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Scene Map 33
# PG SLUGLINE
1 2
INT BEDROOM NIGHT
2 3
INT CAMPUS LIBRARY NIGHT
3 6
INT RILEY'S BEDROOM NIGHT
4 7
INT ENTRYWAY CONTINUOUS
5 8
INT ENTRYWAY CONTINUOUS
6 8
INT FOYER – NIGHT
7 9
INT LIVING ROOM – NIGHT
8 19
INT BASEMENT STAIRWELL – NIGHT
9 24
INT LIVING ROOM NIGHT
10 29
INT STAIRCASE – NIGHT
11 31
INT LIVING ROOM - SAME
12 31
INT BATHROOM NIGHT
13 34
INT LIVING ROOM NIGHT
14 35
INT UPSTAIRS HALLWAY – MOMENTS LATER – NIGHT
15 36
INT LIVING ROOM – NIGHT
16 39
INT LIVING ROOM - SAME
17 44
INT SUE’S BEDROOM – NIGHT
18 46
INT CLOSET CONTINUOUS
19 47
INT SORORITY HOUSE - KITCHEN NIGHT
20 51
INT LIVING ROOM NIGHT
21 55
INT BASEMENT NIGHT
22 60
INT LIVING ROOM NIGHT
23 65
INT BASEMENT NIGHT
24 69
INT LIVING ROOM NIGHT
25 73
INT LIVING ROOM - SECONDS LATER
26 74
INT FOYER CONTINUOUS
27 75
INT UPSTAIRS HALLWAY NIGHT
28 75
INT UPSTAIRS LANDING CONTINUOUS
29 76
INT UPSTAIRS HALLWAY MOMENTS LATER
30 77
INT ATTIC NIGHT
31 85
EXT SORORITY HOUSE MORNING
32 86
INT POLICE CRUISER MORNING
33 87
INT CAMPUS LIBRARY NIGHT
Scene Map
33
# PG SLUGLINE
1 2
INT BEDROOM NIGHT
INT. BEDROOM - NIGHT
INT. BEDROOM - NIGHT BLACKNESS. Slow, ragged breathing. Uneven. Something in the dark. RILEY CARTER (17) bolts upright in bed -- gasping. Her breath clouds the air.
2 3
INT CAMPUS LIBRARY NIGHT
INT. CAMPUS LIBRARY - NIGHT
INT. CAMPUS LIBRARY - NIGHT INT. CAMPUS LIBRARY – NIGHT Wind howls against tall, arched windows. Stacks loom like silent towers.
3 6
INT RILEY'S BEDROOM NIGHT
INT. RILEY'S BEDROOM - NIGHT (FLASHBACK)
INT. RILEY'S BEDROOM - NIGHT (FLASHBACK) Pop music bleeds faintly through a closed door. Seventeen-year-old Riley, radiant in a midnight-blue dress, stands at her mirror, doing a final lip gloss touch-up. Behind her --
4 7
INT ENTRYWAY CONTINUOUS
INT. ENTRYWAY - CONTINUOUS
INT. ENTRYWAY - CONTINUOUS Riley opens the front door -- The world drops out. ETHAN stands there in a black tuxedo. Unmoving. Pale. Dead- eyed.
5 8
INT ENTRYWAY CONTINUOUS
INT. ENTRYWAY - CONTINUOUS
INT. ENTRYWAY - CONTINUOUS Riley SLAMS the door. She backs up, shaking. A beat. Then -- The doorbell DINGS again.
6 8
INT FOYER – NIGHT
INT. FOYER – NIGHT
INT. FOYER – NIGHT The front door SLAMS behind Riley. She spins and locks the deadbolt, the chain -- checks them again. She stomps snow from her boots -- brushes frost from her coat, fingers trembling from cold.
7 9
INT LIVING ROOM – NIGHT
INT. LIVING ROOM – NIGHT
INT. LIVING ROOM – NIGHT Holiday lights sag in lazy zigzags across the walls—half burnt out, half hanging on by a thread. The place carries end-of-semester exhaustion: blankets half- folded, crumbs, empty wine bottles.
8 19
INT BASEMENT STAIRWELL – NIGHT
INT. BASEMENT STAIRWELL – NIGHT
INT. BASEMENT STAIRWELL – NIGHT The girls huddle together at the top of the basement stairs. A single pull-chain bulb flickers below—weak, yellow, barely pushing back the dark. BROOKE
9 24
INT LIVING ROOM NIGHT
INT. LIVING ROOM - NIGHT
INT. LIVING ROOM - NIGHT The storm outside thrashes. Wind scratches the windows. In the center of the room -- The “Dream Boy” box sits on the coffee table -- pink neon letters glinting.
10 29
INT STAIRCASE – NIGHT
INT. STAIRCASE – NIGHT
INT. STAIRCASE – NIGHT Chelsea climbs, each step groaning under her weight. Her lantern flickers. Halfway up -- She stops.
11 31
INT LIVING ROOM - SAME
INT. LIVING ROOM - SAME
INT. LIVING ROOM - SAME Brooke sinks onto the couch, gripping a pillow like a life vest. BROOKE Okay, let’s walk this out like
12 31
INT BATHROOM NIGHT
INT. BATHROOM - NIGHT
INT. BATHROOM - NIGHT Chelsea shuts the door behind her with a SNAP -- sets her lantern on the sink. Its bluish glow makes her skin look waxy -- like a mannequin.
13 34
INT LIVING ROOM NIGHT
INT. LIVING ROOM - NIGHT
INT. LIVING ROOM - NIGHT We hear a faint POP. BROOKE Did you hear that? RILEY
14 35
INT UPSTAIRS HALLWAY – MOMENTS LATER – NIGHT
INT. UPSTAIRS HALLWAY – MOMENTS LATER – NIGHT
INT. UPSTAIRS HALLWAY – MOMENTS LATER – NIGHT Riley and Lilly race down the hallway, lanterns swinging, breathless with panic. Beams play across rows of closed doors -- LILLY
15 36
INT LIVING ROOM – NIGHT
INT. LIVING ROOM – NIGHT
INT. LIVING ROOM – NIGHT The den is silent except for the storm hissing outside. Brooke sits curled in the corner of the couch, knees to her chest, staring at the pink Dream Boy box on the coffee table. The house creaks above her.
16 39
INT LIVING ROOM - SAME
INT. LIVING ROOM - SAME
INT. LIVING ROOM - SAME Brooke takes a hesitant step forward -- CLICK. The TV behind her turns on by itself. Static.
17 44
INT SUE’S BEDROOM – NIGHT
INT. SUE’S BEDROOM – NIGHT
INT. SUE’S BEDROOM – NIGHT Dust floats in beam-thin strips of lantern light. The room is immaculate -- Lace curtains pinned stiff. A canopy bed with sheets pressed flat.
18 46
INT CLOSET CONTINUOUS
INT. CLOSET - CONTINUOUS
INT. CLOSET - CONTINUOUS Flashlights reveal shelves stacked with melted candles, dusty amulets, and dozens of vintage board games. On the back wall -- POLAROIDS.
19 47
INT SORORITY HOUSE - KITCHEN NIGHT
INT. SORORITY HOUSE - KITCHEN - NIGHT (FLASHBACK)
INT. SORORITY HOUSE - KITCHEN - NIGHT (FLASHBACK) A soft HUM from the old refrigerator. The house is dead still, steeped in shadows. Riley enters in pajamas and a hoodie. She rubs her eyes, still half-asleep, flicks on the overhead
20 51
INT LIVING ROOM NIGHT
INT. LIVING ROOM - NIGHT (BACK TO PRESENT)
INT. LIVING ROOM - NIGHT (BACK TO PRESENT) Riley and Lilly race into an empty living room. LILLY Brooke? Chelsea? Guys?! RILEY
21 55
INT BASEMENT NIGHT
INT. BASEMENT - NIGHT
INT. BASEMENT - NIGHT The staircase looms in front of Riley and Lilly, half- swallowed by shadow. They descend. RILEY
22 60
INT LIVING ROOM NIGHT
INT. LIVING ROOM - NIGHT
INT. LIVING ROOM - NIGHT The room sits in stillness. The basement door opens -- Lilly bursts in, panting.
23 65
INT BASEMENT NIGHT
INT. BASEMENT - NIGHT
INT. BASEMENT - NIGHT Riley creeps forward. Shadows swing wildly across walls -- pulsing like a vein. Each footstep throbs in the silence. Then --
24 69
INT LIVING ROOM NIGHT
INT. LIVING ROOM - NIGHT
INT. LIVING ROOM - NIGHT Riley bursts into the room, gasping. The living room looks... almost normal. No gym. No Eddie. No Sue. Just the quiet glow of a floor lamp.
25 73
INT LIVING ROOM - SECONDS LATER
INT. LIVING ROOM - SECONDS LATER
INT. LIVING ROOM - SECONDS LATER Riley rushes in -- hair wild, face pale. The room swims around her. The walls pulse like they’re breathing. The air is thick, humid, heavy.
26 74
INT FOYER CONTINUOUS
INT. FOYER - CONTINUOUS
INT. FOYER - CONTINUOUS Riley sprints up the staircase -- But the stairs STRETCH beneath her, elongating with every step -- Old wood groans like a living throat.
27 75
INT UPSTAIRS HALLWAY NIGHT
INT. UPSTAIRS HALLWAY - NIGHT
INT. UPSTAIRS HALLWAY - NIGHT Riley barrels forward -- The hallway ahead blooms wider, then narrows -- breathing in and out, like a throat. Runners of hair spill from door seams, threading into ropes
28 75
INT UPSTAIRS LANDING CONTINUOUS
INT. UPSTAIRS LANDING - CONTINUOUS
INT. UPSTAIRS LANDING - CONTINUOUS A lone candle burns on the landing -- Its flame is black, licking up oily sparks of darkness. From the shadows... SUE steps forward. Porcelain skin. Perfect hair.
29 76
INT UPSTAIRS HALLWAY MOMENTS LATER
INT. UPSTAIRS HALLWAY - MOMENTS LATER
INT. UPSTAIRS HALLWAY - MOMENTS LATER Riley whirls -- Dream Boys surge from both ends of the hall, sliding forward without lifting their feet -- Their perfect smiles split, revealing serrated teeth beneath.
30 77
INT ATTIC NIGHT
INT. ATTIC - NIGHT
INT. ATTIC - NIGHT Riley shoulders the hatch. WHOOF -- The air pressure collapses.
31 85
EXT SORORITY HOUSE MORNING
EXT. SORORITY HOUSE - MORNING
EXT. SORORITY HOUSE - MORNING Snow crews shovel in silence, their breath rising in white plumes. TWO POLICEMEN tape flaps in jagged gusts. Red and blue lights strobe across the Tudor façade.
32 86
INT POLICE CRUISER MORNING
INT. POLICE CRUISER - MORNING
INT. POLICE CRUISER - MORNING Riley slides into the back seat. The door shuts with a padded thunk. The air smells of melting snow and burnt coffee. She leans her forehead against the plexiglass divider.
33 87
INT CAMPUS LIBRARY NIGHT
INT. CAMPUS LIBRARY - NIGHT
INT. CAMPUS LIBRARY - NIGHT Fast asleep, Riley slumps over an open textbook. A pool of lamplight bathes her face. A hand gently squeezes her shoulder. LIBRARIAN (V.O.)

Dream Boy

When a college girl whose stalker has just been released returns to her sorority house for winter break, a retro board game called 'Dream Boy' awakens an ancient hunger—forcing her to confront the monster who once owned her and fight to reclaim herself before the house claims her and her sisters forever.

See other logline suggestions

Overview

Poster
Unique Selling Point

The script's unique selling proposition is its fusion of real-world stalking trauma with supernatural horror mythology, creating a metaphor where personal demons become literal ones. The 'Dream Boy' game mechanic provides a fresh take on occult horror, while the sorority house setting adds layers of institutional history and female vulnerability. The final meta-twist (Sequence 33) creates memorable ambiguity about reality versus supernatural experience.

AI Verdict & Suggestions

Ratings are subjective. So you get different engines' ratings to compare.

Hover over verdict cards for Executive Summaries

GPT5
 Recommend
Grok
 Recommend
Gemini
 Recommend
Claude
 Recommend
DeepSeek
 Consider
Average Score: 7.8
Key Takeaways
For the Writer:
The script's imagery, protagonist arc, and set-piece design are strong — to elevate the emotional and suspense payoff, tighten the supernatural rules and make their logic consistently visible, and deepen the supporting sisters so their losses land as character-driven tragedy rather than spectacle. Clarify how the Dream Boy/game mechanics work (cause/effect, limits, and the 50‑year cycle) through early, show-don't-tell beats; cut or consolidate repetitive mid-act haunt sequences to maintain forward momentum; and add a short, grounded denouement that gives Riley (and the audience) breathing room to register the emotional cost and consequences.
For Executives:
Dream Boy is a pitchable, director-friendly horror with strong visual set pieces and a clear USP (a cursed 'dating' game that literalizes predation). It will attract teen/college horror audiences and streaming buyers who want high-concept, marketable images. Risks: inconsistent supernatural mechanics and thin supporting-character arcs undercut audience investment, and a sagging mid-act may hurt word-of-mouth. Recommended: greenlight with rewrite conditions — tighten the rules and emotional stakes (small, targeted pass), then advance to budgeting (moderate effects, practical body-horror, contained location will keep costs reasonable).
Story Facts
Genres:
Horror 65% Thriller 45% Drama 30% Fantasy 25%

Setting: Contemporary, A college campus and a sorority house, primarily set in the United States

Themes: Trauma and its Lingering Effects, Supernatural and Occult Forces, The Failure of Societal Protection and Support Systems, Fragility of Identity and Reality, Feminine Vulnerability and Resilience, The Power of Belief and Narrative

Conflict & Stakes: Riley's struggle against her past trauma from Ethan's stalking and the supernatural threats posed by the house and its history, with her life and sanity at stake.

Mood: Suspenseful and eerie, with moments of intense horror and psychological tension.

Standout Features:

  • Unique Hook: The integration of a supernatural game that ties into the characters' fears and traumas.
  • Plot Twist: The revelation that the house has a dark history and is tied to the characters' pasts, particularly with the missing sorority girls.
  • Innovative Ideas: The use of Polaroid photos as a supernatural element that reveals hidden truths and escalates tension.
  • Distinctive Settings: The contrast between the seemingly normal college campus and the eerie, decaying sorority house.

Comparable Scripts: It Follows, The Ring, Final Destination, The Haunting of Hill House, Carrie, The Craft, A Nightmare on Elm Street, Pretty Little Liars, The Conjuring

🎯 Your Top Priorities

Our stats model looked at how your scores work together and ranked the changes most likely to move your overall rating next draft. Ordered by the most reliable gains first.

You have more than one meaningful lever.

Improving Character Development (Script Level) and Conflict (Script Level) will have the biggest impact on your overall score next draft.

1. Character Development (Script Level)
Big Impact Script Level
Your current Character Development (Script Level) score: 7.3
Expected gain: ~5% closer to an "all Highly Recommends" score
Typical rewrite gain: +0.47 in Character Development (Script Level)
Confidence: High (based on ~3,600 similar revisions)
  • This is your top opportunity right now. Focusing your rewrite energy here gives you the best realistic shot at raising the overall rating.
  • What writers at your level usually do: Writers at a similar level usually raise Character Development (Script Level) by about +0.47 in one rewrite.
2. Conflict (Script Level)
Big Impact Script Level
Your current Conflict (Script Level) score: 7.8
Expected gain: ~5% closer to an "all Highly Recommends" score
Typical rewrite gain: +0.7 in Conflict (Script Level)
Confidence: High (based on ~687 similar revisions)
  • This is another strong option. If the top item doesn't fit your rewrite plan, this is a solid alternative.
  • What writers at your level usually do: Writers at a similar level usually raise Conflict (Script Level) by about +0.7 in one rewrite.
3. Theme (Script Level)
Big Impact Script Level
Your current Theme (Script Level) score: 7.8
Expected gain: ~4% closer to an "all Highly Recommends" score
Typical rewrite gain: +0.5 in Theme (Script Level)
Confidence: High (based on ~3,464 similar revisions)
  • This is another strong option. If the top item doesn't fit your rewrite plan, this is a solid alternative.
  • What writers at your level usually do: Writers at a similar level usually raise Theme (Script Level) by about +0.5 in one rewrite.

Script Level Analysis

Writer Exec

This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.

Screenplay Insights

Breaks down your script along various categories.

Overall Score: 7.75
Key Suggestions:
You have a powerful protagonist and striking visual/symbolic motifs (hair, Polaroids, the Dream Boy game). To make the horror land emotionally, prioritize deepening the supporting cast—especially Chelsea, Brooke, and Lilly—so their fears, flaws, and stakes are clear and tied to Riley’s arc. At the same time, tighten the screenplay’s mechanics: make the Dream Boy game’s rules and the supernatural logic explicit on screen (or deliberately mysterious in a consistent way), and trim or restructure scenes that drag to keep tension taut. Concrete moves: add short, revealing beats or micro‑flashbacks for each friend (scenes 7–11, 20), anchor the game’s origin/limitations in a single discovery scene (scenes 21, 30), and rework pacing so each escalation has an emotional payoff.
Story Critique

Big-picture feedback on the story’s clarity, stakes, cohesion, and engagement.

Key Suggestions:
The script has a strong atmospheric core and a compelling protagonist in Riley, but it currently dilutes its emotional impact by juggling too many supernatural gimmicks and underwritten supporting characters. Tighten the mythology so every occult element directly serves Riley’s trauma-driven arc, and deepen at least one defining beat or backstory for each sister so their fates feel earned. Trim repetitive set-pieces, smooth transitions between timelines, and add a few quieter, vulnerable moments for Riley that let the audience invest in her before the horror escalates.
Characters

Explores the depth, clarity, and arc of the main and supporting characters.

Key Suggestions:
The character analyses point to a strong central protagonist whose arc — from traumatized survivor to active fighter — is the screenplay’s emotional engine, but that engine needs earlier, clearer mechanical work. Give Riley more decisive, scene-driving actions before the climactic attic sequence (fix passive beats like Scene 5), and make the supporting trio’s arcs (Lilly, Chelsea, Brooke) distinct and consequential so their fates land emotionally rather than feeling like supernatural plot mechanics. Tighten motif use (hair, Polaroids, phone) so they mirror internal stakes for each character and escalate in tandem with Riley’s decisions.
Emotional Analysis

Breaks down the emotional journey of the audience across the script.

Key Suggestions:
The script's core strengths are vivid set pieces and a compelling protagonist, but the middle acts sustain near-maximum terror for too long, which flattens emotional impact and undercuts character stakes. Rework the emotional pacing: insert deliberate valleys (moments of genuine connection, grief, or curiosity), flesh out the friends' pre-game bonds and individual arcs, and show Riley taking smaller proactive steps earlier. Vary types and intensities of fear (anxiety, dread, suspicion) so the big horrors land harder and Riley's final agency feels earned.
Goals and Philosophical Conflict

Evaluates character motivations, obstacles, and sources of tension throughout the plot.

Key Suggestions:
The script has a strong emotional spine — a trauma-to-empowerment arc framed by inventive horror imagery — but it needs clearer, tighter alignment between Riley’s inner journey and the supernatural set pieces. Focus scenes so each one advances either her emotional state or the external stakes (ideally both). Trim repetitive supernatural beats (multiple phone/Polaroid scares) and sharpen supporting characters’ motivations (why Sue chose Riley, the friends’ stakes) so the final act’s destruction of the hair-doll feels earned rather than coincidental.
Themes

Analysis of the themes of the screenplay and how well they’re expressed.

Key Suggestions:
Lean into trauma as the emotional engine and make it the organizing principle for every supernatural beat. Right now the script richly externalizes Riley’s fear, but the mechanics (game rules, sigils, attic ritual) sometimes outpace the character arc. Tighten the throughline: ensure each occult setback directly tests or advances Riley’s coping and agency so the audience experiences catharsis rather than only spectacle. Clarify the ‘rules’ early and use them to structure rising stakes and payoffs, preserve intimacy in moments of horror, and sharpen secondary characters’ choices so they matter emotionally rather than serving only body-count set pieces.
Logic & Inconsistencies

Highlights any contradictions, plot holes, or logic gaps that may confuse viewers.

Key Suggestions:
The script has a powerful central concept and vivid set-pieces, but the emotional throughline and causal logic are weak in places. The biggest creative fix is to make Riley’s transformation from terrified victim into a decisive actor feel earned and directly tied to plot catalysts (especially Ethan’s release). Seed the occult mechanics (sigils, hair-binding, the phone/altar) earlier and naturally so the attic’s revelations don’t read as deus ex machina. Tighten a few key bits of dialogue (notably Chelsea’s mirror scene and the girls’ banter) so reactions feel authentic under terror. Consolidate repetitive beats (breath work, “being seen” language) into fewer, stronger moments to sharpen pacing and emotional payoff.

Scene Analysis

All of your scenes analyzed individually and compared, so you can zero in on what to improve.

Scene-Level Percentile Chart
Hover over the graph to see more details about each score.
Go to Scene Analysis

Other Analyses

Writer Exec

This section looks at the extra spark — your story’s voice, style, world, and the moments that really stick. These insights might not change the bones of the script, but they can make it more original, more immersive, and way more memorable. It’s where things get fun, weird, and wonderfully you.

Unique Voice

Assesses the distinctiveness and personality of the writer's voice.

Key Suggestions:
Your voice — rich in sensory detail and sustained dread — is the script's greatest asset. To strengthen the screenplay creatively, preserve that atmosphere while tightening the emotional through-line: make Riley's choices and inner arc drive more scenes (not just react to them), and clarify the game/ritual rules and their direct consequences so the supernatural logic pays off emotionally at the climax. Trim or consolidate repetitive descriptive beats that slow momentum and use sharper, character-forward dialogue to reveal trauma and stakes without over-explaining the mechanics.
Writer's Craft

Analyzes the writing to help the writer be aware of their skill and improve.

Key Suggestions:
You have a powerful atmospheric horror with vivid set pieces and a compelling central trauma, but the script will land much stronger if you tighten the character work and pace. Prioritize Riley’s internal arc—make her choices and emotional beats drive the supernatural escalation—then compress or rework sequences that exist mainly for shocks so every scene advances either plot or character. Also deepen subtext in dialogue (less exposition, more emotional friction) so relationships feel earned and stakes resonate emotionally.
Memorable Lines
Spotlights standout dialogue lines with emotional or thematic power.
Tropes
Highlights common or genre-specific tropes found in the script.
World Building

Evaluates the depth, consistency, and immersion of the story's world.

Key Suggestions:
The world is strong on mood and recurring motifs (hair, polaroids, moths, dream/game mechanics), but the script needs firmer internal logic and a clearer emotional throughline. Codify the supernatural rules (what 'hair binds. blood releases' actually does, what the Dream Boy game enforces, limits/payouts) and tighten scenes that repeat the same scares so each beat escalates the stakes and reveals character. Anchor the horror in Riley’s agency — make her choices and sacrifices feel earned by linking every major supernatural beat directly to her trauma and growth. This will sharpen pacing, clarify cause-and-effect, and give production a single, usable mythology to realize visually and thematically.
Correlations

Identifies patterns in scene scores.

Key Suggestions:
Your script excels at visceral, high-stakes horror — the supernatural set pieces land hard and drive emotional peaks — but those same scenes often crowd out measurable character change. Quiet, nostalgic, and mystery-driven moments (and some ‘tense but low-action’ beats) score lower for character growth and dialogue. Tighten the through-line by letting Riley make consequential, visible choices during the supernatural moments (not just react), seed small interior beats into quieter scenes, and sharpen dialogue in subdued sequences so atmosphere and arc advance together. Also introduce a few tonal respites earlier to avoid mid-script fatigue and preserve impact for the big confrontations.
Loglines
Presents logline variations based on theme, genre, and hook.

Comparison with Previous Draft

See how your script has evolved from the previous version. This section highlights improvements, regressions, and changes across all major categories, helping you understand what revisions are working and what may need more attention.

Version Comparison Analysis
Summary of Changes
Improvements (5)
  • Conflict - stakesEscalation: 8.8 → 9.3 +0.5
  • Premise - premiseClarity: 8.5 → 9.0 +0.5
  • Originality - audienceEngagement: 8.8 → 9.0 +0.3
  • Story Structure - plotClarity: 8.8 → 9.0 +0.3
  • Originality - narrativeInnovation: 8.5 → 8.7 +0.2
Areas to Review (0)

No regressions detected