glass Onion Knives Out
Executive Summary
Pass/Consider/Recommend/Highly Recommend
Promo

USP: This screenplay presents a fresh and original take on the murder mystery genre. By introducing a diverse cast of complex characters, each with their own motivations and secrets, the story delves into themes of disruption, innovation, and the fragility of truth. As the narrative unfolds, layers of mystery are peeled back, challenging the characters and the audience alike to question the authenticity of their surroundings and the people they trust. The script's witty dialogue, authentic character interactions, and unexpected plot twists create a captivating and thought-provoking cinematic experience, setting it apart from other films in the genre.
Overview
Genres: Drama, Mystery, Thriller, Comedy, Sci-Fi
Setting: Contemporary, Various locations including a mansion, a private island, a gym, and a beach
Overview: The screenplay achieves a commendable overall score of 8.1, reflecting its strong foundation in character development, engaging plot, and innovative premise. The blend of genres creates a unique and captivating experience, while the thematic exploration of disruption and truth adds depth and relevance. However, there are opportunities to enhance certain aspects, such as character consistency, emotional depth, and the integration of themes with the main narrative.
Themes: Selfishness, Wealth and Inequality, Power of Memory, Nature of Truth, Family
Conflict and Stakes: The primary conflict revolves around uncovering the truth behind Andi's murder, with the stakes being the exposure of dark secrets and the pursuit of justice.
Overall Mood: Tense and suspenseful
Mood/Tone at Key Scenes:
- Scene 1: Scene 1 sets a lighthearted and comedic tone with the introduction of the mysterious wooden box
Standout Features:
- Twists and Turns: Intriguing plot twists and unexpected revelations keep the audience engaged
- Complex Characters : Well-developed and multi-dimensional characters add depth to the story
- Unique Setting : The diverse and visually striking locations enhance the atmosphere and mood of the screenplay
Comparable Scripts:
Market Analysis
Budget Estimate:$30-40 million
Target Audience Demographics: Adults aged 25-54, fans of mystery, thriller, and drama genres
Marketability: Strong potential for a wide audience appeal with a compelling storyline and intriguing characters
Unique blend of genres and themes, with a diverse cast and engaging plot twists
Highly marketable due to its suspenseful narrative, strong character development, and dramatic tension
Profit Potential: High, with the potential for box office success, critical acclaim, and awards recognition
Scene Level Percentiles
Emotions Elicited Percentiles
This is a rough estimate of how the average intensity of emotions elicited in this script compare to all scripts in the Vault (all genres).
Higher isn't necessarily better. This is FYI.
Screenplay Analysis
- **Concept:** The screenplay's strong showing in `conceptrating` (91.87%) indicates a well-developed premise with unique and engaging ideas.
- **Originality:** High percentile rankings in `originality_score` (75.84%) and `unpredictability_score` (94.69%) suggest the screenplay offers fresh and unexpected storytelling elements.
- **Dialogue:** The relatively lower percentile in `dialoguerating` (63.82%) suggests dialogue may need refinement to enhance characterization and drive the plot.
- **Emotional Impact:** The percentile ranking for `emotional_impact` (38.62%) indicates an opportunity to strengthen the screenplay's ability to resonate with audiences on an emotional level.
The screenplay appears to lean more towards a **conceptual** style, with high scores in `conceptrating`, `plotrating`, and `originality_score`. The lower percentile in `charactersrating` suggests a focus on developing the plot and ideas rather than intricate character arcs.
Balancing Elements- **Internal vs. External Goals:** Consider balancing the `internal_goal_score` (60.67%) and `external_goal_score` (66.85%) to create a more dynamic interplay between characters' motivations and external challenges.
- **Structure and Pacing:** While the `structure_score` (40.45%) is relatively low, the high `pacing_score` (78.65%) suggests a need for refining the overall narrative arc while maintaining a brisk pace.
The screenplay appears to be more **conceptual** than intuitive, with higher percentiles in plot- and concept-related elements than in character-driven areas.
Overall AssessmentThe screenplay shows promise with a strong concept and original story elements. However, it could benefit from enhanced dialogue and emotional depth. Balancing the focus on external goals with internal motivations and refining the narrative structure will help unlock its full potential.
How scenes compare to the Scripts in our Library
|
|
Percentile | Before | After |
---|---|---|---|---|
Script Visual Impact | 8.90 | 99 | Interstellar: 8.80 | Knives Out: 8.90 |
Scene Unpredictability | 7.94 | 92 | Narcos: 7.93 | glass Onion Knives Out : 7.94 |
Script Conflict | 8.20 | 85 | Parasite: 8.00 | the dark knight rises: 8.20 |
Scene Concept | 8.4 | 84 | The King's speech: 8.3 | fight Club: 8.4 |
Scene Engagement | 9.00 | 81 | The Addams Family: 8.99 | fight Club: 9.00 |
Scene Overall | 8.6 | 78 | American Fiction: 8.5 | face/off: 8.6 |
Scene Plot | 8.3 | 77 | A Complete Unknown: 8.2 | the boys (TV): 8.3 |
Scene Story Forward | 8.5 | 76 | Deadpool & wolverine : 8.4 | Casablanca: 8.5 |
Scene Conflict Level | 8.1 | 73 | Ex-Machina: 8.0 | fight Club: 8.1 |
Scene External Goal | 7.46 | 72 | El Mariachi: 7.45 | glass Onion Knives Out : 7.46 |
Scene Originality | 8.84 | 71 | V for Vendetta: 8.83 | the dark knight rises: 8.84 |
Scene High Stakes | 8.1 | 69 | Mulholland Drive: 8.0 | the boys (TV): 8.1 |
Script Structure | 8.00 | 63 | Promising young woman: 7.90 | Knives Out: 8.00 |
Script Originality | 8.10 | 62 | A Complete Unknown: 8.00 | Titanic: 8.10 |
Script Theme | 8.30 | 56 | A Complete Unknown: 8.20 | the dark knight rises: 8.30 |
Script Premise | 8.10 | 54 | American Fiction: 8.00 | glass Onion Knives Out : 8.10 |
Scene Pacing | 8.26 | 52 | Crouching Tiger Hidden Dragon: 8.25 | glass Onion Knives Out : 8.26 |
Scene Dialogue | 7.9 | 52 | The substance: 7.8 | glass Onion Knives Out : 7.9 |
Overall Script | 8.10 | 51 | Dr. Jekyll and Mr Hyde : 8.06 | the pursuit of happyness: 8.10 |
Script Emotional Impact | 7.80 | 45 | Inside Out: 7.70 | Erin Brokovich: 7.80 |
Scene Internal Goal | 8.03 | 38 | The father: 8.02 | There's something about Mary: 8.03 |
Script Structure | 8.10 | 38 | Fleabag: 8.09 | glass Onion Knives Out : 8.10 |
Scene Formatting | 8.10 | 36 | Fleabag: 8.09 | glass Onion Knives Out : 8.10 |
Scene Character Changes | 6.6 | 29 | Fleabag: 6.5 | glass Onion Knives Out : 6.6 |
Scene Emotional Impact | 7.4 | 25 | Narcos Pilot: 7.3 | glass Onion Knives Out : 7.4 |
Scene Characters | 8.0 | 18 | Narcos Pilot: 7.9 | Knives Out: 8.0 |
Script Characters | 7.40 | 9 | Solaris: 7.30 | glass Onion Knives Out : 7.40 |
Writer's Voice
Summary:The writer's voice is characterized by sharp dialogue, witty banter, and a blend of humor and drama. The narrative is fast-paced and engaging, with a focus on complex character dynamics and mysterious elements.
Best representation: Scene 14 - The Puzzle Box Mystery. This scene is the best representation because it encapsulates the writer's unique voice through its blend of mystery, dramatic tension, and cryptic dialogue, setting the stage for the unfolding events in the screenplay.
Memorable Lines:
- Miles: Because tonight, in this very room, a murder will be committed. My murder. (Scene 23)
- Miles: I will pay you one billion dollars to find who tried to kill me. (Scene 30)
- Helen: Recognize this? Andi's handwriting. Gotcha, you son of a bitch. (Scene 57)
- Helen: Your fuel of the future just barbecued the world's most famous painting, dumbass. Congratulations on the public launch of Klear and the end of Miles Bron. (Scene 60)
- Miles: Oh you shit heads. (Scene 61)
Writing Style:
The screenplay exhibits a diverse range of writing styles, showcasing the influence of multiple authors. However, a common thread running through the scenes is the emphasis on sharp dialogue, compelling character dynamics, and the exploration of complex themes.
Style Similarities:
- Aaron Sorkin
- David Mamet
- Gillian Flynn
- Christopher Nolan
- Quentin Tarantino
Story Shape
Engine: Gemini
Recommend
Executive Summary
Glass Onion: A Knives Out Mystery is a witty and engaging whodunit with a strong central mystery, memorable characters, and sharp dialogue. The screenplay's strengths lie in its humor, puzzle-solving sequences, and social satire. Areas for improvement include pacing in the second act and further development of supporting characters. Overall, the screenplay is highly recommended with the potential to be a commercial and critical success.
- The screenplay excels in its witty and sharp dialogue, particularly showcased through Claire's character. high
- The puzzle-solving sequence is engaging and cleverly constructed, effectively building suspense and excitement. high ( Scene 11 )
- Benoit Blanc's character is well-developed and intriguing, with his intelligence and eccentric personality shining through. high ( Scene 27 Scene 35 )
- The twist reveal of Helen's true identity as Andi's twin sister adds a layer of surprise and complexity to the narrative. medium ( Scene 55 )
- The screenplay effectively satirizes the world of the ultra-wealthy and their eccentric lifestyles. medium
- The pacing in the second act could be tightened, as some scenes feel slightly drawn out. medium
- Some supporting characters, such as Whiskey and Peg, could benefit from further development and exploration of their motivations. medium
- The resolution of the murder mystery relies heavily on coincidence and convenient timing, which may feel slightly contrived to some viewers. low ( Scene 34 Scene 36 )
- The screenplay could explore the emotional impact of Andi's death and Helen's grief in more depth. medium
- The inclusion of the Mona Lisa as a central plot device is a bold and memorable choice that adds to the film's intrigue. high ( Scene 33 )
- The screenplay's use of flashbacks effectively reveals backstory and character motivations. medium
Engine: Claude
Recommend
Executive Summary
The screenplay for 'Glass Onion: Knives Out' is a highly engaging and multilayered murder mystery that subverts expectations and delivers a compelling character-driven narrative. The intricate plot, sharp dialogue, and well-developed character arcs create a rich, immersive cinematic experience that explores the themes of disruption, ambition, and the corrupting influence of unchecked power. While the pacing and character motivations could be further refined in some areas, the screenplay's overall strengths, notably its narrative complexity, visual flair, and thematic depth, make it a strong candidate for consideration.
- Intricate and engaging character arcs that evolve throughout the story, providing depth and nuance to the central figures. high
- A compelling and layered mystery narrative that subverts expectations and builds towards a surprising, yet satisfying conclusion. high
- Crisp, clever dialogue that reveals character motivations and advances the plot in a natural, believable way. medium
- A strong thematic throughline exploring the nature of disruption, ambition, and the consequences of unchecked greed. high
- Visually striking and imaginative production elements, such as the Glass Onion compound and the unique puzzle box device, that enhance the overall storytelling. medium
- While the pacing is generally strong, there are a few instances where the narrative could be tightened or streamlined to maintain a more consistent momentum. medium
- Certain character motivations, while generally well-developed, could be further explored or clarified to deepen the audience's understanding and investment. medium
- The screenplay could potentially benefit from additional world-building or backstory details to fully immerse the audience in the rich, complex environment. low
- The screenplay's ability to blend elements of mystery, thriller, and dark comedy effectively, creating a unique and engaging cinematic experience. high
- The clever and subversive use of classic murder mystery tropes and conventions to deconstruct and ultimately subvert audience expectations. high
- The strong thematic resonance and social commentary on themes of wealth, power, and the consequences of unchecked ambition. high
Engine: GPT4
Consider
Executive Summary
The screenplay presents a complex and engaging mystery with a fresh take on the whodunit genre, featuring strong character development and a dynamic setting. While it excels in plot twists and humor, it could benefit from clearer stakes and more integrated exposition. The unique setting and subversion of genre tropes make it a compelling read.
- The screenplay features a complex and engaging plot with multiple twists that maintain audience interest throughout. high
- Strong character development, especially the transformation and empowerment of Helen, which provides a satisfying narrative arc. high ( Scene 150 )
- Effective use of humor and irony, particularly in the dialogue and character interactions, which adds a layer of entertainment beyond the central mystery. medium
- Creative and dynamic use of settings, such as the explosive finale at the Glass Onion, which visually and thematically complements the story's climax. medium ( Scene 144 Scene 145 )
- The screenplay successfully subverts typical mystery genre tropes, offering a fresh take on the whodunit format. medium
- Some plot points and character actions may come across as overly convoluted or implausible, which could potentially confuse the audience. medium
- The pacing in the middle sections might feel slow as the screenplay spends considerable time on character backstories and motives. medium
- Needs clearer establishment of stakes and character motivations early in the screenplay to ensure audience engagement from the beginning. medium
- The final resolution relies heavily on dialogue exposition, which could be better integrated through action or visual storytelling. low
- Enhance the emotional depth of some secondary characters to ensure they are not just functional to the plot but also resonate with the audience on a personal level. low
- Lacks a strong emotional or thematic through-line that ties all the subplots and character arcs together, which could elevate the screenplay's overall impact. medium
- The screenplay's setting on a remote island adds a layer of isolation and tension that enhances the mystery. medium
- Innovative use of technology and modern elements (e.g., the use of faxes, modern art) to create a unique aesthetic and thematic texture. low
Screenplay Insights:
Premise: 8.1, The screenplay presents a compelling premise with a classic whodunit murder mystery setup, intriguing characters with diverse backgrounds and motivations, and a unique setting on a private island. The puzzle-solving element adds an additional layer of engagement for the audience. However, the premise could benefit from a clearer introduction of the central conflict and stakes, as well as a more defined exploration of the thematic depth beyond the surface-level murder mystery. See More
Structure: 8.0, The screenplay exhibits a solid narrative structure, effectively building tension and suspense throughout the plot. However, certain plot points could be further developed to enhance overall clarity and engagement. See More
Theme: 8.3, The screenplay effectively conveys its themes and messages through a well-crafted narrative and well-developed characters. The themes of disruption, truth, and the consequences of one's actions are explored in a nuanced and thought-provoking manner, resonating with the audience on both an intellectual and emotional level. While the themes are generally clear and relevant, there are opportunities to enhance their integration with the plot and explore them with greater originality. See More
Visual Impact: 8.9, The screenplay showcases a range of innovative visual approaches, effectively immersing the reader in the world of the story. The creative use of puzzles, vibrant descriptions, and symbolic elements heightens the visual experience, making it a standout in terms of visual storytelling. See More
Emotional Impact: 7.8, The screenplay shows potential in eliciting emotional responses, particularly through its well-developed characters and their interpersonal dynamics. However, it could benefit from exploring a wider range of emotions and deepening the emotional complexity of certain characters to create a more impactful and resonant story. See More
Conflict: 8.2, The screenplay effectively utilizes conflict and stakes to captivate the audience, presenting a compelling narrative with intricate power dynamics and high-stakes consequences. However, there are areas where the conflict could be further intensified, and the stakes could be made more personal and impactful to heighten tension and audience engagement. See More
Originality: 8.1, The screenplay, with its intriguing murder mystery and ensemble cast of eccentric characters, demonstrates considerable originality in its narrative structure and character dynamics. The unique puzzle-solving aspect adds a refreshing twist to the whodunit genre, with each puzzle serving as a clue in unraveling the secrets of the island and its inhabitants. See More
Screenplay Story Analysis
Note: This is the overall critique. For scene by scene critique click here
Summaries
- During a live TV interview, Claire Debella receives a wooden box from Miles Bron. The box is identical to ones seen in an empty Alpha Cosmos factory and in a conference room where Lionel Toussaint sits alone.
- Lionel Toussaint faces pressure from scientists to confront Miles Bron's dangerous demands. Bron's erratic behavior and demands test Lionel's resolve, leaving him torn between standing up for his beliefs and jeopardizing his career. Amidst the tension, a mysterious delivery from Bron adds an air of uncertainty and heightens the stakes.
- In Birdie's apartment, her assistant Peg brings in a mysterious cardboard box, withholding Birdie's phone. Inside the box lies a wooden one, sparking curiosity. Birdie sarcastically jokes about tweeting an offensive slur. Meanwhile, Claire, Devon, and Lionel discuss the box and an invitation from Miles. Devon speculates about its nature, while Lionel recognizes its unique wood grain. The scene ends with the trio pondering the wooden enigma.
- Duke Cody promotes Apex Supplements while discussing 'breastification'. Whiskey assists in pitching the products before Duke's mother interrupts and slaps him for ignoring her calls.
- Caught in a lie, Duke uncovers a mysterious puzzle box, its intricate challenges enticing the team as they race to unravel its secrets.
- As the group continues solving puzzles, they encounter a music box playing Bach's "Little Fugue in G Minor." Yo-Yo Ma identifies the piece as a fugue, a musical puzzle. Lifting the center wheel of the music box reveals four new puzzles, including the Fibonacci sequence.
- The group solves a series of puzzles and opens a box containing an invitation to a weekend on a private island. The invitation reveals that the host has been murdered and challenges the group to solve the mystery.
- In Benoit Blanc's apartment, the master detective indulges in an online video game with his friends while soaking in a bubble bath. Bored and frustrated with the game, Blanc expresses his confusion and longing for a genuine challenge. As he continues to play, a knock on the door interrupts his game, informing him of a visitor with a mysterious box, sparking his curiosity.
- Benoit Blanc arrives at a jetty and is ignored by the other characters. Claire and Lionel arrive, followed by Birdie, Peg, and a bellhop. Birdie greets everyone warmly but ignores Blanc. Claire asks Blanc if he is the detective who solved the murder of the ballet dancer, and Blanc says yes. Suddenly, a loud boom is heard from the town.
- Duke and Whiskey arrive and introduce themselves to the others. Blanc expresses confusion about being invited by Miles Bron. An efficient man sprays a mysterious mist into the group's mouths before they board a boat to Miles Bron's island.
- Blanc joins a group of friends on a trip, but they are surprised to see Andi, the ex-partner of one of the members, Miles. Blanc learns that Andi was cut out of the company she started with Miles and is now penniless. As the boat approaches a small island, a glass dock with political art magically rises from the sea, adding to the group's uneasy and mysterious encounter with Andi.
- Miles Bron welcomes his friends to his private island, Peetchachite, with open arms. Amidst warm embraces and a serenade with Paul McCartney's "Blackbird" guitar, Miles expresses his love and excitement for the weekend ahead.
- Miles gives the group a tour of his lavish compound, complete with a massive glass orb building. Andi and Blanc express their discomfort with the opulent surroundings, while Birdie and Claire are impressed by the estate's unique design. Lionel inquires about the staff size, and Derol ignores the group. The tour concludes with a mysterious "DONG!" sound echoing through the complex.
- Miles confronts Blanc about his presence on the island, denying having sent an invitation. Blanc insists he did, producing the wooden box invitation. Miles is shaken and examines the invitation.
- Blanc interrogates Miles about the puzzle boxes and a reset box he received, setting up the mystery of the day. Birdie interacts with Lionel and Claire at the pool while Miles performs in the lounge area, creating a playful and intriguing atmosphere.
- Miles and Duke engage in playful banter while lounging poolside. Duke's reckless gunshot draws reactions from the group, including a sharp rebuke from Lionel and a playful remark from Miles. Blanc joins Lionel and Claire in the pool, expressing curiosity about Duke's gun. Birdie remains aloof as she observes Miles flirting with Whiskey. Peg urges Birdie to confront Miles before dinner.
- Blanc is curious about the fax machine in Miles's house and is surprised to see a teenage Birdie on the cover of a magazine. Birdie is embarrassed by the photo, but Miles admires her disruptive nature. Duke enters, and Miles discreetly removes his hand from Whiskey's knee.
- In a group setting, Miles advocates for disruption and breaking norms. Andi confronts the group, highlighting their shared experiences. Birdie is embarrassed by a previous comparison, creating tension and discomfort among the members.
- Andi confronts the group, accusing them of being loyal to Miles Bron for personal gain. Miles dismisses her claims, while Lionel remains concerned. Blanc warns Birdy about the consequences of impulsive speech. Miles pressures Peg to persuade Birdy into making a damaging statement.
- In the enigmatic grounds of the Glass Onion, Blanc's eavesdropping reveals Peg's resentment towards Duke. Amidst the tranquil ambiance, Blanc's actions trigger alarms, causing him to flee in a panic. Duke's discovery of Miles and Whiskey's secret kiss leaves unanswered questions. As the scene unfolds, Blanc's rage intensifies, casting a shadow over the unsettling atmosphere. The unresolved conflicts and eerie tone create a sense of foreboding, leaving the scene with a lingering unease.
- Miles reveals a framed print of the Mona Lisa, teasing his guests with the possibility of its authenticity. As Andi enters the room, he unveils the real painting behind protective glass, leaving everyone in awe. He explains that he purchased the painting on a short-term loan due to the Louvre's closure and France's financial needs, demonstrating its authenticity through its sensitivity to external stimuli. Andi is particularly drawn to the painting's beauty, while Derol makes a brief appearance, requesting to be ignored.
- Miles unveils his plan to introduce KLEAR, a solid hydrofuel, to the world. Lionel expresses skepticism and withdraws his support, citing safety concerns. Claire becomes worried about the potential consequences.
- Miles announces that a murder will take place that evening and challenges the group to solve it. He offers an iPad as a prize to the winner, and encourages them to keep their theories to themselves. The group is uneasy, but Blanc is excited about the game.
- Blanc unveils Birdie Jay's revenge plot, exposing her motive and evidence linking her to the crossbow attack. Miles remains silent, but a crossbow bolt and Mona Lisa's glass cover indicate an uncertain resolution.
- Miles confronts Blanc about ruining his game, but Blanc reveals he did so intentionally because he believes Miles has endangered everyone by inviting them to the island. Blanc accuses Miles of blackmailing Lionel and Claire and being responsible for Duke's desire to kill him, which Miles denies. Blanc notices a framed napkin that inspired Miles' game.
- Miles reminisces about the Glass Onion bar where he conceived Alpha with Andi. He expresses his longing for the past and laments the lack of genuineness in the present, leaving Blanc concerned about his emotional well-being.
- Lionel confronts Andi about her motives for coming to the party, while Claire and Birdie express frustration with her entitlement. Duke accuses Andi of being a loser, leading to a tense confrontation. Andi demands the truth, but Miles and Blanc interrupt before she can get it. The scene ends with Andi walking out of the party, leaving the group behind.
- Miles convinces Birdie to dance, while Blanc watches curiously and asks about Andi's whereabouts. Duke shows Miles positive reviews for his YouTube channel, leading to a discussion about a potential deal with Alpha News. Miles celebrates their success and encourages them to stay for the weekend. After Birdie shows off her dress, Miles gives a toast to the "disruptors," which Duke and the others join in on.
- Miles is excited, Lionel is worried, Claire is horrified, and Duke suddenly grasps at his throat, falls to his knees, and convulses before dying. Lionel tries CPR, but it's no use, and Blanc confirms that Duke is dead. Blanc suggests calling the police, and Miles is shocked and questions if this is being treated as a crime scene. Blanc explains that Duke's death was sudden and violent, leading him to suspect that something was intentionally put in his drink.
- Upon discovering Duke's tumbler with his name etched on it, Miles accuses the group of attempting to kill him. Blanc suggests retiring to their rooms, but Miles insists they remain together. Meanwhile, the boat's arrival is delayed until low tide, and Lionel warns that Miles's dock is not viable.
- Miles discovers Andi and Whiskey missing, along with Duke's gun. Blanc orders everyone to stay put, but the lights suddenly go out, plunging them into darkness.
- In the aftermath of a power outage, accusations fly and panic ensues. Whiskey accuses Andi of killing Duke, while Miles flees in terror. Blanc investigates and uncovers a missing knife, realizing Duke's demise. As he confronts Andi, a figure takes aim with Duke's gun, leaving the scene hanging in suspense.
- Andi plummets as a gunshot pierces the silence. Amidst the chaos, guests huddle together, seeking safety. Blanc's regret transforms into determination as the light reveals Andi's lifeless form. The tableau of horror sends everyone fleeing, save for Blanc, who commands them back inside to solve the puzzle of Andi's demise.
- Andi arrives at Benoit Blanc's apartment in disguise, claiming to be her twin sister, Helen Brand. She presents Blanc with a shattered puzzle box, prompting him to invite her inside. Andi removes her mask and explains that she identified her sister's body as her own, revealing their identical appearance. Blanc asks Andi to recount her story, marking a crucial turning point in their investigation.
- Helen confides in Benoit about her sister Andi's ambitious yet self-centered personality. She reveals an email Andi sent to four individuals before her murder, suggesting she may have uncovered something dangerous. Helen suspects foul play and gives Benoit the email, which contains a photo of Andi holding a suspicious red envelope.
- Helen, seeking justice for her sister's unexplained death, confides in Blanc. Blanc proposes an intriguing plan: Helen will infiltrate her sister's friend group, disguised as her sister, while Blanc investigates from the shadows. Despite initial hesitation, Helen agrees to Blanc's unorthodox approach.
- Blanc convinces Helen to impersonate her sister, Andi, on the island to help with the investigation. Blanc warns her that it will be dangerous, and that the killer will know who she is and what she's doing. Helen agrees to do it, and they discuss the plan further. They decide that Blanc will do the investigating, while Helen will simply be there to provide a distraction.
- Helen and Blanc discuss their plan to investigate Andi Brand's murder. Helen has been studying Andi's journals and reveals that she was the one who introduced the friends to Miles. Blanc dismisses the theory that Miles himself is the killer but has not yet found a clear motive for the other guests.
- Miles yearns for lasting impact, but his hydrogen fuel project faces opposition. Andi threatens to leave over safety concerns, highlighting the tension between ambition and responsibility.
- Andi discovers the stolen idea napkin, leading to a trial where Miles and the founders falsely testify against her, resulting in Miles winning the company. Blanc suspects the founders' perjury and suggests investigating their motives and alibis for Andi's murder.
- On the ferry to Bron's island, Helen feels uneasy and seasick. Suspects Duke and Birdie appear suspicious of Helen. Blanc assists her with their plan to investigate the island. Helen intrudes Andi's room but is interrupted by the friendly Whiskey, who offers her a drink. They proceed to the pool together.
- Amidst the revelry of a lavish party, secrets unfold. Helen's relentless snooping exposes the tensions between Duke and his posse. Lionel and Claire's private conversation reveals their support for the controversial power plant, overheard by Helen. As the sun sets, the sound of Duke firing his pistol pierces the air, leaving Helen with a contemplative expression.
- Lionel confesses to Claire his approval of Klear's use despite its risks. Helen plants a voice recorder in Birdie's bag. Blanc and Helen discuss the murder, exploring motives of protecting Miles from Klear's potential harm.
- In the car, Birdie and Andi chat while in the bathroom, Blanc cautions Helen about her drinking after discovering she's consumed hard kombucha. Meanwhile, Miles delivers a speech by the pool, which Helen interrupts after confronting Claire about an email. Claire and Duke's enigmatic response suggests knowledge that Helen lacks.
- Helen meets with Claire and Duke to confront them about their visit on election night. Despite Helen's avoidance, Claire explains that they wanted to discuss an envelope that Helen had in her possession. Helen remains evasive, leading to a tense exchange and her abrupt departure.
- In the desolate gym, Helen and Blanc dissect the case, revealing Lionel's covert email transmission. Duke's enigmatic phone conversation adds a layer of suspicion. The weight of the mystery intensifies as they hide from Duke's watchful eyes.
- Duke's spying leads to Helen's discovery and the theft of a phone containing Birdie's confession. Miles' refusal to feature Duke on Alpha News crushes his hopes, while Birdie's decision to sign a statement incurs Peg's wrath.
- Peg confronts Birdie about authorizing a sweatshop factory, exposing Birdie's ignorance and Miles's bribe to protect her. Helen investigates the suspects' motives, uncovering potential cover-ups. Amidst the tension, Blanc cautions Helen as the Mona Lisa painting is concealed.
- Helen, instructed by Blanc to distract Duke, pretends to be heartbroken and leaves the room. She sprints through the grounds and ransacks villas for an envelope, receiving messages about Cassandra Brand's death that cause her horror.
- Helen and Whiskey discover the ransacked room and confront each other. Whiskey, who had left Duke, screams in reaction to the destruction. Helen tells her that Duke deserved it, thinking she is referring to leaving him. Whiskey points a spear gun at Helen, then the lights go out, and Helen dives past her, causing Whiskey to fire the spear gun into a sculpture. Helen meets Blanc in the hallway, and he informs her that Duke is dead and that they must find an envelope that Miles has in the Glass Onion.
- Helen and Blanc are interrupted by a gunshot through the window, Helen is hit but the bullet is lodged in Andi's journal. Blanc realizes the killer thinks Helen is dead and uses this to create a cover for her to investigate the Glass Onion. Helen agrees to find an envelope while Blanc distracts the others. Blanc applies hot sauce to his eyes to make it appear as if he has been injured, and Helen grabs the bottle to use as a weapon. Blanc instructs everyone to go inside, and Helen takes this opportunity to sneak into the Glass Onion.
- Helen frantically searches the Glass Onion and finds a framed photo of her sister and Miles with a red background, along with a red envelope underneath it. Blanc continues his speech, revealing inconsistencies in Miles' word choice, indicating his guilt.
- In this tense scene in the lounge, Blanc confronts Miles with his theory that Miles is actually an idiot and accuses him of murdering Duke. Blanc points out that Miles handed Duke his own glass and then lied about it, leading to suspicion. Lionel questions Blanc's theory, creating conflict as Blanc accuses Miles of murder.
- Blanc discloses Miles' visit to Whiskey in New York on her birthday, when he gifted her a necklace. Lionel's involvement in faxing Andi's incriminating email to Miles is revealed. As Helen enters the room holding the frame and red envelope, the scene ends with Birdie's shocked exclamation and Miles' ashen expression.
- Miles's manipulative nature and cunning are exposed as he uses his power to isolate Andi. Blanc's keen observation and insight lead him to piece together the clues and reveal Miles's involvement. Helen's anger and determination fuel her desire for justice for her sister. The discovery of the phone in Miles's jacket and his role in informing Duke about Andi's demise unravel the web of deceit he has spun.
- Miles reveals Andi's death, prompting Helen to realize Miles is accusing her of attempted murder. Blanc explains Helen's plan, using the power outage as an opportunity. Miles strategically poisoned his drink with pineapple juice, knowing Duke's allergy, as Blanc uncovers.
- Blanc confronts Miles about stealing his murder idea and reveals evidence. Miles confidently burns the incriminating evidence in front of everyone, seemingly resolving the conflict.
- Helen accuses Miles of destroying evidence, revealing that he burned the envelope containing proof of his guilt. Miles denies it, challenging Helen and the others to prove his guilt. Helen pleads for support, but they remain silent. Blanc acknowledges the lack of evidence and reminds Helen of her sister's reasons for leaving. He leaves, and Helen confronts Miles with an accusing stare.
- Helen unleashes her anger by smashing objects, including a framed napkin/photo, whiskey soda tumbler, crystal suit of armor, glass piano, and crystal marbles. Miles smirks initially but becomes increasingly uncomfortable as the destruction escalates. Despite attempts from others to stop her, Helen ignites alcohol-soaked rubble, triggering the sprinklers. She then places something on the table in front of Miles before leaving, a reminder of why his sister walked away.
- Miles and Lionel witness the destruction of their surroundings as the crystal of Klear causes an explosion and fire. Helen destroys the Mona Lisa painting, leading to a confrontation with Miles. The scene ends with Helen leaving Miles to face the consequences.
- The group reveals incriminating memories regarding Ransom's involvement in Andi's murder. Birdie recalls seeing him burn a napkin, Claire remembers him taking Duke's gun, and Lionel saw him fleeing Andi's house on the night of her death. Miles reacts with disbelief and shock. Blanc and Helen discuss apprehending Ransom, and Helen gazes towards the approaching boat with an ambiguous expression.
-
Character Andi Brand
Description Andi's sudden arrival and cold demeanor towards her former friends seem unjustified, especially considering she willingly came to the island.
( Scene 9 (20) Scene 11 (25) ) -
Character Miles Bron
Description Miles's portrayal as a genius entrepreneur clashes with his constant misuse of words, factual errors, and illogical decisions, making his character seem inconsistent and poorly developed.
( Scene 15 (27) Scene 23 (33) Scene 25 (35) Scene 30 (36) ) -
Character Duke Cody
Description Duke's aggressive and misogynistic behavior, while fitting his persona, seems exaggerated and at times cartoonish, potentially undermining his character's depth.
( Scene 5 (9) Scene 18 (28) Scene 27 (36) )
-
Description The appearance of Derol, a seemingly random character, disrupts the narrative flow and his purpose within the story remains unclear.
( Scene 12 (25) ) -
Description The sudden blackout and the convenient presence of a spear fishing gun with Whiskey strain the narrative's credibility.
( Scene 32 (40) )
-
Description The explanation of a reset box being sent to Blanc as a gag is weak and lacks a convincing motive, creating a significant plot hole.
( Scene 15 (27) ) -
Description The ease with which Miles acquires the Mona Lisa and the lack of security surrounding it raise questions about the plot's believability.
( Scene 17 (28) )
-
Description Birdie's dialogue, while intended to be humorous, often comes across as insensitive and offensive, potentially alienating the audience.
( Scene 3 (7) Scene 11 (25) ) -
Description Miles's philosophical musings on disruption feel forced and lack depth, contrasting with his overall portrayal as an intellectual.
( Scene 18 (28) )
-
Element Miles's misuse of words
( Scene 12 (25) Scene 14 (26) Scene 15 (27) Scene 19 (28) Scene 23 (33) Scene 53 (116) )
Suggestion Reduce the frequency of Miles's verbal blunders to maintain a balance between humor and character consistency. -
Element Scenes of Helen searching rooms
( Scene 45 (83) Scene 49 (93) )
Suggestion Condense or intercut the room search sequences to avoid repetitive pacing and maintain audience engagement.
Blanc - Score: 83/100
Role
Protagonist
Character Analysis Overview
Miles - Score: 75/100
Character Analysis Overview
Helen - Score: 87/100
Character Analysis Overview
Birdie - Score: 64/100
Character Analysis Overview
Andi - Score: 84/100
Role
Protagonist
Character Analysis Overview
Claire - Score: 75/100
Role
Protagonist
Character Analysis Overview
Duke - Score: 65/100
Character Analysis Overview
Lionel - Score: 65/100
Character Analysis Overview
Theme | Theme Details | Theme Explanation | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Selfishness (30%) | - Miles's relentless pursuit of wealth and success, regardless of the cost to others - The guests' willingness to betray each other for their own gain - Andi's ambition and self-absorption, which led to her downfall | Selfishness is a recurring theme throughout the screenplay. The characters are motivated by their own desires and ambitions, and they are willing to hurt others to get what they want. | ||||||||||||
Strengthening Selfishness:
| ||||||||||||||
Wealth and Inequality (25%) | - Miles Bron's immense wealth and power, which he uses to control and manipulate others - The stark contrast between the lavish lifestyles of the guests and the poverty of the island's inhabitants - The way that money can corrupt and destroy relationships | The screenplay also explores the theme of wealth and inequality. The characters' wealth and privilege give them a sense of entitlement and superiority, and it allows them to get away with crimes that would land ordinary people in jail. | ||||||||||||
Power of Memory (20%) | - Blanc's ability to piece together the events of the night of Andi's murder based on his memories - Helen's reliance on her sister's journals to understand her past - The way that memories can be distorted and manipulated | The screenplay also explores the theme of the power of memory. The characters' memories are unreliable and incomplete, and they can be used to deceive and manipulate others. | ||||||||||||
Nature of Truth (15%) | - Blanc's insistence on finding the truth, even if it is inconvenient or dangerous - The way that the truth can be hidden or distorted - The importance of speaking truth to power | The screenplay also explores the nature of truth. The characters are constantly trying to hide or distort the truth, but Blanc is determined to find it. | ||||||||||||
Family (10%) | - Helen's love for her sister and her desire to avenge her death - Miles's strained relationship with his family - The way that family relationships can be both a source of strength and a source of pain | The screenplay also explores the theme of family. The characters' relationships with their families are complex and often troubled. |
Screenwriting Resources on Themes
Articles
Site | Description |
---|---|
Studio Binder | Movie Themes: Examples of Common Themes for Screenwriters |
Coverfly | Improving your Screenplay's theme |
John August | Writing from Theme |
YouTube Videos
Title | Description |
---|---|
Story, Plot, Genre, Theme - Screenwriting Basics | Screenwriting basics - beginner video |
What is theme | Discussion on ways to layer theme into a screenplay. |
Thematic Mistakes You're Making in Your Script | Common Theme mistakes and Philosophical Conflicts |
Goals and Philosophical Conflict | |
---|---|
internal Goals | The protagonist's internal goal is to uncover the truth behind the mysterious events and navigate complex social dynamics. |
External Goals | The protagonist's external goal is to maintain composure and control while dealing with unexpected situations. |
Philosophical Conflict | The overarching philosophical conflict revolves around truth and deception, as characters are forced to confront their beliefs about honesty and the consequences of their actions. |
Character Development Contribution: The protagonist's goals and conflict challenge their beliefs and values, leading to personal growth and self-discovery.
Narrative Structure Contribution: The goals and conflict drive the narrative forward, creating tension and intrigue as the protagonist navigates through a web of lies and deceit.
Thematic Depth Contribution: The exploration of truth and deception adds layers of complexity to the screenplay, highlighting the consequences of hiding the truth and the importance of honesty in relationships.
Screenwriting Resources on Goals and Philosophical Conflict
Articles
Site | Description |
---|---|
Creative Screenwriting | How Important Is A Character’s Goal? |
Studio Binder | What is Conflict in a Story? A Quick Reminder of the Purpose of Conflict |
YouTube Videos
Title | Description |
---|---|
How I Build a Story's Philosophical Conflict | How do you build philosophical conflict into your story? Where do you start? And how do you develop it into your characters and their external actions. Today I’m going to break this all down and make it fully clear in this episode. |
Endings: The Good, the Bad, and the Insanely Great | By Michael Arndt: I put this lecture together in 2006, when I started work at Pixar on Toy Story 3. It looks at how to write an "insanely great" ending, using Star Wars, The Graduate, and Little Miss Sunshine as examples. 90 minutes |
Tips for Writing Effective Character Goals | By Jessica Brody (Save the Cat!): Writing character goals is one of the most important jobs of any novelist. But are your character's goals...mushy? |
Story Content | Character Development | Scene Elements | Audience Engagement | Technical Aspects | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Click for Full Analysis | Tone | Overall | Concept | Plot | Originality | Characters | Character Changes | Internal Goal | External Goal | Conflict | Opposition | High stakes | Story forward | Twist | Emotional Impact | Dialogue | Engagement | Pacing | Formatting | Structure | |
1 - The Mysterious Box | Witty, Sarcastic, Excited | 8 | 8 | 7 | 9 | 9 | 4 | 8 | 7 | 6 | 7 | 7 | 8 | 7 | 5 | 8 | 9 | 9 | 8 | 8 | |
2 - The Pressure Builds | Exasperation, Intrigue, Skepticism | 8 | 9 | 8 | 9 | 7 | 7 | 8 | 7 | 8 | 8 | 9 | 8 | 8 | 7 | 9 | 9 | 9 | 8 | 8 | |
3 - The Enigmatic Wooden Box | Sarcastic, Light-hearted, Conversational | 8 | 7 | 7 | 9 | 8 | 4 | 8 | 7 | 6 | 7 | 5 | 7 | 7 | 5 | 9 | 9 | 8 | 8 | 8 | |
4 - Duke Cody's Livestream | Satirical, Sarcastic, Controversial | 8 | 8 | 7 | 9 | 8 | 6 | 8 | 7 | 7 | 7 | 6 | 8 | 8 | 6 | 9 | 9 | 8 | 8 | 8 | |
5 - The Enigmatic Delivery | Intriguing, Suspenseful, Mysterious, Engaging | 8 | 8 | 8 | 9 | 7 | 5 | 9 | 8 | 6 | 7 | 6 | 8 | 8 | 6 | 7 | 9 | 9 | 8 | 8 | |
6 - The Fugue Puzzle | Intriguing, Suspenseful, Mysterious, Exciting | 8 | 9 | 7 | 9 | 8 | 5 | 8 | 7.5 | 6 | 8 | 6 | 8 | 8 | 6 | 8 | 9 | 8.5 | 8 | 8 | |
7 - Invitation to a Murder Mystery Weekend | Excitement, Suspense, Intrigue, Awe, Shock | 9 | 9 | 8 | 9 | 7 | 6 | 8 | 9 | 7 | 8 | 9 | 8 | 8 | 7 | 7 | 9 | 9 | 9 | 9 | |
8 - Blanc's Online Gaming Interlude | Confusion, Annoyance, Curiosity, Humor | 8 | 8 | 7 | 9 | 9 | 5 | 8 | 7 | 6 | 7 | 5 | 7 | 7 | 6 | 8 | 9 | 8 | 8 | 8 | |
9 - Arrival at the Jetty | Awkward, Exciting, Humorous | 8 | 8 | 7 | 9 | 9 | 5 | 8 | 7.5 | 6 | 8 | 6 | 8 | 9 | 6 | 8 | 9 | 8.5 | 8 | 8 | |
10 - Arrival and Introduction | Suspenseful, Humorous, Mysterious | 8 | 8 | 8 | 9 | 7 | 5 | 8 | 7 | 6 | 7 | 7 | 8 | 8 | 6 | 7 | 9 | 8 | 8 | 8 | |
11 - A Mysterious Arrival | Suspenseful, Intriguing, Mysterious, Tense | 8 | 9 | 8 | 9 | 7 | 6 | 8 | 7 | 8 | 7 | 8 | 9 | 8 | 7 | 7 | 9 | 8 | 8 | 8 | |
12 - Welcome to Peetchachite | Mysterious, Suspenseful, Intriguing, Light-hearted | 8 | 8 | 8 | 8 | 7 | 5 | 8 | 7 | 6 | 7 | 7 | 8 | 7 | 6 | 7 | 9 | 8 | 8 | 8 | |
13 - The Glass Onion Estate | Mysterious, Suspenseful, Intriguing, Quirky | 8 | 8 | 7 | 9 | 9 | 5 | 8 | 7 | 6 | 7 | 6 | 7 | 7 | 6 | 8 | 9 | 8 | 8 | 8 | |
14 - Confrontation in the Glass Onion | Mysterious, Intriguing, Suspenseful, Confused, Curious | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 9 | 7 | 8 | 7 | 8 | 9 | 6 | 8 | 9 | 8 | 8 | 8 | |
15 - The Puzzle Box Mystery | Mysterious, Light-hearted, Suspenseful, Playful | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 7 | 7 | 7 | 8 | 8 | 7 | 6 | 7 | 9 | 8 | 8 | 8 | |
16 - Poolside Pandemonium | Mysterious, Light-hearted, Tense | 8 | 9 | 8 | 9 | 7 | 6 | 8 | 7.5 | 8 | 8 | 9 | 8 | 9 | 7 | 7 | 9 | 8.5 | 8 | 8 | |
17 - Fax Machine Surprise | Mysterious, Light-hearted, Conversational | 8 | 8 | 7 | 9 | 9 | 5 | 8 | 7 | 6 | 7 | 5 | 8 | 7 | 6 | 8 | 9 | 8 | 8 | 8 | |
18 - Disruption and Common Ground | Intense, Confrontational, Revealing, Dramatic | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 7.5 | 8 | 8 | 7 | 8 | 8 | 7 | 9 | 9 | 8.5 | 8 | 8 | |
19 - Accusations and Treachery | Tense, Dramatic, Confrontational, Intense, Emotional | 8 | 8 | 8 | 8 | 9 | 7 | 8 | 7 | 9 | 8 | 8 | 8 | 8 | 8 | 8 | 9 | 8 | 8 | 8 | |
20 - In the Shadow of the Glass Onion | Foreboding, Tense, Mysterious, Sarcastic, Light-hearted | 8 | 8 | 7 | 9 | 8 | 6 | 8 | 7.5 | 8 | 8 | 7 | 8 | 8 | 6 | 7 | 9 | 8.5 | 8 | 8 | |
21 - The Unveiling of the Mona Lisa | Intriguing, Suspenseful, Mysterious, Dramatic | 8 | 8 | 7 | 9 | 8 | 6 | 8 | 7 | 7 | 7 | 7 | 8 | 8 | 7 | 7 | 9 | 8 | 8 | 8 | |
22 - KLEAR Unveiling | Suspenseful, Intense, Dramatic, Confrontational | 8 | 9 | 8 | 9 | 7 | 6 | 8 | 9 | 9 | 8 | 8 | 8 | 8 | 7 | 9 | 9 | 9 | 9 | 9 | |
23 - The Murder Mystery Game | Suspenseful, Mysterious, Tense, Dramatic, Intriguing | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 7.5 | 8 | 8 | 8 | 9 | 8 | 6 | 9 | 9 | 8 | 8 | 8 | |
24 - The Crossbow Revelation | Suspenseful, Dramatic, Intriguing, Tense | 9 | 9 | 8 | 9 | 8 | 7 | 8 | 9 | 9 | 7 | 9 | 8 | 8 | 7 | 7 | 9 | 8 | 8 | 8 | |
25 - The Confrontation | Suspenseful, Intense, Confrontational, Revealing | 9 | 9 | 9 | 9 | 9 | 8 | 8 | 9 | 9 | 8 | 9 | 9 | 8 | 8 | 9 | 9 | 9 | 9 | 9 | |
26 - Miles' Nostalgic Lament | Tense, Confrontational, Reflective, Sarcastic | 8 | 8 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 7 | 8 | 9 | 7 | 8 | 9 | 9 | 8 | 8 | 8 | |
27 - Confrontation at the Party | Tense, Confrontational, Emotional, Defiant | 9 | 8 | 9 | 8.5 | 9 | 8 | 8 | 7.5 | 9 | 8 | 9 | 9 | 8 | 9 | 9 | 9 | 8.5 | 8 | 8 | |
28 - Weekend Celebration | Suspenseful, Light-hearted, Dramatic, Exciting | 8 | 8 | 8 | 8 | 7 | 7 | 8 | 7 | 8 | 7 | 8 | 9 | 7 | 7 | 9 | 9 | 9 | 8 | 8 | |
29 - Sudden Death on a Greek Island | Suspenseful, Shocking, Intense, Dramatic | 9 | 8 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 8 | 8 | 8 | |
30 - Accusations and Delays | Suspenseful, Tense, Dramatic, Mysterious | 9 | 8 | 9 | 8 | 8 | 7 | 8 | 7.5 | 9 | 8 | 9 | 9 | 9 | 8 | 7 | 9 | 8 | 8 | 8 | |
31 - Panic and Darkness | Suspenseful, Panic-stricken, Mysterious, Dark | 9 | 9 | 8 | 9 | 7 | 6 | 8 | 7 | 9 | 8 | 9 | 8 | 8 | 8 | 6 | 9 | 8 | 8 | 8 | |
32 - Chaos in the Dark | Suspenseful, Intense, Dramatic, Mysterious | 9 | 8 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 8 | 9 | 8 | 8 | 8 | |
33 - Deadly Tableau | Suspenseful, Intense, Dramatic, Shocking | 9 | 8 | 9 | 9 | 8 | 8 | 8 | 7 | 9 | 7 | 9 | 9 | 8 | 9 | 8 | 9 | 8 | 8 | 8 | |
34 - The Unmasked Twin | Suspenseful, Intense, Emotional, Intriguing | 9 | 8 | 9 | 9 | 9 | 8 | 8 | 7 | 7 | 7 | 7 | 8 | 8 | 9 | 8 | 9 | 8 | 8 | 8 | |
35 - Helen's Memories and Suspicions | Suspenseful, Intense, Emotional, Intriguing, Dramatic | 9 | 9 | 9 | 9 | 8 | 7 | 9 | 8 | 9 | 8 | 9 | 9 | 8 | 8 | 8 | 9 | 8 | 8 | 8 | |
36 - The Invitation | Suspenseful, Intense, Intriguing, Mysterious | 9 | 9 | 9 | 9 | 8 | 7 | 8 | 7.5 | 9 | 8 | 9 | 9 | 9 | 8 | 8 | 9 | 8.5 | 8 | 8 | |
37 - Helen Agrees to Impersonate Andi | Suspenseful, Intense, Emotional, Serious | 9 | 9 | 9 | 9 | 8 | 8 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 9 | 8 | 8 | 8 | |
38 - Planning the Investigation | Suspenseful, Intense, Intriguing, Dramatic | 9 | 9 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 7 | 9 | 9 | 8 | 8 | 8 | 9 | 8 | 8 | 8 | |
39 - Clash of Aspirations and Ethics | Tense, Suspenseful, Emotional, Dramatic | 9 | 9 | 9 | 9 | 9 | 8 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 9 | 8 | 8 | 8 | |
40 - Miles' Lies and Perjury Revealed | Suspenseful, Intense, Dramatic, Intriguing | 9 | 9 | 9 | 9 | 8 | 7 | 8 | 7.5 | 9 | 8 | 9 | 9 | 8 | 8 | 8 | 9 | 8 | 8 | 8 | |
41 - Snooping on the Island | Suspenseful, Intense, Mysterious, Anxious | 9 | 9 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 8 | 9 | 8 | 8 | 8 | |
42 - Whispers and Gunshots at the Estate Party | Suspenseful, Intense, Dramatic, Intriguing | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 7.5 | 9 | 8 | 8 | 9 | 8 | 7 | 7 | 9 | 8.5 | 8 | 8 | |
43 - Secrets and Suspicions | Suspenseful, Intriguing, Tense, Mysterious | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 7 | 9 | 7 | 9 | 8 | 8 | 7 | 7 | 9 | 8 | 8 | 8 | |
44 - Confrontation by the Pool | Suspenseful, Intense, Confrontational, Dramatic | 9 | 8 | 9 | 8 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 9 | 9 | 8 | 8 | 8 | |
45 - Unanswered Messages | Suspenseful, Intense, Confrontational, Mysterious | 8 | 8 | 7 | 8 | 9 | 7 | 8 | 7 | 8 | 8 | 8 | 8 | 8 | 7 | 8 | 9 | 8 | 8 | 8 | |
46 - Unraveling the Truth in the Empty Gym | Suspenseful, Intense, Serious | 9 | 8 | 9 | 9 | 8 | 6 | 8 | 7 | 8 | 7 | 8 | 9 | 8 | 7 | 7 | 9 | 8 | 8 | 8 | |
47 - A Secret Revealed | Suspenseful, Intense, Dramatic, Intriguing | 9 | 9 | 8 | 9 | 9 | 7 | 8 | 7 | 9 | 7 | 9 | 9 | 8 | 8 | 8 | 9 | 8 | 8 | 8 | |
48 - Sweatshop Scandal | Suspenseful, Intense, Intriguing, Serious | 9 | 9 | 9 | 9 | 8 | 7 | 8 | 7 | 8 | 7 | 8 | 9 | 8 | 7 | 9 | 9 | 8 | 8 | 8 | |
49 - Helen's Desperate Search | Suspenseful, Intense, Dramatic, Emotional | 9 | 8 | 9 | 8 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 7 | 9 | 7 | 9 | 9 | 9 | 9 | |
50 - The Ransacked Room | Tense, Suspenseful, Dramatic, Terrifying | 9 | 8 | 9 | 9 | 8 | 7 | 8 | 7.5 | 9 | 8 | 9 | 9 | 9 | 8 | 8 | 9 | 8.5 | 8 | 8 | |
51 - Gunshot and Deception | Suspenseful, Intense, Dramatic, Mysterious | 9 | 9 | 9 | 9 | 8 | 7 | 8 | 7.5 | 9 | 8 | 9 | 9 | 9 | 8 | 8 | 9 | 8.5 | 8 | 8 | |
52 - Helen's Discovery | Intriguing, Suspenseful, Revealing, Intense | 9 | 9 | 8 | 9 | 7 | 6 | 8 | 7.5 | 7 | 8 | 8 | 9 | 9 | 8 | 8 | 9 | 8.5 | 8 | 8 | |
53 - Accusations in the Lounge | Suspenseful, Intense, Revealing, Confrontational | 9 | 9 | 9 | 9 | 8 | 7 | 8 | 9 | 9 | 8 | 9 | 9 | 8 | 8 | 8 | 9 | 9 | 9 | 9 | |
54 - Miles' Deception Revealed | Suspenseful, Intense, Dramatic, Intriguing | 9 | 9 | 9 | 9 | 8 | 7 | 8 | 7.5 | 9 | 8 | 9 | 9 | 8 | 8 | 8 | 9 | 8 | 8 | 8 | |
55 - Miles's Manipulation and Deception Revealed | Suspenseful, Intense, Dramatic, Revealing | 9 | 9 | 9 | 9 | 8 | 7 | 8 | 9 | 9 | 8 | 9 | 9 | 8 | 8 | 8 | 9 | 8 | 8 | 8 | |
56 - Miles Exposes Helen's Attempted Murder | Suspenseful, Dramatic, Intense, Intriguing | 9 | 9 | 8 | 9 | 8 | 7 | 8 | 7 | 9 | 7 | 8 | 9 | 8 | 8 | 7 | 9 | 8 | 8 | 8 | |
57 - Miles' Confession | Suspenseful, Intense, Dramatic, Shocking | 9 | 9 | 9 | 8 | 8 | 7 | 8 | 7.5 | 9 | 8 | 9 | 9 | 9 | 8 | 8 | 9 | 8.5 | 8 | 8 | |
58 - Confrontation in the Aftermath | Tense, Confrontational, Emotional, Suspenseful | 9 | 8 | 9 | 9 | 9 | 8 | 8 | 9 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 9 | 8 | 8 | 8 | |
59 - Destructive Rage | Intense, Emotional, Confrontational, Dramatic | 9 | 9 | 9 | 9 | 9 | 8 | 8 | 7 | 9 | 8 | 8 | 9 | 9 | 9 | 8 | 9 | 8 | 8 | 8 | |
60 - Chaos and Confrontation | Intense, Dramatic, Confrontational, Emotional | 9 | 8 | 9 | 9 | 8 | 8 | 8 | 9 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 9 | 9 | 9 | 9 | |
61 - The Accusations | Suspenseful, Intense, Dramatic, Emotional | 9 | 8 | 9 | 8 | 9 | 8 | 8 | 7 | 9 | 7 | 9 | 9 | 8 | 9 | 8 | 9 | 8 | 8 | 8 |
Summary of Scene Level Analysis
Here are some things that came out of the scene level analysis.
This is a summary of the strengths, weaknesses, and suggestions found in each scene. Some things might appear in both strengths and weaknesses based on the variety of your scenes.
For summary of each criteria click in the top row on the criteria.
Scene Strengths
- Sharp dialogue
- Engaging characters
- Intriguing plot twists
- Complex character dynamics
- High stakes and tension
Scene Weaknesses
- Limited emotional depth
- Lack of significant character development
- Some dialogue may be overly expository
- Complexity may be overwhelming for some viewers
- Potential confusion with multiple character motivations and relationships
Suggestions
- Focus on deepening emotional connections between characters to add depth
- Work on developing character arcs and motivations to create more dynamic characters
- Streamline dialogue to make it more natural and less expository
- Simplify complex plot elements for better audience comprehension
- Clarify character relationships and motivations to avoid confusion
Scene 1 - The Mysterious Box
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 2 - The Pressure Builds
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 3 - The Enigmatic Wooden Box
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 4 - Duke Cody's Livestream
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 5 - The Enigmatic Delivery
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 6 - The Fugue Puzzle
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 7 - Invitation to a Murder Mystery Weekend
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 8 - Blanc's Online Gaming Interlude
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 9 - Arrival at the Jetty
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 10 - Arrival and Introduction
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 11 - A Mysterious Arrival
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 12 - Welcome to Peetchachite
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 13 - The Glass Onion Estate
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 14 - Confrontation in the Glass Onion
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 15 - The Puzzle Box Mystery
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 16 - Poolside Pandemonium
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 17 - Fax Machine Surprise
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 18 - Disruption and Common Ground
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 19 - Accusations and Treachery
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 20 - In the Shadow of the Glass Onion
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 21 - The Unveiling of the Mona Lisa
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 22 - KLEAR Unveiling
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 23 - The Murder Mystery Game
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 24 - The Crossbow Revelation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 25 - The Confrontation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 26 - Miles' Nostalgic Lament
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 27 - Confrontation at the Party
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 28 - Weekend Celebration
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 29 - Sudden Death on a Greek Island
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 30 - Accusations and Delays
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 31 - Panic and Darkness
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 32 - Chaos in the Dark
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 33 - Deadly Tableau
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 34 - The Unmasked Twin
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 35 - Helen's Memories and Suspicions
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 36 - The Invitation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 37 - Helen Agrees to Impersonate Andi
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 38 - Planning the Investigation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 39 - Clash of Aspirations and Ethics
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 40 - Miles' Lies and Perjury Revealed
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 41 - Snooping on the Island
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 42 - Whispers and Gunshots at the Estate Party
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 43 - Secrets and Suspicions
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 44 - Confrontation by the Pool
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 45 - Unanswered Messages
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 46 - Unraveling the Truth in the Empty Gym
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 47 - A Secret Revealed
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 48 - Sweatshop Scandal
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 49 - Helen's Desperate Search
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 50 - The Ransacked Room
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 51 - Gunshot and Deception
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 52 - Helen's Discovery
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 53 - Accusations in the Lounge
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 54 - Miles' Deception Revealed
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 55 - Miles's Manipulation and Deception Revealed
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 56 - Miles Exposes Helen's Attempted Murder
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 57 - Miles' Confession
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 58 - Confrontation in the Aftermath
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 59 - Destructive Rage
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 60 - Chaos and Confrontation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 61 - The Accusations
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Engine: Gemini
Recommend
Explanation: Glass Onion: A Knives Out Mystery is a witty and engaging whodunit with a strong central mystery, memorable characters, and sharp dialogue. The screenplay's strengths lie in its humor, puzzle-solving sequences, and social satire. Areas for improvement include pacing in the second act and further development of supporting characters. Overall, the screenplay is highly recommended with the potential to be a commercial and critical success.
Engine: GPT4
Consider
Explanation: The screenplay presents a complex and engaging mystery with a fresh take on the whodunit genre, featuring strong character development and a dynamic setting. While it excels in plot twists and humor, it could benefit from clearer stakes and more integrated exposition. The unique setting and subversion of genre tropes make it a compelling read.