Rambo

Executive Summary

Poster
Overview

Genres: Action, War, Thriller, Drama, Adventure

Setting: Present day, Vietnam, Thailand, and a rock quarry

Overview: In the midst of war-torn Vietnam, John Rambo, a troubled veteran, accepts a perilous mission to rescue a group of American POWs. Teaming up with a tenacious Vietnamese woman named Co, they navigate treacherous jungles, confront ruthless enemies, and uncover a web of deception. As Rambo's past traumas resurface, his determination to save the POWs clashes with the horrors of war, forcing him to confront his own demons.

Themes: War is Hell, The Importance of Loyalty, The Search for Redemption

Conflict and Stakes: The primary conflict revolves around Rambo's mission to rescue American POWs in Vietnam, facing opposition from Murdock and Russian soldiers. The stakes are high as lives are on the line, and Rambo's redemption is at risk.

Overall Mood: Tense and action-packed

Mood/Tone at Key Scenes:

  • Scene 15: Intense and tragic as Co is killed in a firefight
  • Scene 20: Triumphant and vengeful as Rambo destroys the POW camp and rescues the prisoners
  • Scene 23: Emotional and reflective as Rambo confronts Trautman and walks away into the distance

Standout Features:

  • Intense Action Sequences: High-octane action scenes that keep the audience on the edge of their seats
  • Redemption Arc for Rambo: Exploration of Rambo's journey towards redemption and inner turmoil
  • Unique Setting in Vietnam: The Vietnam War backdrop adds depth and historical context to the story

Comparable Scripts:

  • First Blood
  • The Deer Hunter
  • Apocalypse Now
  • Missing in Action
  • The Green Berets
  • The Expendables
  • Extraction
  • Uncommon Valor
  • Lone Survivor
  • The Last of Us

Writing Style:

The overall writing style of the screenplay is characterized by intense action sequences, gritty dialogue, and complex character dynamics. The scenes often explore themes of moral ambiguity, heroism, survival, and sacrifice, with a strong focus on the physicality and emotional depth of the characters.

Style Similarities:

  • Sylvester Stallone
  • Christopher McQuarrie
  • Christopher Nolan
Other Similarities
Pass/Consider/Recommend

Consider


Explanation: Rambo: First Blood Part II is an action-packed screenplay with a strong protagonist and thrilling action sequences. However, it could benefit from more nuanced character development, particularly for the antagonists, and a more balanced approach to pacing and violence. Exploring the psychological impact of war and providing a broader perspective on the Vietnamese characters would further elevate the narrative.


USP: **Unique Selling Proposition:** "Immerse yourself in an electrifying and thought-provoking cinematic journey with this gripping action-thriller. Experience the unyielding determination of Rambo, a hardened warrior haunted by the shadows of war, as he undertakes a perilous mission to rescue American POWs. Witness the transformative power of redemption in a conflict that blurs the lines between right and wrong. Prepare for a captivating cinematic experience that will leave you on the edge of your seat with its relentless action, unforgettable characters, and the profound exploration of themes that resonate deeply with audiences. Embark on a cinematic adventure that is both captivating and thought-provoking, leaving an unforgettable mark on your mind."
Market Analysis

Budget Estimate:$50-70 million

Target Audience Demographics: Adults aged 25-54, fans of action, thriller, and war genres

Marketability: Strong franchise with a loyal fan base, action-packed storyline, and iconic lead character

Compelling themes and intense action sequences, potential for international appeal

Well-known characters, established franchise, and relevant social commentary

Profit Potential: High, due to the established franchise, strong international appeal, and potential for box office success

Analysis Criteria Percentiles
Writer's Voice

Summary:The writer's voice is characterized by intense and gritty dialogue, vivid descriptions of action sequences and violence, and a focus on themes of survival, loyalty, and moral conflict.

Best representation: Scene 9 - Stealth Infiltration. Scene 9 is the best representation of the writer's voice because it combines intense dialogue, vivid descriptions of violence, and a focus on themes of survival and loyalty, showcasing the writer's ability to create a gritty and suspenseful atmosphere.

Memorable Lines:

Characters

John Rambo:A skilled and troubled former soldier who is recruited for a dangerous mission

Colonel Trautman:Rambo's former commanding officer who recruits him for the mission

Murdock:The bureaucrat in charge of the mission who has conflicting interests

Co Bao:A young Vietnamese woman who assists Rambo on his mission

Story Shape
Summary In "Rambo: First Blood Part II," we follow the journey of John Rambo as he is offered a pardon in exchange for a covert mission to rescue American POWs in Vietnam. Despite initial doubts, Rambo accepts the mission with a sense of hope and redemption. Along the way, he faces numerous challenges and betrayals but ultimately succeeds in rescuing the POWs and exacting revenge on those who betrayed him. Through his actions, Rambo proves his unwavering loyalty to his country and his dedication to his fellow soldiers, ultimately disappearing into the distance as a symbol of his sacrifice and heroism.


Screenplay Story Analysis

Story Critique The overall plot and story of the screenplay is engaging and action-packed, presenting a gripping narrative that keeps the audience on the edge of their seats. The premise of a skilled soldier sent on a covert mission to rescue POWs in Vietnam is compelling and provides a solid foundation for the story. The character dynamics between Rambo, his team, and the captors add depth and tension to the plot. The action sequences are well-executed and intense, showcasing Rambo's exceptional combat skills and resourcefulness. However, the screenplay could benefit from a more nuanced exploration of the ethical implications of Rambo's actions and the psychological toll it takes on him. Additionally, the motivations of some characters, particularly the captors, could be further developed to provide a more well-rounded understanding of their actions and beliefs.
Suggestions:
  • Explore the psychological impact of Rambo's actions on his mental state and relationships.
  • Delve deeper into the motivations and backgrounds of the captors to provide a more nuanced understanding of their actions.
  • Incorporate moments of introspection and reflection to provide depth to the characters and their struggles.
  • Consider adding scenes that highlight the human cost of war and the impact it has on both soldiers and civilians.
  • Enhance the emotional stakes by exploring the personal relationships and connections between the characters.

Note: This is the overall critique. For scene by scene critique click here
Beginning The beginning of the screenplay effectively sets up the premise and introduces the main characters. The opening scene in the quarry establishes Rambo's hardened nature and provides a glimpse into his past. The subsequent scenes introduce Trautman and the mission briefing, creating a sense of urgency and intrigue. The tension builds as Rambo arrives in Thailand and meets his team. The initial interactions between Rambo and the other characters hint at potential conflicts and alliances. However, the exposition-heavy dialogue could be streamlined to enhance the pacing and create a more engaging start.
Suggestions:
  • Consider adding a pre-credits sequence that showcases Rambo's past experiences in war to provide a stronger emotional connection to his character.
  • Tighten the dialogue in the mission briefing scene to make it more concise and impactful.
  • Introduce the other team members in a more organic way, highlighting their unique skills and personalities.
  • Create a stronger sense of danger or urgency in the opening scenes to immediately captivate the audience.
  • Explore visual techniques or flashbacks to provide a deeper insight into Rambo's motivations and inner conflicts.
Middle The middle part of the screenplay delivers intense action sequences and thrilling escapes. Rambo's infiltration of the POW camp and his subsequent rescue mission are well-executed and keep the audience engaged. The introduction of Co Bao adds a new dynamic to the story, providing both support and emotional depth to Rambo's character. However, the pacing could be tightened in some sections to maintain a consistently high level of tension and suspense. Additionally, the motivations and actions of the captors could be further developed to add complexity to the conflict.
Suggestions:
  • Consider trimming down some of the action sequences to maintain a brisk pace and avoid any lulls in the storytelling.
  • Explore the relationship between Rambo and Co Bao in more depth, showcasing their growing trust and reliance on each other.
  • Add scenes that reveal the captors' own struggles and motivations, humanizing them and making the conflict more nuanced.
  • Incorporate moments of suspense and uncertainty to keep the audience guessing about the outcome of the mission.
  • Utilize flashbacks or dream sequences to delve into Rambo's past and provide insights into his character.
Ending The ending of the screenplay delivers a satisfying conclusion to Rambo's mission. The final confrontation between Rambo and the captors is intense and cathartic, showcasing Rambo's unwavering determination and combat skills. The rescue of the POWs and the emotional reunion with Trautman provide a sense of closure and uplift. However, the motivations and actions of some characters, particularly Murdock, could be further explored to provide a more well-rounded understanding of their choices. Additionally, the ending could benefit from a stronger emotional punch to leave a lasting impact on the audience.
Suggestions:
  • Expand on Murdock's character and motivations, revealing the complexities that drive his actions.
  • Add scenes that highlight the emotional toll the mission has taken on Rambo and his team.
  • Consider incorporating a twist or unexpected event to enhance the emotional impact of the ending.
  • Explore the long-term consequences of Rambo's actions and the impact it has on his life and the lives of others.
  • Provide a stronger sense of closure or resolution to the story by addressing the fates of all the main characters.

See the full analysis by clicking the title.

1 - Redemption in the Quarry Intense, Serious, Emotional 8 8 89 9 887879978 99888
2 - Arrival at a Military Base Serious, Confident, Nostalgic 8 7 88 8 687.5687886 79888
3 - Briefing for the Mission Tense, Informative, Serious 8 8 89 7 687789887 89888
4 - Mission Preparation and Doubts Intense, Serious, Suspenseful 8 8 78 8 687789876 78899
5 - Mission Preparations Tense, Serious, Reflective, Intense 8 8 89 7 687789877 89888
6 - Rambo's Jump Tense, Panic, Foreboding 8 8 99 7 6879810888 69988
7 - Helicopter Malfunction and Jungle Cat-and-Mouse Tense, Suspenseful, Mysterious, Intense 8 8 77 7 687889877 69888
8 - Encounter in the Jungle Tense, Suspenseful, Dramatic 8 7 99 8 787888987 79888
9 - Conversation on the Sampan Tense, Reflective, Suspenseful 8 8 78 9 787787878 89888
10 - Stealth Infiltration Tense, Stealthy, Dark, Suspenseful, Intense 8 8 99 8 787989988 79888
11 - Rambo Rescues P.O.W. from Crucifixion Tense, Suspenseful, Grim, Intense 9 9 98 8 789989988 89999
12 - Escape from the POW Camp Tense, Suspenseful, Dramatic, Emotional 8 7 99 8 789989988 79999
13 - Ambush on the River Intense, Suspenseful, Dramatic 9 8 99 8 7899810988 79999
14 - Rambo and Co Part Ways Intense, Suspenseful, Emotional, Heroic 9 8 99 8 787989988 79888
15 - Conflict and Abandonment Intense, Suspenseful, Dramatic 9 8 99 8 7899810989 79988
16 - Torture and Confrontation Tense, Angry, Confrontational, Dramatic 9 9 99 9 889999989 89999
17 - Interrogation and Escape Intense, Suspenseful, Grim, Tense 9 8 98 9 887989989 89888
18 - Torture and Threats Intense, Grim, Suspenseful 9 9 89 9 8879910889 79888
19 - Rambo's Interrogation and Escape Intense, Suspenseful, Defiant, Chilling, Aggressive 9 9 89 9 8879810989 89888
20 - Clash at the POW Camp Intense, Suspenseful, Dramatic, Tense 9 8 99 8 789989988 79988
21 - Co's Sacrifice Intense, Emotional, Gritty, Tragic 9 8 99 9 9899899810 89999
22 - Rambo's Escape Intense, Suspenseful, Violent, Dark 9 8 99 8 787989988 79988
23 - Rambo Ignites the Fire of War Intense, Suspenseful, Dramatic, Violent 9 9 89 9 889989989 79999
24 - Rambo's Daring Escape Intense, Dramatic, Suspenseful 9 8 99 8 7899810988 79999
25 - Rambo Rescues POWs Intense, Emotional, Heroic, Tense, Dramatic 9 9 98 8 8989810989 79999
26 - Operation Accomplished Intense, Emotional, Resolute, Tense 9 8 98 8 898989989 89999


Scene 1 - Redemption in the Quarry
  • Overall: 8.0
  • Concept: 8
  • Plot: 8
  • Characters: 9
  • Dialogue: 9
RAMBO: FIRST BLOOD PART II




by

Sylvester Stallone

and

James Cameron




Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
Final Shooting Script




FADE IN:

OPENING MONTAGE - DAY

The film opens with a brief MONTAGE of "First Blood,"
culminating in the police station... Rambo is confronted
by Trautman, who tells Rambo his personal war is over.

RAMBO
Nothing is over!!!


EXT. ROCK QUARRY - DAY

A massive explosion that blows dust into the SHOT OF THE
SUN. PANNING DOWN, we are at a quarry where twenty-five
hardened criminals are slowly revealed by still MOVING
CAMERA. All the well-built men wear the same federal
prison clothing. Most wear tattered tank tops with a
large "P" stenciled on the back... Five armed guards
watch over the convicts.

We finally PAN ACROSS the rising and falling of picks and
shovels, ARRIVING on a wide back with an array of scars.
SLOWLY MOVING UP the back, we reveal RAMBO swinging a
sledge hammer onto an iron wedge sunk into the white rock
quarry.

Rambo continues to pound away with deft strokes, finally
splitting the rock. He lets his hammer rest at his side
and turns to look up at the nearest guard. He nods. The
guard nods back and Rambo turns and moves to a water
bucket.

He waits for a black convict to finish drinking out of a
ladle that is attached to a large bucket.

CLOSEUP - RAMBO

Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
drinking and pouring a ladleful over the back of his neck.

VOICE
John Rambo?

Rambo looks up at a pair of PRISON GUARDS whose faces and
bodies are nearly indistinguishable because of the bright
sun that backlights them with a hellish glow.

PRISON GUARD
Follow me...


EXT. ROCK QUARRY - DAY

Rambo is led toward the top of the quarry, flanked by the
two Prison Guards, passing the prisoners working away...
Suddenly, TRAUTMAN steps into view, blocking Rambo's path.

TRAUTMAN
How've you been, Johnny?

Rambo nods and stares into Trautman's eyes. The silence
is shattering.

TRAUTMAN
(continuing, to the
Prison Guards)
That's all... Thanks.

The Guards move off.

Rambo continues his stare. Trautman, a little
uncomfortable, continues.

TRAUTMAN
(continuing)
I'm sorry you were sent to such a
hellhole.

RAMBO
Seen worse.

TRAUTMAN
You have... haven't you...

RAMBO
Yeah.

TRAUTMAN
Johnny... I told you I'd help you
Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
when I could... you interested?

Rambo looks off at the distance, watching the Guards hang
around off to the side.

TRAUTMAN
(continuing, taken
aback)
You can't possibly want to stay in
prison for another five years?

RAMBO
... In here I know where I stand.

TRAUTMAN
Hear me out first. A covert
operation is being geared up in the
Far East. The computer dug out your
name as one of the top three able to
accomplish the mission.

RAMBO
What mission?

TRAUTMAN
Recon for P.O.W.'s in Nam.

RAMBO
Why me?

TRAUTMAN
The prison camp you escaped from in
'71 is the target area -- no one
knows that terrain better than you.
The risk factor is very high.
You'll be temporarily reinstated in
the forces; and if the operation is
successful, there may be a
Congressional pardon... are you in,
John?

Rambo's eyes turn into Trautman's. He nods his
acceptance.

TRAUTMAN
(continuing)
Good. I'll get the necessary
clearances, and the next time we'll
meet, it'll be in Thailand with
Special OP's designate who will
honch the operation. All clear?
Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
Trautman shakes Rambo's hand and starts to turn away.

TRAUTMAN
(continuing, pausing)
I want you to know I did what I
could to keep you out of here.

Rambo nods... He believes him...

RAMBO
I know.

Trautman starts to leave.

RAMBO
(continuing)
Sir... Do we get to win this time?

TRAUTMAN
This time it's up to you.

Trautman studies Rambo's calm expression.

Trautman nods, leaving Rambo with a sense of miraculous
rebirth.

DISSOLVE TO:
Genres: ["Action","Adventure","War"]

Summary In a rock quarry, Rambo, a skilled convict, is offered a pardon by Trautman in exchange for a covert mission. Despite feeling safe in prison, Rambo accepts, experiencing a sense of hope and redemption.
Strengths
  • Intense dialogue
  • Character development
  • Emotional depth
Weaknesses
    Critique
    • The scene starts off with a strong visual of Rambo in a rock quarry, which sets the tone for his character and environment.
    • The dialogue between Rambo and Trautman is a bit on the nose and could benefit from more subtlety and depth.
    • There is a lack of emotional depth in the interaction between Rambo and Trautman, considering their history and the gravity of the mission.
    • The pacing of the scene could be improved by adding more tension and conflict to make it more engaging for the audience.
    • The scene could benefit from more visual cues and actions to enhance the storytelling and character development.
    Suggestions
    • Consider adding more subtext and nuance to the dialogue between Rambo and Trautman to make their interaction more compelling.
    • Explore ways to deepen the emotional connection between Rambo and Trautman to add layers to their relationship.
    • Introduce more conflict or obstacles in the scene to create a sense of urgency and keep the audience engaged.
    • Enhance the visual elements of the scene to convey more about the characters and their motivations through actions and expressions.



    Scene 2 - Arrival at a Military Base
    • Overall: 8.0
    • Concept: 7
    • Plot: 8
    • Characters: 8
    • Dialogue: 7
    EXT. BKK (BASE CAMP LOC.)

    Golden Buddha -- CRANE UP to helicopter as it flies by
    overhead.

    CREDIT SEQUENCE - SUNRISE

    The SOUND OF A CHOPPER is heard and slowly the chopper's
    blades slash INTO VIEW. The chopper first moves across
    the city of Bangkok, then past the canals... It passes
    over temples, farmland and oxen. Over rice paddies and
    ascends into the clouds hovering above the vast rain
    forests.


    INT. JET RANGER - DAY - SUNRISE

    Rambo gazes out the window.


    EXT. THAILAND JUNGLE AND RICE FIELDS - SUNRISE

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    In a rollercoaster movement, the chopper clears the
    mountain top and descending through the morning haze, we
    see below a military base once used during the war. It
    still has several buildings standing and hangers line an
    airstrip. The majority of base is Thai Army with the far
    end being reserved for American military.


    EXT. BASE CAMP - DAY

    Rambo's chopper lands in a fury of dust and he exits. His
    hands are cuffed. Behind him is an M.P. Rambo is greeted
    by a sharp-featured American dressed in half-military,
    half-civilian. The chopper cuts its engines. ERICSON
    speaks with an air of worldly confidence...

    ERICSON
    You can take them off.

    Rambo studies Ericson with a raking glance. The cuffs are
    removed...

    ERICSON
    How ya doing, Rambo, I'm Ericson.
    We better make it over to the
    hanger.

    Rambo follows along.

    ERICSON
    (continuing)
    So you're the chosen one. You don't
    remember me do ya? We were in boot
    camp together in '63. You went
    Forces, I went Rangers... haven't
    been stateside since '72. Plenty of
    work here.

    They move towards the hanger. Active military personnel
    head in a multitude of directions. Many are taken aback
    by Rambo's strange appearance.

    ERICSON
    (continuing)
    You've made a hell of a rep back in
    Nam. Anyway, I'm glad to be workin'
    with ya, and... this place may not
    be heaven, but at least you're out
    of prison.

    RAMBO
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    ... Am I?
    Genres: ["Action","Adventure","Drama"]

    Summary Rambo arrives at a military base in Thailand, met by Ericson, who unveils their shared past. Despite Ericson's eagerness, Rambo remains hesitant about his newfound freedom. The scene ends with Rambo following Ericson towards a hanger.
    Strengths
    • Strong character development
    • Effective setting establishment
    • Engaging dialogue
    Weaknesses
    • Limited emotional depth
    • Some cliched elements
    Critique
    • The scene lacks a clear sense of purpose or direction, with the dialogue feeling forced and lacking depth.
    • The introduction of Ericson and his connection to Rambo feels contrived and doesn't add much to the overall story.
    • The setting and visuals are described in a generic and uninspired way, failing to create a sense of atmosphere or tension.
    • Rambo's characterization is inconsistent, with his reactions and responses feeling disconnected from his established personality.
    • The scene fails to establish a strong emotional connection with the audience, making it difficult to invest in the characters or their journey.
    Suggestions
    • Consider revising the dialogue to make it more natural and reflective of the characters' motivations and emotions.
    • Focus on creating a more dynamic and engaging setting that enhances the mood and tone of the scene.
    • Develop Ericson's character in a way that adds depth and complexity to his relationship with Rambo.
    • Ensure that Rambo's actions and reactions align with his established character traits and backstory.
    • Work on building a stronger emotional connection with the audience by delving into the internal struggles and conflicts of the characters.



    Scene 3 - Briefing for the Mission
    • Overall: 8.0
    • Concept: 8
    • Plot: 8
    • Characters: 7
    • Dialogue: 8
    INT. HANGER - DAY

    A section of the hanger turns out to be a HUMMING
    electronic womb. Rambo and Ericson enter.

    ERICSON
    Pretty soon we'll all be out of a
    job. Somebody oughta blow it to
    hell and keep fightin' simple.

    In the subdued light, banks of video monitors glow, and
    the status light of upright computer units line one wall.
    Work stations for tracking, communications, and long-range
    coordination create a claustrophobic jumble of modular
    equipment racks.

    Rambo and Ericson walk towards the center of the hanger as
    a few TECHNICIANS stare at Rambo's unkempt, almost savage
    appearance from several yards away.

    TECH #1
    What's that?

    TECH #2
    He's the one going in?

    TECH #1
    Going in? He looks like he just
    came out.

    Ericson enters first, followed by Rambo. At the far end
    of the dark, voluminous hanger is Trautman. Next to him
    is MARSHALL MURDOCK, a robust thick-set man. Murdock,
    dressed in his white shirt and half-undone tie, looks like
    a displaced corporate type. In the corner is another
    mercenary named LIFER. Lifer is unnerving in his silent
    attitude and ever present sunglasses.

    Murdock sweats profusely in the Thailand heat. He speaks
    with a relaxed smoothness with whomever he is addressing.
    Murdock has a makeshift office set up at the rear of the
    hanger.

    As they approach Trautman and Murdock:

    TRAUTMAN
    (stepping forward)
    There he is -- 'morning, John.
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    RAMBO
    ... Sir.

    TRAUTMAN
    This is Marshall Murdock, he is in
    charge of special operations from
    Washington.

    Rambo nods and shakes his hand.

    MURDOCK
    Thank you, Colonel; I've been
    looking forward to meeting you. So
    how was the trip -- no problem?

    Rambo shakes his head "no."

    MURDOCK
    (continuing)
    None except for this damn heat,
    right? Never felt anything like it.
    Anyway, let's get down to business
    -- Rambo, I glanced through your
    files and I must say it provided
    interesting reading.
    (he opens a folder)
    Rambo, John J., born 7/6/47 Bowie,
    Arizona of Indian-Italian-German
    descent. Joined army 8/6/64.
    Accepted, Special Forces
    specialization, light weapons,
    crossed-trained as medic.
    Helicopter and language qualified --
    59 confirmed kills --

    Ericson eyes Rambo, who remains impassive.

    MURDOCK
    (continuing, reading)
    ... two Silver Stars, four Bronze,
    four Purple Hearts, Distinguished
    Service Cross, and the Medal of
    Honor... You did get around, didn't
    you... incredible. Now you're
    probably aware that there are still
    nearly twenty-five hundred Americans
    missing in action in Southeast Asia.
    Most of these boys are presumed
    killed. But to the League of
    Families -- Congress, and to a lot
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    of Americans, it's still a very
    emotional issue.
    (to Ericson)
    Get me something cold, please.

    Ericson opens a Coke machine by turning the key that is in
    the front of the machine and reaches inside.

    MURDOCK
    Rambo, you certainly don't know as
    much about me as I do about you, but
    I was honching with the Second
    Battalion, Third Marines at Kom Tum
    in sixty-six and lost a lot of
    good men, so I know what you and
    every Vet feels. Maybe the
    government didn't care, maybe
    certain sectors of the public didn't
    care but my committee cares. It may
    have been a bad war, but the men
    weren't bad.

    Rambo nods.

    TRAUTMAN
    So what his committee needs is
    conclusive proof that Americans are
    being held.

    Murdock presents Rambo with a photograph.

    MURDOCK
    (overriding)
    And once done, you can be assured
    we'll get our men back...
    (rapidly)
    If there's any of our men left at
    the P.O.W. targer camp you'll
    confirm their presence by taking
    photographs.

    RAMBO
    Photographs?

    MURDOCK
    Just photographs. Then you turn
    those photos over to me.

    RAMBO
    (to Trautman)
    I'm supposed to leave them?
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    MURDOCK
    (to Ericson)
    Not exactly -- the phrase two Delta
    Force assault team led by Colonel
    Trautman will handle the extraction.

    Murdock steps up and is backlit as he confronts Rambo. He
    shakes Rambo's hand.

    MURDOCK
    (continuing)
    Anyway, I want to say that with your
    participation I feel this mission
    has a better than average chance of
    succeeding where others have
    failed... I'll meet you both at the
    operations center in one hour.

    Murdock and Ericson exit.

    Rambo stares at him exiting. The tension is broken by
    Trautman's voice.

    TRAUTMAN
    Let's move.
    Genres: ["Action","Thriller"]

    Summary In the electronic operations center, Rambo and Ericson meet Trautman and Murdock. Murdock briefs Rambo on a reconnaissance mission to photograph American POWs and deliver them to Murdock. Though a Delta Force team is said to be handling the extraction, Rambo remains concerned about the POWs' well-being.
    Strengths
    • Effective introduction of mission and characters
    • Tense and informative dialogue
    • Establishment of high stakes and conflict
    Weaknesses
    • Limited character development in this scene
    • Some exposition-heavy dialogue
    Critique
    • The scene lacks a clear sense of urgency or tension, considering the high stakes involved in the mission.
    • The dialogue feels a bit exposition-heavy and could be more concise and natural.
    • The introduction of Murdock as a character is a bit cliched, with the typical 'displaced corporate type' persona.
    • The interaction between Rambo and Murdock could be more dynamic and engaging to create a more compelling conflict.
    • The visual descriptions could be enhanced to create a more vivid and immersive setting for the audience.
    Suggestions
    • Consider adding more conflict and tension to the scene to make it more engaging.
    • Streamline the dialogue to make it more natural and impactful.
    • Develop Murdock's character in a more unique and interesting way to avoid cliches.
    • Focus on creating a more dynamic interaction between Rambo and Murdock to heighten the drama.
    • Enhance the visual descriptions to create a more immersive and visually engaging setting.



    Scene 4 - Mission Preparation and Doubts
    • Overall: 8.0
    • Concept: 8
    • Plot: 7
    • Characters: 8
    • Dialogue: 7
    EXT. HANGER - DAY

    Trautman and Rambo pass a tent-like camouflage canopy
    under which an all-black Agusta 109 helicopter squats
    ominously. It has no markings and contents of which are
    screened from view. LIFER is attending to the chopper.

    TRAUTMAN
    From Thailand, across Laos, into the
    mountains of Vietnam to the drop
    zone. You'll be flying a ceiling of
    250 feet when you bail out, can you
    handle it?

    RAMBO
    Give it a try --

    TRAUTMAN
    The code name for the insertion and
    extraction flight team is
    "Dragonfly"; home base "Wolf Den,"
    your code name if "Lone Wolf." Since
    you're going solo, you are going to
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    have to rely upon more equipment
    than you've ever used before, and
    use it -- so what I'm sayin' is,
    don't try the "blood and guts"
    routine, let technology do most of
    the work. If you need assistance,
    call for it.

    RAMBO
    Let your fingers do the walking.

    TRAUTMAN
    (smiles)
    ... Affirmative.

    They head out of the canopied area and back toward the
    hanger. Rambo glances over his shoulder at an ultra-
    modern supersonic jet painted black.

    TRAUTMAN
    (continuing)
    ... There's your ride.


    INT. HANGER - DAY

    Rambo and Trautman enter. Rambo looks around curiously at
    all the electronic equipment.

    TRAUTMAN
    All of this is for you.

    Murdock, Ericson and Lifer approach from the rear of Rambo
    and Trautman.

    MURDOCK
    Impressed?

    Rambo looks around.

    MURDOCK
    (continuing)
    Besides the monitoring devices you
    see here, you'll be issued every
    ultra-modern piece of equipment to
    insure your safety.
    (gestures at the
    humming equipment)
    Rambo, you can feel totally safe
    because today we have the most
    advanced weapons in the world
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    available to us.

    RAMBO
    I believe the mind is the best
    weapon.

    MURDOCK
    ... Times change.

    RAMBO
    For some people.

    ERICSON
    ... Amen.

    Ericson smiles and continues to walk. Lifer watches Rambo
    with casual indifference, as if trying to size him up.

    MURDOCK
    This is true -- Don't let me
    interrupt, Colonel --

    Rambo gazes around as if in another world.

    TRAUTMAN
    Upon insertion, call in to base camp
    by Transat -- proceed to Point Hawk
    September for rendezvous with ground
    contact -- indigenous agent Co Bao.

    Glances at Rambo who appear oblivious to the Colonel's
    instructions. Murdock speaks to Trautman but does not
    think Rambo can overhear him.

    MURDOCK
    Is he listening?

    RAMBO
    (softly)
    ... Indigenous agent Co Bao.

    Rambo gives him a cold stare and heads outside.

    MURDOCK
    Colonel, are you sure he's not still
    unbalanced from the war? We can't
    afford to have anyone involved who
    might crack under pressure in that
    hell.

    TRAUTMAN
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    Pressure? Let me just say that
    Rambo's the best combat Vet I've
    ever seen. A pure fighting machine
    with only a desire, to win a war
    someone else lost, and if winning
    means he has to die, he'll die. No
    fear. No regrets... one more
    thing... what you choose to call
    "Hell", he calls home.

    Trautman walks away. Murdock shoots Lifer a meaningful
    glance. Ericson notices this.

    TIGHT ON TURBO JET INTAKE - NIGHT

    A black maw. The vanes begin to turn. The rising WHINE
    becomes a STEADY ROAR.


    INT. RAMBO'S QUARTERS - NIGHT

    In the darkened room, Rambo's presence is highlighted by
    shadows as he intently sharpens his knife. EXTREME
    CLOSEUP on Rambo's eyes then the blade as it drags across
    the grinding stone.

    ON PEREGRINE - WIDER

    as the blue FIRE ROARS in the exhaust throat.


    INT. RAMBO'S QUARTERS - NIGHT

    EXTREME CLOSEUP of what appears to be boots being tied on.


    EXT. PEREGRINE - NIGHT

    Under the beams of floodlights a ground crew smoothly but
    quickly removes a fueling hose.


    INT. RAMBO'S QUARTERS - NIGHT

    Rambo is looking down the telescope and sight of an
    assault rifle.


    EXT. PEREGRINE - NIGHT

    The pilots, one being Ericson, go through an equipment
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    check in the cockpit...

    CLOSEUP OF CONTROL PANEL, LIFER


    INT. RAMBO'S QUARTERS - TIGHT ON RAMBO'S HANDS - NIGHT

    as he pushes .45 hollow point slugs into a clip and jams
    the .45 which the CAMERA FOLLOWS PAST his face and INTO
    his holster...
    Genres: ["Action","War","Thriller"]

    Summary Rambo prepares for his mission, sharpening his knife, loading his gun, and checking his equipment. Trautman briefs him on mission details and equipment, emphasizing technology, while Murdock expresses concerns about Rambo's mental state post-war. Despite Murdock's doubts, Trautman remains confident in Rambo's abilities. The scene showcases Rambo's focus and determination amidst doubts, setting the stage for his mission to come.
    Strengths
    • Effective setup of the mission
    • Clear introduction of characters
    • Establishment of high stakes
    Weaknesses
    • Lack of deep emotional impact
    • Limited character development in this scene
    Critique
    • The scene lacks a clear sense of urgency and tension, considering the high stakes involved in the mission.
    • The dialogue feels a bit stiff and lacks depth, especially in the interactions between Rambo and the other characters.
    • There is a missed opportunity to delve deeper into Rambo's internal conflict and emotional state, which could add more depth to the scene.
    • The transition between different locations and actions is a bit abrupt and could be smoother to enhance the flow of the scene.
    • The visual descriptions could be more vivid and engaging to create a more immersive experience for the audience.
    Suggestions
    • Add more emotional depth to the interactions between the characters, especially highlighting Rambo's internal struggle and Trautman's complex relationship with him.
    • Introduce more dynamic and engaging dialogue that reveals the characters' motivations, fears, and desires.
    • Consider building up the tension and sense of urgency throughout the scene to keep the audience engaged and invested in the characters' journey.
    • Enhance the visual descriptions to create a more vivid and immersive setting that complements the emotional and narrative elements of the scene.
    • Focus on creating a seamless transition between different locations and actions to maintain a smooth flow and pacing in the scene.



    Scene 5 - Mission Preparations
    • Overall: 8.0
    • Concept: 8
    • Plot: 8
    • Characters: 7
    • Dialogue: 8
    INT. HANGER TENT - NIGHT

    Everyone sits at their respective stations -- tension
    penetrates the room. Murdock is flanked by a pair of army
    communications TECHNICIANS.

    LOUDSPEAKER
    D-minus 10 minutes.

    Murdock remains expressionless.


    INT. RAMBO'S QUARTERS - TIGHT ON KNIFE - NIGHT

    A CLOSEUP of the knife being picked up and placed in the
    sheath.


    INT. JET COCKPIT - NIGHT

    Ericson is making some final equipment checks on the
    dashboard.

    ERICSON
    The Prince of Darkness.

    LIFER
    What?

    ERICSON
    That was his nickname in Nam --
    'Prince of Darkness'. At night he'd
    go out alone and hunt Cong, then
    come back at dawn... no questions
    asked. Man has style.


    EXT. AIRFIELD - NIGHT

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    DOLLYING before Rambo and Trautman. Blue and red taxi
    lights send strobe flashes of color across their faces as
    they approach the aircraft. He is burdened by what seems
    to be a mountain of high-tech military communications
    equipment.

    TRAUTMAN
    Thirty-six hours to get the hell in
    and out, so don't stop to smell the
    roses, okay? If there is any
    trouble, try like hell to get to the
    Hawk September extraction sight
    marked on your map.

    Rambo nods "yes".

    ERICSON
    (yells above the
    roar)
    Ready to roll, Colonel.

    TRAUTMAN
    Good luck, son.

    RAMBO
    (low, but hard)
    Remember when Murdock said he was
    with Second Battalion, Third Marines
    at Kom Tum in '66...

    Trautman nods.

    RAMBO
    (continuing)
    The Second Battalion was at Kud
    Sank.

    Trautman lets that sink in then pats Rambo's shoulder. A
    relaxed Lifer helps Rambo aboard.

    LIFER
    All set?

    RAMBO
    Yeah.

    LIFER
    Let's go.

    Ericson gives Rambo a "thumbs up" gesture... Rambo returns
    the gesture.
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    EXT. AIRFIELD - NIGHT

    The aircraft hurtles down the runway, gathering speed.
    The nose picks up. It clears the end of the runway and
    then the treeline by a few feet.


    EXT. AIRFIELD - NIGHT

    Trautman watches the jet start its takeoff and slowly
    ascend into the night.

    Murdock steps INTO FRAME next to him.

    TRAUTMAN
    Think he'll find someone?

    MURDOCK
    P.O.W.'s... doubtful... but there's
    people to satisfy. Questions that
    have to be answered.

    TRAUTMAN
    You don't sound too emotional about
    it.

    MURDOCK
    It wasn't my war, Colonel. I'm just
    here to clean up the mess.

    Murdock looks up at the sky and reports as Trautman
    continues to watch the plane disappear into the night.


    EXT. PEREGRINE - NIGHT

    A sleek silhouette above the moonlit forest, the jet
    flashes across the rolling terrain just above the
    treetops.


    INT. COCKPIT - NIGHT

    Ericson uses HUD (Heads Up Display) that reflects the
    instruments off the front windshield. This device permits
    a pilot to fly without ever having to look down at his
    instruments.


    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    INT. PASSENGER COMPARTMENT

    Rambo checks his equipment, preparing for the jump.


    INT. HANGER - NIGHT

    Murdock and Trautman are hunched at the main console.

    TECHNICIAN
    AWACS two-five has acquired. They
    are holding time line... Affirmative
    Wolf Den... Over.


    INT. HANGER - NIGHT

    Trautman watches the glowing dot representing the jet
    crawling almost imperceptibly across a computer generated
    grid map of Central Laos. It is reflected in his eyes.


    EXT. PEREGRINE - MOVING WITH IT - DAWN

    as it slices through a twisting canyon like a knife. As
    it slithers between mountainous flanks -- still moving
    incredibly close to the earth's contour.


    INT. PASSENGER COMPARTMENT - DAWN

    Rambo methodically checks his burdensome pack and harness,
    seemingly oblivious to the insanity outside.

    ERICSON (V.O.)
    (filtered)
    Back in the Badlands, my man.

    Even the impassive Rambo is affected as he realizes he is
    back "in country." Lifer holds on to the side of the
    plane's interior as he moves to his position at the exit
    door.

    LIFER
    ... Party time.

    ERICSON (V.O.)
    Stand by your position -- insertion,
    minus fifteen seconds.

    Rambo unbuckles and half-crawls to the open door.
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    EXT. PEREGRINE (GROUND TO AIR) - DAWN
    Genres: ["Action","War","Drama"]

    Summary The scene unfolds in the tense atmosphere of a hangar tent. Rambo remains stoic, while Ericson meticulously checks the equipment in the jet cockpit. Trautman imparts final instructions to Rambo before he boards the aircraft. As the jet takes off, Murdock and Trautman observe its departure. Inside the cockpit, Ericson navigates using the HUD, and Rambo inspects his gear. The Peregrine soars through a narrow canyon as Rambo prepares for his jump, and Lifer readies for his own exit.
    Strengths
    • Tension-building
    • Character development
    • Engaging dialogue
    • High stakes
    Weaknesses
    • Lack of significant character changes
    • Some exposition-heavy dialogue
    Critique
    • The scene lacks depth in terms of character development and emotional engagement. There is a lot of action and technical details, but the audience may struggle to connect with the characters on a deeper level.
    • The dialogue feels a bit forced and lacks authenticity. It doesn't reveal much about the characters or their motivations, making it difficult for the audience to invest in their journey.
    • The transition between different locations and characters is abrupt and disjointed, making it hard to follow the flow of the scene.
    • The tension and urgency of the mission could be heightened by adding more emotional stakes and personal conflicts for the characters involved.
    • The visual descriptions are limited and could be enhanced to create a more vivid and immersive setting for the scene.
    Suggestions
    • Focus on developing the characters' relationships and motivations to create a more engaging and relatable story.
    • Work on improving the dialogue to make it more natural and revealing of the characters' inner thoughts and emotions.
    • Smooth out the transitions between different locations and characters to improve the coherence of the scene.
    • Increase the emotional stakes and personal conflicts to heighten the tension and urgency of the mission.
    • Enhance the visual descriptions to create a more immersive and visually engaging setting for the scene.



    Scene 6 - Rambo's Jump
    • Overall: 8.0
    • Concept: 8
    • Plot: 9
    • Characters: 7
    • Dialogue: 6
    INT. PASSENGER COMPARTMENT

    The ready light changes from red to yellow. Rambo hooks
    up his static line.

    ERICSON (V.O.)
    Five seconds, four, three, two.
    Jumper away.

    Read light turns to green.

    Rambo is gone.


    EXT. PEREGRINE - DAWN

    Rambo's static line suddenly gets hung up. His equipment
    is tangled and Rambo is being dragged through the sky.


    INT. COCKPIT - DAWN

    An ALARM SOUND and Ericson nearly jumps up.

    ERICSON
    (into mike to Lifer)
    Shit! What's happening?


    INT. HANGER - DAWN

    All present hear the transmission from Ericson.


    EXT. PEREGRINE - DAWN

    Rambo's helmet is torn off by the incredible wind
    velocity. Rambo can no longer breath.


    INT. PASSENGER COMPARTMENT - DAWN

    Lifer tries to free Rambo's entanglement from the inside
    but cannot.

    LIFER
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    He's hung up!

    ERICSON
    He'll be torn apart!!


    INT. HANGER - DAWN

    Murdock has the headset on.

    TRAUTMAN
    What's happening?!


    INT. JET

    ERICSON
    (filled with panic)
    Condition Red! He's hung up!?


    INT. HANGER

    MURDOCK
    What do you mean "hung up"?!

    ERICSON
    He's being dragged! Lifer cut him
    loose.

    LIFER
    Can't reach him! -- pull out before we
    get killed!!


    EXT. PEREGRINE - DAWN

    Rambo manages to grasp his knife and with his other hand
    pulls a strap away from his body and cuts it... a pack of
    equipment blows away... Along with it, his rifle...


    INT. COCKPIT - DAWN

    POV of mountains approaching.


    INT. COCKPIT - DAWN

    Ericson eyes the radar screen.

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    MURDOCK (V.O.)
    Ericson, abort mission! Pull out!

    ERICSON
    It'll kill him to change course!


    INT. PASSENGER COMPARTMENT - DAWN

    Lifer looks out, seeing the mountains.

    LIFER
    Pull out you bastard! Climb!


    EXT. PEREGRINE - POV - DAWN

    The mountain range is dead ahead on a collision course.


    EXT. JET - RAMBO - DAWN

    Rambo cuts the second strap and more equipment disappears.

    Rambo strains to wedge his body forward and in a final
    effort breaks free of the jet.


    EXT. JET - RAMBO

    Rambo falling away from the plane.


    INT. PASSENGER COMPARTMENT - DAWN

    Lifer is being ravaged by the DEAFENING ROAR and the wind
    force, and shields his eyes as he watches Rambo break
    free.

    LIFER
    He's out!


    EXT. PEREGRINE - DAWN

    The jet veers skyward.


    INT. COCKPIT - DAWN

    ERICSON
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    (to himself)
    ... Out where?


    EXT. SKY

    Rambo falls. His chute explodes open.


    EXT. SKY - DAWN

    CLOSEUP of Rambo as chute opens.

    RAMBO'S POV

    of ground approaching.

    RAMBO

    approaching the treetops and disappearing through them.

    RAMBO

    hits the ground and rolls down slope.

    RAMBO

    stops rolling by hitting a massive tree trunk.


    EXT. JUNGLE - DAWN

    Foreboding darkness is everywhere. Furtive. Timeless.
    Rambo is lying on his side, badly shaken. He looks around
    to get some sense of bearing and then begins to gather in
    his chute.
    Genres: ["Action","Thriller"]

    Summary Rambo jumps out of a plane, but his static line gets caught and he is dragged through the sky. His helmet is torn off and he has difficulty breathing. He manages to cut himself free and deploys his parachute, landing safely in the jungle.
    Strengths
    • Intense action
    • High stakes
    • Realistic character reactions
    Weaknesses
    • Limited character development
    • Focus on action over dialogue
    Critique
    • The scene effectively conveys the tension and urgency of Rambo's parachute jump gone wrong, but could benefit from more emotional depth and character development.
    • The dialogue is somewhat generic and lacks the depth needed to fully engage the audience in Rambo's predicament.
    • There is a lack of visual description and detail in certain parts of the scene, making it difficult for the reader to fully visualize the action.
    • The scene could use more sensory details to enhance the reader's experience and create a more immersive atmosphere.
    • The pacing of the scene feels rushed, with transitions between different locations and events happening too quickly.
    Suggestions
    • Add more internal monologue or dialogue from Rambo to give insight into his thoughts and emotions during the parachute jump.
    • Enhance the dialogue to make it more impactful and reflective of the characters' personalities and relationships.
    • Include more visual descriptions to paint a vivid picture of the action and surroundings for the reader.
    • Incorporate sensory details such as sounds, smells, and physical sensations to bring the scene to life and engage the reader's senses.
    • Consider slowing down the pacing of the scene to allow for more tension and suspense to build, creating a more dramatic and engaging sequence.



    Scene 7 - Helicopter Malfunction and Jungle Cat-and-Mouse
    • Overall: 8.0
    • Concept: 8
    • Plot: 7
    • Characters: 7
    • Dialogue: 6
    INT. PEREGRINE - DAWN

    Ericson and Lifer in cockpit.

    ERICSON
    What's happened back there?

    LIFER
    ... Malfunction.

    Ericson eyes him.


    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    INT. HANGER - DAY

    The chief TELECOM TECH turns to Murdock.

    TECHNICIAN
    Nothing's coming in from Rambo.

    TRAUTMAN
    Dragonfly, this is Wolf Den, over.
    Dragonfly, do you read?

    ERICSON (V.O.)
    This is Dragonfly One, over.


    INT. PEREGRINE - DAY

    Ericson and Lifer head homeward.

    TRAUTMAN (V.O.)
    Any visual bearings?

    ERICSON
    ... Negative.


    INT. HANGER - DAY

    Trautman looks at Murdock.

    ERICSON (V.O.)
    We didn't see anything.


    EXT. RAIN FOREST - CLEARING - DAY

    Rambo squats, studying his waterproof map. He checks his
    compass in the knife's handle. After a quick look around,
    he gets to his feet, and slips into the jungle.


    EXT. RAIN FOREST - DAY

    Rambo moving through the jungle.


    INT. HANGER - DAY

    Trautman stands with Murdock.

    MURDOCK
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    Maybe the smart thing to do is abort
    the mission now before there's any
    more complications. I mean who
    could've survived something like
    that?

    TRAUTMAN
    He's got to be given the benefit of
    the doubt. He has 36 hours to carry
    out the mission and reach the
    extraction site, we owe him that.

    MURDOCK
    ... Of course we do -- but
    understand in 36 hours we pull out.


    EXT. RAIN FOREST - DAY - LATER

    Rambo heads quickly up a steep trail over the ridgeline
    above.

    FOLLOWING RAMBO - HAND-HELD - DAY

    as he moves along a narrow game trail. Shapes loom out of
    the mist, revealed as harmless trunks of vines only at the
    last second.


    EXT. JUNGLE - DAY

    Rambo is half running along, then pauses... He hears
    MOVEMENT and freezes. In one deadly movement he whips the
    knife around and a SLICING SOUND is heard... Turning
    around he sees the suspended body of a decapitated
    writhing snake hanging from a branch... He replaces his
    knife and moves on.


    EXT. HILLSIDE - DAY

    Running to the top of the rise, the trail opens out onto a
    plateau-like cleared area.

    Rambo pauses to catch his breath.

    Ahead, wreathed in vines, looms from the mist, the ruins
    of a Wat.

    WIDER

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    as Rambo walks into the atrium of a ruined "Wat," or
    Buddhist temple.


    EXT. RUINS OF WAT - DAY

    Serene despite the ravages of centuries, two stone Buddhas
    sit flanking the stairs to the ruined temple. Trees and
    vines all but obscure the cracked and tumbled forms of
    ornately carved walls.

    The central courtyard is open to the sky. Spire-like
    structures are dimly visible in the fog beyond.

    Moving in the shadows, Rambo walks through the ruins
    noiselessly. Rambo senses movement and lunging to the
    side draws his pistol and goes into a combat ready stance.
    The figure in the undergrowth takes shifts position.
    Rambo takes up a new position. What appears to be a Viet
    soldier shifts position again; likewise Rambo.


    EXT. WAT - DAY

    Rambo moves with surprising grace through the
    undergrowth... His quarry also moves with amazing
    swiftness... This chess game goes on for several more
    moves.
    Genres: ["Action","Thriller","War"]

    Summary Pilots Ericson and Lifer experience a helicopter malfunction and report it to Trautman. Meanwhile, Rambo stealthily navigates the jungle and encounters a Viet soldier, engaging in a tense game of cat and mouse.
    Strengths
    • Tension-building
    • Action sequences
    • Character development
    Weaknesses
    • Some dialogue feels exposition-heavy
    Critique
    • The transition from the Peregrine helicopter to the rain forest is a bit abrupt and could benefit from a smoother segue to maintain continuity.
    • The dialogue between Trautman and Murdock feels a bit forced and could be more natural to enhance the tension and conflict in the scene.
    • The visual descriptions of Rambo moving through the jungle are vivid and engaging, but the action sequences could be more dynamic to create a sense of urgency and danger.
    • The introduction of the ruins of the Wat adds an interesting element to the scene, but the cat and mouse game between Rambo and the Viet soldier could be more intense and suspenseful.
    • Overall, the scene sets up the next phase of the story well but could use more depth in character interactions and development.
    Suggestions
    • Consider adding a smoother transition between the helicopter and the rain forest to improve the flow of the scene.
    • Work on making the dialogue between Trautman and Murdock more natural and reflective of their conflicting motivations.
    • Enhance the action sequences in the jungle to create a more intense and engaging atmosphere.
    • Increase the suspense and tension in the cat and mouse game between Rambo and the Viet soldier to keep the audience on the edge of their seats.
    • Focus on developing the characters further in this scene to add depth and complexity to their interactions.



    Scene 8 - Encounter in the Jungle
    • Overall: 8.0
    • Concept: 7
    • Plot: 9
    • Characters: 8
    • Dialogue: 7
    EXT. WAT - CLOSEUP - STRANGER - DAY

    We are not able to distinguish any recognizable features.
    One thing for certain; this person is carrying an AK-47
    rifle...

    The stranger turns and brings the rifle into view.

    Rambo's knife slashes into view... He jerks the soldier's
    head back, preparing to cut his throat... The stranger's
    hat falls off and long hair tumbles out.

    CO
    (Viet/subtitled)
    Don't kill me!

    Rambo freezes and beholds a diminutive Vietnamese WOMAN of
    about 28. She is absolutely beautiful, wide wide,
    expressive eyes and a strong but sensuous mouth which is
    now parted in frozen fear.

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    CO
    (continuing, Viet
    subtitled)
    Let me go, please!

    RAMBO
    (Viet/subtitled)
    Who are you?

    CO
    (Viet/subtitled)
    Co Bao -- Are you the one they send?
    Rambo?

    Rambo nods.

    CO
    (continuing)
    I was hiding -- you did not come on
    time. I thought you one of
    mercenaries still here. You did not
    expect a woman, no?
    (in broken English)
    Better speak English, yes?

    Rambo nods... Co rises and stands before Rambo, almost a
    head shorter than him. Her lithe figure is not entirely
    concealed by her loose black "pajamas."

    RAMBO
    We better get moving.

    CO
    Yes, we go to river...
    (they start off)
    Why you so late?

    RAMBO
    (dryly)
    ... Got hung up.


    EXT. RIVER TRAIL - DAY

    With Co leading the way through a maze of aimless game
    trails, she and Rambo make their way parallel to a modest
    river, the Ca.

    CO
    I have arranged transportation down
    river -- old routes not safe.
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    Rambo studies her face.

    Then they move off.


    EXT. RIVER - MARSHY INLET - DAY

    Crudely fashioned hut of corrugated sheet metal and bamboo
    walls among the naked tree roots in a brackish inlet off
    the main river. Out on the edge overhanging the river are
    two men, drunk and loudly speaking. Possibly two of the
    most misbegotten specimens ever seen. Modern day pirates.

    They suspiciously eye Co and Rambo as they approach from
    along the riverbank. Exchange a few quick syllables, and
    Co turns, motioning Rambo forward into the hut.

    CO
    Salt of the earth, yes?

    RAMBO
    Pirates?

    CO
    Best way down river -- not get army
    suspicious.


    INT. PIRATE HUT - DAY

    The sunlight filters into the dusty, dark hut, which is
    nothing more than a den of eight incredibly vicious-
    looking thieves... most of them drink and smoke... two
    worn-out river whores are present.

    Every conceivable space is crammed with scavenged or
    looted detritus: ammo cases, hubcaps, radios, a TV with no
    back, several guns, and a shotgun is seen among the junk.
    Some of the pirates are smoking opium.

    Wearing all manner of jewelry, including four wristwatches
    and a pair of filthy Western-style jeans a size too large,
    CAPTAIN TRONG KINH grins and motions them in.

    The grin reveals bare gums where his upper front teeth
    would be.

    KINH
    (Viet/subtitled)
    Wa-ky number one. You come number
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    one sampan.

    CO
    (Viet/subtitled)
    Thank you, Captain, for your
    hospitality.

    KINH
    (Viet/subtitled)
    This is the man who wants to go down
    river.
    (laughs)
    You speak Viet?

    Rambo pretends like he is ignorant.

    CO
    He does not understand.

    KINH
    (Viet/subtitled)
    You have money?

    CO
    Half now... half later.

    Co hands over a wad of American money... Kinh smiles but
    is not happy about the financial arrangements and barks
    some commands to the lounging pirates.

    KINH
    (Viet/subtitled)
    We leave now. It's safer --
    (he offers Co a drink
    from the bottle)
    ... Want a drink? Good for you.

    He smiles, and starts out the door.


    EXT. SAMPAN CABIN - DAY

    Rambo, Co and two of Kinh's cronies sit in the dim
    interior.

    KINH
    You stay here -- you want a drink?

    He offers the bottle again... Co shakes her head no.

    RAMBO
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    What about patrol boats?

    Co looks at Kinh who smiles and opens a greasy wooden
    locker and takes out Russian-made R.P.G. rocket
    launchers...


    INT. SAMPAN - KINH - DAY

    Kinh returns the weapon to the locker and smiles at Co.

    KINH
    We will have no problems.

    He laughs and exits.
    Genres: ["Action","Adventure","War"]

    Summary Rambo and a mysterious Vietnamese woman join forces to arrange transportation downriver. They encounter pirates who agree to take them for a fee, equipped with a formidable rocket launcher.
    Strengths
    • Tension-building
    • Character development
    • Setting description
    Weaknesses
    • Slightly predictable dialogue
    • Stereotypical portrayal of pirates
    Critique
    • The introduction of Co Bao as a mysterious stranger carrying an AK-47 rifle is intriguing, but the transition to revealing her as a young Vietnamese woman feels somewhat abrupt.
    • The dialogue between Rambo and Co is a bit stilted and could benefit from more natural language and interaction between the characters.
    • The scene lacks a clear sense of urgency or tension considering the dangerous situation Rambo and Co are in, which could be heightened to increase the stakes.
    • The interaction with the pirates in the hut feels a bit cliched and could be developed further to add depth to the characters and the setting.
    • The use of subtitles for the Vietnamese dialogue is effective in conveying the language barrier but could be integrated more seamlessly into the scene.
    Suggestions
    • Consider building up the reveal of Co Bao's identity more gradually to create a stronger impact.
    • Work on refining the dialogue between Rambo and Co to make it more authentic and engaging.
    • Enhance the sense of danger and urgency in the scene to keep the audience on edge.
    • Develop the pirate characters and the interaction in the hut to add complexity and depth to the scene.
    • Find a way to incorporate the subtitles for the Vietnamese dialogue in a way that feels more integrated with the overall scene.



    Scene 9 - Conversation on the Sampan
    • Overall: 8.0
    • Concept: 8
    • Plot: 7
    • Characters: 9
    • Dialogue: 8
    INT. SAMPAN - RAMBO - DAY

    Rambo faces Co.

    CO
    You want to rest?

    They speak English which has the pirates staring
    curiously. Rambo shakes his head "no."

    CO
    (continuing)
    That settles that -- we eat, yes?

    Co pulls a food tube off her shoulder, she unrolls the
    rubber tree leaves and exposes some rice. Rambo takes the
    rice on the side of his knife.

    CO
    (continuing)
    You're welcome.

    RAMBO
    (reddens)
    ... Want it back?

    CO
    No, you eat -- How you get into
    this?

    RAMBO
    Long story.

    CO
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    Long ride.

    Rambo shakes his head "no."

    RAMBO
    How about you?

    CO
    My father work for intelligence
    agency -- He killed, and I take his
    place -- Too much death here. Death
    everywhere... I just want to live,
    Rambo. What you want?

    Rambo shrugs.

    RAMBO
    ... To win, to survive.

    CO
    ... To survive.

    Rambo nods.

    CO
    (continuing)
    Not so easy to survive here -- Still
    war here.

    RAMBO
    ... To survive war, you have to
    become war.

    CO
    That why they pick you because you
    like to fight?

    Rambo shakes his head "no."

    RAMBO
    ... I'm expendable.

    CO
    Ex-pend-a-ble?

    RAMBO
    Know what it means?

    CO
    Don't tell me... It mean if you
    invited to party and you do not show
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    up, it does not matter? Yes?

    Rambo studies her face and slowly nods. Rambo looks at
    the medallion around her neck.

    CO
    (continuing)
    It bring me good luck -- What bring
    you good luck?

    Rambo slowly reaches down and wraps his fingers around the
    butt of his knife then glances over at the lounging
    pirates... Co gathers his meaning.


    EXT. CA RIVER - DUSK

    The water is coppery, silhouetting the sampan as it glides
    down the river.


    INT. HANGER - MURDOCK'S OFFICE SECTION - DAY

    Murdock sits behind his desk. Lifer sits in the corner
    nearby drinking a soda... Trautman enters... Murdock looks
    up. Ericson is present.

    TRAUTMAN
    Any further reports?

    MURDOCK
    None so far.

    TRAUTMAN
    I want to go out with the extraction
    team at dawn.

    MURDOCK
    Denied.

    TRAUTMAN
    Denied?

    MURDOCK
    It's too dangerous.

    ERICSON
    He deserves a chance.

    Lifer eyes Ericson and exhales out his cigarette smoke.

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    MURDOCK
    Colonel, we're a team here. It's
    everyone's worry -- I just think all
    things considered it's an
    unnecessary risk.

    TRAUTMAN
    We have a schedule to keep.

    MURDOCK
    With who? We don't even know if
    Rambo's alive.

    LIFER
    The odds are against it.

    TRAUTMAN
    Look, you said we go through as
    planned.

    MURDOCK
    But, if you want to go through with
    it, we will!
    (to Ericson)
    The Colonel will be joining the
    extraction team... You're a good
    man, Trautman.

    Trautman gives him a curious look and exits.


    EXT. SAMPAN RIVER - DUSK

    The Sampan glides toward the shore. The pirates prepare
    for landing.


    EXT. SAMPAN RIVERSHORE - DUSK

    Rambo and Co appear on deck, ready to disembark. They
    jump off the boat, landing in water about knee deep and
    head toward the jungle.

    CO
    (to Kinh)
    You wait here... We come back, then
    pay rest...


    EXT. FOREST - DUSK

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    Rambo and Co move through the forest... DISSOLVE to a
    different elevation and ANGLE as they continue to travel.


    EXT. SWAMP - NIGHT
    Genres: ["Action","War","Drama"]

    Summary Rambo and Co share a meal and discuss their motivations and experiences. Rambo evades Co's inquiry about his past, while Co reveals her deceased father's involvement in intelligence work and her own aspiration to live. Rambo emphasizes the necessity of embracing war to survive it. Co inquires about Rambo's beliefs, and he admits to being expendable. They disembark the sampan and enter the jungle.
    Strengths
    • Strong character development
    • Emotional depth
    • Tense atmosphere
    Weaknesses
    • Some dialogue may be overly expository
    Critique
    • The dialogue between Rambo and Co feels a bit forced and lacks depth. It could benefit from more natural and meaningful interactions to develop their characters further.
    • The transition between the conversation on the sampan and Murdock's office section feels abrupt and disjointed. A smoother transition could help maintain the flow of the scene.
    • The tension between Trautman and Murdock is not fully explored or resolved in this scene. It would be beneficial to delve deeper into their conflicting perspectives and motivations.
    • The scene lacks visual descriptions and details that could enhance the setting and atmosphere, making it more engaging for the audience.
    • The pacing of the scene could be improved by adding more dynamic elements or actions to keep the audience engaged and interested.
    Suggestions
    • Consider rewriting the dialogue between Rambo and Co to make it more authentic and meaningful, adding depth to their characters and relationship.
    • Work on creating a smoother transition between the conversation on the sampan and Murdock's office section to maintain the flow of the scene.
    • Explore the tension between Trautman and Murdock further, adding layers to their conflict and motivations to create a more compelling dynamic.
    • Enhance the visual descriptions and details in the scene to create a more vivid and immersive setting for the audience.
    • Introduce more dynamic elements or actions to improve the pacing of the scene and keep the audience engaged throughout.



    Scene 10 - Stealth Infiltration
    • Overall: 8.0
    • Concept: 8
    • Plot: 9
    • Characters: 8
    • Dialogue: 7
    EXT. PRISON CAMP - NIGHT

    As they reach a clearing rise, CAMERA BOOMS UP over the
    shoulder of the embankment to reveal an extraordinary
    compound beyond... dark, except for the moonlight.


    EXT. PRISON CAMP - RAMBO'S POV - NIGHT

    Rambo and Co watch from concealment in the foliage.


    EXT. PRISON CAMP - RAMBO'S POV - NIGHT

    Looking between leaves, scanning the prison camp.

    Two guard towers are uniquely built into trees that grow
    diagonally at opposite corners of the compound. There is
    a maze of rolled barbed wire on wooden posts enclosing the
    area and a main gate with a sentry box, that is built into
    the hollow of a tree.

    Three wooden barracks form a U, around the large but
    concealed opening in the side of a rock formation. All
    this can be near a riverbank or swamp. The camp is
    totally original in its oppressive design, and contrary to
    the way most prison camps are depicted in bright open
    areas. This one is dark and recessed into the hellish
    terrain.

    CO (O.S.)
    ... Looks empty.


    EXT. PRISON CAMP - RAMBO AND CO - NIGHT

    CO
    We should move closer.

    She starts to move and almost steps on a booby trap but
    Rambo places a hand on her shoulder to stop her.


    EXT. PRISON CAMP - MAIN GATE - NIGHT
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    A young woman on a Lambretta scooter pulls up to the entry
    shack.


    EXT. PRISON CAMP RAMBO AND CO - NIGHT

    They listen to the conversation (in Vietnamese). Co says:

    CO
    Cyclo-girl whore from village.
    Business slow there.
    (listens more)
    She makes him good deal... very good
    deal.


    EXT. PRISON CAMP - MAIN GATE - NIGHT

    The guard opens the gate and the girl goes inside.


    EXT. PRISON CAMP - RAMBO AND CO - NIGHT

    Now Rambo picks up his cylindrical pouch and opens it. He
    pulls out a collapsible bow.

    CO
    What is it?

    RAMBO
    A bow -- no sound.

    CO
    That all you have?

    CUT TO:

    EXT. PRISON CAMP - GUARD TOWER - NIGHT

    The tower guard now converses with another guard passing
    beneath the tower.


    EXT. PRISON CAMP - EXTREME CLOSEUP - RAMBO - NIGHT

    Rambo has completed assembling the bow.


    EXT. PRISON CAMP - RAMBO AND CO - NIGHT

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    Rambo screws on a vicious-looking razor-sharp arrow-head.

    CO
    You not going in there? -- But I
    thought you were supposed only to
    take pictures.

    Rambo rises.

    CO
    (continuing)
    What about orders?

    RAMBO
    Out here orders stop and people
    start.

    CUT TO:

    EXT. PRISON CAMP - RAMBO - NIGHT

    DOLLYING with Rambo at ground level as he crawls to the
    wire. And leveraging his knife against the edge of the
    post and rusting barbed wire, slices through the metal.


    EXT. PRISON CAMP - CO - NIGHT

    MOVING with Co as she belly crawls to the edge of the
    cleared area, just a few yards from the wire. She is
    right under the guard tower, hidden among the ferns.


    EXT. PRISON CAMP - GUARD TOWER - NIGHT

    The guard sits in a bored fashion and stares at nothing in
    particular.


    EXT. P.O.W. BARRACKS - NIGHT

    Rambo crawls to door of P.O.W. barracks, looks, opens door
    and looks into empty room.

    RAMBO'S POV OF EMPTY P.O.W. BARRACKS

    all grown with vegetation.


    EXT. PRISON CAMP - NIGHT

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    He reaches the guard building. Hugs it. Carrying only
    the bow and a quiver of arrows he moves like a snake.
    Rambo raises one eye slowly over a window ledge. Inside
    several guards sleep soundly under mosquito netting.
    Their rifles are stacked against the far wall.


    EXT. UNDER GUARD BARRACKS #2 - NIGHT

    MUSIC is heard. MOVING with Rambo as he moves along the
    shadows.

    He freezes as a light is snapped on. It streams down
    through cracks between the slats. Moving very slowly,
    Rambo squints through a gap.


    EXT. UNDER GUARD BARRACKS #2 - RAMBO'S POV - SGT. TAY -
    NIGHT

    TAY picks up a warm bottle of beer and opens it. The foam
    now runs onto the floor. The cyclo girl sits in the b.g.
    He pushes her toward a cot and barks something in
    Vietnamese.

    The light snaps off. Rambo moves on.


    EXT. REAR VINH'S QUARTERS - NIGHT

    as Rambo crawls under a hammock stretched between the
    barrack and rock with someone sleeping in the hammock.


    EXT. PRISONERS' CAVE - NIGHT

    Rambo moves to the cave-like entrance and moves several
    feet into the recess of the cave.


    INT. PRISONERS' CAVE - NIGHT

    Once inside he removes a thin flashlight and directs its
    thin red beam toward the SOUND OF LABORED BREATHING. He
    sees a large bamboo cell built into the moldy wet cave.
    He moves closer and sees --
    Genres: ["Action","War","Thriller"]

    Summary Rambo and Co approach a prison camp, observing its oppressive design. Rambo assembles a bow and arrow to infiltrate, asserting his priority to save the prisoners. He cuts the wire fence and crawls into the camp, locating the prisoners' cave.
    Strengths
    • Tension-building
    • Unique setting
    • Character depth
    • Emotional impact
    Weaknesses
    • Minimal dialogue
    Critique
    • The scene effectively sets up the tension and suspense as Rambo and Co observe the prison camp from concealment in the foliage.
    • The description of the prison camp's unique and oppressive design adds depth to the setting and enhances the atmosphere of the scene.
    • The dialogue between Rambo and Co reveals their conflicting motivations and sets up a potential conflict between following orders and taking action.
    • The use of visual elements, such as Rambo assembling his bow and Co's reaction to his actions, helps to create a sense of urgency and danger.
    • The scene effectively builds up the anticipation for the upcoming action and sets the stage for a potential confrontation within the prison camp.
    Suggestions
    • Consider adding more internal conflict for Rambo as he grapples with the decision to follow orders or take action.
    • Explore the dynamic between Rambo and Co further to deepen their relationship and add emotional depth to the scene.
    • Enhance the suspense by incorporating more sensory details to immerse the audience in the tense atmosphere of the prison camp.
    • Consider adding a twist or unexpected turn of events to keep the audience engaged and guessing about the outcome of the scene.
    • Ensure that the actions and decisions of the characters align with their established motivations and personalities to maintain consistency and authenticity.



    Scene 11 - Rambo Rescues P.O.W. from Crucifixion
    • Overall: 9.0
    • Concept: 9
    • Plot: 9
    • Characters: 8
    • Dialogue: 8
    INT. PRISONERS' CAVE - NIGHT

    Five American P.O.W.'s are seen through the bars. They
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    are gaunt, scabrous. Dressed in ragged peasant clothes
    too small for them.

    One man, bathed in sweat, moans and tosses with malarial
    fever. Another is wrapped so tightly in a fetal position
    his face is between his knees.

    They sleep on mattresses of rubber leaves... Rats move
    among them.


    INT. PRISONER CAVE - NIGHT

    Rambo hears GROANING SOUNDS coming from the darkness
    outside the cave, he moves toward it.


    EXT. P.O.W. CAMP - CROSS - NIGHT

    Outside of the cave and nestled near a pigsty, is a
    PRISONER suspended from a bamboo cross. He is ghostly
    white; a living skeleton... His wrists are clamped in a
    wooden stock. Blood runs down from abraded sores. He
    opens his eyes when Rambo touches his broomstick neck,
    feeling for a pulse.

    His lips are parched and there is a horrible bruise around
    one eye. Rambo moves to him.

    RAMBO
    Come to get you out --

    The Prisoner manages to raise his hand, opens his eyes a
    little more.

    PRISONER
    ... You American?

    Rambo quickly cuts the lashings on the bamboo cross.

    RAMBO
    Don't talk -- don't move.

    Rambo hoists his gaunt frame over his shoulder and heads
    off in a crouching run.

    BANKS
    There are others --

    RAMBO
    ... We'll come back.
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    EXT. BRIDGE - LOW ANGLE GUARD #1

    We pan up to him reacting to a noise. He turns on his
    search light and pans it slowly across the camp.


    EXT. BRIDGE - HIGH ANGLE OVER SHOULDER GUARD #1 - NIGHT

    The search light pans the camp and stops as...


    EXT. CLOSE TWO-SHOT RAMBO & BANKS NEAR RIVER - NIGHT

    The beam of light fully illuminates them.

    C.U. GUARD #1

    Reacts to a laser dot that pin points his chest.

    C.U. RAMBO

    As he fires arrow.

    CLOSE GUARD #1

    The arrow hits him and he falls from the bridge. The
    light points straight down illuminating his body.


    EXT. RIVER P.O.W. CAMP - NIGHT

    Rambo and Banks wade into the river.


    EXT. HUT NEAR RIVER - NIGHT

    Guard #2 comes from a small hut toward the river.


    EXT. RIVER - RAMBO & BANKS - NIGHT

    Rambo reacts and throws his knife.


    EXT. RIVER - GUARD #2 - NIGHT

    Dies quickly, silently.

    CLOSE GUARD #3
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    He senses movement and swings his light around (he has not
    turned it on yet.)


    EXT. P.O.W. CAMP - RAMBO - NIGHT

    He's moving fairly quick with the P.O.W. The sickly man
    starts to emit a wracking cough.


    EXT. P.O.W. CAMP - GUARD TREE TOWER - NIGHT

    The numbed guard is alerted and in a listless manner turns
    on his light and flashes it in Rambo's direction. As the
    light slowly swings around, it fully illuminates Rambo.


    EXT. P.O.W. CAMP - RAMBO - NIGHT

    A shocking vision of Rambo, bow fully extended aimed
    directly at the guard's heart... RACK FOCUS FROM the
    jagged arrow point TO Rambo's eyes. The arrow is fired.


    EXT. GUARD TREE TOWER - NIGHT

    The guard slumps forward with an arrow through his chest.
    He falls on the light that now shines skyward.


    EXT. P.O.W. CAMP - NIGHT

    Co watches with growing apprehension as she sees the
    guard's light angled oddly downward.


    EXT. P.O.W. CAMP - PATROL GUARD - NIGHT

    The patrol guard spies the oddly angled light and yells
    something to the guard. He flips on his light and aims it
    at Tower #1 and sees that his comrade is dead.


    EXT. P.O.W. CAMP - NIGHT

    Rambo is hiding against Tay's Barrack with Banks when all
    of a sudden the light comes on in the Barrack the spill
    illuminates him. Rambo ducks.


    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    EXT. P.O.W. CAMP - NIGHT

    Patrol guard reacts to Rambo's movements and notices Rambo
    against the barrack. He's about to yell as Rambo kills
    him with his throwing knife. Rambo lunges on the
    staggering guard and pulls him from view.


    EXT. TAY'S QUARTERS - OVER RAMBO - NIGHT

    Sgt. Tay comes out of his shack and looks. The whore
    pulls him back. American MUSIC coming from a scratched
    RECORD continues. Rambo moves into the shadows.


    EXT. P.O.W. CAMP - NIGHT

    Rambo carrying Banks, walks by a latrine, the door
    suddenly swings open almost hitting then in the face as a
    prison guard exits and walks directly toward his barrack,
    and disappears inside.
    Genres: ["Action","War","Drama"]

    Summary Rambo stealthily ventures into a P.O.W. camp and discovers a gravely ill, crucified prisoner. Despite being spotted by guards, Rambo fights them off to free the prisoner and carry him to safety. However, the prisoner is shot during the escape, adding urgency to Rambo's mission as he navigates the camp and avoids further detection.
    Strengths
    • Intense action sequences
    • Emotional depth
    • Strong character dynamics
    • High stakes and tension
    Weaknesses
    • Some cliched dialogue
    • Stereotypical character motivations
    Critique
    • The scene effectively sets the tone of desperation and suffering within the prisoners' cave, highlighting the dire conditions they are in.
    • The introduction of the sickly, white, emaciated P.O.W. crucified on a bamboo cross adds a sense of urgency and the need for rescue.
    • Rambo's interaction with the P.O.W. shows his compassion and determination to save him, which adds depth to his character.
    • The action sequence with Rambo taking out the guards with precision and stealth is well-executed and keeps the tension high.
    • The use of light and darkness to create suspense and highlight Rambo's actions is a strong visual element in the scene.
    Suggestions
    • Consider adding more emotional depth to the interaction between Rambo and the P.O.W. to further engage the audience.
    • Provide more context or backstory for the P.O.W. on the bamboo cross to enhance the impact of his rescue.
    • Explore the psychological impact of the rescue mission on Rambo to add layers to his character development.
    • Ensure the action sequences are clear and easy to follow for the audience to maintain the intensity of the scene.
    • Consider incorporating more sensory details to immerse the audience in the environment and enhance the atmosphere of the scene.



    Scene 12 - Escape from the POW Camp
    • Overall: 8.0
    • Concept: 7
    • Plot: 9
    • Characters: 8
    • Dialogue: 7
    EXT. P.O.W. CAMP - NIGHT

    Co seems to have lost sight of Rambo. She scans the camp
    to the treeline and back.

    WHAM! A booted foot smashes down on her arm. She looks
    up at...

    A North Vietnamese guard who holds an AK-47 in her face.

    Co stares nervously at him. There is a HISSING SOUND,
    then a DULL RIPPING SOUND.

    Co looks up to see...

    The guard is paralyzed by the arrow lodged in his neck and
    pins him to a tree.

    Rambo and Banks appear from the undergrowth, bow in
    Rambo's hand.

    RAMBO
    Let's move.

    Rambo takes the guard's side arm and places it in his
    waistband.


    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    EXT. SWAMP - DAWN

    Rambo and Co carrying Banks. Rambo sets him down.

    RAMBO
    Can you walk?

    BANKS
    I think so --

    Banks stops and looks at his two rescuers, his eyes
    darting back and forth in their hollow sockets.

    BANKS
    (continuing)
    Who are you?

    CO
    He is Rambo. I am Co.

    BANKS
    Banks -- Lieutenant -- Air Force.

    CO
    ... We must get to the river...
    Fast!

    Banks sits frozen for a moment.

    BANKS
    (on the verge of
    tears)
    ... Thank you... you're a miracle.


    EXT. P.O.W. CAMP - DAWN

    A stocky Sergeant of the Guard stands over the partially
    concealed body of the guard Rambo killed.

    He raises his whistle and sends a SHRILL BLAST across the
    camp.


    EXT. P.O.W. CAMP - CROSS - DAWN

    A guard discovers Banks missing and yells to the rest of
    the guards.


    EXT. SWAMP - DAWN
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    Rambo carrying Banks through the swamp with Co close
    behind them.


    EXT. HANGER - DAWN

    Lifer, and the ground crew are removing the camouflage
    canopy from the Agusta 109 helicopter. The TURBINES are
    warming up with an ascending WHINE.

    Ericson and Trautman, f.g., turn as TECH runs toward them.

    TECH
    You have clearance.

    TRAUTMAN
    Minus one hour to extraction.

    ERICSON
    (scowling at his
    watch)
    We're probably just wasting fuel.

    TRAUTMAN
    Let's get moving!


    EXT. FOREST - DAY

    A squad of Viet soldiers are moving rapidly through the
    forest, looking for signs of the escaping prisoner. Sgt.
    Tay is supervising the search.


    EXT. SAMPAN RIVER BANK - DAY

    Rambo carrying Banks and Co arrive at the sampan pretty
    much as they left it. The pirates keep watch.


    EXT. SAMPAN RIVER BANK - RAMBO - DAY

    Rambo and Co start to help Banks aboard the junk. Then Co
    climbs aboard. Rambo is still in the water.

    CO
    L.Z. two K's up river.

    BANKS
    Good thing you came when you did.
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    CO
    Why's that.

    BANKS
    They move us around a lot... to
    harvest crops. Only been there a
    week.

    RAMBO
    (confused)
    Only a week?

    Rambo is alerted by this information.

    BANKS
    (nods and catches
    his breath)
    ... Yes.

    CO
    When last time you in camp here?

    BANKS
    Maybe a year... Hey, what year is
    it?

    CO
    ... 1984... Camp supposed to be
    empty?

    Banks is shaken.

    CO
    (continuing)
    Something not good about mission,
    uh, Rambo?

    Rambo is starting to put two and two together as he climbs
    aboard.


    EXT. RAIN FOREST - DAY

    At treetop level the all-black helicopter ROARS down a
    forested valley at 180 mph.


    EXT. RIVER BANK - DAY

    The Viet soldiers arrive at the shore and see the sampan
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    in a distance too far to shoot at.


    EXT. RIVER BANK - TAY - DAY

    As Tay is talking on the radio, obviously notifying
    Superiors that the prisoner is escaping via the sampan.
    Genres: ["Action","War","Adventure"]

    Summary In the darkness of the swamp, Co loses sight of Rambo and is attacked by a North Vietnamese guard. Rambo swiftly intervenes, killing the guard with an arrow. Banks, who has been carried to safety by Rambo and Co, expresses his gratitude. The trio escapes the POW camp and heads towards the river, pursued by a squad of Viet soldiers.
    Strengths
    • Intense action sequences
    • Emotional depth
    • Strong character dynamics
    Weaknesses
    • Some dialogue could be more impactful
    • Minor inconsistencies in character actions
    Critique
    • The scene transitions abruptly from Co losing sight of Rambo to being attacked by a North Vietnamese guard, which may feel disjointed and confusing for the audience.
    • The dialogue between Banks, Co, and Rambo feels a bit rushed and lacks depth, especially considering the emotional weight of the situation.
    • The introduction of the stocky Sergeant of the Guard and the guard discovering Banks missing adds unnecessary elements to the scene that detract from the main focus of the rescue mission.
    • The interaction between Rambo, Co, and Banks on the sampan lacks emotional depth and fails to fully explore the tension and urgency of their situation.
    • The scene ends abruptly with the Viet soldiers arriving at the shore, leaving the audience hanging without a clear resolution or sense of closure.
    Suggestions
    • Consider smoothing out the transition between Co losing sight of Rambo and being attacked by the guard to improve the flow of the scene.
    • Take the time to develop the dialogue between Banks, Co, and Rambo to add emotional depth and complexity to their interactions.
    • Focus on the core elements of the rescue mission and avoid introducing unnecessary characters or subplots that distract from the main storyline.
    • Enhance the emotional intensity of the scene on the sampan by delving deeper into the characters' motivations, fears, and hopes.
    • Provide a more satisfying conclusion to the scene by resolving the immediate threat posed by the Viet soldiers and creating a sense of closure for the audience.



    Scene 13 - Ambush on the River
    • Overall: 9.0
    • Concept: 8
    • Plot: 9
    • Characters: 8
    • Dialogue: 7
    INT. SAMPAN - DAY

    Rambo watches through a chink in the sheeting of the cabin
    as the hostile landscape rolls past...

    Rambo is alerted by the faint but growing SOUND OF A BOAT
    ENGINE.

    Rambo moves closer to the slats in the side of the sampan
    and peers out... Straining his eyes because of the
    difficult angle he becomes startled when a heavily
    equipped gunboat appears from around a bend in the
    river... the boat was once property of the U.S. Navy.

    Before Rambo can turn the two pirates have weapons in his
    back, and neck. One pirate jerks Rambo's .45 free and
    stashes it in his waistband.

    Co is alert and tries to get to her feet. One of the
    pirates kicks her down and takes her AK-47. Banks is held
    down at gun point.

    CO
    What has happened?

    RAMBO
    We're sold out.


    EXT. SAMPAN - DAY

    Kinh waves a black piece of cloth from a stick and the
    boat draws closer.

    Kinh yells at another pirate to take the helm as he goes
    inside.


    INT. SAMPAN - DAY

    Kinh appears and his friendly smile is gone. Rambo still
    remains frozen with an old high standard auto shotgun
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    lodged against the back of his head.

    KINH
    Whore!

    Kinh slaps Co viciously... CLOSEUP of Rambo slowly moving
    his hand imperceptibly toward his back.

    KINH
    (continuing)
    You help this -- American pig!

    He slaps Rambo, who uses the moment to catch one pirate
    off guard and kills him with his knife. Then throws the
    knife into Pirate #2's heart.


    INT. SAMPAN - DAY

    Rambo picks up the auto shotgun and FIRES.


    EXT. SAMPAN - DAY

    Kinh seeing this panics and heads out of the cabin. Then
    suddenly explodes from the threshold and sprawls like a
    rag doll across the deck.


    EXT. GUNBOAT - RIVER - DAY

    The military men become alert and hasten toward the
    sampan... The Captain yells an order to prepare to shoot.


    EXT. SAMPAN - DECK - DAY

    Rambo appears on deck with a vengeance... He blows three
    more pirates away with deadly SHOTGUN BLASTS.


    INT. SAMPAN - DAY

    Co sees the outline of another pirate rushing toward Rambo
    and FIRING through the bamboo, blows him clear off the
    boat.


    EXT. GUNBOAT - DAY

    On the gunboat the Captain commands his gunner to fire.
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    EXT. SAMPAN - DAY

    The SHELL HITS the bow, ten feet from Rambo, destroying
    the front of the boat...

    RAMBO
    (to Co)
    Get to the shore!


    EXT. SAMPAN - DAY

    ANOTHER EXPLOSION on deck that nearly finds the mark...
    The boat is sinking fast.


    INT. SAMPAN - RAMBO - DAY

    Rambo enters the cabin... He flips open the locker and
    pulls out the R.P.G. rocket launcher.


    INT. SAMPAN - CO - DAY

    Co is FIRING wildly at the patrol boat that is bearing
    down with surprising speed.

    RAMBO
    (furiously)
    Take him and jump!

    Rambo shoulders the R.P.G. and takes aim.


    INT. SAMPAN - CO AND BANKS - DAY

    Co slings her rifle across her shoulder and taking charge
    of Banks heads out of the cabin.


    EXT. SAMPAN - DAY

    Co jumps into the brown water with Banks.


    EXT. GUNBOAT - DAY

    The Captain is about to yell "Fire."

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    INT. SAMPAN - DAY

    Rambo's finger tightens around the trigger and the WEAPON
    BELCHES an awesome flame.


    EXT. GUNBOAT - DAY

    The shot is perfect and the superstructure on the deck
    EXPLODES into the sky, killing everyone... but the patrol
    boat is out of control and is about to ram the sampan.


    INT. SAMPAN - DAY

    Seeing this inferno bearing down on them, Rambo sprints at
    full run, grabs his knife out of the dead pirate, picks up
    his black bow pouch and lunges out of the cabin like a
    jungle cat.


    EXT. SAMPAN - RAMBO - DAY

    Rambo appears on deck and dives into the river as the
    patrol boat is barely inches away.


    EXT. RIVER - DAY

    The gunboat and the sampan collide with a MIGHTY ROAR, as
    Rambo just breaks the water's surface.


    EXT. RIVER BANK - VIET SOLDIERS - DAY

    A group of North Vietnamese soldiers at the river bank
    hear the explosion of the boats and head off in that
    direction.


    EXT RIVER - RAMBO - DAY

    He surfaces and glances back at the burning debris then
    for the whereabouts of Co and Banks. He spies them on the
    shoreline.
    Genres: ["Action","Thriller","War"]

    Summary Rambo witnesses a hostile landscape from a sampan as he hears a boat engine growing louder. He notices a heavily equipped gunboat approaching. Pirates capture Rambo and Co, confiscating their weapons. Kinh, the pirate leader, slaps Co and accuses her of assisting Rambo. Rambo kills two pirates using his knife. He retrieves a shotgun and fires, killing three pirates on deck. Kinh panics and flees the cabin but is shot dead. Co shoots at the patrol boat, but it fires a shell that destroys the sampan's bow. Rambo uses an RPG to destroy the gunboat, but it collides with the sampan. Rambo jumps into the river as the sampan explodes, while Co and Banks escape to the shore. North Vietnamese soldiers approach the riverbank after hearing the explosion.
    Strengths
    • Intense action sequences
    • High-stakes conflict
    • Emotional impact
    Weaknesses
    • Minimal dialogue
    • Slightly predictable outcome
    Critique
    • The scene lacks clear transitions between actions, making it feel disjointed and confusing for the audience.
    • The dialogue between Rambo and Co lacks depth and emotion, missing an opportunity to further develop their relationship and add layers to their characters.
    • The action sequences are described in a rushed and chaotic manner, diminishing the impact of the intense moments and making it difficult for the audience to follow the sequence of events.
    • The scene could benefit from more visual descriptions to enhance the tension and suspense, as well as to create a clearer picture of the setting and characters' actions.
    • The motivations and reactions of the characters, especially Co and Rambo, could be further explored to add depth and complexity to their interactions.
    Suggestions
    • Consider adding smoother transitions between actions to improve the flow of the scene and make it easier for the audience to follow.
    • Enhance the dialogue between Rambo and Co to reveal more about their characters, motivations, and emotions, adding depth to their relationship.
    • Revise the action sequences to provide more detail and clarity, allowing the audience to fully engage with the intense moments and understand the sequence of events.
    • Include more visual descriptions to create a vivid and immersive setting, as well as to enhance the tension and suspense of the scene.
    • Further explore the characters' motivations and reactions to add complexity and depth to their interactions, making the scene more engaging and impactful.



    Scene 14 - Rambo and Co Part Ways
    • Overall: 9.0
    • Concept: 8
    • Plot: 9
    • Characters: 8
    • Dialogue: 7
    EXT. RIVERBANK - DAY

    Co and Banks still out of breath, move out of anxiety than
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    exhaustion. Rambo joins them. Banks studies Rambo with
    awe.

    CO
    ... Knew you were a good man.

    Rambo shoulders Banks.

    RAMBO
    ... Let's move.

    They start off.


    EXT. MOVING WITH THE A109 - DAY

    as it rises and drops with the terrain.


    INT. A109 - DAY

    Once again Ericson is flying. He puts the landing skids
    through the treetops.

    Trautman sits behind the seats in the main bay.

    The AIR ROARS in the open door and Lifer, on door gun,
    dangles his legs in the windstream. The rain forest is a
    dim blur very close below.

    Lifer racks the bolt on his M-60 and grins. Trautman nods
    politely and looks at his watch.

    CUT TO:

    EXT. RAIN FOREST - NEAR RICE PADDIES - DAY

    Rambo's group heads for the elevated landing zone.

    The vista is quite stunning as the cold light suffuses the
    rain forest, giving it a haunting quality. Rambo scans
    the ridge line with intense concentration.


    EXT. RICE PADDIES - RAMBO'S POV - DAY

    Figures of twenty or more Vietnamese soldiers can be seen
    threading upward among the trees.


    EXT. RICE PADDIES - DAY
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    Rambo hands his quiver and bow to Co.

    RAMBO
    ... I won't be needin' it now...
    Trade you.

    She hands over the rifle.

    RAMBO
    (continuing)
    There's explosives in the pouch.

    CO
    ... It better I stay till end.

    RAMBO
    This is the end.

    CO
    ... I want to stay... Now we have
    chance, why don't you take me back?

    RAMBO
    Where?

    CO
    America... You can do if you want --
    take me back as wife... You don't
    have to live with. Just help me get
    away from this.

    RAMBO
    I came for P.O.W.'s -- How would it
    look if I came back with a wife?

    CO
    Look like you hell of a man.

    Rambo shakes his head "no."

    CO
    (continuing, softly)
    What the matter? Not allow to feel
    -- maybe dead inside already. Don't
    we die soon enough. Just thought
    I'd ask.

    A long look exchanged between Rambo and Co, then Co kisses
    his cheek and turns to head off along a diverging trail.
    She turns.
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    CO
    (continuing)
    Rambo... you not expendable.

    Rambo watches her go and then turns to Banks.

    RAMBO
    ... Let's go.


    INT. A109 - DAY

    Trautman watches over Ericson's shoulder as the HELICOPTER
    ROARS between the walls of the mountain pass. The ship is
    buffeted by turbulence, bouncing and dropping violently.

    ERICSON
    (turning)
    Three minutes.

    The steep slopes fall away and Ericson dives the ship
    across the rolling foothills.


    EXT. RICE PADDIES - DAY

    Rambo is crouched with Banks beside a large tree.

    They are taking AUTOMATIC WEAPONS FIRE from the trees
    nearby. Spurts of earth leap up around them.

    Rambo fires a short, controlled BURST down at the
    ascending troops.


    EXT. RICE PADDIES - DAY

    Sgt. Tay is eyeing Rambo and Banks through binoculars as
    they move further up the hill.


    EXT. RICE PADDIES - TAY'S POV

    of Rambo and Banks.


    EXT. RICE PADDIES - DAY

    NVA regulars set up mortars. Roughly aimed. They FIRE
    with a characteristic WHUMP.
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    EXT. RICE PADDIES - DAY

    The Americans duck as a MORTAR ROUND EXPLODES behind them,
    tearing down trees.


    EXT. A109 - DAY

    In the distance Rambo and Banks are seen. They are
    surrounded. They move out of the tree line into a
    sparsely vegetated area that runs along the very ridge of
    the towering hill. The chopper opens fire with its
    machine guns and the NVA soldiers back off.


    INT. A109 - ON TRAUTMAN - DAY

    as he reacts to below. Ericson is firing the machine gun.

    TRAUTMAN
    That's Rambo! -- Christ, he's found
    one. Relay the command. Rambo's
    found one of ours!
    Genres: ["Action","War","Drama"]

    Summary Rambo, Co, and Banks regroup on the riverbank after their escape from the village. Rambo joins them, shouldering Banks. Co expresses her admiration for Rambo, who orders them to move out. They head for an elevated landing zone, with Rambo scanning the ridge line for enemy soldiers. He spots a group of Vietnamese soldiers and hands his bow and quiver to Co, instructing her to use the explosives in the pouch. Co offers to stay with Rambo and go to America with him, but he refuses, saying he came for POWs. After a long look, Co kisses Rambo's cheek and heads off. Rambo and Banks continue towards the landing zone, taking fire from enemy troops. They are surrounded, but the A109 helicopter arrives and opens fire, allowing them to escape.
    Strengths
    • Intense action sequences
    • Emotional depth
    • Strong character development
    • High stakes
    Weaknesses
    • Some cliched dialogue
    • Predictable plot points
    Critique
    • The scene lacks clear direction and purpose, with the characters moving without a clear objective or conflict.
    • The dialogue between Rambo and Co feels forced and lacks depth, making their interaction less impactful.
    • The tension and urgency of the situation are not effectively conveyed, resulting in a lack of suspense and engagement.
    • The transition between the different locations and actions is abrupt and disjointed, making it difficult for the audience to follow the sequence of events.
    • The scene lacks emotional depth and fails to explore the complex dynamics between the characters, particularly Rambo, Co, and Banks.
    Suggestions
    • Clarify the objective of the characters in this scene to create a sense of purpose and direction.
    • Develop the dialogue between Rambo, Co, and Banks to add depth to their interactions and reveal more about their motivations and relationships.
    • Increase the tension and urgency of the situation by emphasizing the imminent danger and stakes involved.
    • Improve the pacing and flow of the scene by smoothing out the transitions between locations and actions.
    • Add emotional depth by exploring the internal struggles and conflicts of the characters, particularly Rambo, to make the scene more engaging and impactful.



    Scene 15 - Conflict and Abandonment
    • Overall: 9.0
    • Concept: 8
    • Plot: 9
    • Characters: 8
    • Dialogue: 7
    INT. HANGER - DAY

    Murdock is pacing behind the main console.

    TELECOM TECH
    Mr. Murdock... I have an AWACS
    relay. Dragonfly reports the ground
    team has what appears to be an
    American P.O.W. with them.

    Murdock's reaction is unexpected. He whips around.

    MURDOCK
    What did you say?

    TELECOM TECH
    (grinning)
    They've got one of ours.


    INT. HANGER - TIGHT ON MURDOCK - DAY

    as a look of calm is replaced by mounting rage.

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    MURDOCK
    (loudly)
    This station is now on Condition
    Bravo. Harrison! Meyers! Goodell!
    Out... now!

    The puzzled Techs drop their headsets and leave.

    MURDOCK
    (continuing, to Tech)
    Go to your COMINT priority push.
    Give me the mike... Dragonfly, this
    is Wolf Den Six. This is an Alpha-
    Kilo-Victor command priority.

    ERICSON (V.O.)
    (filtered)
    Roger, Wolf Den Six... go ahead.

    MURDOCK
    I want you to abort the operation
    immediately. I say again, abort.
    This is a recall, confirm, over.


    INT. A109 - DAY

    The men have impassive expressions.

    ERICSON
    Say again, Wolf Den Six.

    He presses the helmet-headphone tight to his ear, then
    turns to Trautman, cupping his hand over the mike.

    ERICSON
    (continuing, to
    Trautman)
    I've been ordered to abort before
    pickup.

    TRAUTMAN
    He must be crazy! Confirm it!

    ERICSON
    Confirmation's not necessary.

    TRAUTMAN
    (grabs a microphone)
    ... Murdock, for Christ sake, we
    have them in sight! Murdock! Do
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    you read?!! We're going down.

    LIFER
    You're not going anywhere.

    Lifer holds a rifle in their direction.

    TRAUTMAN
    What the Hell are you doing?!

    ERICSON
    Can't do that.

    TRAUTMAN
    That's an order!

    ERICSON
    (implacable)
    We're independent contractors. We
    take our orders from who's paying.

    TRAUTMAN
    Goddamn mercenaries! There's men
    down there! Our men!

    LIFER
    Not our men, your men! Don't be a
    hero.

    Trautman reaches for his holstered .45, a voice stops him.

    LIFER
    ... Don't.

    Trautman turns and sees Lifer aiming a rifle not exactly
    at him but not away either.


    EXT. RICE PADDIES - DAY

    Rambo half-supports Banks with one arm and FIRES his AK
    with the other.

    The rifle is empty and he drops it. MORTAR ROUNDS EXPLODE
    on all sides. They watch the A109 skimming in low across
    the tree tops, almost to them... hovers and then...

    It veers in a tight bank and climbs out.

    Heads away.

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    The dust swirls around them. A MORTAR SHELL LANDS so
    close it knocks them down.


    EXT. RICE PADDIES - DAY - CLOSEUP - RAMBO

    as he looks at Ericson.

    CLOSEUP

    of Ericson.


    EXT. RICE PADDIES

    Framed against the grey sky, Rambo watches as the A109
    diminishes over his shoulder until it's a black dot. He
    is so consumed with rage that his expression goes slack...
    blank... a murderous disconnection from conscience.

    Banks looks stunned, lost. He sags to one knee.

    Rambo just keeps looking in the direction of the A109.


    EXT. RICE PADDIES - NVA - DAY

    From both sides the NVA soldiers advance like ants to the
    top of the ridge...


    EXT. RICE PADDIES - RAMBO - DAY

    Rambo glances down almost disdainful then back at the
    nearly diminished chopper.


    EXT. RAIN FOREST - HILL NEARBY - DAY

    Co, watching from behind foliage, as the NVA's converge on
    Rambo and Banks. Her expression enigmatic. She turns and
    disappears into the forest.
    Genres: ["Action","War","Thriller"]

    Summary Murdock's rage escalates as he learns of an American P.O.W. captive, ordering the mission's termination. Ericson defies his command, leading Trautman to futilely intervene. Rambo observes with fury as the helicopter carrying Ericson and his team departs, abandoning him and Banks to confront the approaching NVA soldiers.
    Strengths
    • Intense action
    • Emotional depth
    • High stakes
    • Engaging plot
    Weaknesses
    • Some dialogue could be more impactful
    Critique
    • The scene effectively builds tension and conflict as Murdock reacts with rage upon learning that the ground team has captured an American P.O.W. This sets up a high-stakes situation that adds to the overall suspense of the script.
    • The power struggle between Murdock, Ericson, and Trautman adds depth to the scene and highlights the moral dilemmas faced by the characters. The conflict between following orders and doing what is right creates a compelling dynamic.
    • The scene effectively conveys the sense of urgency and danger faced by Rambo and his team as they are left behind by the A109 helicopter. The impending threat of the advancing NVA soldiers adds to the suspense and raises the stakes for the characters.
    • The visual descriptions in the scene help to create a vivid picture of the action and setting, enhancing the reader's immersion in the story.
    • The emotional impact of Rambo's reaction to being abandoned by the helicopter is effectively portrayed, adding depth to his character and setting up a powerful moment of reckoning.
    Suggestions
    • Consider adding more internal conflict and emotional depth to the characters, especially in the interactions between Murdock, Ericson, and Trautman. This can help to further explore the moral complexities of the situation.
    • Explore the consequences of the characters' actions and decisions in more detail, highlighting the ethical dilemmas they face and the impact of their choices on the mission and the characters involved.
    • Enhance the sense of urgency and danger in the scene by tightening the pacing and increasing the stakes for the characters. This can help to maintain the tension and keep the reader engaged.
    • Further develop the visual and sensory details in the scene to create a more immersive and vivid reading experience. Use descriptive language to paint a clear picture of the setting and action.
    • Consider delving deeper into Rambo's emotional state and motivations in this scene, exploring his feelings of betrayal and abandonment to add complexity to his character arc.



    Scene 16 - Torture and Confrontation
    • Overall: 9.0
    • Concept: 9
    • Plot: 9
    • Characters: 9
    • Dialogue: 8
    INT. MURDOCK'S QUARTERS - DAY

    Murdock is pouring scotch over ice in a glass as the DOOR
    behind him BANGS OPEN.

    Trautman is furious.

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    TRAUTMAN
    What're you doing? Do you know what
    the hell you've done?!!

    Murdock stands up quickly, a glass of scotch in his hand.

    MURDOCK
    Don't act so innocent, Colonel. You
    had your suspicions, and if you
    suspected then, you're sort of an
    accessory, aren't you?

    Trautman smashes the glass from his hand.

    TRAUTMAN
    Don't ever count me with you and
    your scum. It was a lie, wasn't it?
    Just like the whole damn war, a lie!

    MURDOCK
    What are you talking about?

    TRAUTMAN
    The camp was supposed to be empty.
    Rambo goes in... a former decorated
    Vet. He finds no P.O.W.'s. The
    Congress buys it, case closed. If
    he gets caught, no one knows he's
    alive except you and your computers,
    and you can reprogram that, can't
    you?

    MURDOCK
    Who do you think you're talking to,
    Trautman?

    TRAUTMAN
    A stinking bureaucrat trying to
    cover his ass!

    MURDOCK
    Not just mine, Trautman, a nation's!
    It was your hero's fault. If your
    "warrior" had done what the hell he
    was told, we'd be out of this clean
    and simple. All he was supposed to
    do is to take pictures!

    TRAUTMAN
    And if the pictures showed something
    they would've been lost, wouldn't
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    they?!

    Murdock is terribly on edge.

    MURDOCK
    Look, I don't think you understand
    what this is all about, Trautman!

    TRAUTMAN
    Same as it always is, money. In
    '72 we were supposed to pay the
    "Cong" four and a half billion in
    war reparations, we reneged, and
    they kept the P.O.W.'s, and now
    you're doing it all over again!

    MURDOCK
    (exploding)
    And what the hell would you suggest
    we do if some burnt-out P.O.W. shows
    up on the six o'clock news -- fight
    the war all over again? Have an
    invasion! Bomb Hanoi? Do you think
    anybody is going to get on the floor
    of the United States Senate and ask
    billions of dollars for a couple of
    forgotten ghosts!

    TRAUTMAN
    (roaring)
    Men! Men who died for their
    country, you bastard!

    MURDOCK
    Enough, I'm going to forget this
    meeting ever took place, and I'd
    advise you to never make the mistake
    of bringing this subject up again.

    Trautman turns, starts out, then turns back to Murdock.

    TRAUTMAN
    You're the one who's making the
    mistake...

    Murdock pauses.

    MURDOCK
    What "mistake?"

    TRAUTMAN
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    (dryly)
    ... Rambo.

    As soon as Trautman utters the name, we hear SHOUTING in
    Vietnamese and the SOUND OF A BACKHAND ACROSS FLESH.


    EXT. PRISON CAMP - RAMBO - DAY

    He's hung above the slime pit. His muddy face grimaces as
    it is hit by Sgt. Tay. Tay curses him in Vietnamese.


    EXT. SLIME PIT - SGT. TAY - DAY

    Powerful and vicious-looking as a rabid ferret. He raises
    one fist, and smashes it down, hitting Rambo.

    There is another SICKENING IMPACT against flesh.


    INT. PRISONERS' CAVE - CELL - DAY

    Another WHACK! heard from across the compound. All the
    P.O.W.'s are there.

    Two of them, b.g., seem completely autistic. The others
    seem to wince, as one, with Banks, as the WHACKS ECHO
    across the compound.


    EXT. PRISON YARD - SLIME PIT - DAY

    Off to one side of the camp in a gloomy shaded area is the
    pit that is filled with slime. It is ten feet deep, eight
    feet wide. CAPTAIN VINH, a severe-looking tyrant,
    observes Sgt. Tay standing on a pair of planks near Rambo,
    who is being slowly submerged in the slime up to his neck.

    Sgt. Tay looks to Capt. Vinh who nods and Tay backhands
    Rambo across the face. Rambo spits.

    Tay has Rambo's special knife tucked in his waistband.


    EXT. P.O.W. CAMP - WIDE SHOT - DAY

    The GRINDING SOUND of two arriving transport trucks, draws
    everyone's attention... Out of the truck climb a troop of
    15 Russians. Soldiers, members of the elite Soviet
    Airborne Division, dressed in dark fatigues.
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    From truck two 15 Vietnamese soldiers emerge.


    EXT. CAMP - HUEY - DAY

    A thunderous WHIPPING SOUND is heard and the camp begins
    to fill with spinning dust as an American made "Huey"
    helicopter descends, landing near the guard towers.


    EXT. P.O.W. CAMP - HUEY - DAY

    The Viet officers and guards cringe against the rotor
    blast as the ship settles. The side door slides open.


    EXT. SLIME PIT - RAMBO - DAY

    Rambo tries to see through his watering eyes, but is
    blinded by the blast.


    EXT. P.O.W. CAMP - HUEY - DAY

    Out step three Russian giants in black fatigues and
    berets. They are also members of the elite Soviet 3rd
    Airborne Division. Lastly two Russian officers disembark.
    They eye the Russian soldiers standing at attention.


    EXT. P.O.W. CAMP - OFFICERS - DAY

    They glance at Rambo for a split second and motion to
    Captain Vinh to remove Rambo. Vinh yells an order at a
    pair of guards who start to pull at a pair of ropes and
    slowly hoist Rambo from the slimy pit.
    Genres: ["Action","War","Drama"]

    Summary Murdock and Trautman clash over Rambo's mission. Meanwhile, Rambo faces escalating torture, as fellow POWs witness in horror. The scene culminates with Rambo's agonizing submersion in the slime pit, observed by indifferent Russian soldiers.
    Strengths
    • Intense emotional impact
    • Complex character dynamics
    • High-stakes conflict
    • Powerful dialogue
    Weaknesses
    • Some scenes may be too intense for sensitive viewers
    Critique
    • The scene is intense and filled with conflict between Trautman and Murdock, which adds depth to the story.
    • The dialogue between Trautman and Murdock is powerful and reveals the true nature of the mission, adding a layer of deception and betrayal.
    • The tension between the characters is palpable and keeps the audience engaged in the scene.
    • The visual descriptions of the torture and the camp setting create a vivid and immersive atmosphere.
    • The scene effectively sets up the dire situation Rambo is in, facing torture and betrayal from his own country.
    Suggestions
    • Consider adding more emotional depth to the characters, especially in their interactions and reactions to the unfolding events.
    • Explore the internal struggles of the characters, particularly Rambo, to showcase their motivations and conflicts.
    • Enhance the visual elements to create a more impactful and immersive experience for the audience.
    • Focus on building the suspense and tension throughout the scene to keep the audience on the edge of their seats.
    • Consider adding layers of complexity to the dialogue to further explore the themes of betrayal, loyalty, and sacrifice.



    Scene 17 - Interrogation and Escape
    • Overall: 9.0
    • Concept: 8
    • Plot: 9
    • Characters: 9
    • Dialogue: 8
    EXT. SLIME PIT - RAMBO - DAY

    Rambo is pulled upright and we can see that he is bound to
    a pole in a crucified position... Upon closer inspection
    we see his body is covered with at least twenty huge
    blood-gorged leeches.


    EXT. P.O.W. CAMP - OFFICERS - DAY

    The two Russian officers approach and coldy eye Rambo who
    is slightly suspended above them... Capt. Vinh and Sgt.
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    Tay stand near the Russians. PODOVSK, the shorter,
    brighter-looking of the two, pulls Rambo's knife from
    Tay's waistband and, with a casual air, uses the tip of
    the razor-sharp knife to sever a black leech from the base
    of Rambo's neck... He handles the knife like a masterful
    surgeon.

    PODOVSK
    These people are so vulgar in their
    methods. They lack compassion. I
    am Lieutenant Podovsk. I do not
    know who you are yet -- But I will.
    (Viet/subtitled)
    ... Inside.

    INT. PRISON CAVE CELL - DAY

    Through the bars, Banks and the two other P.O.W.'s can
    catch a fleeting glimpse of Rambo being dragged away. An
    older PRISONER speaks up in a weak voice.

    P.O.W. (OLDER MAN)
    He's dead now.


    INT. INTERROGATION ROOM - DAY

    Vinh sends the gawking guards scurrying with strident
    yells as he follows the two Russians into the room. The
    Soviets stand in front of Rambo. He is bare from the
    waist up. Lt. Commander Podovsk has a hard face, sharp
    features. His bearing is erect, arrogant. He still has
    Rambo's knife in his hand, which he uses like a painter
    when he speaks.

    The other, SGT. YUSHIN, is another story. A tall, broad
    slab of combat muscle. His hair cut short as a scrub
    brush. Thick and functional as state sculpture, his
    features cannot fill his broad, flat face Nordic
    Mongolian-Circassian heritage... He wears a pine tree
    patch on his shoulder denoting his status as a "plastune"
    or cossack scout.

    PODOVSK
    (in Russian)
    In the chair.

    Yushin hauls Rambo into a wooden stool against the wall.
    In front of him is a radio and a transmitter. Yushin's
    eyes move over Rambo's wounds. He looks quickly into
    Rambo's eyes, then moves away from him.
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    Podovsk sits next to him on a small metal desk.

    The only light is from a single bare bulb.

    PODOVSK
    (continuing, in Viet
    to Vinh)
    Thank you, Captain Vinh. Leave one
    guard please.

    Vinh exits with Tay and the other three Viets. Yushin
    prepares torture equipment.

    Podovsk adjusts his wire-rim glasses and considers Rambo.
    He turns Rambo's bruised face gently, and examines the
    marks left by the leeches.

    Podovsk walks behind him and notices the long crisscrossed
    scars on Rambo's chest and back.

    PODOVSK
    (continuing, painting
    with the knife)
    I see you are no stranger to pain...
    (pause)
    Is it possible you have been among
    my Vietnamese comrades before? No
    answer. I see. Do you wish to tell
    me your name -- what harm can that
    cause?

    Rambo stares through Podovsk.

    PODOVSK
    (continuing)
    Pride is a poor substitute for
    intelligence... Well, no matter.
    What you must understand is that we
    have to interrogate you. We will
    find out what you were doing.

    He gestures to his massive assistant.

    PODOVSK
    (continuing)
    To Sergeant Yushin, you are a piece
    of meat, a laboratory experiment.
    To me, you are a comrade similar to
    myself just opposed by a matter of
    fate.
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    Rambo eyes the torture equipment in Yushin's hands.

    PODOVSK
    (continuing)
    I know you were trying to facilitate
    the release of war criminals held by
    this republic. I can appreciate
    this --

    Rambo just stares.

    PODOVSK
    (continuing)
    But this -- your capture -- this
    incident is -- embarrassing. You
    must understand. We must have
    explanation. First I wish for you
    to radio back to your headquarters
    and say you found no prisoners, that
    your operation was a failure.

    Podovsk holds up the microphone. Still no response.

    PODOVSK
    (continuing)
    No? You wish to test your strength
    -- very good.
    (to Yushin)
    Proceed.

    Podovsk slips the knife into a pan of smoking hot coal
    that is situated in clear view of Rambo.


    INT. INTERROGATION ROOM - YUSHIN - DAY

    Yushin walks forward.


    EXT. P.O.W. CAMP - MAIN GATE - NIGHT

    The guard in the hollow of the tree, glances up at the
    SOUND OF AN APPROACHING MOTORBIKE. A young woman, wearing
    an ao-dai and coolie hat, rides up on a scooter and stops
    by the shack. Strapped onto the scooter is the pouch
    containing the bow.


    EXT. P.O.W. CAMP - MAIN GATE - NIGHT

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    OVER the girl's shoulder as she steps up to the guard box
    and coos something to the sentry.

    He grins to see a new face among the whores from the
    village, and one so pretty...


    EXT. P.O.W. CAMP - MAIN GATE - REVERSE ON GIRL - NIGHT

    It is Co. She dickers price through the sentry box
    window. He unlatches the gate.
    Genres: ["Action","War","Drama"]

    Summary Rambo, bound and covered in leeches, endures interrogation by Russian officers Podovsk and Yushin. Podovsk attempts to reason with Rambo, but he remains silent. Podovsk orders Yushin to prepare torture equipment. Meanwhile, Co arrives at the P.O.W. camp and bribes a guard to gain entry.
    Strengths
    • Intense atmosphere
    • Realistic portrayal of war
    • Strong character development
    Weaknesses
    • Graphic violence
    • Disturbing content
    Critique
    • The scene is intense and graphic, with a focus on the torture and interrogation of Rambo by the Russian officers.
    • The dialogue between Podovsk and Rambo is well-written and adds to the tension of the scene.
    • The visual descriptions effectively convey the brutality and darkness of the situation, such as Rambo being covered in leeches and the use of torture equipment.
    • The character dynamics between Podovsk, Yushin, and Rambo are well-developed and add depth to the scene.
    • The scene effectively sets up the conflict between Rambo and his captors, as well as the stakes of the situation.
    Suggestions
    • Consider adding more internal thoughts or emotions for Rambo to further explore his mindset during the torture and interrogation.
    • Explore the relationship between Co and Rambo further by potentially intertwining her storyline with his torture scene.
    • Add more sensory details to enhance the atmosphere of the scene, such as the sounds of the torture equipment or the smell of the hot coals.
    • Consider incorporating flashbacks or memories to provide additional context for Rambo's character and motivations.
    • Ensure that the resolution of this scene leads to a clear progression in the overall plot and character development.



    Scene 18 - Torture and Threats
    • Overall: 9.0
    • Concept: 9
    • Plot: 8
    • Characters: 9
    • Dialogue: 7
    INT. INTERROGATION ROOM - NIGHT

    An iron bedframe has been brought in and leaned vertically
    against the wall opposite the door... Charcoal smoke fills
    the room.

    Rambo has been tied to the frame spread-eagle by length of
    wire around his ankles, neck and forearms at the elbows.
    His body is contorted in agonizing pain as electricity
    courses through his flesh.

    PODOVSK
    The name --

    No response from Rambo and Yushin twists a large rheostat
    knob.

    Rambo convulses with an explosive muscle contraction.
    Slams against the springs. His veins swell as if to
    burst.


    EXT. P.O.W. CAMP COURTYARD - NIGHT

    The lights of the camp dim, flickering, under the current
    load.


    INT./ EXT. MESS HUT - NIGHT

    Vinh and Russians are eating together. They react to the
    camp lights flicker.


    INT. INTERROGATION ROOM - NIGHT

    Rambo slams convulsively against the electric grid formed
    by the steel bed. His teeth are clenched as if he has
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    tetanus.


    INT. PRISONERS' CAVE - NIGHT

    They watch the lights outside come up to normal
    brightness. Banks closes his eyes, sharing a ghost of the
    pain.


    INT. INTERROGATION ROOM - NIGHT

    Rambo hangs from his bonds, heaving and shivering.

    Podovsk turns to him conversationally, as if he were an
    acquaintance at work.

    PODOVSK
    Comrade, here is something you might
    be interested in.

    He draws a folded piece of paper from his pocket. Opens
    it.

    PODOVSK
    (continuing)
    A transcript of the conversation
    between your helicopter pilot and
    his commander we intercepted.
    (reading)
    Mmmm. "Dragonfly... Slam Dunk."
    Colorful names. Here we are -- "Ah,
    Coach One... we have them in sight."
    And the reply -- "Abort the
    operation immediately. Return to
    base camp."

    He jerks Rambo's head back and he graciously shows Rambo
    the printout.

    PODOVSK
    (continuing)
    It seems they abandoned you on
    direct orders. These are the people
    you protect with your pain? -- You
    may scream. There is no shame.

    Podovsk snaps his fingers and Yushin turns the knob.


    EXT. P.O.W. CAMP COURTYARD - NIGHT
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    Co, moving stealthily out of a barrack... as she moves the
    CAMERA ANGLES DOWN to reveal the outstretched legs of a
    dead soldier.


    INT. INTERROGATION CELL - NIGHT

    Rambo hangs so limply that he might be dead. Podovsk
    moves in to check as Rambo's head begins to rise.

    PODOVSK
    Good... You are strong -- The
    strongest so far -- but you are
    nearly dead -- for what? Make the
    radio call... yes?

    The door opens and Banks is shoved by Sgt. Tay. Around
    his neck is a then wire that is being twisted by Tay...
    Yushin takes Banks and flings him brutally against the
    wall.

    PODOVSK
    (continuing)
    Yushin has a memento for you of
    this occasion.

    Yushin presses the molten tip against Rambo's cheek
    leaving a shearing triangular smoking scar... through it
    all, Rambo remains trance-like, not moving at all.

    Podovsk motions to Yushin, toward Banks.

    PODOVSK
    (continuing, bored)
    ... Put it in his eye.

    Yushin turns as Tay jerks Banks' head back.

    PODOVSK
    (continuing)
    If your life means nothing, perhaps
    his does.

    Yushin takes the knife and begins to slowly direct the
    point into the center of Banks' eye...

    PODOVSK
    (continuing)
    You will talk.

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    INT. INTERROGATION CELL - TIGHT ON RAMBO - NIGHT

    His eyes seem like diamond drills. There is such
    determination born of rage in his expression that Podovsk
    stops. Takes a step back.

    PODOVSK
    ... Yes?

    The knife moves closer to Banks' pupil...

    BANKS
    Don't say nothin'!
    (to Yushin)
    Do what you want.

    The knife moves closer. Podovsk looks at Rambo for an
    answer.

    PODOVSK
    ... Yes?

    Rambo weakly nods. Podovsk nods to his assistant who
    loosens his death grip on Banks who chokes. Yushin
    replaces the knife in the hot coals.


    EXT. P.O.W. CAMP - NEAR INTERROGATION CELL - NIGHT

    Co ducks out of sight as a pair of NVA guards pause in her
    path to have a cigarette. They are distracted by the
    sudden THUNDER and lightning that follows.
    Genres: ["Action","Drama","War"]

    Summary Rambo undergoes excruciating electric torture while Co witnesses a dead soldier's body. Podovsk threatens Banks' life, forcing Rambo to agree to a radio call. Amidst a thunderstorm, Co distracts the guards, creating an opportunity for Rambo to make the call.
    Strengths
    • Intense emotional impact
    • Strong character development
    • High stakes
    Weaknesses
    • Graphic violence
    • Disturbing content
    Critique
    • The scene is intense and graphic, with a focus on the torture and interrogation of Rambo. The use of electricity as a torture method adds to the brutality of the scene.
    • The dialogue between Podovsk and Rambo is effective in revealing the betrayal Rambo has experienced, adding to the emotional depth of the scene.
    • The visual descriptions of Rambo's pain and suffering are vivid and impactful, creating a sense of urgency and danger.
    • The introduction of Co's character adds an element of suspense and intrigue to the scene, hinting at a potential rescue or intervention.
    • The tension between the characters, especially the power dynamic between Rambo and his interrogators, is well portrayed and keeps the audience engaged.
    Suggestions
    • Consider adding more internal monologue or emotional reactions from Rambo to further explore his mindset and inner turmoil during the torture.
    • Introduce more background information or context to explain the significance of the intercepted conversation and its impact on the characters.
    • Explore the relationship between Co and Rambo further to develop their dynamic and potential partnership in the upcoming events.
    • Enhance the visual elements by incorporating more sensory details to immerse the audience in the setting and atmosphere of the scene.
    • Consider adding a resolution or cliffhanger to leave the audience wanting more and build anticipation for the next part of the story.



    Scene 19 - Rambo's Interrogation and Escape
    • Overall: 9.0
    • Concept: 9
    • Plot: 8
    • Characters: 9
    • Dialogue: 8
    INT. INTERROGATION CELL - NIGHT

    Rambo is helped to the table. He seems on the verge of
    collapse... Banks leans against the wall still in the
    clutches of Yushin. THUNDER shakes the room.

    PODOVSK
    Only fools die for a lost cause.

    Rambo is roughly pushed onto a stool by an NVA guard.
    Podovsk motions for Sgt. Tay to leave.

    PODOVSK
    (continuing)
    I trust you know the proper transmit
    coordinates, yes?
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    Rambo nods.

    PODOVSK
    (continuing)
    You will state your name -- that
    you've been captured as a spy! You
    will state that the mission was a
    failure and all missions will fail.
    Tell them not to attempt such
    hostile aggression again. Do you
    understand?

    BANKS
    Don't do it!

    Yushin tightens the wire around Banks' neck.

    PODOVSK
    Do it now!

    Podovsk motions to Yushin who releases Banks and
    balefully stares at the agonized American.

    RAMBO
    ... 220-56 Lone Wolf -- receive.

    BANKS
    (softly)
    Don't --

    Banks is viciously slammed to the floor and we CUT on
    impact -- He is now unconscious.


    INT. HANGER - NIGHT

    The center is still manned by an assortment of military
    personnel who are starting to dismantle some of the space
    age equipment.

    Trautman stands in the hanger. He looks like a forlorn
    soul as he stares blankly into the darkness.

    Rambo's weak voice transmission manages to break through
    the DIN of the operations center.

    RAMBO (V.O.)
    Wolf Den -- This is... Lone Wolf --
    do you read? Over.

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    Trautman along with nearly everyone present snaps to
    attention --

    RADIO OPERATOR
    Lone Wolf! This is Wolf Den.
    Transmit location and status, over.

    Murdock is seen rushing in, followed by Ericson.

    MURDOCK
    What is it?!

    RADIO OPERATOR
    ... It's Rambo, sir.

    Murdock looks sharply at Trautman.


    INT. INTERROGATION CELL - NIGHT

    Rambo sits at the radio sweating profusely. This appears
    to be the hardest mental task for a tight-lipped soldier
    of his caliber to perform.

    RADIO (V.O.)
    We read you, Lone Wolf -- what is
    your position -- over.

    Banks is slumped unconscious against the wall.

    Yushin pulls Rambo's head back with a vicious snap.

    RADIO OPERATOR (V.O.)
    What's your position, over?

    PODOVSK
    ... Your position will be death if
    you do not answer.


    INT. INTERROGATION ROOM - EXTREME CLOSEUP - NIGHT

    Yushin lets Rambo's head loose. Beads of sweat drop from
    Rambo's nose as his hands tighten around the rusted
    microphone.


    INT. HANGER - NIGHT

    Trautman snatches the microphone away from the operator.

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    TRAUTMAN
    John, this is Trautman -- where the
    hell are you?


    INT. INTERROGATION CELL - NIGHT

    Rambo leans closer to the microphone, but still remains
    silent.

    TRAUTMAN (V.O.)
    Johnny, come in!

    Rambo shifts his gaze to Podovsk, then his eyes harden
    into orbs of defiant granite.

    RAMBO
    ... Murdock.

    TRAUTMAN (V.O.)
    He's here!


    INT. HANGER - NIGHT

    Murdock moves forward, his body stiff with apprehension --
    Trautman hands him the microphone. Murdock looks around
    as all eyes are riveted on him.

    MURDOCK
    Rambo -- This is Murdock -- we're
    glad you're alive... where are you?
    Give us your position and we'll come
    and get you, over.


    INT. INTERROGATION ROOM - NIGHT

    Rambo leans forward until his lips nearly touch the
    microphone. (Lightning and THUNDER effect.)

    RAMBO
    (chilling)
    ... Murdock, I'm coming to get you.

    Rambo strikes Yushin across the face with the
    microphone... Podovsk goes for his weapon.

    Yushin rises and goes for Rambo.


    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    INT. INTERROGATION ROOM - NIGHT

    The floor EXPLODES and we see Co under the floor boards
    with gun in hand. She kills the NVA soldier whose rifle
    is aimed at Rambo.


    INT. INTERROGATION ROOM - NIGHT

    Rambo slams the pistol into Yushin's temple and elbows
    Podovsk in the jaw. He flings Yushin against the electric
    bedframe, which jolts the huge Russian. Rambo grabs his
    knife and is about to run Podovsk through when the door
    slams open.

    Sgt. Tay and three soldiers enter, his expression agape.

    Rambo bolts to the window.


    EXT. P.O.W. CAMP NEAR INTERROGATION ROOM - NIGHT

    Rambo jumps through the window -- Co joins him and they
    run through the darkness as the camp comes alive.
    Genres: ["Action","Thriller","War"]

    Summary Rambo is interrogated by the NVA, who threaten to kill him if he doesn't give up information. When he hears the voice of his commanding officer on the radio, he breaks down and reveals his location. He then attacks his captors and escapes with the help of Co, who had been hiding under the floorboards. Rambo and Co then run through the darkness as the camp comes alive.
    Strengths
    • Intense action
    • Compelling characters
    • Emotional depth
    • High stakes
    • Sharp dialogue
    Weaknesses
    • Some cliched elements
    • Predictable escape attempt
    Critique
    • The scene is intense and filled with suspense, which is effective in keeping the audience engaged.
    • The dialogue between Rambo and the Russian officers adds to the tension and showcases Rambo's resilience.
    • The use of thunder and lightning as atmospheric elements enhances the mood of the scene.
    • The actions of Co in helping Rambo escape add an element of surprise and teamwork to the scene.
    • The physical confrontation between Rambo, Yushin, and Podovsk is well-written and keeps the action moving.
    Suggestions
    • Consider adding more internal monologue for Rambo to give insight into his thoughts and emotions during the intense situation.
    • Provide more background information on Co's character and her motivations for helping Rambo escape.
    • Explore the aftermath of the escape in more detail to show the consequences of Rambo's actions.
    • Add more descriptive language to enhance the visual imagery of the scene and create a more vivid picture for the audience.
    • Consider incorporating more sensory details to immerse the audience in the environment and heighten the tension.



    Scene 20 - Clash at the POW Camp
    • Overall: 9.0
    • Concept: 8
    • Plot: 9
    • Characters: 8
    • Dialogue: 7
    EXT. P.O.W. CAMP NEAR INTERROGATION ROOM - NIGHT

    Sgt. Tay and his three men turn the corner in pursuit. Co
    cuts two of them down.

    Sgt. Tay drops back and yells for reinforcements.


    EXT. P.O.W. COURTYARD - NIGHT

    A Russian runs up, AK-47 in hand. Before he can fire,
    Rambo spins into him with a flying kick which pitches him
    onto his back, an inert heap... Rambo takes the AK-47 and
    blows one of the spotlights and the guard to bits.


    EXT. P.O.W. CAMP - NIGHT

    The camp goes nearly black.

    The second tower swings its light toward Rambo and Co.
    Rambo OPENS FIRE, shattering the light and causing the
    guard to dive for his life.

    With Co close behind him, Rambo runs toward the compound
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    fence.

    A running Russian and Co OPEN UP with their assault
    RIFLES. Lightning and THUNDER continues simultaneously.

    The Russian is hit in the leg and dives for cover.

    Rambo lifts the wire for Co to wriggle under. His hands
    bleed as the wire cuts deeply into his flesh. Co FIRES at
    several approaching guards as Rambo slips under the wire
    on his back, holding the wire up with his hands, shredding
    his pants.

    Rambo and Co make it into the forest, running full out.
    More AK's OPEN UP behind them. Both tower PK's have been
    manned again.


    EXT. RAIN FOREST - NIGHT

    Preceding Rambo at a dead run, as he crashes through
    foliage. The forest is a blur. TRACERS WHIP BY, ruler-
    straight lines of red light.

    BARK EXPLODES from tree trunks around them. Leaves are
    ripped into confetti.

    RAMBO
    This way!

    They angle away from the blind FIRING and spring away
    along the trail, disappearing in a moment.


    EXT. P.O.W. CAMP - NIGHT

    Podovsk's nose and mouth are bleeding, he strides out of
    the interrogation blockhouse followed by Yushin. He jerks
    Sgt. Tay to his feet by the collar. He points to the
    forest.

    PODOVSK
    (Viet/subtitled)
    Find! Now!

    Yushin releases the Viet Sergeant. Tay weakly yells
    orders to his men.

    PODOVSK
    (continuing, to the
    Russians)
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    Find and kill him.


    INT. HANGER - NIGHT

    Murdock pacing in front of the computers.


    EXT. RAIN FOREST - NIGHT

    Rambo and Co at a dead run, zigzag along the dark game
    trail.

    The path steepens and he claws at exposed roots...
    climbing as much as running. Behind them is the rising
    SOUND OF HELICOPTER ROTORS.


    EXT. RAIN FOREST - NIGHT

    Using hand lights to follow his footprints, Tay's squad of
    six guards jogs into the jungle. Behind them, through the
    trees, the Huey rises into the night.

    The chopper switches on the high intensity searchlights as
    it THUNDERS overhead. Shafts of light pierce the jungle.
    Sweeping. Searching.


    EXT. FOREST - NIGHT

    Rambo and Co are climbing rapidly, using roots as hand-
    holds to ascend the steep trail.

    The WHUMP-WHUMP of the HELICOPTER approaches and the glare
    of light flickering behind them.

    Rambo moves into a densely woven thicket. Russians move
    quietly f.g.


    EXT. FOREST - NIGHT

    Rambo and Co run down into a dip and into thick jungle.


    EXT. FOREST - NIGHT

    Rambo and Co crash through foliage as a searchlight sweeps
    toward them.

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    It races over them backlighting them as they dive off the
    trail.

    The searchlight flicks past them. Snaps back. Tay and
    his men in b.g.


    INT./ EXT. HELICOPTER - NIGHT

    POV of figures running followed by spotlight.


    EXT. FOREST TRAIL - NIGHT

    TRACERS rip down through the trees from the helicopter.


    EXT. FOREST TRAIL - NIGHT

    Rambo and Co tear through the jungle.

    They dive over the edge of a muddy ravine, dropping
    through tangled vines. Catching, clawing, dropping. They
    run on.


    EXT. FOREST TRAIL - NIGHT

    The Russians can't target them.


    EXT. FOREST - RAMBO AND CO - NIGHT

    They hit a solid trail and sprint, really covering ground.
    The shaft of light scans back and forth behind them. Then
    farther away. They've lost them. For the moment.


    EXT. ABOVE JUNGLE CANOPY - NIGHT

    as the chopper circles, probing with lances of light.

    CUT TO:
    Genres: ["Action","Thriller","War"]

    Summary Rambo and Co. fight their way out of a POW camp, killing two guards and stealing an AK-47. They shoot out the lights of two watchtowers and cut the fence to escape into the forest, with Russian soldiers pursuing them.
    Strengths
    • Intense action sequences
    • Suspenseful pacing
    • Emotional depth of characters
    • High-stakes conflict
    Weaknesses
    • Minimal dialogue
    • Some cliched action tropes
    Critique
    • The scene is action-packed and intense, with a lot of movement and tension building up.
    • The use of lighting and sound effects adds to the suspense and atmosphere of the scene.
    • The pacing of the scene is fast, keeping the audience engaged and on the edge of their seats.
    • The visual descriptions are vivid and help to create a clear picture of the action taking place.
    • The conflict between Rambo, Co, and their pursuers is well-established and drives the scene forward.
    Suggestions
    • Consider adding more emotional depth to the characters, especially Rambo and Co, to make the audience more invested in their journey.
    • Provide more insight into the motivations and backgrounds of the characters to add layers to the story.
    • Explore the relationship between Rambo and Co further, highlighting their bond and the sacrifices they make for each other.
    • Consider adding moments of vulnerability or reflection for the characters amidst the action to create a more well-rounded narrative.
    • Ensure that the resolution of the scene is satisfying and leaves the audience eager to see what happens next.



    Scene 21 - Co's Sacrifice
    • Overall: 9.0
    • Concept: 8
    • Plot: 9
    • Characters: 9
    • Dialogue: 8
    EXT. ELEVATED OVERHANGING ROCKS - DAWN

    Rambo and Co have taken shelter in the protective contours
    of the rocks and overgrowth...

    The helicopter moves off in the opposite direction... Co
    and Rambo catch their breath.
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    CO
    (softly)
    ... We safe for now -- you look like
    hell, Rambo.

    RAMBO
    Tough night.

    Rambo stares at her and almost has to smile. She hands
    over Rambo's bow kit, which was slung over her shoulder.

    CO
    (continuing)
    ... maybe need this again.

    Rambo takes the bow kit and Co looks at his bleeding
    hands.

    CO
    (continuing, moving
    very close)
    You hurt bad... Not so in-vo-nerable
    after all.

    RAMBO
    ... No.

    CO
    You rest a while, I watch.

    RAMBO
    (shakes his head)
    ... I'll watch.

    CO
    ... What you do, Rambo? Try to get
    across to Thailand?

    RAMBO
    Yes.

    CO
    Then America.

    Rambo nods.

    CO
    (continuing)
    You take me with you, Rambo? I give
    you one more chance.
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    RAMBO
    ... You don't know me.

    CO
    I know enough -- you take me?

    Rambo stares at her and nods.

    CO
    (continuing)
    I think you make a good choice.

    RAMBO
    ... Yeah.
    (rises)
    Better move.

    Co rises and trails behind Rambo.

    NOISE. She turns and FIRES... And Tay with four soldiers
    hit the deck.


    EXT. FOREST - DAY

    Russians and Viets nearby react, then head toward the
    shots.


    EXT. FOREST - DAY

    Sgt. Tay OPENS FIRE with a small machine gun then the
    soldiers open up on Co and she is riddled to the ground.

    RAMBO
    ... No!!!

    Rambo leaps to her fallen rifle and rolling behind a
    protective object, FIRES BACK and blows two of the
    soldiers away... Rambo moves to another position.


    EXT. FOREST - DAY

    Tay barks something in Viet to a soldier and slips
    fearfully away.


    EXT. FOREST - DAY

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    Rambo flanks the soldier and soldier turns to see smoking
    death racing toward him. He falls dead... Rambo rushes to
    Co.

    He cradles her for a moment and his expression transforms
    into insane rage.

    Co rolls her glazed eyes to Rambo.

    CO
    ... You good man, Rambo... good.
    Not forget me.

    Co dies in his arms and Rambo roars with grief. The
    hunted man becomes the hunter... Rambo scoops her up and
    disappears into the forest.


    INT. HANGER - DAY

    Trautman is there, nervously pacing, agitated. Murdock
    sits solidly behind his desk... Ericson sits on the other
    side of the room.

    MURDOCK
    Do you really think that you can
    threaten me, Colonel?

    TRAUTMAN
    I want the rescue team ready to go
    in one hour.

    MURDOCK
    (almost amused)
    You're risking your career, your
    reputation and your family's
    security -- do you think any one
    person is worth that, Trautman?

    TRAUTMAN
    ... Yes, I do.

    MURDOCK
    I'm giving you a direct order to
    withdraw from this project.

    TRAUTMAN
    Do I get the rescue team, or do I
    have to go over your head?

    MURDOCK
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    Colonel, it's time you understand
    I'm in charge here -- here you're a
    tool, we're the machine --
    (to Ericson)
    I want him placed under arrest.
    He's not to leave the base.

    TRAUTMAN
    He never had a chance did he?

    MURDOCK
    ... Like you said, he went home.


    EXT. FOREST TRAIL - DAY

    A small band of Viet soldiers are moving through the
    jungle searching for Rambo.


    EXT. FOREST - TIGHT ON RAMBO'S FACE - DAY

    Starts to rain.

    Eyes closed, he has smeared the goo thoroughly over his
    face. It is a neolithic, feral visage. He has buried Co
    and pauses on one knee at the gravesite... around his neck
    hangs her "good luck" medallion. He has cut a strip of
    her garment and with great deliberation ties it around his
    head. Rambo rises with his bow in his hand and arrows
    across his back... He is the warrior and the war has now
    begun.


    EXT. FOREST - ON SEVEN RUSSIANS AND A SERGEANT - DAY

    Moving forward cautiously, they glide through the dense
    rain and thicket.
    Genres: ["Action","War","Drama"]

    Summary Rambo and Co are ambushed by Tay and his soldiers. Co valiantly fights but is fatally wounded, dying in Rambo's arms. Heartbroken and enraged, Rambo buries Co and vows revenge, transforming into a warrior as the war begins.
    Strengths
    • Intense emotional impact
    • Strong character development
    • High stakes and tension
    • Gripping plot progression
    Weaknesses
    • Possible excessive violence
    • Lack of resolution for some plot threads
    Critique
    • The scene lacks emotional depth and impact in the moment of Co's death. Rambo's reaction to her death could be more intense and visceral to truly convey his grief and rage.
    • The dialogue between Rambo and Co feels a bit flat and could be more emotionally charged to enhance the connection between the characters.
    • The transition from Co's death to the confrontation between Trautman and Murdock feels abrupt and could be smoother to maintain the emotional intensity of the scene.
    • The pacing of the scene could be improved to build tension and suspense leading up to Co's death and Rambo's transformation into a warrior.
    • There is a missed opportunity to delve deeper into the emotional turmoil and conflict within Rambo as he faces loss and prepares for revenge.
    Suggestions
    • Consider adding more emotional depth to Rambo's reaction to Co's death, showing his grief and rage more vividly.
    • Enhance the dialogue between Rambo and Co to make their connection more impactful and meaningful.
    • Smooth out the transition between Co's death and the confrontation between Trautman and Murdock to maintain the flow of the scene.
    • Work on pacing to build tension and suspense leading up to the pivotal moments in the scene.
    • Explore the internal conflict within Rambo more deeply to add layers to his character and motivations.



    Scene 22 - Rambo's Escape
    • Overall: 9.0
    • Concept: 8
    • Plot: 9
    • Characters: 8
    • Dialogue: 7
    EXT. FOREST - DAY

    Rambo watches motionless -- and then kills the sergeant
    and Russian #2 with arrows.


    EXT. FOREST - DAY

    Through rain Russians materialize searching for Rambo.
    Into f.g. comes a Russian, parts bushes with rifle, turns
    past hollow tree. An arm comes out and pulls him in. He
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    stiffens as Rambo's knife kills him.


    EXT. FOREST - MED. RAMBO - DAY

    moving in absolute silence nearby. He freezes and raises
    his bow. Thirty meters away are the Russians... An arrow
    sinks into Russian #3's chest... Russian #4 and #5 sprint
    away... To a different position for defense they motion to
    split up and a second arrow burrows into Russian #4's
    chest and lungs as he moves. He falls dead and Russian #5
    is frozen, until he sees what appears to be Rambo's
    fleeing form and takes chase.


    EXT. FOREST - VIET GUARDS - DAY

    wave their AK's, looking for some sign of Rambo. They
    hear SOMETHING CRASHING through the downpour and
    undergrowth. Movement in dense brush. They OPEN FIRE.

    The CRASH OF SUSTAINED FIRE is deafening. They BLAST
    blindly.

    Their attention is so focused, the DIN SO LOUD, they do
    not notice a dark figure moving up behind them.

    Rambo snatches the wayward last guard into a thicket. A
    knife slashes, one Viet guard drops dead.

    Tay shouts repeatedly to cease firing and the others
    finally stop.

    TAY
    (Viet/subtitled)
    We got him!

    They move away, advancing on their "target". Tay gingerly
    parts woven branches, revealing Russian #5 riddled with
    hundreds of 7.62mm rounds.


    EXT. FOREST - VIET GUARDS - DAY

    Tay barks at his men to sweep the area in an arc. The
    guards advance, stricken with a growing unease.


    EXT. FOREST - BLACK HOLE - DAY

    Rambo traps Russian #6 with a vine around his feet. He
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    slides down into a black hole and Rambo slits his throat.


    EXT. FOREST - TWO RUSSIANS - DAY

    They separate near a mudbank, one going over the
    embankment... the other near the river's edge.

    RUSSIAN #8
    No, this way... where are you?

    In the incessant rain, Russian #8 moves cautiously to his
    comrade's last position. Ahead, face down in the mud, is
    the body of Russian #7.

    Approaching the body, the frightened Russian looks around
    in full circle. Nothing. He moves by a mudbank.


    EXT. FOREST - MUDBANK/MUDHOLE - DAY

    Rambo comes out of the mudhole and breaks Russian #8's
    neck.


    EXT. FOREST - DAY

    Realizing they are without their flankers, Tay and four
    Viet Guards call out and move toward their last positions.
    They stand together at the top of the mudbank, gaping at
    the two bodies of Russian #7 and #8. Tay stares around,
    outraged. He yells to his squad to take up the chase.


    EXT. FOREST - DAY

    Rambo bursts out of the dense tangle, dragging streamers
    of vines, and finds himself in an EXPLOSION OF SQUAWKING
    CHICKENS.

    He is in the muddy door-yard of a rural hutch, part of a
    small hamlet, of about a dozen buildings. Pigs scatter,
    GRUNTING their surprise, as Rambo sprints across the yard.
    Over a low rail fence. Between the hutches.


    EXT. HAMLET - DAY

    Soldiers charge down the slope behind him.


    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    EXT. HAMLET - DAY

    Rambo emerges onto the main "street" at a dead run,
    tearing a swath through the everyday village activities.

    The Viet peasants scatter as the fierce American charges
    through their midst. A giant by their standards to begin
    with, Rambo is now a mud-caked nightmare, trailing vines
    and brambles... his face a mask of dark streaks topped by
    encrusted hair... Villagers scream and flee... Rambo drops
    low looking frantically for something beneath a hutch...
    not finding it, he moves quickly to another... noticing a
    large can, opens it, and smells its contents.


    EXT. HAMLET - DAY

    WIDE FROM BEHIND the soldiers as they pour into the
    village. A figure dashes from the hutch into the field of
    tall grass, disappearing.


    EXT. ROAD - EDGE OF GRASS - DAY

    Two troop trucks are deploying 40 soldiers. Directing
    operations is Capt. Vinh.

    Vinh motions the soldiers impatiently toward where he
    stands at the edge of the elephant grass, and they wade
    into it. Beyond them the coarse grass becomes an
    impenetrable wall almost eight feet high.

    Vinh snorts in disgust and points at some trampled stalks.
    There is a bright smear of blood, and beyond, another.

    VINH
    (Viet/subtitled)
    You see? Not a demon. A man. Now,
    we find where he's crawled to die.


    EXT. TALL GRASS - DAY

    A line of 20 regulars and three Russians move into the
    grass. Only the radio antennas of the squad leaders are
    visible above the waving stalks. Yushin's helicopter arcs
    in from the distant ridgeline, converging.


    EXT. ELEPHANT GRASS - DAY

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    POV MOVING SLOWLY THROUGH THE GRASS. The point man parts
    the stalks ahead. It is a quiet, eerie world, with only
    the SWISH OF THE GRASS and the occasional SOUND-OFF CALLS
    of the troopers. There is a clear trail of blood smeared
    on the grass, indicating a serious wound.

    VARIOUS CLOSEUPS of the regulars as they advance, each man
    realizing how utterly isolated he really is, in his own
    island of space in the green sea. It is hot.


    EXT. GRASS - DAY

    One of the Russians has his fatigues unbuttoned, sleeves
    rolled up. Sweat pours off all of them.


    EXT. GRASS POV - DAY

    POV FOLLOWING the trail of blood. The grass is parted
    ahead and a small clearing comes INTO VIEW. Slowly moving
    up on something lying in the grass. Two chickens, their
    throats cut, are lying beside a kerosene can, which is
    upright with its cap off. A bizarre little shrine. There
    is no sign of Rambo.
    Genres: ["Action","Thriller","War"]

    Summary Rambo eliminates numerous opponents, including Russian soldiers and a Viet Guard. Despite being presumed dead, Rambo ambushes the Viet Guards and traps a Russian soldier. He then locates a hidden container in a hamlet. Meanwhile, a large force of soldiers and Russians search the area for Rambo, following a trail of blood.
    Strengths
    • Intense action sequences
    • Emotional depth
    • Strong character development
    • High stakes
    • Suspenseful tone
    Weaknesses
    • Minimal dialogue
    • Some predictable elements
    Critique
    • The scene lacks clear transitions between the different locations and actions, making it difficult to follow the sequence of events.
    • There is a lack of emotional depth and character development in this scene, especially considering the intense and violent actions taking place.
    • The dialogue is minimal and lacks impact, missing an opportunity to delve into the characters' motivations and emotions.
    • The visual descriptions could be more vivid and engaging to create a stronger sense of atmosphere and tension.
    • The pacing of the scene feels rushed, with little time for the audience to absorb the actions and their consequences.
    Suggestions
    • Consider adding more internal monologue or dialogue to provide insight into Rambo's mindset and emotions during these intense moments.
    • Provide clearer transitions between locations and actions to improve the flow of the scene.
    • Enhance the visual descriptions to create a more immersive and vivid setting for the audience.
    • Slow down the pacing of the scene to allow for more tension and build-up in the action sequences.
    • Explore the relationships between the characters more deeply to add layers to the conflict and resolution.



    Scene 23 - Rambo Ignites the Fire of War
    • Overall: 9.0
    • Concept: 9
    • Plot: 8
    • Characters: 9
    • Dialogue: 7
    EXT. GRASS - DAY

    REVERSE on Capt. Vinh, puzzled, wary.

    VINH
    Everyone back!!


    EXT. GRASS - INSERT RAMBO - DAY

    INSERT/RAMBO'S HAND striking a match, igniting a wet trail
    of spilled gas, a WHOOSH.


    EXT. GRASS - DAY

    Capt. Vinh looks up, seeing the river of fire snaking
    toward him through the waving stalks.

    He turns, panicked. Crashes into the men behind him.

    Shrieks at them to move. They trample over each other to
    run as the trail of fire reaches the can.

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    VOOM!


    EXT. GRASS - DAY

    Vinh sees a tremendous fireball erupt ahead. Hears
    SCREAMING. He freezes in his tracks as the nightmare
    begins again. Shrieking, a man runs toward him, on fire,
    charging past. Vinh shouts futilely into a radio as he's
    engulfed in fire.


    EXT. GRASS - DAY

    FIRING blindly, several troopers OPEN UP until they are
    engulfed in the fire.


    EXT. HAMLET ROAD - DAY

    From the trucks it is apparent that the grass is burning
    on its own, in a long line where the "fuse" was laid out
    and in a widening circle around the explosion site.


    EXT. EDGE OF GRASS - DAY

    Black smoke rolls through the grass, and troopers stumble
    about, coughing as the wind carries it toward them.


    EXT. HILL ABOVE ELEPHANT GRASS - DAY

    CLOSEUP of Rambo as he drops a small silver explosive
    charge into arrow shaft and screws on the razor tip.


    EXT. HILL ABOVE ELEPHANT GRASS - DAY

    Rambo draws back his bow to full extension, and from his
    elevated position, takes aim at the first troop truck...
    The arrow buries itself near the truck and EXPLODES...
    missing the truck.


    EXT. HILLSIDE - RAMBO - DAY

    Rambo adjusts the sites on the bow and releases another
    arrow.


    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    EXT. HAMLET - DAY

    This time the arrow finds its mark and the truck EXPLODES.


    EXT. ELEPHANT GRASS - DAY

    On the edge of the elephant grass, troopers help each
    other flee.

    Random FIRING is everywhere. The DIN is incredible, the
    pandemonium absolute.


    EXT. HILL - RAMBO - DAY

    Rambo looks down into the field at devastation as flames
    curl high into the morning mist... He pauses and almost
    looks reflective for a moment... the copter moves closer
    to Rambo's position.

    CUT TO:

    EXT. FOREST - DAY

    Rambo's sixth sense causes him to glance behind and he
    spots Sgt. Tay's men approaching... Tay spies Rambo and
    they OPEN FIRE.


    EXT. FOREST - RAMBO - DAY

    With his bow still in his hand, lunges from view behind a
    tree... He starts to belly crawl into the brush, as Tay
    and three other soldiers think they have him pinned
    down...


    EXT. FOREST - TAY - DAY

    He signals and orders the men to flank the tree. They do,
    but are flanked by Rambo who steps INTO VIEW at a right
    angle to their position and CUTS THEM DOWN, but is soon
    out of ammo.


    EXT. FOREST - TAY - DAY

    From his hiding spot Tay observes this and starts toward
    Rambo after FIRING off a couple of shots.

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    EXT. FOREST - RAMBO - DAY

    He flees and takes cover behind a tree just as the bark is
    ripped off near his head by Tay's AUTO-FIRE... Rambo dives
    into the brush and instantly disappears from view.


    EXT. RAIN FOREST - TAY - DAY

    With growing apprehension, he moves forward, his body
    tense, sensing the kill! He hears Rambo's voice from
    behind.

    RAMBO
    Here!

    Tay turns and with his rifle at the ready, faces Rambo on
    one knee with his bow fully extended. The arrow sinks
    into his chest, and Tay FIRES spasmodically. For a split
    second he grabs the un-extractable shaft and Rambo dives
    for cover. Tay's eyes widen with sudden realization, and
    the next second his body EXPLODES into fragments.

    CUT TO:

    INT. HUEY - DAY

    Yushin talks into his radio headset.

    YUSHIN
    (Russian/subtitled)
    Drop the napalm!

    EXT. HUEY - YUSHIN'S POV RAMBO - DAY

    Through the trees' canopy, Yushin can see Rambo flashing
    in and out of view.


    EXT. FOREST - RAMBO - DAY

    watching as two long metal cylinders detach from the
    helicopter and drop, tumbling toward the forest.


    EXT. FOREST - RAMBO - DAY

    Rambo recognizes the napalm canisters and sprints even
    harder.

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    EXT. RAIN FOREST - DAY

    Rambo slashes through the trees like a madman.

    Behind him, the napalm cannisters hit the ground.

    An enormous FIREBALL blossoms through the jungle, spewing
    twenty-meter-long arcs of flame, silhouetting the tiny
    running figure of Rambo.


    EXT. RAIN FOREST - DAY

    Just as the firestorm reaches him, he dives at a dead run
    off an embankment into a mountain river.
    Genres: ["Action","War","Thriller"]

    Summary Rambo sets a deadly trap for his pursuers, igniting a trail of gas and creating a river of fire. He then fires arrows at troop trucks, causing chaos and explosions. Soldiers are caught in the deadly flames, while Rambo outmaneuvers and kills those who pursue him. As Yushin orders a napalm strike, Rambo narrowly escapes by diving into a river.
    Strengths
    • Intense action sequences
    • Emotional depth
    • Character development
    • High stakes
    • Engaging plot progression
    Weaknesses
    • Minimal dialogue
    • Some predictable elements
    Critique
    • The scene starts with a dramatic and intense moment as Rambo ignites a trail of spilled gas, creating a river of fire that engulfs the soldiers. This creates a visually striking and action-packed sequence.
    • The use of fire as a weapon adds a unique and suspenseful element to the scene, increasing the tension and danger faced by the characters.
    • The action sequences involving Rambo taking out the troop trucks with explosive arrows are well-written and engaging, showcasing his resourcefulness and combat skills.
    • The scene transitions smoothly between different locations and characters, maintaining a fast pace and keeping the audience engaged.
    • The visual descriptions of the chaos and destruction caused by the fire and explosions are vivid and help to create a sense of urgency and danger.
    Suggestions
    • Consider adding more emotional depth to the scene by exploring Rambo's internal thoughts and feelings as he engages in combat and faces his enemies.
    • Provide more context or background information on the characters involved in the firefight to enhance the audience's understanding of their motivations and actions.
    • Focus on building suspense and tension throughout the scene by gradually escalating the stakes and challenges faced by the characters.
    • Consider incorporating more dialogue or interactions between the characters to further develop their relationships and dynamics in the midst of the intense action.
    • Ensure that the resolution of the scene is satisfying and leaves room for further development in the story.



    Scene 24 - Rambo's Daring Escape
    • Overall: 9.0
    • Concept: 8
    • Plot: 9
    • Characters: 8
    • Dialogue: 7
    EXT. RIVER - RAMBO - DAY

    Rambo dives in as a sun-bright canopy of fire rushes
    across the surface with a MUFFLED ROAR.


    EXT. RIVER - DAY

    Surfacing, Rambo, moves at giddy speed over the tortuous
    stream bed.


    EXT. RAVINE - WATERFALL - DAY

    Rambo tumbles clear of the falling water as he drops down
    the face of the cataract.

    He hits the surface of the pool with a tremendous splash.


    EXT. POOL OF WATER - DAY

    Boiling with turbulence as he surfaces, gasping.

    Above, on the escarpment, a fire-storm rages, lighting up
    the jungle.


    EXT. HUEY - TREELINE - DAY

    as the Huey swoops down past the treeline, scanning the
    jungle along the riverbank.

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    INT. HUEY - DAY

    Yushin swoops down toward Rambo who gasps for air. The
    MINIGUN BLASTS at him.

    YUSHIN
    (Russian/subtitled)
    Goddamn him!!

    CUT TO:

    EXT. RIVER - DAY

    as Rambo breaks the surface of the water, eyes the
    approaching chopper and dives again as the BULLETS start
    pouring forth from the MINIGUN.


    EXT. RIVER - DAY

    as the Huey descends over the treeline. Yushin orders his
    pilot down for a closer look.

    The Huey hovers only inches from the water. The water
    swirls from the power of the rotor blades.


    EXT. RIVER - HUEY - DAY

    as the surface EXPLODES and rising like a spirit from
    hell, Rambo springs up from the river and grabs hold of
    one of the skids.


    EXT. HUEY - DAY

    Yushin's door gunner swings his M-60 around to bear on
    Rambo. But it's too late.

    Rambo's hand shoots up and pulls him out.


    INT. HUEY - DAY

    The pilot feels the weight shift and looks back, sees
    Rambo on the skid. He "pulls pitch" hard.


    EXT. HUEY - DAY

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    The Huey climbs, arcing radically.


    EXT. HUEY - DAY

    Rambo slips. Dangles.


    EXT. HUEY - DAY

    He crashes through the upper branches of a tree as the
    Huey climbs, banking in a tight arc.

    He manages to heave himself up.


    INT. HUEY - DAY

    Yushin spins to see a filthy, blood-encrusted Rambo coming
    through the gun door. Yushin charges as Rambo swings
    inside.

    Yushin draws his revolver but Rambo tackles him and drives
    him into the control panel.

    With his free hand, Yushin grabs Rambo violently by the
    face digging his fingers into his eyes.

    Rambo grimaces in agony. He takes the side of his hand
    and drives it into Yushin's throat. He breaks the hold.
    Rambo elbows him across the jaw.

    Yushin grabs Rambo and flings him roughly against the
    opposite side of the chopper. He then kicks Rambo twice
    and is about to stomp him when Rambo rolls to his knees
    and drives his shoulder into Yushin's crotch and standing,
    rams the Russian forward. Yushin grabs Rambo's neck and
    is crushing the life out of him... Rambo manages to drop
    and twist free and kick Yushin in the face.

    The pilot sees what is happening. He banks hard, trying
    to get Rambo to fall out the open door.

    Rambo stumbles backward, but manages at the last second to
    grab the barrel of the M-60 doorgun and is suspended out
    the door.

    Yushin grabs his pistol and aims as Rambo grabs his boot
    knife with his free hand and flings it into Yushin's
    chest...

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    The Russian staggers back then forward and raises his
    pistol at Rambo. At the last second he collapses and
    falls forward and past Rambo who manages to pull his knife
    from the Russian's body as he is falling.

    The pilot struggles to maintain control and looks
    terrified as Rambo swings up and advances on him.


    EXT. RIVER - DAY

    A figure tumbles from the low-flying Huey and splashes
    into the estuary. The Huey dips and bucks, then rights
    itself and flies off.


    INT. HANGER - DAY

    Murdock looks like he hasn't slept in days.

    Ericson approaches.

    ERICSON
    It's time...

    MURDOCK
    Yeah. Alert everyone, start
    packing, we're pulling out now.

    Trautman walks in and hears the above.

    TRAUTMAN
    You're what?

    MURDOCK
    It's finished, Colonel...

    Murdock exits.


    EXT. P.O.W. CAMP - DAY

    The SOUND OF A ROTOR gets louder.

    A shadow falls upon the ten Viets and four Russians left
    to guard the camp.

    A shape, an outline... in the glare of the sun.

    Then...

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    EXT. RAMBO'S HUEY - DAY

    Rambo unleashes the MINIGUN. The left guard tower
    vanishes in a cloud of falling splinters as THUNDER rolls
    across the valley.

    The Huey pivots nimbly. The MINIGUN ROARS again. An
    orange lightning bolt vaporizes the right tower.
    Genres: ["Action","Thriller","War"]

    Summary Rambo dives into a burning river, swims through rapids, tumbles over a waterfall, and resurfaces in a pool of water as a firestorm rages above. A Huey helicopter, piloted by Yushin, swoops down and fires at Rambo, who dives back into the water. The Huey hovers close to the water, but Rambo bursts from the surface and grabs hold of a skid. Yushin's door gunner tries to shoot Rambo, but Rambo pulls him out of the helicopter. Inside the helicopter, Rambo fights Yushin, eventually killing him and taking control of the helicopter. Rambo uses the helicopter's minigun to destroy the remaining guards at the POW camp.
    Strengths
    • Intense action
    • Emotional depth
    • High stakes
    • Well-developed characters
    Weaknesses
    • Minimal dialogue
    • Some cliched action tropes
    Critique
    • The scene starts with a dramatic and action-packed sequence of Rambo diving into a burning river and then resurfacing in a pool of water as a firestorm rages above. This creates a visually striking image and sets the tone for the intense action to come.
    • The use of the helicopter and the minigun adds to the suspense and danger of the scene, with Rambo narrowly escaping being shot by diving back into the water and then grabbing hold of the helicopter skid.
    • The fight sequence inside the helicopter between Rambo and Yushin is well choreographed and intense, with both characters using their skills to gain the upper hand. The struggle for control of the helicopter adds to the tension of the scene.
    • The resolution of the scene with Rambo ultimately taking control of the helicopter and using the minigun to destroy the guard towers is a satisfying conclusion to the action sequence.
    • Overall, the scene effectively combines elements of suspense, action, and danger to create a thrilling and engaging sequence.
    Suggestions
    • Consider adding more internal conflict or emotional depth to Rambo's character during the fight sequence inside the helicopter to further engage the audience.
    • Provide more context or background information on Yushin to enhance the stakes of the fight and make his character more compelling.
    • Explore the aftermath of the helicopter battle to show the consequences of Rambo's actions and how it impacts the overall mission or story.
    • Consider incorporating more dialogue or character interactions to add depth to the scene and further develop the relationships between the characters involved.
    • Continue to build tension and suspense throughout the scene by utilizing pacing, visual cues, and sound effects to enhance the overall impact of the action.



    Scene 25 - Rambo Rescues POWs
    • Overall: 9.0
    • Concept: 9
    • Plot: 9
    • Characters: 8
    • Dialogue: 7
    EXT. P.O.W. CAMP - GUARD BARRACKS - DAY

    Three guards in the guards' barracks SHOOT at Rambo...
    They are destroyed.


    EXT. PRISONERS' CAVE - DAY

    Prisoners watch from their cell.


    INT. RAMBO'S HUEY POV - DAY

    The guard barracks seems to disintegrate as the MINIGUN
    sweeps across it... a shock wave of destruction behind
    which only flying kindling remains.

    He pivots a last time and annihilates the sentry post with
    a one-second BURST.


    EXT. P.O.W. CAMP TRUCK - DAY

    A few soldiers have managed to take cover behind a truck
    by the main gate. They begin FIRING.


    EXT. HUEY - LOW ANGLE - DAY

    A ROARING silhouette in the metallic mist. The MINIGUN
    SPEAKS.

    The truck is ripped open like aluminum foil, shrapnel
    flying. The soldiers cease to exist.

    It is all over in seconds.


    EXT. P.O.W. CAMP - DAY

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    The Huey settles to earth in the center of the compound.


    EXT. CAMP - DAY

    Out of the boiling, blasting dust and smoke, the figure of
    Rambo suddenly emerges.

    Death incarnate encrusted with dried mud, dried blood,
    streaked with rivulets of sweat.

    Rambo has detached the door gun from its sling and with
    the feed belt over his shoulder, carries it like a rifle.
    He runs forward.


    EXT. PRISONERS' CAVE - DAY

    Rambo moves to the prisoner's cage in a battle-ready
    stance... Everywhere around him is smoking destruction.


    EXT. P.O.W. CAMP TREE - DAY

    Hidden behind a tree, one Russian OPENS FIRE... Next to
    the Russian is a mound of smooth rock.


    EXT. P.O.W. CAVE - RAMBO - DAY

    Rambo FIRES at the rock.


    EXT. P.O.W. CAMP - TREE - DAY

    The bullets ricochet off and kill the Russian who staggers
    out and falls face down.


    EXT. P.O.W. CAVE - DAY

    Rambo runs to the prisoner's cage. He shoots off the lock
    and rips open the gate. The five prisoners stare at him
    in wide-eyed amazement.

    RAMBO
    Let's go!


    EXT. P.O.W. CAMP COURTYARD - DAY

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    The five prisoners are helping one another into the Huey
    as Rambo carries a sixth.


    INT. HUEY - DAY

    Once aboard, the P.O.W.'s turn and look at their savior,
    tears clouding some of their eyes.


    EXT. HUEY - DAY

    Banks is covering Rambo who is hauling the last of the
    P.O.W.'s onto the chopper. Banks has an RPG slung over
    his shoulder, and an AK in his hand. A wounded Russian
    opens fire and badly wounds the last P.O.W.


    EXT. HUEY - DAY

    Banks levels his AK, killing the Russian and assists the
    wounded P.O.W. on board, then climbs in himself.


    EXT. HUEY - CLOSEUP - DAY

    The TURBINE WHINE INCREASES, and the Huey slowly lifts
    off.



    RAMBO HUEY/RUSSIAN HELICOPTER ATTACK SEQUENCE TO BE FILMED
    AS PER STORYBOARDS.



    INT./ EXT. HUEY - DAY

    Rambo seems drained of color, flying on nerve.

    P.O.W.'s look forward as a broad river appears beyond a
    ridgeline less than a kilometer ahead.

    BANKS
    That's Thailand?

    Rambo nods, eyes riveted straight ahead.

    BANKS
    (continuing, to the
    men)
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    We're home! We're home!


    INT. HUEY - DAY

    Rambo picks up the microphone.

    RAMBO
    Lone Wolf to Wolf Den -- Do you
    read?


    INT. HANGER - DAY

    Trautman and Murdock who have been waiting for further
    transmission suddenly hear Rambo's transmission.

    TECH
    We hear you, Lone Wolf. Come in.


    INT. HUEY - DAY

    Rambo talking into the microphone.

    RAMBO
    Prepare for emergency landing.
    Arriving with American P.O.W.'s!
    Over?


    INT. HANGER - DAY

    Everyone freezes as they wait for orders from Murdock...
    He remains silent -- eyes are shifting. Ericson looks at
    Trautman who yells...

    TRAUTMAN
    You heard. Prepare for arriving
    P.O.W.'s.

    The personnel await Murdock's confirmation -- there is
    none forthcoming. They look at Trautman, then suddenly
    begin to scatter.


    EXT. HANGER - DAY

    Rambo's burning Huey descends toward the landing field.
    As the techs and other camp personnel stand watching,
    Murdock raises a pair of powerful field glasses.
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    Genres: ["Action","War","Drama"]

    Summary Rambo single-handedly attacks and destroys a POW camp in Vietnam, rescuing five American POWs. He uses a helicopter-mounted minigun to destroy the camp's defenses and kills a Russian soldier. He then rescues the POWs from their cage and helps them onto the helicopter.
    Strengths
    • Intense action sequences
    • Emotional depth
    • Character development
    • High-stakes conflict resolution
    Weaknesses
    • Some cliched dialogue
    • Slightly predictable plot twists
    Critique
    • The scene lacks emotional depth and character development, especially considering the intense and tragic events that have just taken place. There is a disconnect between the action-packed sequence and the lack of reflection or reaction from the characters, particularly Rambo.
    • The dialogue is minimal and lacks impact, missing an opportunity to delve into the emotional turmoil and grief that Rambo must be experiencing after losing Co and witnessing the death of the prisoners.
    • The scene transitions abruptly from intense action to a sudden calm as the P.O.W.'s are rescued, without allowing for a moment of reflection or closure for the characters involved.
    • The visual descriptions are vivid and detailed, but they focus more on the destruction and action rather than the emotional weight of the scene, missing an opportunity to convey the internal struggles of the characters.
    • The pacing of the scene feels rushed, moving quickly from one action sequence to the next without allowing for moments of quiet or reflection, which could enhance the emotional impact of the scene.
    Suggestions
    • Add more dialogue that delves into the emotional turmoil and grief that Rambo is experiencing after losing Co and witnessing the death of the prisoners. This will help humanize the character and make the scene more relatable.
    • Include moments of reflection and closure for the characters involved, allowing them to process the intense events that have just taken place. This will add depth to the scene and make it more emotionally resonant.
    • Consider slowing down the pacing of the scene to allow for moments of quiet and reflection, balancing the intense action with emotional beats that give the audience a chance to connect with the characters on a deeper level.
    • Focus on the internal struggles of the characters, particularly Rambo, by describing their emotional state and reactions to the events unfolding around them. This will add layers to the scene and make it more engaging for the audience.
    • Explore the aftermath of the rescue mission, showing how the characters cope with the loss of Co and the trauma they have experienced. This will add depth to the scene and provide a more satisfying conclusion to the storyline.



    Scene 26 - Operation Accomplished
    • Overall: 9.0
    • Concept: 8
    • Plot: 9
    • Characters: 8
    • Dialogue: 8
    EXT. HANGER - MURDOCK'S POV - TELEPHOTO - DAY

    The image of the burning, mortally wounded Huey seems to
    waver through the long lens. It looks like a death ship,
    the Flying Dutchman with a crew of corpses and a demon at
    the helm, coming in out of the sky.


    EXT. HANGER - MURDOCK - DAY

    He slowly lowers the glasses.

    Face ashen, Murdock heads into the operations hanger.


    INT. HUEY - DAY

    The chopper is burning badly and filling with black smoke.


    EXT. HUEY - DAY

    The Huey sheers sideways across the staging area. Its
    skids clip the top of the wires shearing off
    communications gear.

    It hits the ground. Bounces and plows forward into the
    operations hanger.


    INT. HANGER - DAY

    Firefighters with extinguishers envelop the burning
    chopper in foam.


    INT. HANGER - HUEY - DAY

    The P.O.W.'s are pulled from the chopper.


    INT. HANGER - RAMBO - DAY

    He slides out of the flight seat and goes out the door.
    He quickly eyes Trautman then moves off into the hanger.


    INT. HANGER - DAY

    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    DOLLYING with Rambo as he heads past the mountain of
    communications equipment with relentless determination.
    The technical personnel fall back, letting him pass...
    Dust is everywhere.


    INT. HANGER - TRAUTMAN - DAY

    He sees Rambo and strides forward to intercept him, then
    pauses.


    INT. HANGER - RAMBO - DAY

    He shoves the equipment aside that is blocking his path to
    Murdock, who is seen retreating. Ericson stands in his
    way. Rambo, without breaking stride, clubs him with the
    butt of his knife.


    INT. HANGER - DAY

    Rambo moving, silhouetted, closer to the HUMMING
    communications area, reeking of jungle, blood and death...
    Murdock is against the wall... no where to hide.


    INT. HANGER - DAY

    Rambo closes in on Murdock, looming. Murdock starts to
    move away, Rambo grabs him from behind, spins him down on
    top of a crate and raises his knife.

    RAMBO
    We win... you lose! Mission
    Accomplished!

    And with all his strength impales it next to Murdock's
    terrified face.

    RAMBO
    (softly)
    There's more men still out there,
    find them, or I'll find you.


    EXT. HANGER - DAY

    Rambo steps steadily out into the waning light. He takes
    a deep, slow breath. Starts to walk and sees Banks in the
    distance.
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    BANKS
    (weakly)
    ... Thanks.

    Rambo nods back...

    In the b.g., they are carrying the P.O.W.'s stretchers or
    pushing them in wheelchairs toward the medical facility.

    Everyone stares at Rambo with respect.


    EXT. HANGER - DAY

    Trautman steps in alongside Rambo.

    TRAUTMAN
    John... Where are you going?

    RAMBO
    ... I don't know.

    TRAUTMAN
    You'll get a second medal of honor
    for this.

    RAMBO
    You should give it to them...
    (indicates P.O.W.'s)
    They deserve it more.

    TRAUTMAN
    You can't keep running. You're free
    now... Come back with us.

    RAMBO
    Back to what? -- My friends died
    here... part of me died here.

    TRAUTMAN
    John, the war, everything that
    happened here may have been wrong,
    but dammit, John, you can't hate
    your country for it.

    RAMBO
    Hate? -- I'd die for it.

    TRAUTMAN
    Then, what is it you want?
    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    RAMBO
    What do I want? I want what they
    want...
    (indicates P.O.W.'s)
    And what every other guy who came
    over here and spilled his guts and
    gave everything he had wants... for
    our country to love us as much as we
    love it... That's what I want. And
    that's what they wanted.
    (indicates P.O.W.'s)

    TRAUTMAN
    How will you live, John?

    RAMBO
    Day by day.

    Rambo walks with his head held high until he fades into
    the smoke and distance.

    FADE OUT.

    THE END




    Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library
    Genres: ["Action","War","Drama"]

    Summary In the aftermath of a fiery helicopter crash, Rambo relentlessly pursues Murdock, threatening to find the remaining POWs. Despite gratitude from those he rescued, Rambo refuses Trautman's offer to return home, declaring his unwavering love for his country but demanding its equal affection for its soldiers. As smoke billows, Rambo disappears into the distance.
    Strengths
    • Intense action sequences
    • Emotional character moments
    • Strong thematic core
    • Impactful dialogue
    Weaknesses
    • Some cliched elements in the resolution
    Critique
    • The scene is intense and climactic, with a strong sense of resolution and closure for the character of Rambo.
    • The dialogue between Rambo and Murdock is impactful and highlights the themes of sacrifice, loyalty, and the consequences of war.
    • The visual imagery of the burning helicopter crashing into the hangar adds to the dramatic tension of the scene.
    • The confrontation between Rambo and Murdock is well-executed, showcasing Rambo's determination and sense of justice.
    • The interaction between Rambo and Trautman at the end provides a poignant conclusion to Rambo's character arc.
    Suggestions
    • Consider adding more emotional depth to the scene by exploring Rambo's internal struggles and conflicting emotions about his past and his future.
    • Enhance the visual impact of the scene by incorporating more sensory details to immerse the audience in the intensity of the moment.
    • Provide more context or backstory to further develop the motivations and relationships between the characters in the scene.
    • Explore the aftermath of the confrontation between Rambo and Murdock to show the consequences of their actions and decisions.
    • Consider adding a reflective moment for Rambo to further emphasize his growth and transformation throughout the screenplay.



    Characters in the screenplay, and their arcs:

    rambo

    Rambo is a hardened, stoic, and determined soldier haunted by his past experiences in war. He is driven by a strong sense of duty, honor, and a desire for redemption. His actions speak louder than words, showcasing his bravery, resourcefulness, and unwavering loyalty. Rambo's speaking style is direct, terse, and intense, reflecting his no-nonsense attitude and focus on the mission at hand.



    trautman

    Colonel Trautman is a seasoned military leader who serves as a mentor figure to Rambo. He cares deeply for Rambo and provides guidance and support throughout the story. Trautman's speaking style is authoritative, compassionate, and measured, reflecting his experience, wisdom, and strong sense of duty. He values honor, loyalty, and sacrifice, and is willing to confront authority to uphold what he believes is right.



    co bao

    Co Bao is a resourceful, brave, and resilient young woman who has faced loss and hardship with strength. She is quick-witted, observant, and determined to survive and protect those around her. Co Bao's speaking style is candid, introspective, and assertive, with a hint of vulnerability that adds depth to her character. She uses metaphors and imagery to convey her thoughts and feelings, showing her intelligence and resilience.



    co

    Co is a resourceful, brave, and empathetic young woman who has faced loss and hardship but remains resilient. She is quick-witted, observant, and adaptable, willing to work with others to achieve a common goal. Co shows compassion, loyalty, and a strong sense of justice, willing to risk her life to help others. Her speaking style is thoughtful, perceptive, and determined, with a hint of vulnerability beneath her tough exterior.



    CharacterArcCritiqueSuggestions
    rambo Rambo starts as a solitary and reserved soldier, hesitant to take on dangerous missions but ultimately agreeing to seek redemption. Throughout the screenplay, he evolves into a resilient and determined warrior, facing extreme adversity with strength and courage. His emotional turmoil leads to a deep sense of justice and a desire for revenge, culminating in a self-sacrificial act to save others. The character arc for Rambo is well-developed, showcasing his growth from a reluctant soldier to a selfless hero. However, there could be more exploration of his internal struggles and emotional depth to further enhance his complexity as a character. Additionally, providing more insight into his past traumas and how they shape his actions could add depth to his arc. To improve the character arc, consider incorporating flashback scenes that delve into Rambo's past experiences in war, highlighting the emotional scars that drive his actions. Show moments of vulnerability and internal conflict to humanize him and make his journey more relatable to the audience. Additionally, explore his relationships with other characters to add layers to his development and showcase different facets of his personality.
    trautman Trautman starts off as a mentor figure to Rambo, guiding him through the mission with authority and wisdom. As the story progresses, Trautman's commitment to his beliefs is tested, leading him to confront authority and make difficult decisions to protect his team and uphold his principles. Ultimately, Trautman's arc culminates in a moment of sacrifice, where he puts his own life on the line to save his team and ensure the mission's success. The character arc for Trautman is well-developed and engaging, showcasing his values and principles while highlighting his mentorship role with Rambo. However, the arc could benefit from more internal conflict and emotional depth to further explore Trautman's struggles and motivations. Additionally, providing more backstory or context for Trautman's beliefs and actions could enhance the audience's understanding and connection to the character. To improve the character arc for Trautman, consider incorporating flashbacks or dialogue that delves into his past experiences and the events that shaped his values and beliefs. This will add depth to his character and provide a more nuanced understanding of his actions throughout the story. Additionally, exploring Trautman's internal conflicts and emotional struggles in more detail can create a more compelling and relatable character arc for the audience to follow.
    co bao Co Bao starts off as a survivor of war, adapting to the harsh realities of her environment. Throughout the screenplay, she forms a strong bond with Rambo and becomes an integral part of his mission. As the story progresses, Co Bao's courage and resourcefulness are put to the test, leading her to confront her past traumas and fears. By the end of the screenplay, Co Bao emerges as a true hero, having overcome her personal struggles and proven herself as a valuable ally to Rambo. The character arc for Co Bao is well-developed, showcasing her growth and transformation throughout the screenplay. However, there could be more emphasis on Co Bao's internal struggles and emotional journey, allowing the audience to connect with her on a deeper level. Additionally, providing more backstory and context for Co Bao's past experiences could enhance her character development and make her arc even more compelling. To improve the character arc for Co Bao, consider incorporating flashback scenes or dialogue that delve into her past traumas and motivations. This will help the audience understand her actions and decisions better, adding complexity to her character. Additionally, exploring Co Bao's relationships with other characters in more depth could further enrich her arc and create more opportunities for emotional growth and conflict.
    co Co starts off as a courageous and resourceful character who aids Rambo in his escape attempt. As the story progresses, she forms a strong bond with Rambo and becomes a loyal ally, willing to sacrifice herself for the greater good. However, she experiences a tragic loss that highlights her selflessness and inner strength. In the end, Co's character arc showcases her growth from a brave individual to a selfless hero who fights for justice and compassion. The character arc for Co is well-developed, showcasing her evolution from a courageous ally to a selfless hero. However, the arc could benefit from more internal conflict or personal stakes to further deepen Co's character development. Additionally, providing more backstory or emotional depth to Co's motivations could enhance the audience's connection to her journey. To improve the character arc for Co, consider incorporating flashbacks or moments of introspection that reveal her past traumas or personal struggles. This will add depth to her character and provide a clearer understanding of her motivations. Additionally, exploring Co's relationships with other characters in more depth could create more emotional resonance and complexity in her journey. Overall, focusing on Co's internal growth and emotional journey will enhance the impact of her character arc in the screenplay.
    Top Correlations and patterns found in the scenes:

    Pattern Explanation
    Suspenseful Scenes DominateThe screenplay heavily relies on suspenseful scenes, with over half of the scenes (15 out of 26) receiving a score of 8 or higher in this category. These scenes often create a sense of tension, anticipation, and uncertainty, which drives the narrative forward and keeps the audience engaged.
    Emotional Impact and Conflict AlignScenes with high emotional impact tend to also have strong conflict. This correlation suggests that the screenplay effectively uses conflict to evoke emotions in the audience, creating a more engaging and impactful viewing experience.
    Dialogue and Character Changes Often LinkedScenes with strong dialogue often coincide with significant character changes. This indicates that the screenplay uses dialogue not only to convey information but also to develop and transform the characters, adding depth and complexity to their arcs.
    High Stakes Scenes Drive the StoryScenes with high stakes tend to have a greater impact on moving the story forward. These scenes raise the tension and urgency, compelling the characters to make difficult choices and confront their challenges, resulting in a more engaging and dynamic narrative.
    Emotional Depth in Intense ScenesIntense scenes often delve into emotional depths, exploring complex feelings and inner struggles. This interplay adds emotional weight to the narrative, allowing the audience to connect on a deeper level with the characters and their experiences.


    Writer's Craft Overall Analysis

    The screenplay showcased a consistent level of writing craft, effectively conveying tension, action, and character-driven narratives throughout the analyzed scenes. The writer demonstrated a strong ability to create immersive and engaging storytelling through a blend of intense action, compelling character interactions, and exploration of moral dilemmas. The unique voice and style of the writer were evident in the vivid descriptions, impactful dialogue, and attention to character dynamics.

    Key Improvement Areas

    Character Development and Dialogue
    While the scenes effectively established characters and their motivations, there were opportunities to delve deeper into their emotional depth and interpersonal relationships. Enhancing character development and crafting more nuanced dialogue would strengthen the emotional impact and resonance with the audience.
    Pacing and Structure
    Some scenes could benefit from a tighter pacing and more efficient structure. Refining the flow of events and streamlining the narrative would enhance the overall impact and keep the audience engaged throughout the screenplay.
    Emotional Depth and Moral Dilemmas
    Several scenes had the potential to explore moral dilemmas and emotional depth more fully. By delving deeper into the characters' struggles and conflicts, the writer can create a more emotionally resonant and thought-provoking narrative.

    Suggestions

    Type Suggestion Rationale
    Screenplay Read 'Syd Field's Screenwriting' by Syd Field for a comprehensive guide to screenplay structure, character development, and dialogue writing. This book provides valuable insights and techniques that can enhance the writer's craft in all aspects of screenwriting.
    Video Watch video essays on YouTube by channels like 'Lessons from the Screenplay' and 'Film Courage' to analyze successful screenplays and learn from industry experts. Visual examples and expert perspectives can provide valuable insights into effective storytelling techniques and common pitfalls to avoid.
    Course Consider taking an online screenwriting course or workshop to receive personalized feedback, engage in discussions, and practice writing exercises. Structured learning and guidance from experienced instructors can accelerate the writer's progress and provide valuable insights into their writing.
    Exercise Practice writing dialogue-driven scenes that explore complex emotions and relationships between characters.Practice In SceneProv This exercise helps develop the writer's ability to create engaging and emotionally resonant dialogue that drives the narrative forward.
    Exercise Outline the screenplay's plot, identifying key turning points, conflicts, and character arcs, and analyze the pacing and structure.Practice In SceneProv This exercise helps improve the writer's understanding of storytelling structure, pacing, and how to effectively build tension and resolve conflicts.
    Exercise Craft a character backstory and explore their motivations, fears, and desires in detail.Practice In SceneProv This exercise helps develop well-rounded and relatable characters that drive the narrative and engage the audience on an emotional level.
    Stories Similar to this one

    Story Explanation
    First Blood Similar to 'Rambo', 'First Blood' follows the story of a highly-skilled Vietnam War veteran who is pursued by relentless authorities while trying to help a former comrade. Both films explore the themes of PTSD, government corruption, and the challenges of reintegrating into society after war.
    The Deer Hunter Like 'Rambo', 'The Deer Hunter' delves into the psychological and emotional impact of war on American soldiers. Both films feature intense combat scenes, moments of comradeship, and the struggles faced by veterans after returning home.
    Apocalypse Now Both 'Rambo' and 'Apocalypse Now' explore the horrors of war and the moral conflicts faced by soldiers in a jungle setting. Both films feature memorable characters, intense action sequences, and thought-provoking commentary on the Vietnam War.
    Missing in Action Similar to 'Rambo', 'Missing in Action' follows a former POW who returns home and embarks on a mission to rescue fellow prisoners of war still held in captivity. Both films feature themes of survival, patriotism, and the search for justice.
    The Green Berets Both 'Rambo' and 'The Green Berets' portray the elite military unit known as the Green Berets. Both films showcase the specialized training, combat skills, and dedication of these soldiers in the midst of war-torn settings.
    The Expendables 'Rambo' and 'The Expendables' both feature a team of highly-skilled mercenaries carrying out covert missions in hostile environments. Both films emphasize action-packed sequences, larger-than-life characters, and a sense of brotherhood among the team members.
    Extraction Like 'Rambo', 'Extraction' follows a lone warrior tasked with rescuing a kidnapped individual from enemy territory. Both films feature intense combat, suspenseful missions, and themes of honor and redemption.
    Uncommon Valor Similar to 'Rambo', 'Uncommon Valor' follows a group of former soldiers who embark on a dangerous mission to rescue American POWs left behind in enemy hands. Both films explore the themes of courage, sacrifice, and the lengths to which soldiers will go to protect their comrades.
    Lone Survivor Both 'Rambo' and 'Lone Survivor' feature a lone warrior fighting against overwhelming odds in hostile territory. Both films showcase the struggle for survival, the importance of resilience, and the bond between soldiers in the face of adversity.
    The Last of Us While not set during wartime, 'The Last of Us' shares similarities with 'Rambo' in its portrayal of a hardened survivor navigating a dangerous and unforgiving world. Both feature themes of survival, sacrifice, and the search for redemption.

    Here are different Tropes found in the screenplay

    Trope Trope Details Trope Explanation
    Action HeroRambo is a highly skilled and experienced soldier, who is able to take on large numbers of enemies and come out victorious.An action hero is a protagonist who is skilled in fighting and combat, and who often uses their skills to save the day or defeat the villains.
    Damsel in DistressCo is a young Vietnamese woman who is captured by the Vietnamese and held prisoner in a POW camp. Rambo rescues her and helps her escape.A damsel in distress is a female character who is in danger and needs to be rescued by a male character.
    Fish out of WaterRambo is a soldier who is sent to Vietnam on a mission to rescue POWs. He is not familiar with the country or the culture, and he has to learn how to adapt to the new environment.A fish out of water is a character who is placed in a new and unfamiliar environment, and who has to learn how to adapt to the new surroundings.
    MacGuffinThe MacGuffin is a device or object that is important to the plot, but which has no intrinsic value or purpose. In this case, the MacGuffin is the photographs of the POWs.A MacGuffin is a plot device that is used to drive the plot forward, but which has no intrinsic value or purpose.
    Mission ImpossibleRambo's mission to rescue the POWs is extremely difficult and dangerous, and there is a high probability that he will fail. However, he is determined to succeed, and he ultimately does.A mission impossible is a task that is so difficult that it is almost impossible to complete.
    Prison BreakRambo and Co escape from the Vietnamese prison camp.A prison break is a story about a group of prisoners who escape from a prison.
    RevengeRambo is motivated by a desire for revenge against the Vietnamese soldiers who killed his comrades.A revenge story is a story about a character who seeks revenge against someone who has wronged them.
    TortureRambo is tortured by the Vietnamese soldiers.Torture is a story element in which a character is subjected to physical or psychological pain in order to extract information or to make them suffer.
    WarThe film is set during the Vietnam War.A war story is a story that is set during a war and that deals with the effects of war on the characters involved.
    Women in RefrigeratorsCo is killed by the Vietnamese soldiers.Women in refrigerators is a trope in which a female character is killed or injured in order to motivate a male character.


    Theme Theme Details Themee Explanation
    War is HellThe film depicts the horrors of war through graphic scenes of violence and torture. Rambo is a killing machine who is forced to commit unspeakable acts in order to survive. The film also shows the devastating effects of war on the human psyche, as Rambo is left traumatized and unable to reintegrate into society.This theme is a common one in war films. It serves to remind viewers of the human cost of war and the importance of peace.
    Strengthening War is Hell:
    Suggestion Type How to Strengthen the Theme
    Dialogue - Scene 15 Add dialogue where Murdock explicitly acknowledges the inhumane treatment of the POWs, stating that it violates the Geneva Conventions. This dialogue would underscore the moral dilemma faced by Rambo and the extent to which the US government has compromised its own values.
    Action - Scene 23 Incorporate a scene where Rambo intentionally sets fire to the forest to create a diversion and attack the Vietnamese soldiers. This action would showcase Rambo's ruthlessness and desperation, further emphasizing the brutal nature of war.
    Visual - Scene 10 Enhance the visual impact of Rambo's infiltration into the POW camp by adding shots that highlight the oppressive atmosphere, such as close-ups of barbed wire, watchtowers, and the faces of the guards. This would visually reinforce the theme of war as a dehumanizing force.
    Character Arc - Scene 24 Expand on Rambo's emotional journey in the aftermath of the helicopter crash. Show him struggling with the trauma of the mission and the weight of the lives he has lost. This would add depth to Rambo's character and emphasize the psychological toll of war.
    Story Arc - Scene 26 Alter Rambo's final decision. Instead of walking away, have him return to the US and confront the government about the true nature of the mission and the treatment of POWs. This would provide a more impactful conclusion that reinforces the theme of war as a critique of society.
    The Importance of LoyaltyThe film shows the importance of loyalty to one's comrades and to one's mission. Rambo is willing to risk his life to save his fellow POWs and to complete his mission, even when it seems impossible. The film also shows the betrayal of loyalty by Murdock, who sends Rambo on a suicide mission in order to cover up his own mistakes.This theme is also common in war films. It serves to remind viewers of the importance of standing by one's friends and allies, even in the face of danger.
    The Search for RedemptionThe film shows Rambo's search for redemption after the horrors of war. He wants to atone for his sins and to find peace. The film also shows the importance of forgiveness, as Rambo is able to forgive his enemies and move on with his life.



    Screenwriting Resources on Themes

    Articles

    Site Description
    Studio Binder Movie Themes: Examples of Common Themes for Screenwriters
    Coverfly Improving your Screenplay's theme
    John August Writing from Theme

    YouTube Videos

    Title Description
    Story, Plot, Genre, Theme - Screenwriting Basics Screenwriting basics - beginner video
    What is theme Discussion on ways to layer theme into a screenplay.
    Thematic Mistakes You're Making in Your Script Common Theme mistakes and Philosophical Conflicts
    Voice Analysis
    Summary: The writer's voice is characterized by intense and gritty dialogue, vivid descriptions of action sequences and violence, and a focus on themes of survival, loyalty, and moral conflict.
    Voice Contribution The writer's voice contributes to the script by creating a sense of urgency, suspense, and moral complexity, enhancing the mood and themes of the screenplay.
    Best Representation Scene 9 - Conversation on the Sampan
    Best Scene Explanation Scene 9 is the best representation of the writer's voice because it combines intense dialogue, vivid descriptions of violence, and a focus on themes of survival and loyalty, showcasing the writer's ability to create a gritty and suspenseful atmosphere.
    Originality
    • Overall originality score: 9
    • Overall originality explanation: The screenplay demonstrates exceptional originality, seamlessly blending elements from multiple genres to create a unique and compelling narrative. The unconventional portrayal of the Vietnam War, which focuses on a rescue mission rather than combat, adds a fresh perspective to the military genre. The character of Rambo, a highly skilled and emotionally complex soldier, stands out as an original and memorable protagonist. The script also features innovative action sequences and a thought-provoking exploration of themes related to morality, redemption, and war's impact on individuals.
    • Most unique situations: The most unique situations in the screenplay include:
    • Overall unpredictability score: 8.5
    • Overall unpredictability explanation: The screenplay maintains a high level of unpredictability throughout its runtime. The audience is constantly kept guessing about the twists and turns of the plot. Even seemingly predictable moments are often subverted, creating a sense of suspense and surprise. The film's climax, with Rambo's dramatic rescue of the POWs and subsequent confrontation with Murdock and Trautman, is especially unpredictable, leaving a lasting impact on the viewer.
    Goals and Philosophical Conflict
    internal GoalsThe protagonist's internal goals evolved from seeking redemption and validation to finding closure and justice throughout the script.
    External Goals The protagonist's external goals evolved from accepting a covert mission to fighting against oppressive forces and rescuing prisoners throughout the script.
    Philosophical Conflict The overarching philosophical conflict revolves around the contrast between redemption and survival, duty and morality, and the value of human life in the context of war.


    Character Development Contribution: The protagonist's internal and external goals reflect his growth from seeking personal redemption to embracing a sense of duty and justice. The philosophical conflict challenges his beliefs and values, leading to a deeper understanding of himself and the world around him.

    Narrative Structure Contribution: The evolution of the protagonist's goals and the philosophical conflict drive the narrative forward, creating tension and emotional depth in each scene. The resolution of the goals and conflict shape the character's journey and the overall plot.

    Thematic Depth Contribution: The protagonist's journey, goals, and philosophical conflict add thematic depth to the screenplay by exploring themes of redemption, survival, duty, morality, and the value of human life in war. These elements provide a nuanced exploration of the complexities of personal growth and societal responsibility.


    Screenwriting Resources on Goals and Philosophical Conflict

    Articles

    Site Description
    Creative Screenwriting How Important Is A Character’s Goal?
    Studio Binder What is Conflict in a Story? A Quick Reminder of the Purpose of Conflict

    YouTube Videos

    Title Description
    How I Build a Story's Philosophical Conflict How do you build philosophical conflict into your story? Where do you start? And how do you develop it into your characters and their external actions. Today I’m going to break this all down and make it fully clear in this episode.
    Endings: The Good, the Bad, and the Insanely Great By Michael Arndt: I put this lecture together in 2006, when I started work at Pixar on Toy Story 3. It looks at how to write an "insanely great" ending, using Star Wars, The Graduate, and Little Miss Sunshine as examples. 90 minutes
    Tips for Writing Effective Character Goals By Jessica Brody (Save the Cat!): Writing character goals is one of the most important jobs of any novelist. But are your character's goals...mushy?
    World Building
    • Physical environment: The screenplay takes place in a variety of locations, from a federal prison quarry to a military base in Thailand, a hanger, a rainforest, a P.O.W. camp, and a jungle. The physical environment is often harsh and unforgiving, reflecting the challenges faced by the characters. The quarry is a place of hard labor and oppression, while the rainforest is a dangerous and unforgiving place filled with enemies. The P.O.W. camp is a place of torture and misery, and the jungle is a place of death. The harshness of the physical environment forces the characters to adapt and survive, and it also contributes to the sense of danger and suspense that runs throughout the screenplay.
    • Culture: The screenplay explores a variety of cultures, from the American military culture to the Vietnamese culture. The American military culture is one of honor, duty, and sacrifice. The Vietnamese culture is one of resilience and survival. The clash between these two cultures is a major source of conflict in the screenplay. The American soldiers are often seen as outsiders in Vietnam, and they struggle to understand the Vietnamese people and their culture. The Vietnamese people, on the other hand, are often seen as victims of the war, and they are forced to endure great suffering. The cultural differences between the two groups make it difficult for them to find common ground, and this difficulty contributes to the tragedy of the screenplay.
    • Society: The screenplay depicts a society that is divided by war. The American soldiers are fighting to protect their country from communism, while the Vietnamese people are fighting for their independence. The war has created a deep divide between the two groups, and it has led to a great deal of suffering. The American soldiers are often seen as oppressors, while the Vietnamese people are often seen as victims. The social divisions in the screenplay reflect the deep divisions that exist in the real world, and they serve as a reminder of the devastating effects of war.
    • Technology: The screenplay features a variety of weapons and technology, from guns to helicopters to napalm. The weapons and technology are used to wage war, and they are a major source of violence and destruction. The guns are used to kill people, the helicopters are used to transport troops and supplies, and the napalm is used to burn down villages. The technology in the screenplay is a reflection of the technological advancements that were made during the Vietnam War, and it serves as a reminder of the destructive power of modern warfare.
    • Characters influence: The world elements in the screenplay have a profound impact on the characters' experiences and actions. The harsh physical environment forces the characters to adapt and survive. The cultural differences between the American soldiers and the Vietnamese people make it difficult for them to find common ground. The social divisions in the screenplay lead to a great deal of suffering. The weapons and technology in the screenplay are used to wage war and cause destruction. All of these world elements combine to create a challenging and dangerous environment for the characters.
    • Narrative contribution: The world elements in the screenplay contribute to the narrative in a number of ways. The harsh physical environment provides a backdrop for the action and suspense. The cultural differences between the American soldiers and the Vietnamese people create conflict and tension. The social divisions in the screenplay lead to tragedy. The weapons and technology in the screenplay are used to wage war and cause destruction. All of these world elements work together to create a compelling and engaging narrative.
    • Thematic depth contribution: The world elements in the screenplay contribute to the thematic depth of the screenplay. The harsh physical environment reflects the challenges of war and survival. The cultural differences between the American soldiers and the Vietnamese people highlight the importance of understanding and respecting different cultures. The social divisions in the screenplay explore the devastating effects of war. The weapons and technology in the screenplay symbolize the destructive power of modern warfare. All of these world elements combine to create a screenplay that is rich in thematic depth and meaning.
    Story Engine Analysis

    central conflict

    War and its devastating impact on individuals and nations, with a focus on post-traumatic stress experienced by war veterans.

    primary motivations

    • Rambo's desire for redemption, acceptance, and a sense of purpose after the horrors of war.
    • The military's need to complete a covert mission to rescue American POWs.
    • The villagers' fight for survival and freedom from oppressive forces.

    catalysts

    • Rambo's agreement to the covert mission in exchange for a pardon.
    • The discovery of American POWs in a Vietnamese camp.
    • The pursuit of Rambo and his companions by Vietnamese and Russian forces.

    barriers

    • Rambo's PTSD and difficulty reintegrating into society.
    • The overwhelming power of the enemy forces.
    • The bureaucratic obstacles within the military.

    themes

    • The futility and destructive nature of war.
    • The importance of loyalty, courage, and perseverance.
    • The struggle for redemption and the search for meaning in the aftermath of trauma.

    stakes

    The lives of the American POWs, the survival of Rambo and his companions, and the potential for reconciliation between Rambo and society.

    uniqueness factor

    The combination of a compelling character study, intense action sequences, and exploration of the psychological effects of war sets this story apart.

    audience hook

    The gripping action, exploration of war's complexities, and relatable characters will appeal to a wide audience.

    paradoxical engine or bisociation

    The juxtaposition of Rambo's violent, battle-hardened exterior with his inner struggles and desire for redemption.

    paradoxical engine or bisociation 2

    The contradiction between the military's objective of completing the mission and the personal sacrifices made by Rambo and his companions.


    Engine: Gemini

    Screenplay Rating:

    Consider

    Executive Summary

    Rambo: First Blood Part II is an action-packed screenplay with a strong protagonist and thrilling action sequences. However, it could benefit from more nuanced character development, particularly for the antagonists, and a more balanced approach to pacing and violence. Exploring the psychological impact of war and providing a broader perspective on the Vietnamese characters would further elevate the narrative.

    Strengths
    • Strong and clear protagonist with a compelling character arc. Rambo's journey from a broken veteran to a determined rescuer is engaging and emotionally resonant. high
    • Vivid and immersive action sequences. The screenplay effectively utilizes its setting and props to create thrilling and suspenseful action. high ( Scene 10  Scene 11  Scene 25  )
    • The relationship between Rambo and Co adds emotional depth and complexity to the narrative. medium ( Scene 9  Scene 14  Scene 21  )
    • Exploitation of political themes and commentary on the aftermath of war adds layers to the story. medium ( Scene 16  Scene 26  )
    • Effective use of dialogue to convey character motivations and emotions. low ( Scene 1  Scene 26  )
    Areas of Improvement
    • The antagonists lack depth and complexity, often falling into stereotypical portrayals of villains. high
    • The pacing can feel uneven at times, with some scenes feeling rushed and others dragging. medium
    • The torture sequence, while intense, is quite graphic and may be excessive for some audiences. medium ( Scene 17  Scene 18  Scene 19  )
    • The screenplay relies heavily on action and violence, which may overshadow the character development and thematic exploration. low
    MissingElements
    • Deeper exploration of the psychological impact of war on Rambo and the P.O.W.s would enhance the emotional weight of the story. high
    • More nuanced portrayal of the Vietnamese characters beyond stereotypes would enrich the narrative and provide a broader perspective on the conflict. medium
    NotablePoints
    • The opening montage effectively connects the sequel to the original film and establishes the context for Rambo's character arc. medium ( Scene 1  Scene 2  )
    • The ending leaves room for interpretation and potential sequels. medium ( Scene 26  )

    Engine: Claude

    Screenplay Rating:

    Recommend

    Executive Summary

    The screenplay for 'Rambo' is a well-crafted and compelling action-thriller that explores themes of loyalty, sacrifice, and the lasting impact of war. The character of Rambo is exceptionally well-developed, with a clear arc that drives the narrative forward. The action sequences are expertly choreographed, and the use of the bow and arrow as Rambo's primary weapon adds a unique and compelling element to the fight scenes. While there are some areas for improvement, such as the further development of the supporting characters and the inclusion of more sensory details, the overall quality of the screenplay is high, and it is a strong candidate for production consideration.

    Strengths
    • The screenplay has a strong and compelling narrative that keeps the audience engaged throughout. The pacing is well-structured, with a good balance of action, character development, and thematic exploration. high
    • The character of Rambo is well-developed, with a clear arc and motivations that drive the story forward. His transformation from a broken, expendable soldier to a skilled, determined warrior is conveyed effectively. high ( Scene 3  Scene 4  Scene 5  )
    • The action sequences are expertly crafted, with a strong sense of tension and a clear visual style. The use of the bow and arrow as Rambo's primary weapon adds a unique and compelling element to the fight scenes. high ( Scene 10  Scene 11  Scene 12  Scene 13  )
    • The screenplay explores themes of loyalty, sacrifice, and the lasting impact of war in a thoughtful and nuanced way, without being preachy or heavy-handed. medium
    • The confrontation between Trautman and Murdock provides a compelling and high-stakes narrative twist, revealing the true nature of the mission and the government's involvement. medium ( Scene 16  )
    Areas of Improvement
    • The subplot involving Co and her desire to leave Vietnam with Rambo could be further developed and integrated more seamlessly into the overall narrative. medium ( Scene 14  Scene 15  )
    • While the supporting characters are well-defined, there is room for further exploration and development of their backstories and motivations. low
    • Some of the dialogue, particularly in the more expository scenes, could be refined to sound more natural and less on-the-nose. low
    MissingElements
    • The screenplay could benefit from some additional visual descriptions and sensory details to further immerse the audience in the rich and evocative setting of the Vietnam jungle. medium
    • While the overarching themes are well-explored, the screenplay could delve deeper into the psychological and emotional toll of the war on Rambo and the other characters. medium
    NotablePoints
    • The confrontation between Rambo and Murdock, as well as Rambo's final showdown with the Russian and Vietnamese forces, are particularly well-executed and impactful sequences that showcase the character's transformation and the high stakes of the mission. high ( Scene 16  Scene 25  )
    • The screenplay's use of the Vietnam War setting and the POW/MIA issue as a backdrop for the story is a compelling and relevant choice that resonates with the target audience. high
    • The non-linear structure of the screenplay, with flashbacks and parallel storylines, adds depth and complexity to the narrative and keeps the audience engaged. medium

    Engine: GPT4

    Screenplay Rating:

    Recommend

    Executive Summary

    The screenplay of 'Rambo' is a compelling narrative that combines intense action with deep emotional and psychological exploration of its main character. It effectively sets up a strong premise and delivers a satisfying conclusion with well-executed action sequences. While the main character is well-developed, secondary characters and pacing in certain sections could be improved to enhance the overall impact and depth of the story.

    Strengths
    • The screenplay effectively captures intense action sequences and emotional depth, particularly in the portrayal of Rambo's character and his struggles. high
    • The climactic sequence where Rambo rescues the POWs is particularly well-executed, providing a satisfying resolution to the narrative arc. high ( Scene 26  )
    • The opening scenes set up the story's premise and Rambo's character motivations clearly and engagingly. medium ( Scene 1  Scene 2  )
    • The dialogue, especially Rambo's, is concise and impactful, enhancing the dramatic tension and character development. medium
    • The use of environment in action scenes, such as the jungle setting, adds a layer of complexity and realism to the combat sequences. medium ( Scene 25  )
    Areas of Improvement
    • Some character arcs besides Rambo's, such as that of Trautman and Murdock, could be further developed to enhance the narrative depth. medium
    • The pacing in the middle sections could be tightened to maintain momentum and keep the audience engaged throughout. medium
    • More background on the antagonists' motivations could provide a clearer understanding of the stakes and enrich the plot. low
    • Incorporating more visual descriptions could enhance the screenplay's adaptability to film, giving better guidance on the intended visual impact. low
    • The emotional depth of secondary characters could be explored further to create a more immersive and relatable story. low
    MissingElements
    • The screenplay could benefit from more scenes showing Rambo's interactions with other characters to build his relationships and emotional network. medium
    NotablePoints
    • The screenplay's depiction of Rambo as a complex, troubled hero with deep personal issues provides a strong emotional core. high
    • The intense action sequences are well-crafted, offering potential for high-impact visual scenes in a film adaptation. high
    Memorable lines in the script:

    Scene Number Line
    1Rambo: Nothing is over!!!
    26Rambo: We win... you lose! Mission Accomplished!
    16Trautman: Men! Men who died for their country, you bastard!
    19Rambo: ... Murdock, I'm coming to get you.
    8Co Bao: Let me go, please!