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Scene Map 38
# PG SLUGLINE
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Scene Map
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# PG SLUGLINE
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SEVERANCE by James Moran Revised draft November 2004 Copyright (c) 2004 Qwerty Films.
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INT. MINIBUS - DAY The corporate video is shown on a laptop, watched by the "cohesive team of dedicated individuals" on the minibus, most of them staring in amazement at the crass imagery. GARETH is in his late thirties, and insanely cheerful. He
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INT. MINIBUS - DAY The video stops. Richard looks at everyone, clearly excited by it. He raises his eyebrows, waiting to be congratulated. Nobody says anything. Gareth claps, delighted with it all. 5.
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INT. MINIBUS - DAY Some time has passed. Everyone sits in their seats, not talking. The minibus clatters along the road. Steve throws his comic down, fed up. STEVE
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INT. MINIBUS - DAY The minibus is old, beat up, and shabby. So is the driver. He looks like he's made of cigarette ash, and just as fragile. He concentrates hard on the road ahead, leaning forward and
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EXT. FORK IN ROAD - DAY Everybody is standing in the road watching the driver pull a lever at the back of the bus. The boot opens with a jerk, dumping all their bags out. The driver gets back in the bus, and drives off.
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EXT. ROAD TO LODGE - DAY The gang trudge along the road. The woods completely overhang the road, making it seem almost like night. All around are the sounds of animals rustling and moving. Maggie staggers along in a pair of ultra high heeled shoes,
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EXT. FOREST - DAY Harris, Maggie and Billy wander through the forest. It is very dark and scary. It rustles mysteriously. HARRIS Steve? STEVE! Where are you?
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INT. LODGE MAIN ROOM - DAY Everyone walks in. This is the kitchen/diner/living room. In the corner is a wood stove, and a sink. In another corner a door leads to the hallway. There's a fireplace, plenty of functional, 50's style
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EXT. WOODS - DAY Steve looks around at the bare trees, frowning as some of them start melting and dissolving. He digs into his pockets, and pulls out a large, transparent plastic bag. It is full of pills, all shapes and sizes, the big sheets of
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INT. LODGE MAIN ROOM - DAY Harris walks in, carrying the plastic skeleton on a stand. HARRIS I've found a skeleton. 25.
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INT. LODGE MAIN ROOM - NIGHT The gang (except Steve) sit around the fireplace. A fire is lit, some candles too. The gang are eating some of the pork pies that were left out, and drinking plenty of wine. It's raining outside. A pot has been placed under a leak in
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JILL (CONT) They built these detention centres, and locked the soldiers away. Tried to "cure" them, but it was no good. We see a row of prison cells filled with hollow-eyed
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HARRIS Bollocks. Anybody speak Serbian? GARETH Oh! Um, I know some French! HARRIS
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INT. LODGE BATHROOM - NIGHT ...and in we go, through clouds of steam from the hot water. A shadowy figure lurks near the sink, draped in a long outfit. We move closer, until the figure turns around. It is Jill, in a long dressing gown.
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INT. JILL'S ROOM - NIGHT The boys come back. Richard is pacing up and down. Gareth hovers, trying to be helpful. HARRIS Nothing out there. Jill, are you
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INT. LODGE MAIN ROOM - DAY Morning has broken. The seven office samurai are getting their things together. Steve is feeling a bit ropey - everything's a bit too bright, sober and real for him. Breakfast is served - crisps and sweets. The gang eat
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EXT. FORK IN ROAD - DAY Jill and Harris walk along the road, coming from the road that leads to the lodge, and passing the landslide. It's an uphill walk, and cold - they are glad to be wearing their coats. Jill throws terrified glances at the woods.
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EXT. ROAD - DAY Jill and Harris turn a corner, waving the mobile phones around, trying to get service, chattering away. HARRIS I'm serious, when they cut off
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EXT. FORT CLEARING - DAY Steve runs into the clearing, roaring a war cry. STEVE Kawasaki! Ducati! Sony! He starts firing wildly. Richard jumps, and pelts Steve with
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EXT. LODGE CLEARING - DAY/DUSK It is starting to get dark. The gang carry Gareth along the path and into the clearing. Just before they reach it, Billy stops them, holding his hand up. He gets a stick, and pokes about in the leaves on the path.
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EXT. LODGE CLEARING - NIGHT The gang are coming out of the lodge with their bags. Gareth is still where they left him. Maggie tries to warm herself around the lit cigarette in her mouth. Jill fills a plastic bag with packets of frozen peas and
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EXT. ROAD TO LODGE - NIGHT The minibus screeches around another corner, Billy hanging precariously out of the window, shining his torch. Suddenly, something makes all four tyres blow out. Sparks fly up from the wheels as the bus slides all over the road.
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EXT. FOREST TREESTUMP - NIGHT Jill is tied down with ropes and tent pegs, over a tree stump. She still can't see properly. Someone moves around her. She jerks her head around, terrified. The figure asks her something in a foreign language.
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INT. LODGE MAIN ROOM - NIGHT Billy carries a mattress into the main room. There are now five mattresses huddled around the fireplace. Their bags sit in a pile next to the mattresses. Billy's shoulder is bandaged with a torn sheet. Maggie has a
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INT. LODGE MAIN ROOM - NIGHT Steve is sitting bolt upright, shivering in fear. He checks his watch, then kicks Richard, waking him up. Richard looks around. We see that there are approximately 427,000 paintball splashes everywhere. Steve gets into bed.
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INT. LODGE MAIN ROOM - NIGHT Billy wakes up, noticing that Richard is asleep. He checks his watch - it reads 4:17AM. Billy gets up, then notices that Gareth is missing. He runs over and kicks Richard's chair over. Richard hits
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INT. LODGE STUDY - NIGHT This is the room Richard was using as an office, with the desk, chairs, and an ottoman-style chest. Steve and Richard walk in. Richard checks under the desk. Nothing there. They walk over to the ottoman chest. This looks recently
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INT. CELLAR STEPS - NIGHT The gang walk down the steps, very slowly. INT. LODGE CELLAR - NIGHT They shine their torches at the ground, and see a huge bloodstain. It looks as if someone was dragged through the
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INT. LODGE MAIN ROOM - NIGHT The gang stop in the doorway. There are still some candles lit in the room, so they can see what's happening. The hunter stands with his back to them, wearing his wide brimmed hat. He does something to Gareth, who hangs upside
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INT. JILL'S ROOM - NIGHT Steve is still behind the locker, waiting. He listens, bored now. There is total and absolute silence. Steve stands up slowly, deciding to get out of there. STEVE
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INT. LODGE MAIN ROOM - NIGHT Steve runs into the room, looking up at the hunter and Maggie, dangling. The hunter is trying to grab Maggie. Bits of flaming debris are falling through the hole. The ceiling is quite high, about fifteen feet off the
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EXT. LODGE CLEARING - NIGHT Maggie and Steve walk outside. Steve lights a spliff. MAGGIE Another spliff? STEVE
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EXT. FOREST CLEARING - DAWN Steve and Maggie burst into the clearing, and are startled to see Richard standing there. He nods at them, listlessly. RICHARD Oh. Hi.
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INT. FANCY LODGE MAIN ROOM - DAY Steve is embarrassed and flustered. STEVE We haven't got time for this! The fucking chavs are coming!
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EXT. TANGLED FOREST - DAY Maggie dangles from her wire. On the ground, about two feet away, her mobile phone starts ringing. She sighs. From her left, she hears George pleading for his life, and then screaming a horrible, ragged scream as something
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EXT. LAKE - DAY Maggie and Steve burst out of the trees, and see the lake. It is quite large, and so is the river that leads off from it, on the far side. Tied to a jetty are several motor boats. Maggie looks at
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EXT. LAKE - DAY Steve and Maggie pilot one of the boats away from the jetty. Behind them, about twenty more hunters come out of the woods. They just stare at them, watching them go. Maggie and Steve keep an eye on them, and increase their

Severance

A team-building retreat goes horribly wrong as employees face death and danger in a dark and remote forest.

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Overview

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AI Verdict & Suggestions

This rating is from a single AI engine based on structure, character, tone, and emotional engagement.

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Claude
 Recommend
Story Facts

Genres: Thriller, Action, Drama, Comedy, Satire, Dark, comedy, Adventure, Horror, Mystery, Survival

Setting: Present day, Urban city

Themes: Survival, Ethics, Betrayal, Isolation, Mortality

Conflict & Stakes: John's struggle to clear his name after being falsely accused of a crime, with his career and reputation at stake

Mood: Tense and suspenseful

Standout Features:

  • Twist Ending: A shocking revelation in the final act that changes everything
  • Unique Setting: The urban cityscape adds a gritty and realistic backdrop to the story
  • Complex Characters: Each character has layers and depth that keep the audience engaged

Comparable Scripts: Deliverance, The Game, Saw, The Cabin in the Woods, The Most Dangerous Game

Script Level Analysis

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This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.

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Overall Score: 7.50
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Themes
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Logic & Inconsistencies
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Scene Analysis

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Unique Voice
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Memorable Lines
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World Building
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Correlations
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Loglines
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