Inception
Executive Summary
Poster
Overview
Genres: Thriller, Drama, Action, Sci-Fi, Science Fiction, Mystery
Setting: Contemporary, Various locations including Japan, Mombasa, and a surreal dream world
Overview: Inception follows Dom Cobb, a skilled extractor who specializes in stealing secrets from within the subconscious during dreams. Haunted by the memory of his deceased wife, Mal, and desperate to reunite with his children, Cobb is offered a chance at redemption by businessman Saito. Saito proposes a complex job: instead of stealing an idea, Cobb must plant one in the mind of Robert Fischer, the heir to a powerful corporation. As Cobb assembles a team, including architect Ariadne, forger Eames, and chemist Yusuf, they navigate multiple layers of dreams, facing both external threats and Cobb's inner demons. The story unfolds through a series of high-stakes heists that blur the lines between reality and illusion, ultimately leading Cobb to confront his guilt and the nature of his memories.
Themes: Reality vs. Illusion, Guilt and Redemption, The Power of Ideas, Memory and Loss, Teamwork and Trust
Conflict and Stakes: Cobb's struggle to perform inception on Fischer while battling his own guilt and the haunting presence of his deceased wife, Mal, with the stakes being his chance to reunite with his children.
Overall Mood: Tense and introspective, with moments of urgency and emotional depth.
Mood/Tone at Key Scenes:
- Scene 1: The mood is tense and contemplative as the Elderly Man questions the Bearded Man's intentions, reflecting on past ideas.
- Scene 2: The mood is frantic and suspenseful as Cobb navigates the chaotic environment of the castle while dealing with Mal's manipulations.
- Scene 3: The mood is urgent and desperate as Arthur races against time to keep Saito unconscious while chaos unfolds around him.
- Scene 4: The mood is melancholic and introspective as Cobb confronts his memories of Mal and his longing for his children.
- Scene 5: The mood is poignant and tragic as Cobb says goodbye to Mal, reflecting on loss and the weight of his past.
Standout Features:
- Unique Hook: The concept of shared dreaming and inception, where characters can manipulate the subconscious of others.
- Major Twist: The revelation that Cobb's deceased wife, Mal, is a projection of his guilt and unresolved feelings, complicating his mission.
- Distinctive Setting: The juxtaposition of opulent real-world locations with surreal dreamscapes that challenge perceptions of reality.
- Innovative Ideas: The use of time dilation in dreams, allowing characters to experience years in a matter of minutes in the real world.
- Genre Blend: A mix of science fiction, action, and psychological thriller elements that cater to diverse audience interests.
Comparable Scripts:
- Inception
- The Matrix
- Paprika
- Eternal Sunshine of the Spotless Mind
- Shutter Island
- Westworld
- Dark City
- The Science of Sleep
- Fight Club
Writing Style:
The screenplay exhibits a complex and intricate writing style characterized by non-linear storytelling, philosophical themes, and deep psychological exploration. The narrative often delves into moral dilemmas and existential questions, creating a thought-provoking atmosphere that challenges the audience's perceptions of reality and identity.
Style Similarities:
- Christopher Nolan
- Charlie Kaufman
Pass/Consider/Recommend
Highly Recommend
Explanation: Inception is a masterfully crafted screenplay that combines a unique concept with intricate storytelling. The screenplay excels in its originality, character development, and narrative complexity, making it a standout piece in the sci-fi thriller genre. While there are minor areas for improvement, the overall execution is compelling and engaging, promising a thought-provoking and visually stunning cinematic experience.
USP: Inception stands out due to its unique concept of dream manipulation and multi-layered storytelling. The screenplay's ability to blend action, emotion, and intellectual stimulation makes it compelling for a wide audience. Its exploration of the subconscious mind and the nature of reality offers a fresh perspective in the sci-fi thriller genre.
Market Analysis
Budget Estimate:$160-200 million
Target Audience Demographics: Adults aged 18-45, fans of science fiction, psychological thrillers, and complex narratives.
Marketability: The screenplay features a high-concept premise with a blend of action, drama, and psychological elements, appealing to a broad audience.
Strong star power potential with a diverse cast and the ability to attract both mainstream and niche audiences.
The unique exploration of dreams and reality, combined with emotional depth, makes it appealing for awards and critical acclaim.
Profit Potential: Very high, due to its blockbuster potential, strong international appeal, and opportunities for sequels or spin-offs.
Analysis Criteria Percentiles
Writer's Voice
Summary:The writer's voice is characterized by a blend of sharp, intelligent dialogue, intricate plot development, and a deep exploration of psychological and philosophical themes. This voice manifests through suspenseful exchanges, introspective moments, and a dream-like narrative structure that challenges the audience's perception of reality.
Best representation: Scene 20 - The Haunted Anniversary Suite. This scene is the best representation because it encapsulates the writer's unique voice through its emotional depth, introspective dialogue, and dream-like imagery. It highlights Cobb's internal conflict and the themes of loss and regret, showcasing the writer's ability to blend psychological complexity with poignant storytelling.
Memorable Lines:
- Cobb: An idea. Resilient, highly contagious. Once an idea’s taken hold in the brain it’s almost impossible to eradicate. (Scene 1)
- Cobb: You can't fix that. Nobody could. (Scene 8)
- Saito: If you can steal an idea from someone's mind, why can't you plant one there instead? (Scene 7)
- Cobb: In my dreams... we're still together. (Scene 20)
- Cobb: I miss you more than I can bear... but we had our time together. And now I have to let go... (Scene 41)
Characters
Cobb:A skilled thief and extractor who is haunted by his past and seeks to reunite with his children.
Ariadne:A talented architecture student who becomes Cobb's ally and helps navigate the complexities of dreams.
Arthur:Cobb's right-hand man, responsible for logistics and planning during their missions.
Eames:A forger who can manipulate his appearance in dreams, adding a layer of deception to their plans.
Saito:A businessman who hires Cobb for a high-stakes inception job, offering him a chance to return to his children.
Mal:Cobb's deceased wife, a projection of his subconscious that complicates his mission.
Fischer:The heir to a powerful energy conglomerate, whose mind they aim to infiltrate for inception.
Story Shape
Screenplay Story Analysis
Note: This is the overall critique. For scene by scene critique click here
Story Content | Character Development | Scene Elements | Audience Engagement | Technical Aspects | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Click for Full Analysis | Tone | Overall Grade | Concept | Plot | Originality Score | Characters | Character Changes | Internal Goal | External Goal | Conflict | Opposition | High stakes | Story forward | Twist | Emotional Impact | Dialogue | Engagement | Pacing | Formatting | Structure | |
1 - Echoes of Intentions | Suspenseful, Mysterious, Intriguing | 9 | 9 | 8 | 9 | 8 | 6 | 8 | 7 | 7 | 7 | 7 | 8 | 8 | 7 | 9 | 9 | 8 | 8 | 8 | |
2 - Tension at the Castle | Intense, Suspenseful, Emotional | 9 | 8 | 9 | 9 | 8 | 7 | 8 | 9 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 9 | 9 | 9 | 9 | |
3 - Race Against Time | Intense, Suspenseful, Dramatic | 8 | 8 | 8 | 8 | 7 | 7 | 9 | 8 | 9 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 9 | 9 | 9 | |
4 - Underwater Confrontation | Tense, Suspenseful, Dramatic, Intense | 8 | 8 | 9 | 9 | 8 | 6 | 8 | 7.5 | 9 | 8 | 9 | 9 | 9 | 7 | 7 | 9 | 9 | 8 | 8 | |
5 - Dream Collapse and Escape | Tense, Conflicted, Mysterious, Intense | 8 | 9 | 8 | 9 | 7 | 8 | 8 | 9 | 9 | 8 | 9 | 9 | 8 | 7 | 8 | 9 | 9 | 9 | 9 | |
6 - A Father's Guilt | Tense, Emotional, Suspenseful | 8 | 8 | 7 | 8 | 9 | 8 | 8 | 7 | 7 | 8 | 7 | 8 | 8 | 9 | 7 | 9 | 9 | 9 | 9 | |
7 - The Inception Standoff | Tense, Suspenseful, Dramatic | 9 | 9 | 8 | 9 | 8 | 8 | 8 | 9 | 9 | 8 | 9 | 9 | 8 | 7 | 9 | 9 | 9 | 9 | 9 | |
8 - A Desperate Proposition | Tense, Emotional, Confrontational, Reflective | 9 | 9 | 8 | 9 | 9 | 8 | 8 | 9 | 9 | 8 | 9 | 9 | 8 | 8 | 9 | 9 | 9 | 9 | 9 | |
9 - The Maze of Dreams | Tense, Mysterious, Intriguing | 8 | 9 | 8 | 9 | 7 | 6 | 8 | 9 | 7 | 8 | 7 | 8 | 8 | 7 | 7 | 9 | 9 | 9 | 9 | |
10 - Dreams and Dangers | Tense, Suspenseful, Dramatic, Mysterious | 9 | 9 | 8 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 8 | 8 | 8 | |
11 - Navigating Dreams and Distrust | Tense, Mysterious, Intriguing | 8 | 9 | 8 | 9 | 8 | 8 | 8 | 7 | 8 | 8 | 8 | 9 | 8 | 7 | 9 | 9 | 9 | 8 | 8 | |
12 - A Gamble for Loyalty | Mysterious, Tense, Conversational | 8 | 9 | 8 | 9 | 7 | 5 | 8 | 7 | 8 | 7 | 9 | 9 | 8 | 6 | 9 | 9 | 8 | 8 | 8 | |
13 - Narrow Escape in Mombasa | Intense, Suspenseful, Mysterious, Intriguing | 8 | 9 | 8 | 9 | 8 | 7 | 8 | 7 | 8 | 8 | 8 | 9 | 8 | 7 | 7 | 9 | 9 | 8 | 8 | |
14 - The Inception Plan: A Risky Proposition | Suspenseful, Intriguing, Serious | 8 | 9 | 8 | 9 | 7 | 6 | 8 | 7 | 8 | 7 | 9 | 9 | 8 | 6 | 9 | 9 | 8 | 8 | 8 | |
15 - Dreams and Demons | Tense, Mysterious, Emotional, Intriguing | 9 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 8 | 8 | 8 | 9 | 8 | 9 | 8 | 9 | 9 | 9 | 9 | |
16 - Strategizing Inception: Emotional Triggers and Tensions | Intense, Intriguing, Emotional | 9 | 9 | 8 | 9 | 8 | 8 | 8 | 9 | 9 | 8 | 9 | 9 | 8 | 9 | 9 | 9 | 9 | 9 | 9 | |
17 - Strategic Planning and Surprising Revelations | Tense, Intriguing, Calculating | 9 | 9 | 8 | 9 | 7 | 6 | 8 | 7 | 8 | 8 | 9 | 9 | 8 | 6 | 8 | 9 | 9 | 8 | 8 | |
18 - Navigating the Dream Layers | Intense, Intriguing, Technical | 8 | 9 | 8 | 9 | 7 | 6 | 8 | 7 | 7 | 8 | 8 | 9 | 8 | 6 | 8 | 9 | 9 | 8 | 8 | |
19 - Dreams and Secrets | Tense, Emotional, Intriguing | 9 | 9 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 7 | 9 | 9 | 8 | 9 | 8 | 9 | 8 | 8 | 8 | |
20 - Confronting the Past | Melancholic, Reflective, Regretful | 9 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 6 | 7 | 7 | 7 | 8 | 9 | 8 | 9 | 8 | 8 | 8 | |
21 - The Haunted Anniversary Suite | Intense, Emotional, Suspenseful | 9 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 9 | 8 | 8 | 9 | 8 | 9 | 8 | 9 | 9 | 9 | 9 | |
22 - Ambush in the Rain | Intense, Suspenseful, Dramatic | 9 | 8 | 9 | 9 | 8 | 7 | 9 | 8 | 9 | 8 | 10 | 9 | 8 | 8 | 7 | 9 | 9 | 8 | 8 | |
23 - Confrontation in the Warehouse | Tense, Furious, Frantic | 9 | 9 | 9 | 9 | 9 | 8 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 9 | 9 | 8 | 8 | |
24 - Tensions and Revelations | Tense, Confrontational, Emotional | 8 | 8 | 9 | 9 | 8 | 8 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 9 | 7 | 9 | 9 | 8 | 8 | |
25 - Confronting the Abyss | Intense, Emotional, Revealing | 9 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 8 | 8 | 9 | 8 | 8 | 9 | 8 | 9 | 9 | 9 | 9 | |
26 - Descent into Delusion | Tense, Emotional, Suspenseful | 9 | 9 | 9 | 9 | 9 | 8 | 9 | 8 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 9 | 9 | 9 | 9 | |
27 - Confronting the Past | Intense, Reflective, Tense | 9 | 8 | 8 | 8 | 9 | 8 | 9 | 8 | 8 | 8 | 8 | 8 | 8 | 9 | 8 | 9 | 9 | 9 | 9 | |
28 - Tension in the Bathroom | Tense, Suspenseful, Intense, Dramatic | 9 | 9 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 9 | 9 | 9 | 9 | 9 | |
29 - Deception at Dusk | Suspenseful, Intense, Mysterious | 8 | 9 | 8 | 9 | 7 | 6 | 8 | 7 | 9 | 8 | 8 | 9 | 8 | 7 | 7 | 9 | 9 | 8 | 8 | |
30 - Dreams and Dangers | Tense, Suspenseful, Mysterious, Dramatic | 9 | 9 | 8 | 9 | 8 | 7 | 9 | 8 | 9 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 9 | 9 | 9 | |
31 - Confronting the Subconscious | Tense, Suspenseful, Confrontational, Revealing | 9 | 9 | 9 | 9 | 8 | 8 | 9 | 8 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 9 | 9 | 9 | 9 | |
32 - Preparation on the Edge | Tense, Suspenseful, Intense, Dramatic | 8 | 9 | 8 | 9 | 7 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 9 | 8 | 8 | |
33 - Avalanche Escape | Intense, Suspenseful, Dramatic | 9 | 8 | 9 | 9 | 8 | 7 | 8 | 9 | 9 | 8 | 10 | 9 | 8 | 8 | 7 | 9 | 9 | 9 | 9 | |
34 - Race Against Time | Tense, Suspenseful, Intense, Serious | 9 | 9 | 9 | 9 | 8 | 7 | 8 | 9 | 9 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 9 | 9 | 9 | |
35 - Confronting the Past | Tense, Suspenseful, Dramatic | 9 | 9 | 8 | 9 | 9 | 8 | 8 | 9 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 9 | 9 | 9 | 9 | |
36 - Descent into the Dream Layers | Tense, Suspenseful, Dramatic, Intense | 9 | 9 | 9 | 9 | 9 | 8 | 8 | 7 | 9 | 8 | 10 | 9 | 8 | 9 | 8 | 9 | 9 | 8 | 8 | |
37 - Echoes of the Past | Tense, Reflective, Eerie | 9 | 8 | 8 | 9 | 9 | 8 | 8 | 7 | 8 | 7 | 8 | 8 | 8 | 9 | 7 | 9 | 8 | 8 | 8 | |
38 - Confronting Illusion | Tense, Emotional, Philosophical | 9 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 9 | 8 | 8 | 8 | 8 | 9 | 8 | 9 | 9 | 9 | 9 | |
39 - Confronting Guilt in Limbo | Tense, Reflective, Emotional | 9 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 8 | 8 | 7 | 8 | 8 | 9 | 8 | 9 | 9 | 9 | 9 | |
40 - Confronting the Past | Tense, Emotional, Surreal, Intense | 9 | 8 | 9 | 9 | 9 | 9 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 10 | 8 | 9 | 9 | 8 | 8 | |
41 - Final Farewells | Tense, Emotional, Surreal, Reflective | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 8 | 8 | 8 | 9 | 9 | 8 | 10 | 8 | 9 | 9 | 9 | 9 | |
42 - Confronting Legacy and Reality | Tense, Emotional, Reflective, Hopeful | 9 | 9 | 9 | 9 | 8 | 8 | 8 | 7.5 | 8 | 8 | 8 | 9 | 8 | 9 | 8 | 9 | 8.5 | 8 | 8 |
Scene 1 - Echoes of Intentions
The Security Guard waits as an ATTENDANT speaks to an ELDERLY
JAPANESE MAN sitting at the dining table, back to us.
ATTENDANT
(in Japanese)
He was delirious. But he asked for
you by name. And...
(to the Security Guard)
Show him.
SECURITY GUARD
(in Japanese)
He was carrying nothing but this...
He puts a HANDGUN on the table. The Elderly Man keeps eating.
SECURITY GUARD
...and this.
The Security Guard places a SMALL PEWTER CONE alongside the
gun. The Elderly Man STOPS eating. Picks up the cone.
ELDERLY JAPANESE MAN
(in Japanese)
Bring him here. And some food.
INT. SAME - MOMENTS LATER
The Elderly Man watches the Bearded Man WOLF down his food.
He SLIDES the handgun down the table towards him.
ELDERLY JAPANESE MAN
(in English)
Are you here to kill me?
The Bearded Man glances up at him, then back to his food.
2.
The Elderly Japanese Man picks up the cone between thumb and
forefinger.
ELDERLY JAPANESE MAN
I know what this is.
He SPINS it onto a table- it CIRCLES gracefully across the
polished ebony... a SPINNING TOP.
ELDERLY JAPANESE MAN
I’ve seen one before. Many, many
years ago...
The Elderly Japanese Man STARES at the top mesmerized.
ELDERLY JAPANESE MAN
It belonged to a man I met in a
half-remembered dream...
MOVE IN on the GRACEFULLY SPINNING TOP...
ELDERLY JAPANESE MAN
A man possessed of some radical
notions...
The Elderly Japanese Man STARES, remembering...
COBB (V.O.)
What’s the most resilient parasite?
CUT TO:
INT. SAME ELEGANT DINING ROOM - NIGHT (YEARS EARLIER)
The speaker, COBB, is 35, handsome, tailored. A young
Japanese man, SAITO, eats as he listens.
COBB
A bacteria? A virus?
Cobb gestures at their feast with his wine glass-
COBB
An intestinal worm?
Saito’s fork pauses, mid-air. Cobb GRINS. A third man is at
the table- ARTHUR. He jumps in to save the pitch-
ARTHUR
What Mr. Cobb is trying to say-
COBB
An idea.
Saito looks at Cobb, curious.
3.
COBB
Resilient, highly contagious. Once
an idea’s taken hold in the brain
it’s almost impossible to
eradicate. A person can cover it
up, ignore it- but it stays there.
SAITO
But surely-to forget...?
COBB
Information, yes. But an idea?
Fully formed, understood? That
sticks...
(taps forehead)
In there, somewhere.
SAITO
For someone like you to steal?
ARTHUR
Yes. In the dream state, conscious
defenses are lowered and your
thoughts become vulnerable to
theft. It’s called extraction.
COBB
But, Mr. Saito, we can train your
subconscious to defend itself from
even the most skilled extractor.
SAITO
How can you do that?
COBB
Because I am the most skilled
extractor. I know how to search
your mind and find your secrets. I
know the tricks, and I can teach
them to your subconscious so that
even when you’re asleep, your guard
is never down.
Cobb leans forwards. Holding Saito’s gaze.
COBB
But if I’m going to help you, you
have to be completely open to me.
I’ll need to know my way around
your thoughts better than your
wife, your analyst, anyone.
(gestures around)
If this is a dream and you’ve got a
safe full of secrets, I need to
know what’s in that safe. For this
to work, you have to let me in.
4.
Saito gives this a flicker of a smile. Rises. A BODYGUARD
opens double doors which give onto a LAVISH PARTY.
SAITO
Gentlemen. Enjoy your evening as I
consider your proposal.
They watch Saito leave. Arthur turns to Cobb, worried-
ARTHUR
He knows.
Cobb motions silence. A TREMOR starts, they steady their
glasses, Cobb glances at his watch- THE SECOND HAND IS
FROZEN.
ARTHUR
What’s going on up there?
And we-
CUT TO:
FILTHY BATHROOM - DAY (FEELS LIKE DIFFERENT TIME)
Cobb, ASLEEP, SITTING IN A CHAIR AT THE END OF A STEAMING
BATH. The chair is up on a cabinet- the bottom of the legs
level with the rim of the tub.
A sweating man (40's) watches over Cobb. This is NASH. A
distant EXPLOSION rumbles through the room. Nash moves to the
window, parts the curtains. Outside: a CHAOTIC DEVELOPING-WORLD
CITY- the street filled with RIOTERS- SMASHING, BURNING.
Nash checks Cobb's left wrist: above his watch, tape holds
TWO THIN YELLOW TUBES in place. Nash looks at Cobb's watch-
THE SECOND HAND CRAWLS UNNATURALLY SLOWLY.
Nash follows the tubes to a SILVER BRIEFCASE at Arthur's
feet: ARTHUR IS ASLEEP in an armchair. Tubes connect the
briefcase to Arthur's wrist.
Nash follows another set of tubes from the briefcase to where
they pass under the door to the bedroom. Through the crack of
the door, Nash sees SAITO ASLEEP on the bed, tubes running to
his wrist. BOOM- a closer EXPLOSION, and we-
CUT TO:
Ratings
Scene 2 - Tension at the Castle
Nash, ASLEEP. Head ROCKING AGAINST THE WINDOW as the train
BUMPS OVER A ROUGH PIECE OF TRACK.
5.
A Japanese Man, TODASHI (18) watches Nash nervously. He
checks Nash's wrist: TWO YELLOW TUBES CONNECT NASH WITH THREE
OTHER SLEEPING MEN IN THE COMPARTMENT: COBB, ARTHUR, SAITO.
Todashi checks his watch: THE SECOND HAND TICKS IN REAL TIME.
Another TRAIN PASSES in the opposite direction with a MIGHTY
WHUMP− Todashi's eyes FLY to Nash's sleeping face-
NASH JERKS WITH THE MOVEMENT OF THE TRAIN, and we-
CUT TO:
INT. FILTHY BATHROOM - CONTINUOUS
Another EXPLOSION- Nash CHECKS the sleeping Cobb and we-
CUT TO:
EXT. ROOFTOP TERRACES, JAPANESE CASTLE - NIGHT
A LOW TREMOR RUMBLES THROUGH THE CASTLE. Cobb and Arthur
steady themselves against the wooden rail. Several TILES and
pieces of MASONRY fall. Below them a BLACK SEA churns. Other
GUESTS wander the massive terraces.
ARTHUR
Saito knows. He's playing with us.
COBB
I can get it here. The
information's in the safe− he
looked right at it when I mentioned
secrets.
Arthur nods. Then spots someone over Cobb's shoulder.
ARTHUR
What's she doing here, Cobb?
Cobb turns to see a beautiful woman, elegantly dressed,
staring out at the sea. This is MAL. Cobb watches her.
COBB
You just get to your room. I'll
take care of the rest.
ARTHUR
See that you do. We're here to
work.
Arthur brushes past Mal, shaking his head. She nears Cobb.
Looks out at the DROP. The WIND WHIPS HER HAIR-
MAL
If I jumped, would I survive?
6.
COBB
With a clean dive, perhaps. Mal,
why are you here?
She turns to look at him. Amused.
MAL
I thought you might be missing
me...
She smiles. He leans in, mesmerized.
COBB
I am. But I can't trust you
anymore.
She stares up at him, inviting.
MAL
So what?
INT. BEDROOM SUITE, JAPANESE CASTLE - MOMENTS LATER
Mal sips champagne as she studies a painting by Francis
Bacon.
MAL
Looks like Arthur's taste.
Cobb is looking down through the window at the GUARDS
patrolling the castle at ground level.
COBB
Actually, Mr. Saito is partial to
postwar British painters.
He turns to Mal, donning a pair of black leather gloves.
COBB
Would you sit down?
Mal lowers herself gracefully into a leather wingback chair.
Cobb approaches, pulls out a length of BLACK ROPE and kneels
at Mal's feet. She looks down at him.
MAL
Tell me...
Cobb TIES the rope around the CHAIR LEGS.
MAL
Do the children miss me?
Cobb pauses. He lets his gloved fingers lightly touch Mal's
ankle. He looks up at her.
7.
COBB
You can't imagine.
Mal looks away, uncomfortable. Cobb gets to his feet, letting
out the rope as he moves back to the window.
MAL
What're you doing?
Cobb tosses the rope out-
COBB
Getting some air.
He tugs on the rope, testing. The weight of the chair, with
Mal on it, holds.
COBB
Stay seated. Please.
And with that, he JUMPS. Mal considers the open window.
EXT. JAPANESE CASTLE WALL - CONTINUOUS
Cobb RAPPELS down the wall, darting past windows. He stops at
a particular one. Gets out a glass cutter-
Suddenly he starts DROPPING-
INT. BEDROOM SUITE, JAPANESE CASTLE - CONTINUOUS
The EMPTY CHAIR SLIDES across the floor- WEDGES under the
window-
EXT. JAPANESE CASTLE WALL - CONTINUOUS
Cobb JOLTS to a stop 15 ft. lower. He looks up at the bedroom
window. Shakes his head. Starts climbing back.
INT. KITCHEN, JAPANESE CASTLE - MOMENTS LATER
Cobb drops silently from the window into the darkened
kitchen. He pulls a PISTOL from his belt, screwing a SILENCER
onto the barrel as he GLIDES across the room.
INT. HALL, JAPANESE CASTLE-CONTINUOUS
Cobb SLIPS through the shadows towards a GUARD stationed at
the head of a GRAND STAIRCASE...
The Guard HEARS something- TURNS- PEERS into the shadows...
Cobb FLASHES out of the shadows, silenced pistol up, AIMING-
8.
PHHT- head shot- the Guard starts to drop... but Cobb is
already there to CATCH him, sliding on his knees and lowering
the Guard SILENTLY to the floor.
INT. DINING ROOM, JAPANESE CASTLE - CONTINUOUS
Cobb moves to a PAINTING. With practiced hands he removes it
from the wall, revealing a SAFE. Cobb spins the dial, pulls
it OPEN, GRABS an envelope from within, stuffs it into his
waistband, where there is already an IDENTICAL ENVELOPE.
LIGHTS COME ON. Cobb freezes.
SAITO (O.S.)
Turn around.
Cobb turns. At the far end of the room: Saito. Next to him is
Mal, gun in hand. She smiles at Cobb.
MAL
The gun, Dom.
Cobb doesn't move. Mal motions outside- two GUARDS drag
Arthur into the room. Mal puts the gun to his head.
MAL
Please.
Cobb slowly places his gun at his end of the long table, then
SLIDES it along the polished ebony. It comes to rest HALFWAY
down the length or the table.
SAITO
Now the envelope, Mr. Cobb.
Cobb reaches into his waistband, removes ONE of the
envelopes, SLIDES it along the table. Steps back, hands
raised.
COBB
Did she tell you, or have you known
all along?
SAITO
That you're here to steal from me?
(beat)
Or that we're actually asleep?
Arthur gives Cobb an I-told-you-so look.
SAITO
I want to know who your employer
is.
Mal COCKS the gun at Arthur's temple.
9.
COBB
No point threatening him in a
dream.
MAL
That depends on what you're
threatening. Killing him would just
wake him up... but pain? Pain is in
the mind...
Mal LOWERS the gun and SHOOTS Arthur in the leg- Arthur
drops, SCREAMING- Mal looks at Cobb, cold.
MAL
And, judging by the decor, we're in
your mind, aren't we, Arthur?
Cobb watches Arthur's PAIN. Mal aims at Arthur's other leg...
Cobb SPRINGS for the table, SKIDDING along its polished
surface- he GRABS his gun- SHOOTS ARTHUR BETWEEN THE EYES-
Arthur DROPS- the room starts to SHUDDER in a MASSIVE
EARTHQUAKE− Cobb SPRINGS for the door- Arthur's eyes stare at
the ceiling, DEAD, and we-
CUT TO:
Ratings
Scene 3 - Race Against Time
Arthur's EYES OPEN as he WAKES IN THE ARMCHAIR- he GRABS at
the tubes at his wrist, YANKING them free-
NASH
What're you doing?! It's too soon-
FLUID spurts from the tubes as Arthur STRUGGLES with the
SILVER CASE on the bathroom floor.
ARTHUR
I know! We have to reconnect the
loop before they wake up!
Arthur grabs the case and pushes through the door to the
bedroom− following the tubes to where they meet Saito's wrist-
SAITO LIES ON THE BED ASLEEP. Saito STIRS and we-
CUT TO:
INT. JAPANESE CASTLE CORRIDOR - NIGHT
Cobb LURCHES towards the stairs, as all around him the
building BUCKS and HEAVES-
10.
INT. DINING ROOM, JAPANESE CASTLE - CONTINUOUS
Saito and the Guards PANIC. Mal walks calmly through the
destruction, picks up the envelope and turns to Saito.
MAL
He was close. Very close.
EXT. GRAND STAIRCASE, JAPANESE CASTLE - CONTINUOUS
Cobb runs up the stairs, pulling out the SECOND ENVELOPE-
INT. DINING ROOM, JAPANESE CASTLE - CONTINUOUS
Saito RIPS open the envelope, pulls out sheets of paper. He
looks at Mal, PANICKED. He turns to the Guards-
SAITO
Stop him!
Mal, confused, looks at the sheets of paper: THEY ARE BLANK.
Mal smiles, amused.
INT. GRAND STAIRCASE, JAPANESE CASTLE - CONTINUOUS
As Cobb runs up the stairs he reads the TYPEWRITTEN SHEETS
from his envelope, and we-
CUT TO:
INT. DILAPIDATED HOTEL ROOM - DAY
Arthur OPENS the silver case: a COMPLEX MECHANISM of TUBES,
SYRINGES, DOSAGE CONTROLLERS. Arthur's hands fly across the
machine's controls as he glances at Saito's STIRRING face-
ARTHUR
I'm not going to make it! Wake
Cobb!
INT. FILTHY BATHROOM - CONTINUOUS
Nash turns to Cobb. Raises his hand and SMACKS him across the
face, and we-
CUT TO:
INT. GRAND STAIRCASE, JAPANESE CASTLE - NIGHT
Cobb is SMASHED sideways off his feet...
11.
INT. DINING ROOM, JAPANESE CASTLE - NIGHT
The CEILING CRACKS above Saito- he looks up as a TON of STONE
floods down, CRUSHING HIM and we-
CUT TO:
INT. DILAPIDATED HOTEL ROOM - DAY
Saito's eyes FLICKER OPEN. AWAKE.
INT. FILTHY BATHROOM - CONTINUOUS
Nash SMACKS Cobb again-
NASH
He won't wake!
INT. DILAPIDATED HOTEL ROOM-CONTINUOUS
Arthur crouched by Saito, connects the second tube.
ARTHUR
Dunk him!
A CLICK: Arthur looks up to find Saito with a gun to his head
and a finger to his lips, gesturing silence...
INT. FILTHY BATHROOM - CONTINUOUS
Nash puts his hand on Cobb's forehead and PUSHES HIM
BACKWARDS− as Cobb starts to FALL BACKWARDS in the chair we
are in SLOW MOTION, and we-
CUT TO:
INT. GRAND STAIRCASE, JAPANESE CASTLE - NIGHT
Cobb, full speed, picks himself up, scrambling to read the
last sheet of paper. He stares at it PUZZLED- bullets hit
around him as the Guards race up the stairs and we-
CUT TO:
Ratings
Scene 4 - Underwater Confrontation
Cobb in SLOW MOTION, hits the WATER- head THRASHING as he
goes under- and we-
CUT TO:
INT. GRAND STAIRCASE, JAPANESE CASTLE - NIGHT
Cobb glances up from the paper as WATER EXPLODES IN THROUGH
ALL THE WINDOWS, FLOODING THE ENTIRE HALL-
12.
COBB IS SWAMPED BY WATER, SPUN IN ALL DIRECTIONS AT ONCE- HE
PULLS DEEPER OR FOR THE SURFACE, WE CAN'T TELL...
HE BREAKS THE SURFACE, GASPING FOR AIR IN THE BATHTUB IN THE-
INT. FILTHY BATHROOM - DAY
Cobb’s AWAKE, GULPING AIR, getting his bearings.
Saito SMASHES into the room, KNOCKING Nash down- Cobb
LAUNCHES himself out of the tub, FLYING dripping wet across
the room to SLAM Saito against the door- the gun DROPS,
Cobb's fist CONNECTS with Saito's jaw and the struggle is
over.
INT. DILAPIDATED HOTEL ROOM - MOMENTS LATER
Cobb, wet but composed, sits, turning Saito's gun in his
hand. Nash holds Saito's arms behind him. Outside, the sounds
of RIOTING grow louder.
COBB
You came prepared.
SAITO
I bring the gun because not even my
head of security knows this
apartment. How did you find it?
Arthur, at the window, looks out at the WORSENING VIOLENCE.
COBB
Hard for a man in your position to
keep a love nest totally secret...
particularly when there's a married
woman involved.
SAITO
She would never...
COBB
And yet, here we are.
Saito is silent.
COBB
With a dilemma.
SAITO
You got what you came for.
COBB
Not quite. The key piece of
information wasn't there, was it,
Mr. Saito?
13.
Arthur looks over at Cobb, worried.
ARTHUR
They're getting closer, Cobb.
CUT TO:
INT. BULLET TRAIN COMPARTMENT - DAY
Todashi slips a pair of HEADPHONES over Nash's ears, then
pulls out an MP3 player and we-
CUT TO:
INT. DILAPIDATED HOTEL ROOM - DAY
Saito's eyes are on the floor.
COBB
You held something back because you
knew what we were up to...
Cobb uses the barrel of the gun to raise Saito's chin.
COBB
So why let us in at all?
Saito smiles, defiant. VIOLENT NOISES echo up the stairway...
SAITO
An audition.
COBB
Audition for what?
SAITO
It doesn't matter. You failed.
COBB
I extracted all the information you
had in there.
SAITO
But your deception was readily
apparent.
And we-
CUT TO:
INT. BULLET TRAIN COMPARTMENT - DAY
Todashi opens the SILVER BRIEFCASE, revealing the complex
mechanism of syringes and controllers- FOUR CONTROLLERS
DISPLAY COUNTDOWNS.
14.
Todashi waits for the first countdown to hit "30," then HITS
PLAY on the MP3 player- He watches Nash's sleeping face as he
RAISES the volume...
Through Nash's headphones: the opening bars of Edith Piaf's
"Non, je ne regrette rien," and we-
CUT TO:
INT. DILAPIDATED HOTEL ROOM - DAY
In the distant background, strange MASSIVE low-end MUSICAL
start, sounding like DISTANT HORNS...
SAITO
So leave me and go.
COBB
You know the corporation who hired
us won't accept failure. We won't
last two days...
The DISTANT, SLOWED-DOWN MUSIC is becoming LOUDER, as are the
SHOUTS coming up the stairs. Arthur looks at his watch, its
SLOW SECOND TICKING MARKS TIME WITH THE MASSIVE MUSIC.
ARTHUR
Come on, Cobb.
COBB
So now I have to do this the old-
fashioned way-
Cobb GRABS SAITO AND PUTS HIS HEAD TO THE FLOOR, gun pressed
into his cheek. Saito looks into Cobb's eyes- sees he will
pull the trigger. Saito BLINKS, looks away in shame-
When he NOTICES SOMETHING. And starts LAUGHING.
SAITO
I've always hated this carpet.
Cobb’s eyes flick to the carpet and back.
SAITO
It's stained and frayed in such
distinctive ways...
Cobb looks up at Nash, who shrugs, at a loss.
SAITO
But very definitely made of wool.
Right now I'm lying on polyester.
15.
Cobb glares at Nash, and we-
CUT TO:
Ratings
Scene 5 - Dream Collapse and Escape
Todashi watches the first of the countdowns hit ZERO- He
looks up at Arthur, STIRRING, and we-
CUT TO:
INT. DILAPIDATED HOTEL ROOM-DAY
Saito turns from the carpet to look up at Cobb.
SAITO
Which means I'm not lying on my
carpet, in my apartment...
(smiles)
You've lived up to your reputation,
Mr. Cobb... I'm still dreaming.
Cobb looks over to Arthur, but ARTHUR HAS VANISHED, and we-
CUT TO:
INT. BULLET TRAIN COMPARTMENT - DAY
Arthur's eyes flicker open, AWAKE. He RIPS at his tubes.
TODASHI
How'd it go?
ARTHUR
Not good.
Arthur checks the remaining three countdowns, and we-
CUT TO:
INT. DILAPIDATED HOTEL ROOM - DAY
Saito gets to his feet, looking admiringly at Cobb.
SAITO
A dream within a dream-I'm
impressed.
Cobb lowers the gun. Defeated. Glances at his watch. The
music REVERBERATES, the RIOTERS BANG ON THE DOOR, and we-
CUT TO:
16.
INT. BULLET TRAIN COMPARTMENT - DAY
Arthur retracts the tubes into the case as he watches the
next countdown hit ZERO, and we-
CUT TO:
INT. DILAPIDATED HOTEL ROOM - DAY
Another BANG on the door- Saito, confident now, approaches
Cobb. Nash is behind Saito.
SAITO
But in my dream, we really ought to
be playing by my rules...
NASH
Ah, yes, but you see, Mr. Saito-
Saito turns to Nash-
COBB
We're not in your dream-
Saito turns back to Cobb, BUT COBB HAS VANISHED-
NASH
We're in mine.
Saito SPINS back to Nash- the DOOR SMASHES OFF ITS HINGES AS
RIOTERS POUR INTO THE ROOM, SWARMING OVER NASH... BUT NASH IS
GONE. The music DIES. Saito and the rioters stand there in
the SILENCE, the light DWINDLING... and we-
CUT TO:
INT. BULLET TRAIN COMPARTMENT - DAY
Nash’ eyes open, AWAKE.
ARTHUR (O.S.)
Asshole!
Nash BLINKS. Arthur is in his face, furious.
ARTHUR
How could you get the carpet
wrong?!
NASH
It wasn't my fault!
ARTHUR
You're the architect-
17.
NASH
I didn't know he was going to rub
his damn cheek on it!
Cobb pulls Arthur away from Nash.
COBB
Lets go.
ARTHUR
And you-what the hell was all that?
COBB
I had it under control.
ARTHUR
I’d hate to see out of control-
COBB
There's no time for this-I'm
getting off at Kyoto.
ARTHUR
Why? He's not gonna search every
compartment.
COBB
I can't stand trains.
Arthur moves to the briefcase. Turns a dial.
ARTHUR
I can keep him under for one minute-
Arthur hits a button- A PLUNGER DEPRESSES. Cobb RIPS the tape
off Saito's wrist, ROLLS up his tubes. Arthur SLAMS the
silver case shut. Todashi pulls open the door-
COBB
Every man for himself.
Arthur and Nash EXIT, heading in different directions down
the corridor. Cobb hands Todashi a thick roll of CASH, looks
at Saito, who stirs. Cobb moves off.
Ratings
Scene 6 - A Father's Guilt
The BULLET TRAIN speeds through the lush landscape.
INT. BULLET TRAIN COMPARTMENT - CONTINUOUS
Saito WAKES GENTLY. Looks around the compartment, empty but
for Todashi, reading a comic. Saito looks down at his wrist.
Sees a small mark. Rubs it. SMILES.
18.
EXT. TOKYO - DUSK
Moving over the vast city towards a high rise. A HELICOPTER
thumps into frame, heading for a pad on the roof.
INT. APARTMENT, TOKYO - CONTINUOUS
Cobb sits, waiting. Checks his watch, restless. He pulls a
HANDGUN. Checks it is loaded. places it on the table in front
of him. Pulls out a PEWTER SPINNING TOP, SPINS it on the
table ... He INTENT STUDIES the top's spin... As he stares,
the sound of a FREIGHT TRAIN builds and builds- the top
WOBBLES, TIPS onto its side- the sound of the train STOPS.
the PHONE RINGS- Cobb GRABS it-
CHILDREN'S VOICES (over phone)
Hi, Daddy! Hi, Dad.
COBB
Hey, guys. How are you?
CHILDREN'S VOICES (over phone)
Good. Okay, I guess.
Cobb closes his eyes, trying to picture his children: INSERT
CUT: COBB's MEMORY- a LITTLE BLONDE BOY (3), back towards us,
crouches IN A GARDEN, looks at something in the grass...
COBB
Who's just okay? Was that James?
JAMES (over phone)
Yeah. When are you coming home?
COBB
I can't. Not for a while.
INSERT CUT: A LITTLE BLONDE GIRL (5), also FACE UNSEEN, joins
JAMES, CROUCHING BESIDE HIM...
JAMES (over phone)
Why?
COBB
Well, James, like I've told you-I'm
away because I'm working...
LITTLE GIRL (over phone)
Grandma says you're never coming
back.
Cobb pauses. Takes a breath. INSERT CUT: James and Philippa,
FACES UNSEEN, lift their heads from the grass, responding to
someone's call− they RUN AWAY FROM US ACROSS THE GARDEN...
19.
COBB
Philippa, can you ask Grandma to
pick up the phone-
PHILIPPA (over phone)
She's shaking her head.
Cobb TENSES, as if about to SMASH the phone.
COBB
Well, we'll just have to hope
Grandma's wrong about that won't
we?
JAMES
(over phone)
Daddy?
COBB
Yes?
JAMES (over phone)
Is Mommy with you?
Cobb looks like he just got punched- INSERT CUT: COBB'S
MEMORY− MAL, WIND BLOWING HER HAIR, SMILES CALMLY...
COBB
No. No, we talked about this,
James. Mommy's gone.
JAMES (over phone)
Where?
GRANDMA'S VOICE (over phone)
Time to go, kids. Say bye-bye-
COBB
I'll give some presents to Grandpa,
okay? Just be good for-
Cobb STARES at the dead phone. Then DOWNS his drink- A KNOCK
at the door. Cobb GRABS the top, the gun- MOVES to the door-
cracks it: Arthur.
ARTHUR
Our ride's on the roof.
Cobb nods. Moves to pick up his bag. Arthur watches.
ARTHUR
Cobb... are you okay?
Cobb looks up.
20.
COBB
Yeah, why?
ARTHUR
Down in the dream... Mal showing up
like that ...
COBB
Yeah. I'm sorry about your leg.
ARTHUR
It's getting worse, isn't it?
COBB
One apology's all you're getting,
Arthur. Now, where's Nash?
ARTHUR
Hasn't shown. Wanna wait?
COBB
(shakes head)
We were supposed to deliver Saito's
expansion plans to Cobol Engineering
two hours ago. By now they know we
failed. Time to disappear.
Ratings
Scene 7 - The Inception Standoff
Cobb and Arthur head towards the elevator.
ARTHUR
Where will you go?
COBB
Buenos Aires. I can lie low there.
Maybe sniff out a job when things
quiet down. You?
ARTHUR
Stateside.
COBB
(wistful) )
'Course. Send my regards.
Arthur looks at Cobb. Nods. Sympathetic.
EXT. ROOFTOP HELIPAD - NIGHT
The HELICOPTER sits, ROTORS SPINNING. As Cobb and Arthur
reach the door, it SLIDES OPEN. Cobb steps up into the
leather-padded interior. He freezes.
21.
INT. HELICOPTER ON PAD - CONTINUOUS
Nash, BEATEN BLOODY, sits on the far side, slumped against
the wine. Beside him: SAITO. He nods politely at Cobb.
SAITO
He sold you out. Thought to come to
me and bargain for his life...
Saito's BODYGUARD offers Cobb a GUN.
SAITO
So I offer you the satisfaction.
COBB
That's not how I deal with things.
SAITO
Would you work with him again?
Cobb shakes his head. Saito's BODYGUARDS PULL Nash from the
chopper. Saito motions Cobb and Arthur to sit. The chopper
RISES. Cobb watches Nash DRAGGED across the pad.
COBB
What will you do to him?
SAITO
Nothing. But I can't speak for your
friends from Cobol Engineering.
Saito looks out at the city slipping by.
COBB
What do you want from us?
SAITO
Inception.
Arthur raises his eyebrows. Cobb is poker-faced.
SAITO
Is it possible?
ARTHUR
Of course not.
SAITO
If you can steal an idea from
someone's mind, why can't you plant
one there instead?
ARTHUR
Okay, here's planting an idea: I
say to you, "Don't think about
elephants."
(MORE)
22.
ARTHUR (CONT'D)
(Saito nods)
What are you thinking about?
SAITO
Elephants.
ARTHUR
Right. But it's not your idea
because you know I gave it to you.
SAITO
You could plant it subconsciously-
ARTHUR
The subject's mind can always trace
the genesis of the idea. True
inspiration is impossible to fake.
COBB
No, it isn't.
SAITO
Can you do it?
COBB
I won't do it.
SAITO
In exchange, I'll give you the
information you were paid to steal.
COBB
Are you giving me a choice? Because
I can find my own way to square
things with Cobol.
SAITO
Then you do have a choice.
COBB
And I choose to leave.
Ratings
Scene 8 - A Desperate Proposition
The helicopter sets down next to a PRIVATE JET.
INT. HELICOPTER - CONTINUOUS
Saito indicates the plane.
SAITO
Tell the crew where you want to go,
they'll file the plan en route.
Cobb and Arthur look at each other. Then move for the door.
23.
SAITO
Mr. Cobb...? There is one other
thing I could offer you.
(Cobb stops)
How would you like to go home? To
America. To your children.
Cobb turns back to Saito.
COBB
You can't fix that. Nobody could.
SAITO
Just like inception.
Cobb considers this. Arthur touches his arm.
ARTHUR
Cobb, come on-
COBB
How complex is the idea?
SAITO
Simple enough.
COBB
No idea's simple when you have to
plant it in someone else's mind.
SAITO
My main competitor is an old man in
poor health. His son will soon
inherit control of the corporation.
I need him to decide to break up
his father's empire. Against his
own self-interest.
ARTHUR
Cobb, we should walk away from
this.
COBB
If I were to do it. If I could do
it... how do I know you can
deliver?
SAITO
You don't. But I can. So do you
want to take a leap of faith, or
become an old man, filled with
regret, waiting to die alone?
Cobb looks at Saito. Barely nods.
24.
SAITO
Assemble your team, Mr. Cobb. And
choose your people more wisely.
INT. PRIVATE JET - LATER
Cobb reclines his seat. Arthur picks at a salad, angry.
ARTHUR
I know how much you want to go home-
COBB
(sharp)
No, you don't.
ARTHUR
But this can't be done.
COBB
It can. You just have to go deep
enough.
ARTHUR
You don't know that!-
COBB
I've done it before.
Arthur is taken aback. Cobb turns to the window.
ARTHUR
Did it work?
COBB
(quiet)
Yes.
ARTHUR
Who did you do it to?
Cobb looks at Arthur. Closed. Arthur shrugs.
ARTHUR
So why are we headed to Paris?
COBB
We're going to need a new
architect.
INT. GREAT HALL, ÉCOLE D'ARCHITECTURE - MORNING
Cobb, carrying a shopping bag, looks into a lecture hall: no
students, just a RUMPLED PROFESSOR hunched over paperwork.
25.
INT. LECTURE HALL - CONTINUOUS
COBB (O.S.)
You never did like your office.
PROFESSOR MILES looks up, squinting. Recognizes Cobb.
MILES
No space to think in that broom
cupboard.
Cobb steps down past the empty wooden rows.
MILES
Is it safe for you to be here?
COBB
Extradition between France and the
U.S. is a bureaucratic nightmare.
MILES
I think they'd find a way to make
it work in your case.
Cobb hand Miles the shopping bag.
COBB
Can you take these back for the
kids?
MILES
It'll take more than the occasional
stuffed animal to convince those
children they still have a father.
COBB
I know. I thought you could talk to
Marie about bringing them on
vacation. Somewhere I could meet-
MILES
Why would she listen to me?
COBB
You were married for twenty years.
MILES
She blames me as much as you.
COBB
Doesn't she understand that my kids
need me?
26.
MILES
Yes, she does. We all do. Go back
and face the music, Dom. Explain
what Mal did.
COBB
Be realistic, Stephen. They'd never
understand− they'd lock me up and
throwaway the key. Or worse.
MILES
You think what you're doing now is
helping your case?
COBB
Lawyers don't pay for themselves.
This is what I have. This is what
you taught me.
MILES
I never taught you to be a thief.
COBB
No, you taught me to navigate other
people's minds. But after what
happened with Mal there weren't a
whole lot of legitimate ways for me
to use that skill.
Miles looks at Cobb.
MILES
Why did you come here, Dom?
Cobb shifts slightly.
COBB
I found a way home. A job. For
powerful people. If I pull it off,
I can get back to my family. But I
need help.
Miles realizes something.
MILES
My God. You're here to corrupt one
of my brightest and best.
COBB
If you have someone good enough,
you have to let them decide for
themselves. You know what I'm
offering-
MILES
Money?
27.
COBB
No, not just money: the chance to
build cathedrals, entire cities-
things that have never existed,
things that couldn't exist in the
real world...
MILES
Everybody dreams, Cobb. Architects
are supposed to make those dreams
real.
COBB
That's not what you used to say.
You told me that in the real world
I'd be building attic conversions
and gas stations. You said that if
I mastered the dream-share I'd have
a whole new way of creating and
showing people my creations. You
told me it would free me.
Miles looks at Cobb, sad.
MILES
And I'm sorry. I was wrong.
COBB
No, you weren't. Your vision was a
vision of pure creativity. It's
where we took it that was wrong.
MILES
And now you want me to let someone
else follow you into fantasy.
COBB
They won't actually come on the
job, they'll just design the levels
and teach them to the dreamers.
MILES
Design them yourself.
COBB
Mal won't let me.
Miles looks at Cobb. Appalled.
MILES
Come back to reality, Dom. Please.
COBB
You want to know what's real,
Stephen? Your grandchildren waiting
for their dad to come back.
(MORE)
28.
COBB (CONT'D)
This job-this last job-is how I get
there.
Miles looks down, fiddles with his papers.
COBB
I wouldn't be standing here if
there were any other way. I can get
home. But I need an architect who's
as good as I was.
Miles looks Cobb in the eye. Decides.
MILES
I've got someone better.
Ratings
Scene 9 - The Maze of Dreams
Miles and Cobb stand by as STUDENTS file out of a lecture.
MILES
Ariadne...
A young woman carrying books turns. This is ARIADNE.
MILES
I'd like you to meet Mr. Cobb.
She sizes him up with quick eyes. Offers her hand.
ARIADNE
Pleased to meet you.
MILES
If you have a few moments, Mr. Cobb
has a job offer to discuss with
you.
ARIADNE
A work placement?
COBB
(smiles
Not exactly.
EXT. ROOFTOP, ÉCOLE D'ARCHITECTURE - MOMENTS LATER
Ariadne leans against the parapet, overlooking Paris. She
unwraps a sandwich, watching Cobb pull out a pad of GRAPH
PAPER and a PEN. He offers them. She bites her sandwich.
COBB
A test.
29.
ARIADNE
(mouth full)
Aren't you going to tell me
anything?
COBB
Before I describe the job, I have
to know you could do it.
ARIADNE
Why?
COBB
It's not, strictly speaking, legal.
Ariadne raises her eyebrows.
COBB
You have two minutes to draw a maze
that takes me one minute to solve.
Ariadne takes the pad and pen. Cobb looks at his watch.
COBB
Go.
She starts DRAWING LINES on the grid, constructing a maze.
COBB
Stop.
Ariadne hands the pad and pen to Cobb. He glances at the pad,
then, looking her in the eye, TRACES the solution. She is
taken aback. Cobb RIPS off the sheet, hands the pad back.
COBB
Again.
She traces straight lines, CONCENTRATING...
COBB
Stop.
She hands Cobb the pad, a touch pleased. Cobb solves the
puzzle instantly, as before. Her smile falls.
COBB
You'll have to-
She GRABS the pad, frustrated... but this time she FLIPS it
over and starts drawing on the BLANK CARDBOARD of the back.
Cobb watches, surprised. He smiles as he sees that she's
drawing CIRCLES, creating a maze based on concentric rings.
Ariadne hands back the pad, defiant. Cobb takes the pen,
starts the maze. This time he gets stuck. Nods.
30.
COBB
(working the maze)
More like it.
EXT. NARROW STREET, PARIS - DAY
Arthur stops at a warehouse door. Consults a piece of paper.
INT. WORKSHOP - CONTINUOUS
A large, dusty warehouse. The SLIDING DOOR cracks open.
Arthur enters. Looks around, approvingly.
INT. SAME - LATER
Arthur DRAGS LAWN CHAIRS into the middle of the room. He
erects a table. Lays out several SILVER CASES, unpacking
them, laying out lines of tubing, MECHANISMS...
EXT. PARISIAN CAFE - DAY
Cobb and Ariadne sit at an outdoor table.
COBB
They say we only use a fraction of
the true potential of our brains...
but they're talking about when
we're awake. While we dream, the
mind performs wonders.
ARIADNE
Such as?
COBB
How do you imagine a building? You
consciously create each aspect,
puzzling over it in stages... But
sometimes, when your imagination
flies-
ARIADNE
I'm discovering it.
COBB
Exactly. Genuine inspiration.
Cobb leans forwards and draws on the paper table cloth.
COBB
In a dream your mind continuously
does that...
Cobb has drawn a circle made of two arrows.
31.
COBB
It creates and perceives a world
simultaneously. So well that you
don't feel your brain doing the
creating. That's why we can short-
circuit the process...
ARIADNE
How?
COBB
By taking over the creating part.
Cobb draws a straight line between the two arrows.
COBB
This is where you come in. You
build the world of the dream. We
take the subject into that dream,
and let him £111 it with his
subconscious
ARIADNE
But are you trying to fool him that
the dream is actually real life?
COBB
(nods)
While we're in there, We don't want
him to realize he's dreaming.
ARIADNE
How could I ever get enough detail
to Convince him that it's real?
COBB
Our dreams reel real while we're in
them. It's only when we wake up we
realize things were strange,
Ariadne gestures around them-
ARIADNE
But all the textures of real life-
the stone, the fabric. cars...
people... your mind can't create
all this.
COBB
It does. Every time you dream. Let
me ask you a question: You never
remember the beginning of your
dreams, do you? You just turn up in
the middle of what's going on.
32.
ARIADNE
I guess.
COBB
So... how did we end up at this
restaurant?
ARIADNE
We came here from...
Ariadne trails off, confused.
COBB
How did we get here? Where are we?
Ariadne THINKS, unable to remember. A FAINT RUMBLE begins.
ARIADNE
Oh my God. We're dreaming.
Cobb nods. The RUMBLE is BUILDING.
COBB
Stay calm. We're actually asleep in
the workshop. This is your first
lesson in shared dreaming,
remember?
Ariadne looks around, mind REELING. Cobb BRACES-
The restaurant VIOLENTLY FRAGMENTS, EXPLODING AND IMPLODING
PARTICLES OF FURNITURE, WALLS, PEOPLE FLYING AROUND- Ariadne
WONDERS at the MAYHEM WHIRLING around them- Cobb SHIELDS his
head against the debris. She sees him-
ARIADNE
(shouting over noise)
If it's just a dream, why are you
covering your-
Ariadne is WIPED FROM HER SEAT BY A MASSIVE BLAST and we-
CUT TO:
Ratings
Scene 10 - Dreams and Dangers
Ariadne JOLTS awake.
COBB (O.S.)
Because it's never just a dream.
Ariadne turns to Cobb's voice. They are both sitting in the
lawn chairs. Arthur watches over them.
33.
COBB
And a face full of glass hurts like
hell, doesn't it? While we're in
it, it's real.
ARTHUR
That's why the military developed
dream sharing-a training program
where soldiers could strangle, stab
and shoot each other, then wake up.
ARIADNE
How did architects get involved?
COBB
Someone had to design the dreams.
(to Arthur)
Let's go another five minutes-
ARIADNE
We were only asleep for five
minutes? We talked for an hour at
least...
COBB
When you dream, your mind functions
more quickly, so time seems to pass
more slowly.
ARTHUR
Five minutes in the real world
gives you an hour in the dream.
COBB
Let's see how much trouble you can
cause in five minutes.
And we-
CUT TO:
EXT. SAME PARISIAN STREET - DAY
Ariadne walks down the crowded street with Cobb. Cobb looks
around at the street, the cafe, approving.
COBB
It's good. You've got the cafe, the
layout... you forgot the book shop
but pretty much everything else is
here.
Ariadne looks at the passers-by.
ARIADNE
Who are the people?
34.
COBB
They’re projections of my
subconscious.
ARIADNE
Yours?
COBB
Sure-you are the dreamer, I am the
subject. My subconscious populates
your world. That's one way we get
at a subject's thoughts-his mind
creates the people, so we can
literally talk to his subconscious.
ARIADNE
How else do you do it?
COBB
Architecture. Build a bank vault or
a jail, something secure, and the
subject's mind will fill it with
information he's trying to protect.
ARIADNE
Then you break in and steal it.
COBB
Exactly.
Ariadne wonders at the detail of the street.
ARIADNE
I love the concrete sense of things-
(stamps foot)
Real weight, you know? I thought a
dream space would be all about the
visual, but it's the feel of
things. Question is, what happens
as you start to mess with
physics...
She CONCENTRATES on the street. The street starts to BEND IN
HALF− the buildings on either side FOLDING IN until they form
the INSIDE OF A CUBE OF CITY, GRAVITY FUNCTIONING
INDEPENDENTLY ON EACH PLANE. Ariadne looks up (or down) at
the people on the opposite city surface. Cobb watches her
excitement.
ARIADNE
It's something, isn't it?
COBB
(quiet)
Yes. It is.
35.
As they walk, Ariadne notices more and more of the
projections STARING at her.
ARIADNE
Why are they looking at me?
COBB
Because you're changing things. My
subconscious feels that someone
else is creating the world. The
more you change things, the quicker
the projections converge on you.
ARIADNE
Converge?
COBB
They feel the foreign nature of the
dreamer, and attack-like white
blood cells fighting an infection.
ARIADNE
They're going to attack us?
COBB
Just you, actually.
They walk along the street to where it joins the next
gravitational plane. They step up onto the different plane
and walk down the street towards a river. As Ariadne
approaches, steps emerge from the flagstone, and she leads
Cobb up onto a small jetty. As she concentrates, pillars
emerge and a BRIDGE starts to telescope out from the jetty.
They step onto it as it grows. Cobb is impressed.
COBB
It's beautiful... but if you keep
on changing things...
People crossing the bridge STARE at Ariadne. Several of them
BUMP her shoulder as they pass.
ARIADNE
Mind telling your subconscious to
take it easy?
COBB
That’s why it’s called subconscious.
I don’t control it.
The bridge now spans the Seine. Cobb marvels at it.
COBB
Arched stone, iron pillars...
it's...
36.
Cobb pauses, thinking. Remembering.
INSERT CUT: Mal, hair blowing, turns to Cobb, smiling,
laughing. He smiles back. They are on the same bridge.
COBB
I know this bridge. This place is
real−
(serious)
You didn't imagine it, you
remembered it...
ARIADNE
(nods)
I cross it every day on my way to
the college.
COBB
Never recreate places from your
memory. Always imagine new places.
ARIADNE
You have to draw from what you know-
COBB
(tense)
Use pieces-a streetlamp,
phonebooths, a type of brick-not
whole areas.
Several people around them ECHO Cobb's attitude...
ARIADNE
Why not?
COBB
Because building dreams out of your
own memories is the surest way to
lose your grip on what's real and
what's a dream.
ARIADNE
Did that happen to you?
Cobb says nothing. He stands there, starinq at Ariadne.
PEOPLE around her stop and look at her, hostile.
COBB
Look, this isn't about me-
Cobb reaches for Ariadne's arm, turns her to him-
ARIADNE
Is that why you need me to build
your dreams?
37.
A passerby GRABS Ariadne's shoulder-
COBB
Leave her alone-
More of the crowd join in, PULLING at Ariadne, holding her
arms open- Cobb PULLS people off- the crowd PUSHES him away-
Cobb sees someone WALKING PURPOSEFULLY through the crowd
towards the helpless, Ariadne- it is Mal. She approaches with
even strides- Ariadne stares at her, uneasy.
ARIADNE
Wake me up, Cobb.
As Mal walks, she pulls out a LARGE KNIFE-
COBB
Mal, no!
ARIADNE
Wake me up!
Ariadne SCREAMS as Mal LUNGES at her with the knife and we-
CUT TO:
Ratings
Scene 11 - Navigating Dreams and Distrust
Ariadne WAKES, BREATHING HARD. Arthur moves to her-
ARTHUR
It's okay.
ARIADNE
Why couldn’t I wake?
ARTHUR
The only way to wake from inside
the dream is to die.
Cobb, in the lawn chair opposite, PULLS his tubes out.
COBB
She'll need a totem.
ARIADNE
What?
ARTHUR
Some kind of personal icon. A small
object that you can always have
with you, and that no one else
knows,
Cobb gets to his feet, Ariadne stares at him, furious. He
heads to the bathroom.
38.
ARIADNE
That's some subconscious you've
got, Cobb.
(calls after him)
She's a real charmer!
ARTHUR
Sounds like you've met Mrs. Cobb.
ARIADNE
(surprised)
She's his wife?
Arthur nods, pulling off Ariadne's tubes.
ARTHUR
So. A totem. You need something
small, potentially heavy...
INT. BATHROOM, WORKSHOP - CONTINUOUS
Cobb takes out his PEWTER SPINNING TOP, SPINS it on the
marble counter...
INT. WORKSHOP - CONTINUOUS
Ariadne looks at Arthur, puzzled.
ARIADNE
Like a coin?
ARTHUR
Too common. You need something that
has a weight or movement that only
you know.
INT. BATHROOM, WORKSHOP - CONTINUOUS
Cobb STUDIES the spin of the top as it decays, becoming more
and more ECCENTRIC...
INT. WORKSHOP - CONTINUOUS
ARIADNE
What’s yours?
Arthur holds out a DIE.
ARTHUR
A loaded die.
Ariadne reaches for it- Arthur snatches sit away-
39.
ARTHUR
I can’t let you handle it. That’s
the point. No one else can know the
weight or balance of it.
ARIADNE
Why?
ARTHUR
So when you examine your totem...
INT. BATHROOM, WORKSHOP - CONTINUOUS
Cobb’s spinning top WOBBLES OVER.
ARTHUR (O.S.)
You know, beyond a doubt, that
you’re not in someone else’s dream.
Cobb GRABS it like a drowning man reaching for a lifeline.
INT. WORKSHOP - CONTINUOUS
Ariadne thinks this over.
ARIADNE
That’s not an issue for me.
ARTHUR
Why not?
ARIADNE
Arthur, maybe you can’t see what’s
going on, maybe you don’t want to.
But Cobb’s got problems he’s tried
to bury down there. I’m not going
to open my mind to someone like
that.
Ariadne gets to her feet. Walks away.
COBB (O.S.)
She’ll be back.
Arthur turns. Cobb is standing in the bathroom doorway.
COBB
I’ve never seen anyone pick it up
so fast. And one reality won’t be
enough for her now. When she comes
back, get her building mazes.
ARTHUR
Where will you be?
40.
COBB
I’ve got to talk to Eames.
ARTHUR
Eames? But he’s in Mombasa. Cobol’s
backyard.
COBB
Necessary risk.
ARTHUR
There are plenty of other thieves.
COBB
We don’t just need a thief. We need
a forger.
Ratings
Scene 12 - A Gamble for Loyalty
Crowded, bustling, smoke-filled. a westerner (40’s), shabby
suit, is squeezed in at a dice game. This is EAMES. He
FIDDLES with his last two chips.
COBB (O.S.)
Rub them against each other all you
like, they’re not going to breed.
Eames looks up to see Cobb.
EAMES
You never know.
Eames tosses down his last chips. The dice are rolled...
COBB
Drink?
Eames loses.
EAMES
You’re buying.
Cobb follows Eames. Eames mysteriously produces two stacks of
chips and puts them down in front of the cashier. Cobb pulls
one off the top, squints at the embossed name.
COBB
You’re spelling hasn’t improved.
Eames GRABS the chip. Hands it to the cashier.
EAMES
Piss off.
COBB
How’s your handwriting?
41.
Eames takes his money. Smiles at Cobb.
EAMES
Versatile.
INT. STREET, MOMBASA - CONTINUOUS
Eames leads Cobb down the quiet street.
EAMES
Word is, you’re not welcome in
these parts.
COBB
Yeah?
EAMES
There’s a price on your head from
Cobol Engineering. Pretty big one,
actually.
COBB
You wouldn’t sell me out.
Eames looks at Cobb, offended.
EAMES
‘Course I would.
COBB
(smiles)
Not when you hear what I’m selling.
EXT. BALCONY OF A COFFEE HOUSE - LATER
A ramshackle balcony overlooking a bust street. Eames pours.
COBB
Inception.
Eames’s glass stops halfway to his mouth.
COBB
Don’t bother telling me it’s
impossible.
EAMES
It’s perfectly possible. Just
bloody difficult.
COBB
That’s what I keep saying to
Arthur.
42.
EAMES
Arthur? You’re still working with
that stick-in-the-mud?
COBB
He’s a good point man.
EAMES
The best. But he has no
imagination. If you’re going to
perform inception, you need
imagination.
COBB
You’ve done it before?
EAMES
Yeas and no. We tried it. Got the
idea in place, but it didn’t take.
COBB
You didn’t plant it deep enough?
EAMES
It’s not just about depth. You need
the simplest version of the idea-
the one that will grow naturally in
the subject’s mind. Subtle art.
COBB
That’s why I’m here.
EAMES
What’s the idea you need to plant?
COBB
We want the heir to a major
corporation to break up his
father’s empire.
EAMES
See, right there you’ve got various
political motivations, anti-
monopolistic sentiment and so
forth. But all that stuff’s at the
mercy of the subject’s prejudice-
you have to go to the basic.
COBB
Which is?
EAMES
The relationship with the father.
(downs drink)
Do you have a chemist?
43.
Cobb shakes his head.
EAMES
There’s a man here. Yusuf. He
formulates his own versions of the
compounds.
COBB
Let’s go see him.
EAMES
Once you’ve lost your tail.
(Cobb reacts)
Back by the bar, blue tie. Came in
about two minutes after we did.
COBB
Cobol Engineering?
EAMES
They pretty much own Mombasa.
Cobb glances over the balcony.
COBB
Run interference. We’ll meet
downstairs in half an hour.
EAMES
Back here?
COBB
Last place they’d expect.
Eames downs his drink. Rises. Walks over to the Businessman.
EAMES
Freddy!
The Businessman looks up, awkward.
EAMES
Freddy Simmonds, it is you!
Cobb nonchalantly SLIPS over the balcony DROPPING HARD into
the midst of the crowd on the street below.
EAMES
(looks harder)
Oh. No, it isn’t.
Ratings
Scene 13 - Narrow Escape in Mombasa
Cobb stands up, PUSHES into the crowd- faces PEER at him- he
moves, trying to blend- TURNS- a SECOND BUSINESS MAN is
there.
44.
COBB
(disarming smile)
Yes?
SECOND BUSINESSMAN
We need to-
Cobb HEAD BUTTS the Second Businessman, PUSHES past him-
The First Businessman races out of the bar, sees Cobb's wake,
DIVES after him- Cobb RACES headlong through tight
passageways, WEAVING through or KNOCKING into the locals...
He steps into a dark, crowded cafe, scanning the tables...
the First Businessman enters, spots him. An AFRICAN MAN gets
in Cobb's face, jabbering at him in Swahili- Cobb considers
his options... the First Businessman DRAWS A GUN- Cobb bolts,
steps up on a table and out an open window, SCRAMBLING into
the alley outside...
Cobb LOOKS left, right... CUTS LEFT into a narrow, CROWDED
alley- the alley NARROWS TO A DEAD END. Faces in the CROWD
start to watch Cobb- PEOPLE start to SURROUND him- Cobb looks
back the way he came- the two Businessmen are there, GUNS
DRAWN-
Cobb sees a SMALL GAP between the buildings at the narrow end-
he THROWS himself into it- gets STUCK HALFWAY...
The crowd bears down, GRABBING for him as Cobb struggles to
SQUEEZE HIMSELF through the gap... Cobb's moving INCHES as
his pursuers gain YARDS... the Crowd is upon him... he BURSTS
FREE. TUMBLING onto the next street, ROLLING out of sight.
Cobb Jumps to his feet- in a market square. TWO MORE
BUSINESSMEN move towards him. Cobb BOLTS but a CAR SKIDS UP,
BLOCKS HIS PATH- the door opens- SAITO IS IN THE BACK.
SAITO
Care for a lift, Mr. Cobb?
COBB
(jumping in)
What brings you to Mombasa, Mr.
Saito?
SAITO
I have to protect my investment.
EXT. COFFEE HOUSE - MOMENTS LATER
Eames stands on the pavement. The car pulls up. Cobb beckons
from the rear window. Eames looks at Saito. Back to Cobb.
EAMES
This is your idea of losing a tail?
45.
COBB
(shrugs)
Different tail.
INT. WORKSHOP - DAY
Arthur sits at the table, working on a mechanism. A small
COUGH prompts him to look up: Ariadne is there.
ARTHUR
He said you'd be back.
ARIADNE
I tried not to come.
ARTHUR
But there's nothing else quite like
it.
ARIADNE
No paper, no pens... nothing
between you and raw, direct
creation.
Arthur picks up his mechanism.
ARTHUR
Shall we take a look at paradoxical
architecture?
Ariadne nods, takes off her coat and we-
CUT TO:
INT. PENROSE STEPS - LATER
Arthur leads Ariadne down some busy steps in a large glass
and steel ATRIUM in an office complex.
ARTHUR
You're going to have to master a
few tricks if you're going to build
three complete dream levels.
A SECRETARY DROPS some papers as they pass...
ARIADNE
What sort of tricks?
They take a tight turn and continue down the next flight.
ARTHUR
In a dream, you can cheat
architecture into impossible
shapes.
(MORE)
46.
ARTHUR (CONT'D)
That lets you create closed loops,
like the Penrose Steps. The
infinite staircase.
Ariadne FREEZES- THEY ARE IN THE EXACT SPOT THEY STARTED
DESCENDING FROM, next to the Secretary gathering her papers.
Ariadne puzzles at the impossible construction of the stairs.
ARTHUR
See...
Arthur stops her gently- they are on the highest step, with a
LARGE DROP to the next step. Arthur gestures at the drop.
ARTHUR
Paradox. A closed loop like this
helps you disguise the boundaries
of the dream you've created.
ARIADNE
How big do the levels have to be?
ARTHUR
Anything from the floor of a
building, to an entire city. But it
has to be complicated enough for us
to hide from the projections.
ARIADNE
A maze.
ARTHUR
And the better the maze-
ARIADNE
The longer we have before the
projections catch us.
Ariadne looks around. Sees people LOOKING at Arthur.
ARIADNE
My subconscious seems polite
enough.
ARTHUR
You wait, they'll turn ugly. No one
likes to see someone else messing
around in their mind.
ARIADNE
Cobb can't build anymore, can he?
47.
ARTHUR
I don't know if he can't, but he
won't. He thinks it's safer if he
doesn't know the layouts.
ARIADNE
Why?
ARTHUR
He won't tell me. I think it's Mal.
I think she's getting stronger.
ARIADNE
His ex-wife?
ARTHUR
She's not his ex.
ARIADNE
They're still together?
Arthur turns to Ariadne. Gentle.
ARTHUR
No. No, she's dead, Ariadne. What
you see in there is just his
projection of her.
ARIADNE
What was she like in real life?
ARTHUR
(quiet)
She was lovely.
CUT TO:
Ratings
Scene 14 - The Inception Plan: A Risky Proposition
Saito deposits a FILE in front of Cobb: PHOTOS, DOCUMENTS. As
Cobb runs through them, he passes them to Eames.
SAITO
Robert Fischer, 32. Heir to the
Fischer Morrow energy conglomerate.
He's spent his whole life being
groomed as successor-breaking up
his father's empire will take a
radical shift in his thinking.
COBB
What's your problem with Fischer?
SAITO
That's not your concern.
48.
COBB
This isn't the usual corporate
espionage, Mr. Saito. This is
inception. The seed of the idea we
plant will grow in this man's mind.
It'll change him. It might even
come to define him.
Saito looks at Cobb.
SAITO
My sources suggest you might not
have always been so cautious.
COBB
Then you need new sources, Mr.
Saito.
Saito considers Cobb. Shrugs.
SAITO
Fischer Morrow has the regulators
in their pockets. We're the last
company standing between them and
total energy dominance and we can
no longer compete. Soon they'll
control the energy supply of half
the world. They'll be able to
blackmail governments, dictate
policy. In effect, they become a
new superpower. The world needs
Robert Fischer to change his mind.
EAMES
That's where we come in. How's
Robert Fischer's relationship to
his father?
SAITO
Rumor is the relationship is
complicated.
COBB
We'll need more than rumor, Mr.
Saito.
Eames picks up a photo: a distinguished executive (68).
EAMES
Can you get me access to him?
Browning. Fischer senior's right-
hand man. Fischer junior's
godfather.
49.
SAITO
It should be possible. If you can
get the right references.
EAMES
References are something of a
specialty for me, Mr. Saito.
EXT. DECREPIT BUILDING, MOMBASA - LATER
Eames leads Cobb and Saito down uneven steps to a doorway.
INT. STAIRWELL - CONTINUOUS
Peeling paint, buzzing flies. They ascend to a dusty,
wire-reinforced glass door which Eames pushes open-
INT. PHARMACY - CONTINUOUS
Row upon row of wooden shelves holding hundreds of dusty
glass bottles of all shapes and colors. At the far end, a
portly 40-year-old man rises from behind his desk, beckoning.
This is YUSUF.
YUSUF
Come, come.
Eames shakes Yusuf's hand. Yusuf stops at Cobb.
YUSUF
Ah, yes. Mr. Cobb. I've heard so
very much about you.
(indicates chairs)
please.
Yusuf chases a CAT off Saito's chair.
YUSUF
Bloody cats.
Yusuf moves to a shelf and runs his fingers over the glass
bottles. None of them has a label.
YUSUF
You work using Somnacin, I think,
Mr. Cobb?
COBB
You're well informed, Mr. Yusuf.
Yusuf places a bottle on the desk in front of Cobb.
50.
COBB
(dubious)
Somnacin?
YUSUF
(proudly)
Yusuf's Somnacin.
Yusuf pulls the stopper, holds it towards Cobb's nose.
COBB
As good as the real thing?
Yusuf WHIPS the bottle away from Cobb, offended.
YUSUF
Better.
Yusuf holds the bottle to the light, marveling.
YUSUF
Binds the dreamers tight. Let's
them dream as one. Makes it real.
Of course, if you'd prefer, you
could use Somnacin brand. If you
could explain to the international
control council what you wanted it
for.
Yusuf puts the bottle back onto the shelf. Sits.
YUSUF
You are seeking a chemist?
(Cobb nods)
To formulate compounds for a job?
COBB
And to come into the held with us.
YUSUF
I rarely go into the held, Mr.
Cobb.
COBB
We need you there to tailor
compounds to our particular
requirements.
YUSUF
Which are?
COBB
Great depth.
YUSUF
A dream within a dream? Two levels?
51.
COBB
Three.
YUSUF
Not possible. That many dreams
within dreams would be too
unstable.
COBB
I've done it before. You just have
to add a sedative.
YUSUF
A powerful sedative. How many team
members?
COBB
Five.
SAITO
Six.
(to Cobb)
The only way to know you've done
the job is if I go in with you.
COBB
There's no room for tourists on
these jobs, Mr. Saito.
SAITO
This time, it would seem there is.
Cobb looks at him, uneasy. Yusuf pulls out another bottle.
YUSUF
Of course. I use it every day.
Yusuf hands it to Cobb, who considers the white liquid
inside.
COBB
For what?
Yusuf beckons them further into the pharmacy, to a METAL
DOOR. He STOPS- second thoughts.
YUSUF
Perhaps... you will not want to
see.
Cobb motions to continue. Yusuf pulls out a large key.
52.
Ratings
Scene 15 - Dreams and Demons
A dark room with ROWS of low COTS. Each with a sleeping
occupant. Tubes connect their wrists. An ELDERLY BALD MAN
watches over them.
EAMES
(counting)
Eighteen, twenty-all connected,
bloody hell.
YUSUF
They come every day. To share the
dream.
Yusuf nods at the Elderly Bald Man, who moves to the nearest
bed. Reaches out to the OCCUPANT. Gives his face a FIRM SLAP.
The sleeper does not even stir.
YUSUF
See? Very stable.
COBB
How long do they dream?
YUSUF
Three, four hours. Every day.
COBB
How long in dream time?
YUSUF
With this compound... about forty
hours. Each and every day.
Saito surveys the room, appalled.
SAITO
Why do they do it?
YUSUF
Tell him, Mr. Cobb.
COBB
After a while...
(looks at Saito)
It becomes the only way you can
dream.
YUSUF
Do you still dream, Mr. Cobb?
Cobb STARES at the sleepers. Uneasy.
EAMES
They come here every day to sleep?
53.
ELDERLY BALD MAN (O.S.)
No.
Cobb turns to the Elderly Bald Man, who looks fondly at his
dreamers.
ELDERLY BALD MAN
They come to be woken up... the
dream has become their reality...
The Elderly Bald Man pokes a crooked finger at Cobb's chest.
ELDERLY BALD MAN
And who are you to say otherwise?
Cobb STARES at the Elderly Bald Man. DISTURBED. Cobb turns to
Yusuf. TOSSES him the bottle.
COBB
Let's see what you can do.
INT. SAME - MOMENTS LATER
Cobb is lying on an empty cot, asleep. Yusuf stands over him.
As we move in on Cobb's SLEEPING FACE we hear the sound of a
FREIGHT TRAIN, BUILDING, and we-
CUT TO:
EXT. WASTELAND - DAY
CLOSE ON Cobb's face as he lies, EYES CLOSED, cheek pressed
to a METAL RAIL- THE SOUND OF THE TRAIN IS DEAFENING- Cobb is
BREATHING, BREATHING, BREATHING, and we-
CUT TO:
INT. BACK ROOM, PHARMACY - DAY
Cobb's eyes open. Yusuf is watching him.
YUSUF
Sharp, no?
Cobb nods. Gets to his feet, looking around-
INT. BATHROOM, PHARMACY - CONTINUOUS
Cobb SPLASHES water on his face, breathing hard- INSERT CUT:
A CURTAIN BILLOWS. MAL TURNS TO US, HAIR BLOWING, SMILING.
Cobb fumbles in his pockets, pulls out his spinning top. He
tries to set it spinning on the back edge of the sink, but it
FALLS to the floor and rolls towards the door- Saito is
there. WATCHING Cobb. He looks down at the spinning top.
54.
SAITO
Everything alright, Mr. Cobb?
Cobb dries his face with a paper towel. Picks up his top.
COBB
Everything's fine.
INT. BACK ROOM, WORKSHOP - NIGHT
Close on a small BRASS CHESS PIECE. Ariadne tips it over.
Frowning, she picks up a micro drill, peels back the felt on
the bottom and widens a hole in one side of its base. Tests
the TIPPING POINT again. A NOISE makes her look up.
INT. WORKSHOP - CONTINUOUS
Ariadne comes into the main space. Someone is there,
unpacking one of the MECHANISMS. Cobb.
ARIADNE
You're back.
Cobb looks up with a start. Caught out.
ARIADNE
Are you going under on your own?
COBB
I just-I need to test some things.
I didn't realize anyone was here.
ARIADNE
Just working on my totem.
Ariadne holds up the chess piece. Cobb reaches for it.
COBB
Let me see-
Ariadne SNAPS it out of his reach. Smiles. Cobb nods.
COBB
You're learning.
ARIADNE
It's an elegant solution to keeping
track of reality. Your invention?
COBB
No. Mal's.
Cobb pulls out his spinning top. Looks at it.
55.
COBB
This one was hers. She'd spin it in
a dream and it would never topple.
Just spin and spin...
ARIADNE
Arthur told me she died.
COBB
She did. How are the mazes coming?
Ariadne indicates three large ARCHITECTURAL MODELS.
ARIADNE
Good. Each level relates to the
part of the subject's subconscious
we're trying to access. I'm making
the bottom level a hospital, so
that Fischer will bring his father
there-
COBB
Don't tell me. Remember, you only
want the dreamer to know the
layout.
ARIADNE
Why's that so important?
COBB
In case one of us brings in part of
our subconscious. You wouldn't want
any projections knowing the layout.
ARIADNE
In case you bring Mal in.
Cobb says nothing.
ARIADNE
You won't build yourself because if
you know the maze, then she knows
it. And she'd sabotage the
operation. You can't keep her out,
can you?
Cobb says nothing.
ARIADNE
Do the others know?
COBB
No.
56.
ARIADNE
You have to warn them if it's
getting worse-
COBB
(gentle)
I didn't say it's getting worse.
Look, Ariadne, I need them for this
job. I need you for this job.
Without your help, I'll never get
back to my children. And that's all
I can care about right now.
ARIADNE
Why can't you go home, Cobb?
Cobb looks at her, deciding what to say.
COBB
They think I killed her.
ARIADNE
How did she die?
Cobb thinks.
INSERT CUT: Mal, wind BLOWING her hair, smiles at Cobb. Now
we see Cobb- SHAKING HIS HEAD, TEARS STREAMING, BEGGING-
COBB
Thank you.
ARIADNE
For what?
COBB
Not asking whether I did.
Ratings
Scene 16 - Strategizing Inception: Emotional Triggers and Tensions
Ariadne, Arthur, Yusuf, Eames and Saito sit around the room,
looking at FILES. Cobb presides.
COBB
The mark is Robert Fischer, heir to
the Australian energy conglomerate,
Fischer Morrow.
Cobb opens a large presentation pad.
COBB (reads aloud)
"I WILL SPLIT UP MY FATHER'S
EMPIRE."
Cobb turns to the team.
57.
COBB
An idea Robert Fischer's conscious
mind would never accept. We have to
plant it deep in his subconscious.
ARTHUR
How deep?
COBB
Three levels down.
ARTHUR
A dream within a dream within a
dream? Is that even possible?
COBB
Yes. It is.
COBB
Now, the subconscious motivates
through emotion, not reason, so we
have to translate the idea into an
emotional concept.
ARTHUR
How do you translate a business
strategy into an emotion?
COBB
That's what we have to figure out.
Robert and his father have a tense
relationship. Worse, even, than the
gossip columns have suggested...
EAMES
Do you play on that? Suggest
breaking up his father's company as
a 'screw you' to the old man?
COBB
No. Positive emotion trumps
negative emotion every time. We
yearn for people to be reconciled,
for catharsis. We need positive
emotional logic.
Eames thinks. Paces. Looking back at the board.
EAMES
Try this... "MY FATHER ACCEPTS THAT
I WANT TO CREATE FOR MYSELF, NOT
FOLLOW IN HIS FOOTSTEPS."
COBB
That might work.
58.
ARTHUR
Might? We'll have to do better than
that.
EAMES
Thanks for the contribution,
Arthur.
ARTHUR
Forgive me for wanting a little
specificity, Eames.
COBB
Inception's not about specificity.
When we get inside his head, we're
going to have to work with what we
find.
Arthur shrugs, frustrated. And we-
CUT TO:
EXT. NEW YORK STREETS - DAY
The team are in the middle of a DESERTED intersection.
Ariadne is showing Yusuf aspects of the geography.
EAMES
We could split the idea into
emotional triggers, and use one on
each level.
COBB
How do you mean?
EAMES
On the top level, we open up his
relationship with his father....
Say: "I WILL NOT FOLLOW IN MY
FATHER'S FOOTSTEPS." Next level
down we've accessed his ambition
and self-esteem. We feed him: "I
WILL CREATE SOMETHING MYSELF."
Then, the bottom level, we bring
out the emotional big guns...
COBB
"MY FATHER DOESN'T WANT ME TO BE
HIM."
EAMES
That could do it.
ARTHUR
How do you produce these emotional
triggers?
59.
EAMES
I forge each emotional concept in
the style and manner of Peter
Browning, a key figure in Fischer's
emotional life.
Two AFRICAN PEDESTRIANS wander into view.
ARTHUR
Are those yours?
Eames shakes his head. Cobb turns to Yusuf.
ARTHUR
Yusuf?
YUSUF
Yup. Sorry.
COBB
Suppress them. We don't bring our
own projections into the dream-we
let Fischer's subconscious supply
the people.
EAMES
Saito, when do I get to see
Browning?
SAITO
You fly out to Sydney on Tuesday.
We've arranged for you to spend
several days...
INT. ANTEROOM, MAURICE FISCHER'S OFFICE - DAY
Eames sits in the crowded room. Boxes and files are piled
high. Browning stands by a pair of double doors.
SAITO (V.O.)
...as part of a consulting
litigation team working for
Browning.
BROWNING
I'm not smelling settlement here-we
take them down.
LAWYER
Mr. Browning, Maurice Fischer's
policy is always one of avoiding
litigation-
Browning turns to the lawyer. Calm, but POWERFUL.
60.
BROWNING
Shall we relay your concerns
directly to Maurice?
Browning opens the doors to Maurice Fischer's inner office.
Eames leans in to watch as Browning beckons the Lawyer into-
INT. MAURICE FISCHER'S INNER OFFICE - CONTINUOUS
The office is a MAKESHIFT HOSPITAL ROOM: a BED where the desk
should be. Browning addresses a figure at the window. ROBERT
FISCHER, 30'S, abstracted.
BROWNING
How is he?
Fischer turns to Browning. Motions silence, as he glances at
his FATHER in the bed. Wheezing gently.
BROWNING
I don't want to bother him
unnecessarily but I know he-
FATHER
Robert! I've told you to keep out
the damn!-
MAURICE LASHES OUT, KNOCKING things from his bedside table. A
NURSE calms Maurice as Fischer crouches to retrieve a FRAMED
PHOTOGRAPH. He looks at the photo through the broken glass- a
YOUNG BOY holds a PINWHEEL CLEARLY MADE BY A CHILD (each of
the points is numbered in pen), his FATHER blows on it.
BROWNING
Must be a cherished memory of his-
FISCHER
I put it by his bed. He hasn't even
noticed.
BROWNING
Robert, we have to talk about a
power of attorney. I know this is
hard for you, but it's important
that we start to think about the
future-
FISCHER
Not now, Uncle Peter.
Browning looks at Fischer, considering. Biding his time.
EAMES (V.O.)
The vultures are circling. The
sicker Maurice Fischer becomes, the
stronger Peter Browning becomes...
61.
Eames WATCHES Browning, STUDYING his every move .
Ratings
Scene 17 - Strategic Planning and Surprising Revelations
Eames gestures at a mirror, as if offering to shake hands...
EAMES (V.O.)
I've had time to learn Browning's
physical presence and mannerisms...
In the mirror: BROWNING GESTURES BACK.
INT. WORKSHOP - CONTINUOUS
EAMES
Now, in the dream, I can impersonate
Browning and suggest the concepts to
Fischer's conscious mind...
(draws a diagram)
Then we take Fischer down another
level and his own subconscious
feeds it right back to him.
ARTHUR
(impressed)
So he gives himself the idea.
EAMES
Precisely. That's the only way
to make it stick. It has to seem
self-generated.
ARTHUR
Eames, I'm impressed.
EAMES
Your condescension, as always, is
much appreciated, Arthur.
CUT TO:
INT. DESERTED HOTEL LOBBY - DAY
The team sit on the steps of the large marble lobby,
debating. Ariadne is showing Arthur the lobby.
EAMES
He's not scheduled for surgery, no
dental, nothing.
COBB
I thought he had some knee thing?
EAMES
Nothing they'd put him under for.
Besides, we need a good ten hours.
62.
SAITO
Sydney to Los Angeles.
They turn to Saito.
SAITO
Twelve hours and forty-five
minutes-one of the longest flights
in the world. He makes it every two
weeks...
EXT. AIRFIELD - DAY
Fischer steps out of a black town car and walks across the
tarmac towards a GULF STREAM JET, accompanied by two aides.
COBB (V.O.)
Surely he flies private?
SAITO (V.O.)
Not if there were unexpected
maintenance with his plane.
Fischer is met at the steps by a DISTRAUGHT FLIGHT OFFICER.
INT. HOTEL LOBBY - DAY
Cobb chews this over. Arthur comes over.
ARTHUR
It'd have to be a 747.
COBB
Why?
ARTHUR
On a 747 the pilots are up above,
first class is in the nose so
nobody walks through the cabin.
We'd have to buyout the whole
cabin, and the first class flight
attendant-
SAITO
We bought the airline.
Everyone turns to Saito.
SAITO
It seemed... neater.
COBB
Neater, huh?
(gets to his feet)
Well, now we have ten uninterrupted
hours.
(MORE)
63.
COBB (CONT'D)
(to Ariadne)
Nice lobby, by the way.
And we-
CUT TO:
Ratings
Scene 18 - Navigating the Dream Layers
The group is back in the workshop, deep in discussion.
ARTHUR
My question is how we go down three
layers with enough stability. Three
layers down a little turbulence is
gonna translate into an earthquake.
The dreams are gonna collapse with
the slightest disturbance.
Yusuf clears his throat.
YUSUF
Sedation. For sleep stable enough to
create three layers of dreaming...
INT. MAKESHIFT LAB - DAY
Yusuf depresses a plunger. Arthur is SLEEPING in a chair.
YUSUF (V.O.)
We will have to combine it with an
extremely powerful sedative....
Eames SLAPS Arthur, HARD. Arthur does not stir.
INT. WORKSHOP - DAY
Arthur unconsciously rubs his cheek.
YUSUF
The compound we'll be using to
share the dream is an advanced
Somnacin derivative. It creates a
very clear connection between
dreamers, whilst actually
accelerating brain function.
CUT TO:
COBB
Buying us more time in each level.
YUSUF
Brain function in the dream will be
about twenty times normal.
(MORE)
64.
YUSUF (CONT'D)
And when you go into a dream within
that dream the effect is
compounded.
ARIADNE
How much time?
YUSUF
Three dreams... that's ten hours,
times twenty, times twenty, times
twenty...
EAMES
Math was never my strong suit.
COBB
It's basically a week one layer
down, six months two layers down-
ARIADNE
And ten years in the third level.
Who wants to spend ten years in a
dream?
YUSUF
Depends on the dream.
EAMES
It's not going to take us long to
crack Fischer open once we get
going. We'll be out in a couple
days, max.
ARTHUR
How do we get out once we've made
the plant?
(to Cobb)
I hope you've got something a
little more elegant in mind than
shooting me in the head like last
time.
Arthur tilts back in his chair. Yusuf turns to Cobb.
COBB
A kick.
ARIADNE
What's a kick?
Eames slips his foot under Arthur's chair leg. TIPS it-
Arthur's legs SHOOT UP INSTINCTIVELY for balance-
EAMES
That, Ariadne, would be a kick.
65.
COBB
That feeling of falling which snaps
you awake. We use that to jolt
ourselves awake once we're done.
ARTHUR
But how are we going to feel that
through the sedation?
YUSUF
That's the clever part. I customize
the sedative...
Ratings
Scene 19 - Dreams and Secrets
Cobb, Eames and Yusuf watch Arthur, ASLEEP, in a chair.
YUSUF (O.S.)
To leave inner ear function
unimpaired...
Yusuf, with a wicked grin, slowly TIPS Arthur's chair
backwards... as he falls, Arthur's body JERKS, EYES OPENING
just before he HITS the floor.
INT. WORKSHOP - DAY
Arthur thinks, nodding slowly.
YUSUF
That way, however deep the sleep, the
sleeper will still feel falling...
INT. MAKESHIFT LAB - DAY
Yusuf gleefully LEANS a SLEEPING ARTHUR to one side ...
YUSUF (V.O.)
Or tipping...
Arthur goes down with a CRASH, JERKING AWAKE-
INT. WORKSHOP - DAY
Arthur thinks this through.
ARTHUR
Even that won't cut through three
layers of deep sleep.
COBB
The trick is to devise a kick for
each level, then synchronize them
to get a snap that penetrates all
three layers.
66.
Arthur looks at Cobb, getting it.
ARTHUR
We can use the musical countdown to
synchronize the different kicks.
INT. WORKSHOP - NIGHT
Ariadne comes into the darkened main space. Cobb is lying on
one of the chairs, asleep. Plugged into the mechanism.
Ariadne stands over him. Watching.
She opens the case, PULLS one of the tubes, sits, checking
the dials as she injects the needle cap into her arm, and we-
CUT TO:
INT. CAGE STYLE ELEVATOR - DAY
Ariadne ascends. She looks at the buttons. Spots the "B." The
elevator STOPS. She looks through the grill at-
INT. YOUNG GIRL'S BEDROOM - DAY
Ariadne pulls back the grill and walks across the room,
considering the dusty furnishings. At the window is a doll's
house, front slightly ajar. Ariadne opens it. Inside is a
SAFE. She tries it. LOCKED. A NOISE STARTLES her- she turns,
looking through a doorway into another room...
INT. LIVING ROOM - CONTINUOUS
Ariadne looks into the room to see Cobb and Mal talking,
arguing. A private moment. Mal brushes at Cobb's hair, trying
to convince him. We hear snatches of conversation-
MAL
You remember when you asked me to
marry you?
COBB
Of course...
MAL
You said you had a dream...
COBB
That we'd grow old together.
MAL
And we can. You know how to find
me... you know what you have to do.
Cobb is shaking his head, gently. Mal looks into Cobb's eyes-
gentle, loving... Mal SPOTS Ariadne spying on them.
67.
FREEZES, staring, hostile. Cobb turns, sees Ariadne, moves
towards her, leaving Mal.
COBB
You shouldn't be in here.
Cobb guides her back into the elevator.
ARIADNE
I wanted to know what "tests" you
need to do on your own every night.
Ratings
Scene 20 - Confronting the Past
Cobb shuts the CAGE DOOR. Ariadne hits a button. The elevator
RISES. Through the GRILL Ariadne can see a BEACH stretching
off into the distance. The elevator stops. Mal sits on the
sand. Beside her, the two children are crouched, away from
us, building a SANDCASTLE.
ARIADNE
Why do you do this to yourself?
COBB
This is the only way I can still
dream.
ARIADNE
Is it so important to dream?
Cobb stares at his family.
COBB
In my dreams... we're still together.
The kids, WITHOUT TURNING AROUND, jump up and RUN AWAY.
INT. CAGE STYLE ELEVATOR - CONTINUOUS
The elevator descends.
ARIADNE
But these aren't just dreams, are
they? They're memories. You said
never to use memories.
COBB
And I shouldn't.
ARIADNE
You're keeping her alive.
COBB
No.
68.
ARIADNE
You can't let her go.
COBB
No. These are moments I regret.
Moments I turned into dreams so I
could change them.
Ariadne's fingers move across the buttons- stop at the "B."
ARIADNE
What've you got buried down there
that you regret?
Cobb pushes her hand away. Hits the third floor button.
COBB
There's only one thing I need you
to understand about me...
INT. KITCHEN, COBB AND MAL'S HOUSE - MOMENTS LATER
Ariadne follows Cobb into the kitchen. A THIN MAN is there,
standing by the table. He holds a FOLDED PIECE OF PAPER.
ARIADNE
This is your house?
COBB
Mine and Mal's.
ARIADNE
Where is she?
COBB
She'd already died.
The Thin Man offers Cobb the piece of paper. A CHILD'S SHOUT-
Cobb TURNS. Ariadne follows his gaze to the garden. A small
blonde boy faces away from them, crouched on his haunches to
look at something on the ground.
COBB
It's James. My boy. He's found
something. Maybe a worm.
A slightly older girl RUNS into view.
COBB
And there's Philippa.
She crouches beside the boy. Their FACES ARE AWAY FROM US.
They point and discuss whatever is on the ground.
69.
COBB
I thought about calling out, so
they'd turn and smile those
incredible smiles... but I'm out of
time-
The Thin Man thrusts the paper into Cobb's hand.
THIN MAN
Right now. Or never, Cobb.
Cobb nods, turns from the window-
COBB
Then I panic that I'll always wish
I'd seen them turn, that I can't
waste this chance...
Cobb TURNS BACK to call out- but the children RACE OFF...
COBB
But the moment's passed. And
whatever I do, the dream's always
the same... When I'm about to
call... they run.
Cobb watches them run off, calling for grandma, FACES UNSEEN.
COBB
If I'm going to see their faces
again-I've got to get back here in
the real world...
Behind him, Ariadne SLAMS the grill shut. Cobb TURNS.
Ratings
Scene 21 - The Haunted Anniversary Suite
Ariadne hits the BASEMENT button. The elevator starts to
DESCEND. ariadne STARES, fascinated as glimpses of floors
slip past: Mal's childhood bedroom, a thundering wall of
freight train... The elevator STOPS. Through the grill
Ariadne sees a HOTEL SUITE. She pulls open the grill, steps
cautiously out into-
INT. ELEGANT HOTEL SUITE - CONTINUOUS (NOW NIGHT)
DISHEVELED bedclothes, UPENDED room service table,
STRAWBERRIES across the floor. A STRUGGLE. Ariadne steps
forwards- SMASH− she looks down to see that she has kicked
over a CHAMPAGNE FLUTE. Ariadne feels a draught. The CURTAIN
BILLOWS.
MAL (O.S.)
What are you doing here?
Ariadne TURNS. Mal is there.
70.
ARIADNE
My name is-
MAL
I know who you are. What are you
doing here?
ARIADNE
I don't know. Trying to understand.
MAL
How could you understand? Do you
know what it is to be a lover? To
be half of a whole?
ARIADNE
No.
Mal moves slowly towards Ariadne...
MAL
I'll tell you a riddle. You're
waiting for a train. A train that
will take you far away. You know
where you hope this train will take
you, but you don't know for sure...
Mal glides around Ariadne, looking her over.
MAL
But... it doesn't matter. How can
it not matter to you where that
train will take you?
COBB (O.S.)
Because you'll be together.
Cobb is standing in the elevator. Mal nods. Looks at him.
MAL
How could you bring her here, Dom?
ARIADNE
What is this place?
COBB
A hotel. We spent our anniversaries
in this suite.
ARIADNE
What happened here?
Mal picks up the BROKEN STEM of a champagne flute...
71.
INT. CAGE STYLE ELEVATOR - CONTINUOUS
Cobb PULLS Ariadne into the elevator- Mal THROWS herself
towards Ariadne- Cobb SLAMS the GRILL- Mal SMASHES against it
AGAIN and AGAIN like a WILD ANIMAL- Ariadne FLINCHES-
MAL
you PROMISED! YOU SAID WE'D BE
TOGETHER!-
COBB
We can. We will. But I need you to
stay here for now-
MAL
YOU SAID WE'D GROW OLD TOGETHER!-
Cobb pushes a button and the elevator starts to rise.
COBB
I'll come back. I need you to stay
here on your own for now. Just
while I do this job. Then we can be
together-
MAL
WE'LL BE TOGETHER-YOU PROMISED!-
Mal THROWS herself against the grill, and. we-
CUT TO:
INT. WORKSHOP - NIGHT
Ariadne watches Cobb sleeping. His eyes gradually flicker
open. He sees her watching him.
ARIADNE
You think you can just build a
prison of memories to lock her in?
You think that's going to contain
her?
The LIGHTS COME ON: Saito and Arthur stand in the doorway.
SAITO
Maurice Fischer just died in Sydney.
COBB
When's the funeral?
SAITO
Thursday. In Los Angeles.
72.
COBB
Robert'll accompany the body
Tuesday at the outside. We have to
move.
Cobb gets up. Ariadne comes over to him.
ARIADNE
(low)
I'm coming with you.
COBB
No. I promised Miles.
ARIADNE
The team needs someone in there who
understands what you're struggling
with. If you don't want it to be me
then you need to show Arthur what I
just saw.
Cobb looks at Ariadne. Turns to Saito.
COBB
We need one more seat on the plane.
INT. DEPARTURE GATE, SYDNEY - DAY
Saito stands looking out the window at a 747. Cobb arrives
beside him. They watch a COFFIN being loaded.
COBB
If I get on this plane and you
haven't taken care of things...
when we land I go to jail for the
rest of my life.
SAITO
Complete the job en route, I make
one phone call from the plane...
you will have no trouble clearing
immigration.
INT. FIRST CLASS CABIN, 747 - CONTINUOUS
The luxurious cabin has only ten seats. Cobb finds his- sees
Ariadne in the seat behind his. They do not acknowledge each
other. Behind her is Arthur, looking out the window. Eames
enters, STUFFS his bag into the overhead bin, BLOCKING the
passenger behind: ROBERT FISCHER, standing there, patient,
bag in hand, wearing black.
EAMES
Oh, sorry.
73.
Eames SQUEEZES up against his seat to let Fischer BRUSH PAST.
Fischer moves to his seat, directly in front of Cobb. Eames
TOSSES Cobb a PASSPORT. Cobb flips it open: Fischer's.
Pockets it. Yusuf and Saito enter, take their seats.
EXT. RUNWAY - MOMENTS LATER
The 747 HURTLES down the runway.
INT. FIRST CLASS CABIN, 747 - MOMENTS LATER
Cobb looks down at his hand: a TINY VIAL taped to the center
of his palm. He removes the cap. The seatbelt sign goes dark.
Cobb unbuckles, stands.
COBB
Excuse me?
Fischer looks up.
FISCHER
Yes?
COBB
I think this is yours...
Cobb holds up the open passport, comparing the picture to
Fischer. Fischer's hand goes to his pocket. Cobb hands
Fischer the passport.
FLIGHT ATTENDANT
Would you gentlemen care for a
drink?
FISCHER
Water.
COBB
Same.
Fischer gives Cobb a thin smile. Holds up his passport.
FISCHER
Well, thank you.
COBB
No problem. Look, I couldn't help
noticing your name. You're not
related to Maurice Fischer?
Fischer takes a beat. But Cobb seems harmless.
FISCHER
Actually, he was my father.
74.
COBB
I'm very sorry for your loss. He
was an inspiring figure.
The Flight Attendant brings their drinks- Cobb takes them.
COBB
Thanks.
As he turns to Fischer he LOWERS his right hand ... a CLEAR
LIQUID DROPS into Fischer's water as Cobb hands it to him.
COBB
To Maurice Fischer.
(they drink)
I'll leave you in peace.
Fischer grants him a smile.
Ratings
Scene 22 - Ambush in the Rain
The great plane SOARS through a burning cloudscape.
INT. FIRST CLASS CABIN, 747 - MOMENTS LATER
Cobb reaches into the overhead for a blanket- lets it fall
onto Fischer's head- Fischer doesn't flinch. ASLEEP. Cobb
SIGNALS the others. The First Flight Attendant unlocks a
CUPBOARD in the galley, then leaves, closing the curtain.
Arthur moves into the galley and pulls out a MECHANISM CASE.
Cobb and Arthur open the mechanism- uncoil the tubes- feed
them around the window side of each of the seats. Arthur
rolls up Fischer's cuff- PUSHES the needle cap into Fischer's
wrist. Arthur pulls Fischer's cuff down and hides the tubes
behind the armrest of Fischer's seat.
Arthur runs the next tube to Ariadne. Cobb puts the case on
Yusuf's lap. Yusuf checks the TIMERS, tapping the syringes.
The others recline their seats. Yusuf HITS A BUTTON- closes
the case- places it at his feet. He settles back, and we-
CUT TO:
INT. SEDAN - DAY
Cobb DRIVES. Saito and Arthur are in the back. Rain BEATS
down. Cobb pulls over-
EXT. NEW YORK STREETS - CONTINUOUS
Yusuf stands on the corner, silver briefcase in hand, collar
turned up against the rain. He reaches for the door.
75.
INT. SEDAN - CONTINUOUS
Yusuf clambers into the back, brushing rain from his face.
ARTHUR
(indicates rain)
Couldn't you have peed before you
went under?
YUSUF
Sorry.
The front door OPENS and Eames climbs in, soaked.
EAMES
Bit too much free champagne before
takeoff, Yusuf?
YUSUF
Ha bloody ha.
COBB
At least we know he'll be looking
for a cab in this.
INT./EXT. SEDAN ON RAINY NEW YORK STREETS - CONTINUOUS
Cobb pulls out into the heavy traffic. He weaves around
several cars before lining up behind a YELLOW CAB.
COBB
Brace yourselves.
Cobb hits the gas- REAR ENDS the cab with a CRUNCH. The
CABDRIVER gets out, fuming. Heads to Cobb's window-
CABDRIVER
Hey, asshole! Why don't you try
driving without your thumb up-
He sees the SILENCED PISTOL Cobb is holding at his belly.
COBB
Walk away.
The Cabdriver backs off. Arthur climbs into the cab. Both
cars pull away.
INT./EXT. CAB ON RAINY NEW YORK STREETS - CONTINUOUS
Arthur SLOWS in front of the TRAIN STATION, peering at the
pedes pedestrians. He SPOTS Fischer, lights the cab's sign.
Fischer FLAGS him down. Fischer JUMPS into the back, brushing
rain from his shoulders.
76.
FISCHER
Third and Market. Snappy.
Eames JUMPS in from the other side.
FISCHER
What're you doing?
EAMES
Sorry, I thought it was free. Maybe
we could share.
FISCHER
Maybe not.
Saito gets into the front passenger seat. Pointing a gun.
FISCHER
Great.
Arthur pulls away. Fischer pulls out his wallet and tosses it
at Eames.
FISCHER
(contemptuous)
There's 500 dollars in there. And
the wallet's worth more than that.
For that you ought to at least drop
me at my stop.
Eames smiles at this.
EAMES
I'm afraid-
A SHOT SHATTERS the window by Eames's head- another SHOT
IMPACTS by Saito-
EAMES
Get us out of here!
Arthur hits the gas, but a BLACK S.U.V. SKIDS sideways in
front, BLOCKING the path-
A BLOCK BEHIND- Cobb is at a light. ARIADNE is getting in the
front. Cobb has HEARD the GUNFIRE-
COBB
Come on!-
Cobb looks ahead to the AMBUSH, hits the gas- the sedan
ROCKETS forwards... but BAM- A FREIGHT TRAIN CLIPS THE FRONT
OF THE SEDAN, SHOVING IT SIDEWAYS AS AN ENDLESS TRAIN BARRELS
PAST, A WALL BETWEEN COBB AND THE AMBUSH-
77.
A SECOND S.U.V. is behind the cab- PLAIN CLOTHES SECURITY MEN
advance through the traffic, weapons trained on the cab.
Bullets RIP into the cab as Eames throws himself on top of
Fischer, PULLING a SACK over his head-
Inside the sedan, Ariadne watches the train passing-
ARIADNE
This wasn't in the design-
Cobb BACKS UP, SPINS around, heading for the tail of the
train-
A Security Man emerges from the front S.U.V. carrying an
AUTOMATIC RIFLE- he steps towards the cab through the rain,
raises his weapon and BLASTS THE CAB'S WINDSCREEN-
Cobb clears the end of the train, and SKIDS across the tracks-
Arthur CROUCHES down- PUSHES the accelerator with his HAND-
YANKS the wheel- FLYING BLIND. The cab NAILS the Security
Man, CRUNCHING into the front S.U.V.-
Cobb SMASHES his car into the rear S.U.V., creating a GAP-
Arthur YANKS the transmission and REVERSES- SCRAPING through
the gap- Security Men DIVE out of the way- Arthur throws a
ragged J-turn to head down a SIDE STREET- Cobb follows in the
other car. Rain whips across Arthur's face as he BREATHES-
ARTHUR
Everybody okay? Saito?
Arthur looks at Saito. Saito's hand is at his belly. Covered
in BLOOD.
Ratings
Scene 23 - Confrontation in the Warehouse
The sedan and cab pull into the side entrance- Eames jumps
out− PULLS the shutter down behind them-
INT. WAREHOUSE - CONTINUOUS
Yusuf and Eames PULL Fischer from the cab, HUSTLING him
through a doorway. Cobb JUMPS out of the sedan, furious.
COBB
Arthur! Arthur what the-
Arthur pulls the bloody Saito from the front seat.
COBB
Oh, Christ. Is he dying?
78.
ARTHUR
I don't know. What happened back
there? Where were you?
COBB
We were blocked by a freight train.
ARTHUR
(to Ariadne)
Why would you put a train crossing
in a downtown intersection?
ARIADNE
I didn't.
COBB
(snaps)
Why were we all ambushed, Arthur?!
Those weren't regular projections-
they'd been trained!
ARIADNE
How could they be trained?
ARTHUR
Fischer's had an extractor teach
his mind to defend itself. His
subconscious is militarized. It
should've shown on the research-
COBB
So why the hell didn't it?!
ARTHUR
Calm down.
COBB
Don't tell me to calm down-you were
meant to check Fischer's background
thoroughly. You can't make this
kind of mistake-we're not prepared
for this kind of violence-
ARTHUR
Cobb, we've dealt with sub-security
before. We just have to be more-
COBB
This wasn't part of the plan, Arthur!
(points at Saito)
He's dying!
EAMES
So we put him out of his misery.
79.
Eames steps into the room, pulls his gun and moves over
Saito.
COBB
No.
EAMES
He's in agony. Let's wake him up-
Cobb GRABS Eames's arm.
COBB
No!
(they lock eyes)
It won't wake him up.
EAMES
What do you mean, it won't wake
him? When you die in a dream you
wake up.
YUSUF
Not from this. We're too heavily
sedated to wake up that way.
Eames looks at Yusuf, then to Cobb.
EAMES
So what happens if one of us dies?
COBB
That person doesn't wake up. Their
mind drops into Limbo.
ARIADNE
Limbo?
ARTHUR
Unconstructed dream space.
ARIADNE
What's down there?
ARTHUR
Raw, infinite subconscious. Nothing
there but what was left behind by
anyone on the team who's been trapped
there before. On this team... just
Cobb.
ARIADNE
How long would we be stuck there?
80.
YUSUF
You couldn't even think about
trying to escape until the sedation
eases-
EAMES
How long?
YUSUF
Decades-it could be infinite-I
don't know! Ask him-he's the one
who's been there before!
Eames moves to Cobb. Looks him in the eye.
EAMES
Great. So now we're stuck in
Fischer's mind battling it out with
his private army, and if we get hit
we're stuck in Limbo 'til our
brains dissolve into scrambled egg?
Cobb says nothing. Saito groans more loudly.
ARTHUR
Let's just get him upstairs.
Ratings
Scene 24 - Tensions and Revelations
Saito is laid out on an old desk. Arthur examines him. He
motions to Ariadne. Eames watches Cobb.
ARTHUR
Hold this. Firm pressure.
Arthur turns to Cobb.
ARTHUR
You knew the risks and you didn't
tell us.
COBB
There wasn't meant to be any risk.
We weren't supposed to be dealing
with a load of gunnre.
ARTHUR
You had no right.
COBB
It's the only way you can go three
layers deep, Arthur.
Arthur turns to Yusuf, hostile.
81.
ARTHUR
And you. You went along with this?
YUSUF
I trusted him.
ARTHUR
You trusted him? When? When he
promised you half his share?
YUSUF
(offended)
No! His whole share. Plus, he told
me he'd done it before.
Arthur turns to Cobb.
ARTHUR
Oh, yeah? With Mal? That worked out
great, didn't it, Cobb?
Cobb grabs Arthur.
COBB
You don't know anything about that.
This was the only way to do this
job, Arthur. I did what I had to do
to get back to my children.
EAMES
So you led us into a war zone with
no way out.
COBB
We have a way out. The kick. We
just have to push on, do the job as
fast as possible and get out using
the kick.
EAMES
Forget it. We go any deeper, we
just raise the stakes. I'm sitting
it out on this level.
COBB
You'll never make it, Eames.
Fischer's security is surrounding
this place as we speak. The ten
hours of the flight is a week at
this level−you'll never make it
without getting killed. Downwards
is the only way forwards. We have
to carry on.
Saito groans. Cobb looks at him-
82.
COBB
And we have to do it fast.
Eames and Arthur weigh this.
COBB
Eames, go get ready. Arthur, let's
get in there and soften him up.
INT. BATHROOM, WAREHOUSE - LATER
Cobb and Arthur, wearing BALACLAVAS, PULL the sack from
Fischer's head. He is chained to the radiator.
FISCHER
I'm insured against kidnapping up
to ten million-this'll be simple-
COBB
No, it won't.
Fischer looks at Cobb, unnerved.
ARTHUR
In. your lather's office, below the
bookshelves, is his personal safe.
We need the combination.
FISCHER
I never noticed a safe-
COBB
Doesn't mean you don't know the
combination.
FISCHER
Well, I don't.
ARTHUR
We have it on good authority that
you do.
FISCHER
Whose?
INT. OFFICE, WAREHOUSE - CONTINUOUS
Yusuf looks through Fischer's wallet. Eames is opening a
HINGED, THREE-WING MIRROR.
YUSUF
Five hundred dollars, this cost?
EAMES
What's inside?
83.
YUSUF
Cash, cards, ID... and this-
Yusuf holds up a SNAPSHOT: the photo from Maurice Fischer's
office− YOUNG ROBERT holds his HOMEMADE PINWHEEL, his FATHER
blows on it. Eames takes it from Yusuf. STUDIES it. Cobb
enters. Eames hands him the snapshot.
EAMES
Useful?
Cobb studies the snapshot. Eames examines himself in the
hinged mirror from multiple angles: ONE BY ONE the myriad
Eames reflections BECOME BROWNINGS. Cobb pockets the photo.
COBB
You're on. You've got an hour.
EAMES
An hour? I was supposed to have all
night to crack him.
COBB
And Saito was supposed to keep his
guts on the inside. You've got an
hour-get something we can use.
Eames turns from the mirror AS BROWNING. He glances at his
watch, then SCREAMS, as if begging for mercy-
INT. BATHROOM, WAREHOUSE - CONTINUOUS
Browning's CRY reverberates- Fischer looks up, concerned-
FISCHER
What's that?
ARTHUR
Good authority.
Another cry rings out. Fischer recognizes the voice.
FISCHER
Uncle Peter?! Make them stop-
ARTHUR
The combination.
FISCHER
I don't know it!
ARTHUR
Why would Browning tell us you did?
FISCHER
Let me talk to him-I'll find out.
84.
INT. BATHROOM, WAREHOUSE - MOMENTS LATER
Cobb pushes Browning (Eames), bloody and bruised, into the
room and forces him down next to Fischer. Cobb handcuffs
Browning's wrist to a metal bracket on the side of the sink.
COBB
You've got an hour. Get talking.
Cobb leaves.
BROWNING (EAMES)
They've had me for two days.
They've got someone with access to
your father's office and they're
trying to open his safe-they
thought I'd know the combination,
but I don't-
FISCHER
Neither do I, Uncle Peter.
BROWNING
(confused)
Maurice told me that after he
passed only you would be able to
open it.
FISCHER
He never gave me the combination.
Browning thinks for a minute. Realizes something.
BROWNING
He did, he just didn't tell you
that it was a combination.
FISCHER
What, then?
BROWNING
Something only you would know. Some
meaningful combination of numbers
from your experiences with Maurice-
FISCHER
We didn't have a lot of meaningful
experiences together.
BROWNING
Perhaps after your mother died...
FISCHER
After my mother died, I went to him
in my grief.
(MORE)
85.
FISCHER (CONT'D)
You know what he told me? "There's
really nothing to be said, Robert."
BROWNING
He always had a hard time with
emotional-
FISCHER
I was eleven, Uncle Peter.
Browning (Eames) takes this in.
BROWNING
He loved you, Robert. In his way.
FISCHER
"In his way?" At the end he called
me to his deathbed. He could barely
speak, but he took the trouble to
say one last thing to me. He pulled
me close... I could make out only
one word. "Disappointed."
Browning can say nothing.
Ratings
Scene 25 - Confronting the Abyss
Cobb pulls off his balaclava. Looks down at Saito, who is
breathing fast, shallow.
COBB
How's he doing?
ARIADNE
He's in a lot of pain.
Cobb takes Saito's hand. Looks him in the eye.
COBB
When we get you down to the next
level, the pain will be less
intense.
Saito nods, breathing hard.
ARIADNE
(low)
And if he dies?
COBB
His conscious mind will drop out of
the dream. He'll be trapped in
Limbo for a lifetime...
ARIADNE
What will that do to him?
86.
Cobb looks at her. Grave.
COBB
When he wakes... his mind could be
completely gone.
SAITO
When... when we wake I will still
honor our arrangement...
Cobb looks down at Saito sadly.
COBB
Saito-san, when you wake you might
not even remember that we had an
arrangement. You'll have forgotten
this world. Limbo will be your
reality. Lost there so long, you'll
have become an old man...
SAITO
Filled with regret?
COBB
Waiting to die alone. Yes.
SAITO
Then I'll take the chance and come
back. And we'll be young men
together again.
Saito smiles weakly. Cobb nods at him, turns to Ariadne.
ARIADNE
When were you trapped in Limbo?
Cobb says nothing. Ariadne pulls him away from Saito.
ARIADNE
Cobb, you might have convinced the
rest of this team to carry on with
the job. But they don't know the
truth.
COBB
What truth?
ARIADNE
The truth that at any minute you
might bring a freight train through
the wall. The truth that Mal is
bursting up through your
subconscious.
(MORE)
87.
ARIADNE (CONT'D)
The truth that as we go deeper into
Fischer, we're also going deeper
into you-and I'm not sure we're
going to like what we find there.
Cobb stares back at Ariadne. Saying nothing.
ARIADNE
This is not just about Fischer,
it's about you. Tell me what
happened to you and Mal. Trapped in
Limbo.
Cobb looks at her. Thinking it through.
COBB
We were on a job. Exploring dreams
within dreams. But we didn't
understand how your mind can turn
hours into years. How you can get
trapped. Trapped so deep that when
you wash up on the shore of your
subconscious...
INSERT CUT: MAL LIES ON THE SAND, STARING UP AT A CLOUDLESS
SKY, WAVES WASHING OVER HER...
COBB
You can lose track of what's real.
ARIADNE
How long were you stuck?
Cobb pauses before he answers. Looks at Ariadne.
COBB
Fifty years.
Ariadne stares at him, incredulous.
ARIADNE
How did you stand it?
INSERT CUT: COBB AND MAL BUILD A SANDCASTLE ON THE BEACH...
COBB
We built. We created a whole world
for ourselves...
INSERT CUT: COBB AND MAL WALK THROUGH A DESERTED CITY.
COBB
It's not so bad at first, being
gods. The problem is knowing that
it's not real. It became impossible
for me to live like that.
88.
ARIADNE
But not for her?
COBB
She accepted it. At some point...
INSERT CUT:
Ratings
Scene 26 - Descent into Delusion
Mal opens a DOLL'S HOUSE. Inside is a SAFE. She opens it- it
is empty. She pulls out her SPINNING TOP.
COBB (V.O.)
...she'd decided to forget that our
world wasn't real.
Mal places the top inside the safe. LOCKS IT AWAY...
INT. OFFICE, WAREHOUSE - CONTINUOUS
ARIADNE
And when you finally woke up?
COBB
To wake from that. From decades
lived. To be old souls thrown back
into youth. It was hard. At first
Mal seemed okay. But I started to
realize something was wrong.
Finally she admitted it. This idea
she was possessed by. This simple
little idea that changed
everything...
ARIADNE
What was it?
COBB
That our world was not real. No
matter what I did, no matter what I
said, she was convinced that we
were still in a dream. That we
needed to wake up again...
INT. COBB AND MAL'S KITCHEN - DAY (FLASHBACK)
Cobb is trying to calm Mal, who is hysterical.
COBB (V.O.)
That to get home we'd have to kill
ourselves.
INT. WORKSHOP - DAY
Ariadne looks at Cobb, appalled.
89.
ARIADNE
What about your children?
Cobb has to look away.
COBB
She... she believed they weren't
real. That our real children were
waiting. Somewhere above...
INT. COBB AND MAL'S KITCHEN - DAY (FLASHBACK)
Mal shakes her head at Cobb as he USHERS the children out of
the room, FACES UNSEEN-
COBB
Calm down, Mal-
MAL
They're projections, Dom. Your
dreams. I'm their mother-don't you
think I can tell the difference?
Cobb closes the door- turns to her, eyes full of bitter
tears.
COBB
If it's my dream then why can't I
control it? Why can't I stop this?
MAL
(it's obvious)
You don't know you're dreaming.
COBB
You keep telling me I am-
MAL
And you don't believe me!
COBB (V.O.)
She was certain. But she loved me
too much to go without me. So she
made a plan...
INT. ELEGANT HOTEL CORRIDOR - NIGHT (FLASHBACK)
Cobb walks along, checking door numbers against a key.
COBB (V.O.)
For our anniversary...
INT. ELEGANT HOTEL SUITE - CONTINUOUS (FLASHBACK)
Cobb enters the lavish suite. He notices the DISHEVELED
BEDCLOTHES.
90.
He steps forwards- SMASH- he has tipped over a champagne
glass with his foot... dinner for two is SPREAD ACROSS THE
FLOOR. He looks at the DEBRIS, confused... next to the broken
glass is a SPINNING TOP. He picks it up, studying it,
thinking. He feels a draught, looks to the window. The
CURTAIN BILLOWS.
EXT. EXTERIOR ATRIUM - CONTINUOUS (FLASHBACK)
Cobb looks out the window: Mal sits on the ledge of the
opposite window. HAIR BLOWING. Feet dangling over the
dizzyingly high atrium. She smiles.
MAL
Join me.
COBB
Mal, come back inside.
MAL
No. I'm going to jump. And you're
coming with me.
COBB
No, I'm not. This is real-if you
jump, you're not going to wake up,
you're going to die. Let's go back
inside and talk about this, please.
MAL
We've talked enough.
She KICKS off a shoe and watches it DROP.
MAL
Come out onto the ledge or I'll
jump right now.
She means it. Cobb swings his legs out, sitting on the ledge
opposite is wife. He looks down at the drop.
MAL
I'm asking you to take a leap of
faith.
COBB
I can't do that, Mal. I can't leave
our children.
MAL
If I go without you, they'll take
them away, anyway.
COBB
What do you mean?
91.
MAL
I filed a letter with our attorney.
Explaining how I'm fearful for my
safety, how you've threatened to
kill me...
Cobb looks back at the wrecked hotel suite, PANICKING...
MAL (CONT’D)
I love you, Dom. I’ve freed you
from the guilt of choosing to leave
them. We’re going home to our real
children.
COBB
Out children are here, Mal.
Mal CLOSES HER EYES. Cobb looks for some way to reach her...
MAL
You’re waiting for a train...
COBB
NO! MAL, NO, I CAN’T!
MAL
A train that will take you far
away...
COBB
DON’T DO THIS!
MAL
You know where you hope this train
will take you, you can’t know for
sure...
COBB
DON’T!
MAL
But it doesn’t matter...
COBB
NO!
MAL
Because you’ll be together...
Mal SLIPS FORWARD INTO SPACE. Cobb SCREAMS after her. Then
tries to bury his face in the wall...
Ratings
Scene 27 - Confronting the Past
Cobb stares as he remembers.
92.
COBB
He letter to the authorities
refuted all the claims about her
sanity that she knew I’d make...
INT. COBB AND MAL’S KITCHEN - DAY (FLASHBACK)
Cobb stands with the Thin Man, who has a piece of paper.
COBB (V.O.)
She’d had herself declared sane by
three different psychiatrists.
Cobb hears a SHOUT- turns to the garden. James CROUCHES,
Philippa joins him, examining the ground, FACES UNSEEN...
COBB (V.O.) (CONT’D)
It was impossible for me to explain
the nature of her madness...
The Thin Man thrusts the paper into Cobb’s hand.
THIN MAN
Right now. Or never, Cobb.
Cobb turns back to the window- about to call out- James and
Philippa RUN OFF. Cobb turns from the window. Looks at the
paper in his hand. It is an AIRPLANE TICKET.
COBB (V.O.)
So I ran. And I’ve been running
ever since, trying to buy my way
back to my family...
INT. OFFICE, WAREHOUSE - DAY
Cobb looks across at Ariadne.
ARIADNE
Psychiatrists judged her sane?
COBB
She was sane. She was just lost in
the labyrinth.
ARIADNE
Then why should you blame yourself?
COBB
Because we were a family. And we
had a life I would do anything to
get back to now. But that reality
wasn’t enough for me then.
93.
ARIADNE
It might have been your idea to
push the limits, Cobb. But you’re
not responsible for the idea that
destroyed her. The idea that her
world wasn’t real... that was her
own idea from her own mind.
Cobb says nothing.
ARIADNE (CONT’D)
Your guilt defines her. Powers her.
If we’re going to succeed in this,
you’re going to have to forgive
yourself, and you’re going to have
to confront her. But you don’t have
to do it alone.
COBB
You don’t have to do this for me-
ARIADNE
I’m doing it for the others. They
don’t know the risk they’ve taken
coming in here with you.
Cobb looks at the rooftop opposite, sees a SNIPER take up a
position. Cobb shakes his head, frustrated.
COBB
We can’t stay here. Arthur?!
Ratings
Scene 28 - Tension in the Bathroom
Browning puts his hand on Fischer’s shoulder.
BROWNING
These people are going to kill us
if we don’t give them the
combination.
FISCHER
They won’t, they’ll try to ransom
us-
BROWNING
I heard them-they’re going to lock
us in and run the can into the
river.
FISCHER
What is in the safe?
94.
BROWNING
Something for you. Maurice always
said it was his most previous
gift... a will.
FISCHER
Maurice’s will is with Port and
Dunn.
BROWNING
It’s an alternate. It supersedes
the other only if you want it to.
FISCHER
What does it say?
BROWNING
It splits all the component
businesses of Fischer Morrow into
individual companies, transferring
ownership to the boards of those
companies...
FISCHER
Leaving me nothing?
BROWNING
A basic living. Nothing more. The
entire empire would cease to exist.
FISCHER
Destroy my own inheritance? Why
would he suggest such a thing?
BROWNING
I don’t know, Robert.
Cobb OPENS the door. Arthur is behind him.
COBB
Come to your senses?
FISCHER
Let us go. I don’t know the
combination. Not consciously.
Cobb considers this. Opens his phone. Pulls out his gun.
COBB
Let’s try instinctively. I have
someone standing in your father’s
office ready to tap in a
combination.
He holds the phone to Fischer’s mouth.
95.
COBB (CONT’D)
First six numbers that come into
your head. Right now.
FISCHER
I have no idea-
Cobb SWINGS the gun onto Browning-
COBB
RIGHT NOW!
FISCHER
Five, two, eight... four, nine,
one.
Cobb lowers his weapon. Listens to the phone. Shakes his
head. Shuts the phone.
COBB
You’ll have to do better. Bag ‘em.
Arthur puts SACKS over their heads.
INT. WAREHOUSE - CONTINUOUS
Cobb and Arthur drag Fischer and Browning to the van-
FISCHER
We’re worth much more to you
alive...
Arthur places Fischer on the back seat- uses a DROPPER to
drop LIQUID onto Fischer’s mask- his head SLUMPS FORWARDS.
“Browning” yanks the sack from his head- it is now EAMES.
EAMES
(excited)
His relationship with his father’s
much worse that we thought.
ARTHUR
That helps us?
Arthur pulls a SNIPER RIFLE from a case by the van.
COBB
The stronger the issues, the more
powerful the catharsis.
Cobb motions for Yusuf to follow his upstairs.
ARTHUR
But how do you reconcile them if
they’re that estranged?
96.
EAMES
I’m working on that.
Arthur lines up a shot through the window-
ARTHUR
Well, work fast-Fischer’s
projections are closing in quick,
we need to break out of here before
we’re totally boxed in...
Arthur SHOOTS two snipers. Cobb and Yusuf gently load Saito
into the van. He groans. Ariadne straps him in, checks his
bandages. Arthur can’t get the last sniper- he’s too hidden
behind a wall-
EAMES
Shouldn’t be afraid to dream a
little bigger, Arthur-
Eames lines up a shot with a grenade launcher. Fires- the
sniper EXPLODES into the air- Arthur looks at Eames.
EAMES (CONT’D)
Shall we?
They climb into the van-
INT./EXT. VAN ON RAINY STREETS - CONTINUOUS
The van pulls out into the rain-drenched streets. Arthur
opens the mechanism case and hands out tubes-
COBB
Shifting Fischer’s antipathy from
his father onto Browning should
work.
EAMES
We need the imagery, the words...
ARIADNE
So you destroy his one positive
relationship?
COBB
No. We repair his relationship with
his father and expose his
godfather’s true nature.
EAMES
Hell, we should be charging Fischer
as much as Saito.
97.
ARTHUR
What about his security? It’s going
to get worse as we go deeper.
COBB
We bring in Mr. Charles.
ARTHUR
No.
EAMES
Who’s Mr. Charles?
ARTHUR
A bad idea.
COBB
Arthur, the second we approach
Fischer in that hotel, they’re
gonna mow us down-we run with Mr.
Charles like on the Stein job.
EAMES
So you’ve done it before?
ARTHUR
Sure. But it didn’t work. The
subject realized he was dreaming
and his subconscious tore us to
pieces.
Eames takes this in.
EAMES
You learned a lot, though. Right?
COBB
(to Eames)
I’ll need a decoy.
EAMES
No problem. How about a pretty
young lady I’ve used before?
COBB
Fine-
Cobb looks back: a second S.U.V. pulls out, tailing them.
COBB (CONT’D)
(to Yusuf)
I know you’ve got to stay ahead of
them, but drive with kid gloves,
okay? The world down there is going
to be very unstable-
98.
ARTHUR
And don’t make the jump too soon-
that kick is our only way back, we
have to be ready to catch it-
YUSUF
I’ll use the music to let you know
when it’s coming, but the rest is
up to you.
Arthur puts the mechanism onto the front seat.
YUSUF (CONT’D)
Everyone ready?
Nods all round.
YUSUF (CONT’D)
Sweet dreams-
Yusuf hits a button and we-
CUT TO:
Ratings
Scene 29 - Deception at Dusk
Fischer nurses a drink. Staring at the ice cracking.
BLONDE (O.S.)
Am I boring you?
Fischer looks up. A beautiful BLONDE is next to him.
BLONDE (CONT’D)
I was telling you my story. I guess
it wasn’t to your liking.
FISCHER
I have a lot on my mind.
Fischer looks around the bar. There are several STERN-LOOKING
CHARACTERS paying him too much attention.
INT. HOTEL LOBBY - CONTINUOUS
Arthur and Ariadne sit at a table across the lobby. They spot
Cobb moving across the lobby towards Fischer.
ARTHUR
And there goes Mr. Charles.
ARIADNE
Who or what, exactly, is Mr.
Charles?
99.
ARTHUR
It’s a gambit designed to turn
Fischer against his own
subconscious.
INT. HOTEL LOBBY BAR - CONTINUOUS
Cobb approaches the bar, watched closely by Fischer’s Sub-
security.
COBB
Mr. Fishcer! Good to see you again.
Rod Green, Marketing.
(to Blonde)
And you must be...
BLONDE
Leaving.
She presses against Fischer as she slides off her stool and
deposits a cocktail napkin in front of him.
BLONDE (CONT’D)
In case you get bored.
Cobb watches her walk away. The Sub-security FOLLOWS her.
COBB
I think you just got blown off...
unless her phone number really does
have only six digits.
Fischer glances at the napkin: “528-491.”
INT. HOTEL LOBBY - CONTINUOUS
Arthur watches the Sub-security follow the Blonde.
ARIADNE
And why don’t you approve?
ARTHUR
Because it involves telling the
mark that he’s dreaming. Which
involves attracting a lot of
attention to us.
ARIADNE
Didn’t Cobb say never to do that?
ARTHUR
You must’ve noticed by now how much
time Cobb spends doing things he
says never to do.
100.
INT. HOTEL LOBBY BAR - CONTINUOUS
Cobb turns to Fischer.
COBB
Strange way to make friends.
(off look)
Lifting your wallet, I mean.
Fischer pats his pocket. Empty. He looks to the lobby where
he sees the Sub-security trailing the Blonde.
FISCHER
Goddamn it. The wallet alone’s
worth-
COBB
Five hundred bucks. I know. Don’t
worry, my guys are on it.
FISCHER
Who did you say you were?
Fischer looks at him, curious. Cobb plows on, confident-
COBB
I said I was Rod Green from
Marketing-but I’m not. My name is
Mr. Charles. I might seem familiar
to you. I’m in charge of your
security here.
INT. HOTEL LOBBY - CONTINUOUS
The Blonde hurries up to Saito, emerging from the elevator-
BLONDE
Mr. Saito, can I have a minute?
She pushes him back into the elevator, closing the door as
the Sub-security approaches...
INT. ELEVATOR - CONTINUOUS
The Blonde fondles Saito’s lapels, getting close.
SAITO
I’m sorry, but...
Saito glances over her shoulder to see, in the tunnel of
infinite reflections created by the elevator’s opposing
mirrors, three reflections in, THE BLONDE IS EAMES. He winks.
SAITO (CONT’D)
(pushing him away)
Very amusing, Mr. Eames.
101.
EAMES
You look a bit perkier.
A SHUDDER ripples through the elevator.
SAITO
Turbulence on the plane.
EAMES
Feels closer. That’s Yusuf’s
driving.
And we-
CUT TO:
INT./EXT. VAN ON RAINY DOWNTOWN STREETS - DAY
Yusuf FIGHTS the wheel as the van CUTS DOWN AN ALLEY, BUMPING
OVER POTHOLES and SMASHING TRASH CANS aside- THREE S.U.V.s IN
FURIOUS PURSUIT. Yusuf looks in the rear view mirror,
FRUSTRATED. He checks his WATCH, then checks the back: the
SLEEPERS SHAKE with the impact and we-
CUT TO:
INT. HOTEL LOBBY BAR - NIGHT
As a TREMOR echoes through the bar Fischer looks at Cobb
trying to place him.
FISCHER
Security? You work for the hotel?
COBB
No. My specialty is subconscious
security.
FISCHER
You’re talking about dreams. You’re
talking about extraction.
COBB
Exactly. My job is to protect
you...
Behind Fischer a WAITER puts down a tray- tipping a champagne
glass over- SMASH- Cobb NOTICES. Pauses, looks across the bar-
HIS TWO CHILDREN ARE CROUCHED, BACKS TOWARDS US...
Cobb looks around the bar, the patrons start to STARE at
Cobb, suspicious- Cobb shifts back to Fischer-
102.
COBB (CONT’D)
My job is to protect you from any
attempt to access your mind through
your dreams.
Cobb regains his patter- the patrons lose interest...
Ratings
Scene 30 - Dreams and Dangers
Eames pulls out Fischer’s wallet, moves to hand it to Saito,
then PAUSES, opens it, leafs past the cast to find... The
SNAPSHOT: young Robert holding his HOMEMADE PINWHEEL, his
father blowing on it. The elevator doors open and Eames steps
off. HANDS Saito the wallet.
EAMES
Get off at a different floor and
keep moving. Dump the wallet, then
meet me in the lobby. The security
will try to track it down. We need
to buy Cobb a little more time.
The doors close. Saito puts the wallet in his pocket. He
COUGHS- a deep, nasty cough.
INT. HOTEL LOBBY BAR - CONTINUOUS
Cobb looks over Fischer’s shoulder to see a SUITED MAN
watching him. Another MAN is walking in from the lobby.
COBB
You’re not safe here.
Cobb steps away from the bar. Fischer does not move.
COBB (CONT’D)
Trust me. They’re coming for you.
Fischer sizes him up, A CLAP OF THUNDER ECHOES, and we-
CUT TO:
INT./EXT. VAN ON RAINY DOWNTOWN STREETS - DAY
GUNSHOTS BLAST out the rear and side windows of the van- a
Security Man is leaning out of the lead S.U.V. With a SHOTGUN-
WIND AND RAIN RIP THROUGH THE VAN- in the back, ARTHUR’S
SLEEPING FACE IS WHIPPED BY THE SPRAY, AND WE-
CUT TO:
INT. HOTEL LOBBY BAR - SUNSET
Fischer looks out the windows at sudden, HURRICANE-LIKE RAIN-
103.
COBB
Strange weather, huh?
A TREMOR runs through the bar- Cobb looks around-
COBB (CONT’D)
You feel that?
INT. HOTEL LOBBY - CONTINUOUS
Ariadne and Arthur watch the GUSTS OF WIND RATTLE the
windows. Arthur sees HOTEL GUESTS staring out at the weather,
PUZZLED. Several of them TURN TO LOOK DIRECTLY AT ARTHUR.
ARIADNE
What’s happening?
ARTHUR
Cobb’s drawing Fischer’s attention
to the strangeness of the dream.
That’s making his subconscious look
for the dreamer. For me.
And we-
CUT TO:
INT./EXT. VAN ON RAINY STREETS - DAY
At the end of the alley- Yusuf THROWS the van into a HARD
RIGHT TURN- we move into EXTREME SLOW MOTION... THE SLEEPERS
IN THE BACK ARE DRAWN TO ONE SIDE OF THE VAN BY THE
CENTRIFUGAL FORCE... and we-
CUT TO:
INT. HOTEL LOBBY BAR - CONTINUOUS
The liquid in Fischer’s drink RISES UP AGAINST ONE SIDE OF
THE GLASS- Fischer notices, confused.
COBB
Very odd-the weather, the
gravity...
Fischer looks around the bar- it’s as if THE ENTIRE ROOM IS
SET AT A 45-DEGREE ANGLE- glasses SLIDING off tables...
COBB (CONT’D)
But I can explain all this. You’ve
actually been trained for this.
(Fischer nods)
Think of the strangeness of the
weather, the shifts in gravity.
None of this is real...
(MORE)
104.
COBB (CONT’D)
(beat)
We’re in a dream.
Fischer looks at the room around them. Back to Cobb. All
through the bar, patrons turn to look at Cobb IN UNISON.
COBB (CONT’D)
The simplest test of what I’m
saying is for you to try and
remember anything about the way you
arrived in this hotel... okay?
Fischer stares at Cobb, trying to process this. All around
them, people STARE at Cobb. Several get up as if to approach.
COBB (CONT’D)
Breathe. Remember the training.
Accept the fact that we’re in a
dream. That’s why I’m here
protecting you.
As Fischer considers this we-
CUT TO:
Ratings
Scene 31 - Confronting the Subconscious
Yusuf STRAIGHTENS UP the van, RACING down the street,
swerving through traffic and we-
CUT TO:
INT. HOTEL LOBBY BAR - EVENING
The building gradually EASES BACK INTO ALIGNMENT-
FISCHER
So you... you’re not real?
The bar patrons start to ignore Cobb again.
COBB
No. I’m a projection of your
subconscious. I was put in place to
protect you in the event that
extractors pulled you into a dream.
I believe that’s what has happened.
Fischer takes this in. Then looks at the Security Men
approaching across the crooked floor, he nods at Cobb-
105.
INT. HOTEL LOBBY - EVENING
Cobb escorts Fischer across the lobby. As he does so, he
walks past the two CHILDREN, backs to us- Cobb ignores them-
The two Sub-security fall in behind. Cobb hurries Fischer up
the stairs- then PUSHES him into-
INT. HOTEL LOBBY BATHROOM - CONTINUOUS
Fischer stumbles in- turns to Cobb, angry-
FISCHER
Hey-
Cobb reaches into his jacket- the First Man BURSTS in- Cobb
KICKS him to the ground- DRAWS his gun as the SECOND MAN
comes through the door, moving towards Fischer-
BLAM! Cobb BLASTS the Second Man in the back- TURNS and
SHOOTS the First Man.
FISCHER (CONT’D)
Jesus Christ! What are you doing?!
Cobb turns to Fischer, calm. Convincing.
COBB
Look at the gun in his hand.
Fischer looks: the Second Man was holding a pistol. Cobb
opens the First Man’s jacket to show Fischer his holster and
sidearm.
COBB (CONT’D)
These men were sent to abduct you.
Cobb pulls out the gun and HANDS it to Fischer.
COBB (CONT’D)
If I’m going to help you, I need
you to be calm.
Fischer remembers something.
FISCHER
If this is a dream, I have to kill
myself and wake up-
Fischer raises the gun towards his head-
COBB
I wouldn’t do that-they’ve probably
got you sedated. If you pull that
trigger, you might not wake up, you
might drop into a lower dream
state.
(MORE)
106.
COBB (CONT'D)
Mr. Fischer, you know all this, you
just have to remember it...
Fischer lowers his gun.
INT. HOTEL CORRIDOR - CONTINUOUS
Saito walks down the corridor, followed by a Security Man.
Saito DUCKS around the corner, moves to a GARBAGE CHUTE and
DROPS Fischer’s WALLET into it. He SLIPS into the stairwell
as the Security Man comes abreast of the chute and pauses.
INT. HOTEL CORRIDOR - CONTINUOUS
Arthur leads Ariadne to a particular room: 491.
INT. ROOM 491 - CONTINUOUS
Arthur leads Ariadne in. He opens the closet, opens the room
safe, pulls our FOUR BRICKS OF PLASTIC EXPLOSIVE.
ARTHUR
So, if everything’s correct, this
room should be directly below 528.
INT. HOTEL LOBBY BATHROOM - CONTINUOUS
Cobb looks reassuringly at Fischer.
COBB
What do you remember from before
this dream?
FISCHER
(thinking)
Rain... gunfire... Uncle Peter.
(looks up)
Christ-we’ve been kidnapped.
COBB
Where were they holding you?
FISCHER
They had us... in the back of a
van...
COBB
Your body’s bouncing around in the
back of a van right now-that
explains the gravity shifts.
FISCHER
It was... to do with a safe...
Christ, why’s it so hard to
remember?
107.
COBB
It’s like trying to remember a
dream after you’ve woken up. It
takes years of practice to do it
easily. So, you and Browning have
been pulled into this dream so they
can steal something from your mind.
What?
FISCHER
They wanted a combination to a
safe... they demanded the first
numbers to pop into my head.
COBB
That’s them extracting a locator.
FISCHER
A locator?
COBB
A number from your own
subconscious. It can be used any
number of ways...
(thinking)
This is a hotel. Room numbers. What
was the number you gave them?
FISCHER
5, 2... something... it was a long
number. 528... 528, 4 something.
COBB
(opens phone)
Well, we know where to start.
(into phone)
Fifth floor.
INT. ROOM 491 - CONTINUOUS
Arthur hangs up the phone. He is standing on a chair,
attaching the explosives to the ceiling.
ARIADNE
Do you use a timer?
ARTHUR
No, I have to judge it myself. Once
you’re all asleep up in room 528, I
wait ‘til Yusuf starts his kick...
ARIADNE
How will you know?
108.
ARTHUR
His music warns me it’s coming,
then the van hitting the barrier of
the bridge should be unmistakable-
that’s when I blow the floor out
from underneath us and we get a
nice synchronized kick. Too soon,
and we won’t get pulled out; too
late and I won’t be able to drop
us.
ARIADNE
Why not?
ARTHUR
The van will be in free fall. I
can’t drop us with no gravity.
Arthur finishes setting the charges.
INT. HOTEL LOBBY - CONTINUOUS
Saito moves through the lobby. Browning is coming in the
other direction. Saito assumes him to be Eames.
SAITO
I see you’ve changed.
BROWNING
I’m sorry?
Eames comes up behind Browning, catching Saito’s eye.
SAITO
I’m... I mistook you for a friend.
BROWNING
Good-looking fellow, I’m sure.
Browning moves off. Saito approaches Eames.
EAMES
That’s Fischer’s projection of
Browning. We’ll keep an eye on how
he behaves-
SAITO
Why?
EAMES
How he acts will tell us if
Fischer’s starting to suspect his
motives the way we want him to.
109.
INT. HOTEL CORRIDOR, FIFTH FLOOR - MOMENTS LATER
Cobb leads Fischer around a corner. Arthur and Ariadne are
waiting in the corridor.
COBB
They work for me.
Fischer starts looking at room numbers. Stops at 528. Cobb
draws his gun, steps back from the door and KICKS it open.
INT. ROOM 528 - CONTINUOUS
Cobb JUMPS into the room, gun up. The room is empty. Arthur
and Ariadne search the room. Saito and Eames arrive. Eames
shuts the door. Arthur FINDS something-
ARTHUR
Mr. Charles!
Arthur holds up a MECHANISM CASE. Cobb shows it to Fischer.
COBB
You know what this is?
Fischer’s eyes roam over the dials and plungers.
FISCHER
I think so. But I don’t understand.
COBB
They were going to put you under.
FISCHER
I’m already under.
COBB
Under again.
FISCHER
A dream within a dream?
ARTHUR
Shhhh!
Arthur is at the door. Someone is there. A key goes into the
lock- the door starts to open- Arthur REACHES OVER and GRABS
the person entering, THROWS THEM TO THE FLOOR- puts his gun
in their face. IT IS BROWNING.
Fischer stares, disbelieving, at his own godfather.
FISCHER
Uncle Peter. What’s going on?
Cobb pulls the key from Browning’s hand: ROOM 528.
110.
COBB
You said you were kidnapped
together?
FISCHER
Not exactly, they already had him.
They’d been torturing him...
COBB
You saw them torture him?
Fischer shakes his head. Looks at Browning. Thinking.
FISCHER
The kidnappers are working for you.
BROWNING
No, Robert-
FISCHER
You’re trying to get that safe
open. To get the alternate will.
Browning looks up at Fischer.
BROWNING
Fischer Morrow’s been my entire
life. I can’t let you destroy it.
FISCHER
I’m not going to throw away my
inheritance. Why would I?
BROWNING
I couldn’t take the chance of you
rising to your father’s final
taunt.
FISCHER
What taunt?
BROWNING
That will. I’m sorry, Robert, but
it’s his final insult. A challenge
to build something for yourself.
He’s telling you that you aren’t
worthy of his achievements.
Fischer takes this in. Devastated.
FISCHER
That he was “disappointed?”
111.
BROWNING
I’m so sorry. But he was wrong.
You’ll make his company even
greater than he ever could.
COBB
Your godfather’s lying, Robert.
Fischer turns to Cobb.
FISCHER
How do you know?
COBB
It’s what I do. He’s hiding
something.
Cobb looks at Browning.
COBB
Let’s find out what.
Cobb nods at Arthur, who starts unpacking the mechanism.
Browning watches. Silent.
COBB
Let’s do to him what he was going
to do to you.
Cobb rolls up his sleeve. Nods at Fischer to do the same.
COBB
We’ll penetrate his subconscious
and find out what he doesn’t want
you to know.
Fischer looks Cobb in the eye. Decides- rolls up his sleeve,
offering his bare arm. The team run tubes to each other-
Arthur injects Fischer, whose head slumps.
ARTHUR
He’s out.
ARIADNE
Wait, Cobb-I’m lost. Whose
subconscious are we going into?
COBB
Fischer’s. I told him it was
Browning’s so he’d come with us as
part of our team.
ARTHUR
(impressed)
He’s going to help us break into
his own subconscious.
112.
COBB
That’s the idea. He’ll think that
his security is Browning’s and
fight them to learn the truth about
his father.
Arthur hits buttons on the mechanism. The team goes out one
by one. Cobb is last.
COBB
Fischer’s subconscious is going to
run you down hard.
ARTHUR
I’ll lead them on a merry chase.
COBB
Be back in time for the kick.
ARTHUR
I’m on it.
Cobb is no longer listening- he stares at the net curtains,
BILLOWING like those in Mal’s suite- a GLIMPSE of someone
(Mal?) As the screen goes WHITE, and we are-
Ratings
Scene 32 - Preparation on the Edge
CLOSE ON Cobb’s face, staring. Fixed.
ARIADNE (O.S.)
Cobb? Cobb?
Ariadne is beside him. They stand on a cliff, dressed in
white snowsuits, carrying white-painted weapons like WWII
commandos. Cobb checks his SNIPER RIFLE, examines their
objective: a massive FORTIFIED MEDICAL FACILITY a mile below.
ARIADNE
What’s down there?
COBB
Hopefully, the truth we want
Fischer to learn.
ARIADNE
I meant what’s down there for you?
Cobb turns to her. Eames, Saito and Fischer arrive, SKIING
down from the hill above. Cobb pulls Eames out of Fischer’s
earshot.
COBB
You’re the dreamer. I need you to
draw the security away from the
complex.
113.
EAMES
Then who guides Fischer in? You?
COBB
If I know the route... we could be
compromised.
Eames looks as Cobb, uneasy. Ariadne comes over.
ARIADNE
I designed the place.
COBB
No. You’re with me.
SAITO (O.S.)
I could do it.
They turn to Saito. Saito shrugs at Eames. Eames smiles.
COBB
Eames, brief Saito on the route
into the complex. What we’re
looking for is going to be in the
most heavily fortified section.
That north tower.
Cobb moves to Fischer. Saito COUGHS. SPITS. Eames sees BLOOD
on the snow. Looks at Saito.
COBB
Mr. Fischer, you’re going in with
Mr. Saito.
FISCHER
You’re not coming in?
COBB
You have to do this on your own.
You have to get in there, break
into your godfather’s mind and find
out the truth about your father.
Cobb taps Fischer’s radio mike.
COBB
Keep this live at all times. I’ll
be listening in, covering you.
(holds up the sniper
rifle)
The windows on the upper floors are
big enough that I can cover you
from that south tower.
114.
Cobb slips into his skis, shoulders his rifle.
CUT TO:
INT. ROOM 528 - NIGHT
Arthur checks the mechanism. He hears LOW BOOMS like thunder.
He checks his watch- THE SECOND HAND CRAWLS FORWARDS. With a
last look at the sleepers, he heads out into the corridor...
INT./EXT. VAN ON RAINY DOWNTOWN STREETS - DAY
A GUNSHOT slams into the van as Yusuf DRIVES- he glances back
to see a MOTORCYCLE pulling up behind him, the REAR PASSENGER
FIRING A SHOTGUN- the bike pulls alongside Yusuf’s window as
the passenger RELOADS- Yusuf YANKS the wheel TOWARDS the
bike, bringing the shotgun barrel into the cab so he can GRAB
it, spin the wheel back- PULLING the passenger from the back
of the bike... Yusuf turns a corner, heading into a disused
MARKET-
INT. HOTEL CORRIDOR - CONTINUOUS
Arthur walks towards the elevator. It OPENS- a SECURITY MAN
emerges, heading right for him. Arthur takes a TURN, speeding
up. The BOOMS are louder, and we-
CUT TO:
INT./EXT. VAN ON RAINY DOWNTOWN STREETS - DAY
The bike crosses behind the van, catching up again as the
driver pulls a handgun and starts BLASTING. Up ahead, an
S.U.V. sits in a side road, lining up to head off the van-
the SECURITY MAN driving the S.U.V. guns it, as the bike
creeps up on the other side of the van- Yusuf HITS THE
BRAKES, forcing the bike out into the path of the S.U.V.,
tossing the rider like a rag doll-
Heading out of the market, the van races onto a FREEWAY ON
RAMP, approaching the BRIDGE. An S.U.V. SMASHES into the
van’s side, FORCING it up against a CRASH BARRIER... the van
starts to SLOWLY TILT OVER THE BARRIER as the S.U.V. PUSHES-
CUT TO:
INT. HOTEL CORRIDOR - NIGHT
As Arthur hurries down the corridor, the corridor starts to
TILT, and Arthur is forced to run UP ONTO THE WALL- he rounds
a corner- STRAIGHT INTO another Security Man- Arthur HEAD
BUTTS him and they STRUGGLE- as they struggle, the corridor
SPINS around, THROWING THEM UP ONTO THE WALLS, THE CEILING-
as wall becomes floor they DROP through a door into-
115.
INT. HOTEL ROOM - CONTINUOUS
The fight continues all over the spinning room- and we-
CUT TO:
INT./EXT. VAN ON RAINY OFF RAMP NEAR BRIDGE - DAY
SLEEPING ARTHUR BOUNCES around as the van TILTS, SCRAPING
along the barrier- the van CLEARS THE END OF THE BARRIER AND
ROLLS DOWN THE EMBANKMENT, and we-
CUT TO:
INT. HOTEL ROOM - NIGHT
Arthur and the Security Man DROP to the floor, Arthur on top.
Arthur gets up- heads to the stairwell.
INT./EXT. VAN ON RAINY STREETS NEAR BRIDGE - DAY
The van SETTLES with a thump. Yusuf BREATHES hard. Then
SMILES as he realizes he is in one piece. A RINGING BELL up
ahead makes him look up to the bridge, where the barriers are
starting to come down. Yusuf checks his watch-
YUSUF
Bugger.
Yusuf hits the gas, heading for the bridge. An S.U.V. lines
up behind him, trying to catch up before the van crosses the
barrier onto the bridge-
The van JUST MAKES IT- the S.U.V. behind RIPS its read axle
off, SCRAPING to a halt on the rising section. The Security
Man inside starts FIRING on the van...
INT. HOTEL STAIRWELL - CONTINUOUS
Arthur RACES down the steps- OPENS the door to the fourth
floor- spots SECURITY MEN outside room 491.
ARTHUR
Hey!
They TURN- he DARTS back into the stairwell- RACES down the
stairs- the Security Men follow- they start SHOOTING, and we-
CUT TO:
EXT. SNOW-COVERED MOUNTAINS - DAY
Eames SKIS down within sight of the hospital complex. He
reaches into his pack and lets off a FLARE.
116.
EXT. HOSPITAL COMPLEX - CONTINUOUS
Security Men on the ramparts spot the flare and send PATROLS
out on skis and SNOWMOBILES to investigate.
EXT. SNOW-COVERED MOUNTAINS - CONTINUOUS
Eames watches them close in, then launches himself down the
mountain, STREAKING across the icy slope, and we-
CUT TO:
INT./EXT. VAN ON RAINY RISING BRIDGE - DAY
Yusuf PULLS FORWARD, looking over his shoulder to line up a
BACKWARDS RUN at the edge. He DUCKS as vicious FIRE from the
S.U.V. HAMMERS the vehicle. He looks at his watch. The SECOND
HAND TICKING SLOWLY...
YUSUF
Sod it. I hope your ready.
He grabs an MP3 player and reaches into the back to place
HEADPHONES on sleeping Arthur’s head. As he does so, he
notices Saito’s bandage BLEEDING THROUGH. Yusuf hits PLAY-
Edith Piaf’s “Non, je ne regrette rien” starts up and we-
CUT TO:
INT. HOTEL STAIRWELL - NIGHT
Arthur STOPS, hearing something- MASSIVE LOW-END MUSICAL
TONES- he looks up PANICKED-
ARTHUR
No, Yusuf. Too soon!
SHOTS slam into the stairs around him and we-
CUT TO:
EXT. SNOW-COVERED MOUNTAINS - DAY
Cobb and Ariadne make their way down towards the complex.
EAMES (OVER RADIO)
Cobb? Are you hearing that?
Cobb listens. The wind sounds unusually LOW.
EXT. FOREST, SNOW-COVERED MOUNTAINS - CONTINUOUS
Eames is hidden at the base of some trees, whispering as a
patrol passes beneath his position.
117.
EAMES
I noticed it twenty minutes ago-at
first I thought it was just wind...
EXT. SNOW-COVERED MOUNTAINS - CONTINUOUS
Cobb is listening intently. The “wind” changes pitch.
COBB
No, it’s music. Dammit.
EAMES (OVER RADIO)
What do we do?
COBB
We move fast. Saito, did you copy?
EXT. MOUNTAINS, THE OTHER SIDE OF THE COMPLEX - CONTINUOUS
Saito and Fischer CLIMB down a CLIFF FACE above the complex-
SAITO
We’re going as fast as we can.
EXT. SNOW-COVERED MOUNTAINS - CONTINUOUS
Ariadne looks at Cobb, concerned.
ARIADNE
How long do we have?
COBB
Yusuf’s about ten seconds from the
jump, which gives Arthur about
three minutes, which gives us about-
ARIADNE
Sixty minutes.
COBB
The route you gave them, can they
do it in under an hour?
ARIADNE
I don’t think so. They’ve still got
to climb down to the middle
terrace.
COBB
They need a new route-a direct
route.
ARIADNE
The building’s designed as a
labyrinth.
118.
COBB
There must be access routes that
cut through the maze.
(into radio)
Eames?
Ratings
Scene 33 - Avalanche Escape
Eames cannot answer- he SLALOMS through the forest, Sub-
security in hot pursuit, bullets smashing into the trunks...
EXT. SNOW-COVERED MOUNTAINS - CONTINUOUS
Cobb turns to Ariadne.
COBB
Did Eames add any features?
ARIADNE
Yes.
COBB
What did he add?
Ariadne looks at Cobb.
ARIADNE
I shouldn’t tell you. If Mal-
COBB
There’s no time-what did he add?
ARIADNE
Utility closets, trap doors...
COBB
What about service features? Did he
add any large pipes or-
ARIADNE
Ducts. He added an air duct system-
it doesn’t follow the maze. They
can use it to go straight from the
outer walls to the upper tower.
COBB
Explain it to them.
ARIADNE
(into radio)
Saito?
EXT. CLIFF FACE BEHIND COMPLEX - CONTINUOUS
Saito is using a hammer to tap in a belay.
119.
SAITO
Go ahead.
And we-
CUT TO:
INT./EXT. VAN ON RAINY RAISED BRIDGE - DAY
Yusuf looks at the Security Man in the S.U.V., gives him the
finger and hits the GAS- RACING BACKWARDS at the barrier...
and we-
CUT TO:
INT. HOTEL STAIRWAY - NIGHT
Arthur RUNS UP the stairs, gun in hand- rounds a corner and-
IMPOSSIBLY- arrives behind the Security Man, who looks at
him, CONFUSED, then looks down to realize he is now at the
edge of a dangerous drop- Arthur shrugs.
ARTHUR
Paradox.
Arthur PUSHES him over the edge- he falls- Arthur races up to
the fourth floor- throws open the door- and we-
CUT TO:
INT./EXT. VAN ON RAINY RAISED BRIDGE - DAY
In SLOW MOTION- the van SMASHES THROUGH THE CONCRETE BARRIER-
and we-
CUT TO:
INT. HOTEL CORRIDOR - NIGHT
Arthur is SPRINTING down the corridor when a TREMENDOUS CRASH
sends him FLYING into the air- and we-
CUT TO:
EXT. SNOW-COVERED MOUNTAINS - DAY
A MASSIVE RUMBLE prompts Cobb to look across the valley-
EXT. FOREST, SNOW-COVERED MOUNTAINS - CONTINUOUS
Eames shoots out of the trees, then FALLS to the snow as he
sees a great CRACKING up ahead- the SLOPE IS FALLING AWAY IN
AN AVALANCHE-
120.
EXT. CLIFF FACE BEHIND COMPLEX - CONTINUOUS
Saito hears the RUMBLE above them. He looks down, Fischer is
below, near the bottom of the sheer face-
SAITO
Look out!
Saito CUTS the rope- they FALL- HIT the icy face and SLIDE
down the slope, clearing the path of the avalanche- and we-
CUT TO:
Ratings
Scene 34 - Race Against Time
In EXTREME SLOW MOTION, the van emerges from the concrete
balustrade and starts FALLING- and we-
CUT TO:
INT. HOTEL CORRIDOR - NIGHT
Arthur is still FLYING through the corridor, NOT LANDING-
GRAVITY HAS DISAPPEARED... he scrambles for a handhold,
GRABBING a sconce- and we-
CUT TO:
EXT. SNOW-COVERED MOUNTAINS - DAY
Cobb watches the avalanche cloud slide past the complex.
ARIADNE
What was that?
COBB
The kick.
EAMES (OVER RADIO)
Cobb? Did we miss it?
COBB
Yeah, we missed it.
EXT. FOREST, SNOW-COVERED MOUNTAINS - CONTINUOUS
Eames is lying on the snow.
EAMES
What the hell do we do now?
COBB (OVER RADIO)
Finish the job before the next
kick.
121.
EAMES
What next kick?
EXT. SNOW-COVERED MOUNTAINS - CONTINUOUS
Cobb looks at Ariadne as he talks into the radio.
COBB
When the van hits the water. I
figure Arthur’s got a couple
minutes and we’ve got about twenty.
Cobb and Ariadne MOVE towards the base of the complex.
EXT. HOSPITAL COMPLEX - CONTINUOUS
Saito and Fischer RUN around the base of the building. They
find a large EXHAUST PORT. Lay a charge on the GRILL. They
blow the charge. Climb into the open vent.
INT./EXT. VAN - DAY
In EXTREME SLOW MOTION, the van seems SUSPENDED IN MID-AIR
TEN STORIES ABOVE THE RIVER... and we-
CUT TO:
INT. HOTEL CORRIDOR - NIGHT
In ZERO GRAVITY, Arthur pulls himself to the door of 491,
opens it. He looks at the charges planted on the ceiling.
ARTHUR
How the hell do I drop you?
He PULLS the charges from the ceiling. Hurrying. And we-
CUT TO:
INT. DUCT SYSTEM, HOSPITAL COMPLEX - CONTINUOUS
Saito and Fischer hurry through the duct system. Saito is
falling behind, coughing up blood.
EXT. UPPER TERRACE, HOSPITAL COMPLEX - CONTINUOUS
Cobb GRABS a Security Guard from behind, strangling him
unconscious. He beckons to Ariadne, covering her as she runs
towards him. They enter the base of the south tower.
INT. TOP ROOM, SOUTH TOWER, HOSPITAL COMPLEX - CONTINUOUS
A guard is manning the tower. Cobb and Ariadne enter- Cobb
SHOOTS the guard and moves to the window.
122.
ARIADNE
(she points)
That’s the antechamber outside the
strongroom.
Cobb looks at the large windows of the antechamber.
COBB
What about the strongroom? Doesn’t
it have any windows?
ARIADNE
Wouldn’t be very strong if it did.
(off look)
Look, if you wanted to design it
yourself-
COBB
It’s fine. Better hope that we like
what Fischer finds in there.
Cobb sets up his sniper rifle. Through the scope he can see
three guards on the balcony outside the chamber. Three more
inside. Cobb casually picks them off with his rifle. Ariadne
watches through binoculars, appalled.
ARIADNE
These projections, they’re part of
his subconscious?
COBB
Yeah.
ARIADNE
Are you destroying those parts of
his mind?
COBB
No, of course not. They’re just
projections.
EAMES (OVER RADIO)
Cobb? Something’s wrong?
Ratings
Scene 35 - Confronting the Past
Eames is watching the patrols HEAD BACK towards the complex.
EAMES
They’re heading your way. Like they
know something.
INT. TOP ROOM, SOUTH TOWER, HOSPITAL COMPLEX - CONTINUOUS
Cobb hears this. Concerned.
123.
COBB
Buy us some time.
EAMES (OVER RADIO)
On my way.
EXT. FOREST, SNOW-COVERED MOUNTAINS - CONTINUOUS
Eames TAKES OFF towards the base of the complex. And we=
CUT TO:
INT. ROOM 528 - NIGHT
Arthur FLOATS into the room. The SLEEPERS are floating,
loosely connected by their tubes. Arthur looks at them, MIND
RACING. He PULLS Cobb towards Eames, and we-
CUT TO:
INT. DUCT SYSTEM, HOSPITAL COMPLEX - DAY
Saito and Fischer approach the grate covering the exit to the
anteroom. Saito SLUMPS to the floor of the duct, pulls out
his radio. Fischer looks at him- he is PALE, SHIVERING.
Fischer takes the radio, WHISPERS into it.
FISCHER
(into radio)
We’re here. Are we clear to
proceed?
INT. TOP ROOM, SOUTH TOWER, HOSPITAL COMPLEC - CONTINUOUS
Cobb SCANS the anteroom through the scope-it looks clear.
COBB
You’re clear, but hurry-there’s an
army headed your way...
Ariadne watches the patrols approaching the complex...
INT. DUCT SYSTEM, HOSPITAL COMPLEX - CONTINUOUS
The SQUELCH from the radio is too loud- Fischer GRABS it and
turns the volume to zero as he starts to remove the grate...
EXT. BASE OF THE HOPISTAL COMPLEX - CONTINUOUS
Eames is setting MINES along the LOWEST WALL of the
structure. He moves carefully-there is a SHEER DROP below the
wall...
124.
INT. TOP ROOM, SOUTH TOWER, HOSPITAL COMPLEX - CONTINUOUS
Cobb SPOTS something through his scope. Something above the
main windows, glimpsed through the side of the skylight.
COBB
Shit. There’s someone else in
there.
Cobb prepares to fire. Ariadne GRABS the radio-
ARIADNE
Fischer, stop! It’s a trap!-
INT. DUCT SYSTEM, HOSPITAL COMPLEX - CONTINUOUS
Fischer does not see the flashing light on his radio as he
carefully lifts the grate. He motions for Saito to stay...
INT. TOP ROOM, SOUTH TOWER, HOSPITAL COMPLEX - CONTINUOUS
Cobb TENSES to fire.
COBB
Come on... a little lower... a
little-
COBB FREEZES- IT IS MAL IN HIS SIGHTS. Ariadne puts up her
binoculars. Spots Mal. Fischer is climbing out of the vent...
ARIADNE
Cobb, that’s not really her-
Cobb turns to her-
COBB
How can you know that?
INT. ANTECHAMBER - CONTINUOUS
Fischer moves into the antechamber, cautious-
FISCHER
I’m in.
Fischer turns up the volume-
ARIADNE (OVER RADIO)
Fischer, look out!-
Mal DROPS gracefully to the floor behind him-
MAL
Hello.
125.
INT. TOP ROOM, SOUTH TOWER, HOSPITAL COMPLEX - CONTINUOUS
Cobb looks at Ariadne-
ARIADNE
Cobb, she’s just a projection.
Fischer... he’s real.
Cobb thinks. Nods, TURNS back to the scope- too late- MAL
SHOOTS FISCHER- Cobb reflexively pulls the trigger- Mal GOES
DOWN- Cobb steps back from the scope, STUNNED.
ARIADNE
Eames? Get to the anteroom now!
They run for the door.
Ratings
Scene 36 - Descent into the Dream Layers
Saito STARTS as he hears the shot. He starts edging forwards,
clutching his belly. And we-
CUT TO:
INT. ROOM 528 - NIGHT
The sleepers are floating in a rough stack, top-and-tailed.
Arthur pulls the bedding from the bed and uses the sheet to
bind the sleepers together. And we-
CUT TO:
INT./EXT. VAN - DAY
In EXTREME SLOW MOTION, the van CREEPS DOWNWARDS, still high
above the river... and we-
CUT TO:
INT. HOTEL CORRIDOR - NIGHT
Arthur PUSHES the floating stack of sleepers to the elevator.
He hits the button- the doors open- he pushes them in- GRABS
the charges- climbs through the hatch in the ceiling and we-
CUT TO:
INT. DUCT SYSTEM, HOSPITAL COMPLEX - DAY
Eames steps over Saito, who looks up at him with DYING eyes-
INT. ANTECHAMBER, HOSPITAL CORRIDOR - DAY
Eames jumps out of the vent to find Cobb and Ariadne standing
over the bodies of Fischer and Mal.
126.
EAMES
What happened?
ARIADNE
Mal killed Fischer-
COBB
I wouldn’t shoot her.
Eames grabs a defibrillator from the wall and pulls Fischer’s
jacket open-
COBB
It won’t do any good-
Eames SHOCKS Fischer’s chest...
COBB
Even if you could revive his body,
his mind’s trapped down there. It’s
over.
Eames listens for a pulse. Looks up at Cobb.
EAMES
So that it, then? We failed.
COBB
I’m sorry.
EAMES
It’s you who doesn’t get back to
your family.
Eames looks down at Fischer. Then over to the double doors.
EAMES
I wanted to know what was going to
happen in there. I think we had
this one.
ARIADNE
There’s still a way: We follow
Fischer down-
They look at her.
EAMES
We’re almost out of time-
ARIADNE
Down there they’ll be enough time.
We’ll find him-soon as you hear
Arthur’s music start, you use the
defibrillator to revive him-we give
him his own early kick from below.
(MORE)
127.
ARIADNE (CONT'D)
Get him in there-
(points to doors)
Then, as the music ends you blow
the hospital and we all ride the
kick back up through the layers.
Eames looks at her, then to Cobb.
EAMES
Okay, Saito can hold them off while
I plant the rest of the charges.
COBB
Saito’s not going to last, Eames.
ARIADNE
We have to try!
EAMES
Go for it, but I’m taking the kick
whether you’re back or not...
Eames pulls the mechanism from his pack. Offers it to
Ariadne. Cobb watches. Silent. Ariadne pulls out the tubes-
ARIADNE
Can I trust you to do what’s
needed? Mal’s down there-
COBB
And I can find her. She’ll have
Fischer.
ARIADNE
How do you know?
COBB
She wants me to come after him. She
wants me back down there with her.
Cobb rolls up his sleeve. Ariadne rolls up her own sleeve.
Eames NODS. Cobb and Ariadne lie down. Eames hits the button-
WATER. BUBBLES. DROWNING. And we are-
Ratings
Scene 37 - Echoes of the Past
Ariadne lies in the SURF, STARING up at a CLOUDLESS SKY. A
tremendous BOOM prompts her to look around her- URBAN
BUILDINGS PILED right down to the water. The buildings are
DECAYING, falling into the ocean like a GLACIER calving. Cobb
WADES towards her through the shallow water. Ariadne looks up
at the crumbling city around them.
ARIADNE
This is your world?
128.
COBB
It was. And this is where she'll
be.
And we-
CUT TO:
INT. ELEVATOR SHAFT - DAY
Arthur floats on top of the elevator, planting small charges
on the EMERGENCY BRAKES and CABLE. He sets them, GRABS the
other explosives, then PUSHES AWAY, shooting up the shaft. As
he hits the DETONATOR, BLASTING the braking and safety
systems of the elevator, we move into SLOW MOTION, the
fireballs FLAMING OUT in graceful licks and we-
DISSOLVE TO:
INT. ANTECHAMBER - DAY
Eames RACES around, full speed- getting the defibrillator
paddles- laying them by Fischer's body- he runs into the duct-
pulls Saito up to a seated position and hands him a handgun.
EAMES
Come on, Saito. I need you to cover
Fischer while I plant the charges.
Saito nods weakly, tries to hold the gun. Eames moves to the
window− pulls his machine gun off- checks its load. Ready. He
watches the security patrols climb up the outer walls...
Eames lays down a HAIL of covering fire- then heads outside-
EXT. HOSPITAL COMPLEX - CONTINUOUS
Eames races along the upper terrace dodging fire- BULLETS
SHATTER a window behind him and we move into SLOW MOTION, the
glass CASCADING GENTLY and we-
DISSOLVE TO:
EXT. COAST (LIMBO)- DAY
Cobb and Ariadne climb out of the waves, full speed. They
move into the shadow of the tall, crumbling buildings. The
streets are eerily DESERTED. As they move further in, the
buildings become NEWER, different. Ariadne marvels at the
extraordinary collection of buildings− every architectural
style imaginable in waves of FAILED UTOPIAS.
ARIADNE
You built all this?
COBB
We both did.
129.
ARIADNE
It's incredible.
COBB
We built for years. Then, when that
got stale, we started in on the
memories.
A child's SHOUT echoes through the deserted canyons,
prompting Cobb to look down a side street: a LITTLE BLONDE
BOY crouched, his back to us. A LITTLE BLONDE GIRL joins the
boy, and, as Cobb turns down the street, they run off.
Cobb and Ariadne emerge into a peculiar SQUARE lined with an
eclectic mix of buildings, from APARTMENT BLOCKS to HOUSES.
COBB
This is our neighborhood.
ARIADNE
(confused)
From what city?
COBB
No. Our neighborhood.
(pointing)
That was our first apartment...
then we moved to that building...
we got that small house when Mal
became pregnant.
ARIADNE
You reconstructed them all from
memory?
COBB
We had time.
Cobb pauses in front of a French country house. Staring.
ARIADNE
What's that?
COBB
The house Mal grew up in.
ARIADNE
Will she be in there?
COBB
No. Come on-
Cobb leads Ariadne to the entrance of a glass skyscraper.
130.
Ratings
Scene 38 - Confronting Illusion
Cobb leads Ariadne across the gleaming lobby to the
elevators.
COBB
We both wanted a house, but we both
loved skyscrapers. In the real
world we had to choose. Not here.
INT. SKYSCRAPER ELEVATOR (LIMBO) - CONTINUOUS
Cobb pulls out his handgun, and a ziplock bag full of
bullets.
ARIADNE
How do we send Fischer back?
COBB
We need some kind of kick.
ARIADNE
What?
COBB
I'll improvise.
Cobb COCKS his weapon, and the ELEVATOR STOPS. The doors
open. Ariadne moves to exit, Cobb stops her.
COBB
There's something you have to
understand about me. About
inception. You see, an idea is like
a virus...
Cobb leads her out of the lift...
INT. PENTHOUSE (LIMBO) - CONTINUOUS
Cobb and Ariadne step off the lift and into the incongruous
interior of a craftsman house. They cautiously move down the
corridor towards the back of the house...
COBB
Resilient...
(turns to Ariadne)
Highly contagious, and an idea can
grow. The smallest seed of an idea
can grow to define or destroy your
world...
Cobb is staring into the kitchen. Mal is sitting at the
table, back to them, staring out at the porch- the TOWERS of
Limbo stretching off behind it.
131.
MAL
The smallest idea, such as... "Your
world is not real."
Cobb hands Ariadne his gun and moves towards Mal.
MAL
A simple little thought that
changes everything...
Ariadne watches as Cobb sits down beside Mal. And we-
CUT TO:
INT. ELEVATOR SHAFT - NIGHT
Arthur FLIES back down the shaft to the top of the elevator,
SQUEEZES past the car to the bottom and starts to set the
MAIN CHARGES ACROSS THE BOTTOM OF THE CAR, and we-
CUT TO:
INT. PENTHOUSE (LIMBO) - DAY
Cobb touches Mal's arm- she TURNS, angry. It is only now that
we see that she holds a CARVING KNIFE. Mal looks at Ariadne.
MAL
So certain of your world. Of what's
real. Do you think he is-
(points at Cobb)
Or do you think he's as lost as I
was?
COBB
I know what's real.
MAL
What are the distinguishing
characteristics of a dream? Mutable
laws of physics? Tell that to the
quantum physicists. Reappearance of
the dead? What about heaven and
hell? Persecution of the dreamer,
the creator, the messiah? They
crucified Christ, didn't they?
COBB
I know what's real.
MAL
No creeping doubts? Not feeling
persecuted, Dom? Chased around the
globe by anonymous corporations and
police forces? The way the
projections persecute the dreamer?
132.
Mal puts her hand on his face. Pitying.
MAL
Admit it, Dom. You don't believe in
one reality anymore. So choose.
Choose your reality like I did.
Choose to be here. Choose me.
COBB
(rising anger)
I have chosen, Mal. Our children. I
have to get back to them. Because
you left them. You left us.
MAL
You're wrong, Dom. You're confused...
our children are here-
A child's SHOUT draws Cobb- James CROUCHES on the porch, back
to us. Philippa joins him, also turned away. Cobb watches,
moved. Mal leans in close.
MAL
(whispers)
And you'd like to see their faces
again, wouldn't you, Dom?
COBB
Our real children are waiting for
me up above.
And we-
CUT TO:
Ratings
Scene 39 - Confronting Guilt in Limbo
Arthur scrambles to arrange the sleepers on the floor of the
car- as his hand comes away from Saito, he sees BLOOD on it.
He looks at Saito's belly- the blood is coming through his
shirt. Arthur sticks headphones on sleeping Eames, and we-
CUT TO:
INT. HOSPITAL FORTRESS - DAY
Eames throws a GRENADE, blowing up the security forces trying
to ascend the terraces. He DUCKS to the ground to avoid HEAVY
FIRE− starts unpacking the charges and setting them along the
base of the terraces-
133.
INT. DUCT SYSTEM, HOSPITAL COMPLEX - CONTINUOUS
Saito looks up as he hears a Security Guard climbing through
the duct... he raises his gun, TREMBLING with weakness...
And we-
CUT TO:
INT. KITCHEN, PENTHOUSE (LIMBO) - DAY
Mal laughs at Cobb.
MAL
(laughs)
Up above? Listen to yourself. You
judged me for believing the very
same thing.
Mal points at the children-
MAL
These are our children. Watch.
(turns to the kids)
Hey, James! Philippa?!
The children START TO TURN to us- BUT COBB CLOSES HIS EYES.
COBB
They're not real, Mal. Our real
children are waiting for us-
The children run off. Cobb opens his eyes.
MAL
You keep telling yourself that but
you don't believe it-
COBB
I know it-
MAL
And what if you're wrong? What if
I'm what's real?
Cobb is silent.
MAL
You keep telling yourself what you
know... but what do you believe?
What do you feel?
Cobb looks at Mal. Struggling.
COBB
Guilt. I feel guilt. And however
confused I might get.
(MORE)
134.
COBB (CONT'D)
However lost I might seem... it's
always there. Telling me something.
Reminding me of the truth.
MAL
What truth?
COBB
That you were wrong to doubt our
world. That the idea that drove you
to question your reality was a
lie...
MAL
How could you know it was a lie?
COBB
Because it was my lie.
MAL
(realizing)
Because you planted the idea in my
mind.
COBB
Because I performed inception on my
own wife, then reaped the bitter
rewards...
ARIADNE
Why?
COBB
We'd become lost in here. Living in
a world of infinite possibilities.
A world where we were gods. I
realized we needed to escape, but
she'd locked away her knowledge of
the unreality of this world...
INSERT CUT: Mal opens the doll's house. Takes the spinning
top, lies it down in the safe. LOCKS IT AWAY.
COBB
I couldn't make Mal understand that
we needed to break free. To die. So
I started to search our world...
Cobb turns to Mal, but keeps talking to Ariadne...
INSERT CUT: Cobb WANDERS the streets of Limbo...
COBB
Searching for the right place in
her mind...
135.
INSERT CUT: Cobb stops outside the VICTORIAN HOUSE, MAL'S
CHILDHOOD HOME, looking up at it. He heads inside...
COBB
And when I found that place, that
secret place where she had shut
away her knowledge years before, I
broke it open...
INSERT CUT: Cobb looks around Mal's childhood bedroom. Comes
to the doll's house...
COBB
I broke into the deepest recess of
her mind, to give her the simplest
little idea.
INSERT CUT: Cobb throws open the safe doors. Sitting on the
shelf of the safe is a spinning top. On its side.
COBB
A truth that she had once known,
but had chosen to forget...
INSERT CUT: Cobb picks up the totem. He SPINS it in the safe.
IT SPINS AND SPINS WITHOUT END. Cobb CLOSES THE DOOR of the
safe...
COBB
That her world was not real.
INSERT CUT: COBB AND MAL ARRIVE AT TRAIN TRACKS CUTTING
THROUGH WASTELAND.
COBB (V.O.)
That death was a necessary escape.
They lie on the tracks looking into each other's eyes. Mal is
crying. Cobb takes her hand, reassuring. He starts to speak-
COBB
You're waiting for a train. A train
that will take you far away. You
know where you hope this train will
take you, but you can't know for
sure. Yet it doesn't matter...
Mal looks at him across the railroad tracks. Replies-
MAL
Because you'll be together.
The train comes, OBLITERATING the lovers.
Back in the present- Cobb looks into Mal's eyes. She is
crying.
136.
COBB
I never thought that the idea I'd
planted would grow in her mind like
a cancer. That even after we woke...
INSERT CUT: Cobb looks around the HOTEL SUITE, confused. He
moves to the CURTAINS... Mal is on the ledge opposite.
COBB
You'd continue to believe that your
world was not real...
Crying, Mal nods-
MAL
That death was the only escape?
INSERT CUT: Mal PLUNGES to her death.
MAL
You killed me.
Cobb looks at Mal. Whispers-
COBB
I was trying to save you-I'm sorry.
Mal comes in close to Cobb. Looks him over.
MAL
You infected my mind. You betrayed
me. But you can make amends. You
can still keep your promise. We can
still be together... right here. In
our world. The world we built
together.
CUT TO:
Ratings
Scene 40 - Confronting the Past
Arthur hits "Play" on his music player- Edith Piaf starts to
ring out, Arthur checks his detonator and we-
CUT TO:
INT. ANTECHAMBER - DAY
Eames races back in- in the relative quiet he notices MASSIVE
LOW-E MUSICAL TONES. He drops his gun and goes to Fischer's
side...
137.
INT. DUCT SYSTEM, HOSPITAL COMPLEX - CONTINUOUS
Saito musters all his remaining strength as the guard emerges-
Saito FIRES, dropping the guard, then COLLAPSES, the gun
clattering to the duct floor... Saito is dead.
INT. ANTECHAMBER - CONTINUOUS
Eames powers up the defibrillator, puts the paddles on
Fischer's chest, then Pow!- he shocks him, and we-
CUT TO:
INT. PENTHOUSE (LIMBO)-DAY
LIGHTNING crackles across the sky- Ariadne sees it.
ARIADNE
We need Fischer.
MAL
You can't have him.
Cobb stares at Mal. Mesmerized.
COBB
If I stay, can she take him back?
ARIADNE
Cobb, what are you saying?
MAL
Fischer's on the porch.
ARIADNE
Cobb, you can't do this.
COBB
Go check he's alive, Ariadne.
Ariadne moves onto the porch, high above the metropolis, and
we-
CUT TO:
INT. ELEVATOR - NIGHT
Arthur nods his head in time with the music, counting down,
holding the detonator. He starts bracing himself, and we-
CUT TO:
138.
INT. ANTECHAMBER - DAY
Eames recharges the defibrillator. SHOCKS Fischer again, and
we-
CUT TO:
EXT. PORCH, PENTHOUSE (LIMBO) - DAY
Ariadne looks up as a LARGE BOLT OF LIGHTNING RIPS across the
sky... she looks down to see Fischer, BOUND AND BLOODY, lying
below the rail.
ARIADNE
He's here. And it's time. But you
have to come with us.
Another massive lightning strike flickers across the sky-
ARIADNE
Cobb, I'm not going to let you lose
yourself in here! You have to get
back to your children!
COBB
Send Fischer, I have to stay-
ARIADNE
You can't stay here to be with her-
Cobb turns from Mal. Looks at Ariadne.
COBB
I'm not. Saito is dead by now. That
means he's here. I have to stay
here and find him.
Ariadne removes Fischer's gag- pulls him up, onto the rail.
Cobb looks back at Mal.
COBB
I can't stay here to be with her
because she's not real.
Mal looks at Cobb, furious.
MAL
Not real? I'm the only thing you do
believe in anymore. Here-doesn't
this feel real, Dom?
She STABS him in the chest- Cobb WHEEZES- GASPING, looking at
Mal-
139.
COBB
I wish you were. But I couldn't
make you real. I'm not capable of
imagining you in all your
complexity and... perfection. As
you really were. You're the best I
can do. And you're not real.
Mal pulls the knife and moves to STRIKE again-
ARIADNE
No!
A SHOT rings out, Mal GRABS her shoulder- Cobb turns to
Ariadne, who is pointing Cobb's gun.
COBB
What're you doing?
ARIADNE
Improvising.
She KICKS Fischer off the roof- AIMS again at Mal-
Fischer DROPS as the sky LIGHTS UP WITH ELECTRICITY- Fischer
SCREAMS, then GASPS, no longer falling, and we are-
Ratings
Scene 41 - Final Farewells
Eames pulls the defibrillator from Fischer's chest as he
COUGHS AWAKE.
EAMES
Get in there-quick!
Fischer looks up at the double doors. STAGGERS to his feet.
Fischer pushes open the doors to the STRONGROOM.
INT. STRONGROOM - CONTINUOUS
Fischer walks into the silent white room. At one end of the
room is a bed. A figure lies in the bed. His FATHER.
Breathing with tremendous difficulty. Dying. And we-
CUT TO:
EXT. PENTHOUSE (LIMBO) - DAY
Ariadne takes aim at Mal-
COBB
No!
Cobb holds Ariadne's gaze. She lowers the gun. And we-
CUT TO:
140.
Eames GRABS the detonator- then moves to the door of the
strongroom...
CUT TO:
INT. ELEVATOR, HOTEL - NIGHT
Arthur HITS THE DETONATOR-
INT. ELEVATOR SHAFT - CONTINUOUS
The CHARGES on the bottom of the elevator EXPLODE, and we
move into EXTREME SLOW MOTION as the flames BALLOON-
CUT TO:
INT. STRONGROOM - CONTINUOUS
A RUMBLE BUILDS as Fischer approaches the bed, overcome with
emotion. His Father sees him. Starts trying to speak. Fischer
leans in...
FATHER
(hoarse whisper)
I... was ... dis ... dis ...
FISCHER
I know, Dad. You were disappointed
that I couldn't be you.
The dying man SHAKES HIS HEAD with surprising energy.
FATHER
(whisper)
I was disappointed... that you
tried.
Fischer hears this. And we-
CUT TO:
INT. ELEVATOR SHAFT - NIGHT
The elevator car is ROCKETED along its track by the explosion-
INT. ELEVATOR - CONTINUOUS
Arthur is SMASHED against the floor of the car next to the
sleepers who SHUDDER with the force of ACCELERATION- and we-
CUT TO:
INT. ANTECHAMBER - DAY
Eames WATCHES Fischer-
141.
EAMES
(to himself) )
Come on, come on...
INT. STRONGROOM - DAY
The Father collapses back onto the pillow. Fischer starts to
weep. His Father reaches out a trembling hand but when
Fischer tries to hold IT, he SHAKES his son's hand away...
He is reaching for the SAFE next to his bed. His fingers
fumble at the keypad, he can't open it. His son pushes
5,2,8,4,9,1 into the keypad. Opens it. Inside the safe is the
WILL. And beside it is a HOMEMADE PINWHEEL, clearly made by a
child. By Fischer. He takes it out, MARVELING at it. He turns
to his father, but his father is dead.
Eames, watching from the door, HITS THE DETONATOR-
EXT. HOSPITAL COMPLEX - CONTINUOUS
A line of EXPLOSIONS RIPS ALONG THE LOWER WALL... the ENTIRE
BUILDING STARTS TO SLIDE DOWN THE MOUNTAIN-
EXT. PENTHOUSE (LIMBO) - DAY
A FIERCE WIND starts HOWLING through the house as the sky
outside DARKENS. Cobb shields Mal against the blast- looks up
at Ariadne, who HOLDS the railing, FIGHTING the wind-
COBB
That’s the kick-you have to go!
ARIADNE
You’re coming!
COBB
No, I’m not. I’m staying here to
find Saito.
(turns to Mal)
And to say goodbye.
Ariadne loosens her grip on the railing...
ARIADNE
Don’t lose yourself. Find Saito.
And bring him back.
COBB
I will.
Ariadne lets the wind pull her off the edge- FALLING- and we-
INT. ANTECHAMBER - CONTINUOUS
Ariadne DROPS as the FLOOR COLLAPSES- her eyes SNAP OPEN-
142.
EXT. PENTHOUSE (LIMBO) - DAY
Cobb holds Mal in his arms. The wind DIES...
MAL
We’d be together forever. You
promised me.
COBB
I know. But we can’t. And I’m
sorry.
MAL
You remember when you asked me to
marry you? You said you dreamt that
we’d grow old together.
COBB
And we did...
Mal looks at Cobb... thinking. Remembering.
INSERT CUT: TWO ELDERLY PEOPLE (MAL AND COBB) WALK THROUGH
LIMBO... ACROSS A WASTELAND... TWO ELDERLY HANDS CLUTCH EACH
OTHER AS THEY LIE DOWN ON THE RAILROAD TRACK...
COBB
I miss you more than I can bear...
but we had our time together. And
now I have to let go...
She nods, weakly. Cobb holds Mal as her eyes close...
DYING... and we-
Ratings
Scene 42 - Confronting Legacy and Reality
Fischer and his Father’s body DROP AWAY-
INT. ELEVATOR - NIGHT
Ariadne DROPS inside the ROCKETING ELEVATOR, and as it
SMASHES INTO THE TOP OF THE SHAFT Ariadne SMASHES into-
INT./EXT. VAN INTO RIVER - DAY
THE WATER, THE VAN CRUNCHING WITH THE IMPACT- WATER CRASHING
THROUGH THE BROKEN WINDOWS FLOODING THE INTERIOR...
Fischer’s EYES OPEN, PANICKING- he UNBUCKLES HIMSELF, pushes
out of the broken window- STOPS, goes back to UNBUCKLE
Browning and DRAG him out.
143.
EXT. RIVER - CONTINUOUS
Fischer breaks the surface with Browning, who COUGHS and
GASPS. He starts PULLING for the near bank, struggling
through the rain-impacted water-
INT. VAN, UNDERWATER - CONTINUOUS
Ariadne, Arthur and Yusuf wait calmly underwater. They are
sharing TWO REGULATORS pulled from beneath the front seat.
Arthur turns to Saito. There is blood in the water around
Saito’s belly- his eyes are LIFELESS- Arthur feels for a
pulse... turns to Cobb, whose eyes are lifeless... Ariadne
GRABS Arthur’s elbow, pulling him away...
EXT. RIVERBANK - MOMENTS LATER
Fischer turns Browning/Eames over. They lie there, exhausted.
BROWNING
I'm sorry, Robert.
Fischer stares at the rain on the water.
FISCHER
The will means that Dad wanted me
to be my own man, not live for him.
(turns to Browning) )
And I'm going to, Uncle Peter.
Browning nods. Wipes the rain from his face. In the puddle
beside them, the reflection is not Browning, but Eames.
EXT. UNDERNEATH BRIDGE IN THE RAIN - MOMENTS LATER
Arthur sits on the riverbank, breathing heavily.
ARTHUR
What happened?
ARIADNE
Cobb stayed.
ARTHUR
With Mal?
ARIADNE
No. To find Saito.
Arthur looks out at the water below the bridge.
ARTHUR
He'll be lost...
ARIADNE
No. He'll be alright.
144.
And we-
CUT TO:
EXT. DAWN. CRASHING SURF.
The waves TOSS a BEARDED MAN onto wet sand.
As the Japanese Security Guard turns him onto his back, we
realize that this is Cobb- OLDER. WEARY. TRAVELLED...
INT. DINING ROOM, CASTLE - DAY
Cobb WOLFS his food. The Elderly Japanese Man (Saito, 90
years old) watches him.
SAITO
So... have you come to kill me?
Cobb does not look up.
SAITO
I've been waiting for someone to
come for me...
COBB
Someone from your half-remembered
dream...?
Saito peers at Cobb.
SAITO
Cobb? Not possible-he and I were
young men together. And I am an old
man...
COBB
Filled with regret?
Saito REMEMBERS, nods...
SAITO
Waiting to die alone, yes.
Cobb is STARING at something on the table.
COBB
I came back for you... I came to
remind you of what you once knew...
Cobb gestures at the table. Saito follows his gaze down to
the polished surface of the table...
COBB
That this world is not real.
145.
The top IS STILL SPINNING PERFECTLY, AS IF IT WILL NEVER
TOPPLE. Saito looks at the top. Then back to Cobb.
SAITO
You came to convince me to honor
our arrangement?
COBB
Yes. And to take a leap of faith.
As Saito-san listens to Cobb, he looks at the GUN on the
table between them...
COBB
Come back and we'll be young men
together again.
The elderly Saito looks at Cobb. Nods. And we-
CUT TO:
INT. FIRST CLASS CABIN, 747 - DAY
Ariadne watches Cobb. His eyes are closed.
FLIGHT ATTENDANT (O.S.)
Hot towel, sir?
His EYES FLICKER OPEN. He takes the towel with a nod. Ariadne
smiles. Relieved.
FLIGHT ATTENDANT
We'll be landing in Los Angeles in
about twenty minutes. Do you need
immigration forms?
Cobb nods. Takes a landing card. Looks around the cabin.
Saito is WATCHING him. Serious. Haunted. Holding Cobb's gaze,
SAITO PICKS UP THE PHONE AND DIALS. Cobb nods thanks...
INT. ARRIVALS, LAX - LATER
Cobb steps forwards to the IMMIGRATION OFFICIAL. Hands him
his passport. Nervous. The Official takes a beat, looks Cobb
up and down, then WHUMP!- the passport is stamped. As Cobb
takes it back, he spots Ariadne at the next counter. She nods
at him. He nods back. Then moves off...
As Cobb passes through baggage claim, he exchanges subtle
greetings with Eames and Yusuf.
Arthur smiles broadly at Cobb. Cobb brushes past Fischer, who
glances back at him as if thinking maybe he should know him,
then moves on...
146.
As Cobb emerges into the crowded arrivals hall, he spots
Professor Miles, waving at him...
INT. KITCHEN, COBB AND MAL'S HOUSE - DAY
Cobb enters with Miles. Drops his bags. Moves to the table,
looking out at the overgrown garden. He reaches into his
pocket, takes out his pewter spinning top, lowers it to the
table and SPINS IT- a CHILD'S SHOUT makes him look up-
Through the window, James and Philippa have run into view,
playing, THEIR FACES TURNED AWAY... Cobb STARES at the back
of his children's heads... Miles moves to the window and
KNOCKS on the glass-
James and Philippa TURN- see their Dad. He steps to the
window, watching their BRIGHT FACES SHINING as they run
towards him...
Behind him, on the table, the spinning top is STILL SPINNING.
And we-
FADE OUT.
CREDITS.
END.
Ratings
Characters in the screenplay, and their arcs:
Character | Arc | Critique | Suggestions |
---|---|---|---|
cobb | Cobb's character arc begins with him as a skilled but emotionally conflicted extractor, haunted by guilt over his past actions and the loss of his wife. Initially, he is driven solely by the desire to reunite with his children, often making decisions that reflect his inner turmoil and desperation. As the story progresses, Cobb confronts his guilt and the reality of his actions, particularly regarding Mal. Through his journey, he learns to accept his past and the consequences of his choices, ultimately finding a sense of redemption. By the climax, he is able to confront Mal in the dream world, leading to a cathartic resolution that allows him to let go of his guilt. In the end, Cobb emerges as a more self-aware individual, capable of embracing his responsibilities as a father and a leader, while also reconciling with his past. | Cobb's character arc is compelling and rich with emotional depth, but it could benefit from clearer milestones that highlight his transformation. While his internal struggles are well-defined, the screenplay may lack sufficient external challenges that force him to confront his guilt and responsibility in a more tangible way. Additionally, the resolution of his arc feels somewhat abrupt; a more gradual acceptance of his past and its implications could enhance the emotional impact of his journey. | To improve Cobb's character arc, consider incorporating more external conflicts that challenge his beliefs and force him to confront his guilt in real-time. This could involve interactions with other characters who reflect his internal struggles or present moral dilemmas that require him to make difficult choices. Additionally, extending the climax to allow for a more gradual resolution of his guilt could provide a more satisfying emotional payoff. Finally, including moments of vulnerability where Cobb openly discusses his feelings about Mal and his children with other characters could deepen his emotional journey and make his eventual acceptance of his past more impactful. |
saito | Saito begins as a mysterious and powerful figure, driven by a desire for youth and control. Initially, he appears as a manipulative character, using his wealth and influence to achieve his goals, including offering Cobb a chance to return to his family. As the story progresses, Saito's motivations become more complex, revealing a vulnerability that humanizes him. He faces challenges that test his authority and strategic thinking, ultimately leading him to confront the consequences of his actions. By the end of the feature, Saito evolves from a self-serving manipulator to a more nuanced character who understands the value of trust and collaboration, ultimately choosing to support Cobb and the team in their mission, thereby redeeming himself in the process. | While Saito's character is intriguing and multifaceted, his arc could benefit from clearer emotional stakes and a more pronounced transformation. The initial portrayal of Saito as solely manipulative may risk making him feel one-dimensional. Additionally, his motivations could be more explicitly tied to personal experiences or relationships, which would enhance audience empathy and investment in his journey. | To improve Saito's character arc, consider incorporating a backstory that reveals his past struggles or losses, which could explain his desire for power and control. This would add depth to his motivations and create a more relatable character. Additionally, introducing moments of vulnerability earlier in the screenplay could foreshadow his eventual transformation, allowing the audience to witness his internal conflict. Finally, emphasizing his relationships with other characters, particularly Cobb, could create opportunities for meaningful interactions that highlight his growth and redemption. |
mal | Mal's character arc follows her transformation from a haunting projection of Cobb's guilt to a tragic figure representing the consequences of his choices. Initially, she appears as a manipulative and dangerous presence, challenging Cobb's perception of reality and pushing him to confront his past. As the story progresses, her vulnerability becomes more apparent, revealing the emotional scars left by their shared experiences. In the climax, Mal embodies the culmination of Cobb's unresolved feelings, forcing him to confront the truth of their relationship and the impact of inception. Ultimately, Mal's arc concludes with her acceptance of her fate, allowing Cobb to find closure and move forward, symbolizing the release of his guilt and the acceptance of reality. | While Mal's character is rich and multifaceted, her arc could benefit from more distinct moments of agency and development throughout the screenplay. Currently, she primarily serves as a reflection of Cobb's internal struggles, which, while compelling, risks reducing her to a mere plot device. Her motivations and desires could be explored further to create a more dynamic character who influences the narrative beyond her role as a projection. | To improve Mal's character arc, consider giving her more agency in key scenes, allowing her to express her own desires and motivations beyond Cobb's perception. This could involve flashbacks that reveal her perspective on their relationship and the inception process, showcasing her internal conflict. Additionally, incorporating moments where Mal actively challenges Cobb's decisions or beliefs could enhance her role as a catalyst for his growth. Finally, exploring her emotional journey in greater depth could create a more nuanced portrayal, making her a fully realized character rather than solely a manifestation of Cobb's guilt. |
arthur | Throughout the screenplay, Arthur begins as a cautious and skeptical team member, focused on logistics and the practicalities of their mission. As the story progresses, he faces increasingly challenging situations that test his loyalty and pragmatism. Initially resistant to Cobb's more emotional and risky decisions, Arthur gradually learns to balance his analytical mindset with a deeper understanding of the team's dynamics and the importance of trust. By the climax, he takes a significant risk to support Cobb, demonstrating growth in his character as he embraces a more flexible approach to problem-solving. In the resolution, Arthur emerges as a more well-rounded individual, having learned to trust his instincts and the team, while still retaining his pragmatic nature. | Arthur's character arc is well-defined, showcasing his loyalty and pragmatism. However, it may lack emotional depth and personal stakes that could make his journey more compelling. While he serves as a foil to Cobb, his own internal conflicts and motivations are not fully explored, which could lead to a less engaging character for the audience. Additionally, his transformation could benefit from more visible moments of vulnerability or doubt, allowing viewers to connect with him on a deeper level. | To improve Arthur's character arc, consider incorporating personal stakes that challenge his pragmatism. For instance, introduce a backstory that reveals why he is so cautious, perhaps involving a past failure that haunts him. This could create a more relatable character who struggles with his fears while trying to support the team. Additionally, include key moments where Arthur must confront his skepticism and make choices that push him out of his comfort zone, allowing for a more dynamic transformation. Finally, explore his relationships with other team members, particularly Cobb, to highlight the emotional stakes and enhance his growth throughout the screenplay. |
ariadne | Ariadne begins her journey as a curious and somewhat cautious character, eager to explore the world of dreams but initially hesitant to fully commit to the mission. As she delves deeper into the dream world and confronts the emotional complexities of her teammates, particularly Cobb, she evolves into a more confident and assertive figure. By the climax, Ariadne has transformed into a moral compass for the team, challenging Cobb to confront his guilt and past while providing emotional support. Her arc culminates in her embracing her role as both an architect and an empathetic leader, demonstrating her growth from a curious learner to a decisive and compassionate force within the team. | While Ariadne's character arc is compelling, it could benefit from more explicit moments of personal conflict and growth. Her initial hesitance and curiosity are well-established, but the screenplay could further explore her internal struggles and fears as she navigates the dream world. Additionally, her relationship with Cobb could be deepened to highlight the emotional stakes of their journey, making her eventual role as a moral compass more impactful. The screenplay should also ensure that her contributions to the team are not solely reactive to Cobb's struggles but also proactive in shaping the mission's direction. | To improve Ariadne's character arc, consider incorporating scenes that showcase her personal stakes in the mission, such as a backstory that reveals her own fears or regrets related to dreams or loss. This would create a stronger emotional connection between her and the audience. Additionally, develop her relationship with Cobb through shared experiences that allow her to confront her own vulnerabilities while helping him face his. This could involve moments where she must make difficult choices that test her moral compass, ultimately reinforcing her growth. Finally, ensure that her insights and contributions to the team are highlighted throughout the screenplay, showcasing her evolution from a curious learner to a proactive leader. |
eames | Throughout the screenplay, Eames begins as a confident and playful team member, primarily focused on his own interests and the thrill of deception. As the story progresses, he faces challenges that test his loyalty and resourcefulness. A pivotal moment occurs when Eames must choose between his personal agenda and the well-being of the team. This conflict forces him to confront his motivations and ultimately leads to a deeper understanding of the value of trust and collaboration. By the climax, Eames evolves into a more selfless character, using his skills not just for personal gain but to protect his teammates and ensure the mission's success. His arc concludes with a newfound sense of purpose and commitment to the team, solidifying his role as a reliable ally. | Eames's character arc is engaging, showcasing his evolution from a self-serving trickster to a loyal team player. However, the transition may feel abrupt if not adequately foreshadowed. The screenplay could benefit from deeper exploration of Eames's internal conflicts and motivations, particularly regarding his loyalty to Cobb versus his personal ambitions. Additionally, while his charm and wit are well-established, there could be moments that reveal vulnerabilities or insecurities that make his character more relatable and complex. | To improve Eames's character arc, consider incorporating flashbacks or dialogue that reveal his past experiences with trust and betrayal, which could inform his initial reluctance to fully commit to the team. Introduce a subplot that challenges his skills in a way that forces him to rely on others, highlighting the importance of teamwork. Additionally, allow for moments of vulnerability where Eames grapples with the consequences of his manipulations, leading to a more gradual and believable transformation. This would create a richer character journey and enhance the emotional stakes of the narrative. |
yusuf | Yusuf begins as an eccentric and enthusiastic chemist, proud of his work and confident in his abilities. As the mission unfolds, he transitions into a more practical and resourceful character, focusing on the task at hand and providing critical support to the team. His loyalty to Cobb and the mission deepens, leading him to confront the ethical implications of dream manipulation. By the end of the feature, Yusuf emerges as a more grounded individual, having learned the importance of balancing scientific ambition with moral responsibility, ultimately becoming a key player in the team's success. | While Yusuf's character arc showcases a transition from eccentricity to practicality, it could benefit from deeper emotional development. His loyalty and trust in Cobb are commendable, but the screenplay could explore his internal conflicts regarding the ethical implications of their mission. This would add depth to his character and make his journey more relatable. Additionally, his initial eccentricity could be more pronounced to create a stronger contrast with his later practicality, enhancing the impact of his transformation. | To improve Yusuf's character arc, consider incorporating moments that challenge his beliefs about dream manipulation, such as witnessing the consequences of their actions on others. This could lead to a pivotal scene where he must choose between scientific ambition and ethical responsibility. Additionally, adding personal stakes, such as a backstory that connects him emotionally to the mission, could enhance audience investment in his journey. Finally, allowing Yusuf to have a moment of doubt or conflict with Cobb could create tension and highlight his growth throughout the feature. |
fischer | Fischer's character arc begins with him as a conflicted individual, torn between loyalty to his father's expectations and his own desires for independence. Initially, he is portrayed as vulnerable and easily manipulated, struggling with his identity and the pressure of his father's legacy. As the story progresses, Fischer faces various challenges that force him to confront his insecurities and the dynamics of his relationship with his father. This culminates in a pivotal moment of betrayal that propels him towards self-discovery. By the climax, Fischer undergoes a transformation, finding closure with his father and ultimately embracing his own identity. The arc concludes with Fischer emerging as a more confident and determined individual, ready to forge his own path. | While Fischer's character arc is compelling, it may benefit from deeper exploration of his motivations and the external influences that shape his decisions. The emotional journey is significant, but there are moments where his internal conflicts could be more vividly illustrated. Additionally, the pacing of his transformation could be more gradual, allowing the audience to witness the nuances of his growth rather than a sudden shift in character. This would enhance the relatability of his struggles and make his eventual acceptance of self more impactful. | To improve Fischer's character arc, consider incorporating more scenes that highlight his internal conflicts and the specific influences that lead him to question his loyalties. Adding moments of introspection or dialogue with other characters could provide insight into his thought process. Gradually building up to his transformation would allow for a more organic development of his character. Additionally, introducing a mentor or ally who challenges his views could create a richer dynamic and facilitate his growth. Finally, ensuring that his resolution feels earned and reflective of his journey will enhance the emotional payoff for the audience. |
Top Correlations and patterns found in the scenes:
Pattern | Explanation |
---|---|
High Emotional Impact and Character Changes | Scenes with high emotional impact (scores of 9) often correlate with significant character changes. For instance, scenes 8, 19, and 41, which have high emotional scores, also show notable character development, suggesting that emotional stakes are effectively tied to character arcs. |
Tone Consistency and Overall Grade | Scenes that maintain a consistent tone, such as 'Tense' and 'Suspenseful', tend to receive higher overall grades. For example, scenes 7, 15, and 36, which consistently use these tones, all scored 9 in overall grading, indicating that a unified tone enhances the screenplay's quality. |
Dialogue Quality and Emotional Engagement | Scenes with higher dialogue scores (8 or 9) frequently align with strong emotional engagement. For instance, scenes 8, 21, and 41, which have high dialogue scores, also exhibit high emotional impact, suggesting that well-crafted dialogue contributes significantly to the emotional resonance of the scenes. |
Conflict and Story Progression | Scenes that effectively move the story forward often have high conflict scores. For example, scenes 10, 24, and 31, which are pivotal in advancing the plot, also show strong conflict ratings, indicating that conflict is a key driver of narrative progression. |
Suspense and High Stakes | Scenes characterized by suspenseful tones tend to have higher stakes. For instance, scenes 1, 7, and 36, which are marked as suspenseful, also score high in high stakes, suggesting that building suspense is crucial for elevating the stakes in the narrative. |
Mysterious Tone and Intrigue | Scenes that incorporate a mysterious tone often correlate with intrigue and engagement. For example, scenes 1, 9, and 13, which are described as mysterious, also score high in intrigue, indicating that mystery can effectively captivate the audience's attention. |
Reflective Tone and Emotional Depth | Scenes that adopt a reflective tone tend to have higher emotional depth. For instance, scenes 20, 38, and 41, which include reflective elements, also score high in emotional impact, suggesting that reflection can deepen the audience's emotional connection to the narrative. |
Writer's Craft Overall Analysis
The screenplay demonstrates a strong command of suspense, action, and character dynamics, showcasing the writer's ability to create engaging narratives. However, there are areas for improvement, particularly in dialogue authenticity, character depth, and narrative structure. The writer's unique voice is evident, but refining certain techniques will enhance the overall impact of the screenplay.
Key Improvement Areas
Suggestions
Type | Suggestion | Rationale |
---|---|---|
Book | 'Save the Cat!' by Blake Snyder | This book provides practical insights into screenplay structure, character development, and pacing, which can help the writer refine their craft. |
Screenplay | 'Inception' screenplay by Christopher Nolan | Studying this screenplay will offer valuable lessons in blending complex narratives, character arcs, and thematic depth, particularly in the sci-fi thriller genre. |
Video | 'The Art of Screenwriting' masterclass by Aaron Sorkin | This masterclass will provide insights into crafting engaging dialogue, building tension, and developing unique character voices, which are crucial for enhancing the writer's skills. |
Exercise | Write a scene focusing solely on dialogue between two characters with conflicting motivations.Practice In SceneProv | This exercise will help sharpen the writer's ability to create authentic character voices and deepen emotional conflict through dialogue. |
Exercise | Practice writing a scene without dialogue, relying solely on action and visual storytelling to convey emotions and conflicts.Practice In SceneProv | This will enhance the writer's ability to show rather than tell, improving their skills in visual storytelling and character expression. |
Exercise | Outline a scene using the three-act structure, ensuring clear setup, confrontation, and resolution.Practice In SceneProv | This exercise will help the writer develop a stronger understanding of narrative structure, pacing, and how to maintain tension throughout a scene. |
Stories Similar to this one
Story | Explanation |
---|---|
Inception | The screenplay summary closely mirrors the plot of 'Inception,' directed by Christopher Nolan. Both stories revolve around the concept of dreams within dreams, exploring the complexities of the subconscious and the emotional turmoil of the protagonist, Cobb. The themes of guilt, memory, and the blurred lines between reality and dreams are central to both narratives. |
The Matrix | Similar to the screenplay, 'The Matrix' features a protagonist who navigates a layered reality, questioning the nature of existence. Both stories involve a team working together to manipulate perceptions and confront their inner demons, with action sequences that reflect the struggle against external and internal threats. |
Paprika | Satoshi Kon's 'Paprika' explores the concept of shared dreams and the impact of dreams on reality, akin to the screenplay's focus on dream manipulation. Both narratives delve into the psychological aspects of dreams, featuring characters who confront their subconscious fears and desires. |
Eternal Sunshine of the Spotless Mind | This film shares thematic elements with the screenplay, particularly the exploration of memory and emotional pain. Both stories involve characters grappling with their past relationships and the desire to alter their memories, leading to a deeper understanding of love and loss. |
Shutter Island | In 'Shutter Island,' the protagonist experiences a psychological unraveling similar to Cobb's journey in the screenplay. Both narratives involve a descent into madness, with characters confronting their past traumas and the nature of reality, culminating in shocking revelations. |
Westworld | The HBO series 'Westworld' explores themes of consciousness, reality, and the manipulation of memories, paralleling the screenplay's focus on dreams and identity. Both narratives feature characters who question their existence and the nature of their reality, leading to complex moral dilemmas. |
Dark City | In 'Dark City,' the protagonist navigates a manipulated reality, similar to Cobb's experiences in the screenplay. Both stories involve themes of identity, memory alteration, and the struggle against oppressive forces that control perception and reality. |
The Science of Sleep | This film explores the intersection of dreams and reality, focusing on a character's struggle to distinguish between the two. Similar to the screenplay, it delves into the emotional complexities of relationships and the impact of dreams on personal identity. |
Fight Club | Both 'Fight Club' and the screenplay feature protagonists grappling with their identities and the nature of reality. The themes of mental instability, societal critique, and the exploration of the subconscious are prevalent in both narratives, leading to transformative journeys. |
Here are different Tropes found in the screenplay
Trope | Trope Details | Trope Explanation |
---|---|---|
Dream Within a Dream | The characters navigate multiple layers of dreams, each with its own rules and realities. | This trope involves characters experiencing dreams that contain other dreams, creating complex layers of reality. A well-known example is in 'Inception,' where the team enters different dream levels to achieve their goal. Another example is in 'The Matrix,' where characters experience simulated realities within a larger illusion. |
The Chosen One | Cobb is presented as the only one capable of performing inception due to his unique skills and past experiences. | This trope features a protagonist who is singled out for a special destiny or ability. In 'Harry Potter,' Harry is the chosen one destined to defeat Voldemort. In 'The Matrix,' Neo is the one who can manipulate the Matrix. |
The Mentor | Professor Miles serves as a mentor to Cobb, guiding him through the complexities of inception. | The mentor trope involves a wise character who provides guidance and support to the protagonist. An example is Mr. Miyagi in 'The Karate Kid,' who teaches Daniel the skills he needs to succeed. |
The Love Interest | Cobb's emotional struggles with Mal, his deceased wife, serve as a driving force in his character arc. | This trope involves a romantic subplot that influences the main character's decisions. In 'Titanic,' Jack and Rose's love story drives the narrative. In 'The Notebook,' Noah and Allie's relationship shapes their lives. |
The Heist | The team plans and executes a complex heist to implant an idea in Fischer's mind. | This trope involves a group of characters coming together to pull off a significant theft or operation. 'Ocean's Eleven' is a classic example, where a team of thieves plans an elaborate casino heist. |
The Team | Cobb assembles a diverse team with unique skills to accomplish the inception. | This trope features a group of characters, each with their own expertise, working together towards a common goal. 'The Avengers' showcases a team of superheroes uniting to save the world. |
The Countdown | Tension escalates as a countdown signals an impending threat during the heist. | This trope builds suspense by introducing a time limit for characters to complete their mission. In 'Speed,' the bus must maintain a certain speed to avoid an explosion. |
The Betrayal | Nash betrays Cobb, complicating the mission and increasing tension. | This trope involves a character betraying their allies, often leading to conflict and drama. In 'Star Wars: Episode III - Revenge of the Sith,' Anakin betrays the Jedi Order. |
The Emotional Climax | Cobb confronts his guilt over Mal, leading to a pivotal moment in his character arc. | This trope involves a character facing their emotional struggles at a critical moment. In 'The Lion King,' Simba confronts his past and his father's death, leading to his growth. |
Theme | Theme Details | Themee Explanation | ||
---|---|---|---|---|
Reality vs. Illusion | The characters frequently navigate between dreams and reality, questioning what is real and what is a projection of their subconscious. | This theme explores the nature of reality and perception, highlighting how characters grapple with their understanding of what is real, especially in the context of Cobb's guilt and memories of Mal. | ||
Strengthening Reality vs. Illusion:
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Guilt and Redemption | Cobb's emotional turmoil regarding his past actions, particularly related to Mal's death, drives much of the narrative. | This theme emphasizes the struggle for redemption as Cobb seeks to confront his guilt over Mal's death and his desire to reunite with his children, showcasing the emotional weight of his decisions. | ||
The Power of Ideas | The concept of inception revolves around planting ideas in someone's mind, illustrating the profound impact of thoughts and beliefs. | This theme highlights the significance of ideas in shaping identity and reality, as characters manipulate dreams to influence Fischer's mindset, raising questions about free will and manipulation. | ||
Memory and Loss | Cobb's memories of Mal and his children play a crucial role in his motivations and actions throughout the screenplay. | This theme delves into how memories shape our identities and the pain of loss, as Cobb's recollections of his family drive him to confront his past and seek closure. | ||
Teamwork and Trust | The dynamics between Cobb and his team members reveal the importance of collaboration and trust in achieving their goals. | This theme underscores the necessity of teamwork in high-stakes situations, as the characters rely on each other's skills and trust to navigate the complexities of their mission. |
Screenwriting Resources on Themes
Articles
Site | Description |
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Studio Binder | Movie Themes: Examples of Common Themes for Screenwriters |
Coverfly | Improving your Screenplay's theme |
John August | Writing from Theme |
YouTube Videos
Title | Description |
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Story, Plot, Genre, Theme - Screenwriting Basics | Screenwriting basics - beginner video |
What is theme | Discussion on ways to layer theme into a screenplay. |
Thematic Mistakes You're Making in Your Script | Common Theme mistakes and Philosophical Conflicts |
Voice Analysis | |
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Summary: | The writer's voice is characterized by a blend of sharp, intelligent dialogue, intricate plot development, and a deep exploration of psychological and philosophical themes. This voice manifests through suspenseful exchanges, introspective moments, and a dream-like narrative structure that challenges the audience's perception of reality. |
Voice Contribution | The writer's voice contributes to the script by enhancing the overall mood of suspense and intrigue, while also delving into complex themes of memory, guilt, and the nature of reality. The dialogue often reflects the characters' internal struggles, adding depth and emotional resonance to their interactions, which ultimately drives the narrative forward. |
Best Representation Scene | 20 - Confronting the Past |
Best Scene Explanation | This scene is the best representation because it encapsulates the writer's unique voice through its emotional depth, introspective dialogue, and dream-like imagery. It highlights Cobb's internal conflict and the themes of loss and regret, showcasing the writer's ability to blend psychological complexity with poignant storytelling. |
- Overall originality score: 9
- Overall originality explanation: The screenplay showcases a high level of originality through its innovative concepts of dream manipulation, inception, and the psychological exploration of characters' motivations and past traumas. The integration of unique elements such as dream-sharing technology, the use of totems, and the philosophical implications of altering memories and reality contribute to a fresh narrative that stands out in the heist and sci-fi genres. The screenplay effectively blends action, emotion, and philosophical introspection, creating a compelling and thought-provoking story.
- Most unique situations: The most unique situations in the screenplay are the exploration of shared dreaming and inception, the use of dream manipulation as a heist mechanism, the characters' interactions with their subconscious projections, and the ethical dilemmas surrounding the alteration of memories and reality. Additionally, the concept of limbo as a dream world constructed from memories adds depth to the narrative.
- Overall unpredictability score: 8.5
- Overall unpredictability explanation: The screenplay maintains a strong sense of unpredictability through its complex plot twists, character dynamics, and the interplay between reality and dreams. The characters' actions often lead to unexpected consequences, and the narrative challenges viewers' expectations regarding the nature of reality and the characters' motivations. The constant shifts between different dream layers and the characters' internal struggles keep the audience engaged and guessing about the outcomes, enhancing the overall unpredictability of the story.
Goals and Philosophical Conflict | |
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internal Goals | The protagonist's internal goals evolve from uncovering the significance of dreams and memories to reconciling with his guilt over Mal's death, seeking redemption and closure with his past mistakes, ultimately culminating in a quest for familial reunion and personal acceptance. |
External Goals | The protagonist's external goals shift from executing a successful mission involving inception to protecting his team and ensuring their collective safety while infiltrating Fischer's dreams, culminating in the successful extraction and a personal journey toward self-forgiveness. |
Philosophical Conflict | The overarching philosophical conflict revolves around the nature of reality, guilt, and the ethics of manipulating dreams and memories. This conflict intertwines with the protagonist's journey as he grapples with controlling his own reality while impacting Fischer's subconscious, questioning the morality of their actions and the consequences they entail. |
Character Development Contribution: The goals and conflicts facilitate the protagonist's character development by forcing him to confront his inner demons and past traumas, ultimately leading to a transformation where he can forgive himself, accept his past, and make decisions aligned with his values.
Narrative Structure Contribution: The interplay between the protagonist's internal and external goals adds layers to the narrative structure, creating tension and suspense as his journey unfolds across different levels of dreams, reflecting his psychological battles alongside the action-driven plot.
Thematic Depth Contribution: The goals and conflicts contribute to the thematic depth by exploring profound questions about identity, the morality of choices, love, and the consequences of our actions, prompting audiences to reflect on the nature of reality and the importance of personal redemption.
Screenwriting Resources on Goals and Philosophical Conflict
Articles
Site | Description |
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Creative Screenwriting | How Important Is A Character’s Goal? |
Studio Binder | What is Conflict in a Story? A Quick Reminder of the Purpose of Conflict |
YouTube Videos
Title | Description |
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How I Build a Story's Philosophical Conflict | How do you build philosophical conflict into your story? Where do you start? And how do you develop it into your characters and their external actions. Today I’m going to break this all down and make it fully clear in this episode. |
Endings: The Good, the Bad, and the Insanely Great | By Michael Arndt: I put this lecture together in 2006, when I started work at Pixar on Toy Story 3. It looks at how to write an "insanely great" ending, using Star Wars, The Graduate, and Little Miss Sunshine as examples. 90 minutes |
Tips for Writing Effective Character Goals | By Jessica Brody (Save the Cat!): Writing character goals is one of the most important jobs of any novelist. But are your character's goals...mushy? |
- Physical environment: The screenplay features a blend of traditional and modern settings, including elegant Japanese castles, futuristic bullet trains, and chaotic urban environments. The physical characteristics range from luxurious dining rooms to filthy bathrooms, creating a stark contrast that enhances the tension and urgency of the narrative. Dream worlds are depicted as surreal and mutable, with shifting landscapes that reflect the characters' subconscious states.
- Culture: Cultural elements are deeply rooted in Japanese traditions, particularly in the settings of the castle and the interactions between characters, emphasizing honor, respect, and familial ties. The screenplay also incorporates themes of corporate espionage and betrayal, reflecting a modern societal context where personal relationships are intertwined with professional ambitions. The presence of gambling culture in Mombasa adds another layer of complexity, showcasing risk and chance.
- Society: The societal structure is characterized by power dynamics and corporate hierarchies, with characters navigating through layers of deception and manipulation. The interactions between characters reveal hidden agendas and the consequences of their choices, highlighting themes of loyalty and betrayal. The presence of organizations like Cobol Engineering indicates a world where corporate interests dominate personal relationships.
- Technology: Advanced technology plays a crucial role in the screenplay, particularly through the use of dream-sharing devices and sedatives that allow characters to manipulate dreams and navigate multiple layers of consciousness. The juxtaposition of traditional elements, such as the spinning top and the handgun, with futuristic technology creates a unique atmosphere that enhances the tension and stakes of the narrative.
- Characters influence: The unique physical environment and technological advancements shape the characters' experiences and actions by placing them in high-stakes situations where their decisions have profound consequences. The tension between reality and dreams forces characters to confront their fears, regrets, and desires, influencing their motivations and relationships. The cultural backdrop informs their interactions, emphasizing themes of honor and betrayal.
- Narrative contribution: The world elements contribute significantly to the narrative by creating a complex web of intrigue and suspense. The shifting settings and dream layers allow for a dynamic storytelling approach, where characters must navigate both external threats and internal conflicts. The blend of traditional and modern elements enhances the stakes of the heist, as characters grapple with their pasts while attempting to achieve their goals.
- Thematic depth contribution: The world elements enrich the thematic depth of the screenplay by exploring concepts of reality, memory, and identity. The interplay between dreams and reality raises questions about the nature of existence and the impact of unresolved guilt. The cultural and societal structures highlight the consequences of ambition and the fragility of human connections, ultimately leading to a poignant exploration of love, loss, and redemption.
central conflict
The central conflict revolves around Cobb's struggle to perform inception on Robert Fischer while grappling with his own guilt and the haunting presence of his deceased wife, Mal.
primary motivations
- Cobb's desire to return to his children and find redemption.
- Saito's goal to manipulate Fischer's mind to prevent corporate dominance.
- Fischer's need to assert his identity and independence from his father's legacy.
catalysts
- Saito's proposition of inception as a means for Cobb to return home.
- The ambush on Fischer that escalates the urgency of their mission.
- Cobb's interactions with Mal that force him to confront his past.
barriers
- Cobb's unresolved guilt and emotional turmoil regarding Mal.
- Fischer's subconscious defenses that militarize his mind against intruders.
- The risk of dying in the dream, which could lead to Limbo.
themes
- The nature of reality and dreams.
- Guilt and redemption.
- The complexity of human relationships and memory.
stakes
The stakes include Cobb's chance to reunite with his children, the success of the inception mission, and the potential loss of identity for Fischer if the inception fails.
uniqueness factor
The unique concept of shared dreaming and the intricate layers of dream manipulation set this story apart from traditional heist narratives.
audience hook
The psychological tension and the mystery surrounding the nature of dreams and reality keep viewers engaged.
paradoxical engine or bisociation
The paradox lies in the intertwining of Cobb's personal journey of redemption with the high-stakes corporate espionage, creating a narrative that explores both internal and external conflicts.
paradoxical engine or bisociation 2
The bisociation can also be seen in the blending of action thriller elements with deep psychological exploration, challenging the audience to consider the implications of their own realities.
Highly Recommend
Executive Summary
Inception is a masterfully crafted screenplay that combines a unique concept with intricate storytelling. The screenplay excels in its originality, character development, and narrative complexity, making it a standout piece in the sci-fi thriller genre. While there are minor areas for improvement, the overall execution is compelling and engaging, promising a thought-provoking and visually stunning cinematic experience.
- The opening scene immediately grabs attention with its mysterious and intriguing setup, establishing a strong hook. high ( Scene 1 )
- The detailed explanation of the inception process and the emotional stakes involved adds depth to the narrative. high ( Scene 16 )
- The depiction of Limbo and the emotional confrontation between Cobb and Mal provides a powerful climax to Cobb's character arc. high ( Scene 37 )
- The resolution and Cobb's return to his children offer a satisfying and emotional conclusion to the story. high ( Scene 42 )
- Consistent thematic exploration of reality vs. illusion and the impact of guilt and redemption throughout the screenplay. high
- The explanation of Limbo and its consequences could be clearer to avoid confusion for the audience. medium ( Scene 23 )
- The Mr. Charles gambit, while clever, could be better integrated to avoid feeling like a convenient plot device. medium ( Scene 29 )
- The pacing during the snow-covered mountain sequence feels slightly rushed, which could impact the tension buildup. medium ( Scene 33 )
- More background on the technology and origins of dream-sharing could enhance the world-building. medium
- Additional development of secondary characters like Arthur and Eames to provide more depth to their motivations. medium
- The screenplay's non-linear structure and use of flashbacks effectively build suspense and intrigue. high ( Scene 1 )
- The screenplay's ability to balance complex exposition with character-driven moments is commendable. high ( Scene 16 )
- The emotional depth of Cobb's character arc, particularly his relationship with Mal, adds a poignant layer to the narrative. high ( Scene 37 )
- Exposition Clarity While the screenplay handles complex exposition well, there are moments where the intricacies of dream-sharing and Limbo could be clearer to avoid audience confusion. medium
- Over-reliance on Dialogue In some scenes, there is a tendency to rely heavily on dialogue for exposition, which can slow down the pacing and feel less dynamic. low
Memorable lines in the script:
Scene Number | Line |
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1 | Cobb: An idea. Resilient, highly contagious. Once an idea’s taken hold in the brain it’s almost impossible to eradicate. |
8 | Cobb: You can't fix that. Nobody could. |
7 | Saito: If you can steal an idea from someone's mind, why can't you plant one there instead? |
20 | Cobb: In my dreams... we're still together. |
41 | Cobb: I miss you more than I can bear... but we had our time together. And now I have to let go... |