The Wizard of oz
Executive Summary
Pass/Consider/Recommend/Highly Recommend
Promo

USP: Embark on an unforgettable cinematic journey with this captivating screenplay that blends the imaginative enchantment of Oz with profound themes of friendship, courage, and self-discovery. Guided by a whimsical and heartwarming narrative voice, the story unfolds with unique characters, captivating scenes, and thought-provoking dialogues that resonate with audiences. This script captivates from start to finish, leaving a lasting impression of wonder and inspiration, making it a compelling choice for a captivating cinematic experience.
Overview
Genres: Fantasy, Adventure, Musical, Drama, Family, Comedy
Setting: Early 1900s, Kansas and the Land of Oz
Overview: The screenplay for 'The Wizard of Oz' earns a strong overall score of 8.1 due to its compelling characters, imaginative world-building, and timeless themes of friendship, courage, and self-discovery. The narrative structure is clear, the dialogue is engaging, and the musical elements add depth and emotional resonance. However, opportunities exist to enhance the emotional depth of certain scenes, refine the pacing, and further develop the antagonist's motivations.
Themes: Self-Discovery, Friendship, Courage
Conflict and Stakes: Dorothy's journey back home to Kansas, and the challenges she and her companions face along the way.
Overall Mood: Whimsical and adventurous, with a touch of darkness.
Mood/Tone at Key Scenes:
- Scene 1: The opening scene is dark and stormy, setting the tone for the adventure to come.
Standout Features:
- Unique Hook: A classic story that has been adapted into numerous films and stage productions.
- Major Twist : The revelation that the Wizard of Oz is a humbug.
- Distinctive Setting : The Land of Oz, a whimsical and magical world.
- Innovative Idea : The use of ruby slippers as a magical device.
- Unique Character : The Cowardly Lion, a memorable and endearing character.
- Genre Blend : A blend of fantasy, adventure, and musical genres.
Comparable Scripts:
- The Wonderful Wizard of Oz (1939 Film)
- The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (2005 Film)
- Alice in Wonderland (1865 Novel)
- The Wizard of Oz (1900 Novel)
- The Lion King (1994 Film)
- The Wizard of Oz (1985 Musical)
- Oz the Great and Powerful (2013 Film)
- Emerald City (2017 TV Series)
- Once Upon a Time (2011 TV Series)
Market Analysis
Budget Estimate:$100-150 million
Target Audience Demographics: Families, children, and adults who enjoy fantasy and adventure films.
Marketability: It is a classic story with a timeless appeal that can resonate with audiences of all ages.
Strong brand recognition and a built-in audience of fans from the original book and previous adaptations.
Visually stunning special effects and a diverse cast that will appeal to a wide range of viewers.
Profit Potential: Very high, due to its strong appeal to a wide audience and its potential for merchandising and other revenue streams.
Scene Level Percentiles
Emotions Elicited Percentiles
This is a rough estimate of how the average intensity of emotions elicited in this script compare to all scripts in the Vault (all genres).
Higher isn't necessarily better. This is FYI.
Screenplay Analysis
- Showcase: With a percentile ranking of 50%, the screenplay demonstrates a solid foundation and effectively presents its story and characters.
- Emotional Impact: Ranking at 45.97%, the screenplay excels in evoking emotions and creating a connection with the audience.
- Plot Rating: The screenplay's plot rating of 16.53% suggests a need to strengthen the overall narrative structure and plot development.
- Dialogue Rating: With a low percentile of 10.48%, the screenplay could benefit from refining its dialogue to make it more engaging and impactful.
- Unpredictability Score: The unpredictability score of 12.96% indicates a potential opportunity to introduce more unexpected elements and plot twists to enhance audience intrigue.
The screenplay exhibits a balance between intuitive and conceptual elements. While the dialogue and character development percentiles are relatively high, the concept and plot percentiles suggest a focus on story structure and narrative development.
Balancing Elements- Consider enhancing the plot's complexity and pacing to match the strengths in emotional impact and character development.
- Explore ways to refine the dialogue, making it more nuanced and memorable to support the strong emotional core.
- Focus on crafting unpredictable plot elements while maintaining a cohesive and engaging narrative.
Integrated
Overall AssessmentThe screenplay has a promising foundation with notable strengths in emotional impact and character development, yet it requires further refinement in plot structure, dialogue, and unpredictability to reach its full potential.
How scenes compare to the Scripts in our Library
|
|
Percentile | Before | After |
---|---|---|---|---|
Script Characters | 9.00 | 97 | Zootopia: 8.90 | Mr. Smith goes to Washington: 9.00 |
Script Premise | 8.80 | 88 | V for Vendetta: 8.70 | Casablanca: 8.80 |
Script Visual Impact | 8.00 | 71 | Emilia Perez : 7.90 | the black list (TV): 8.00 |
Script Conflict | 7.80 | 66 | Cruel Intentions: 7.70 | the pursuit of happyness: 7.80 |
Script Theme | 8.40 | 66 | Memento: 8.30 | Titanic: 8.40 |
Scene Engagement | 8.98 | 61 | Parasite: 8.97 | Mr. Smith goes to Washington: 8.98 |
Scene Internal Goal | 8.07 | 54 | The usual suspects: 8.06 | The Wizard of oz: 8.07 |
Scene Originality | 8.72 | 52 | Sherlock Holmes: 8.71 | The Wizard of oz: 8.72 |
Overall Script | 8.10 | 51 | Dr. Jekyll and Mr Hyde : 8.06 | the pursuit of happyness: 8.10 |
Scene Character Changes | 7.0 | 46 | Zootopia: 6.9 | the pursuit of happyness: 7.0 |
Script Emotional Impact | 7.80 | 45 | Inside Out: 7.70 | Erin Brokovich: 7.80 |
Scene Formatting | 8.09 | 34 | Jojo rabbit: 8.08 | Deadpool: 8.09 |
Scene Story Forward | 7.9 | 34 | Jojo rabbit: 7.8 | Scott pilgrim vs. the world: 7.9 |
Script Structure | 8.09 | 34 | Conclave: 8.08 | The Wizard of oz: 8.09 |
Scene External Goal | 7.12 | 34 | Easy A: 7.11 | Scott pilgrim vs. the world: 7.12 |
Scene Emotional Impact | 7.6 | 34 | Fleabag: 7.5 | True Blood: 7.6 |
Script Originality | 7.80 | 32 | Sing Sing: 7.70 | face/off: 7.80 |
Scene Concept | 8.0 | 30 | Poor Things: 7.9 | a few good men: 8.0 |
Scene Pacing | 8.16 | 30 | The substance: 8.15 | groundhog day: 8.16 |
Scene Characters | 8.1 | 26 | Memento: 8.0 | the pursuit of happyness: 8.1 |
Scene High Stakes | 6.6 | 22 | American Fiction: 6.5 | Manhattan murder mystery: 6.6 |
Scene Plot | 7.5 | 16 | Gran Torino: 7.4 | Arsenic and old lace : 7.5 |
Scene Overall | 8.1 | 15 | Swingers: 8.0 | Erin Brokovich: 8.1 |
Scene Unpredictability | 7.09 | 12 | Sing Sing: 7.08 | The Wizard of oz: 7.09 |
Scene Conflict Level | 6.4 | 11 | Moonlight: 6.3 | There's something about Mary: 6.4 |
Scene Dialogue | 7.2 | 8 | 2001: 7.1 | The Wizard of oz: 7.2 |
Script Structure | 7.10 | 6 | Memento: 7.00 | Her: 7.10 |
Writer's Voice
Summary:The writer's voice in this screenplay is whimsical, heartwarming, and imaginative. It effectively captures the magic and wonder of Oz, while also exploring themes of friendship, courage, and self-discovery.
Best representation: Scene 1 - Barnside Banter and a Close Call. Scene 1 effectively introduces Dorothy's character and her longing for a better life. The dialogue captures her innocence and determination, while the conflict with Miss Gulch sets the stage for her journey to Oz and the adventures that lie ahead.
Memorable Lines:
- Dorothy: There's no place like home. (Scene 42)
- Dorothy: Somewhere, over the rainbow, way up high, There's a land that I heard of once in a lullaby. (Scene 3)
- Lion: I do believe in spooks, I do believe in spooks. I do -- I do -- I do -- I do -- I do -- I.... (Scene 29)
- Oz: I am Oz, the Great and Powerful! (Scene 28)
- ALL: Ding Dong! The Witch is dead. Which old Witch? The Wicked Witch! Ding Dong! The Wicked Witch is dead! (Scene 37)
Writing Style:
The screenplay exhibits a whimsical and fantastical writing style, characterized by vivid world-building, imaginative characters, and a sense of wonder. It blends elements of comedy, adventure, and heart, creating a captivating and engaging narrative.
Style Similarities:
- L. Frank Baum
- Lewis Carroll
Story Shape
Emotions Elicited
Engine: Gemini
Recommend
Executive Summary
The screenplay for "The Wizard of Oz" is a classic story with strong character introductions, memorable musical numbers, and a fantastical setting. However, the pacing could be improved in the second half, and some secondary characters could benefit from further development. The thematic significance of the ruby slippers could also be explored more deeply. Overall, this is a recommendable screenplay with the potential to be a successful and beloved film.
- Strong character introductions with distinct personalities and motivations for Dorothy's farmhands. high ( Scene 2 Scene 3 )
- Professor Marvel's character is engaging and adds both humor and emotional depth to the story. high ( Scene 5 )
- The Munchkinland sequence is visually stunning and introduces the whimsical and fantastical world of Oz effectively. high ( Scene 8 Scene 9 Scene 10 )
- The iconic "Follow the Yellow Brick Road" song effectively propels the narrative forward and sets the tone for Dorothy's journey. high ( Scene 12 )
- The introduction of the Horse of a Different Color and the "The Merry Old Land of Oz" song further enhance the whimsical and fantastical atmosphere of Oz. medium ( Scene 24 )
- The pacing of the screenplay could be tightened in the second half, particularly after Dorothy arrives in Emerald City. Some scenes could be trimmed or combined to maintain a sense of urgency and momentum. medium
- While the primary characters have clear motivations, some secondary characters, like the Winkies, could benefit from additional development to make their actions and allegiances more understandable. low
- The ending, while emotionally satisfying, feels slightly abrupt. Exploring the aftermath of Dorothy's return to Kansas and her reunion with her loved ones could provide a more complete resolution. low
- The screenplay could benefit from a deeper exploration of the thematic significance of the ruby slippers. While their magical power is evident, their symbolic meaning in relation to Dorothy's journey and self-discovery could be further emphasized. medium
- The "Over the Rainbow" song is a powerful and iconic moment that beautifully captures Dorothy's yearning for a better life and foreshadows her journey to Oz. high ( Scene 3 )
- The introduction of the Wicked Witch of the West is memorable and establishes her as a formidable antagonist. high ( Scene 11 )
- The revelation of the Wizard as a humbug is a pivotal moment that highlights the theme of self-reliance and the importance of inner strength. high ( Scene 39 Scene 40 )
Engine: GPT4
Highly Recommend
Executive Summary
The screenplay of 'The Wizard of Oz' is a masterful blend of fantasy, adventure, and musical elements, with strong character arcs and a timeless narrative structure. Its themes of self-discovery, courage, and the significance of home continue to resonate with audiences, making it a highly recommended script for adaptation or study.
- The screenplay effectively uses fantasy elements to create a vivid and imaginative world that captivates the audience. high
- Character development is strong, particularly for Dorothy, who undergoes a clear and impactful transformation throughout the story. high
- The screenplay maintains a consistent theme of self-discovery and the importance of home, resonating deeply with audiences. high
- Pacing is well-managed, with a good balance of action, dialogue, and musical elements that keep the story engaging from start to finish. medium
- The use of the hero's journey narrative structure is effectively executed, providing a satisfying and classic storytelling experience. medium
- Some dialogue can feel dated or overly simplistic, which might not resonate as well with modern audiences seeking more complexity in character interactions. medium
- The innovative use of Technicolor in the film adaptation of this screenplay brought the vivid descriptions to life, setting a benchmark in visual storytelling. high
Screenplay Insights:
Premise: 8.8, The screenplay for "The Wizard of Oz" boasts a clear and engaging premise, effectively blending fantasy and adventure with themes of home, courage, and friendship. While the core concept is familiar, the execution remains captivating, particularly for family audiences. Potential for further refinement lies in exploring deeper character motivations and adding unique twists to the well-known narrative. See More
Structure: 7.1, This screenplay displays a clear narrative structure and engaging plot development. It effectively utilizes the traditional three-act structure, with a compelling inciting incident and rising action that build tension and propel the story forward. However, certain areas could be refined to enhance the plot's clarity and complexity, as well as its pacing and conflict escalation. See More
Theme: 8.4, The screenplay effectively conveys its themes and messages, presenting them in a clear and engaging manner. The exploration of themes is woven into the narrative, enhancing the emotional and intellectual depth of the story. While the themes are not particularly original, they are presented with freshness and relevance, resonating with the audience on a personal level. See More
Visual Impact: 8.0, This screenplay showcases imaginative visual imagery that transports readers to the whimsical and fantastical world of Oz. The descriptions are vivid and create a strong sense of immersion, allowing readers to visualize the characters, settings, and events with great clarity. See More
Emotional Impact: 7.8, The screenplay demonstrates potential in its ability to evoke emotions, particularly through the characters of Dorothy, the Scarecrow, and the Tin Man. However, to deepen the emotional resonance and enhance character relatability, certain elements could be further explored. See More
Conflict: 7.8, The screenplay presents a compelling central conflict and escalating stakes, effectively driving the narrative and engaging the audience. While the clarity of the conflict and the integration within the plot are commendable, there are opportunities to enhance the significance of the stakes and the satisfaction of the resolution. See More
Originality: 7.8, The screenplay demonstrates originality in its unique portrayal of iconic characters and a creative blend of fantasy and adventure elements, which adds a refreshing twist to the familiar narrative. See More
Screenplay Story Analysis
Note: This is the overall critique. For scene by scene critique click here
Summaries
- Dorothy's dog gets into trouble with the neighbor's cat, and Miss Gulch threatens to call the sheriff. Hunk, the hired hand, tells Dorothy to avoid Miss Gulch's property.
- Dorothy expresses her distrust of Miss Gulch, but Hunk dismisses her. Hickory unveils his wind machine invention, while Dorothy falls into a pig pen. Zeke assists her, and Aunt Em arrives with refreshments, scolding the farmhands for their idleness.
- Dorothy, a young girl living on a farm in Kansas, dreams of a better life away from her troubles. While singing about her wishes, she is interrupted by her stern neighbor, Miss Gulch, who threatens to have Toto, Dorothy's beloved dog, destroyed for biting her. Uncle Henry, Dorothy's father, initially intervenes, but ultimately allows Miss Gulch to take Toto away, leaving Dorothy heartbroken.
- Miss Gulch threatens to sue the family if they don't hand over Toto. Dorothy refuses to let her take Toto and calls her a witch. Aunt Em reluctantly agrees to let Miss Gulch take Toto away. Dorothy runs out of the room crying. Aunt Em stands up to Miss Gulch and tells her off. Toto jumps out of Miss Gulch's basket and runs away. Dorothy packs her suitcase and leaves with Toto. They come across a camp and meet Professor Marvel.
- Professor Marvel encourages Dorothy to talk about her desire to leave home and travel with him. As they sit by a fire, Dorothy reveals that she feels unappreciated and unwanted at home. The Professor suggests they consult his crystal to see if it's meant to be. He gazes into the crystal and sees images of Dorothy's farm and Aunt Em. He describes what he sees, and Dorothy confirms that it's her home. The Professor continues to look into the crystal and sees a woman in a polka-dot dress with a careworn face, which Dorothy identifies as Aunt Em. The scene ends with Dorothy feeling more connected to her home and Aunt Em, but still curious about the world beyond.
- Dorothy seeks the Professor's aid, discovering Aunt Em's illness. Amidst a looming storm, she embarks on a journey home, driven by love and determination.
- A cyclone strikes the Gale farm, separating Dorothy from her family and friends. The cyclone lifts her house into the air, carrying her to Munchkinland. There, she meets Glinda, the Good Witch of the North, who welcomes her to the magical land.
- After Dorothy's house kills the Wicked Witch of the East, Glinda, the Witch of the North, arrives and explains that Dorothy is not a witch and has freed the Munchkins. Dorothy is surprised to meet a beautiful witch, while Glinda explains that only bad witches are ugly. Glinda leads Dorothy to meet the Munchkins, who express their gratitude through song and dance. They celebrate Dorothy's victory over the Wicked Witch and welcome her as their national heroine.
- Dorothy arrives at Munchkin City, where the Munchkins rejoice over the demise of the Wicked Witch. Glinda confirms the Witch's death, and the Mayor declares a day of independence. The Munchkins celebrate with singing, dancing, and a scroll reading by the Coroner. The scene culminates in a festive celebration of liberation.
- Dorothy is welcomed to Munchkinland by the overjoyed Munchkins, who celebrate the demise of the Wicked Witch of the East. During their revelry, Glinda appears and cautions Dorothy about the Wicked Witch of the West, who seeks revenge for her sister's death. The Witch promptly arrives, confronts Dorothy, and vows retribution. Utilizing her broomstick, she conjures a tornado, placing Dorothy and Glinda in peril.
- After the Witch of the East's house falls on the Wicked Witch of the East, Dorothy discovers the ruby slippers on her feet. Glinda the Good Witch advises her to keep them on as they are powerful. The Witch of the West arrives and demands the slippers back, but Glinda tells her to leave. The Witch disappears in a cloud of fire and smoke, and Glinda tells the Munchkins it is safe to come out. Glinda then directs Dorothy to follow the Yellow Brick Road to the Emerald City to find the Wizard of Oz, who may be able to help her get back to Kansas.
- Dorothy travels down the Yellow Brick Road, meeting the Scarecrow
- Dorothy meets the Scarecrow, who is stuck on a pole. She helps him down, but he falls to the ground. The Scarecrow is initially disoriented but quickly regains his composure. A crow flies in and steals some of the Scarecrow's straw. The Scarecrow is upset that he can't even scare a crow. Dorothy asks him what he would do with a brain if he had one.
- The Scarecrow realizes the importance of a brain. Dorothy comforts him after his encounter with the crow. Despite his clumsiness, the Scarecrow remains enthusiastic about his journey.
- Dorothy meets the Scarecrow on the Yellow Brick Road and invites him to join her on her journey to Emerald City to ask the Wizard of Oz for a brain. The Scarecrow agrees and they set off together. They reach an apple orchard, and Dorothy tries to pick an apple from a tree, but the tree gets mad at her.
- Dorothy and the Scarecrow encounter talking trees that throw apples at them. The Scarecrow fights off the trees and shows Dorothy how to get apples from them. They come across a Tin Man who has rusted solid and help him by oiling him. The Tin Man is able to speak again and tells them his story.
- A compassionate Dorothy and Scarecrow attempt to console a distraught Tin Man, who laments his lack of a heart. They propose a journey to the Emerald City in search of a solution, but their hopes are dampened by the taunting Witch, who highlights the arduous path ahead.
- The Witch threatens Dorothy, the Tin Man, and the Scarecrow, but they are saved when the Witch disappears in a cloud of smoke. The Tin Man accidentally kills a bee on Dorothy's arm, and she comforts him. They decide to continue their journey together.
- Dorothy, the Scarecrow, and the Tin Man venture into a dark forest, where they encounter a fearsome lion who challenges them to a fight. The friends tremble in fear, leaving Dorothy to hide behind a tree as the lion prepares to battle.
- The Lion challenges the Tin Man to a fight, but the Tin Man tries to avoid conflict. Dorothy intervenes when the Lion goes after Toto, and she scolds him for picking on weaker beings. The Lion admits he is a coward and joins Dorothy, the Tin Man, and the Scarecrow on their journey to see the Wizard.
- Lions leads the group in a song, they dance along the brick road. The Witch creates a potion to poison the poppies. They arrive at the edge of the poppy field and see Emerald City in the distance. Dorothy begins to feel the effects of the witch's potion.
- Dorothy becomes sleepy and lies down among poppies to rest. The Wicked Witch of the West uses her magic to put Dorothy to sleep so she can get her ruby slippers. The Scarecrow and the Tin Man try to wake Dorothy, but they can't. They start to cry, but then the Good Witch of the North appears and uses her magic to wake Dorothy up. Dorothy, the Scarecrow and the Tin Man oil the rusted Tin Man, and they continue on their journey.
- Dorothy and her companions are stopped at the gate of the Emerald City by a skeptical Doorman. They are granted entry after Dorothy convinces the Doorman with her ruby slippers, a token from the Good Witch of the North. They then enter the city in a cab.
- Dorothy and her friends meet a friendly cabby who takes them to the Wash & Brush Up Co. to prepare for their meeting with the Wizard. While there, they are pampered and made to look their best.
- As Dorothy, the Tin Man, the Scarecrow, and the Lion walk down the streets of Oz, they see the Wicked Witch of the West in the sky. The Lion panics, and Dorothy realizes that she has followed them to Oz. The witch's disembodied voice tells Dorothy to surrender or die. The group decides to seek the help of the Wizard, but the guard at the palace refuses to let them in.
- The Guard escorts the company to the Palace, where the Lion sings about becoming King of the Forest. Others join in the song, dancing and singing. They hold a mock coronation, with Dorothy as the flower girl, the Tin Man crowning the Lion, and the Scarecrow as the Queen. The Lion asks if he would be afraid of anything, and the company suggests different animals. He replies he would defeat them all. He then ascends the Palace steps as the others look on.
- The Lion rallies his companions with a stirring speech on bravery before they encounter the imposing Guard. Convinced by their support, the Lion overcomes his fear. Despite the Guard's initial resistance, they are swayed by Dorothy's tears and agree to assist the group. The quartet then cautiously ventures into the Wizard's palace.
- Dorothy and her companions approach the Great and Powerful Oz, who interrogates their desires. The Lion faints in fear, prompting Dorothy to defend him against Oz's intimidation.
- The revived Lion and his companions accept Oz's task to retrieve the Witch of the West's broomstick. Venturing into the ominous Haunted Forest, they encounter a warning sign and realize the impending danger.
- In the Haunted Forest, the Lion, Scarecrow, Tin Man, and Dorothy are attacked by Jitterbugs. The bugs bite and sting the group, causing them to sing and dance erratically. A tree grabs hold of the Lion's tail, and another captures the Scarecrow. The Tin Man tries to chop down the tree but is knocked unconscious by a falling limb. Eventually, the group manages to free themselves and continue their journey.
- Dorothy and her friends are attacked by an army of Winged Monkeys. The monkeys capture everyone except Dorothy, who runs away. Dorothy is rescued by Toto, but the monkeys capture the Scarecrow and tear him apart. The Tin Man and the Lion try to put the Scarecrow back together, but they are unsuccessful. Dorothy is taken to the Wicked Witch of the West, who demands that Dorothy give her the ruby slippers. Dorothy refuses, and the Witch threatens to drown Toto. Dorothy gives the Witch the slippers, and the Witch gives Toto back to her.
- The Witch realizes the slippers will never come off as long as Dorothy is alive. She turns on Nikko, who runs away, and Dorothy's dog, Toto, also escapes. The Witch tries to catch Toto, but he runs away over a drawbridge as it starts to rise. Toto jumps down among rocks, dodging spears thrown by guards. Dorothy watches in horror as the Witch turns over a huge hourglass, symbolizing the time Dorothy has left to live.
- Dorothy is imprisoned in the Witch's tower and yearns to return home. Outside the castle, the Lion, Tin Man, and Scarecrow devise a plan to rescue her. Despite his fear, the Lion resolves to confront the Witch and her guards to save Dorothy.
- The Scarecrow, Lion, and Tin Man infiltrate the Winkie castle disguised as guards. They find Dorothy trapped in the tower room, and the hourglass is almost empty. They rescue Dorothy just in time and escape the castle.
- Dorothy and her friends try to escape the Witch's castle but are trapped in the entrance hall by the Witch and her Winkie guards. The Scarecrow chops the rope holding the huge candelabra, which crashes down on the Winkies and allows Dorothy and her friends to escape.
- Dorothy and her friends flee from the Witch's Winkies, but are eventually captured. The Witch threatens to burn the Scarecrow, and Dorothy throws water on him to put out the fire, which accidentally melts the Witch. The Winkies rejoice and hail Dorothy as their savior.
- Dorothy receives the Witch's broomstick from the Winkies and leads her friends back to the Emerald City. They are greeted by a cheering crowd and present the broomstick to the Wizard. After some hesitation, the Wizard grants their wishes.
- Dorothy, the Tin Man, the Lion, and the Scarecrow confront the Wizard in his throne room. They discover that he is a humbug and threaten him into sending Dorothy back to Kansas and giving the Tin Man a heart.
- The Wizard, confronted about his unfulfilled promises, stalls before awarding the Scarecrow a diploma for his intelligence, the Tin Man a medal for his kindness, and the Lion a medal for his bravery, claiming they already possess these qualities. The characters leave the throne room satisfied with their rewards.
- The Wizard rewards the Tin Man with a heart-shaped watch, emphasizing that a heart's worth lies in being loved. The Lion displays his "Courage" medal. The Wizard reveals his Kansas origins and promises to return Dorothy home, acknowledging his limitations due to his lack of a heart.
- The Wizard reveals he's a balloonist, appointing the Scarecrow, Tin Man, and Lion rulers in his absence. Dorothy tries to join him, but is left behind when Toto runs off, so the Wizard ascends, leaving the others to stop the balloon. Ultimately, Glinda appears, offering to help Dorothy return home.
- Dorothy learns she always had the power to return home and bids farewell to her friends before clicking her heels and being whisked away to Kansas.
- Dorothy wakes up in her bed and is disoriented. She insists that she was in a real place, but no one believes her. She says that she wants to stay home forever and that there's no place like home. She begins to cry and her Aunt Em comforts her.
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Character Dorothy
Description Dorothy's decision to run away after Toto is taken seems impulsive and not entirely consistent with her previous attachment to home and family.
( Scene 7 ) -
Character Professor Marvel
Description Professor Marvel's shift from encouraging Dorothy to travel with him to suddenly suggesting she wants to go home feels slightly manipulative and out of character.
( Scene 5 ) -
Character Wicked Witch of the West
Description The Wicked Witch's power and confidence fluctuate inconsistently. In some scenes, she is presented as a formidable threat, while in others, she is easily thwarted or outsmarted.
( Scene 18 Scene 23 )
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Description The sudden appearance of the Jitterbug in the Haunted Forest feels like a forced plot device to weaken the protagonists before the arrival of the Winged Monkeys.
( Scene 30 )
-
Description The Wizard's explanation of his inability to control the balloon and return for Dorothy creates a significant plot hole, as it contradicts his earlier claims of being a skilled balloonist.
( Scene 41 )
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Element Repetitive questioning of Dorothy's identity as a good or bad witch
( Scene 8 )
Suggestion Streamline the exchange between Glinda and Dorothy to avoid unnecessary repetition. -
Element Repetitive scenes of the Lion expressing cowardice
( Scene 28 )
Suggestion Reduce the number of scenes where the Lion's fear is emphasized, as it becomes predictable and slows down the narrative. -
Element Repetition of the song 'We're Off to See the Wizard'
( Scene 14 Scene 19 Scene 21 )
Suggestion Consider using variations of the song or incorporating instrumental reprises to maintain its impact while reducing redundancy.
Dorothy - Score: 93/100
Character Analysis Overview
Scarecrow - Score: 81/100
Role
Protagonist
Character Analysis Overview
Tin - Score: 83/100
Role
Protagonist
Character Analysis Overview
Lion - Score: 81/100
Role
Protagonist
Character Analysis Overview
Glinda - Score: 80/100
Character Analysis Overview
Theme | Theme Details | Theme Explanation | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Self-Discovery (50%) | Dorothy's journey through Oz helps her discover her own inner strength and self-reliance. | Self-discovery is the process of gaining insight into one's own character, motives, beliefs, and desires. | ||||||||||||
Strengthening Self-Discovery:
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Friendship (30%) | Dorothy forms strong bonds with the Scarecrow, Tin Man, and Lion, who help her on her journey. | Friendship is a relationship characterized by mutual affection, trust, and support. | ||||||||||||
Courage (20%) | Dorothy and her friends must overcome their fears and challenges to achieve their goals. | Courage is the ability to face danger or difficulty without fear. |
Screenwriting Resources on Themes
Articles
Site | Description |
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Studio Binder | Movie Themes: Examples of Common Themes for Screenwriters |
Coverfly | Improving your Screenplay's theme |
John August | Writing from Theme |
YouTube Videos
Title | Description |
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Story, Plot, Genre, Theme - Screenwriting Basics | Screenwriting basics - beginner video |
What is theme | Discussion on ways to layer theme into a screenplay. |
Thematic Mistakes You're Making in Your Script | Common Theme mistakes and Philosophical Conflicts |
Goals and Philosophical Conflict | |
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internal Goals | The protagonist's internal goals revolved around seeking safety, belonging, and self-discovery as she navigated the fantastical world of Oz. |
External Goals | The protagonist's external goals focused on overcoming challenges, seeking guidance from the Wizard, and finding her way back to Kansas. |
Philosophical Conflict | The overarching conflict revolved around facing fears, discovering inner strength, and challenging traditional beliefs about power and self-worth. |
Character Development Contribution: The protagonist's goals and conflicts led to her growth and empowerment, as she discovered her inner strength, found courage, and learned the importance of self-belief.
Narrative Structure Contribution: The goals and conflicts drove the narrative forward by creating obstacles, challenges, and character development moments that propelled the protagonist's journey towards self-discovery and resolution.
Thematic Depth Contribution: The goals and conflicts added thematic depth to the screenplay by exploring themes of courage, friendship, self-worth, and the journey towards understanding one's true potential.
Screenwriting Resources on Goals and Philosophical Conflict
Articles
Site | Description |
---|---|
Creative Screenwriting | How Important Is A Character’s Goal? |
Studio Binder | What is Conflict in a Story? A Quick Reminder of the Purpose of Conflict |
YouTube Videos
Title | Description |
---|---|
How I Build a Story's Philosophical Conflict | How do you build philosophical conflict into your story? Where do you start? And how do you develop it into your characters and their external actions. Today I’m going to break this all down and make it fully clear in this episode. |
Endings: The Good, the Bad, and the Insanely Great | By Michael Arndt: I put this lecture together in 2006, when I started work at Pixar on Toy Story 3. It looks at how to write an "insanely great" ending, using Star Wars, The Graduate, and Little Miss Sunshine as examples. 90 minutes |
Tips for Writing Effective Character Goals | By Jessica Brody (Save the Cat!): Writing character goals is one of the most important jobs of any novelist. But are your character's goals...mushy? |
Story Content | Character Development | Scene Elements | Audience Engagement | Technical Aspects | |||||||||||||||||
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Click for Full Analysis | Tone | Overall | Concept | Plot | Originality | Characters | Character Changes | Internal Goal | External Goal | Conflict | Opposition | High stakes | Story forward | Twist | Emotional Impact | Dialogue | Engagement | Pacing | Formatting | Structure | |
1 - Toto's Trouble | Whimsical, Concerned, Instructive | 8 | 7 | 8 | 8 | 7 | 6 | 8 | 7 | 7 | 8 | 6 | 8 | 7 | 6 | 7 | 8 | 9 | 9 | 9 | |
2 - Barnside Banter and a Close Call | Light-hearted, Whimsical, Concerned | 7 | 8 | 6 | 8 | 7 | 5 | 8 | 7 | 6 | 7 | 5 | 7 | 7 | 6 | 7 | 9 | 8 | 8 | 8 | |
3 - Dorothy's Troublesome Afternoon | Upset, Hopeful, Defensive | 8 | 8 | 7 | 7 | 8 | 7 | 8 | 7 | 7 | 8 | 8 | 8 | 7 | 9 | 7 | 9 | 8 | 8 | 8 | |
4 - Toto's Fate | Tense, Emotional, Defiant, Resolute | 8 | 8 | 7 | 8 | 9 | 8 | 8 | 7 | 9 | 8 | 9 | 8 | 7 | 9 | 8 | 9 | 8 | 9 | 9 | |
5 - Dorothy's Homecoming | Whimsical, Hopeful, Mysterious | 8 | 8 | 7 | 8 | 9 | 7 | 8 | 7 | 6 | 6 | 6 | 7 | 7 | 8 | 7 | 9 | 8 | 8 | 8 | |
6 - A Distant Cry | Emotional, Tense, Mysterious | 8 | 8 | 7 | 9 | 7 | 7 | 8 | 7 | 7 | 8 | 8 | 8 | 7 | 9 | 6 | 9 | 8 | 8 | 8 | |
7 - Dorothy's Journey to Munchkinland | Tense, Mysterious, Whimsical | 8 | 9 | 8 | 9 | 7 | 6 | 8 | 7 | 7 | 7 | 8 | 9 | 8 | 7 | 6 | 9 | 9 | 8 | 8 | |
8 - Dorothy Meets Glinda and the Munchkins | Whimsical, Magical, Playful | 8 | 8 | 7 | 9 | 8 | 6 | 8 | 7 | 5 | 6 | 4 | 7 | 7 | 7 | 7 | 9 | 8 | 8 | 8 | |
9 - Celebration in Munchkin City | Joyful, Celebratory, Whimsical | 9 | 9 | 8 | 9 | 8 | 6 | 8 | 7 | 3 | 7 | 7 | 9 | 6 | 8 | 7 | 9 | 8 | 8 | 8 | |
10 - Welcome to Munchkinland and the Wrath of the Witch | Whimsical, Joyful, Menacing | 8 | 8 | 7 | 9 | 7 | 6 | 8 | 7 | 8 | 8 | 8 | 8 | 7 | 7 | 6 | 9 | 8 | 8 | 8 | |
11 - The Ruby Slippers | Menacing, Mysterious, Whimsical | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 7 | 9 | 8 | 9 | 8 | 7 | 7 | 7 | 9 | 8 | 8 | 8 | |
12 - The Yellow Brick Road | Whimsical, Hopeful, Playful | 8 | 8 | 7 | 9 | 8 | 6 | 8 | 7 | 5 | 6 | 4 | 8 | 7 | 6 | 7 | 9 | 8 | 8 | 8 | |
13 - The Scarecrow's Dilemma | Whimsical, Playful, Inquisitive | 8 | 8 | 7 | 9 | 9 | 7 | 8 | 7 | 4 | 6 | 5 | 8 | 7 | 6 | 8 | 9 | 8 | 8 | 8 | |
14 - The Scarecrow's Dream of a Brain | Whimsical, Hopeful, Playful | 8 | 8 | 7 | 9 | 9 | 6 | 8 | 7 | 4 | 7 | 3 | 7 | 7 | 7 | 8 | 9 | 8 | 8 | 8 | |
15 - Meeting the Scarecrow | Whimsical, Hopeful, Playful | 8 | 8 | 7 | 9 | 9 | 7 | 9 | 8 | 5 | 7 | 4 | 8 | 7 | 6 | 8 | 9 | 8 | 8 | 8 | |
16 - The Apple-Throwing Trees and the Rusted Tin Man | Whimsical, Hopeful, Playful | 8 | 8 | 7 | 9 | 9 | 7 | 8 | 7 | 5 | 6 | 4 | 8 | 7 | 6 | 7 | 9 | 8 | 8 | 8 | |
17 - The Tin Man's Heartless Woe | Whimsical, Hopeful, Melancholic | 8 | 8 | 7 | 9 | 9 | 8 | 8 | 7 | 6 | 6 | 6 | 7 | 7 | 8 | 7 | 9 | 8 | 8 | 8 | |
18 - Confrontation with the Witch | Whimsical, Playful, Light-hearted | 8 | 8 | 7 | 9 | 9 | 7 | 8 | 7 | 7 | 7 | 7 | 8 | 7 | 8 | 7 | 9 | 8 | 8 | 8 | |
19 - Encounter in the Eerie Forest | Whimsical, Light-hearted, Playful | 8 | 8 | 7 | 9 | 9 | 7 | 8 | 7 | 7 | 8 | 7 | 8 | 7 | 7 | 7 | 9 | 8 | 8 | 8 | |
20 - The Lion's Cowardice | Playful, Whimsical, Light-hearted | 8 | 8 | 8 | 9 | 9 | 8 | 8 | 7 | 7 | 7 | 6 | 8 | 7 | 7 | 7 | 9 | 8 | 8 | 8 | |
21 - Song and Journey | Whimsical, Hopeful, Playful | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 7 | 6 | 7 | 7 | 8 | 7 | 7 | 7 | 9 | 8 | 8 | 8 | |
22 - Dorothy and the Poppy Field | Whimsical, Playful, Magical | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 7 | 7 | 7 | 7 | 8 | 7 | 8 | 7 | 9 | 8 | 8 | 8 | |
23 - Arrival at the Emerald City Gate | Whimsical, Hopeful, Magical | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 7 | 6 | 7 | 6 | 8 | 7 | 7 | 7 | 9 | 8 | 8 | 8 | |
24 - The Merry Old Land of Oz | Whimsical, Upbeat, Playful | 8 | 8 | 7 | 9 | 8 | 5 | 8 | 7 | 3 | 6 | 4 | 7 | 7 | 6 | 7 | 9 | 8 | 8 | 8 | |
25 - The Wicked Witch's Threat | Whimsical, Playful, Magical | 8 | 8 | 8 | 9 | 7 | 7 | 8 | 7 | 8 | 7 | 8 | 8 | 7 | 7 | 7 | 9 | 8 | 8 | 8 | |
26 - The Lion's Coronation | Whimsical, Playful, Hopeful | 8 | 8 | 7 | 9 | 9 | 8 | 8 | 7.5 | 7 | 7 | 7 | 7 | 8 | 8 | 8 | 9 | 8.5 | 8 | 8 | |
27 - A Call to Courage | Playful, Whimsical, Emotional | 8 | 8 | 7 | 9 | 9 | 7 | 8 | 7.5 | 6 | 8 | 6 | 7 | 8 | 8 | 8 | 9 | 8.5 | 8 | 8 | |
28 - An Audience with Oz | Whimsical, Dramatic, Intense | 8 | 8 | 8 | 8 | 7 | 7 | 8 | 7.5 | 8 | 8 | 9 | 9 | 8 | 8 | 9 | 9 | 8.5 | 8 | 8 | |
29 - Into the Haunted Forest | Whimsical, Tense, Playful | 8 | 8 | 7 | 8 | 8 | 8 | 8 | 7.5 | 9 | 7 | 9 | 8 | 8 | 8 | 7 | 9 | 8.5 | 8 | 8 | |
30 - The Jitterbug Attack | Whimsical, Playful, Fearful | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 7 | 8 | 7 | 7 | 8 | 7 | 7 | 7 | 9 | 8 | 8 | 8 | |
31 - The Attack of the Winged Monkeys | Whimsical, Tense, Playful | 8 | 7 | 8 | 8 | 8 | 7 | 8 | 7 | 8 | 8 | 8 | 8 | 8 | 8 | 7 | 9 | 9 | 9 | 9 | |
32 - Dorothy's Impending Doom | Tense, Dramatic, Suspenseful | 8 | 8 | 8 | 9 | 7 | 8 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 8 | 8 | 8 | |
33 - The Lion's Bravery | Fearful, Brave, Emotional, Hopeful | 8 | 8 | 8 | 8 | 9 | 8 | 8 | 7.5 | 7 | 8 | 8 | 9 | 8 | 9 | 7 | 9 | 8.5 | 8 | 8 | |
34 - Rescue from the Tower | Whimsical, Dramatic, Hopeful | 8 | 7 | 9 | 9 | 8 | 8 | 8 | 7.5 | 8 | 8 | 9 | 9 | 8 | 9 | 7 | 9 | 8.5 | 8 | 8 | |
35 - Trapped in the Witch's Castle | Tense, Action-packed, Dramatic | 8 | 8 | 8 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 7 | 8 | 7 | 9 | 9 | 8 | 8 | |
36 - The Melting of the Witch | Tense, Exciting, Dramatic, Surreal | 9 | 8 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 7 | 8 | 7 | 9 | 8 | 8 | 8 | |
37 - Triumphant Return to Oz | Joyful, Triumphant, Hopeful | 9 | 8 | 9 | 9 | 8 | 7 | 8 | 7 | 5 | 7 | 7 | 8 | 6 | 9 | 7 | 9 | 8 | 8 | 8 | |
38 - The Wizard's Deception | Whimsical, Dramatic, Humorous | 8 | 8 | 7 | 9 | 8 | 8 | 8 | 7 | 8 | 8 | 8 | 8 | 8 | 7 | 7 | 9 | 8 | 8 | 8 | |
39 - The Wizard's Honorary Awards | Whimsical, Inspirational, Playful | 8 | 8 | 7 | 9 | 9 | 8 | 8 | 7 | 5 | 7 | 6 | 7 | 7 | 7 | 8 | 9 | 8 | 8 | 8 | |
40 - The Wizard's Gifts | Whimsical, Inspirational, Hopeful | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 7 | 4 | 7 | 5 | 8 | 7 | 7 | 9 | 9 | 8 | 8 | 8 | |
41 - The Wizard's Departure | Whimsical, Dramatic, Hopeful | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 7 | 6 | 7 | 6 | 7 | 7 | 8 | 7 | 9 | 8 | 8 | 8 | |
42 - Dorothy's Return to Kansas | Hopeful, Reflective, Emotional | 9 | 8 | 8 | 8 | 9 | 8 | 9 | 8 | 3 | 6 | 4 | 8 | 7 | 9 | 8 | 9 | 8 | 9 | 9 | |
43 - Dorothy Returns Home | Sentimental, Reflective, Nostalgic | 9 | 8 | 8 | 8 | 8 | 8 | 9 | 7 | 2 | 6 | 3 | 7 | 6 | 10 | 7 | 9 | 8 | 8 | 8 |
Summary of Scene Level Analysis
Here are some things that came out of the scene level analysis.
This is a summary of the strengths, weaknesses, and suggestions found in each scene. Some things might appear in both strengths and weaknesses based on the variety of your scenes.
For summary of each criteria click in the top row on the criteria.
Scene Strengths
- Engaging dialogue
- Strong character development
- Emotional depth
- Effective world-building
- Iconic elements that set the stage for the fantastical world of Oz
Scene Weaknesses
- Limited external conflict
- Limited character development
- Some predictable elements
- Low stakes
- Some cliched or repetitive dialogue
Suggestions
- Consider increasing the external conflicts and stakes to heighten tension and create more gripping moments.
- Work on developing the supporting characters to make them more impactful and give them more of a unique presence in the story.
- Pay close attention to dialogue to ensure that it is impactful and fresh throughout the story.
- Focus on exploring character motivations and reactions to create more authentic, original moments.
- Put more effort into creating unpredictable plot twists and unexpected moments to keep the audience engaged.
Scene 1 - Toto's Trouble
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 2 - Barnside Banter and a Close Call
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 3 - Dorothy's Troublesome Afternoon
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 4 - Toto's Fate
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 5 - Dorothy's Homecoming
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 6 - A Distant Cry
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 7 - Dorothy's Journey to Munchkinland
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 8 - Dorothy Meets Glinda and the Munchkins
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 9 - Celebration in Munchkin City
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 10 - Welcome to Munchkinland and the Wrath of the Witch
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 11 - The Ruby Slippers
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 12 - The Yellow Brick Road
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 13 - The Scarecrow's Dilemma
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 14 - The Scarecrow's Dream of a Brain
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 15 - Meeting the Scarecrow
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 16 - The Apple-Throwing Trees and the Rusted Tin Man
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 17 - The Tin Man's Heartless Woe
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 18 - Confrontation with the Witch
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 19 - Encounter in the Eerie Forest
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 20 - The Lion's Cowardice
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 21 - Song and Journey
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 22 - Dorothy and the Poppy Field
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 23 - Arrival at the Emerald City Gate
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 24 - The Merry Old Land of Oz
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 25 - The Wicked Witch's Threat
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 26 - The Lion's Coronation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 27 - A Call to Courage
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 28 - An Audience with Oz
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 29 - Into the Haunted Forest
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 30 - The Jitterbug Attack
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 31 - The Attack of the Winged Monkeys
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 32 - Dorothy's Impending Doom
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 33 - The Lion's Bravery
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 34 - Rescue from the Tower
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 35 - Trapped in the Witch's Castle
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 36 - The Melting of the Witch
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 37 - Triumphant Return to Oz
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 38 - The Wizard's Deception
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 39 - The Wizard's Honorary Awards
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 40 - The Wizard's Gifts
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 41 - The Wizard's Departure
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 42 - Dorothy's Return to Kansas
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 43 - Dorothy Returns Home
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Engine: Gemini
Recommend
Explanation: The screenplay for "The Wizard of Oz" is a classic story with strong character introductions, memorable musical numbers, and a fantastical setting. However, the pacing could be improved in the second half, and some secondary characters could benefit from further development. The thematic significance of the ruby slippers could also be explored more deeply. Overall, this is a recommendable screenplay with the potential to be a successful and beloved film.
Engine: GPT4
Highly Recommend
Explanation: The screenplay of 'The Wizard of Oz' is a masterful blend of fantasy, adventure, and musical elements, with strong character arcs and a timeless narrative structure. Its themes of self-discovery, courage, and the significance of home continue to resonate with audiences, making it a highly recommended script for adaptation or study.