Inside Out
Executive Summary
Screenplay Video
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USP: Inside Out's unique selling proposition lies in its innovative concept of personifying emotions to explore the inner workings of a young girl's mind. This approach not only provides a fresh perspective on emotional resilience and mental health but also makes the story highly relatable and engaging for audiences of all ages. The screenplay's ability to balance humor, drama, and heartfelt moments makes it a standout piece of storytelling.
Overview
Genres: Animation, Comedy, Family, Adventure, Fantasy, Drama, Sports
Setting: Contemporary, San Francisco, Minnesota, and Riley's Mind World
Overview: The screenplay demonstrates a strong overall score, showcasing a compelling premise, well-developed characters, and a unique visual style. However, some areas need refinement to elevate the screenplay to a truly outstanding level.
Themes: Emotions and Mental Health, Identity and Self-Discovery, Family and Relationships, Change and Adaptation, Memory and Core Memories
Conflict and Stakes: Riley's struggle to adjust to her new life in San Francisco, with her happiness and well-being at stake. The core memories that power her personality islands are at risk of being lost, threatening her sense of identity and her ability to cope with challenges. Joy and Sadness must work together to restore Riley's core memories and guide her towards emotional balance.
Overall Mood: Whimsical, heartfelt, and ultimately hopeful.
Mood/Tone at Key Scenes:
- Scene 1: A sense of wonder and curiosity as we are introduced to Riley's inner world and the emotions controlling her.
- Scene 7: A sense of anxiety and desperation as Joy tries to prevent Sadness from affecting Riley's core memories.
- Scene 18: A sense of somberness and nostalgia as Bing Bong's rocket, symbolizing his connection to Riley, is destroyed.
- Scene 32: A feeling of hope and resilience as Joy and Bing Bong overcome obstacles and work together to save Riley's core memories.
- Scene 42: A sense of joy and celebration as Riley returns home and the family comes together.
Standout Features:
- Unique Hook: The story is told from the perspective of emotions, giving a unique insight into the internal world of a young girl, as her feelings navigate the challenges of growing up and adjusting to a new environment.
- Genre Blend : The movie blends animation, comedy, drama, and fantasy elements into a compelling and engaging story.
- Distinctive Setting : The setting of Riley's mind is visually captivating and imaginative, with each emotion having a unique personality and role, creating a colorful and engaging world to explore.
- Unique Characters : The emotions, including Joy, Sadness, Anger, Fear, and Disgust, are not only visually distinct but also have unique personalities and motivations, contributing to the film's humor and heart.
- Plot Twist : The revelation that Sadness plays a vital role in Riley's well-being is a surprising and meaningful plot twist, highlighting the importance of accepting and integrating all emotions.
Comparable Scripts:
Market Analysis
Budget Estimate:$150-200 million
Target Audience Demographics: Families with children, adults who enjoy animated films, fans of coming-of-age stories.
Marketability: It features a captivating story, relatable characters, and stunning visuals, making it likely to appeal to a broad audience. Its themes of emotional growth and the importance of family resonate with viewers of all ages.
Its unique blend of animation, humor, and emotional depth has the potential to draw in both children and adults. The movie's themes of self-discovery and acceptance are relevant to a wide range of viewers. Additionally, its imaginative and engaging world-building will appeal to those who enjoy fantasy and adventure.
Its strong cast of characters and compelling storyline combined with its innovative and visually appealing world of emotions will appeal to a wide audience. Its themes of emotional intelligence and resilience are relevant to viewers of all ages.
Profit Potential: High, with potential for significant box office revenue and merchandising opportunities.
Scene Level Percentiles
Emotions Elicited Percentiles
This is a rough estimate of how the average intensity of emotions elicited in this script compare to all scripts in the Vault (all genres).
Higher isn't necessarily better. This is FYI.
Screenplay Analysis
- The screenplay boasts a very strong concept, evident in the 100th percentile ranking for 'conceptrating'. This suggests a captivating and unique central idea that grabs the audience's attention.
- The emotional impact of the story shines through, scoring in the 78th percentile for 'emotional_impact'. This indicates the screenplay effectively evokes a strong emotional response in the audience, leaving a lasting impression.
- The screenplay displays a high degree of originality, achieving a 91st percentile for 'originality_score'. This suggests the story and its execution feel fresh and distinct from other works, potentially creating a unique and engaging experience for the viewer.
- The screenplay could benefit from strengthening its plot structure, as it currently ranks in the 22nd percentile for 'plotrating'. This suggests the writer might consider revisiting the plot's flow and pacing, ensuring a more compelling and engaging narrative arc.
- The dialogue, while not weak, ranks in the 13th percentile for 'dialoguerating', indicating room for improvement. The writer might focus on sharpening the dialogue's impact, wit, and natural flow to better serve the characters and the story.
- The screenplay's conflict level sits at the 23rd percentile for 'conflict_level', highlighting the need for more compelling and impactful conflict to drive the story forward. Exploring new avenues of conflict and raising the stakes could further engage the audience.
- Despite strong 'emotional_impact', the screenplay could benefit from further developing the 'stakes' of the story, currently sitting at the 24th percentile. Raising the stakes can create more tension and urgency, making the characters' actions feel more consequential and impactful.
The writer leans towards an intuitive style, showcasing strong emotional impact and originality. This is evident in the high rankings for 'emotional_impact', 'originality_score', and 'engagement_score'. The lower scores in areas like plot and dialogue suggest a potential focus on character development and emotional themes, which are typically hallmarks of an intuitive writer.
Balancing Elements- The writer should strive to balance their strengths in concept and emotional impact with improvements in plot and dialogue. While the concept is strong, a well-structured and engaging plot is crucial for keeping the audience invested.
- While the writer has a knack for creating emotional impact, further strengthening the dialogue can enhance the emotional connection with the characters and the story. This can help amplify the emotional resonance of the screenplay.
Intuitive
Overall AssessmentThe screenplay demonstrates potential, particularly in its unique concept and emotional impact. By focusing on strengthening the plot structure, dialogue, and conflict, the writer can elevate the screenplay to a higher level of engagement and impact. The writer's intuitive style, while valuable, could benefit from a strategic integration of more conceptual elements to create a more well-rounded and engaging experience for the audience.
How scenes compare to the Scripts in our Library
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Percentile | Before | After |
---|---|---|---|---|
Scene Concept | 8.7 | 98 | Inglorious Basterds: 8.6 | Inside Out: 8.7 |
Scene Originality | 8.95 | 91 | The Addams Family: 8.93 | Some like it hot : 8.95 |
Script Originality | 8.60 | 88 | 12 years a slave: 8.50 | the black list (TV): 8.60 |
Scene Engagement | 9.00 | 81 | The Addams Family: 8.99 | fight Club: 9.00 |
Scene Emotional Impact | 8.2 | 67 | Green Book: 8.1 | Terminator 2: 8.2 |
Scene Internal Goal | 8.10 | 66 | Jack Reacher: 8.09 | Good Will Hunting: 8.10 |
Scene Character Changes | 7.1 | 53 | Triangle of sadness: 7.0 | Knives Out: 7.1 |
Overall Script | 8.10 | 51 | Dr. Jekyll and Mr Hyde : 8.06 | the pursuit of happyness: 8.10 |
Script Visual Impact | 7.70 | 48 | American Fiction: 7.60 | face/off: 7.70 |
Scene Unpredictability | 7.42 | 45 | Anora: 7.41 | Inside Out: 7.42 |
Scene Story Forward | 8.0 | 41 | American Fiction: 7.9 | severance (TV): 8.0 |
Scene External Goal | 7.14 | 40 | Anora: 7.13 | Barbie: 7.14 |
Script Emotional Impact | 7.70 | 39 | The Brutalist: 7.60 | Scott pilgrim vs. the world: 7.70 |
Scene Pacing | 8.19 | 38 | Coda: 8.18 | There's something about Mary: 8.19 |
Script Structure | 8.10 | 38 | Fleabag: 8.09 | glass Onion Knives Out : 8.10 |
Scene Formatting | 8.10 | 37 | Fleabag: 8.09 | glass Onion Knives Out : 8.10 |
Scene Characters | 8.2 | 35 | September 5: 8.1 | face/off: 8.2 |
Script Structure | 7.70 | 32 | The Brutalist: 7.60 | Hors de prix: 7.70 |
Scene Conflict Level | 7.0 | 28 | Amadeus: 6.9 | Boyz n the hood: 7.0 |
Scene Overall | 8.2 | 28 | Ted: 8.1 | a few good men: 8.2 |
Scene High Stakes | 6.7 | 26 | Inside out 2: 6.6 | Rear Window: 6.7 |
Scene Plot | 7.6 | 21 | Birdman: 7.5 | severance (TV): 7.6 |
Script Theme | 7.80 | 21 | 2001: 7.70 | the 5th element: 7.80 |
Script Characters | 7.60 | 19 | Witness: 7.50 | severance (TV): 7.60 |
Scene Dialogue | 7.3 | 11 | Stranger Things: 7.2 | Rambo: 7.3 |
Script Conflict | 6.60 | 5 | 500 days of summer: 6.40 | The whale: 6.60 |
Script Premise | 6.50 | 1 | Midsommar: 6.20 | Inside Out: 6.50 |
Writer's Voice
Summary:The writer's voice is whimsical, imaginative, and emotionally resonant. They blend humor and emotional depth effectively, creating a unique style that is both playful and poignant. The narrative is driven by internal struggles and the complexities of human emotions, conveyed through creative dialogue and imaginative scene descriptions.
Best representation: Scene 12 - Joy and Sadness's Journey to Headquarters. This scene is the best representation because it effectively combines humor, emotion, and action, showcasing the writer's ability to create a dynamic and engaging narrative. The dialogue is witty and engaging, highlighting the unique personalities of each emotion, while the narrative description effectively conveys the chaos and urgency of the situation. This scene also demonstrates the writer's skill in using visual imagery to convey complex emotional concepts, creating a powerful and memorable moment.
Memorable Lines:
- Bing Bong: Take her to the moon for me. Okay? (Scene 36)
- Riley: I know you don’t want me to but... I miss home. I miss Minnesota. (Scene 39)
- Joy: We are gonna to have a good day, which will turn into a good week, which will turn into a good year, which turns into a good LIFE! (Scene 10)
- Sadness: I only make everything worse! (Scene 37)
- Bing Bong: Take her to the moon for me. Okay? (Scene 36)
Writing Style:
The screenplay exhibits a unique writing style that blends imaginative storytelling, emotional depth, and humor to explore complex themes, internal conflicts, and the inner workings of the mind. It often utilizes surreal and fantastical elements to enhance the narrative and create a distinctive atmosphere.
Style Similarities:
- Pete Docter
- Charlie Kaufman
Story Shape
Emotions Elicited
Engine: Claude
Recommend
Executive Summary
The screenplay for 'Inside Out' is a highly imaginative and emotionally resonant exploration of a young girl's inner world. Through the lens of personified emotions navigating Riley's psyche, the story seamlessly blends humor, heart, and profound insights into the complexities of growing up. The screenplay's consistent character arcs, thematic depth, and innovative storytelling make it a standout example of Pixar's mastery of the animated feature genre.
- The introduction of the 'Islands of Personality' and how they are formed by Riley's core memories is an excellent way to establish the core concept of the screenplay and provide a clear visual representation of Riley's inner world. high ( Scene 3 )
- The seamless integration of Riley's daily life and interactions with her parents, as well as the exploration of her emotions during these moments, helps to ground the fantastical premise in a relatable and grounded reality. high ( Scene 4 )
- The handling of Riley's first day at her new school is a standout sequence, with the screenplay adeptly balancing the comedy of the emotions' attempts to keep Riley happy with the genuine emotional turmoil she is experiencing. high ( Scene 11 )
- The introduction of Bing Bong, Riley's imaginative friend, and his subsequent role in the story adds a delightful and poignant layer to the narrative, exploring the bittersweet process of growing up and letting go of childhood. medium ( Scene 17 )
- The sequence in which Joy and Sadness become separated from the other emotions and must find their way back to Headquarters is a thrilling and emotionally charged moment that drives the story forward in a compelling way. high ( Scene 26 )
- The sequence involving Riley's parents and their attempts to understand her changed behavior could be strengthened by providing more depth and nuance to their emotional reactions, as well as exploring the potential conflict between their desire to support Riley and their own struggles with the family's relocation. medium ( Scene 15 )
- The scene in the Abstract Thought building, while visually striking, could benefit from a clearer and more coherent logic to the way the characters navigate and ultimately escape the environment, as it currently feels somewhat disjointed. medium ( Scene 23 )
- Overall, the screenplay is quite comprehensive and does not have any glaring omissions. However, some additional exploration of the other emotions' internal dynamics and how they contribute to Riley's overall emotional landscape could further strengthen the narrative. low
- The screenplay's handling of Riley's first day at her new school, with the emotions' attempts to keep her happy contrasting with the genuine emotional turmoil she is experiencing, is a standout moment that demonstrates the screenplay's ability to balance humor and pathos. high ( Scene 11 )
- The sequence in which Joy and Sadness become separated from the other emotions and must find their way back to Headquarters is a thrilling and emotionally charged moment that drives the story forward in a compelling way, and highlights the screenplay's strong character development and narrative structure. high ( Scene 26 )
- The final sequence, in which Joy and Sadness work together to help Riley through a difficult emotional moment, is a powerful and poignant resolution that reinforces the screenplay's central themes of the importance of emotional balance and the value of embracing all aspects of the human experience. high ( Scene 40 )
- Lack of Diversity While the screenplay does a strong job of exploring the emotional journey of its central character, Riley, the supporting cast and background characters could benefit from greater diversity in terms of representation. The screenplay could be strengthened by incorporating more diverse perspectives and experiences, particularly within the family and school settings. medium
- Overexplanation In a few instances, the screenplay tends to over-explain certain concepts or emotional beats, which can detract from the natural flow of the story. For example, in the sequence where Joy is trying to help Sadness understand the importance of finding the fun, the dialogue could be streamlined to allow the emotional beats to land more organically. low
Engine: Gemini
Highly Recommend
Executive Summary
Inside Out is a brilliantly conceived and executed animated screenplay that successfully tackles complex themes of childhood and emotional development in a way that is both entertaining and thought-provoking. It features strong character arcs, an inventive and engaging narrative, and a unique visual style that perfectly complements the story. While the screenplay could benefit from minor pacing adjustments in a few scenes, its strengths far outweigh any weaknesses, making it a compelling and highly recommended script for production.
- The screenplay is highly creative and original, bringing to life a complex and imaginative world within Riley's mind. The personification of emotions as characters, each with their own distinct personalities and motivations, is ingenious and allows for a nuanced exploration of emotional development and the complexities of human psychology. high ( Scene 1 Scene 2 Scene 3 Scene 4 Scene 5 Scene 6 Scene 7 Scene 8 Scene 9 Scene 10 Scene 11 Scene 12 Scene 13 Scene 14 Scene 15 Scene 16 Scene 17 Scene 18 Scene 19 Scene 20 Scene 21 Scene 22 Scene 23 Scene 24 Scene 25 Scene 26 Scene 27 Scene 28 Scene 29 Scene 30 Scene 31 Scene 32 Scene 33 Scene 34 Scene 35 Scene 36 Scene 37 Scene 38 Scene 39 Scene 40 Scene 41 Scene 42 )
- The character development is excellent, with each emotion undergoing a significant journey throughout the story. Joy, initially the dominant force, learns to accept Sadness's role and value, while Sadness gains confidence and self-awareness. The other emotions, particularly Anger and Fear, also evolve, demonstrating the importance of working together and embracing different perspectives. These nuanced character arcs contribute to the film's emotional depth and make the characters feel real and relatable. high ( Scene 2 Scene 7 Scene 12 Scene 22 Scene 29 Scene 36 Scene 39 Scene 40 Scene 42 )
- The pacing of the screenplay is generally well-balanced, seamlessly transitioning between moments of humor, tension, and emotional depth. The script effectively uses flashbacks and internal monologues to provide context and depth to the narrative. However, a few scenes could benefit from minor pacing adjustments to avoid feeling rushed or drawn out. medium ( Scene 3 Scene 12 Scene 17 Scene 20 Scene 21 Scene 25 Scene 27 Scene 33 Scene 35 Scene 38 Scene 41 )
- The screenplay expertly integrates visual elements, leveraging the capabilities of animation to create a truly unique and immersive experience. The visual metaphors and imaginative worlds, such as Imaginationland and the Memory Dump, are both creative and effective in conveying the abstract concepts of emotions and memories. The screenplay also utilizes animation techniques to enhance comedic moments, making the humor both visually engaging and genuinely funny. high ( Scene 3 Scene 4 Scene 12 Scene 13 Scene 22 Scene 24 Scene 25 Scene 30 Scene 31 Scene 34 Scene 37 Scene 38 Scene 39 Scene 40 Scene 41 Scene 42 )
- The screenplay's narrative is compelling and engaging, drawing the audience into the journey of Riley and her emotions. The plot is structured in a way that balances humor, suspense, and emotional depth, keeping the audience invested throughout the film. The use of flashbacks and internal monologues provides a deeper understanding of the characters and their motivations. The resolution is satisfying and offers a hopeful message about the importance of embracing all emotions. high ( Scene 3 Scene 4 Scene 13 Scene 22 Scene 27 Scene 29 Scene 34 Scene 35 Scene 36 Scene 37 Scene 38 Scene 40 Scene 41 )
- While the pacing is generally good, a few scenes could benefit from minor adjustments to enhance the flow of the story. For example, some scenes, particularly those involving the Forgetters in Long-Term Memory, could potentially be trimmed to avoid slowing down the pace of the narrative. Similarly, a few action sequences might feel more impactful with slightly tighter pacing. medium ( Scene 14 Scene 19 Scene 23 Scene 28 Scene 31 Scene 32 Scene 35 )
- The screenplay effectively establishes a unique and compelling world within Riley's mind, but it could benefit from further development of certain aspects of this world. For example, exploring the different sections of Long-Term Memory beyond the initial introduction could add depth and intrigue to the story. Similarly, expanding on the workings of the Subconscious and the Dream Productions facility could provide further insights into the workings of Riley's mind. low ( Scene 1 Scene 2 Scene 3 Scene 4 Scene 5 Scene 6 Scene 7 Scene 8 Scene 9 Scene 10 Scene 11 Scene 12 Scene 13 Scene 14 Scene 15 Scene 16 Scene 17 Scene 18 Scene 19 Scene 20 Scene 21 Scene 22 Scene 23 Scene 24 Scene 25 Scene 26 Scene 27 Scene 28 Scene 29 Scene 30 Scene 31 Scene 32 Scene 33 Scene 34 Scene 35 Scene 36 Scene 37 Scene 38 Scene 39 Scene 40 Scene 41 Scene 42 )
- The screenplay effectively utilizes the unique capabilities of animation to enhance the storytelling. The animation style complements the story's themes and characters, creating a visually striking and memorable experience. The script also incorporates clever visual metaphors and imaginative sequences to effectively convey abstract concepts, making the story more engaging and accessible to a wider audience. high ( Scene 3 Scene 10 Scene 22 Scene 24 Scene 27 Scene 29 Scene 31 Scene 33 Scene 36 Scene 37 Scene 38 Scene 39 Scene 40 Scene 41 )
- The screenplay incorporates a clever and engaging use of humor, adding depth and levity to the story. The comedic moments are well-integrated into the narrative, enhancing the emotional impact and making the characters more relatable. The humor is subtle and often arises from the interactions between the emotions and the situations they find themselves in, making the film both entertaining and thought-provoking. high ( Scene 4 Scene 9 Scene 12 Scene 15 Scene 19 Scene 20 Scene 22 Scene 26 Scene 29 Scene 30 Scene 32 Scene 36 Scene 37 Scene 38 Scene 40 Scene 42 )
- Character Motivation Blind Spot The screenplay might have missed opportunities to explore the deeper motivations of some of the characters, particularly the secondary emotions like Anger, Fear, and Disgust. While their personalities and functions are established, it would be helpful to understand their underlying needs and fears better. For example, why is Anger so easily triggered, or what fuels Fear's anxieties? Exploring their individual motivations could add depth and complexity to the story. medium
- Lack of Conflict While the screenplay does an excellent job of establishing a unique world and characters, there could be more internal conflict and stakes within the story. For example, while Joy's initial attempts to suppress Sadness are present, this conflict could be explored further. What happens when Joy’s authority is challenged? What are the consequences of their disagreement? Developing this conflict could add tension and depth to the story. medium
Engine: GPT4
Highly Recommend
Executive Summary
Inside Out is a masterfully crafted screenplay that delves into the complexities of human emotions through the imaginative portrayal of personified emotions within a young girl's mind. The screenplay excels in its unique concept, emotional depth, and character development, making it a compelling and engaging narrative. The pacing is well-balanced, and the resolution is both satisfying and thought-provoking. This screenplay stands out for its originality and the profound way it addresses universal themes of growing up and emotional resilience.
- The introduction of the personified emotions is both creative and immediately engaging, setting the tone for the entire film. high ( Scene 1 )
- The emotional climax where Joy realizes the importance of Sadness is a powerful and poignant moment that adds depth to the narrative. high ( Scene 13 )
- The resolution where Riley reconciles with her parents and acknowledges her feelings is a satisfying and emotionally resonant conclusion. high ( Scene 39 )
- The imaginative settings like Imaginationland and Abstract Thought are visually and conceptually inventive, adding richness to the world-building. medium ( Scene 22 )
- The final scenes that show the new, expanded console and the new core memories highlight the growth and development of Riley's character. medium ( Scene 41 )
- The pacing in the middle act can feel a bit slow, particularly during the scenes in Long-Term Memory. Tightening these scenes could maintain better momentum. medium ( Scene 6 )
- Some of the abstract concepts, like the Abstract Thought sequence, might be confusing for younger audiences. Simplifying these could enhance clarity. low ( Scene 23 )
- The transition from dream sequences to waking life can be jarring. Smoother transitions could improve the overall flow. low ( Scene 28 )
- The subplot involving Riley stealing her mom's credit card feels underdeveloped and could be expanded to add more tension. medium ( Scene 34 )
- The resolution of the bus sequence could be more dramatic to heighten the stakes and emotional payoff. medium ( Scene 38 )
- A deeper exploration of the other emotions' backstories could add more depth to their characters. low
- More interaction between Riley and her new friends in San Francisco could provide a better sense of her adapting to her new environment. medium
- A clearer depiction of the passage of time would help in understanding Riley's emotional journey. low
- The screenplay's unique concept of personifying emotions is immediately captivating and sets it apart from other animated features. high ( Scene 1 )
- The emotional depth and complexity of Joy's realization about Sadness is a standout moment that adds significant weight to the narrative. high ( Scene 13 )
- Bing Bong's sacrifice is a heart-wrenching and memorable moment that underscores the themes of friendship and loss. high ( Scene 36 )
- The expanded console and new core memories symbolize Riley's growth and the integration of her emotions, providing a satisfying conclusion. medium ( Scene 41 )
- The creative and visually stunning settings like Imaginationland and Abstract Thought add a layer of richness to the screenplay. medium ( Scene 22 )
- Complexity of Abstract Concepts Some sequences, like Abstract Thought, may be too complex for younger audiences to fully grasp. Simplifying these concepts could enhance clarity and accessibility. medium
- Pacing Issues The pacing in the middle act can drag, particularly during the scenes in Long-Term Memory. Tightening these scenes could maintain better momentum. medium
Screenplay Insights:
Premise: 6.5, The screenplay's premise, while imaginative, could benefit from greater clarity and a more compelling hook. While the concept of emotions controlling a young girl's mind is intriguing, the narrative's focus on the emotional journey within Riley's head rather than the external events of her life could lead to a less engaging experience for viewers. The screenplay can be further enhanced by exploring more compelling themes, refining the hook, and enriching the initial setup. See More
Structure: 7.7, The screenplay "Inside Out" boasts a creative and engaging premise, effectively introducing the central concepts of emotions and their impact on a young girl's life. The story's structure is generally sound, with a clear progression from the initial setup to the climactic resolution. However, the pacing can be uneven, particularly in the middle acts, and the narrative could benefit from greater emotional depth and thematic exploration. While the concept is original, the execution could be further refined to achieve a more satisfying balance between humor and emotional resonance. See More
Theme: 7.8, The screenplay effectively explores the theme of emotional intelligence and the importance of understanding and embracing all emotions, particularly sadness. While the narrative is engaging and visually rich, there's room to further deepen the emotional impact of these themes through more nuanced character development and conflict, particularly in showcasing the full spectrum of emotions beyond Joy. See More
Visual Impact: 7.7, The screenplay's visual imagery is strong, effectively using color and symbolism to represent emotions and memories. The world of Riley's mind is distinct and vibrant, but some scenes lack detail in their descriptions and could be strengthened. See More
Emotional Impact: 7.7, The screenplay effectively introduces a vibrant cast of characters representing different emotions, each with distinct personalities and relatable struggles. The narrative explores themes of change, loss, and the importance of processing emotions. While the screenplay successfully evokes a range of feelings, it could benefit from deepening character interactions, exploring emotional complexities in greater detail, and providing more nuanced emotional resolutions. See More
Conflict: 6.6, The screenplay effectively establishes an internal conflict between Joy and Sadness, which drives much of the narrative. However, the external conflicts, particularly those involving Riley and her family, often feel underdeveloped and lack the intensity to fully captivate the audience. The stakes, while present, could be amplified to create a more gripping sense of urgency and emotional investment. See More
Originality: 8.6, The screenplay showcases strong originality and creativity in its storytelling and character development, with a unique premise and innovative narrative structure. It explores complex emotional themes in a fresh and engaging way, making it a standout in its genre. See More
Screenplay Story Analysis
Note: This is the overall critique. For scene by scene critique click here
Summaries
- The scene introduces Joy, a cheerful and vibrant emotion who controls the happiness of a young girl. We see her in Headquarters, a control room where memories and experiences are manipulated. Other emotions like Sadness, Fear, and Disgust are also present, each with their distinct personalities and functions. Joy aims to maintain a positive outlook, while the others act as safety mechanisms. The scene ends with Disgust's reaction to broccoli, hinting at potential conflicts and the complex dynamics between the emotions.
- Riley's refusal to eat broccoli ignites Anger's frustration in Headquarters, but Dad's playful distraction successfully feeds Riley the broccoli. Joy introduces the other emotions, including Sadness, and emphasizes the significance of core memories, which represent key moments in Riley's life.
- This scene introduces the concept of 'Islands of Personality' within Riley's mind. Each island represents a different aspect of her identity, like Goofball Island for her playful nature and Friendship Island for her bond with Meg. These islands are formed by core memories, visualized as lightlines connecting them to headquarters. We see various moments from Riley's life that contribute to the creation of these islands, showcasing her innocence, imagination, and love for family and friends. The scene ends with Riley drawing and singing about her imaginary friend Bing Bong, highlighting the importance of her imagination.
- Riley enjoys a hockey game on a frozen lake in Minnesota before her family embarks on a cross-country move. The scene follows their journey, filled with excitement and anticipation as they travel through various states, culminating in their arrival at a new city. While Riley is excited about the change, her emotions are apprehensive about the unknown, foreshadowing the challenges they will face in their new life.
- Riley and her family arrive at their new home in San Francisco, but the unfamiliar surroundings and a dead mouse discovery leave Riley's emotions in disarray. Joy tries to rally the team by visualizing a cozy room for Riley, but the delayed arrival of their belongings leads to tension. The family finds a temporary solution in a game of hockey, boosting their spirits. However, Dad's departure to meet an investor leaves Riley and her mom feeling a bit down.
- Riley and her mom order a pizza in San Francisco with broccoli, which initially upsets the emotions in Riley's head. During their drive home, they reminisce about their trip and a scary encounter with a dinosaur. Joy pulls up a memory of the incident, which ends in laughter for the family, calming the emotions and shifting the tone from disappointment to joy.
- As Riley slides down a railing in San Francisco, Joy desperately tries to keep her happy. Inside Riley's head, Sadness struggles to control her emotions, accidentally turning memories blue and nearly touching a core memory, plunging Goofball Island into darkness. Joy attempts to distract Sadness with happy thoughts and manuals, but her efforts are met with challenges as Sadness continues to struggle. The scene ends with Joy realizing that despite her efforts, Sadness's emotional struggles are far from over.
- Riley is trying to sleep in her new room but is disturbed by strange noises outside. This triggers fear and anxiety in her Headquarters, where her emotions argue about the move. Fear is worried about the noises, Anger blames the move for everything, Disgust is disgusted by the new surroundings, and Sadness misses their friends. Joy tries to encourage them to focus on the positive aspects of the move, but their brainstorming session is interrupted by another negative memory, Disgust, before they can find a solution.
- Riley is upset about moving and lies in her room in a sleeping bag. Her mother tries to comfort her, reminding her of her happy nature. Meanwhile, the emotions in headquarters argue about how to handle Riley's distress, with Anger initially dominating. However, inspired by Riley's mother's words, Joy steps up and rallies the emotions to work together to bring Riley happiness. As Riley eventually falls asleep, the emotions enter REM sleep mode, transitioning into the world of Riley's dreams.
- Joy, determined to make Riley's first day of school a success, rallies the other emotions. She assigns Fear to list potential negative outcomes, Disgust to ensure Riley stands out but fits in, and Anger to clear out daydreams. Sadness, despite her reluctance, is tasked with keeping all sadness within a chalk circle. Joy's confident plan for a good day, week, year, and life sets the stage for a positive start to Riley's school experience.
- Riley, starting a new school in San Francisco, is nervous but excited. Inside her head, Joy tries to help Riley adjust and make friends, while Disgust focuses on coolness and Fear worries about potential disasters. During Riley's introduction, Joy guides her to give a heartfelt speech, but when Riley mentions leaving her family behind, the memory turns blue, indicating a deeper sadness. Joy struggles to eject the blue memory, leaving the audience with questions about its significance and the conflict between Joy and Sadness.
- Riley, overwhelmed by her family's move, cries in class. In Headquarters, Joy tries to pull a happy memory to counter Riley's sadness, but it's stuck. Sadness inadvertently triggers a blue core memory, representing Riley's sadness. Joy attempts to stop it, but the struggle leads to all core memories being knocked out of the holder. The scene ends with the islands of personality going dark, leaving the emotions in panic.
- While Riley struggles to adapt to her new environment, Joy and Sadness get sucked into the vacuum tube, taking crucial core memories with them. Landing in the Long-Term Memory, they discover Riley's personality islands are dark and lifeless. Realizing the urgency of the situation, they set out to return to Headquarters, determined to restore Riley's emotions and personality.
- Riley sits at dinner, seemingly disinterested as her mom excitedly discusses a hockey tryout. Meanwhile, inside Riley's head, her emotions are in disarray, grappling with Joy's absence. Fear proposes mimicking Joy's behavior, and Disgust is chosen to take the lead. Riley's sarcastic response to her mom's news reveals her inner turmoil. Sensing something amiss, her mom contemplates asking Riley what's wrong.
- Riley returns home from her first day of school, acting strange and evasive with her parents who are preoccupied with their own issues. Her emotions are in chaos, struggling to control Riley's behavior and present a united front. Despite a brief attempt by her dad to connect, Riley remains resistant, leaving the scene with a sense of disconnect and unspoken emotions.
- Riley's father, using his own inner emotions of Anger and Fear, confronts Riley's disrespectful behavior. Riley's inner emotions struggle to help her control her frustration. The tense, comedic scene ends with Riley being sent to her room, while her father's emotions celebrate the successful use of 'the Foot' to manage the situation.
- After a heated argument with her parents, Riley slams her bedroom door shut. Meanwhile, in the Mind World, Joy and Sadness are desperately trying to return to Headquarters, but the lightline they are walking on begins to crumble. They barely manage to escape the collapsing Goofball Island, witnessing its fall into the Memory Dump. This scene highlights the fragility of Riley's happy memories and the sense of loss she is experiencing.
- After Goofball Island sinks, Joy and Sadness are stranded on Long-Term Memory Cliff. Sadness is overwhelmed with grief and fear, worried about losing precious memories like Friendship, Hockey, Honesty, and Family. Joy, despite her own worry, tries to stay optimistic and lead the way back to Headquarters before Riley wakes up. They discover that Sadness, despite her anxieties, has read the manuals about Long-Term Memory and can act as their guide through the complex labyrinth. Joy pulls Sadness into the intricate shelves and corridors, ready to navigate their way back.
- Lost in Long-Term Memory, Joy and Sadness race against time to find Friendship Island. But their search is interrupted by Forgetters, robotic figures ruthlessly vacuuming up memories from the shelves. Joy desperately tries to convince them to stop, arguing for the value of historical figures, childhood names, and even piano lessons, but the Forgetters remain unmoved. As the Forgetters continue their task, Joy feels a growing sense of dread for the potential loss of Riley's identity.
- Joy watches as forgotten memories are sucked into a sewer pipe and fall into the Memory Dump. Two Forgetters, a man and a woman, explain that faded memories are sent here. The Forgetters are amused by a gum commercial memory they discover and, for no apparent reason, decide to send it to Headquarters. They sing along to the commercial with glee before sending it off through a tube in the shelf.
- Riley is at home, talking to her friend Meg about a new teammate. Anger, upset by Riley's newfound friendship, alters Riley's memory to make her feel angry. Meanwhile, in Long-Term Memory, Joy desperately tries to save the Friendship Island memory from being forgotten, but it crumbles before her eyes. Sadness recognizes the loss of this memory will make Riley feel lonely. As Joy and Sadness journey to Hockey Island, they encounter a mysterious figure gathering memories and are forced to flee. Joy, determined to stop him, chases after him.
- Lost in Long-Term Memory, Joy and Sadness encounter Riley's former imaginary friend, Bing Bong. Bing Bong, eager to help, guides them through a nostalgic journey of his memories, offering his satchel to carry core memories. Despite Sadness's warnings, Joy, excited by Bing Bong's enthusiasm, agrees to take a shortcut through the perilous Abstract Thought to reach the Train of Thought and get back to Headquarters.
- Joy, Sadness, and Bing Bong are trapped in the Abstract Thought Building, undergoing a process that distorts their forms. As they become fragmented, flat, and eventually blobs, fear and panic rise. Sadness, however, notices that their two-dimensional state allows them to squeeze out the window like an inchworm. Pulling Joy and Bing Bong along, they escape the building, leaving their abstract forms behind.
- Joy, Sadness, and Bing Bong escape the train station as lines and find themselves in Imaginationland. Bing Bong, a gleeful guide, leads them through the fantastical world, where clouds are interactive and imaginary boyfriends are created by machines. Bing Bong's enthusiasm leads to a mishap when he accidentally knocks over the House of Cards, causing a minor conflict that is quickly brushed aside. They continue their journey through Imaginationland, eventually heading toward the train station to return to Headquarters.
- Riley's hockey tryout is interrupted by the turmoil within her head. As she struggles on the ice, her emotions fight for control. Fear tries to calm her down by loading memories, but the Core Memory Holder malfunctions, throwing the headquarters into chaos. Anger takes over, leading to a heated clash with Fear and ultimately causing Riley to leave the rink in frustration.
- In the midst of Imaginationland's demolition, Joy struggles to comfort a heartbroken Bing Bong whose rocket, representing his bond with Riley, has been destroyed. Sadness, through empathetic listening, helps Bing Bong process his grief, leading him to accept the loss and join Joy in moving towards the train station, signifying a step towards hope and a renewed sense of purpose.
- Joy, Sadness, and Bing Bong find themselves on a train where they accidentally disrupt the flow of information. Meanwhile, back in Riley's Headquarters, the emotions are struggling to cope with her sadness. Disgust is unhappy with the day, Anger is impatient, and Fear is about to quit. Anger proposes a plan to go back to Minnesota to create new happy memories for Riley, hoping to revitalize her core personality. Though initially hesitant, Disgust and Fear agree to consider the plan, leaving the future uncertain.
- Joy and Sadness, determined to reach the Dream Productions studio and find Rainbow Unicorn, find their progress halted when Riley falls asleep, bringing the Train of Thought to a stop. Initially reluctant to wake Riley, Joy eventually agrees to the idea, and the three enter the studio through Stage B, ignoring a warning sign about a flashing light. Bing Bong is enthralled by the various dream films he sees along the way.
- Joy and Sadness continue to try and wake Riley up from her dream world. Joy tries to make a happy dream, but Sadness believes a scary one is more effective. Their attempts to control the dream are disrupted by the dream production crew, who are trying to film a normal school day. Bing Bong tries to help with a party, but Sadness accidentally rips Joy's dog costume, turning the dream into a terrifying nightmare. The scene ends with security chasing Bing Bong away and the dream crew panicking as the dream spirals out of control.
- Joy and Sadness watch as Bing Bong is dragged towards the Subconscious by guards. Despite the guards' focus on a misplaced hat, Joy and Sadness manage to sneak into the Subconscious, following after Bing Bong. They are shoved through a gate and trapped in the mysterious, menacing Subconscious.
- Joy, Sadness, and Bing Bong face their fears in Riley's subconscious cave. They encounter terrifying obstacles like broccoli and a vacuum cleaner before finding Bing Bong trapped. Desperate to escape, they awaken a giant sleeping clown, Jangles, hoping he'll help. Their plan backfires as Jangles chases them towards the cave exit, creating a tense and suspenseful escape sequence.
- Jangles, a giant clown, wreaks havoc on Dream Productions during a Unicorn Dream production, waking Riley up and prompting Joy and Sadness to flee to Headquarters. Back in Headquarters, the emotions are exhausted and frustrated by the previous night's events, especially Fear who has just had a nightmare. Anger uses the Idea Bulb to propose a trip to Minnesota to fix the situation, suggesting they take the bus. However, Disgust points out they need money for the tickets. Anger, determined to resolve the situation, decides to steal the money from Riley's mom's purse. Meanwhile, Riley, also looking to go to Minnesota, searches for bus tickets online.
- Joy and Sadness, accompanied by the exuberant Bing Bong, journey through Riley's Mind World on a train. As they travel, Bing Bong excitedly points out landmarks like Inductive Reasoning and Deja Vu, while Joy reflects on the success of their recent tactic to wake Riley. However, a shared memory of Riley's hockey disappointment triggers Sadness, prompting Joy to offer reassurance that they will address her feelings upon their return.
- Riley steals her mom's credit card and runs away from home. Meanwhile, in Riley's Mind World, Joy, Sadness, and Bing Bong's train crashes into Honesty Island and falls off a cliff. They learn that Riley is running away and try to return to Headquarters to stop her. Back in Headquarters, Anger decides to return to Minnesota to create more core memories, while Fear is worried about Riley. Joy, Sadness, and Bing Bong use a recall tube to return to Headquarters just as Riley is leaving her house.
- Trapped in the Memory Dump, Joy witnesses the fading of Riley's memories. As her core memories vanish, she realizes the importance of Sadness and how it has played a crucial role in Riley's emotional journey. She is heartbroken, but ultimately finds hope in the memory of Bing Bong's rocket, offering a potential escape from the memory abyss.
- Joy and Bing Bong are desperately trying to launch a rocket wagon over a cliff in the Memory Dump to reach Riley's core memories. After multiple failed attempts, Bing Bong sacrifices himself by jumping out of the wagon, allowing Joy and the rocket to reach the top. This selfless act leaves Joy heartbroken but also filled with a renewed determination to save Riley.
- As Riley walks through a troubled part of San Francisco, ignoring her worried mother's calls, Joy frantically searches for Sadness in Long-Term Memory. She follows a trail of blue memories, while the foundation of Family Island crumbles around her. Meanwhile, in Headquarters, Fear, Anger, and Disgust attempt to stop Riley's runaway idea by unplugging it, but their efforts are thwarted by a malfunctioning console. The darkness spreads, mirroring the growing sense of desperation as Riley slips further away.
- In a frantic effort to save Sadness from being swept away by a balloon in Imaginationland, Joy uses a balloon to push Sadness away, inadvertently collapsing the House of Cards. She then quickly grabs a satchel of Imaginary Boyfriends from the Boyfriend Generator and runs to the edge of a cliff. Creating a tower of Boyfriends, Joy launches herself towards the drifting Sadness, successfully catching her in mid-air. The two emotions then fly back towards Headquarters, leaving their mission's outcome uncertain.
- After being ejected from the train, Joy and Sadness return to Headquarters, where the other Emotions are relieved to see them but worried about Riley, who's on a bus to Minnesota. Joy urges Sadness to take control of the console and bring Riley back. Hesitant at first, Sadness eventually agrees and manipulates the Idea Bulb, causing Riley to feel sad and decide to get off the bus. She runs back home, where her parents are overjoyed. Sadness then uses blue core memories to remind Riley of her life in Minnesota, leading her to express her longing for home. Riley's parents comfort her, reassuring her that they understand and miss Minnesota too. The scene ends with a heartwarming hug between Riley, her parents, and the Emotions, showcasing the power of sadness and the importance of family and home.
- Joy and Sadness successfully place the blue core memory in Headquarters, triggering the creation of a new blue and gold core memory. This new memory expands the Family Island, symbolizing Riley's growth and her family's strengthened bond. Meanwhile, Riley, Mom, and Dad share a heartwarming reconciliation in their San Francisco dining room. Days later, the Emotions discover an upgraded console in Headquarters, granting them expanded access to personality islands and functionalities. Filled with excitement and curiosity, the Emotions eagerly explore the new possibilities offered by the upgraded console, leaving a sense of optimism and hope for the future.
- Riley's parents show up at the hockey rink with blue and green face paint to support her, embarrassing her. Meanwhile, in Riley's inner headquarters, her emotions watch her parents' actions with amusement. The scene then cuts to her parents' inner headquarters, where their emotions are also excited about the face paint. The scene ends with Riley bumping into a boy and dropping his water bottle, causing a panic in his inner headquarters where his emotions are overwhelmed by a girl's presence.
- Riley, a young girl starting a new life in a new city, finds herself on the ice, facing off in her first hockey game. Inside her head, her emotions, led by the optimistic Joy, work together to guide her through the game. Despite initial struggles, Riley regains the puck and skates off with a smile, reflecting her resilience and her positive outlook on her new life.
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Character Sadness
Description Sadness's behavior and role seem inconsistent. In the early part of the script, Sadness is portrayed as a passive, ineffective emotion who Joy tries to isolate. However, later on Sadness becomes a crucial part of the team and is instrumental in helping Riley. The transition from Sadness being a problem to solving the problem feels abrupt.
( Scene 11 (INT. RILEY'S HEADQUARTERS) Scene 35 (EXT. LONG-TERM MEMORY CLIFFS) )
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Description The script jumps back and forth in time, going from Riley at age 11 to age 3 and back. This creates some confusion in terms of the timeline and Riley's development. It's not always clear what age Riley is in each scene.
( Scene 3 (INT. HEADQUARTERS) Scene 4 (INT. RILEY'S MINNESOTA BEDROOM - NIGHT) ) -
Description The script transitions abruptly from Riley's happy life in Minnesota to the family's move to San Francisco. This creates a significant tonal shift that isn't fully earned or contextualized. The story would benefit from a more gradual transition that better establishes Riley's emotional state before the big change.
( Scene 3 (INT. HEADQUARTERS) Scene 4 (INT. RILEY'S MINNESOTA BEDROOM - NIGHT) Scene 5 (EXT. SAN FRANCISCO HOUSE - DAY) )
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Description The rules and implications of the Abstract Thought sequence are not fully explained. It's unclear why Joy and Sadness enter this space, how it works, and what the consequences are. This creates a confusing narrative detour that doesn't seem to have a clear purpose or payoff in the overall story.
( Scene 23 (INT. ABSTRACT THOUGHT BUILDING) ) -
Description The Subconscious is introduced as a mysterious, dangerous place, but its function and significance within the story are not fully developed. It's not clear why Joy and Sadness need to go there or what they ultimately achieve by doing so.
( Scene 30 (INT. SUBCONSCIOUS) )
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Description The dialogue between the Emotions, particularly Fear, Anger, and Disgust, sometimes feels overly on-the-nose or exaggerated, rather than authentic to their individual personalities and the situation.
( Scene 14 (INT. RILEY'S HEADQUARTERS) ) -
Description The dialogue in the dream sequence, with the teacher and students, has a somewhat artificial, sitcom-like quality that doesn't fully capture the surreal nature of the dream world.
( Scene 29 (INT. STAGE B - CLASSROOM SET) )
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Element Dialogue
( Scene 2 (INT. KITCHEN) Scene 3 (INT. MINNESOTA LIVING ROOM) )
Suggestion The repeated dialogue between Riley and her parents about not getting dessert if she doesn't eat her dinner could be consolidated or trimmed to avoid feeling repetitive. -
Element Exposition
( Scene 1 (INT. HEADQUARTERS) Scene 2 (INT. KITCHEN) Scene 3 (INT. HEADQUARTERS) )
Suggestion The script often reiterates or explains the same information about the Emotions and their roles multiple times. This could be streamlined to avoid feeling overly expository.
Joy - Score: 82/100
Role
Protagonist
Character Analysis Overview
Sadness - Score: 82/100
Role
Supporting Character
Character Analysis Overview
Bing - Score: 86/100
Character Analysis Overview
Disgust - Score: 75/100
Character Analysis Overview
Fear - Score: 76/100
Role
Supporting Character
Character Analysis Overview
Anger - Score: 74/100
Character Analysis Overview
Theme | Theme Details | Theme Explanation | ||
---|---|---|---|---|
Emotions and Mental Health (100%) | The screenplay explores the inner workings of Riley's mind through the personification of her emotions. It delves into how different emotions like Joy, Sadness, Anger, Fear, and Disgust influence Riley's thoughts, actions, and overall mental health. | The central theme of the screenplay revolves around the importance of understanding and managing one's emotions, as well as the impact of mental health on an individual's well-being. | ||
Strengthening Emotions and Mental Health:
| ||||
Identity and Self-Discovery (90%) | The screenplay follows Riley's journey of self-discovery as she navigates through different aspects of her identity represented by the 'Islands of Personality'. Each island reflects a different facet of Riley's character, highlighting her growth and development. | The theme of identity and self-discovery is prominent as Riley explores her interests, relationships, and experiences to understand who she is and what shapes her personality. | ||
Family and Relationships (80%) | The screenplay emphasizes the importance of family dynamics and relationships in shaping Riley's emotions and decisions. It showcases the bond between Riley and her parents, as well as her interactions with friends and teammates. | The theme of family and relationships underscores the impact of supportive relationships on an individual's emotional well-being and highlights the role of family in providing comfort and stability. | ||
Change and Adaptation (70%) | The screenplay explores the challenges of adapting to change, such as moving to a new city and starting a new school. It depicts how Riley copes with unfamiliar situations and the emotions that arise from significant life changes. | The theme of change and adaptation delves into the resilience and flexibility required to navigate transitions, highlighting the importance of coping mechanisms and support systems during periods of change. | ||
Memory and Core Memories (60%) | The screenplay delves into the significance of memories, particularly core memories, in shaping Riley's personality and emotional responses. It explores how memories influence her perceptions, behaviors, and overall mental state. | The theme of memory and core memories underscores the role of past experiences in shaping an individual's identity and emotional well-being, highlighting the power of memories to influence thoughts and actions. |
Screenwriting Resources on Themes
Articles
Site | Description |
---|---|
Studio Binder | Movie Themes: Examples of Common Themes for Screenwriters |
Coverfly | Improving your Screenplay's theme |
John August | Writing from Theme |
YouTube Videos
Title | Description |
---|---|
Story, Plot, Genre, Theme - Screenwriting Basics | Screenwriting basics - beginner video |
What is theme | Discussion on ways to layer theme into a screenplay. |
Thematic Mistakes You're Making in Your Script | Common Theme mistakes and Philosophical Conflicts |
Goals and Philosophical Conflict | |
---|---|
internal Goals | The protagonist's internal goal is to navigate through her emotions and find balance between joy and sadness. Her external goal is to adapt to her new life in San Francisco. |
External Goals | The protagonist's external goal is to adapt to her new surroundings, make friends at school, and cope with the financial struggles her family faces. |
Philosophical Conflict | The overarching philosophical conflict revolves around the importance of embracing all emotions, including sadness, and finding a balance between different perspectives and experiences. |
Character Development Contribution: The protagonist's internal and external goals, as well as the philosophical conflict, contribute to her growth as she learns the value of embracing all emotions, adapting to change, and making decisions based on her true desires and feelings.
Narrative Structure Contribution: The goals and conflict help drive the protagonist's journey, shaping the narrative arc by introducing challenges and obstacles that push her towards growth and self-discovery.
Thematic Depth Contribution: The goals and conflict deepen the thematic exploration of identity, emotional resilience, and the importance of embracing all aspects of one's self to find true happiness and fulfillment.
Screenwriting Resources on Goals and Philosophical Conflict
Articles
Site | Description |
---|---|
Creative Screenwriting | How Important Is A Character’s Goal? |
Studio Binder | What is Conflict in a Story? A Quick Reminder of the Purpose of Conflict |
YouTube Videos
Title | Description |
---|---|
How I Build a Story's Philosophical Conflict | How do you build philosophical conflict into your story? Where do you start? And how do you develop it into your characters and their external actions. Today I’m going to break this all down and make it fully clear in this episode. |
Endings: The Good, the Bad, and the Insanely Great | By Michael Arndt: I put this lecture together in 2006, when I started work at Pixar on Toy Story 3. It looks at how to write an "insanely great" ending, using Star Wars, The Graduate, and Little Miss Sunshine as examples. 90 minutes |
Tips for Writing Effective Character Goals | By Jessica Brody (Save the Cat!): Writing character goals is one of the most important jobs of any novelist. But are your character's goals...mushy? |
Story Content | Character Development | Scene Elements | Audience Engagement | Technical Aspects | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Click for Full Analysis | Tone | Overall | Concept | Plot | Originality | Characters | Character Changes | Internal Goal | External Goal | Conflict | Opposition | High stakes | Story forward | Twist | Emotional Impact | Dialogue | Engagement | Pacing | Formatting | Structure | |
1 - Joy's Headquarters: A World of Emotions | Playful, Whimsical, Light-hearted | 8 | 9 | 7 | 9 | 8 | 7 | 8 | 7 | 6 | 7 | 6 | 8 | 8 | 8 | 7 | 9 | 8 | 8 | 8 | |
2 - Broccoli Battles and Core Memories | Humorous, Light-hearted, Playful | 8 | 9 | 7 | 9 | 8 | 6 | 8 | 7 | 6 | 7 | 5 | 8 | 7 | 7 | 7 | 9 | 8 | 8 | 8 | |
3 - The Islands of Personality | Playful, Nostalgic, Whimsical | 8 | 9 | 7 | 9 | 8 | 6 | 8 | 7 | 5 | 7 | 4 | 7 | 7 | 7 | 6 | 9 | 8 | 8 | 8 | |
4 - Leaving Home: A Journey Across America | Humorous, Whimsical, Nostalgic | 8 | 9 | 7 | 9 | 8 | 6 | 8 | 7 | 6 | 7 | 6 | 8 | 7 | 7 | 7 | 9 | 8 | 8 | 8 | |
5 - Moving Day Mayhem | Humorous, Whimsical, Light-hearted, Sarcastic | 8 | 9 | 8 | 9 | 8 | 6 | 8 | 7 | 7 | 7 | 6 | 8 | 7 | 8 | 7 | 9 | 8 | 8 | 8 | |
6 - Broccoli Pizza and Dinosaur Memories | Humorous, Whimsical, Nostalgic | 8 | 9 | 7 | 9 | 8 | 6 | 8 | 7 | 6 | 6 | 5 | 8 | 7 | 7 | 8 | 9 | 8 | 8 | 8 | |
7 - The Blueing of Memories | Humorous, Emotional, Playful | 8 | 9 | 8 | 9 | 8 | 8 | 8 | 7 | 7 | 7 | 6 | 8 | 7 | 9 | 7 | 9 | 8 | 8 | 8 | |
8 - Fear and Frustration in the New Home | Anxious, Humorous, Upbeat | 8 | 9 | 8 | 8 | 8 | 7 | 8 | 7 | 7 | 7 | 6 | 8 | 7 | 8 | 7 | 9 | 8 | 8 | 8 | |
9 - Joy Takes the Lead | Humorous, Positive, Supportive, Light-hearted | 8 | 9 | 7 | 9 | 8 | 6 | 8 | 7 | 6 | 7 | 5 | 7 | 7 | 7 | 8 | 9 | 8 | 8 | 8 | |
10 - Joy's Master Plan for a Great First Day | Hopeful, Playful, Supportive | 8 | 9 | 8 | 9 | 7 | 7 | 8 | 7 | 7 | 7 | 6 | 8 | 7 | 8 | 7 | 9 | 8 | 8 | 8 | |
11 - First Day Jitters and a Blue Memory | Excitement, Nervousness, Confusion, Humor | 8 | 9 | 8 | 9 | 8 | 6 | 8 | 7 | 6 | 7 | 5 | 8 | 7 | 7 | 7 | 9 | 8 | 8 | 8 | |
12 - The Blue Memory | Emotional, Whimsical, Tense | 8 | 9 | 8 | 9 | 7 | 8 | 8 | 7 | 8 | 8 | 7 | 8 | 8 | 9 | 7 | 9 | 9 | 8 | 8 | |
13 - Joy and Sadness's Journey to Headquarters | Emotional, Whimsical, Tense | 9 | 9 | 8 | 9 | 8 | 8 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 9 | 7 | 9 | 9 | 8 | 8 | |
14 - Dissonance at Dinner | Humorous, Light-hearted, Subtle | 8 | 9 | 7 | 9 | 8 | 7 | 8 | 7 | 6 | 7 | 6 | 7 | 7 | 8 | 8 | 9 | 8 | 8 | 8 | |
15 - First Day Blues | Humorous, Sarcastic, Concerned | 8 | 9 | 7 | 9 | 8 | 7 | 8 | 7 | 8 | 7 | 6 | 8 | 7 | 7 | 8 | 9 | 8 | 8 | 8 | |
16 - The Foot | Humorous, Tense, Sarcastic | 8 | 9 | 7 | 9 | 9 | 7 | 8 | 7 | 8 | 7 | 7 | 8 | 7 | 8 | 8 | 9 | 8 | 8 | 8 | |
17 - A Crumbling Past | Anxious, Melancholic, Hopeful | 8 | 8 | 7 | 9 | 9 | 8 | 8 | 7 | 7 | 8 | 7 | 8 | 8 | 9 | 7 | 9 | 8 | 8 | 8 | |
18 - Lost in Long-Term Memory | Hopeful, Desperate, Inspirational, Anxious | 8 | 9 | 8 | 9 | 7 | 7 | 8 | 7 | 8 | 8 | 9 | 8 | 8 | 9 | 7 | 9 | 8 | 8 | 8 | |
19 - The Memory Vacuum | Whimsical, Playful, Anxious | 8 | 9 | 8 | 9 | 8 | 8 | 8 | 7.5 | 7 | 8 | 7 | 8 | 8 | 9 | 7 | 9 | 8.5 | 8 | 8 | |
20 - The Memory Dump | Humorous, Whimsical, Sarcastic | 8 | 9 | 7 | 9 | 8 | 5 | 8 | 7 | 6 | 7 | 5 | 7 | 7 | 6 | 7 | 9 | 8 | 8 | 8 | |
21 - Memory Mayhem | Humorous, Emotional, Tense | 8 | 9 | 8 | 9 | 7 | 7 | 8 | 7.5 | 7 | 8 | 8 | 8 | 8 | 9 | 7 | 9 | 8.5 | 8 | 8 | |
22 - Bing Bong's Memories and the Abstract Thought Shortcut | Whimsical, Nostalgic, Playful, Heartfelt | 9 | 9 | 8 | 9 | 9 | 7 | 9 | 8 | 6 | 8 | 6 | 8 | 8 | 9 | 8 | 9 | 8 | 9 | 9 | |
23 - Escape from Abstraction | Whimsical, Surreal, Humorous | 8 | 9 | 7 | 9 | 8 | 7 | 8 | 7 | 6 | 7 | 6 | 7 | 8 | 8 | 6 | 9 | 8 | 8 | 8 | |
24 - A Journey Through Imaginationland | Whimsical, Playful, Nostalgic | 8 | 9 | 7 | 9 | 8 | 7 | 8 | 7 | 6 | 7 | 5 | 7 | 7 | 8 | 7 | 9 | 8 | 8 | 8 | |
25 - Hockey Chaos | Anger, Sadness, Conflict, Resentment, Defiance | 8 | 8 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 7 | 8 | 8 | 7 | 9 | 7 | 9 | 8 | 8 | 8 | |
26 - Bing Bong's Grief and Acceptance | Sad, Hopeful, Whimsical | 8 | 8 | 8 | 9 | 9 | 8 | 8 | 7 | 7 | 7 | 8 | 8 | 7 | 9 | 7 | 9 | 8 | 8 | 8 | |
27 - The Search for Happiness | Humorous, Dramatic, Reflective | 8 | 9 | 7 | 9 | 8 | 7 | 8 | 7 | 8 | 8 | 7 | 8 | 7 | 7 | 8 | 9 | 8 | 8 | 8 | |
28 - The Dream Production Deadline | Whimsical, Playful, Inquisitive | 8 | 9 | 7 | 8 | 8 | 6 | 8 | 7.5 | 6 | 8 | 5 | 8 | 8 | 7 | 7 | 9 | 8.5 | 8 | 8 | |
29 - A Nightmare in the Making | Whimsical, Playful, Surreal, Satirical | 8 | 9 | 7 | 9 | 8 | 7 | 8 | 7 | 8 | 8 | 6 | 8 | 8 | 7 | 7 | 9 | 9 | 8 | 8 | |
30 - Into the Subconscious | Whimsical, Suspenseful, Playful, Dark | 8 | 8 | 7 | 9 | 8 | 6 | 8 | 7 | 8 | 7 | 8 | 8 | 8 | 7 | 7 | 9 | 8 | 8 | 8 | |
31 - Escape from the Subconscious | Whimsical, Suspenseful, Playful | 8 | 8 | 8 | 9 | 9 | 7 | 8 | 7.5 | 8 | 8 | 8 | 9 | 8 | 8 | 7 | 9 | 8.5 | 8 | 8 | |
32 - Chaos and a Bus Ticket to Minnesota | Whimsical, Exciting, Humorous, Tense | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 7 | 8 | 7 | 9 | 8 | 8 | 7 | 7 | 9 | 8 | 8 | 8 | |
33 - Riding the Rails of Riley's Mind | Hopeful, Reflective, Playful | 8 | 8 | 8 | 9 | 9 | 8 | 8 | 7 | 6 | 7 | 7 | 8 | 7 | 9 | 7 | 9 | 8 | 8 | 8 | |
34 - Running Away and Returning | Excitement, Tension, Drama, Action, Suspense | 9 | 9 | 8 | 9 | 8 | 8 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 9 | 7 | 9 | 8 | 8 | 8 | |
35 - Joy's Epiphany in the Memory Dump | Sad, Hopeful, Desperate, Reflective | 9 | 9 | 8 | 9 | 9 | 9 | 9 | 8 | 8 | 8 | 9 | 9 | 8 | 10 | 8 | 9 | 9 | 9 | 9 | |
36 - Bing Bong's Sacrifice | Hopeful, Sacrificial, Emotional, Determined | 9 | 8 | 9 | 9 | 9 | 8 | 9 | 8 | 7 | 7 | 8 | 9 | 8 | 10 | 8 | 9 | 9 | 9 | 9 | |
37 - A Race Against Time | Desperate, Frantic, Suspenseful, Dramatic, Humorous | 8 | 8 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 7 | 9 | 9 | 8 | 8 | 7 | 9 | 8 | 8 | 8 | |
38 - Joy's Daring Rescue | Excitement, Determination, Humor, Tension | 9 | 9 | 8 | 9 | 9 | 8 | 8 | 7 | 7 | 8 | 8 | 9 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | |
39 - Sadness Saves the Day | Anxious, Worried, Reflective, Heartwarming | 9 | 8 | 9 | 9 | 9 | 9 | 8 | 7 | 7 | 7 | 7 | 9 | 7 | 10 | 8 | 9 | 8 | 8 | 8 | |
40 - A New Beginning: Expansion and Upgrades | Hopeful, Reflective, Inspirational, Whimsical | 9 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 3 | 7 | 5 | 8 | 7 | 9 | 8 | 9 | 8 | 9 | 9 | |
41 - Embarrassed at the Rink | Light-hearted, Nostalgic, Playful, Embarrassing, Chaotic | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 7 | 6 | 7 | 5 | 7 | 7 | 8 | 7 | 9 | 8 | 8 | 8 | |
42 - Riley's First Game | Hopeful, Exciting, Heartwarming, Humorous | 9 | 9 | 8 | 9 | 9 | 8 | 8 | 7 | 7 | 7 | 6 | 8 | 7 | 9 | 8 | 9 | 8 | 8 | 8 |
Summary of Scene Level Analysis
Here are some things that came out of the scene level analysis.
This is a summary of the strengths, weaknesses, and suggestions found in each scene. Some things might appear in both strengths and weaknesses based on the variety of your scenes.
For summary of each criteria click in the top row on the criteria.
Scene Strengths
- Strong emotional impact
- Engaging dialogue
- Character development
- Creative concept
- Emotional depth
Scene Weaknesses
- Limited external conflict
- Some dialogue could be more impactful
- Low conflict level
- Limited character development
- Some repetitive dialogue
Suggestions
- Consider increasing external conflict to increase tension and stakes
- Work on creating more impactful dialogue to heighten emotional resonance
- Focus on developing all characters evenly to avoid overshadowing
- Be mindful of repetitive dialogue and strive to make each line meaningful
- Continually explore new and creative concepts to keep storytelling fresh and engaging
Scene 1 - Joy's Headquarters: A World of Emotions
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 2 - Broccoli Battles and Core Memories
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 3 - The Islands of Personality
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 4 - Leaving Home: A Journey Across America
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 5 - Moving Day Mayhem
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 6 - Broccoli Pizza and Dinosaur Memories
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 7 - The Blueing of Memories
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 8 - Fear and Frustration in the New Home
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 9 - Joy Takes the Lead
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 10 - Joy's Master Plan for a Great First Day
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 11 - First Day Jitters and a Blue Memory
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 12 - The Blue Memory
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 13 - Joy and Sadness's Journey to Headquarters
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 14 - Dissonance at Dinner
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 15 - First Day Blues
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 16 - The Foot
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 17 - A Crumbling Past
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 18 - Lost in Long-Term Memory
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 19 - The Memory Vacuum
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 20 - The Memory Dump
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 21 - Memory Mayhem
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 22 - Bing Bong's Memories and the Abstract Thought Shortcut
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 23 - Escape from Abstraction
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 24 - A Journey Through Imaginationland
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 25 - Hockey Chaos
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 26 - Bing Bong's Grief and Acceptance
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 27 - The Search for Happiness
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 28 - The Dream Production Deadline
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 29 - A Nightmare in the Making
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 30 - Into the Subconscious
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 31 - Escape from the Subconscious
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 32 - Chaos and a Bus Ticket to Minnesota
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 33 - Riding the Rails of Riley's Mind
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 34 - Running Away and Returning
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 35 - Joy's Epiphany in the Memory Dump
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 36 - Bing Bong's Sacrifice
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 37 - A Race Against Time
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 38 - Joy's Daring Rescue
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 39 - Sadness Saves the Day
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 40 - A New Beginning: Expansion and Upgrades
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 41 - Embarrassed at the Rink
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 42 - Riley's First Game
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Engine: Claude
Recommend
Explanation: The screenplay for 'Inside Out' is a highly imaginative and emotionally resonant exploration of a young girl's inner world. Through the lens of personified emotions navigating Riley's psyche, the story seamlessly blends humor, heart, and profound insights into the complexities of growing up. The screenplay's consistent character arcs, thematic depth, and innovative storytelling make it a standout example of Pixar's mastery of the animated feature genre.
Engine: GPT4
Highly Recommend
Explanation: Inside Out is a masterfully crafted screenplay that delves into the complexities of human emotions through the imaginative portrayal of personified emotions within a young girl's mind. The screenplay excels in its unique concept, emotional depth, and character development, making it a compelling and engaging narrative. The pacing is well-balanced, and the resolution is both satisfying and thought-provoking. This screenplay stands out for its originality and the profound way it addresses universal themes of growing up and emotional resilience.