frank Abagnale is an unreliable narrator, as he often lies and embellishes his stories. | An unreliable narrator is a character who tells the story from their own perspective, but their account of events is not entirely accurate. This can be due to bias, mental illness, or simply a desire to deceive the reader or audience. For example, in the movie "Rashomon," four different people give conflicting accounts of the same event. |
The Con | Frank Abagnale's ability to con people is a major plot point in the film. | The con is a story about a character who uses deception to achieve their goals. This can be a fun and exciting story, but it can also be used to explore the darker side of human nature. For example, in the movie "The Sting," Paul Newman and Robert Redford play two con men who team up to take revenge on a mob boss. |
Buddy Cop Film | The relationship between Frank Abagnale and Joe Shaye is a classic buddy cop dynamic. | The buddy cop film is a genre of film that features two police officers who are partnered together despite their different personalities and backgrounds. This can create humor, drama, and action. For example, in the movie "Lethal Weapon," Mel Gibson and Danny Glover play two mismatched cops who must work together to stop a drug lord. |
The Road to Redemption | Frank Abagnale's journey towards redemption is a major theme of the film. | The road to redemption is a story about a character who has done something wrong and is trying to make amends. This can be a powerful and moving story, as it shows the character's growth and development. For example, in the movie "The Shawshank Redemption," Tim Robbins plays a banker who is wrongly convicted of murdering his wife and sent to prison. Over the course of the film, he finds redemption by helping his fellow inmates and becoming a better person. |
The Antihero | Frank Abagnale is a complex character who is both charming and dangerous. | The antihero is a character who is not a traditional hero, but who still has some redeeming qualities. This can be a fascinating and complex character type, as it allows the writer to explore the darker side of human nature. For example, in the movie "Breaking Bad," Bryan Cranston plays a high school chemistry teacher who turns to cooking meth to support his family after he is diagnosed with cancer. |
The Foil | Joe Shaye is a foil to Frank Abagnale, as he is everything that Frank is not. | A foil is a character who is used to contrast another character. This can help to highlight the differences between the two characters and make them more memorable. For example, in the movie "The Dark Knight," the Joker is a foil to Batman. The Joker is a chaotic and unpredictable villain, while Batman is a disciplined and controlled hero. |
The Love Story | Frank Abagnale's relationship with Maria is a subplot in the film. | The love story is a staple of film and television. It can be used to add romance, drama, and conflict to a story. For example, in the movie "Titanic," Leonardo DiCaprio and Kate Winslet play two lovers who fall in love on the doomed Titanic. |
The Penetentiary | Frank Abagnale is sentenced to prison for his crimes. | The penitentiary is a setting that is often used in film and television to explore the darker side of human nature. It can be a place of violence, despair, and redemption. For example, in the movie "The Shawshank Redemption," Tim Robbins plays a banker who is wrongly convicted of murdering his wife and sent to prison. Over the course of the film, he finds redemption by helping his fellow inmates and becoming a better person. |
The Chase | Frank Abagnale is constantly on the run from the FBI. | The chase is a trope that is often used in film and television to create excitement and suspense. It can be used to show the protagonist trying to escape from danger or to show the antagonist pursuing their goals. For example, in the movie "The Fugitive," Harrison Ford plays a doctor who is wrongly accused of murdering his wife and goes on the run from the police. |
Memorable lines in the script:
Scene Number | Line |
---|---|
1 | Bud Collyer: My name is Frank Abagnale Jr, and some people consider me the world's greatest imposter. |
4 | Frank Sr.: I will not leave France without her. |
25 | Frank: Two little mice fell in a bucket of cream. The first mouse gave up and drowned, but the second mouse struggled so hard that he churned that cream into butter -- and he walked out. Amen. |
5 | Frank Sr.: You know why the Yankees always win, Frank? It's because the other teams can't stop staring at those damn pinstripes. |
18 | Joe Shaye: Knock Knock. Who's there? Go fuck yourselves. |
Some Loglines to consider:
A desperate Frank Abagnale Jr. pleads for help from FBI agent Joe Shaye as his health deteriorates in prison. |
Frank Abagnale Jr. tries to cash a check at a bank but is denied, inspiring him to pursue his dream of becoming an airline pilot. |
FBI agent Joe Shaye investigates a suspect in a motel and is interrupted by Frank, who claims to be Secret Service. |
Frank escapes an airplane bathroom but is apprehended by Joe Shaye and offered a job with the FBI. |
Distraught over his father's suicide, Frank confronts his mother and is later sentenced to 18 years in prison. |
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Explanation: Catch Me If You Can is a highly engaging screenplay with a charismatic protagonist, a suspenseful cat-and-mouse dynamic, and a fascinating exploration of a complex father-son relationship. While some character arcs could benefit from further development, the fast-paced plot and stylish setting make it a compelling and entertaining story. With minor revisions, this screenplay has the potential to be a box-office success.