Donnie Darko
Executive Summary
Pass/Consider/Recommend/Highly Recommend
Promo

USP: This highly original and compelling script, "Donnie Darko," stands out from others in its genre with its distinctive elements and thought-provoking storytelling. It delves into themes of fate, free will, and the complexities of human nature through a captivating blend of mystery, philosophy, and humor. The unique character dynamics, innovative narrative techniques, and exploration of existential questions create a truly captivating cinematic experience. "Donnie Darko" offers a blend of genres, including sci-fi, coming-of-age, and psychological thriller, delivering a fresh and unforgettable story that will resonate with audiences long after the credits have rolled.
Overview
Genres: Drama, Mystery, Sci-Fi, Thriller, Comedy, Fantasy, Psychological Thriller, Psychological, Romance, Science Fiction
Setting: The screenplay takes place in the late 1980s., The story is set in a suburban neighborhood and a high school.
Overview: The screenplay exhibits strong potential with its unique premise, complex characters, and thought-provoking themes. It effectively blends elements of science fiction, coming-of-age, and psychological thriller genres, creating a captivating and emotionally resonant narrative. However, there are opportunities to enhance pacing, clarify certain plot points, and further develop supporting characters to maximize the screenplay's impact and marketability.
Themes: Time Travel and Fate, Teenage Angst and Loneliness, The Power of Love and Connection, The Importance of Education, The Dangers of Arrogance and Ignorance, The Strength of Family, The Complexity of Good and Evil
Conflict and Stakes: The primary conflicts in this story revolve around Donnie's struggle with his mental health, his encounters with Frank and the concept of time travel, and the impending end of the world. The stakes are high as Donnie's actions and choices have the potential to impact not only his own life but also the lives of those around him.
Overall Mood: The overall mood of the screenplay is dark, mysterious, and introspective.
Mood/Tone at Key Scenes:
- Scene 1: Tense and confrontational as Donnie confronts Elizabeth about her political views.
Standout Features:
- Unique Hook: The concept of time travel and the mysterious figure of Frank in a bunny suit.
- Plot Twist : The revelation of the true nature of Frank and the consequences of Donnie's actions.
- Distinctive Setting : The suburban neighborhood and high school provide a familiar backdrop for the story's surreal elements.
Comparable Scripts:
- Donnie Darko (2001 Film)
- Looper (2012 Film)
- The Butterfly Effect (2004 Film)
- Primer (2004 Film)
- Dark (2017 TV Series)
- The Hitchhiker's Guide to the Galaxy (1979 Novel)
- Slaughterhouse-Five (1969 Novel)
- The Time Traveler's Wife (2003 Novel)
- The Truman Show (1998 Film)
- The Adjustment Bureau (2011 Film)
Market Analysis
Budget Estimate:$5-10 million
Target Audience Demographics: Young adults and fans of psychological thrillers and science fiction.
Marketability: The screenplay offers a unique blend of psychological thriller and science fiction elements, which can attract a niche audience.
The screenplay explores thought-provoking themes and has the potential to generate critical acclaim and awards recognition.
The screenplay has a dedicated cult following and can appeal to fans of indie films and unconventional storytelling.
Profit Potential: Moderate to high, depending on the film's critical reception and word-of-mouth buzz.
Scene Level Percentiles
Emotions Elicited Percentiles
This is a rough estimate of how the average intensity of emotions elicited in this script compare to all scripts in the Vault (all genres).
Higher isn't necessarily better. This is FYI.
Screenplay Analysis
- The screenplay excels in its dialogue, earning a 70.53571428571429 percentile, indicating strong, engaging, and memorable conversations.
- The screenplay evokes powerful emotional impact, scoring 79.01785714285714 percentile, suggesting it effectively connects with the audience on an emotional level.
- The plot component ranks lower at 54.46428571428571 percentile, indicating opportunities to enhance the narrative structure and overall plot development.
- Character development could benefit from further exploration, as indicated by the 49.107142857142854 percentile ranking.
The screenplay exhibits strengths in dialogue and emotional impact, suggesting a potential writing style that prioritizes character-driven narratives and emotional resonance.
Balancing Elements- To balance the elements, the writer could focus on expanding the plot and character development while maintaining the strengths in dialogue and emotional impact.
- Enhancing the plot structure and character motivations could amplify the overall engagement and impact of the screenplay.
The screenplay's percentile scores suggest a balance between intuitive and conceptual elements, indicating an integrated writing style that blends strong characterization and dialogue with a well-crafted plot and narrative structure.
Overall AssessmentThe screenplay has strong potential with its engaging dialogue and emotional depth, but could benefit from refining the plot and character development to create a more well-rounded and compelling story.
How scenes compare to the Scripts in our Library
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|
Percentile | Before | After |
---|---|---|---|---|
Scene Formatting | 8.98 | 89 | Killers of the flower moon: 8.96 | Harold and Maude: 8.98 |
Script Structure | 8.30 | 86 | Parasite: 8.20 | Casablanca: 8.30 |
Script Conflict | 8.20 | 85 | Parasite: 8.00 | the dark knight rises: 8.20 |
Script Premise | 8.70 | 82 | Ex-Machina: 8.60 | the black list (TV): 8.70 |
Script Characters | 8.40 | 82 | Charlie and The Choclate Factory: 8.30 | the dark knight rises: 8.40 |
Script Originality | 8.40 | 79 | Ghostbusters: 8.30 | Casablanca: 8.40 |
Scene Overall | 8.6 | 78 | American Fiction: 8.5 | face/off: 8.6 |
Script Visual Impact | 8.10 | 77 | Ex-Machina: 8.00 | Blade Runner: 8.10 |
Script Emotional Impact | 8.10 | 77 | Ex-Machina: 8.00 | the black list (TV): 8.10 |
Overall Script | 8.30 | 77 | 12 years a slave: 8.29 | the black list (TV): 8.30 |
Script Theme | 8.40 | 66 | Memento: 8.30 | Titanic: 8.40 |
Scene Character Changes | 7.3 | 65 | A real pain : 7.2 | Casablanca: 7.3 |
Scene Dialogue | 8.0 | 61 | Nickel Boys : 7.9 | fight Club: 8.0 |
Scene Plot | 8.1 | 57 | The father: 8.0 | Vice: 8.1 |
Scene Story Forward | 8.2 | 57 | The King's speech: 8.1 | True Blood: 8.2 |
Script Structure | 8.14 | 55 | American Fiction: 8.13 | the pursuit of happyness: 8.14 |
Scene High Stakes | 7.5 | 52 | Parasite: 7.4 | fight Club: 7.5 |
Scene Emotional Impact | 7.9 | 52 | Triangle of sadness: 7.8 | fight Club: 7.9 |
Scene Conflict Level | 7.5 | 46 | Emilia Perez : 7.4 | Blade Runner: 7.5 |
Scene Characters | 8.2 | 35 | September 5: 8.1 | face/off: 8.2 |
Scene Concept | 8.0 | 30 | Poor Things: 7.9 | a few good men: 8.0 |
Scene Pacing | 8.12 | 20 | Moonlight: 8.11 | Donnie Darko: 8.12 |
Scene Engagement | 8.21 | 4 | Killers of the flower moon: 8.20 | Donnie Darko: 8.21 |
Scene Originality | 6.21 | 4 | Community: 6.11 | Donnie Darko: 6.21 |
Scene Unpredictability | 6.69 | 4 | Community: 6.67 | Donnie Darko: 6.69 |
Scene Internal Goal | 7.88 | 2 | Everything Everywhere All at Once: 7.86 | Thor: 7.88 |
Scene External Goal | 6.66 | 1 | Harold and Maude: 6.60 | Donnie Darko: 6.66 |
Writer's Voice
Summary:The writer's voice is characterized by a mix of sharp and witty dialogue, realistic and naturalistic interactions, and concise and vivid narrative descriptions. The writer's voice contributes to the script by creating a balance between humor and tension, exploring existential themes, and delving into the complexity of human emotions. The writer's voice adds depth to the screenplay by creating relatable and engaging characters, exploring philosophical conflicts, and creating a sense of mystery and intrigue.
Best representation: Scene 6 - Donnie and Grandma Death's Encounter. This scene could serve as the encapsulation of the writer's unique voice in the screenplay because it showcases their ability to balance humor and depth, as well as their skill in creating engaging and relatable characters.
Memorable Lines:
- Grandma Death: Every living creature... on this earth... dies alone. (Scene 7)
- Donnie: 28 days, 6 hours, 42 minutes, 12 seconds. (Scene 17)
- Donnie: I think about... 'Who's the Boss?' (Scene 11)
- Donnie: That's what's so illogical about the smurfs... what's the point of living if you don't have a dick? (Scene 12)
- Donnie: Well... the thing is, nobody remembers their infancy. And anyone who says they do is lying. We think that this would help develop memory earlier in life. (Scene 28)
Writing Style:
The screenplay exhibits a consistent writing style characterized by engaging dialogue, introspective moments, and a blend of humor and drama. The scenes showcase a focus on exploring complex relationships, psychological themes, and philosophical ideas.
Style Similarities:
- Richard Kelly
- Charlie Kaufman
- Richard Linklater
Story Shape
Emotions Elicited
Consider
Executive Summary
Donnie Darko presents a unique and thought-provoking story with a complex protagonist and intriguing themes. However, the script could benefit from further clarification of the time travel mechanics and pacing adjustments to ensure audience engagement. Additionally, exploring the consequences of Donnie's actions and providing more background on Frank would enhance the narrative depth.
- Unique and thought-provoking premise blending sci-fi, psychological thriller, and coming-of-age elements. high
- Donnie Darko is a well-developed, complex protagonist with a distinct voice and clear motivations. high ( Scene 1 Scene 6 Scene 11 Scene 15 Scene 29 )
- Intriguing exploration of themes such as free will, destiny, mental illness, and the search for meaning in life. high
- Supporting characters like Gretchen, Dr. Thurman, and even Frank, add depth and intrigue to the story. medium ( Scene 3 Scene 13 Scene 17 Scene 20 Scene 27 )
- Dialogue is often sharp, witty, and reveals the characters' inner thoughts and struggles. medium
- The time travel mechanics and rules of the universe are complex and may require further clarification for the audience. high
- Pacing can be uneven, with some scenes feeling slow or drawn out, particularly in the middle of the script. medium
- Rose and Eddie Darko's characters could be further developed to explore their reactions to Donnie's struggles. medium ( Scene 24 Scene 25 Scene 32 Scene 39 )
- The portrayal of teenage angst and rebellion sometimes relies on clichés and stereotypes. low ( Scene 12 Scene 22 )
- Further exploration of the consequences of Donnie's actions and their impact on the timeline would add depth to the narrative. high
- More background information on Frank's character and his connection to the time travel events would enhance the story's mystery. medium
- The script effectively uses dark humor and satire to critique societal norms and expectations. high ( Scene 5 Scene 14 Scene 26 Scene 34 )
- The portrayal of Donnie's mental illness is nuanced and avoids sensationalism. high ( Scene 19 Scene 28 Scene 36 )
- Dr. Thurman's role as Donnie's therapist provides valuable insights into his psychological state. medium ( Scene 7 Scene 18 Scene 33 )
Screenplay Insights:
Premise: 8.7, The screenplay effectively establishes a compelling and clear premise that sets up an intriguing and thought-provoking narrative. It successfully introduces a unique blend of science fiction, coming-of-age, and philosophical themes, establishing a strong foundation for a captivating screenplay. See More
Structure: 8.3, Donnie Darko showcases a non-linear and complex narrative that effectively builds tension and explores themes of fate, choice, and self-sacrifice. The plot is well-structured and paced but could benefit from tighter integration of its philosophical elements into the overall storyline. See More
Theme: 8.4, The screenplay's exploration of themes and messages is a journey of self-discovery, sacrifice, and the acceptance of one's path in life. It effectively conveys the impact of choices and the power of love, highlighted by the sacrifices made by Donnie and Grandma Death. While the film successfully addresses complex and relevant issues, there are areas where the themes could be further clarified and integrated into the plot to enhance their impact. See More
Visual Impact: 8.1, This screenplay excels in crafting a distinct and memorable visual style that effectively serves its enigmatic and philosophical narrative. The vividness and originality of its imagery create a deeply immersive and emotionally resonant experience for the reader. See More
Emotional Impact: 8.1, Donnie Darko's screenplay excels in eliciting emotional responses through its portrayal of complex characters, introspective themes, and a surreal atmosphere. However, there are opportunities to enhance its emotional depth by refining the emotional journeys of its characters and exploring the psychological implications of its themes. See More
Conflict: 8.2, The screenplay effectively establishes conflict and stakes, providing a strong foundation for narrative tension and audience engagement. However, there are some areas where the screenplay could further enhance the impact of its conflict and stakes to elevate the story's tension and emotional resonance. See More
Originality: 8.4, The screenplay of "Donnie Darko" exhibits originality and creativity in its exploration of complex themes, the development of a unique protagonist, and the utilization of non-linear storytelling techniques. The film successfully blends science fiction, coming-of-age, and psychological thriller elements to create a thought-provoking and emotionally resonant experience. See More
Screenplay Story Analysis
Note: This is the overall critique. For scene by scene critique click here
Summaries
- Donnie returns home and notices 'WHERE IS DONNIE?' written on the notepad. As the family gathers for dinner, tensions rise over politics and Donnie's medication. The scene ends with Samantha's comical question.
- Elizabeth confronts Donnie and Rose about flushing pills - and more.
- Rose overhears her son calling her a bitch and retreats to her bedroom. Donnie takes pills from the medicine cabinet and contemplates his reflection in the mirror. Eddie, unable to sleep, watches a Bush/Dukakis debate on TV. Donnie, disturbed by a bad dream, goes downstairs and encounters a figure dressed in a bunny suit named Frank. Frank cryptically claims to be here to save Donnie, stating that the world is coming to an end. The scene ends with Donnie looking bewildered as Frank reveals that the world will end in 28 days, 6 hours, 42 minutes, and 12 seconds.
- Elizabeth and Eddie Darko discover a jet engine has crashed into their house, causing chaos and confusion. Donnie Darko is found on a golf course with numbers written on his arm. The FAA takes over the situation and offers the family a hotel to stay in.
- At a bus stop on a Monday morning, Donnie, Samantha, Joanie James, and Cherita Chen converse. Donnie's friends, Sean Smith and Ronald Fisher, join them. Ronald teases Donnie about cheating death, and Donnie reveals they went to a hotel. Sean offers Donnie a cigarette, but Donnie warns Samantha not to tell their parents. Sean insults Cherita, but Donnie defends her, leaving Cherita devastated.
- Donnie Darko and his friends arrive at the bustling school, attracting attention. In English class, Ms. Pomeroy discusses "The Destructors." Donnie gives an insightful interpretation, impressing Ms. Pomeroy. Gretchen Ross enters and chooses to sit next to Donnie, causing amusement in the class.
- Donnie and Eddie encounter Grandma Death on their drive home, who delivers a cryptic warning about death. Donnie shares this encounter with Dr. Thurman, along with his claims about following Frank into the future and the impending end of the world. Dr. Thurman expresses concern about Donnie's mental state, leaving him to grapple with the possibility of his own mortality and the impending apocalypse.
- "Donnie's Dream:** Donnie witnesses a tidal wave crashing through his school hallway. **Donnie's Awakening:** Donnie wakes up on the couch to find Frank in his room. **Donnie's Mission:** Donnie, guided by Frank, enters the school at night to destroy a pipe in the basement. **Samantha's Story:** Donnie reads Samantha's story, "The Last Unicorn," on the bus stop. **Bus Delay:** The school bus is delayed, and the group decides to go home. **Donnie's Reaction:** Donnie reacts with disbelief and realizes the significance of the flooded school.
- Principal Cole faces a flooded school and vandalized statue, firing Leroy for laughter. Students spread rumors of a cat burglar and locker room vandalism. Donnie and Gretchen depart, angering Seth and Ricky.
- Donnie and Gretchen bond over their traumatic pasts. Donnie reveals he was in jail for burning down an abandoned house, while Gretchen shares that her stepfather stabbed her mother and fled. Despite their shared experiences of loss and isolation, they find solace in each other's company and agree to go out together.
- In therapy, Donnie discusses meeting Gretchen and his views on girls and sex. Dr. Thurman attempts to guide the conversation, but Donnie's disinterest leads to him undoing his belt. She claps to awaken him, and the scene shifts to English class, where authorities mention names and Donnie writes 'They made me do it' on the blackboard. In health class, Donnie attentively watches interviews on overcoming fear, including one with Jim Cunningham.
- Donnie, Sean, and Ronald shoot at targets with a BB gun. They drink Raspberry Night Train and discuss Smurfette's sexual activities. Donnie corrects their misconceptions about the Smurfs. Their conversation ends abruptly with the sound of squealing tires.
- In a unsettling evening, Grandma Death wanders aimlessly, sparking concerns from Ms. Farmer. Donnie struggles with hallucinations, while at the PTA meeting, Kitty Farmer accuses a book of causing a school flood.
- Donnie seeks answers from Frank in the bathroom. At an auditorium meeting, parents clash over banning books. Gretchen and Donnie connect at the arcade, discussing sleepwalking and the possibility of guided experiences.
- In English class, Donnie recites a poem about delivering children from pain. Ms. Pomeroy inquires about 'Frank,' whom Donnie identifies as a six-foot-tall bunny rabbit. Later, in health class, Donnie challenges Ms. Farmer's 'Lifeline' exercise and the oversimplification of categorizing emotions into fear and love, leading to a tense exchange and a warning of zero marks if he doesn't complete the assignment.
- In Principal Cole's office, Donnie's parents confront Ms. Farmer about an incident. Ms. Farmer accuses Donnie of asking her to insert an exercise card into her anus. Donnie remains silent. Later, Ms. Farmer expresses her doubts about Donnie's behavior to his mother, Rose. The matter remains unresolved.
- Donnie enters his room, adorned with new furniture, while Samantha bounces on the trampoline in the backyard. Elizabeth rants about Donnie's suspension, and Eddie and Rose quietly dine. Donnie studies a calendar marked with crossed-off days and asks Dr. Monnitoff about time travel in physics class.
- Dr. Monnitoff introduces the concept of time travel via wormholes, handing Donnie a book by Roberta Sparrow. Donnie learns that Roberta Sparrow, the mysterious 'Grandma Death,' is a former nun and author on the topic, revealing her wealth and reclusiveness to the family.
- Donnie, grappling with loneliness, believes Frank is a sign and wants him to visit a woman who wrote a book about time travel. In therapy, he reveals feeling isolated but chooses not to dwell on it due to a lack of proof. Dr. Thurman suggests his search for proof indicates an ongoing search rather than atheism.
- In a somber family setting, Eddie and Dr. Fisher despair over the Redskins game while Anne and Rose share wine. Donnie's haunting vision of his family pierced by spears compels him to follow the spear into the foyer, leaving behind the mundane evening.
- Donnie follows the spear to his parents' bedroom and finds a hidden gun but hides it when the white light flashes. The next day, Ms. Pomeroy announces the class will read "Watership Down" instead of Graham Greene's book, and Donnie hides his copy of Greene's book in his backpack.
- Donnie is threatened by Seth in the school bathroom with a knife, leaving a wound on his neck. In physics class, Gretchen notices his injury. Later, Donnie and Gretchen discuss their fears and the power of positive images while walking through the golf course forest. Donnie tries to kiss Gretchen, but she rejects him. Meanwhile, a mysterious fat man in a red jogging suit observes them from the woods.
- Donnie finds Jim Cunningham's wallet and carves a jack-o'-lantern with Elizabeth, telling her about his girlfriend and her advice on honesty.
- Concerned parents Rose and Eddie meet with Dr. Thurman regarding Donnie's aggressive behavior and hallucinations. Dr. Thurman diagnoses Donnie with daylight hallucinations and a possible subconscious manifestation (Frank, the bunny rabbit). He recommends increased medication and hypnotherapy, acknowledging the experimental nature of the treatment. Rose and Eddie agree to the plan despite the uncertainty.
- Donnie retrieves a butcher's knife and becomes catatonic. He lunges at Frank but is thwarted by Frank's force field. At the auditorium, Jim Cunningham's speech triggers Donnie, who falls into a trance, ignoring Gretchen's concerns.
- Donnie interrupts Jim Cunningham's sermon in the school auditorium, denouncing his false advice. Principal Cole removes Donnie as Gretchen observes with amusement.
- Donnie and Gretchen discuss Donnie's suspension and the strange things he has been seeing. Donnie shows Gretchen a book written by Grandma Death that describes his experiences. They visit Grandma Death's house but she doesn't answer. Donnie sends her a letter. In therapy, Donnie shares his experiences with Dr. Thurman and asks her to reveal something embarrassing about herself. Dr. Thurman confesses to a sexual fantasy involving Mr. Rogers. Donnie opens up about his sexual frustrations with Gretchen. Dr. Thurman asks if he has ever made love, and the scene ends with Donnie looking at her, implying an answer.
- At the Darko family dinner, Donnie ignores Samantha's question about attending her talent show. Rose expresses concern about Donnie's behavior, and Donnie responds surprisingly positively about his therapy session. In physics class, Donnie and Gretchen present their Infant Memory Generator invention, facing skepticism from Dr. Monnitoff and a cruel joke from Seth Davis about Donnie's family. Gretchen remains silent and unresponsive to Seth's taunt.
- Donnie and Gretchen reconcile; they kiss and watch a film. During the film, Donnie has a vision involving Frank; Frank instructs him to burn down a Tudor house. Donnie leaves the theater in contemplation.
- At the Byrd Theatre, Cherita Chen's mime act receives a lukewarm response, while Donnie Darko infiltrates Jim Cunningham's house and sets it ablaze. Meanwhile, the Sparkle Motion dance team, including Samantha Darko, performs onstage amidst Donnie's destructive actions.
- Cherita sits alone and defeated in the courtyard. Donnie and Gretchen attend a movie, spend the night on Carpathian Ridge, and Donnie receives encouragement from Eddie to be honest and truthful. Firemen investigate Jim Cunningham's charred house, discovering a mysterious door with smoke emerging from it.
- Donnie takes three pills from his nightstand and hears noises downstairs. He investigates and sees a news report about Jim Cunningham's arrest for child pornography and arson. Donnie is horrified and speechless. He turns around and walks upstairs.
- Donnie and Dr. Monnitoff debate the nature of time travel and destiny. Donnie suggests that if humans could see their future paths, they would have the choice to alter them, contradicting the idea of pre-determined destinies. Dr. Monnitoff argues that if choices exist, then destiny does not. They discuss the scientific theories about time travel and the unlikely possibility of natural wormholes. Dr. Monnitoff ends the conversation due to concerns about losing his job.
- This scene captures the passionate debate over teaching methods between Ms. Pomeroy and Principal Cole. Ms. Pomeroy's unconventional approach conflicts with the school's traditionalism, leading to her resignation. Amidst this, Donnie and Gretchen engage in a philosophical discussion about life and storytelling, exploring the power of imagination and empathy.
- Donnie's attempt to persuade Gretchen to skip class is met with anger, leaving him dejected. In contrast, the Darling family enjoys a moment of happiness in the kitchen, which Donnie observes. The scene shifts to Kitty Farmer asking Rose to chaperone a girls' trip, creating a conflict due to Donnie's arraignment. The scene ends with Kitty questioning Rose's commitment to Sparkle Motion, leaving the conflicts unresolved.
- Rose and Donnie share a heartfelt moment before she leaves for Los Angeles. Donnie expresses his concerns about the future, but Rose reassures him and embraces him. Elizabeth, Samantha, and Donnie see Rose off at the airport, where she entrusts Elizabeth with the household and Donnie reassures her about his well-being. As Rose drives away, a sense of love and bittersweet uncertainty lingers in the air.
- Donnie walks through the halls and finds Ms. Pomeroy's packed up classroom. He learns that she was fired and asks about her replacement. Ms. Pomeroy tells him to tell the class everything will be fine and that the children need to save themselves. She writes "Cellar Door" on the blackboard and says that sometimes it is the only thing that keeps us going.
- Donnie comforts Cherita after her encounter with Ms. Pomeroy. Later in therapy, under hypnosis, he reveals his belief in God and his desire to build a time machine. Donnie experiences a vision of Frank, emphasizing that he must confront his past alone.
- Donnie discovers his medication was a placebo and his sister, Elizabeth, shares exciting news about her acceptance to Harvard. They plan a Halloween party, and Donnie arrives with friends Sean and Ronald to find it already in full swing.
- As the party rages on, Donnie and his friends witness a scene unfold while Gretchen arrives upset over her missing mother. Amidst the chaos, Donnie experiences a painful episode, followed by a blinding strobe light and the sudden appearance of costumed teenagers. Donnie guides Gretchen to safety in the backyard, creating a sense of urgency and suspense.
- Donnie and Gretchen lead Ronald and Sean to Grandma Death's house. They find a cellar door ajar and descend inside, where they are attacked by Ricky and Seth. A car approaches, scaring off Ricky and Seth, but Gretchen is killed in the crash. Donnie shoots Frank, and Sean and Ronald flee. Donnie remains with the dead bodies and Grandma Death.
- Donnie and Gretchen's journey comes to an end as the Time Portal forms over the Darko house. Donnie embraces his destiny and travels through the portal in the Taurus with Gretchen, while Samantha witnesses the plane's wing explode on Flight 2806. The jet engine crashes through Donnie's room, tragically ending his life. Gretchen arrives at the scene to find Donnie's lifeless body. As she grieves, Rose acknowledges her presence, a poignant reminder of the interconnectedness of time and the sacrifices made for the greater good.
Donnie - Score: 88/100
Role
Protagonist
Character Analysis Overview
Gretchen - Score: 79/100
Role
Love Interest
Character Analysis Overview
Frank - Score: 84/100
Aliases
Frank the Bunny
Role
Antagonist
Character Analysis Overview
Jim - Score: 68/100
Character Analysis Overview
Dr. - Score: 77/100
Character Analysis Overview
Ms. - Score: 67/100
Character Analysis Overview
Theme | Theme Details | Theme Explanation | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Time Travel and Fate (25%) | Donnie experiences visions and encounters with Frank, a time-traveling bunny rabbit, who guides him through a series of events that ultimately lead to his death. The film explores the concept of fate and free will, as Donnie struggles to reconcile his visions with the reality of his actions. | The theme of time travel and fate is central to the film's plot and explores the complex relationship between choice and destiny. | ||||||||||||
Strengthening Time Travel and Fate:
| ||||||||||||||
Teenage Angst and Loneliness (20%) | Donnie is a troubled teenager who struggles to fit in and connect with others. He experiences feelings of isolation and loneliness, which are exacerbated by his visions and the strange events that surround him. | The theme of teenage angst and loneliness is relatable to many young people who struggle with feelings of isolation and alienation. | ||||||||||||
The Power of Love and Connection (15%) | Donnie's relationship with Gretchen provides him with a sense of hope and connection. Through their relationship, Donnie learns the importance of love, friendship, and support. | The theme of the power of love and connection highlights the importance of human relationships and the ability of love to overcome challenges. | ||||||||||||
The Importance of Education (10%) | Ms. Pomeroy, Donnie's English teacher, is a passionate advocate for education and the power of storytelling. She believes that education can help students make sense of the world and find their own paths. | The theme of the importance of education emphasizes the value of knowledge and critical thinking in shaping young minds. | ||||||||||||
The Dangers of Arrogance and Ignorance (10%) | Jim Cunningham, a motivational speaker and youth counselor, is revealed to be a hypocrite and a pedophile. His arrest and subsequent downfall serve as a cautionary tale about the dangers of arrogance and ignorance. | The theme of the dangers of arrogance and ignorance warns against the perils of self-righteousness and the importance of holding those in power accountable. | ||||||||||||
The Strength of Family (5%) | Despite their initial misunderstandings and conflicts, Donnie's family ultimately comes together to support him during his time of need. They provide him with love, guidance, and a sense of belonging. | The theme of the strength of family underscores the importance of family bonds and the resilience of the human spirit. | ||||||||||||
The Complexity of Good and Evil (5%) | Frank, the time-traveling bunny rabbit, is a complex and enigmatic figure. He guides Donnie through a series of events that ultimately lead to his death, but his motives and true nature remain unclear. | The theme of the complexity of good and evil explores the blurry line between right and wrong and the challenges of discerning true intentions. |
Screenwriting Resources on Themes
Articles
Site | Description |
---|---|
Studio Binder | Movie Themes: Examples of Common Themes for Screenwriters |
Coverfly | Improving your Screenplay's theme |
John August | Writing from Theme |
YouTube Videos
Title | Description |
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Story, Plot, Genre, Theme - Screenwriting Basics | Screenwriting basics - beginner video |
What is theme | Discussion on ways to layer theme into a screenplay. |
Thematic Mistakes You're Making in Your Script | Common Theme mistakes and Philosophical Conflicts |
Goals and Philosophical Conflict | |
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internal Goals | The protagonist's internal goals evolved throughout the script, reflecting his need for control, desire for companionship, fear of the unknown, and curiosity |
External Goals | The protagonist's external goals evolved throughout the script, reflecting his immediate challenges and circumstances |
Philosophical Conflict | The overarching philosophical conflict is the clash between free will and determinism, especially in relation to time travel and the idea of pre-determined destinies. Donnie grapples with the belief in the power to change his own fate and the possibility of a higher power guiding his actions |
Character Development Contribution: The goals and conflicts contribute to the character's development by challenging their beliefs, values, and worldview. They force the protagonist to confront their fears, seek understanding, and make choices that shape their journey
Narrative Structure Contribution: The goals and conflicts contribute to the narrative structure by driving the protagonist's actions and decisions, creating tension and conflict, and propelling the story forward
Thematic Depth Contribution: The goals and conflicts contribute to the thematic depth of the screenplay by exploring philosophical and existential themes such as fate, time, free will, morality, and the search for meaning and connection in life
Screenwriting Resources on Goals and Philosophical Conflict
Articles
Site | Description |
---|---|
Creative Screenwriting | How Important Is A Character’s Goal? |
Studio Binder | What is Conflict in a Story? A Quick Reminder of the Purpose of Conflict |
YouTube Videos
Title | Description |
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How I Build a Story's Philosophical Conflict | How do you build philosophical conflict into your story? Where do you start? And how do you develop it into your characters and their external actions. Today I’m going to break this all down and make it fully clear in this episode. |
Endings: The Good, the Bad, and the Insanely Great | By Michael Arndt: I put this lecture together in 2006, when I started work at Pixar on Toy Story 3. It looks at how to write an "insanely great" ending, using Star Wars, The Graduate, and Little Miss Sunshine as examples. 90 minutes |
Tips for Writing Effective Character Goals | By Jessica Brody (Save the Cat!): Writing character goals is one of the most important jobs of any novelist. But are your character's goals...mushy? |
Story Content | Character Development | Scene Elements | Audience Engagement | Technical Aspects | |||||||||||||||||
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Click for Full Analysis | Tone | Overall | Concept | Plot | Originality | Characters | Character Changes | Internal Goal | External Goal | Conflict | Opposition | High stakes | Story forward | Twist | Emotional Impact | Dialogue | Engagement | Pacing | Formatting | Structure | |
1 - Darko's Suburban Saturday | Humorous, Sarcastic, Tense | 8 | 7 | 7 | 6 | 9 | 6 | 8 | 6 | 9 | 7 | 5 | 7 | 6 | 7 | 10 | 7 | 8 | 9 | 8 | |
2 - Saturday Night Conflicts | Tense, Emotional, Confrontational | 8 | 7 | 7 | 7 | 9 | 7 | 8 | 7 | 9 | 7 | 7 | 7 | 6 | 8 | 9 | 9 | 8 | 9 | 8 | |
3 - Encounter with Frank | Tense, Confused, Nervous | 8 | 9 | 7 | 6 | 8 | 7 | 0 | 5 | 8 | 7 | 9 | 8 | 9 | 7 | 8 | 7 | 8 | 9 | 8 | |
4 - Jet Engine Crash | Tense, Mysterious, Emotional | 8 | 8 | 7 | 3 | 7 | 6 | 6 | 8 | 7 | 7 | 7 | 8 | 6 | 7 | 6 | 7 | 8 | 9 | 8 | |
5 - Bus Stop Banter | Tense, Humorous | 8 | 7 | 8 | 6 | 9 | 7 | 8 | 7 | 7 | 7 | 6 | 8 | 7 | 6 | 8 | 9 | 8 | 9 | 8 | |
6 - Morning at Middlesex Ridge School | Humorous, Tense, Reflective | 8 | 7 | 7 | 6 | 8 | 6 | 8 | 7 | 6 | 6 | 5 | 8 | 7 | 7 | 9 | 8 | 9 | 9 | 9 | |
7 - Donnie and Grandma Death's Encounter | Tense, Thoughtful, Concerned, Mysterious | 9 | 9 | 8 | 9 | 8 | 7 | 8 | 7 | 6 | 7 | 7 | 8 | 8 | 7 | 8 | 9 | 8 | 9 | 8 | |
8 - Donnie's Journey Begins | Tense, Cryptic, Humorous | 9 | 8 | 9 | 6 | 8 | 7 | 8 | 7 | 8 | 8 | 8 | 9 | 7 | 7 | 8 | 9 | 9 | 9 | 8 | |
9 - School Chaos: Vandalism and Flooding | Tense, Humorous | 8 | 7 | 8 | 6 | 7 | 6 | 8 | 7 | 6 | 7 | 6 | 7 | 8 | 6 | 7 | 9 | 9 | 9 | 8 | |
10 - A Shared Burden | Serious, Intimate, Melancholic | 9 | 8 | 7 | 9 | 9 | 8 | 8 | 7 | 4 | 6 | 5 | 6 | 7 | 9 | 9 | 9 | 8 | 9 | 8 | |
11 - Therapy Session and Class Disruptions | Intense, Disturbing, Unsettling | 9 | 8 | 8 | 5 | 8 | 7 | 7 | 6 | 7 | 6 | 7 | 8 | 7 | 8 | 7 | 8 | 7 | 9 | 8 | |
12 - Target Practice and Smurf Discussions | Humorous, Sarcastic, Cynical | 8 | 7 | 6 | 6 | 9 | 2 | 8 | 6 | 4 | 6 | 2 | 5 | 7 | 3 | 10 | 9 | 8 | 9 | 8 | |
13 - Unsettling Nightfall | Mysterious, Tense, Enigmatic | 8 | 7 | 8 | 6 | 7 | 6 | 8 | 6 | 8 | 4 | 7 | 8 | 5 | 6 | 8 | 7 | 7 | 9 | 8 | |
14 - October 13, 1988 | Serious, Humorous, Tense | 9 | 8 | 9 | 6 | 8 | 8 | 8 | 6 | 8 | 5 | 8 | 9 | 6 | 7 | 7 | 7 | 7 | 9 | 8 | |
15 - Donnie Darko's Classroom Confrontations | Intense, Thoughtful, Evasive | 8 | 9 | 7 | 7 | 8 | 6 | 8 | 7 | 6 | 8 | 5 | 6 | 7 | 7 | 9 | 9 | 8 | 9 | 8 | |
16 - Uncomfortable Encounter | Humorous, Serious | 8 | 7 | 9 | 6 | 8 | 7 | 8 | 7 | 8 | 8 | 8 | 9 | 7 | 7 | 9 | 8 | 8 | 9 | 9 | |
17 - Donnie's Reflection | Serious, Mysterious, Introspective | 9 | 8 | 9 | 6 | 8 | 8 | 7 | 6 | 7 | 6 | 8 | 9 | 7 | 8 | 7 | 8 | 8 | 9 | 8 | |
18 - Unveiling Time Travel Secrets | Thoughtful, Mysterious, Intense | 8 | 9 | 7 | 6 | 7 | 5 | 8 | 7 | 5 | 6 | 6 | 8 | 7 | 6 | 8 | 8 | 8 | 9 | 8 | |
19 - Searching for Proof | Introspective, Serious, Melancholic | 8 | 9 | 7 | 6 | 8 | 7 | 8 | 6 | 5 | 7 | 6 | 7 | 5 | 7 | 7 | 7 | 8 | 9 | 8 | |
20 - Eerie Visions and a Path to Follow | Mysterious, Intense, Thoughtful | 8 | 9 | 7 | 6 | 7 | 6 | 7 | 5 | 6 | 6 | 6 | 8 | 7 | 7 | 8 | 8 | 8 | 9 | 8 | |
21 - The Spear and the Gun | Dark, Mysterious, Intense | 9 | 8 | 9 | 6 | 8 | 8 | 8 | 7 | 8 | 7 | 9 | 9 | 7 | 8 | 7 | 9 | 9 | 9 | 8 | |
22 - Threats and Reflections in the Woods | Tense, Intimate, Melancholic | 8 | 7 | 7 | 6 | 8 | 8 | 8 | 7 | 7 | 8 | 7 | 7 | 7 | 9 | 9 | 8 | 9 | 9 | 9 | |
23 - Carving Pumpkins | Dark, Intense, Mysterious | 9 | 8 | 9 | 7 | 9 | 8 | 8 | 7 | 8 | 7 | 8 | 9 | 6 | 9 | 8 | 8 | 9 | 9 | 9 | |
24 - Donnie's Diagnosis | Intense, Suspenseful, Disturbing | 9 | 8 | 9 | 6 | 8 | 8 | 8 | 7 | 8 | 7 | 8 | 9 | 7 | 9 | 7 | 8 | 8 | 9 | 9 | |
25 - Donnie's Descent into Madness | Paranoia, Psychotic, Tragic, Enamoured | 8 | 9 | 8 | 6 | 7 | 7 | 8 | 7 | 8 | 7 | 7 | 8 | 7 | 7 | 7 | 9 | 8 | 9 | 8 | |
26 - Donnie's Confrontation | Satirical, Confrontational, Humorous | 9 | 8 | 8 | 7 | 9 | 8 | 8 | 7 | 9 | 8 | 7 | 9 | 8 | 8 | 10 | 9 | 9 | 9 | 8 | |
27 - Donnie's Struggles and Confessions | Mysterious, Intense, Thought-provoking | 9 | 9 | 9 | 7 | 8 | 8 | 8 | 7 | 7 | 6 | 8 | 9 | 7 | 9 | 9 | 8 | 8 | 9 | 9 | |
28 - Family Dinner and Physics Class | Intense, Serious, Tense | 8 | 7 | 7 | 6 | 8 | 7 | 8 | 7 | 7 | 7 | 6 | 7 | 7 | 7 | 9 | 9 | 8 | 9 | 8 | |
29 - The Kiss and the Vision | Dark, Mysterious, Intense, Suspenseful | 9 | 9 | 9 | 8 | 8 | 8 | 8 | 7 | 8 | 7 | 8 | 9 | 8 | 8 | 8 | 9 | 8 | 9 | 8 | |
30 - A Night of Performances and Arson | Intense, Mysterious, Dark | 9 | 8 | 9 | 9 | 8 | 8 | 8 | 7 | 9 | 8 | 8 | 9 | 8 | 8 | 7 | 9 | 9 | 9 | 8 | |
31 - A Night of Reflection and Paternal Encouragement | Dark, Intense, Mysterious | 9 | 8 | 9 | 6 | 8 | 9 | 8 | 7 | 9 | 4 | 9 | 9 | 6 | 9 | 7 | 9 | 7 | 9 | 8 | |
32 - Shocking Discovery | Horrified, Shocked, Speechless | 9 | 8 | 9 | 7 | 8 | 7 | 8 | 7 | 8 | 7 | 10 | 9 | 8 | 10 | 7 | 9 | 9 | 9 | 8 | |
33 - Time Travel and Destiny | Intense, Thought-provoking, Mysterious | 9 | 9 | 9 | 9 | 8 | 8 | 8 | 6 | 8 | 7 | 9 | 9 | 6 | 8 | 7 | 7 | 8 | 9 | 8 | |
34 - Conflict and Passion at Middlesex Ridge School | Intense, Emotional, Confrontational | 9 | 8 | 8 | 7 | 9 | 8 | 8 | 7 | 9 | 7 | 9 | 9 | 6 | 10 | 8 | 9 | 8 | 9 | 8 | |
35 - A Day of Mixed Emotions | Serious, Tense, Suspenseful | 8 | 7 | 8 | 4 | 9 | 8 | 8 | 6 | 8 | 6 | 9 | 8 | 5 | 9 | 7 | 7 | 8 | 9 | 7 | |
36 - A Mother's Farewell | Tense, Emotional, Intense, Melancholic | 9 | 8 | 9 | 3 | 9 | 8 | 8 | 6 | 7 | 5 | 7 | 8 | 4 | 9 | 8 | 7 | 7 | 9 | 8 | |
37 - The Fired Teacher | Intense, Melancholic, Thought-provoking | 9 | 9 | 8 | 6 | 9 | 8 | 8 | 7 | 8 | 7 | 7 | 8 | 7 | 9 | 9 | 9 | 8 | 9 | 8 | |
38 - Seeking Answers and Comfort | Intense, Suspenseful, Disturbing | 9 | 8 | 9 | 6 | 8 | 9 | 8 | 6 | 9 | 7 | 9 | 9 | 7 | 10 | 8 | 7 | 8 | 9 | 8 | |
39 - Donnie's Pre-Party Preparations | Tense, Dark, Mysterious, Emotional | 9 | 8 | 9 | 7 | 9 | 9 | 8 | 7 | 9 | 7 | 10 | 9 | 6 | 10 | 8 | 8 | 8 | 9 | 9 | |
40 - A Chaotic Encounter | Tense, Suspenseful, Melancholic, Intense | 9 | 8 | 9 | 6 | 8 | 9 | 8 | 7 | 9 | 6 | 10 | 9 | 5 | 10 | 7 | 9 | 7 | 9 | 8 | |
41 - Encounter with Grandma Death | Intense, Dark, Suspenseful, Tragic | 10 | 9 | 10 | 6 | 9 | 9 | 8 | 7 | 10 | 8 | 10 | 10 | 7 | 10 | 8 | 9 | 9 | 9 | 8 | |
42 - Donnie's Destiny Fulfilled | Dark, Mysterious, Emotional | 9 | 9 | 8 | 2 | 8 | 9 | 0 | 0 | 8 | 7 | 10 | 9 | 6 | 10 | 7 | 7 | 9 | 8 | 8 |
Summary of Scene Level Analysis
Here are some things that came out of the scene level analysis.
This is a summary of the strengths, weaknesses, and suggestions found in each scene. Some things might appear in both strengths and weaknesses based on the variety of your scenes.
For summary of each criteria click in the top row on the criteria.
Scene Strengths
- Engaging dialogue
- Effective establishment of mystery and tension
- Strong character development
- Intriguing concept of time travel
- Intense emotional impact
Scene Weaknesses
- Lack of significant character changes
- Limited emotional impact
- Limited plot progression
- Some dialogue could be more nuanced
- Underdeveloped supporting characters
Suggestions
- Explore deeper character changes and their emotional impact
- Ensure that dialogue has a clear purpose and is impactful
- Introduce higher stakes and conflicts to drive the plot forward
- Develop supporting characters to add greater depth to the story
- Refine and clarify any confusing elements to strengthen the overall narrative
Scene 1 - Darko's Suburban Saturday
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 2 - Saturday Night Conflicts
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 3 - Encounter with Frank
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 4 - Jet Engine Crash
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 5 - Bus Stop Banter
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 6 - Morning at Middlesex Ridge School
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 7 - Donnie and Grandma Death's Encounter
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 8 - Donnie's Journey Begins
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 9 - School Chaos: Vandalism and Flooding
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 10 - A Shared Burden
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 11 - Therapy Session and Class Disruptions
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 12 - Target Practice and Smurf Discussions
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 13 - Unsettling Nightfall
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 14 - October 13, 1988
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 15 - Donnie Darko's Classroom Confrontations
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 16 - Uncomfortable Encounter
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 17 - Donnie's Reflection
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 18 - Unveiling Time Travel Secrets
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 19 - Searching for Proof
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 20 - Eerie Visions and a Path to Follow
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 21 - The Spear and the Gun
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 22 - Threats and Reflections in the Woods
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 23 - Carving Pumpkins
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 24 - Donnie's Diagnosis
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 25 - Donnie's Descent into Madness
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 26 - Donnie's Confrontation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 27 - Donnie's Struggles and Confessions
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 28 - Family Dinner and Physics Class
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 29 - The Kiss and the Vision
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 30 - A Night of Performances and Arson
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 31 - A Night of Reflection and Paternal Encouragement
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 32 - Shocking Discovery
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 33 - Time Travel and Destiny
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 34 - Conflict and Passion at Middlesex Ridge School
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 35 - A Day of Mixed Emotions
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 36 - A Mother's Farewell
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 37 - The Fired Teacher
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 38 - Seeking Answers and Comfort
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 39 - Donnie's Pre-Party Preparations
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 40 - A Chaotic Encounter
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 41 - Encounter with Grandma Death
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 42 - Donnie's Destiny Fulfilled
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Consider
Explanation: Donnie Darko presents a unique and thought-provoking story with a complex protagonist and intriguing themes. However, the script could benefit from further clarification of the time travel mechanics and pacing adjustments to ensure audience engagement. Additionally, exploring the consequences of Donnie's actions and providing more background on Frank would enhance the narrative depth.