1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
Scene Map 60
# PG SLUGLINE
1 2
EXT SHELLED MARKET TOWN - ANOTHER WAR DAWN
2 2
EXT MILITIA CHECKPOINT - TOWN OUTSKIRTS DAY
3 3
EXT FORWARD AIRSTRIP DAY
4 5
INT TRANSIT HOTEL ROOM - THIRD COUNTRY NIGHT
5 6
EXT BORDER TOWN MARKET DAWN
6 8
EXT OUTER CHECKPOINT DAY
7 10
EXT INNER CHECKPOINT - GUARD HUT CONTINUOUS
8 11
EXT /INT. GUTTED FUNERAL HOME - MORGUE DISTRICT DUSK
9 14
EXT CHECKPOINT 9 - MORGUE DISTRICT NIGHT
10 16
INT FUNERAL HOME - PREPARATION ROOM CONTINUOUS
11 17
INT FUNERAL HOME - REAR STAIRWELL CONTINUOUS
12 18
INT FUNERAL HOME - OFFICE LATER
13 19
INT CHARTER AIRCRAFT - THIRD COUNTRY AIRFIELD - NIGHT
14 21
INT FUNERAL HOME - BASEMENT NIGHT
15 22
INT FUNERAL HOME - BASEMENT LATER
16 23
INT FUNERAL HOME - PREPARATION ROOM NIGHT
17 25
EXT CITY HOSPITAL NO. 2 - TRIAGE PERIMETER - PRE DAWN
18 26
INT HOSPITAL - CORRIDORS CONTINUOUS
19 28
INT HOSPITAL - MORGUE LIFT CONTINUOUS
20 29
INT HOSPITAL MORGUE CONTINUOUS
21 30
INT REFRIGERATED VAN - MOVING LATER
22 30
EXT OLD QUARTER PERIMETER - LATER DAY
23 31
INT CENTRAL MORGUE DAY
24 33
INT GUTTED FUNERAL HOME - PREPARATION ROOM LATER
25 35
INT HOSPITAL - SUB-BASEMENT - COMM ROOM NIGHT
26 36
INT FUNERAL HOME OFFICE DAWN
27 37
EXT OLD QUARTER - DAY - THE PROCESSION
28 39
EXT OLD QUARTER - PROCESSION CONTINUOUS
29 41
INT FLOODED BASEMENT NIGHT
30 42
INT FLOODED BASEMENT - LATER - PRE DAWN
31 42
EXT OLD QUARTER - CHAPEL WALL NIGHT
32 45
INT REQUISITIONED SCHOOL - VIGIL FORWARD POST NIGHT
33 46
INT MINISTRY RECEPTION HALL - MIROVA DAY
34 48
INT SELMA’S HOUSE SAME TIME
35 49
INT /EXT. SELMA’S HOUSE / MIROVA - NIGHT - THE TRANSMISSION
36 49
INT VIGIL OPERATIONS - CONTINUOUS: CONSOLES WAKING. A MAP
37 51
INT DELEGATION HOTEL SUITE - STAGING COUNTRY - NIGHT
38 53
INT VIGIL EMBALMING FACILITY - NIGHT - INTERCUT
39 54
INT TRAM TUNNEL - UNDER THE CITY NIGHT
40 56
EXT TUNNEL MOUTH - CEMETERY HILL NIGHT
41 57
EXT CEMETERY HILL - NIGHT CONTINUOUS
42 58
EXT CEMETERY HILL - TRENCH LINE CONTINUOUS
43 58
EXT CEMETERY SERVICE DEPOT NIGHT
44 59
INT REFRIGERATED TRUCK - RIVER ROAD NIGHT
45 62
INT REFRIGERATED TRUCK LATER
46 63
EXT DOLNIA - RIVER TOWN - PRE DAWN
47 64
EXT RIVER ROAD - HILLSIDE - PRE DAWN
48 66
INT STAGING HANGAR - DOLNIA DAWN
49 68
INT CREMATORIUM - COLD ROOM DAWN
50 70
EXT DOLNIA AIRSTRIP DAWN
51 71
EXT DOLNIA CREMATORIUM COMPLEX - FRONT GATE DAY
52 72
INT CREMATORIUM - EXAMINATION ROOM DAY
53 74
INT CREMATORIUM - COLD ROOM DAY
54 75
INT CREMATORIUM - SERVICE CORRIDORS CONTINUOUS
55 76
INT CREMATORIUM - FURNACE HALL DAY
56 77
INT CREMATORIUM - MASTER CONTROL GANTRY CONTINUOUS
57 80
INT DOLNIA CUSTOMS HALL DAY
58 82
EXT DOLNIA CUSTOMS HALL - LOADING DOCK DUSK
59 83
EXT BORDER CROSSING - DAYS LATER
60 84
EXT OLD QUARTER - SIDE STREET DAY
Scene Map
60
# PG SLUGLINE
1 2
EXT SHELLED MARKET TOWN - ANOTHER WAR DAWN
EXT. SHELLED MARKET TOWN - ANOTHER WAR - DAWN
EXT. SHELLED MARKET TOWN - ANOTHER WAR - DAWN Cold enough that the smoke stands straight up. A market square gutted mid-transaction -- a fruit stall’s awning still burning at one corner, oranges scattered and unclaimed across the cobbles.
2 2
EXT MILITIA CHECKPOINT - TOWN OUTSKIRTS DAY
EXT. MILITIA CHECKPOINT - TOWN OUTSKIRTS - DAY
EXT. MILITIA CHECKPOINT - TOWN OUTSKIRTS - DAY A rope across the road. Three MILITIAMEN in mismatched uniforms. The oldest is maybe twenty. Mara stops. Hands out the window: papers, and a carton of cigarettes riding on top of them.
3 3
EXT FORWARD AIRSTRIP DAY
EXT. FORWARD AIRSTRIP - DAY
EXT. FORWARD AIRSTRIP - DAY Prop wash flattens the grass. A cargo plane, ramp down, engines turning. A WIDOW in mourning black that does not fit her -- borrowed --
4 5
INT TRANSIT HOTEL ROOM - THIRD COUNTRY NIGHT
INT. TRANSIT HOTEL ROOM - THIRD COUNTRY - NIGHT
INT. TRANSIT HOTEL ROOM - THIRD COUNTRY - NIGHT A room the color of weak tea. Rain on the glass. On the bed, her kit, half repacked, every item squared to the next. On the laptop: a LAWYER, 50s, suit without a tie, in front of a bookcase arranged by somebody else.
5 6
EXT BORDER TOWN MARKET DAWN
EXT. BORDER TOWN MARKET - DAWN
EXT. BORDER TOWN MARKET - DAWN The last town before the frontier, thick with the particular commerce that grows up around a closed border: currency changers, satellite-phone vendors, a stall selling nothing but expired antibiotics arranged like jewelry. Mara moves
6 8
EXT OUTER CHECKPOINT DAY
EXT. OUTER CHECKPOINT - DAY
EXT. OUTER CHECKPOINT - DAY Regime soldiers queue at a folding table. A VIGIL CLERK in a clean gray softshell scans their ID bands, hands each man a cash envelope. Nobody counts it in front of him. VIGIL CLERK
7 10
EXT INNER CHECKPOINT - GUARD HUT CONTINUOUS
EXT. INNER CHECKPOINT - GUARD HUT - CONTINUOUS
EXT. INNER CHECKPOINT - GUARD HUT - CONTINUOUS Past the barrier, in a plywood hut lit by a single bulb, two young SOLDIERS watch a battered portable television propped on an ammunition crate. Reception full of static, the picture rolling every few seconds.
8 11
EXT /INT. GUTTED FUNERAL HOME - MORGUE DISTRICT DUSK
EXT./INT. GUTTED FUNERAL HOME - MORGUE DISTRICT - DUSK
EXT./INT. GUTTED FUNERAL HOME - MORGUE DISTRICT - DUSK Before the pickup: Mara walks a looted funeral home with a penlight and a professional’s eye. Roller door -- functional. Rear stairwell -- clear. Preparation room: six abandoned prepared bodies on tables, dust on their folded hands.
9 14
EXT CHECKPOINT 9 - MORGUE DISTRICT NIGHT
EXT. CHECKPOINT 9 - MORGUE DISTRICT - NIGHT
EXT. CHECKPOINT 9 - MORGUE DISTRICT - NIGHT Engine idling. Soldiers walk the truck with mirrors on poles. A contractor watches from a doorway, handset murmuring. A soldier raps the rear door. Waits. Looks to the contractor in the doorway. The contractor shakes his head, minutely. The
10 16
INT FUNERAL HOME - PREPARATION ROOM CONTINUOUS
INT. FUNERAL HOME - PREPARATION ROOM - CONTINUOUS
INT. FUNERAL HOME - PREPARATION ROOM - CONTINUOUS A room of the abandoned dead. Six prepared bodies on tables, never collected. Dust on their folded hands. Mara works in total silence and total speed. Powder across Kale’s face and hands, gray as the others. A rolled cloth
11 17
INT FUNERAL HOME - REAR STAIRWELL CONTINUOUS
INT. FUNERAL HOME - REAR STAIRWELL - CONTINUOUS
INT. FUNERAL HOME - REAR STAIRWELL - CONTINUOUS Mara moves Kale down a service stair on his own feet -- gray- faced, powder still on him, a dead man walking hunched between banisters. ABOVE THEM: the preparation room door opens again. Boots.
12 18
INT FUNERAL HOME - OFFICE LATER
INT. FUNERAL HOME - OFFICE - LATER
INT. FUNERAL HOME - OFFICE - LATER A dead man’s office. Mara at the desk with her sat phone, running numbers through it. The callback rings dead. She works the wire path instead, screen light on her face. MARA
13 19
INT CHARTER AIRCRAFT - THIRD COUNTRY AIRFIELD - NIGHT
INT. CHARTER AIRCRAFT - THIRD COUNTRY AIRFIELD - NIGHT -
INT. CHARTER AIRCRAFT - THIRD COUNTRY AIRFIELD - NIGHT - INTERCUT A different kind of clean. Upholstered seats, laptops, the particular calm of people who have flown into worse places than this one.
14 21
INT FUNERAL HOME - BASEMENT NIGHT
INT. FUNERAL HOME - BASEMENT - NIGHT
INT. FUNERAL HOME - BASEMENT - NIGHT A morgue incinerator tray on a workbench. Kale watches from the stairs, a blanket over his shoulders. Mara lays her documents into the tray one at a time. Flat. The way she lays out a body.
15 22
INT FUNERAL HOME - BASEMENT LATER
INT. FUNERAL HOME - BASEMENT - LATER
INT. FUNERAL HOME - BASEMENT - LATER A city map spread under a work lamp. Mara draws on it in grease pencil -- but nothing she draws follows a street. MARA Hospital morgue transfers move at
16 23
INT FUNERAL HOME - PREPARATION ROOM NIGHT
INT. FUNERAL HOME - PREPARATION ROOM - NIGHT
INT. FUNERAL HOME - PREPARATION ROOM - NIGHT One work lamp. Kale flat on a preparation table. Mara circles him like an examiner. MARA Eyes. Quarter-open. Focused past
17 25
EXT CITY HOSPITAL NO. 2 - TRIAGE PERIMETER - PRE DAWN
EXT. CITY HOSPITAL NO. 2 - TRIAGE PERIMETER - PRE-DAWN
EXT. CITY HOSPITAL NO. 2 - TRIAGE PERIMETER - PRE-DAWN Tarps and stretchers down the front steps. Shell light on the horizon like weather. At the edge of triage, a dead ORDERLY on a stretcher among the patients -- killed by the same shrapnel as the man he was
18 26
INT HOSPITAL - CORRIDORS CONTINUOUS
INT. HOSPITAL - CORRIDORS - CONTINUOUS
INT. HOSPITAL - CORRIDORS - CONTINUOUS The hospital’s longest corridor. Wounded soldiers line both walls, rifles across their laps. A NURSE argues with an ORDERLY over a drug cabinet with a crowbar in it. Mara wheels the gurney down the center line. Steady.
19 28
INT HOSPITAL - MORGUE LIFT CONTINUOUS
INT. HOSPITAL - MORGUE LIFT - CONTINUOUS
INT. HOSPITAL - MORGUE LIFT - CONTINUOUS Doors close. She unzips to the sternum, jams the rolled cloth between his teeth, gets the airway open, times the spasms against her watch. Slowly -- slowly -- they space out. His eyes come back.
20 29
INT HOSPITAL MORGUE CONTINUOUS
INT. HOSPITAL MORGUE - CONTINUOUS
INT. HOSPITAL MORGUE - CONTINUOUS A single ATTENDANT at a desk lamp, sixty if a day, doing a crossword with the dead for company. He looks at her gurney. At the wrecked zipper. At the scrubs that don’t fit. He has worked this room forty years. He knows
21 30
INT REFRIGERATED VAN - MOVING LATER
INT. REFRIGERATED VAN - MOVING - LATER
INT. REFRIGERATED VAN - MOVING - LATER Gray light through the windshield. Kale rides unzipped in the cargo hold, back against the wall, still in the smell of the bag. He hasn’t spoken since the lift. KALE
22 30
EXT OLD QUARTER PERIMETER - LATER DAY
EXT. OLD QUARTER PERIMETER - LATER - DAY
EXT. OLD QUARTER PERIMETER - LATER - DAY The van, nosed into a carriage arch, engine ticking as it cools. Ahead, where the streets narrow into the medieval maze of the quarter: a new checkpoint being assembled in real time -- sawhorses, wire, a truck of soldiers dismounting. The net
23 31
INT CENTRAL MORGUE DAY
INT. CENTRAL MORGUE - DAY
INT. CENTRAL MORGUE - DAY Two chairs, no restraints. The morgue DIRECTOR sweats into his collar. Kovac sits across from him like a man visiting family. KOVAC
24 33
INT GUTTED FUNERAL HOME - PREPARATION ROOM LATER
INT. GUTTED FUNERAL HOME - PREPARATION ROOM - LATER
INT. GUTTED FUNERAL HOME - PREPARATION ROOM - LATER Kovac alone among the abandoned dead. He walks the tables. Stops. Powder residue on one table, disturbed in the shape of a man. A rolled cloth on the floor. He picks it up. Reads the room
25 35
INT HOSPITAL - SUB-BASEMENT - COMM ROOM NIGHT
INT. HOSPITAL - SUB-BASEMENT - COMM ROOM - NIGHT
INT. HOSPITAL - SUB-BASEMENT - COMM ROOM - NIGHT Kale finds it the way a drunk finds a bar: an intact internal comm room. Trunk lines still live. His hands are already on the console when Mara comes through the door. KALE
26 36
INT FUNERAL HOME OFFICE DAWN
INT. FUNERAL HOME OFFICE - DAWN
INT. FUNERAL HOME OFFICE - DAWN Gray light through a boarded window. Mara at the desk, her kit fully unpacked and laid out in rows -- forceps, tags, camera, the waterproof notebook -- and she is cleaning each item with a cloth and rubbing alcohol, unhurried, the way
27 37
EXT OLD QUARTER - DAY - THE PROCESSION
EXT. OLD QUARTER - DAY - THE PROCESSION
EXT. OLD QUARTER - DAY - THE PROCESSION Bells. A real funeral: a family burying two sons killed at the barricades. A priest, sixty mourners, two coffins riding on shoulders through the narrow streets. And in the current of it: Mara in a borrowed head scarf. Kale
28 39
EXT OLD QUARTER - PROCESSION CONTINUOUS
EXT. OLD QUARTER - PROCESSION - CONTINUOUS
EXT. OLD QUARTER - PROCESSION - CONTINUOUS The procession pulls them back into its current like a river reclaiming two stones. Bells still ringing somewhere ahead, out of sync with the singing. Mara feels it before she sees it -- the current changing.
29 41
INT FLOODED BASEMENT NIGHT
INT. FLOODED BASEMENT - NIGHT
INT. FLOODED BASEMENT - NIGHT Ankle-deep black water. A candle on an ammunition box. They sit on pallets above the water line, wrung out. KALE You used their grief like a truck.
30 42
INT FLOODED BASEMENT - LATER - PRE DAWN
INT. FLOODED BASEMENT - LATER - PRE-DAWN
INT. FLOODED BASEMENT - LATER - PRE-DAWN Gray light through a street grate above. Mara wraps her own hand -- a cut opened somewhere in the courtyard scramble, ignored until now -- clumsy with the gauze, using her teeth to hold one end.
31 42
EXT OLD QUARTER - CHAPEL WALL NIGHT
EXT. OLD QUARTER - CHAPEL WALL - NIGHT
EXT. OLD QUARTER - CHAPEL WALL - NIGHT A route through back lanes -- and a wall that stops them both. Missing-person flyers. Hundreds. Layered and weathered, new faces pasted over faded ones like sediment, candle stubs
32 45
INT REQUISITIONED SCHOOL - VIGIL FORWARD POST NIGHT
INT. REQUISITIONED SCHOOL - VIGIL FORWARD POST - NIGHT
INT. REQUISITIONED SCHOOL - VIGIL FORWARD POST - NIGHT A classroom. Children’s alphabet posters. Sector maps taped over the blackboard. Team leaders on child-sized chairs. Kovac stands at the front like a teacher. KOVAC
33 46
INT MINISTRY RECEPTION HALL - MIROVA DAY
INT. MINISTRY RECEPTION HALL - MIROVA - DAY
INT. MINISTRY RECEPTION HALL - MIROVA - DAY Gilt and dust. A room built for a monarchy and inherited by men who never quite grew into the ceilings. Reyes and her small delegation are received by a MINISTRY
34 48
INT SELMA’S HOUSE SAME TIME
INT. SELMA’S HOUSE - SAME TIME
INT. SELMA’S HOUSE - SAME TIME Kale at the window. Unsedated -- her schedule finally paying for the hospital dose -- and awake in every sense. The GRANDSON pads out of the back room, blanket-wrapped, woken by nothing in particular the way children are. He stops
35 49
INT /EXT. SELMA’S HOUSE / MIROVA - NIGHT - THE TRANSMISSION
INT./EXT. SELMA’S HOUSE / MIROVA - NIGHT - THE TRANSMISSION
INT./EXT. SELMA’S HOUSE / MIROVA - NIGHT - THE TRANSMISSION He transmits. His own face, lamplit, timestamped, alive -- cut against the execution footage. The ledgers held to the lens, page after page. Raw. Unverified. Undeniable.
36 49
INT VIGIL OPERATIONS - CONTINUOUS: CONSOLES WAKING. A MAP
INT. VIGIL OPERATIONS - CONTINUOUS: CONSOLES WAKING. A MAP
INT. VIGIL OPERATIONS - CONTINUOUS: CONSOLES WAKING. A MAP blooming triangulation arcs. A tech calls a fix. Branka is already moving, already keying. The timecode reads 11:07 when every screen in the city guillotines to snow at once.
37 51
INT DELEGATION HOTEL SUITE - STAGING COUNTRY - NIGHT
INT. DELEGATION HOTEL SUITE - STAGING COUNTRY - NIGHT -
INT. DELEGATION HOTEL SUITE - STAGING COUNTRY - NIGHT - INTERCUT Reyes and her aide, still in transit clothes, gathered around a laptop with three other OBSERVERS. The eleven-minute fragment plays -- frozen now on Kale’s face, timestamped,
38 53
INT VIGIL EMBALMING FACILITY - NIGHT - INTERCUT
INT. VIGIL EMBALMING FACILITY - NIGHT - INTERCUT
INT. VIGIL EMBALMING FACILITY - NIGHT - INTERCUT Clean light. Clean tile. The first clean room we have seen in this country. On a stainless table: a body of Kale’s build. TECHNICIANS work from his file -- dental impressions matched to prison
39 54
INT TRAM TUNNEL - UNDER THE CITY NIGHT
INT. TRAM TUNNEL - UNDER THE CITY - NIGHT
INT. TRAM TUNNEL - UNDER THE CITY - NIGHT Dead rails. Their two flashlight beams on old tile. They walk fast and negotiate the way other people hold hostages. KALE The relay above Dolnia. It feeds
40 56
EXT TUNNEL MOUTH - CEMETERY HILL NIGHT
EXT. TUNNEL MOUTH - CEMETERY HILL - NIGHT
EXT. TUNNEL MOUTH - CEMETERY HILL - NIGHT A drainage grate swings open on old hinges. They emerge soaked to the ribs into cold night air that steams off them instantly -- two ghosts climbing out of the ground in a graveyard.
41 57
EXT CEMETERY HILL - NIGHT CONTINUOUS
EXT. CEMETERY HILL - NIGHT - CONTINUOUS
EXT. CEMETERY HILL - NIGHT - CONTINUOUS HUNTED THROUGH THE ROWS. Lamp to shadow to trench-cut, timed against the sweep table in her notebook. And under pursuit, Mara does the thing she cannot not do: She stops. Kneels in the open between sweeps. Photographs a
42 58
EXT CEMETERY HILL - TRENCH LINE CONTINUOUS
EXT. CEMETERY HILL - TRENCH LINE - CONTINUOUS
EXT. CEMETERY HILL - TRENCH LINE - CONTINUOUS A sweep line converges -- boots on duckboards, lights walking the rows toward them. A HANDLER at the rear with a thin shepherd, the same breed, maybe the same dog, from the checkpoint two nights ago.
43 58
EXT CEMETERY SERVICE DEPOT NIGHT
EXT. CEMETERY SERVICE DEPOT - NIGHT
EXT. CEMETERY SERVICE DEPOT - NIGHT The hill’s working end: a fenced yard of equipment below the trench line. Excavator attachments. Fuel bowser. And three refrigerated box trucks, backed into a row, the transport that feeds the graves.
44 59
INT REFRIGERATED TRUCK - RIVER ROAD NIGHT
INT. REFRIGERATED TRUCK - RIVER ROAD - NIGHT
INT. REFRIGERATED TRUCK - RIVER ROAD - NIGHT A stolen refrigerated box truck. Meat hooks swaying with the road. Kale drives. Mara in the back with the tablet, authenticating the drive for a handoff -- checksums, file trees, hashes.
45 62
INT REFRIGERATED TRUCK LATER
INT. REFRIGERATED TRUCK - LATER
INT. REFRIGERATED TRUCK - LATER The transit radio -- old analog band, morgue-to-morgue -- crackles. Then finds her by name. KOVAC (V.O.) (filtered)
46 63
EXT DOLNIA - RIVER TOWN - PRE DAWN
EXT. DOLNIA - RIVER TOWN - PRE-DAWN
EXT. DOLNIA - RIVER TOWN - PRE-DAWN Fog off the water, thick enough to swallow the far bank. Low houses, tile roofs gone soft with moss, fishing boats tied up for a war instead of weather. A working dock, nets drying, gulls arguing over nothing.
47 64
EXT RIVER ROAD - HILLSIDE - PRE DAWN
EXT. RIVER ROAD - HILLSIDE - PRE-DAWN
EXT. RIVER ROAD - HILLSIDE - PRE-DAWN The refrigerated truck climbs out of Dolnia on a road cut into the hillside, river fog below them like a second sky. First light coming up gray behind the relay mast on the ridge, a red aircraft-warning beacon pulsing slow at its
48 66
INT STAGING HANGAR - DOLNIA DAWN
INT. STAGING HANGAR - DOLNIA - DAWN
INT. STAGING HANGAR - DOLNIA - DAWN Rows of coffins on pallet jacks in cathedral light. Flag- draped and unflagged. Tagged in her own handwriting -- some tags years old. Her dead, waiting out the sealed borders.
49 68
INT CREMATORIUM - COLD ROOM DAWN
INT. CREMATORIUM - COLD ROOM - DAWN
INT. CREMATORIUM - COLD ROOM - DAWN Kale on the steel gurney, strapped, beaten, awake. The door opens and Kovac comes in alone. Pulls a stool to the gurney’s side. Sits. For a while, neither speaks -- the martyr and the machine, meeting once, at leisure, before the schedule takes
50 70
EXT DOLNIA AIRSTRIP DAWN
EXT. DOLNIA AIRSTRIP - DAWN
EXT. DOLNIA AIRSTRIP - DAWN A converted crop-dusting strip outside the river town, flattened grass and a windsock stiff in the cold. A UN-marked aircraft taxis in, engines still winding down, as a column of black SUVs falls in behind it on the access road.
51 71
EXT DOLNIA CREMATORIUM COMPLEX - FRONT GATE DAY
EXT. DOLNIA CREMATORIUM COMPLEX - FRONT GATE - DAY
EXT. DOLNIA CREMATORIUM COMPLEX - FRONT GATE - DAY The furnace of the coup, in daylight: fuel trucks in, evidence trucks in, smoke out. Document pallets and body bags share the same intake conveyors. The stack has not stopped in days.
52 72
INT CREMATORIUM - EXAMINATION ROOM DAY
INT. CREMATORIUM - EXAMINATION ROOM - DAY
INT. CREMATORIUM - EXAMINATION ROOM - DAY The substitute corpse. Finished now. Good. Under the lights it is Adrian Kale to the shape of the ears. For one moment, before the theater begins, Mara stands over
53 74
INT CREMATORIUM - COLD ROOM DAY
INT. CREMATORIUM - COLD ROOM - DAY
INT. CREMATORIUM - COLD ROOM - DAY Steel drawers on three walls, a fourth wall of hanging plastic strips breathing in the compressor draft. Two gurneys under sheets. And a third, unsheeted, guarded until ninety seconds ago:
54 75
INT CREMATORIUM - SERVICE CORRIDORS CONTINUOUS
INT. CREMATORIUM - SERVICE CORRIDORS - CONTINUOUS
INT. CREMATORIUM - SERVICE CORRIDORS - CONTINUOUS Mara moves through the building’s back of house -- the corridors the delegation will never see, steam pipes overhead, cart traffic, workers in coveralls who read her stolen access badge and not her face.
55 76
INT CREMATORIUM - FURNACE HALL DAY
INT. CREMATORIUM - FURNACE HALL - DAY
INT. CREMATORIUM - FURNACE HALL - DAY A cathedral of process, three stories of exposed steel under skylights gone amber with soot. Conveyor lines feeding three chamber doors big enough to drive a car through. Rollers. Hydraulic gates the size of vault doors. Heat shimmer
56 77
INT CREMATORIUM - MASTER CONTROL GANTRY CONTINUOUS
INT. CREMATORIUM - MASTER CONTROL GANTRY - CONTINUOUS
INT. CREMATORIUM - MASTER CONTROL GANTRY - CONTINUOUS Above the hall, a control gantry. Kovac at the master board, hand on the cycle switch, watching his line run backward. He does not order her shot. He can’t. Her arrival is logged at his own gate; the delegation knows the certifier is in-
57 80
INT DOLNIA CUSTOMS HALL DAY
INT. DOLNIA CUSTOMS HALL - DAY
INT. DOLNIA CUSTOMS HALL - DAY Folding tables. Bad light. The DELEGATION -- Reyes at the head of the table with her aide and six other officials -- and every camera left working in the republic. On the table: the drive.
58 82
EXT DOLNIA CUSTOMS HALL - LOADING DOCK DUSK
EXT. DOLNIA CUSTOMS HALL - LOADING DOCK - DUSK
EXT. DOLNIA CUSTOMS HALL - LOADING DOCK - DUSK The back of the building, where the cameras aren’t. Mara loads her kit into a borrowed vehicle. The testimony murmurs on inside, hour three, his voice gone hoarse and still going. A door. Kale, escorted out for a recess, spots her across the
59 83
EXT BORDER CROSSING - DAYS LATER
EXT. BORDER CROSSING - DAYS LATER
EXT. BORDER CROSSING - DAYS LATER A steel bridge over gray water, the far bank another country. Wind flattening the grass on both sides of a line that cost so much to hold. The staging yard stands empty. Tire tracks days old, already
60 84
EXT OLD QUARTER - SIDE STREET DAY
EXT. OLD QUARTER - SIDE STREET - DAY
EXT. OLD QUARTER - SIDE STREET - DAY The gable wall. Kale’s martyr portrait, ten feet tall, halo and upturned eyes, the candles at its base burned down to wax puddles on the cobblestones.

THE LAST RITES

When a war‑zone mortuary certifier discovers the regime’s executed dissident is still breathing in her custody, she must move him across a sealed capital to the border before international observers arrive, while a private security machine turns the city’s death infrastructure against them.

See other logline suggestions

Overview

Poster
Unique Selling Proposition

Procedure‑as‑stealth: washing, tagging, processions, and conveyor mechanics become the action, delivering tactile setpieces and a moral reckoning that asks what a ‘last rite’ is for the living; the antagonist pressure feels systemic, not villain‑of‑the‑week.

AI Verdict

Model upgrade — March 31, 2026
Verdicts are often harsher under the new readers, but the analysis is significantly stronger. Under the previous models, this script would have scored:
The scoring scale changed with the upgrade — use these only to compare against earlier revisions of this script. Click any reader to open their full legacy review.

Synthesis Where readers agree and split
8.4

A championable prestige thriller operating at a high craft level, with a clear path to a stronger call once the mid-act causal chain and late-act character pivots are structurally calibrated.

Readers read as Specialty1 Prestige4 Thriller Drama War

A prestige thriller offering cumulative moral pressure through behavioral compression, procedural precision, and a protagonist whose values are legible only through action.

Readers split on the secondary lane positioning: two read this as specialty drama, two as elevated commercial, and one sees no secondary lane. The split traces to how the procedural tension translates to broader audience accessibility — the specialty read values the deliberate restraint, while the commercial read notes where causal tightening could widen the appeal without losing the prestige voice.

Would readers champion it?
Not yetNot yetReaders wouldn’t actively push for it.
WeaklyWeaklyMentioned, but no real push behind it.
ModeratelyModeratelyMentioned favorably to the right buyer.
StronglyStronglyActively championed across their network.
DeepSeekModeratelyGrokModeratelyClaudeStronglyGPT5StronglyGeminiStrongly
How much rewrite does it need?
Start from scratchStart from scratchPremise or core engine isn’t working. Page-one rebuild.
Structural rewriteStructural rewriteSpecific acts or zones need rebuilding — not starting over, but significant revision work on those sections.
Targeted rewriteTargeted rewriteSpecific scenes or threads need rework. ~1 month.
Just polishJust polishLines and pacing tweaks. A few weeks.
ClaudeTargeted rewriteDeepSeekTargeted rewriteGPT5Targeted rewriteGrokTargeted rewriteGeminiJust polish
How distinctive is the voice?
GenericGenericReads like other scripts in the genre.
EmergingEmergingHints of a distinctive voice, not yet locked in.
DistinctiveDistinctiveA clear, recognizable authorial voice.
One-of-a-kindOne-of-a-kindA voice that couldn’t be anyone else’s.
DeepSeekDistinctiveGrokDistinctiveClaudeOne-of-a-kindGPT5One-of-a-kindGeminiOne-of-a-kind

On the score: The score sits at the high edge of its band — a focused revision could push it to the next verdict.

What's working All 5 readers agree

The script's use of procedural precision as moral language is the kind of formally controlled, character-specific craft choice that gives a prestige reader something concrete to champion.

What's blocking 4 of 5 readers agree

The mid-act diffusion of Mara's governing desire and the resulting causal opacity is the primary structural gap that prevents a unanimous strong advocacy call.

Why not lower

The script's formal control, authorial signature, and structural coherence across three acts are strong enough that the identified issues read as precision problems in an otherwise accomplished draft.

Why not higher

The decision-logic opacity in the post-revelation zone and the underweighted structural consequence of Kale's complicity require targeted rewriting in the script's most consequential stretch, capping the current draft's advocacy ceiling.

Fix-first · Protect-while-fixing · Reader splits · Quick credibility wins
Rewrite map

A script with a distinctive procedural engine and singular authorial voice that needs targeted calibration of the mid-act causal chain and late-act character pivots to fully land its prestige ambitions.

Readers read as Specialty1 Prestige4

Start here

Re-anchoring Mara's post-midpoint actions around a single, legible governing desire will restore the causal chain that currently diffuses in act two, which in turn creates the structural space needed to properly seed Kale's moral pivot and Kovac's final choice.

Protect while fixing 2
Procedural precision and behavioral restraint as character definition

Addressing Mara's mid-act decision logic and Kale's pivot risks adding explanatory dialogue or explicit interiority that would flatten the script's signature reliance on action and subtext.

Route all clarifications through small, repeatable physical actions or procedural beats rather than internal monologue or thematic speech, keeping the emotional register strictly external.

Mara's silent moral arc and subtextual history

Tightening the causal chain and clarifying character pivots could tempt the writer to over-explain Mara's past failures or her exact dynamic with Kovac, which would break the established negative space.

Preserve the existing reliance on physical objects, silent reactions, and lean allusions for backstory; do not add expository dialogue to bridge the moral reckoning.

Fix first 3
Kale's moral pivot and confession pacing

The reader experiences Kale's shift from defensive pragmatist to public confessor as a structural beat rather than an earned character choice, which slightly blunts the emotional weight of the testimony scene.

Root cause

The script withholds the moral complication of Kale's signed orders until late in act two, leaving no intermediate scenes where he processes the cost or rehearses relinquishing his martyr narrative before the public moment.

One direction

Seed two or three small behavioral beats between the revelation and the testimony where Kale declines adulation, aborts a rehearsed speech, or acknowledges the weight of his signatures, making the final confession feel like a culmination rather than a pivot.

Mid-act protagonist decision logic and causal pressure

The reader loses forward pull as scenes accumulate tension without a clear sense of what Mara is actively pursuing versus merely reacting to, making the second half feel episodic rather than cumulative.

Root cause

After the midpoint fracture of her professional identity, the script does not supply a replacement governing desire in action, so later sequences are driven by external pursuit rather than Mara's reoriented objective.

One direction

Re-anchor Mara's post-midpoint behavior around a single legible pursuit—such as ensuring the ledgers reach daylight or protecting the convoy—and link each subsequent location choice directly to a prior decision she made.

Kovac's final choice and antagonist resignation Medium confidence

The reader experiences Kovac's death as a thematic convenience rather than a character culmination, which slightly fractures the suspension of disbelief at the climax.

Root cause

The script's behavioral compression works against Kovac in the final act; his interiority is established too sparsely and too late to build the specific pressure that would make a deliberate self-destruction feel inevitable rather than authored.

One direction

Add one brief Kovac scene or behavioral gesture earlier in act three that signals his relationship to the machine has become untenable, or re-block the gantry fight so his fall feels like a physical consequence rather than an elective suicide.

Your decisions 1
Act three resolution strategy: expand emotional landing vs. tighten entry mechanics Consequential
Side A

Expanding the emotional landing means giving Kale's confession and Mara's final choices more page space to breathe, accepting a slower third-act rhythm to match the first two acts.

Side B

Tightening entry mechanics means fortifying Kovac's trap and clarifying the gate bargain to restore pressure, keeping the third act lean and kinetic.

Ask AI about this read
Story Facts
Genres:
Drama 60% Thriller 40% War 50% Crime 20%

Setting: Contemporary, during an unnamed war, A war-torn country, primarily in urban areas like Mirova and Dolnia, including market squares, hospitals, crematoriums, and cemeteries.

Themes: Professional Detachment vs. Human Compassion, Truth and Witness, Redemption and Atonement, The Machinery of War and Corporate Conflict, Sacrifice and Survival, Identity and Performance

Conflict & Stakes: Mara's struggle to document the truth while navigating the dangers of war, the moral implications of her work, and the personal stakes involved in saving Kale from execution.

Mood: Somber and tense, with moments of urgency and reflection.

Standout Features:

  • Unique Hook: The protagonist is a press photographer who documents death, providing a unique perspective on war.
  • Plot Twist: Kale's survival and the revelation of his complicity in the deaths he once condemned add layers of complexity.
  • Distinctive Setting: The war-torn urban landscape serves as a character itself, reflecting the chaos and moral ambiguity of the narrative.
  • Innovative Ideas: The screenplay explores the ethics of witnessing and the burden of truth in a war zone.
  • Unique Characters: Mara and Kale's complex relationship highlights themes of redemption and accountability.

Comparable Scripts: A Private War (2018), The Killing Fields (1984), The Constant Gardener (2005), Syriana (2005), The Third Man (1949), Eye in the Sky (2015), Zero Dark Thirty (2012), The Night Manager (2016 TV series)

How 5 AI Readers Scored The Script

Readers graded as Specialty1 Prestige4
Claude GPT5 Gemini DeepSeek Grok Average spread Row tint: weak mid strong excellent
Premise i
8.2
Plot i
8.0
Structure i
8.2
Character i
8.6
Dialogue i
7.8
Tone / Voice i
9.0
Theme i
8.6
Marketability i
7.4

Script Level Analysis

Writer Exec

This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.

Screenplay Insights

Breaks down your script along various categories.

Overall Score: 8.75
Key Suggestions:
Your screenplay is exceptionally strong, with deeply layered character arcs and a uniquely compelling premise. The most impactful improvements will come from deepening secondary characters—particularly Branka, whose silent resistance needs more visible internal conflict earlier—and from varying the middle-act checkpoint sequences to avoid repetition and sustain tension. Trimming a few lines of explicit dialogue (e.g., Kale's broadcast) in favor of visual storytelling will also elevate the script's already impressive behavioral compression.
Story Critique

Big-picture feedback on the story’s clarity, stakes, cohesion, and engagement.

Key Suggestions:
The script has a strong premise and taut, visual writing, but its middle section risks becoming repetitive with a series of similar chase-and-hide sequences. Consider streamlining or merging some of these (e.g., the tram tunnel and flooded basement) to maintain momentum. Additionally, the emotional fallout from Kale’s signed execution orders could be deepened with a longer confrontation scene between the two leads, and the ending could be expanded to show the immediate aftermath of the testimony, giving more weight to the consequences.
Characters

Explores the depth, clarity, and arc of the main and supporting characters.

Key Suggestions:
The character analysis reveals that the emotional core of the script lives in the contrast between Mara's stillness and Kale's performance. Mara's arc from detached witness to active protector works best when her silence carries the weight of her trauma, as in the convoy confession and the crematorium gantry. For the writer, the key craft insight is to trust the audience to read her subtext: every pause, every avoided look, every moment where she does not speak is an opportunity to deepen her transformation. Strengthening the physical rituals (adjusting straps, drying the comb) will make her internal thaw more visceral.
Emotional Analysis

Breaks down the emotional journey of the audience across the script.

Key Suggestions:
The script excels in building sustained suspense and delivering a grim, morally complex world, but its emotional palette is dangerously uniform—nearly all scenes are dominated by sadness, fear, and tension, with almost no moments of joy, relief, or dark humor. This risks audience fatigue and diminishes the impact of pivotal scenes. To strengthen the narrative, introduce deliberate emotional contrasts: a dry exchange after a close escape, a moment of unexpected kindness from a stranger, or a quiet pause where characters catch their breath. Additionally, Kale's empathy suffers after his execution orders are revealed; give him a private scene of guilt (e.g., looking at a photo of a victim) to keep the audience invested in his survival. The ending is thematically right but could use a small cathartic gesture, such as Mara placing Selma’s comb on the grave, to provide emotional closure.
Goals and Philosophical Conflict

Evaluates character motivations, obstacles, and sources of tension throughout the plot.

Key Suggestions:
The analysis reveals that Mara's internal shift from emotional detachment to moral accountability is the backbone of the script, but it risks being inferred rather than shown. To strengthen the craft, ensure that key beats—like her decision to save Kale or her final refusal to accept martyrdom—are dramatized through action, not just dialogue or internal realization. The philosophical conflict (individual lives vs. the greater good) works best when embodied in specific choices, such as Mara insisting Kale live to answer for his signatures, or her hesitation at the convoy handover. Make the audience feel each incremental shift in her values through sensory, scene-level behavior rather than exposition.
Themes

Analysis of the themes of the screenplay and how well they’re expressed.

Key Suggestions:
The analysis confirms that the script's strength lies in Mara's journey from professional detachment to moral engagement. To deepen this arc, ensure each beat of her transformation is earned through visible choices—like burning her certifications or refusing to leave Selma's burial. The supporting themes (truth, redemption, machinery of war) are well-integrated, but watch that the corporate critique (Vigil Group) doesn't become too abstract; ground it in concrete, visceral details (e.g., the barcode on body bags) to keep the system oppressive but not cartoony. Kale's performance as 'dead man walking' is a powerful visual metaphor—use it to underscore the cost of identity erasure.
Logic & Inconsistencies

Highlights any contradictions, plot holes, or logic gaps that may confuse viewers.

Key Suggestions:
The analysis reveals that while the script’s core narrative is strong, several inconsistencies risk undermining character credibility and tension. Key areas to address: Branka’s silence after Kovac’s death needs a clearer internal or contextual justification to stay consistent with her cold efficiency. The accumulation of convenient ‘silent helpers’ (morgue attendant, priest, gravedigger, etc.) should be varied—turn at least one into a complication or cost to maintain stakes. The crematorium infiltration sequence could be tightened with a brief explanation of how Mara avoids facility-wide lockdown (e.g., a camera blind spot or power dip). Finally, trim the most aphoristic dialogue lines (e.g., ‘Dying is the appeal’) to better match the characters’ pragmatic voices. These adjustments will elevate the script’s realism and emotional impact.

Scene Analysis

All of your scenes analyzed individually and compared, so you can zero in on what to improve.

Scene-Level Percentile Chart
Hover over the graph to see more details about each score.
Go to Scene Analysis

Other Analyses

Writer Exec

This section looks at the extra spark — your story’s voice, style, world, and the moments that really stick. These insights might not change the bones of the script, but they can make it more original, more immersive, and way more memorable. It’s where things get fun, weird, and wonderfully you.

Unique Voice

Assesses the distinctiveness and personality of the writer's voice.

Key Suggestions:
The analysis confirms that your voice—characterized by behavioral compression, procedural precision, and emotional restraint—is the script's defining strength. To build on this, ensure that every action and piece of dialogue serves the double duty of advancing plot and revealing character without explanation. The minimalist approach works best when the reader is trusted to infer; avoid the temptation to over-explain or add internal monologue. Scene 14 is a model: Mara's destruction of her identity is a powerful, silent metaphor that carries immense moral weight. Continue to let objects and actions do the emotional work.
Writer's Craft

Analyzes the writing to help the writer be aware of their skill and improve.

Key Suggestions:
Your screenplay demonstrates a mature command of behavioral compression, procedural realism, and subtext—these are your signature strengths. However, the analyses reveal that you occasionally rely on ambient threat rather than immediate, personal opposition, making some scenes feel like character beats rather than dramatic conflicts. To elevate tension, ensure every scene has an active antagonist who resists the protagonist's goals, even in small exchanges. Additionally, trust your images: avoid interpretive narration or on-the-nose dialogue that explains what the action already shows. Inject micro-beats of vulnerability (a shaking hand, a grunt) to deepen emotional resonance without violating your restrained tone. Finally, consider introducing small, unexpected complications to break predictability. Your instinct for precise detail is powerful—let it lead your revisions.
Memorable Lines
Spotlights standout dialogue lines with emotional or thematic power.
Tropes
Highlights common or genre-specific tropes found in the script.
World Building

Evaluates the depth, consistency, and immersion of the story's world.

Key Suggestions:
The world analysis reveals that the physical and bureaucratic environment (checkpoints, papers, surveillance, crematorium machinery) is not just a backdrop but an active, antagonistic force that drives every character decision and plot twist. Craft-wise, lean into this: let the logistics of death—tags, stamps, body bags, burn schedules—create both obstacles and opportunities for Mara. The tension between being seen (Kale's martyrdom) and being invisible (playing dead) is a powerful dramatic engine. Use the dual-use technology (cameras for witness or surveillance, refrigerated trucks for transport or concealment) to deepen moral dilemmas and heighten suspense.
Correlations

Identifies patterns in scene scores.

Key Suggestions:
The current scene-by-scene analysis reveals that every scene received a score of 0 across all categories (Tone, Plot, Characters, etc.). This indicates that the grading data is either missing or has not been entered correctly. Without meaningful scores, it is impossible to identify patterns, strengths, or weaknesses in your script. To gain actionable insights, please review the grading process for each scene—ensure that every category is assessed with a non-zero value—or provide the scoring data separately so the analysis can be rerun.
Loglines
Presents logline variations based on theme, genre, and hook.

Comparison with Previous Draft

See how your script has evolved from the previous version. This section highlights improvements, regressions, and changes across all major categories, helping you understand what revisions are working and what may need more attention.

Version Comparison Analysis
Summary of Changes
Improvements (3)
  • Story Structure: 8.6 → 9.2 +0.6
  • Emotional Impact: 8.3 → 8.8 +0.5
  • Theme: 8.8 → 9.2 +0.4
Areas to Review (1)
  • Premise: 9.5 → 8.6 -0.9