Squid Game
Executive Summary
Overview
Genres: The, unique, genres, for, this, movie, would, be:, Thriller, Drama, and, Action
Setting: Contemporary, Game arena, VIP Room 2, playground, Gi-hun's home, bank, riverside, private hospital room, room with a window overlooking a snowy street, private hospital room, ICN airport subway platform and lobby
Overview: Squid Game is a thrilling and intense story that follows Gi-hun, a struggling man who is desperate for money. He is invited to participate in a deadly game where the stakes are high and the consequences are deadly. As the games progress, Gi-hun forms unexpected alliances, confronts his own moral dilemmas, and ultimately seeks redemption. The story explores themes of betrayal, survival, friendship, guilt, and power, while keeping the audience on the edge of their seats with its suspenseful and unpredictable twists.
Themes: Betrayal and Deception, Survival and Desperation, Friendship and Loyalty, Guilt and Redemption, Power and Control
Conflict and Stakes: The primary conflicts in this story include the life-or-death struggle of the characters in the deadly games, the rivalry and betrayal between Gi-hun and Sang-woo, and Gi-hun's personal journey of redemption. The stakes are high as the characters' lives are on the line, and their actions have consequences for themselves and others.
Overall Mood: Tense and suspenseful
Mood/Tone at Key Scenes:
- Scene 1: The scene has a tense and suspenseful mood as Sang-woo and Gi-hun are chosen to play the final game and face off against each other.
- Scene 2: The scene has an intense and violent mood as Sang-woo and Gi-hun engage in a bloody knife fight.
- Scene 3: The scene has a tragic and heartbreaking mood as Sang-woo stabs himself and Gi-hun holds him as he dies.
- Scene 4: The scene has a somber and reflective mood as Gi-hun mourns his mother's death and learns about the VIP service.
- Scene 5: The scene has a tense and philosophical mood as Il-nam proposes a bet to Gi-hun and they discuss the value of human life.
- Scene 6: The scene has a bittersweet mood as Il-nam dies and Gi-hun reflects on their time together before starting a new chapter in his life.
- Scene 7: The scene has a tense and urgent mood as Gi-hun confronts the Man in a Jumper at the airport.
Standout Features:
- Unique Concept: The Squid Game concept, where participants compete in deadly children's games, is a standout feature that sets it apart from other thrillers.
- Twists and Betrayals: The screenplay's numerous plot twists and betrayals keep the audience engaged and guessing.
- Social Commentary: The screenplay's exploration of social issues and commentary on the corrupting influence of money and power adds depth and relevance to the story.
- Intense and Suspenseful: The screenplay's intense and suspenseful moments create a gripping viewing experience.
- Diverse Cast: The screenplay features a diverse cast, which adds to its appeal and reflects the multicultural nature of the story.
- Genre Blend: The screenplay successfully blends elements of thriller, drama, and social commentary, creating a unique and compelling narrative.
- Strong Performances: The screenplay features strong performances by the cast, which enhance the emotional impact of the story.
- Visual Elements: The screenplay incorporates visually striking elements, such as the rain falling on Gi-hun during the Squid Game and the snowy street outside the window.
- Emotional Depth: The screenplay delves into the emotional depth of the characters, exploring themes of friendship, betrayal, and redemption.
- Thought-Provoking Themes: The screenplay raises thought-provoking themes about the value of life, the human condition, and the corrupting influence of money and power.
- International Appeal: The Squid Game's international popularity and success on streaming platforms indicate its potential for global appeal.
- Critical Acclaim: The screenplay's strong storytelling, compelling characters, and social commentary make it a potential contender for critical acclaim and award nominations.
Comparable Scripts:
- Battle Royale
- The Hunger Games
- Oldboy
- The Saw franchise
- The Running Man
- The Most Dangerous Game
- The Maze Runner
- No Escape
- The Belko Experiment
- Cube
Writing Style:
The writing style of the screenplay is characterized by a focus on complex themes, exploration of moral dilemmas, and building tension through suspense and escalating conflicts. The writers also incorporate dark humor and explore societal issues in their stories.
Style Similarities:
- Christopher Nolan
- Bong Joon-ho
Pass/Consider/Recommend
Recommend
Explanation: The screenplay for the TV episode of Squid Game is highly recommended. It effectively establishes the final game, Squid Game, and the rules that the characters must follow, creating a sense of anticipation and tension. The character arcs for Gi-hun and Sang-woo are well-developed and emotionally impactful, exploring themes of morality, guilt, and redemption. The dialogue and performances of the actors add depth and intensity to the scenes. However, there are areas for improvement, such as the need for more impactful and memorable dialogue, smoother transitions between scenes, and clearer explanations of certain elements. Overall, the screenplay offers a compelling and engaging narrative with thought-provoking themes and notable scenes that leave a lasting impact on the audience.
USP: The Unique Selling Proposition in this screenplay lies in its intense and emotionally charged scenes that delve into the complexities of human nature, morality, and the consequences of participating in deadly games. With innovative storytelling techniques, such as unexpected plot twists and character revelations, this script sets itself apart from others in its genre. It offers a compelling and thought-provoking narrative that will captivate its target audience, leaving them on the edge of their seats and questioning the choices and actions of the characters.
Market Analysis
Budget Estimate:$30-40 million
Target Audience Demographics: Adults aged 18-54, fans of suspenseful and thought-provoking dramas with elements of thriller and social commentary.
Marketability: The Squid Game has gained significant international popularity and has a strong potential to attract a wide audience due to its unique concept, intense storytelling, and compelling characters. It has already proven to be highly marketable through its success on streaming platforms.
The screenplay offers a unique blend of genres, combining elements of thriller, drama, and social commentary. It explores compelling themes and features a diverse cast, which adds to its marketability.
The screenplay's gripping storyline, relevant social themes, and strong performances by the cast make it appealing to a wide audience. However, its violent and intense nature may limit its marketability to some viewers.
Profit Potential: High, due to the strong appeal of the Squid Game concept, its international popularity, and potential for award nominations. The screenplay's thought-provoking themes and intense storytelling can generate significant buzz and attract a large audience, resulting in high box office and streaming revenue.
Analysis Criteria Percentiles
Writer's Voice
Summary:The writer's voice is characterized by concise and impactful dialogue, minimalistic description, and a focus on tension, suspense, and moral dilemmas. The writer's voice contributes to the script by creating a sense of urgency, exploring deeper themes, and developing complex characters through dialogue and action.
Best representation: Scene 6 - The Revelation and Departure. This scene is the best representation because it showcases their ability to create tension and mystery through concise dialogue and descriptive narrative.
Memorable Lines:
- Gi-hun: You killed them. You’re the one who killed them! (Scene 2)
Characters
Gi-hun:Protagonist who participates in the deadly games and experiences personal growth and redemption
Sang-woo:Gi-hun's childhood friend who becomes a rival and ultimately meets a tragic end
Il-nam:The elderly man who created the Squid Game and forms a bond with Gi-hun
Masked Soldier:The enigmatic figure who oversees the games and provides instructions
Masked Soldier 2:Another masked soldier who confirms the termination of the game
Manager:Bank manager who informs Gi-hun of a new VIP service
Old Lady:A mysterious old lady who gives Gi-hun a message card
Passerby:A person who tries to help a homeless man
Policeman:A police officer who responds to a disturbance
Front Man:The leader of the masked soldiers
Hairdresser:A hair salon employee who gives Gi-hun a new haircut
Cheol:A former player who now lives in an orphanage dorm
Sang-woo's Mom:Sang-woo's mother who runs a fish bun cart
Suited Man:A man playing ddakji at the airport
Man in a Jumper:A man who confronts Gi-hun at the airport
Story Shape
Screenplay Story Analysis
Note: This is the overall critique. For scene by scene critique click here
Story Content | Character Development | Scene Elements | Audience Engagement | Technical Aspects | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Click for Full Analysis | Tone | Overall Grade | Concept | Plot | Originality Score | Characters | Character Changes | Internal Goal | External Goal | Conflict | Opposition | High stakes | Story forward | Twist | Emotional Impact | Dialogue | Engagement | Pacing | Formatting | Structure | |
1 - The Final Game Begins | Intense, Suspenseful, Violent | 8 | 8 | 7 | 7 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 8 | 8 | 7 | 7 | 9 | 9 | 9 | 9 | |
2 - The Final Showdown | Intense, Confrontational, Emotional | 9 | 8 | 9 | 9 | 9 | 8 | 8 | 9 | 10 | 9 | 10 | 9 | 9 | 9 | 8 | 10 | 9 | 9 | 8 | |
3 - The Tragic End | Intense, Emotional, Tragic | 9 | 8 | 9 | 9 | 9 | 9 | 10 | 8 | 9 | 8 | 10 | 9 | 10 | 10 | 8 | 10 | 9 | 9 | 8 | |
4 - Gi-hun's Tragic Reunion | Intense, Emotional, Grim | 9 | 8 | 8 | 6 | 9 | 9 | 8 | 7 | 9 | 8 | 9 | 8 | 7 | 10 | 7 | 9 | 8 | 9 | 8 | |
5 - The Final Game | Intense, Despairing, Mysterious | 9 | 8 | 9 | 9 | 9 | 8 | 8 | 7 | 10 | 8 | 10 | 9 | 8 | 9 | 8 | 9 | 9 | 9 | 8 | |
6 - The Final Showdown | Intense, Emotional, Mysterious | 9 | 8 | 9 | 7 | 9 | 8 | 8 | 7 | 10 | 7 | 10 | 9 | 8 | 9 | 8 | 9 | 9 | 9 | 8 | |
7 - The Revelation and Departure | Intense, Emotional, Puzzling | 9 | 8 | 9 | 6 | 9 | 9 | 8 | 7 | 10 | 8 | 10 | 9 | 8 | 10 | 8 | 9 | 9 | 9 | 8 |
Scene 1 - The Final Game Begins
EPISODE 109
“ONE LUCKY DAY”
Written by
Hwang Dong-hyuk
1. INT. WAITING AREA
Sang-woo and Gi-hun stand glaring at each other outside the game arena entrance.
MASKED SOLDIER
Player 218 and 456. Welcome to the final game.
Before we begin, we will toss a coin to determine
offense and defense. Please, choose between triangle
or square.
GI-HUN
Triangle.
SANG-WOO
...
The coin is tossed into the air, and it comes back down, lands in the Masked Soldier's palm. He
immediately closes his fist, slaps the coin onto the back of his opposite hand, then -- reveals the
coin to show -- triangle.
MASKED SOLDIER
It's a triangle.
(to Gi-hun)
Please choose between offense and defense.
GI-HUN
Offense.
MASKED SOLDIER
No. 456 is offense, and No. 218 is defense!
MASKED SOLDIER
The last game is the Squid Game.
2. INT. VIP ROOM 2
This room is on the 2nd floor at the end of the corridor leading to the arena. The VIPs stand
before the plate glass window that looks out on the arena and -- the 2 men entering it.
The Squid Game field drawn on the arena stretches out before them.
VIP 1 (ENGLISH)
Squid Game... what an odd name.
FRONT MAN (ENGLISH)
It was originally a children's game
that was played in Korea many years ago.
3. EXT. SQUID GAME FIELD – GAME ARENA - DAY
Masked Soldier walks Gi-hun and Sang-woo to the Squid Game field.
MASKED SOLDIER
I will explain the rules. One, the attacker needs to
go into the squid drawing, run past the defense,
and tap the squid's head to win. Two, the defender
must push the attacker out of the drawing to win.
Three, if there comes a situation where either one of
you can't continue playing, the last one standing wins.
Gi-hun and Sang-woo stand in the middle of the Squid Game field.
GI-HUN
What do you mean by "can't continue playing"?
MASKED SOLDIER
It refers to a player's death.
MASKED SOLDIER
Now, let the game begin.
Gi-hun and Sang-woo exchange icy stares before going to their positions on the field --
4. INT. VIP ROOM 2
The VIPs stand before the plate glass window, looking out on the arena.
FRONT MAN (ENGLISH)
Among all the games that kids played back then,
it was the most physical and violent.
VIP 2 (ENGLISH)
So any kind of violence is allowed?
FRONT MAN (ENGLISH)
Sure. There are no restrictions.
5. EXT. SQUID GAME FIELD – GAME ARENA - DAY
Sang-woo stays right in the middle of the field, and he watches Gi-hun as --
Gi-hun goes to the circle part of the field, where he kneels, reties his shoes. Then he stands and --
starts hopping on one leg. Slowly, he heads for the midsection of the squid field.
Gi-hun places his foot in the small circle located in the midsection.
6. INT. VIP ROOM 2
The VIPs look out the window to the game arena where Gi-hun is hopping on one foot.
VIP 1 (ENGLISH)
Why is he hopping on one foot?
FRONT MAN (ENGLISH)
The attacker is given a handicap. He can only
hop on one foot until he crosses the squid's neck.
VIP 2 (ENGLISH)
Oh, so the defender tries to block him.
FRONT MAN (ENGLISH)
Yes. That's the first challenge of this game.
7. EXT. SQUID GAME FIELD – GAME ARENA - DAY
Gi-hun stands with his foot in the small circle, and Sang-woo stands in front of Gi-hun, holding a
knife.
GI-HUN
We played this pretty often as kids.
SANG-WOO
...
GI-HUN
Do you remember what we used to say
when we crossed this?
SANG-WOO
(points his knife, marches forward)
Cut the crap and…
Sang-woo swoops in with his knife but --
Gi-hun throws the sand into Sang-woo's eyes.
Sang-woo jerks away, throws his hands to eyes, stumbles back in visible agony.
Gi-hun struts into the squid's midsection.
GI-HUN
The Secret Royal Inspector move. That's what we
called it...
INSERT -- EXT. ISLAND -- the island immobile as rough, rising waves crash against it. The sky
ominous with dark clouds as thunder RUMBLES low in the distance.
8. INT. VIP ROOM 2
The VIPs stand in front of the plate glass window, looking down at the two men. Rain
drops start to patter against the glass.
VIP 3 (CHINESE)
Good rain knows the best time to fall.
VIP 2 (ENGLISH)
Mmm. It sounds so romantic. What's it mean?
VIP 3 (ENGLISH)
"Good rain knows the best time to fall."
VIP 3 (CHINESE)
Du Fu.
9. EXT. SQUID GAME FIELD - GAME ARENA - DAY
With rain falling on him, Gi-hun approaches the lower circle of the squid. Inside the
squid frame -- Sang-woo waits for Gi-hun. Knife in hand.
Ratings
Scene 2 - The Final Showdown
She was going to die anyway. I just chose to
end her pain quickly.
GI-HUN
Don't give me that bullshit. She was alive, and she
could have been saved.
SANG-WOO
That's why I killed her. Because I know what
you're like. Because you would've given up on
playing just to save her.
GI-HUN
Was that it? Were you afraid I'd give up?
SANG-WOO
That's right! Because if you two gave up, it
would've been all over! I'd have to leave this place
without a penny!
GI-HUN
(taking a knife out of his pocket)
If it hadn't been for her, I would've killed you
with this knife.
GI-HUN
(glaring at Sang-woo)
You are never… going to leave this place
with that money.
Gi-hun rushes towards Sang-woo. When they collide -- the two men are locked in bloody combat
right in the middle of the squid figure.
From God shot -- through the roof of the arena, the squid drawing looks like a ring fencing the two
men in.
On the field -- they lash out at each other with their knives, slashing limbs and torsos.
Blood trickles, oozes, sprays. In a battle of strength, they each grab hold of the other person's hand,
trying to subdue it. Then --
Sang-woo knocks Gi-hun's knife from his hand and throws himself against Gi-hun.
Pushed back, Gi-hun comes dangerously close to the squid line, but just in time -- he manages to
turn and get away from Sang-woo without stepping on the line.
Gi-hun seems familiar with hand to hand combat. As the fight continues, he steadily gains the
advantage by artfully dodging Sang-woo's blows and landing his own consecutive punches to
Sang-woo's face and stomach.
Sang-woo grabs his stomach in pain. Blood trickles from his lip. Gi-hun stops for just a second,
seeing Sang-woo in pain, and --
Sang-woo sees a chance. He reaches down, snatches Gi-hun's dropped knife, then stabs Gi-hun's
thigh.
Gi-hun wobbles, staggers back.
Sang-woo comes at him again, knife in hand. Gi-hun manages to get away, but before he's
completely out of reach --
Sang-woo stabs Gi-hun in the side.
Gi-hun's legs buckle, and he collapses. He grabs his side in pain.
SANG-WOO
(panting)
Do you remember this place? We played
Red Light, Green Light here. Everyone who stood
here back then is all dead now, except for you and me!
SANG-WOO
We have come too far to go back.
Gripping his knife, Sang-woo approaches Gi-hun.
Sang-woo raises his knife to stab Gi-hun but Gi-hun raises his hand to block it.
The knife lodges into Gi-hun's hand when Sang-woo brings it down, Gi-hun bites into Sang-woo’s
heel.
Gi-hun's teeth dig deeper into the flesh. Blood trickles from around the bite, then oozes, then --
Gi-hun wrenches back, completely biting, tearing off Sang-woo's Achilles heel.
Sang-woo SCREAMS in agony as his heel squirts blood onto the ground.
Gi-hun pulls the knife lodged in his hand, scrambles back, gets to his feet.
As Sang-woo writhes in pain on the ground, Gi-hun starts punching him.
GI-HUN
You killed them. You killed everyone.
You’re the one who killed them!
Gi-hun lets out a wild, animalistic cry -- "Aaarrrrgggghhh!" -- then raises the knife and plunges it
down into --
The ground. Right next to Sang-woo's ear.
10. INT. VIP ROOM 2
The VIPs stand in front of the plate glass window, looking down at the game arena.
VIP 1 (ENGLISH)
Well, this game is over.
VIP 2 (ENGLISH)
Yep, that about wraps it up.
11. EXT. SQUID GAME FIELD - GAME ARENA - DAY
Gi-hun staggers to his feet, limps off, leaving Sang-woo behind him. And he's just about to step into
the squid head, past the finish line, when he -- stops.
To win, all Gi-hun has to do is step into the squid head. But he hesitates until --
GI-HUN
(softly)
I'm done…
Gi-hun slowly turns around, looks at MASKED SOLDIER 2, who's aiming a gun at
Sang-woo's head.
GI-HUN
I want to stop here.
12. INT. VIP ROOM 2
The VIPs stand at the glass window, watching Gi-hun intently as --
He limps back to Sang-woo, who's still lying sprawled out on the field.
VIP 1 (ENGLISH)
What is he doing?
VIP 2 (ENGLISH)
What the hell?
VIP 3 (ENGLISH)
What is going on?
13. EXT. SQUID GAME FIELD - GAME ARENA - DAY
Gi-hun walks to the Masked Soldier.
GI-HUN
Clause Three of the agreement. Games may be
terminated if the majority agrees. If we both give up,
the game ends here.
MASKED SOLDIER 2 (ENGLISH)
(talking into his walkie-talkie)
No. 456 wants to stop the game.
14. INT. VIP ROOM 2
The VIPS stand at the glass window, watching Gi-hun.
VIP 1 (ENGLISH)
He's giving up the prize money right here
at the very edge of victory?
VIP 2 (ENGLISH)
No fucking way.
The Front Man watches Gi-hun.
15. EXT. SQUID GAME FIELD - GAME ARENA - DAY
GI-HUN
(after a moment's silence)
Sang-woo...
Ratings
Scene 3 - The Tragic End
When we were kids, we would play just like this,
and our moms would call us in for dinner.
But no one calls us anymore.
GI-HUN
Let's go...
SANG-WOO
(tears running down his face)
...
GI-HUN
(also crying now)
Let's go home.
Gi-hun holds his hand out for Sang-woo.
Sang-woo's teary eyes look up at Gi-hun, and he raises his hand as if he’s trying to reach
Gi-hun’s hand.
SANG-WOO
Gi-hun. I’m sorry.
And without warning -- Sang-woo plunges the knife into his own neck.
Blood splashes across his face.
GI-HUN
(shocked)
Sang-woo!
He drops to his knees, takes Sang-woo in his arms.
Sang-woo coughs blood, speaks with difficulty --
GI-HUN
(crying renewed)
Sang… Sang-woo…
SANG-WOO
Gi-hun…
GI-HUN
No, Sang-woo. Don't talk.
SANG-WOO
My… My mom.
GI-HUN
No, Sang-woo…
SANG-WOO
My mom…
GI-HUN
Sang-woo…
Then -- Sang-woo dies in Gi-hun's arms.
Heavy rain falls on Gi-hun's trembling shoulders as he cries while holding the dead Sang-woo
in his arms.
16. INT. CONTROL ROOM
Sang-woo's profile block goes out; his photo drops into darkness.
Only one lit profile remains -- Gi-hun.
17. INT. DORMITORY
The electronic wall display reads ‘Number of Players - 1’, ‘Cash Prize - $44,200,000.’
The piggy bank filled with the prize money sits in the middle of the empty room.
18. INT. VIP ROOM 2
The room is empty with only the animal masks on the window frame.
19. INT. LIMOUSINE - NIGHT
Gi-hun sits with his hands and legs bound with rope.
The Front Man sits without his mask, pours himself a drink and takes a sip.
FRONT MAN
Congratulations on your win. It was quite the game.
GI-HUN
Why...?
FRONT MAN
...
GI-HUN
Why do you do this?
FRONT MAN
You like horseracing, right?
GI-HUN
...
FRONT MAN
You people are horses at a racetrack. It was unexpected.
I didn't think you'd run this far.
GI-HUN
Who are you?
FRONT MAN
Just think of all this as a dream. And not even
necessarily a nightmare. For you, at least...
The Front Man puts on his mask. Then -- gas fills up the car.
GI-HUN
(consciousness slipping)
Who are you... who... are you...?
Gi-hun blacks out.
20. EXT. CENTER OF SEOUL - NIGHT
Rain soaks the streets of central Seoul as --
A pseudo-Christian MISSIONARY tots a sign and SHOUTS at passersby --
MISSIONARY
Jesus to Heaven, non-believers to Hell! All who are
foolish and deny God, repent! The day of judgment
is coming!
A limousine pulls up to the side of the road, stops for a moment, then drives off again.
When it does --
Gi-hun -- blindfolded -- is revealed lying on the ground, not moving. The
Missionary sees him, cautiously goes over, undoes his blindfold.
MISSIONARY
Believe... in Jesus…
Gi-hun opens his eyes. They are bloodshot, tired, scared, and the Missionary steps back in surprise.
Gi-hun gags, writhes, wretches then -- a bank card comes out of his mouth.
21. INT. ATM - NIGHT
Gi-hun slowly inserts the plastic card into the ATM then presses the button to withdraw $10.
On ATM screen -- "Enter PIN Number"
Gi-hun thinks a moment then presses -- 0, 4, 5, 6.
With a WHIR AND A CLICK -- the ATM spits out $10.
Then -- on the ATM screen -- the remaining account balance is shown -- "$44,188,990."
Utterly stunned, Gi-hun stares at the screen.
22. EXT. CHO'S FISHMONGER - MARKETPLACE - NIGHT
It's late. Gi-hun limps through the nearly-deserted marketplace.
SANG-WOO'S MOM (O.C.)
Gi-hun!
Gi-hun stops walking.
SANG-WOO'S MOM
(gasps)
What happened to you? Did you get drunk
and fight again?
GI-HUN
…
SANG-WOO'S MOM
Wait here.
Sang-woo's Mom turns, rushes into her store, comes back moments later with a bag full of
chopped fish.
SANG-WOO'S MOM
I packed some mackerel. Go have some with your mom.
She must be sick. She won't pick up her phone,
and she hasn't come out to work for two days now.
I should've stopped by, but I've been so out of it lately.
Gi-hun takes the bag then fishes his $10 from his pocket, hands it to her.
SANG-WOO'S MOM
That's okay. If you have any money, save it
and give it to your mother.
Sang-woo's Mom bids farewell, turns to go back to the store, but stops in her way to look back at
Gi-hun.
SANG-WOO'S MOM
Gi-hun.
Ratings
Scene 4 - Gi-hun's Tragic Reunion
…
SANG-WOO'S MOM
Have you heard from Sang-woo recently?
GI-HUN
…
SANG-WOO'S MOM
Nevermind. Get going.
23. INT. LIVING ROOM - GI-HUN'S HOME - NIGHT
With the plastic bag in his hand, Gi-hun opens the door to his semi-basement apartment, enters the
living room. All the lights are out. There's no sign of anyone home.
GI-HUN
Mom? I’m home.
GI-HUN
Mom?
24. INT. BEDROOM - GI-HUN'S HOME - NIGHT
Gi-hun enters the room, sees --
Gi-hun's Mom lying on the hard, bare floor. Motionless.
GI-HUN
Mom, are you sleeping?
Gi-hun cautiously approaches his mom, studies her still, emaciated body.
GI-HUN
Mom…
GI-HUN
Mom, I’m home.
GI-HUN
Mom?
Gi-hun checks his mother's breathing -- none. He touches her face -- ice cold.
GI-HUN
Mom...
GI-HUN
Open your eyes.
GI-HUN
Mom, I’m home.
GI-HUN
I made some money.
Gi-hun lies down next to his mother, holding her like he would have done as a child - soft
sobbing fills the semi-basement room.
FADE OUT.
25. INT. SUBWAY CAR
SUPER: "1 YEAR LATER"
Gi-hun sits with a blank expression as the swaying subway car SCREECHES along its track.
With his unkempt, uncut hair and his shabby clothes, Gi-hun pretty much looks like a homeless
person. The other PASSENGERS around him keep their distance.
26. INT. BANK BRANCH MANAGER'S OFFICE - DAY
In the neat office, Gi-hun sits across from the middle-aged MANAGER who's dressed in a spiffy
suit. The Manager is trying to size Gi-hun up, since his appearance is so uncouth.
MANAGER
One of our staff is a certified barista, and he made
it himself. I'm not sure if you'd like it, though.
GI-HUN
Why did you ask to see me?
MANAGER
Yes, I'm sorry for asking you to come all the way
out here. We wanted to send you a car but -
GI-HUN
Why did you ask to see me?
MANAGER
Well, sir... it's been nearly a year since you deposited
your money into our bank, but you haven't said
anything about it.
GI-HUN
What is there for me to say?
MANAGER
Oh, no, no. That's not what I mean. Currently, the
money is in a regular account, which means it accrues
hardly any interest at all. Our bank recently started
a new service for VIP members like yourself,
so I wanted to introduce you to it, as well as
take the opportunity to say hello. That's why I asked
you to come. And no doubt, interrupted your busy
schedule.
Gi-hun slowly stands up.
MANAGER
Sir... is something wrong?
GI-HUN
Can I ask you a favor?
MANAGER
Of course.
GI-HUN
Can you lend me 10 bucks?
MANAGER
(surprised)
Um... yeah... sure.
The Manager pulls a $10 bill from his pocket, gives it to Gi-hun.
Gi-hun takes the cash and leaves. The Manager looks dumbfounded.
27. EXT. RIVERSIDE - NIGHT
It's late, Gi-hun is sitting on the riverside drinking soju alone.
OLD LADY (O.C.)
Excuse me.
Gi-hun turns his head.
OLD LADY
Please buy some flowers.
GI-HUN
...
OLD LADY
Please. These will all end up wilting
if I don't sell them by the end of today.
Gi-hun hands money to the old lady.
OLD LADY
Thank you. Thank you.
The old lady puts down a flower on the ground next to Gi-hun, and leaves. Gi-hun looks down and
sees – the message card wrapped in black and pink.
Shocked, Gi-hun opens the envelope, takes out the card which reads, “December 24, 11:30 P.M. Sky
Building, 7th Floor. From your Gganbu.”
28. EXT. STREET - NIGHT
Gi-hun looks up at the high-rise buildings surrounding him, and walks to enter one.
29. INT. PRIVATE HOSPITAL ROOM - NIGHT
Gi-hun takes the elevator to the 7th floor.
He enters a large, spacious room with a hospital bed at a corner. An old man lies in the bed. He's
attached to various medical equipment. He's looking out the window.
Gi-hun walks to the bed but stops when he finally sees the old man's face. Or rather, recognizes
it.
Il-nam.
Gi-hun is stunned and speechless.
IL-NAM
Could you get me some water?
GI-HUN
…
IL-NAM
Please.
Gi-hun pours water in a crystal glass, hands it to Il-nam.
He drinks it with difficulty before lying back, looking out the window again.
GI-HUN
Who are you?
Ratings
Scene 5 - The Final Game
You see that man over there... perhaps he's drunk,
but he's been like that for hours. He looks like
a homeless man.
Through the window --
Outside in the street -- snow is falling. A MAN sits on the ground, slumped against a street
lamp.
GI-HUN
Were you behind everything?
Outside in the street -- the man slowly slumps to the ground. PEDESTRIANS hurry by, avoiding the
fallen man.
IL-NAM
He'll soon freeze to death if he stays out there.
But no one is coming to help him...
GI-HUN
Why did you do it?
IL-NAM
(looks at Gi-hun)
What would you do?
GI-HUN
Answer me! Why did you do something like that?
IL-NAM
Would you stop and help that smelly,
human piece of trash?
GI-HUN
Who are you? Why did you let me live?
IL-NAM
Play another game with me.
IL-NAM
(looks out the window again)
If that man is still there by midnight, I win.
If somebody helps him, you win.
Suddenly -- Gi-hun leans forward, wraps his hands around Il-nam's neck.
GI-HUN
Stop talking nonsense. I can kill you right this instant.
IL-NAM
If you do that, you'll never get an answer from me.
GI-HUN
...
IL-NAM
If you play the game, I'll answer your questions.
Gi-hun loosens his grip on Il-nam's neck.
He looks outside the window, then at the clock -- an old-fashioned antique –
11:30PM.
After a brief pause --
GI-HUN
If you lose, I kill you with my own hands.
IL-NAM
Then what will you wager?
GI-HUN
Anything. You can take everything from me
if you want anyway.
TIME LAPSE OF -- the wall clock shows 11:45. Through the window -- outside in the street -- not
many people out, but those who are rush along with their hands in their pockets, paying no mind to
the man lying motionless and exposed in the falling snow.
GI-HUN
Who are you?
IL-NAM
I make money with money.
GI-HUN
Do you make money so easily that
you do something like that?
IL-NAM
Money. You know what making money is like.
It's not so easy to make money, is it?
GI-HUN
How much of what you're saying is true and how
much is false? Oh Il-nam... is that even your real
name?
IL-NAM
Yes, it is. It's also true that I have a lump in my
head. And, back in the day, I once lived in a house
in an alley just like that one with my wife and son.
Suddenly -- outside in the street -- a PASSERBY approaches the fallen man. He tries shaking
him awake.
Il-nam watches the scene through the window, his face suddenly intense.
Back outside in the street -- the Passerby sees the fallen man is unresponsive, looks around, then
starts going through the man's pockets. Not finding anything, he walks off.
Il-nam turns back to Gi-hun, who looks sad, if not despairing.
IL-NAM
Do you… still believe in people?
Even after what you've been through?
GI-HUN
Why did you want to see me?
IL-NAM
I heard you haven't touched your prize money
and have gone back to living your old life.
Is it because you feel guilty?
GI-HUN
Guilty? I don’t think that’s for you to say.
IL-NAM
That money was the reward you got for your luck
and hard work. You have the right to use it.
IL-NAM
Look at me. Life is…short.
The wall clock shows 11:55.
GI-HUN
Why did you do such a thing?
IL-NAM
Do you know what people without money and
people with money have in common?
GI-HUN
...
IL-NAM
Living is no fun for them. If you have
too much money, no matter what you buy, eat or
drink, in the end, it all becomes boring.
GI-HUN
...
IL-NAM
At some point, my clients began to tell me
the same thing. That they had no joy in life anymore.
So we all got together and did some pondering.
What can we do to have some fun?
GI-HUN
Fun? You put us through it for fun?
IL-NAM
It seems like you’ve forgotten. I never forced
anyone to play that game. You also ended up
coming back of your own accord.
Ratings
Scene 6 - The Final Showdown
Outside in the street -- the fallen man. White snow piling on his body.
The wall clock hits 11:58, and the second hand TICK TOCKS, TICK TOCKS…
IL-NAM
Your luck seems to have run out...
Do you still believe in people?
GI-HUN
(voice shaking)
Why did you join the game?
IL-NAM
(breathing heavily)
When I was a child, I had so much fun no matter
what I did with my friends that I lost track of time.
I wanted to feel the same feeling one more time
before I die. It's not something you can feel while
watching as a spectator. I wanted that feeling.
GI-HUN
So? Did it feel good?
IL-NAM
You asked me why I let you live.
Because it was fun playing with you.
Il-nam's eyes seem to lose focus, and he turns, looks out the window again.
The seconds TICK TOCK on -- 11:59 now -- only 1 minute left.
IL-NAM
Thanks to you, I managed to remember things from
my past, things I'd completely forgotten about.
GI-HUN
...
IL-NAM
(voice softening)
It’d been such a long time since I’d had that much fun.
With only 10 seconds remaining, Gi-hun looks through the window at --
Outside in the street -- the fallen man blanketed with snow. No other people in sight.
Until -- the Passerby who rummaged through the fallen man's pockets reappears, followed by a
POLICEMAN. Both men lift the fallen man up.
GI-HUN
They’re here. People came to help.
The wall clock strikes midnight, and its bell CHIMES.
Gi-hun looks at Il-nam, sees -- he's dead. With his eyes open.
BEEEEE -- his heart monitor flatlines.
GI-HUN
You saw it, didn’t you?
He looks blankly at the dead Il-nam.
GI-HUN
You lost.
Gi-hun's face twists with emotion as the antique clock’s bell CHIMES ON.
30. I/E. PRIVATE HOSPITAL ROOM/STREET - NIGHT (LATER)
The Front Man slowly stretches out his hand and closes Il-nam's eyes.
INSERT -- FLASHBACK -- INT. FRONT MAN’S ROOM –
Il-nam puts down his mask on the table.
IL-NAM
You attend to the guests for me.
FRONT MAN
May I ask why?
IL-NAM
Because there's no way watching it can be
more fun than playing it yourself.
The Front Man stares at his reflection on the window and slowly walks away.
31. INT. HAIR SALON - DAY
A salon off a suburban street.
From a TV hanging on the wall -- a news broadcast is heard. A record number of household debt
due to an economic downturn.
Gi-hun sits in a chair, his long hair disheveled and bushy around his face. A
HAIRDRESSER (middle-aged female) drapes a gown over his front.
HAIRDRESSER
You've got quite a lot of hair going on here. What
would you like to do to it?
GI-HUN
….
HAIRDRESSER
Do you want to cut it short? Or if you're growing it out,
do you want it permed?
Gi-hun glances around, sees a photo of a red-haired model hanging on the salon wall.
32. I/E. ORPHANAGE/DORM - DAY
The dorm is a small room with beds in it.
Gi-hun -- now in proper clothes and sporting his flashy, new, red hairdo -- sits across from Cheol,
Sae-byeok's younger brother.
GI-HUN
You must be Cheol. You look a lot like your sister.
CHEOL
(eyes him)
Mister. Do you know my sister?
GI-HUN
(after a brief pause)
I’m a friend of hers.
CHEOL
Then do you know where she is?
On a table nearby -- a photo of Sae-byeok and Cheol together. Sae-byeok smiles brightly in the
photo.
33. I/E. FISH BUN CART - AFTERNOON
Sang-woo's Mom makes fish buns by the roadside. Sensing someone's presence, she turns, sees
--
Gi-hun. Holding luggage in one hand and Cheol's hand in the other.
SANG-WOO'S MOM
Is this the boy?
GI-HUN
(nodding)
Yes.
SANG-WOO'S MOM
(to Cheol)
What's your name?
CHEOL
Cheol, I’m Kang Cheol...
Sang-woo's Mom pats Cheol’s head.
SANG-WOO'S MOM
Kang Cheol? Goodness, you have a very manly name.
And you look like a tough boy too.
GI-HUN
Please look after him.
SANG-WOO'S MOM
All right. It’s only another spoon on my table.
Don't worry, and have a great trip.
GI-HUN
Okay.
Gi-hun pats Cheol’s head, turns and leaves.
SANG-WOO'S MOM
(to Cheol)
Have you eaten?
CHEOL
(shakes his head)
…
SANG-WOO'S MOM
Goodness, come and take a seat. I’ll give you
a fish bun. Eat up.
Ratings
Scene 7 - The Revelation and Departure
You're dressed too lightly in this cold weather.
Don't you have a warmer jacket?
She grabs the luggage, it's heavy. She opens it and -- inside -- stacks and stacks of cash. Plus --
A note: "This is money I borrowed from Sang-woo."
Sang-woo's Mom is stunned. She rushes to find Gi-hun, but he's long gone.
SANG-WOO'S MOM
Gi-hun. Gi-hun!
34. INT. ARRIVALS SUBWAY PLATFORM/DEPARTURES SUBWAY PLATFORM - ICN
AIRPORT - DAY
Gi-hun steps off the train with his luggage. He proceeds down the platform, talking on the phone.
GI-HUN (INTO PHONE)
Hey, Dad's almost at the airport now.
I'll board the flight soon.
GI-HUN (INTO PHONE)
Of course, I bought a present for you.
GI-HUN (INTO PHONE)
(chuckles softly)
No. It's a secret. I'll show it to you in person.
Someone shouts in a loud voice, and Gi-hun stops to look at the opposite platform.
GI-HUN (INTO PHONE)
Hold on, Ga-yeong.
GI-HUN (INTO PHONE)
Ga-yeong, I'll call you again once I get there.
I love you too.
Gi-hun watches, finally sees --
Two men are playing the ddakji game. One of the men is the Suited Man Gi-hun originally
played ddakji with. And he appears to be winning because -- he slaps a MAN IN A JUMPER
across the face. Hard.
MAN IN A JUMPER
(after getting hit)
Let's play another round. Now!
Suddenly -- the Suited Man looks over, sees Gi-hun watching him. A brief silence passes before --
Gi-hun starts running.
MOMENTS LATER -- on the departures subway platform -- Gi-hun arrives -- just as the Suited
Man rides off on a leaving subway.
Panting, Gi-hun approaches the Man in a Jumper, snatches the business card that he now holds in his
hand.
MAN IN A JUMPER
What the hell are you doing?
Gi-hun eyes the card with the circle, triangle, and square.
MAN IN A JUMPER
Give that back!
GI-HUN
(pushing the man to the wall)
No! Never!
35. INT. LOBBY - ICN - DAY
The airport lobby is crowded with PEOPLE. Gi-hun sits on a bench with the card and his cell
phone in his hands.
ANNOUNCER (V.O.)
All boarding for U-Way flight 202 to Los Angeles
will close shortly.
36. INT. BOARDING GATE - ICN - DAY
Gi-hun is walking to board the plane. He stops and makes a call.
VOICE (V.O.) (FROM PHONE)
Do you wish to participate in the game?
If you wish to play, state your name and date of birth.
GI-HUN (INTO PHONE)
Seong Gi-hun. October 31, 1974.
GI-HUN (INTO PHONE)
Listen carefully. I’m not a horse. I’m a person.
That’s why I want to know who you people are and
how you can commit such atrocities against people.
FRONT MAN (V.O.)
Player 456. Don't get any absurd ideas.
GI-HUN
That's why I can't forgive you for everything you're doing.
FRONT MAN (V.O.)
Just get on that plane. It's for your own good.
Gi-hun hangs up.
With his luggage, he turns around and walks away from the plane-- determined, with purpose --
towards somewhere unknown.
FADE OUT.
END EPISODE 09.
Ratings
Characters in the screenplay, and their arcs:
Character | Arc | Critique | Suggestions |
---|---|---|---|
Gi-hun | Gi-hun starts as a participant in the deadly games, driven by his financial struggles and desire to win the prize money. However, as he witnesses the deaths of others and confronts Sang-woo about his actions, he undergoes a moral awakening and becomes increasingly disillusioned with the games. His sense of justice and empathy drive him to make difficult decisions to end the violence, and he ultimately finds redemption by confronting his past and taking action to make a change. | The character arc for Gi-hun is well-developed and emotionally impactful, but it may be difficult to fully explore in a single TV episode. Additionally, some of the character descriptions and speaking styles may overlap and become repetitive, which could potentially detract from the overall impact of the character. | To improve the character arc, consider focusing on a few key moments or scenes that highlight Gi-hun's moral awakening and growth. Additionally, try to differentiate his speaking style and emotional state more clearly throughout the episode to avoid overlapping too much with previous descriptions. |
Sang-woo | Sang-woo's character arc revolves around his internal conflict between self-preservation and guilt. Initially, he is determined to do whatever it takes to win the game and survive. However, as the game progresses, he becomes increasingly haunted by his past actions, leading him to confront his inner turmoil. Ultimately, he sacrifices himself to save Gi-hun, demonstrating that he has become a more selfless and remorseful person. | The character arc for Sang-woo is interesting, but it may not be feasible for a single tv_episode. The arc requires time to develop properly, including more flashbacks and emotional moments that explore Sang-woo's guilt and inner conflict. Without this development, his ultimate sacrifice may not feel earned or impactful. | To improve the character arc for Sang-woo, consider expanding the runtime of the tv_episode or reducing the number of characters in the game. This would allow for more time to develop Sang-woo's backstory and inner turmoil. Additionally, incorporating more physical cues, such as facial expressions and body language, could help convey his emotional state to the audience in a shorter amount of time. |
Top Correlations and patterns found in the scenes:
Pattern | Explanation |
---|---|
Tone and Emotional Impact | There is a strong correlation between the tone of the scene and its emotional impact. Scenes with intense and emotional tones consistently score high in emotional impact. |
Dialogue and Character Changes | Scenes with strong dialogue tend to have more significant character changes. This suggests that dialogue is an effective tool for character development. |
Conflict and High Stakes | Scenes with high conflict tend to have high stakes. This makes sense, as high stakes often drive conflict. |
Concept and Plot | There is a moderate correlation between the concept of the scene and its plot. Scenes with strong concepts tend to have more complex plots. |
Characters and Emotional Impact | Scenes with well-developed characters tend to have higher emotional impact. This suggests that readers are more invested in characters they care about. |
Move Story Forward and Overall Grade | Scenes that effectively move the story forward tend to score higher overall grades. This suggests that readers value scenes that advance the plot. |
Tone and Conflict | Scenes with intense tones tend to have high conflict. This makes sense, as intense tones often create tension and conflict. |
Character Changes and Emotional Impact | Scenes with significant character changes tend to have higher emotional impact. This suggests that readers are invested in character growth and development. |
Dialogue and Conflict | Scenes with strong dialogue tend to have high conflict. This suggests that dialogue can be an effective tool for creating tension and conflict. |
High Stakes and Emotional Impact | Scenes with high stakes tend to have higher emotional impact. This makes sense, as readers are more invested in outcomes that have significant consequences. |
Writer's Craft Overall Analysis
The writer demonstrates strong technical writing proficiency and an ability to create suspenseful and engaging scenes. However, there are areas for improvement in terms of character development, exploring different conflicts, and crafting emotionally resonant scenes.
Key Improvement Areas
Suggestions
Type | Suggestion | Rationale |
---|---|---|
Book | Save the Cat! Writes a Novel by Jessica Brody | This book provides insights and exercises to improve the craft of screenwriting, including creating engaging scenes and developing unique voices. |
Book | Story by Robert McKee | This book provides insights and techniques for crafting compelling and emotionally resonant scenes. |
Exercise | Write a scene with a different game and set of challengesPractice In SceneProv | This exercise can help the writer explore different scenarios and develop their creativity in creating unique and engaging scenes. |
Exercise | Write a scene with a different philosophical conflictPractice In SceneProv | This exercise can help the writer further develop their ability to create complex conflicts and explore different moral dilemmas. |
Exercise | Write a scene with minimal dialogue, focusing on conveying emotions through actions and visuals.Practice In SceneProv | This exercise can help the writer further develop their ability to create engaging and impactful scenes. |
Stories Similar to this one
Story | Explanation |
---|---|
Battle Royale | Similarities: Both involve a deadly game where participants must fight to the death. Both explore themes of survival and the dark side of human nature. Both have tense and suspenseful moments. Differences: Battle Royale is set in a dystopian future, while Squid Game is set in the present day. Battle Royale focuses more on action and violence, while Squid Game has a more psychological and character-driven approach. |
The Hunger Games | Similarities: Both involve a game where participants must fight to the death. Both explore themes of survival, sacrifice, and rebellion against a corrupt system. Both have tense and suspenseful moments. Differences: The Hunger Games is set in a dystopian future, while Squid Game is set in the present day. The Hunger Games has a larger scale and political commentary, while Squid Game focuses more on personal stories and character development. |
Oldboy | Similarities: Both involve characters being trapped in a mysterious game with high stakes. Both explore themes of revenge, redemption, and the consequences of one's actions. Both have intense and violent moments. Differences: Oldboy has a more psychological and twisted narrative, while Squid Game has a more straightforward and grounded approach. Oldboy is more focused on the individual's journey, while Squid Game has a larger ensemble cast. |
The Saw franchise | Similarities: Both involve characters being trapped in deadly games where they must make difficult choices to survive. Both explore themes of morality, punishment, and the human capacity for cruelty. Both have tense and gruesome moments. Differences: The Saw franchise is more focused on horror and gore, while Squid Game has a more psychological and character-driven approach. The Saw franchise has multiple installments, while Squid Game is a standalone series. |
The Running Man | Similarities: Both involve a deadly game show where contestants must fight for their lives. Both explore themes of media manipulation, totalitarianism, and the power of resistance. Both have intense and action-packed moments. Differences: The Running Man is set in a dystopian future, while Squid Game is set in the present day. The Running Man has a more satirical tone, while Squid Game has a darker and more serious tone. |
The Most Dangerous Game | Similarities: Both involve a deadly game where human beings are hunted for sport. Both explore themes of survival, morality, and the thrill of the hunt. Both have tense and suspenseful moments. Differences: The Most Dangerous Game is a short story, while Squid Game is a TV series. The Most Dangerous Game has a more classic and timeless feel, while Squid Game has a contemporary and socially relevant approach. |
The Maze Runner | Similarities: Both involve a group of people trapped in a deadly game with mysterious rules and challenges. Both explore themes of survival, friendship, and the search for answers. Both have tense and action-packed moments. Differences: The Maze Runner is set in a post-apocalyptic world, while Squid Game is set in the present day. The Maze Runner has a more sci-fi and adventure-oriented plot, while Squid Game has a more grounded and character-driven narrative. |
No Escape | Similarities: Both involve characters trapped in a foreign country where they must fight for their lives. Both explore themes of survival, family, and the chaos of war. Both have intense and action-packed moments. Differences: No Escape is set in a war-torn country, while Squid Game is set in South Korea. No Escape has a more realistic and gritty tone, while Squid Game has a more stylized and visually striking approach. |
The Belko Experiment | Similarities: Both involve a group of people trapped in a deadly game where they must kill each other to survive. Both explore themes of human nature, morality, and the thin line between civilization and chaos. Both have tense and violent moments. Differences: The Belko Experiment is set in a corporate office building, while Squid Game is set in various locations. The Belko Experiment has a more satirical and darkly comedic tone, while Squid Game has a more serious and dramatic tone. |
Cube | Similarities: Both involve a group of people trapped in a deadly maze-like structure where they must solve puzzles to survive. Both explore themes of trust, paranoia, and the nature of reality. Both have tense and suspenseful moments. Differences: Cube has a more sci-fi and surreal atmosphere, while Squid Game has a more grounded and realistic setting. Cube focuses more on the puzzle-solving aspect, while Squid Game focuses more on the psychological and emotional journey of the characters. |
Here are different Tropes found in the screenplay
Trope | Trope Details | Trope Explanation |
---|---|---|
Final Game Showdown | Sang-woo and Gi-hun engage in a bloody knife fight in the final game. | The Final Game Showdown trope is a common trope in which the main characters face off in a climactic battle or confrontation. An example of this trope can be seen in the movie 'The Hunger Games' when Katniss and Peeta fight against the other tributes in the final game. |
Flashback | A scene takes place in a playground during a flashback where Sang-woo and Gi-hun reminisce about their childhood. | The Flashback trope is used to provide background information or context by showing events that happened in the past. An example of this trope can be seen in the TV show 'Lost' where flashbacks are used to reveal the characters' backstories. |
Tragic Death | Sang-woo unexpectedly stabs himself and dies in Gi-hun's arms. | The Tragic Death trope is used to create a dramatic and emotional moment in a story. It often involves the sudden and unexpected death of a character. An example of this trope can be seen in the movie 'Romeo + Juliet' where Romeo and Juliet both die tragically at the end of the story. |
Emotional Turmoil | Gi-hun experiences emotional turmoil over his mother's death and his uncertain future. | The Emotional Turmoil trope is used to depict a character's inner struggles and conflicts. It often involves intense emotions such as grief, sadness, or confusion. An example of this trope can be seen in the TV show 'Breaking Bad' where the main character, Walter White, experiences emotional turmoil as he becomes involved in the drug trade. |
Philosophical Conversation | Il-nam and Gi-hun discuss the purpose of the game and their differing views on the value of human life. | The Philosophical Conversation trope is used to explore deeper themes and ideas through dialogue between characters. It often involves discussions about morality, ethics, or the meaning of life. An example of this trope can be seen in the movie 'The Matrix' where the characters engage in philosophical conversations about the nature of reality. |
Life and Death Reflection | Il-nam dies as the clock strikes midnight, and Gi-hun reflects on their time together. | The Life and Death Reflection trope is used to create a contemplative and introspective moment in a story. It often involves characters reflecting on their own mortality or the meaning of life. An example of this trope can be seen in the movie 'The Fault in Our Stars' where the main characters reflect on life and death as they navigate their own terminal illnesses. |
Confronting the Villain | Gi-hun walks away from the plane, determined to confront the people behind the game. | The Confronting the Villain trope is used to create a climactic moment where the protagonist confronts the main antagonist or the source of conflict. It often involves a final showdown or confrontation. An example of this trope can be seen in the movie 'The Dark Knight' where Batman confronts the Joker in a final battle. |
Theme | Theme Details | Themee Explanation |
---|---|---|
Betrayal and Deception | The theme of betrayal and deception is present throughout the screenplay, particularly in the scenes involving Sang-woo and Gi-hun. Sang-woo's attempt to attack Gi-hun with a knife during the Squid Game and their subsequent knife fight demonstrate the betrayal between friends. Additionally, the revelation that the games were orchestrated by the VIPs and the Masked Soldiers shows the deception and betrayal of the participants. | This theme explores the idea of trust and loyalty being broken, leading to conflict and emotional turmoil for the characters. |
Survival and Desperation | The theme of survival and desperation is evident in various scenes, such as the Squid Game and the bet proposed by Il-nam. The characters are driven to extreme measures in order to survive, whether it's participating in deadly games or making life-or-death decisions. The emotional tone of these scenes is intense and violent, highlighting the desperation of the characters. | This theme explores the lengths people are willing to go to in order to survive, as well as the moral dilemmas they face in such situations. |
Friendship and Loyalty | The theme of friendship and loyalty is explored in the scenes involving Sang-woo and Gi-hun, particularly in the flashback scene and the final scene. Despite the conflicts and betrayals, there is still a deep bond between the two characters. Sang-woo's apology and Gi-hun's emotional reaction in the flashback scene demonstrate their friendship, while Gi-hun's decision to confront the people behind the game in the final scene shows his loyalty to Sang-woo. | This theme explores the power of friendship and the sacrifices people are willing to make for those they care about. |
Guilt and Redemption | The theme of guilt and redemption is present in the scenes involving Gi-hun, particularly in the flashback scene and the scene with Sang-woo's Mom. Gi-hun carries a sense of guilt for his past actions and the choices he made, which is evident in his emotional reaction to Sang-woo's apology and his willingness to help Sang-woo's Mom. The emotional tone of these scenes is tragic and heartbreaking, highlighting Gi-hun's desire for redemption. | This theme explores the idea of seeking redemption for past mistakes and the emotional toll it takes on individuals. |
Power and Control | The theme of power and control is evident in the scenes involving the VIPs, the Masked Soldiers, and Il-nam. The VIPs and Masked Soldiers hold power and control over the participants in the games, manipulating and orchestrating their actions. Il-nam's creation of the game and his philosophy on money and life also reflect the theme of power and control. | This theme explores the dynamics of power and control, as well as the consequences of individuals wielding such power. |
Screenwriting Resources on Themes
Articles
Site | Description |
---|---|
Studio Binder | Movie Themes: Examples of Common Themes for Screenwriters |
Coverfly | Improving your Screenplay's theme |
John August | Writing from Theme |
YouTube Videos
Title | Description |
---|---|
Story, Plot, Genre, Theme - Screenwriting Basics | Screenwriting basics - beginner video |
What is theme | Discussion on ways to layer theme into a screenplay. |
Thematic Mistakes You're Making in Your Script | Common Theme mistakes and Philosophical Conflicts |
Voice Analysis | |
---|---|
Summary: | The writer's voice is characterized by concise and impactful dialogue, minimalistic description, and a focus on tension, suspense, and moral dilemmas. The writer's voice contributes to the script by creating a sense of urgency, exploring deeper themes, and developing complex characters through dialogue and action. |
Voice Contribution | The writer's voice contributes to the script by creating a tense and suspenseful atmosphere, exploring moral dilemmas and philosophical themes, and developing complex characters through concise and impactful dialogue. The writer's voice also adds depth to the screenplay by effectively conveying emotions and actions without relying heavily on dialogue or description. |
Best Representation Scene | 6 - The Final Showdown |
Best Scene Explanation | This scene is the best representation because it showcases their ability to create tension and mystery through concise dialogue and descriptive narrative. |
- Overall originality score: 7
- Overall originality explanation: The screenplay demonstrates a moderate to high level of originality. While some concepts and tropes are familiar, the specific details, fresh approaches, and authentic character actions and dialogue contribute to the overall originality of the screenplay.
- Most unique situations: The most unique situations in the screenplay are the deadly game of Squid Game with its specific rules and challenges, the depiction of a character taking their own life as a result of the game, and the exploration of moral dilemmas faced by the characters.
- Overall unpredictability score: 8
- Overall unpredictability explanation: The full screenplay is fairly unpredictable, with unexpected twists and turns throughout. The audience is kept on their toes as they navigate the deadly game and the characters' choices and motivations. The screenplay successfully maintains a sense of suspense and keeps the audience guessing.
Goals and Philosophical Conflict | |
---|---|
internal Goals | The protagonist's internal goals evolve throughout the script, reflecting their deeper needs and fears. |
External Goals | The protagonist's external goals also evolve, reflecting the immediate challenges they face in the game and in their personal lives. |
Philosophical Conflict | The overarching philosophical conflict revolves around the protagonist's beliefs and values being challenged by the violent and morally ambiguous nature of the Squid Game. |
Character Development Contribution: The evolving internal and external goals contribute to the protagonist's development by challenging their beliefs, values, and motivations. They are forced to confront their fears, seek forgiveness, question their own morality, and strive for justice and understanding.
Narrative Structure Contribution: The evolving goals provide a clear throughline for the protagonist's journey, driving the narrative forward and creating tension and conflict. They also serve as catalysts for plot developments and character interactions.
Thematic Depth Contribution: The goals and philosophical conflict deepen the thematic exploration of survival, justice, forgiveness, love, and the nature of humanity. They raise questions about morality, the value of life, and the consequences of one's actions.
Screenwriting Resources on Goals and Philosophical Conflict
Articles
Site | Description |
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Creative Screenwriting | How Important Is A Character’s Goal? |
Studio Binder | What is Conflict in a Story? A Quick Reminder of the Purpose of Conflict |
YouTube Videos
Title | Description |
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How I Build a Story's Philosophical Conflict | How do you build philosophical conflict into your story? Where do you start? And how do you develop it into your characters and their external actions. Today I’m going to break this all down and make it fully clear in this episode. |
Endings: The Good, the Bad, and the Insanely Great | By Michael Arndt: I put this lecture together in 2006, when I started work at Pixar on Toy Story 3. It looks at how to write an "insanely great" ending, using Star Wars, The Graduate, and Little Miss Sunshine as examples. 90 minutes |
Tips for Writing Effective Character Goals | By Jessica Brody (Save the Cat!): Writing character goals is one of the most important jobs of any novelist. But are your character's goals...mushy? |
- Physical environment: The world depicted in the screenplay is a mix of different physical environments, including a game arena, a semi-basement apartment, a subway car, a snowy street, a private hospital room, an airport, and various other locations. Each environment has its own unique characteristics that contribute to the overall atmosphere and tone of the scenes.
- Culture: The cultural element present in the screenplay is the Squid Game itself, which was originally a children's game played in Korea. The game has been transformed into a deadly competition with high stakes and life-or-death challenges. The cultural significance of the game adds depth to the narrative and explores themes of childhood innocence, societal pressures, and the dark side of human nature.
- Society: The societal structure in the screenplay is depicted through various characters and their interactions. There are VIPs who watch the Squid Game, a hidden organization orchestrating the game, and ordinary people struggling to survive in a harsh and unforgiving world. The societal structure highlights the power dynamics, inequality, and exploitation present in the world of the screenplay.
- Technology: The technological aspects in the screenplay include the use of walkie-talkies, cell phones, an ATM machine, and a coin toss. These technological elements serve as tools for communication, decision-making, and survival. They also reflect the modern world and the role of technology in shaping human experiences and actions.
- Characters influence: The unique physical environment, culture, society, and technology shape the characters' experiences and actions in the screenplay. The physical environments create a sense of atmosphere, tension, and isolation, which influence the characters' emotions and behaviors. The cultural element of the Squid Game affects the characters' motivations, as they are driven by the desire to win and survive. The societal structure and power dynamics shape the characters' relationships and choices. The technological elements provide opportunities for communication, decision-making, and manipulation.
- Narrative contribution: The world elements in the screenplay contribute to the narrative by creating a rich and immersive world for the characters to navigate. The physical environments, cultural elements, societal structure, and technology provide the backdrop for the characters' journeys, conflicts, and transformations. They also drive the plot forward, as the characters are forced to confront the challenges and dangers of their world. The world elements add depth and complexity to the narrative, allowing for exploration of themes such as survival, morality, identity, and the human condition.
- Thematic depth contribution: The world elements in the screenplay contribute to the thematic depth by exploring various themes and ideas. The physical environments reflect the characters' internal states and external circumstances, highlighting themes of isolation, despair, and hope. The cultural element of the Squid Game raises questions about the nature of competition, the loss of innocence, and the consequences of societal pressures. The societal structure exposes the inequalities and power dynamics that exist in the world, touching on themes of class, exploitation, and corruption. The technological elements raise questions about the role of technology in shaping human experiences and actions, and the ethical implications of its use. Overall, the world elements contribute to the thematic depth of the screenplay by providing a rich and thought-provoking exploration of human nature, society, and the complexities of the human condition.
Consider
Executive Summary
Squid Game Episode 9 delivers a compelling and suspenseful conclusion to the main game, with strong character development, high-stakes action, and thought-provoking social commentary. While there are opportunities to improve pacing, explore supporting characters further, and provide more background information about the game's organizers, the episode effectively sets the stage for potential future storylines and leaves the audience eager to learn more.
- Strong character development, particularly for Gi-hun and Sang-woo, whose complex relationship drives the narrative and explores themes of morality and survival. high
- High-stakes conflict and suspenseful action sequences, especially during the Squid Game itself, keep the audience engaged and on the edge of their seats. high ( Scene 3 Scene 5 Scene 7 Scene 9 )
- Intriguing world-building and social commentary through the presence of the VIPs and their detached observation of the game, raising questions about wealth, power, and entertainment. medium ( Scene 2 Scene 4 Scene 8 Scene 10 Scene 12 Scene 14 Scene 18 )
- Effective use of emotional moments, such as Gi-hun's discovery of his mother's death and his encounter with the flower seller, to add depth and pathos to the story. medium ( Scene 24 Scene 27 )
- The ending leaves the audience with a sense of ambiguity and anticipation for future developments, as Gi-hun chooses to confront the game organizers rather than move on with his life. medium ( Scene 34 Scene 36 )
- The pacing could be tightened in certain sections, especially during dialogue-heavy scenes that don't directly advance the plot. medium
- The motivations and backstories of the VIPs remain largely unexplored, leaving their role in the narrative somewhat underdeveloped. medium ( Scene 2 Scene 4 Scene 8 Scene 10 Scene 12 Scene 14 Scene 18 )
- The year-long gap between the game and Gi-hun's reunion with Il-nam feels a bit abrupt and could benefit from additional scenes showing his struggles and attempts to cope with his trauma. low ( Scene 25 Scene 26 Scene 27 Scene 28 Scene 29 )
- Further exploration of the origins and purpose of the Squid Game organization would provide more context and depth to the overall narrative. high
- The fate of Sae-byeok's brother and his relationship with Sang-woo's mother could be explored in more detail to provide closure to their storylines. medium ( Scene 32 Scene 33 )
- The flashback scene with Il-nam and the Front Man adds a layer of complexity to their characters and hints at a deeper connection between them. medium ( Scene 30 )
- Gi-hun's red hair dye symbolizes a significant change in his personality and outlook on life, suggesting a newfound determination and perhaps a hint of rebellion. low ( Scene 31 )
Memorable lines in the script:
Scene Number | Line |
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2 | Gi-hun: You killed them. You’re the one who killed them! |
3 | Sang-woo: Gi-hun. I’m sorry. |
6 | Il-nam: You asked me why I let you live. Because it was fun playing with you. |
5 | Il-nam: If you play the game, I'll answer your questions. |
7 | Gi-hun: That's why I can't forgive you for everything you're doing. |