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Scene Map 42
# PG SLUGLINE
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Scene Map
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# PG SLUGLINE
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INT. HOSPITAL - DAY A newborn baby swaddled in a blanket, held by her parents. Push in... and ZOOM IN TO HER HEAD. INT. HEADQUARTERS Out of the blackness steps a glowing figure. This is JOY. The
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INT. KITCHEN YOUNG RILEY Yucky! Riley swats the broccoli. It flies into Dad’s face. INT. HEADQUARTERS
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EXT. MINNESOTA LAKE, WINTER - DAY Two-and-a-half-year-old Riley shoots a hockey puck across the ice. She trips and accidentally scores a goal. INSIDE OUT 7. MOM/DAD
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EXT. MINNESOTA LAKE - DAY Six-year-old Riley skates across the ice backwards. MOM/DAD Hey! Very nice! Where did you learn that?
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EXT. SAN FRANCISCO HOUSE - DAY JOY (O.S.) Now we’re getting close, I can feel it. Here it is, here’s our new house... and...
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INT. SAN FRANCISCO LIVING ROOM RILEY Hey I saw a pizza place down the street. Maybe we could try that? MOM
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EXT. SAN FRANCISCO STREET RILEY (smiling) I liked that time at the dinosaur. That was pretty funny.
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INT. SAN FRANCISCO HOUSE - NIGHT Riley hops down the stairs towards the living room. DAD (O.S.) (on phone) What can we do? We’ve only got
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INT. RILEY’S ROOM Riley is lying on the dirty floor in a sleeping bag. INT. HEADQUARTERS JOY Okay, I admit it, we had a rough
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INT. RILEY’S ROOM Riley frowns in her sleep. INT. HEADQUARTERS JOY Ah, NO, who is in charge of
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INT. SAN FRANCISCO HOUSE - MORNING Mom helps Riley on with her backpack. Dad is on the phone. MOM So, the big day! New school, new friends, huh?
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INT. CLASSROOM RILEY (sniffling) We used to play tag and stuff... INT. HEADQUARTERS
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INT. CLASSROOM Riley, her face tear-stained, looks up. INT. HEADQUARTERS JOY Ahh!
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INT. KITCHEN TABLE - EVENING Riley and her parents eat dinner. MOM So as it turns out the green trash can is not recycling, it’s for
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INT. KITCHEN TABLE MOM So! How was the first day of school? INSIDE OUT 48.
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INT. RILEY’S HEADQUARTERS ANGER Oh I’ll show you attitude, old man. INSIDE OUT 51. FEAR
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INT. HALLWAY - CONTINUOUS Riley slams her bedroom door. EXT. MIND WORLD, LIGHTLINE In the distance, Family Island RUMBLES. Joy and Sadness have made it across Goofball Island and must
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INT. RILEY’S ROOM - CONTINUOUS DAD I get it, you need some alone time. We’ll talk later. INT. HEADQUARTERS
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EXT. LONG-TERM MEMORY - LATER Joy, exhausted, drags Sadness through the maze of shelves. JOY This is not working. Are we getting close?
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EXT. CLIFFSIDE - CONTINUOUS The memories shoot out a sewer pipe and fall into the darkness of the Memory Dump. EXT. LONG-TERM MEMORY - CONTINUOUS JOY
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INT. HEADQUARTERS - CONTINUOUS Fear, Anger and Disgust are having a peaceful morning. The memory drops into Headquarters, playing at full volume. GUM MEMORY Tripledent gum will make you smile!
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EXT. LONG-TERM MEMORY DEAD END Joy rounds a corner to find the figure crouched on the ground, hiding his face in his hands like a three year old. JOY Excuse me...?
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EXT. SCHOOL LUNCH YARD - LUNCHTIME Riley carries her lunch tray outside. The yard is full of chatty, happy kids, but Riley finds an empty bench and eats by herself. EXT. ABSTRACT THOUGHT BUILDING - HATCH DOOR - MOMENTS LATER
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EXT. ABSTRACT THOUGHT BUILDING The three lines land outside just as the train pulls out. They get up to go, but as lines they can barely move. JOY Wait! Stop! Stop! STOP!
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INT. HOCKEY RINK Riley skates onto the ice. INT. HEADQUARTERS Out the window, Hockey Island lights up feebly. FEAR
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INT. IMAGINATIONLAND, PRESCHOOL WORLD ENTRANCE Boom! Joy turns around and watches Hockey Island crumble. JOY Hockey? Oh no... no, she loves hockey. She can’t give up hockey.
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INT. TRAIN CAR - DAY Our trio climb aboard just as the train moves. JOY We made it! We’re finally going to get home!
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INT. RILEY’S ROOM - NIGHT Riley goes to sleep. EXT. LONG-TERM MEMORY CLIFFS The train slows to a stop. JOY
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INT. STAGE B - BUSTLING SOUND STAGE Workers scramble to get ready for the production. A Director distributes scripts. DREAM DIRECTOR (O.S.) Set up the classroom set! Today’s
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INT. HEADQUARTERS FEAR Booooo! Pick a plot line! INT. STAGE B - CLASSROOM SET Joy and Sadness watch as guards haul off Bing Bong.
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INT. SUBCONSCIOUS CAVE Joy gives Sadness an approving nod: nice work. They head forward. This place is spooky. SADNESS I don’t like it here. It’s where
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EXT. SUBCONSCIOUS GATE -- CONTINUOUS The guards inspect each others’ hats. SUBCONSCIOUS GUARD FRANK Okay, but it’s my handwriting. SUBCONSCIOUS GUARD DAVE
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INT. RILEY’S ROOM - NIGHT Riley’s face grows angry. EXT. MIND WORLD - MORNING The train speeds ahead. The trio look out the train door. INSIDE OUT 102.
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INT. SAN FRANCISCO HOUSE - NIGHT Riley sneaks down the stairs. Mom is on the phone in the kitchen with her back to Riley. MOM (on phone)
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INT. SAN FRANCISCO HOUSE - DAY Riley goes to the front door. Mom and Dad are in the kitchen. MOM Have a great day, sweetheart. DAD
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EXT. MEMORY DUMP - LATER They perch the wagon atop a hill. Joy looks resigned. JOY Hop in! Both inside, Bing Bong pushes off. They speed down a slope to
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INT. SAN FRANCISCO HOUSE - EVENING Mom and Dad walk in. MOM We’re home! Riley? Riley! INT. RILEY’S ROOM - EVENING
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INT. BUS - CONTINUOUS Riley takes a seat. INT. HEADQUARTERS By now, the console is mostly black. FEAR
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INT. HEADQUARTERS Anger, Fear and Disgust watch the screen, worried. FEAR Ohhh, I wish Joy was here! SPLAT! Joy and Sadness hit the back window and slide down,
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INT. HEADQUARTERS Joy steps forward with one more gift for Sadness: the blue core memory. Sadness pulls Joy by the hand and places it on the console. INT. SAN FRANCISCO DINING ROOM
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EXT. HOCKEY RINK - DAY The same rink Riley left before. The Golden Gate gleams in the background. INT. HOCKEY RINK A pep talk from Riley’s parents. We don’t see their faces.
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INT. HOCKEY RINK The boy stands stunned, unable to speak. Riley hands him the water bottle. RILEY Uhh... Ooooo-kay. Bye!

Inside Out

When an 11-year-old girl's emotions are personified and thrown into disarray by a family move, her Joy and Sadness must work together to restore balance and help her navigate the challenges of growing up.

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Overview

Poster
Unique Selling Point

Inside Out's unique selling proposition lies in its innovative concept of personifying emotions to explore the inner workings of a young girl's mind. This approach not only provides a fresh perspective on emotional resilience and mental health but also makes the story highly relatable and engaging for audiences of all ages. The screenplay's ability to balance humor, drama, and heartfelt moments makes it a standout piece of storytelling.

AI Verdict & Suggestions

Ratings are subjective. So you get different engines' ratings to compare.

Hover over verdict cards for Executive Summaries

Claude
 Recommend
Gemini
 Highly Recommend
GPT4
 Highly Recommend
Story Facts

Genres: Animation, Comedy, Family, Adventure, Fantasy, Drama, Sports

Setting: Contemporary, San Francisco, Minnesota, and Riley's Mind World

Themes: Emotions and Mental Health, Identity and Self-Discovery, Family and Relationships, Change and Adaptation, Memory and Core Memories

Conflict & Stakes: Riley's struggle to adjust to her new life in San Francisco, with her happiness and well-being at stake. The core memories that power her personality islands are at risk of being lost, threatening her sense of identity and her ability to cope with challenges. Joy and Sadness must work together to restore Riley's core memories and guide her towards emotional balance.

Mood: Whimsical, heartfelt, and ultimately hopeful.

Standout Features:

  • Unique Hook: The story is told from the perspective of emotions, giving a unique insight into the internal world of a young girl, as her feelings navigate the challenges of growing up and adjusting to a new environment.
  • Genre Blend: The movie blends animation, comedy, drama, and fantasy elements into a compelling and engaging story.
  • Distinctive Setting: The setting of Riley's mind is visually captivating and imaginative, with each emotion having a unique personality and role, creating a colorful and engaging world to explore.
  • Unique Characters: The emotions, including Joy, Sadness, Anger, Fear, and Disgust, are not only visually distinct but also have unique personalities and motivations, contributing to the film's humor and heart.
  • Plot Twist: The revelation that Sadness plays a vital role in Riley's well-being is a surprising and meaningful plot twist, highlighting the importance of accepting and integrating all emotions.

Comparable Scripts: Inside Out (2015), Eternal Sunshine of the Spotless Mind (2004), The Good Place (TV Series), Inside (2015), A Wrinkle in Time (2018), The Perks of Being a Wallflower (2012)

Script Level Analysis

Writer Exec

This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.

Screenplay Insights

Breaks down your script along various categories.

Overall Score: 8.10
Story Critique
Big-picture feedback on the story’s clarity, stakes, cohesion, and engagement.
Characters

Explores the depth, clarity, and arc of the main and supporting characters.

Emotional Analysis

Breaks down the emotional journey of the audience across the script.

Goals and Philosophical Conflict
Evaluates character motivations, obstacles, and sources of tension throughout the plot.
Themes
Analysis of the themes of the screenplay and how well they’re expressed.
Logic & Inconsistencies
Highlights any contradictions, plot holes, or logic gaps that may confuse viewers.

Scene Analysis

All of your scenes analyzed individually and compared, so you can zero in on what to improve.

Scene-Level Percentile Chart
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Other Analyses

Writer Exec

This section looks at the extra spark — your story’s voice, style, world, and the moments that really stick. These insights might not change the bones of the script, but they can make it more original, more immersive, and way more memorable. It’s where things get fun, weird, and wonderfully you.

Unique Voice
Assesses the distinctiveness and personality of the writer's voice.
Writer's Craft
Analyzes the writing to help the writer be aware of their skill and improve.
Memorable Lines
Spotlights standout dialogue lines with emotional or thematic power.
Tropes
Highlights common or genre-specific tropes found in the script.
World Building
Evaluates the depth, consistency, and immersion of the story's world.
Correlations
Identifies patterns in scene scores.
Loglines
Presents logline variations based on theme, genre, and hook.