1 - Flight from the Silver Death Disc
PursuitDesign and Read are broken — this reads as a rebuild before polish.
It plays close to the version we’ve seen before Freshness
HoldingThe reader can follow what matters.
Two mismatched Secret Service agents, a charming gunslinger and a brilliant inventor, team up to stop a vengeful Confederate scientist from assassinating the President and dividing the nation with a giant mechanical spider. Other loglines ›
A thrilling and action-packed Western-Sci-Fi, this script delivers a unique blend of high-stakes adventure, witty humor, and thought-provoking themes. Immerse yourself in a world of eccentric characters, innovative gadgets, and unexpected plot twists as a daring duo of agents embarks on a perilous mission to thwart the sinister plans of a power-hungry villain. Packed with inventive storytelling techniques and distinctive character dynamics, this script promises an unforgettable cinematic experience that will leave you on the edge of your seat from start to finish.
Setting: 1868-1869, United States
Themes: Identity, Betrayal, Technology and Progress, The American Dream, Friendship and Camaraderie
Conflict & Stakes: West and Gordon's mission to stop Dr. Loveless from using his inventions to take over the United States, the safety of the country, and the lives of innocent civilians
Mood: Fun and adventurous, with a touch of darkness
Standout Features:
Comparable Scripts: The Wild Wild West (1999), The Lone Ranger (2013), Back to the Future Part III (1990), Shanghai Knights (2003), The Adventures of Tintin (2011), Kingsman: The Secret Service (2014), Men in Black (1997), The X-Files (TV series), The Man from U.N.C.L.E. (2015), The Matrix (1999)
This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.
Breaks down your script along various categories.
Breaks down the emotional journey of the audience across the script.
All of your scenes analyzed individually and compared, so you can zero in on what to improve.
This section looks at the extra spark — your story’s voice, style, world, and the moments that really stick. These insights might not change the bones of the script, but they can make it more original, more immersive, and way more memorable. It’s where things get fun, weird, and wonderfully you.
High-level overview
"In a thrilling tale of adventure and espionage, U.S. Marshals Jim West and Artemus Gordon team up to stop the villainous Dr. Loveless from using a giant metal tarantula to divide the United States. As they face off against Loveless and his army of henchmen, they must navigate treacherous obstacles, daring escapes, and fierce battles to save President Grant and the country. Along the way, they uncover secrets, form unexpected alliances, and confront their own pasts. Will they be able to outwit Loveless and save the day, or will his insidious plot succeed? Find out in this action-packed journey full of twists, turns, and unexpected revelations."
Scene by Scene Summaries
Act-by-act sequence summaries
The sequence opens with Thaddeus Morton being hunted and killed by a high-tech disc weapon in an alfalfa field, demonstrating Dr. Loveless's ruthlessness and advanced weaponry. General McGrath's appearance links the murder to the broader conspiracy, setting the stage for the heroes' mission.
West spies on Rebel cargo loading, leading to a chaotic tower collapse and fight. Simultaneously, Gordon infiltrates the brothel disguised as Dora, gathering intel on McGrath. Their paths converge during a confrontation where they capture Hudson but fail to stop McGrath. The sequence climaxes when Loveless triggers a nitro explosion, destroying the brothel and forcing retreat.
West exposes Gordon's presidential disguise, leading to the real Grant assigning them to thwart Loveless's weapons plot. After receiving a threatening spider-cake from Loveless, the duo departs for New Orleans. Their rivalry erupts during travel, culminating in a gadget-fueled train confrontation where Gordon demonstrates his bulletproof vest.
After surviving Coleman's trap on the Wanderer train, Gordon and West examine Professor Morton's severed head. Using projection technology and bifocals, they uncover McGrath's involvement and a clue about a New Orleans costume ball, confirming their next destination.
Gordon and West clash over disguise strategies for the New Orleans mission, debating identities while showcasing inventive gadgets and costumes for their infiltration plan.
West sneaks into the mansion and overhears Rita's captivity. At the surreal ball, the duo witnesses Loveless's entrance, eavesdrops on Loveless-McGrath, retrieves a map, survives an assassination attempt from an animated painting, and confirms Loveless's scheme.
Gordon frees Rita from her cage, learning of Loveless's operations. They save West from hanging via a cavalry-style rescue. After battling sharpshooters during their escape, West discovers Rita's identity and leaves to pursue leads while Loveless demonstrates his tank's power, killing McGrath and setting new demands.
After discovering McGrath and learning Loveless is heading to Utah, West and Gordon take Rita aboard their train. They gather intel about Loveless's dealings with foreign powers while traveling, debating Rita's trustworthiness and preparing for confrontation.
West and Gordon intercept Loveless's train, leading to a high-speed battle where West disables the engine, causing an explosion. Though initially successful, Loveless captures them and traps them in a cornfield with his escape.
West and Gordon evade lethal discs by jumping into a canyon, only to become trapped in magnetized exosuits. Through chaotic teamwork, they free themselves from the suits and retrieve Gordon's tools.
Bonding over personal histories at a desert campfire, the duo travels onward, discovering Spider Canyon and Loveless's lair. They formulate a plan using an ornithopter after spotting the tarantula weapon.
Gordon impersonates President Grant to disrupt Loveless's speech while West attacks the tarantula. West is defeated and presumed dead, but revived by a Navajo shaman. Meanwhile, Loveless unveils his plan to divide America as Gordon and Rita remain captive.
West discovers Gordon's hideout ransacked and infiltrates Loveless's lair disguised as a chanteuse to disrupt Gordon's execution. After freeing Grant and Rita, chaos erupts with explosions and firefights. Coleman aids in fighting guards while Loveless escapes with Grant aboard the Tarantula. The heroes emerge from the lair but fail to prevent Grant's recapture.
West and Gordon pursue the Tarantula in the Desert Wasp, bombing its main gun. After crashing onto the spider, they temporarily save Grant but are captured. West battles henchmen below deck while Gordon and Grant fight above. The heroes disable Loveless's mechanical legs, leading to a final confrontation where West sacrifices himself to kill Loveless, though West survives by grabbing Knife Guy's ankles.
Grant drives the golden spike to complete the transcontinental railroad, symbolically unifying the nation. He appoints West and Gordon as Secret Service Agents. Rita reveals her marital status and rejects both heroes. The duo rides into the sunset with the disabled Tarantula looming in Monument Valley, bantering about lost romance and possessions.
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Analysis: The screenplay establishes a solid buddy-comedy foundation with meaningful, if somewhat exposition-driven, arcs for Jim West and Artemus Gordon. Their bickering evolves into mutual trust through a pivotal campfire scene that reveals deep personal wounds, creating genuine emotional stakes. However, supporting characters and the central antagonist remain mostly functional, and the resolution of West's revenge quest undercuts the emotional momentum. Overall, character development is competent but uneven, with the strongest work concentrated on the two leads.
Analysis: The screenplay establishes a playful, high-concept steampunk Western premise: two mismatched federal agents—one a cowboy, one a master of disguise—must stop a megalomaniacal ex-Confederate scientist from dismantling the United States with super-weapons. The premise is clear, fun, and instantly evocative, though it sometimes leans on familiar buddy-action tropes and could sharpen its central threat and emotional stakes to maximize long-term engagement.
Analysis: The screenplay delivers a fast-paced, set-piece-driven action-comedy with strong buddy chemistry between West and Gordon, a vividly theatrical villain in Loveless, and a clear three-act trajectory from localized manhunt to national threat. Its inventive gadgets, disguises, and destruction set pieces keep engagement high. However, the structure is episodic and sometimes repetitive, key antagonist threads (especially McGrath) are resolved abruptly, and emotional/plot threads such as West's revenge and Rita's subplot are underdeveloped, limiting narrative cohesion and thematic payoff.
Analysis: The screenplay effectively promotes conventional themes of partnership, unity, and justice, particularly through the West/Gordon dynamic and the symbolic railroad plot. However, its thematic exploration remains largely surface-level, often subordinated to action and comedy. The most resonant moments arise when character history intersects with motive, especially West's New Liberty revenge arc, but race, revenge, and redemption are raised without sustained depth. Overall, the themes are clear and broadly satisfying for a tentpole adventure, with room for greater intellectual and emotional nuance.
Analysis: The screenplay is a visually exuberant steampunk-Western adventure, with a handful of iconic set pieces and a delightfully inventive gadget vocabulary. Its strongest images—Loveless's Lincoln-float entrance, the death discs, the Tarantula, and the Desert Wasp—are memorable and genre-flavored. However, the visual style is inconsistent, often thin in dialogue-heavy scenes, and several action passages are described in repetitive, functional tags rather than vivid cinematic imagery.
Analysis: The screenplay offers an entertaining buddy-action comedy with genuine sparks of emotional resonance, particularly in the growing partnership between West and Gordon, West's trauma-driven quest for justice, and Gordon's symbolic redemption linked to Lincoln's assassination. However, its emotional depth is frequently undercut by tonal whiplash, underdeveloped supporting characters, and a tendency to explain rather than dramatize backstory. Enhancing the emotional stakes through visual storytelling and allowing serious beats to breathe would significantly strengthen audience investment.
Analysis: The screenplay establishes a clear good-versus-evil conflict and escalates stakes from a local weapons pursuit to a full national surrender, anchored by West's personal revenge and Gordon's buried guilt. However, tonal inconsistency, an episodic villain plan, and repetitive capture/escape sequences dilute tension and make the stakes feel temporary. Key enhancements include tightening Loveless's scheme, making the one-week deadline a true countdown, and giving the final confrontation a more emotionally grounded choice.
Analysis: An inventive steampunk-Western buddy mashup that leans into gonzo spectacle, disguise-driven espionage, and gadget-based set pieces, even if its underlying story still relies on familiar action-adventure architecture. The screenplay’s creative texture—giant mechanical tarantulas, magnetic collars, a half-man villain with hydraulic legs, and a Black cowboy partnered with a master of disguise—gives it a distinctive and playful identity.
Expand to see detailed analysis
View Complete AnalysisDora, Ebonia
Protagonist
Dora, Ebonia
Protagonist
Protagonist
| Theme | Theme Details | Theme Explanation | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Identity
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Jim West's Indian upbringing and Gordon's hidden past as an actor, Rita's fake last name, and Loveless's obsession with masks and disguises
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The theme of identity explores the complexities of self-discovery, societal expectations, and the search for one's true self. | ||||||||||||
Strengthening Identity
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Betrayal
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Loveless's treachery towards his allies, General McGrath's double-crossing, and the clash between West and Gordon's opposing motives
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The theme of betrayal examines the devastating consequences of broken trust, the pain of deception, and the moral dilemmas faced when loyalties are tested. | ||||||||||||
|
Technology and Progress
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Loveless's advanced weaponry and inventions, the destruction caused by the nitro wagon, and the race to complete the transcontinental railroad
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The theme of technology and progress delves into the double-edged nature of scientific advancements, the potential for both great benefits and disastrous consequences. | ||||||||||||
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The American Dream
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Loveless's desire to divide the United States, West's fight for justice, and the symbolic completion of the transcontinental railroad
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The theme of the American Dream explores the ideals of freedom, equality, and opportunity, while also acknowledging the challenges and obstacles faced by those seeking to achieve it. | ||||||||||||
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Friendship and Camaraderie
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The unlikely partnership between West and Gordon, Rita's loyalty to both men, and the camaraderie among the scientists kidnapped by Loveless
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The theme of friendship and camaraderie celebrates the power of human connections, the importance of trust, and the resilience of the human spirit in the face of adversity. | ||||||||||||
| Site | Description |
|---|---|
| Studio Binder | Movie Themes: Examples of Common Themes for Screenwriters |
| Coverfly | Improving your Screenplay's theme |
| John August | Writing from Theme |
| Title | Description |
|---|---|
| Story, Plot, Genre, Theme - Screenwriting Basics | Screenwriting basics - beginner video |
| What is theme | Discussion on ways to layer theme into a screenplay. |
| Thematic Mistakes You're Making in Your Script | Common Theme mistakes and Philosophical Conflicts |
| Goals and Philosophical Conflict | |
|---|---|
| internal Goals | The protagonist's internal goal is to protect others, maintain control, and seek justice |
| External Goals | The protagonist's external goal is to navigate dangerous situations, prevent harm, and stop the antagonist's plans |
| Philosophical Conflict | The overarching philosophical conflict is between justice and chaos, loyalty and duty, and survival and sacrifice. |
| Site | Description |
|---|---|
| Creative Screenwriting | How Important Is A Character’s Goal? |
| Studio Binder | What is Conflict in a Story? A Quick Reminder of the Purpose of Conflict |
| Title | Description |
|---|---|
| How I Build a Story's Philosophical Conflict | How do you build philosophical conflict into your story? Where do you start? And how do you develop it into your characters and their external actions. Today I’m going to break this all down and make it fully clear in this episode. |
| Endings: The Good, the Bad, and the Insanely Great | By Michael Arndt: I put this lecture together in 2006, when I started work at Pixar on Toy Story 3. It looks at how to write an "insanely great" ending, using Star Wars, The Graduate, and Little Miss Sunshine as examples. 90 minutes |
| Tips for Writing Effective Character Goals | By Jessica Brody (Save the Cat!): Writing character goals is one of the most important jobs of any novelist. But are your character's goals...mushy? |
Everything above was written for you before you arrived. These are the things you can set running yourself, on the whole script or on one scene at a time.
Design and Read are broken — this reads as a rebuild before polish.
It plays close to the version we’ve seen before Freshness
HoldingThe reader can follow what matters.
No lens is broken, but Design, Execution and Read are soft — this reads as a polish pass.
It isn’t clearly about one thing yet Contract
HoldingA real force keeps it pushing forward.
No lens is broken, but Design, Execution and Read are soft — this reads as a polish pass.
It isn’t clearly about one thing yet Contract
HoldingA real force keeps it pushing forward.
All three lenses are solid — worth protecting as it stands.
The situation deepens as it goes Development
HoldingThe reader can follow what matters.
No lens is broken, but Design, Execution and Read are soft — this reads as a polish pass.
It isn’t clearly about one thing yet Contract
HoldingA real force keeps it pushing forward.
All three lenses are solid — worth protecting as it stands.
The situation deepens as it goes Development
HoldingA real force keeps it pushing forward.
No lens is broken, but Design and Read are soft — this reads as a polish pass.
It leans on mood instead of something actually pushing it Pressure
HoldingThe reader can follow what matters.
An orientation beat sets up the world. It isn’t expected to carry a big turn, so a lower Design read here is often the shape of the scene, not a fault.
All three lenses are solid — worth protecting as it stands.
The situation deepens as it goes Development
HoldingIt commits to one clear thing and holds it.
No lens is broken, but Design, Execution and Read are soft — this reads as a polish pass.
It plays close to the version we’ve seen before Freshness
HoldingThe reader can follow what matters.
All three lenses are solid — worth protecting as it stands.
It plays close to the version we’ve seen before Freshness
HoldingThe reader can follow what matters.
All three lenses are solid — worth protecting as it stands.
It restates its note rather than deepening it Development
HoldingThe reader can follow what matters.
No lens is broken, but Read is soft — this reads as a polish pass.
It restates its note rather than deepening it Development
HoldingIt commits to one clear thing and holds it.
Read is broken — a load-bearing lens isn’t doing its job yet.
It plays close to the version we’ve seen before Freshness
HoldingThe reader can follow what matters.
No lens is broken, but Design, Execution and Read are soft — this reads as a polish pass.
It isn’t clearly about one thing yet Contract
HoldingThe reader can follow what matters.
All three lenses are solid — worth protecting as it stands.
The beats can be called before they land Unpredictability
HoldingThe reader can follow what matters.
No lens is broken, but Design and Read are soft — this reads as a polish pass.
It isn’t clearly about one thing yet Contract
HoldingThe reader can follow what matters.
No lens is broken, but Design, Execution and Read are soft — this reads as a polish pass.
It isn’t clearly about one thing yet Contract
HoldingA real force keeps it pushing forward.
Read is broken — a load-bearing lens isn’t doing its job yet.
It leans on mood instead of something actually pushing it Pressure
HoldingThe reader can follow what matters.
Read is broken — a load-bearing lens isn’t doing its job yet.
It plays close to the version we’ve seen before Freshness
HoldingThe reader can follow what matters.
Execution and Read are broken — this reads as a rebuild before polish.
It plays close to the version we’ve seen before Freshness
A montage compresses time. It isn’t built to turn on a single thread.
No lens is broken, but Read is soft — this reads as a polish pass.
It restates its note rather than deepening it Development
HoldingIt commits to one clear thing and holds it.
Read is broken — a load-bearing lens isn’t doing its job yet.
It restates its note rather than deepening it Development
HoldingWhat happens here obliges what comes next.
No lens is broken, but Design, Execution and Read are soft — this reads as a polish pass.
It isn’t clearly about one thing yet Contract
HoldingThe reader can follow what matters.
Design and Read are broken — this reads as a rebuild before polish.
It plays close to the version we’ve seen before Freshness
HoldingThe reader can follow what matters.
All three lenses are solid — worth protecting as it stands.
There’s avoidable waste on the page Economy
HoldingIt commits to one clear thing and holds it.
No lens is broken, but Design and Read are soft — this reads as a polish pass.
It isn’t clearly about one thing yet Contract
HoldingA real force keeps it pushing forward.
Read is broken — a load-bearing lens isn’t doing its job yet.
It isn’t clearly about one thing yet Contract
HoldingA real force keeps it pushing forward.
No lens is broken, but Design, Execution and Read are soft — this reads as a polish pass.
The result doesn’t oblige what comes next Consequence
HoldingIt commits to one clear thing and holds it.
All three lenses are solid — worth protecting as it stands.
A real force keeps it pushing forward Pressure
HoldingThe reader can follow what matters.
Read is broken — a load-bearing lens isn’t doing its job yet.
It isn’t clearly about one thing yet Contract
HoldingA real force keeps it pushing forward.
No lens is broken, but Read is soft — this reads as a polish pass.
It restates its note rather than deepening it Development
HoldingA real force keeps it pushing forward.
Design and Read are broken — this reads as a rebuild before polish.
It restates its note rather than deepening it Development
HoldingThe reader can follow what matters.
Design and Read are broken — this reads as a rebuild before polish.
It restates its note rather than deepening it Development
HoldingThe reader can follow what matters.
All three lenses are solid — worth protecting as it stands.
It restates its note rather than deepening it Development
HoldingA real force keeps it pushing forward.
All three lenses are solid — worth protecting as it stands.
A real force keeps it pushing forward Pressure
HoldingIt’s a fresh take on this kind of scene.
No lens is broken, but Design, Execution and Read are soft — this reads as a polish pass.
It isn’t clearly about one thing yet Contract
HoldingA real force keeps it pushing forward.
No lens is broken, but Design, Execution and Read are soft — this reads as a polish pass.
It isn’t clearly about one thing yet Contract
HoldingA real force keeps it pushing forward.
No lens is broken, but Design, Execution and Read are soft — this reads as a polish pass.
It plays close to the version we’ve seen before Freshness
HoldingA real force keeps it pushing forward.
All three lenses are solid — worth protecting as it stands.
What happens here obliges what comes next Consequence
HoldingA real force keeps it pushing forward.
No lens is broken, but Design, Execution and Read are soft — this reads as a polish pass.
It isn’t clearly about one thing yet Contract
HoldingA real force keeps it pushing forward.
No lens is broken, but Design and Read are soft — this reads as a polish pass.
It leans on mood instead of something actually pushing it Pressure
HoldingThe reader can follow what matters.
An aftermath beat lands the cost of what just happened rather than driving new action.
Design and Read are broken — this reads as a rebuild before polish.
It leans on mood instead of something actually pushing it Pressure
HoldingThe reader can follow what matters.
An aftermath beat lands the cost of what just happened rather than driving new action.
Your scene scores are compared against professional produced screenplays in our vault (The Matrix, Breaking Bad, etc.). The percentile shows where you rank compared to these films.
Example: A score of 8.5 in Dialogue might be 85th percentile (strong!), while the same 8.5 in Conflict might only be 50th percentile (needs work). The percentile tells you what your raw scores actually mean.
Hover over each axis on the radar chart to see what that category measures and why it matters.
“Functional” (5–6) is a solid, professional scene — that's where most scenes sit. The scale rides low on purpose, so it has room to point down (where to fix) and up (what's working).
Scenes now use the full 0–10 scale, so your numbers will look lower and more spread out than before. That's the new, smarter model being honest — not a verdict on your script.
The table below uses the same colors: warm = worth a look · neutral = fine · green = working. The point is awareness, not maxing every number — a scene can be light on plot or conflict for good reasons.
| Compelled to Read | Story Content | Character Development | Scene Elements | Audience Engagement | Technical Aspects | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Click for Full Analysis | Triage | Design | Overall | Clarity | Scene Impact | Concept | Plot | Originality | Characters | Character Changes | Internal Goal | External Goal | Conflict | Opposition | High stakes | Story forward | Twist | Emotional Impact | Dialogue | Engagement | Pacing | Formatting | Structure | |
| 1 - Flight from the Silver Death Disc | Low on its ownPursuitDesign and Read are broken — this reads as a rebuild before polish. | BrokenThe underlying story machine isn’t holding — worth looking at before polish. | 7 | 8 / 7 | 8 / 7 | 8 | 7 | 8 | 6 | 4 | 3 | 7 | 7 | 6 | 7 | 8 | 6 | 5 | 5 | 7 | 8 | 8 | 7 | |
| 2 - Towering Inferno | PolishPursuitNo lens is broken, but Design, Execution and Read are soft — this reads as a polish pass. | SoftThe structure works but is leaking power in places. | 6 | 8 / 7 | 7 / 6 | 7 | 6 | 8 | 7 | 5 | 4 | 7 | 6 | 5 | 5 | 6 | 7 | 4 | 7 | 7 | 8 | 8 | 7 | |
| 3 - Merchandise and Mishaps at the Brothel | PolishDeliveryNo lens is broken, but Design, Execution and Read are soft — this reads as a polish pass. | SoftThe structure works but is leaking power in places. | 7 | 8 / 5 | 7 / 6 | 7 | 6 | 8 | 7 | 6 | 5 | 7 | 6 | 5 | 4 | 6 | 7 | 4 | 7 | 6 | 7 | 8 | 6 | |
| 4 - West and Gordon/Dora's Daring Night | KeepPursuitAll three lenses are solid — worth protecting as it stands. | SolidThe story machine is built and mostly working. | 7 | 8 / 7 | 8 / 7 | 7 | 6 | 7 | 7 | 5 | 4 | 8 | 7 | 6 | 5 | 7 | 8 | 5 | 7 | 8 | 8 | 8 | 7 | |
| 5 - Showdown at Fat-Can's | PolishPursuitNo lens is broken, but Design, Execution and Read are soft — this reads as a polish pass. | SoftThe structure works but is leaking power in places. | 6 | 8 / 8 | 8 / 8 | 7 | 6 | 7 | 7 | 5 | 4 | 7 | 7 | 7 | 6 | 6 | 7 | 5 | 7 | 8 | 8 | 8 | 7 | |
| 6 - Boudoir Brawl and Midnight Shootout | KeepPursuitAll three lenses are solid — worth protecting as it stands. | SolidThe story machine is built and mostly working. | 6 | 8 / 8 | 8 / 8 | 7 | 6 | 6 | 7 | 6 | 5 | 7 | 8 | 7 | 7 | 7 | 8 | 6 | 8 | 8 | 8 | 8 | 7 | |
| 7 - Loveless's Infernal Plot | PolishOrientationNo lens is broken, but Design and Read are soft — this reads as a polish pass. | SoftThe structure works but is leaking power in places. | 7 | 8 / 8 | 7 / 7 | 7 | 7 | 7 | 7 | 5 | 4 | 7 | 6 | 5 | 6 | 8 | 7 | 4 | 7 | 7 | 8 | 8 | 7 | |
| 8 - Unmasking the Imposter | KeepDeliveryAll three lenses are solid — worth protecting as it stands. | SolidThe story machine is built and mostly working. | 7 | 9 / 8 | 8 / 7 | 7 | 7 | 8 | 7 | 6 | 5 | 8 | 8 | 7 | 6 | 8 | 8 | 6 | 8 | 8 | 8 | 9 | 8 | |
| 9 - Mission Briefing: Unmasking the Threat | PolishDeliveryNo lens is broken, but Design, Execution and Read are soft — this reads as a polish pass. | SoftThe structure works but is leaking power in places. | 7 | 8 / 8 | 7 / 7 | 7 | 7 | 6 | 7 | 6 | 5 | 8 | 7 | 6 | 7 | 8 | 6 | 5 | 8 | 7 | 7 | 8 | 7 | |
| 10 - Train Showdown | KeepContestAll three lenses are solid — worth protecting as it stands. | SolidThe story machine is built and mostly working. | 7 | 8 / 8 | 8 / 7 | 8 | 6 | 8 | 8 | 6 | 5 | 7 | 7 | 6 | 5 | 5 | 8 | 5 | 8 | 8 | 8 | 8 | 7 | |
| 11 - Hangin' with Coleman | KeepPursuitAll three lenses are solid — worth protecting as it stands. | SolidThe story machine is built and mostly working. | 7 | 8 / 8 | 8 / 7 | 7 | 6 | 7 | 7 | 6 | 5 | 7 | 7 | 6 | 5 | 6 | 8 | 5 | 8 | 8 | 8 | 8 | 7 | |
| 12 - The Severed Head | PolishInvestigationNo lens is broken, but Read is soft — this reads as a polish pass. | SolidThe story machine is built and mostly working. | 7 | 7 / 7 | 6 / 6 | 8 | 7 | 8 | 7 | 5 | 4 | 8 | 4 | 3 | 4 | 8 | 6 | 3 | 5 | 5 | 5 | 8 | 6 | |
| 13 - Disguise Debate on the Night Train | ReworkNegotiationRead is broken — a load-bearing lens isn’t doing its job yet. | SoftThe structure works but is leaking power in places. | 7 | 8 / 8 | 7 / 7 | 7 | 6 | 7 | 8 | 6 | 5 | 6 | 7 | 6 | 5 | 6 | 7 | 4 | 8 | 7 | 7 | 8 | 7 | |
| 14 - Infiltration and Conversations | PolishInvestigationNo lens is broken, but Design, Execution and Read are soft — this reads as a polish pass. | SoftThe structure works but is leaking power in places. | 6 | 8 / 7 | 6 / 7 | 6 | 6 | 5 | 6 | 5 | 4 | 7 | 6 | 5 | 4 | 6 | 6 | 4 | 6 | 6 | 7 | 8 | 6 | |
| 15 - Surreal Encounter at Dr. Loveless's Mansion | KeepInvestigationAll three lenses are solid — worth protecting as it stands. | SolidThe story machine is built and mostly working. | 7 | 8 / 8 | 8 / 8 | 8 | 6 | 9 | 8 | 5 | 4 | 7 | 7 | 7 | 6 | 6 | 8 | 5 | 8 | 8 | 7 | 8 | 7 | |
| 16 - Eavesdropping and Flirtation | PolishInvestigationNo lens is broken, but Design and Read are soft — this reads as a polish pass. | SoftThe structure works but is leaking power in places. | 6 | 7 / 7 | 7 / 7 | 7 | 6 | 6 | 7 | 5 | 4 | 7 | 6 | 5 | 5 | 7 | 6 | 4 | 7 | 6 | 6 | 8 | 6 | |
| 17 - Attack at the Loveless Mansion | PolishInvestigationNo lens is broken, but Design, Execution and Read are soft — this reads as a polish pass. | SoftThe structure works but is leaking power in places. | 7 | 8 / 8 | 8 / 8 | 7 | 7 | 8 | 7 | 6 | 5 | 8 | 7 | 7 | 6 | 8 | 8 | 5 | 7 | 8 | 8 | 8 | 7 | |
| 18 - Captives and Cages | ReworkRescueRead is broken — a load-bearing lens isn’t doing its job yet. | SoftThe structure works but is leaking power in places. | 6 | 8 / 7 | 6 / 6 | 7 | 6 | 6 | 7 | 5 | 4 | 7 | 6 | 5 | 4 | 7 | 5 | 4 | 7 | 6 | 6 | 8 | 6 | |
| 19 - Rescue at Loveless Mansion | ReworkDeliveryRead is broken — a load-bearing lens isn’t doing its job yet. | SoftThe structure works but is leaking power in places. | 7 | 8 / 8 | 8 / 7 | 7 | 6 | 8 | 7 | 6 | 5 | 7 | 7 | 6 | 7 | 7 | 8 | 5 | 8 | 8 | 8 | 8 | 7 | |
| 20 - Battle at Spider Canyon | Low on its ownMontageExecution and Read are broken — this reads as a rebuild before polish. | SoftThe structure works but is leaking power in places. | 6 | 8 / 8 | 7 / 7 | 7 | 6 | 6 | 7 | 5 | 4 | 7 | 7 | 7 | 6 | 7 | 6 | 5 | 7 | 7 | 7 | 8 | 7 | |
| 21 - Arrival at Malheureux Point | PolishInvestigationNo lens is broken, but Read is soft — this reads as a polish pass. | SolidThe story machine is built and mostly working. | 7 | 8 / 8 | 8 / 7 | 7 | 7 | 7 | 7 | 6 | 6 | 7 | 6 | 5 | 7 | 8 | 6 | 8 | 7 | 7 | 7 | 8 | 7 | |
| 22 - Shoreline Discovery and a Journey to Utah | ReworkDeliveryRead is broken — a load-bearing lens isn’t doing its job yet. | SoftThe structure works but is leaking power in places. | 7 | 8 / 8 | 7 / 7 | 7 | 7 | 6 | 7 | 6 | 5 | 8 | 7 | 6 | 7 | 8 | 6 | 5 | 7 | 7 | 7 | 8 | 7 | |
| 23 - Loveless's Mysterious Foreign Guests | PolishNegotiationNo lens is broken, but Design, Execution and Read are soft — this reads as a polish pass. | SoftThe structure works but is leaking power in places. | 6 | 7 / 6 | 5 / 6 | 6 | 5 | 5 | 7 | 6 | 5 | 6 | 5 | 4 | 4 | 6 | 5 | 5 | 6 | 5 | 6 | 8 | 5 | |
| 24 - Confrontation on the Rails | Low on its ownPursuitDesign and Read are broken — this reads as a rebuild before polish. | BrokenThe underlying story machine isn’t holding — worth looking at before polish. | 6 | 7 / 7 | 6 / 6 | 6 | 6 | 5 | 6 | 5 | 4 | 7 | 5 | 4 | 5 | 7 | 6 | 4 | 7 | 6 | 6 | 5 | 6 | |
| 25 - Confrontation on the Wanderer | KeepPursuitAll three lenses are solid — worth protecting as it stands. | SolidThe story machine is built and mostly working. | 7 | 8 / 8 | 8 / 8 | 7 | 7 | 6 | 7 | 5 | 4 | 8 | 8 | 7 | 8 | 8 | 7 | 6 | 7 | 8 | 8 | 8 | 7 | |
| 26 - Loveless's Escape | PolishPursuitNo lens is broken, but Design and Read are soft — this reads as a polish pass. | SoftThe structure works but is leaking power in places. | 6 | 8 / 8 | 8 / 7 | 7 | 6 | 7 | 7 | 5 | 4 | 7 | 7 | 7 | 7 | 6 | 6 | 6 | 8 | 7 | 7 | 8 | 7 | |
| 27 - Narrow Escape from the Discs | ReworkPursuitRead is broken — a load-bearing lens isn’t doing its job yet. | SoftThe structure works but is leaking power in places. | 6 | 8 / 8 | 8 / 8 | 7 | 6 | 7 | 7 | 5 | 4 | 7 | 7 | 7 | 7 | 6 | 8 | 6 | 7 | 8 | 8 | 8 | 7 | |
| 28 - Canyon Calamity | PolishContestNo lens is broken, but Design, Execution and Read are soft — this reads as a polish pass. | SoftThe structure works but is leaking power in places. | 7 | 8 / 8 | 8 / 7 | 7 | 6 | 7 | 8 | 6 | 5 | 7 | 8 | 7 | 6 | 5 | 8 | 6 | 8 | 8 | 8 | 8 | 7 | |
| 29 - The Fireside Confessions | KeepRelationship shiftAll three lenses are solid — worth protecting as it stands. | SolidThe story machine is built and mostly working. | 7 | 8 / 8 | 7 / 7 | 7 | 6 | 6 | 8 | 7 | 7 | 5 | 6 | 5 | 5 | 6 | 6 | 7 | 8 | 7 | 7 | 8 | 7 | |
| 30 - Into Spider Canyon | ReworkInvestigationRead is broken — a load-bearing lens isn’t doing its job yet. | SoftThe structure works but is leaking power in places. | 6 | 8 / 8 | 7 / 7 | 7 | 6 | 6 | 7 | 6 | 5 | 7 | 6 | 5 | 6 | 7 | 7 | 5 | 7 | 7 | 6 | 8 | 7 | |
| 31 - Gordon/Grant vs. Loveless | PolishPursuitNo lens is broken, but Read is soft — this reads as a polish pass. | SolidThe story machine is built and mostly working. | 7 | 9 / 8 | 8 / 8 | 7 | 7 | 6 | 7 | 5 | 4 | 8 | 7 | 8 | 8 | 8 | 7 | 6 | 8 | 8 | 8 | 9 | 7 | |
| 32 - West's Defeat | Low on its ownDeliveryDesign and Read are broken — this reads as a rebuild before polish. | BrokenThe underlying story machine isn’t holding — worth looking at before polish. | 6 | 8 / 7 | 7 / 7 | 7 | 6 | 7 | 6 | 5 | 4 | 7 | 7 | 7 | 6 | 6 | 6 | 5 | 6 | 7 | 7 | 8 | 7 | |
| 33 - West's Recovery and Loveless's Plan | Low on its ownDeliveryDesign and Read are broken — this reads as a rebuild before polish. | BrokenThe underlying story machine isn’t holding — worth looking at before polish. | 6 | 7 / 7 | 6 / 7 | 7 | 6 | 7 | 6 | 5 | 4 | 6 | 5 | 4 | 6 | 6 | 5 | 4 | 6 | 5 | 5 | 8 | 6 | |
| 34 - Ultimatum at Dusk | KeepDeliveryAll three lenses are solid — worth protecting as it stands. | SolidThe story machine is built and mostly working. | 7 | 8 / 8 | 8 / 8 | 7 | 7 | 6 | 7 | 6 | 5 | 8 | 7 | 8 | 8 | 7 | 6 | 7 | 8 | 8 | 8 | 8 | 7 | |
| 35 - The Chanteuse's Deception | KeepDeliveryAll three lenses are solid — worth protecting as it stands. | SolidThe story machine is built and mostly working. | 7 | 8 / 8 | 8 / 7 | 8 | 7 | 9 | 8 | 6 | 5 | 8 | 7 | 6 | 7 | 7 | 8 | 5 | 7 | 8 | 7 | 8 | 7 | |
| 36 - Escape from the Inferno | PolishPursuitNo lens is broken, but Design, Execution and Read are soft — this reads as a polish pass. | SoftThe structure works but is leaking power in places. | 6 | 8 / 8 | 8 / 8 | 7 | 6 | 7 | 6 | 5 | 4 | 7 | 7 | 7 | 8 | 7 | 6 | 5 | 7 | 8 | 7 | 8 | 7 | |
| 37 - Attack on the Tarantula Bridge | PolishPursuitNo lens is broken, but Design, Execution and Read are soft — this reads as a polish pass. | SoftThe structure works but is leaking power in places. | 6 | 8 / 8 | 8 / 8 | 7 | 6 | 7 | 7 | 5 | 4 | 8 | 7 | 6 | 7 | 7 | 6 | 5 | 7 | 7 | 8 | 8 | 7 | |
| 38 - Clash on the Tarantula | PolishContestNo lens is broken, but Design, Execution and Read are soft — this reads as a polish pass. | SoftThe structure works but is leaking power in places. | 6 | 8 / 8 | 8 / 8 | 7 | 6 | 7 | 7 | 5 | 4 | 7 | 8 | 7 | 6 | 6 | 7 | 5 | 7 | 8 | 8 | 8 | 7 | |
| 39 - Deadly Deck Duel | KeepContestAll three lenses are solid — worth protecting as it stands. | SolidThe story machine is built and mostly working. | 7 | 8 / 8 | 8 / 8 | 8 | 7 | 8 | 8 | 7 | 6 | 8 | 8 | 8 | 7 | 7 | 7 | 6 | 8 | 8 | 8 | 8 | 7 | |
| 40 - Confrontation on the Brink | PolishContestNo lens is broken, but Design, Execution and Read are soft — this reads as a polish pass. | SoftThe structure works but is leaking power in places. | 7 | 8 / 8 | 8 / 8 | 7 | 6 | 7 | 7 | 6 | 5 | 8 | 8 | 7 | 8 | 8 | 7 | 6 | 8 | 8 | 7 | 8 | 7 | |
| 41 - Completion of the Transcontinental Railroad and Creation of the Secret Service | PolishAftermathNo lens is broken, but Design and Read are soft — this reads as a polish pass. | SoftThe structure works but is leaking power in places. | 6 | 8 / 7 | 5 / 6 | 6 | 6 | 5 | 7 | 5 | 4 | 7 | 4 | 3 | 3 | 6 | 6 | 4 | 6 | 5 | 6 | 8 | 6 | |
| 42 - Sunset in Monument Valley | Low on its ownAftermathDesign and Read are broken — this reads as a rebuild before polish. | BrokenThe underlying story machine isn’t holding — worth looking at before polish. | 7 | 8 / 8 | 3 / 3 | 7 | 5 | 8 | 7 | 5 | 4 | 3 | 2 | 2 | 2 | 4 | 4 | 5 | 7 | 6 | 7 | 8 | 7 | |
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