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Scene Map 60
# PG SLUGLINE
1 1
ZOOTOPIA 2
2 4
INT JUDY’S APARTMENT/NICK’S APARTMENT - VARIOUS
3 5
EXT CITY SHIPYARD SAME TIME
4 8
EXT ZOOTOPIA - STREET MOMENTS LATER
5 9
EXT ZOOTOPIA STREET SAME TIME
6 11
INT ZPD HALLWAY LATER
7 11
INT BOGO’S OFFICE MOMENTS LATER
8 14
INT COUNSELING ROOM - A LITTLE LATER
9 16
INT ZPD - LOCKER AREA LATER
10 18
EXT ZPD - FRONT STEPS MOMENTS LATER
11 19
EXT /INT. NICK’S APARTMENT SAME TIME
12 19
INT JUDY’S APARTMENT – SAME TIME
13 22
INT NICK’S APARTMENT - A LITTLE LATER
14 24
EXT ZOOTENNIAL GALA NIGHT
15 26
EXT PARKING LOT MOMENTS LATER
16 26
INT LYNXLEY MANOR - A LITTLE LATER
17 33
INT LYNXLEY MANOR – BACK OF HOUSE SAME TIME
18 37
INT NEWS STUDIO - VARIOUS
19 38
INT LYNXLEY MANOR - PRIVATE RESIDENCE
20 38
INT CAR TRUNK - PRE DAWN
21 39
INT GNUCCI KNOCK-OFF WAREHOUSE CONTINUOUS
22 42
EXT UNDERPASS - A LITTLE LATER
23 43
EXT MARSH MARKETS DAY
24 47
EXT WATER - “RUSS FERRY” MOMENTS LATER
25 48
INT OCEAN LINER - A LITTLE LATER
26 49
INT REPTILE SPEAK-EASY MOMENTS LATER
27 53
EXT MARSH MARKET - VARIOUS
28 55
EXT COPENHOOFEN PASS SAME TIME
29 58
EXT CLIFFSIDE LATER
30 60
INT HONEYMOON LODGE MOMENTS LATER
31 64
EXT PAWBERT’S MOTORCYCLE DUSK
32 65
EXT CLIFF TOP SAME TIME
33 67
INT PAWBERT’S TENT MOMENTS LATER
34 69
EXT BONFIRE MOMENTS LATER
35 70
EXT 1900S ZOOTOPIA - SNAKE VISION - VARIOUS
36 71
EXT BONFIRE - BACK TO REALITY
37 72
INT LYNXLEY MANOR SAME TIME
38 77
EXT PRISON CONTINUOUS
39 77
EXT STREET MOMENTS LATER
40 78
EXT DESERT DUNES - SUNRISE
41 79
INT /EXT - FLASH’S CAR SAME TIME
42 80
EXT DESERT FESTIVAL SAME TIME
43 81
EXT FESTIVAL SAME TIME
44 82
INT LYNXLEY MANOR - OFFICE SAME TIME
45 84
INT WEATHER WALL MOMENTS LATER
46 85
INT WEATHER WALL - UPPER LEVEL SAME TIME
47 86
INT WEATHER CONTROL ROOM SAME TIME
48 89
INT WEATHER WALL - CONTROL ROOM SAME TIME
49 91
EXT WEATHER WALL - ROOFTOP SAME TIME
50 93
EXT WEATHER WALL - ROOF TOP MOMENTS LATER
51 95
INT LYNXLEY MANOR - MAIN ENTRANCE - A LITTLE LATER
52 97
EXT GIANT SNOWY HEDGE MAZE MOMENTS LATER
53 99
INT LYNXLEY MANOR SAME TIME
54 100
INT CLOCK TOWER MOMENTS LATER
55 101
INT DE’SNAKE RESIDENCE CONTINUOUS
56 102
INT NEWS ROOM - VARIOUS
57 103
INT UNKNOWN ROOM DAY
58 104
INT GARY’S HOUSE DAY
59 105
EXT AIRPORT DAY
60 106
INT JUDY’S APARTMENT - GOLDEN HOUR
Scene Map
60
# PG SLUGLINE
1 1
ZOOTOPIA 2
ZOOTOPIA 2
ZOOTOPIA 2 Written by Jared Bush © 2025 Disney
2 4
INT JUDY’S APARTMENT/NICK’S APARTMENT - VARIOUS
INT. JUDY’S APARTMENT/NICK’S APARTMENT - VARIOUS
INT. JUDY’S APARTMENT/NICK’S APARTMENT - VARIOUS We see quick pops of Judy and Nick’s wake up. Judy springs out of bed, Nick is slow. Judy flosses her teeth. Nick brushes his fur with a brush... then uses the brush to brush his teeth. Judy grabs her badge, Nick grabs his carrot pen.
3 5
EXT CITY SHIPYARD SAME TIME
EXT. CITY SHIPYARD - SAME TIME
EXT. CITY SHIPYARD - SAME TIME TIGHT ON: A BABY STROLLER. Judy and Nick are undercover. Judy is yoga-mommed out, with a shirt that says “Don’t Worry, Be Hoppy.” Nick wears a “FOXY DAD” t-shirt. We don’t have a clear look into the stroller, but there’s a BABY BUNNY in it.
4 8
EXT ZOOTOPIA - STREET MOMENTS LATER
EXT. ZOOTOPIA - STREET - MOMENTS LATER
EXT. ZOOTOPIA - STREET - MOMENTS LATER Judy acceler ates to close the gap between her and Antony, while Nick holds on tight. They hit a bump and the glove compartment falls open, revealing pig paraphernalia. HOPPS (INTO WALKIE)
5 9
EXT ZOOTOPIA STREET SAME TIME
EXT. ZOOTOPIA STREET - SAME TIME
EXT. ZOOTOPIA STREET - SAME TIME We find the HIPPO TEAM lying in wait farther down the road. BLO ATS (INTO WALKIE) Stand down, nubes! We got him! Rolling spikes!
6 11
INT ZPD HALLWAY LATER
INT. ZPD HALLWAY - LATER
INT. ZPD HALLWAY - LATER Nick and Judy sit outside Bogo’s office, like they’re waiting for the principal, while Hoggbottom yells within. CAPTAIN HOGGBOTTOM (O.S.) Those two are out of control! They
7 11
INT BOGO’S OFFICE MOMENTS LATER
INT. BOGO’S OFFICE - MOMENTS LATER
INT. BOGO’S OFFICE - MOMENTS LATER TIGHT ON: BOGO’S FACE. Unhappy. Reveal, the other partner teams behind Nick and Judy, banged up and pissed. Zootopia 2 - 11.
8 14
INT COUNSELING ROOM - A LITTLE LATER
INT. COUNSELING ROOM - A LITTLE LATER
INT. COUNSELING ROOM - A LITTLE LATER SMASH TO: A SIGN THAT SAYS “PARTNERS IN CRISIS.” Nick and Judy sit paired up. Zootopia 2 - 14.
9 16
INT ZPD - LOCKER AREA LATER
INT. ZPD - LOCKER AREA - LATER
INT. ZPD - LOCKER AREA - LATER We’re tight on a VENDING MACHINE selling... COCONUT SODA. Nearby, Hopps heads for her locker, while Nick tosses his partner class name-tag in the trash. HOPPS
10 18
EXT ZPD - FRONT STEPS MOMENTS LATER
EXT. ZPD - FRONT STEPS - MOMENTS LATER
EXT. ZPD - FRONT STEPS - MOMENTS LATER NICK Let me ask you something, do you think we’re a good team? HOPPS
11 19
EXT /INT. NICK’S APARTMENT SAME TIME
EXT./INT. NICK’S APARTMENT - SAME TIME
EXT./INT. NICK’S APARTMENT - SAME TIME Nick hops off the back of the trash truck to find an ELEPHANT GYMNASIUM. He approaches it... and heads down so me steps to a basement apartment. He lives BENEATH THAT GYM. Nick enters and puts his CARROT PEN in its special holder and
12 19
INT JUDY’S APARTMENT – SAME TIME
INT. JUDY’S APARTMENT – SAME TIME
INT. JUDY’S APARTMENT – SAME TIME BONNIE We ll, you two are very different. Small-town hero raised on a farm --
13 22
INT NICK’S APARTMENT - A LITTLE LATER
INT. NICK’S APARTMENT - A LITTLE LATER
INT. NICK’S APARTMENT - A LITTLE LATER Nick watches a Winddancer movie while eating peanut butter. WINDDANCER (ON TV) “You say justice is dead, I say... neigh!”
14 24
EXT ZOOTENNIAL GALA NIGHT
EXT. ZOOTENNIAL GALA - NIGHT
EXT. ZOOTENNIAL GALA - NIGHT AS OUR MUSIC BUILDS - we JUMP to the ZOOTENNIAL GALA: the glitz, the glamour, it is a who’s who of Zootopia! NICK AND JUDY APPROACH IN THEIR PARK ING DUTY CART, building the anticipation as they drive up the HILL toward the fancy
15 26
EXT PARKING LOT MOMENTS LATER
EXT. PARKING LOT - MOMENTS LATER
EXT. PARKING LOT - MOMENTS LATER As Nick finishes tucking in his dress shirt he catches his reflection. He cleans up okay. Just as Nick allows himself a little proud smile, Judy exits the van. She’s in a GORGEOUS DRESS. Ears done up. Nick’s like, what the hell? She
16 26
INT LYNXLEY MANOR - A LITTLE LATER
INT. LYNXLEY MANOR - A LITTLE LATER
INT. LYNXLEY MANOR - A LITTLE LATER We come into the Gala in fu ll swing -- animals of all shapes and sizes. We find Judy and Nick taking this all in. Zootopia 2 - 26.
17 33
INT LYNXLEY MANOR – BACK OF HOUSE SAME TIME
INT. LYNXLEY MANOR – BACK OF HOUSE - SAME TIME
INT. LYNXLEY MANOR – BACK OF HOUSE - SAME TIME Judy races to stop the snake. Nick tries to keep up, but Hopps is way too fast. NICK Judy! Judy!
18 37
INT NEWS STUDIO - VARIOUS
INT. NEWS STUDIO - VARIOUS
INT. NEWS STUDIO - VARIOUS GEORGE PURRRNACLEO Ter-roar in Tundratown! JAGUAR REPORTER A fanging at the fiesta!
19 38
INT LYNXLEY MANOR - PRIVATE RESIDENCE
INT. LYNXLEY MANOR - PRIVATE RESIDENCE
INT. LYNXLEY MANOR - PRIVATE RESIDENCE This is on a TV in the Lynxley’s mansion. The Lynxley’s have summoned Mayor Winddancer to them, and he looks nervous. MAYOR WINDDANCER We’re gonna take that snake down.
20 38
INT CAR TRUNK - PRE DAWN
INT. CAR TRUNK - PRE-DAWN
INT. CAR TRUNK - PRE-DAWN We’re in DARKNESS -- until a PHONE RINGS and illuminates yellow fabric. We realize the phone belongs to Judy, who tries to get out from under her cumbersome dress. She emerges to see... it’s her PARENTS calling. Hopps grits her teeth,
21 39
INT GNUCCI KNOCK-OFF WAREHOUSE CONTINUOUS
INT. GNUCCI KNOCK-OFF WAREHOUSE - CONTINUOUS
INT. GNUCCI KNOCK-OFF WAREHOUSE - CONTINUOUS We are in... a WAREHOUSE full of pink everything. It’s a knock-off purse factory. Nick and Judy get wheeled through and th rust down at a desk. A polar bear steps up and sets down a CHAIR, which he spins to reveal MR. BIG AND FRU-FRU.
22 42
EXT UNDERPASS - A LITTLE LATER
EXT. UNDERPASS - A LITTLE LATER
EXT. UNDERPASS - A LITTLE LATER Nick and Judy hide in the shadows of an underpass as... a WOODY WAGON SKIDS UP, NIBBLES BEHIND THE WHEEL. NIBBLES Oh yeah! If Hopps and Wilde are on
23 43
EXT MARSH MARKETS DAY
EXT. MARSH MARKETS - DAY
EXT. MARSH MARKETS - DAY This place is chaotic, bizarre and hilarious, built for marine and semi-aquatic mammals who live on water and land. Zootopia 2 - 43.
24 47
EXT WATER - “RUSS FERRY” MOMENTS LATER
EXT. WATER - “RUSS FERRY” - MOMENTS LATER
EXT. WATER - “RUSS FERRY” - MOMENTS LATER Russ swims off, maintaining direct eye-contact with Nick and Judy, creepy. NICK (to Judy)
25 48
INT OCEAN LINER - A LITTLE LATER
INT. OCEAN LINER - A LITTLE LATER
INT. OCEAN LINER - A LITTLE LATER Nibbles leads Nick and Judy into the belly of the boat. The whole thing is at a slant. As they descend, Nick and Judy notice that the portholes to the outside are now UNDERWATER. NIBBLES
26 49
INT REPTILE SPEAK-EASY MOMENTS LATER
INT. REPTILE SPEAK-EASY - MOMENTS LATER
INT. REPTILE SPEAK-EASY - MOMENTS LATER This place is a l ike a terrarium meets night club. There are “weird” reptiles everywhere. A BARTENDER turns on a light, drawing bugs, which he captures on a honey stick and serves as an appetizer. Nick and Judy look around, stunned.
27 53
EXT MARSH MARKET - VARIOUS
EXT. MARSH MARKET - VARIOUS
EXT. MARSH MARKET - VARIOUS As Gary zips through the water, Judy sees Nick racing to catch up with her, but he’s about to hit a dead-end at the dock, so she swings a fish scooper to help him reach her. HOPPS
28 55
EXT COPENHOOFEN PASS SAME TIME
EXT. COPENHOOFEN PASS - SAME TIME
EXT. COPENHOOFEN PASS - SAME TIME Judy and Nick blast out at the base of a CLIFF FACE. Both catch their breaths and lie on their backs, recovering. NICK Are you... okay...?
29 58
EXT CLIFFSIDE LATER
EXT. CLIFFSIDE - LATER
EXT. CLIFFSIDE - LATER We helicopter up the cliff face, hearing pulleys, clamps, and Judy’s voice as we keep going higher. HOPPS (more to herself)
30 60
INT HONEYMOON LODGE MOMENTS LATER
INT. HONEYMOON LODGE - MOMENTS LATER
INT. HONEYMOON LODGE - MOMENTS LATER We are in the creepy old lodge, abandoned for years. Judy would ordinarily wait for Nick, but she’s frustrated and heads down a twisty hallway. Nick enters a beat later, but can’t see which way Judy went.
31 64
EXT PAWBERT’S MOTORCYCLE DUSK
EXT. PAWBERT’S MOTORCYCLE - DUSK
EXT. PAWBERT’S MOTORCYCLE - DUSK Judy wakes up, still a little groggy from the tranquilizer. She’s in the SIDECAR of a MOTORCYCLE as it moves through the desert dunes. Judy looks down to where she was darted to see a SILLY BAND-AID where the dart wound should be and -- GARY’S
32 65
EXT CLIFF TOP SAME TIME
EXT. CLIFF TOP - SAME TIME
EXT. CLIFF TOP - SAME TIME Cops sift through the wreckage of the destroyed lodge looking for clues. They collect evidence in all scales of bags. As Winddancer looks around, Hoggbottom calls, dragging Nick. CAPTAIN HOGGBO TTOM (O.S.)
33 67
INT PAWBERT’S TENT MOMENTS LATER
INT. PAWBERT’S TENT - MOMENTS LATER
INT. PAWBERT’S TENT - MOMENTS LATER Pawbert opens the flap of his tent to reveal it’s surprisingly w ell-appointed with a lot of “cat items.” PAWBERT Welcome to my oasis... away from my
34 69
EXT BONFIRE MOMENTS LATER
EXT. BONFIRE - MOMENTS LATER
EXT. BONFIRE - MOMENTS LATER WHOOSH! A FIRE LIGHTS! We are now outside, where other campfires glow. Gary plunks the JOURNAL in front of a BONFIRE... and just stares at it. Hopps watches, intrigued. PAWBERT
35 70
EXT 1900S ZOOTOPIA - SNAKE VISION - VARIOUS
EXT. 1900S ZOOTOPIA - SNAKE VISION - VARIOUS
EXT. 1900S ZOOTOPIA - SNAKE VISION - VARIOUS Hopps is now in a historical fantasy of 1900s Zootopia. These beats will play out like she’s in a VR simulation. We find... GARY’S GREAT GRANDMOTHER , AGNES DE’SNAKE, sketching. She sees that some animals aren’t comfortable in the city’s
36 71
EXT BONFIRE - BACK TO REALITY
EXT. BONFIRE - BACK TO REALITY
EXT. BONFIRE - BACK TO REALITY Hopps, stunned, looks at Pawbert, who’s full of emotion and regret, she can see how much he wants to set things right. GARY We just didn’t know where her home
37 72
INT LYNXLEY MANOR SAME TIME
INT. LYNXLEY MANOR - SAME TIME
INT. LYNXLEY MANOR - SAME TIME The same phone screen blips on Kitty’s phone. KITTY I found him! Kitty shows her phone to Milton, who sees Pawbert’s location
38 77
EXT PRISON CONTINUOUS
EXT. PRISON - CONTINUOUS
EXT. PRISON - CONTINUOUS BOOM! Everyone spills outside, but instead of attacking Nick, all of the prisoners realize they are now free and... escape, leaving Nick and Nibbles free and clear! PRISONERS
39 77
EXT STREET MOMENTS LATER
EXT. STREET - MOMENTS LATER
EXT. STREET - MOMENTS LATER A CAR RACES UP -- smoking out its tires, drifting just to look cool. The license plate says “FST NML.” The window rolls down slowly to reveal... FLASH THE SLOTH. Nick grins. NICK
40 78
EXT DESERT DUNES - SUNRISE
EXT. DESERT DUNES - SUNRISE
EXT. DESERT DUNES - SUNRISE As Judy, Gary and Pawbert DRIVE THEIR MOTORCYCLE toward t he desert/Turndratown weather wall, Judy looks at the JOURNAL. HOPPS (to Gary, pointing at
41 79
INT /EXT - FLASH’S CAR SAME TIME
INT./EXT - FLASH’S CAR - SAME TIME
INT./EXT - FLASH’S CAR - SAME TIME Nick and Nibbles fly around in the back of Flash’s car as he goes a million miles an hour. Nick barks into a phone. NICK (into phone)
42 80
EXT DESERT FESTIVAL SAME TIME
EXT. DESERT FESTIVAL - SAME TIME
EXT. DESERT FESTIVAL - SAME TIME As Pawbert, Judy and Gary crest a hill, Pawbert spots an obstacle that worries him. PAWBERT Oh no... I think we're going to
43 81
EXT FESTIVAL SAME TIME
EXT. FESTIVAL - SAME TIME
EXT. FESTIVAL - SAME TIME WITH JUDY, GARY AND PAWBERT - they make their way through a strange-looking crowd. GARY What festival is this?
44 82
INT LYNXLEY MANOR - OFFICE SAME TIME
INT. LYNXLEY MANOR - OFFICE - SAME TIME
INT. LYNXLEY MANOR - OFFICE - SAME TIME The Lynxley’s are hearing this via a screen, other screens show the Tundratown expansion into Marsh Market has begun. Zootopia 2 - 82.
45 84
INT WEATHER WALL MOMENTS LATER
INT. WEATHER WALL - MOMENTS LATER
INT. WEATHER WALL - MOMENTS LATER Judy, Pawbert and Gary smash inside. The interior of the weather wall is labyrinthian and industrial. Small animals in hard hats see Gary and scramble! SPOOKED OTTER
46 85
INT WEATHER WALL - UPPER LEVEL SAME TIME
INT. WEATHER WALL - UPPER LEVEL - SAME TIME
INT. WEATHER WALL - UPPER LEVEL - SAME TIME Judy, Gary and Pawbert reach the control room to find a TOUGH RHINO WHO... SEES GARY AND RUNS, knocki ng through a door to the TUNDRATOWN side, damaging the hinges so it’s stuck open, LETTING IN THE FRIGID COLD AIR.
47 86
INT WEATHER CONTROL ROOM SAME TIME
INT. WEATHER CONTROL ROOM - SAME TIME
INT. WEATHER CONTROL ROOM - SAME TIME Seeing Nick safe, Judy sighs a breath of relief, and looks to Pawbert, a little embarrassed. HOPPS Sorry... last case there was kind
48 89
INT WEATHER WALL - CONTROL ROOM SAME TIME
INT. WEATHER WALL - CONTROL ROOM - SAME TIME
INT. WEATHER WALL - CONTROL ROOM - SAME TIME Judy is almost completely paral yzed, looking at Nick on the security monitors, in Pawbert’s crosshairs.... HOPPS Nick...
49 91
EXT WEATHER WALL - ROOFTOP SAME TIME
EXT. WEATHER WALL - ROOFTOP - SAME TIME
EXT. WEATHER WALL - ROOFTOP - SAME TIME PAWBERT (about to stab Nick) You’re done. Know when to quit. The ICE below them starts cracking. But that’s when Nick
50 93
EXT WEATHER WALL - ROOF TOP MOMENTS LATER
EXT. WEATHER WALL - ROOF TOP - MOMENTS LATER
EXT. WEATHER WALL - ROOF TOP - MOMENTS LATER Gary pulls Nick and Judy to safety onto the top of the weather wall roof. They stare at one another... then race to hug each other, relief pou ring out. NICK
51 95
INT LYNXLEY MANOR - MAIN ENTRANCE - A LITTLE LATER
INT. LYNXLEY MANOR - MAIN ENTRANCE - A LITTLE LATER
INT. LYNXLEY MANOR - MAIN ENTRANCE - A LITTLE LATER Pawbert, bedraggled, stumbles his way through the front door. But he barely has time to catch his breath, before -- MILTON LYNXLEY You!
52 97
EXT GIANT SNOWY HEDGE MAZE MOMENTS LATER
EXT. GIANT SNOWY HEDGE MAZE - MOMENTS LATER
EXT. GIANT SNOWY HEDGE MAZE - MOMENTS LATER Pawbert turns on the GIANT SNOW CANONS outside and grabs a GAS CAN off of some snowed-over snowmobiles. He lurches on, pulling a box of MATCHES fr om the HONEYMOON LODGE from his pocket, then limps to a snowy hedge maze, a la, The Shining.
53 99
INT LYNXLEY MANOR SAME TIME
INT. LYNXLEY MANOR - SAME TIME
INT. LYNXLEY MANOR - SAME TIME Meanwhile, WINDDANCER is living out his TV persona fantasy, BEATING THE CRAP OUT OF THE LYNXLEYS. Milton backs up. MILTON LYNXLEY Brian! Brian, wait --
54 100
INT CLOCK TOWER MOMENTS LATER
INT. CLOCK TOWER - MOMENTS LATER
INT. CLOCK TOWER - MOMENTS LATER They enter... to discover a COBWEBBED STAIRWELL, which they descend. Zootopia 2 - 100.
55 101
INT DE’SNAKE RESIDENCE CONTINUOUS
INT. DE’SNAKE RESIDENCE - CONTINUOUS
INT. DE’SNAKE RESIDENCE - CONTINUOUS Inside, they find... a perfectly preserved home, full of wonderful relics of a family who loved one another. As they continue through the home... they arrive at... A gnes’ DESK, where she first sketched her idea for the weather walls. On
56 102
INT NEWS ROOM - VARIOUS
INT. NEWS ROOM - VARIOUS
INT. NEWS ROOM - VARIOUS PETER MOOSEBRIDGE (ON TV) Astonishing news today, after officers Judy Hopps and Nicholas Wilde, along with a pit viper and a
57 103
INT UNKNOWN ROOM DAY
INT. UNKNOWN ROOM - DAY
INT. UNKNOWN ROOM - DAY Nick and Judy sit, facing the camera. DR. FUZZBY (O.S.) Some are calling you the dream team... how did you do it?
58 104
INT GARY’S HOUSE DAY
INT. GARY’S HOUSE - DAY
INT. GARY’S HOUSE - DAY We’re TIGHT ON: A JUMBO-POP being carried around by... CHAOTIC BUNNIES! All of Hopps’ 278 siblings... who trip and accidentally smash the jumbo pop through a wall. BUNNIES
59 105
EXT AIRPORT DAY
EXT. AIRPORT - DAY
EXT. AIRPORT - DAY We’re at a ticket counter, where we find a KOALA drinking a PIÑA KOALA. As a customer approaches, the Koala takes one last sip and puts it down. CUSTOMER (O.S.)
60 106
INT JUDY’S APARTMENT - GOLDEN HOUR
INT. JUDY’S APARTMENT - GOLDEN HOUR
INT. JUDY’S APARTMENT - GOLDEN HOUR We are tight on... the REPAIRED CARROT PEN, being placed in a holder like Nick had earlier in the movie. A plaqu e below reads: “To Carrots... from Your Emotional Support Animal.” We see Judy has set this on her DESK near the WINDOW SILL.

Zootopia 2

When a venomous snake steals a century-old journal that may reveal Zootopia’s true founder, rookie partners Judy Hopps and Nick Wilde must clear their names, expose a family conspiracy, and save a hidden reptile community — or lose everything they fought to build.

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Overview

Poster
Unique Selling Point

Zootopia 2 offers a unique blend of action, comedy, and heartfelt drama, set within the vibrant and imaginative world of Zootopia. The script skillfully explores themes of prejudice, diversity, and the power of friendship, while also delivering exciting set pieces and memorable character moments. The story's focus on the partnership between Judy Hopps and Nick Wilde, and their journey to uncover a conspiracy that threatens the city, provides a compelling narrative hook that will resonate with audiences who loved the original film.

AI Verdict & Suggestions

Ratings are subjective. So you get different engines' ratings to compare.

Hover over verdict cards for Executive Summaries

GPT5
 Recommend
Gemini
 Consider
Grok
 Recommend
DeepSeek
 Recommend
Claude
 Recommend
Average Score: 8.1
Key Takeaways
For the Writer:
To elevate the script, focus on refining pacing and tonal transitions to ensure emotional beats resonate without being undercut by humor, and deepen villain motivations for greater complexity and believability. These adjustments will strengthen character arcs and narrative cohesion, making the story more impactful and immersive for audiences.
For Executives:
Zootopia 2 offers solid commercial value as a franchise sequel with proven characters and themes, likely to draw families and fans, but risks include overused tropes and pacing inconsistencies that could lead to middling reviews and reduced box office longevity if not polished, potentially underperforming compared to the original.
Story Facts
Genres:
Action 35% Crime 40% Drama 30% Comedy 45% Thriller 25%

Setting: Contemporary, Zootopia, including various locations such as the Natural History Museum, ZPD, and the Reptile Ravine

Themes: Partnership and Unity, Overcoming Prejudice and Societal Expectations, Justice and Uncovering the Truth, Courage and Perseverance, Identity and Belonging, Legacy and Historical Injustice, Trust and Betrayal

Conflict & Stakes: The main conflict revolves around Judy and Nick's efforts to uncover a conspiracy involving the Lynxley family and the true origins of Zootopia's weather walls, with the stakes being the safety of the reptile community and their own careers.

Mood: Adventurous and comedic with moments of tension and emotional depth.

Standout Features:

  • Unique Hook: The exploration of Zootopia's hidden history and the role of reptiles in its creation.
  • Major Twist: Pawbert's betrayal and the revelation of his motivations, adding depth to his character.
  • Innovative Ideas: The use of a diverse cast of animal characters to explore themes of prejudice and acceptance.
  • Distinctive Setting: The vibrant and diverse world of Zootopia, with its various biomes and communities.
  • Unique Characters: The blend of anthropomorphic animals with distinct personalities and backgrounds.

Comparable Scripts: Zootopia, Lilo & Stitch, The Incredibles, Kung Fu Panda, Brooklyn Nine-Nine, Monsters, Inc., Toy Story, Finding Nemo, The Lego Movie, Shrek

🎯 Your Top Priorities

Our stats model looked at how your scores work together and ranked the changes most likely to move your overall rating next draft. Ordered by the most reliable gains first.

You have more than one meaningful lever.

Improving Visual Impact (Script Level) and Theme (Script Level) will have the biggest impact on your overall score next draft.

1. Visual Impact (Script Level)
Big Impact Script Level
Your current Visual Impact (Script Level) score: 7.9
Expected gain: ~6% closer to an "all Highly Recommends" score
Typical rewrite gain: +0.48 in Visual Impact (Script Level)
Confidence: High (based on ~2,041 similar revisions)
  • This is your top opportunity right now. Focusing your rewrite energy here gives you the best realistic shot at raising the overall rating.
  • What writers at your level usually do: Writers at a similar level usually raise Visual Impact (Script Level) by about +0.48 in one rewrite.
2. Theme (Script Level)
Big Impact Script Level
Your current Theme (Script Level) score: 7.8
Expected gain: ~6% closer to an "all Highly Recommends" score
Typical rewrite gain: +0.5 in Theme (Script Level)
Confidence: High (based on ~3,464 similar revisions)
  • This is another strong option. If the top item doesn't fit your rewrite plan, this is a solid alternative.
  • What writers at your level usually do: Writers at a similar level usually raise Theme (Script Level) by about +0.5 in one rewrite.
3. Character Development (Script Level)
Big Impact Script Level
Your current Character Development (Script Level) score: 7.9
Expected gain: ~4% closer to an "all Highly Recommends" score
Typical rewrite gain: +0.4 in Character Development (Script Level)
Confidence: High (based on ~2,672 similar revisions)
  • This is another strong option. If the top item doesn't fit your rewrite plan, this is a solid alternative.
  • What writers at your level usually do: Writers at a similar level usually raise Character Development (Script Level) by about +0.4 in one rewrite.

Script Level Analysis

Writer Exec

This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.

Screenplay Insights

Breaks down your script along various categories.

Overall Score: 7.95
Key Suggestions:
To improve the script creatively, focus on deepening the backstories and motivations of supporting characters like Pawbert and Gary to make their arcs more nuanced and emotionally resonant, as this will enhance audience engagement and thematic depth. Additionally, refine pacing in exposition-heavy scenes and emotional climaxes by incorporating more visual storytelling and moments of silence, ensuring that the narrative flows smoothly and allows key emotional beats to land with greater impact.
Story Critique

Big-picture feedback on the story’s clarity, stakes, cohesion, and engagement.

Key Suggestions:
From a creative standpoint, 'Zootopia 2' excels in humor and thematic depth, building on the original's strengths in character growth and partnership dynamics. To refine the script, focus on simplifying the plot by reducing subplots to keep the narrative focused, clarifying character motivations like Pawbert's for better emotional resonance, and smoothing pacing to maintain consistent tension and engagement. These adjustments will enhance the story's coherence and amplify its message of unity and acceptance, making it a more polished sequel.
Characters

Explores the depth, clarity, and arc of the main and supporting characters.

Key Suggestions:
The character analysis highlights strong foundations for protagonists like Judy and Nick, with solid arcs that emphasize growth and themes of unity. However, supporting characters such as Nibbles and Pawbert lack depth in their development, with Nibbles remaining in purposeful stasis and Pawbert's emotional conflicts feeling underexplored. To enhance the script, focus on giving supporting characters personal stakes and clearer arcs to avoid them being one-dimensional, while deepening moments of vulnerability and humor in dialogue to better balance emotional resonance and comedic relief. This will create a more cohesive narrative, strengthen thematic integration, and make character journeys more engaging for the audience.
Emotional Analysis

Breaks down the emotional journey of the audience across the script.

Key Suggestions:
The script's emotional structure offers a solid foundation with strong variety in key areas, but improvements can enhance audience engagement by addressing uneven emotional intensity and pacing, particularly in high-suspense sequences and the third act. Focus on incorporating more balanced emotional transitions, deeper character empathy—especially for antagonists and supporting roles—and subtle layering of sub-emotions to avoid fatigue and enrich the story's depth, ultimately making the narrative more resonant and impactful from a creative standpoint.
Goals and Philosophical Conflict

Evaluates character motivations, obstacles, and sources of tension throughout the plot.

Key Suggestions:
The script's goals_pc analysis reveals strong character arcs and thematic depth, with Judy and Nick's internal and external goals driving a compelling narrative. To enhance the craft, focus on ensuring that the philosophical conflicts, such as justice versus safety, are woven more seamlessly into earlier scenes for better buildup, avoiding a late resolution that might feel rushed. This would amplify emotional stakes and make the characters' growth more organic, ultimately strengthening the story's impact and resonance with audiences.
Themes

Analysis of the themes of the screenplay and how well they’re expressed.

Key Suggestions:
From a creative perspective, the script effectively builds on Zootopia's core themes, particularly partnership and unity, but could benefit from deeper emotional layering in character arcs, such as exploring Nick's internal conflicts more thoroughly to avoid formulaic resolutions. Enhancing subtle moments of vulnerability and cultural nuances in secondary themes like identity and belonging would add richness, making the narrative more engaging and less predictable, while ensuring that the pursuit of justice feels organic rather than plot-driven.
Logic & Inconsistencies

Highlights any contradictions, plot holes, or logic gaps that may confuse viewers.

Key Suggestions:
The script's inconsistencies, such as unearned character arcs and plot holes, weaken the narrative's emotional depth and logical flow. To improve, focus on building authentic character motivations through earlier foreshadowing and ensuring plot elements are consistently applied, which will enhance audience engagement and make the story more believable and true to the Zootopia universe's themes of diversity and growth.

Scene Analysis

All of your scenes analyzed individually and compared, so you can zero in on what to improve.

Scene-Level Percentile Chart
Hover over the graph to see more details about each score.
Go to Scene Analysis

Other Analyses

Writer Exec

This section looks at the extra spark — your story’s voice, style, world, and the moments that really stick. These insights might not change the bones of the script, but they can make it more original, more immersive, and way more memorable. It’s where things get fun, weird, and wonderfully you.

Unique Voice

Assesses the distinctiveness and personality of the writer's voice.

Key Suggestions:
The script's voice is a strong asset, with sharp dialogue and humor effectively driving character development and themes, but to elevate it further, focus on ensuring emotional depth is consistently woven into comedic elements across all scenes, not just highlights like scene 17. This would deepen character arcs and prevent humor from overshadowing key moments, making the narrative more resonant and impactful for audiences seeking both laughs and substance.
Writer's Craft

Analyzes the writing to help the writer be aware of their skill and improve.

Key Suggestions:
The screenplay effectively combines humor, action, and character growth, but to elevate it, focus on refining dialogue for greater authenticity and emotional depth, improving pacing to maintain a smooth and engaging flow, and deepening character dynamics to create more nuanced motivations and interactions, ultimately strengthening the story's thematic impact and audience connection.
Memorable Lines
Spotlights standout dialogue lines with emotional or thematic power.
Tropes
Highlights common or genre-specific tropes found in the script.
World Building

Evaluates the depth, consistency, and immersion of the story's world.

Key Suggestions:
The world building in Zootopia 2 effectively enhances the narrative and character arcs by integrating diverse biomes, cultural biases, and technology, but to improve the script, focus on deepening the exploration of underrepresented elements like reptile history to add emotional weight and avoid repetitive tropes. Creatively, emphasize how environmental and societal details can heighten tension in action sequences and foster more nuanced character interactions, ensuring that the whimsical animal adaptations feel organic and support the themes of unity and prejudice without overshadowing the core partnership dynamic between Judy and Nick.
Correlations

Identifies patterns in scene scores.

Key Suggestions:
The script excels in humorous dialogue and character interactions, but its over-reliance on humor risks overshadowing emotional depth and pacing. To improve, weave subtle emotional foreshadowing into early comedic scenes and tighten reflective moments to maintain momentum, while ensuring the climax sustains high stakes to deliver a more balanced and impactful story arc.
Loglines
Presents logline variations based on theme, genre, and hook.