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Scene Map 28
# PG SLUGLINE
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Scene Map
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# PG SLUGLINE
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LABYRINTH by Terry Jones FADE IN ON: EXT. SKY – DAY
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INT. SARAH'S ROOM – NIGHT Sarah slams the door and leans against it, playing the scene. FATHER (V.O.) Sarah, that's no way to talk to your mother! SARAH
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INT. NURSERY – NIGHT Sarah enters and approaches the howling infant. SARAH I don't need this. She pulls the blanket up over him and attempts to tuck him in.
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INT. HALLWAY – NIGHT Sarah comes out of the nursery and hurries down the stairs. Zakar follows. Freddie is still crying. SARAH Maybe you'd better leave...
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INT. FOYER – NIGHT It's worse in here! The Goblins are pouring down the stairs, some slide down the bannister! Sarah tries running into another room, but is soon back, followed by a DOZEN MORE! She barely makes it to the front door and struggles to open it with the baby in her arms. The
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EXT. LABYRINTH – DAY A WIDE PEACEFUL SHOT The sky is pink, and the white bird swoops by us as WE TILT DOWN TO SEE the exterior wall of the labyrinth. It is a high masonry wall that extends off in either direction. Along the wall are various
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EXT. LABYRINTH – DAY Another part of the wall. Hoggle pushes a bush aside and shows Sarah a tiny door. She looks at it dubiously. HOGGLE This'll take ya into the maze, that's the
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INT. CORRIDOR 2 – DAY Hoggle and Sarah continuing down a similar corridor. HOGGLE Ya see, things aren't always what they appear to be around here, Missy...
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INT. CORRIDOR 2 – DAY Sarah emerges into the corridor and comes face to face with Hoggle. SARAH But... She whirls around to look behind her, then back at Hoggle again.
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INT. CORRIDOR 2 – DAY Sarah and Hoggle are sitting on the floor. SARAH Do you think Jareth will give Freddie back if I make it on time?
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INT. CORRIDOR 3 – DAY Sarah and Hoggle appear through the wall and Sarah laughs with delight. Hoggle wasn't as pleased with the experience and feels the wall as if testing to see if it really happened. Sarah sees that they are in a corridor where the walls are crumbling and she climbs
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INT. ARCHED CORRIDOR – DAY Sarah and Hoggle huddle above the corridor on their arches as TWO GOBLINS bring up the rear. GOBLIN #1 I can kill better than you can.
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INT. PICTURE GALLERY – DAY Sarah emerges into a large room. The walls are covered with large paintings in ornate gilt frames. She is a bit stunned by the clone call with the slashing machine as she approaches the first painting. SARAH
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EXT. CLEARING – DAY SARAH'S POV FOUR GOBLINS are torturing a huge CREATURE (LUDO) that they have hung by his ankle from a tree limb. They have also taken pains to bind the creature, who it is obvious could take an most of them and
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EXT. FOREST GATE – DAY Sarah, Hoggle and Ludo come out of the hedge maze and see a wall with two Sarah-sized doors in it. HOGGLE This is it, the entrance ta the Forbidden
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EXT. FORBIDDEN FOREST – DAY Sarah on the other side of the door. Except on this side, there is no door, just a long expanse of wall. The forest is very dark, and as its name suggests, very forbidding. Sarah can hear Hoggle calling, but it is very faint.
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EXT. FOREST – DAY Sarah is in a very thick, creepy part of the woods. She is clearly lost. She gets herself tangled in a thorn bush, and struggles with it to get herself free. Finally she does, and then, frustrated, sits down on the ground.
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INT. HOLE – DAY Hoggle is holding on to the ledge with his fingertips. He doesn't have the strength to hold on much longer and he looks down at the water in mortal terror. He begins to slip just as a door opens in the sheer rock and Jareth enters, accompanied by Goblins.
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EXT. FOREST – DAY The Wild Things are leading Sarah on a rocky path. She stumbles along but they couldn't care less. SARAH Are you sure this is the way to the castle?
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INT. CLEARING – DAY The threesome emerge into a clearing and see that they have come to a wide fissure that goes off in either direction as far as the eye can see. It is spanned by a rickety bridge held by two thick wooden posts on either side of the gap. Sarah eyes the bridge warily.
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EXT. FOREST – NIGHT The edge of the forest. From here you can see the castle in the distance, just across the dry, cracked plain. The sky is full of stars. Sarah, Hoggle, Ludo and Didymus are sitting around a fire. DIDYMUS
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INT. BALLROOM – NIGHT The music changes and now Sarah is inside the ballroom. It is a magnificent spectacle with all the beauty and decadence of an 118th Century Venetian ball. Magnificently dressed Dancers swirl to the music in an incredibly opulent setting. But when you look closer you
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EXT. JUNK CITY – NIGHT SARAH'S POV – THE MARKET / JUNKYARD TEEMING WITH ACTIVITY The JUNK WOMAN peers in. JUNK WOMAN 'Aven't you got everythin' you need, Dearie?
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EXT. CASTLE GATE – NIGHT Ludo and Didymus sit forlornly at the gate. Sarah appears out of the night. DIDYMUS My lady!
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EXT. COURTYARD – NIGHT Sarah and Didymus fight bravely. Ludo keeps bellowing and throwing off the occasional Goblin that is stupid enough to jump on him. Soon the rocks reach the courtyard and form a barrier between the threesome and their attackers. Ludo reaches down and lifts Sarah and
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INT. JARETH'S QUARTERS – NIGHT Sarah, Didymus, and Ludo carrying Hoggle enter the room where we have seen Jareth and Freddie. They lock the door behind them. No one is there and Freddie's cradle is rocking, as if someone had removed him only moments before. Ludo places Hoggle down and Sarah looks
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INT. JARETH'S CHAMBERS – NIGHT Sarah falls right on to a magnificent huge bed. Opposite her Jareth sits in a chair. Freddie, wrapped in a blanket, is gurgling on his lap. Sarah reaches into her pocket and pulls out the watch. It is a few minutes before 13. Jareth stands up.
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INT. NURSERY – NIGHT Sarah is lying face down on the floor. She comes to slowly and tries to sit up. Groaning, she rubs her head where it bumped on the corner of the open drawer. She tries to focus, blinking her eyes. ANOTHER ANGLE

Labyrinth

A babysitter must journey through a mystical labyrinth to save her brother from becoming a goblin.

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Overview

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Unique Selling Point

This captivating fantasy adventure script blends whimsical humor with heart-stopping thrills, creating an immersive experience that will enchant audiences of all ages. Through a young girl's courageous journey to save her baby brother from the clutches of a malevolent Goblin King, the script explores profound themes of family, friendship, and self-discovery. With an imaginative world filled with unforgettable characters, a unique blend of fantasy and reality, and a compelling narrative told through a distinctive and evocative voice, this script stands out as an exceptional and unforgettable piece of storytelling.

AI Verdict & Suggestions

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Gemini
 Consider
Claude
 Recommend
Story Facts

Genres: Fantasy, Adventure, Drama, Comedy, Family, Musical, Romance

Setting: Contemporary, A mix of fantasy realms, suburban neighborhoods, and labyrinthine mazes

Themes: Coming of age, The power of imagination, The dangers of temptation, The importance of friendship, The transformative power of love, The search for identity

Conflict & Stakes: Sarah's quest to save her brother from the clutches of Jareth, the Goblin King, while navigating a series of challenges and betrayals

Mood: Whimsical and fantastical with moments of tension and emotional depth

Standout Features:

  • Innovative Setting: The blend of fantasy realms, suburban neighborhoods, and labyrinthine mazes creates a visually captivating world for the story
  • Unique Characters: The diverse and memorable characters, from the enigmatic Goblin King to the gentle giant Ludo, offer a rich tapestry of personalities
  • Genre Blending: The screenplay seamlessly blends elements of fantasy, adventure, and drama to create a compelling and immersive narrative

Comparable Scripts: Alice in Wonderland, The Wizard of Oz, Pan's Labyrinth, The Princess Bride, The Dark Crystal, Spirited Away, Coraline, Harry Potter

Script Level Analysis

Writer Exec

This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.

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Overall Score: 8.29
Story Critique
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Characters

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Emotional Analysis

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Goals and Philosophical Conflict
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Themes
Analysis of the themes of the screenplay and how well they’re expressed.
Logic & Inconsistencies
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Scene Analysis

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Scene-Level Percentile Chart
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Other Analyses

Writer Exec

This section looks at the extra spark — your story’s voice, style, world, and the moments that really stick. These insights might not change the bones of the script, but they can make it more original, more immersive, and way more memorable. It’s where things get fun, weird, and wonderfully you.

Unique Voice
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Writer's Craft
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Memorable Lines
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Tropes
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World Building
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Correlations
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Loglines
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