Read KILLING ZOE with its analysis


See Full Analysis here



Scene 1 -  Arrival in Paris
INT. TAXI CAB - MOVING - DAY

Rain falls on the rear window of a taxi parked in the taxi

zone of the Charles de Gualle Airport.

Aside from the incessant tapping of rain on the roof of the

cab we hear the sounds of the airport: the almost monotonic

loudspeaker declaring in French that loitering is not

permissible and that should any bags be left unattended that

they will be destroyed; the honking of the horns from other

automobiles; the unintelligible chatter of people as they get

their bearings. Inside the cab, playing on the radio, is

Angelique Kidjo's funky song "Batonga".

Then, the rear door to the cab opens and in an EXTREME CLOSE

UP we see ZED, a young man with wild, almost mesmerizing eyes

shielded by small round glasses, and with a head of nappy red

hair. His face has drops on it from the flurry outside.

He settles himself, then looks to the CAB DRIVER, an easy

going Senegalese/Frenchman, in the front seat.

ZED
Hotel Mondial.

CAB DRIVER
Le Mondial. Tres bien.

He starts driving.

CAB DRIVER (CONT'D)
Avec cette pluie ca risque de
prendre un moment. L'autoroute est
ferme. A cause du 14 Juillet.

He drives for a while.
2.


CAB DRIVER (CONT'D)
[Do you mind the radio?]

Zed looks at the meter, francs are clicking away. He also

looks at the cab driver's license, his name is Moises Du

Bois.

CAB DRIVER (CONT'D)
[Do you want me to turn the radio
off?]

ZED
(realizing he's being
asked a question)
I don't speak French.

The driver turns around.

CAB DRIVER
(in broken English)
Ah. American?

ZED
That's right.
CAB DRIVER
That's good because I speak a
little English.

Zed nods.

CAB DRIVER (CONT'D)
I asked if you mind the radio.
Music. You know.

Zed shakes his head "no".

CAB DRIVER (CONT'D)
(with a smile)
Super cool.

Zed adjusts his watch.

ZED
What time is it?

CAB DRIVER
Time, time, time. I don't know.
Daytime.
Zed forgets the adjustment for now.
3.


CAB DRIVER (CONT'D)
Are you in town for business?

ZED
Yes.

CAB DRIVER
It's a nice hotel. Your hotel.
Very big rooms.

He looks at Zed in the rear view mirror.

CAB DRIVER (CONT'D)
Do you know Paris?

ZED
I've been here once before. When I
was younger.

The cab driver smiles.

CAB DRIVER
Those were the days.

They drive for a while.
CAB DRIVER (CONT'D)
Married?

ZED
I beg your pardon?

CAB DRIVER
Do you have a wife?

ZED
No.
(then after thinking about
it for a while)
Why?

CAB DRIVER
Well, if you need a wife for the
night...
(searching for the right
words in French)
Une escorte. Pour vous faire
visiter.
(then back to his broken
English)
For business. I give you my
number. Very nice girl. French.
Like when you were young.
4.


He lifts his hand and shows his index and middle finger

tightly extended together, then he crosses them.

CAB DRIVER (CONT'D)
Know what I mean?

Zed smiles at this and nods.

CAB DRIVER (CONT'D)
Speaks the language of love. Take
you to heaven and back. You just
tell me and I set it up.

Zed shakes his head and laughs.

CAB DRIVER (CONT'D)
What you laughing at? You let
Moises set it up. She treat you
right. She treat you fine.

Zed can do nothing but smile at the thought of it.

DISSOLVE TO:
Genres: ["Drama","Comedy"]

Summary Zed, an American businessman, arrives in Paris and takes a taxi to his hotel. The friendly taxi driver, Moises Du Bois, attempts to converse with Zed. They discuss Zed's purpose for the trip and his relationship status.
Strengths
  • Engaging dialogue
  • Authentic character interactions
  • Cultural exchange
Weaknesses
  • Limited plot progression
  • Low conflict level

Ratings
Overall

Overall: 6.5

This opening scene's primary job is to introduce the protagonist and establish mood, which it does effectively through atmospheric detail and a revealing conversation. The single biggest limiter is the lack of a clear external goal or stakes for Zed, making the scene feel more like a vignette than a launchpad for the story.


Story Content

Concept: 6.5

The concept of a foreigner arriving in Paris and being propositioned by a cab driver is familiar but handled with a light, character-driven touch. The unique angle is Zed's disconnection (he doesn't speak French) and the driver's cheerful persistence.

Plot: 5

The plot is minimal—Zed gets in a cab, gives a destination, and has a conversation. There's no inciting incident or clear story direction yet, which is acceptable for a first scene but limits its forward momentum.

Originality: 6

The scene is not highly original in concept (cab ride, chatty driver), but the specific details (the driver's broken English, the escort offer, the rain) feel authentic and fresh in execution.


Character Development

Characters: 7

Zed is introduced as observant, guarded, and slightly awkward (adjusting his watch, not speaking French). The cab driver, Moises, is vivid and charming, with a distinct voice. Zed's character is somewhat passive here, which is a weakness.

Character Changes: 1

Zed does not change in this scene; he remains guarded and non-committal. The driver's persistence doesn't alter his state.

Internal Goal: 6

Zed's internal goal is to remain detached and in control, avoiding engagement or vulnerability. He likely fears being drawn into unwanted intimacy or obligation.

External Goal: 7

Zed's external goal is to get to Hotel Mondial.


Scene Elements

Conflict Level: 3

The conflict is low-level: Zed's desire for quiet versus the driver's chatty, intrusive questions. There's no overt opposition, just a mild social friction.

Opposition: 2

The opposition is minimal—the driver's persistence is a mild annoyance, not a real obstacle. Zed doesn't actively resist.

High Stakes: 1

There are no stakes in this scene. Zed's only goal is to get to the hotel, and there's no obstacle or consequence.

Story Forward: 3

The scene moves the story forward minimally—Zed is en route to his hotel. No plot points are advanced, but the atmosphere and character introduction are established.

Unpredictability: 6

This scene is unpredictable because the driver's offer of an escort feels surprising and slightly transgressive, subverting the expected small talk.

Philosophical Conflict: 4

A mild clash between American reserve and French/Senegalese directness about personal matters (marriage, escorts). Zed's worldview seems to value privacy and distance, while the driver values openness and connection.


Audience Engagement

Emotional Impact: 4

The emotional impact is muted. The scene evokes mild curiosity and amusement but no strong feeling. Zed's guardedness might hint at deeper issues, but it's not felt yet.

Dialogue: 7.5

The dialogue is natural and reveals character well, especially the driver's broken English and Zed's short, hesitant responses. The language barrier is used effectively. A weakness is that Zed's lines are too few to fully establish his voice.

Engagement: 7

This scene is engaging because the cab driver's personality and the cultural friction create a lively, watchable interaction. The atmospheric details also draw the reader in.

Pacing: 7.5

The pacing of the scene contributes to its effectiveness because it starts with slow, atmospheric buildup, then quickens with the driver's questions, creating a natural rhythm. The pauses ('They drive for a while') are well-placed.


Technical Aspect

Formatting: 8

Formatting is professional and clear. Scene headings, character cues, and parentheticals are correct. The use of brackets for translated dialogue is a bit unusual but functional.

Structure: 6.5

The scene follows a classic 'arrival and introduction' structure: establish setting, introduce protagonist, create a small interaction that reveals character. It's effective but lacks a clear turning point or hook.


Critique
  • The scene lacks a clear sense of purpose or direction, as it mainly consists of small talk between Zed and the cab driver without any significant development or conflict.
  • The dialogue feels forced and unnatural, especially the cab driver's attempts to offer Zed an escort for the night. This comes across as cliched and stereotypical.
  • There is a lack of visual description and sensory details to immerse the reader in the setting and atmosphere of the scene.
  • The pacing of the scene is slow and lacks tension or intrigue to keep the audience engaged.
  • The language barrier between Zed and the cab driver could be used to create more interesting and dynamic interactions, but it is not fully explored in the scene.
  • The scene could benefit from more subtext and underlying tension to add depth to the characters and their interactions.
Suggestions
  • Consider adding a clear objective or conflict to drive the scene forward and create a sense of purpose.
  • Focus on creating more authentic and nuanced dialogue that reflects the characters' personalities and motivations.
  • Enhance the visual and sensory descriptions to bring the setting to life and engage the reader's imagination.
  • Introduce elements of suspense or mystery to build tension and keep the audience intrigued.
  • Explore the language barrier between Zed and the cab driver as a source of conflict or humor to add depth to their interaction.
  • Look for opportunities to add subtext and underlying tension to create a more dynamic and engaging scene.



Scene 2 -  Zed Checks into His Hotel Room
INT. HOTEL - HALL - DAY

A long, empty hallway of a moderately priced hotel. From

around a corner comes a BELLBOY carrying Zed's one bag.

Zed is right behind him.

They come up to room 6A and the bellboy unlocks the door.


INT. HOTEL ROOM - DAY

The door to the room opens and the bellboy, followed by Zed,

walks into the room.

He puts Zed's bag onto one of those luggage holders and

proceeds to show him the room.

Sitting on the bed is a large air freight package.

BELLBOY
(in broken English)
Your package...It arrived in the
last night of before last night.
5.


He points to the telephone.

BELLBOY (CONT'D)
Ah...telephone, for the room
service.

He motions toward the bathroom.

BELLBOY (CONT'D)
The toilet.

He opens the closet door.

BELLBOY (CONT'D)
To hang the clothes.

He points to a control console next to the bed.

BELLBOY (CONT'D)
From here you can operate the
television.

Then he pauses at the door before he goes out.

Zed reaches into his pocket and takes out some French money,
he starts fingering through it.

Then, the bellboy takes the liberty of showing Zed which

bills to give him.

BELLBOY (CONT'D)
(after getting what he
wanted)
Merci.

He starts to leave.

ZED
Oh, wait.

The bellboy turns around.

ZED (CONT'D)
What time is it?

BELLBOY
(confused)
What time is it?
ZED
(pointing at his watch)
Time.
6.


BELLBOY
Ah. Yes. Il est presque huit
heures moins dix.

The bellboy clicks his heels and walks out the door.

Zed looks around the room, still wondering what time it is,

and takes a seat on the bed.

Obviously tired from the flight Zed unbuttons his shirt a bit

and lays back on the bed next to the package. Before he

dozes off to sleep he takes his watch off and places it on

the bedside table.

He is asleep.

FADE TO BLACK:
Genres: ["Drama"]

Summary Zed, the protagonist, arrives at his modest hotel room, Room 6A, and is greeted by a bellboy. The bellboy showcases the room's features, including a large air freight package. He highlights the phone, bathroom, closet, and television controls. After inquiring about the time and receiving a response of approximately 7:50, Zed tips the bellboy, who then departs. Zed then loosens his shirt, lies down on the bed beside the package, removes his watch, and sets it on the bedside table. As the scene concludes, Zed drifts into sleep.
Strengths
  • Effective portrayal of tiredness and disorientation
  • Cultural exchange element with broken English and French language
Weaknesses
  • Lack of significant conflict or emotional depth
  • Minimal plot progression

Ratings
Overall

Overall: 5.5

The scene's primary job is to establish Zed's arrival and his state of exhaustion, which it does effectively through simple actions and minimal dialogue. The biggest limiter is the lack of significant plot or character development, making it a functional but not particularly engaging scene that could be tightened to increase momentum.


Story Content

Concept: 6

The concept of a traveler receiving a mysterious package is intriguing, but the scene doesn't develop it beyond a simple setup. The cultural disconnect is a nice touch but not fully explored.

Plot: 4.5

The plot is minimal: Zed arrives, receives a package, and falls asleep. There's no clear progression or conflict, making it a transitional scene.

Originality: 6

The scene is original in its quiet, observational style and the cultural nuance, but it's a familiar setup of a traveler arriving at a hotel.


Character Development

Characters: 5

Zed is shown as tired and passive, but his character is not deeply developed. The bellboy is a functional character, providing a moment of cultural humor but little else.

Character Changes: 1

Zed does not undergo any significant change; he simply arrives and falls asleep. The scene is more about establishing a state than transformation.

Internal Goal: 5

Zed's internal goal is to rest and perhaps find some comfort after a long journey, driven by exhaustion and the need to decompress.

External Goal: 7

Zed's external goal is to get to his room and settle in, which he achieves.


Scene Elements

Conflict Level: 2

There is minimal conflict—only a minor language barrier and Zed's tiredness. No significant opposition or tension.

Opposition: 2

The opposition is minimal—only the language barrier and Zed's fatigue. There's no active antagonist.

High Stakes: 2

The stakes are low—Zed is just settling in. The package hints at potential importance, but it's not yet clear.

Story Forward: 3

The scene moves the story forward minimally by introducing the package, which may be a plot point, but otherwise it's a static arrival scene.

Unpredictability: 4

The scene is somewhat unpredictable in the bellboy's directness about the tip and the package's presence, but overall it follows expected beats of a hotel arrival.

Philosophical Conflict: 3

There's a subtle clash between American and French cultures, seen in the language barrier and the bellboy's assumption about tipping, but it's not deeply explored.


Audience Engagement

Emotional Impact: 4

The scene evokes a mild sense of loneliness and exhaustion, but the emotional impact is subdued due to the lack of deeper engagement.

Dialogue: 5.5

Dialogue is sparse and mostly functional, with the bellboy's broken English and Zed's confusion about time. It's realistic but lacks depth or wit.

Engagement: 5

The scene is engaging because of the subtle cultural humor and the mystery of the package, but it's not highly engaging due to the lack of action or tension.

Pacing: 5

The pacing is slow and deliberate, matching Zed's tiredness, but it may feel too slow for some readers, lacking momentum.


Technical Aspect

Formatting: 8

Formatting is standard and clear, with proper scene headings and action lines. The use of parentheticals for the bellboy's broken English is effective.

Structure: 5

The scene follows a simple linear structure: arrival, room tour, tip, and sleep. It's appropriate for a transitional scene but lacks a clear dramatic arc.


Critique
  • The scene lacks a clear purpose or conflict, making it feel mundane and uninteresting.
  • The dialogue between Zed and the bellboy is quite basic and doesn't add much depth to the characters or the story.
  • There is a lack of visual interest or unique elements in the scene, making it feel flat and unengaging.
  • The pacing of the scene is slow and doesn't drive the story forward or create any tension.
  • The transition from the previous scene to this one is abrupt and doesn't flow smoothly.
Suggestions
  • Introduce a conflict or tension in the scene to make it more engaging, such as a misunderstanding with the bellboy or a mysterious element in the room.
  • Add more depth to the dialogue between Zed and the bellboy, giving insight into Zed's character or setting up future plot points.
  • Consider adding visual elements or unique details to the room to make the setting more interesting and immersive.
  • Improve the pacing of the scene by cutting unnecessary dialogue or actions and focusing on moving the story forward.
  • Work on creating a smoother transition from the previous scene to this one to maintain continuity and keep the audience engaged.



Scene 3 -  A Moment of Understanding
INT. HOTEL ROOM - LATER - DAY

Zed's bed, while still made, looks like it's been slept in.

Sitting on it is the ripped open air freight package. Inside

of it is a black steel briefcase.

The shower is on and from the look of things Zed is in it.

On the bedside table we see Zed's watch. It reads 12:10 P.M.

Next to it is the phone. Next to the phone is a piece of

folded paper with Moises' name and a phone number that reads:

45.63.53.37.


INT. HOTEL ROOM - BATHROOM - SHOWER - DAY

Zed is in the shower letting the water run directly into his

face and cascade down his body.

He opens his mouth and freely drinks the water, then he spits

some out with a spurt.

Then he stops, attentive, listening for something.
7.


He turns the shower off.

Then he hears it again, the knocking on the door.


INT. HOTEL ROOM - BATHROOM - DAY

Zed grabs a towel and climbs out of the shower. He makes his

way toward the knocking.


INT. HOTEL ROOM - DAY

Zed walks to the door to his room with the towel wrapped

around his waist. He opens it.

In the hall is ZOEY, a cute French girl of not more than

twenty. She's chewing on gum the way a schoolgirl might, but

she looks like no girl Zed ever went to school with.

ZOEY
Bonjour.

ZED
(a little awkwardly)
Bonjour.

Zed opens up the door and lets her in. She checks out the

room and places her bag on the bed. Then she makes her way

to the window for a view of the city.

ZOEY
Wow. Vous avez une belle chambre.
Je ne suis jamais venue dans cet
hotel.

She turns to him, but in the process takes the time to

examine every detail of the room.

ZOEY (CONT'D)
Ca sera 150 francs de l'heure.
Toute la nuit pour 700. D'avance.
Et faudra porter un--
ZED
I...don't speak French.
8.


She blows a bubble.

ZOEY
It's okay.

She takes a seat on the bed.

ZOEY (CONT'D)
It will be one thousand francs for
all night. In advance.

Zed takes the money out of his wallet and gives it to her.

ZOEY (CONT'D)
We can do it now if you want.

ZED
Well, let me just dry up.

ZOEY
Okay, but it's not necessary.

He goes into the bathroom and starts drying himself.

She puts the money in her bag and then turns on the
television from the remote console. A French talk show comes

on. She changes the channel until she comes to a station

playing F.W. Murnau's silent classic, "Nosferatu". She

smiles and sits back to watch.

ZED(O.S.)
(from the bathroom)
What's your name?

ZOEY
Zoe or Zoey. Which ever you like.

ZED(O.S.)
My name's Zed.

ZOEY
(smiling at this)
That's funny. We both have Z
names.

Zed comes walking out of the bathroom drying his hair. His
pants are on.
9.


ZED
What was that?

She notices his pants.

ZOEY
You can take those off. The pants.

ZED
I'd rather watch you get undressed
first.

ZOEY
(matter-of-factly)
Alright.

She stands up and starts to lift her top off. He stops her.

ZED
Slower.

He lays down on the bed.

She stands there looking at him and then smiles.

ZOEY
Alright Mister America. Zed.

Then, with Zed laying on the bed and watching her, she

slowly, seductively strips in front of him, never taking her

eyes from his eyes, until she is totally naked.

ZOEY (CONT'D)
Slow enough for you?

Then, like a cat prowling for it's prey, she crawls over the

bed to him and begins to unbuckle his pants.

She removes the pants and climbs on top of him. They begin

to make love.

On the television, "Nosferatu" silently plays.

Zoey and Zed quicken their pace with an urgency one can't

resist during a moment of passion.
She cries out and lowers herself to his grasp. An IMAGE

overcomes her mind.
10.


They quicken to an almost violent speed and then expire, both

satisfied.

She begins to kiss him multiple times over the face.

ZOEY (CONT'D)
C'etait formidable.

She rolls over, still hugging him, purring like a kitten.

They rest there for a while...holding each other.

ZOEY (CONT'D)
I'm cold.

She takes the covers and crawls under them, so does Zed.

ZOEY (CONT'D)
Zed?

ZED
Yes?

ZOEY
Moises told me you were in town for
business.

ZED
Yes.

ZOEY
What kind of business?

ZED
Why?

ZOEY
I don't know. I'm just curious.

ZED
Do you ask all your clients
questions?

ZOEY
No. Just the ones I like.

ZED
So you like me?

ZOEY
Yes.
11.


ZED
Why?

ZOEY
Because you're...a good person. I
run into some real creeps. You
know.

ZED
How do you know I'm a good person?

ZOEY
Body language. We fit together.

ZED
All men and women fit together.
Hell, even some men fit together.

ZOEY
No, but you know, we clicked. You
made me orgasm. Do you know how
often I orgasm with a man Moises
sets me up with?

ZED
No I don't.

ZOEY
Usually never. They're almost
always fat like pigs.

Zed laughs at this.

ZOEY (CONT'D)
And you make me feel safe. That's
something more important than the
orgasm. An integral part maybe of
the orgasm.

ZED
I never really thought of it like
that.

ZOEY
Well, it's true.

Zed nods at this.

ZOEY (CONT'D)
Turn off the television.
Zed reaches over and turns it off from the console.
12.


ZOEY (CONT'D)
So I mean it when I tell you Zed, I
like you very much.

ZED
Well, I like you too Zoe.

ZOEY
Honest?

He nods.

ZOEY (CONT'D)
Why? For the same reason? Any man
can orgasm. Even with his own
hand.

Zed stares ahead as he thinks of an answer.

ZED
Well, I like your honesty. You're
open. Unlike most prostitutes I've
been with.

She doesn't like the sound of this. She slaps him.
ZOEY
I am not a prostitute!

Zed is a little surprised at this.

ZED
Really? Can I have my francs back
then?

ZOEY
I'm a student. And to pay for the
classes I became an escort. It's
my choice to sleep with you.

ZED
I see.

ZOEY
What? You don't understand.

ZED
No, I do.

ZOEY
Hey, it's not easy.
ZED
I didn't say it was.
13.


ZOEY
I'm here because I want to.

ZED
Okay, okay relax. What school do
you go to?

ZOEY
The Centre du Art, Paris.

ZED
That's really interesting. What
kind of art do you study?

ZOEY
Not any of the old shit.

ZED
Oh.

ZOEY
I have a day job too. Three times
a week.

She rolls onto her back and stares into an imaginary world as

she talks to Zed.

ZOEY (CONT'D)
But someday there will be only my
art.

ZED
What kind of things do you paint?

ZOEY
I don't paint. I make things.
Objects. Not like sculpture. Like
life...but with no narrative. I
want when someone looks at one of
my objects for there to be no
reference to the world. Void of
feeling, emotion...void of destiny.
Those are left for me. They belong
only to me. If someone else can
see into it...then it is no longer
mine. I have failed. And I would
destroy it. I don't care how much
cash they would offer me. It would
be shit. I can't tell you how many
objects of mine have been
destroyed. They told too much
about me.
(MORE)
14.

ZOEY (CONT'D)
And if someone wants to know
something about me...I'll tell them
myself. The way I'm telling you.

She looks back at him.

ZOEY (CONT'D)
What I do I do only for the
objects.

ZED
I'd like to see one of these.

ZOEY
What? So you could see the work of
a whore?

He decides to put a stop to this once and for all.

ZED
Zoey. I'm sorry for calling you a
prostitute. I didn't understand
the difference.

ZOEY
The difference is a prostitute
would have lied to you about her
orgasm.

He gives her a kiss.

ZED
If these things you make are as
true as you are...I'm sure they're
as indescribable. Perhaps,
someday, you'll make one...about
me.

ZOEY
If I do...you'll never know which
one it is. Because I'll be the
only one who understands. I'll be
the only one who can look into it
and see where in my life it came
from.

Zed is unable to speak. They look into each others eyes for

a long moment, hearing the sounds of the city drift in

through the window. Then she leans forward and gives him a
15.


soft understanding kiss.

DISSOLVE TO:
Genres: ["Drama","Romance"]

Summary Zed and Zoey interact in a hotel room, where Zoey reveals her profession as an escort and student. They have a deep conversation about art and personal truths, leading to a moment of understanding and connection. The conflict arises when Zed unintentionally offends Zoey by calling her a prostitute, but it is resolved when he apologizes and they have a heartfelt conversation. The emotional tone of this scene is intimate, introspective, and revealing. The scene ends with Zed and Zoey sharing a soft, understanding kiss, symbolizing their newfound connection and mutual respect.
Strengths
  • Emotional depth
  • Character development
  • Authentic dialogue
Weaknesses
  • Potential for stereotypical portrayal of sex work

Ratings
Overall

Overall: 6.5

This scene's primary job is to establish a meaningful emotional bond between Zed and Zoey, which it accomplishes through vulnerable dialogue and a surprising philosophical turn. The biggest limiter is the slow pacing and extended pillow talk that, while well-written, delays any forward plot momentum and risks losing viewer engagement.


Story Content

Concept: 7.5

The concept of a prostitute/escort who is also a conceptual artist with a strict philosophy about her work is fresh and intriguing. However, the scene leans heavily on this reveal without fully integrating it into the larger mystery of Zed's package or purpose.

Plot: 4.5

The plot advances minimally: Zed meets Zoey, they have sex, and she reveals her artistic side. The scene is more character-driven than plot-driven, with the briefcase and Zed's business remaining unexplored.

Originality: 7

The combination of an escort with a rigorous conceptual art philosophy is original. The dialogue feels authentic to the characters, though the 'I am not a prostitute' moment is a familiar beat.


Character Development

Characters: 7

Zoey is vividly drawn with a distinct voice and philosophy, making her memorable. Zed remains somewhat passive and reactive, serving more as a sounding board than a fully realized character in this scene.

Character Changes: 5

Zed learns to see Zoey beyond her job, and Zoey opens up about her art. Both shift slightly in their perceptions of each other, but the changes are subtle and not transformative.

Internal Goal: 6

Zed seeks genuine human connection and perhaps validation, as hinted by his willingness to pay for intimacy but his desire for authenticity.

External Goal: 5

Zed's external goal is to have sex with Zoey, which he achieves. His larger goal (the briefcase/business) is not pursued in this scene.


Scene Elements

Conflict Level: 4

The central conflict is internal and interpersonal: Zoey's defensiveness about her profession versus her desire to be seen as an artist, and Zed's initial misunderstanding. The conflict is resolved quickly with an apology and kiss.

Opposition: 3

The opposition is mild: Zoey's initial defensiveness and Zed's slight awkwardness. There is no strong antagonist or obstacle.

High Stakes: 3

The stakes are low—personal connection and Zoey's pride. The briefcase and Zed's mission remain unaddressed, so there is no external tension.

Story Forward: 3.5

The scene does little to advance the main plot (the briefcase, Zed's business). It establishes a relationship that may become important later, but the story's forward momentum stalls.

Unpredictability: 7

This scene is unpredictable because Zoey's slap and her passionate defense of her art subvert the expected escort-client dynamic. The philosophical turn is surprising.

Philosophical Conflict: 7

The clash is between transactional intimacy (Zoey as escort) and authentic artistic expression (Zoey as artist). Zed's worldview is challenged to see her as more than a prostitute.


Audience Engagement

Emotional Impact: 6.5

The scene builds a tender, vulnerable mood, especially during Zoey's confession and the final kiss. The emotional impact is moderate—genuine but not deeply moving due to the characters' short acquaintance.

Dialogue: 7

The dialogue is natural and revealing, especially Zoey's monologue about her art. However, some exchanges feel a bit on-the-nose (e.g., 'I am not a prostitute!') and the philosophical discussion, while interesting, slows the scene.

Engagement: 6.5

This scene is engaging because of Zoey's unique personality and the slow reveal of her artistic philosophy, which creates curiosity about her character. The intimacy feels earned.

Pacing: 6

The pacing of the scene contributes to its effectiveness because the slow, languid rhythm mirrors the post-coital intimacy and allows the philosophical conversation to breathe. However, it may feel too slow for some viewers.


Technical Aspect

Formatting: 8.5

Formatting is professional and clean, with proper scene headings, character cues, and action lines. The use of (O.S.) and (CONT'D) is correct. Minor issue: 'Zed(O.S.)' lacks a space before the parenthesis.

Structure: 6.5

The scene follows a classic seduction structure: arrival, negotiation, intimacy, post-coital conversation, and emotional resolution. It fits the romantic drama genre but lacks a clear turning point or escalation.


Critique
  • The scene starts off with a sensual and intimate interaction between Zed and Zoey, which quickly escalates into a sexual encounter. While the scene is well-written and captures the passion between the characters, it may come off as gratuitous and unnecessary for the overall plot.
  • The dialogue between Zed and Zoey delves into deep topics like art and personal truths, which adds depth to their characters. However, the transition from discussing art to engaging in a sexual encounter feels abrupt and disjointed.
  • The portrayal of Zoey as a student and escort is intriguing, but the scene could benefit from further exploration of her character and motivations. It would add more depth and complexity to her role in the story.
  • The scene could also be improved by focusing more on the emotional connection between Zed and Zoey, rather than just the physical aspect of their relationship. This would make their bond more meaningful and engaging for the audience.
  • Overall, while the scene captures a moment of intimacy and vulnerability between the characters, it could be enhanced by balancing the sensuality with a deeper exploration of their personalities and motivations.
Suggestions
  • Consider revising the scene to focus more on the emotional connection between Zed and Zoey, rather than just the physical aspect of their relationship.
  • Explore Zoey's character further to add depth and complexity to her role in the story.
  • Integrate the discussion about art and personal truths more seamlessly into the scene to create a cohesive narrative.
  • Consider the impact of the scene on the overall plot and whether it contributes significantly to the character development and storyline.
  • Ensure that the transition from dialogue to physical intimacy is smooth and serves a purpose in advancing the characters' arcs.



Scene 4 -  Unexpected Visitor
INT. ZED'S ROOM - NIGHT

Zed is asleep. Zoey is asleep in his arms.

There is a knocking at the door.

Zed opens his eyes.

The knock becomes a pound.

Zed gets up and puts on his pants. Zoey gets up and looks

around.

ZOEY
(groggily)
What time is it?

ZED
I have no idea. Night time.

There is more pounding on the door.

ZOEY
I'm going to take a shower.

She trots off naked to the bathroom and starts the shower.

Zed walks over to the door and opens it up.

Standing in the hall is Eric, a Frenchman of Zed's age

wearing baggy French-style clothes.

ERIC
(with a thick accent)
Hey you madman!

Zed's happy to see him.

ZED
Eric. Come in.

They hug.

ERIC
What happened to you? I thought
you were going to call.
16.


Eric walks in and starts to notice the traces of wild love

making around the room.

ERIC (CONT'D)
(smiling)
Oh I see. You have been busy.

ZED
Sorry, I asked the hotel to give me
a wake up call.

ERIC
That's good, but now I am here. So
let's go. We have a lot to talk
about.

ZED
What about the girl?

ERIC
Is she your girlfriend?

ZED
No.
ERIC
Fuck her.

He peeks into the bathroom.

ERIC (CONT'D)
She's a dishrag whore. Kick her
out.

ZED
I'll let her stay here tonight.

ERIC
Don't be silly. It's dangerous.

Eric walks into the bathroom.
Genres: ["Drama","Romance"]

Summary Zed and Zoey are asleep in Zed's room when Eric unexpectedly arrives and expresses disapproval of Zoey's presence. Despite Eric's urging to kick her out for safety reasons, Zed decides to let her stay for the night.
Strengths
  • Complex character dynamics
  • Engaging dialogue
  • Tension-building
Weaknesses
  • Negative sentiment may alienate some audience members

Ratings
Overall

Overall: 6.5

The scene's primary job is to introduce Eric and create a conflict between Zed's new connection with Zoey and his old friendship, which it does effectively through sharp dialogue and a clear clash of values. The biggest limiter is the brevity and the somewhat on-the-nose characterization of Eric as a crude stereotype, which could be more nuanced to elevate the scene.


Story Content

Concept: 7

The concept of a friend interrupting a post-coital moment with an escort is familiar but the specific dynamic—Zed's defensiveness and Eric's dismissiveness—adds a fresh angle. The scene sets up a potential philosophical conflict about how to treat people.

Plot: 6.5

The plot advances by introducing Eric, who is clearly a catalyst for Zed's journey in Paris. The scene creates a decision point for Zed: to stay with Zoey or go with Eric, which will likely drive the next events.

Originality: 6

The scenario is not entirely original, but the specific cultural and personal dynamics add freshness. The dialogue is authentic, though Eric's lines are a bit stereotypical.


Character Development

Characters: 6.5

Zed is shown as considerate (letting Zoey stay) but passive; Eric is blunt and judgmental, but his concern for Zed's safety adds a layer. Zoey is mostly silent, but her presence is a catalyst. The characters are distinct but Eric's dialogue borders on caricature.

Character Changes: 3

Zed shows a slight change by standing up for Zoey, but it's minimal. Eric's arrival doesn't yet force a major shift, but it plants a seed for Zed's potential growth.

Internal Goal: 6

Zed's internal goal is to find genuine connection and perhaps escape his past, but he's conflicted between old loyalties and new possibilities.

External Goal: 5

Zed's external goal is to navigate his visit to Paris, but in this scene it's simply to manage the situation with Eric and Zoey.


Scene Elements

Conflict Level: 5

The conflict is interpersonal: Eric's insistence vs. Zed's reluctance. It's not high-stakes but creates a clear tension that drives the scene.

Opposition: 5

Eric serves as opposition to Zed's current state of contentment, challenging his choices and creating pressure.

High Stakes: 4

The stakes are personal and relational: Zed's friendship with Eric vs. his new connection with Zoey. Not life-or-death, but emotionally significant.

Story Forward: 7

The scene moves the story forward by introducing a key character and a potential plot direction (Eric's plans for Zed). It also raises questions about Zoey's role.

Unpredictability: 6

The scene is somewhat unpredictable because Eric's harshness is unexpected after the tender opening, and his decision to enter the bathroom creates suspense.

Philosophical Conflict: 6

Eric's utilitarian view of people (escorts as disposable) clashes with Zed's more humanistic approach, reflecting a broader value system conflict.


Audience Engagement

Emotional Impact: 6

The scene has a mixed emotional impact: the initial warmth of the sleeping couple is disrupted by Eric's harshness, creating a sense of unease and protectiveness toward Zoey.

Dialogue: 7

The dialogue is natural and reveals character efficiently. Eric's 'She's a dishrag whore' is memorable and creates conflict, but it's a bit on-the-nose. Zed's responses are understated, showing his discomfort.

Engagement: 7

The scene is engaging because of the immediate conflict and the question of what Eric will do next. The dialogue is sharp and the situation is relatable.

Pacing: 7

The pacing is brisk: the knock interrupts the calm, and the dialogue moves quickly. The scene doesn't linger, which suits the tension.


Technical Aspect

Formatting: 8

Formatting is clean and standard, with clear action lines and dialogue. The use of parentheticals for accents and actions is appropriate.

Structure: 7

The scene follows a classic structure: inciting incident (knock), rising action (Eric's entrance and judgment), and a cliffhanger (Eric going into the bathroom). It's effective for a drama.


Critique
  • The scene lacks clear direction and purpose, as it transitions abruptly from a tender moment between Zed and Zoey to the sudden appearance of Eric without a smooth transition or build-up.
  • The dialogue between Zed and Eric feels forced and unnatural, with Eric's derogatory comments towards Zoey coming across as unnecessarily harsh and out of character.
  • The pacing of the scene is disjointed, with the shift from a romantic moment to Eric's arrival feeling jarring and not well integrated.
  • The character of Eric is introduced abruptly and his behavior towards Zoey is inconsistent with the tone of the previous interactions, making his sudden appearance and actions feel out of place.
  • The scene lacks depth and emotional resonance, failing to engage the audience or provide meaningful insight into the characters' motivations or relationships.
Suggestions
  • Consider building up to Eric's arrival more gradually, perhaps foreshadowing his appearance earlier in the script to create a smoother transition.
  • Revisit the dialogue between Zed and Eric to make it more authentic and reflective of their relationship, avoiding unnecessary aggression or derogatory remarks.
  • Focus on developing the emotional dynamics between the characters to create a more impactful and engaging scene, with clear stakes and conflicts that drive the narrative forward.
  • Ensure that each character's actions and dialogue align with their established personalities and motivations, maintaining consistency throughout the scene.
  • Work on refining the pacing and structure of the scene to create a more cohesive and compelling narrative flow that keeps the audience invested in the story.



Scene 5 -  Disrespectful Encounter
INT. HOTEL ROOM - BATHROOM - NIGHT

Eric walks up to the shower and knocks on the door. Zoey is

obviously surprised to see him.

ERIC
(in French with English
subtitles)
(MORE)
17.

ERIC (CONT'D)
[Okay. Get out of the shower.
It's time for you to leave.]

ZOEY
[Fuck you.]

Eric opens up the door and yanks her out of the shower.

ERIC
[No. Come on you fucking slut!]

She shrieks.

ZOEY
[Let go of me you shit!!]

He drags her out into the room, she is dripping wet.


INT. HOTEL ROOM - NIGHT

Zed can't believe this.

ZED
Eric.

ERIC
(to Zed)
Don't worry about her.
(to Zoey in French)
[Why don't you just go back to your
pimp and suck his black dick!]

She bites his hand. He yells in pain.

ERIC (CONT'D)
God damn it!

He kicks her in the butt and sends her toward the door.

ERIC (CONT'D)
[Get the fuck out of here you
fucking whore!]

He opens the door and throws her into the hall.


INT. HOTEL - HALL - NIGHT

Naked, Zoey falls into the hall.
Eric slams the door shut.

She is instantly back on her feet and screaming as she pounds
18.


on the door.

ZOEY
[Give me my clothes you asshole!]


INT. HOTEL ROOM - NIGHT

She is pounding on the door.

ERIC
(looking at his hand
wound)
God damn it. Look at my hand.

ZED
(shocked at the whole
incident)
Jesus Eric.

ZOEY(O.S.)
Ouvres! Je veux mes habits!

Eric listens.

ERIC
Oh shit. Her clothes.

He picks up her clothes and her bag, opens the door, and

throws it into the hall just long enough for her to yell at

him.

ZOEY
(almost too quick to
understand)
Tu te prends pour qui espece de
connard!?

ERIC
La ferme!

He slams the door shut.

Then he turns to Zed.

ERIC (CONT'D)
So tell me, what have you been up
to?
Zed sits down on the bed.
19.


ZOEY(O.S.)
Allez vous faire enculer tous le
deux!

ZED
Eric, I liked that girl.

ERIC
Oh. Well, then why didn't you stop
me.

ZED
Because you were on a rampage.

ERIC
Look, your whole life you've done
nothing but fuck whores. A girl
like that will give you AIDS. Why
don't you find a nice girl in the
suburbs?

ZED
Because when you need to get off
you don't want to have to date for
months to do it.

ERIC
Just use your hand like me.

ZED
Sometimes you just need
honesty...and security.

ERIC
I don't understand. Anyway, it's
too late. Get dressed, let's go
out and meet the boys.

ZED
Okay, let me take a shower.

ERIC
No, in Paris it's good to smell
like you've been fucking. It will
make them respect you.

ZED
Oh.

ERIC
Just put on a shirt and a sport
coat.

Zed starts to get dressed
20.
Genres: ["Drama","Thriller"]

Summary Eric forcefully removes Zoey from the shower, insults her, and throws her out of the hotel room naked. Zed witnesses the incident and expresses disapproval as Eric throws Zoey's clothes and bag into the hall. The tense and uncomfortable scene ends with Eric telling Zed to get dressed to go out, while Zoey continues to yell for her clothes from the hall.
Strengths
  • Intense dialogue
  • Emotional depth
  • Character dynamics
Weaknesses
  • Violent confrontation
  • Derogatory language

Ratings
Overall

Overall: 6.5

The scene's primary job is to introduce conflict and reveal character through Eric's violent intrusion, which it does with visceral energy and sharp dialogue. However, the abrupt tonal shift from the previous intimate scene and the unearned violence against Zoey feels jarring and undercuts the potential for deeper thematic exploration, limiting the overall impact.


Story Content

Concept: 7

The concept of a friend violently interrupting a sexual encounter is a familiar trope, but the execution with the cultural clash and the raw dialogue gives it a fresh, uncomfortable edge. However, the scene's concept is somewhat one-note, focusing on shock value rather than deeper subversion.

Plot: 6

The plot advances by introducing Eric and creating immediate conflict, but the scene is more of a disruption than a progression. It sets up a potential rift between Zed and Eric, but the plot movement is minimal beyond the immediate confrontation.

Originality: 6.5

The scene is original in its raw depiction of a friend's violent intervention, but it relies on familiar tropes of the 'protective friend' and the 'sex worker as victim.' The dialogue is authentic but not groundbreaking.


Character Development

Characters: 6.5

Eric is characterized as aggressive and judgmental, while Zed is passive and conflicted. Zoey is reduced to a victim, which limits her character depth. The scene reveals Eric's protective but misguided nature, but Zed's reaction is underdeveloped.

Character Changes: 3

Zed shows a slight change by expressing that he liked Zoey, but he doesn't act on it, indicating a passive acceptance of Eric's actions. Eric's character is reinforced as domineering, but no significant change occurs.

Internal Goal: 6

Zed's internal goal is to find genuine connection and honesty, as seen in his earlier conversation with Zoey. He fears being judged for his desires and seeks security in intimacy, but Eric's intrusion challenges this.

External Goal: 5

Zed's external goal is to enjoy his time in Paris with his friends, but Eric's arrival disrupts this, forcing him to navigate the aftermath of the confrontation.


Scene Elements

Conflict Level: 8

The conflict is high and immediate, with physical violence and verbal abuse. It's a clear external conflict between Eric and Zoey, and an internal conflict for Zed as he watches. The conflict is intense but somewhat one-dimensional.

Opposition: 7

The opposition is strong, with Eric acting as a physical and ideological antagonist to Zed's desires. Zoey also opposes Eric, but her resistance is quickly quashed, making the opposition one-sided.

High Stakes: 6

The stakes are personal and immediate—Zed's potential relationship with Zoey is destroyed, and his friendship with Eric is strained. However, the stakes are not high in a broader narrative sense.

Story Forward: 5

The scene moves the story forward by introducing Eric and setting up a potential subplot about Zed's relationships and Eric's influence, but it doesn't advance the main plot significantly.

Unpredictability: 8

This scene is unpredictable because Eric's violent reaction is extreme and unexpected, and the rapid shift from intimacy to aggression is jarring. The reader doesn't anticipate the level of hostility.

Philosophical Conflict: 6

The scene presents a clash between Eric's puritanical view of sex (as dangerous and degrading) and Zed's more liberal, honest approach. This reflects a broader conflict between traditional and modern values, but it's not deeply explored.


Audience Engagement

Emotional Impact: 7

The scene is emotionally jarring, evoking discomfort and sympathy for Zoey, but the rapid shift to casual conversation with Eric undercuts the emotional weight. The impact is strong but fleeting.

Dialogue: 7

The dialogue is sharp and authentic, especially in the French exchanges, but it relies heavily on insults and profanity. The English dialogue between Zed and Eric is more revealing, showing their differing views on sex and relationships, but it lacks subtlety.

Engagement: 7.5

This scene is engaging because of its high conflict and raw dialogue, which creates immediate tension. The unexpected violence and the cultural clash keep the reader invested, though the shift to casual conversation reduces momentum.

Pacing: 6

The pacing is fast and frantic during the confrontation, but slows down significantly in the dialogue between Zed and Eric, creating a tonal whiplash. The scene could benefit from a smoother transition.


Technical Aspect

Formatting: 7

The formatting is mostly correct, with clear scene headings and dialogue, but there are minor issues like the use of brackets for translations and the lack of a transition between the bathroom and room scenes.

Structure: 6.5

The scene follows a classic structure of intrusion and reaction, with a clear inciting incident (Eric's arrival) and a resolution (Zed getting dressed). However, the pacing is uneven, with the violent action followed by a calm conversation that feels abrupt.


Critique
  • The scene is filled with violence, aggression, and derogatory language towards Zoey, which may be off-putting to some viewers.
  • The portrayal of Eric as physically and verbally abusive towards Zoey raises concerns about the depiction of domestic violence and misogyny.
  • The scene lacks depth and character development, focusing more on shock value and sensationalism.
  • The dialogue is harsh and lacks subtlety, making the interactions between the characters feel forced and unrealistic.
  • The scene perpetuates negative stereotypes about women, sex workers, and relationships.
Suggestions
  • Consider toning down the violence and aggression in the scene to make it more palatable for viewers.
  • Explore more nuanced ways to depict conflict and tension between characters without resorting to extreme actions and language.
  • Focus on developing the characters of Eric, Zed, and Zoey to create more depth and complexity in their interactions.
  • Add layers to the dialogue to make the conversations more realistic and engaging for the audience.
  • Avoid perpetuating harmful stereotypes and cliches in the portrayal of relationships and interactions between characters.



Scene 6 -  Midnight Drive Through Paris
EXT. BOULEVARD SAINT MICHEL - NIGHT

The McDonalds on the corner of Boulevard Saint Michel and Rue

Soufflot is bustling.

Eric's Citroen screeches around the corner on it's way past

the Pantheon and into the heart of the fifth Arrondissment.


INT. ERIC'S CAR - MOVING - NIGHT

Eric and Zed are driving through the streets of Paris in

Eric's car. The grooving Ryuichi Sakamoto song "Triste" is

playing on the radio.

ERIC
I'm glad you came. How long has it
been?

ZED
Years.

ERIC
It's amazing, you know? Here you
are. One day in America. Now here.

ZED
Well, to be honest there really
wasn't much happening for me in the
states.

ERIC
But in Paris your old friend Eric
has a job for you, so you came.
That's good.

ZED
How could I resist your invitation?

ERIC
You would have been stupid to.

ZED
So what have you been doing here?

ERIC
After school I spent some time in
Algeria studying African
philosophy. And then I bummed
around. You know. For fun.
(MORE)
21.

ERIC (CONT'D)
For a while I worked at Le Figaro.
The newspaper.

ZED
Really?

ERIC
Yes. With an assumed Masters
degree. And lately we have just
been bombing fascists here in
Paris. You know, like terrorists.

Zed looks over at him.

ERIC (CONT'D)
It's fun.

CUT TO:
Genres: ["Drama","Friendship"]

Summary Eric and Zed drive through the streets of Paris at night, discussing their past experiences and recent activities of bombing fascists. The scene is casual and conversational, with a hint of mystery surrounding Eric's activities. It ends with them continuing their conversation as they drive through the city.
Strengths
  • Natural dialogue
  • Character development
  • Setting establishment
Weaknesses
  • Lack of immediate conflict
  • Limited emotional impact

Ratings
Overall

Overall: 6.5

This scene's primary job is to re-establish the relationship between Zed and Eric while planting a major plot bomb—Eric's casual admission of terrorism. It lands effectively through natural, character-driven dialogue, but the scene's biggest limiter is that the revelation feels underplayed; Eric's line lands without enough dramatic weight or immediate consequence, which would be lifted by a stronger visual or behavioral reaction from Zed.


Story Content

Concept: 6.5

The concept of a reunion that quickly reveals a dark turn into terrorism is strong, but the execution here is straightforward and lacks novelty in the setup.

Plot: 5.5

The plot advances by introducing Eric's terrorist activities, but the scene is mostly expository dialogue with little action or progression beyond that reveal.

Originality: 5.5

The casual terrorism reveal in a reunion is somewhat fresh, but the dialogue and setup feel familiar from other thrillers.


Character Development

Characters: 6

Eric is established as charismatic and dangerous, but Zed remains passive and reactive, offering little insight into his own character beyond being a foil.

Character Changes: 2

Zed shows no change; Eric's revelation doesn't visibly alter his demeanor or choices in the scene.

Internal Goal: 5

Zed seeks purpose and direction after drifting from the States, hoping Eric's offer provides meaning.

External Goal: 6

Zed wants to learn about Eric's life and the job opportunity in Paris.


Scene Elements

Conflict Level: 4

Conflict is low-key—Zed's discomfort is implied but not voiced, and Eric's worldview is presented without direct opposition.

Opposition: 2

Opposition is minimal—Eric is friendly and offering opportunity, not opposing Zed; the real opposition is ideological and yet to manifest.

High Stakes: 5

Stakes are introduced conceptually (terrorism) but not felt personally for Zed yet, reducing their immediate weight.

Story Forward: 6

The scene moves the story forward by introducing Eric's terrorist involvement, setting up future conflict, but does so without immediate stakes.

Unpredictability: 7

This scene is unpredictable because Eric's admission of bombing fascists as 'fun' subverts expectations of a normal reunion.

Philosophical Conflict: 4

Eric's casual embrace of terrorism clashes with conventional morality, but Zed's worldview is not yet challenged directly.


Audience Engagement

Emotional Impact: 4.5

The emotional impact is muted; the revelation should shock but feels flattened by the conversational delivery and lack of reaction.

Dialogue: 6.5

The dialogue is natural and reveals character, but Eric's terrorism admission feels abrupt and undercut by the casual tone, lacking buildup or tension.

Engagement: 6

This scene is engaging because the casual terrorism reveal creates intrigue, but the lack of immediate tension or reaction reduces momentum.

Pacing: 6

The pacing of the scene contributes to its effectiveness because the relaxed drive contrasts with the dark revelation, but the dialogue could use more rhythm and beats.


Technical Aspect

Formatting: 7

Formatting is standard and clean, with proper scene headings and action lines, though the car interior could use more sensory detail.

Structure: 5.5

The scene follows a classic reunion structure—catch-up dialogue leading to a reveal—but lacks a clear turning point or escalation.


Critique
  • The transition from the previous scene to this one is a bit abrupt and could be smoother to maintain the flow of the story.
  • The dialogue between Eric and Zed feels a bit exposition-heavy and could benefit from more natural and engaging conversation.
  • The character development of Eric and his background could be more subtly integrated into the dialogue instead of feeling like a direct information dump.
  • The scene lacks visual descriptions and actions, making it feel a bit static and dialogue-heavy.
  • The mention of bombing fascists in Paris comes across as a shocking revelation without much context or build-up, which may need more development to feel organic.
Suggestions
  • Consider adding a brief establishing shot of the car driving through the streets of Paris to smoothly transition from the previous scene.
  • Work on making the dialogue between Eric and Zed more dynamic and engaging by incorporating subtext and character motivations.
  • Integrate Eric's background information more organically into the conversation by revealing details gradually instead of all at once.
  • Include more visual descriptions of the surroundings and character actions to enhance the scene's atmosphere and make it more immersive.
  • Provide more context or build-up to Eric's activities in Paris to make the mention of bombing fascists feel more integrated into the story.



Scene 7 -  Eric's Flat
INT. ERIC'S FLAT - OUTER STAIRWELL - NIGHT

Eric and Zed walk up the stairs to the fifth floor where

Eric's flat is. On the top landing there is a dead cat
laying. Zed and Eric notice the cat as Eric is opening the

door.

There is also a telephone coming out of the neighbors door.

ERIC
The people next door are on
holiday. We took their phone. If
you want to make a long distance
call, go ahead.

ZED
Is that cat dead?

ERIC
I don't know. I think it's asleep
but it's been there for days.

Eric gives it a kick. No response.

ERIC (CONT'D)
I guess it is dead.

They walk into the flat.
22.


INT. ERIC'S FLAT - LIVING ROOM - NIGHT

Eric's flat consists of a good sized living room area with a

connected kitchen and a small bedroom in the back. In the

front of the living room there is a small balcony where the

sounds of the city pour in. The room itself is a general

mess. A bunch of guns are piled in one corner of the floor.

Hung up on the wall is a huge, French "Dressed To Kill"

poster.

Some Brazilian Gilberto/Getz music is playing.

Sitting at the table playing cards are three men: FRANCOIS,

RICARDO, and JEAN.

Sitting on the couch rolling a cigarette with hash is CLAUDE

and OLIVER.

They all turn as Zed and Eric walk in.

ERIC
Hello.

They all return the greeting.

ERIC (CONT'D)
(to Zed)
Okay. This is Francois, Ricardo,
Jean, Oliver, and Claude. Got it?

ZED
I will.

ERIC
They all know who you are.
(to the rest of them)
Ne soyez pa salauds. Offrez une
biere au plus grand perceur de
coffres.

Oliver stands up and walks to the kitchen.

OLIVER
(with an English accent)
Zed, would you like a beer?
23.


ZED
Thanks.

OLIVER
Don't think of it.

CLAUDE
(to Zed)
Come. Sit down.
Genres: ["Drama","Crime","Thriller"]

Summary Eric and Zed enter Eric's messy flat, where they are welcomed by a group of men. The group includes Francois, Ricardo, Jean, Oliver, and Claude. Eric introduces Zed to the group, and Oliver offers him a beer. Zed accepts and the group continues their activities.
Strengths
  • Intriguing characters
  • Mysterious atmosphere
  • Tension-building
Weaknesses
  • Lack of clear character development in this scene

Ratings
Overall

Overall: 6.2

This scene's job is to drop Zed into Eric's world—establish the crew, tone, and the casual normalization of illegal, violent behavior—and it largely succeeds through vivid details and confident staging; the chief limiter is that it functions more as a tableau/introduction than as active conflict or revelation, so it doesn't raise new stakes or deepen any character in a decisive way.


Story Content

Concept: 6.6

Strength: The concept of introducing a cosmopolitan, lightly menacing militant household through small, specific props (dead cat, stolen phone, guns, music, poster) is evocative. Weakness: The idea is familiar—an 'initiation into the gang flat' setup—and the scene doesn't push that central concept into a striking, unusually original turn.

Plot: 5

Strength: The scene places Zed with Eric's circle and foreshadows resources (guns, telephone) that matter for future action. Weakness: There is almost no plot movement here—no decision, no complication, no forward-facing beat beyond exposition by presence.

Originality: 6.5

Strength: The particular combination of details (Brazilian Gilberto/Getz music, a Dressed To Kill poster, the stolen phone, a dead cat) gives an authentic, slightly surreal color that feels personal. Weakness: The core setup—outsider meets gang in a cramped flat—is a familiar cinematic trope and isn't subverted here.


Character Development

Characters: 6.4

Strength: The ensemble is given texture through small actions and props (rolling hash, accent differences, French line from Eric), which helps differentiate voices. Weakness: Individual characters beyond Eric and Oliver remain superficial and the scene relies on labels rather than revealing choices that would make personalities deeper.

Character Changes: 1

Strength: The scene establishes Zed's placement in the group, nudging him toward acceptance. Weakness: No character in the scene undergoes a visible change or decision; it's almost entirely status-quo setting.

Internal Goal: 6

Zed's internal goal is to belong/fit in and measure himself against Eric's circle; he's seeking acceptance and an anchor after dislocation and the Zoey incident.

External Goal: 7

Zed's external goal here is simple: enter Eric's flat, be introduced to the crew, and not embarrass himself—basically to be accepted into the group context and assessed.


Scene Elements

Conflict Level: 4

Strength: Underlying conflict exists in the room's tension (guns, informal hierarchy, Zed's outsider status). Weakness: In-scene conflict is minimal—no confrontation, decision, or escalation occurs here to make the tension concrete.

Opposition: 3.5

Strength: The room's implicit social rules and the presence of dominating personalities create subtle opposition to Zed. Weakness: There's no direct antagonist action in-scene; opposition is atmospheric rather than confrontational.

High Stakes: 3.5

Strength: The presence of weapons and casualness about theft hints at real danger. Weakness: Immediate stakes in this scene are low—there's no threat to Zed or the group yet, so danger remains implied rather than immediate.

Story Forward: 5.5

Strength: It sets up resources and characters who will matter (guns, phone, the crew) and deepens the reader's sense of where action can originate. Weakness: It doesn't resolve or generate a concrete new problem; it moves story forward mainly by positioning rather than by action.

Unpredictability: 6

Strength: Small surprises—dead cat on landing, phone sticking out of neighbor's door, casual multilingual banter—keep the reader off-balance. Weakness: The main beat—introducing the crew—is expected after prior scenes; there's no big unexpected turn.

Philosophical Conflict: 3

There is a quiet clash between militant anti-fascist/action-oriented values and Zed's more curious, artistic sensibility (established earlier); here that conflict is only implicit—the house is comfortable with violence as a tool while Zed has been more contemplative.


Audience Engagement

Emotional Impact: 4.5

Strength: The scene generates a chill through atmosphere and small shocks (dead cat, piled guns), producing a mild emotional response. Weakness: Emotional beats land lightly—there's no catharsis or high-impact moment to make the scene linger strongly.

Dialogue: 6

Strength: Snatches of dialogue feel lived-in and characteristic (the stolen-phone line, the dry offer of a beer, the French admonition). Weakness: Much of the scene is stage direction; dialogue is sparse and often functional rather than revealing inner life or conflict.

Engagement: 6.5

Strength: Sensory details (music, poster, dead cat, guns) and the multicultural cast hold attention and create curiosity about what this group will do. Weakness: Because the scene is more atmospheric than eventful, reader engagement depends on appetite for setting exposition rather than on immediate plot propulsion.

Pacing: 6.5

Strength: The scene moves briskly from landing to interior and doesn't linger unnecessarily; short beats keep momentum. Weakness: The briskness sometimes sacrifices depth—moments that could reveal character are skimmed.


Technical Aspect

Formatting: 7

Strength: Overall screenplay formatting and stage directions are serviceable and cinematic, with clear beats. Weakness: There are a few small typos/awkward phrasing (e.g., 'Ne soyez pa salauds', some line breaks) and older-style script spacing that could be tightened.

Structure: 6

Strength: The scene is structured simply and efficiently—setup (landing), entrance (door), interior tableau (living room), quick introductions—so it reads clearly. Weakness: It resembles a vignette more than a scene with beginning/turn/end; it lacks a decisive beat or turning point.


Critique
  • The scene lacks a clear purpose or direction, as it seems to serve as a transition between locations without adding much to the overall story.
  • The introduction of the dead cat and the neighbor's phone feels random and disconnected from the rest of the scene.
  • The messy environment and the presence of guns in the living room are cliched and don't add depth to the characters or the story.
  • The dialogue feels forced and unnatural, lacking depth or meaningful interaction between the characters.
  • The scene lacks tension, conflict, or any significant development in the plot.
Suggestions
  • Consider revising the scene to have a clearer purpose or to introduce elements that contribute to the overall story.
  • Focus on developing the characters through their interactions and dialogue, adding depth and complexity to their relationships.
  • Consider removing the dead cat and the neighbor's phone as they do not add value to the scene.
  • Explore ways to create tension or conflict within the scene to engage the audience and drive the story forward.
  • Revisit the setting and visual elements to make them more meaningful and reflective of the characters' personalities or the story's themes.



Scene 8 -  Shenanigans at Eric's Flat
INT. ERIC'S FLAT - KITCHEN - NIGHT

The kitchen is an absolute pig stye. Dishes are piled up in

the sink and on the counter.

Oliver grabs a glass that has some old beer in it and empties

it. He scratches some filth off of it and pours some beer

into the glass.


INT. ERIC'S FLAT - LIVING ROOM - NIGHT

Zed takes a seat on the couch next to Claude.

Suddenly, a SPIDER MONKEY dressed in a little Uncle Sam

costume comes screeching up onto Zed's lap and then up onto

his head, the whole time clawing at his eyes.

Eric, amused, turns from the men playing cards and smiles.

CLAUDE
(to Zed)
Easy. Don't scare him. He just
wants to claim you.

Zed is frozen as the monkey climbs around him and then onto

Claude's shoulder.

CLAUDE (CONT'D)
Let me introduce you properly.
This is Enrique.

The monkey screeches.
24.


CLAUDE (CONT'D)
He likes to be called Chim Chim,
but we don't always get what we
like...do we?

Again, the hideous creature screeches.

CLAUDE (CONT'D)
(to Enrique)
Tais-toi!
(then to Zed)
Do you like hash?

Then Eric interrupts.

ERIC
(jokingly)
Don't sit next to that junkie.

CLAUDE
Ahhhhhh!

Claude throws a lit cigarette at him which explodes into a

mass of sparks. They laugh.
ERIC
(to Claude)
That little shit monkey of yours
pissed on my Billy Holiday albums.
Next time he's out the door.
(to Zed)
Zed, come here.

Zed gets up and goes with Eric to the bedroom. On the way

Oliver hands him the glass of beer.

OLIVER
Here you go mate.

ZED
Thanks.

Oliver sits down next to Claude.
Genres: ["Drama","Comedy"]

Summary Amidst the chaos of a dirty kitchen, Oliver finds a clean glass and pours himself a beer. As Zed enters, a spider monkey dressed as Uncle Sam jumps on his head, introduced as Enrique by Claude. Claude harasses Zed with the monkey before offering him hash. A lit cigarette thrown at Eric sparks and ignites laughter. Eric mentions the monkey urinating on his albums, then calls Zed into the bedroom. Oliver hands Zed a beer as he goes.
Strengths
  • Strong character interactions
  • Unique and engaging setting
  • Witty dialogue
Weaknesses
  • Limited character development
  • Messy and chaotic environment may be overwhelming for some viewers

Ratings
Overall

Overall: 6.2

This scene's primary job is to immerse us in Eric's chaotic, radical world and establish Zed's outsider status within it; it lands effectively through vivid, grotesque detail and a memorable monkey, but the scene's overall impact is limited by its lack of clear narrative progression or stakes—it feels more like atmospheric color than a story beat that moves the plot forward.


Story Content

Concept: 6.5

The concept of introducing a radical, anarchic group through a bizarre pet monkey is fresh and memorable, but the scene doesn't develop the concept beyond that initial shock.

Plot: 4

The plot barely advances; Zed is introduced to the group and given a beer, but no new information or conflict emerges that changes the trajectory.

Originality: 6

The monkey in a costume is an original touch, but the rest—messy flat, radical group, hash—is familiar counterculture territory.


Character Development

Characters: 5.5

Claude and Eric are sketched with distinct traits (Claude's junkie humor, Eric's authority), but Zed remains passive, and the monkey is more a prop than a character.

Character Changes: 1

No character undergoes any meaningful change in this scene.

Internal Goal: 4

Zed's internal goal is to find belonging or understanding within this radical group, driven by a desire to connect with Eric's world and a fear of being an outsider.

External Goal: 3

Zed's external goal is simply to get a beer and sit down without incident.


Scene Elements

Conflict Level: 2

There is no direct conflict in this scene; the tension is ambient rather than active.

Opposition: 1

Zed faces no opposition; the group is welcoming, if chaotic.

High Stakes: 1

Stakes are absent; the scene is purely expository and atmospheric.

Story Forward: 3

The scene does not move the story forward; it establishes setting and tone but adds no new plot information or momentum.

Unpredictability: 6

This scene is unpredictable because a spider monkey in an Uncle Sam costume is an unexpected element, but the rest of the scene follows a predictable introduction-to-the-group pattern.

Philosophical Conflict: 4

A clash between Zed's relatively conventional American sensibility and the group's anarchic, anti-establishment ethos, though it's only hinted at.


Audience Engagement

Emotional Impact: 4

The scene evokes mild disgust and unease but lacks emotional depth or resonance.

Dialogue: 5

The dialogue is sparse but functional; Claude's line about the monkey is quirky, but the exchange doesn't reveal much depth or advance relationships.

Engagement: 5.5

This scene is engaging because the monkey in a costume is bizarre and memorable, but the lack of plot or conflict reduces sustained interest.

Pacing: 5

The pacing of the scene contributes to its effectiveness because it moves quickly from the kitchen to the living room to the bedroom, but the lack of dramatic beats makes it feel flat.


Technical Aspect

Formatting: 7

Formatting is standard and clean, with proper scene headings and action lines, though some descriptions could be tighter.

Structure: 3.5

The scene lacks a clear dramatic structure—no setup, confrontation, or resolution; it's a slice-of-life vignette.


Critique
  • The scene lacks a clear purpose or direction, as it seems to focus on the introduction of a spider monkey named Enrique, which feels random and disconnected from the overall story.
  • The dialogue between Claude, Zed, and Enrique feels forced and unnatural, lacking depth or meaningful interaction.
  • The use of the spider monkey as a comedic element falls flat and comes across as more confusing than entertaining.
  • The transition from the monkey interaction to Eric's interruption feels abrupt and disjointed, disrupting the flow of the scene.
  • The humor in the scene, such as the monkey urinating on Billy Holiday albums, feels forced and out of place given the lack of context or build-up.
Suggestions
  • Consider revising the scene to have a clearer purpose or tie-in to the overall plot, rather than introducing random elements like the spider monkey.
  • Focus on developing more meaningful and engaging dialogue between the characters to add depth and authenticity to the interactions.
  • If the monkey is to be included, ensure that its presence serves a purpose in advancing the story or character development.
  • Work on creating smoother transitions between different elements of the scene to maintain a cohesive narrative flow.
  • Reconsider the use of humor and ensure that it aligns with the tone and context of the overall screenplay.



Scene 9 -  The Heist Plan
INT. ERIC'S FLAT - BEDROOM - NIGHT

Eric's bed has probably never been made. In fact, this room
looks a lot like Quentin Tarantino's old apartment. But,

there is a certain order to all this chaos. Eric pulls out a
25.


blueprint and spreads it out over the bed.

ERIC
Don't ask me where we got this.

ZED
Okay.

ERIC
On Bastille Day, all the banks are
closed.

He places his hand on the blueprint.

ERIC (CONT'D)
But this one. BIP. The Banque
Internationale de Paris. And for
being greedy capitalists perhaps
they will remain closed next
Bastille day. Yes?

Zed smiles.

ERIC (CONT'D)
We will go in and shut the bank
down. Now, look at this.
Eric pulls out a complex electronic schematic.

ERIC (CONT'D)
As you can see, only one person can
start the alarm.
(he hands it to Zed)
The concierge, at this desk.
(he points it out on the
blueprint)
We will take care of him. Then we
can close the bank. No one will
know the difference since every
other bank will be closed.

ZED
(turning the schematic
around)
Are you sure he won't push the
alarm?

ERIC
Ahhh! He's right next to the door.
We'd have to be totally incompetent
not to stop him. Don't worry about
that.

He points to the main floor vault.
26.


ERIC (CONT'D)
Here. This is where they keep the
days reserve cash. Okay fuck that.

He flips the page to the lower level blueprint.

ERIC (CONT'D)
There are many vaults downstairs,
but this is the vault we must get
into. This is where the real prize
is.

ZED
What kind of vault is that?

He checks the blueprint.

ERIC
Ah...Swiss made. A Caliber.

ZED
Caliber?
(he thinks about it)
It'll take three hours.

ERIC
No, that's too long.

ZED
That's how long it'll take.

ERIC
Well shit. It's too long. We have
to be in and out.
(he snaps his fingers)
Like that. Or there will be
suspicion. A little time is
okay...but too long and...

He shrugs his shoulders in an "I don't know gesture."

ZED
Well hold on a second.
(pointing to the
blueprint)
What's this?

Eric looks down at the blueprint. There is a small passage

connecting the main vault to an adjacent vault.
ERIC
Another vault.
27.


ZED
No this.

Eric looks closely at the blueprint.

ERIC
I don't know...it connects the two
vaults.

ZED
Well, what kind of vault is this
other one?

ERIC
(reading the blueprint)
Also Swiss, but this one is a
Poseidon.

ZED
Why would those two vaults be
connected?

ERIC
I don't know.

ZED
Because I can get into this vault
in half an hour. Maybe less.

ERIC
But this entry way is too small to
get the platen out. We have a lot
of merchandise in there.

ZED
No, don't you see? We get in
through this secondary vault and
take this passage to the other main
vault. From the inside I could
open the Caliber vault in five
minutes.

ERIC
You could open it in five minutes?

ZED
From the inside it's easy.

ERIC
(excited)
Hot damn. That is our answer.

ZED
Okay. When is Bastille day?
28.


ERIC
Tomorrow.

ZED
Tomorrow!? We're doing this
tomorrow?

ERIC
But of course.

ZED
It's impossible.

ERIC
It's not impossible. Everyone
knows what to do.

ZED
I don't know what to do.

ERIC
You don't need to know shit. Just
get into the vault and we'll do the
rest.

ZED
I haven't even seen the bank.

ERIC
Fuck the bank. Before we do a job
we live life. It's better that
way. Okay?

ZED
(unsure)
Okay.

ERIC
Good. Now we do heroin!

CUT TO:
Genres: ["Crime","Thriller","Drama"]

Summary Eric and Zed discuss a plan to rob the Banque Internationale de Paris on Bastille Day in Eric's messy bedroom. Eric lays out the blueprint of the bank and convinces Zed to participate in the heist, despite his initial doubts. They strategize on how to access the main vault using a secondary vault and decide to execute the heist the next day. The tense and suspenseful tone of the scene is heightened by the time constraint of the tight deadline. The scene ends with Eric suggesting they do heroin before the heist, setting a dangerous and risky tone for the upcoming robbery.
Strengths
  • Detailed heist planning
  • Tension and suspense
  • Character dynamics
Weaknesses
  • Lack of emotional depth
  • Sudden shift to drug use

Ratings
Overall

Overall: 6.5

This scene's primary job is to introduce the heist plan and raise the stakes by revealing it happens tomorrow, which it does with efficient, tense exposition. The biggest limiter is the lack of any real opposition or obstacle in the scene itself—Zed's hesitation is mild and quickly dismissed, so the conflict feels one-sided and the tension is purely anticipatory rather than immediate.


Story Content

Concept: 7

The concept of a Bastille Day bank heist using a hidden vault passage is clever and fresh, but the execution is straightforward exposition without a twist or deeper complication.

Plot: 6.5

The plot advances clearly: the heist is planned, the method is solved, and the timeline is set for tomorrow. However, the scene is almost entirely talk—no action or setback occurs.

Originality: 7

The hidden passage between vaults is a fresh take on a heist problem, and the Bastille Day setting is a nice cultural hook. The dialogue feels authentic to the characters' reckless energy.


Character Development

Characters: 6

Eric is confident, impulsive, and charismatic; Zed is cautious but willing. Their dynamic is clear, but neither shows much depth beyond their functional roles (planner vs. safecracker).

Character Changes: 3

Zed goes from unsure to reluctantly agreeing, but the change is slight and not deeply motivated.

Internal Goal: 5

Zed wants to prove himself capable and trusted within this dangerous group, overcoming his own fear and uncertainty.

External Goal: 8

Zed needs to understand and agree to the heist plan so they can execute it tomorrow.


Scene Elements

Conflict Level: 4

Conflict is mild: Zed's uncertainty vs. Eric's certainty, and the ticking clock of tomorrow. No direct opposition or obstacle is present.

Opposition: 2

Opposition is minimal—Zed's own hesitation is the only resistance, and it's easily overcome by Eric's confidence.

High Stakes: 6

Stakes are high conceptually (bank heist, potential prison time), but the scene doesn't dramatize the danger—it feels like a casual planning session.

Story Forward: 8

The scene moves the story forward significantly by establishing the heist plan, the target, and the immediate deadline.

Unpredictability: 7

This scene is unpredictable because the solution (using the connecting passage) is a smart twist on a standard vault problem, and the reveal that the heist is tomorrow adds surprise.

Philosophical Conflict: 5.5

A clash between reckless revolutionary action (Eric's 'live life, fuck the bank' ethos) and cautious, methodical professionalism (Zed's need for preparation and certainty).


Audience Engagement

Emotional Impact: 4.5

The scene generates mild excitement and anticipation, but no strong emotional stakes—Zed's discomfort is underplayed and quickly resolved.

Dialogue: 6.5

Dialogue is snappy and efficient, with a natural back-and-forth that reveals the plan and their personalities. However, it's mostly technical exposition with little subtext or emotional layering.

Engagement: 6.5

This scene is engaging because the heist plan is clever and the ticking clock (tomorrow) creates urgency, but the lack of conflict or emotional stakes keeps it from being gripping.

Pacing: 7

The pacing of the scene contributes to its effectiveness because it moves briskly from blueprint to solution to deadline, with no wasted beats. However, it's all dialogue with no physical action or tension.


Technical Aspect

Formatting: 8

Formatting is clean and standard, with clear action lines and dialogue. Minor note: 'Quentin Tarantino's old apartment' is a dated reference that may not land for all readers.

Structure: 7

The scene follows a classic heist-planning structure: reveal blueprint, identify problem, propose solution, agree on plan, set deadline. It's functional but lacks a surprise or reversal.


Critique
  • The scene lacks a clear sense of urgency or tension considering the high-stakes situation of planning a bank heist.
  • The dialogue feels a bit too casual and lacks the intensity needed for a scene involving planning a robbery.
  • There is a lack of visual description to enhance the setting and atmosphere of the scene.
  • The transition from discussing the heist plan to suddenly deciding to do heroin feels abrupt and out of place.
  • The character motivations and emotions could be more clearly defined to add depth and complexity to the scene.
Suggestions
  • Add more tension and urgency to the dialogue and interactions between Eric and Zed to reflect the gravity of the situation.
  • Provide more visual details to enhance the setting and create a more immersive experience for the audience.
  • Consider restructuring the scene to build up to the decision to do heroin, as it currently feels disconnected from the main plot.
  • Develop the characters' motivations and emotions further to create a more engaging and dynamic scene.
  • Work on the pacing of the scene to ensure a smooth flow of events and a clear progression of the plot.



Scene 10 -  Heroin Preparation
INT. ERIC'S FLAT - BATHROOM - NIGHT

EXTREME CLOSE ON: Eric making heroin.

The heroin powder is put into a spoon with some lemon

squeezed into it, then a little bit of tap water. Huddled

around Eric are Francois, Ricardo, and Oliver.
29.


OLIVER
(so high he's wobbling)
You have to look at the Starship
Enterprise as a metaphor for the
human brain.

No one is really listening to Oliver. Eric takes out a

lighter and cooks it to a boil.

OLIVER (CONT'D)
(continuing)
Spock is the right hemisphere of
the brain, all logic and intellect.
Mc Coy is the left hemisphere,
stricktly emotional. And Kirk is
the unseen observer. He drifts
between the two. Back and forth,
as it might be, caught between the
two thought processes.

ERIC
[Cotton.]

Ricardo hands him a cotton ball.
OLIVER
(continuing)
It's really quite brilliant you
know. That's why Star Trek is and
always will be a hit show.

Eric places the cotton ball in the spoon with the mixture.

ERIC
(to Oliver)
[Here, shut up and hold this.]

He hands Oliver the spoon and takes out a needle. Using the

cotton as a filter he draws the heroin into the syringe.

Then, he holds the syringe up and starts tapping it.

ERIC (CONT'D)
[Don't want to get air bubbles in
my veins.]

They all laugh at this.
Genres: ["Crime","Drama"]

Summary In this scene, Eric is shown preparing heroin in his bathroom with the help of his friends Francois, Ricardo, and Oliver. Oliver rambles about Star Trek being a metaphor for the human brain while Eric focuses on preparing the heroin for injection. The setting is in Eric's flat, specifically in the bathroom, at night. The conflict revolves around the illegal and dangerous act of preparing and using heroin, which is not resolved in this scene. The tone is dark, intense, and drug-fueled, with dialogue including Oliver talking about Star Trek and Eric and his friends joking about injecting heroin. Visual elements include the preparation of heroin in a spoon, the use of a cotton filter, and the drawing of heroin into a syringe. The scene ends with Eric tapping the syringe to avoid air bubbles and his friends laughing at his comment.
Strengths
  • Strong character development
  • Intense tone
  • Engaging dialogue
Weaknesses
  • Limited emotional impact
  • Potential for stereotypical portrayal of drug use and criminal behavior

Ratings
Overall

Overall: 6.5

The scene effectively establishes a gritty, tense atmosphere and reveals character dynamics through action and dialogue, but the drug-preparation sequence feels overly detailed and slows momentum, limiting its impact.


Story Content

Concept: 7.5

The concept of a heist crew preparing heroin while one member rambles about Star Trek as a brain metaphor is original and tonally distinctive, though the execution risks feeling indulgent.

Plot: 4.5

The plot advances minimally—the crew prepares drugs and Oliver's monologue underscores their distraction—but the scene primarily establishes mood and character rather than moving the heist forward.

Originality: 7

The Star Trek-as-brain-metaphor is a fresh take on junkie philosophizing, but the drug-prep scene is a familiar trope; dialogue feels authentic to the milieu.


Character Development

Characters: 5.5

Characters are differentiated by their roles (Eric as leader, Oliver as philosophical junkie, others as silent participants), but Oliver's monologue is the only distinct voice; the rest remain flat.

Character Changes: 1

No character undergoes meaningful change; Oliver's monologue reveals his worldview but doesn't alter his or others' states.

Internal Goal: 5

Oliver seeks intellectual validation through his Star Trek metaphor, but his audience is indifferent, highlighting his isolation.

External Goal: 7

The crew's external goal is to prepare heroin, which they accomplish mechanically.


Scene Elements

Conflict Level: 2

There is no direct conflict; the scene is procedural with a monologue, creating low tension.

Opposition: 1

The protagonist (Eric) faces no opposition; the crew cooperates, and Oliver's monologue is ignored rather than challenged.

High Stakes: 3.5

Stakes are implied (drug use, heist planning) but not felt; the scene lacks urgency or consequence.

Story Forward: 3

The scene stalls the heist plot, focusing on atmosphere and character color rather than advancing the narrative.

Unpredictability: 5

This scene is unpredictable because Oliver's Star Trek metaphor is an unexpected digression in a drug-preparation scene, but the overall outcome (drug is made) is predictable.

Philosophical Conflict: 4

Oliver's idealistic view of the mind (Star Trek as metaphor) clashes with the crew's pragmatic, self-destructive reality (drug use), but this conflict is not dramatized.


Audience Engagement

Emotional Impact: 4

The scene evokes mild anxiety and dark amusement, but the lack of stakes or character investment limits emotional resonance.

Dialogue: 6

Oliver's Star Trek monologue is thematically pointed and darkly funny, but the rest of the dialogue is sparse and functional, lacking subtext or conflict.

Engagement: 5.5

This scene is engaging because the Star Trek monologue provides dark humor and thematic depth, but the slow drug prep and lack of conflict reduce interest.

Pacing: 5

The pacing of the scene contributes to its effectiveness because the slow, methodical drug prep contrasts with Oliver's rambling monologue, creating a hypnotic rhythm, but it drags without tension.


Technical Aspect

Formatting: 6.5

Formatting is mostly correct, but the repeated 'CONT'D' and parentheticals are clunky; action lines are clear but lack visual economy.

Structure: 4

The scene follows a simple procedural structure (prepare drug, monologue, finish) with no dramatic arc or turning point, which is weak for a crime drama.


Critique
  • The scene lacks depth and substance, focusing solely on the process of making heroin without any meaningful dialogue or character development.
  • Oliver's rambling about Star Trek as a metaphor for the human brain feels out of place and disconnected from the rest of the scene.
  • The scene fails to engage the audience or move the story forward, serving as a stagnant moment in the screenplay.
  • There is a missed opportunity to explore the characters' motivations, relationships, or conflicts in a more meaningful way.
  • The humor around injecting heroin and avoiding air bubbles in veins may come across as insensitive or trivializing a serious issue.
Suggestions
  • Consider adding more depth to the scene by incorporating meaningful dialogue or character interactions that reveal more about the characters' personalities or motivations.
  • Revisit Oliver's dialogue about Star Trek and consider if it adds value to the scene or if it could be replaced with more relevant content.
  • Explore ways to make the scene more engaging and impactful, perhaps by introducing a conflict or tension that drives the story forward.
  • Use this scene as an opportunity to delve into the characters' emotions, relationships, or internal struggles to add depth and complexity to the story.
  • Be mindful of the tone and portrayal of drug use in the scene, ensuring it is handled sensitively and responsibly.



Scene 11 -  Temptation in Eric's Flat
INT. ERIC'S FLAT - LIVING ROOM - NIGHT

In the meantime, Zed is sitting on the couch with Claude and
30.


Jean. Claude is rolling a hash and tobacco cigarette. Jean

is chopping up some powder heroin on the glass of a small

picture.

JEAN
Do you want heroin?

ZED
No, I want to be sharp for
tomorrow.

Jean and Claude laugh at this.

JEAN
No. A little bit of heroin, some
hash, a beer...and you're just
right.

Jean snorts a line.

Claude offers Zed the spliff. Zed shakes his head "no".

CLAUDE
Okay.

JEAN
(recovering from the
snort)
That's good.

Eric, Francois, Ricardo, and Oliver come out of the kitchen

laughing.

Eric, Ricardo, and Oliver take a seat on the couch opposite

Zed. Francois sits on the floor.

Eric rolls up his sleeve.

ERIC
(to Ricardo in French)
[Hold my arm.]
(then to Zed)
My vein is like a rock.

Ricardo takes hold of his arm and squeezes. Eric inserts the

needle into his vein and draws out a little blood. It mixes

with the heroin, then he pumps it in...then back into the
31.


syringe, then all the way back in.

He withdraws the needle.

Ricardo lets go of his arm.

Eric is in bliss. His eyes roll back into his head. He

looks like he's on the verge of falling asleep.

Then Jean takes another snort.

Pretty soon everyone is smoking and getting high, shooting

up, and drinking more beer.

Then Jean holds out a piece of folded aluminum foil with some

heroin in it.

JEAN
(to Zed)
Try some. It's called chasing the
dragon. The Chinese have been
doing it for centuries.

ZED
I don't think so.

JEAN
Oh, but you must. It will make you
feel as though the rest of the
world is in a bubble of glass and
that you're rubbing up against it
like a bad windshield wiper.

They stick the aluminum foil with the heroin in it up next to

his face. They then light the bottom of the foil with a

lighter. Before Zed knows it, he's inhaling a silky ribbon

of smoke.

Suddenly our plane of focus wildly shifts and we...

FOCUS DISSOLVE
TO:
Genres: ["Drama","Crime","Drug"]

Summary Zed is tempted by Jean and Claude to try heroin, hash, and beer, but ultimately declines. Eric, Ricardo, and Oliver join them, with Eric injecting heroin. Jean encourages Zed to try heroin by chasing the dragon, and he inhales the smoke. The scene ends with a focus dissolve, indicating a shift in perspective.
Strengths
  • Intense atmosphere
  • Effective portrayal of addiction and criminality
  • Compelling character interactions
Weaknesses
  • Potential glorification of drug use and criminal behavior

Ratings
Overall

Overall: 6.5

The scene's primary job is to establish the crew's reckless, drug-fueled milieu and Zed's reluctant initiation, which it does with vivid, tactile detail and a strong sense of impending danger. The biggest limiter is the lack of narrative propulsion—the scene is atmospheric but static, and Zed's internal conflict is underplayed, so it doesn't land as forcefully as it could.


Story Content

Concept: 7

The concept of showing the heist crew getting high instead of planning is fresh and character-revealing, but it's a familiar trope in crime dramas. The 'chasing the dragon' ritual is a strong visual and thematic hook.

Plot: 5

The scene doesn't advance the heist plot directly; it's a character/atmosphere beat. It does set up Zed's potential corruption and the crew's unreliability, but the plot movement is minimal.

Originality: 7

The scene is original in its focus on the drug ritual as a bonding experience for a heist crew, and the 'chasing the dragon' metaphor is vivid. However, the overall situation is familiar in crime dramas.


Character Development

Characters: 6.5

Zed's resistance and eventual capitulation to peer pressure is clear, and the crew's casual menace is well-drawn. However, the characters are mostly types (the pusher, the enabler), and Zed's internal shift is abrupt.

Character Changes: 6

Zed goes from refusing to trying heroin, a significant change, but it's not earned emotionally—he gives in too easily, and the scene doesn't show his internal struggle.

Internal Goal: 6

Zed's internal goal is to maintain his sharpness and control for the heist, driven by a need to prove himself and a fear of losing himself in this chaotic world.

External Goal: 5

Zed's external goal is to avoid taking drugs and stay focused for the heist.


Scene Elements

Conflict Level: 5

The conflict is internal (Zed's resistance vs. peer pressure) and external (the crew's insistence). It's present but low-key, more of a simmer than a boil.

Opposition: 5

The opposition is the crew's collective pressure, which is strong but not overtly hostile. Zed's own resistance is weak, so the opposition doesn't feel formidable.

High Stakes: 5

The stakes are implied (the heist tomorrow, Zed's sobriety), but they're not foregrounded. The scene feels like a pause rather than a rise in tension.

Story Forward: 4

The scene doesn't move the heist plot forward, but it does set up Zed's potential unreliability and the crew's chaotic nature, which could affect the heist later.

Unpredictability: 6

The scene is somewhat predictable in that Zed eventually gives in, but the specific ritual and the surreal dissolve are unexpected, adding a layer of unpredictability.

Philosophical Conflict: 6

The scene pits Zed's disciplined, goal-oriented worldview against the crew's hedonistic, nihilistic ethos, where drugs are a means of bonding and escape. Zed's capitulation suggests a weakening of his values.


Audience Engagement

Emotional Impact: 5.5

The scene creates a sense of dread and discomfort, but Zed's capitulation feels rushed, so the emotional payoff is muted.

Dialogue: 6

The dialogue is naturalistic and serves character, especially Jean's seductive pitch about 'chasing the dragon.' But much of the scene is action-based, and the dialogue is sparse, missing an opportunity for deeper conflict.

Engagement: 6.5

The scene is engaging because of its gritty authenticity and the tension of watching Zed give in, but the lack of plot movement and the abrupt ending reduce its pull.

Pacing: 6

The pacing is deliberate, building a hazy, druggy atmosphere, but it drags slightly in the middle before the dissolve. The rhythm matches the content but could be tightened.


Technical Aspect

Formatting: 8

The formatting is clean and professional, with clear action lines and dialogue. The 'FOCUS DISSOLVE TO:' is a nice stylistic touch that signals the high.

Structure: 6

The scene follows a classic beat: refusal, pressure, capitulation, and a surreal transition. It's effective for a character beat, but the lack of a clear turning point makes it feel static.


Critique
  • The scene depicts drug use in a casual and almost celebratory manner, which can be concerning as it glamorizes substance abuse.
  • The dialogue and actions of the characters normalize heroin use and peer pressure Zed into trying it, which can send a dangerous message to viewers.
  • The scene lacks depth and fails to explore the consequences or impact of drug use, presenting it as a casual and enjoyable activity.
  • The focus on drug use overshadows any character development or plot progression, making the scene feel disconnected from the rest of the script.
  • The scene could benefit from more nuanced and responsible portrayal of drug use, highlighting the risks and consequences rather than glorifying it.
Suggestions
  • Consider revising the scene to address the dangers and negative effects of drug use, providing a more balanced and realistic depiction.
  • Focus on character development and how drug use impacts the relationships and decisions of the characters, adding depth to the scene.
  • Explore the emotional and psychological aspects of drug addiction, showing the internal struggles and conflicts faced by the characters.
  • Integrate the drug use into the overall narrative arc of the script, ensuring it serves a purpose in advancing the plot or developing the characters.
  • Consult with experts or resources on substance abuse to ensure a responsible and accurate portrayal of drug use in the scene.



Scene 12 -  Midnight Race Through Paris
INT. ERIC'S CAR - MOVING - NIGHT

Ricardo is racing Eric's car through the streets of Paris
32.


weaving in and out of traffic. Next to him is Oliver, and in

the back seat is Zed and Eric. They're giving the very

stoned Zed a whirlwind tour of the sights.

A car speeds up next to them. In it is Francois, and Claude,

with Jean driving. They are racing with Ricardo through the

streets.

The Patrick Hernandez song "Born To Be Alive" is blasting

away on the radio.

ERIC
There. That's Notre Dame.

But before Zed can even look it has past by.

RICARDO
Do you like French cars?

All Zed can notice is that the speedometer is at 160

kilometers per hour. He tries to calculate what that is in

miles per hour.

ZED
(answering Enrique's
question)
Yes.

RICARDO
I like the Cadillac. Fifty-two to
seventy-five. Very nice.

ERIC
Up here you can see the Eiffel
tower.

Zed is in too much of a blur. He leans over to Eric.

ZED
Is tomorrow really Bastille day?

ERIC
Yes, tomorrow we pull the biggest
job in French history. And spend
the rest of our lives in Monte
Carlo.
33.


The drunken Englishman, Oliver, belches and then cheers.
Genres: ["Crime","Drama","Thriller"]

Summary Ricardo speeds through Paris with Eric, Oliver, and Zed, giving Zed a quick tour of the city's landmarks. A rival gang led by Francois, Claude, and Jean races alongside them, creating a sense of tension. The characters discuss their plans to rob a bank on Bastille Day and retire to Monte Carlo, leaving Zed overwhelmed by the speed and excitement.
Strengths
  • Engaging plot
  • Dynamic characters
  • Intense action sequences
Weaknesses
  • Potential for stereotypical portrayals of criminal behavior
  • Lack of depth in character development

Ratings
Overall

Overall: 5.5

This scene's primary job is to build momentum and camaraderie before the heist, which it does effectively through kinetic energy and a sense of reckless fun. The biggest limiter is the lack of clear stakes or tension—the scene feels like a celebratory joyride rather than a tense preparation, which undercuts the gravity of the planned robbery.


Story Content

Concept: 6

The concept of a whirlwind, stoned tour of Paris as a prelude to a heist is fresh and visually dynamic, but it's executed as a simple montage without deeper integration of character or plot.

Plot: 4.5

The plot advances minimally—Zed learns tomorrow is Bastille Day and the heist is on—but the scene is mostly atmosphere and banter, with no new obstacles or revelations.

Originality: 6

The stoned, high-speed tour of Paris is a fresh take on the pre-heist bonding scene, but the dialogue and character interactions are generic.


Character Development

Characters: 4

Zed remains passive and disoriented, Eric is confident and commanding, and the gang is a blur of indistinguishable voices. No character gains depth or reveals new facets.

Character Changes: 1

Zed remains the same—stoned and overwhelmed. No character undergoes meaningful change in this scene.

Internal Goal: 3

Zed seeks to belong and prove himself to this dangerous group, but his internal goal is obscured by his drug-induced haze.

External Goal: 2

Zed's external goal is to survive the tour and prepare for the heist, but he is passive and merely along for the ride.


Scene Elements

Conflict Level: 2

There is no direct conflict—only the implicit tension of the upcoming heist and Zed's disorientation. The scene is more about building group cohesion.

Opposition: 1

There is no direct opposition in this scene—the characters are united and celebrating, with only the abstract pressure of the upcoming heist.

High Stakes: 3

The stakes are implied (the biggest job in French history) but not felt in the scene—the characters are celebrating, not strategizing or facing danger.

Story Forward: 4

The scene confirms the heist is happening tomorrow and establishes the gang's reckless energy, but does not introduce new plot complications or decisions.

Unpredictability: 5

This scene is unpredictable in its chaotic, stoned perspective and the racing subplot, but the overall trajectory (pre-heist celebration) is familiar.

Philosophical Conflict: 3

A clash between American individualism (Zed's quiet, observant nature) and European hedonistic nihilism (the gang's reckless joy) is hinted but not explored.


Audience Engagement

Emotional Impact: 4.5

The scene generates a sense of chaotic excitement and mild anxiety through speed and sensory overload, but lacks emotional depth or character investment.

Dialogue: 4.5

Dialogue is sparse and functional—Eric's line about Monte Carlo is the only memorable one. Most exchanges are short, shouted over music, and lack subtext or wit.

Engagement: 5.5

This scene is engaging because of its kinetic energy, fast pace, and the promise of the heist, but the lack of character focus or stakes reduces investment.

Pacing: 6

The pacing of the scene contributes to its effectiveness because the speed and sensory overload mirror Zed's disorientation, but it becomes monotonous without variation in rhythm.


Technical Aspect

Formatting: 7

Formatting is standard and clean, with clear scene headings and action lines, though the rapid cuts between cars and landmarks could be confusing without visual cues.

Structure: 5

The scene is a montage with a clear beginning (racing), middle (tour), and end (declaration of heist), but lacks a traditional dramatic arc or turning point.


Critique
  • The scene lacks a clear transition from the previous scene, making it feel disjointed.
  • The dialogue feels forced and lacks depth, with characters simply stating facts about landmarks and cars.
  • There is a lack of tension or conflict in the scene, making it feel flat and unengaging.
  • The use of the song "Born To Be Alive" as a background element feels cliched and uninspired.
  • The character interactions are superficial and do not reveal much about their personalities or motivations.
Suggestions
  • Consider adding a more organic transition from the previous scene to create a smoother flow.
  • Focus on developing meaningful dialogue that reveals character traits, relationships, or conflicts.
  • Introduce tension or conflict in the scene to create a sense of urgency or stakes.
  • Avoid using cliched elements like popular songs as background music, and instead focus on creating a unique atmosphere.
  • Work on deepening the character interactions to make them more engaging and dynamic.



Scene 13 -  Midnight Race
EXT. PARIS STREET - NIGHT

The two cars are franticly racing through traffic.


INT. JEAN'S CAR - MOVING - NIGHT

Jean is very intent on beating them to whatever location it

is they're going to.

Claude, in the seat next to him, gives him some advice.

CLAUDE
[Faster, faster...go faster. Let's
beat them!]

Francois laughs and coughs out a cloud of smoke.


EXT. PARIS STREET - NIGHT

Jean's car makes a dangerous lane change across traffic and

cuts off Ricardo.


INT. ERIC'S CAR - MOVING - NIGHT

Ricardo swerves as he passes a joint to Eric.

RICARDO
[Shit! That bastard.]

ERIC
(to Ricardo)
Watch it! Don't crash my car.

Eric takes a big hit.

ERIC (CONT'D)
Over here is where the male
prostitutes sell themselves. Do
you see?

No, Zed doesn't see.

Suddenly, everyone in the car is shouting out the windows.
34.


OLIVER
(out the window)
Fucking fags!

ERIC
(also out the window)
Suce ma bite?!

RICARDO
Perverts d'homosexuels!

Eric laughs.

ERIC
(into Zed's ear)
This is good to have you here. We
could not do this without you.

Zed nods.

ERIC (CONT'D)
Everyone has agreed to give you
double shares. That's good.

Zed nods, delirious.
ERIC (CONT'D)
You know I have AIDS. From the
needle.

Zed can't believe this. He's not sure if what he heard was

what he thought he heard.

ZED
Really?

Then Eric sees something.

ERIC
Okay, up here is the Arc de
Triomphe.

They take a sharp turn.

CUT TO:
Genres: ["Crime","Drama","Thriller"]

Summary A heart-pounding car race unfolds through the streets of Paris under the cloak of night. Jean, the driver, is hellbent on victory, while his companions Claude, François, and Zed engage in reckless maneuvers. Meanwhile, in a separate car, Ricardo and Eric smoke and exchange a joint, unaware of Eric's harrowing secret: he has been diagnosed with AIDS. The race intensifies as the cars weave through traffic, with the characters taunting each other and pushing their limits. As the race reaches its climax, the cars approach the iconic Arc de Triomphe.
Strengths
  • Intense pacing
  • Tense atmosphere
  • Revealing character interactions
  • High stakes setup
Weaknesses
  • Limited character development in the scene
  • Potential for stereotypical portrayals of risky behavior

Ratings
Overall

Overall: 5.5

This scene's primary job is to escalate the chaotic, dangerous energy of the heist crew and deepen Zed's disorientation, which it does effectively through frantic pacing and shocking reveals. The single biggest limiter is the tonal whiplash and lack of clear spatial/action continuity, which undermines the scene's coherence and emotional impact.


Story Content

Concept: 6.5

The concept of a high-speed car chase intercut with a casual AIDS revelation is bold and original, but the execution feels disjointed and the homophobic slurs are jarring without clear narrative purpose.

Plot: 4.5

The plot advances the heist preparation and introduces Eric's AIDS, but the chase lacks clear stakes or destination, and the sequence of events is confusing.

Originality: 6

The combination of a car chase with a casual AIDS confession is original, but the homophobic slurs and chaotic shouting feel like clichés of 'edgy' crime drama.


Character Development

Characters: 5

Eric's character gains depth with the AIDS reveal, but Zed remains a passive observer, and the other characters are reduced to shouting stereotypes.

Character Changes: 2

Zed learns Eric has AIDS, which could be a turning point, but his reaction is minimal, so no clear change occurs.

Internal Goal: 4

Zed seeks belonging and purpose within this crew, but is overwhelmed and disoriented by their intensity and moral decay.

External Goal: 5

Zed's external goal is to survive the car chase and stay in the crew's good graces to participate in the heist.


Scene Elements

Conflict Level: 6

There is external conflict with the rival gang and internal conflict for Zed upon hearing Eric's news, but the rival gang's role is unclear and the internal conflict is barely explored.

Opposition: 4

The rival gang provides opposition, but their motives and goals are unclear, making the opposition feel generic.

High Stakes: 6

The car chase and rival gang create immediate physical stakes, and the AIDS reveal raises emotional stakes, but the chase lacks clear consequences.

Story Forward: 5.5

The scene moves the heist plot forward by showing the crew's recklessness and introduces a major personal stake (Eric's illness), but the chase itself feels like filler.

Unpredictability: 7

This scene is unpredictable because the AIDS revelation comes out of nowhere in the middle of a car chase, but the chase itself is a predictable action beat.

Philosophical Conflict: 4.5

The crew's nihilistic, thrill-seeking worldview clashes with Zed's apparent (but unstated) more conventional morality, highlighted by Eric's casual confession of a deadly disease.


Audience Engagement

Emotional Impact: 4.5

The AIDS reveal has potential for strong emotional impact, but it's undercut by the preceding chaos and lack of reaction from Zed.

Dialogue: 5.5

The dialogue is energetic and reveals character (Eric's casual cruelty, Oliver's homophobia), but much of it is shouted in French without translation, and the AIDS reveal feels abrupt.

Engagement: 6

This scene is engaging because of the high-speed chase and the shocking AIDS reveal, but the confusion and tonal shifts reduce sustained interest.

Pacing: 5

The pacing of the scene contributes to its effectiveness because the frantic chase creates adrenaline, but the sudden shift to a quiet, intimate confession feels rushed and unearned.


Technical Aspect

Formatting: 5.5

Formatting is mostly standard, but the French dialogue without translation and the unclear spatial layout of the chase (who is where, what the rival gang wants) hurt clarity.

Structure: 4

The scene lacks a clear three-beat structure; it's a montage of chaos with a shocking reveal, but the pacing is uneven and the rival gang subplot is unresolved.


Critique
  • The scene lacks clear direction and purpose, as it jumps between different cars and characters without a clear focus.
  • The dialogue feels forced and unnatural, with characters shouting random insults and phrases out the window without much context.
  • The revelation of Eric having AIDS feels out of place and not properly developed within the scene.
  • The scene lacks a cohesive narrative thread, making it difficult for the audience to follow and engage with the story.
  • There is a lack of tension or stakes in the scene, as the reckless driving and random shouting do not contribute to the overall plot or character development.
Suggestions
  • Focus on developing a clear objective or conflict within the scene to drive the action forward.
  • Streamline the dialogue to make it more purposeful and relevant to the characters and plot.
  • Consider removing the random shouting and insults out the window to maintain a more coherent tone.
  • Revisit the revelation of Eric having AIDS and integrate it more seamlessly into the overall narrative.
  • Work on creating a sense of tension and stakes to keep the audience engaged and invested in the scene.



Scene 14 -  Eric Performs at the Toy Jazz Club
INT. CELLAR - NIGHT

Eric, Zed, Francois, Ricardo, Jean, Claude, and Oliver are
all walking down some dank stone steps into a cellar.
35.


Somewhere crazy Raymond Scott Toy Jazz music is playing.

An old wine cellar has been converted into a Toy Jazz club.

Nothing fancy...dirt floors, chairs and small tables

scattered about...but the arched brick ceilings make for

great acoustics.

ON STAGE
a BAND is playing away. In the
audience sit about TWELVE FRENCH
PEOPLE, all enjoying the music.


AT THE BUFFET

In the back of the club near the doors some tables have been

set up with a buffet of local cuisine on it. Behind the

tables are two rotund but happy French women MIRELLE and


JOSEPHINE.

Eric, Zed, Francois, Ricardo, Jean, Claude, and Oliver walk

in and immediately start blabbing away in French to Mirelle

and Josephine.

Eric hands them some money.

ZED'S TABLE
Everyone enters and takes seats at
various parts of the club. Oliver
sits next to Zed.

OLIVER
So, how long have you known Eric?

ZED
Well, Eric's mother is American.

OLIVER
Yeah, and his dad's French.

ZED
They're divorced. And she and his
father had some kind of six month
split plan set up.
(MORE)
36.

ZED (CONT'D)
So every six months he would come
back to the states. We were best
friends. Eventually he and his
mother had a falling out and he
stayed here. It's been...years.

OLIVER
Well, it's good to have you here.
Eric speaks fairly highly of you.
Say, he says you're a big fan of
Viking films.

ZED
Well...I suppose. I used to be,
when I was young.

OLIVER
Oh they're the best. Helmets with
horns on them. Shit. That's
fucking genius.

He starts laughing.

OLIVER (CONT'D)
How 'bout Toy Jazz? You like it?
Zed watches the players on stage and then nods.

ZED
Yeah...I guess.

OLIVER
I love it. It's really good, you
know? Like real music. It has a
heart and culture all it's own.
It's, like, jazz for dwarves...or
guys in Leiderhosen. Total purity
of essence.

ZED
Yeah.

OLIVER
Hungry cannibals'd like it.

Then Claude comes up to them with some glasses and a bottle

of red wine.

CLAUDE
Here, you must drink some of this
wine, it's good.

He pours Zed a glass.
37.


Oliver passes on the wine.

OLIVER
(to Claude)
Non merci, c'est de la merde.

CLAUDE
(to Oliver)
La ferme. C'est du bon vin.
(to Zed)
The fucking English.

Zed sips some. He's in no real shape to tell if the wine's

good or not.

ON STAGE
Suddenly, it seems as though the
bands music gets louder. The horns
really start to scream and the room
becomes a delirium of music. The
band stands up.


IN THE AUDIENCE

The people watching start to dance, if not in their seats

then right in front of everything.

ZED'S TABLE
Suddenly, Zed notices something...

ON STAGE
Eric is up on stage playing a
trombone right alongside the band.

ZED'S TABLE
Zed blinks but it's true. Oliver
and Claude start laughing.

OLIVER
Look at him. He's crazy.

ON STAGE
And surely he must be, yet, in a
strange way, he's keeping up with
the other musicians and sounding
pretty good. Eric is all smile as
he plays with them. Sweat is
running down his face but he's
caught up in the moment.
(MORE)
38.

ON STAGE (CONT'D)
ELISE, a woman from the audience
has jumped up onto the stage,
caught up in Eric's frenzy, and is
dancing about like James Brown.
Then, the music crescendos and Eric
hands the trombone back to a
musician. The set is over. Eric
skips off the stage and walks over
to where Oliver, Claude, and Zed
are sitting.
Genres: ["Drama","Crime","Comedy"]

Summary Eric and his friends arrive at a lively jazz club. Eric takes the stage with the band, showcasing his trombone skills as the audience dances enthusiastically. After the performance, Eric reunites with his companions, leaving a lasting impression.
Strengths
  • Unique setting of Toy Jazz club
  • Lighthearted and quirky tone
  • Character interactions and dynamics
Weaknesses
  • Lack of significant plot advancement
  • Low conflict level

Ratings
Overall

Overall: 6.2

This scene's primary job is to deepen character relationships and establish the group's dynamic while providing a moment of cultural immersion and bonding before the heist. It lands well with vivid atmosphere and quirky dialogue, but the lack of clear plot progression or conflict limits its overall impact; tightening the scene's purpose—either advancing the heist plan or revealing more character stakes—would lift it.


Story Content

Concept: 7

The concept of a Toy Jazz club in a wine cellar is unique and visually interesting, but the scene doesn't fully exploit its potential for thematic or narrative depth.

Plot: 4.5

The plot stalls here; the scene is mostly character interaction and atmosphere with no advancement of the heist plan or major story beats.

Originality: 7

The Toy Jazz club and Oliver's dialogue are fresh and authentic, but the scene's structure (characters hanging out in a club) is familiar; the originality lies in the details.


Character Development

Characters: 7.5

Characters are well-drawn: Oliver's quirky enthusiasm, Claude's abrasive humor, and Eric's charismatic spontaneity shine, but Zed remains a passive observer with little agency.

Character Changes: 2

No significant character change occurs; Zed remains an outsider, and the group's dynamics are unchanged.

Internal Goal: 5

Zed's internal goal is to find a sense of belonging or connection in this foreign, chaotic world, driven by his isolation and desire to understand Eric's life.

External Goal: 4

Zed's external goal is to acclimate to the group and enjoy the evening without incident.


Scene Elements

Conflict Level: 3

Conflict is minimal—only mild tension from Claude's abrasive comments and Zed's discomfort; no direct opposition or stakes emerge.

Opposition: 2

Opposition is negligible; Zed faces no active resistance or challenge from the group, only mild cultural friction.

High Stakes: 1

Stakes are absent; the scene is purely social with no consequences for the characters or the heist plan.

Story Forward: 3

The scene does not advance the heist plot or introduce new obstacles; it serves as a breather but stalls momentum.

Unpredictability: 6.5

This scene is unpredictable because Eric's sudden trombone performance and Oliver's bizarre tangents defy expectations, but the overall trajectory is flat.

Philosophical Conflict: 4.5

A clash between American individualism (Zed's reserved, observational stance) and French communal hedonism (the group's uninhibited, artistic chaos) is present but underdeveloped.


Audience Engagement

Emotional Impact: 4

The scene evokes mild curiosity and amusement but lacks emotional depth or resonance; Zed's internal state remains opaque.

Dialogue: 7

Dialogue is lively and distinctive, especially Oliver's rambling about Viking films and Toy Jazz, but some exchanges feel meandering and lack subtext.

Engagement: 6

This scene is engaging because of its quirky details—Oliver's monologue, Eric's trombone stunt, the Toy Jazz atmosphere—but the lack of plot or conflict reduces sustained interest.

Pacing: 6

The pacing of the scene contributes to its effectiveness because it alternates between dialogue and performance, creating a natural rhythm, but it drags in the middle with extended conversation.


Technical Aspect

Formatting: 8

Formatting is standard and readable, with clear scene headings and action lines, though some descriptions (e.g., 'Zed blinks but it's true') are slightly informal.

Structure: 5

The scene has a loose, episodic structure—arrival, conversation, performance—that fits the slice-of-life genre but lacks a clear dramatic arc or turning point.


Critique
  • The scene lacks a clear sense of purpose or direction, as the characters seem to be engaging in random conversations without any significant development or progression.
  • The dialogue feels forced and unnatural at times, with characters discussing random topics like Viking films and Toy Jazz without any meaningful connection to the overall story.
  • There is a lack of tension or conflict in the scene, making it feel stagnant and unengaging for the audience.
  • The transition between the previous scene and this one is abrupt and disjointed, leaving the audience confused about the sudden shift in location and tone.
  • The scene lacks visual descriptions and sensory details that could help immerse the audience in the setting and atmosphere of the Toy Jazz club.
Suggestions
  • Focus on developing the characters and their relationships in a more meaningful way within the scene.
  • Introduce conflicts or tensions that drive the scene forward and create a sense of urgency or importance.
  • Ensure that the dialogue serves a purpose in advancing the plot or revealing character traits, rather than feeling like filler conversation.
  • Provide more visual descriptions of the setting, the characters' actions, and the atmosphere of the Toy Jazz club to enhance the immersive experience for the audience.
  • Consider revising the scene to have a clearer connection to the overall story and to contribute to the development of the central conflict or themes.



Scene 15 -  Midnight Conversations in Paris
EXT. BOULEVARD SAINT MICHEL - NIGHT

The McDonalds on the corner of Boulevard Saint Michel and Rue

Soufflot is bustling.

Eric's Citroen screeches around the corner on it's way past

the Pantheon and into the heart of the fifth Arrondissment.


INT. ERIC'S CAR - MOVING - NIGHT

Eric and Zed are driving through the streets of Paris in

Eric's car. The grooving Ryuichi Sakamoto song "Triste" is

playing on the radio.

ERIC
I'm glad you came. How long has it
been?

ZED
Years.

ERIC
It's amazing, you know? Here you
are. One day in America. Now here.

ZED
Well, to be honest there really
wasn't much happening for me in the
states.

ERIC
But in Paris your old friend Eric
has a job for you, so you came.
That's good.

ZED
How could I resist your invitation?
39.


ERIC
You would have been stupid to.

ZED
So what have you been doing here?

ERIC
After school I spent some time in
Algeria studying African
philosophy. And then I bummed
around. You know. For fun. For a
while I worked at Le Figaro. The
newspaper.

ZED
Really?

ERIC
Yes. With an assumed Masters
degree. And lately we have just
been bombing fascists here in
Paris. You know, like terrorists.

Zed looks over at him.

ERIC (CONT'D)
It's fun.

CUT TO:
Genres: ["Drama","Crime","Thriller"]

Summary Eric and Zed drive through the streets of Paris at night, discussing Eric's time studying African philosophy, working at Le Figaro, and bombing fascists. Zed expresses surprise at Eric's activities and is offered a job by Eric. The tone is light-hearted and the scene ends with Zed looking over at Eric.
Strengths
  • Engaging dialogue
  • Dynamic setting
  • Tense atmosphere
  • Revealing character interactions
Weaknesses
  • Limited character development
  • Potentially controversial themes

Ratings
Overall

Overall: 5.8

This scene's primary job is to re-establish the relationship between Eric and Zed and hint at the dangerous world Zed is entering; it lands reasonably well through natural dialogue and a chilling reveal, but the pacing is flat—the car ride lacks visual or rhythmic variety, and the exposition feels static, which limits the overall impact. A more dynamic staging or a sharper turn in the conversation would lift it.


Story Content

Concept: 6.5

The concept of a reunion that quickly reveals a friend's turn to terrorism is strong, but the scene doesn't fully exploit the tension between nostalgia and menace.

Plot: 5

The plot advances minimally—it reconnects the characters and hints at future action, but the scene is mostly backstory and setup.

Originality: 6.5

The casual mention of bombing fascists as a fun pastime is an original and unsettling twist on a reunion scene, but the rest is familiar.


Character Development

Characters: 6

Eric is casually dangerous and charismatic, but Zed remains passive and reactive, offering little personality or agency.

Character Changes: 1

Neither character changes; Zed learns about Eric's past but doesn't react strongly, and Eric remains the same.

Internal Goal: 4

Zed seeks purpose and escape from his stagnant life in America, hoping his old friend can offer direction.

External Goal: 5

Zed's external goal is to reconnect with Eric and understand what he's been doing in Paris.


Scene Elements

Conflict Level: 3

There is no direct conflict; the tension comes from the unspoken gap between Zed's normalcy and Eric's extremism.

Opposition: 1

There is no active opposition; Zed is a passive listener, and Eric is friendly, so the opposition is only thematic.

High Stakes: 3

Stakes are low in this scene—the conversation is casual, and the real stakes (the heist, terrorism) are only hinted at.

Story Forward: 5

The scene moves the story forward by establishing Eric's criminal world and Zed's entry into it, but the forward momentum is slight.

Unpredictability: 7

This scene is unpredictable because the conversation starts as a normal reunion but veers into terrorism without warning.

Philosophical Conflict: 3

A clash between Zed's presumably conventional worldview and Eric's nihilistic, terrorist-justifying philosophy, but it's only hinted at.


Audience Engagement

Emotional Impact: 4

The emotional impact is muted—the reunion feels flat, and the bombing reveal is delivered too casually to land emotionally.

Dialogue: 6.5

The dialogue is natural and reveals character, but it's mostly expository and lacks subtext or conflict.

Engagement: 6

This scene is engaging because the casual reveal of bombing fascists is shocking and raises questions about Eric's character and Zed's involvement.

Pacing: 5.5

The pacing of the scene contributes to its effectiveness because the slow, conversational rhythm builds a false sense of normalcy before the shocking reveal, but it risks feeling static.


Technical Aspect

Formatting: 8

Formatting is clean and standard, with proper scene headings and action lines, though the car interior description is minimal.

Structure: 5.5

The scene follows a classic reunion structure—greeting, catching up, reveal—but lacks a clear turning point or escalation.


Critique
  • The scene lacks a clear sense of purpose or direction. While the conversation between Eric and Zed provides some background information, it doesn't drive the plot forward or reveal much about the characters' motivations.
  • The dialogue feels somewhat forced and expository, lacking in natural flow and authenticity. It comes across as a bit contrived and doesn't fully engage the audience.
  • There is a missed opportunity to delve deeper into the characters' emotions, relationships, or conflicts. The scene feels superficial and doesn't create a strong connection with the audience.
  • The transition from the previous scene at the Toy Jazz club to this scene in the car is abrupt and disjointed. There is a lack of continuity in tone and atmosphere.
  • The scene could benefit from more visual descriptions and sensory details to immerse the audience in the setting and enhance the overall experience.
Suggestions
  • Consider revising the dialogue to make it more natural and engaging. Focus on creating authentic interactions between the characters that reveal their personalities and relationships.
  • Introduce more conflict or tension into the scene to add depth and intrigue. Explore the characters' inner thoughts, desires, or fears to make the scene more compelling.
  • Work on improving the pacing and structure of the scene to ensure a smooth transition from the previous setting at the Toy Jazz club. Create a sense of continuity and flow between the different locations.
  • Enhance the visual elements of the scene by incorporating vivid descriptions of the surroundings, characters' expressions, and actions. Use sensory details to bring the setting to life and engage the audience on a deeper level.



Scene 16 -  Eric's Flat
INT. ERIC'S FLAT - OUTER STAIRWELL - NIGHT

Eric and Zed walk up the stairs to the fifth floor where

Eric's flat is. On the top landing there is a dead cat

laying. Zed and Eric notice the cat as Eric is opening the

door.

There is also a telephone coming out of the neighbors door.

ERIC
The people next door are on
holiday. We took their phone. If
you want to make a long distance
call, go ahead.

ZED
Is that cat dead?
40.


ERIC
I don't know. I think it's asleep
but it's been there for days.

Eric gives it a kick. No response.

ERIC (CONT'D)
I guess it is dead.

They walk into the flat.


INT. ERIC'S FLAT - LIVING ROOM - NIGHT

Eric's flat consists of a good sized living room area with a

connected kitchen and a small bedroom in the back. In the

front of the living room there is a small balcony where the

sounds of the city pour in. The room itself is a general

mess. A bunch of guns are piled in one corner of the floor.

Hung up on the wall is a huge, French "Dressed To Kill"
poster.

Some Brazilian Gilberto/Getz music is playing.

Sitting at the table playing cards are three men: FRANCOIS,

RICARDO, and JEAN.

Sitting on the couch rolling a cigarette with hash is CLAUDE

and OLIVER.

They all turn as Zed and Eric walk in.

ERIC
Hello.

They all return the greeting.

ERIC (CONT'D)
(to Zed)
Okay. This is Francois, Ricardo,
Jean, Oliver, and Claude. Got it?

ZED
I will.
41.


ERIC
They all know who you are.
(to the rest of them)
Ne soyez pa salauds. Offrez une
biere au plus grand perceur de
coffres.

Oliver stands up and walks to the kitchen.

OLIVER
(with an English accent)
Zed, would you like a beer?

ZED
Thanks.

OLIVER
Don't think of it.

CLAUDE
(to Zed)
Come. Sit down.
Genres: ["Drama","Crime","Thriller"]

Summary Eric and Zed arrive at Eric's messy flat, noticing a dead cat on the landing and a phone at the neighbor's door. Inside, they're greeted by Francois, Ricardo, Jean, Oliver, and Claude, who are playing cards and smoking hash. Eric introduces Zed to the group, and Oliver offers him a beer.
Strengths
  • Effective establishment of tone and atmosphere
  • Intriguing introduction of characters
  • Building tension and suspense
Weaknesses
  • Lack of significant character development in this scene

Ratings
Overall

Overall: 6.2

This scene's primary job is to introduce the criminal crew and their world, which it does with efficient, atmospheric detail—the dead cat, the guns, the hash. The biggest limiter is that the introductions feel rushed and the dialogue is mostly functional, lacking the sharp character differentiation that would make the crew memorable as individuals.


Story Content

Concept: 6.5

The concept of introducing a heist crew through a grimy, lived-in flat with bizarre details (dead cat, stolen phone) is strong and evocative. However, the scene doesn't yet reveal anything unique about the heist or the characters beyond archetypes.

Plot: 4.5

The plot advances minimally—Zed meets the crew and gets a beer. The scene is more about atmosphere and setup than plot progression.

Originality: 6

The dead cat and stolen phone are fresh, authentic details. The crew introduction is otherwise standard.


Character Development

Characters: 5

The crew is introduced but remains indistinct; only Oliver and Claude get a line each. Zed is a passive observer. Eric is the most defined, but his character is mostly conveyed through the environment.

Character Changes: 1

Zed does not change; he simply arrives. No character arc is advanced.

Internal Goal: 4

Zed's internal goal is to fit in and be accepted by this crew, driven by a desire for belonging and purpose.

External Goal: 6

Zed's external goal is to meet the crew and get settled in the flat.


Scene Elements

Conflict Level: 2

No direct conflict in this scene—Zed is welcomed, the crew is relaxed. Tension is implied by the environment (guns, dead cat) but not enacted.

High Stakes: 2

Stakes are not established in this scene—no mention of the heist's risks or consequences yet.

Story Forward: 4

The scene moves the story forward by introducing the crew and setting, but the heist plan is not yet discussed.

Unpredictability: 6.5

This scene is unpredictable because the dead cat and the casual mention of stealing the neighbors' phone are unexpected, darkly comic details.


Audience Engagement

Emotional Impact: 3.5

The scene generates mild unease and curiosity but no strong emotional response. The dead cat is the most affecting element.

Dialogue: 4.5

Dialogue is sparse and functional. Eric's line about the neighbors' phone is the most characterful. The French line is unexplained, which may alienate some readers.

Engagement: 6

This scene is engaging because the dead cat and stolen phone create immediate curiosity about the world and its inhabitants.

Pacing: 7

The pacing of the scene contributes to its effectiveness because it moves quickly from the stairwell to the interior, with minimal dialogue, letting the setting do the work.


Technical Aspect

Formatting: 7

Formatting is standard and clean. The French line is not translated, which may be a minor accessibility issue.

Structure: 5.5

The scene follows a classic 'arrival and introduction' structure: enter space, notice odd details, meet characters, settle in. It's functional but lacks a clear turning point.


Critique
  • The scene lacks a clear purpose or direction, as it doesn't advance the plot or develop the characters in a meaningful way.
  • The introduction of the dead cat and the neighbor's phone feels random and disconnected from the rest of the script.
  • The messy living room with guns piled in one corner and a 'Dressed To Kill' poster on the wall seems cliched and doesn't add depth to the setting.
  • The dialogue between Eric and Zed is mundane and doesn't reveal anything significant about the characters or their relationship.
  • The introduction of multiple new characters without any context or development makes the scene feel cluttered and confusing.
Suggestions
  • Consider revising the scene to have a clearer purpose or to tie in more closely with the overall plot.
  • Focus on developing the relationship between Eric and Zed or revealing more about their motivations and backgrounds.
  • Integrate the setting details more organically into the scene to create a more immersive environment.
  • Streamline the introduction of new characters and provide more context or development for each one.
  • Revise the dialogue to be more engaging, revealing, or impactful in order to drive the scene forward.



Scene 17 -  The Uncle Sam Spider Monkey
INT. ERIC'S FLAT - KITCHEN - NIGHT

The kitchen is an absolute pig stye. Dishes are piled up in

the sink and on the counter.

Oliver grabs a glass that has some old beer in it and empties

it. He scratches some filth off of it and pours some beer

into the glass.


INT. ERIC'S FLAT - LIVING ROOM - NIGHT

Zed takes a seat on the couch next to Claude.

Suddenly, a SPIDER MONKEY dressed in a little Uncle Sam

costume comes screeching up onto Zed's lap and then up onto

his head, the whole time clawing at his eyes.

Eric, amused, turns from the men playing cards and smiles.

CLAUDE
(to Zed)
Easy. Don't scare him. He just
wants to claim you.
42.


Zed is frozen as the monkey climbs around him and then onto

Claude's shoulder.

CLAUDE (CONT'D)
Let me introduce you properly.
This is Enrique.

The monkey screeches.

CLAUDE (CONT'D)
He likes to be called Chim Chim,
but we don't always get what we
like...do we?

Again, the hideous creature screeches.

CLAUDE (CONT'D)
(to Enrique)
Tais-toi!
(then to Zed)
Do you like hash?

Then Eric interrupts.

ERIC
(jokingly)
Don't sit next to that junkie.

CLAUDE
Ahhhhhh!

Claude throws a lit cigarette at him which explodes into a

mass of sparks. They laugh.

ERIC
(to Claude)
That little shit monkey of yours
pissed on my Billy Holiday albums.
Next time he's out the door.
(to Zed)
Zed, come here.

Zed gets up and goes with Eric to the bedroom. On the way

Oliver hands him the glass of beer.

OLIVER
Here you go mate.
ZED
Thanks.
43.


Oliver sits down next to Claude.
Genres: ["Drama","Crime","Comedy"]

Summary In a lighthearted encounter at Eric's flat, Zed finds himself amused by Claude's pet spider monkey, Enrique, dressed in an Uncle Sam costume. Despite Eric's playful annoyance at the monkey's bathroom habits, the atmosphere remains jovial. Oliver offers Zed a beer as Eric invites him to the bedroom, adding to the absurdity of the scene.
Strengths
  • Eccentric characters
  • Dark humor
  • Tension-filled atmosphere
Weaknesses
  • Potential for confusion due to chaotic environment

Ratings
Overall

Overall: 5.5

This scene's primary job is to deepen the criminal milieu and establish Zed's outsider status within Eric's anarchic crew; it lands effectively through vivid, grotesque details like the monkey and the filthy kitchen, but the lack of any clear plot progression or character change limits its overall impact, and a tighter focus on Zed's reaction or a hint of his internal shift would lift it.


Story Content

Concept: 6.5

The concept of introducing a spider monkey as a character in a gritty heist setup is original and memorable, but the scene doesn't develop it beyond shock value.

Plot: 3.5

The plot barely advances; the scene serves as atmosphere and character introduction without moving the heist plan forward.

Originality: 6

The spider monkey and the filthy kitchen are original touches, but the scene relies on familiar tropes of criminal squalor.


Character Development

Characters: 5.5

Zed remains passive and reactive; Claude and Oliver get brief but vivid characterization, but Eric's authority is undercut by the monkey antics.

Character Changes: 1

Zed shows no change; he simply receives a beer and follows Eric.

Internal Goal: 4

Zed's internal goal is to fit in and not appear weak or judgmental among Eric's dangerous friends.

External Goal: 3

Zed's external goal is to follow Eric's lead and get a beer without incident.


Scene Elements

Conflict Level: 2

No direct conflict; Zed's discomfort is implied but not dramatized.

Opposition: 1

Zed faces no opposition; he is merely an observer.

High Stakes: 1

No stakes are present; the scene is purely atmospheric.

Story Forward: 2

The scene does not advance the heist plot; it only reinforces the setting and Zed's passive role.

Unpredictability: 7.5

This scene is unpredictable because a spider monkey in an Uncle Sam costume is an absurd and unexpected element in a crime drama.

Philosophical Conflict: 2.5

A clash between Zed's implied normalcy and the crew's anarchic, drug-fueled lifestyle, but it's not developed.


Audience Engagement

Emotional Impact: 3.5

The scene evokes mild disgust and amusement but no strong emotional engagement.

Dialogue: 4.5

Dialogue is sparse and functional; Claude's lines about the monkey are the most distinctive, but Oliver's 'Here you go mate' is flat.

Engagement: 6

This scene is engaging because the spider monkey and the filthy kitchen create a vivid, grotesque atmosphere that holds attention.

Pacing: 6.5

The pacing of the scene contributes to its effectiveness because it moves quickly from one odd detail to the next, maintaining a sense of chaotic energy.


Technical Aspect

Formatting: 8

Formatting is standard and clean, with clear action lines and proper character cues.

Structure: 3

The scene lacks a clear dramatic structure; it's a series of vignettes (kitchen, monkey, beer handoff) without a rising action or turning point.


Critique
  • The scene lacks a clear purpose or direction, as it meanders without a central conflict or resolution.
  • The introduction of the spider monkey, while quirky, feels out of place and does not add to the overall story or character development.
  • The dialogue between Claude and Zed about the monkey and hash feels forced and does not contribute to the scene's progression.
  • The interaction between Eric and Claude, with the lit cigarette and mention of the monkey urinating on albums, comes across as random and disconnected from the rest of the scene.
  • The transition from the living room to the bedroom feels abrupt and lacks a smooth flow.
Suggestions
  • Establish a clear purpose or conflict for the scene to drive the narrative forward.
  • Consider removing the spider monkey element unless it serves a specific purpose in the story.
  • Focus on meaningful dialogue that advances character development or plot points.
  • Ensure that each interaction and element in the scene contributes to the overall story arc.
  • Work on creating a smoother transition between locations to maintain continuity.



Scene 18 -  Planning the Banque Internationale de Paris Heist
INT. ERIC'S FLAT - BEDROOM - NIGHT

Eric's bed has probably never been made. In fact, this room

looks a lot like Quentin Tarantino's old apartment. But,

there is a certain order to all this chaos. Eric pulls out a

blueprint and spreads it out over the bed.

ERIC
Don't ask me where we got this.

ZED
Okay.

ERIC
On Bastille Day, all the banks are
closed.

He places his hand on the blueprint.

ERIC (CONT'D)
But this one. BIP. The Banque
Internationale de Paris. And for
being greedy capitalists perhaps
they will remain closed next
Bastille day. Yes?

Zed smiles.

ERIC (CONT'D)
We will go in and shut the bank
down. Now, look at this.

Eric pulls out a complex electronic schematic.

ERIC (CONT'D)
As you can see, only one person can
start the alarm.
(he hands it to Zed)
The concierge, at this desk.
(he points it out on the
blueprint)
We will take care of him. Then we
can close the bank. No one will
know the difference since every
other bank will be closed.
44.


ZED
(turning the schematic
around)
Are you sure he won't push the
alarm?

ERIC
Ahhh! He's right next to the door.
We'd have to be totally incompetent
not to stop him. Don't worry about
that.

He points to the main floor vault.

ERIC (CONT'D)
Here. This is where they keep the
days reserve cash. Okay fuck that.

He flips the page to the lower level blueprint.

ERIC (CONT'D)
There are many vaults downstairs,
but this is the vault we must get
into. This is where the real prize
is.
ZED
What kind of vault is that?

He checks the blueprint.

ERIC
Ah...Swiss made. A Caliber.

ZED
Caliber?
(he thinks about it)
It'll take three hours.

ERIC
No, that's too long.

ZED
That's how long it'll take.

ERIC
Well shit. It's too long. We have
to be in and out.
(he snaps his fingers)
Like that. Or there will be
suspicion. A little time is
okay...but too long and...

He shrugs his shoulders in an "I don't know gesture."
45.


ZED
Well hold on a second.
(pointing to the
blueprint)
What's this?

Eric looks down at the blueprint. There is a small passage

connecting the main vault to an adjacent vault.

ERIC
Another vault.

ZED
No this.

Eric looks closely at the blueprint.

ERIC
I don't know...it connects the two
vaults.

ZED
Well, what kind of vault is this
other one?

ERIC
(reading the blueprint)
Also Swiss, but this one is a
Poseidon.

ZED
Why would those two vaults be
connected?

ERIC
I don't know.

ZED
Because I can get into this vault
in half an hour. Maybe less.

ERIC
But this entry way is too small to
get the platen out. We have a lot
of merchandise in there.

ZED
No, don't you see? We get in
through this secondary vault and
take this passage to the other main
vault. From the inside I could
open the Caliber vault in five
minutes.
46.


ERIC
You could open it in five minutes?

ZED
From the inside it's easy.

ERIC
(excited)
Hot damn. That is our answer.

ZED
Okay. When is Bastille day?

ERIC
Tomorrow.

ZED
Tomorrow!? We're doing this
tomorrow?

ERIC
But of course.

ZED
It's impossible.

ERIC
It's not impossible. Everyone
knows what to do.

ZED
I don't know what to do.

ERIC
You don't need to know shit. Just
get into the vault and we'll do the
rest.

ZED
I haven't even seen the bank.

ERIC
Fuck the bank. Before we do a job
we live life. It's better that
way. Okay?

ZED
(unsure)
Okay.

ERIC
Good. Now we do heroin!

CUT TO:
47.
Genres: ["Crime","Thriller","Drama"]

Summary In Eric's cluttered bedroom, amidst blueprints and schematics, Eric and Zed meticulously plan a audacious heist targeting the Banque Internationale de Paris on Bastille Day. Eric, with unwavering confidence, lays out the intricate strategy to breach the main vault through a secondary vault, while Zed expresses his concerns about the ambitious timeline. Amidst the tension and suspense, the duo delves into a heated debate over the practicality of the heist, ultimately resolving to proceed with the daring plan.
Strengths
  • Detailed planning of the heist
  • Intense and suspenseful tone
  • Eccentric and intriguing characters
Weaknesses
  • Potential glorification of criminal behavior
  • Lack of emotional depth in the scene

Ratings
Overall

Overall: 6.5

This scene's primary job is to establish the heist plan and raise stakes by revealing it must happen tomorrow, which it does with efficient, tense dialogue and a clever twist on the vault access. The biggest limiter is the lack of emotional or character depth—Zed's hesitation is brushed aside too quickly, and the scene feels more procedural than personal, which caps its overall impact.


Story Content

Concept: 7

The concept of a Bastille Day bank heist using a secondary vault passage is fresh and clever, but the setup feels familiar (ragtag crew, last-minute plan).

Plot: 6.5

The plot advances clearly: the heist is planned, the timeline is set, and a key obstacle is solved. However, the scene is mostly exposition with little action or complication.

Originality: 6

The vault passage idea is original, but the scene's execution (two guys in a messy room with a blueprint) is a heist trope. Dialogue is authentic but not distinctive.


Character Development

Characters: 5.5

Zed shows some reluctance and expertise, Eric is confident and manipulative, but neither gains much depth—Zed's doubts are dismissed too easily.

Character Changes: 3

Zed goes from unsure to agreeing, but the change feels forced and lacks internal struggle.

Internal Goal: 4

Zed seeks belonging and purpose, but also safety—he wants to be part of the group without fully committing to the danger.

External Goal: 8

Zed's external goal is to understand and agree to the heist plan, specifically how to open the vault.


Scene Elements

Conflict Level: 4

Conflict is mild: Zed's hesitation vs. Eric's urgency, but it's resolved quickly without real tension.

Opposition: 3

Opposition is minimal—Zed's own reluctance is the only obstacle, and it's easily overcome by Eric's confidence.

High Stakes: 7

Stakes are high (bank heist, tomorrow, potential prison time) but feel abstract—no immediate danger is shown.

Story Forward: 8

The scene moves the story forward significantly by setting the heist for tomorrow and solving a key technical problem.

Unpredictability: 6

This scene is unpredictable because the solution via the secondary vault is a smart twist, but the overall structure (planning scene) is familiar.

Philosophical Conflict: 4

A clash between reckless, live-for-today hedonism (Eric) and cautious, calculated risk (Zed), but it's only hinted at.


Audience Engagement

Emotional Impact: 3.5

Little emotional weight—Zed's surprise at the timeline is the only beat, but it's undercut by Eric's dismissal.

Dialogue: 6

Dialogue is functional and snappy, with a natural back-and-forth that reveals the plan, but it lacks subtext or memorable lines beyond the technical discussion.

Engagement: 6.5

This scene is engaging because the heist plan is clever and the ticking clock (tomorrow) adds urgency, but the lack of character conflict or emotional stakes limits immersion.

Pacing: 7

The pacing of the scene contributes to its effectiveness because it moves briskly from blueprint to solution to timeline, but the rapid dismissal of Zed's concerns feels rushed.


Technical Aspect

Formatting: 8

Formatting is clean and professional—clear action lines, proper scene heading, and readable dialogue. Minor note: the blueprint descriptions could be more visual.

Structure: 7

The scene follows a classic heist-plan structure: reveal blueprint, identify obstacle, propose solution, set timeline. It's efficient but lacks a twist or rising tension.


Critique
  • The scene lacks tension and urgency considering the high stakes of planning a bank heist.
  • The dialogue feels a bit too casual and lacks the intensity needed for a scene involving criminal activity.
  • There is a lack of visual elements to enhance the setting and atmosphere of the scene.
  • The character interactions could be more dynamic and engaging to keep the audience invested in the unfolding plot.
  • The pacing of the scene could be improved to build suspense and maintain the audience's interest.
Suggestions
  • Add more conflict and tension between Eric and Zed to heighten the stakes of the bank heist.
  • Revise the dialogue to be more focused and impactful, reflecting the seriousness of the situation.
  • Include visual cues to enhance the setting and create a sense of urgency and danger.
  • Develop the character interactions to be more compelling and dynamic, showcasing the complexities of their relationships.
  • Adjust the pacing of the scene to build suspense and maintain the audience's engagement throughout.



Scene 19 -  Heroin Preparation in Eric's Bathroom
INT. ERIC'S FLAT - BATHROOM - NIGHT

EXTREME CLOSE ON: Eric making heroin.

The heroin powder is put into a spoon with some lemon

squeezed into it, then a little bit of tap water. Huddled

around Eric are Francois, Ricardo, and Oliver.

OLIVER
(so high he's wobbling)
You have to look at the Starship
Enterprise as a metaphor for the
human brain.

No one is really listening to Oliver. Eric takes out a

lighter and cooks it to a boil.

OLIVER (CONT'D)
(continuing)
Spock is the right hemisphere of
the brain, all logic and intellect.
Mc Coy is the left hemisphere,
stricktly emotional. And Kirk is
the unseen observer. He drifts
between the two. Back and forth,
as it might be, caught between the
two thought processes.

ERIC
[Cotton.]

Ricardo hands him a cotton ball.

OLIVER
(continuing)
It's really quite brilliant you
know. That's why Star Trek is and
always will be a hit show.

Eric places the cotton ball in the spoon with the mixture.

ERIC
(to Oliver)
[Here, shut up and hold this.]

He hands Oliver the spoon and takes out a needle. Using the

cotton as a filter he draws the heroin into the syringe.
Then, he holds the syringe up and starts tapping it.
48.


ERIC (CONT'D)
[Don't want to get air bubbles in
my veins.]

They all laugh at this.
Genres: ["Crime","Drama"]

Summary Eric is shown making heroin in his bathroom with the help of his friends, Francois, Ricardo, and Oliver. Oliver, who is high, starts talking about Star Trek as a metaphor for the human brain. Eric prepares the heroin, filters it with a cotton ball, and fills a syringe while joking with his friends. The interactions are casual, drug-fueled, and somewhat humorous. The scene ends with Eric tapping the syringe to avoid air bubbles and everyone laughing.
Strengths
  • Dark atmosphere
  • Intense tone
  • Engaging characters
  • Sharp dialogue
Weaknesses
  • Potential glorification of drug use and criminal behavior

Ratings
Overall

Overall: 5.5

This scene's primary job is to deepen the criminal underworld atmosphere and solidify Eric's dangerous, hedonistic character, which it does effectively through visceral detail and dark humor. The single biggest limiter is that the scene is largely static and procedural—it doesn't advance the plot or character relationships significantly, and Oliver's rambling, while tonally fitting, feels like padding that slows momentum.


Story Content

Concept: 5.5

The concept of showing a heroin preparation scene is familiar in crime dramas, but the specific detail of Oliver's Star Trek metaphor as background noise is a fresh, absurdist touch that adds texture. However, the scene doesn't introduce a new idea or twist—it's a well-executed but conventional set piece.

Plot: 3

The plot does not advance here; the scene is a character/atmosphere beat. The heist plan is already set, and this scene only reinforces the group's dynamic and Eric's addiction, which may pay off later but doesn't move the story forward now.

Originality: 5.5

The heroin prep scene is a crime genre staple, but Oliver's Star Trek metaphor is an original, absurdist touch that feels authentic to a character who would intellectualize his addiction. The dialogue and actions feel true to the world.


Character Development

Characters: 5

Eric is shown as methodical and in control, even in addiction, which deepens his character. Oliver's rambling reveals his intellectual pretension and drug-addled state. However, Francois and Ricardo are barely characterized beyond being hangers-on, and Zed's absence (the protagonist) makes the scene feel like a detour.

Character Changes: 0.5

No character changes in this scene. Eric remains the same; Oliver is consistently high. The scene is static in terms of character arc.

Internal Goal: 5

Eric's internal goal is to maintain control and ritual in his addiction, using the preparation as a moment of focused calm amidst chaos. The need is for escape and mastery over his environment.

External Goal: 7

Eric's external goal is to prepare and inject heroin successfully.


Scene Elements

Conflict Level: 1

There is no direct conflict in this scene. The characters cooperate in a routine task. The only tension is the implicit danger of heroin use, but it's not dramatized as conflict.

Opposition: 0.5

There is no opposition in this scene. Everyone cooperates. The only potential opposition is the danger of the drug itself, but it's not personified or dramatized.

High Stakes: 2

The stakes are low in this scene—no immediate danger or consequence. The heist stakes are off-screen. The only personal stake is Eric's health, but it's not framed as a risk.

Story Forward: 1

The story does not move forward. The heist plan is already in place, and this scene is a pause for atmosphere and character color.

Unpredictability: 4

This scene is unpredictable because Oliver's Star Trek speech is an odd, unexpected tangent in a heroin prep scene. However, the overall action (preparing heroin) is entirely predictable given the context.

Philosophical Conflict: 2

Oliver's Star Trek metaphor (logic vs. emotion) contrasts with the group's raw, physical drug use, but the conflict is not engaged—it's just background noise. No real clash of values occurs.


Audience Engagement

Emotional Impact: 3.5

The scene evokes mild unease and dark amusement, but no strong emotional response. The clinical preparation of heroin is more matter-of-fact than shocking, and Oliver's speech undercuts any gravity.

Dialogue: 4.5

Oliver's Star Trek monologue is distinctive and darkly funny, but it's mostly a one-sided ramble that others ignore. Eric's lines are functional ('Cotton,' 'Shut up and hold this') but lack the wit or tension of earlier scenes. The dialogue serves atmosphere more than character interaction.

Engagement: 5

This scene is engaging because of the darkly comic contrast between Oliver's intellectual rambling and the gritty drug prep, plus the visceral detail of the process. However, the lack of plot movement or character tension reduces engagement.

Pacing: 4.5

The pacing is slow and deliberate, matching the ritualistic nature of the action. Oliver's rambling stretches the moment, which can feel tedious. The scene could be trimmed for tighter rhythm.


Technical Aspect

Formatting: 8

Formatting is clean and professional. Action lines are clear, dialogue is properly attributed, and parentheticals are used sparingly. No issues.

Structure: 4

The scene has a simple procedural structure: preparation, then injection. It lacks a clear beginning, middle, or end—it's a slice-of-life moment. For a crime drama, this is a low-stakes breather, but it could be tighter.


Critique
  • The scene lacks depth and substance, focusing solely on the process of making heroin without adding any meaningful dialogue or character development.
  • Oliver's rambling about Star Trek as a metaphor for the human brain feels out of place and disconnected from the rest of the scene.
  • The scene lacks tension or conflict, making it feel flat and unengaging.
  • The humor around not wanting air bubbles in veins detracts from the seriousness of the drug use depicted.
  • There is a missed opportunity to explore the characters' motivations or emotions surrounding drug use, leading to a shallow portrayal of substance abuse.
Suggestions
  • Add more depth to the scene by incorporating meaningful dialogue or character interactions that reveal insights into the characters' motivations or emotions.
  • Consider exploring the consequences of drug use or the characters' struggles with addiction to add depth and complexity to the scene.
  • Introduce tension or conflict to make the scene more engaging and dynamic.
  • Avoid using humor that trivializes serious subjects like drug use, and instead approach the topic with sensitivity and realism.
  • Focus on character development and emotional depth to create a more impactful and meaningful scene.



Scene 20 -  Temptation in the Living Room
INT. ERIC'S FLAT - LIVING ROOM - NIGHT

In the meantime, Zed is sitting on the couch with Claude and

Jean. Claude is rolling a hash and tobacco cigarette. Jean

is chopping up some powder heroin on the glass of a small

picture.

JEAN
Do you want heroin?

ZED
No, I want to be sharp for
tomorrow.

Jean and Claude laugh at this.
JEAN
No. A little bit of heroin, some
hash, a beer...and you're just
right.

Jean snorts a line.

Claude offers Zed the spliff. Zed shakes his head "no".

CLAUDE
Okay.

JEAN
(recovering from the
snort)
That's good.

Eric, Francois, Ricardo, and Oliver come out of the kitchen

laughing.

Eric, Ricardo, and Oliver take a seat on the couch opposite

Zed. Francois sits on the floor.
Eric rolls up his sleeve.
49.


ERIC
(to Ricardo in French)
[Hold my arm.]
(then to Zed)
My vein is like a rock.

Ricardo takes hold of his arm and squeezes. Eric inserts the

needle into his vein and draws out a little blood. It mixes

with the heroin, then he pumps it in...then back into the

syringe, then all the way back in.

He withdraws the needle.

Ricardo lets go of his arm.

Eric is in bliss. His eyes roll back into his head. He

looks like he's on the verge of falling asleep.

Then Jean takes another snort.

Pretty soon everyone is smoking and getting high, shooting

up, and drinking more beer.

Then Jean holds out a piece of folded aluminum foil with some

heroin in it.

JEAN
(to Zed)
Try some. It's called chasing the
dragon. The Chinese have been
doing it for centuries.

ZED
I don't think so.

JEAN
Oh, but you must. It will make you
feel as though the rest of the
world is in a bubble of glass and
that you're rubbing up against it
like a bad windshield wiper.

They stick the aluminum foil with the heroin in it up next to

his face. They then light the bottom of the foil with a

lighter. Before Zed knows it, he's inhaling a silky ribbon
50.


of smoke.

Suddenly our plane of focus wildly shifts and we...

FOCUS DISSOLVE
TO:
Genres: ["Crime","Drama"]

Summary Eric, Ricardo, Francois, and Oliver join Zed, Claude, and Jean in Eric's flat living room at night. Jean offers Zed heroin, but he declines. Despite Zed's refusal, they pressure him to smoke heroin by inhaling a ribbon of smoke from heated aluminum foil. Zed faces internal conflict as he resists the temptation, while the others indulge in drug use. The scene ends with the conflict between Zed's resistance and the group's pressure remaining unresolved.
Strengths
  • Intense atmosphere
  • Realistic dialogue
  • Character dynamics
Weaknesses
  • Potential glorification of drug use
  • Lack of character development in this specific scene

Ratings
Overall

Overall: 6.2

This scene's primary job is to deepen the hedonistic, dangerous world of the characters and test Zed's resolve before the heist; it succeeds in creating a tense, immersive atmosphere of peer pressure and drug use, but the scene's pacing is slowed by the extended focus on drug preparation and the lack of clear plot progression or character change for Zed, who merely gives in without a strong internal struggle.


Story Content

Concept: 7

The concept of a heist crew indulging in heavy drug use the night before a major job is strong, and the 'chasing the dragon' ritual is a memorable, specific detail. However, the scene leans heavily on this single concept without much variation or surprise.

Plot: 4.5

The plot stalls here; the heist plan was already set in the previous scene, and this scene only shows the characters getting high. The only plot movement is Zed's reluctant participation in drug use, which feels like a minor beat rather than a significant turn.

Originality: 6.5

The scene is original in its specific details (spider monkey, 'chasing the dragon' with a windshield wiper metaphor), but the overall situation—criminals getting high before a heist—is familiar. The dialogue feels authentic to the subculture.


Character Development

Characters: 6.5

Zed's resistance and eventual capitulation to peer pressure is a clear character beat, but his internal conflict is underplayed. The other characters are well-drawn as hedonistic criminals, but they remain static—Eric's blissed-out state after injection is the most vivid moment.

Character Changes: 4

Zed changes from refusing drugs to inhaling heroin, but the change is presented as a gradual wearing down rather than a decisive moment. The internal shift is not clearly dramatized.

Internal Goal: 5

Zed's internal goal is to maintain his sharpness and control for the heist, driven by a desire to prove himself and succeed. His fear is losing control or being compromised.

External Goal: 5

Zed's external goal is to resist the group's pressure to do drugs and stay focused for the next day's heist.


Scene Elements

Conflict Level: 4

The primary conflict is internal for Zed (resisting vs. succumbing to peer pressure) and external as the group pressures him. The conflict is mild—Zed's refusal is polite, and his eventual giving in is almost passive.

Opposition: 4

The opposition Zed faces is social pressure from the group, which is persistent but not aggressive. The opposition is moderate—they offer, cajole, but do not force.

High Stakes: 4

The stakes for the heist are high (robbery, potential violence), but this scene focuses on drug use, which lowers immediate stakes. The risk of Zed being compromised for the next day is a minor stake.

Story Forward: 3

The scene does not advance the heist plot; it only reinforces the characters' reckless lifestyle. The story could skip this scene and the heist would still make sense.

Unpredictability: 4.5

This scene is somewhat unpredictable in its specific details (the spider monkey, the 'chasing the dragon' ritual), but the overall outcome—Zed giving in to drugs—is predictable from the setup.

Philosophical Conflict: 6

The clash is between discipline/control (Zed wanting to be sharp) and hedonistic abandon (the group's philosophy of 'a little bit of everything and you're just right'). Zed's worldview of cautious professionalism is challenged by the group's fatalistic pleasure-seeking.


Audience Engagement

Emotional Impact: 5

The scene creates a sense of unease and voyeuristic discomfort, but the emotional impact is muted because Zed's capitulation feels inevitable and lacks a strong emotional payoff.

Dialogue: 5.5

The dialogue is functional and atmospheric, with Jean's line about 'chasing the dragon' being the most memorable. However, much of the dialogue is exposition about drug effects or simple offers ('Do you want heroin?'), lacking deeper subtext or conflict.

Engagement: 6

This scene is engaging because of its gritty, voyeuristic depiction of drug use and the palpable peer pressure, but the lack of plot movement and Zed's passive capitulation reduce momentum.

Pacing: 5.5

The pacing of the scene contributes to its effectiveness by creating a slow, hypnotic rhythm that mirrors the drug experience, but it drags in the middle with extended descriptions of heroin preparation.


Technical Aspect

Formatting: 8

Formatting is clean and professional, with clear action lines and proper use of parentheticals. The focus dissolve is a valid transition.

Structure: 5

The scene follows a simple structure: setup (Zed refusing), escalation (group gets high), climax (Zed gives in), and a focus dissolve. It lacks a strong turning point or reversal.


Critique
  • The scene portrays drug use in a casual and almost celebratory manner, which may glamorize or normalize substance abuse.
  • The dialogue around heroin use is somewhat unrealistic and lacks depth or nuance in exploring the consequences or impact of drug addiction.
  • The scene lacks a clear narrative purpose or character development, as it primarily focuses on drug use without advancing the plot or revealing new insights about the characters.
  • The transition at the end with a focus dissolve feels abrupt and disjointed, disrupting the flow of the scene.
  • The scene could benefit from more meaningful interactions or conflicts between the characters to add depth and tension.
Suggestions
  • Consider revising the portrayal of drug use to reflect the potential dangers and consequences more realistically.
  • Add more depth to the dialogue surrounding heroin use, exploring the characters' motivations, fears, or struggles with addiction.
  • Integrate the drug use into the larger narrative arc of the screenplay to ensure it serves a purpose in character development or plot progression.
  • Smooth out the transition at the end to create a more cohesive flow between scenes.
  • Introduce conflicts or tensions within the group of characters to add layers to the scene and drive the story forward.



Scene 21 -  Whirlwind Tour of Paris
INT. ERIC'S CAR - MOVING - NIGHT

Ricardo is racing Eric's car through the streets of Paris

weaving in and out of traffic. Next to him is Oliver, and in

the back seat is Zed and Eric. They're giving the very

stoned Zed a whirlwind tour of the sights.

A car speeds up next to them. In it is Francois, and Claude,

with Jean driving. They are racing with Ricardo through the

streets.

The Patrick Hernandez song "Born To Be Alive" is blasting

away on the radio.

ERIC
There. That's Notre Dame.

But before Zed can even look it has past by.

RICARDO
Do you like French cars?

All Zed can notice is that the speedometer is at 160

kilometers per hour. He tries to calculate what that is in

miles per hour.

ZED
(answering Enrique's
question)
Yes.

RICARDO
I like the Cadillac. Fifty-two to
seventy-five. Very nice.

ERIC
Up here you can see the Eiffel
tower.
51.


Zed is in too much of a blur. He leans over to Eric.

ZED
Is tomorrow really Bastille day?

ERIC
Yes, tomorrow we pull the biggest
job in French history. And spend
the rest of our lives in Monte
Carlo.

The drunken Englishman, Oliver, belches and then cheers.
Genres: ["Crime","Thriller","Comedy"]

Summary In the heart of Paris, Ricardo navigates Eric's car through the bustling streets, offering a dizzying tour to a stoned Zed, a jovial Oliver, and Eric himself. As they race alongside another car driven by Francois, Claude, and Jean, they zoom past iconic landmarks such as Notre Dame and the Eiffel Tower. Amidst the exhilaration, Zed inquires about Bastille Day, and Eric confirms that it will mark the day of their audacious heist, paving the way for a life of luxury in Monte Carlo.
Strengths
  • Engaging plot
  • Dynamic characters
  • Humorous dialogue
Weaknesses
  • Potential for drug glorification
  • Lack of female characters

Ratings
Overall

Overall: 6.2

The scene's primary job is to escalate tension and excitement ahead of the heist while showcasing the characters' reckless camaraderie. It lands well with kinetic energy and a clear countdown, but the protagonist's passivity and the lack of any real obstacle or opposition limit the stakes and emotional engagement, keeping it from being truly gripping.


Story Content

Concept: 7

The concept of a stoned protagonist being rushed through a chaotic car race while planning a heist is fresh and visually dynamic, but the execution leans more on atmosphere than on deepening the concept's implications.

Plot: 5.5

The plot advances the heist timeline (Bastille Day tomorrow) and reinforces the group's cohesion, but there is no plot twist or complication—just a straightforward race and tour.

Originality: 6.5

The scene is original in its sensory approach—using a stoned POV during a car chase and landmark tour—but the dialogue and character interactions are generic.


Character Development

Characters: 5

Zed's disorientation is well-conveyed, and Eric's cool leadership is clear, but the other characters (Ricardo, Oliver, Francois, Claude, Jean) remain flat—they are just bodies in cars with no distinct personality or conflict.

Character Changes: 1

Zed remains overwhelmed and passive throughout; no character undergoes any change or decision.

Internal Goal: 4

Zed's internal goal is to stay oriented and not be overwhelmed by the chaos; his need is to prove he can handle this world.

External Goal: 5

Zed's external goal is to keep up with the tour and confirm the heist plan.


Scene Elements

Conflict Level: 3

There is a race between two cars, but no real conflict—no obstacle, no antagonist action, no disagreement among the group. The rival gang is just alongside, not opposing.

Opposition: 2

The rival gang in the other car provides a visual opposition, but they do not actively oppose—they just race alongside. No antagonist action or threat.

High Stakes: 3

The heist is mentioned as 'the biggest job in French history,' but the scene itself has no stakes—no danger, no time pressure beyond a vague 'tomorrow,' no consequence if they lose the race.

Story Forward: 5

The scene confirms the heist is tomorrow and shows the group's cohesion, but it does not introduce new information or raise the stakes beyond what was already established.

Unpredictability: 5

This scene is unpredictable because the combination of a stoned protagonist, a car race, and a heist countdown is unusual, but the events themselves are linear and expected.

Philosophical Conflict: 3

A clash between the characters' reckless embrace of risk and Zed's more cautious, calculating nature—though this is only hinted at in his disorientation.


Audience Engagement

Emotional Impact: 5

The scene generates excitement and a sense of reckless joy, but Zed's passivity and the lack of personal stakes keep the emotional impact shallow.

Dialogue: 4.5

The dialogue is sparse and functional—Eric points out landmarks, Ricardo asks about cars, Oliver cheers—but it lacks wit, subtext, or character revelation. The song 'Born To Be Alive' does more work than the words.

Engagement: 6.5

This scene is engaging because the high-speed car race and blasting music create immediate kinetic energy, and the countdown to Bastille Day adds narrative momentum.

Pacing: 7

The pacing of the scene contributes to its effectiveness because the rapid-fire landmarks and racing cars mirror Zed's disorientation and build excitement, but the lack of a pause or beat makes it feel one-note.


Technical Aspect

Formatting: 8

Formatting is clean and standard, with clear action lines and proper character cues. No errors.

Structure: 5

The scene follows a simple A-to-B structure: race through landmarks, confirm heist, cheer. It lacks a clear turning point or escalation.


Critique
  • The scene lacks a clear sense of urgency or tension, considering the characters are planning a major heist the next day. The focus on sightseeing and casual conversation detracts from the gravity of the situation.
  • The dialogue feels somewhat disconnected from the impending heist, with the characters discussing French cars and landmarks instead of focusing on the task at hand.
  • The transition from the previous scene to this one is abrupt and disjointed, making it difficult for the audience to follow the narrative flow.
  • There is a missed opportunity to build suspense and anticipation for the upcoming heist, as the scene feels more like a leisurely drive through Paris rather than a crucial moment in the story.
  • The use of the song 'Born To Be Alive' may not effectively enhance the scene or contribute to the overall tone and mood.
Suggestions
  • Consider adding more tension and urgency to the scene by incorporating dialogue or actions related to the heist planning.
  • Focus on building anticipation for the upcoming heist by creating a sense of foreboding or excitement among the characters.
  • Ensure a smoother transition from the previous scene to this one to maintain continuity and coherence in the storytelling.
  • Explore ways to tie the sightseeing elements into the larger narrative, perhaps by using landmarks as points of reference for the heist plan.
  • Reevaluate the use of music in the scene to ensure it complements the tone and enhances the overall atmosphere of the story.



Scene 22 -  Parisian Car Chase
EXT. PARIS STREET - NIGHT

The two cars are franticly racing through traffic.


INT. JEAN'S CAR - MOVING - NIGHT

Jean is very intent on beating them to whatever location it

is they're going to.

Claude, in the seat next to him, gives him some advice.

CLAUDE
[Faster, faster...go faster. Let's
beat them!]

Francois laughs and coughs out a cloud of smoke.


EXT. PARIS STREET - NIGHT

Jean's car makes a dangerous lane change across traffic and

cuts off Ricardo.


INT. ERIC'S CAR - MOVING - NIGHT

Ricardo swerves as he passes a joint to Eric.

RICARDO
[Shit! That bastard.]

ERIC
(to Ricardo)
Watch it! Don't crash my car.

Eric takes a big hit.
52.


ERIC (CONT'D)
Over here is where the male
prostitutes sell themselves. Do
you see?

No, Zed doesn't see.

Suddenly, everyone in the car is shouting out the windows.

OLIVER
(out the window)
Fucking fags!

ERIC
(also out the window)
Suce ma bite?!

RICARDO
Perverts d'homosexuels!

Eric laughs.

ERIC
(into Zed's ear)
This is good to have you here. We
could not do this without you.
Zed nods.

ERIC (CONT'D)
Everyone has agreed to give you
double shares. That's good.

Zed nods, delirious.

ERIC (CONT'D)
You know I have AIDS. From the
needle.

Zed can't believe this. He's not sure if what he heard was

what he thought he heard.

ZED
Really?

Then Eric sees something.

ERIC
Okay, up here is the Arc de
Triomphe.
53.


They take a sharp turn.

CUT TO:
Genres: ["Crime","Drama","Thriller"]

Summary Jean and Claude race against Ricardo and Eric in a high-stakes car chase through Paris. While Claude urges Jean to speed up, Eric's car engages in aggressive behavior, including shouting insults and revealing Eric's HIV-positive status. Despite the hostility, the scene ends with Eric's car taking a sharp turn around the iconic Arc de Triomphe.
Strengths
  • Intense dialogue
  • Reckless action
  • Unexpected revelations
  • Emotional depth
Weaknesses
  • Potential for confusion with multiple characters and subplots

Ratings
Overall

Overall: 5.5

This scene's primary job is to escalate tension and deepen character dynamics before the heist, which it does through chaotic energy and a shocking reveal. The biggest limiter is the jarring tonal shift from reckless fun to a serious AIDS disclosure, which feels unearned and undercut by the immediate return to sightseeing.


Story Content

Concept: 6.5

The concept of a heist crew racing through Paris while shouting slurs and revealing a terminal illness is bold and memorable, but the execution feels disjointed and the AIDS reveal is dropped without proper weight.

Plot: 5

The plot advances the heist timeline and introduces a major character revelation, but the scene is mostly atmosphere and shock value with little structural progression.

Originality: 6

The combination of a heist car chase with a casual AIDS reveal is original, but the homophobic slurs and drug use feel like clichés of edgy 90s crime dramas.


Character Development

Characters: 5.5

Eric's casual confession of AIDS adds depth, but Zed's reaction is muted and the other characters remain one-note (shouting, smoking, driving).

Character Changes: 2

Zed learns Eric has AIDS, which could change their dynamic, but Zed's reaction is minimal and the scene moves on, so no real change occurs.

Internal Goal: 4

Zed seeks belonging and purpose within this dangerous group, but is overwhelmed and disoriented.

External Goal: 3

Zed wants to survive the car ride and understand the heist plan.


Scene Elements

Conflict Level: 6

There is external conflict in the car race and internal conflict in Zed's shock at Eric's news, but the race lacks stakes and the internal conflict is quickly dropped.

Opposition: 4

The opposition is the rival gang in the other car, but they are more of a nuisance than a real threat, and the internal opposition (Zed's discomfort) is underplayed.

High Stakes: 5

The car race has physical stakes, and the AIDS reveal raises personal stakes, but neither is sustained or heightened effectively.

Story Forward: 5

The scene confirms the heist is happening tomorrow and introduces a major character secret, but the secret is not integrated into the forward momentum.

Unpredictability: 8

This scene is unpredictable because the AIDS confession comes out of nowhere in the middle of a car chase and sightseeing tour.

Philosophical Conflict: 3

The clash between hedonistic nihilism (Eric's crew) and Zed's more cautious worldview, though barely explored.


Audience Engagement

Emotional Impact: 4

The AIDS reveal has potential for high emotional impact, but it's undercut by the chaotic context and lack of follow-through, leaving the scene feeling more jarring than moving.

Dialogue: 5

The dialogue is energetic and raw, with insults and French phrases adding authenticity, but it's mostly shouting and exposition, lacking nuance.

Engagement: 6

This scene is engaging because of its high energy, shocking reveal, and chaotic visuals, but the disjointed tone reduces sustained interest.

Pacing: 5.5

The pacing of the scene contributes to its effectiveness because the frantic race mirrors the characters' reckless state, but the sudden shift to a serious confession feels rushed and unearned.


Technical Aspect

Formatting: 7

Formatting is standard and readable, with clear scene headings and action lines, though some French dialogue lacks translation.

Structure: 4

The scene follows a chase structure but lacks a clear beginning, middle, and end; it feels like a fragment rather than a complete unit.


Critique
  • The scene lacks a clear purpose or direction, as the frantic car race through traffic seems disconnected from the previous scenes involving the heist planning and drug use.
  • The dialogue and actions of the characters, particularly the shouting insults at male prostitutes and the revelation of Eric having AIDS, feel forced and out of place in the context of the scene.
  • The transition from discussing the heist plans and drug use to suddenly focusing on the car race and random shouting out the windows is jarring and disrupts the flow of the screenplay.
  • The character interactions and dynamics are not well-developed in this scene, making it difficult for the audience to connect with or understand the motivations of the characters.
  • The scene lacks tension, suspense, or any meaningful conflict, which is essential for engaging the audience and driving the story forward.
Suggestions
  • Consider revising the scene to better align with the overall tone and themes of the screenplay, focusing on building tension and conflict that advances the plot.
  • Develop the character interactions and dialogue to be more organic and meaningful, avoiding forced or unnatural moments that detract from the story.
  • Ensure a smooth transition between scenes to maintain coherence and continuity in the narrative flow.
  • Integrate the car race sequence into the larger story arc in a way that enhances the plot and character development.
  • Explore ways to add depth and complexity to the characters during the car race scene, providing insights into their personalities and motivations.



Scene 23 -  Jazz Night Out
INT. CELLAR - NIGHT

Eric, Zed, Francois, Ricardo, Jean, Claude, and Oliver are

all walking down some dank stone steps into a cellar.

Somewhere crazy Raymond Scott Toy Jazz music is playing.

An old wine cellar has been converted into a Toy Jazz club.

Nothing fancy...dirt floors, chairs and small tables

scattered about...but the arched brick ceilings make for

great acoustics.

ON STAGE
a BAND is playing away. In the
audience sit about TWELVE FRENCH
PEOPLE, all enjoying the music.


AT THE BUFFET

In the back of the club near the doors some tables have been

set up with a buffet of local cuisine on it. Behind the

tables are two rotund but happy French women MIRELLE and


JOSEPHINE.

Eric, Zed, Francois, Ricardo, Jean, Claude, and Oliver walk

in and immediately start blabbing away in French to Mirelle

and Josephine.

Eric hands them some money.

ZED'S TABLE
Everyone enters and takes seats at
various parts of the club. Oliver
sits next to Zed.

OLIVER
So, how long have you known Eric?
54.


ZED
Well, Eric's mother is American.

OLIVER
Yeah, and his dad's French.

ZED
They're divorced. And she and his
father had some kind of six month
split plan set up. So every six
months he would come back to the
states. We were best friends.
Eventually he and his mother had a
falling out and he stayed here.
It's been...years.

OLIVER
Well, it's good to have you here.
Eric speaks fairly highly of you.
Say, he says you're a big fan of
Viking films.

ZED
Well...I suppose. I used to be,
when I was young.

OLIVER
Oh they're the best. Helmets with
horns on them. Shit. That's
fucking genius.

He starts laughing.

OLIVER (CONT'D)
How 'bout Toy Jazz? You like it?

Zed watches the players on stage and then nods.

ZED
Yeah...I guess.

OLIVER
I love it. It's really good, you
know? Like real music. It has a
heart and culture all it's own.
It's, like, jazz for dwarves...or
guys in Leiderhosen. Total purity
of essence.

ZED
Yeah.
OLIVER
Hungry cannibals'd like it.
55.


Then Claude comes up to them with some glasses and a bottle

of red wine.

CLAUDE
Here, you must drink some of this
wine, it's good.

He pours Zed a glass.

Oliver passes on the wine.

OLIVER
(to Claude)
Non merci, c'est de la merde.

CLAUDE
(to Oliver)
La ferme. C'est du bon vin.
(to Zed)
The fucking English.

Zed sips some. He's in no real shape to tell if the wine's

good or not.

ON STAGE
Suddenly, it seems as though the
bands music gets louder. The horns
really start to scream and the room
becomes a delirium of music. The
band stands up.


IN THE AUDIENCE

The people watching start to dance, if not in their seats

then right in front of everything.

ZED'S TABLE
Suddenly, Zed notices something...

ON STAGE
Eric is up on stage playing a
trombone right alongside the band.

ZED'S TABLE
Zed blinks but it's true. Oliver
and Claude start laughing.

OLIVER
Look at him. He's crazy.
56.


ON STAGE
And surely he must be, yet, in a
strange way, he's keeping up with
the other musicians and sounding
pretty good. Eric is all smile as
he plays with them. Sweat is
running down his face but he's
caught up in the moment. ELISE, a
woman from the audience has jumped
up onto the stage, caught up in
Eric's frenzy, and is dancing about
like James Brown. Then, the music
crescendos and Eric hands the
trombone back to a musician. The
set is over. Eric skips off the
stage and walks over to where
Oliver, Claude, and Zed are
sitting.
Genres: ["Drama","Crime","Comedy"]

Summary Friends gather at a Toy Jazz club in a converted French wine cellar. Amidst lively music and dancing, Eric takes the stage and showcases his exceptional trombone skills. The audience joins in the festivities, creating a vibrant and joyful atmosphere.
Strengths
  • Unique setting of Toy Jazz club
  • Engaging character interactions
  • Witty dialogue
  • Surprising character talents
Weaknesses
  • Limited focus on main plot advancement
  • Low stakes in the immediate context

Ratings
Overall

Overall: 6.5

This scene's primary job is to deepen character relationships and establish the group's offbeat, bohemian dynamic before the heist. It lands well with vivid atmosphere and a memorable trombone moment, but the lack of plot progression and minimal conflict limit its overall impact; tightening the dialogue and adding a hint of tension would lift it.


Story Content

Concept: 7

The concept of a Toy Jazz club as a meeting place for a heist crew is fresh and visually interesting, but the scene doesn't fully exploit its potential beyond atmosphere.

Plot: 4.5

The plot barely advances; the scene is mostly character interaction and atmosphere, with no new information about the heist or obstacles.

Originality: 7

The Toy Jazz club and Eric's trombone moment are fresh, but the 'heist crew hangs out' trope is familiar; dialogue feels authentic to the characters.


Character Development

Characters: 6.5

Oliver's quirky dialogue and Eric's surprise trombone performance reveal personality, but Zed remains passive and underdeveloped here.

Character Changes: 1.5

No significant character change occurs; Zed remains an observer, and Eric's trombone moment is a reveal of skill, not a change.

Internal Goal: 5

Zed seeks belonging and understanding of Eric's world, driven by a desire to reconnect with an old friend and find his place in this chaotic group.

External Goal: 3

Zed's external goal is simply to enjoy the evening and fit in with the group.


Scene Elements

Conflict Level: 2

Minimal conflict; only a brief, mild argument about wine quality between Oliver and Claude.

Opposition: 1

No real opposition; the group is friendly and welcoming, with only a minor disagreement about wine.

High Stakes: 2

Stakes are low; the scene is a relaxed hangout with no immediate danger or consequence.

Story Forward: 2

The story does not move forward; the heist plan is not discussed, and no new obstacles or information are introduced.

Unpredictability: 7

This scene is unpredictable because Eric suddenly joins the band on trombone, a fun and unexpected character beat.

Philosophical Conflict: 3

A subtle clash between Oliver's romantic, almost absurdist view of art (Toy Jazz as 'pure essence') and Zed's more reserved, pragmatic perspective, but it's not developed.


Audience Engagement

Emotional Impact: 4.5

The scene has a warm, nostalgic feel but lacks emotional stakes or a strong hook.

Dialogue: 6

Oliver's lines are distinctive and funny, but some exchanges (e.g., wine argument) feel flat and don't serve character or plot.

Engagement: 6

This scene is engaging because of the unique Toy Jazz setting and Eric's surprising trombone performance, but the lack of plot movement and low stakes reduce momentum.

Pacing: 6.5

The pacing of the scene contributes to its effectiveness because it starts with relaxed conversation, builds to the musical crescendo, and ends on a high note, but the middle sags slightly.


Technical Aspect

Formatting: 8

Formatting is clean and professional, with clear scene headings and action lines, though some parentheticals could be trimmed.

Structure: 5.5

The scene has a loose, episodic structure: arrival, conversation, music performance, and exit. It fits the hangout genre but lacks a clear dramatic arc.


Critique
  • The scene lacks a clear sense of purpose or direction, with the characters engaging in casual conversation without much depth or conflict.
  • The dialogue feels forced and unnatural at times, with characters discussing random topics like Viking films and Toy Jazz without much relevance to the overall story.
  • The transition from the band playing on stage to Eric joining them feels abrupt and disjointed, lacking a smooth flow.
  • There is a lack of tension or stakes in the scene, making it feel flat and unengaging for the audience.
  • The scene could benefit from more character development and meaningful interactions to drive the story forward.
Suggestions
  • Introduce a clear objective or conflict for the characters to engage with, adding depth and tension to the scene.
  • Focus on meaningful dialogue that advances the plot or reveals important character traits, avoiding unnecessary tangents.
  • Smooth out the transitions between different elements of the scene to create a more cohesive narrative flow.
  • Consider raising the stakes or introducing obstacles to create a sense of urgency and keep the audience engaged.
  • Work on developing the characters further and exploring their relationships to add depth and complexity to the scene.



Scene 24 -  Bank Heist Takes Control
EXT. BANK - DAY

EXTREME CLOSE ON: The door to the bank.

Francois puts a sign on the door that reads: [Closed for

Bastille Day].

CUT TO:


INT. BANK - SUB LOBBY HALL - DAY

The sub lobby teller and the sub lobby guard #2 rendezvous

with the sub lobby assistant.

SUB LOBBY TELLER
(to assistant)
[Do the phones work?]

SUB LOBBY ASSISTANT
[They went dead.]

SUB LOBBY TELLER
Merde!

They walk out into the sub lobby.


INT. BANK - SUB LOBBY - DAY

The sub level teller and the sub lobby assistant walk into
57.


the sub lobby just as Eric, Zed, Oliver, and the bank manager

start coming down the stairs.

At the sight of Eric and his men the sub lobby guard #2 aims

his weapon but does not fire because of the bank manager.

Eric presses his Uzi against the bank manager's neck.

ERIC
(to the guard)
[Drop the gun!]

He doesn't.

ERIC (CONT'D)
[Drop your gun now and nobody
dies!]

After a moments thought about this, and the fact that Oliver

has a sawed-off aimed at him, he slowly puts his gun on the

floor.
ERIC (CONT'D)
[Good boy.]

They descend down the stairs into the sub lobby.

Oliver takes his gun.

CUT TO:


INT. BANK - LOBBY - DAY

Francois, Ricardo, and Jean have finished herding everyone

behind the teller windows. Claude is on his way downstairs.

CLAUDE
[I'm going to check things out
downstairs.]

RICARDO
(to the people)
[Now! On the ground! Face down!]

Then, for effect, he kicks a man.
CUT TO:
58.


INT. BANK - SUB LOBBY - DAY

Claude comes downstairs with his gun raised.

CLAUDE
[All clear down here?]

Everyone turns.

ERIC
[Take these two upstairs. And
chain the gate to the sub lobby
shut.]

Oliver pushes the sub lobby guard #2 and the sub lobby

assistant toward Claude. Then he hands him a chain.

Claude can barely maintain his enthusiasm.

CLAUDE
[The phones and video are down!
We're locked up tight!]
(then in English)
We fucking did it!

He takes the two upstairs.

Eric smiles through his teeth at the bank manager.

ERIC
[Any others I should worry about?]

BANK MANAGER
[No.]

ERIC
(to Oliver)
[Well, just to be sure--]

Then, from one of the safety deposit booths a sound is heard.

All eyes turn to it.

Oliver walks up to it and kicks the door in. The stodgy

customer is kneeling in it. He instantly holds his hands

high.

OLIVER
[Freeze motherfucker!]

Eric walks up, gun in hand.
59.


ERIC
[Who the fuck are you?]

STODGY CUSTOMER
[Please don't shoot me!]

OLIVER
[On the ground!]

He does.

ERIC
(to the bank manager)
[Making a deposit I hope.]
(he smiles to Oliver)
[Bring him with us.]

They all make their way down through the sub lobby hall.
Genres: ["Crime","Thriller","Drama"]

Summary As the bank closes for Bastille Day, a group of robbers led by Eric and Oliver storm inside, taking hostages and subduing the staff. They disable the phones and video surveillance, and after questioning the bank manager, they discover a customer hiding in a safety deposit booth. The hostages are herded together as the robbers prepare to move to the sub lobby hall, with the situation under their control.
Strengths
  • Tension-filled atmosphere
  • Realistic dialogue
  • Strong character dynamics
  • High stakes
Weaknesses
  • Possible lack of character depth for some minor characters
  • Some cliched elements in the heist setup

Ratings
Overall

Overall: 6.5

This scene's primary job is to execute the heist's opening phase with tension and procedural clarity, which it does effectively through tight staging and escalating stakes. The single biggest limiter is the heavy reliance on bracketed translated dialogue, which flattens character voice and emotional texture, keeping the scene from feeling fully immersive.


Story Content

Concept: 6.5

The concept of a Bastille Day bank heist with a multicultural crew is solid and genre-appropriate, but the execution here is standard heist fare without a fresh twist in this specific scene.

Plot: 6.5

The plot advances clearly: the crew takes control of the bank, neutralizes guards, and discovers a hidden customer. The sequence is logical but lacks surprise or complication beyond the stodgy customer.

Originality: 6

The heist setup is familiar, but the multicultural Parisian crew and the Bastille Day timing offer a fresh context. The stodgy customer is a nice comic touch.


Character Development

Characters: 5.5

Characters are functional but thin; Eric is coolly authoritative, Oliver is aggressive, Claude is enthusiastic, but none reveal new depth. The stodgy customer adds a brief comic beat.

Character Changes: 1

No character undergoes meaningful change; they remain in their established roles (cool leader, aggressive enforcer, excited accomplice).

Internal Goal: 4

Eric's internal goal is to prove his competence and control, driven by a need for mastery and respect within his crew.

External Goal: 8

Eric's external goal is to successfully rob the bank without casualties or capture.


Scene Elements

Conflict Level: 7

Conflict is external and immediate: the crew vs. bank security and a hidden customer. The guard's hesitation and the customer's discovery create brief tension.

Opposition: 5

Opposition comes from the sub lobby guard and the hidden customer, but both are quickly neutralized, reducing sustained opposition.

High Stakes: 8

Stakes are high: armed robbery, potential violence, and the risk of capture. The guard's weapon and the hidden customer raise the tension.

Story Forward: 8

The scene moves the heist forward from planning to action, establishing the crew's control of the bank and introducing a minor complication.

Unpredictability: 6.5

This scene is unpredictable because the hidden customer in the safety deposit booth is a genuine surprise that disrupts the crew's smooth operation.

Philosophical Conflict: 3

A clash between the crew's anarchic freedom and the bank's institutional order, but it's not deeply explored.


Audience Engagement

Emotional Impact: 5.5

The scene generates mild anxiety and excitement but lacks emotional depth; the characters' cocky confidence undercuts real vulnerability.

Dialogue: 5

Dialogue is mostly functional commands and threats, with a few moments of dark humor ('Making a deposit I hope'). The bracketed translations distance the reader from natural speech rhythms.

Engagement: 7

This scene is engaging because of the immediate tension of the heist, the threat of violence, and the unexpected discovery of the stodgy customer.

Pacing: 7.5

The pacing of the scene contributes to its effectiveness because it moves quickly from entry to confrontation, with brief pauses for dialogue that maintain tension.


Technical Aspect

Formatting: 7

Formatting is standard and clear, with proper scene headings and action lines. The bracketed translations are a stylistic choice that may confuse some readers.

Structure: 7

The scene follows a classic heist structure: entry, neutralization of threats, discovery of an unexpected obstacle. It's well-paced but formulaic.


Critique
  • The scene lacks a clear sense of urgency and tension considering it is a pivotal moment in the heist.
  • The dialogue feels a bit generic and could benefit from more specific and impactful lines to enhance the drama.
  • The actions of the characters could be more dynamic and engaging to heighten the suspense of the situation.
  • There is a lack of visual description and detail to create a vivid picture of the scene in the reader's mind.
  • The conflict between the robbers and the bank staff could be more intense and dramatic to keep the audience on the edge of their seats.
Suggestions
  • Add more suspenseful elements such as a countdown clock ticking, or characters whispering urgent instructions to each other.
  • Enhance the dialogue by incorporating more specific threats and demands from the robbers to create a sense of danger.
  • Introduce unexpected twists or obstacles that the characters must overcome to add complexity to the scene.
  • Include vivid descriptions of the setting, characters' emotions, and actions to immerse the reader in the tension of the heist.
  • Consider ramping up the conflict between the robbers and the bank staff to create a more gripping and high-stakes scenario.



Scene 25 -  Vault Standoff
INT. BANK - RESERVE VAULT AREA - DAY

They're herding the men through the hall.

BANK MANAGER
(to the sub lobby teller)
[Vault locked?]

SUB LOBBY TELLER
[Yes.]

ERIC
[Shut your fucking mouths!]

BANK MANAGER
(to Eric)
[The vault doors are shut and time
locked. You won't be able to open
them.]

They walk through a doorway into the storage/elevator area.


INT. BANK - STORAGE/ELEVATOR AREA - DAY

Eric pushes the manager and the others through the doorway.

ERIC
(to the bank manager)
[You think we're fucking amateurs?
You think we're stupid? I've got
news for you...we planned ahead my
friend!]
60.


Eric pushes them infront of the Calibre vault door.

ERIC (CONT'D)
[Now save us a lot of time and just
open the vault.]

BANK MANAGER
[No.]

ERIC
[Okay.]

He releases the bank manager and stuffs the barrel of his

handgun into the sub level tellers mouth.

ERIC (CONT'D)
[Open the vault.]

The teller's eyes widen.

BANK MANAGER
[I cannot.]

ERIC
[Oh.]
(to the teller)
[Can you?]

BANK MANAGER
[No. Once closed only I can open
it.]

ERIC
[Then open it.]

BANK MANAGER
[I cannot.]

The sub lobby teller's eyes plead with the bank manager.

Zed is watching the whole affair nervously.

ERIC
[Do you understand that I'll kill
her if you don't open this fucking
vault?]

BANK MANAGER
[Do you understand that this is an
international reserve bank?
Robbing it is punishable by life
imprisonment.]
61.


Eric fires. The back of the sub lobby teller's head paints

the wall red.

ZED
Jesus fucking Christ!

The bank manager, shocked as he is, looks at Zed. He knows

he's an American.

The sub lobby teller's body slumps to the ground.

Eric grabs the stodgy customer and puts the gun to his

temple.

ERIC
[Open the vault door or I'll kill
this man next.]

The bank manager is freaking out, but after what was probably

the most horribly agonizing internal debate, he holds his

ground.

BANK MANAGER
[I still cannot open the vault.]

ERIC
[Come on. It's only things in
there. This man is flesh and
blood.]

BANK MANAGER
[I will not open the vault.]

ZED
Eric no! I can open the vault!

ERIC
Shut the fuck up!
(then to the stodgy
customer)
[You're a customer in this bank and
this is how they treat you. Do you
have a family?]

He nods his head "yes".

ERIC (CONT'D)
[Would you like to see them again?]
62.


He nods his head again.

ERIC (CONT'D)
(to the manager)
[This man has a family he would
like to have Bastille day dinner
with tonight. So save us some time
and open the vault.]

After losing about a pound of sweat...

BANK MANAGER
[No.]

Eric quickly removes the gun from the customers temple and

fires two shots into the bank manager's face.

The bank manager falls against the vault door and onto the

floor.

ERIC
Fucking idiot.
(then to the stodgy
customer)
[You seem like a nice man. Tonight
at dinner think about how lucky you
are and how much you love your
family.]

He starts nodding his head.

STODGY CUSTOMER
Oui.

ERIC
(to Oliver)
[Take him upstairs.]

Oliver takes the customer upstairs to the rest of the people.

Eric rips off his mask.

ERIC (CONT'D)
Don't you ever conflict with me
during work again! Do you hear!?

Zed off his clown mask.

ZED
You didn't have to shoot any of
them!
63.


ERIC
(patronizing)
Oh, I'm sorry. I didn't realize
you were in charge now. Nobody
told me.
(his temper flares)
If he had opened the vault it would
have saved us a fucking hour.

He charges into the reserve vault area.
Genres: ["Crime","Thriller","Drama"]

Summary Eric and his crew force the bank manager to open the vault, but he refuses. Eric kills the sub lobby teller and the bank manager when they still won't comply.
Strengths
  • Intense conflict
  • High stakes
  • Compelling character dynamics
  • Gripping plot progression
Weaknesses
  • Graphic violence
  • Moral ambiguity

Ratings
Overall

Overall: 6.5

This scene's primary job is to escalate the heist from a tense standoff to a point of no return, and it lands that escalation with brutal efficiency. The single biggest limiter is the bank manager's implausibly rigid refusal to open the vault even after two executions, which strains credibility and undercuts the tension.


Story Content

Concept: 7

The concept of a heist gone violent with a moral protagonist is strong, but the execution of the bank manager's refusal feels contrived to force Zed's intervention.

Plot: 6.5

The plot moves forward with clear stakes and a shocking turn, but the logic of the manager's refusal weakens the cause-and-effect chain.

Originality: 6.5

The heist scenario is familiar, but the cold-blooded execution of two hostages in quick succession and Zed's moral stand adds a fresh, brutal twist.


Character Development

Characters: 6.5

Eric is chillingly ruthless, and Zed's horror provides a clear moral counterpoint, but the bank manager and teller are one-dimensional obstacles.

Character Changes: 4

Zed's moral line is drawn clearly—he is horrified by the killings—but he does not yet change his actions or allegiance.

Internal Goal: 6

Zed wants to maintain his moral integrity and avoid becoming complicit in murder, driven by a fear of losing his humanity.

External Goal: 7

Zed wants to stop Eric from killing more people and to open the vault himself to end the bloodshed.


Scene Elements

Conflict Level: 9

The conflict is high-stakes and immediate: Eric vs. the bank manager, and Zed vs. Eric's methods.

Opposition: 7

The bank manager offers strong opposition by refusing to open the vault despite lethal threats, but his motivation is thin.

High Stakes: 9

Life and death stakes are explicit: the teller and manager are killed, and the customer's life hangs in the balance.

Story Forward: 8

The scene moves the story forward by eliminating the bank manager and teller, forcing Zed to offer an alternative plan.

Unpredictability: 7

This scene is unpredictable because the teller's execution is sudden and shocking, and the manager's refusal defies expectation, though it feels somewhat contrived.

Philosophical Conflict: 7

A clash between utilitarian ruthlessness (Eric: kill a few to achieve the goal) and deontological morality (Zed: murder is never justified).


Audience Engagement

Emotional Impact: 7

The sudden executions and Zed's shock create a strong emotional jolt, but the manager's implausible stubbornness slightly numbs the impact.

Dialogue: 6

The dialogue is functional and tense, with Eric's threats landing effectively, but it lacks subtext or memorable phrasing beyond the brutality.

Engagement: 7.5

This scene is engaging because the rapid escalation from threat to execution to moral confrontation keeps the reader on edge.

Pacing: 8

The pacing of the scene contributes to its effectiveness because it moves from tense negotiation to sudden violence to moral confrontation without pause, maintaining urgency.


Technical Aspect

Formatting: 8

Formatting is clean and professional, with clear action lines and parentheticals. The use of brackets for French dialogue is consistent and easy to follow.

Structure: 6.5

The scene follows a classic heist-gone-wrong structure: plan, obstacle, escalation, shocking consequence. The beats are clear but the manager's refusal feels like a forced obstacle.


Critique
  • The scene is intense and filled with violence, which may be off-putting to some viewers.
  • The dialogue is strong and effectively conveys the tension and power dynamics between the characters.
  • The actions of the characters, particularly Eric, are extreme and may need to be toned down for a wider audience appeal.
  • The escalation of violence, from threatening to killing, happens quickly and may benefit from more build-up or justification.
  • The scene could benefit from more emotional depth and character development to make the violent actions more impactful.
Suggestions
  • Consider adding more nuance to the characters' motivations and reactions to make the scene more complex and engaging.
  • Explore the consequences of the violent actions to add depth to the storyline.
  • Provide more context or backstory to justify the extreme actions taken by the characters.
  • Consider toning down the violence or finding alternative ways to create tension and conflict in the scene.
  • Focus on character relationships and dynamics to add layers to the scene and make it more compelling.



Scene 26 -  Bank Robbery Setup
INT. BANK - RESERVE VAULT AREA - DAY

They enter and Eric walks up to a bathroom door.

ZED
Eric. It's just that we've gone
from being thieves to murderers.

ERIC
Oh fuck it doesn't matter! Here
you get the death penalty just for
robbing a federal bank.

ZED
I thought the death penalty was
abolished in 1980?

ERIC
Ohhhh! That's what they tell you!
But who cares? I need to take a
piss.

Eric enters the bathroom.

ERIC (CONT'D)
(on his way into the
bathroom)
Why don't you open the vault?

Zed looks at the bathroom door close. After a fuming pause

he turns and walks back toward the Poseidon vault door.

CUT TO:


INT. BANK - LOBBY - DAY

Francois peeks through the venetian blinds of the windows to
the outside.
64.


FRANCOIS
[Looks clear.]

In the meantime, behind the teller windows guarding the

people who are laying on the floor, Jean and Ricardo are in

the middle of a conversation. Oliver is sitting on the

counter, having just brought the stodgy customer upstairs.

Also here now are the sub lobby assistant and the sub lobby

guard #2.

JEAN
[What do you mean you're not sure
if the alarm went off or not?]

RICARDO
[I mean I'm not sure.]

JEAN
[Well, either it did or it didn't.]

RICARDO
[And I'm not sure.]

JEAN
[Well, do you think it did?]

RICARDO
[I just fucking told you, I don't
know.]

JEAN
[Take a guess.]

RICARDO
[It didn't.]

JEAN
[You're sure?]

RICARDO
[No. It's just a guess.]

JEAN
[Well what kind of a fucking guess
is that? You're saying it could
have.]

RICARDO
[Yes.]
65.


JEAN
[Well that's fucking great. Why
didn't you just kill that asshole
to begin with. I knew I should have
been the one to kill him. You're
always so damn slow.]

RICARDO
[Shit these masks are really hot.]

CLAUDE
[I know, I've got fucking sweat
stinging my eyes.]

In the meantime Zoey is on the floor, unsure of what is going

on.

CUT TO:
Genres: ["Crime","Thriller","Drama"]

Summary In the tense atmosphere of a bank lobby, Eric ducks into the bathroom as Zed approaches the vault. Francois keeps watch by the windows, while Jean and Ricardo engage in a heated argument about whether the alarm had sounded. Zoey remains motionless on the floor. Unresolved tensions linger as Zed proceeds to open the vault.
Strengths
  • Intense dialogue
  • High stakes
  • Tension-building
Weaknesses
  • Potential lack of character development in some areas

Ratings
Overall

Overall: 6.2

This scene's primary job is to escalate the moral stakes of the heist while maintaining the film's edgy, irreverent tone. It lands the shift from thieves to murderers through Zed's pointed line and Eric's dismissive retort, but the scene is undercut by a meandering, low-stakes argument between Jean and Ricardo that stalls momentum and dilutes the tension. Tightening that exchange and focusing on the vault would lift it.


Story Content

Concept: 7

The concept of a heist gone violent, with a protagonist questioning the morality, is strong. The bathroom break and the death penalty debate add a darkly comic layer that fits the film's tone. However, the concept is not fully exploited here—the vault opening is deferred, and the scene feels like a placeholder.

Plot: 5.5

The plot advances minimally: Zed confronts Eric about the murders, Eric dismisses him, and Zed is left to open the vault. The subplot with Jean and Ricardo about the alarm is a stall that doesn't move the plot forward, though it does add character color.

Originality: 7

The scene is original in its blend of heist tension with mundane details (bathroom break) and philosophical debate. The dialogue feels authentic to the characters, though the bickering is a bit cliché.


Character Development

Characters: 6.5

Zed's moral awakening is clear, and Eric's nihilistic pragmatism is consistent. Jean and Ricardo's bickering reveals their incompetence and tension, but it feels like filler. The characters are distinct but not deeply developed in this snippet.

Character Changes: 6

Zed's perspective shifts—he now sees them as murderers, a significant change from earlier enthusiasm. Eric's character is reaffirmed as ruthless. However, the change is not fully realized as the scene cuts away.

Internal Goal: 7

Zed's internal goal is to reconcile his participation in the heist with his moral compass—he fears becoming a murderer and seeks to maintain some ethical grounding.

External Goal: 6

Zed's external goal is to open the vault as part of the heist, but he is also trying to navigate the aftermath of the killings.


Scene Elements

Conflict Level: 6

The central conflict is internal for Zed (moral vs. practical) and external with the heist's escalating violence. The Jean/Ricardo argument adds interpersonal conflict but is low-stakes and distracts from the main tension.

Opposition: 6

The opposition is primarily internal for Zed, but also the external pressure of the heist and the potential alarm. The bickering among the crew adds a layer of self-inflicted opposition.

High Stakes: 7

The stakes are high—they've committed murder, and the heist could go wrong at any moment. The alarm uncertainty adds to the stakes, but the scene doesn't capitalize on it fully.

Story Forward: 5

The scene moves the story forward by acknowledging the murder and setting up the vault opening, but the actual progress is minimal. The alarm subplot hints at future complications but doesn't resolve.

Unpredictability: 6

The scene is somewhat unpredictable in that Eric's casual dismissal of murder is shocking, and the bathroom break is unexpected. However, the outcome of the vault is predictable.

Philosophical Conflict: 7

The scene pits Zed's emerging moral absolutism against Eric's utilitarian nihilism—Eric argues that the death penalty makes them no different from the state, while Zed sees a clear line between thief and murderer.


Audience Engagement

Emotional Impact: 5.5

The emotional impact is moderate: Zed's line carries weight, but the scene's fragmented focus and the bickering undercut the gravity. The audience may feel the tension but not deeply moved.

Dialogue: 6

The dialogue is sharp and naturalistic, especially Zed's line about going from thieves to murderers and Eric's retort about the death penalty. However, the Jean/Ricardo exchange is repetitive and circular, lacking the wit of the earlier dialogue.

Engagement: 6

This scene is engaging because of the moral dilemma and the dark humor, but the pacing is uneven due to the extended bickering, which may lose the reader's interest.

Pacing: 5

The pacing is uneven: the opening confrontation is tight, but the lobby scene drags with repetitive dialogue, slowing the momentum before the vault opening.


Technical Aspect

Formatting: 7

Formatting is standard with clear scene headings and dialogue. The use of brackets for translated dialogue is a stylistic choice that may confuse some readers but is consistent.

Structure: 5

The scene is structured as a brief confrontation followed by a cut to the lobby, which breaks the tension. The Jean/Ricardo dialogue is a digression that doesn't serve the scene's dramatic arc.


Critique
  • The transition from Eric asking Zed to open the vault to Zed walking back towards the Poseidon vault door feels abrupt and disjointed. There needs to be a smoother transition or a clearer connection between these two actions.
  • The dialogue between Jean and Ricardo lacks depth and feels repetitive. The conversation about the alarm going off could be more engaging and impactful if there were higher stakes or more tension in their exchange.
  • The scene lacks a clear focus or sense of urgency. While there are multiple characters and conversations happening, it's not clear what the main objective or conflict is in this moment.
  • Zoey being on the floor and unsure of what is going on seems like a missed opportunity for character development or adding depth to the scene. Her presence could be utilized more effectively to enhance the tension or dynamics between the characters.
  • The dialogue between Jean and Ricardo could benefit from more subtext or underlying emotions to make their interaction more compelling and engaging.
Suggestions
  • Consider revising the transition between Eric asking Zed to open the vault and Zed walking back towards the Poseidon vault door to make it more seamless and logical.
  • Enhance the dialogue between Jean and Ricardo by adding more depth, tension, or higher stakes to make their conversation more engaging.
  • Clarify the main objective or conflict in the scene to give it a stronger sense of focus and purpose.
  • Utilize Zoey's presence on the floor more effectively to add depth to the scene and enhance the dynamics between the characters.
  • Add subtext or underlying emotions to the dialogue between Jean and Ricardo to make their interaction more compelling and nuanced.



Scene 27 -  Hostage Massacre
INT. BANK - VAULT ANTECHAMBER - DAY

Zed opens up his steel briefcase. Inside of it are all sorts

of electronic gear and tools.

He takes out a tape measure and some callipers and measures

out a point on the vault door. He marks the point with a

piece of chalk.

CUT TO:


INT. BANK - MEN'S BATHROOM - DAY

In one of the stalls Eric is preparing a syringe. He has

just cooked the heroin and is now tapping on it to get the

bubbles out.

CUT TO:


INT. BANK - VAULT ANTECHAMBER - DAY

Zed takes a power drill out from the briefcase and attaches a

special diamond tipped bit. He measures the depth he wants

to drill to and then marks the bit with a yellow pencil.
66.


He places his ear to the vault and taps the spot.

CUT TO:


INT. BANK - MEN'S BATHROOM - DAY

Eric readies the needle and slaps his vein. He is shaking

but trying to remain as still as possible.

He places the needle at the end of a track on his arm and

inserts it.

CUT TO:


INT. BANK - VAULT ANTECHAMBER - DAY

Zed starts drilling into the point he marked with the chalk

on the vault door.

CUT TO:


INT. BANK - MEN'S BATHROOM - DAY

Eric's eyes roll back into his head as the heroin fills his

vein.

He drops the needle to the floor and sits back to enjoy the

rush.

DISSOLVE TO:


INT. BANK - LOBBY - DAY

Zoey is sitting on the floor next to the other bank hostages.

CUT TO:


INT. BANK - VAULT ANTECHAMBER - DAY

EXTREME CLOSE ON: Zed's drill bit. It burrows into the

steel wall of the safe spewing out spiral shavings.

CUT TO:
67.


INT. BANK - LOBBY - DAY

Zoey looks at all the people sitting around her. They're all

scared. Jean, Ricardo, and Francois are talking amongst

themselves.

JEAN
(in French to Ricardo)
[Do you know one?]

RICARDO
[Let's see. Okay. An unfortunate
fellow was locked up in prison
doing five to ten for armed
robbery. All he could think of the
whole time was eating pussy.]

Zoey looks up at them telling the joke.

RICARDO (CONT'D)
[The day finally came for his
release. He walked out of the
prison with a new suit and fifty
francs the officials had given him,
and made a bee-line for the
whorehouse in the nearest town.
Slamming his fifty francs on the
front desk, he said, "I wanna eat
some pussy."]

Jean is already laughing.

RICARDO (CONT'D)
[I'm not done. Listen. "Where've
you been," said the greasy fellow
behind the desk, "fifty francs
won't get you a close look these
days."]

Zoey glances at all of the people. Then her eyes lock with

the concierge security guard.

RICARDO (CONT'D)
["Listen buddy," said the ex-
convict, pulling him out of his
chair by the shirt collar, "I wanna
eat some pussy, and I want it
now!"]
The concierge security guard lifts his pant leg slowly.
68.


RICARDO (CONT'D)
["Okay, okay," gasped the
proprietor, "I'll see what I can
do." So the ex-con followed him
through to the very back of the
warehouse through some stained,
tattered red curtains, and into a
grimy little room where a
bedraggled looking whore lay
spreadeagled on a filthy bed.
"She's yours for fifty francs,"
said the proprietor, and the fellow
went at it.]

Zoey notices that on the concierge security guard's leg is an

ankle holster with a small .38 pistol on it. His fingers

begin to unsnap the safety harness on it.

Her eyes widen.

RICARDO (CONT'D)
[After a little while, he came
across a piece of egg. "That's
funny," he thought to himself, "I
don't think I had egg for
breakfast." But he spat it out and
kept eating away. Next he found a
piece of chipped beef wedged
between his front teeth. "I'm sure
I haven't eaten chipped beef this
week," he thought, but kept on.
Then he came across the corn.
"What is this?" he said, "I think
I'm going to be sick."]

The concierge security guard unsnaps the safety. Zoey knows

he's going to make his move.

RICARDO (CONT'D)
["Ya know," says the whore, "that's
what the last guy said."]

Before they can even laugh the concierge security guard whips

out the .38 and fires three shots.

Two of them hit Ricardo in the chest. He falls to the
ground.

The other hits Francois in the arm.
69.


In an instant Jean is firing his machine gun into the group

of people huddled on the floor.

Everyone is screaming and trying to get away.

Machine gun fire cuts through the concierge security guard

killing him dead.

Unfortunately, the wild spray of bullets also rips into three

of the tellers, four of the customers, and the loan officer,

killing them all.

People are trying to flee but Claude fires his gun into the

ceiling.

CLAUDE
[No one fucking moves!]

Jean has jumped up on the table and is aiming at the people.

JEAN
[Shit! What happened!?]

CUT TO:
Genres: ["Crime","Thriller","Drama"]

Summary Zed drills into the vault door while Eric injects heroin. Ricardo distracts the hostages with a joke, leading Zoey to notice a gun on the security guard. The guard shoots Ricardo and Francois, prompting Jean to open fire on the hostages, killing several. Claude stops the fleeing hostages as Jean demands an explanation for the shooting.
Strengths
  • Intense atmosphere
  • Detailed planning
  • Sudden violence
  • Unexpected twists
Weaknesses
  • High level of violence may be disturbing to some viewers

Ratings
Overall

Overall: 5.5

The scene's primary job is to escalate tension and deliver a shocking violent turn, which it does effectively with the sudden shooting and massacre. The biggest limiter is the tonal whiplash from the crude joke to the brutal violence, which undercuts the emotional weight of the deaths and feels jarring rather than earned.


Story Content

Concept: 6

The concept of intercutting a technical heist procedure with a character's heroin use is strong, but the sudden massacre feels somewhat gratuitous and undermines the cleverness of the heist setup.

Plot: 5

The plot advances the heist but the massacre feels like a chaotic detour that could have been more tightly integrated.

Originality: 5.5

The intercutting of heroin injection with vault drilling is original, but the massacre trope is familiar and the joke is derivative.


Character Development

Characters: 4.5

Zed is focused and competent, Eric is self-destructive, but the other characters are indistinguishable and the joke-telling feels out of character for a tense heist.

Character Changes: 2

No character undergoes meaningful change in this scene; they react but don't evolve.

Internal Goal: 5

Zed's internal goal is to prove his competence and control in a chaotic environment; his need is to maintain focus despite the surrounding madness.

External Goal: 7

Zed's external goal is to drill into the vault and complete the heist.


Scene Elements

Conflict Level: 8

The conflict escalates sharply from internal (Eric's addiction) to external (the guard's attack), but the transition feels abrupt.

Opposition: 6

The opposition (the guard) is initially passive but becomes lethal, though his motivation is unclear and his attack feels random.

High Stakes: 8

The stakes are life-and-death, but the randomness of the violence makes them feel less strategic and more chaotic.

Story Forward: 6

The heist is interrupted by a massacre, which changes the stakes but also derails the planned operation.

Unpredictability: 7

The guard's attack is unpredictable, but the joke preceding it feels like a deliberate misdirection that doesn't fully pay off.

Philosophical Conflict: 4

The clash between the crew's calculated criminality and the unpredictable, violent resistance of the hostages (the guard) highlights the futility of control.


Audience Engagement

Emotional Impact: 6

The sudden violence is shocking but the emotional impact is diluted by the preceding crude humor and lack of character investment.

Dialogue: 4

The joke is crude and long, and while it builds a false sense of calm, it doesn't reveal character or advance the plot effectively.

Engagement: 6

The scene is engaging because of the technical heist details and the sudden violent twist, but the long joke and tonal shifts reduce momentum.

Pacing: 5

The pacing is uneven: the intercutting builds tension, but the joke stalls it, and the massacre feels rushed.


Technical Aspect

Formatting: 7

Formatting is standard and clear, with proper use of CUT TO and DISSOLVE TO, though the scene numbering is inconsistent.

Structure: 5.5

The intercutting between Zed's drilling and Eric's injection creates parallel tension, but the shift to the lobby joke and sudden violence disrupts the rhythm.


Critique
  • The scene transitions between Zed drilling into the vault door and Eric preparing and injecting heroin in the bathroom are disjointed and lack a clear connection.
  • The dialogue between Jean and Ricardo telling a joke in the midst of a tense situation feels out of place and disrupts the tension of the scene.
  • The sudden violence that erupts with the concierge security guard shooting Ricardo and Francois, followed by Jean opening fire on the hostages, feels abrupt and lacks proper build-up or foreshadowing.
  • The chaotic and violent turn of events, with multiple characters being shot and killed, feels excessive and may be overwhelming for the audience.
  • The actions of the characters, such as Zoey noticing the gun on the security guard's ankle and the subsequent shooting spree, lack clear motivation or justification within the context of the scene.
Suggestions
  • Consider restructuring the scene to create a smoother transition between Zed drilling into the vault door and Eric preparing heroin, perhaps by intercutting their actions more effectively.
  • Reevaluate the placement of the joke-telling dialogue between Jean and Ricardo to ensure it fits organically within the tense atmosphere of the scene.
  • Build up the tension and escalation of violence more gradually to make the sudden outbreak of gunfire more impactful and believable.
  • Consider toning down the level of violence and casualties to maintain a balance between drama and realism in the scene.
  • Provide clearer character motivations and actions to ensure that the violent events that unfold are grounded in the established context of the scene.



Scene 28 -  Bank Heist Chaos
INT. BANK - VAULT ANTECHAMBER - DAY

Zed looks up hearing the commotion.

Eric comes running out of the bathroom and into the

storage/elevator area.

ERIC
What is it? What's going on?

Zed gets up to go upstairs.

ZED
I don't know.

ERIC
No! You stay here.

Eric runs upstairs.

CUT TO:
70.


INT. BANK - LOBBY - DAY

Francois is on the ground holding his arm. He keeps rolling

back and forth in pain.

Ricardo is dead.

Jean, Claude, and Oliver are waving their guns around ready

to kill someone any second.

JEAN
[Nobody fucking moves! Nobody
fucking moves!]

Claude motions to the dead security guard.

CLAUDE
[The gun! Somebody get it!]

Oliver goes over to the dead security guard, the whole time

waving his gun at people.

OLIVER
[Don't fuck with me! Don't fuck
with me!]

He grabs the gun from the dead security guards limp grip.

Eric storms in. He isn't wearing his mask.

ERIC
[What the fuck is going on!?]

Zoey notices Eric, she remembers him.

OLIVER
(pointing at the dead man)
[This crazy fuck shot Ricardo!]

Eric looks over at Ricardo and then at the carnage.

Then everybody notices he isn't wearing a mask.

JEAN
(quietly)
[Eric, your mask.]

ERIC
Oh shit.

Then Oliver yanks his off.
71.


OLIVER
Who gives a damn if they see us or
not anyway! I can't see a fucking
think in this!

Everyone takes their masks off.

ERIC
[Is this what happens? Is this
what happens when I walk away for
five minutes?]

CLAUDE
[He had a hidden gun.]

ERIC
(mimicking a little child)
[He had a hidden gun.]
(then back to normal)
[I don't care!]

Then, one of the bank customers, a MALE TOURIST, speaks up.

MALE TOURIST
(holding up his passport)
This is insane! I am a U.S.
citizen! You must let me go!

Eric looks at him.

MALE TOURIST (CONT'D)
I'm an American! American! I'm
just here exchanging dollars. If
it wasn't for my country you'd all
be speaking German!

Eric is tired of this outburst, he shoots him.

Everyone screams.

ERIC
(to the people)
[I have had enough of this
nonsense! The next person that
speaks will die!]

Everyone is quiet.

Francois is sitting on the floor bleeding from his arm.

JEAN
[Eric, I'm sorry. Things got out
of hand. But we're in control
now.]
72.


ERIC
[Good. Let's try to keep it that
way. God what a mess.]

CLAUDE
Eric

ERIC
[What the fuck is it now!? You
want me to hold your hand as you
take a piss?]

CLAUDE
[I have a question.]

ERIC
[What?]

CLAUDE
[Do we know if the alarm went off
or not?]

ERIC
[Yes.]

CLAUDE
[We do?]

ERIC
[Yes. It didn't go off. If it had
the police would be here and our
whole plan would be fucked. But
they're not here, and our plan
isn't fucked. So if there aren't
any more fucking stupid questions
I'll go downstairs and see if we're
in yet. Is that okay with you?]

Claude nods.

Then, the phone rings.

Everyone looks at it.

ERIC (CONT'D)
[I thought the phones were dead.]

It rings again.

OLIVER
The phones are dead.
Eric grabs a WOMAN TELLER who is crying hysterically and
73.


lifts her to her feet.

He drags her to the ringing phone.

ERIC
[Answer it!]

She is crying too hard.

Eric puts his gun to her head.

ERIC (CONT'D)
[Answer it or you will die.]

She slowly picks up the phone.

WOMAN TELLER
(answering phone through
tears)
Banque Internationale de Paris.

She pauses, then hands the phone to Eric.

WOMAN TELLER (CONT'D)
[It's for you.]
Eric takes the phone and pushes her to the floor.

He puts the receiver to his ear.

ERIC
(into phone)
[Hello.]
(pause)
[Who is this?]

Eric motions to Oliver to check the windows.

Oliver runs over and peeks out the blinds.

OLIVER
Oh my God! The police!

ERIC
(into phone)
[What do you want?]

Eric looks around at the dead bodies.

ERIC (CONT'D)
(into phone)
[We're all fine in here.]

Oliver is pacing back and forth wildly. He starts loading
74.


extra ammo into his weapon.

ERIC (CONT'D)
(into phone)
[No. I'll tell you what, you go
fuck yourself you fucking pig. You
send anyone near this building and
I'll kill the first person I lay my
hands on. I've got plenty hostages
here to kill so don't even think of
coming in.]
(pause)
[Just stay put. We'll call you
when we're ready. In the mean
time, have a nice day.]

Eric hangs up the phone, and then leaves it off the hook.

CLAUDE
[The silent alarm must have gone
off after all!]

ERIC
[Shut the fuck up! The alarm
didn't do shit. For all we know
your idiot shooting brought them
here. Anyhow it doesn't matter.
Nothing has changed.]

JEAN
[My God! The police! What are we
going to do?]

ERIC
[Nothing. We don't have to do
anything. The plan stays the same,
just slightly different.]

Then Eric catches sight of Zoey, their eyes lock. Eric

smiles and winks. Then he turns to Jean with a whisper.

ERIC (CONT'D)
[If the police decide to come
in...kill them. And if you don't
mind, stack those bodies somewhere
else. This place is a fucking mess
and it's bad for morale.]

Then he takes off downstairs, smiling. Jean is a little
stumped.
75.
Genres: ["Crime","Thriller","Drama"]

Summary After a gunshot, Eric confronts Jean, Claude, and Oliver about bodies and the triggered alarm. Amidst customer protests and Eric's shooting, the group unmasks and learns about the police outside. Oliver panics as Eric orders Jean to kill the police and clean up the bodies.
Strengths
  • Intense atmosphere
  • High stakes
  • Tense dialogue
  • Emotional impact
Weaknesses
  • Violence may be too graphic for some audiences
  • Lack of clear resolution

Ratings
Overall

Overall: 6.5

This scene's primary job is to escalate the stakes and show the crew's unraveling after a plan goes wrong, which it does effectively through violent outbursts and mounting pressure. The biggest limiter is the slightly rushed handling of the police phone call and the tourist's death, which feel a bit convenient and undercut the otherwise raw tension.


Story Content

Concept: 6.5

The concept of a heist gone wrong with hostages and police intervention is familiar, but the unmasking and the personal phone call add a fresh twist. The execution is solid but not groundbreaking.

Plot: 6.5

The plot moves forward with clear cause and effect: the guard's hidden gun leads to deaths, which leads to unmasking, which leads to the police call. The sequence is logical but the tourist's death feels a bit forced to raise stakes.

Originality: 6

The heist-gone-wrong trope is familiar, but the unmasking and the personal phone call from police add a fresh layer. The dialogue and actions feel authentic to the chaotic situation.


Character Development

Characters: 6

Eric shows leadership and cold pragmatism, but his quick shift to shooting the tourist feels slightly out of character given his earlier calculated demeanor. The others are mostly reactive, with Oliver's panic and Claude's questioning adding texture.

Character Changes: 4

Eric shows a slight shift from calculated leader to more ruthless and reactive, but the change is minimal. The other characters remain largely static in this scene.

Internal Goal: 6

Eric's internal goal is to maintain control and prove his leadership, driven by a fear of failure and a desire to complete the heist despite the chaos.

External Goal: 7

Eric's external goal is to complete the bank robbery and escape with the money, now complicated by police presence and casualties.


Scene Elements

Conflict Level: 9

Conflict is high: internal (crew panic, blame), external (police, hostages), and immediate (the phone call, the dead bodies). The scene is built on escalating conflict.

Opposition: 8

The opposition comes from the police, the hostages, and the crew's own incompetence. The hidden gun and the phone call represent external and internal opposition that Eric must manage.

High Stakes: 9

Stakes are extremely high: lives are lost, police are outside, and the crew's freedom is on the line. The scene makes clear that failure means death or capture.

Story Forward: 8.5

The scene moves the story forward significantly: the heist is now a hostage crisis, police are involved, and the crew's identities are exposed. The stakes are raised for the remainder of the script.

Unpredictability: 7

This scene is unpredictable because the guard's hidden gun and the police phone call are surprising turns that subvert the expected heist narrative.

Philosophical Conflict: 5

The clash between the crew's nihilistic pursuit of wealth and the hostages' desire for survival is present but not deeply explored. Eric's cold pragmatism versus the tourist's sense of entitlement hints at a broader value conflict.


Audience Engagement

Emotional Impact: 6.5

The scene generates fear and tension through sudden violence and the unmasking, but the emotional impact is somewhat muted by the rapid-fire events and lack of focus on any single character's emotional arc.

Dialogue: 6.5

Dialogue is sharp and functional, with Eric's sarcastic retorts and the tourist's outburst standing out. Some lines feel a bit on-the-nose (e.g., 'This is insane! I am a U.S. citizen!'), but overall it serves the tension.

Engagement: 7.5

This scene is engaging because of the rapid escalation, the unmasking, and the unexpected phone call from police, which keeps the reader on edge.

Pacing: 7

The pacing of the scene contributes to its effectiveness because it moves quickly from shock to action to a tense standoff, though the rapid-fire events can feel a bit breathless.


Technical Aspect

Formatting: 7

Formatting is standard and clean, with clear scene headings and action lines. The use of brackets for French dialogue is a bit distracting but consistent.

Structure: 6.5

The scene follows a classic escalation structure: calm after the shooting, then unmasking, then the tourist's outburst, then the phone call. The beats are clear but the pacing feels slightly rushed.


Critique
  • The scene lacks clear direction and focus, with multiple characters and actions happening simultaneously, making it confusing for the audience to follow.
  • There is a lack of character development and depth, with most characters coming across as one-dimensional and lacking motivation for their actions.
  • The dialogue feels forced and unnatural at times, with characters delivering lines that don't feel authentic or believable.
  • The scene lacks emotional depth and fails to create a sense of tension or suspense, which is crucial for a bank robbery scenario.
  • The pacing of the scene is inconsistent, with abrupt shifts in tone and action that make it difficult to engage with the story.
Suggestions
  • Focus on developing the main characters, particularly Eric and Zed, to create more depth and complexity in their motivations and actions.
  • Streamline the action and dialogue to create a more cohesive and engaging scene that builds tension and suspense effectively.
  • Consider adding more visual elements and descriptive details to enhance the atmosphere and setting of the bank robbery.
  • Work on improving the pacing of the scene by structuring the action and dialogue in a way that flows smoothly and keeps the audience engaged.
  • Ensure that each character's actions and dialogue are consistent with their motivations and personalities to create a more believable and immersive story.



Scene 29 -  Vault Access
INT. BANK - RESERVE VAULT AREA - DAY

As Eric walks down the stairs and through the reserve vault

area a look of intense concentration washes over his face.

You can see that a trillion calculations are being made in

his brain...the question is: are there any answers?

CUT TO:


INT. BANK - VAULT ANTECHAMBER - DAY

Zed is drilling now with a hand drill. He removes it and

blows into the hole. Shavings come out.

Eric comes trotting into the antechamber whistling.

ZED
(turning to Eric)
What's going on?

ERIC
Nothing. They were just scaring
them.

ZED
Well, did you tell them to stay
quiet?

ERIC
Yes. They're assholes. Just
having fun.

Zed looks into the hole.

He has drilled into the vault door, revealing some wiring.

ZED
Fucked up my drill bit.

ERIC
It's okay. You can buy another
one.

Zed takes out a volt meter from his briefcase and inserts the

two prongs into the hole.

ZED
Cross your fingers.
76.


Eric does.

The volt meter's needle jumps.

ZED (CONT'D)
Perfect.

ERIC
Excellent. What next?

ZED
We find the fuse box. It'll
probably be upstairs.

Zed gets up.

ERIC
It's okay. I'll find it for you.

ZED
No. I need to see it myself.

Zed jumps up and into the storage/elevator area with Eric

close behind him.
ERIC
I think it would be better if I
looked for you. I could--
Genres: ["Crime","Thriller","Drama"]

Summary Eric and Zed successfully expose the wiring on the vault door. They plan to find the fuse box next.
Strengths
  • Intense atmosphere
  • Detailed planning
  • Sharp dialogue
  • High stakes
Weaknesses
  • Limited emotional depth
  • Some predictable moments

Ratings
Overall

Overall: 6.5

This scene's primary job is to advance the heist's technical progress while revealing the psychological aftermath of the earlier violence, and it lands well through the calm, focused interaction between Eric and Zed. The biggest limiter is the lack of direct emotional fallout from the massacre—Eric's whistling and dismissal ('They were just scaring them') feels underdeveloped, missing an opportunity for deeper character tension that would lift the scene.


Story Content

Concept: 7

The concept of a heist scene that focuses on technical drilling and fuse-box location while the chaos of murder lingers off-screen is strong, but the execution feels slightly generic in the dialogue and actions.

Plot: 6

The plot advances the heist plan (drilling, volt meter, fuse box) but the scene is a bridge—little new conflict or revelation beyond the technical step.

Originality: 6

The juxtaposition of technical heist procedure with off-screen massacre is somewhat fresh, but the dialogue and character beats are familiar.


Character Development

Characters: 5.5

Eric's whistling and casual dismissal of the violence shows his compartmentalization, but Zed remains reactive and under-characterized; the scene doesn't deepen either.

Character Changes: 1

No significant character change; Eric remains detached, Zed remains focused on the task.

Internal Goal: 6

Eric's internal goal is to maintain control and normalcy (whistling, dismissing violence) to avoid confronting the moral weight of his actions.

External Goal: 8

Eric's external goal is to help Zed drill into the vault and locate the fuse box to complete the heist.


Scene Elements

Conflict Level: 3

Low overt conflict—Eric and Zed are cooperative; the real conflict (the aftermath of the massacre) is off-screen and only hinted at.

Opposition: 3

Opposition is minimal—the bank manager is dead, the police are outside but not yet acting; the main opposition is the vault door itself.

High Stakes: 6

Stakes are high (police outside, hostages dead, alarm triggered) but the scene downplays them, focusing on technical work.

Story Forward: 7

The scene moves the heist forward by completing the drilling step and setting up the need to find the fuse box, but it's a procedural step.

Unpredictability: 5

This scene is unpredictable because Eric's cheerful whistling and dismissal of the massacre subverts the expected tension, but the technical steps themselves are predictable.

Philosophical Conflict: 5

A clash between cold technical professionalism (Zed's focus) and the chaotic amorality of the crew (Eric's whistling past the massacre).


Audience Engagement

Emotional Impact: 4.5

The emotional impact is muted; the scene's calm technical focus after violence creates unease but doesn't land a strong emotional beat.

Dialogue: 5

Dialogue is functional but sparse—Eric's 'They were just scaring them' is the most revealing line, but the exchange lacks texture or subtext.

Engagement: 6.5

This scene is engaging because the technical detail of the heist (drilling, volt meter) creates a sense of real progress, and Eric's whistling after violence adds an eerie note.

Pacing: 6.5

The pacing of the scene contributes to its effectiveness because it slows down after the chaos, letting the audience breathe and focus on the technical task, but it risks feeling flat.


Technical Aspect

Formatting: 9

Formatting is standard and clean—action lines are concise, dialogue is properly attributed, scene headings are clear. No errors.

Structure: 7

The scene follows a classic heist procedural structure: problem (drill bit broken) → solution (volt meter) → next step (find fuse box). It's clear but lacks dramatic beats.


Critique
  • The scene lacks tension and urgency considering the high-stakes situation of a bank robbery. The dialogue between Zed and Eric feels too casual and lacks the intensity needed for a scene in a heist thriller.
  • The interaction between Zed and Eric does not reveal much about their characters or advance the plot significantly. It feels like a filler scene that could be cut or condensed to maintain the pacing of the screenplay.
  • The drilling of the vault door and testing of the wiring with a volt meter is not visually engaging and does not add much to the overall tension of the scene.
  • The dialogue between Zed and Eric could be more focused on the immediate task at hand and the looming threat of the police outside. This would help to build suspense and keep the audience engaged.
  • The lack of visual elements or action in the scene makes it feel static and uninteresting. Adding more movement or visual cues could help to enhance the scene and keep the audience visually engaged.
Suggestions
  • Consider adding more urgency and tension to the scene by ramping up the stakes and focusing on the imminent threat of the police outside.
  • Condense the dialogue between Zed and Eric to make it more impactful and relevant to the plot. Cut out any unnecessary exchanges that do not contribute to the overall tension of the scene.
  • Introduce more visual elements or action to make the scene more dynamic and engaging. This could involve showing the police closing in outside, or adding movement and tension to the drilling and testing of the wiring.
  • Focus on building suspense and maintaining the pacing of the screenplay by keeping the dialogue and actions in line with the high-stakes nature of the bank robbery.
  • Consider adding a twist or unexpected turn of events to keep the audience on their toes and maintain their interest in the scene.



Scene 30 -  Preparations for the Heist
INT. BANK - STORAGE/ELEVATOR AREA - DAY

Instead of walking upstairs, Zed finds the fuse box right in

the next room.

ZED
Hold on. Here she is.

Eric is a bit relieved.

Zed opens it up.

ZED (CONT'D)
Let's see.

He looks through the fuses and then finds the one he wants.

ZED (CONT'D)
Okay, you throw this fuse switch
off and then back on when I call to
you. Any other switch may set off
the alarm.
77.


Eric smirks.

ERIC
Oh, I wouldn't want to do that.

ZED
(serious)
Got it?

ERIC
(nodding)
Got it.

Zed goes back to the vaults.


INT. BANK - VAULT ANTECHAMBER - DAY

Zed trots back to the Poseidon vault door and quickly grabs a

little gizmo from out of his briefcase. It is a little home-

made black box with a series of LED's on it and two wires

coming out of one side with alligator clips on the end.

Three other wires are also coming out of it.

He slips the alligator clips into the hole and latches them.

He then tapes one of the wires to the vault itself.

The two remaining wires he hooks up to a large twelve volt

battery.

ZED
Come on sweetie don't fail me now.

He looks toward the door leading to the reserve vault area.

ZED (CONT'D)
(calling to Eric)
Ready?!

ERIC(O.S.)
(calling back)
Ready!

Zed turns on his little box, the LED's start flickering.
ZED
Now!
78.


The lights go out and then back on.

There is a whirring sound from the vault door.

The LED's quickly go from red to green.

There is a loud, heavy clicking as the vault door unlocks.

ZED (CONT'D)
Open seasame.

Zed smiles and swings the door open revealing the interior of

the Poseidon vault.

Eric comes running in like a kid on Christmas morning.

ERIC
It worked!

He and Zed hug.

ERIC (CONT'D)
Oh my God it worked!

Zed looks into the Poseidon vault at the passage connecting
it to the main vault. It is covered by a small locked cage.

ZED
I can get through that lock in a
minute.

ERIC
Then do it. We don't have all day.

Zed enters the Poseidon vault.
Genres: ["Crime","Thriller","Drama"]

Summary In a storage room, Zed locates the fuse box and instructs Eric on how to reset the power. He then prepares a device to unlock the Poseidon vault door, which he does successfully, revealing the passage to the main vault.
Strengths
  • Tension building
  • Technical details of the heist
  • Character dynamics
Weaknesses
  • Limited emotional depth
  • Minimal character development

Ratings
Overall

Overall: 6.5

This scene's primary job is to deliver the technical payoff of the heist plan, and it succeeds with clear, tense execution and a moment of triumph. The biggest limiter is the lack of character depth or conflict—Eric and Zed work together seamlessly, which undercuts potential dramatic tension and makes the scene feel more like a procedural step than a character-driven turning point.


Story Content

Concept: 7

The concept of using a fuse box and a custom electronic device to bypass a vault is clever and fits the heist genre well, but it's a straightforward execution of a plan already established.

Plot: 6.5

The plot advances the heist by successfully opening the Poseidon vault, but the scene is a simple cause-and-effect sequence with no twists or complications.

Originality: 6

The homemade black box and fuse box trick are moderately original for a heist scene, but the overall beat (technical bypass leading to vault opening) is familiar.


Character Development

Characters: 5

Eric and Zed are functional but flat here—Eric shows relief and excitement, Zed is focused and competent, but no new traits or conflicts emerge.

Character Changes: 1

Neither character changes; they remain in their established roles (competent leader and technical expert).

Internal Goal: 4

Eric's internal goal is to prove his plan works and maintain control of the heist, driven by a need for success and validation.

External Goal: 9

Eric's external goal is to open the Poseidon vault to access the main vault and complete the robbery.


Scene Elements

Conflict Level: 2

There is no direct conflict—Eric and Zed cooperate fully, and the only potential obstacle (the alarm) is avoided by careful procedure.

Opposition: 2

Opposition is minimal—the only potential opposition is the alarm system, which is avoided by careful procedure. No human opposition in this scene.

High Stakes: 5

Stakes are present (police outside, alarm risk) but feel low because the procedure goes smoothly and no new threats arise.

Story Forward: 8

The story moves forward by achieving a key step in the heist, but it's a predictable outcome given the plan.

Unpredictability: 3

This scene is predictable because the plan was already established; the only surprise is the fuse box being in the next room, which is a minor convenience.


Audience Engagement

Emotional Impact: 5

The emotional impact is moderate—relief and excitement when the vault opens, but the lack of stakes or character investment limits depth.

Dialogue: 5

Dialogue is minimal and utilitarian, serving only to coordinate the technical task; it lacks personality or subtext.

Engagement: 6.5

This scene is engaging because the technical process is clear and the moment of success (vault opening) provides a satisfying payoff, but the lack of tension or character conflict reduces overall grip.

Pacing: 7.5

The pacing of the scene contributes to its effectiveness because it moves briskly from discovery to execution to success, maintaining momentum without dragging.


Technical Aspect

Formatting: 9

Formatting is standard and clean, with proper scene headings, character cues, and action lines. No errors.

Structure: 7

The structure follows a classic heist beat: setup (find fuse box), execution (attach device, call for switch), payoff (vault opens). It's clear and functional but lacks a twist or complication.


Critique
  • The scene lacks tension and suspense considering the high stakes of a bank heist. The interaction between Zed and Eric is too casual and lacks urgency.
  • The dialogue between Zed and Eric is straightforward and lacks depth. There is an opportunity to add more tension and conflict in their communication.
  • The scene could benefit from more visual descriptions to enhance the reader's understanding of the technical aspects of opening the vault.
  • The emotional impact of successfully unlocking the vault is not fully explored. The characters' reactions could be more intense and celebratory.
  • The transition between finding the fuse box and successfully unlocking the vault feels rushed and could be expanded to build more anticipation.
Suggestions
  • Add more tension and urgency to the scene by emphasizing the high stakes of the bank heist.
  • Enhance the dialogue between Zed and Eric to include more conflict and emotional depth.
  • Provide more visual descriptions of the technical aspects of opening the vault to engage the reader.
  • Explore the emotional impact of successfully unlocking the vault by delving into the characters' reactions.
  • Expand on the transition between finding the fuse box and unlocking the vault to build anticipation and suspense.



Scene 31 -  Assault on the Poseidon Vault
INT. BANK - POSEIDON VAULT - DAY

Zed goes to the gated passage which isn't much more than a

window in one upper side of the vault, but it's enough to get

him into the main vault.

Eric is right behind him.

Zed takes a twirl at the combination lock.
ZED
Dime store brand. Three minutes
max.
79.


ERIC
Good.

Then, there's a gunshot. The bullet comes from the Calibre

vault through the window and almost hits Zed.

Zed falls backwards onto the floor.

ZED
Fuck!

ERIC
Merde!

Then there's another gunshot.

The bullet ricochets through the vault.

ZED
Jesus Christ!

Scrambling on their hands and knees Zed and Eric crawl out of

the Poseidon vault.


INT. BANK - VAULT ANTECHAMBER - DAY

They take cover.

Another shot is fired into the vault.

Zed and Eric look into the vault.

ZED
Another security guard?

ERIC
Must be.

ZED
I think I stained my pants.

ERIC
Me too.

Oliver comes running in with his gun ready for action.

OLIVER
What is it?! I came down to see
how things were going and heard
shots!
80.


ERIC
Some asshole in the vault.

Oliver takes cover and cocks his gun.

OLIVER
We've got guns. Why don't we just
storm in and blast his fucking ass!
It's three against one! Let's give
it the old--

ERIC
Quiet!

OLIVER
I'm just trying to be helpful.

ERIC
Just let me think.

OLIVER
You don't have to snap at me.

Eric peeks into the vault.

ERIC
(calling into the vault)
[Hey you. Nice shooting. Play
time's over. Why don't you throw
out your gun?]

VAULT GUARD #1(O.S.)
(calling from main vault)
No!

Oliver and Eric look at each other and smile.

ERIC
[Come on. We don't want to kill
you.]

VAULT GUARD #1(O.S.)
[You'll have to!]

ERIC
(quietly to Zed)
What is this guys problem?
(then to the guard)
[Come on! You're making me
impatient. I don't have all day.]

VAULT GUARD #1(O.S.)
[Look, don't take it personally.
This is my job.]
81.


Oliver and Eric look at each other and shrug. Then Eric sees

something in Zed's briefcase. It looks like grey clay.

ERIC
[Then take a paid vacation. We
won't tell if you won't.]

There is a pause. During this time Eric takes the clay and

pushes a detonator into it.

ZED
(quietly)
What the Hell are you doing? Have
you gone mad?

VAULT GUARD #1(O.S.)
[Sorry. I can't.]

ERIC
[Well, look, we're going to give
you fifteen minutes to change your
mind. Okay?]

VAULT GUARD #1(O.S.)
[Okay.]

Zed starts to grab the plastique away from Eric. Eric

resists.

ZED
(holding his voice down)
That's too much. It's dangerous.

ERIC
I like danger.
(then to the guard)
[Changed your mind yet?]

Eric creeps into the room and activates the detonator.

Zed and Oliver run for cover.

VAULT GUARD #1(O.S.)
[No. And I'm not going to. Why
don't you just take the money from
the other vaults?--]

Eric tosses the bar of plastique through the caged window and

makes a break for it.
82.


There is a huge explosion in the adjoining main vault. The

walls quake and a fireball bellows out of the caged window,

blowing it open.

The vault guard #1 screams and then goes silent.

CUT TO:
Genres: ["Crime","Thriller","Drama"]

Summary Suspecting shots were fired from an adjacent vault, Zed and Eric abort their attempt to crack the Poseidon vault's combination lock. Eric attaches an explosive to the clay in Zed's case and tosses it into the vault, killing the guard and forcing the vault open.
Strengths
  • Intense action
  • Suspenseful atmosphere
  • Innovative use of explosives
Weaknesses
  • Potential for excessive violence
  • Lack of character development in the heat of the action

Ratings
Overall

Overall: 6.5

The scene's primary job is to escalate the heist's tension and showcase Eric's reckless leadership, which it does effectively through a tense standoff and explosive climax, but the tonal whiplash between dark comedy and violence and the guard's one-dimensionality limit its overall impact.


Story Content

Concept: 7

The concept of a standoff with a stubborn vault guard is a classic heist trope, but the comedic banter and Eric's impulsive use of plastique add a fresh, darkly humorous twist.

Plot: 6.5

The plot advances the heist by introducing an unexpected obstacle (the guard) and resolving it through Eric's reckless action, but the resolution feels abrupt and the guard's motivation is thin.

Originality: 7

The scene offers a fresh take on the heist standoff by infusing it with dark comedy and a reckless protagonist, but the guard's characterization is unoriginal.


Character Development

Characters: 6

Eric's character is reinforced as impulsive and danger-loving, while Zed's caution provides a contrast, but the guard is a flat obstacle with no depth.

Character Changes: 2

No significant character change occurs; Eric's recklessness is reaffirmed, but Zed's caution is not challenged or developed.

Internal Goal: 6

Eric's internal goal is to assert control and prove his fearlessness, driven by a need for dominance and a desire to avoid vulnerability.

External Goal: 8

Eric's external goal is to open the main vault and complete the heist, which he achieves by eliminating the guard.


Scene Elements

Conflict Level: 8

The conflict is immediate and physical (gunfire, standoff), but the psychological conflict is minimal, and the resolution is violent rather than nuanced.

Opposition: 5.5

The opposition is a single, determined guard who refuses to surrender, but his lack of depth and quick defeat make the opposition feel weak.

High Stakes: 7

The stakes are high (life and death, heist success), but the comedic tone undercuts the sense of danger, making the stakes feel less urgent.

Story Forward: 7

The scene moves the heist forward by removing the guard obstacle and opening the vault, but it does not introduce new plot threads or deepen the overall narrative.

Unpredictability: 6.5

This scene is unpredictable because Eric's decision to use plastique is a sudden, reckless turn, but the overall outcome (guard dies, vault opens) is a standard heist beat.

Philosophical Conflict: 5

The scene pits Eric's reckless, ends-justify-means philosophy against Zed's cautious, calculated approach, but the conflict is not deeply explored.


Audience Engagement

Emotional Impact: 6

The scene generates tension and a brief shock with the explosion, but the emotional impact is muted by the comedic tone and lack of character investment.

Dialogue: 7

The dialogue is sharp and darkly comedic, especially the exchange with the guard, but some lines feel repetitive and the guard's responses are too simplistic.

Engagement: 7

This scene is engaging because the standoff creates suspense, and the darkly comedic dialogue keeps the tone lively, but the outcome is predictable and the guard's character is too thin to fully invest in.

Pacing: 7

The pacing of the scene contributes to its effectiveness because it builds tension through the standoff, then releases it with the explosion, but the middle dialogue drags slightly.


Technical Aspect

Formatting: 7

Formatting is standard screenplay format with clear action lines and dialogue, but the use of brackets for translated dialogue is inconsistent and may confuse readers.

Structure: 6.5

The scene follows a classic heist structure: obstacle, standoff, escalation, and explosive resolution, but the pacing is uneven with a sudden shift from dialogue to action.


Critique
  • The scene starts with a tense moment as Zed attempts to open the Poseidon vault using a combination lock, but is interrupted by gunshots from the Calibre vault, creating a chaotic and dangerous situation.
  • The dialogue between Zed and Eric feels natural and adds to the tension of the scene, especially with their reactions to the gunshots and their attempts to take cover.
  • Oliver's entrance adds a sense of urgency and his suggestion to storm into the vault with guns blazing adds a layer of recklessness to the already tense situation.
  • Eric's decision to use the grey clay as a makeshift explosive without consulting Zed creates a moment of conflict and danger, showcasing Eric's impulsive and risky behavior.
  • The explosion at the end of the scene is a dramatic and impactful moment that changes the dynamics of the robbery and leaves the fate of the vault guard uncertain.
Suggestions
  • Consider adding more internal thoughts or emotions for Zed and Eric to deepen their characters and provide insight into their motivations during this high-stakes situation.
  • Explore the relationship dynamics between Zed, Eric, and Oliver further to enhance the tension and conflict within the group during the robbery.
  • Clarify the motivations behind Eric's decision to use the grey clay as an explosive and the potential consequences of his actions to add depth to his character.
  • Ensure the aftermath of the explosion is addressed in the following scenes to show the impact of this dramatic event on the characters and the progression of the heist.
  • Consider adding more visual descriptions to enhance the intensity and suspense of the scene, such as detailing the chaos and destruction caused by the explosion.



Scene 32 -  The Vault Breached
INT. BANK - LOBBY - DAY

Francois, Claude, and Jean are forcing customers to drag dead

bodies into a cube. The room shakes and everyone looks

toward the hall that leads to the stairs.

The hostages, whose nerves are already shot, start crying.

FRANCOIS
[Should we see if they're okay?]

JEAN
[No. They're just blasting the
vault open.]

CLAUDE
[What does it matter now? We're
fucking surrounded by police.]

CUT TO:


INT. BANK - VAULT ANTECHAMBER - DAY

Dust has blown out of the vault and is settling on Oliver,

Zed, and Eric, who is laughing like a madman.

Zed is looking at him like he's crazy.

ZED
You asshole! You could have killed
us all.

ERIC
But I didn't! Let's go check out
the damage.

Eric gets up and walks into the Poseidon vault.

Before Zed follows him he looks at Oliver who doesn't know
83.


what to think.


INT. BANK - POSEIDON VAULT - DAY

Eric laughs.

ERIC
Zed look!

He points to the caged window. It's been blown off it's

hinges.

ERIC (CONT'D)
I beat you! I opened it in under
three minutes.

He starts laughing and then crawls through the connecting

passage into the Caliber vault.

Zed, with his briefcase, follows.

ZED
(to Oliver)
Go around and wait at the main
vault door. When I tell you, open
it up.

OLIVER
Right. When you tell me, I'll open
it up.

ZED
Right.

OLIVER
Right.

Zed crawls through the opening.

OLIVER (CONT'D)
I'll be at the other vault waiting
for you to call to me.
Genres: ["Crime","Thriller","Drama"]

Summary As hostages are forced to handle dead bodies, the robbers successfully open the vault. Amidst tension and excitement, they proceed with their plan, leaving one of them to await further instructions at the main vault door.
Strengths
  • Intense conflict
  • High stakes
  • Emotional impact
  • Innovative concept
Weaknesses
  • Potential for excessive violence
  • Lack of character depth in some supporting roles

Ratings
Overall

Overall: 6.5

This scene effectively delivers the immediate aftermath of the vault explosion, maintaining tension and character dynamics. Its biggest limiter is the overly literal, repetitive dialogue between Oliver and Zed, which undercuts the urgency and feels more like a comedic sketch than a tense heist moment, preventing a higher score.


Story Content

Concept: 6

The concept of using plastique to blow open the vault after a meticulous plan is a classic heist trope, executed with a darkly comic twist in Eric's manic laughter. The strength is the immediate consequence and shift in stakes; the weakness is that the concept doesn't feel particularly fresh or innovative.

Plot: 6

The plot advances the heist by showing the vault opened, but the scene is mostly transitional—dealing with the explosion's aftermath and setting up the next phase. The strength is the clear progression from explosion to entry; the weakness is the lack of new obstacles or revelations beyond the police presence already established.

Originality: 4.5

The scene is not highly original; it follows standard heist tropes of blowing a vault and dealing with aftermath. The Oliver-Zed exchange attempts a quirky touch but feels forced rather than authentic.


Character Development

Characters: 6

Eric's manic, reckless side is highlighted, contrasting with Zed's cautious professionalism. Oliver's simple-minded obedience is played for a slightly awkward laugh. The strength is the clear differentiation of their reactions; the weakness is that Oliver's characterization feels one-note and the exchange with Zed is stilted.

Character Changes: 2

Eric's character is reinforced as reckless and manic, but no significant change occurs. Zed remains the cautious professional. The strength is consistency; the weakness is a lack of development or surprise.

Internal Goal: 6

Eric's internal goal is to prove his dominance and capability through reckless action, driven by a need for control and a fear of failure or appearing weak. He laughs to mask the danger.

External Goal: 8

Eric's external goal is to open the vault and access the money, which he achieves by blowing it open.


Scene Elements

Conflict Level: 6

The primary conflict is between Eric's impulsive, dangerous methods and Zed's cautious, professional approach. The strength is the immediate tension from the explosion and the police siege; the weakness is that the conflict is mostly internal to the group and not actively escalating in this scene.

Opposition: 5

The opposition comes from the police outside and the inherent danger of the situation, but no active antagonist is present in this scene. The strength is the looming threat; the weakness is the lack of direct opposition.

High Stakes: 7.5

The stakes are high: police are surrounding the bank, and the explosion could have killed the crew. The strength is the immediate danger; the weakness is that the scene focuses more on the vault entry than on escalating the police threat.

Story Forward: 7

The scene moves the story forward by showing the vault opened and the group's next step (entering the main vault). The strength is clear progression; the weakness is that it's a brief, transitional moment with little new information.

Unpredictability: 5

This scene is somewhat predictable as the explosion leads to the vault opening, but Eric's manic laughter and the awkward Oliver-Zed exchange add a slight unpredictable tonal shift.

Philosophical Conflict: 5

The clash is between methodical planning (Zed) and impulsive action (Eric), reflecting a worldview where ends justify means versus the importance of process and safety.


Audience Engagement

Emotional Impact: 5.5

The scene generates anxiety from the police presence and dark amusement from Eric's laughter. The strength is the tonal whiplash between danger and comedy; the weakness is that the emotional impact is diluted by the awkward Oliver-Zed exchange, which breaks the tension.

Dialogue: 5.5

The dialogue is functional but uneven. Eric's 'I beat you!' line is strong and in character. The strength is the natural banter between Eric and Zed; the weakness is the repetitive, almost robotic exchange between Oliver and Zed ('Right. When you tell me, I'll open it up.' / 'Right.' / 'Right.') which feels forced and slows the pace.

Engagement: 6.5

This scene is engaging because of the immediate aftermath of the explosion and the dark humor of Eric's laughter, but the repetitive dialogue between Oliver and Zed slightly breaks the immersion.

Pacing: 5.5

The pacing of the scene is mixed: the initial dust settling and Eric's laughter create a strong beat, but the Oliver-Zed exchange slows the momentum before the crawl into the vault.


Technical Aspect

Formatting: 7

Formatting is standard and clean, with clear scene headings and action lines. The strength is readability; the weakness is the lack of visual variety or dynamic description to match the chaotic moment.

Structure: 6.5

The scene follows a classic heist structure: aftermath of a major action (explosion), brief character reaction, then a clear directive for the next step (Oliver to the main vault door). The strength is the logical flow; the weakness is the pacing drag from the repetitive dialogue.


Critique
  • The scene lacks a clear sense of urgency and tension considering the high-stakes situation of a bank robbery gone wrong.
  • The dialogue feels a bit flat and could be more impactful to convey the emotions and dynamics between the characters.
  • The character interactions could be more nuanced to show the escalating conflict and the pressure they are under.
  • The actions of the characters, especially Eric, could be more intense and dramatic to heighten the suspense of the scene.
  • The transition between the different locations within the bank could be smoother to maintain the flow of the scene.
Suggestions
  • Add more intense and high-stakes dialogue to convey the tension and urgency of the situation.
  • Enhance the character interactions to show the escalating conflict and the emotional turmoil they are experiencing.
  • Increase the dramatic actions of the characters, especially Eric, to heighten the suspense and keep the audience engaged.
  • Improve the transitions between different locations within the bank to maintain a seamless flow of the scene.
  • Consider adding more visual elements to enhance the atmosphere and mood of the scene.



Scene 33 -  The Gold Discovery
INT. CALIBER VAULT - DAY

The main vault looks like what a vault would look like if it
were blown up from the inside. On the floor is the still

smoldering body of the security guard. The room is
84.


incredibly smokey.

Zed squeezes through the opening.

Then, Eric, grinning like a schoolboy, emerges from the smoke

with a brick sized bar of pure gold.

ERIC
Look at it! We're all rich!

The smoke clears and we see that on the far side of the vault

there is a huge platen on wheels with bricks of gold stacked

onto it.

Eric starts laughing.

ERIC (CONT'D)
We're rich!

Zed looks at him like he's crazy.

ERIC (CONT'D)
We're rich!
ZED
We're not out of here yet.

ERIC
Yes but we're rich!

Zed takes a seat at the vault door. The backside of a vault

door looks like an incredibly intricate clock. Zed removes

the Plexiglass shielding.

ERIC (CONT'D)
I'm going to show the others.

He squirms out of the entry with the brick of gold.

Zed shakes his head and goes to work setting dials and using

his voltmeter to test electrical points.

CUT TO:

INT. BANK - LOBBY - DAY

Claude is talking to Jean.
85.


CLAUDE
[What? You think we may actually
get out of this? You're fooling
yourself.]

JEAN
[Why are you such a pessimist?]

CLAUDE
[Are you kidding me? Look at this
mess.]

Jean surveys the mess, the crying people.

CLAUDE (CONT'D)
[This is nothing. Imagine the
police outside. We're dead men.]

Eric walks in from the rear stairs. In his hand is a brick

of gold.

ERIC
[Jean, Francois, Claude...look at
this.]
They see the gold.

JEAN
[You did it! You got in!]

ERIC
[Zed is opening the vault now.
This is a taste.]

Eric holds the bar of gold up for all the people to see.

ERIC (CONT'D)
[Look at this and tell me I'm not
brilliant.]

WOMAN CUSTOMER
(crying)
[You're a monster! And you'll
never leave this place alive!]

Eric shoots her with his Uzi.

ERIC
(to the hostages)
[None of you are worth half of this
single bar. Remember that.]

Francois, Jean, and Claude look at each other.
86.


CLAUDE
[Eric...can I speak with you?]

ERIC
[Of course.]

CLAUDE
[In private.]

ERIC
[There's no need. I have nothing
to hide. What is it Claude?]

CLAUDE
[Well...we're surrounded by the
police and we have no way out.
What are we going to do?]

Eric slaps him across the face.

ERIC
[What are you doing Claude?
Talking of all this false doubt.
What do you think we're going to
do?]

Claude is hurt, not physically but emotionally.

CLAUDE
[I don't know...not the original
plan.]

ERIC
[Obviously, since Ricardo fucked us
up and didn't kill the concierge
fast enough. And killing all these
assholes-- ]
(motioning to all the
customers)
[--isn't going to do us a damn bit
of good now, is it?]

CLAUDE
No.

ERIC
[No. Because we'll need them as
hostages when we get on the plane.]

CLAUDE
[We're going on a plane?]

Eric pats his shoulder.
87.


ERIC
[Claude, you are a mental giant.
Leave the plans up to me and just
kill people if they get out of
line, okay?]

CLAUDE
[Okay.]

Eric turns and starts to walk toward the downstairs.

ERIC
[I'm going to see how things are
going.]
Genres: ["Crime","Thriller","Drama"]

Summary In the aftermath of the vault explosion, Zed discovers Eric grinning with a gold bar amidst a vast amount of gold bricks. Eric's excitement contrasts with Zed's caution. As Zed works on the vault door, Eric flaunts the gold to the hostages, escalating tensions. The scene ends with Eric leaving to check on the situation, leaving the hostages uneasy.
Strengths
  • Intense atmosphere
  • Sharp dialogue
  • High stakes
  • Character dynamics
Weaknesses
  • Violent content may be disturbing to some audiences
  • Some character motivations could be further explored

Ratings
Overall

Overall: 6.5

The scene's primary job is to escalate the heist's stakes and expose Eric's ruthless, unstable leadership, which it does effectively through the gold reveal and the cold-blooded killing. However, the dialogue is often on-the-nose and the character dynamics feel familiar, limiting the scene's overall impact.


Story Content

Concept: 7

The concept of a heist going wrong with a psychopathic leader is familiar, but the specific beat of Eric's euphoria over gold contrasted with his casual murder is a fresh take on the 'greed corrupts' trope.

Plot: 6

The plot advances the heist's immediate goal (opening the vault) and introduces a new complication (Claude's doubt, the police siege), but the scene is mostly a character beat rather than a major plot turn.

Originality: 6.5

The scene is original in its specific details (the gold bar as a prop, the slap, the casual murder), but the overall dynamic of a volatile leader is a trope.


Character Development

Characters: 6.5

Eric's character is sharply defined as a narcissistic, violent leader, and Claude's submissive doubt adds a layer of internal conflict. However, the other characters (Jean, Francois) remain flat, and the hostage's outburst feels like a plot device.

Character Changes: 2

Eric's character is reinforced but not changed; Claude's doubt is introduced but he immediately capitulates, so no real change occurs.

Internal Goal: 7

Eric's internal goal is to assert his dominance and validate his brilliance, driven by a need for control and a fear of being seen as a failure.

External Goal: 6

Eric's external goal is to secure the gold and escape the bank with his crew and hostages.


Scene Elements

Conflict Level: 7

The conflict is both external (police outside, hostages) and internal (Claude's doubt vs. Eric's authority), but the internal conflict is quickly squashed, and the external threat is only mentioned, not felt.

Opposition: 5

The opposition is the police outside and the hostages' resistance, but the immediate opposition is Claude's doubt, which is easily crushed.

High Stakes: 7

The stakes are high (police outside, hostages, heist in progress), but the scene doesn't raise them much—the gold is found, but the escape plan is still vague.

Story Forward: 6

The scene moves the story forward by confirming the vault is open and setting up the next phase (getting the gold out), but it also stalls with the power struggle and the hostage killing.

Unpredictability: 6

The scene is somewhat unpredictable because Eric's reaction to the hostage's insult is extreme, but the overall beat of a leader silencing dissent is familiar.

Philosophical Conflict: 5

The scene pits Eric's nihilistic greed against the hostages' humanity and Claude's pragmatic doubt, but the conflict is resolved by force rather than debate.


Audience Engagement

Emotional Impact: 5

The emotional impact is muted because the characters are mostly unlikable and the violence is sudden but not shocking in context. The gold reveal is meant to be triumphant but feels hollow.

Dialogue: 5.5

The dialogue is functional and reveals Eric's arrogance and Claude's fear, but it often spells out the subtext ('We're not out of here yet' vs. 'We're rich!') and lacks sublety.

Engagement: 7

The scene is engaging because of the tension between Eric's euphoria and the grim reality, and the sudden violence keeps the reader on edge.

Pacing: 6.5

The pacing is brisk, moving from the vault to the lobby quickly, but the dialogue-heavy middle section slows the momentum.


Technical Aspect

Formatting: 8

The formatting is standard and clear, with proper scene headings and action lines, but the dialogue is not formatted with any distinctive style.

Structure: 6

The scene follows a classic heist structure: a moment of triumph (gold reveal) followed by a setback (Claude's doubt, police presence), but the transition is abrupt and the scene lacks a clear turning point.


Critique
  • The scene lacks clear direction and purpose, with a disjointed focus on different characters and actions.
  • The dialogue feels forced and lacks depth, with characters speaking in a way that doesn't feel authentic or engaging.
  • The transition between Zed working on the vault door and Eric interacting with the hostages is abrupt and confusing.
  • The character motivations and emotions are not well-developed, making it difficult for the audience to connect with their actions.
  • The scene lacks tension and suspense, failing to build up to a climactic moment or resolution.
Suggestions
  • Focus on one central conflict or goal for the scene to revolve around, such as the characters' struggle to access the main vault.
  • Develop the dialogue to reveal more about the characters' personalities, motivations, and relationships.
  • Improve the pacing by smoothly transitioning between different character interactions and actions.
  • Build tension and suspense by creating obstacles for the characters to overcome and escalating the stakes of the situation.
  • Clarify the character dynamics and emotions to make their actions and decisions more impactful and engaging.



Scene 34 -  Bank Robbery Chaos
INT. BANK - REAR STAIRS TO LOBBY - DAY

Eric is whistling while he walks, he pauses to perform a

quick magic trick, then he continues.


INT. RESERVE VAULT AREA - DAY

Eric walks into the reserve vault area.

He stops. He hears something. A scratching sound.

He looks at it's source, TWO POLICEMEN, decked out in black

flak jackets and gas masks are starting to come out of a

sewer manhole.

Eric's eyes widen. He takes his silencer out of his coat and

fixes it to his handgun. Then, like a man with intent to

kill, he rapidly approaches them.

The one who came out of the manhole turns just in time to see

Eric fire into his chest. Then, Eric aims the gun into the

tight crawlspace and fires into the other man. For safe

measure he empties his gun into the tiny causeway.

He drops the gun into the hole and then shoves the other

policeman into it. He then pushes a large utility wagon over

the manhole cover to stop anyone else from coming in.
88.


INT. BANK - REAR STAIRS TO LOBBY - DAY

Eric comes running out from the reserve vault area and up the

stairs to the lobby.


INT. BANK - LOBBY - DAY

Eric rushes into the lobby.

ERIC
[They want to fuck with me!? They
want to fuck with me!?]

He puts the phone on the hook.

It instantly rings.

He answers the phone.

ERIC (CONT'D)
[You want to fuck with me!? I'll
show you what happens to people who
fuck with me!]
He throws the phone to the ground and looks at Zoey.

ERIC (CONT'D)
[The moment of truth my love. You
knew it would come.]

He grabs Zoey and lifts her to her feet.

ZOEY
(screeching)
No!

Then, the assistant manager stops him.

ASSISTANT MANAGER
[No! What ever it is you're going
to do have mercy!]

Eric suddenly calms down.

ERIC
[Have mercy?]

ASSISTANT MANAGER
[Yes.]
ERIC
[With her.]
89.


ASSISTANT MANAGER
[Yes.]

ERIC
[That's sweet.]
(to Zoey)
[You have quite a reach my lovely.
Is he one of your clients?]

He pushes Zoey to the ground.

ERIC (CONT'D)
[It's a deal.]

ASSISTANT MANAGER
[Thank you.]

ERIC
[Don't mention it.]

He grabs the assistant manager and at gunpoint forces him to

the main entrance.

CLAUDE
[Eric! What are you doing?]
ERIC
[Clearing up the "how full of shit
am I" question the cops are asking
themselves right now.]

The assistant manager is putting up a bit of a struggle but

Eric simply forces him along.

Everyone waits until suddenly they hear a burst of gunfire

from outside. They all scream.

Eric walks back into the bank, he picks up the phone.

ERIC (CONT'D)
(into phone)
[Hello.]
(pause)
[Yes. I'll hold.]
(then to Claude)
[I'm holding.]

After a little bit of a wait someone comes on the other end
of the line.
90.


ERIC (CONT'D)
(into phone)
[Hello.]
(pause)
[You don't know the fucking half of
it. So just shut the fuck up and
listen. Try any more stunts and
I'll fucking really go crazy.]
(pause)
[Well that's good because if you
faggot cops even think of it I'll
kill some more people. Hear?]
(pause)
[No. None of that. We won't
trade. That never works. Not in
the movies, not in real life.
Understand? We're going to get
into our van, with a couple of
people, go to the airport, and fly
out of this shit hole city. And
you're not going to follow us.]
(pause)
[Who do you fucking think is going
to supply the plane? Us? No, you
fucking imbecile, the French
taxpayers would be a good second
guess for you. You're really
pissing me off. You think I'm a
fucking amature?]

He covers the mouth piece.

ERIC (CONT'D)
(to Claude)
[I fucking hate cops.]

CUT TO:
Genres: ["Crime","Thriller","Drama"]

Summary Eric encounters two policemen in the reserve vault area of a bank, shoots and kills them, then pushes one into a manhole. He threatens the assistant manager and forces him to the main entrance at gunpoint, causing panic among the people in the bank. Gunfire is heard outside, leading to a tense and threatening atmosphere. The scene ends with Eric making a threatening phone call.
Strengths
  • Intense conflict
  • Sharp dialogue
  • High stakes
  • Emotional impact
Weaknesses
  • Violent content
  • Lack of character development

Ratings
Overall

Overall: 6.5

This scene's primary job is to escalate the siege stakes and showcase Eric's ruthless, unpredictable leadership under pressure; it lands effectively through visceral action and sharp dialogue, but the sudden shift to a phone negotiation feels slightly disjointed from the immediate physical threat, and a tighter integration of the two beats would lift the overall impact.


Story Content

Concept: 6.5

The concept of a heist gone wrong with the protagonist killing police and then negotiating while holding hostages is familiar, but the specific blend of cold-blooded murder, magic trick, and sarcastic phone banter gives it a fresh, darkly comic edge.

Plot: 6

The plot advances the siege: Eric eliminates a police breach, kills a hostage to prove his seriousness, and establishes his negotiation stance. The sequence is logical but the transition from killing to phone call feels abrupt.

Originality: 7

The scene offers a fresh take on the hostage negotiation trope by having the protagonist kill a hostage to prove his seriousness, then immediately negotiate with dark humor. The magic trick and sewer kill are distinctive details.


Character Development

Characters: 7

Eric is vividly portrayed as volatile, theatrical, and merciless—his magic trick, calm killing, and sarcastic phone manner reveal a complex psychopath. Zoey and the assistant manager are functional but thin.

Character Changes: 2

Eric does not change; he doubles down on his ruthlessness. The assistant manager changes from hopeful to dead. No significant character arc movement.

Internal Goal: 7

Eric's internal goal is to assert total control and prove he is not to be underestimated, driven by a need for dominance and a fear of being seen as weak or amateur.

External Goal: 8

Eric's external goal is to negotiate a safe escape for himself and his crew, using hostages as leverage.


Scene Elements

Conflict Level: 8.5

Conflict is high: Eric vs. police, Eric vs. hostages, Eric vs. his own crew (Claude's protest). The external conflict is clear, but internal conflict is minimal.

Opposition: 8

The opposition is strong: police outside, a potential breach from the sewer, and internal dissent from Claude. Eric overcomes them through violence and intimidation, but the opposition remains formidable.

High Stakes: 9

Stakes are life-or-death: police are closing in, Eric kills a hostage, and the crew's escape plan is on the line. The phone negotiation adds a layer of uncertainty.

Story Forward: 8

The scene moves the story forward by escalating the police standoff, establishing Eric's negotiation demands, and raising the stakes for the crew's escape.

Unpredictability: 7.5

This scene is unpredictable because Eric's decision to kill the assistant manager after appearing to show mercy, and his calm phone negotiation immediately after violence, defy expectations.

Philosophical Conflict: 6.5

A clash between Eric's nihilistic 'mercy is weakness' worldview and the assistant manager's plea for compassion, resolved violently in favor of Eric's philosophy.


Audience Engagement

Emotional Impact: 6.5

The cold execution of the assistant manager and the tense phone call generate fear and unease, but the emotional impact is somewhat blunted by the rapid pacing and lack of focus on any single victim.

Dialogue: 7.5

The dialogue is sharp and characterful, especially Eric's phone rant ('You don't know the fucking half of it') and his cold 'That's sweet' to the assistant manager. However, some lines feel repetitive in their aggression.

Engagement: 7.5

This scene is engaging because of its rapid, brutal action and Eric's unpredictable, darkly charismatic behavior, which keeps the reader off-balance.

Pacing: 7

The pacing of the scene contributes to its effectiveness because it moves quickly from discovery to killing to negotiation, maintaining tension, though the phone call slows momentum slightly.


Technical Aspect

Formatting: 7

Formatting is mostly standard, with clear scene headings and action lines. The use of brackets for translated dialogue is consistent but can be distracting. Minor issue: 'amature' should be 'amateur'.

Structure: 6.5

The scene follows a classic thriller structure: inciting event (police breach), rising action (killing, hostage execution), climax (phone negotiation), and a hint of resolution (holding). The transition between beats is functional but could be smoother.


Critique
  • The scene lacks clarity in terms of the actions and motivations of the characters. It is unclear why Eric suddenly decides to kill the policemen and cover up their bodies, as well as his subsequent actions in the bank lobby.
  • The dialogue feels forced and unrealistic, especially Eric's interactions with the assistant manager and his phone call to the police. The language and threats used by Eric come across as exaggerated and melodramatic.
  • The scene lacks a clear escalation of tension and conflict. The sudden burst of gunfire from outside feels contrived and does not flow naturally from the previous events.
  • The actions of the characters, such as Eric's sudden change in demeanor and the assistant manager's compliance, do not feel authentic or believable.
  • The scene could benefit from more subtlety and nuance in portraying the characters' emotions and motivations, as well as a more coherent and logical progression of events.
Suggestions
  • Clarify the motivations of the characters, particularly Eric, and ensure that their actions are consistent with their established personalities.
  • Revise the dialogue to make it more realistic and grounded, avoiding overly dramatic or exaggerated language.
  • Build tension and conflict gradually throughout the scene, leading to a more impactful climax.
  • Focus on creating authentic and believable interactions between the characters, emphasizing their emotions and reactions in a more nuanced way.
  • Consider restructuring the scene to create a more coherent and logical progression of events, ensuring that each action and decision feels organic and justified.



Scene 35 -  Vault Breakthrough and Lobby Rampage
INT. BANK - CALIBER VAULT - DAY

Zed is sweating as he works away at the back of the door. He

glances over what he's done and makes a calculation on a

calculator.

Then, there is a groaning sound.

Zed, terrified, spins around.
Another groaning sound. The vault security guard isn't dead.

His body is charred and he's not moving but he's very much
91.


alive.

VAULT GUARD #1
[I'm going to die...]

Zed can't believe what he's seeing.

He moves over to the body, leaving his work behind.

VAULT GUARD #1 (CONT'D)
[I'm going to die...please hold
my...hand. I don't...want to
die...alone.]

Zed hovers over the body, afraid to touch it. He gives it a

nudge with his foot.

The body groans and then exhales the longest exhale ever.

Zed kneels down next to the body.

ZED
Are you still there?

Nothing.
Zed puts his hand to the neck of the vault guard #1 and

checks for a pulse.

Nothing.

Zed sits there for a moment looking at the corpse, then, like

he wants to get out of there as soon as possible, he

scrambles to the door and starts adjusting several switches.

He has wired a battery to two leads. He takes out a wire

cutter and snips a wire.

There is a sudden barrage of whirring and clicking sounds as

the vault unlocks.

Zed calls to Oliver from the passage.


INT. BANK - STORAGE/ELEVATOR AREA - DAY
Oliver is staring at the dead bodies of the manager and sub
92.


lobby teller.

ZED(O.S.)
(distant, calling from the
vault)
Oliver, now! Open the vault!

Oliver turns the large wheel and opens the Caliber vault

door.

With some amount of energy the door opens. Standing inside

is Zed.

ZED (CONT'D)
Open seasame.

He steps out of the vault.

ZED (CONT'D)
Do you want to give me a hand?

OLIVER
Sure.
Oliver puts his gun down and they go into the Calibre vault.


INT. BANK - CALIBER VAULT - DAY

Oliver sees the huge platen of gold bricks. Zed puts his

steel briefcase on top of it.

OLIVER
Holy mother.

ZED
Here, help me with this.

CUT TO:


INT. BANK - LOBBY - DAY

Eric slams the phone down and then in a fit of rage tears the

phone from the wall.

ERIC
Merde!

He grabs his machine gun and aims it at the sub lobby guard
93.


#2.

The sub lobby guard #2 braces himself for gunfire.

Eric fires into him. He is dead instantly.

Everybody screams.

Eric fires into his dead corpse until his gun runs out of

bullets.

ERIC (CONT'D)
[That's what you get!]

Claude puts his hand on Eric's shoulder.

CLAUDE
Eric.

Eric looks at him.

ERIC
[The fucking police won't budge. I
kill a man and they don't care.
They say they don't make deals with
terrorists. It really fucks up my
plan.]

CLAUDE
[And what if we gave up?]

Eric can't believe this.

ERIC
(laughing)
[Claude, look around you. We're
not talking prison here. You know.
The cops will give in. You start
killing women...they give in.
They're all so fucking much in love
with women!]

Then he looks at Zoey.

ERIC (CONT'D)
[What are you looking at you
fucking whore?]

She doesn't want to say a thing that'll upset him.
94.


ERIC (CONT'D)
[Are you afraid I'll tell these
people that this is only a day job
for you?]

She shakes her head "no".

ERIC (CONT'D)
[What? So they know that you're a--
]

The sub lobby assistant speaks up.

SUB LOBBY ASSISTANT
[Leave her alone.]

Eric cracks the butt of his gun into the man's face.

ERIC
[Shut up!]

He clicks another clip into the Uzi and grabs Zoey by the

collar and lifts her to her feet.

ERIC (CONT'D)
[My only mistake was not to make an
example of a woman to begin with.]

CUT TO:
Genres: ["Crime","Thriller","Drama"]

Summary Zed finds the barely alive vault guard and unlocks the vault with Oliver's assistance. Eric engages in a violent rampage in the lobby, expressing his fury towards the authorities and hostages. Claude fails to reason with Eric, while Zoey faces threats and insults.
Strengths
  • Intense atmosphere
  • Compelling conflict
  • Emotional depth
Weaknesses
  • Graphic violence
  • Negative character behavior

Ratings
Overall

Overall: 5.5

This scene's primary job is to escalate the heist's stakes through parallel action—Zed's vault work and Eric's hostage control—and it lands the tension effectively, but the dialogue becomes repetitive and the violence feels gratuitous, limiting the overall impact. A tighter, more varied exchange between Eric and the hostages would lift the score.


Story Content

Concept: 5.5

The concept of a heist gone wrong with a dying guard and a volatile leader is solid, but the execution feels familiar and the 'kill a woman to prove a point' trope is overused.

Plot: 5

The plot advances: the vault is opened, but the hostage situation deteriorates. However, the sequence of events (Eric's rant, killing the guard, threatening Zoey) feels somewhat arbitrary and repetitive.

Originality: 4.5

The dying guard's plea for companionship is a fresh touch in a heist scene, but the 'kill a woman to prove a point' trope is tired. The dialogue lacks originality.


Character Development

Characters: 4.5

Eric is a one-note violent psychopath; Zed shows some depth with his reaction to the dying guard. Zoey and the other hostages are passive. The guard's plea is a brief human moment.

Character Changes: 2

Zed shows a flicker of empathy with the guard, but no significant change. Eric remains static. The hostages are terrified but unchanged.

Internal Goal: 4

Zed's internal goal is to complete the heist without unnecessary bloodshed, driven by a desire for professionalism and perhaps a shred of humanity.

External Goal: 7

Zed's external goal is to open the vault and secure the gold.


Scene Elements

Conflict Level: 8

High conflict between Eric and the hostages, and between Eric and Zed's more cautious approach. The external conflict with police is implied but not shown.

Opposition: 6

The opposition comes from the police outside, the uncooperative hostages, and the dying guard's unexpected humanity. Eric's main opposition is his own escalating violence, which threatens the plan.

High Stakes: 7

Stakes are high: lives are at risk, the police are outside, and the heist could fail. But the constant violence reduces the sense of unique danger.

Story Forward: 6

The vault is opened, moving the heist forward, but the hostage situation is at a standstill. The story advances incrementally.

Unpredictability: 5

This scene is unpredictable because the guard's survival and plea are a surprise, and Eric's sudden turn to threaten Zoey is unexpected, though the overall trajectory is familiar.

Philosophical Conflict: 5

A clash between cold pragmatism (Eric's 'any means necessary') and a glimmer of human decency (Zed's hesitation, the guard's plea). Eric's worldview is that violence is the only language that works.


Audience Engagement

Emotional Impact: 5

The dying guard's plea and Eric's cold violence create some emotional impact, but the repetitive brutality numbs the effect. Zoey's fear is palpable but underdeveloped.

Dialogue: 4

The dialogue is functional but often on-the-nose and repetitive (Eric's rant about women). The guard's dying words are the most effective, but the rest lacks subtext.

Engagement: 6.5

This scene is engaging because of the dual tension—will the vault open? Will Eric kill another hostage? The dying guard's plea adds a human element that hooks the reader.

Pacing: 5.5

The pacing of the scene contributes to its effectiveness because the quick cuts between vault and lobby maintain urgency, but Eric's long rant slows the momentum and feels repetitive.


Technical Aspect

Formatting: 6

Formatting is mostly correct with scene headings and character cues, but there are minor inconsistencies (e.g., 'SUB LOBBY ASSISTANT' vs 'sub lobby assistant'). The use of brackets for dialogue is non-standard.

Structure: 5.5

The scene alternates between two locations (vault and lobby), building parallel tension. The structure is clear but the transitions are abrupt and the pacing in the lobby drags.


Critique
  • The scene lacks clear direction and purpose, with a disjointed flow of events that make it confusing for the audience to follow.
  • The dialogue feels forced and unnatural, with characters speaking in a way that doesn't feel authentic or believable.
  • The violence and aggression in the scene seem excessive and gratuitous, without serving a clear narrative purpose.
  • There is a lack of emotional depth and character development, making it difficult for the audience to connect with the characters or care about their actions.
  • The scene lacks subtlety and nuance, relying too heavily on shock value and graphic imagery to create tension and drama.
Suggestions
  • Focus on developing the characters and their motivations to create a more engaging and relatable story.
  • Streamline the plot and dialogue to ensure clarity and coherence in the scene.
  • Consider toning down the violence and aggression to create a more nuanced and impactful narrative.
  • Add layers of complexity and depth to the characters to make them more compelling and multidimensional.
  • Work on creating a more subtle and nuanced approach to building tension and drama in the scene.



Scene 36 -  Gold Theft and Hostage Crisis Escalate
INT. BANK - CALIBER VAULT - DAY

Zed takes the dolly and starts wheeling the platen of gold

out. Oliver helps him.

OLIVER
This is unbelievable. Look at all
of this. It's wonderful to touch.

ZED
Just help me steer this out.

They maneuver out of the Calibre vault.


INT. BANK - STORAGE/ELEVATOR AREA - DAY

They come out of the Calibre vault with the huge platen.
95.


OLIVER
Do you think we should get some
cash also?

ZED
What for?

OLIVER
Well, you never know.

They start maneuvering the platen toward an elevator.

ZED
Money is too easily traceable.
You'd never be able to spend it.
And forget about exchanging it.

OLIVER
That's true.

ZED
No sir. Your best bet is to get
these bars melted down in Tunisia
or Korea.

OLIVER
Eric knows someone in Portugal.

ZED
Or Portugal.

They get into the banks private freight elevator.


INT. BANK - FREIGHT ELEVATOR - DAY

Zed closes the door and pushes the button to go up to the

ground floor.

CUT TO:


INT. BANK - LOBBY - DAY

Eric is dragging Zoey by the hair toward the door when she

grabs his groin and starts squeezing.

Eric lets out a shrill scream and whacks the butt of the Uzi

into her face.

But she won't let go. Her years as a prostitute have taught
96.


her to ignore pain.

She grabs hold of the gun hand.

ERIC
(groaning)
[You fucking bitch!]

A few bursts of the Uzi go off and one shell stitches Eric's

foot red.

Eric lets go and falls to the ground.

Claude, Jean, and Francois suddenly become attentive to

what's going on.

Zoey starts firing the Uzi but can't control it. She showers

the room with bullets. She starts to run toward the back

office blindly firing the gun in the direction of Claude,

Eric, Francois, Jean, and the other hostages.

Then, a tear gas cannister break through the top windows and

start clouding the place up.

Eric whips out his switch blade and hops on his bloody red

foot.

ERIC (CONT'D)
[Bitch!]

CUT TO:
Genres: ["Crime","Thriller","Drama"]

Summary As the gold theft unfolds, a violent struggle erupts between Eric and Zoey, leading to gunfire and chaos. Eric subdues Zoey, but the situation becomes even more volatile when tear gas fills the bank.
Strengths
  • Intense action
  • High stakes
  • Tense atmosphere
Weaknesses
  • Graphic violence
  • Negative sentiment

Ratings
Overall

Overall: 6.5

This scene's primary job is to deliver a violent turning point where a hostage fights back, escalating the heist's chaos and raising the stakes. It lands effectively with visceral action and a surprising reversal, but the overall score is limited by the scene's brevity and lack of clear spatial/character tracking, which can confuse the reader and dilute the impact.


Story Content

Concept: 7

The concept of a prostitute using her pain tolerance to fight back against a violent criminal is fresh and subverts expectations, but the execution feels somewhat rushed and the scene relies on familiar heist-gone-wrong tropes.

Plot: 6.5

The plot advances the heist's unraveling with a key reversal, but the sequence of actions (who shoots whom, where bullets go) is somewhat muddled, weakening the plot's clarity.

Originality: 7

The use of a prostitute's pain tolerance as a weapon is a fresh take on the hostage-reversal trope, but the surrounding heist elements are familiar. The dialogue and actions feel authentic to the gritty tone.


Character Development

Characters: 6

Zoey's character gains depth through her desperate, pain-ignoring attack, but Eric's reaction (screaming, hopping) feels slightly cartoonish, and the other characters (Claude, Jean, Francois) remain indistinct.

Character Changes: 6

Zoey changes from passive hostage to active fighter, but the shift is abrupt and lacks buildup; Eric shows vulnerability but no real change.

Internal Goal: 6

Zoey's internal goal is to survive and escape her captors, driven by a desperate need to reclaim agency after being brutalized.

External Goal: 7

Zoey's external goal is to grab Eric's gun and shoot her way out, or at least disable him.


Scene Elements

Conflict Level: 9

Conflict is high: a hostage physically attacks the lead antagonist, gunfire erupts, and tear gas enters, creating immediate physical danger.

Opposition: 8

Eric faces unexpected opposition from Zoey, who uses her pain tolerance and knowledge of violence to fight back, creating a strong physical and psychological challenge.

High Stakes: 9

Stakes are high: lives are in immediate danger, the heist is unraveling, and police are now actively intervening.

Story Forward: 7.5

The scene moves the story forward by triggering police intervention (tear gas) and escalating the heist's collapse, but it feels like a chaotic middle beat rather than a clear turning point.

Unpredictability: 8

This scene is unpredictable because Zoey's attack comes from a seemingly helpless hostage, and the tear gas introduces an external threat that shifts the power dynamics.

Philosophical Conflict: 4

The clash is between the criminals' ruthless pursuit of wealth and the hostages' will to survive, but it's not deeply explored—Zoey's attack is purely instinctual, not ideological.


Audience Engagement

Emotional Impact: 7

The scene generates shock and tension through Zoey's sudden violent rebellion, but the emotional impact is somewhat blunted by the chaotic staging and lack of character investment.

Dialogue: 5

Dialogue is minimal and functional, with Eric's groaning line and the '[Bitch!]' expletive adding to the tension, but there's no memorable exchange that deepens character or theme.

Engagement: 7.5

This scene is engaging because of the sudden violent reversal and the introduction of tear gas, which raises the stakes and creates a sense of imminent danger.

Pacing: 7

The pacing of the scene contributes to its effectiveness because it starts with a sudden violent action and accelerates into chaos, but the rapid cuts and lack of spatial clarity can make it feel rushed.


Technical Aspect

Formatting: 7

Formatting is standard and readable, but the action lines could be tighter—some descriptions (e.g., 'A few bursts of the Uzi go off and one shell stitches Eric's foot red') are vivid but slightly awkward.

Structure: 6.5

The scene follows a classic turning-point structure: a hostage unexpectedly fights back, leading to chaos and police intervention. However, the transition from Zoey's attack to the tear gas feels abrupt and could benefit from clearer cause-and-effect.


Critique
  • The scene lacks clear direction and purpose, with a disjointed flow of events that make it confusing for the audience.
  • The dialogue feels forced and lacks authenticity, especially in the interactions between Eric and Zoey.
  • The violence and aggression in the scene feel gratuitous and do not serve a clear narrative purpose.
  • There is a lack of emotional depth and character development, making it difficult for the audience to connect with the characters.
  • The transition between different locations within the bank is abrupt and disorienting, making it hard to follow the action.
Suggestions
  • Focus on developing a clear and cohesive storyline for the scene to give it purpose and direction.
  • Work on creating more realistic and meaningful dialogue that adds depth to the characters and advances the plot.
  • Consider toning down the violence and aggression to ensure it serves a narrative purpose and does not come across as gratuitous.
  • Add emotional depth and character development to make the audience care about the characters and their actions.
  • Improve the transitions between different locations within the bank to create a smoother flow of events and make it easier for the audience to follow the action.



Scene 37 -  Elevator Shootout
INT. BANK - FREIGHT ELEVATOR - DAY

Zed is waiting for the elevator to arrive.

ZED
Do we have a covering of some kind?

OLIVER
A what?

ZED
You know. Something to cover this
with.
(MORE)
97.

ZED (CONT'D)
It'll look kind of conspicuous
leaving the bank with a platten of
gold.

OLIVER
Oh, it won't matter. The police
know what we're up too.

ZED
Police?! What do you mean they
know what we're up too?

OLIVER
You don't know? We've been
discovered. But Eric has them under
control.

Zed is frantic.

ZED
No I didn't know! How many police?

OLIVER
The building is surrounded.

The elevator doors open onto the ground floor to the sound of

automatic gunfire. Zed walks out into the back office.


INT. BANK - BACK OFFICE - DAY

Suddenly, from the back office, Zed sees Zoey blasting away

an Uzi and running toward the rear stairwell. Eric is in the

lobby limping around. The other gang members are ducking

from her fire.

Then, her clip runs out.

She sees Zed, their eyes lock. An IMAGE overcomes Zed. She

runs down the stairs to the back.

ERIC
Kill her! Kill her!

Oliver aims his gun to fire and Zed pushes it up. Oliver's

gun discharges into the ceiling. Oliver and Zed begin to

struggle.
98.


INT. BANK - LOBBY - DAY

Zed and Oliver collapse out of the back office and into the

lobby. They tumble onto the floor. Eric hobbles over to

them, his gun aimed at Zed.

ERIC
What the fuck are you doing!?

CUT TO:


INT. BANK - RESERVE VAULT AREA - DAY

Zoe is near tears. She drops the empty machine gun to the

floor and starts walking toward the sub lobby.

CUT TO:


INT. BANK - LOBBY - DAY

Eric leans down to talk to Zed. Oliver and Jean are

watching. Francois and Claude are more worried about the

tear gas.

CLAUDE
[They're trying to smoke us out
Eric!]

FRANCOIS
[What do we do!?]

Eric waves them off with a brush of his hand. He's

concentrating on Zed.

ERIC
Do you really love your bitch whore
girlfriend that much? She's really
fucked with your mind.

ZED
Eric...what are you talking about?

Eric lifts him to his feet and holds him up against the

knife. He turns him toward the smoke and whispers into his
99.


ear.

ERIC
Look at it. It's all for us. The
smoke. The attention. They have no
idea of who they're dealing with.
They have no idea what kind of men
we are.

ZED
(thinking Eric is a
madman)
What kind of men are we?

Eric looks at him and gives him a soft kiss on the cheek.

ERIC
You can no longer be in our club.
You forfeit your cut of the pie.

Zed laughs, there's not gonna be much of a pie to eat.

ZED
What about our friendship?

ERIC
Shit Zed. I haven't seen you in
years. You hardly know me.

He slashes Zed across the face with the switchblade. Zed

falls backwards and tumbles down the stairs like a rag doll.

ERIC (CONT'D)
Never let a girl come between two
men.

He walks down the hall toward the gold.

ERIC (CONT'D)
Now let's try to get out of here.

Eric walks into the back office. The others look at each

other.

Suddenly a black figure runs across the bank behind the

shadows, Francois sees it and nervously fires.

In the background the distinctive sound of European police
sirens wail as more cars pull up to the outside of the bank.
100.


Also, an UNINTELLIGIBLE VOICE is blaring orders over a

bullhorn.

FRANCOIS
[The police! They're entering the
building!]

Suddenly all of them start firing like blindly into the

smoke.

Francois runs back to Eric who has walked up to the elevator

via the back office.
Genres: ["Crime","Thriller","Drama"]

Summary In a chaotic elevator standoff, Oliver reveals the police presence to Zed. They witness Zoey's arrival, and Oliver attempts to shoot her, but Zed intervenes. Their struggle leads to a fatal confrontation in the lobby. Eric, overcome by jealousy, attacks Zed, leading to his fall down the stairs. Amidst the smoke and gunfire, the gang members engage in a desperate escape attempt as the police close in.
Strengths
  • Intense action
  • High stakes
  • Emotional impact
  • Complex character dynamics
  • Suspenseful atmosphere
Weaknesses
  • Chaotic pacing
  • Excessive violence
  • Lack of clarity in some character motivations

Ratings
Overall

Overall: 6.5

The scene's primary job is to escalate the heist's collapse into internal betrayal and external siege, which it does with visceral intensity, but the abrupt shift in Zed's fate and the muddled spatial logic of the tear gas and police entry limit its coherence and emotional payoff.


Story Content

Concept: 7

The concept of a heist gone wrong with internal betrayal and a hostage fighting back is strong, but the execution feels familiar within the genre, lacking a fresh twist beyond the chaos.

Plot: 6

The plot advances the heist's failure, but the sequence of events (Zoey's attack, tear gas, police entry) feels rushed and somewhat disjointed, with Zed's fate left ambiguous.

Originality: 6

The scene offers a fresh take on the heist genre by focusing on internal collapse, but the elements are familiar from other crime films.


Character Development

Characters: 6.5

Eric's madness is well-drawn, and Zed's loyalty is tested, but Zoey's sudden competence feels unearned, and the supporting crew members remain one-dimensional.

Character Changes: 6

Zed's character changes from loyal to betrayed, but the change is abrupt and not fully developed; Eric's descent into madness is clear but not new.

Internal Goal: 6

Zed's internal goal is to protect Zoey and maintain his moral compass, but his fear of losing her and his desire for friendship conflict with the heist's demands.

External Goal: 7

Zed's external goal is to escape with the gold and his life, but his actions to save Zoey jeopardize this.


Scene Elements

Conflict Level: 9

Conflict is high, both internal (between crew members) and external (police siege), but the resolution of these conflicts is abrupt and chaotic.

Opposition: 7

The opposition is strong: the police, the hostages, and internal dissent all work against Eric, but the opposition is not personified beyond the faceless police.

High Stakes: 9

Stakes are life-and-death, with the crew facing capture and internal violence, but the personal stakes for Zed are undercut by his quick removal.

Story Forward: 8

The scene moves the story toward the climax, with the police closing in and the crew fracturing, but the forward momentum is somewhat chaotic.

Unpredictability: 7

This scene is unpredictable because of Zoey's sudden attack and Eric's betrayal of Zed, but the police entry feels like a genre convention.

Philosophical Conflict: 6

The scene pits Eric's nihilistic greed against Zed's lingering humanity, questioning whether loyalty has any place in a criminal enterprise.


Audience Engagement

Emotional Impact: 7

The emotional impact is strong in moments (Zed's betrayal, Zoey's desperation), but the rapid-fire events dilute the resonance.

Dialogue: 6

Dialogue is functional and tense, with Eric's lines carrying menace, but some exchanges feel expository and lack subtext, especially the Zed-Eric confrontation.

Engagement: 7

This scene is engaging because of the high tension and unexpected violence, but the chaotic pacing and unclear spatial logic can confuse the reader.

Pacing: 6

The pacing is frantic, matching the chaos, but it sacrifices clarity and emotional beats for speed.


Technical Aspect

Formatting: 7

Formatting is mostly correct, but the use of brackets for French dialogue is inconsistent, and some action lines are clunky.

Structure: 6

The scene follows a classic heist-gone-wrong structure, but the transitions between locations and actions are abrupt, lacking smooth narrative flow.


Critique
  • The scene lacks clarity in terms of the characters' motivations and actions. It jumps between different characters and locations without a clear throughline.
  • The dialogue feels disjointed and lacks depth, with some lines coming across as forced or unrealistic.
  • The action sequences are chaotic and difficult to follow, making it hard for the audience to stay engaged.
  • The emotional beats of the scene, such as Zed and Oliver's struggle and Eric's confrontation with Zed, feel rushed and underdeveloped.
  • There is a lack of tension and suspense in the scene, despite the high stakes and intense situation.
Suggestions
  • Simplify the scene by focusing on one central conflict or interaction to make it more coherent.
  • Develop the characters' motivations and relationships more clearly to create depth and emotional resonance.
  • Streamline the action sequences to make them more engaging and easier to follow.
  • Add more subtext and nuance to the dialogue to make it feel more natural and authentic.
  • Build tension and suspense throughout the scene by pacing the reveals and character interactions effectively.



Scene 38 -  Bank Heist: Deadly Confrontation
INT. BANK - FREIGHT ELEVATOR - DAY

Eric caresses his hand across the bars of gold.

ERIC
(to himself)
[Smoother and more giving than the
most selfless human being. You're
beautiful.]

Francois runs in.

FRANCOIS
[Eric!]

ERIC
[Jesus, what now?]

FRANCOIS
[The police are coming in! We're
doomed!]

ERIC
[Get a hostage.]

FRANCOIS
(frantic)
[They don't give a fuck about the
hostages!]

CUT TO:


INT. BANK - LOBBY - DAY

Jean becomes a berzerker and runs out into a cloud of smoke
101.


and throws the tear gas container into the thick cloud.

Then he turns to the police and holds his own gun to his

head.

JEAN
[Don't make me!]

A single bullet passes through his torso. As Jean falls to

the ground he lets loose a round of gunfire into the ceiling.

Oliver is still firing, his face is red like a crazed man.

From behind the counter the sub lobby assistant grabs a hold

of Claude and wrestles him to the ground.

The other customers start to flee for cover.

Oliver sees the fracas between the sub lobby assistant and

Claude. It looks like the sub lobby assistant is getting the

upper hand. Oliver swings his gun around and sprays machine

gun fire at them...killing them both.

CUT TO:
Genres: ["Crime","Thriller","Drama"]

Summary Inside the bank, Eric cherishes gold bars while Francois alerts him about the approaching police. Eric orders a hostage, but Francois believes it's futile. In the lobby, Jean turns violent, threatening police with his gun, resulting in his death and gunfire piercing the ceiling. Oliver's rampage continues, killing both the sub lobby assistant and Claude despite the assistant's attempt to subdue Claude.
Strengths
  • Intense action
  • High stakes
  • Emotional impact
  • Engaging plot
  • Well-developed characters
Weaknesses
  • Chaotic pacing
  • Excessive violence

Ratings
Overall

Overall: 5.5

This scene's primary job is to deliver the climactic collapse of the heist into violent chaos, which it does with relentless action and high stakes, but the fragmented staging and unclear spatial logic limit its impact, making it feel more confusing than gripping.


Story Content

Concept: 6

The concept of a heist unraveling into a bloody, chaotic standoff is strong, but the execution feels derivative and lacks a fresh twist.

Plot: 5

The plot advances the heist's failure but is muddled by unclear character actions and motivations, reducing coherence.

Originality: 4

The scene relies on familiar heist-gone-wrong tropes; the chaotic firefight and friendly fire are not particularly fresh.


Character Development

Characters: 4.5

Characters act on impulse (Jean's suicide, Oliver's frenzy) but lack depth; their choices feel arbitrary rather than driven by established traits.

Character Changes: 2

No meaningful character change occurs; Jean's suicide is shocking but not earned, and Oliver's frenzy is a regression.

Internal Goal: 4

Eric's internal goal is to maintain control and escape with the gold, driven by greed and a need for dominance.

External Goal: 5

Eric's external goal is to escape the bank with the gold and his crew alive.


Scene Elements

Conflict Level: 9

Conflict is high but chaotic—internal gang strife, police assault, and hostage resistance blend into a blur of violence.

Opposition: 7

The opposition comes from police, hostages, and internal gang conflict, but it's diffused and unclear who the primary antagonist is.

High Stakes: 8

Stakes are life-or-death for all characters, but the confusion reduces the sense of urgency.

Story Forward: 7

The story moves forward by ending the heist in failure, but the progression is messy and hard to follow.

Unpredictability: 7

This scene is unpredictable because of sudden betrayals and accidental killings, but some twists feel random rather than earned.

Philosophical Conflict: 3

A clash between the gang's ruthless self-interest and the hostages' will to survive, but it's not explored.


Audience Engagement

Emotional Impact: 5

The violence is relentless but numbing; the emotional impact is diluted by the lack of character investment.

Dialogue: 4

Dialogue is minimal and functional, mostly expository or panicked, but lacks distinctive voice or tension-building.

Engagement: 6

This scene is engaging because of its high-octane violence and rapid-fire events, but the confusion can break immersion.

Pacing: 6

The pacing of the scene contributes to its effectiveness because it maintains a frantic rhythm, but the rapid cuts between actions can be disorienting.


Technical Aspect

Formatting: 6

Formatting is standard but has minor issues like inconsistent capitalization and unclear action lines.

Structure: 4.5

The structure is a chaotic climax with multiple simultaneous actions, but lacks clear cause-and-effect sequencing.


Critique
  • The scene lacks clarity in terms of the characters' motivations and actions. It is unclear why Eric is caressing the gold bars and what his emotional state is at this moment.
  • The dialogue feels disjointed and lacks depth. The interactions between Eric, Francois, and Jean could be more impactful and meaningful.
  • The transition between the freight elevator and the lobby is abrupt and could be smoother to maintain the flow of the scene.
  • The actions of Jean becoming a berserker and holding a gun to his head seem extreme and could be better justified or explained within the context of the story.
  • The violence and chaos in the scene are overwhelming and may benefit from more nuanced storytelling to convey the tension effectively.
Suggestions
  • Clarify Eric's emotional state and intentions with the gold bars to provide more depth to his character.
  • Revise the dialogue to make it more engaging and reflective of the characters' personalities and relationships.
  • Consider a smoother transition between the freight elevator and the lobby to improve the scene's coherence.
  • Provide more context or backstory to justify Jean's extreme actions and make them more believable within the narrative.
  • Balance the violence and chaos with moments of introspection or character development to enhance the impact of the scene.



Scene 39 -  Reunion in the Sub-Lobby
INT. BANK - SUB LOBBY - DAY

Zoe walks up the stairs out, not only are they locked but a

cloud of tear gas is pouring into the downstairs sub lobby.

Suddenly, Zed stumbles in.

Zed is like a zombie. Then he notices Zoe in the stairwell.

They lock eyes.

ZED
(almost delerious)
Zoe...

She steps down into the sub lobby, machine guns crackle in

the background. She runs up to him just as he slumps to the

ground.
102.


ZOE
(holding him)
My Zed. They've hurt you.

She dabs a cloth to his cut face. He holds it on.

ZOE (CONT'D)
(trying to comfort him)
You're going to be okay. In many
countries scars on the face are a
symbol of heroism. To proudly
display a flaw like a badge...is to
wear a badge of truth.

He takes her hand.

ZED
Be serious Zoe...I can stick my
tongue through my cheek.

CUT TO:


INT. BANK - LOBBY - DAY

The police are now laying it on heavy. Francois comes out of
the office.

FRANCOIS
Oliver! Let's get a hostage!

OLIVER
This is the end!

Francois is ripped into by machine gun fire.

Oliver races past him.

CUT TO:


INT. BANK - SUB LOBBY - DAY

Tear gas is starting to fill the room.

Zoe stands Zed up.

ZOE
Listen to me. We're going to lock
ourselves into one of the air tight
vaults...if any of them are still
open.
103.


They start walking toward the reserve vault area.

CUT TO:


INT. BANK - FREIGHT ELEVATOR - DAY

Eric hops into the elevator and closes the door, just as

Oliver runs up, firing toward the police.

Eric is laughing manically as he leaves them behind.

OLIVER
Bastard!

Oliver turns to where the police will surely be coming in.

CUT TO:


INT. BANK - RESERVE VAULT AREA - DAY

Zoey and Zed rush into the reserve vault area. Zoey notices

that the downstairs reserve vault is closed.

ZOE
Merde! The vault has been closed.

ZED
What about the others?

The gunfire upstairs has subsided and has been replaced by

unintelligible POLICE VOICES.

ZOE
Listen...there's no gunfire.

Zoey quietly opens the door opposite the vault that leads to

the rear stairs to the lobby level.
Genres: ["Crime","Thriller","Action"]

Summary Zoe and Zed reunite in the sub-lobby, which is filled with tear gas and gunfire. Zed has been injured, and Zoe comforts him. Oliver attempts to take a hostage in the lobby but is killed. Eric escapes in a freight elevator, leaving Oliver behind. Zoe and Zed realize that the downstairs reserve vault is closed and there is no gunfire upstairs. Zoe opens the door to the rear stairs to the lobby level.
Strengths
  • Intense action
  • High stakes
  • Suspenseful atmosphere
  • Well-developed characters
Weaknesses
  • Chaotic pacing
  • Some unclear character motivations

Ratings
Overall

Overall: 6.5

This scene's primary job is to deliver the emotional and physical climax of the heist's collapse, focusing on Zed and Zoey's bond as the only human connection left. It lands effectively in its quiet, character-driven core, but the overall score is limited by the fragmented, jumpy structure that cuts away from their moment too quickly, reducing its emotional weight and coherence.


Story Content

Concept: 6

The concept of a heist gone wrong with a romantic subplot is familiar, but the focus on a wounded, delirious Zed and Zoey's nurturing role offers a fresh angle within the genre.

Plot: 6

The plot advances the endgame clearly—police closing in, gang members dying, and the protagonists seeking a last refuge—but the rapid cuts between locations and characters create confusion.

Originality: 6

The scene offers a fresh take on the heist-gone-wrong genre by centering on a tender, almost romantic moment between two criminals in the midst of disaster, but the dialogue and situation are somewhat familiar.


Character Development

Characters: 6.5

Zed and Zoey's characters are deepened through their vulnerable interaction, showing care and loyalty. However, Eric's manic laughter and Oliver's panic feel one-dimensional.

Character Changes: 5

Zed shows vulnerability and dependence on Zoey, a shift from his earlier competence; Zoey becomes a protector. However, the change is slight and not fully developed.

Internal Goal: 6

Zed's internal goal is to survive and protect Zoey, driven by a need for connection and redemption after the heist's moral collapse.

External Goal: 7

Zed and Zoey's external goal is to find a safe, airtight vault to hide from the police.


Scene Elements

Conflict Level: 7

External conflict is high (police assault, gang infighting), but internal conflict is minimal; Zed and Zoey are united, reducing dramatic tension.

Opposition: 6

The opposition is the police force and the gang's own internal chaos, but the scene focuses more on the protagonists' escape than on a direct antagonist.

High Stakes: 8

Life-or-death stakes are clear: police are storming the bank, and characters are being killed. The stakes are high but feel somewhat generic.

Story Forward: 7

The scene moves the story toward its conclusion by showing the gang's disintegration and the protagonists' plan to hide in a vault.

Unpredictability: 6

This scene is unpredictable because Zoey's nurturing turn and the plan to hide in a vault offer a surprising shift from the violent chaos, though the overall outcome (police victory) is expected.

Philosophical Conflict: 4

A clash between the gang's nihilistic greed (Eric's love of gold) and Zed and Zoey's humanistic bond (choosing each other over wealth) is hinted but not developed.


Audience Engagement

Emotional Impact: 6.5

The tenderness between Zed and Zoey amidst the violence creates a strong emotional contrast, but the scene's brevity and fragmentation dilute its impact.

Dialogue: 6

The dialogue is sparse but effective; Zoey's line about scars being a badge of truth is poignant. However, Zed's 'I can stick my tongue through my cheek' undercuts the moment's gravity.

Engagement: 6.5

This scene is engaging because of the emotional core between Zed and Zoey, but the rapid, disjointed cuts and lack of clarity in spatial relationships reduce immersion.

Pacing: 6

The pacing of the scene contributes to its effectiveness because the quiet, intimate moment with Zed and Zoey provides a necessary breather, but the rapid cuts to other characters' deaths feel rushed and underdeveloped.


Technical Aspect

Formatting: 7

Formatting is standard and clear, with proper scene headings and action lines. Minor issue: 'Zoe' vs 'Zoey' inconsistency in the script.

Structure: 5.5

The structure is a series of quick cuts between locations, typical of a thriller climax, but the transitions are abrupt and sometimes confusing (e.g., the jump from sub lobby to freight elevator).


Critique
  • The scene lacks clarity in terms of the characters' motivations and actions. It is unclear why Zed is stumbling in like a zombie and why Zoe is comforting him.
  • The dialogue between Zed and Zoe feels forced and unnatural, lacking depth and emotional authenticity.
  • The transition between the sub lobby and the lobby is abrupt and disjointed, making it difficult for the audience to follow the action.
  • The scene lacks tension and suspense, failing to build up to a climactic moment or resolution.
  • The use of tear gas and machine gun fire feels cliched and lacks originality, detracting from the impact of the scene.
Suggestions
  • Clarify the characters' motivations and actions to make the scene more engaging and coherent.
  • Revise the dialogue to make it more authentic and emotionally resonant.
  • Smooth out the transition between different locations to improve the flow of the scene.
  • Build up the tension and suspense to create a more impactful and memorable moment.
  • Consider exploring more unique and original elements to enhance the scene and make it stand out.



Scene 40 -  Violent Confrontation in the Bank
INT. BANK - REAR STAIRS TO LOBBY - DAY

Zoey peeks up the stairs just in time to see Oliver bolt for

the stairs.

OLIVER
(to police)
Motherfuckers!
104.


A volly of gunfire rips into Oliver but he stands his ground

and fires into the police.

OLIVER (CONT'D)
You wanna fuck with me? You wanna
fuck with me? I'll show you who
you're fucking with!

He starts blasting away.

Terrified, Zoey leads Zed to the storage/elevator area.

ZOEY
C'mon, we'll be safer in here.

CUT TO:


INT. BANK - STORAGE/ELEVATOR AREA - DAY

The elevator door opens, Eric steps out and looks around like

a caged animal.

ERIC
[Think!]

Then, Zed and Zoey appear from the hall to the reserve vault

area.

Eric turns to them with his gun raised, when he sees them he

lowers it.

ERIC (CONT'D)
Zed.

They all stand there for a moment, the gunfire cracking away

upstairs. Eric is more casual than he should be.

ERIC (CONT'D)
(matter-of-factly)
What's your girlfriends name?

ZED
Zoe.

ERIC
Zoe.
(to Zoey in French)
[Zoe, come here to me.]
105.


Zoey spits at him.

Eric laughs and aims the gun at her.

ERIC (CONT'D)
[Killing you would just be gravy,
so don't fuck with me.]

ZOEY
[Go ahead you slob. Shave my ass!]

Eric smashes the side of her face with the gun and then grabs

a hold of her arm.

Zed tries to stop Eric but Eric aims the gun at him.

ERIC
Zed no. I'll kill you. It means
nothing to me, our friendship.

ZED
(starting out calm and
then building to a
scream)
Eric...there's no fucking way out
of here!

ERIC
Oh but you're wrong. This is my
way out. This dime store couge with
her motor driven ass. You find
your own.

Zed rushes Eric and Zoey starts scratching. Eric drops the

gun but quickly whips out his knife.

She tries to get away from Eric but he has a hold on her

shirt.

Eric swipes at her with the knife and grazes he back.

Then Eric slashes toward Zed who jumps back.

Zoey falls to the floor.

ERIC (CONT'D)
Come Zed...I'm going to cut you
like a sausage.
Zed is standing between Zoey and Eric.
106.


ZED
Zoey, get out of here!

She scrambles away.

He swipes at Zed.

Zed jumps back down the hall toward the reserve vault area.
Genres: ["Crime","Thriller","Drama"]

Summary Oliver engages in a shootout with the police in the bank's rear stairs while Zoey leads Zed to safety. However, they encounter Eric in the storage/elevator area, who threatens them with a gun and a knife. A tense struggle ensues between Eric, Zed, and Zoey, with Zed trying to protect Zoey from Eric's violence. The scene ends with Zed urging Zoey to escape as he faces off against Eric, who continues to threaten them.
Strengths
  • Intense action
  • Tense atmosphere
  • Sharp dialogue
  • Emotional depth
Weaknesses
  • Excessive violence
  • Complexity of action sequences

Ratings
Overall

Overall: 6.5

This scene serves as the climactic confrontation between Eric and Zed, delivering high tension and emotional stakes, but its impact is limited by somewhat clunky action staging and dialogue that occasionally feels on-the-nose, which prevents it from achieving full visceral power.


Story Content

Concept: 6.5

The concept of a heist gone wrong with personal betrayal is familiar, but the specific dynamic of Eric using Zoey as a pawn while Zed tries to protect her adds a fresh layer of intimacy to the chaos.

Plot: 6

The plot advances the final standoff, but the sequence of actions (Oliver's death, the elevator arrival, the confrontation) feels slightly rushed and lacks clear spatial logic, making some beats confusing.

Originality: 5.5

The scene offers a fresh take on the hostage standoff by making the hostage (Zoey) actively defiant and the hero (Zed) physically broken, but the dialogue and action beats are familiar from the genre.


Character Development

Characters: 6.5

Zed's protective instinct and Zoey's defiance are clear, but Eric's motivation shifts abruptly from strategic to purely sadistic, which undermines his earlier cunning; the characters are vivid but not fully consistent.

Character Changes: 5.5

Zed shifts from cautious planner to self-sacrificing protector, but the change is abrupt and not fully earned; Zoey's growth from hostage to active resister is clearer.

Internal Goal: 6

Zed's internal goal is to protect Zoey and redeem himself for his role in the heist, driven by guilt and a desire for moral clarity.

External Goal: 7

Zed's external goal is to escape the bank with Zoey alive.


Scene Elements

Conflict Level: 8

The conflict is intense and physical—Eric vs. Zed, Zoey vs. Eric—but the stakes are muddied by the chaotic gunfire and tear gas, which diffuse focus.

Opposition: 7

Eric is a formidable opponent—armed, ruthless, and emotionally manipulative—but his sudden shift to pure sadism makes him less strategically interesting, weakening the opposition's depth.

High Stakes: 7.5

Life-or-death stakes are clear for Zed, Zoey, and Eric, but the presence of police outside and the gold already secured reduces the tension of the immediate standoff.

Story Forward: 7

The scene moves the story toward its climax by eliminating Oliver and forcing the final confrontation, but it also stalls with repetitive action beats.

Unpredictability: 6.5

This scene is unpredictable because Eric's turn to using Zoey as a hostage and Zed's sudden self-sacrifice subvert the expected heist-gone-wrong tropes, though the overall outcome (Zed retreats) is somewhat telegraphed.

Philosophical Conflict: 6.5

The clash between Eric's nihilistic self-interest ('It means nothing to me, our friendship') and Zed's loyalty and sacrifice represents a philosophical conflict about the value of human connection versus survival.


Audience Engagement

Emotional Impact: 6.5

The emotional impact is strong in moments (Zed's sacrifice, Zoey's defiance) but diluted by the rapid-fire action and lack of breathing room for the audience to feel the weight.

Dialogue: 5.5

The dialogue is functional and occasionally sharp ('Killing you would just be gravy'), but some lines feel expository ('There's no fucking way out of here!') and the French translations are awkwardly inserted.

Engagement: 7

This scene is engaging because of the high emotional stakes and the personal betrayal between Eric and Zed, but the chaotic action and unclear geography occasionally break immersion.

Pacing: 6

The pacing of the scene contributes to its effectiveness because it alternates between tense standoffs and sudden violence, but the rapid cuts between Oliver's death and the elevator arrival create a jarring rhythm.


Technical Aspect

Formatting: 6.5

Formatting is standard and readable, but the use of brackets for French dialogue is inconsistent and may confuse readers; action lines are clear but occasionally overwritten.

Structure: 6

The scene follows a classic three-beat structure: arrival/confrontation, escalation (knife fight), and resolution (Zed retreats), but the transition between beats is choppy due to unclear spatial staging.


Critique
  • The scene is filled with intense action and violence, which can be overwhelming for the audience. It may be beneficial to balance the action with moments of tension and suspense to create a more dynamic scene.
  • The dialogue between the characters, especially Eric and Zoey, is aggressive and confrontational. While this adds to the tension of the scene, it may be helpful to include moments of vulnerability or emotion to make the characters more relatable.
  • The scene lacks clear descriptions of the characters' emotions and motivations, making it difficult for the audience to fully understand their actions. Adding internal monologues or character reflections could provide insight into their thoughts and feelings.
  • The pacing of the scene is fast and chaotic, which can make it challenging for the audience to follow the action. Consider slowing down the pace at key moments to allow for more impactful character interactions and developments.
  • The scene could benefit from more visual descriptions to enhance the atmosphere and setting. Including details about the surroundings and character movements can help paint a vivid picture for the audience.
Suggestions
  • Consider adding moments of vulnerability and emotion to the characters to create a more well-rounded portrayal.
  • Provide clearer descriptions of the characters' emotions and motivations to help the audience understand their actions.
  • Slow down the pacing at key moments to allow for more impactful character interactions and developments.
  • Enhance the scene with more visual descriptions to create a vivid atmosphere and setting.
  • Balance the intense action with moments of tension and suspense to create a more dynamic scene.



Scene 41 -  Violent Confrontation in the Bank Vault
INT. BANK - RESERVE VAULT AREA- DAY

They rush out toward the stairs.

ERIC
Did you see how she ran? Did you
see how she ran? She doesn't care
about you. Fucking pussy only cares
about pussy. Look out for number
one. What do you say Zed?

He swipes again.

ERIC (CONT'D)
I will kill you. And once I kill
you Zed, I'll get out of here.
I'll fuck your bitch up the ass and
give her AIDS...if she doesn't
already have it. What do you say to
that Zed?

He swipes and Zed grabs a hold of the knife by the blade.

Eric pulls it free and the knife falls to the floor.

Zed takes this opportunity and kicks Eric in the face.

Eric reaches for the knife.

Zed, his hand bloody, dives onto Eric.

Zoey also jumps onto them and starts yanking on Eric's hair.

She plunges her nails into his face.

ERIC (CONT'D)
Fucking bitch!

Zed is rabbit punching Eric from underneath.

Then, Eric grabs a hold of Zed's balls and squeezes.
Zed lets out a shrill scream.
107.


Eric starts elbowing Zoey in the face.

The three of them lay there on the floor wriggling like

worms, unable to move because each is putting the other

through such agony.

Then, Oliver, shot up and bloody haplessly stumbles into the

room. His body is a mass of bullet wounds.

OLIVER
Ox! Where is thy yoke!?

He clumsily falls dead to the ground, his shotgun slides near

Zoey, Zed, and Eric.

The sight of the gun gives Eric the strength only a madman

could posses. He rolls over and throws Zoey off him.

Then, he smashes his forehead into Zed's nose, bursting it.

Eric, deftly, rolls over and grabs the gun.

He gets to his feet and cocks the pump action.

ERIC
Fuck both of you.

Then he notices the lack of gunfire upstairs.

Eric turns back to them.

ERIC (CONT'D)
Au revoir.

He aims to kill Zed.

ZOEY
No!

Then, all of the French policemen, decked out in their

assault gear and wearing gas masks, storm down the stairs.

At the sight of Eric about to execute Zed they raise their

guns.
FRENCH POLICEMAN #1
[Stop!]
108.


Eric stops.

It becomes quiet.

Then, Eric looks back down at Zed and braces for the shotgun

kick.

ERIC
I give you little kiss. Ciao.

He squeezes the trigger and...

CLICK
The police open fire with their
French made assault machine guns
and fill Eric with bullets.
Instead of falling he does a
scarecrow dance as his body is
painted red. The wall behind them
explodes as plaster sprays all over
Zed. An IMAGE overcomes Eric.
Eric's dead body slumps to it's
knees and flops on top of Zed. Zed
pushes the body off and tries to
drag himself to Zoey. Zoey runs up
to him and holds him. The police
all charge into the secondary vault
area and secure the downstairs.
Zoey is crying as she holds Zed.
The police have their guns aimed at
the two of them. Zoey looks up.

ZOEY
(to the policemen)
[I work here. This man is a
customer...he needs medical help.]

They take their guns away and kneel next to him, seeing if

he's okay.

FRENCH POLICEMAN #2
[How bad do you think his wounds
are?]

The other policeman, unable to tell because of Eric's blood,

simply shakes his head.

FRENCH POLICEMAN #1
(to Zoey)
[Are you alright?]
109.


Zoey starts to cry.

DISSOLVE TO:
Genres: ["Crime","Thriller","Drama"]

Summary Eric threatens Zed and Zoey, leading to a violent fight. Oliver arrives injured and dies. Eric attempts to kill Zed, but French police intervene and shoot Eric dead.
Strengths
  • Intense conflict
  • Emotional depth
  • Fast-paced plot
  • Complex characters
  • Impactful dialogue
Weaknesses
  • Graphic violence
  • Tragic outcomes
  • Chaotic action sequences

Ratings
Overall

Overall: 6.5

This scene serves as the violent, chaotic climax of the heist, delivering high tension and a brutal end for the antagonist. The primary limiter is the over-the-top, almost cartoonish violence (Eric's 'scarecrow dance', the prolonged groin-grabbing) that undermines the realism and emotional weight of the moment, preventing a higher score.


Story Content

Concept: 6.5

The concept of a three-way physical fight for survival amidst a police raid is strong, but the execution leans into gratuitous violence that feels less innovative and more exploitative.

Plot: 6

The plot resolves the main conflict with Eric's death and the police arrival, but the sequence of events (Oliver's random stumble, the specific fight choreography) feels somewhat contrived.

Originality: 5

The scene features a unique and intense portrayal of a violent confrontation, with unexpected twists and turns that keep the audience on edge. The characters' actions and dialogue feel authentic and unpredictable, adding depth and complexity to the narrative.


Character Development

Characters: 6

Eric's character is consistent in his sadism and desperation, but Zed and Zoey's actions are more reactive than proactive, limiting their agency. Oliver's final line is a weak, nonsensical exit.

Character Changes: 4

Eric dies, ending his arc. Zed and Zoey survive but are largely passive; their relationship is affirmed but not deeply changed by the events of this scene.

Internal Goal: 5

Zed's internal goal is to survive and protect Zoey, driven by a desire for connection and escape from the violence he's been forced into.

External Goal: 7

Zed's external goal is to physically overcome Eric and escape the police raid.


Scene Elements

Conflict Level: 10

The conflict is at its peak: a physical, life-or-death struggle between three characters, immediately followed by a police shootout.

Opposition: 9

The opposition in the scene is strong, with the characters facing significant obstacles and challenges that test their resolve and force them to make difficult choices. The unpredictable nature of the conflict adds depth and complexity to the narrative, keeping the audience on edge and unsure of the outcome.

High Stakes: 10

Life and death are the stakes for all characters involved, with the police raid adding an external, overwhelming force.

Story Forward: 9

The scene resolves the central conflict of the heist: Eric is killed, the police arrive, and the immediate threat ends, moving the story to its final resolution.

Unpredictability: 8

This scene is unpredictable because of the chaotic three-way fight, Oliver's sudden and bizarre entrance, and Eric's unexpected execution by police after he appears to have the upper hand.

Philosophical Conflict: 4

The scene pits Eric's nihilistic, self-serving worldview ('Look out for number one') against Zed's desire for connection and survival, but this is not deeply explored.


Audience Engagement

Emotional Impact: 7

The scene generates tension and a sense of grim resolution, but the over-the-top violence and Eric's cartoonish death reduce genuine emotional investment.

Dialogue: 5.5

Eric's dialogue is effectively menacing and vulgar, revealing his character. However, Zoey and Zed have minimal dialogue, and Oliver's line is a confusing non-sequitur.

Engagement: 8

This scene is engaging because of its high stakes, rapid action, and the visceral, physical nature of the fight. The reader is invested in seeing who survives.

Pacing: 8

The pacing of the scene contributes to its effectiveness because it starts with a frantic struggle, pauses briefly for Oliver's entrance and Eric's threat, then accelerates to a sudden, violent conclusion. The rapid shifts maintain tension.


Technical Aspect

Formatting: 8

Formatting is standard and clear, with proper scene headings and action lines. The use of bold for the gunshot and death sequence is a stylistic choice that adds emphasis.

Structure: 7

The scene follows a classic climax structure: a final confrontation (the three-way fight), a twist (Oliver's arrival), a reversal (Eric gets the gun), and a resolution (police intervention and Eric's death). The structure is effective but the beats feel rushed.


Critique
  • The scene is filled with intense violence and aggression, which may be overwhelming for the audience.
  • The dialogue between Eric, Zed, and Zoey is very confrontational and graphic, which may be too explicit for some viewers.
  • The physical altercation between the characters is chaotic and lacks clarity in terms of the action sequences.
  • The scene transitions quickly from one violent act to another, without giving the audience time to process the events.
  • The character motivations and emotions are not fully explored, leading to a lack of depth in the scene.
Suggestions
  • Consider toning down the graphic violence and aggression to make the scene more palatable for the audience.
  • Focus on developing the emotional arcs of the characters to create a more engaging and relatable scene.
  • Clarify the action sequences to ensure that the audience can follow the physical altercation between the characters.
  • Provide moments of reflection or introspection for the characters to add depth and complexity to the scene.
  • Consider adding more context or backstory to explain the characters' motivations and behaviors in the scene.



Scene 42 -  Aftermath of the Bank Robbery
INT. BANK - LOBBY - DAY

Zoey and Zed, bandaged up, are being aided by all of the

French policemen as they walk through the bank.

Smoke is still clearing, but the bodies of customers and bank

robbers alike litter the area.

PARAMEDIC's, wearing all white, try to help the injured, they

assist Zed and Zoey.

FRENCH POLICEMAN #1
(to Zoey and Zed)
[There's an ambulance outside.]
(he looks around)
[My God. What a Bastille Day.]

Zed's attention is caught by two OTHER POLICEMEN carrying a

body bag.

FRENCH POLICEMAN #3
(to French policeman #1)
[This one's the ringmaster. We
need an

I.D.]
No longer interested in Zoey or
Zed, he goes to check out the body.

ZOEY
The hospital?

ZED
No.

ZOEY
Come on. I have a car.

Zoey puts her arm around Zed and helps him out of the

bank...never to return.

DISSOLVE TO:
110.


INT. ZOEY'S CAR - MOVING - DAY

Zoey is driving. Zed looks like he's been in a burning

building.

ZED
I'm so tired.

ZOEY
We'll go to my flat. You can rest
there. Do you feel pain?

ZED
No...it was mostly his blood.

ZOEY
I have a shower. You can clean up
there.

ZED
Thank you Zoe.

He looks at her.

ZOEY
My name is not Zoe. Not any more.

He looks forward at the streets of Paris.

ZOEY (CONT'D)
You'll get well. Then I'll show
you the real Paris.

They drive away.


THE END
Genres: ["Crime","Thriller","Drama"]

Summary In the aftermath of a bank robbery, injured survivors Zed and Zoey are assisted by French policemen and paramedics. The scene is chaotic, with bodies scattered around the bank lobby. As they are helped out of the bank, Zed recognizes the body of the robber leader. Zoey suggests going to the hospital, but Zed declines, suggesting her flat instead. They leave the bank together, haunted by the trauma they have experienced.
Strengths
  • Intense atmosphere
  • Realistic dialogue
  • Character development
  • Emotional impact
Weaknesses
  • Violent content
  • Complex plot
  • Multiple character arcs

Ratings
Overall

Overall: 6.5

The scene's primary job is to provide a cathartic, character-driven resolution after the chaos, and it lands well with its quiet intimacy and symbolic imagery. The biggest limiter is the abruptness of the transition from the violent climax to this calm epilogue, which could benefit from a brief beat acknowledging the trauma before moving to the car.


Story Content

Concept: 7

The concept of an epilogue focusing on the two survivors' escape and budding connection is a fresh take on the heist genre, offering a humanistic resolution rather than a typical action-packed finale.

Plot: 6.5

The plot is minimal but effective, moving from the police aftermath to the personal escape, providing closure for the characters without unnecessary complications.

Originality: 7.5

The scene offers a fresh take on the heist genre by focusing on the emotional aftermath and the bond between two survivors, rather than the typical 'getting away with it' or 'final showdown'.


Character Development

Characters: 7

Zed and Zoey are shown as survivors, with Zoey's strength and Zed's vulnerability creating a compelling dynamic. However, their dialogue is sparse, and their emotional states are more implied than deeply explored.

Character Changes: 7

Zoey's declaration that she is no longer 'Zoe' signals a significant identity shift, and Zed's acceptance of her help shows a move from isolation to connection.

Internal Goal: 7

Zed's internal goal is to find rest and perhaps a new beginning, driven by a desire to escape the violence and connect with someone who understands.

External Goal: 7

Zed's external goal is to get medical attention and a place to recover, which Zoey provides.


Scene Elements

Conflict Level: 3

The external conflict has resolved, and the internal conflict is subdued, with the characters' exhaustion and relief taking precedence over active struggle.

Opposition: 2

The opposition has been eliminated, and the scene focuses on the characters' internal struggles rather than external threats.

High Stakes: 4

The stakes have dropped dramatically from life-or-death to personal recovery, which is appropriate for an epilogue but reduces tension.

Story Forward: 6

The scene provides closure to the main narrative, but it also opens a new chapter for the characters, suggesting a future beyond the heist.

Unpredictability: 5

The scene is somewhat predictable as an epilogue, but the specific details, like Zoey's name change and the mention of Bastille Day, add a layer of unpredictability.

Philosophical Conflict: 5

The scene hints at a clash between the violent past and the possibility of a peaceful future, as Zoey rejects her former identity and Zed accepts help.


Audience Engagement

Emotional Impact: 6

The scene evokes a sense of relief and quiet hope, but the emotional impact is muted by the brevity and lack of deeper character reflection.

Dialogue: 6

The dialogue is concise and functional, with Zoey's line about her name change being a standout. However, it lacks the depth to fully convey the psychological impact of the ordeal.

Engagement: 7

This scene is engaging because it offers a quiet, character-driven resolution that contrasts with the preceding chaos, making the reader invested in the characters' fates.

Pacing: 6.5

The pacing is slow and deliberate, allowing the reader to breathe after the climax, but it may feel too abrupt in its transition from the lobby to the car.


Technical Aspect

Formatting: 8

The formatting is clean and standard, with clear scene headings and action lines, though the transition from the lobby to the car could be smoother.

Structure: 7

The scene follows a classic epilogue structure: aftermath, escape, and a hint of new beginnings, which is appropriate for the genre.


Critique
  • The scene lacks a clear resolution or closure for the characters of Zed and Zoey. It feels rushed and leaves the audience wanting more in terms of their emotional journey and the aftermath of the bank robbery.
  • The dialogue between Zoey and Zed feels a bit forced and lacks depth. It could be more impactful by delving into their emotions and the trauma they have just experienced.
  • The transition from the chaotic bank scene to the calm car ride with Zoey feels abrupt and could be smoother to maintain the flow of the story.
  • There is a missed opportunity to explore the psychological impact of the events on Zed and Zoey. More focus on their emotional state and how they are coping with the aftermath would add depth to the scene.
  • The scene could benefit from more visual descriptions to create a vivid picture of the setting and the characters' emotions.
Suggestions
  • Consider adding a moment of reflection or closure for Zed and Zoey to provide a more satisfying ending for their characters.
  • Enhance the dialogue between Zoey and Zed to make it more authentic and emotionally resonant.
  • Smooth out the transition between the bank scene and the car ride to maintain the pacing and flow of the story.
  • Explore the emotional aftermath of the bank robbery on Zed and Zoey to add depth and complexity to their characters.
  • Include more visual details to paint a vivid picture of the setting and the characters' emotional state.