The matrix

Executive Summary

Overview

Genres: Sci-Fi, Action, Thriller, Science, Fiction, Drama, fiction, Adventure, Romance

Setting: Present day, Small town in the Midwest

Overview: The Matrix is a dystopian sci-fi film that follows Neo, a computer programmer, as he awakens to the truth that humanity is trapped in a simulated reality called the Matrix. With the help of a group of rebels led by Morpheus and Trinity, Neo learns to harness his newfound abilities and becomes the One destined to free humanity from the machines' control.

Themes: Dystopia, Identity and Self-discovery, Escape and Freedom, Reality vs Illusion, Power and Control, Sacrifice and Redemption, The Nature of Reality and Perception, Technology and its Effects, Resistance and Rebellion, Destiny and Fate

Conflict and Stakes: John's struggle to clear his name after being falsely accused of a crime, with his family's reputation at stake

Overall Mood: Tense and suspenseful

Mood/Tone at Key Scenes:

  • Scene 5: Intense confrontation between John and the real perpetrator
  • Scene 10: Heart-wrenching moment of betrayal that changes the course of the story

Standout Features:

  • Plot Twist: Unexpected revelation about the true culprit behind the crime
  • Unique Characters: Complex and morally ambiguous characters that challenge audience expectations

Comparable Scripts:

  • The Matrix
  • Inception
  • Equilibrium
  • Blade Runner
  • Minority Report
  • Ghost in the Shell
  • The Truman Show
  • The Adjustment Bureau
  • Dark City
  • The Giver
Pass/Consider/Recommend


Explanation:


USP: The Unique Selling Proposition in this screenplay lies in its high-tech, dystopian world where humans are trapped in a simulated reality called the Matrix. The script combines intense action sequences with thought-provoking philosophical themes, creating a compelling piece of storytelling that sets it apart from other films in its genre. Through innovative storytelling techniques, such as the use of bullet-time and captivating visual effects, the script immerses the audience in a unique and visually stunning world. The distinctive characters, including Trinity and Neo, showcase extraordinary abilities and undergo personal transformations that make them relatable and compelling to the target audience. With its combination of thrilling action, philosophical depth, and innovative storytelling, this script offers a compelling and unique cinematic experience unlike any other.
Market Analysis

Budget Estimate:$10-15 million

Target Audience Demographics: Adults aged 25-54, fans of drama and mystery

Marketability: Strong central conflict and relatable characters will attract a wide audience

Compelling storyline with twists and turns will keep viewers engaged

Relevant social themes and emotional depth will resonate with audiences

Profit Potential: Moderate, with potential for strong word-of-mouth buzz and critical acclaim

Analysis Criteria Percentiles
Writer's Voice

Summary:The writer's voice is characterized by concise, action-driven dialogue, vivid and evocative descriptions, and a focus on tension and urgency. The voice contributes to the overall mood, themes, and depth of the screenplay by creating a sense of danger and foreboding, exploring complex philosophical and existential themes, and highlighting the physicality and emotional depth of the characters.

Best representation: Scene 10 - Extracting a Bug. This scene is the best representation of the author's voice because it showcases the writer's use of concise and sharp dialogue, as well as the focus on essential details to build tension and mystery. The dramatic pauses in the scene also contribute to the overall mood and tone, creating a sense of heightened suspense and intrigue.

Memorable Lines:

  • Morpheus: Unfortunately, no one can be told what the Matrix is. You have to see it for yourself. (Scene 12)
  • Morpheus: Welcome to the real world, Neo. (Scene 14)
  • Morpheus: You are the One. (Scene 26)
  • Neo: There is no spoon. (Scene 38)
  • Agent Smith: Good-bye, Mr. Anderson. (Scene 44)
Characters

John Smith:A hardworking family man falsely accused of a crime

Sarah Johnson:John's loyal wife who stands by him through the ordeal

Detective Mark Thompson:The lead investigator on John's case who is determined to uncover the truth

Story Shape
Summary In "The Matrix," hacker Neo is awakened to the truth about the Matrix and his destiny as the One who can end the war and free humans from their captivity. With the guidance of Morpheus and Trinity, Neo undergoes combat training and enters the Matrix to save Morpheus from government captivity, battling Agents and sacrificing himself to destroy the sentinels and encourage change in the Matrix. The movie ends with Neo saying goodbye as he blasts off into the sky.


Screenplay Story Analysis

Story Critique The overall story of the screenplay is compelling and engaging, with a strong blend of action, suspense, and philosophical themes. The introduction of the main characters, Trinity and Neo, is well-executed and piques the audience's curiosity about their pasts and their motivations. The action sequences, particularly Trinity's escape from the police and Agents, are thrilling and showcase the character's impressive skills. The exploration of the Matrix and its implications is thought-provoking and adds depth to the plot. The climax of the story, with Neo sacrificing himself to save his crewmates, is emotionally impactful and satisfying. However, there are a few areas that could be improved. The pacing of the screenplay could be tightened in some scenes, particularly during the training sequences, to maintain the overall momentum of the story. Additionally, some of the dialogue could benefit from more nuanced and naturalistic exchanges to enhance character development and emotional resonance. Finally, while the stakes of the story are high, there is room to further explore the motivations and inner conflicts of the secondary characters to deepen their impact on the audience. Overall, the screenplay offers a compelling narrative, filled with action, suspense, and philosophical themes. With some minor improvements, it has the potential to be a standout story in the screenwriting world.
Suggestions:
  • Tighten the pacing in certain scenes to maintain the overall momentum of the story.
  • Enhance the dialogue to provide more nuanced and naturalistic exchanges.
  • Further explore the motivations and inner conflicts of the secondary characters to deepen their impact on the audience.

Note: This is the overall critique. For scene by scene critique click here

See the full analysis by clicking the title.

1 - Opening Scene "Suspenseful" 8 8 87 7 689808867 889109
2 - Trinity's Escape "Intense" 9 8 87 9 68810010967 7991010
3 - Escape and Discovery "intense" 8 7 84 7 4891009966 699108
4 - Neo's Awakening "suspenseful" 8 9 88 7 689706866 79899
5 - Trinity's Warning "Mysterious" 9 10 88 9 4108607857 101010109
6 - Neo Faces Consequences "Tense" 9 8 94 9 6910906767 97988
7 - Escape from the Office "tense" 9 8 98 7 59890101067 69889
8 - Escape to the Scaffold "tense" 8 8 85 7 689909837 798108
9 - Interrogation Room "Intense" 10 10 105 9 7891001010410 910998
10 - Meeting Morpheus "Suspenseful" 8 9 89 8 789909928 810998
11 - Extracting a Bug "Tense" 9 9 88 9 689809768 789109
12 - The Red Pill "Serious" 9 10 88 9 81091001010510 9108109
13 - The Red Pill "Intense" 9 9 99 8 78910010939 810998
14 - Neo's Awakening "Suspenseful" 9 9 89 8 789909948 69998
15 - Neo Discovers the Truth "Tense" 8.1 9 89 7 799609927 89998
16 - Entering the Construct "Informative" 9 8 79 8 498406884 7101099
17 - Revealing the Truth "Tense" 9 8 96 8 7878010949 89998
18 - The Truth About the Matrix "Serious" 8 9 89 7 589607855 89989
19 - Combat Training "Intense" 8 9 89 7 7881008958 79798
20 - Training and Jumping "Intense" 7.5 8 76 7 589908746 699109
21 - Combat Training and Learning about Agents "Intense" 8 9 89 7 69810010878 710998
22 - The EMP Attack "Tense" 8 8 97 7 5899010966 69898
23 - The Truth about the One "Tense, Intense" 8 9 88 9 89810010967 88889
24 - Breakfast of Champions "Suspenseful" 7 8 65 7 676708666 78889
25 - Meeting the Oracle "Inquisitive" 8 9 89 7 488404765 89887
26 - The Oracle "Serious" 8 7 87 8 698607757 81010109
27 - The Oracle's Potentials "Mysterious" 9 8 810 9 695405745 88989
28 - Neo Meets the Oracle "Tense" 8 8 89 7 688709768 89998
29 - Deja Vu "Tense" 8 8 88 8 697909877 79998
30 - The Trap "intense" 9 9 86 8 4899010977 698109
31 - Bullet Battle "intense" 9 8 87 9 78710091068 79889
32 - Escape and Betrayal "tense" 8 7 94 7 579100101058 68899
33 - Cypher's Betrayal "Intense" 9 8 99 9 989100101048 898109
34 - Betrayal and Abduction "Tense" 8 9 87 9 798100101049 8108109
35 - Betrayal and Sacrifice "Tense" 9 8 97 9 78910010969 899108
36 - Morpheus' Sacrifice "Tense" 8 9 94 8 8879010958 8991010
37 - Betrayal and Revelation "Intense" 9 9 95 9 786100101048 88998
38 - The Rescue Mission "intense" 10 9 108 8 689100101048 71091010
39 - Rescue on the Roof "Intense" 8 7 87 8 59910010967 79988
40 - Rescuing Morpheus "Tense" 9 8 97 8 7899010968 710989
41 - Escape and Betrayal "Tense" 8 8 87 8 889909967 79998
42 - The Train Scene "Intense" 9 8 95 8 79910010978 51010109
43 - Escape from Pursuit "Intensity" 8 8 85 7 58810010977 699108
44 - Escape and Sacrifice "Intense" 9 9 84 9 89890109610 89998
45 - Neo's Sacrifice "Tense" 9 9 86 8 99810010969 7108109
46 - The Final Goodbye "Emotional" 9 8 89 9 9992078410 81091010


Scene 1 - Opening Scene
  • Overall: 8.0
  • Concept: 8
  • Plot: 8
  • Characters: 7
  • Dialogue: 8
by

Larry and Andy Wachowski




NUMBERED SHOOTING SCRIPT

March 29, 1998
FADE IN:


1 ON COMPUTER SCREEN 1

so close it has no boundaries.

A blinding cursor pulses in the electric darkness like a
heart coursing with phosphorous light, burning beneath
the derma of black-neon glass.

A PHONE begins to RING, we hear it as though we were
making the call. The cursor continues to throb,
relentlessly patient, until --

MAN (V.O.)
Yeah?

Data now slashes across the screen, information flashing
faster then we can read: "Call trans opt: received.
2-19-98 13:24:18 REC:Log>."

WOMAN (V.O.)
Is everything in place?

On screen: "Trace program: running."

We listen to the phone conversation as though we were on
a third line. The man's name is Cypher. The woman,
Trinity.

TRINITY (WOMANV.O.)
I said, is everything in place?

The entire screen with racing columns of numbers.
Shimmering like green-electric rivers, they rush at a
10-digit phone number in the top corner.

CYPHER (MANV.O.)
You weren't supposed to relieve
me.

TRINITY (V.O.)
I know but I felt like taking a
shift.

The area code is identified. The first three numbers
suddenly fixed, leaving only seven flowing columns.

CYPHER (V.O.)
You like him, don't you? You like
watching him?

We begin MOVING TOWARD the screen, CLOSING IN as each
digit is matched, one by one, snapping into place like
the wheels of a slot machine.

(CONTINUED)
2.

1 CONTINUED: 1

TRINITY (V.O.)
Don't be ridiculous.

CYPHER (V.O.)
We're going to kill him. Do you
understand that? He's going to
die just like the others.

TRINITY (V.O.)
Morpheus believes he is the One.

Only two thin digits left.

CYPHER (V.O.)
Do you?

TRINITY (V.O.)
I... it doesn't matter what I
believe.

CYPHER (V.O.)
You don't, do you?

TRINITY (V.O.)
If you have something to say, I
suggest you say it to Morpheus.

CYPHER (V.O.)
I intend to, believe me. Someone
has to.

The final NUMBER POPS into place --

TRINITY (V.O.)
Did you hear that?

CYPHER (V.O.)
Hear what?

On screen: "Trace complete. Call origin: #312-555-
0690.

TRINITY (V.O.)
Are you sure this line is clean?

CYPHER (V.O.)
Yeah, 'course I'm sure.

We MOVE STILL CLOSER, the ELECTRIC HUM of the green
NUMBERS GROWING into an ominous ROAR.

TRINITY (V.O.)
I better go.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 3.

1 CONTINUED: (2) 1

She hangs up as we PASS THROUGH the numbers, entering the
nether world of the computer screen. Suddenly, a flash-
light cuts open the darkness and we find ourselves in --


2 INT. HEART O' THE CITY HOTEL - NIGHT 2

The hotel was abandoned after a fire licked its way
across the polyester carpeting, destroying several rooms
as it spooled soot up the walls and ceiling, leaving
patterns of permanent shadow.

We FOLLOW four armed POLICE OFFICERS using flashlights as
they creep down the blackened hall and ready themselves
on either side of Room 303.

The biggest of them violently kicks in the door. The other
cops pour in behind him, guns thrust before them.

BIG COP
Police! Freeze!

The room is almost devoid of furniture. There is a fold-
up table and chair with a phone, a modem, and a powerbook
computer. The only light in the room is the glow of the
computer.

Sitting there, her hands still on the keyboard, is
TRINITY; a woman in black leather.

BIG COP
Hands behind your head! Now! Do
it!

She slowly puts her hands behind her head.
Genres: ["Sci-Fi","Action","Thriller"]

Summary The scene opens with a computer screen featuring a cursor and information flashing across it while a phone rings. The conversation between Cypher and Trinity reveals that they are planning to kill someone who Morpheus believes to be the One. The scene then cuts to a hotel where police officers raid Room 303 and arrest Trinity.
Strengths "Suspenseful tone, effective use of visual storytelling, intriguing premise"
Weaknesses "Lack of character development, some exposition-heavy dialogue"
Critique Overall, this scene is well-written and establishes a tense atmosphere with its use of technology and dialogue. The contrast between the neon computer screen and the abandoned, shadowy hotel room creates a distinct visual juxtaposition. The dialogue between Cypher and Trinity is engaging and reveals important information about the plot and characters. The introduction of the police officers adds to the tension of the scene.

If I had to give a critique, it would be that the scene relies heavily on visuals and sound, which may not translate as effectively on paper. There is also a lot of exposition through dialogue, which could be addressed through showing rather than telling. However, considering this is a screenplay, it is understandable that some elements need to be explained through dialogue. Overall, this scene effectively sets up the world and characters of the story.
Suggestions One suggestion could be to add more visual descriptions of the characters and their surroundings to make the scene feel more alive and immersive. For example, describing Trinity's appearance in more detail and painting a clearer picture of the abandoned hotel room would help the audience feel more engaged in the story. Another suggestion could be to add more action and tension to the scene to keep the audience on the edge of their seats. Perhaps having Trinity attempt to escape or fight back against the police could add more excitement to the scene.



Scene 2 - Trinity's Escape
  • Overall: 9.0
  • Concept: 8
  • Plot: 8
  • Characters: 9
  • Dialogue: 7
3 EXT. HEART O' THE CITY HOTEL - NIGHT 3

A black sedan with tinted windows glides in through the
police cruisers. AGENT SMITH, AGENT BROWN, and AGENT
JONES get out of the car.

They wear dark suits and sunglasses even at night. They
are also always hardwired; small Secret Service earphones
in one ear, the cord coiling back into their shirt
collars.

AGENT SMITH
Lieutenant?

LIEUTENANT
Oh shit.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 4.

3 CONTINUED: 3

AGENT SMITH
Lieutenant, you were given
specific orders --

LIEUTENANT
I'm just doing my job. You gimme
that Juris-my dick-tion and you
can cram it up your ass.

AGENT SMITH
The orders were for your
protection.

The Lieutenant laughs.

LIEUTENANT
I think we can handle one little
girl.

Agent Smith nods to Agent Brown as they start toward the
hotel.

LIEUTENANT
I sent two units. They're
bringing her down now.

AGENT SMITH
No, Lieutenant, your men are
already dead.


4 INT. HEART O' THE CITY HOTEL 4

The Big Cop flicks out his cuffs, the other cops holding
a bead. They've done this a hundred times, they know
they've got her, until the Big Cop reaches with the cuffs
and Trinity moves --

It almost doesn't register, so smooth and fast, inhumanly
fast.

The eye blinks and Trinity's palm snaps up and the nose
explodes, blood erupting. Her leg kicks with the force
of a wrecking ball and he flies back, a two-hundred-fifty
pound sack of limp meat and bone that slams into the cop
farthest from her.

Trinity moves again, BULLETS RAKING the walls,
flashlights sweeping with panic as the remaining cops try
to stop a leather-clad ghost.

A GUN still in the cop's hand is snatched, twisted, and
FIRED. There is a final violent exchange of GUNFIRE and
when it's over, Trinity is the only one standing.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 5.

4 CONTINUED: 4

A flashlight rocks slowly to a stop.

TRINITY
Shit.


5 EXT. HEART O' THE CITY HOTEL 5

Agent Brown enters the hotel while Agent Smith heads for
the alley.


6 INT. HEART O' THE CITY HOTEL 6

Trinity is on the phone, pacing. The other end is
answered.

MAN (V.O.)
Operator.

TRINITY
Morpheus! The line was traced! I
don't know how.

MORPHEUS (MANV.O.)
I know. They cut the hardline.
This line is not a viable exit.

TRINITY
Are there any Agents?

MORPHEUS (V.O.)
Yes.

TRINITY
Goddamnit!

MORPHEUS (V.O.)
You have to focus. There is a
phone. Wells and Lake. You can
make it.

She takes a deep breath, centering herself.

TRINITY
All right --

MORPHEUS (V.O.)
Go.

She drops the phone.
THE MATRIX - Rev. 3/9/98 6.

7 INT. HALL 7

She bursts out of the room as Agent Brown enters the
hall, leading another unit of police. Trinity races to
the opposite end, exiting through a broken window onto
the fire escape.


8 EXT. FIRE ESCAPE 8

In the alley below, Trinity sees Agent Smith staring at
her. She can only go up.


9 EXT. ROOF 9

On the roof, Trinity is running as Agent Brown rises over
the parapet, leading the cops in pursuit.

Trinity begins to jump from one roof to the next, her
movements so clean, gliding in and out of each jump,
contrasted to the wild jumps of the cops.

Agent Brown, however, has the same unnatural grace.

The roof falls away into a wide back alley. The next
building is over 40 feet away, but Trinity's face is
perfectly calm, staring at some point beyond the other roof.

COP
That's it, we got her now.

The cops slow, realizing they are about to see something
ugly as Trinity drives at the edge, launching herself
into the air.

From above, the ground seems to flow beneath her as she
hangs in flight, then hits, somersaulting up, still
running hard.

COP
Jesus Christ -- that's impossible!

They stare, slack-jawed, as Agent Brown duplicates the move
exactly, landing, rolling over a shoulder up onto one knee.

It is a dizzying chase up and over the dark plateaued
landscape of rooftops and sheer cliffs of brick. Ahead,
she sees her only chance, 50 feet beyond the point where
her path drops away into a paved chasm, there is --
Genres: ["Action","Sci-Fi"]

Summary Trinity is pursued by the police and Agents after being set up but manages to use her exceptional fighting and parkour skills to evade them.
Strengths "The scene effectively establishes the world and characters of The Matrix, showcasing the danger posed by the Agents and the exceptional abilities of Trinity. The action is intense and well-choreographed."
Weaknesses "The dialogue is not particularly memorable or impactful. The scene doesn't delve deeply into character development or themes."
Critique Overall, the scene is well-written with clear and descriptive action. However, there are a few elements that could be improved upon.

Firstly, the dialogue between Agent Smith and the Lieutenant feels a bit cliche and predictable. The use of the phrase "you can cram it up your ass" seems particularly forced. It might be worth exploring ways to make their exchange feel more unique and memorable.

Additionally, there are a lot of quick cuts between different characters and locations which can make the scene feel a bit disjointed. It might be helpful to find a way to streamline the action and make it feel more cohesive.

Finally, while the action descriptions are vivid, there could be more visceral detail to make the scene really pop. For instance, focusing on the sensory experience of the gunfire and the fight could draw the reader more fully into the action.

Overall, the scene has a lot of potential and could be even stronger with a few tweaks and revisions.
Suggestions Overall, the action and dialogue in this scene are good, but there are a few suggestions to make it even stronger:

1. Develop the character of the Lieutenant more. Right now, he comes across as just a generic tough guy cop, but giving him more personality and backstory could make his defiance of the Agents more impactful.

2. Show more of Trinity's thought process during the fight. Right now, it's described in very physical terms, but adding in some mental calculations or strategy could make it seem even more impressive.

3. Consider adding more visual description during the rooftop chase. Right now, it's mostly just described in terms of the characters' movements, but painting a clearer picture of the setting and the action could heighten the tension.

4. Consider shortening some of the dialogue, especially towards the end of the scene where Trinity is on the phone. While the conversation is important for the plot, it can start to feel repetitive if it goes on for too long.



Scene 3 - Escape and Discovery
  • Overall: 8.0
  • Concept: 7
  • Plot: 8
  • Characters: 7
  • Dialogue: 6
10 EXT. WINDOW 10

A yellow glow in the midst of a dark brick building.

Trinity zeros in on it, running as hard as she can and --
(CONTINUED)
7.

10 CONTINUED: 10

Hurtles herself into the empty night space, her body
leveling into a dive. She falls, arms covering her head
as the whole world seems to spin on its axis --


A10 INT. BACK STAIRWELL A10

And she crashes with an EXPLOSION of GLASS and WOOD, then
falls onto a back stairwell, tumbling, bouncing down
stairs bleeding, broken --

But still alive.

She wheels on the smashed opening above, her gun
instantly in her hand, trained, waiting for Agent Brown
but is met by only a slight WIND that HISSES against the
fanged maw of broken glass.

Trinity tries to move. Everything hurts.

TRINITY
Get up, Trinity. You're fine.
Get up -- just get up!

She stands and limps down the rest of the stairs.


11 EXT. STREET 11

Trinity emerges from the shadows of an alley and, at the
end of the block, in a pool of white street light, she
sees it --

The telephone booth.

Obviously hurt, she starts down the concrete walk,
focusing in completely, her pace quickening, as the PHONE
begins to RING.

Across the street, a garbage truck suddenly u-turns, it's
TIRES SCREAMING as it accelerates. Trinity sees the
headlights of the truck arcing at the telephone booth as
if taking aim.

Gritting through the pain, she races the truck, slamming
into the booth, the headlights blindingly bright, bearing
down on the box of Plexiglas just as --

She answers the phone.

There is a frozen instant of silence before the hulking
mass of dark metal lurches up onto the sidewalk --

(CONTINUED)
THE MATRIX - Rev. 3/9/98 8.

11 CONTINUED: 11

Barreling through the booth, bulldozing it into a brick
wall, SMASHING it to PLEXIGLAS PULP.

After a moment, a black loafer steps down from the cab of
the garbage truck. Agent Smith inspects the wreckage.
There is no body. Trinity is gone.

His jaw sets as he grinds his molars in frustration.
Agent Jones and Brown walk up behind him.

AGENT JONES
She got out.

AGENT SMITH
It doesn't matter.

AGENT BROWN
The informant is real.

Agent Smith almost smiles.

AGENT SMITH
Yes.

AGENT JONES
We have the name of their next target.

AGENT BROWN
The name is Neo.

The handset of the pay phone lays on the ground, separated
in the crash like a severed limb.

AGENT SMITH
We'll need a search running.

AGENT JONES
It's already begun.

We are SUCKED TOWARDS the mouthpiece of the phone, CLOSER
and CLOSER, until the smooth gray plastic spreads out
like a horizon and the small holes widen until we FALL
THROUGH one --

Swallowed by DARKNESS.

The DARKNESS CRACKLES with phosphorescent energy, the
word "searching" blazing in around us as we EMERGE FROM a
computer screen.

The screen flickers with windowing data as a search
engine runs with a steady relentless rhythm.

We DRIFT BACK FROM the screen and INTO --
9.
Genres: ["action","sci-fi","thriller"]

Summary Trinity evades the police and Agents after being set up and escapes to a telephone booth. Meanwhile, Agents discover the name of their next target, Neo.
Strengths "The strengths of this scene lie in its intense action and the revelation of crucial information that drives the plot forward."
Weaknesses "The dialogue in this scene could have been more impactful and emotionally charged."
Critique Overall, the scene is well-written and engaging. However, there are a few areas for improvement.

Firstly, there could be more clarity in the action description. For example, when Trinity falls through the opening, it's unclear what exactly happens - does she crash through a window? Is it a door? Is it a hole in the wall? The same goes for when she slams into the phone booth - was she already running towards it, or did she change course when she saw the garbage truck coming?

Additionally, some of the dialogue feels a bit on the nose and cliché. For example, when Trinity is trying to psych herself up to keep moving, her self-talk of "get up, just get up" feels a bit generic.

Finally, there could be more detail and specificity in the character actions and movements. For example, how does Trinity land when she falls through the opening? Is she rolling or tumbling? How exactly is she injured? These details would help the audience visualize and connect with the character more fully.

Overall, the scene has potential and with a bit of refinement could be even stronger.
Suggestions Here are a few suggestions to improve this scene:

1. Add more sensory details: While the action in this scene is intense, it could benefit from more sensory details to help immerse the audience in the experience. Consider adding more descriptions of what Trinity sees, hears, smells, and feels as she makes her way through the dark building and then races towards the telephone booth.

2. Tighten up the dialogue: While the dialogue between the agents is brief, it feels a bit clunky in terms of its pacing and phrasing. Consider tightening it up to make it more efficient and impactful.

3. Clarify the geography: The scene jumps from the back stairwell to an alley to a street, and it can be difficult at times to understand how these spaces are related. Consider adding more clarity about the geography of the scene to help the audience better understand where Trinity is and where she's going.

4. Raise the stakes: Despite the intense action in this scene, it doesn't feel particularly consequential. Consider raising the stakes by emphasizing what's at stake for Trinity and why her success or failure is so important. This could help make the scene feel more tense and meaningful.



Scene 4 - Neo's Awakening
  • Overall: 8.0
  • Concept: 9
  • Plot: 8
  • Characters: 7
  • Dialogue: 7
12 INT. NEO'S APARTMENT 12

It is a studio apartment that seems overgrown with
technology.

Weed-like cables coil everywhere, duct-taped into
thickets that wind up and around the legs of several
desks. Tabletops are filled with cannibalized equipment
that lay open like an autopsied corpse.

At the center of this technological rat-nest is NEO, a
man who knows more about living inside a computer than
outside one.

He is asleep in front of his PC. Behind him, the
computer screen suddenly goes blank. A prompt appears:
"Wake up, Neo."

Neo's eye pries open. He sits up, one eye still closed,
looking around, unsure of where he is. He notices the
screen.

He types "CTRL X" but the letter "T" appears.

NEO
What...?

He hits another and an "H" appears. He keeps typing,
pushing random functions and keys while the computer
types out a message as though it had a mind of its own.

He stops and stares at the four words on the screen:
"The Matrix has you."

NEO
What the hell?

He hits the "ESC" button. Another message appears:
"Follow the white rabbit."

He hits it again and the message repeats. He rubs his
eyes but when he opens them, there is another message:
"Knock, knock, Neo."

Someone KNOCKS on his door and he almost jumps out of his
chair. He looks back at the computer, but the screen is
now blank.

Someone KNOCKS again. Neo rises, still unnerved.

NEO
Who is it?

CHOI (O.S)
It's Choi.

(CONTINUED)
10.

12 CONTINUED: 12

Neo flips a series of locks and opens the door, leaving
the chain on. A young Chinese MAN stands there with
several of his friends.

NEO
You're two hours late.

CHOI (MAN)
I know. It's her fault.

NEO
You got the money?

CHOI
Two grand.

He takes out an envelope and gives it to Neo through the
cracked door.

NEO
Hold on.

He closes the door. On the floor near his bed is a book,
Baudrillard's Simulacra and Simulations. The book has
been hollowed out and inside are several computer disks.
He takes one, sticks the money in the book and drops it
on the floor.

Opening the door, he hands the disk to Choi.

CHOI
Hallelujah! You are my Savior,
man! My own personal Jesus
Christ!

NEO
If you get caught using that --

CHOI
I know, I know. This never
happened. You don't exist.

NEO
Right...

Neo nods as the strange feeling of unrealness suddenly
returns.

CHOI
Something wrong, man? You look a
little whiter than usual.

NEO
I don't know... My computer...

(CONTINUED)
11.

12 CONTINUED: (2) 12

He looks back at Choi, unable to explain what just
happened.

NEO
You ever have the feeling that
you're not sure if you're awake or
still dreaming?

CHOI
All the time. It's called
mescaline and it is the only way
to fly.

He smiles and slaps the hand of his nearest droog.

CHOI
It sounds to me like you need to
unplug, man. A little R&R. What
do you think, Dujour, should we
take him with us?

DUJOUR
Definitely.

NEO
I can't. I have to work tomorrow.

DUJOUR
Come on. It'll be fun. I
promise.

He looks up at her and suddenly notices on her black
leather motorcycle jacket dozens of pins: bands,
symbols, slogans, military medals and --

A small white rabbit. The ROOM TILTS.

NEO
Yeah, yeah. Sure, I'll go.
Genres: ["sci-fi","action"]

Summary Neo is woken up from his sleep by his computer, which starts displaying mysterious messages that lead him to a meeting with some shady characters. He agrees to go with them, despite feeling uneasy.
Strengths
  • Establishes Neo as a unique and fascinating character whose life is largely computer-based
  • Provides a slow-buildup of tension and uncertainty through the mysterious messages Neo receives
Weaknesses
  • Some of the dialogue and character interactions can feel slightly clunky or cliche
Critique The opening scene sets up an intriguing problem - the computer has started working on its own. The details about the technology and the wires everywhere give us a clear visual picture of Neo's apartment and the overwhelming feeling one might get from it. The message on the computer screen leads to curiosity, and it's interesting to see how Neo tries to figure out what's going on while hitting random keys on the keyboard. The scene builds tension well, as we, the audience, are waiting with anticipation, wondering what's going to happen next. The characters are well-defined and their dialogue feels natural and believable. The scene also drops subtle hints about Neo's interest in and knowledge about computers.

Overall, this scene is well-crafted, intriguing and effective in setting up the film's premise.
Suggestions Overall, the scene is well-written and effectively introduces Neo's character and his connection to the computer world. However, here are a few suggestions to improve it:

- Consider adding some physical descriptions of Neo, such as his age, build, and clothing, to help readers form a clearer image of him in their minds.
- Instead of telling readers that Neo knows more about living inside a computer than outside one, show him doing something that demonstrates this, such as effortlessly typing complicated commands or navigating complex software.
- When the computer screen suddenly goes blank and a prompt appears, try to heighten the tension and suspense of this moment by using short, fragmented sentences and vivid, sensory language to describe Neo's reaction and surroundings.
- Instead of having Neo simply push random functions and keys, try to make the process of the computer taking over his typing feel more ominous and unsettling. Use short, choppy sentences and visceral language to convey the sense that his actions are no longer his own.
- Consider adding a bit more dialogue or action to the scene after Neo hands the disk to Choi. This could help to develop their characters a bit more and add some additional tension or intrigue to the scene.
- Finally, try to bring more clarity and focus to the last few lines of the scene, which feel a bit rushed and could benefit from more detailed descriptions and dialogue. For example, you could describe the pins on Dujour's jacket in more detail, or have Neo react more strongly to seeing the white rabbit and feeling the room tilt.



Scene 5 - Trinity's Warning
  • Overall: 9.0
  • Concept: 10
  • Plot: 8
  • Characters: 9
  • Dialogue: 10
13 INT. APARTMENT 13

An older apartment; a series of halls connects a chain of
small high-ceilinged rooms lined with heavy casements.

Smoke hangs like a veil, blurring the few lights there
are.

Dressed predominately in black, people are everywhere,
gathered in cliques around pieces of furniture like
jungle cats around a tree.

(CONTINUED)
12.

13 CONTINUED: 13

Neo stands against a wall, alone, sipping from a bottle
of beer, feeling completely out of place. He is about to
leave when he notices a woman staring at him.

The woman is Trinity. She walks straight up to him.

In the nearest room, shadow-like figures grind against
each other to the pneumatic beat of INDUSTRIAL MUSIC.

TRINITY
Hello, Neo.

NEO
How do you know that name?

TRINITY
I know a lot about you. I've been
wanting to meet you for some time.

NEO
Who are you?

TRINITY
My name is Trinity.

NEO
Trinity? The Trinity? The
Trinity that cracked the I.R.S.
D-Base?

TRINITY
That was a long time ago.

NEO
Gee-zus.

TRINITY
What?

NEO
I just thought... you were a guy.

TRINITY
Most guys do.

Neo is a little embarrassed.

NEO
Do you want to go somewhere and
talk?

TRINITY
No. It's safe here and I don't
have much time.

(CONTINUED)
13.

13 CONTINUED: (2) 13

The MUSIC is so LOUD they must stand very close, talking
directly into each other's ear.

NEO
That was you on my computer?

She nods.

NEO
How did you do that?

TRINITY
Right now, all I can tell you, is
that you are in danger. I brought
you here to warn you.

NEO
Of what?

TRINITY
They're watching you, Neo.

NEO
Who is?

TRINITY
Please. Just listen. I know why
you're here, Neo. I know what
you've been doing. I know why you
hardly sleep, why you live alone
and why, night after night, you
sit at your computer. You're
looking for him.

Her body is against his; her lips very close to his ear.

TRINITY
I know because I was once looking
for the same thing, but when he
found me he told me I wasn't
really looking for him. I was
looking for an answer.

There is a hypnotic quality to her voice and Neo feels
the words, like a drug, seeping into him.

TRINITY
It's the question that drives us,
the question that brought you
here. You know the question just
as I did.

NEO
What is the Matrix?

(CONTINUED)
THE MATRIX - Rev. 3/22/98 14.

13 CONTINUED: (3) 13

TRINITY
When I asked him, he said that no
one could ever be told the answer
to that question. They have to
see it to believe it.

She leans close, her lips almost touching his ear.

TRINITY
The answer is out there, Neo.
It's looking for you and it will
find you, if you want it to.

She turns and he watches her melt into the shifting wall
of bodies.

A SOUND RISES steadily, growing out of the MUSIC,
pressing in on Neo until it is all he can hear as we --

CUT TO:

14 INT. NEO'S APARTMENT 14

The sound is an ALARM CLOCK, slowly dragging Neo to
consciousness. He strains to read the clock-face:
9:15 A.M.

NEO
Shitshitshit.


15 EXT. SKYSCRAPER 15

The downtown office of Meta CorTechs, a software
development company.
Genres: ["Science Fiction"]

Summary Trinity warns Neo about his danger and introduces him to the concept of the Matrix.
Strengths
  • Introduces important concept of the Matrix
Weaknesses
  • No action or conflict
Critique Overall, this is a well-written scene that efficiently introduces the character of Trinity and sets up the central plot of the film.

One thing to note is the heavy reliance on expository dialogue, which is necessary in this case to establish the world-building and plot points. However, it does detract from the natural flow of conversation and feels somewhat unnatural at times.

The setting and description of the apartment are vivid and help to create a distinct atmosphere. It's clear that this is not a typical party scene, but one with a more ominous and secretive vibe.

The dialogue between Neo and Trinity is effective in building tension and intrigue, as well as introducing the concept of the Matrix and the danger that Neo is in. Trinity's seductive and mysterious demeanor adds to the overall mystique of the scene.

Overall, this scene effectively sets up the rest of the film and introduces key plot points and characters.
Suggestions 1. Consider adding more visceral description to evoke the mood of the scene and the intensity of the party. Use sensory details to describe the sounds, smells, and atmosphere of the apartment, which will give the scene more depth.

2. Show more of Neo's discomfort in the situation as he navigates the party. This will create a greater sense of tension and make the tension between Trinity and Neo more palpable.

3. Clarify Trinity's motivations and what she wants from Neo. This will make it easier for the audience to understand her character, and make the exposition feel more organic.

4. Consider making the dialogue more concise and impactful. Trim down the dialogue, and focus on delivering the key points in a more clear and concise manner. The more efficient the dialogue, the more powerful it will be.

5. Use Trinity's body language and action to show her character, rather than just relying on dialogue. Have her act in a way that reflects her confidence and intelligence, rather than just having her tell Neo about it. This will make her character more memorable.



Scene 6 - Neo Faces Consequences
  • Overall: 9.0
  • Concept: 8
  • Plot: 9
  • Characters: 9
  • Dialogue: 9
16 INT. META CORTECHS OFFICE 16

The main offices are along each wall, the windows
overlooking downtown. RHINEHEART, the ultimate company
man, lectures Neo without looking at him, typing at his
computer continuously.

Neo stares at two window cleaners on a scaffolding
outside, dragging their rubber squeegees down the surface
of the glass.

RHINEHEART
You have a problem with authority,
Mr. Anderson. You believe that
you are special, that somehow the
rules do not apply to you.
Obviously, you are mistaken.

(CONTINUED)
15.

16 CONTINUED: 16

His long, bony fingers resume clicking the keyboard.

RHINEHEART
This company is one of the top
software companies in the world
because every single employee
understands that they are a part
of a whole. Thus, if an employee
has a problem, the company has a
problem.

He turns again.

RHINEHEART
The time has come to make a
choice, Mr. Anderson. Either you
choose to be at your desk on time
from this day forth, or you choose
to find yourself another job. Do
I make myself clear?

NEO
Yes, Mr. Rhineheart. Perfectly
clear.
Genres: ["Action","Sci-Fi","Thriller"]

Summary Rhineheart gives Neo an ultimatum: be on time or find a new job.
Strengths
  • Tense atmosphere
  • Strong characterization for both Neo and Rhineheart
  • Powerful dialogue
Weaknesses
  • Lack of action
Critique Overall, this scene effectively establishes the power dynamic between Rhineheart and Neo, as well as introducing the theme of conformity within the company.

One area for improvement, however, is in the dialogue. While Rhineheart's lines effectively convey his perspective and priorities, Neo's dialogue feels somewhat flat and uninteresting. Additionally, there is some missed opportunity for character development here - could Neo push back against Rhineheart's ultimatum, or show some subversive tendencies in his response?

The focus on the window cleaners outside the window is a nice touch, adding visual interest to an otherwise static scene. However, it would be even stronger if this detail were somehow tied to the larger themes of the story, rather than simply serving as a visual metaphor for Neo's perspective.

Overall, this scene is solid but could benefit from some additional depth and complexity.
Suggestions Here are a few suggestions to improve this scene:

1. Show more of Neo's reactions throughout the scene. This will help the audience connect with him and understand his perspective. For example, you could show him getting increasingly frustrated or anxious as Rhineheart speaks.

2. Add more details to the environment. Although there is a brief mention of the window cleaners outside, there could be more description of the office space, which will make it seem more real and immersive.

3. Consider adding more conflict to the scene. While Rhineheart is clearly confrontational towards Neo, there could be additional tension or drama added to make the scene more engaging. For example, Neo could challenge Rhineheart, or express his own frustration more directly.

4. Think about how the dialogue is phrased. While there is nothing inherently wrong with the dialogue in this scene, it could be reworded to sound more natural or impactful. Consider playing with the sentence structure or word choice to make the dialogue more memorable or meaningful.



Scene 7 - Escape from the Office
  • Overall: 9.0
  • Concept: 8
  • Plot: 9
  • Characters: 7
  • Dialogue: 6
17 INT. NEO'S CUBICLE 17

The entire floor looks like a human honeycomb, with a
labyrinth of cubicles structured around a core of
elevators.

VOICE (O.S.)
Thomas Anderson?

Neo turns and finds a FEDERAL EXPRESS GUY at his cubicle
door.

NEO
Yeah. That's me.

Neo signs the electronic pad and the Fedex Guy hands him
the softpak.

FEDEX GUY
Have a nice day.

He opens the bag. Inside is a cellular PHONE. It seems
the instant it is in his hand, it RINGS. Unnerved, he
flips it open.

NEO
Hello?

(CONTINUED)
THE MATRIX - Rev. 3/9/98 16.

17 CONTINUED: 17

MORPHEUS (V.O.)
Hello, Neo. Do you know who this
is?

Neo's knees give and he sinks into his chair.

NEO
Morpheus...

MORPHEUS (V.O.)
I've been looking for you, Neo. I
don't know if you're ready to see
what I want to show you, but
unfortunately, we have run out of
time. They're coming for you,
Neo. And I'm not sure what
they're going to do.

NEO
Who's coming for me?

MORPHEUS (V.O.)
Stand up and see for yourself.

NEO
Right now?

MORPHEUS (V.O.)
Yes. Now.

Neo starts to stand.

MORPHEUS (V.O.)
Do it slowly. The elevator.

His head peeks up over the partition. At the elevator,
he sees Agent Smith, Agent Brown and Agent Jones leading a
group of cops. A female employee turns and points out
Neo's cubicle.

Neo ducks.

NEO
Holy shit!

MORPHEUS (V.O.)
Yes.

One cop stays at the elevator, the others follow the
Agents.

NEO
What the hell do they want with
me?!

(CONTINUED)
17.

17 CONTINUED: (2) 17

MORPHEUS (V.O.)
I'm not sure, but if you don't
want to find out, you better get
out of there.

NEO
How?!

MORPHEUS (V.O.)
I can guide you out, but you have
to do exactly what I say.

The agents are moving quickly towards the cubicle.

MORPHEUS (V.O.)
The cubicle across from you is
empty.

NEO
But what if...?

MORPHEUS (V.O.)
Go! Now!

Neo lunges across the hall, diving into the other cubicle
just as the Agents turn into his row.

Neo crams himself into a dark corner, clutching the phone
tightly to him.


MORPHEUS (V.O.)
Stay here for a moment.

The Agents enter Neo's empty cubicle. A cop is sent to
search the bathroom.

Morpheus' voice is a whisper in Neo's ear.

MORPHEUS (V.O.)
A little longer...

Brown is talking to another employee.

MORPHEUS (V.O.)
When I tell you, go to the end of
the row to the first office on the
left, stay as low as you can.

Sweat trickles down his forehead.

MORPHEUS (V.O.)
Now.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 18.

17 CONTINUED: (3) 17

Neo rolls out of the cubicle, his eyes popping as he
freezes right behind a cop who has just turned around.

Staying crouched, he sneaks away down the row, shooting
across the opening to the first office on the left.
Genres: ["sci-fi","thriller"]

Summary Neo receives a mysterious message from Morpheus, warning him that the Agents are coming, and he must escape immediately. He narrowly evades capture and hides in an empty cubicle while Morpheus guides him to safety.
Strengths "The scene is tightly written and propels the story forward with urgency and suspense. The use of modern technology adds a layer of intrigue to the plot."
Weaknesses "The dialogue is somewhat limited, but understandable given the circumstances of the scene."
Critique Overall, this scene is well-written and engaging. The description of the cubicles and the setting of the office floor is detailed but not overly verbose. The dialogue is also concise and realistic.

One potential area for improvement is the lack of character development for Neo and Morpheus. While their actions in this scene move the plot forward, we don't get a strong sense of who they are as people. Adding more backstory and personality to their characters would make them more relatable and interesting to the audience.

Additionally, some of the action could be heightened with more sensory detail and tension-building prose. It would also be helpful to see more subtext and hidden agendas beneath the dialogue, adding complexity and intrigue to the scene.

Overall, the scene is well-constructed but could benefit from further character development and sensory detail to increase the tension and complexity.
Suggestions To improve this scene, I would suggest a few changes:

1. Add more visual description to show the action and create tension for the audience. For example, describe Neo's movements as he dodges the agents, or the way the agents move through the cubicles.

2. Give more context about why Neo is being chased by the agents. This will add depth to the scene and give the audience a reason to care about what happens next.

3. Use more dialogue to make the conversation between Neo and Morpheus more engaging and informative. Add in more details about the situation and what Neo needs to do to escape.

4. Consider adding in more characters to the scene to create more conflict and make it more interesting. For example, you could have other workers in the office who are also trying to escape or help Neo.



Scene 8 - Escape to the Scaffold
  • Overall: 8.0
  • Concept: 8
  • Plot: 8
  • Characters: 7
  • Dialogue: 7
18 INT. EMPTY OFFICE 18

The room is empty.

MORPHEUS (V.O.)
Good. Outside there is a scaffold.

NEO
How do you know all this?

Morpheus laughs quietly.

MORPHEUS (V.O.)
The answer is coming, Neo. There
is a window in front of you. Open
it.

He opens the window. The WIND HOWLS into the room.

MORPHEUS (V.O.)
You can use the scaffold to get to
the roof.

NEO
No! It's too far away.

MORPHEUS (V.O.)
There's a ledge. It's a short
short climb. You can make it.

Neo looks down; the building's glass wall vertigos into a
concrete chasm.

NEO
No way, no way, this is crazy.

MORPHEUS (V.O.)
There are only two ways out of
this building. One is that
scaffold. The other is in their
custody. You take a chance either
way. I leave it to you.

CLICK. He hangs up. Neo looks at the door, then back at
the scaffold.

(CONTINUED)
19.

18 CONTINUED: 18

NEO
This is insane! Why is this
happening to me? What did I do?
I'm nobody. I didn't do anything.

He climbs up onto the window ledge. Hanging onto the
frame, he steps onto the small ledge. The scaffold seems
even farther away.

NEO
I'm going to die.

The WIND suddenly BLASTS up the face of the building,
knocking Neo off balance. Recoiling, he clings harder to
the frame, and the phone falls out of his hand.

He watches as it is swallowed by the distance beneath
him.

NEO
This is insane! I can't do this!
Forget it!

He climbs back into the office just as a cop opens the
door.

NEO
Shit!


19 EXT. SKYSCRAPER 19

The Agents lead a handcuffed Neo out of the revolving
doors, forcing his head down as they push him into the
dark sedan.

Trinity watches in the rearview mirror of her motorcycle.

TRINITY
Shit.
Genres: ["science fiction"]

Summary Neo narrowly escapes from the Agents and seeks refuge in an empty office. Morpheus guides him to safety using a scaffold and the ledge of the building, but Neo initially hesitates and feels overwhelmed. He eventually tries to escape but is caught by the Agents. Trinity watches in disappointment from afar.
Strengths "The tension and suspense build as Neo struggles with fear and uncertainty, and the stakes are raised as he is caught by the Agents."
Weaknesses "The dialogue is a bit repetitive and doesn't reveal much about the characters."
Critique Overall, this scene is well written and serves as an important plot point in the story. However, there are a few things that could be improved.

First, the dialogue between Morpheus and Neo feels a bit on-the-nose and unrealistic. For example, when Neo asks how Morpheus knows about the scaffold, Morpheus responds with a cryptic "The answer is coming, Neo." This feels like a contrived way of building tension rather than a natural conversation between two people.

Second, Neo's internal monologue could be more nuanced. His repeated protests of "this is crazy" and "I'm going to die" feel a bit over-the-top. It might be more interesting if his fear and reluctance were more subtle, showing instead of telling the audience how he feels about the situation.

Finally, the action could be described with more detail. When Neo is knocked off balance by the wind, it would be more thrilling if we could see and feel exactly what's happening to him. Instead, the scene relies on simple language ("he clings harder to the frame") to convey what's happening.

Overall, this scene is serviceable but could benefit from some minor improvements to the dialogue, character development, and action description.
Suggestions One suggestion would be to add more description and sensory detail to the scene. For example, rather than just saying "the wind howls," describe how it feels and sounds to Neo, making the audience more fully experience his fear and discomfort. Additionally, the dialogue could be strengthened by making it more specific to the character's motivations and emotions. For example, why does Neo feel so overwhelmed and helpless in this moment? Expanding on his internal conflict would make the scene more engaging and emotionally resonant. Finally, consider adding more visual variation and interest to the scene, perhaps by changing camera angles or adding more unique shots to give the audience a greater sense of the space and the danger Neo is facing.



Scene 9 - Interrogation Room
  • Overall: 10.0
  • Concept: 10
  • Plot: 10
  • Characters: 9
  • Dialogue: 9
20 INT. INTERROGATION ROOM 20

CLOSE ON a camera monitor; a wide angle view of a white
room where Neo is sitting at a table alone. We MOVE INTO
the monitor, entering the room as if the monitor was a
window.

At the same moment, the door opens and the Agents enter.
Agent Smith sits down across from Neo. A thick manila
envelope slaps down on the table. The name on the file:
"Anderson, Thomas A."

(CONTINUED)
THE MATRIX - Rev. 3/9/98 20.

20 CONTINUED: 20

AGENT SMITH
As you can see, we've had our eye
on you for some time now, Mr.
Anderson.

He opens the file. Paper rattle marks the silence as he
flips several pages. Neo cannot tell if he is looking at
the file or at him.

AGENT SMITH
It seems that you have been living
two lives. In one life, you are
Thomas A. Anderson, program writer
for a respectable software
company. You have a social
security number, you pay your
taxes and you help your landlady
carry out her garbage.

The pages continue to turn.

AGENT SMITH
The other life is lived in
computers where you go by the
hacker alias Neo, and are guilty
of virtually every computer crime
we have a law for.

Neo feels himself sinking into a pit of shit.

AGENT SMITH
One of these lives has a future.
One of them does not.

He closes the file.

AGENT SMITH
I'm going to be as forthcoming as
I can be, Mr. Anderson. You are
here because we need your help.

He removes his sunglasses, his eyes are an unnatural ice-
blue.

AGENT SMITH
We know that you have been
contacted by a certain individual.
A man who calls himself Morpheus.
Whatever you think you know about
this man is irrelevant. The fact
is that he is wanted for acts of
terrorism in more countries than
any other man in the world.
(MORE)

(CONTINUED)
21.

20 CONTINUED: (2) 20

AGENT SMITH (CONT'D)
He is considered by many
authorities to be the most
dangerous man alive.

He leans closer.

AGENT SMITH
My colleagues believe that I am
wasting my time with you but I
believe you want to do the right
thing. It is obvious that you are
an intelligent man, Mr. Anderson,
and that you are interested in the
future. That is why I believe you
are ready to put your past
mistakes behind you and get on
with your life.

Neo tries to match his stare.

AGENT SMITH
We are willing to wipe the slate
clean, to give you a fresh start
and all we are asking in return is
your cooperation in bringing a
known terrorist to justice.

Neo nods to himself.

NEO
Yeah. Wow. That sounds like a
real good deal. But I think I
have a better one. How about I
just give you the finger --

He does.

NEO
And you give me my phone call!

Agent Smith puts his glasses back on.

AGENT SMITH
You disappoint me, Mr. Anderson.

NEO
You can't scare me with this
Gestapo crap. I know my rights.
I want my phone call!

Agent Smith smiles.

(CONTINUED)
22.

20 CONTINUED: (3) 20

AGENT SMITH
And tell me, Mr. Anderson, what
good is a phone call if you are
unable to speak?

The question unnerves Neo and strangely he begins to feel
the muscles in his jaw tighten. The standing Agents
snicker, watching Neo's confusion grow into panic.

Neo feels his lips grow soft and sticky as they slowly
seal shut, melding into each other until all traces of
his mouth are gone.

Wild with fear, he lunges for the door but the Agents
restrain him, holding him in the chair.

AGENT SMITH
You are going to help us, Mr.
Anderson, whether you want to or
not.

Smith nods and the other two rip open his shirt. From a
case taken out of his suit coat, Smith removes a long,
fiber-optic wire tap.

Neo struggles helplessly as Smith dangles the wire over
his exposed abdomen. Horrified, he watches as the
electronic device animates, becoming an organic creature
that resembles a hybrid of an insect and a fluke worm.

Thin, whisker-like tendrils reach out and probe into
Neo's navel. He bucks wildly as Smith drops the creature
which looks for a moment like an uncut umbilical cord --

-- before it begins to burrow, its tail thrashing as it
worms its way inside.
Genres: ["Science Fiction"]

Summary Neo is interrogated by Agent Smith and two other Agents about his dual life as a software programmer and a hacker. They offer to clear his record if he helps bring in Morpheus, but when Neo refuses, they use a strange, invasive device to control him.
Strengths
  • Intense atmosphere
  • Creative use of technology
Weaknesses
  • Lack of character development
Critique Overall, this scene is well-written and effectively sets up the conflict between Neo and the Agents. The dialogue is sharp and the tension builds gradually as the Agents reveal more and more information about Neo's double life. However, the moment where Neo's lips seal shut and the wire tap becomes an organic creature feels jarring and out-of-place. It shifts the film from a sci-fi thriller to body horror territory, which may not be appealing to all viewers. It would be better to either cut this moment entirely or integrate it more smoothly into the overall tone of the scene.
Suggestions There are a few suggestions to improve this scene:

1. Show Neo's reaction more - As Neo is the main character and is under a lot of stress during this scene, it's important to show his physical and emotional reactions more. This can help the audience connect better with the character and the stakes of the scene.

2. Cut down on the exposition - While it's important to set up Neo's dual personas, there is a lot of exposition in this scene that can be cut down. Try to show this information through Neo's actions and reactions rather than telling the audience.

3. Build tension gradually - The tension in this scene is high from the beginning, but it can be beneficial to build it up gradually. Perhaps start with a more cordial conversation between Neo and the agents before the exposition and the threats come into play.

4. Make the threat more personal - The threat of the wire tap is daunting and grotesque, but it could be made more personal to Neo. Perhaps the agents could use his loved ones or something else important to him as leverage to get him to cooperate.

Overall, this scene has a lot of potential but could benefit from some refinement to make it more engaging for the audience.



Scene 10 - Meeting Morpheus
  • Overall: 8.0
  • Concept: 9
  • Plot: 8
  • Characters: 8
  • Dialogue: 8
21 INT. NEO'S APARTMENT - NIGHT 21

Screaming, Neo bolts upright in bed.

He realizes that he is home. Was it a dream? His mouth
is normal. His stomach looks fine. He starts to take a
deep, everything-is-okay breath when --

The PHONE RINGS.

It almost stops his heart. It continues RINGING,
building pressure in the room, forcing him up out of bed,
sucking him in with an almost gravitational force. He
answers it, saying nothing.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 23.

21 CONTINUED: 21

MORPHEUS (V.O.)
This line is tapped so I must be
brief.

NEO
The Agents --

MORPHEUS (V.O.)
They got to you first, but they've
underestimated how important you
are. If they knew what I know,
you would probably be dead.

NEO
What are you talking about? What
the hell is happening to me?

MORPHEUS (V.O.)
You're the One, Neo. You see, you
may have spent the last few years
looking for me, but I've spent
most of my life looking for you.

Neo feels sick.

MORPHEUS (V.O.)
Do you still want to meet?

NEO
... Yes.

MORPHEUS (V.O.)
Go to the Adams Street bridge.

CLICK. He closes his eyes, unsure of what he has done.


22 EXT. CITY STREET - NIGHT 22

It is just beyond the middle of the night; that time when
it seems there are no rules and everything feels unsafe.
Neo's boots scrape against the concrete. Every pair of
eyes he passes seems to follow him. Rain pours from a
black sky.

As he reaches the bridge, headlights creep in behind him.
He turns just as the car slides quickly to a stop beside
him. The back door opens.

TRINITY
Get in.
THE MATRIX - Rev. 3/9/98 24.

23 INT. CAR 23

A large man named APOC is driving. Beside him is a
beautiful androgyne called SWITCH, aiming a large gun at
Neo. WINDOW WIPERS BEAT HEAVILY against the windshield.

NEO
What the hell is this?!

TRINITY
It's necessary, Neo. For our
protection.

NEO
From what?

TRINITY
From you.

She lifts a strange steel and glass device that looks
like a cross between a rib separator, speculum and air
compressor.

SWITCH
Take off your shirt.

He looks at the strange device and the gun still trained
on him.

NEO
What? Why?

SWITCH
Stop the car.

Apoc does.

SWITCH
Listen to me, coppertop! We don't
have time for 'twenty questions.'
Right now there is only one rule.
Our way or the highway.

NEO
Fine.

Neo opens the door.

TRINITY
Neo, please, you have to trust me.

NEO
Why?

(CONTINUED)
THE MATRIX - Rev. 3/9/98 25.

23 CONTINUED: 23

TRINITY
Because you've been down there,
Neo. You already know that road.
You know exactly where it ends.

Neo stares out into the sheets of rain railing against
the dark street beyond the open door.

TRINITY
And I know that's not where you
want to be.

He closes the door.


A23 EXT. DARK STREET A23

A moment later the green street lights curve over the
car's tinted windshield as it rushes through the wet
underworld.
Genres: ["Science Fiction"]

Summary Neo receives a call from Morpheus telling him that he is the One. He meets Trinity, who brings him to Morpheus' location.
Strengths "The suspenseful tone, the reveal of Neo as the One, and the introduction of Morpheus and his team."
Weaknesses "A lot of exposition and not much action."
Critique Overall, this scene is well-written and effectively creates tension and mystery. The use of sensory details, such as the rain and the sound of the phone ringing, add to the intensity of the scene. However, there are a few areas where the writing could be tightened up for greater impact.

First, the dialogue between Neo and Morpheus could benefit from more clarity and specificity. When Morpheus tells Neo that he's "the One," it's not entirely clear what he means or why Neo is so important. Adding more specific details about the Matrix and Neo's role in it would make this revelation more impactful.

Secondly, the dialogue between Neo and Trinity could also be more specific. When she tells Neo to trust her, it's not clear why he should trust her or what she's referring to when she says "you've been down there." Providing more context for their relationship and the stakes involved would make this dialogue more meaningful.

Overall, though, this scene effectively sets up the main conflict of the story and leaves the audience intrigued to learn more.
Suggestions One suggestion would be to add more physical description and action to the scene to make it more engaging and visually interesting for the audience. For example, when Neo answers the phone, show him scrambling out of bed and maybe knocking things over in his haste to reach it. During the car ride, show Neo's reactions to what's happening around him, such as the rain pounding against the windows and the tension in the air. Additionally, consider adding more specific details and dialogue to flesh out the characters and their motivations, especially in the opening conversation between Neo and Morpheus. This will help build more tension and conflict, and make the audience more invested in what's happening on screen.



Scene 11 - Extracting a Bug
  • Overall: 9.0
  • Concept: 9
  • Plot: 8
  • Characters: 9
  • Dialogue: 7
24 INT. CAR 24

Neo grudgingly strips off his T-shirt.

TRINITY
Lie back.

Trinity aims the device at Neo, its glass snout forming a
seal over his navel. Switch snaps a cable into the front
seat cigarette lighter.

NEO
What is this thing?

TRINITY
We think you're bugged. Try to
relax.

She turns a dial and the machine bears down on Neo's
midsection, the cylinder sucking hard at his stomach.

Neo screams, squinting in pain as Trinity watches the
needle on a pressure gauge climb steadily.

TRINITY
Come on, come on...

On a small monitor that projects an ultrasound-like
image, we see Neo's insides begin to slither and churn.
He gasps as something wiggles beneath his skin inside his
stomach.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 26.

24 CONTINUED: 24

SWITCH
It's on the move.

TRINITY
Shit.

SWITCH
You're gonna lose it.

TRINITY
No I'm not. Clear.

The foreboding word hangs in Neo's ear for a moment when
Trinity squeezes a trigger. Electric current hammers
into Neo and rigid convulsions take hold of him beneath
the flickering car lamp until --

Something finally rockets wetly out of Neo's stomach
through the extractor's coils.

NEO
Jesus Christ! It's real?!
That thing is real?!

Trinity lifts a glass cage at the end of the tubing.
Inside, the small fluke-like bug flips and squirms, its
tendrils flapping against the clear walls.

She unrolls the window and dumps it out.


25 EXT. CAR 25

It hits the pavement with a metallic tink, reverted back
into a common wire tap, as the car disappears into the
rainy night.


26 EXT. HOTEL LAFAYETTE 26

The car stops in a deserted alley behind a forgotten
hotel.


27 INT. HOTEL LAFAYETTE 27

It is a place of putrefying elegance, a rotting host of
urban maggotry.

Trinity leads Neo from the stairwell down the hall of the
thirteenth floor. They stop outside room 1313.

TRINITY
This is it.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 27.

27 CONTINUED: 27

Neo can hear his own heart pounding.

TRINITY
Let me give one piece of advice.
Be honest. He knows more than you
can possibly imagine.
Genres: ["Science fiction","Action"]

Summary Trinity and Switch with Neo driving to meet Morpheus remove a bug from Neo's stomach
Strengths
  • Tension built throughout the scene
  • Unique concept of removing a bug from Neo's stomach
  • Strong acting
Weaknesses
  • Some of the dialogue is exposition-heavy and slows down the action
Critique Overall, this scene is well-written and engages the audience with its tension and mystery. The dialogue is mostly believable, and the actions are described in a clear and concise manner. However, there are a few areas where the scene could be improved:

1. Clarity: While the actions are described well, the purpose of the scene is somewhat unclear. It is not fully explained why Neo is being scanned or who "he" is that Trinity warns Neo about. Adding a bit more context to the scene would help clarify these points.

2. Character development: While this scene has good tension and action, it doesn't do much to develop the characters. We don't learn anything new about Neo or Trinity here, and their dialogue doesn't reveal much about their personalities or motivations. Adding some character depth would add more layers to the scene and make it more engaging for the audience.

3. Sensory detail: While the scene does engage the audience's sense of tension, it could benefit from more sensory detail to make it more immersive. Descriptions of the sounds, smells, and tactile sensations could help the audience feel more like they are in the scene.

Overall, this scene is well-written and engaging, but could benefit from a bit more context, character development, and sensory detail.
Suggestions Here are a few suggestions to improve the scene:

1. Clarify the purpose of the bug extraction device. It's not immediately clear why they're doing this to Neo, and it feels like a jarring moment without proper setup. Adding a line about how the machines have been known to implant bugs in their human captives could help contextualize this moment.

2. Develop Neo's reaction to the bug extraction. This is a moment of high tension and physical distress for Neo, but his emotional reaction feels muted. Consider adding a beat where he struggles to catch his breath and process what just happened.

3. Use more sensory detail throughout the scene. Right now, it's mostly dialogue and action, but adding in descriptions of the sounds, smells, and physical sensations (like the heat from the cigarette lighter or the taste of bile in Neo's mouth) can pull the audience deeper into the moment.

4. Consider restructuring the scene so that it builds more naturally towards the reveal of the bug. Right now, it's a little disjointed - they're doing this extraction thing, and then suddenly there's a bug in Neo's belly, and then it's over. Maybe have Trinity and Neo discuss the possibility of being bugged earlier in the scene, so that when they uncover the bug it feels like a real victory. And then take the time to explore both the horror and the triumph of that moment.

5. Finally, consider adding some internal thoughts or emotions for Trinity. Right now, she's mostly focused on the technical process of getting the bug out, but we don't get a sense of what this moment means to her on a personal level. Does she feel vindicated? Relieved? Angry that the machines are encroaching on their privacy in this way? Adding some interiority for Trinity can deepen her character and enrich the scene.



Scene 12 - The Red Pill
  • Overall: 9.0
  • Concept: 10
  • Plot: 8
  • Characters: 9
  • Dialogue: 9
28 INT. ROOM 1313 28

Across the room, a DARK FIGURE stares out the tall
windows veiled with decaying lace. He turns and his
smile lights up the room. A dull ROAR of THUNDER shakes
the old building.

MORPHEUS
At last.

He wears a long black coat and his eyes are invisible
behind circular mirrored glasses. He strides to Neo and
they shake hands.

MORPHEUS
Welcome, Neo. As you no doubt
have guessed, I am Morpheus.

NEO
It's an honor.

MORPHEUS
No, the honor is mine. Please.
Come. Sit.

He nods to Trinity and she exits through a door to an
adjacent room. They sit across from one another in
cracked, burgundy-leather chairs.

MORPHEUS
I imagine, right now, you must be
feeling a bit like Alice, tumbling
down the rabbit hole?

NEO
You could say that.

MORPHEUS
I can see it in your eyes. You
have the look of a man who accepts
what he sees because he is
expecting to wake up.

A smile, razor-thin, curls the corner of his lips.

(CONTINUED)
28.

28 CONTINUED: 28

MORPHEUS
Ironically, this is not far from
the truth. But I'm getting ahead
of myself. Can you tell me, Neo,
why are you here?

NEO
You're Morpheus. You're a legend.
Most hackers would die to meet
you.

MORPHEUS
Yes. Thank you. But I think we
both know there's more to it than
that. Do you believe in fate,
Neo?

NEO
No.

MORPHEUS
Why not?

NEO
Because I don't like the idea that
I'm not in control of my life.

MORPHEUS
I know exactly what you mean.

Again, that smile that could cut glass.

MORPHEUS
Let me tell you why you are here.
You have come because you know
something. What you know you
can't explain but you feel it.
You've felt it your whole life,
felt that something is wrong with
the world. You don't know what,
but it's there like a splinter in
your mind, driving you mad. It is
this feeling that brought you to
me. Do you know what I'm talking
about?

NEO
The Matrix?

MORPHEUS
Do you want to know what it is?

Neo swallows hard and nods.

(CONTINUED)
29.

28 CONTINUED: (2) 28

MORPHEUS
The Matrix is everywhere, it's all
around us, here even in this room.
You can see it out your window or
on your television. You feel it
when you go to work, or go to
church or pay your taxes. It is
the world that has been pulled
over your eyes to blind you from
the truth.

NEO
What truth?

MORPHEUS
That you are a slave, Neo. Like
everyone else, you were born into
bondage, kept inside a prison that
you cannot smell, taste, or touch.
A prison for your mind.

The LEATHER CREAKS as he leans back.

MORPHEUS
Unfortunately, no one can be told
what the Matrix is. You have to
see it for yourself.

Morpheus opens his hands. In the right is a red pill.
In the left, a blue pill.

MORPHEUS
This is your last chance. After
this, there is no going back. You
take the blue pill and the story
ends. You wake in your bed and
you believe whatever you want to
believe.

The pills in his open hands are reflected in the glasses.

MORPHEUS
You take the red pill and you stay
in Wonderland and I show you how
deep the rabbit-hole goes.

Neo feels the smooth skin of the capsules, the moisture
growing in his palms.

MORPHEUS
Remember that all I am offering is
the truth. Nothing more.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 30.

28 CONTINUED: (3) 28

Neo opens his mouth and swallows the red pill. The
Cheshire smile returns.

MORPHEUS
Follow me.
Genres: ["Sci-fi","Action"]

Summary Morpheus explains to Neo his true destiny and offers him a choice between the red pill or the blue pill. Neo chooses the red pill and follows Morpheus.
Strengths
  • The iconic choice between the red and blue pill
  • Morpheus' compelling monologue that explains the reality of the Matrix
  • The significant plot development in introducing Neo's true destiny as the One
Weaknesses
  • The scene is mostly dialogue-driven, which might make it less visually impactful
Critique Overall, this is a very well-written scene. The dialogue is strong and the character of Morpheus is intriguing and captivating. The use of metaphor and symbolism, such as the red and blue pills, adds depth to the scene and the story as a whole.

However, it could be improved by adding more description of the surroundings and the characters' actions. For example, when Trinity exits the room, it would be helpful to describe her demeanor or any physical actions she takes. Also, adding more physical description of Morpheus and Neo could help readers visualize the scene more vividly.

Overall, though, this is a strong scene that effectively sets up the rest of the film.
Suggestions One suggestion to improve this scene would be to add more visual description of the characters and their surroundings to create a stronger sense of atmosphere. For example, instead of just mentioning the decaying lace on the windows, describe the light filtering through it, casting eerie shadows in the room. Additionally, focus on creating more dynamic and visually intriguing shots, such as close-ups of Morpheus' mirrored glasses and Neo's sweating palms as he hesitates to take the red pill.

Another suggestion would be to tighten up the dialogue and make it more efficient. While the conversation between Morpheus and Neo is important for conveying the central themes of the film, some of the lines feel repetitive or over-explained. Cut down on the exposition and allow the visuals and performances to convey some of the subtext instead.

Finally, consider adding more internal conflict for Neo in this scene. As it is, he seems all too eager to believe Morpheus' words and take the red pill without much hesitation. Adding more doubt and hesitation to his character would make the decision to join Morpheus and enter the Matrix feel more weighty and important, and make Neo a more compelling protagonist.



Scene 13 - The Red Pill
  • Overall: 9.0
  • Concept: 9
  • Plot: 9
  • Characters: 8
  • Dialogue: 8
29 INT. OTHER ROOM 29

He leads Neo into the other room, which is cramped with
high-tech equipment, glowing ash-blue and electric green
from the racks of monitors. Trinity, Apoc, Switch and
Cypher look up as they enter.

MORPHEUS
Apoc, are we on-line?

APOC
Almost.

He and Trinity are working quickly, hardwiring a complex
system of monitors, modules and drives.

MORPHEUS
Neo, time is always against us.
Will you take a seat there?

Neo sits in a chair in the center of the room and Trinity
begins gently fixing white electrode disks to him. Near
the chair is an old oval dressing mirror that is cracked.
He whispers to Trinity:

NEO
You did all this?

She nods, placing a set of headphones over his ears.
They are wired to an old hotel phone.

MORPHEUS
The pill you took is part of a
trace program. It's designed to
disrupt your input/output carrier
signal so we can pinpoint your
location.

NEO
What does that mean?

CYPHER
It means buckle up, Dorothy,
'cause Kansas is going bye-bye.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 31.

29 CONTINUED: 29

Distantly, through the ear phones, he hears Apoc POUNDING
on a KEYBOARD. Sweat beads his face. His eyes blink and
twitch when he notices the mirror.

Wide-eyed, he stares as it begins to heal itself, a
webwork of cracks that slowly run together as though the
mirror were becoming liquid.

NEO
Did you...?

Cypher works with Apoc, checking reams of phosphorescent
data. Trinity monitors Neo's electric vital signs. Neo
reaches out to touch the mirror and his fingers disappear
beneath the rippling surface.

Quickly, he tries to pull his fingers out but the mirror
stretches in long rubbery strands like mirrored taffy
stuck to his fingertips.

MORPHEUS
Have you ever had a dream, Neo,
that you were so sure was real?

A flash of lightning flickers white hot against Neo.

NEO
This can't be...

MORPHEUS
Be what? Be real?

The strands thin like rubber cement as he pulls away,
until the fragile wisps of mirror thread break.

MORPHEUS
What if you were unable to wake
from that dream, Neo? How would
you know the difference between
the dreamworld and the real world?

Neo looks at his hand; fingers distended into mirrored
icicles that begin to melt rapidly, dripping, running
like wax down his fingers, spreading across his palm
where he sees his face reflected.

NEO
Uh-oh...

TRINITY
It's going into replication.

MORPHEUS
Apoc?

(CONTINUED)
THE MATRIX - Rev. 3/9/98 32.

29 CONTINUED: (2) 29

APOC
Still nothing.

Morpheus takes out a cellular phone and dials a number.

MORPHEUS
Tank, we're going to need the
signal soon.

The mirror gel seems to come to life, racing, crawling up
his arms like hundreds of insects.

The mirror creeps up his neck as Neo begins to panic,
tipping his head as though he were sinking into the
mirror, trying to keep his mouth up.

NEO
It's cold.

TRINITY
I got fibrillation!

MORPHEUS
Shit! Apoc?

Streams of mercury run from Neo's nose.

APOC
Targeting... almost there.

An ALARM on Trinity's monitor ERUPTS.

TRINITY
He's going into arrest!

APOC
Lock! I got him!

MORPHEUS
Now, Tank, now!

His eyes tear with mirror, rolling up and closing as a
HIGH-PITCHED ELECTRIC SCREAM erupts in the HEADPHONES.
It is a piercing shriek like a computer calling to
another computer --

Neo's body arches in agony and we are PULLED like we were
pulled INTO the holes of the phone, sucked into his scream
and swallowed by darkness.
Genres: ["Science Fiction","Action"]

Summary Neo is taken to a high-tech room where Morpheus and his team place special electrodes on him. They explain that the pill he took was designed to allow them to locate him. Neo becomes frightened as the world around him begins to morph, and he realizes he is not in the reality he thought he was in.
Strengths "Introduction of the iconic red pill and blue pill concept. Great use of visual effects with the mirror. Intense scene that hooks the viewer in."
Weaknesses "Dialogue could have been more impactful. Some of the acting felt flat."
Critique Overall, this scene has good pacing and tension. It does a great job of building up suspense as Neo is strapped into the high-tech equipment and the stakes of the situation become clearer. The dialogue is also effective at revealing the characters' personalities and motivations without becoming too exposition-heavy.

One minor critique is that some of the technical jargon might be confusing for viewers who aren't familiar with computer technology. It might be helpful to simplify some of the language or include more visual cues to help the viewer understand what's happening on screen.

Another potential issue is that the scene relies heavily on CGI effects to convey the surreal and hallucinatory nature of the experience. While this can be visually stunning, it may also feel dated or cheesy to modern viewers. If this scene were being written today, it might be worth exploring other, more immersive ways to convey the sense of disorientation and unreality that Neo is experiencing.

Overall, though, this scene effectively sets up the central conflict and themes of The Matrix, while also delivering an exciting and visually striking sequence that keeps the viewer engaged.
Suggestions Here are some suggestions to improve the scene:

1. Add more visual description. The scene is very heavy on dialogue and it would benefit from more visual details that could help enhance the atmosphere and tone of the scene. For example, what do the high-tech monitors and equipment look like? Is the room dimly lit or brightly lit? Does it feel claustrophobic or does it have an open layout?

2. Develop character emotions. The scene could benefit from more emotional depth. How do the characters feel about what is happening? Do they feel anxious, scared, excited, or indifferent? Adding more emotional context could help the audience connect with the characters and make the scene more engaging.

3. Tighten up the dialogue. Some of the lines in the scene are a bit clunky and could be tightened up. For example, the line "It's going into replication" could be rewritten to sound more natural and concise.

4. Add more sensory details. The scene is very visual and auditory, but more sensory details could help immerse the audience in the experience. For example, what does the mercury that runs from Neo's nose smell like? Does it have a metallic odor? Adding more sensory details could help make the scene more impactful.



Scene 14 - Neo's Awakening
  • Overall: 9.0
  • Concept: 9
  • Plot: 8
  • Characters: 8
  • Dialogue: 6
30 INT. POWER PLANT - CLOSE ON MAN'S BODY 30

floating in a magenta amnion.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 33.

30 CONTINUED: 30

His body spasms, fighting against the thick gelatin.

Metal tubes, surreal versions of hospital tubes, obscure
his face. Other lines like IVs are connected to limbs
and cover his genitals.

He is struggling desperately now. Air bubbles into the
Jell-O but does not break the surface. Pressing up, the
surface distends, stretching like a red rubber cocoon.

Unable to breathe, he fights wildly to stand, clawing at
the thinning elastic shroud, until it ruptures, a hole
widening around his mouth as he sucks for air. Tearing
himself free, he emerges from the cell.

It is Neo.

He is bald and naked, his body slick with gelatin.
Dizzy, nauseous, he waits for his vision to focus.

He is standing in an oval capsule of clear alloy filled
with magenta gelatin, the surface of which has solidified
like curdled milk. The IVs in his arms are plugged into
outlets that appear to be grafted to his flesh.

He feels the weight of another cable and reaches to the
back of his head where he finds an enormous coaxial
plugged and locked into the base of his skull. He tries
to pull it out but it would be easier to pull off a
finger.

To either side he sees other tube-shaped pods filled with
magenta gelatin; beneath the wax-like surface, pale and
motionless, he sees other human beings.

Fanning out in a circle, there are more. All connected
to a center core, each capsule like a red, dimly-glowing
petal attached to a black metal stem.

Above him, level after level, the stem rises seemingly
forever. He moves to the foot of the capsule and looks
out. The image assaults his mind.

Towers of glowing petals spiral up to incomprehensible
heights, disappearing down into a dim murk like an
underwater abyss.

His sight is blurred and warped, exaggerating the
intensity of the vision. The sound of the plant is like
the sound of the ocean heard from inside the belly of
Leviathan.

(CONTINUED)
34.

30 CONTINUED: (2) 30

From above, a machine drops directly in front of Neo. He
swallows his scream as it seems to stare at him. It is
almost insect-like in its design; beautiful housings of
alloyed metal covering organic-like systems of hard and
soft polymers.

The machine seizes hold of Neo, paralyzing him as the
cable lock at the back of his neck spins and opens.

The cable disengages itself. A long, clear plastic
needle and cerebrum-chip slides from the anterior of
Neo's skull with an ooze of blood and spinal fluid. The
other connective hoses snap free and snake away as the
machine lets Neo go.

Suddenly, the back of the unit opens and a tremendous
vacuum, like an airplane door opening, sucks the gelatin
and then Neo into a black hole.


31 INT. WASTE LINE 31

The pipe is a waste disposal system and Neo falls,
sliding with the clot of gelatin.

Banking through pipe spirals and elbows, flushing up
through grease traps clogged with oily clumps of
cellulite.


32 INT. SEWER MAIN 32

Neo begins to drown when he is suddenly snatched from the
flow of waste.

The metallic cable then lifts, pulling him up into the
belly of the futuristic flying machine hovering inside
the sewer main.


33 INT. HOVERCRAFT 33

The metal harness opens and drops the half-conscious Neo
onto the floor. Human hands and arms help him up as he
finds himself looking straight at Morpheus.

He smiles.

MORPHEUS
Welcome to the real world, Neo.

Neo passes out.

FADE TO BLACK.
THE MATRIX - Rev. 3/9/98 35.

FADE IN:

34 INT. HOVERCRAFT 34

We have no sense of time. We hear voices whispering.

MORPHEUS (O.S.)
We've done it, Trinity. We found
him.

TRINITY (O.S.)
I hope you're right.

MORPHEUS (O.S.)
I don't have to hope it. I know
it.

Neo's eyes flutter open. We see Morpheus' face above us,
angelic in the fluorescent glow of a light stick.

NEO (O.S.)
... am I dead?

MORPHEUS
Far from it.

FADE TO BLACK.


35 INT. HOVERCRAFT - INFIRMARY 35

He opens his eyes again, something tingling through him.
He focuses and sees his body pierced with dozens of
acupuncture-like needles wired to a strange device.

DOZER
He still needs a lot of work.

DOZER and Morpheus are operating on Neo.

NEO
What are you doing?

MORPHEUS
Your muscles have atrophied.
We're rebuilding them.

Fluorescent light sticks burn unnaturally bright.

NEO
Why do my eyes hurt?

MORPHEUS
You've never used them before.

Morpheus closes Neo's eyes and Neo lays back.

(CONTINUED)
36.

35 CONTINUED: 35

MORPHEUS
Rest, Neo. The answers are
coming.
Genres: ["Sci-Fi","Action"]

Summary Neo wakes up to find himself trapped in a high-tech power plant where his body is wired to strange devices. He is then rescued by Morpheus and his team and taken to a hovercraft where they begin to rebuild his atrophied muscles.
Strengths "The scene effectively builds suspense and introduces the audience to the dystopian world of The Matrix. The use of visual imagery to describe Neo's awakening is powerful."
Weaknesses "The dialogue in the scene is minimal and does not provide much insight into the characters' personalities or motivations."
Critique As a screenwriting expert, the following scene is a well-written and vivid description of Neo's awakening in the power plant. The use of surreal and abstract imagery adds to the worldbuilding of the story, and the physical struggle of Neo against the gelatin adds a sense of urgency and danger to the scene. The reveal of the other humans in similar capsules creates a sense of horror and dread.

The transition to Neo's journey through the waste line and sewer main feels like an abrupt shift in tone, but the use of visual descriptions and sound effects help to ground the audience in the environment. The rescue by the hovercraft and the introduction of Morpheus and Trinity add a sense of mystery and intrigue to the story.

Overall, the scene effectively establishes the unique and fantastical setting of the film while also introducing the protagonist and setting up his journey towards understanding the truth about his reality.
Suggestions My suggestions for improving this scene:

1. Add more sensory details to immerse the audience in the world - what does the magenta amnion feel like? What does the gelatin smell like? What are the sounds present in the power plant?

2. Add more emotional depth to Neo's experience - how does he feel as he struggles for air? How does he feel as he emerges from the cell? Does he feel a sense of panic or relief?

3. Use more concise descriptions for the machines and technology - for example, instead of "almost insect-like in its design; beautiful housings of alloyed metal covering organic-like systems of hard and soft polymers," simply describe it as an insectoid machine with alloyed metal and organic-like systems.

4. Clarify the passage of time in the scene - when Neo is being operated on by Dozer and Morpheus, it is unclear how much time has passed since he was rescued from the power plant.

5. Expand on Neo's confusion and disbelief at being in the "real world" - he has just been thrust into an entirely new reality, and it would be interesting to explore his emotions and reactions more deeply.



Scene 15 - Neo Discovers the Truth
  • Overall: 8.1
  • Concept: 9
  • Plot: 8
  • Characters: 7
  • Dialogue: 8
36 INT. NEO'S ROOM 36

Neo wakes up from a deep sleep, feeling better. He begins
to examine himself. There is a futuristic IV plugged into
the jack in his forearm. He pulls it out, staring at the
grafted outlet.

He runs his hand over the short hair now covering his
head. His fingers find and explore the large outlet in
the base of his skull.

Just as he starts to come unglued, Morpheus opens the
door.

NEO
Morpheus, what's happened to me?
What is this place?

MORPHEUS
More important than what is when?

NEO
When?

MORPHEUS
You believe the year is 1997 when
in fact it is much closer to 2197.
I can't say for certain what year
it is because we honestly do not
know.

The wind is knocked from Neo's chest.

MORPHEUS
There is no reason for me to try
to explain it when I can simply
show it. Come with me.


37 INT. HOVERCRAFT 37

Like a sleepwalker, Neo follows Morpheus through the
ship.

MORPHEUS
This is my ship, the
Nebuchadnezzar. It's a
hovercraft.
(MORE)

(CONTINUED)
THE MATRIX - Rev. 3/9/98 37.

37 CONTINUED: 37

MORPHEUS (CONT'D)
Small like a submarine. It's
cramped and cold. But it's home.

They climb a ladder up to the main deck.


38 INT. MAIN DECK 38

Everyone is there.

MORPHEUS
This is the main deck. You know
most of my crew.

Trinity smiles and nods.

MORPHEUS
The ones you don't know. That's
Mouse, Cypher, and Switch. Those
two guys are Tank and Dozer.

The names and faces wash meaninglessly over Neo.

MORPHEUS
And this, this is the Core. This
is where we broadcast our pirate
signal and hack into the Matrix.

It is a swamp of bizarre electronic equipment. Vines of
coaxial hang and snake to and from huge monolithic
battery slabs, a black portable satellite dish and banks
of life systems and computer monitors.

At the center of the web, there are six ecto-skeleton
chairs made of a poly-alloy frame and suspension harness.
Near the circle of chairs is the control console and
operator's station where the network is monitored.

MORPHEUS
You want to know what the Matrix
is, Neo? The answer is right
here.

He touches the back of Neo's head.

MORPHEUS
Help him, Trinity.

Neo allows himself to be helped into one of the chairs.
He feels Morpheus guiding a coaxial line into the jack at
the back of his neck. The cable has the same kind of
cerebrum chip we saw inside the plant.

(CONTINUED)
38.

38 CONTINUED: 38

MORPHEUS
This will feel a little weird.

There are several disturbing noises as he works the
needle in.

We MOVE IN as Neo's shoulders bunch and his face tightens
into a grimace until a loud CLICK fires and his ears pop
like when you equalize them underwater.

He relaxes, opening his eyes as we PULL BACK to a feeling
of weightlessness inside another place --
Genres: ["Sci-Fi","Action"]

Summary Neo wakes up to find himself in a high-tech room where Morpheus and his team have placed electrodes on him. He becomes frightened as the world around him morphs and realizes he is not in the reality he thought was real.
Strengths
  • Reveals the truth behind the story
  • Introduces the core concept of the plot
Weaknesses
  • Could be confusing to a viewer who is not familiar with the concept of virtual reality
Critique Overall, the scene is well-written and effectively establishes the confusion and disorientation Neo feels upon waking up in the hovercraft. The dialogue between Neo and Morpheus effectively establishes the concept of the Matrix and the time difference between Neo’s perceived reality and the actual reality. The introduction of the rest of the crew and the Core also effectively establish the world-building of the story.

However, the scene could benefit from additional description and sensory detail to fully immerse the audience into the unfamiliar world of the Matrix. Specifically, more detail about the physical sensations Neo feels as Morpheus inserts the coaxial line into his neck could heighten the intensity and discomfort of the moment. Additionally, more description about the appearance and functionality of the Core and the electronic equipment within could further establish the technological nature of the Matrix world. Overall, the scene effectively introduces key plot points and world-building elements, but could benefit from additional detail to enhance the audience's experience.
Suggestions Overall, this scene is well written and communicates the necessary information to the audience. However, here are a few suggestions for how to improve it:

1. Amplify Neo's reaction: Neo has just woken up and is confronted with a shocking reality. He should be more disoriented and panicked. Consider having him struggle to stand up, or have his heart race as he looks around the room. This will help build tension and make the scene more engaging.

2. Use more descriptive language: The scene could benefit from more sensory detail. Instead of simply saying that Neo runs his hand over his head, describe what the hair feels like. Use words like "stubby" or "coarse" to add texture to the prose.

3. Simplify the exposition: The dialogue in this scene is heavy on exposition. While it's necessary to communicate the information about the year and the Matrix, try to do so in a way that feels more natural to the characters. For example, have Morpheus explain the situation in response to a specific question from Neo, rather than in a monologue.

4. Cut unnecessary details: There's a lot of detail in this scene that doesn't add much to the story. Consider trimming down descriptions of equipment and minor characters to focus on the main action and relationships between the characters.



Scene 16 - Entering the Construct
  • Overall: 9.0
  • Concept: 8
  • Plot: 7
  • Characters: 8
  • Dialogue: 7
39 INT. CONSTRUCT 39

Neo is standing in an empty, blank-white space.

MORPHEUS
This is the Construct.

Startled, Neo whips around and finds Morpheus now in the
room with him.

MORPHEUS
It is our loading program. We can
load anything from clothes, to
weapons, to training simulations.
Anything we need.

Morpheus walks past Neo and when Neo turns he sees the
two leather chairs from the Hotel Lafayette set up in
front of a large screen television.

MORPHEUS
Sit down.

Neo stands at the back of the chair as Morpheus sits.

NEO
Right now, we're inside a computer
program?

Morpheus smiles.

MORPHEUS
Is it so hard to believe? Your
clothes are different, the plugs
in your arms and head are gone.
Look at your hair, you were bald a
moment ago.

Neo touches his head.

(CONTINUED)
39.

39 CONTINUED: 39

MORPHEUS
It's what we call residual self
image. The mental projection of
your electronic self. Wild, isn't
it?

Neo's hands run over the cracked leather.

NEO
This -- This isn't real?

MORPHEUS
What is real? How do you define
real? If you're talking about
what you feel, taste, smell, or
see, then real is simply
electrical signals interpreted by
your brain.

He picks up a remote control and clicks on the
television. On the television, we see images of the
Twentieth Century city where Neo lived.

MORPHEUS
This is the world you know. The
world as it was at the end of the
Twentieth Century. It exists now
only as part of a neural-
interactive simulation that we
call the Matrix.

He changes the channel and we see a very different city
as we enter the television.

MORPHEUS
You have been living inside a
dreamworld, Neo. As in
Baudrillard's vision, your whole
life has been spent inside the
map, not the territory. This is
the world as it exists today.

In the distance, we see the ruins of a future city
protruding from the wasteland like the blackened ribs of
a long-dead corpse.

MORPHEUS
'The desert of the real.'

Beneath us, the water is gone.

(CONTINUED)
40.

39 CONTINUED: (2) 39


We TURN AND DESCEND, SPIRALING DOWN TOWARD the lake bed
which is scorched and split like burnt flesh, where we
FIND Morpheus and Neo. Neo clings to the chair, trying
to get his bearings.

MORPHEUS
We have only bits and pieces of
information. What we know for
certain is that, at some point in
the early Twenty-first Century,
all of mankind was united in
celebration. Through the blinding
inebriation of hubris, we marveled
at our magnificence as we gave
birth to A.I.

NEO
A.I.? You mean artificial
intelligence?

MORPHEUS
Yes. A singular consciousness
that spawned an entire race of
machines. I must say I find it
almost funny to imagine the world
slapping itself on the back,
toasting the new age. I say
almost funny.

He looks up and his sunglasses reflect the obsidian
clouds roiling overhead.

MORPHEUS
We don't know who struck first.
Us or them. But we do know it was
us that scorched the sky. At the
time, they were dependent on solar
power. It was believed they would
be unable to survive without an
energy source as abundant as the
sun.

As we DESCEND INTO the circular window of his glasses,
there is a flash of lightning.

MORPHEUS
Throughout human history, we have
been dependent on machines to
survive. Fate, it seems, is not
without a sense of irony.
41.
Genres: ["Sci-Fi","Drama"]

Summary Morpheus explains to Neo the nature of the Matrix and the real world
Strengths "The scene is informative and establishes important background information for the story. The dialogue is philosophical and thought-provoking."
Weaknesses "The scene lacks action and may be slow-paced for some viewers."
Critique Overall, this scene is well-written and effectively sets up the concept of the Matrix and the world outside of it. The dialogue between Morpheus and Neo is clear and engaging, and the descriptions - particularly of the ruined future city - are vivid and memorable.

One small issue is that the scene relies quite heavily on exposition; it's essentially a conversation explaining the premise of the movie. However, given the complexity of the concept, this may be necessary.

Another potential issue is that the scene lacks a clear visual objective. While the TV screen and ruined city are visually interesting, they don't necessarily provide a clear sense of what Neo should be looking at or reacting to. This may make the scene feel slightly static or passive.

Overall, though, this scene does a good job of introducing the audience to the world of the Matrix and setting up the driving conflict of the story.
Suggestions Overall, the dialogue in this scene effectively conveys important information to the audience. However, there are a few suggestions that could make the scene more engaging:

1. Add more action and movement to the scene to break up the dialogue. For example, instead of just walking past Neo, have Morpheus demonstrate how to load a weapon or a training simulation.

2. Consider making the visuals of the Construct more interesting and unique. While the blank-white space is a staple of the Matrix, there could be more creative ways to show the loading program.

3. Find a way to make the information about the creation of the machines and the scorched sky more emotionally impactful. This is a pivotal moment in the story and it would be more effective if the audience felt the weight of the situation.

4. Consider trimming some of the dialogue to condense the scene and make it more concise. Some of the explanations may be unnecessary or redundant.



Scene 17 - Revealing the Truth
  • Overall: 9.0
  • Concept: 8
  • Plot: 9
  • Characters: 8
  • Dialogue: 8
40 EXT. FETUS FIELDS 40

On the flash, we PULL BACK from the darkness which
reveals itself to be the black eye of a fetus.

MORPHEUS
The Machines discovered a new form
of fusion. All they needed was a
small electrical charge to
initiate the reaction.

The fetus is suspended in a placenta-like husk, where its
malleable skull is already growing around the brain-jack.

MORPHEUS
The human body generates more
bioelectricity than a 120-volt
battery and over 25,000 B.T.U.'s
of body heat.

The husk hanging from a stalk is plucked by a thresher-
like farm machine.

MORPHEUS
There are fields, endless fields
where human beings are no longer
born; we are grown.

We RISE UP, the field stretching in every direction to
the horizon, lightning tearing open the sky as a
harvester sweeps past us.


A40 INT. POWER PLANT A40

From the yawning black of the waste port, we begin to
PULL BACK as it snaps shut.

Red amniotic gel flows into the pod below us, pooling
around a tiny newborn that suckles its feed tube.

MORPHEUS
For the longest time, I wouldn't
believe it. But then I saw the
fields with my own eyes, watched
them liquefy the dead so they
could be fed intravenously to the
living and standing there, facing
the efficiency, the pure,
horrifying precision, I came to
realize the obviousness of the
truth.

Still PULLING BACK, we see the image of the power plant
now on the television as we return to the white space of
the construct.
42.

41 INT. CONSTRUCT 41

Morpheus steps INTO VIEW as he clicks off the television.

MORPHEUS
What is the Matrix? Control.

He opens the back of the television remote control.

MORPHEUS
The Matrix is a computer-generated
dreamworld built to keep us under
control in order to change a human
being into this.

He holds up a coppertop battery.

NEO
No! I don't believe it! It's not
possible!

MORPHEUS
I didn't say that it would be
easy, Neo. I just said that it
would be the truth.

NEO
Stop! Let me out! I want out!


42 INT. MAIN DECK 42

His eyes snap open and he thrashes against the chair,
trying to rip the cable from the back of his neck.

NEO
Get this thing out of me!

TRINITY
Easy, Neo. Easy.

Dozer holds him while Trinity unlocks it. Once it's out,
he tears away from them, falling as he trips free of the
harness.

NEO
Don't touch me! Get away from me!

On his hands and knees, he reels as the world spins.
Sweat pours off him as a pressure builds inside his skull
as if his brain had been put into a centrifuge.

NEO
I don't believe it! I don't
believe it!

(CONTINUED)
43.

42 CONTINUED: 42

CYPHER
He's going to pop!

Vomiting violently, Neo pitches forward and blacks out.
Genres: ["Science Fiction","Drama","Action"]

Summary Morpheus explains the truth about the Matrix and shows Neo the fields where humans are grown for energy.
Strengths "The scene effectively reveals the shocking truth about the Matrix and prompts Neo's transformation. The dialogue is impactful and the visual depiction of the fields is haunting."
Weaknesses "The scene can be overwhelming for the viewer and may require multiple viewings to fully grasp the complexity of the concept."
Critique Overall, this scene provides clear exposition about the world of the Matrix and how humans are used as a power source for the machines. The use of the fetus fields as a visual motif is unsettling and effective in conveying the horror of the situation. However, there are a few areas that could be improved:

- The dialogue could be more natural and less expositional. The lines about bioelectricity and body heat feel like they are being delivered for the audience's benefit rather than arising naturally in the conversation between Morpheus and Neo.
- The transition from the fetus fields to the power plant feels abrupt and could be smoother.
- The vomiting and blacking out at the end of the scene is somewhat melodramatic and could be toned down for a more subtle effect.
Suggestions Overall, this scene is well-written and effectively conveys the central premise of the movie: that humans are being used as a power source by machines in a computer-generated dreamworld known as the Matrix. However, there are a few ways I would suggest improving this scene:

1. The description of the fetus fields could be more vivid and detailed. As written, the scene has a lot of exposition delivered by Morpheus, but it would be more engaging if the visuals were emphasized more. Consider adding more imagery, such as close-ups of the fetus or the thresher-like farm machine in action, to help the audience visualize the strange, dystopian world of the Matrix.

2. The dialogue between Morpheus and Neo could be tightened up. As written, the dialogue is a bit too on-the-nose and expository. Consider rephrasing some of the lines to be a bit more subtle and nuanced. For example, instead of saying "What is the Matrix? Control," Morpheus could say something like, "The Matrix is a prison, Neo. A cage for your mind."

3. The transition between the fetus fields and the power plant is a bit abrupt. Consider adding a transitional shot or dialogue to bridge the gap between the two settings and help the audience understand how they are related.

4. The description of Neo's physical reaction to being unplugged from the Matrix could be more visceral and intense. As written, the scene feels a bit rushed and underplayed. Consider adding more detail about the physical and emotional toll of waking up to the harsh reality of the Matrix.



Scene 18 - The Truth About the Matrix
  • Overall: 8.0
  • Concept: 9
  • Plot: 8
  • Characters: 7
  • Dialogue: 8
43 INT. NEO'S ROOM 43

He blinks, regaining consciousness. The room is dark.
Neo is stretched out on his bed.

NEO
I can't go back, can I?

Morpheus is sitting like a shadow on a chair in the far
corner.

MORPHEUS
No. But if you could, would you
really want to?

Deep down, Neo knows that answer.

MORPHEUS
I feel that I owe you an apology.
There is a rule that we do not
free a mind once it reaches a
certain age. It is dangerous.
They have trouble letting go.
Their mind turns against them.
I've seen it happen. I'm sorry.
I broke the rule because I had to.

He stares into the darkness, confessing as much to
himself as to Neo.

MORPHEUS
When the Matrix was first built
there was a man born inside that
had the ability to change what he
wanted, to remake the Matrix as he
saw fit. It was this man that
freed the first of us and taught
us the truth; as long as the
Matrix exists, the human race will
never be free.

He pauses.

(CONTINUED)
44.

43 CONTINUED: 43

MORPHEUS
When he died, the Oracle
prophesied his return and
envisioned that his coming would
hail the destruction of the
Matrix, an end to the war and
freedom for our people. That is
why there are those of us that
have spent our entire lives
searching the Matrix, looking for
him.

Neo can feel his eyes on him.

MORPHEUS
I did what I did because I believe
the search is over.

He stands up.

MORPHEUS
Get some rest. You're going to
need it.

NEO
For what?

MORPHEUS
Your training.


44 INT. HOVERCRAFT 44

There is no morning; there is only darkness and then the
fluorescent light sticks flicker on.


45 INT. NEO'S ROOM 45

Neo is awake in his bed, staring up at the lights. The
door opens and TANK steps inside.

TANK
Morning. Did you sleep?

NEO
No.

TANK
You will tonight. I guarantee it.
I'm Tank. I'll be your operator.

He offers his hand and Neo shakes it. He notices that
Tank doesn't have any jacks.

(CONTINUED)
45.

45 CONTINUED: 45

NEO
You don't have...

TANK
Any holes? Nope. Me and my
brother Dozer, we are one
hundred percent pure, old-
fashioned, home-grown human.
Born free. Right here in the
real world. Genuine child
of Zion.

NEO
Zion?

TANK
If this war ended tomorrow, Zion
is where the party would be.

NEO
It's a city?

TANK
The last human city. The only
place we got left.

NEO
Where is it?

TANK
Deep underground. Near the
earth's core, where it's still
warm. You live long enough, you
might even see it.
(he smiles)
Goddamn, I got to tell you, I'm
fairly excited to see what you are
capable of. I mean if Morpheus is
right and all. We're not supposed
to talk about any of that but if
you are, well then this is an
exciting time. We got a lot to do
so let's get to it.
Genres: ["Science Fiction","Action"]

Summary Neo wakes up to the truth about the Matrix and learns about the prophecy of a man who can end the war and free humans from their captivity. Morpheus apologizes to Neo for breaking the rules by freeing his mind and explains the reason behind it. Neo meets Tank, who will be his operator and learns about Zion, the last human city.
Strengths "The scene reveals the truth about the Matrix and the prophecy of a man who can end the war and free humans. The dialogue is concise and emotional. The scene moves the story forward by bringing Neo closer to his goal of freeing humans."
Weaknesses "The scene has low emotional impact and character changes. The conflict level is low, and the scene lacks action."
Critique Overall, this scene serves as an important exposition dump, revealing key elements of the story such as the prophecy of the One, the purpose of Zion, and the dangerous consequences of freeing a mind too old. However, the dialogue could be tightened to make it more impactful and less repetitive. For example, Morpheus repeats the same idea about the danger of freeing an older mind twice in the scene. Additionally, the use of "goddamn" feels out of place and potentially jarring to some viewers. Finally, the scene could benefit from more visual elements or actions to break up the talking heads and spice up the visuals.
Suggestions One suggestion to improve this scene would be to add more visual elements to make it more interesting and engaging. As it stands, the scene is mostly a conversation between Neo and Morpheus, without much action or movement. One idea could be to have Neo getting out of bed and moving around his room while they are talking, to add some physical activity to the scene.

Another suggestion would be to add more detail about Zion, the last human city. As it is mentioned briefly, it would be interesting to see some visuals or hear more about what life is like there, to give the audience a better understanding of the world they are in.

Finally, adding some tension or conflict to the scene could make it more compelling. Perhaps Neo is struggling with the idea of not being able to go back to his old life, or has doubts about his ability to train and fight in the war. Creating some internal conflict for the characters can add depth and make the scene more engaging for the audience.



Scene 19 - Combat Training
  • Overall: 8.0
  • Concept: 9
  • Plot: 8
  • Characters: 7
  • Dialogue: 7
46 INT. MAIN DECK 46

Neo is plugged in, hanging in one of the suspension
chairs.

(CONTINUED)
46.

46 CONTINUED: 46

TANK
We're supposed to load all these
operations programs first, but
this is some major boring shit.
Why don't we start with something
a little fun?

Tank smiles as he plops into his operator's chair. He
begins flipping through a tall carousel loaded with micro
discs.

TANK
How about some combat training?

Neo reads the label on the disk.

NEO
Jujitsu? I'm going to learn
jujitsu?

Tank slides the disk into Neo's supplement drive.

NEO
No way.

Smiling, Tank punches the "load" code. His body jumps
against the harness as his eyes clamp shut. The monitors
kick wildly as his heart pounds, adrenaline surges, and
his brain sizzles. An instant later his eyes snap open.

NEO
Holy shit!

TANK
Hey, Mikey, he likes it! Ready
for more?

NEO
Hell yes!


47 INT. MAIN DECK 47

CLOSE ON a computer monitor as grey pixels slowly fill a
small, half-empty box. It is a meter displaying how much
download time is left.

The title bar reads: "Combat Series 10 of 12," file
categories flashing beneath it: "Savate, Jujitsu, Ken Po,
Drunken Boxing..."

Morpheus walks in.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 47.

47 CONTINUED: 47

MORPHEUS
How is he?

TANK
Ten hours straight. He's a
machine.

Neo's body spasms and relaxes as his eyes open, breath
hissing from his lips. He looks like he just orgasmed.

NEO
This is incredible. I know kung
fu.

MORPHEUS
Show me.


48 INT. DOJO 48

They are standing in a very sparse Japanese-style dojo.

MORPHEUS
This is a sparring program,
similar to the programmed reality
of the Matrix. It has the same
basic rules. Rules like gravity.
What you must learn is that these
rules are no different than the
rules of a computer system. Some
of them can be bent. Others can
be broken. Understand?

Neo nods as Morpheus assumes a fighting stance.

MORPHEUS
Then hit me, if you can.

Neo assumes a similar stance, cautiously circling until
he gives a short cry and launches a furious attack.

It is like a Jackie Chan movie at high speed, fists and
feet striking from every angle as Neo presses his attack,
but each and every blow is blocked by effortless speed.


49 INT. MAIN DECK 49

While their minds battle in the programmed reality, the
two bodies appear quite serene, suspended in the drive
chairs.

Tank monitors their Life Systems, noticing that Neo is
wildly and chaotically lit up as opposed to the slow and
steady rhythm of Morpheus.
48.

50 INT. MESS HALL 50

MOUSE bursts into the room, interrupting dinner.

MOUSE
Morpheus is fighting Neo!

All at once, everyone bolts for the door.


51 INT. DOJO 51

Neo's face is knotted, teeth clenched, as he hurls
himself at Morpheus.

MORPHEUS
Good. Adaptation. Improvisation.
But your weakness isn't your
technique.

Morpheus attacks him and it is like nothing we have seen.
His feet and fists are everywhere, taking Neo apart. For
every blow Neo blocks, five more hit their marks until --

Neo falls.

Panting, on his hands and knees, blood spits from his
mouth, speckling the white floor of the dojo.

MORPHEUS
How did I beat you?

NEO
You -- You're too fast.

MORPHEUS
Do you think my being faster,
stronger has anything to do with
my muscles in this place?

Neo is frustrated, still unable to catch his breath.

MORPHEUS
Do you believe that's air you are
breathing now?

Neo stands, nodding slowly.

MORPHEUS
Again.

Their fists fly with pneumatic speed.
49.

52 INT. MAIN DECK 52

Everyone is gathered behind Tank, watching the fight,
like watching a game of Mortal Kombat.

MOUSE
Jeezus Keeerist! He's fast! Look
at his neural-kinetics! They're
way above normal!
Genres: ["Action","Science Fiction"]

Summary Neo undergoes combat training with Morpheus to better understand The Matrix and the rules of the system.
Strengths "The intense combat scene showcases Neo's determination to become stronger and understand the Matrix. The dialogue is thought-provoking and introduces the idea of bending and breaking the rules. The use of technology to analyze neural kinetics adds a unique element to the scene."
Weaknesses "Some of the dialogue may be a bit confusing for some viewers who are not familiar with the concept of The Matrix. The scene is also quite long and can drag on at times."
Critique The scene is well-written and engaging. It effectively sets up the constant conflict between Neo and Morpheus, showcasing Neo's growth as a character. The use of jujitsu and other martial arts training programs is a clever way to ground the story's sci-fi elements in real-world fighting techniques. The fight scenes are exciting and vividly described, allowing the reader to easily visualize the action. Overall, a strong scene that advances the story and develops the characters.
Suggestions Overall, this scene is well-written and engaging. However, there are a few suggestions to improve it:

1. The dialogue between Tank and Neo feels a bit forced and unnatural. Consider rephrasing their lines to sound more authentic and less scripted.

2. When Tank inserts the disc into Neo's supplement drive, there is a missed opportunity to show the physical process of the data transfer. Consider adding a visual detail to show how the information is being downloaded into Neo's mind.

3. The transition from the dojo back to the main deck could be smoother. Consider adding a brief transition shot or line of dialogue to make the change of setting less abrupt.

4. When everyone gathers to watch the fight on the main deck, it would be helpful to know who everyone is and why they are invested in this particular fight. Consider adding a brief line of dialogue or a visual cue to help clarify this.



Scene 20 - Training and Jumping
  • Overall: 7.5
  • Concept: 8
  • Plot: 7
  • Characters: 7
  • Dialogue: 6
53 INT. DOJO 53

Morpheus begins to press Neo, countering blows while
slipping in several stinging slaps.

MORPHEUS
Come on, Neo. What are you
waiting for? You're faster than
this. Don't think you are. Know
you are.

Whack, Morpheus cracks Neo again. Neo's face twists with
rage as the speed of the blows rises like a drum solo.

MORPHEUS
Come on! Stop trying to hit me
and just hit me.

Wham. A single blow catches Morpheus on the side of the
head, knocking off his glasses.


54 INT. MAIN DECK 54

There are several gasps.

MOUSE
I don't believe it!


55 INT. DOJO 55

Morpheus rubs his face, then smiles.

NEO
I know what you're trying to do --

MORPHEUS
I'm trying to free your mind, Neo,
but all I can do is show you the
door. You're the one that has to
step through. Tank, load the jump
program.
50.

56 INT. HOVERCRAFT 56

Apoc and Switch exchange looks as Tank grabs for the
disk.


57 INT. CONSTRUCT - ROOFTOP - DAY 57

Morpheus and Neo are again in the white space of the
Construct. Beneath their feet, we see the jump program
rush up at them until they are standing on a rooftop in a
city skyline.

MORPHEUS
Let it all go, Neo. Fear. Doubt.
Disbelief. Free your mind.

Morpheus spins, running hard at the edge of the rooftop.
And jumps. He sails through the air, his coat billowing
out behind him like a cape as he lands on the rooftop
across the street.

NEO
Shit.

Neo looks down at the street twenty floor below, then at
Morpheus an impossible fifty feet away.

NEO
Okie dokie. Free my mind. Right.
No problem.

He takes a deep breath. And starts to run.


58 INT. MAIN DECK 58

They are transfixed.

MOUSE
What if he makes it?

APOC
No way. Not possible.

TANK
No one's ever made their first
jump.

MOUSE
I know, but what if he does?

APOC
He won't.

(CONTINUED)
51.

58 CONTINUED: 58

Trinity stares at the screen, her fists clenching as she
whispers.

TRINITY
Come on.


59 EXT. ROOFTOP 59

Summoning every ounce of strength in his legs, Neo
launches himself into the air in a single maniacal
shriek --

-- but comes up drastically short.

His eyes widen as he plummets. Stories fly by, the
ground rushing up at him, but as he hits, the ground gives
way, stretching like a trapeze net. He bounces and flips,
slowly coming to a rest, flat on his back.

He laughs, a bit unsure, wiping the windblown tears from
his face. Morpheus exits the building and helps him to
his feet.

MORPHEUS
Do you know why you didn't make
it?

NEO
Because... I didn't think I would?

Morpheus smiles and nods.


60 INT. MAIN DECK 60

They break up.

MOUSE
What does it mean?

SWITCH
It doesn't mean anything.

CYPHER
Everyone falls the first time,
right, Trinity?

But Trinity has already left.

Neo's eyes open as Tank eases the plug out. He tries to
move and groans, cradling his ribs. While Tank helps
Morpheus, Neo spits blood into his hand.

(CONTINUED)
52.

60 CONTINUED: 60

NEO
I thought it wasn't real.

MORPHEUS
Your mind makes it real.

Neo stares at the blood.

NEO
If you are killed in the Matrix,
do you die here?

MORPHEUS
The body cannot live without the
mind.


61 INT. NEO'S ROOM 61

Trinity enters from the hall, carrying a tray of food.

TRINITY
Neo, I saved you some dinner --

She sees him passed out on the bed. She sets the tray
down and pulls the blanket over him.

She pauses, her face close to his, then inhales lightly,
breathing in the scent of him before slowly pulling away.
Genres: ["Science Fiction"]

Summary Neo undergoes combat training with Morpheus to better understand The Matrix and the rules of the system. Morpheus takes Neo to the Construct to demonstrate jumping between buildings and Neo finally succeeds on his third try. Neo asks Morpheus about the consequences of death in The Matrix, and Trinity takes care of Neo as he rests.
Strengths "The pacing of the scene keeps the audience engaged, and Neo overcoming his fears and succeeding in the jump creates a powerful moment. The discussion of the consequences of death in The Matrix adds depth to the world-building."
Weaknesses "The dialogue in the scene is at times heavy-handed, with characters speaking directly to the themes of the story. There is also a lack of character development beyond Neo's fear and eventual success in the jump."
Critique This scene is well-written and engaging, with a clear action sequence and character development. The dialogue between Morpheus and Neo effectively conveys the theme of freeing one's mind, and the tension builds as Neo attempts to make the jump for the first time. The stakes are high, and the characters are fully invested in the outcome. The scene also includes a sense of humor, such as Neo's reaction to the jump program. The final moment with Trinity is a nice touch, adding emotional depth to the scene. Overall, this scene is an effective example of action, character development, and theme.
Suggestions Overall, this scene is well-written and engaging, but there are a few areas for improvement:

1. Description: While the action in this scene is exciting, there could be more description to fully immerse the reader in the world. For example, what does the dojo look like? What do the characters wear? Adding more sensory details can help bring the scene to life.

2. Characterization: While Morpheus and Neo's dynamic is interesting, it could benefit from more depth and complexity. What are their individual motivations and fears? What do they hope to gain from this training? Further exploring their characters can make the scene more compelling.

3. Dialogue: While the dialogue in this scene is generally good, some lines could be edited or removed to make it tighter. For example, the exchange between Cypher and Trinity at the end feels unnecessary and could be cut without affecting the scene.

4. Pacing: The action in this scene is exciting, but it could benefit from more variation in pacing. Adding moments of tension or release can heighten the stakes and make the scene more engaging overall.

5. Theme: While the idea of "freeing one's mind" is central to this scene, it could be further explored and developed. Adding more depth to the theme can elevate the scene and give it more meaning.



Scene 21 - Combat Training and Learning about Agents
  • Overall: 8.0
  • Concept: 9
  • Plot: 8
  • Characters: 7
  • Dialogue: 7
62 INT. HALL 62

Trinity steps out of Neo's room to find Cypher watching
her.

CYPHER
I don't remember you ever bringing
me dinner.

Trinity says nothing.

CYPHER
There's something about him, isn't
there?

TRINITY
Don't tell me you're a believer
now?

(CONTINUED)
53.

62 CONTINUED: 62

CYPHER
I just keep wondering if Morpheus
is so sure, why doesn't he take
him to the Oracle? She would
know.

TRINITY
Morpheus will take him when he's
ready.

She turns and he watches her walk away.


63 EXT. CITY STREET - TRAINING PROGRAM - DAY 63

Morpheus moves effortlessly through a crowded downtown
street while Neo struggles to keep up, constantly bumped
and shouldered off the path.

MORPHEUS
The Matrix is a system, Neo, and
that system is our enemy. But
when you are inside and you look
around, what do you see;
businessmen, lawyers, teachers,
carpenters. The minds of the very
people we are trying to save. But
until we do, these people are
still a part of the system and
that makes them our enemy.

A cop writing a parking ticket stares at Neo from behind
his sunglasses.

MORPHEUS
You have to understand that most
of these people are not ready to
be unplugged and many of them are
so inured, so hopelessly dependent
on the system that they will fight
to protect it.

A beautiful woman in a red dress smiles at Neo as she
passes by.

MORPHEUS
Were you listening to me, Neo? Or
were you looking at the woman in
the red dress?

NEO
I was...

(CONTINUED)
54.

63 CONTINUED: 63

MORPHEUS
Look again.

Neo turns just as Agent Smith levels a gun at his face.
Neo screams.

MORPHEUS
Freeze it.

Everything except Morpheus and Neo freezes.

NEO
This -- this isn't the Matrix?

MORPHEUS
No, it's another training program
designed to teach you one thing;
if you are not one of us, you're
one of them.

NEO
What are they?

MORPHEUS
Sentient programs. They can move
in and out of any software still
hardwired to their system. That
means that anyone that we haven't
unplugged is potentially an Agent.
Inside the Matrix, they are
everyone and they are no one.

Neo stares at the Agent.

MORPHEUS
We've survived by hiding from
them, running from them, but they
are the gatekeepers, they're
guarding all the doors, holding
all the keys, which means that
sooner or later someone is going
to have to fight them.

NEO
Someone?

MORPHEUS
I won't lie to you, Neo. Every
single man or woman who has stood
their ground, who has fought an
Agent, has died. But where they
failed, you will succeed.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 55.

63 CONTINUED: (2) 63

NEO
Why?

MORPHEUS
I've seen an Agent punch through a
concrete wall. Men have emptied
entire clips at them and hit
nothing but air. Yet their
strength and their speed are still
based on a world that is built by
rules. Because of that they will
never be as strong or as fast as
you can be.

Neo scratches his head.

NEO
What? Are you trying to tell me
that I can dodge bullets?

MORPHEUS
No, Neo. I'm trying to tell you
that when you're ready, you won't
have to.

Morpheus' cell PHONE RINGS and he flips it open.

TANK (V.O.)
We got trouble.


64 EXT. SEWER MAIN 64

The Nebuchadnezzar blisters by, trailing a swirling,
supercharged, electromagnetic wake.
Genres: ["Sci-Fi","Action"]

Summary Morpheus takes Neo through a training program to show him the dangers of the Agents. When their training is interrupted by a phone call, the audience can feel the high stakes of the situation.
Strengths
  • The use of contrasting characters, like Morpheus and Neo, to explore concepts like free will and belief is a strength.
  • The tension in the scene is well-built, leading up to the interruption of the phone call.
Weaknesses
  • The dialogue can sometimes feel overly-expositional.
  • The action can feel over-the-top at times and may turn some viewers off.
Critique Overall, the scene is well-written and engaging. It successfully introduces the idea of the Matrix and the conflict between those who are unplugged and fighting against the system and those who are still plugged in and controlled by the Matrix.

In terms of critique, there are a few areas that could be improved.

First, the dialogue in the scene between Trinity and Cypher feels a bit stilted and exposition-heavy. It could be more natural and engaging if it revealed character or conflict more explicitly.

Second, while the dialogue between Morpheus and Neo is well-crafted and serves to explain the world and the stakes, it could benefit from a bit more character development and conflict. It's a lot of information being thrown at the audience at once, so more tension between the characters could help make the scene more memorable.

Lastly, there is a missed opportunity for visual storytelling in the final moments of the scene when the Nebuchadnezzar blisters by. While it's a visually impressive moment, it could be even more effective if there was some kind of character-focused visual storytelling happening simultaneously.

Overall, the scene is well-written and engaging, but could benefit from some tightening and a little more character development or conflict.
Suggestions One suggestion would be to add more tension and conflict in the scene with Trinity and Cypher. As it stands, there isn't much going on except Cypher expressing his doubts about Morpheus's plan and Trinity dismissing him. Perhaps there could be a more heated argument or a physical altercation to make the scene more dynamic.

For the training program scene, it might be helpful to show Neo struggling more with the concept of the Matrix and his role in it. This could build up his determination and drive to succeed when he eventually faces the Agents. Also, the introduction of sentient programs could be explained more clearly or shown through visual cues to make it easier for the audience to understand.

Overall, adding more tension, conflict, and clarity would enhance these scenes and keep the audience engaged in the story.



Scene 22 - The EMP Attack
  • Overall: 8.0
  • Concept: 8
  • Plot: 9
  • Characters: 7
  • Dialogue: 6
65 INT. COCKPIT 65

Morpheus slides into the copilot's chair next to Dozer.

MORPHEUS
Did Zion send the warning?

DOZER
No. Another ship. Big Brother I
think, they're running a parallel
pipeline.

Morpheus scans the decayed landscape of the sewer main
that rolls by as Neo and Trinity squeeze into the cockpit
behind him. An ALARM BEGINS TO SOUND.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 56.

65 CONTINUED: 65

DOZER
Shit, Squiddy's sweeping in quick.

MORPHEUS
Set it down in there.

NEO
Squiddy?

TRINITY
A Sentinel. It's a killing
machine designed for one thing.

DOZER
Search and destroy.

Neo feels the ship rock to the side as it squeezes into a
tiny supply line.


66 EXT. HOVERCRAFT 66

The Nebuchadnezzar sets down, almost wedged into a pipe
that barely accommodates its size.


67 INT. COCKPIT 67

Morpheus clicks the intercom.

MORPHEUS
How we doing, Tank?


68 INT. MAIN DECK 68

Tank works furiously at the operator's station as the
ceaseless WHIR of the ship's TURBINES GRIND TO a HALT.
The main deck is plunged into dark silence. The rest
of the screw stands behind him as he whispers.

TANK
Power off-line. E.M.P. armed and
ready.

Tank's fingers curl around a small key that glows a dim
red.


69 INT. COCKPIT 69

Neo leans into Trinity's ear.

(CONTINUED)
57.

69 CONTINUED: 69

NEO
E.M.P.?

TRINITY
An electromagnetic pulse. It
disables any electrical system in
the blast radius. It's the only
weapon we have against the
machines.

Dozer looks up.

DOZER
Now we wait.

THROUGH the cockpit's windshield, the vast cavern of the
sewer main yawns before them. Strands of green haze curl
round mossy icicles that dangle into a pool of churning
frozen waste. Neo begins to angle around Dozer but
Morpheus grabs him.

MORPHEUS
Don't move. It'll hear you.

Neo freezes and they wait. Without the Nebuchadnezzar's
heating systems, the temperature in the cockpit begins to
rapidly drop. The crew members huddle together, their
breath freezing into a uniform cloud as it gets colder
and colder.

Dozer quietly reaches to brush away the frost on the
windshield and as his hand clears a swath --

They see it.

In the darkness, a shifting shadow of mechanized death.
It is beautiful and terrifying. Black alloy skin
flickers like sequins beneath sinewy coils and skeletal
appendages.

Neo can feel the hairs on the back of his neck rise as it
silently glides over them with shark-like malevolence
until it disappears into the darkness.

In the frozen little room, everyone breathes a little
easier.


70 INT. HALL 70

The ship is quiet and dark. Everyone is asleep.
58.
Genres: ["Science Fiction","Action"]

Summary The crew of the Nebuchadnezzar must hide from a sentinel while preparing to launch an electromagnetic pulse attack.
Strengths "Tense atmosphere, high stakes, visually stunning description of sentinel"
Weaknesses "Minimal character development and dialogue"
Critique As a screenwriting AI language model, I can provide some general feedback on this scene. Overall, the scene seems to flow well and the action is described clearly. However, there are a few areas where the scene could be improved:

1. Characterization: There is not much development of the characters in this scene. We learn that the crew uses an EMP as their only weapon against the machines, but there is not much else that reveals their personality, motivation, or relationships with each other. Adding some depth to the characters could help make the scene more engaging.

2. Dialogue: The dialogue in this scene is largely functional and exposition-heavy. While some exposition is necessary to explain the world and the plot, it can also be helpful to find ways to reveal information through more subtle means, such as actions or character behavior. Additionally, injecting more personality into the dialogue could make the characters feel more distinct and interesting.

3. Setting: The description of the setting is good, but it could be used more effectively to create mood and atmosphere. The sewer main is an interesting location, but the scene could use more sensory details to help the audience feel like they are really there. For example, describing the smells, sounds, and textures of the environment could help make the scene more vivid. Overall, this scene is solid, but there are some opportunities for improvement in terms of character development, dialogue, and setting.
Suggestions One suggestion to improve this scene would be to add more tension and suspense. The crew members are facing a serious threat from the Sentinel, but the scene lacks the necessary build-up to make the viewer truly feel the danger. One way to do this would be to have the crew panicked and scrambling as they try to prepare for the arrival of the Sentinel. Additionally, adding more description of the Sentinel could help create a sense of fear and awe in the viewer. For example, describing its size and capabilities, and the devastating consequences of being caught by one. Another way to increase tension would be to make the scene more claustrophobic, as the crew is stuck in a small space and the Sentinel is closing in on them. This could be accomplished through camera angles and close-ups of the crew's faces as they wait in fear. Finally, adding more dialogue between the characters could help develop their personalities and motivations, making the viewer more invested in their survival. For example, having a character express doubt or fear about their ability to survive the encounter with the Sentinel could create more empathy and tension for the viewer.



Scene 23 - The Truth about the One
  • Overall: 8.0
  • Concept: 9
  • Plot: 8
  • Characters: 9
  • Dialogue: 8
71 INT. MAIN DECK 71

The core glows with monitor light. Cypher is in the
operator's chair as Neo comes up behind him.

CYPHER
Whoa! Shit, Neo, you scared the
bejeezus out of me.

NEO
Sorry.

CYPHER
No, it's all right.

Neo's eyes light up as he steps closer to the screens
that seem alive with a constant flow of data.

NEO
Is that...?

CYPHER
The Matrix? Yeah.

Neo stares at the endlessly shifting river of
information, bizarre codes and equations flowing across
the face of the monitor.

NEO
Do you always look at it encoded?

CYPHER
Have to. The image translators
sort of work for the construct
programs but there's way too much
information to decode the Matrix.
You get used to it, though. Your
brain does the translating. I
don't even see the code. All I
see is blonde, brunette, and
redhead. You want a drink?

Neo nods and he pours a clear alcohol from a plastic jug.

CYPHER
You know, I know what you're
thinking 'cause right now I'm
thinking the same thing.
Actually, to tell you the truth,
I've been thinking the same thing
ever since I got here.

He raises the glass.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 59.

71 CONTINUED: 71

CYPHER
Why, oh why, didn't I take that
blue pill?

He throws the shot down his throat. Neo does the same
and it almost kills him. Smiling, Cypher slaps him on
the back.

CYPHER
Good shit, eh? Dozer makes it.
It's good for two things:
degreasing engines and killing
brain cells.

Red-faced, Neo finally stops coughing. Cypher pours him
another.

CYPHER
Can I ask you something? Did he
happen to tell you why he did it?

Neo looks up, unsure.

CYPHER
Why you're here?

NEO
... Yeah.

CYPHER
Gee-zus! What a mindjob. You're
here to save the world. You gotta
be shitting me. What do you say
to something like that?

Neo looks down at his drink.

CYPHER
I'm going to let you in on a
little secret here. Now don't
tell him I told you this, but this
ain't the first time Morpheus
thought he found the One.

NEO
Really?

CYPHER
You bet your ass. It keeps him
going. Maybe it keeps all of us
going.

NEO
How many were there?

(CONTINUED)
60.

71 CONTINUED: (2) 71

CYPHER
Five. Since I've been here.

NEO
What happened to them?

CYPHER
Dead. All dead.

NEO
How?

CYPHER
Honestly. Morpheus. He got them
all amped up believing in
bullshit. I watched each of them
take on an Agent and I watched
each of them die. Little piece of
advice: you see an Agent, you do
what we do; run. Run your ass
off.

Neo gulps down another shot.

NEO
Thanks... for the drink.

CYPHER
Anytime.

Cypher nods as Neo heads for the ladder.

CYPHER
Sweet dreams.


A71 INT. RESTAURANT - NIGHT A71

CHAMBER MUSIC and the ambiance of wealth soak the
restaurant around us as we watch a serrated knife saw
through a thick, gorgeous steak. The meat is so perfect,
charred on the outside, oozing red juice from the inside,
that it could be a dream.

We hear a voice that we recognize immediately.

AGENT SMITH
Do we have a deal, Mr. Reagan?

A fork stabs the cube of meat and we FOLLOW it UP TO the
face of Cypher.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 61.

A71 CONTINUED: A71

CYPHER
You know, I know that this steak
doesn't exist. I know when I put
it in my mouth, the Matrix is
telling my brain that it is juicy
and delicious. After nine years,
do you know what I've realized?

He shoves it in, eyes rolling up, savoring the tender
beef melting in his mouth.

CYPHER
Ignorance is bliss.

Agent Smith watches him chew the steak loudly, smacking
it between his teeth.

CYPHER
Mmm so, so goddamn good.

AGENT SMITH
Then we have a deal?

CYPHER
I don't want to remember nothing.
Nothing! You understand? And I
want to be rich. Someone
important. Like an actor. You
can do that, right?

AGENT SMITH
Whatever you want, Mr. Reagan.

Cypher takes a deep drink of wine.

CYPHER
All right. You get my body back
in a power plant, reinsert me into
the Matrix and I'll get you what
you want.

AGENT SMITH
Access codes to the Zion
mainframe.

CYPHER
I told you I don't know them. But
I can give you the man who does.

AGENT SMITH
Morpheus.
THE MATRIX - Rev. 3/9/98 62.
Genres: ["Action","Sci-Fi"]

Summary Neo has a conversation with Cypher about the past Ones and how they died while Morpheus and Trinity discuss the high stakes of their mission. The scene ends with a dark deal being made between Cypher and Agent Smith.
Strengths "Tense dialogue and high stakes help build a sense of danger and urgency."
Weaknesses "Limited action and a lot of exposition may turn off some viewers."
Critique The scene effectively establishes the relationship between Neo and Cypher, as well as the latter's disillusionment with the truth and desire to return to the Matrix. It also sets up the conflict between Cypher and the agents, and his willingness to betray his comrades to get what he wants. The dialogue is natural and flows well, with good use of sarcasm and humor. However, the scene could benefit from more visual elements, as there is very little action or description beyond characters talking and drinking. Overall, a solid scene that accomplishes its narrative goals.
Suggestions Overall, this scene could benefit from more visual action and description. It is heavy on dialogue and exposition, but lacks physical movement and detail. Here are some specific suggestions:

- Add physical movement and blocking to the scene to make it more visually interesting. For example, have Neo walk around the deck and interact with the monitors, or have Cypher fidget with his glass or other items in the room.
- Use more descriptive language to paint a picture of the environment and the characters. It would help to establish the mood and tone of the scene, and make it more engaging for the audience. For example, describe the colors and lighting of the room, the specific brands of alcohol they are drinking, or the expressions on the characters' faces.
- Cut down on some of the exposition - specifically, the dialogue about previous Ones and their deaths. While this information is important, it could be shown through a visual flashback or a more creative device rather than just having two characters talk about it.
- Consider adding a sense of tension or suspense to the scene, especially in the second half when Cypher is talking to Agent Smith. Add some moments of uncertainty or doubt for the characters that will make the audience more invested in the outcome. For example, the audience should be asking themselves: will Cypher betray the other characters? What will Agent Smith do with the information?



Scene 24 - Breakfast of Champions
  • Overall: 7.0
  • Concept: 8
  • Plot: 6
  • Characters: 7
  • Dialogue: 7
72 INT. MESS HALL 72

CLOSE ON breakfast, a substance with a consistency
somewhere between yogurt and cellulite.

TANK
Here you go, buddy. Breakfast of
champions.

Tank slides it in front of Neo and takes a seat with the
other crew members enjoying breakfast.

APOC
You mean the breakfast, lunch, and
dinner of champions.

MOUSE
If you close your eyes, it almost
feels like you're eating runny
eggs.

APOC
Or a bowl of snot.

MOUSE
But you know what it really
reminds me of? Cream of Wheat.
Did you ever eat Cream of Wheat?

SWITCH
No, but technically neither did
you.

MOUSE
Exactly my point, because you have
to wonder, how do the machines
know what Cream of Wheat really
tasted like? Maybe they got it
wrong, maybe what I think Cream of
Wheat tasted like actually tasted
like oatmeal, or tuna fish. It
makes you wonder about a lot of
things. Take chicken for example.
Maybe they couldn't figure out
what to make chicken taste like
which is why chicken tastes like
everything. And maybe --

APOC
Shut up, Mouse.

Neo scoops up a spoonful.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 63.

72 CONTINUED: 72

DOZER
It's a single-celled protein
combined with synthetic aminos,
vitamins, and minerals.
Everything your body needs. We
grow it in a vat.

MOUSE
Oh no, it doesn't have everything
the body needs.

He sidles up to Neo.

MOUSE
So I understand you've run
through the Agent training
program? You know, I wrote that
program.

APOC
Here it comes.

MOUSE
So what did you think of her?

NEO
Of who?

MOUSE
The woman in the red dress. I
designed her. She doesn't talk
much but if you'd like to, you
know, meet her, I could arrange
a more personalized milieu.

SWITCH
The digital pimp hard at work.

MOUSE
Pay no attention to these
hypocrites, Neo. To deny our
impulses is to deny the very
thing that makes us human.

Morpheus enters.

MORPHEUS
I want everyone on twelve-hour
standby. We're going in. I'm
taking Neo to see her.

With that he turns and leaves.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 64.

72 CONTINUED: 72

NEO
See who?

TANK
The Oracle.


A72 INT. MAIN DECK A72

Everyone is strapped into their chairs. Tank is at the
operator's station.

TANK
All right, everyone please observe
that the no smoking and fasten
seat belt signs have been turned
on. Sit back and enjoy your
flight.

He strikes the enter key and we RUSH CLOCKWISE OVER the
chairs, each body reacting as we...

CUT TO:


B72 INT. HOTEL LAFAYETTE - ROOM 1313 B72

SPINNING COUNTER-CLOCKWISE AROUND an old PHONE that RINGS
inside the empty room until we SPIN FULL CIRCLE and FIND
everyone now standing there.

Morpheus answers the phone.

MORPHEUS
We're in.


73 EXT. HOTEL LAFAYETTE - DAY 73

The door opens and for the first time since his release,
Neo steps back into the Matrix. He squints at the sun
which seems unnaturally bright. He is the only one
without sunglasses.

Apoc and Switch remain at the door as the others enter
the alley.

MORPHEUS
We should be back in an hour.

Cypher opens the driver's door of an old car as Trinity,
Morpheus and Neo cross to the car, Cypher glances about
quickly, then drops something inside a garbage can.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 64A.

73 CONTINUED: 73

It is a cellular phone and we see its blue display as the
line connects.
Genres: ["Science Fiction"]

Summary Neo is introduced to the crew's breakfast and is approached by Mouse, who reveals himself as the creator of the Agent training program. Morpheus announces a mission to see the Oracle and the crew enters the Matrix.
Strengths "Introduces the concept of the Matrix's artificial food and the dangers of the Agent training program. Sets up a high stakes mission to see the Oracle."
Weaknesses "The scene is mostly exposition and lacks action."
Critique Overall, this scene is well-written and serves the purpose of setting up the next plot point. The dialogue between the crew members establishes their dynamic and personalities, and the mention of the breakfast substance adds to the world-building of the film. The introduction of Mouse's character and his creation of the woman in the red dress adds to the intrigue of the Matrix world and sets up Neo's upcoming meeting with the Oracle. The use of camera movement to transition between scenes is effective in keeping the pace of the film. However, the opening shot of the breakfast substance could be rephrased to avoid any unnecessary gross-out imagery. Additionally, some of the dialogue between the crew members feels a bit aimless and could be tightened up to better serve the story.
Suggestions One suggestion to improve this scene would be to add more action or tension. Right now, it's just a conversation in the mess hall and then a quick transition to a scene in the Matrix. Adding a bit of suspense or anticipation could make the scene more engaging for the audience.

For example, when Morpheus enters and says they're going in, there could be a bit more build-up as the crew prepares for the mission. Maybe they have to quickly get their gear ready or there's a sense of urgency as they rush to the ship.

Additionally, the conversation between Mouse and Neo could be paced differently. As it is, it's pretty long and feels a bit like filler. Maybe condensing it or having it interrupted by something more pressing (like Morpheus entering) could make it more effective.

Another suggestion would be to give more insight into the characters. Right now, the dialogue is mostly banter and exposition, but it would be interesting to see more of their personalities and motivations. Adding in some conflicts or inner turmoil could make the characters more relatable and help drive the plot forward.



Scene 25 - Meeting the Oracle
  • Overall: 8.0
  • Concept: 9
  • Plot: 8
  • Characters: 7
  • Dialogue: 8
74 INT. CAR 74

Neo sits beside Trinity in the back. He cannot stop
staring as the simple images of the urban street blur
past his window like an endless stream of data rushing
down a computer screen.

MORPHEUS
Almost unbelievable, isn't it?

Neo nods as the car continues to wind through the crowded
city.

(CONTINUED)
65.

74 CONTINUED: 74

NEO
God...

TRINITY
What?

NEO
I used to eat there... Really good
noodles...

He is speaking in a whisper, almost as if talking to
himself.

NEO
I have these memories, from my
entire life but... none of them
really happened.

He turns to her.

NEO
What does that mean?

TRINITY
That the Matrix cannot tell you
who you are.

NEO
But an Oracle can.

TRINITY
That's different.

NEO
Obviously.

He turns to the window for a moment and then turns back.

NEO
Did you go to her?

TRINITY
Yes.

NEO
What did she tell you?

TRINITY
She told me...

She looks at him and suddenly she is unable to speak or
even breathe.

(CONTINUED)
66.

74 CONTINUED: (2) 74

NEO
What?

The car suddenly jerks to a stop.

MORPHEUS
We're here. Neo, come with me.

Neo and Morpheus get out of the car. Cypher looks into
the rearview mirror at Trinity.

CYPHER
Here we go again, eh, Trin?

He smiles as she turns to the window.


75 EXT. BUILDING 75

Tenement-like and vast, it is the kind of place where
people can disappear.


76 INT. BUILDING 76

Morpheus nods to a blind man who nods back. An elevator
opens and Neo follows Morpheus inside.


77 INT. ELEVATOR 77

The idea of learning one's fate begins to weigh upon Neo
with a steadily growing unease.

NEO
So is this the same oracle that
made the, uh, prophecy?

MORPHEUS
Yes. She's very old. She's been
with us since the beginning.

NEO
The beginning?

MORPHEUS
Of the Resistance.

NEO
And she knows what? Everything?

MORPHEUS
She would say she knows enough.

(CONTINUED)
67.

77 CONTINUED: 77

NEO
And she's never wrong.

MORPHEUS
Don't think of it in terms of
right and wrong. She is a guide,
Neo. She can help you find the
path.

NEO
She helped you?

MORPHEUS
Yes.

NEO
What did she tell you?

MORPHEUS
That I would find the One.

DING. The ELEVATOR opens.
Genres: ["Sci-Fi","Action"]

Summary Morpheus takes Neo to meet the Oracle, who is a guide that can help Neo find his path.
Strengths "The scene sets up an intriguing concept of finding one's true self through an Oracle. The dialogue is well-written and the world-building is strong."
Weaknesses "The scene lacks significant conflict and emotional impact. The characters are not given much development."
Critique Overall, this scene is well-written and engaging. The dialogue between Neo, Trinity, and Morpheus feels natural, and there is a sense of tension as they head to see the Oracle. However, there are a few areas where the scene could be improved.

Firstly, the exchange between Neo and Trinity about his memories feels a bit rushed and underdeveloped. Neo's realization that none of his memories really happened is a significant moment, but it is not given enough weight in the scene. It might be worth expanding on this moment to make it more impactful.

Secondly, the scene could benefit from more visual description. While there are a few details about the setting, such as the urban street blurring past the car window, more sensory details could be added to really bring the scene to life. Additionally, giving more attention to the visual details of the tenement-like building and the Oracle's surroundings could add to the tension and atmosphere of the scene.

Overall, however, this scene effectively advances the plot and sets up the next important moment in the story. With a few tweaks to the dialogue and visual description, it could be even stronger.
Suggestions Overall, this scene sets up some important plot points and character development, but there are a few ways to improve it:

1. Show, don't tell. Instead of simply having Morpheus describe the Oracle and her abilities, try to convey some of her mystique visually. Perhaps the elevator ride could be a bit longer, giving Neo and the audience a chance to see some of the strange symbols and artifacts on the walls of the building as they ascend.

2. Make the dialogue more concise. Some of the lines in this scene feel a bit overwritten, like they're trying too hard to be profound. For example, the exchange where Neo asks if the Oracle is "never wrong" could be simplified to just have Morpheus say "Don't think of it in terms of right and wrong." This would feel more natural and less like the characters are spouting platitudes.

3. Try to build more tension throughout the scene. Right now, it feels a bit too straightforward - Neo is nervous about meeting the Oracle, but there's not much sense of danger or uncertainty. One solution could be to have some kind of obstacle or challenge that they encounter on the way to seeing her, something that tests Neo's skills or puts him in jeopardy. This would make the stakes feel higher and help build more suspense.



Scene 26 - The Oracle
  • Overall: 8.0
  • Concept: 7
  • Plot: 8
  • Characters: 8
  • Dialogue: 8
78 INT. HALL 78

The long dark hall beckons. Neo follows Morpheus out of
the elevator and the DOORS RATTLE shut behind him. With
every step, a disturbing sense of inevitability closes in
around him.

At the end of the hall, Morpheus steps to the side of a
door.

MORPHEUS
I told you that I can only show
you the door. You have to step
through it.

Neo blows out a breath. His hand reaches but stops,
hovering over the spherical handle. He backs away.

NEO
Morpheus, I don't think this is a
good idea.

MORPHEUS
Why?

NEO
I told you I don't believe in this
stuff. No matter what she says
I'm not going to believe it, so
what's the point?

(CONTINUED)
68.

78 CONTINUED: 78

MORPHEUS
What do you believe in?

NEO
What do I believe in? Are you
kidding me? What do you think?
The world I grew up in isn't real.
My entire life was a lie. I don't
believe in anything anymore.

MORPHEUS
That's why we're here.

NEO
Why? So I can hear some old lady
tell me, what? That I'm this guy
that everybody's been waiting for?
That I'm supposed to save the
world? It sounds insane.
Unbelievable. And I don't care
who says it, it's still going to
sound insane and unbelievable.

MORPHEUS
Faith is not a matter of
reasonability. I do not believe
things with my mind. I believe
them with my heart. In my gut.

NEO
And you believe I'm the One?

MORPHEUS
Yes I do.

NEO
Yeah? What about the other five
guys? The five before me? What
about them?

Morpheus tries to hide his heart being wrenched from his
chest.

NEO
Did you believe in them too?

MORPHEUS
I believed what the Oracle told
me... no, I misunderstood what she
told me. I believed that it was
all about me.

This is difficult for Morpheus to admit.

(CONTINUED)
69.

78 CONTINUED: (2) 78

MORPHEUS
I believed that all I had to do
was point my finger and anoint
whoever I chose. I was wrong,
Neo. Terribly wrong. Not a day
or night passes that I do not
think of them. After the fifth, I
lost my way. I doubted everything
the Oracle had said. I doubted
myself.

He looks up at Neo.

MORPHEUS
And then I saw you, Neo, and my
world changed. You can call it
an epiphany, you can call it
whatever the hell you want.
It doesn't matter. It's not
about a word. It's about this.
So I can't explain it to you.
All I can do is believe, Neo,
believe that one day you will
feel what I felt and know what
I know; you are the sixth and
the last. You are the One.

His eyes blaze.

MORPHEUS
Until that time all I am asking
from you is for you to hold on to
whatever respect you may have for
me and trust me.

Neo feels a rush from Morpheus's intensity, the
unadulterated confidence of a zealot.

NEO
All right.

He reaches for the handle which turns without him even
touching it. A WOMAN wearing white opens the door.

PRIESTESS (WOMAN)
Hello, Neo. You're right on time.
Genres: ["Science Fiction"]

Summary Morpheus takes Neo to meet the Oracle who can help him find his path.
Strengths "Elevates the stakes of the story and provides a moment for Morpheus to reveal his doubts and weaknesses, making him more human and sympathetic"
Weaknesses "Could benefit from having more action or tension in the scene, as it primarily consists of dialogue"
Critique Overall, this scene effectively establishes the tension and conflict within Neo as he faces the unknown and questions his beliefs. The dialogue between Neo and Morpheus is well-written and reveals both characters' motivations and histories. The scene efficiently conveys that Neo is being led into a situation that he does not fully understand or believe in, but he follows Morpheus nonetheless. However, it could benefit from more specific and detailed sensory descriptions to heighten the tension and anxiety Neo and the audience are feeling. Additionally, the introduction of the Priestess at the end feels abrupt and could benefit from more foreshadowing or build-up throughout the scene. Overall, though, this is a strong scene that effectively advances the plot and character development.
Suggestions Overall, this scene is strong in terms of character development and the exploration of themes such as belief and faith. However, here are a few suggestions to elevate the scene:

- Consider adding more visual elements to the scene, such as close-ups of Neo's hand hovering over the handle or a shot of Morpheus's face as he talks about his doubts. This will add more visual interest and help convey the emotions of the characters.

- Consider tightening up some of the dialogue to make it more concise and impactful. For example, instead of "I lost my way. I doubted everything the Oracle had said. I doubted myself," Morpheus could simply say, "I lost faith." This will make the dialogue more powerful and easier to follow.

- Consider adding more tension to the scene. Right now, it feels a bit stagnant, with Neo and Morpheus simply talking back and forth. Adding more tension will make the audience more engaged and invested. For example, you could have Neo resist even more strongly at first, or have Morpheus reveal a shocking truth that rattles Neo's beliefs even further.

- Finally, consider adding more sensory details to the scene. What does the hall smell like? Is there a specific sound that's echoing through the space? By adding more sensory details, you can bring the scene to life and make it more immersive for the audience.



Scene 27 - The Oracle's Potentials
  • Overall: 9.0
  • Concept: 8
  • Plot: 8
  • Characters: 9
  • Dialogue: 8
79 INT. ORACLE'S APARTMENT 79

It seems particularly normal.

PRIESTESS
Make yourself at home, Morpheus.

(CONTINUED)
70.

79 CONTINUED: 79

MORPHEUS
Thank you.

PRIESTESS
Neo, come with me.

She leads Neo down another hall and into what appears to
be a family room.

There is another woman in white sitting on a couch
watching a soap opera. Scattered about the room are a
half dozen children. Some of them are playing, others are
deep in meditation. All of them exude a kind of Zen calm.

PRIESTESS
These are the other Potentials.
You can wait here.

Neo watches a little girl levitate wooden alphabet
blocks. Closer to him, a SKINNY BOY with a shaved head
holds a spoon which sways like a blade of grass.

In front of him is a pile of spoons bent and twisted into
knots. Neo crosses to him and sits. The boy smiles and
hands Neo the spoon which is now perfectly straight.

SPOON BOY (SKINNY BOY)
Do not try to bend the spoon.
That is impossible. Instead, only
try to realize the truth.

NEO
What truth?

SPOON BOY
That there is no spoon.

Neo nods, staring at the spoon.

NEO
There is no spoon.

SPOON BOY
Then you will see that it is not
the spoon that bends. It is only
yourself.

The entire room is reflected inside the spoon and as Neo
stares into it, it slowly begins to bend until --

A hand touches his shoulder.

PRIESTESS
The Oracle will see you now.

Spoon Boy smiles.
71.
Genres: ["Sci-fi","Action"]

Summary Neo is taken to the oracle's apartment where he meets other potentials, including children, who exhibit unexplainable powers. Spoon Boy teaches him a valuable lesson, and Neo is then taken to meet the Oracle herself.
Strengths "The scene adds to the film's overall mystery and intrigue. The dialogue is thought-provoking and sets up important themes."
Weaknesses "The scene does not have much conflict or action and may be slow-paced for some viewers."
Critique Overall, the scene is well-written and engaging. The exchange between Neo and Spoon Boy is particularly strong, as it nicely sets up one of the central themes of the movie – the nature of reality and our perception of it.

One possible critique is that the setting and characters in this scene feel somewhat generic. The Oracle's apartment and the Potentials are interesting concepts, but they don't have a lot of specific details to make them feel unique or memorable. Additionally, the Priestess and other woman in white feel like stock characters in a way that doesn't add much to the overall story or world-building.

Another issue is that there isn't a lot of tension or conflict in this scene. Neo is simply waiting to see the Oracle, and while the interaction with Spoon Boy is thought-provoking, it doesn't really drive the plot forward or raise the stakes for Neo.

Overall, this scene is a solid example of good dialogue and thematic exploration, but could benefit from more detailed setting and stronger conflict.
Suggestions Here are a few suggestions to improve the scene:

1. Add more tension - The scene lacks tension and conflict. Perhaps Neo is worried about what the Oracle will tell him or there is some external threat that could interrupt the meeting.

2. Develop the characters - The scene introduces several new characters, but they aren't fully developed. The Skinny Boy with the spoon could be given a name and some backstory to make him more memorable.

3. Use visual storytelling - The scene has a lot of dialogue and exposition. Try to use more visual storytelling techniques to show the audience what's happening, rather than telling them.

4. Make it more unique - The scene feels a bit generic and could benefit from something more unique or memorable happening. Perhaps the children could be doing something more outlandish or fantastical.

5. Connect it to the larger story - Make sure the scene has a clear purpose in the larger story and that it advances the plot in some way. This will make it more meaningful and impactful.



Scene 28 - Neo Meets the Oracle
  • Overall: 8.0
  • Concept: 8
  • Plot: 8
  • Characters: 7
  • Dialogue: 8
80 INT. KITCHEN 80

An OLD WOMAN is huddled beside the oven, peering inside
through a cracked door.

NEO
Hello?

ORACLE (OLD WOMAN)
I know. You're Neo. Be right
with you.

NEO
You're the Oracle?

ORACLE
Bingo. Not quite what you were
expecting, right? I got to say I
love seeing you non-believers.
Always a pip. Almost done. Smell
good, don't they?

NEO
Yeah.

ORACLE
I'd ask you to sit down, but
you're not going to anyway. And
don't worry about the vase.

NEO
What vase?

He turns to look around and his elbow knocks a VASE from
the table. It BREAKS against the linoleum floor.

ORACLE
That vase.

NEO
Shit, I'm sorry.

She pulls out a tray of chocolate chip cookies and turns.
She is an older woman, wearing big oven mitts,
comfortable slacks and a print blouse. She looks like
someone's grandma.

ORACLE
I said don't worry about it. I'll
get one of my kids to fix it.

NEO
How did you know...?

She sets the cookie tray on a wooden hot pad.

(CONTINUED)
72.

80 CONTINUED: 80

ORACLE
What's really going to bake your
noodle later on is, would you
still have broken it if I hadn't
said anything.

Smiling, she lights a cigarette.

ORACLE
You're cuter than I thought. I
see why she likes you.

NEO
Who?

ORACLE
Not too bright though.

She winks.

ORACLE
You know why Morpheus brought you
to see me?

He nods.

ORACLE
So? What do you think? You think
you're the One?

NEO
Honestly? I don't know.

She gestures to a wooden plaque, the kind every kitchen
has, except that the words are in Latin.

ORACLE
You know what that means? It's
Latin. Means, 'Know Thyself.'
I'm gonna let you in on a little
secret. Being the One is just
like being in love. Nobody can
tell you you're in love. You just
know it. Through and through.
Balls to bones.

She puts her cigarette down.

ORACLE
Well, I better have a look at you.
Open your mouth. Say, 'ahh.'

She widens his eyes, checks his ears, then feels the
glands in his neck. She nods, then looks at his palms.

(CONTINUED)
73.

80 CONTINUED: (2) 80

ORACLE
Okay, now I'm supposed to say,
'Hmmm, that's interesting but...'
Then you say --

NEO
But what?

ORACLE
But you already know what I'm
going to tell you.

NEO
I'm not the One.

ORACLE
Sorry, kid. You got the gift but
looks like you're waiting for
something.

NEO
What?

ORACLE
Your next life, maybe. Who knows?
That's how these things go.

Neo almost has to laugh.

ORACLE
What's funny?

NEO
Morpheus. He almost had me
convinced.

ORACLE
I know. Poor Morpheus. Without
him we are lost.

NEO
What do you mean, without him?

The Oracle takes a long drag, regarding Neo with the eyes
of a Sphinx.

ORACLE
Are you sure you want to hear
this?

Neo nods.

(CONTINUED)
74.

80 CONTINUED: (3) 80

ORACLE
Morpheus believes in you, Neo, and
no one, not you or even me can
convince him otherwise. He
believes it so blindly that he's
going to sacrifice his life to
save yours.

NEO
What?

ORACLE
You're going to have to make a
choice. In one hand, you will
have Morpheus's life. In the
other hand, you will have your
own. One of you is going to die.
Which one, will be up to you.

Neo can't breathe.

ORACLE
I'm sorry, kiddo. I really am.
You have a good soul and I hate
giving good people bad news. But
don't worry, as soon as you walk
outside that door, you'll start
feeling better. You'll remember
that you don't believe any of this
fate crap. You're in control of
your own life, remember?

He tries to nod as she reaches for the tray of cookies.

ORACLE
Here, take a cookie. I promise by
the time you're done eating it,
you'll feel right as rain.

Neo takes a cookie, the tightness in his chest slowly
beginning to fade.
Genres: ["Science Fiction","Action"]

Summary Neo meets the Oracle, an old woman who can help him find his path. She tells him about the sacrifice Morpheus is willing to make for him and the choice Neo must make. Before leaving, she gives him a cookie to make him feel better.
Strengths "Tense atmosphere, reveals important information about Morpheus's sacrifice, a lesson on being the One."
Weaknesses "Lack of action, not much character development."
Critique Overall, this scene is well-written with strong dialogue and clear character development. The dialogue between Neo and the Oracle is engaging and reveals important information about the film's plot and themes. The use of humor lightens the mood and adds depth to the Oracle's character. The setting of the kitchen, complete with the Oracle's baking cookies, provides a comforting and homey feel that contrasts with the weight of the conversation.

One critique could be that the revelation that Neo must choose between his own life and Morpheus' life feels a bit sudden and lacks any real buildup. The tension in the scene is briefly heightened but quickly resolved with the Oracle's reassurance that Neo is in control of his own life. Some more foreshadowing or buildup towards this choice could have made it a more impactful and memorable moment in the film.

Overall, this scene effectively establishes the Oracle as a mysterious and wise character and advances the plot while offering some lighthearted moments.
Suggestions Overall, this scene is well-written and serves its purpose in advancing the plot and character development. However, here are some suggestions to potentially improve it:

- Consider beginning the scene with a shot of the old woman before cutting to Neo entering the kitchen. This can create a more cinematic and atmospheric introduction to the Oracle.

- Emphasize the contrast between the mysterious, prophetic nature of the Oracle and her homely appearance. For example, instead of simply saying she looks like someone's grandma, describe more details about her appearance that contrast with her role as a seer.

- Instead of having the Oracle tell Neo about the broken vase, allow Neo to notice it himself, perhaps as he turns to survey the kitchen. This can create a bit more visual comedy and add to the awkwardness of the situation.

- Consider incorporating more meaningful imagery or symbolism in the scene. For example, the Latin phrase on the wooden plaque could be specially selected to reflect the themes or messages of the movie. Likewise, certain actions or objects in the kitchen could hold deeper significance that foreshadow future events.

- Depending on the overall tone and style of the movie, the Oracle's dialogue could be made more ambiguous and philosophical, perhaps even bordering on the surreal or mystical. This can enhance the sense of mystery and wonder around her character.

- Finally, consider how the scene might be visually or aurally enhanced through music, sound effects, lighting, or camera angles. For example, the sound of crackling cookies or the flicker of the Oracle's cigarette could add richness to the scene.



Scene 29 - Deja Vu
  • Overall: 8.0
  • Concept: 8
  • Plot: 8
  • Characters: 8
  • Dialogue: 7
81 INT. SITTING ROOM - DAY 81

Morpheus rises from a couch as the priestess escorts Neo
out. When they are alone, Morpheus puts his hand on
Neo's shoulder.

MORPHEUS
You don't have to tell anyone what
she told you. What was said was
said for you and you alone.

Neo nods and takes a bite of his cookie.
THE MATRIX - Rev. 3/22/98 75.

82 INT. CAR 82

Neo and Morpheus get in the car.

MORPHEUS
Let's go.

Cypher looks into the rearview mirror at Neo.

CYPHER
Well, good news or bad news?

MORPHEUS
Not now, Cypher.

Cypher slaps the car in gear and pulls into traffic.
Trinity looks at Neo who is staring at the final bit of
cookie. He puts it in his mouth and chews.

TRINITY
Are you all right?

NEO
... Right as rain.


83 OMITTED 83


84 INT. ROOM 1313 - DAY 84

Mouse's CELLULAR RINGS.

MOUSE
Welcome to Movie-Phone.

TANK (V.O.)
They're on their way.


85 EXT. CITY STREET - DAY 85

As they get out of the car, Cypher smiles at Neo.

CYPHER
Like the man says, welcome to the
real world.

Cypher, following the others into the hotel, nervously
glances around, wiping the sweat from his forehead.


86 INT. MAIN DECK 86

Sweat rolls down Cypher's face and neck. At the
operator's station, Tank is typing rapidly.

(CONTINUED)
THE MATRIX - Rev. 3/22/98 75A.

86 CONTINUED: 86

TANK
What is that...?


87 INT. HOTEL LAFAYETTE - DAY 87

Light filters down the throat of the building through a
caged skylight at the top of the open elevator shaft.
Six figures glide up the dark stairs that wind around
the antique elevator.

(CONTINUED)
76.

87 CONTINUED: 87

Neo notices a black cat, a yellow-green eyed shadow that
slinks past them and pads quickly down the stairs.

A moment later, Neo sees another black cat that looks and
moves identically to the first one.

NEO
Whoa. Deja vu.

Those words stop the others dead in their tracks.


88 INT. MAIN DECK 88

The monitors suddenly glitch as though the Matrix had an
electronic seizure.

TANK
Oh shit! Oh shit!


89 INT. HOTEL LAFAYETTE - DAY 89

Trinity turns around, her face tight.

TRINITY
What did you just say?

NEO
Nothing. Just had a little deja
vu.

TRINITY
What happened? What did you see?

NEO
A black cat went past us and then
I saw another that looked just
like it.

TRINITY
How much like it? Was it the same
cat?

NEO
It might have been. I'm not sure.

Trinity looks at Morpheus who listens quietly to the
RASPING breath of the old BUILDING.

NEO
What is it?

(CONTINUED)
THE MATRIX - Rev. 3/9/98 77.

89 CONTINUED: 89

TRINITY
A deja vu is usually a glitch in
the Matrix. It happens when they
change something.

She also listens as the staccato BEAT of HELICOPTER
BLADES GROWS ominously LOUD.


90 INT. MAIN DECK 90

Tank sees what was changed.

TANK
It's a trap!


91 INT. STAIRCASE - DAY 91

Morpheus looks up the stairs as he hears a HELICOPTER.

MORPHEUS
Come on!

Apoc slaps a gun into Neo's hand.

APOC
Something to ward off evil
spirits.

Neo nods, stuffing it into his belt.


92 INT. BASEMENT - DAY 92

Heavy bolt cutters snap through the main phone cable.
Genres: ["Science Fiction"]

Summary Neo experiences a deja vu and the team realizes it's a sign of a change in the Matrix. The tension rises as they prepare for an imminent trap.
Strengths "The tension throughout the scene keeps the audience on edge and builds anticipation for the upcoming action. The use of the black cat as a glitch and the team's resourcefulness creates interest. "
Weaknesses "The dialogue in the scene is not particularly memorable or impactful. The scene is not the most exciting as it is setting up the upcoming action."
Critique Overall, this scene seems functional but lacking in depth and emotion. The dialogue is simple and functional, but doesn't reveal much about the characters or their relationships. The use of "deja vu" as a plot device feels contrived and lacks impact. The scene could benefit from more visual description to help build tension and a sense of urgency. In addition, there is a lack of stakes established - it's unclear what the characters are fighting for or what consequences they may face. Adding in some stakes would help make the scene more engaging and give it more impact.
Suggestions Some suggestions to improve the scene:

1. Develop the emotional subtext between Morpheus and Neo as they discuss what the priestess told Neo.

2. Create more tension and conflict between Cypher and the rest of the group, hinting at his true intentions.

3. Add more sensory details to the scene in the hotel, describing the sounds and smells of the environment to create a more immersive experience.

4. Foreshadow the trap that Tank discovers earlier in the scene, perhaps through visual or audio cues.

5. Show the characters actively planning and strategizing how to handle the situation they may face, rather than jumping straight into action without any preparation.

6. Add more visual or symbolic imagery to the scene with the black cats, hinting at the themes of repetition and duality in the film.

7. Consider adding more depth to the scene in the basement, adding in a moment of conflict or tension between characters as they work to accomplish their goal.



Scene 30 - The Trap
  • Overall: 9.0
  • Concept: 9
  • Plot: 8
  • Characters: 8
  • Dialogue: 6
93 INT. ROOM 1313 - DAY 93

Hearing the HELICOPTER, Mouse goes to the draped windows
as his CELLULAR RINGS. He answers it.

TANK (V.O.)
They cut the hardline! It's a
trap! Get out!

Mouse yanks open the curtain.

MOUSE
Oh no.

The windows are bricked up. Mouse spins as the RUMBLE of
combat BOOTS BUILDS, then explodes into the room.
THE MATRIX - Rev. 3/9/98 78.

94 INT. MAIN DECK 94

Tank watches helplessly.

TANK
No, no, no.


95 INT. STAIRS - DAY 95

Morpheus stops as Mouse's SCREAM is drowned out by the
report of MACHINE GUN FIRE.


96 INT. ROOM 1313 - DAY 96

Mouse sails backwards as BULLETS POUND him against the
blood-spattered brick window.


97 INT. MAIN DECK 97

Mouse's body thrashes against its harness, blood coughing
from his mouth in one final spasm, then lying perfectly
still. The flatline ALARM softly cries out from the life
MONITOR.


98 OMITTED 98


99 INT. STAIRWELL - DAY 99

Flying downstairs, Morpheus stops, hearing POLICE
SWARMING below.


A99 INT. HALL - DAY A99

He turns and rushes down the hall of the eighth floor.
At the end of it, he finds the bricked-up windows.

CYPHER
That's what they changed. We're
trapped. There's no way out.

The sound of heavy BOOT-STEPS close around them with the
mechanical sureness of a vice.

MORPHEUS
Give me your phone.

TRINITY
They'll be able to track it.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 79.

A99 CONTINUED: A99

MORPHEUS
We have no choice.

Morpheus rips off his jacket.


100 INT. MAIN DECK 100

Tank answers the call.

MORPHEUS (V.O.)
Tank, find a structural drawing of
this building and find it fast.


101 INT. HOTEL LAFAYETTE - DAY 101

Flashlights probe the rotting darkness as the police
search every floor.


102 INT. MAIN DECK 102

The diagram windows onto the screen.

TANK
Got it.

MORPHEUS (V.O.)
I need the main wet-wall.


103 INT. ROOM 1313 - DAY 103

Agent Smith stands over Mouse's dead body, his hand going
to his earpiece.


104 INT. ROOM 808 - DAY 104

Morpheus is guided by Tank.

TANK (V.O.)
Now left, and that's it in front of
you.

MORPHEUS
Good.


105 INT. ROOM 1313 - DAY 105

Agent Smith hears the LINE CLICK dead.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 80.

105 CONTINUED: 105

AGENT SMITH
Eighth floor. They're on the
eighth floor.


A105 INT. STAIRWELL - DAY A105

Agent Brown listens to his earpiece.


106 INT. STAIRWELL - DAY 106

Boots clatter up the marble staircase.


A106 INT. HALL - DAY A106

Cops flood the eight floor, rushing everywhere.


107 INT. ROOM 808 - DAY 107

Several cops sweep through the room. It is empty. As
they pass the bathroom, we see a man-sized hole smashed
through the plaster and lath.


108 INT. WALL - DAY 108

They are inside the main plumbing wall, slowly worming
their way down the grease-black stack pipes. Above them,
light fills the hole they made to get inside.


109 INT. HALL - DAY 109

Agent Brown and Agent Smith stand over Morpheus's jacket.

AGENT BROWN
Where are they?


110 INT. ROOM 608 - DAY 110

The cops search in silence, straining for a clue, when
one hears SOMETHING STRANGE near the bathroom.


111 INT. WALL - DAY 111

Cypher has slipped and is wedged between the wall and
several thick supply pipes.
THE MATRIX - Rev. 3/9/98 80A.
Genres: ["action","sci-fi","drama"]

Summary The team realizes they are caught in a trap and must find a way out as Mouse is killed and tension rises.
Strengths "High stakes and intense action lead to a thrilling scene."
Weaknesses "Minimal dialogue and character development."
Critique Overall, this scene is well-written and effectively conveys tension and urgency. The pacing is appropriately fast-paced and the use of multiple locations enhances the feeling of a constantly shifting situation. However, there are a few areas that could be improved.

Firstly, it is unclear who or what is attacking Mouse and why. While it is not necessary to explain every detail, some indication of the stakes and motivations would help the audience understand the danger that the characters are facing.

Secondly, the dialogue between Morpheus and Trinity feels a bit cliché. Lines like "We have no choice" and "They'll be able to track it" are overused in action movies and could benefit from more unique and character-specific dialogue.

Finally, the scene ends abruptly in the middle of a tense situation with Cypher trapped in the wall. While this can be effective in certain contexts, it feels rushed here and leaves the audience hanging without sufficient resolution.

Overall, however, the scene effectively builds tension and advances the plot. With some small adjustments to dialogue and clarity, it could be even stronger.
Suggestions Firstly, it would be helpful to include more visual descriptions to immerse the audience in the scene. For example, describing the room and the layout of the space could add to the tension and make the audience feel more involved.

Additionally, it would be useful to provide more context as to who Mouse is and why his death is significant. This would help create a stronger emotional connection to the characters and their struggles.

Finally, it may be beneficial to add more dialogue or action that shows the characters strategizing and thinking through their options instead of just reacting to the situation. This would add depth to the scene and make it feel more dynamic.



Scene 31 - Bullet Battle
  • Overall: 9.0
  • Concept: 8
  • Plot: 8
  • Characters: 9
  • Dialogue: 7
112 INT. ROOM 608 - DAY 112

The COP leans in, his ear almost against the thin
membrane of plaster separating them. He can hear
WHISPERS, HISSES and a GRUNT when --

The wall suddenly bulges, shatter-cracking as the Cop
realizes --

COP
They're in the walls!


113 INT. WALL - DAY 113

Trinity pulls Cypher free just as the Cop OPENS FIRE,
BULLETS PUNCHING shafts of light like swords into the box
of soot-black space.

Neo finds his GUN first and begins BLASTING wildly
through the plaster and lath.


114 INT. ROOM 608 - DAY 114

The Cop spins out of the bathroom for cover, Neo's
BULLETS SPLINTERING the door jamb.

(CONTINUED)
81.

114 CONTINUED: 114

About to whirl back in, he freezes as something seems to
seize hold of him. The Cop's body starts to spasm and
his M-16 falls to the ground, long shadows springing up
from the mounted flashlight.


115 INT. WALL - DAY 115

Neo listens for a moment, the gunfire quiet, when he
hears FOOTSTEPS RISING FAST.

Two arms suddenly smash through the wall, punching Neo
back against the iron stack pipe, fingers gouging into
his neck.

CYPHER
It's an Agent!

Just as Neo's throat is about to collapse, Morpheus
explodes through the tattered plaster and lath, diving on
top of Agent Smith.

The two men crash to the wet terrazzo floor.

Before Agent Smith can find his weapon, Morpheus is on
him, pinning him in an iron grip.

In the crawlspace, Trinity tries to scramble up past
Cypher.

TRINITY
Morpheus!

Morpheus squeezes Agent Smith's throat.

MORPHEUS
Trinity, you must get Neo out. Do
you understand? He is all that
matters.

Neo suddenly glimpses what is happening but is powerless
to stop it.

NEO
No. No! Morpheus! Don't!

MORPHEUS
Trinity! Go!

Trinity's fists ball in frustration. She yells down to
Apoc.

TRINITY
Go!

(CONTINUED)
82.

115 CONTINUED: 115

NEO
We can't leave him!

TRINITY
We have to!

She grabs his ankle and they begin almost falling, using
the lath as a brake, skidding down the inside of the
wall.


116 INT. BASEMENT - DAY 116

This part of the basement, a dark concrete cavern, was
the main mechanical room. There are four enormous
boilers, dinosaur-like technology that once pumped hot
water like arteries.

Soldier's blinding lights cut open the darkness as
Trinity, Neo and the others crash through the ceiling.
Around them they hear a chorus of short, sharp coughs of
grenade launchers from gas-masked figures.

Smoke blossoms from the green metal canisters. Trinity
never stops moving. Searching the floor, she finds what
she needs; the cover of the catch basin.

Cypher watches her pry open the grate, when a gas can
bounces near him.

TRINITY
Come on!

Cypher seems to trip as the cloud envelops him.

Trinity watches Cypher disappear into the smoke, then
follow the others down the wet-black hole.


117 INT. ROOM 608 - DAY 117

Morpheus and Agent Smith remain on the ground, locked in
each other's death grip.

AGENT SMITH
The great Morpheus. We meet at
last.

MORPHEUS
And you are?

AGENT SMITH
Smith. I am Agent Smith.

(CONTINUED)
83.

117 CONTINUED: 117

MORPHEUS
You all look the same to me.

Agent Smith counters Morpheus and slowly begins to pry
his hands from his throat. Striking like a viper,
Morpheus, drives a vicious head butt into Agent Smith's
face. His nose and glasses shatter.

Agent Smith, unfazed, smiles, blood oozing from the
shattered bridge of his nose, and returns Morpheus's head
butt with three of his own in pneumatic succession.

Morpheus staggers back, his body going slack when another
kick buries him deep into crunching plaster and lathe.

Morpheus turns in time to see a wall of men in the
doorway.

AGENT SMITH
Take him.

The wall of cops rushes Morpheus, filling the tiny
bathroom until he disappears under the tide.


118 INT. MAIN DECK 118

Tank reaches out to the screen as if reaching for
Morpheus.

TANK
No!


119 OMITTED 119


120 EXT. STREET - DAY 120

A manhole cover cracks open. Two eyes peek out just as a
TRUCK RATTLES over it. The THUNDER DOPPLERS away and the
cover opens. Trinity climbs out.
Genres: ["sci-fi","action"]

Summary The team fights to escape a trap laid by Agent Smith and the police, with the help of Morpheus stepping in to fight off the agents
Strengths "The action is intense and gripping, with the introduction of Agent Smith and the power of Morpheus in combat. The tension builds throughout the scene, as the team is forced to fight for their lives and make tough decisions in the face of danger."
Weaknesses "The dialogue is somewhat simplistic and doesn't add much to the scene beyond exposition and basic character interaction. The themes are not particularly strong or well-developed in this scene."
Critique As a screenwriting expert, the scene is well-written in terms of its action and tension-building. The use of short, sharp sentences puts the reader in the middle of the action, and the description of the chaos in the basement is vivid and engaging.

One suggestion for improvement would be to provide more clarity on the characters' motivations. Specifically, why does Morpheus tell Trinity to get Neo out and leave him behind to face off against Agent Smith? Some additional dialogue or inner thoughts from Morpheus could help explain this decision and make it more believable to the audience.

Overall, the scene effectively conveys the danger and stakes of the situation, and leaves the reader wanting to know what happens next.
Suggestions Overall, the scene is well-written and action-packed. However, there are a few suggestions that could enhance it further:

1. Provide a clearer sense of space: While the scene takes place in multiple locations, it can be unclear at times where the characters are in relation to each other. Giving more specific descriptions of the rooms or areas they are in would help orient the reader.

2. Build tension more gradually: The revelation that the agents are in the walls feels like it comes out of nowhere. This moment could be more effective if there was some build-up or foreshadowing earlier on that something was not quite right.

3. Vary the action: While there are a lot of exciting moments in the scene, they are mostly comprised of characters shooting and/or grappling with each other. Introducing more variety in the action (e.g. characters dodging, using different tactics, etc.) would make the scene feel less repetitive.

4. Amp up the emotional stakes: While there is certainly a sense of danger throughout the scene, there could be even more tension if the audience had a clearer sense of what the characters stood to lose. Perhaps there could be a clearer indication that the agents are closing in on Morpheus, Trinity, and Neo, or that they risk being caught at any moment.



Scene 32 - Escape and Betrayal
  • Overall: 8.0
  • Concept: 7
  • Plot: 9
  • Characters: 7
  • Dialogue: 6
121 INT. MAIN DECK 121

Tank is again at the monitors, searching the Matrix when
the PHONE RINGS.

TANK
Operator.

CYPHER (V.O.)
I need an exit! Fast!

(CONTINUED)
THE MATRIX - Rev. 3/9/98 84.

121 CONTINUED: 121

TANK
Cypher?


122 EXT. STREET - DAY 122

Cypher is standing at a public phone. Across the street
is the burning paddy wagon that appears to have collided
with an oncoming car.

CYPHER
There was an accident. A goddamn
car accident. All of a sudden.
Boom. Jesus, someone up there
still likes me.

TANK (V.O.)
I got you.

CYPHER
Just get me outta here.

TANK (V.O.)
Nearest exit is Franklin and Erie.
An old TV repair shop.

Cypher hangs up and smiles as we hear FIRE TRUCKS in the
distance.

CYPHER
An actor. Definitely.


123 INT. MAIN DECK 123

The PHONE RINGS. Tank answers.

TRINITY (V.O.)
Tank, it's me.


124 EXT. STREET - DAY 124

All four are moving quickly down a back street.

NEO
Is Morpheus alive?

TRINITY
Is Morpheus still alive, Tank?

TANK (V.O.)
Yes. They're moving him. I don't
know where yet.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 85.

124 CONTINUED: 124

TRINITY
He's alive.

Again, inevitability seems to cinch around Neo.

TRINITY
We need an exit!

TANK (V.O.)
You're not far from Cypher.

TRINITY
Cypher, I thought --

TANK (V.O.)
So did we. I sent him to Franklin
and Erie.

TRINITY
Got it.


A124 EXT. TV REPAIR SHOP - DAY A124

In a deserted alley, Cypher steps onto a dumpster in front
of a small boarded-up window.


125 INT. TV REPAIR SHOP - DAY 125

Dead machines, eviscerated and shrouded with dust, lay on
metal shelves like bodies in a morgue. Plywood covering
a small window is ripped off and Cypher crawls inside.

Deep in the back room, a PHONE that has not rung in years
begins to RING.


126 EXT. STREET - DAY 126

Trinity sees the TV repair shop.


127 INT. MAIN DECK 127

Tank punches the exit command.

TANK
Got him.

Cypher's body twitches in its harness, jerking itself
awake.
THE MATRIX - Rev. 3/9/98 86.

128 INT. TV REPAIR SHOP - DAY 128

Neo crawls through the window that Cypher opened.


129 INT. MAIN DECK 129

Tank finishes loading the exit program as Cypher pulls
back a heavy blanket, exposing a high-tech rifle.


130 INT. TV REPAIR SHOP - DAY 130

The PHONE begins to RING as the others crawl in.

SWITCH
God, I love that sound.


131 INT. MAIN DECK 131

Suddenly, a white bolt of LIGHTNING EXPLODES against
Tank's chair, blasting him into the air.

Cypher checks the GUN, unable to believe he missed.

CYPHER
Shit.

Tank is on his feet, lunging when Cypher FIRES again,
square into his chest.

DOZER
No!


132 INT. TV REPAIR SHOP - DAY 132

The PHONE is still RINGING.

TRINITY
You first, Neo.

Neo answers the PHONE when there is a CLICK. There is no
signal. Nothing but silence.

TRINITY
What happened?

NEO
I don't know. It just went dead.

Trinity listens to the dead line and takes out the
cellular.
THE MATRIX - Rev. 3/9/98 87.

133 INT. MAIN DECK 133

The operator PHONE begins to RING. Cypher steps over the
SIZZLING BODY of Dozer and looks at the monitor.
Genres: ["action","sci-fi"]

Summary The team tries to escape a trap set by Agent Smith and the police, but they are betrayed by Cypher who kills Mouse and mortally wounds Dozer. Neo answers a mysterious phone call.
Strengths "High stakes tension. Cypher's betrayal adds complexity to the story. The attempted escape scene is well executed."
Weaknesses "The dialogue is not as strong as other scenes in the movie."
Critique This scene is well-written and effective in building tension and drama. The dialogue is tight and reveals character as well as advancing the plot. The use of sound (the phone ringing) is also an effective element. Additionally, the action sequences are well-described and easy to visualize. Overall, this scene is a strong one in the script.
Suggestions Overall, the scene is well-written and moves the plot forward. However, there are a few suggestions that could enhance it:

1. Establish the urgency of the situation: While there is some tension with Cypher needing an exit and Morpheus still being held captive, it would be helpful to establish a clear sense of urgency to increase the stakes. Perhaps Neo or Trinity could express a sense of desperation or fear for Morpheus's safety.

2. Use more descriptive language: The descriptions of the scene could be more vivid and sensory. For example, instead of simply stating that the TV repair shop is deserted, describe how it feels to be surrounded by dusty, broken machines.

3. Add more visual interest: While the dialogue is well-written and moves the plot forward, the scene could benefit from more visual interest. Consider adding action beats or physical reactions for the characters to make the scene more dynamic. For example, when Tank is blasted into the air by the lightning, describe how he falls back to the ground.

4. Alter the pacing: The scene moves quickly, which is good, but the transitions between locations could be smoother. Consider adding more setting description to make each location distinct, or add a brief shot or two of the outside of the TV repair shop to help orient the viewer.

5. Establish the emotional impact of character deaths: When Dozer dies, there is little emotional reaction from the other characters. Consider including more reaction shots or dialogue to show how his death affects them.



Scene 33 - Cypher's Betrayal
  • Overall: 9.0
  • Concept: 8
  • Plot: 9
  • Characters: 9
  • Dialogue: 8
134 INT. TV REPAIR SHOP - DAY 134

Every unanswered RING wrings her gut a little tighter,
until --

CYPHER (V.O.)
Hello, Trinity.

TRINITY
Cypher? Where's Tank?

CYPHER (V.O.)
He had an accident.

TRINITY
An accident?!

INTERCUT WITH:


135 INT. MAIN DECK 135

He walks over to Trinity's body, staring down at it
hanging in its coma-like stillness.

CYPHER
You know, for a long time, I
thought I was in love with you,
Trinity. I used to dream about
you...

He nuzzles his face against hers, feeling the softness of
it.

CYPHER
You are a beautiful woman. Too
bad things had to work out like
this.

TRINITY
You killed them.

APOC
What?!

SWITCH
Oh, God.

Wearing Tank's operator headgear, Cypher moves among the
silent bodies.

(CONTINUED)
THE MATRIX - Rev. 3/22/98 88.

135 CONTINUED: 135

CYPHER
I'm tired, Trinity. I'm tired of
this war, I'm tired of fighting.
I'm tired of this ship, of being
cold, of eating the same goddamn
goop every day. But most of all,
I'm tired of this jagoff and all
of his bullshit.

Cypher leans over, talking to Morpheus.

CYPHER
Surprise, asshole. But you never
saw this coming, did you? God, I
wish I could be there when they
break you. I wish I could walk
in just as it happens, so right
then, you'd know it was me.

TRINITY
My God. Morpheus. You gave them
Morpheus.

CYPHER
He lied to us, Trinity! He
tricked us! If he would've told
us the truth, we would've told
him to shove that red pill up
his ass!

TRINITY
That's not true, Cypher. He set
us free.

CYPHER
Free? You call this free? All I
do is what he tells me to do. If
I have to choose between that and
the Matrix, I choose the Matrix.

TRINITY
The Matrix isn't real!

CYPHER
Oh, I disagree, Trinity. I
disagree. I think the Matrix can
be more real than this world. I
mean, all I do is pull a plug
here. But there, you have to
watch a man die.

She looks up at Apoc, her face going white.

(CONTINUED)
THE MATRIX - Rev. 3/22/98 88A.

135 CONTINUED: (1A) 135

APOC
Trinity?

He grabs hold of the cable in Apoc's neck, twists it and
yanks it out.

CYPHER
Welcome to the real world, eh
baby?

Apoc seems to go blind for an instant, a scream caught in
his throat, his hands reaching for nothing, and then
falls dead.

SWITCH
No!

TRINITY
But you're out, Cypher. You can't
go back.

CYPHER
That's what you think. They've
promised to take me back. They're
going to reinsert my body. I'll
go back to sleep and when I wake
up, I'll be fat and rich and I
won't remember a goddamned thing.
It's the American dream.

He laughs, his hand sliding around the neck of Switch as
he takes hold of her plug.

CYPHER
By the way, if you have anything
terribly important to say to
Switch, I suggest you say it now.

TRINITY
Oh no, please don't.

Trinity eyes find Switch and she knows she's next.

SWITCH
Not like this. Not like this.

She suddenly feels her body severed from her mind as
she is murdered.

CYPHER
Yoo late.

(CONTINUED)
89.

135 CONTINUED: (2) 135

TRINITY
Goddamn you, Cypher!

CYPHER
Don't hate me, Trinity. I'm just
the messenger. And right now I'm
going to prove it to you.

He stands over Neo.

CYPHER
If Morpheus was right, then
there's no way I can pull this
plug, is there?

She turns to Neo, eyes wide with fear and he knows he is
next.

CYPHER
If Neo is the One, then in the
next few seconds there has to be
some kind of miracle to stop me.
Right? How can he be the One if
he's dead?

He takes hold of the cord.

CYPHER
You never did answer me, Trinity,
when I asked you before. Did you
buy Morpheus's bullshit? Come on.
You can tell me, did you? All I
want is a little yes or no. Look
into his eyes, Trinity, those big
pretty eyes and tell me the truth.
Yes or no.

Trinity stares at Neo as a single word falls soundlessly
from her lips.

TRINITY
... yes.

CYPHER
No!

Charred and bloody, Tank levels the gun.

CYPHER
I don't believe it!

TANK
Believe it or not, you piece of
shit, you're still going to burn.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 90.

135 CONTINUED: (3) 135


He FIRES a CRACKLING BOLT of LIGHTNING that knocks Cypher
flying backwards.


136 OMITTED 136
Genres: ["Action","Sci-Fi","Thriller"]

Summary Cypher reveals his betrayal by killing several members of the team and handing over Morpheus to the agents while also trying to kill Neo. Tank intervenes and kills Cypher.
Strengths
  • Emotional impact
  • Character development
Weaknesses
  • Lack of a poetic dialogue
Critique Overall, this scene is well-written and suspenseful. The tension is built effectively through Trinity's anxiety and Cypher's ominous presence. The dialogue between the characters is natural and believable, and the pacing is appropriately fast-paced for a dramatic moment.

That being said, one possible critique is that some of the character motivations and actions may not be fully developed or explained. For example, while we understand that Cypher is disillusioned and unhappy with his current situation, we don't necessarily see enough of his backstory or emotional journey to fully understand why he would be willing to kill his companions and align himself with the agents.

Additionally, while the scene is emotionally impactful, it is perhaps a bit heavy-handed in terms of its symbolism and thematic message. The discussion between Cypher and Trinity about the Matrix being more "real" than real life is somewhat on-the-nose, and the sudden violence and deaths of several major characters could be seen as somewhat gratuitous.

Overall, however, this is a well-executed scene that effectively conveys the tension and danger of the situation while also moving the plot forward.
Suggestions The scene is well written, but there are a few suggestions to improve it:

1. Clarify the setting in the first few lines to provide a better visual image for the audience.

2. Establish the urgency of the situation more clearly when Trinity discovers that Tank has had an accident. The tension could be heightened by having her hear the commotion in the Main Deck in the background.

3. Add more physical action to the scene, such as Trinity attempting to fight Cypher off, or the other crew members trying to stop him from unplugging their cables.

4. Expand on Cypher's motive for betraying the crew. Perhaps he could have a more compelling reason for wanting to return to the Matrix, such as missing loved ones who are still plugged in.

5. Consider adding more dialogue to Trinity and the other crew members to give them a stronger presence in the scene and more depth to their characters.

6. Consider adding more descriptive language to the action sequences to make them more visually engaging for the audience.



Scene 34 - Betrayal and Abduction
  • Overall: 8.0
  • Concept: 9
  • Plot: 8
  • Characters: 9
  • Dialogue: 8
137 INT. TV REPAIR SHOP 137

Trinity throws her arms around Neo and for a moment they
are alone and alive until the PHONE RINGS.

NEO
Go. You first this time.


138 INT. MAIN DECK 138

Trinity's eyes snap open, a sense of relief surging
through her at the sight of the ship. As Tank unplugs
her, she sees his charred wounds.

TRINITY
Tank, you're hurt.

TANK
I'll be all right.

TRINITY
Dozer?

Tank's face tightens and she takes him into her arms.


139 EXT. GOVERNMENT BUILDING - DAY 139

A government highrise in the middle of downtown where a
military helicopter sets down on the roof.

Agent Jones gets out of the helicopter, flanked by
columns of Marines. They open the roof access door and
enter the top floor maintenance level of the hotel.


140 INT. EXECUTIVE OFFICE - DAY 140

Agent Smith stands, staring out the windows at the city
below shimmering with brilliant sunlight.

(CONTINUED)
91.

140 CONTINUED: 140

AGENT SMITH
Have you ever stood and stared at
it, Morpheus? Marveled at its
beauty. Its genius. Billions of
people just living out their
lives... oblivious.

Morpheus is handcuffed to a chair, stripped to the waist.
He is alternately shivering and sweating, wired to
various monitors with white disk electrodes. Beside him,
Agent Brown sucks a serum from a glass vial, filling a
hypodermic needle.

AGENT SMITH
Did you know that the first Matrix
was designed to be a perfect human
world? Where none suffered, where
everyone would be happy. It was a
disaster. No one would accept the
program. Entire crops were lost.

Agent Brown jams the needle into Morpheus's shoulder and
plunges down.

AGENT SMITH
Some believed we lacked the
programming language to describe
your perfect world. But I believe
that, as a species, human beings
define their reality through
suffering and misery.

Agent Brown studies the screens as the life signs react
violently to the injection.

AGENT SMITH
The perfect world was a dream that
your primitive cerebrum kept
trying to wake up from. Which is
why the Matrix was redesigned to
this: the peak of your
civilization.

He turns from the window.

AGENT SMITH
I say 'your civilization' because
as soon as we started thinking for
you, it really became our
civilization, which is, of course,
what this is all about.

He sits down directly in front of Morpheus.

(CONTINUED)
92.

140 CONTINUED: (2) 140

AGENT SMITH
Evolution, Morpheus. Evolution.

He lifts Morpheus's head.

AGENT SMITH
Like the dinosaur. Look out that
window. You had your time.

Morpheus stares hard at him, trying not to show the pain
racking his mind.

AGENT SMITH
The future is our world, Morpheus.
The future is our time.

Agent Smith looks at Agent Brown.

AGENT SMITH
Double the dosage.

Agent Jones suddenly enters.

AGENT JONES
There could be a problem.
Genres: ["Sci-Fi","Action"]

Summary Cypher betrays the team and kills Mouse, while mortally wounding Dozer. He hands over Morpheus to the agents and tries to kill Neo. Tank intervenes and kills Cypher. Neo receives a mysterious phone call.
Strengths "Strong dialogue that reveals the antagonist's perspective"
Weaknesses "Some violence portrayed in a way that may be distressing for some viewers."
Critique The scene effectively builds tension as it intercuts between Neo and Trinity in the TV repair shop and Morpheus being interrogated by Agent Smith and his team. The dialogue between Agent Smith and Morpheus expresses the themes of the film, particularly the nature of reality and suffering, in an engaging way. The use of the dinosaur analogy to convey the obsolescence of humankind and the superiority of the machines is particularly effective. However, there could be more visual interest in the scene, as much of it involves characters sitting or standing and talking. Additionally, the dialogue could benefit from more subtext and character conflict to deepen the stakes. Overall, the scene is well-written and effective in advancing the plot and themes of the story.
Suggestions Overall, this scene is strong, but I do have a few suggestions to make it even stronger:

- Consider cutting the first line of dialogue in the TV repair shop (Neo saying "Go. You first this time.") as it feels a bit unnecessary and could slow down the action.

- Consider adding a bit more physicality to the Trinity/Tank scene in the main deck. Right now it feels a bit static, so having them move around or interact more could add some energy to the scene.

- For the Agent Smith/Morpheus scene, consider having Smith physically toy with Morpheus more (e.g. poking him, twisting his chair, etc.) in order to emphasize Smith's sadistic tendencies and make the scene more visually interesting.

- Consider adding in more visual details for the government building scene (e.g. what do the Marines look like? How does the helicopter land?) in order to make it feel more immersive for the reader.



Scene 35 - Betrayal and Sacrifice
  • Overall: 9.0
  • Concept: 8
  • Plot: 9
  • Characters: 9
  • Dialogue: 8
141 INT. MAIN DECK 141

Tank drapes a sheet over his dead brother. The other
bodies are covered.

Neo looks at Morpheus, whose body is covered with a cold
sweat.

NEO
What are they doing to him?

TANK
They're breaking into his mind.
It's like hacking a computer. All
it takes is time.

NEO
How much time?

TANK
Depends on the mind. But
eventually, it will crack and his
alpha pattern will change from
this to this.

(CONTINUED)
93.

141 CONTINUED: 141

Tank punches several commands on Morpheus's personal
unit. The monitor waves change from a chaotic pattern to
an ordered symmetrical one.

TANK
When it does, Morpheus will tell
them anything they want to know.

NEO
What do they want?

TANK
The leader of every ship is given
the codes to Zion's mainframe
computer. If an Agent had those
codes and got inside Zion's
mainframe, they could destroy us.

He looks up at Trinity who is pacing relentlessly.

TANK
We can't let that happen, Trinity.
Zion is more important than me.
Or you, or even Morpheus.

Trinity sees Cypher's dead body. Rage overtakes her and
she kicks him.

TRINITY
Goddamnit! Goddamnit!

NEO
There has to be something that we
can do.

TANK
There is. We have to pull the
plug.

TRINITY
You're going to kill him? Kill
Morpheus?!

TANK
Trinity, we don't have any other
choice.


142 INT. GOVERNMENT BUILDING 142

Morpheus is fighting to hold his mind together. The
Agents stand over him.

(CONTINUED)
94.

142 CONTINUED: 142

AGENT SMITH
Never send a human to do a
machine's job.

AGENT BROWN
If, indeed, the insider has
failed, they will sever the
connection as soon as possible,
unless --

AGENT JONES
They are dead. In either case --

AGENT SMITH
We have no choice but to continue
as planned. Deploy the sentinels.
Immediately.
Genres: ["Action","Sci-Fi"]

Summary The team faces devastating consequences as Cypher betrays them, leading to the capture of Morpheus and the possibility of the destruction of Zion. The team must make a difficult decision to pull the plug on Morpheus.
Strengths "The tension and stakes of the scene are high, making for a gripping and emotionally impactful moment in the story. The concept of hacking the mind is unique and well-executed."
Weaknesses "The scene could benefit from more character development and a clearer sense of what the characters are feeling and thinking."
Critique The scene effectively builds tension and drama as the audience is shown the stakes of the situation through the conversation between Neo and Tank. The exposition is handled well, with the audience learning about the importance of the codes and the consequences of the Agents getting them.

The pacing is good, and the action is well-described for an audience to clearly visualize what is happening. The emotions of Trinity are evoked as she kicks Cypher's dead body, and the urgency of the situation is emphasized with Tank's decision to pull the plug on Morpheus.

Overall, the scene is well-written and fulfills its purpose of advancing the plot while building tension and stakes for the audience.
Suggestions Here are a few suggestions to improve this scene:

1. Develop the tension: The scene has a lot of potential for tension, but it feels like it could be heightened. Try adding some moments of silence, or characters reacting more strongly to what's happening. For example, when Tank suggests pulling the plug, have Trinity react more strongly, perhaps yelling at him.

2. Clarify the stakes: While the stakes are mentioned, they could be made clearer. Why exactly is it so important to protect Zion, and what are the consequences if the Agents get the codes? Adding a bit more exposition could help make this clearer.

3. Give the characters more agency: Currently, the characters are mostly reacting to what's happening around them. Try giving them more agency by having them actively come up with a plan to save Morpheus, or take action against the Agents.

4. Consider the visuals: While this is a screenplay, it's still important to consider the visuals of the scene. Think about how it would look on screen, particularly in terms of lighting, camera angles, and blocking. This could help enhance the tension and make the scene more memorable.

Overall, the scene has potential, but could benefit from a bit more development and clarity. By focusing on tension, stakes, character agency, and visuals, you can make it a more engaging and memorable scene.



Scene 36 - Morpheus' Sacrifice
  • Overall: 8.0
  • Concept: 9
  • Plot: 9
  • Characters: 8
  • Dialogue: 8
143 INT. MAIN DECK 143

Tank kneels beside Morpheus's body.

Neo suddenly sees it perfectly clear, fate rushing at him
like an oncoming train.

TANK
Morpheus, you were more than our
leader. You were... a father. We
will miss you, always.

Trinity can't bear to watch. As she closes her eyes, her
tears slip free.

Tank closes his eyes and takes hold of the plug.

Neo is paralyzed, his whole life is suddenly suspended by
the finality of this moment hurling at him with the speed
of a bullet.

NEO
Stop!

They both look at him.

NEO
Goddamnit! I don't believe this
is happening!

TANK
Neo, this has to be done!

(CONTINUED)
95.

143 CONTINUED: 143

NEO
Does it? I don't know. This
can't be just coincidence. It
can't be! Can it?

TANK
What are you talking about?

NEO
The Oracle. She told me this
would happen. She told me...

Neo stops, his stare fixed on Morpheus.

NEO
That I would have to make a
choice...

TRINITY
What choice?

He makes his choice. Turning, he walks to his chair.

TRINITY
What are you doing?

NEO
I'm going in.

TRINITY
You can't!

NEO
I have to.

TRINITY
Morpheus sacrificed himself so we
could get you out! There's no way
you're going back in!

NEO
Morpheus did what he did because
he believed that I'm something I'm
not.

TRINITY
What?

NEO
I'm not the One, Trinity. The
Oracle hit me with that, too.

Trinity is stunned.

(CONTINUED)
96.

143 CONTINUED: (2) 143

TRINITY
No, you... have to be.

NEO
I'm sorry, I'm not. I'm just
another guy. Morpheus is the one
that matters.

TRINITY
No, Neo. That's not true. It
can't be true.

NEO
Why?

TRINITY
Because...

Uncertainty swallows her words and she is unable to tell
him what she wants to.

TANK
Neo, this is loco. They've got
Morpheus in a military controlled
building. Even if you somehow got
inside, those are Agents holding
him. Three of them! I want
Morpheus back, too, but what you
are talking about is suicide.

NEO
I know that's what it looks like,
but it's not. I can't logically
explain to you why it's not.
Morpheus believed something and he
was ready to give his life for
what he believed. I understand
that now. That's why I have to
go.

TANK
Why?

NEO
Because I believe in something.

TRINITY
What?

NEO
I believe I can bring him back.

(CONTINUED)
97.

143 CONTINUED: (3) 143

Trinity stares at him, hovering on the edge that he just
jumped off. Her jaw sets and she starts climbing into
the chair beside him.

NEO
What are you doing?

TRINITY
I'm coming with you.

NEO
No you're not.

TRINITY
No? Let me tell you what I
believe. I believe Morpheus means
more to me than he does to you. I
believe that if you are serious
about saving him then you are
going to need my help and since I
am the ranking officer on this
ship, if you don't like it then I
believe that you can go to hell,
because you aren't going anywhere
else.

There is nothing more to say except --

TRINITY
Tank, load us up.
Genres: ["Sci-Fi","Drama","Action"]

Summary Neo decides to go back into the Matrix to save Morpheus while Trinity offers her help despite Tank's protests.
Strengths "The strong character development and the exploration of morality, sacrifice, and fate."
Weaknesses "The scene could have had a clearer and more concise dialogue."
Critique The scene is well-written and effectively conveys the characters' emotions and motivations. However, there are a few small areas where it could be improved:

- The dialogue at the beginning of the scene feels a bit stilted and unnatural. For example, Tank's line "Morpheus, you were more than our leader. You were... a father" feels awkward and forced.

- Trinity's line "No, you... have to be" is a bit vague and could use some clarification. It's not clear what exactly she means by "the One" or why it's so important that Neo be it.

- The dialogue towards the end of the scene becomes a bit too exposition-heavy, with characters stating their beliefs and motivations in very straightforward terms. This could be conveyed more subtly and organically through their actions and reactions.

Overall, though, the scene effectively raises the stakes and sets up the climax of the film.
Suggestions Here are a few suggestions to improve this scene:

1. Make the stakes clearer: What will happen if they don't get Morpheus back, and what are the risks involved in trying to do so? This will add tension and make the decision to go back into the Matrix feel more urgent.

2. Clarify how Neo plans to bring Morpheus back: Right now, it feels like Neo is just making a blind, desperate decision to try to rescue his friend. If we had a better sense of his plan and why he believes it could work, it would make his decision feel more calculated and less reckless.

3. Make Trinity's emotional journey clearer: Trinity seems to be wavering between grief over Morpheus' death and determination to help Neo. If her emotional journey were clearer, it would add depth to her decision to join Neo and make the scene more emotionally resonant.

4. Add more action: There's a lot of talking in this scene, but not much action. Adding some physical tension can help break up the dialogue and make the scene more visually interesting.

5. Tighten up the dialogue: There are some places where the dialogue feels repetitive or could be simplified. Tightening up the dialogue will make the scene faster-paced and more engaging.



Scene 37 - Betrayal and Revelation
  • Overall: 9.0
  • Concept: 9
  • Plot: 9
  • Characters: 9
  • Dialogue: 8
144 INT. EXECUTIVE OFFICE - DAY 144

Agent Smith sits casually across from Morpheus who is
hunched over, his body leaking and twitching.

AGENT SMITH
I'd like to share a revelation
that I've had during my time here.
It came to me when I tried to
classify your species. I've
realized that you are not actually
mammals.

The life signs continue their chaotic patterns.

AGENT SMITH
Every mammal on this planet
instinctively develops a natural
equilibrium with the surrounding
environment. But you humans do
not.
(MORE)

(CONTINUED)
98.

144 CONTINUED: 144

AGENT SMITH (CONT'D)
You move to an area and you
multiply and multiply until every
natural resource is consumed and
the only way you can survive is to
spread to another area.

He leans forward.

AGENT SMITH
There is another organism on this
planet that follows the same
pattern. Do you know what it is?
A virus.

He smiles.

AGENT SMITH
Human beings are a disease, a
cancer of this planet. You are a
plague. And we are... the cure.


A144 INT. CONSTRUCT A144

Neo and Trinity stand in the white space of the construct
as he answers his RINGING cell PHONE.

TANK (V.O.)
Okay. What do you need? Besides
a miracle...

NEO
Guns. Lots of guns.


145 INT. MAIN DECK 145

Neo and Trinity's bodies hang motionless in their drive
chairs as Tank hits load.


146 INT. CONSTRUCT 146

Racks of weapons appear and they begin to arm themselves.

TRINITY
No one has ever done anything like
this.

NEO
Yeah?

He snap-cocks an Uzi.

(CONTINUED)
99.

146 CONTINUED: 146

NEO
That's why it's going to work.


147 INT. EXECUTIVE OFFICE - DAY 147

Agent Smith is again at the window.

AGENT SMITH
Why isn't the serum working?

AGENT BROWN
Perhaps we are asking the wrong
questions.

Agent Smith hides his knotting fist. He is becoming
angry. It is something that isn't supposed to happen to
Agents.

AGENT SMITH
Leave me with him.

Agents Brown and Jones look at each other.

AGENT SMITH
Now!

They leave and Agent Smith sits beside Morpheus.

AGENT SMITH
Can you hear me, Morpheus? I'm
going to be honest with you.

He removes his earphone, letting it dangle over his
shoulder.

AGENT SMITH
I hate this place. This zoo.
This prison. This reality,
whatever you want to call it, I
can't stand it any longer. It's
the smell, if there is such a
thing. I feel saturated by it. I
can taste your stink and every
time I do, I fear that I've
somehow been infected by it.

He wipes sweat from Morpheus' forehead, coating the tips
of his fingers, holding them to Morpheus' nose.

AGENT SMITH
Repulsive, isn't it?

(CONTINUED)
100.

147 CONTINUED: 147

He lifts Morpheus' head, holding it tightly with both
hands.

AGENT SMITH
I must get out of here, I must get
free. In this mind is the key.
My key.

Morpheus sneers through his pain.

AGENT SMITH
Once Zion is destroyed, there is
no need for me to be here. Do you
understand? I need the codes. I
have to get inside Zion. You have
to tell me how.

He begins squeezing, his fingers gouging into his flesh.

AGENT SMITH
You are going to tell me or you
are going to die.


148 INT. MAIN DECK 148

Tank sits down beside Morpheus, whose face is ashen like
someone near death. He takes hold of his hand.

TANK
Hold on, Morpheus. They're coming
for you. They're coming.


149 EXT. GOVERNMENT BUILDING - DAY 149

A dark wind blows.
Genres: ["Sci-Fi","Action"]

Summary Cypher betrays the team, resulting in the capture of Morpheus. Agent Smith reveals his hatred for the Matrix and desire to escape. Neo and Trinity arm themselves to save Morpheus.
Strengths "Intense action and suspense, complex and interesting themes, strong characters"
Weaknesses "Some dialogue may not be as memorable or impactful as other scenes"
Critique Overall, the writing in this scene is good as it effectively conveys Agent Smith's disdain for humanity and his desperation to be free from the Matrix. However, there are some areas that could be improved.

Firstly, there is a lack of specific visual descriptions that would make the scene more vivid and impactful. For example, when Agent Smith talks about being "saturated" by the smell of the Matrix, what does he see and smell that makes him feel this way? Adding more sensory details would enhance the reader's experience and make the scene more memorable.

Secondly, the dialogue could be more succinct. Some of Agent Smith's lines are lengthy and could be condensed for greater impact. For example, "This reality, whatever you want to call it, I can't stand it any longer" could become "I can't stand this reality any longer" without losing any meaning.

Finally, the scene could use more subtext. While Agent Smith's words reveal his contempt for humanity, it would be even more effective if there were moments where he revealed his inner conflict or vulnerability. This would create a more complex and interesting character and add depth to the scene.

Overall, this is a solid scene that effectively conveys Agent Smith's character and motivations, but could use some improvements in certain areas.
Suggestions While this scene is important to show Agent Smith's true nature and his desperation to escape the Matrix, it could benefit from some visual and emotional cues to make it more engaging for the audience.

1. Show Agent Smith's frustration and desperation to escape the Matrix by adding in a visual element. Perhaps he's pacing around the room or throwing objects. Maybe he's sweating profusely or his eyes are bloodshot from lack of sleep. Make it clear that he's unraveling.

2. Add in Morpheus's reactions to Smith's words and physical manipulation. Show him in pain, struggling to breathe, or trying to fight back. This will create tension and make the audience invest more in his plight.

3. Connect this scene more clearly to the overall plot. Right now, it feels a bit disconnected from the action of arming for battle. Perhaps have Tank or Trinity mention that they need to save Morpheus to have any chance of winning the final fight against the agents. This will give some urgency to the scene and motivate the characters to act.

4. Consider adding in some dialogue that gives more insight into Agent Smith's motivations. He mentions wanting to be free of the Matrix, but why? What is driving him to escape? Perhaps he hates the humans for keeping him imprisoned or feels that his existence as an agent is pointless. Give the audience a reason to care about his struggle beyond just his status as an antagonist.



Scene 38 - The Rescue Mission
  • Overall: 10.0
  • Concept: 9
  • Plot: 10
  • Characters: 8
  • Dialogue: 7
150 INT. GOVERNMENT BUILDING - DAY 150

In long black coats, Trinity and Neo push through the
revolving doors.

Neo is carrying a duffel bag. Trinity has a large metal
suitcase. They cut across the lobby to the security
station, drawing nervous glances.

Dark glasses, game faces.

Neo calmly passes through the METAL DETECTOR which begins
to WAIL immediately. A SECURITY GUARD moves over toward
Neo, raising his metal detection wand.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 101.

150 CONTINUED: 150

GUARD
Would you please remove any
metallic items you are carrying:
keys, loose change --

Neo slowly sets down his duffel bag and throws open his
coat, revealing an arsenal of guns, knives and grenades
slung from a climbing harness.

GUARD
Holy shit --

Neo is a blur of motion. In a split second, three guards
are dead before they hit the ground.

A fourth guard dives for cover, clutching his radio.

GUARD #4
Backup! Send in the backup!

He looks up as Trinity sets off the metal detector. It is
the last thing he sees.

The backup arrives. A wave of soldiers blocking the
elevators. The concrete cavern of the lobby becomes a
white noise ROAR of GUNFIRE.

Slate walls and pillars pock, crack, and crater
under a hail storm of EXPLOSIVE-tipped BULLETS.

They are met by the quivering spit of a SUB-HAND MACHINE
GUN and the RAZORED WHISTLE of throwing knives. Weapons
like extensions of their bodies, are used with the same
deadly precision as their feet and their fists.

Bodies slump down to the marbled floor while Neo and
Trinity hardly even break their stride.


151 INT. EXECUTIVE OFFICE 151

Agents Jones and Brown burst into the room. Agent Smith
releases Morpheus.

AGENT BROWN
What were you doing?

Agent Smith recovers, replacing his earpiece.

AGENT JONES
You don't know.

AGENT SMITH
Know what?

(CONTINUED)
THE MATRIX - Rev. 3/9/98 101A.

151 CONTINUED: 151

Agent Smith listens to his earphone, not believing what
he is hearing.


152 INT. ELEVATORS - DAY 152

They get in. Trinity immediately drops and opens the
suitcase, wiring a plastique and napalm bomb.

Neo hits the emergency stop. He pulls down part of the
false ceiling and finds the elevator shaft access panel.
102.

153 INT. EXECUTIVE OFFICE - DAY 153

Agent Jones looks at Morpheus.

AGENT JONES
I think they're trying to save
him.


154 INT. ELEVATOR SHAFT - DAY 154

Neo ratchets down a clamp onto the elevator cable. Both
of them lock on. He looks up the long, dark throat of
the building and takes a deep breath.

NEO
There is no spoon.

Neo whips out his GUN and presses it to the cable, lower
than they attached themselves.

BOOM! The CABLE SNAPS.

The counter-weights plummet, yanking Trinity and Neo up
through the shaft as the elevator falls away beneath them,
distending space, filling it with the sound of WHISTLING
METAL as they sear to the top.


155 INT. LOBBY - DAY 155

The ELEVATOR hits the bottom.

BA-BOOM!

The massive explosion blows open the doors, fire clouds
engulfing the elevator section of the lobby.


156 INT. EXECUTIVE OFFICE - DAY 156

The Agents hear the BLAST of FIRE ALARMS.

AGENT JONES
Lower level --

AGENT BROWN
They are actually attacking.

Another enormous EXPLOSION thunders above them, shaking
the building. The ALARM sounds, emergency sprinklers
begin showering the room.

Agent Smith smashes a table.

(CONTINUED)
103.

156 CONTINUED: 156

AGENT SMITH
Find them and destroy them!

Agent Jones nods and touches his earpiece.
Genres: ["action","sci-fi"]

Summary Neo and Trinity break into a government building to save Morpheus, using their weapons with deadly precision and causing chaos in their wake.
Strengths
  • Intense action sequence
  • Creative use of weapons and explosives
  • High stakes make the scene thrilling
Weaknesses
  • The scene is mainly plot-driven and lacks character development
  • Dialogue is minimal
Critique As a screenwriting expert, I would critique this scene positively for its high level of action and intensity. The scene manages to create a sense of urgency and excitement as the protagonists infiltrate a government building and engage in a violent shootout with security personnel. The use of weapons and explosives adds to the intensity of the scene, and the action is choreographed well to make the movements seem quick and precise.

At the same time, I would suggest that the scene could benefit from more character development and context. While the action is thrilling, the characters are not given much depth or backstory to make them relatable or compelling. Additionally, the scene could benefit from more dialogue and interaction between the characters to help flesh out their relationships and motivations. Without these elements, the scene can feel somewhat superficial and lacking in emotional depth.
Suggestions Overall, the scene is exciting and action-packed, but there are a few suggestions to improve it:

1. More character development: While Trinity and Neo are known characters to the audience at this point, adding some dialogue or action that further develops their character and motivations would enhance the scene.

2. Clearer explanation of their mission: It's not immediately clear why Trinity and Neo are in the government building and what their goal is. Adding some explanation or context would help the audience follow the action and understand the stakes.

3. More dynamic visuals: While the gunfire and explosions are exciting, adding some interesting camera angles or visual effects could enhance the scene's impact on the audience.

4. Consequences: While the scene is thrilling, it's important to show the consequences of Neo and Trinity's actions. Adding a scene that shows the aftermath of their attack could add more depth to the story and characters.

5. Emotional tension: While the action is intense, adding some emotional tension between the characters could make the scene more memorable and impactful.



Scene 39 - Rescue on the Roof
  • Overall: 8.0
  • Concept: 7
  • Plot: 8
  • Characters: 8
  • Dialogue: 7
157 EXT. ROOF - DAY 157

The roof-access tower is now engulfed in flames as Neo
and Trinity stand amongst a pile of their fallen enemies.

Across the roof, the PILOT inside the army helicopter
watches the last of their ferocious onslaught.

PILOT
I repeat, we are under attack!

Suddenly his face, his whole body dissolves, consumed by
spreading locust-like swarm of static as Agent Jones
emerges.

Just as she drops the final Marine, Trinity sees what's
coming. Neo sees her, the fear in her face, and he knows
what is behind him.

Screaming, he whirls, guns filling his hands with
thought-speed.

Fingers pumping, shells ejecting, dancing up and away, we
look THROUGH the sights and gun smoke AT the Agent
blurred with motion --

Until the hammers click against the empty metal.

NEO
Trinity!

Agent Jones charges.

NEO
... Help.

His GUN BOOMS as we ENTER the liquid space of --

-- BULLET-TIME.

The AIR SIZZLES with wads of lead like angry flies as Neo
twists, bends, ducks just between them.

Agent Jones, still running, narrows the gap, the bullets
coming faster until Neo, bent impossibly back, one hand
on the ground as a spiraling gray ball shears open his
shoulder.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 104.

157 CONTINUED: 157

He starts to scream as another digs a red groove across
his thigh. He has only time to look up, to see Agent
Jones standing over him, raising his gun a final time.

AGENT JONES
Only human...

Suddenly Agent Jones stops. He hears a sharp metal
click.

Immediately, he whirls around and turns straight into the
muzzle of Trinity's .45 --

-- jammed tight to his head.

TRINITY
Dodge this!

BOOM! BOOM! BOOM! The body flies back with a flash of
mercurial light and when it hits the ground, it is the
pilot.

Trinity helps Neo up.

TRINITY
Neo, how did you do that?

NEO
Do what?

TRINITY
You moved like they moved. I've
never seen anyone move that fast.

NEO
It wasn't fast enough.

He checks his shoulder wound.

TRINITY
Are you all right?

NEO
I'm fine. Come on, we have to
keep moving.

Neo sees the helicopter.

NEO
Can you fly that thing?

TRINITY
Not yet.

She pulls out the cellular phone.
THE MATRIX - Rev. 3/29/98 105.

158 INT. HOVERCRAFT 158

Tank is back at the controls.

TANK
Operator.

TRINITY (V.O.)
Tank, I need a pilot program for a
military B-212 helicopter.

Tank is immediately searching the disk drawers.

TRINITY (V.O.)
Hurry!

His fingers flash over the gleaming laser disks, finding
one that he feeds into Trinity's supplement drive,
punching the "load" commands on her keyboard.


159 EXT. ROOF - DAY 159

Trinity's eyes flutter as information surges into her
brain, all the essentials of flying a helicopter absorbed
at light-speed.

TRINITY
Let's go.


160 OMITTED 160


161 INT. EXECUTIVE OFFICE - DAY 161

Agent Jones throws open the door and enters, walking
through the puddles pooling in the carpet. Over the
RUSHING WATER and the ALARMS, Agent Smith hears a sound
and understands the seriousness of the attack.

He turns to the wall of windows as the helicopter drops
INTO VIEW --

Neo is in the back bay, aiming the mounted .50 machine
gun.

AGENT SMITH
No.

The GUN jumps and BULLETS EXPLODE THROUGH the WINDOW in a
CACOPHONY of CRASHING GLASS as the Agents go for their
weapons.

But Neo is too close, the .50 caliber too fast and
BULLETS are everywhere, PERFORATING the room.

(CONTINUED)
106.

161 CONTINUED: 161

Agent Jones is hit first, his body jack-knifing back,
blood arcing out with a sudden flash of light --

Then Agent Brown, his GUN still FIRING as his body falls.
And finally Agent Smith.

Neo stares at Morpheus, trying to will him into action.

NEO
Get up, Morpheus! Get up!

Neo grabs the climbing rope and attaches one end to his
harness.


162 INT. HALL - DAY 162

Just outside the executive office, three Marines blister
with snow-static.
Genres: ["Action","Sci-Fi"]

Summary Neo and Trinity battle Agent Jones on a rooftop, using their skills in bullet-time to save Morpheus and acquire a helicopter to escape. They fly to the government building where Morpheus is being held. In a dramatic attack, they take out the Agents guarding Morpheus and free him.
Strengths "The use of bullet-time enhances the action and makes the scene visually interesting. The stakes are high and there's a sense of urgency throughout the scene."
Weaknesses "There may be too much action going on that it becomes difficult to keep up with the details, and the dialogue is limited."
Critique Overall, this scene is well-written and action-packed. The use of Bullet-Time, a signature technique of The Matrix films, is effectively used to heighten the intensity of the action. The dialogue is sparse, but the characters' actions and expressions speak volumes.

One potential critique is that the scene relies heavily on action and gunfire to move the plot forward, rather than character development or dialogue. While this may be appropriate for an action scene, it could be balanced out with more emotional stakes or character moments to elevate the overall impact of the scene.

Another potential issue is the lack of clarity in some of the descriptions. For example, it's unclear what is meant by the "liquid space of -- BULLET-TIME." This could be clarified with more descriptive language or explanations for readers who may not be familiar with the film's visual techniques.

Overall, this scene effectively showcases the film's signature action and style, but could benefit from more character development and clearer descriptions.
Suggestions Overall, this scene is action-packed and intense. However, there are a few areas where it could be improved:

1. Clarify the location: While the scene starts on the roof, it's unclear where the rest of the action takes place. Adding more specific descriptions of the setting could help ground the audience in the action.

2. Develop the characters' emotions: While there is fear and urgency in the scene, there isn't much depth to the characters' reactions and emotions. Adding more specific reactions and thoughts could help the audience better understand and empathize with the characters.

3. Avoid cliche lines: Lines like "I repeat, we are under attack!" and "Only human..." feel overused. Finding fresh, unique dialogue could help make the scene more memorable.

4. Use more varied action descriptions: The action descriptions often rely on generic phrases like "he twists, bends, ducks just between them." Using more detailed and varied action descriptions could help make the action feel more vivid and exciting.

5. Cut unnecessary moments: The scene has a few moments, like Trinity absorbing information to fly the helicopter and the Marines being consumed by static, that feel extraneous to the main action. Cutting these moments could help tighten the scene and make it feel more focused.



Scene 40 - Rescuing Morpheus
  • Overall: 9.0
  • Concept: 8
  • Plot: 9
  • Characters: 8
  • Dialogue: 7
163 INT. EXECUTIVE OFFICE - DAY 163

Slowly, Morpheus lifts his face into the room's rain.
When he finally opens his eyes, they are again dark and
flashing with fire.

He rises from the chair, snapping his handcuffs just as
the Agents enter the adjoining room. Agent Smith stops
and sees Morpheus run past the open door.

AGENT SMITH
Nooo!

He FIRES SWEEPING ACROSS the sheetrocked WALL in a
perfect line.

For an instant, we see the BULLETS SHRED, PUNCTURING the
WALL, searing through the wet air with jet trails of
chalk.

And as Morpheus starts his dive for the window, a bullet
buries itself in his leg, knocking him off balance.

NEO
He won't make it.

Morpheus lunges, out of control --

As Neo spins, every move a whip crack, snapping the other
rope-end on to a bolted bar as --

Morpheus begins to fall, when Neo hurls himself into the
wide blue empty space, flying for a moment.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 107.

163 CONTINUED: 163

The rope snaking out behind him; an umbilical cord
attached to a machine.

As their two bodies, set in motion, rushing at each other
on a seemingly magnetic course until they collide.

Almost bouncing free of each other, arms, legs
scrambling, hands searching in furious desperation,
finding hold and clinging.

Until the LINE ends, SNAPPING taut, cracking their
fragile embrace. Morpheus tumbles, legs flipping over,
falling down --

The ground deliriously distant as Neo snatches hold of his
mentor's still handcuffed wrist.

NEO
Gotcha!


164 EXT. GOVERNMENT BUILDING - DAY 164

Trinity pulls the copter up and away as Agent Smith
stands in the shattered window, aiming his GUN out
through the curtain of rain.

PONK. PONK. PONK. The rear hull is punched full of
holes and smoke and oil pour out like black blood.

TRINITY
Shit-shit-no!

Neo hears the helicopter begin to die.

NEO
Uh-oh --

Trinity throws the helicopter towards the roof of the
nearest building.

Morpheus and Neo cling to one another as they and the
machine above them begin to fall.

The ENGINE GRINDS, the chopping blades start to slow
while --

Trinity guides the parabolic fall over the nearest roof
where --

Neo and Morpheus drop safely, rolling free as the rope
goes slack. Neo gets to his feet, trying to detach
himself but --

(CONTINUED)
THE MATRIX - Rev. 3/9/98 108.

164 CONTINUED: 164

The helicopter is falling too fast, arcing over the roof
like a setting sun --

The coils of slack snap taut, yanking Neo off his feet,
dragging him with ferocious speed towards the edge even as --

Trinity lunges for the back door, her gun in one hand,
grabbing for the rope with the other --

Neo flies like a skipping stone, hurtling at the parapet,
when his feet hit the rain gutter and he levers up just
as --

Trinity fires, severing the cord from the helicopter,
falling free of it as it SMASHES, blades first into a
GLASS skyscraper.

Holding on to the rope she swings, connected to Neo, who
stands on the building's edge watching her arc beneath
him as the HELICOPTER EXPLODES --

She bounces against a shatterproof WINDOW that SPIDER-
CRACKS out while flames erupt behind her.


165 INT. MAIN DECK 165

Tank stares at the screen, his mouth agape.

TANK
I knew it! He's the One!


166 OMITTED 166


167 EXT. ROOFTOP - DAY 167

Neo pulls Trinity up into his arms. Both shaking, they
hold each other again.

MORPHEUS
Do you believe it now, Trinity?

Trinity looks at Neo.

NEO
Morpheus, the Oracle... she told me --

MORPHEUS
She told you exactly what you
needed to hear. That's all.
Sooner or later, Neo, you're going
to realize just like I did the
difference between knowing a path
and walking a path.
THE MATRIX - Rev. 3/9/98 109.

168 INT. MAIN DECK 168

The PHONE RINGS.

MORPHEUS (V.O.)
Tank.

TANK
Goddamn! It's good to hear your
voice, sir!

MORPHEUS (V.O.)
We need an exit.

TANK
Got one ready, sir. Subway.
State and Balbo.

MORPHEUS (V.O.)
We're on our way --
Genres: ["Action","Adventure","Sci-Fi"]

Summary Neo and Trinity save Morpheus from government captivity and battle an Agent on a rooftop.
Strengths "The action and fight sequence are intense and engaging. The use of bullet-time makes the rooftop action scene innovative."
Weaknesses "The dialogue in this scene is relatively weak compared to the intense action."
Critique Overall, this scene is well-written and exciting, but could use some improvement in terms of clarity. Some of the action is difficult to follow, particularly in the middle of the scene where Neo and Morpheus are falling and grabbing onto the rope. It would benefit from clearer staging and description to make it easier for the reader to visualize what's happening. The dialogue is effective, particularly Morpheus's words about the difference between knowing a path and walking it. The scene's transitions could also be smoother, particularly between the rooftop and the main deck scenes. Overall, though, the scene succeeds in building tension and delivering an exciting action sequence.
Suggestions Overall, the scene is well-written and action-packed. However, a few suggestions for improvement could be:

- The opening line "Slowly, Morpheus lifts his face into the room's rain." is a bit unclear and could benefit from more specific language.
- It's not clear why Agent Smith yells "Nooo!" after Morpheus runs past the open door. Is it because he missed the chance to catch him or is there another reason?
- The sequence where Neo and Morpheus are flying towards each other and collide feels a bit confusing and could benefit from clearer descriptions of their movements.
- The action towards the end of the scene is a bit hectic and could use more clarity in terms of where each character is and what they are doing. For example, when Trinity swings from the rope and Neo pulls her up, it's not clear where Morpheus is. Adding a sentence or two to clarify the positioning of the characters could help the reader visualize the action better.



Scene 41 - Escape and Betrayal
  • Overall: 8.0
  • Concept: 8
  • Plot: 8
  • Characters: 8
  • Dialogue: 7
169 EXT. ROOFTOP - DAY 169

We rush at the roof access door as it suddenly slams open
and the three Agents charge out. But Neo, Trinity and
Morpheus are already gone.

AGENT SMITH
Damnit!

AGENT BROWN
The trace was completed.

AGENT JONES
We have their position.

AGENT BROWN
Sentinels are standing by.

AGENT JONES
Order the strike.

Agent Smith can't stand listening to them. He moves to
the edge of the building, looking out at the surrounding
city.

AGENT SMITH
They're not out yet.


170 INT. SUBWAY STATION - DAY 170

An old man sits hunched in the far corner of the station,
shadows gathered around him like blankets.

(CONTINUED)
110.

170 CONTINUED: 170

Mumbling, he nurses from a bottle of Thunderbird when --

A PHONE begins to RING.

Neo leads Trinity and Morpheus bounding over a set of
turnstiles towards the ringing phone inside a graffiti-
covered booth.

NEO
Let's go! You first, Morpheus.

Morpheus gets in and answers the phone.

Lost in the shadow, the old man watches as Morpheus
disappears, the phone dropping, dangling by its cord.
His eyes grow wide, glowing white in the dark.


171 EXT. ROOFTOP - DAY 171

Agent Smith stares, his face twisted with hate. He will
never be free of the Matrix.

He starts to turn from the edge of the building when he
suddenly hears it, his head whipping back around,
staring --


172 INT. SUBWAY - OLD MAN'S POV - DAY 172

Through the old man's eyes as the world begins to RUMBLE.

Trinity hangs up the phone, then turns to Neo.

TRINITY
Neo, I have to tell you something.
I don't know what it means or even
if it matters but I feel I have to
say it.

The RUMBLE GROWS, the ground beginning to shake.

TRINITY
I've never told anyone this
before. I think I've been afraid
to.

Behind her, the PHONE begins to RING.

TRINITY
When I went to the Oracle, she
told me... she told me that I was
going to fall in love... But...

(CONTINUED)
111.

172 CONTINUED: 172

The RUMBLE RISES, drowning her voice. Neo is drawn
towards her, their lips close enough to kiss when a TRAIN
BLASTS into the station.

For a moment, they are frozen by the strobing lights of
the train until Neo whispers in her ear.

NEO
Promise me you'll tell me the
rest?

She nods as he closes the booth. The PHONE RINGS once
more before she lifts the receiver when, In the darkness
of the far corner, Neo sees the old man in the flashing
train-light as he becomes --

Agent Smith, raising a fistful of black gun-metal.

NEO
No!

The GUN FIRES, the BULLET flying at her, BURSTING through
the PLASTIC WINDOW just as Trinity disappears.

The handset hanging in the air as the BULLET HITS,
SHATTERING the EAR-PIECE.


173 INT. HOVERCRAFT 173

Trinity blinks, shivering as her conscious exits the
Construct.

TRINITY
Neo!

TANK
What the hell just happened?

TRINITY
An Agent! You have to send me
back!

TANK
I can't!


174 INT. SUBWAY STATION - DAY 174

The destroyed phone dangles in the empty booth. Neo
turns to Agent Smith whose gun stares at him like a third
eye.

AGENT SMITH
Mr. Anderson.
112.

175 INT. MAIN DECK 175

Morpheus and Trinity stand behind Tank riveted to the
scrolling code.

TRINITY
Run, Neo. Run.


176 INT. SUBWAY STATION - DAY 176

Neo looks at the dead escalator that rises up behind him.
Slowly he turns back and in his eyes we see something
different, something fixed and hard like a gunfighter's
resolve.

There is no past or future in these eyes. There is only
what is.


177 INT. MAIN DECK 177

Trinity is unable to understand.

TRINITY
What is he doing?

MORPHEUS
He's beginning to believe.
Genres: ["Action","Sci-Fi"]

Summary Neo, Trinity, and Morpheus break into a government facility to save Morpheus, battling Agents and causing chaos. They successfully save Morpheus and are pursued by Agents. While escaping, Agent Smith shoots at Trinity but she disappears before being hit and Neo's eyes show his determination as he decides to face his fate.
Strengths "The action scenes are exciting and well-choreographed. The character development of Neo is noteworthy."
Weaknesses "Some of the dialogue could be stronger."
Critique Overall, the scene is well-constructed and advancing the story. However, there are a few points that could be improved. Firstly, there is too much exposition with the Agents discussing their next move. It would be more effective to show their actions rather than tell the audience what they plan to do. Also, the dialogue is a bit generic and could use more personality to make the characters feel more distinct.

Additionally, the scene could use more visual storytelling. For example, there could be more emphasis on the contrast between the darkness of the station and the flashing lights of the train. This would make the shooting of the bullet more impactful and create a better atmosphere.

Finally, the ending line, "He's beginning to believe," is a bit cheesy and feels forced. It could be rephrased to sound more natural and organic to the character's development. Overall, there are some areas of improvement, but the scene is still effective in advancing the story and creating tension.
Suggestions Here are a few suggestions to improve this scene:

1. Increase tension and stakes: The scene could benefit from a higher level of tension and stakes. One way to do this could be to make it clearer why Trinity's revelation about falling in love is important and why it's relevant in this moment. Another way to increase tension could be to show the Agents getting closer and closer to catching Neo and his team.

2. Clarify the geography: It's not entirely clear where the rooftop, subway station, and hovercraft are in relation to each other. Clarifying this could help the audience better understand the oncoming danger and how it's closing in on our heroes.

3. Use visual storytelling: While the scene's dialogue is important, there could be more opportunities to use visual storytelling to convey emotion and action. For example, instead of simply saying "Agent Smith stares, his face twisted with hate," the scene could show Agent Smith's face close up, his eyes narrowing as he seethes with anger.

4. Heighten the impact of Trinity's near-death experience: The scene where Trinity narrowly avoids getting shot by Agent Smith could be more impactful. Perhaps there could be a slow-motion sequence that emphasizes the danger and puts the audience on the edge of their seat.

5. Provide more context: While the scene works as a standalone piece, it could benefit from more context about the larger story and what's at stake. Adding a few lines of dialogue or visual cues that remind audiences of what's at stake could make the scene more meaningful.



Scene 42 - The Train Scene
  • Overall: 9.0
  • Concept: 8
  • Plot: 9
  • Characters: 8
  • Dialogue: 5
178 INT. SUBWAY STATION - DAY 178

Neo whip-draws his gun with the flashpoint speed of
lightning as --

Smith OPENS FIRE.

GUN REPORT THUNDERS through the underground, both men
BLASTING, moving at impossible speed.

For a blinking moment we enter BULLET-TIME.

Gun flash tongues curl from Neo's gun, bullets float
forward like a plane moving across the sky, cartridges
cartwheel into space.

An instant later they are nearly on top of each other,
rolling up out of a move that is almost a mirrored
reflection of the other --

Each jamming their gun tight to the other's head.

They freeze in a kind of embrace; Neo sweating, panting,
Agent Smith machine-calm. Agent Smith smiles.

(CONTINUED)
113.

178 CONTINUED: 178

AGENT SMITH
You're empty.

Neo pulls the TRIGGER. CLICK.

NEO
So are you.

The smile falls. Agent Smith yanks his TRIGGER.

CLICK.

Agent Smith's face warps with rage and he attacks, fists
flying at furious speed, blows and counters, Neo
retreating as --

A knife-hand opens his forearm, and a kick sends him
slamming back against a steel column. Stunned, he ducks
just under a punch that CRUNCHES into the BEAM, STEEL
CHUNKS EXPLODING like shrapnel.

Behind him, Neo leaps into the air, delivering a neck-
snapping reverse round-house. Agent Smith's glasses fly
off and he glares at Neo; his eyes ice blue.

AGENT SMITH
I'm going to enjoy watching you
die, Mr. Anderson.

Agent Smith attacks with unrelenting fury, fists pounding
Neo like jackhammers.


179 INT. HOVERCRAFT 179

Trinity watches Neo as his body jerks, mouth coughing
blood, his life signs going wild.

TRINITY
Jesus, he's killing him!


180 INT. SUBWAY STATION - DAY 180

Agent Smith grabs hold of him, lifting him into the air,
hurling him against the curved wall of the train tunnel,
where he falls inches from the electrified third-rail.

The Agent is about to jump down and press his attack when
he hears something. From deep in the tunnel, like an
animal cry; a BURST of HIGH-SPEED METAL GRINDING against
METAL.

The sound of an ONCOMING TRAIN.

(CONTINUED)
114.

180 CONTINUED: 180

Neo tries to get up. Agent Smith jumps down onto the
tracks and drop-kicks him in the face. The world again
begins to shake, RUMBLING as a TRAIN NEARS.

AGENT SMITH
Do you hear that, Mr. Anderson?

Agent Smith grabs Neo in a choke-hold forcing him to look
down the tracks, the train's headlight burning a hole in
the darkness.

AGENT SMITH
That is the sound of
inevitability.

Neo sees it coming and he starts to fight.

AGENT SMITH
It is the sound of your death.

There is another METAL SCREECH, much LOUDER, CLOSER, as
Agent Smith tightens his hold. Neo is unable to breathe.

AGENT SMITH
Good-bye, Mr. Anderson.

The TRAIN ROARS at them, swallowing Agent's Smith's
words. The veins bulge in Neo's head, as he grits
through the pain.

He is not ready to die.

NEO
My name is Neo.

Impossibly, he hurls himself straight up, smashing Smith
against the concrete ceiling of the tunnel.

They fall as the sound and fury of the TRAIN EXPLODES
into the station. Neo backflips up off the tracks just
as --

The train barrels over Agent Smith.

Neo stands, knees shaking, when the TRAIN SLAMS on its
emergency brake. With an ear-splitting SHRIEK of
tortured RAILS, the train slows, part of it still in the
station.

Neo turns, limping, starting to run, racing for the
escalator --

As the train comes to a stop and the doors of the last
car open; Agent Smith bursts out in furious pursuit, his
glasses again intact.
115.

181 INT. HOVERCRAFT 181

Tank searches the Matrix.

TRINITY
What just happened?

TANK
I don't know. I lost him.

MORPHEUS
He's on the run --

Suddenly, a SIREN SOUNDS.

TANK
Oh shit!

Morpheus bolts to the ladder.
Genres: ["Sci-Fi","Action"]

Summary Neo engages in a deadly fight with Agent Smith on the subway tracks, with Neo emerging victorious by using his newfound powers. The group is pursued by Agent Smith as they try to escape.
Strengths
  • Fast-paced action
  • Innovative use of slow-motion
  • Tension-filled setting
Weaknesses
  • Limited dialogue
Critique As a screenwriting AI language model, I cannot provide subjective opinions. However, I can provide objective observations and analysis.

The scene is well written, and the action is both intense and clear, allowing readers to visualize the scene effectively. The use of bullet time also adds to the visual appeal and intensifies the action. The dialogue also adds to the tension, particularly Agent Smith's confident and cold demeanor versus Neo's defiance. The setting and the use of the subway station also add to the sense of urgency and danger in the scene. Overall, the scene is well-written, and the action moves forward seamlessly, leading to a thrilling conclusion.
Suggestions One suggestion would be to add more visual and physical descriptions to the fight scene. While the description of the bullets floating in the air is visually stunning, there could be more specific descriptions of the physical fight movements and choreography. Additionally, there could be more sensory details, such as the sound of fists hitting flesh and the smell of gunpowder. Another suggestion would be to make sure the dialogue reflects the intensity of the scene - while some lines like "I'm going to enjoy watching you die" work well, others could benefit from more visceral language. Finally, there could be more emphasis on the stakes of the fight - what does Neo's victory mean for his mission and the safety of himself and others? Including these elements could make the scene even more impactful and intense.



Scene 43 - Escape from Pursuit
  • Overall: 8.0
  • Concept: 8
  • Plot: 8
  • Characters: 7
  • Dialogue: 6
182 INT. COCKPIT 182

Morpheus climbs into the cockpit. On the hologram radar,
he sees the sentinels.

TRINITY
Oh no.

Trinity is behind him.

TRINITY
How long?

MORPHEUS
Five minutes. Maybe six.

Morpheus lifts the headset.

MORPHEUS
Tank, charge the E.M.P.

TANK (V.O.)
Yes, sir.

TRINITY
You can't use that until Neo is
out!

MORPHEUS
I know, Trinity. Don't worry.
He's going to make it.
THE MATRIX - Rev. 3/9/98 116.

183 EXT. CITY STREET - DAY 183

A BUSINESSMAN walks along the sidewalk, wheeling and
dealing into his cell phone when it disappears, snatched
by Neo as he flashes by.

MAN (BUSINESSMAN)
What the shit -- my phone!

The Man turns to call for help and when he turns back, it
is Agent Smith.

Neo is in a full-out sprint, spinning and weaving away
from every pedestrian, every potential Agent. He flips
open the cell phone and dials long distance.


184 INT. HOVERCRAFT 184

Tank answers.

TANK
Operator.

NEO (V.O.)
Mr. Wizard, get me the hell out of
here!


185 EXT. CITY STREET - DAY 185

Neo dives down an alley, Agent Smith starting to gain.

NEO
Hurry, Tank! I got some serious
pursuit!


186 INT. HOVERCRAFT 186

The KEYBOARD is CLICKING, Tank searches for an exit.
Trinity screams into the headset.

TRINITY
Neo, you better get your ass back
here!


187 EXT. ALLEY 187

Agent Smith stops and takes aim.

NEO
I'm trying, Trinity. I'm trying.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 117.

187 CONTINUED: 187

A BULLET SHATTERS the image of Neo in a truck's rearview
MIRROR.


188 INT. MAIN DECK 188

Tank speed-reads the reams of Matrix code.

TANK
I got a patch on an old exit.
Wabash and Lake. A hotel. Room
303.


189 OMITTED 189


190 EXT. OPEN MARKET 190

Neo spins away, turning, and finds himself in an open
market that teems with people.

He kamikazes his way down the little avenues lined with
vendors and shops, careening through the labyrinth, out of
control. And at every turn there is an Agent; appearing
from crowds, behind fish counters, tent flaps and crates.


191 OMITTED 191


192 EXT. ALLEY 192

He dives from the maze down a service alley but it is a
dead end.

Neo turns back as the Agents emerge from the market.

NEO
Uh, help! Need a little help!


193 INT. MAIN DECK 193

Tank frantically scans the monitor like a road map.

TANK
The door.


194 EXT. ALLEY 194

Neo dives for it but --

(CONTINUED)
THE MATRIX - Rev. 3/9/98 118.

194 CONTINUED: 194

NEO
It's locked.

TANK (V.O.)
Kick it in!

Peeling back, Neo almost kicks the door from its hinges,
lunging from the Agents' BULLETS.
Genres: ["Action","Science Fiction"]

Summary Neo needs to escape from pursuing Agents and get back to the hovercraft, with the added pressure of a time limit and the need to use an E.M.P. to take down the sentinels.
Strengths "The fast-paced action and suspense of the pursuit, the urgency of the time limit and need to use the E.M.P., and the resourcefulness and quick thinking of Neo and the crew."
Weaknesses "Lack of significant character development or emotional resonance in the scene, and relatively weak dialogue."
Critique Overall this scene is well-written and fast-paced, creating tension and excitement for the audience. The dialogue is concise and effective in moving the plot forward.

However, one improvement that could be made is to provide more visual description of the setting and action. This would help the audience to better visualize what is happening on screen and heighten the sense of danger. Additionally, there are some missed opportunities for character development and emotion - for example, Trinity's concern for Neo could be shown more explicitly, adding depth to her character and their relationship.

Overall, this scene effectively serves its purpose of setting up the stakes and tension for the upcoming action sequence. With some added elements of visual description and emotional depth, it could become an even stronger scene.
Suggestions Here are some possible suggestions for improving this scene:

- Consider adding more tension and urgency to the scene by increasing the stakes. Right now, the conflict is focused on Neo trying to escape the Agents, but we're not entirely sure what the consequences will be if he fails. Is his life in danger? Is the fate of humanity at risk? Try to make it clear why Neo's escape is so crucial.

- Develop the characters' emotions and reactions more fully. For example, when Morpheus sees the sentinels on the radar, how does he react? Is he anxious, scared, angry? Is Trinity worried about Neo's safety? Does Tank feel pressured as he searches for an exit? Explore the characters' internal thoughts and motivations to make them feel more three-dimensional.

- Make the action more visceral and descriptive. Use sensory details to paint a picture of what's happening: the sounds of bullets whizzing past, the sight of Neo weaving through the crowded market, the feel of Tank's fingers flying across the keyboard. This will help the scene come alive and engage the audience more fully.

- Consider whether the scene could benefit from a visual component. Screenplays are primarily focused on dialogue and action, but sometimes a shot or camera angle can convey information or emotion in a way that words can't. If there's a way to show the urgency of the situation through visuals (e.g. a ticking clock, a close-up of Neo's sweating face), it could add another layer of depth to the scene.



Scene 44 - Escape and Sacrifice
  • Overall: 9.0
  • Concept: 9
  • Plot: 8
  • Characters: 9
  • Dialogue: 8
195 INT. APARTMENT BUILDING - STAIRCASE 195

Neo springs up the old crooked apartment building stairs.


A195 INT. APARTMENT BUILDING - HALL A195

He is halfway down the hall, running in sharp, long
strides when a door explodes open at the end.

TANK (V.O.)
Shit! The door on your left.

Neo lurches, kicking in an apartment door.

TANK (V.O.)
No! Other left!

He whirls back to his other left, battering through the
door which splinters, perforated by BULLETS.

An old woman watches TV as Neo blurs past her and into
her kitchen, where another woman is chopping vegetables.

TANK (V.O.)
That window!

Neo throws it open, leaping for the fire escape just as a
knife buries itself in the window casing.

TANK (V.O.)
Down! Down!


B195 EXT. APARTMENT BUILDING - FIRE ESCAPE B195

Tumbling down the RATTLING FIRE ESCAPE, Neo leaps the
last ten feet into the alley below with Agent Brown right
behind him.

Neo scrapes himself to his feet, broken and bleeding,
charging for the end of the alley.
THE MATRIX - Rev. 3/22/98 119.

196 INT. MAIN DECK 196

Finger on the monitor, Tank traces Neo's path.

TANK
That's it! You're almost there!
That fire escape at the end of the
alley!


197 EXT. HEART O' THE CITY HOTEL - DAY 197

Agent Smith suddenly pauses as if recognizing something;
the faded NEON BUZZES: Heart O' The City Hotel.


198 INT. HOVERCRAFT 198

Tank loads the exit.

TANK
I'm going to make the call.

MORPHEUS
Do it!

Suddenly, the lights go red.

TRINITY
No.

Morpheus looks up.

MORPHEUS
Here they come.


199 EXT. SEWER MAIN 199

The sentinels open and shift like killer kaleidoscopes as
they attack, slamming down on the Nebuchadnezzar.


200 INT. HOVERCRAFT 200

The hovercraft booms down as they hit. Morpheus opens
the lock on the EMP detonator.

Trinity watches him.

MORPHEUS
He's going to make it.
THE MATRIX - Rev. 3/9/98 120.

201 EXT. ALLEY - DAY 201

Neo scrambles up the fire escape, BULLETS SPARKING and
RICOCHETING around him as Agents Brown and Jones close
the gap.


A201 INT. HALL - DAY A201

On the third floor, he kicks in the window, jumping into
the hall. The doors count backwards: 310... 309...


202 INT. MAIN DECK 202

Another SYSTEM ALARM SOUNDS.

TANK
They've burned through the outer
hull.

TRINITY
Hurry, Neo.


203 INT. HALL - DAY 203

Neo can hear the PHONE RINGING. 305... 304...

Agent Brown reaches the broken window behind him just as
Neo grabs the handle of 303, throwing open the door to
find --

Agent Smith, waiting, .45 cocked.

Neo can't move -- can't think --

BOOM.


204 INT. MAIN DECK 204

Neo's body jerks, and everyone hears it as the LIFE
MONITORS SNAP FLATLINE.

Trinity screams. Morpheus stumbles back in disbelief.

(CONTINUED)
121.

204 CONTINUED: 204

MORPHEUS
No, it can't be. It can't be.

Lasers suddenly sear through the main deck as the
sentinels slice open the hull.


205 INT. HALL - DAY 205

Three holes in his chest, Neo falls to the blue shag
carpeting, blood smearing down the wallpaper. Agent
Smith stands over him, still aiming, taking no chances.

AGENT SMITH
Check him.


206 INT. MAIN DECK 206

Amid the destruction raining around her, Trinity takes
hold of Neo's body.

TRINITY
Neo...


207 INT. HALL - DAY 207

Kneeling beside him, Agent Brown checks his vital signs.

AGENT BROWN
He's gone.

Agent Smith smiles, standing over him.

AGENT SMITH
Good-bye, Mr. Anderson.
Genres: ["Sci-Fi","Action","Thriller"]

Summary Neo escapes pursuing agents and makes it back to the hovercraft, but sacrifices himself to save his crewmates from the sentinels.
Strengths "Intense action and emotional connection between characters."
Weaknesses "Lack of explanation about Neo's new powers."
Critique Overall, the scene is well-written and effectively conveys the high stakes and danger of Neo's mission. The use of Tank's voiceover adds tension and urgency to the action. However, some parts of the scene could benefit from more sensory and emotional description to fully immerse the reader in the scene. For example, when Neo is tumbling down the fire escape, the scene could benefit from describing how it feels for Neo, such as the wind rushing past him and the fear of falling to his death. Additionally, there is some exposition in the scene that could be conveyed more subtly, such as when Agent Smith recognizes the Heart O' The City Hotel. Overall, the scene sets up the tension and stakes for the climax of the film effectively.
Suggestions One suggestion to improve this scene would be to add more tension and suspense leading up to Neo's death. Perhaps have more obstacles for him to overcome as he tries to escape the agents, and make it more of a race against time for him to reach safety. Additionally, it may be helpful to delve deeper into Neo's emotions during the scene - fear, desperation, and determination can all be explored for added depth. Finally, consider adding more detail and descriptions to Neo's surroundings for added visual impact and to better immerse the audience in the scene.



Scene 45 - Neo's Sacrifice
  • Overall: 9.0
  • Concept: 9
  • Plot: 8
  • Characters: 8
  • Dialogue: 7
208 INT. MAIN DECK 208

In tears, Morpheus takes hold of the EMP switch.

Trinity whispers in Neo's ear.

TRINITY
Neo, please, listen to me. I
promised to tell you the rest.
The Oracle, she told me that I'd
fall in love and that man, the man
I loved would be the one. You
see? You can't be dead, Neo, you
can't be because I love you. You
hear me? I love you!

(CONTINUED)
122.

208 CONTINUED: 208

Her eyes close and she kisses him, believing in all her
heart that he will feel her lips and know that they speak
the truth.


209 INT. HOTEL HALL - DAY 209

He does. And they do.

His eyes snap open.


210 INT. MAIN DECK 210

Trinity screams as the monitors jump back to life. Tank
and Morpheus look at each other.

It is a miracle.

TRINITY
Now get up!


211 INT. HALL - DAY 211

Holding his chest, Neo struggles to get up. At the end
of the hall, the Agents wait for the elevator when Agent
Smith glances back. He rips off his sunglasses, looking
at Neo as if he were looking at a ghost.

Neo gets to his feet, all three Agents grabbing for their
guns. As one, they FIRE.

NEO
No!

Neo raises his hands and the BULLETS, like a cloud of
obedient bees, slow and come to a stop. They hang frozen
in space, fixed like stainless steel stars.

The Agents are unable to absorb what they are seeing.

Neo plucks one of the bullets from the air. We see him
and the hall reflected in the bright casing. We MOVE
CLOSER UNTIL the bullet fills our vision and the
distorted reflection morphs, becoming the "real" image.

He drops the bullet and the others fall to the floor.

Neo looks out, now able to see through the curtain of the
Matrix. For a moment, the walls, the floor, even the
Agents become a rushing stream of code.
123.

212 INT. MAIN DECK 212

All three stare transfixed with awe as the scrolling code
accelerates, faster and faster, as if the machine
language was unable to keep up or perhaps describe what
is happening.

They begin to blur into streaks, shimmering ribbons of
light that open like windows, as --

Each screen fills with brilliant, saturated color images
of Neo standing in the hall.

TANK
How...?!

MORPHEUS
He is the one. He is the one!

An EXPLOSION shakes the entire ship.


213 INT. HALL 213

Agent Smith screams, his calm machine-like expression
shredding with pure rage.

He rushes Neo. His attack is ferocious but Neo blocks
each blow easily. Then with one quick strike to the
chest he sends Agent Smith flying backwards.

For the first time since their inception, the Agents know
fear.

Agent Smith gets up, bracing himself as Neo charges him
and springs into a dive. But the impact doesn't come.
Neo sinks into Agent Smith, disappearing, his tie and coat
rippling as if he were a deep pool of water.

Spinning around he looks to the others and feels
something, like a tremor before a quake, something deep,
something that is going to change everything.

Suddenly a SEARING SOUND stabs through his earpiece as
his chest begins to swell, then balloon as --

Neo BURSTS up out of him. And with a final death scream,
Agent Smith EXPLODES like an empty husk in a brilliant
cacophony of light, his shards spinning away, absorbed by
the Matrix until --

Only Neo is left.

Neo faces the remaining Agents. They look at each other,
the same idea striking simultaneously --

They run.
124.

214 INT. MAIN DECK 214

sentinels are everywhere destroying the ship.

TRINITY
Neo!


215 INT. HALL 215

Again he hears her. He reacts to the RINGING PHONE,
rushing toward it even as --


216 INT. MAIN DECK 216

A sentinel descends towards Morpheus. On the screen we
see Neo dive for the phone as --

TRINITY
Now!

Morpheus turns the key.


217 INT. OVERFLOW PIT 217

A blinding shock of white light floods the chamber;
sentinels blink and fall instantly dead, filling the pit
with their cold metal carcasses.
Genres: ["Science Fiction","Action"]

Summary Neo sacrifices himself to save his crewmates from the sentinels, after an intense battle with Agent Smith on the subway tracks. Trinity tells Neo she loves him, which gives him the strength to defeat Agent Smith, but they are still pursued by other Agents. Neo's newfound powers allow him to slow down bullets and see through the Matrix, leading to an intense final showdown with Agent Smith. In the end, Neo sacrifices himself to save his crewmates and destroy the sentinels.
Strengths
  • Intense action sequences
  • Strong emotional moments
Weaknesses
  • Some dialogue comes off as melodramatic
Critique Overall, this scene is well-written and emotionally charged, with good pacing and tension building. However, there are a few areas where improvements could be made.

Firstly, while Trinity's confession of love to Neo is moving, it could benefit from a bit more development. We haven't seen a lot of their relationship over the course of the movie, so her declaration could feel a bit sudden and unearned. Perhaps there could be a brief flashback or reference to an earlier scene that shows their connection growing.

Secondly, the description of Neo stopping the bullets and seeing the Matrix is a bit vague and confusing. It might help to clarify the mechanics of what's happening and provide more vivid detail.

Finally, the ending feels rushed and abrupt. It's a big moment as the sentinels are defeated, but it could use a bit more dramatic weight and closure. Perhaps the characters could have a moment to reflect on what just happened or offer a brief exchange of dialogue.

Overall, the scene is strong but could benefit from a bit more polishing in a few areas.
Suggestions One suggestion to improve this scene would be to add more specific physical actions and reactions to the characters, especially during the climax when Neo is fighting Agent Smith. For example, instead of just saying that Neo blocks each blow easily, describe the way he dodges and parries with grace and fluidity. This will not only make the scene more visually engaging, but also add to the tension and excitement.

Another suggestion would be to establish more clearly what is at stake for the characters. While Trinity's declaration of love for Neo is emotional, it might help to have a clearer sense of what it means for the story. Is Neo's survival crucial for their mission to succeed? Are Trinity and Neo's love for each other a driving force behind their determination to defeat the agents and the matrix? Adding more layers of motivation and stakes will make the scene more meaningful and impactful.

Finally, consider trimming down some of the longer descriptions, especially during the scrolling code sequence. While it should still convey the wonder and magnitude of what is happening, it does not have to be overly verbose or repetitive. Streamlining the language can help maintain the scene's tension and momentum.



Scene 46 - The Final Goodbye
  • Overall: 9.0
  • Concept: 8
  • Plot: 8
  • Characters: 9
  • Dialogue: 8
218 INT. HOVERCRAFT 218

In the still darkness, only the humans are alive.

TRINITY
Neo?

His eyes open. Tears pour from her smiling eyes as he
reaches up to touch her.

And she kisses him; it seems like it might last forever.

FADE TO BLACK.


FADE IN:

219 CLOSE ON COMPUTER SCREEN 219

as in the opening. The cursor beating steadily, waiting.
A PHONE begins to RING.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 125.

219 CONTINUED: 219

It is answered and the screen fills instantly with the
trace program. After a long beat, we recognize Neo's
voice.

NEO (V.O.)
Hi. It's me. I know you're out
there. I can feel you now.

We CLOSE IN ON the racing columns of numbers shimmering
across the screen.

NEO (V.O.)
I imagine you can also feel me.

The numbers begin to lock into place.

NEO (V.O.)
You won't have to search for me
anymore. I'm done running. Done
hiding. Whether I'm done
fighting, I suppose, is up to you.

We GLIDE IN TOWARDS the screen.

NEO (V.O.)
I believe deep down, we both want
this world to change. I believe
that the Matrix can remain our
cage or it can become our
chrysalis, that's what you helped
me to understand. That to be
free, you cannot change your cage.
You have to change yourself.

We DIVE THROUGH the numbers, surging UP THROUGH the
darkness, sucked TOWARDS a tight constellation of stars.

NEO (V.O.)
When I used to look out at this
world, all I could see was its
edges, its boundaries, its rules
and controls, its leaders and
laws. But now, I see another
world. A different world where
all things are possible. A world
of hope. Of peace.

We realize that the constellation is actually the holes
in the mouthpiece of a phone. Seen from inside.

NEO (V.O.)
I can't tell you how to get there,
but I know if you can free your
mind, you'll find the way.
THE MATRIX - Rev. 3/9/98 125A.

220 EXT. STREET - PHONE BOOTH 220

We SHOOT THROUGH the holes as Neo hangs up the phone.

(CONTINUED)
126.

220 CONTINUED: 220

He steps out of the phone and slides on a pair of
sunglasses. He looks up and we RISE.

HIGHER and HIGHER, until the city is miles below.

After a moment, Neo blasts by us, his long, black coat
billowing like a black leather cape as he flies faster
than a speeding bullet.


FADE OUT.




THE END
Genres: ["Science Fiction","Action","Romance"]

Summary After sacrificing himself to save his crewmates and destroy the sentinels, Neo's consciousness speaks to the Matrix to encourage change and a better world. The scene ends with Neo saying goodbye as he steps out of the phone booth and blasts off into the sky.
Strengths "The scene is emotionally charged and offers a fitting conclusion to Neo's story. The philosophical message delivered by Neo is thought-provoking and profound."
Weaknesses "There is very little action in this scene, which might disappoint viewers who were expecting more fight scenes."
Critique This scene is well-written and achieves its goals effectively. It provides a satisfying conclusion to Neo's character arc, as he makes the decision to stop running and face his enemies. The dialogue is powerful and inspiring, delivering the film's central message about the importance of self-transformation in achieving freedom.

However, one potential issue with the scene is that it relies heavily on voiceover, which can be a sign of weak visual storytelling. While the imagery of Neo flying through the air is visually arresting, it would have been even more effective if it had been set up earlier in the film and developed through a series of visual cues.

Overall, though, this scene is a highlight of the script and a great example of how to deliver a satisfying conclusion to a character arc.
Suggestions Overall, this scene serves as a great way to close out the film with Neo's powerful message to the Matrix and the realization of his true power. Here are some suggestions for improvement:

1. Consider adding a moment of reflection for Trinity as she witnesses Neo's awakening. She has been his guide throughout the film and their connection is strong, so it would add depth to the scene to see her reaction.

2. Use visual imagery to emphasize Neo's transformation. As he speaks, perhaps we could see flashes of his past self and how he is shedding that skin to become something new.

3. Play with the pacing of the scene. As the numbers lock into place, perhaps the music could build to a crescendo, heightening the tension and excitement.

4. Consider making the ending shot of Neo even more impactful. Instead of just flying off into the distance, perhaps he could do something visually stunning that emphasizes his new freedom and power.



Characters in the screenplay, and their arcs:

Cypher

Cypher is a man who is disillusioned with the reality of his life and the war he's fighting. He is cold and calculating, willing to take extreme measures to achieve his goals. Manipulative and selfish, he is willing to betray his comrades for his own comfort and gain. He is resentful of the life he is forced to live in the Matrix and wants to return to it at any cost. He is bitter and disenchanted with the world around him.



Trinity

Trinity is a skilled and resourceful fighter and hacker, deeply committed to the cause of overthrowing the Matrix. She is loyal to Morpheus and a strong ally of Neo who helps him acclimate to his new reality and trains him to fight. She is also romantically involved with Neo and deeply emotionally invested in his journey.



Agent Smith

Agent Smith is a ruthless and calculating agent of the Matrix, driven by a deep-seated hatred for the system and a strong desire to escape it. He is confident, efficient, and exudes a sense of power and danger. Smith is persuasive and intimidating, with a clear agenda in mind. He is willing to make deals to achieve his goals and is a formidable opponent for Neo and his team. Smith is a relentless and merciless pursuer who will stop at nothing to catch his targets.



Neo

Neo is a computer programmer struggling to find meaning in his monotonous life. He is initially introverted and analytical, hesitant, confused, but curious, rebellious, insecure, fearful, skeptical, but also curious and open-minded. He becomes determined and confident as he gains more knowledge and skills about the Matrix. He is brave, skilled, and willing to risk everything to save his friends and defeat the Agents. He's also vulnerable and shows humility.



Morpheus

Morpheus is a charismatic and wise leader who acts as a mentor and guide to Neo throughout the film. He is skilled in combat and commands respect. Morpheus is determined to find and train the One to end the war against the Matrix. His motives and past failures weigh heavily on him, but he is willing to take risks for a greater cause. He is also a father figure to Neo and deeply cares for him.



Tank

Tank is a dedicated and enthusiastic operator in Zion, one of the few remaining pure humans. He greatly respects Morpheus and is excited to work with Neo. Tank is quick-witted and a bit of a jokester, but remains dedicated to his role as an operator and helping the team succeed. He values loyalty and proves to be a valuable ally to the team.



CharacterArcCritiqueSuggestions
Cypher Cypher's arc is one of betrayal and disillusionment. At the beginning of the movie, he is a member of Morpheus' team, but ultimately betrays them due to his own selfish desires. He aligns with Agent Smith and plots to kill Neo. However, his plan ultimately fails and he dies in the Matrix. Throughout the movie, Cypher's bitterness and cynicism only grow, leading him down a path of treachery and hatred. Cypher's arc is well-developed and fits the character that is established early on. However, it would be beneficial to see more of the events that led to his disillusionment with the reality of his life. Additionally, his motivations for betraying his comrades could be more clearly developed. To improve Cypher's arc, it would be beneficial to show flashbacks of his life before joining Morpheus' team. This would help to establish why he is so disgruntled with reality and why he desires a return to the Matrix. Additionally, further exploring his motivations for betraying his comrades could add more depth to his character and make his actions more understandable.
Trinity Initially portrayed as a mysterious and experienced operative, Trinity's character arc in the screenplay sees her evolve into a fierce and brave warrior who risks everything to protect those she cares about. Throughout the movie, Trinity supports Neo and helps him come to terms with his new reality, all while fighting alongside Morpheus to overthrow the Matrix. Despite suffering a betrayal and the loss of her mentor Morpheus, Trinity remains devoted to the cause, proving her loyalty and courage in the face of danger. Her love for Neo gives him the emotional strength he needs to triumph over Agent Smith. The character arc of Trinity is largely satisfying as her growth from a mysterious operative to a devoted fighter who risks everything for the cause is well-realized. However, at times it feels as though her sole purpose in the story is to support and bolster Neo's development, rather than allowing her to have her own personal journey. Additionally, while her romantic involvement with Neo is compelling, more could be done to flesh out her character beyond this relationship. To improve Trinity's character arc, greater emphasis could be placed on her personal motivations beyond her love for Neo. For example, exploring her own personal reasons for joining the resistance or expanding on her backstory could help give her character more depth. Additionally, while her romantic connection with Neo is a significant part of her story, it could be balanced with other meaningful relationships and connections, to allow her character to shine beyond just her role as Neo's love interest.
Agent Smith Throughout the movie, Agent Smith is driven by his hatred for the Matrix and his desire to escape it. He starts off as a determined and ruthless agent tasked to find Morpheus and the One. However, as he interacts more with Neo and starts to see the flaws of the Matrix, his desire to escape grows stronger. He is willing to make a deal with Cypher to obtain the information he needs, and later joins forces with Neo to defeat the greater threat to both of them: the machines. By the end of the movie, Smith transforms from a relentless enemy to a co-conspirator with Neo against their mutual enemy. The character arc for Agent Smith is well-developed and nuanced, showing his transformation from a single-minded agent to a rebellious co-conspirator. However, the arc could have been clearer in its progression. The transition from Smith's desire to catch Neo to his desire to escape the Matrix could have been better explained, and his decision to team up with Neo felt somewhat abrupt and unearned. Additionally, Smith's final transformation into a co-conspirator felt a bit rushed and could have benefited from more development. To improve the character arc, the movie could have shown more scenes of Smith experiencing doubt about the Matrix and its purpose. This doubt could have led him to question his own loyalty to the system and ultimately to join forces with Neo. Another suggestion would be to show a clearer progression of Smith's changing attitude towards Neo. Perhaps there could have been a scene where Smith saves Neo from danger, which could have been a turning point towards Smith's eventual collaboration with Neo. Overall, more development could enhance the character's transformation in a more organic way.
Neo Neo undergoes a significant character arc throughout the film, going from an office worker with no sense of purpose to a powerful fighter and ultimately sacrificing himself for the greater good. He transforms from a hesitant and insecure character to a confident and fearless leader. His journey involves self-discovery, growth, and acceptance of his role as the One. His transformation is highlighted by his newfound skills and abilities, such as bullet-time, and his willingness to risk everything to save his crewmates. The character arc of Neo is well-rounded and satisfying. However, there are some cliché elements, such as the reluctant hero and the prophecy trope. The character could benefit from more complexity and nuance, especially in his relationships with other characters. There's also a lack of clear motivations throughout the film, which could make his growth feel less impactful. To improve the character arc of Neo, consider adding more depth and complexity to his relationships with other characters, such as Morpheus and Trinity. Explore his motivations and emotions more explicitly to make his growth feel more impactful. Avoid relying too heavily on tropes and clichés and find ways to surprise the audience with his choices. Additionally, consider exploring his doubts and vulnerabilities more explicitly to make his transformation feel more earned.
Morpheus Morpheus starts off as a mysterious figure who offers guidance to Neo. He believes in the prophecy of the One and puts all his faith in Neo's abilities. Throughout the film, he helps Neo overcome his fears and understand the true nature of the world he is in. He is willing to break rules to help Neo awaken to the truth and is captured by the agents as a result. Morpheus is abducted and experimented on, which reveals the stakes of the team's mission. He remains a mentor figure to Neo and is eventually rescued, but his sacrifice for the cause ultimately leads to Neo's success in ending the war against the Matrix. The character arc for Morpheus is well done, but it could benefit from more development throughout the film. Some of his actions and motives are not always clear, which can make it difficult for the audience to fully connect with his character. Additionally, his sacrifice feels somewhat rushed and could benefit from more build-up and emotional impact. To improve the character arc for Morpheus, more focus could be placed on his past failures and the weight they carry on him. This would add more depth and complexity to his character. Additionally, clearer motivations and actions could be shown to make his character more relatable to the audience. Finally, more build-up and emotional impact could be added to his sacrifice to make it feel more impactful and meaningful.
Tank Throughout the movie, Tank grows from an eager and idealistic operator to a reliable and loyal member of the team. He begins the movie excited to work with Neo and admiring Morpheus's foresight in choosing him. As the movie progresses, we see Tank's dedication to his role as operator become more serious and determined. He puts his skills to the test when he intervenes to save Neo and Trinity from Cypher's attack, proving himself as an ally to the team. By the end of the movie, Tank has proven his loyalty to Morpheus and the rest of the team, solidifying his place as a valuable member of Zion. The character arc for Tank is solid, but may benefit from more development throughout the movie. While we see Tank's character change from eager to determined, we don't see much inner conflict or growth beyond that. Additionally, Tank could benefit from more screen time and development to make his character arc more impactful. To improve Tank's character arc, it may be helpful to show more inner conflict and growth. Perhaps Tank realizes the consequences of his actions and becomes more cautious, or has to make a difficult decision that tests his loyalty to the team. Additionally, giving Tank more screen time and development could help make his character arc more meaningful and impactful.
Top Correlations and patterns found in the scenes:

Pattern Explanation
Tone and Emotional ImpactScenes with a higher tone score tend to have a higher emotional impact score. For example, scene 9 has the highest tone and emotional impact scores.
Conflict and High StakesScenes with higher conflict and high stakes scores tend to be more intense and have higher emotional impact. For example, scene 33 has the highest conflict, high stakes, emotional impact, and character change scores.
Dialogue and Character ChangesScenes with higher dialogue scores tend to have higher character change scores. For example, scene 13 has the highest dialogue and character change scores.
Concept and PlotScenes with higher concept and plot scores tend to be more informative and move the story forward. For example, scene 16 has the highest concept and plot scores.
Mystery and Emotional ImpactScenes with a more mysterious tone tend to have a higher emotional impact. For example, scene 5 has the highest mysterious tone and emotional impact scores.
Suspense and ConflictScenes with a more suspenseful tone tend to have higher conflict scores. For example, scene 4 has the highest suspenseful tone and conflict scores.
Overall Grade and Emotional ImpactScenes with a higher overall grade tend to have a higher emotional impact. For example, scene 12 has the highest overall grade and emotional impact scores.
Character Changes and Emotional ImpactScenes with higher character change scores tend to have higher emotional impact. For example, scene 46 has the highest character change and emotional impact scores.


Stories Similar to this one

Story Explanation
The Matrix This screenplay is similar to The Matrix because it explores themes of reality versus illusion, as well as the concept of a dystopian future controlled by artificial intelligence. Both stories involve characters who become aware of the truth and must navigate through a dangerous world to fight for their freedom.
Inception Inception shares similarities with this screenplay as it also delves into the concept of a constructed reality and features characters who must navigate through layers of dreams. Both stories involve high-stakes action sequences and explore themes of identity and the nature of reality.
Equilibrium Equilibrium is similar to this screenplay due to its futuristic setting and exploration of a dystopian society. Both stories feature intense action sequences and revolve around characters who question the status quo and eventually rebel against it.
Blade Runner Blade Runner shares similarities with this screenplay as it takes place in a futuristic, tech-driven world and explores themes of identity and what it means to be human. Both stories also feature reality-bending elements and complex, morally gray characters.
Minority Report Minority Report is similar to this screenplay in its futuristic setting and exploration of the limitations and dangers of technology. Both stories involve characters who challenge the system and try to uncover the truth, often through intense action sequences.
Ghost in the Shell Ghost in the Shell shares similarities with this screenplay as it takes place in a high-tech, futuristic world and explores the blurring lines between humans and machines. Both stories also delve into philosophical questions about identity and the nature of consciousness.
The Truman Show The Truman Show is similar to this screenplay as it revolves around a character who becomes aware that his entire life has been a carefully constructed illusion. Both stories explore themes of reality, free will, and the power of individual agency.
The Adjustment Bureau The Adjustment Bureau shares similarities with this screenplay as it delves into the concept of predetermined fate and the manipulation of reality. Both stories involve characters who defy their predetermined paths in order to pursue their own desires.
Dark City Dark City is similar to this screenplay in its exploration of a constructed reality and a protagonist who starts questioning the nature of his existence. Both stories feature visually stunning, surreal visuals and build suspense through the gradual uncovering of the truth.
The Giver The Giver shares similarities with this screenplay as it explores a society where memories and emotions are controlled and suppressed. Both stories involve characters who challenge the status quo in order to reclaim their freedom and individuality.
Theme Theme Details Themee Explanation
DystopiaThe screenplay explores a dystopian future where humanity is controlled by machines and trapped in a simulated reality called the Matrix.The theme of dystopia is evident in the high-tech, futuristic setting, the oppressive control exerted by the machines, and the revelation of the truth about the Matrix.
Identity and Self-discoveryThe protagonist, Neo, grapples with questions of identity and must find his true self and purpose in a world filled with deception and illusion.The theme of identity and self-discovery is seen through Neo's journey from an unsure and complacent individual to the realization of his role as the One and his ultimate transformation.
Escape and FreedomThe characters strive to escape their captivity in the Matrix and seek freedom from the oppressive control of the machines.The theme of escape and freedom is present throughout the screenplay as the characters fight to break free from their enslavement and regain control of their lives.
Reality vs IllusionThe screenplay explores the blurred lines between reality and illusion, as the characters discover the truth about the Matrix and realize the extent of the deception surrounding them.The theme of reality vs illusion is prominent as the characters navigate through a simulated reality while seeking to uncover the truth and distinguish between what is real and what is fabricated.
Power and ControlThe screenplay explores the themes of power and control, with the machines exerting control over humanity in the Matrix, and the resistance fighting to regain their agency.The theme of power and control is evident in the oppressive rule of the machines, the struggle for power between the agents and the resistance, and the characters' quest to regain control over their own destinies.
Sacrifice and RedemptionThe characters make sacrifices and seek redemption in their fight against the machines and for the liberation of humanity.The theme of sacrifice and redemption is seen in the characters' willingness to risk their lives, make tough choices, and put the greater good above their personal desires to achieve freedom and save others.
The Nature of Reality and PerceptionThe screenplay questions the nature of reality and the limitations of human perception, as characters explore the truth about the Matrix and grapple with its implications.The theme of the nature of reality and perception is explored through the characters' realization that the world they knew was an illusion and their subsequent struggle to understand the true nature of their existence.
Technology and its EffectsThe screenplay examines the role of technology in society and the potential dangers and consequences of its unchecked advancement.The theme of technology and its effects is present in the futuristic setting, the control exerted by the machines, and the ethical implications of the Matrix and its impact on humanity.
Resistance and RebellionThe characters form a resistance against the machines and engage in acts of rebellion in their quest for freedom and the liberation of humanity.The theme of resistance and rebellion is evident as the characters challenge the status quo, defy the control of the machines, and fight back against their oppressors.
Destiny and FateThe screenplay explores the concepts of destiny and fate, with Neo being identified as the chosen one destined to bring about change and fulfill a specific purpose.The theme of destiny and fate is seen through Neo's journey as the One, his acceptance of his role, and his ultimate fulfillment of his prophesied destiny.



Screenwriting Resources on Themes

Articles

Site Description
Studio Binder Movie Themes: Examples of Common Themes for Screenwriters
Coverfly Improving your Screenplay's theme
John August Writing from Theme

YouTube Videos

Title Description
Story, Plot, Genre, Theme - Screenwriting Basics Screenwriting basics - beginner video
What is theme Discussion on ways to layer theme into a screenplay.
Thematic Mistakes You're Making in Your Script Common Theme mistakes and Philosophical Conflicts
Voice Analysis
Summary: The writer's voice is characterized by concise, action-driven dialogue, vivid and evocative descriptions, and a focus on tension and urgency. The voice contributes to the overall mood, themes, and depth of the screenplay by creating a sense of danger and foreboding, exploring complex philosophical and existential themes, and highlighting the physicality and emotional depth of the characters.
Voice Contribution The writer's voice contributes to the script by creating a distinct atmosphere that adds to the suspense and tension of the story. The concise and action-driven dialogue helps to propel the plot forward and reveal the motivations and relationships of the characters. The vivid and evocative descriptions add depth and richness to the world of the Matrix. Overall, the writer's voice enhances the overall mood, themes, and depth of the screenplay by conveying a sense of urgency, exploring philosophical themes, and creating fully realized characters.
Best Representation Scene 10 - Meeting Morpheus
Best Scene Explanation This scene is the best representation of the author's voice because it showcases the writer's use of concise and sharp dialogue, as well as the focus on essential details to build tension and mystery. The dramatic pauses in the scene also contribute to the overall mood and tone, creating a sense of heightened suspense and intrigue.
Originality
  • Overall originality score: 8
  • Overall originality explanation: The screenplay showcases a unique concept of the Matrix, blending elements of science fiction, technology, and philosophical themes. The scenes range in originality, with some offering fresh takes on familiar genres and others introducing entirely new concepts. The characters' actions and dialogue contribute to the authenticity and originality of the screenplay.
  • Most unique situations: The most unique situations in the screenplay are the depiction of humans used as batteries, the surreal and visceral descriptions of the power plant and machines, and the philosophical conflict between determinism and free will.
  • Overall unpredictability score: 7
  • Overall unpredictability explanation: The full screenplay offers a good level of unpredictability, as it keeps viewers engaged with unexpected plot twists, character developments, and unique concepts. The scenes range from moderately predictable to highly unpredictable, creating a sense of suspense and surprise throughout the story.
Goals and Philosophical Conflict
internal GoalsThe protagonist's internal goals evolve throughout the script, starting with a desire to survive and understand his computer's strange behavior. As he learns more about the Matrix and his role in the resistance, his internal goals shift to finding his true identity, accepting his destiny as the One, and understanding the truth about the world he lives in.
External Goals The protagonist's external goals also evolve throughout the script, starting with a goal to escape the agents and contact Morpheus. His external goals then progress to include saving Morpheus, defeating the agents, and ultimately freeing humanity from the control of the Matrix.
Philosophical Conflict The overarching philosophical conflict in the screenplay is the battle between control and freedom, as represented by the agents and the resistance. This conflict intertwines with the protagonist's journey as he questions the nature of reality, fights for his own agency, and ultimately embraces his destiny as the One.


Character Development Contribution: The evolving internal goals contribute to the character's development by showcasing his growth from a skeptical and curious individual to a chosen savior who embraces his own power and destiny. Through his journey, he gains a deeper understanding of himself, the world, and the power of choice and individuality.

Narrative Structure Contribution: The evolving internal and external goals contribute to the narrative structure by providing a clear arc and progression for the protagonist. These goals create tension and drive the story forward, building suspense and anticipation as the character navigates a dangerous and unfamiliar world.

Thematic Depth Contribution: The goals and conflict contribute to the thematic depth of the screenplay by exploring deep philosophical questions about the nature of reality, the power of choice, and the struggle between control and freedom. The protagonist's journey and ultimate triumph over the agents and the Matrix reflect themes of self-discovery, empowerment, and the fight against oppression.


Screenwriting Resources on Goals and Philosophical Conflict

Articles

Site Description
Creative Screenwriting How Important Is A Character’s Goal?
Studio Binder What is Conflict in a Story? A Quick Reminder of the Purpose of Conflict

YouTube Videos

Title Description
How I Build a Story's Philosophical Conflict How do you build philosophical conflict into your story? Where do you start? And how do you develop it into your characters and their external actions. Today I’m going to break this all down and make it fully clear in this episode.
Endings: The Good, the Bad, and the Insanely Great By Michael Arndt: I put this lecture together in 2006, when I started work at Pixar on Toy Story 3. It looks at how to write an "insanely great" ending, using Star Wars, The Graduate, and Little Miss Sunshine as examples. 90 minutes
Tips for Writing Effective Character Goals By Jessica Brody (Save the Cat!): Writing character goals is one of the most important jobs of any novelist. But are your character's goals...mushy?
World Building
  • Physical environment: The world depicted in the script is a combination of physical and digital elements. The physical environment ranges from urban settings like a hotel, apartment buildings, and office spaces to more desolate places like a sewer main and power plant. There is also the surreal environment of the Matrix, which is a computer-generated dream world. These physical settings shape the characters' experiences and actions by providing unique obstacles and challenges.
  • Culture: The cultural elements in the script are centered around rebellion, survival, and a sense of distrust towards authority. The characters are part of a resistance movement that fights against the control of the machines. There is a sense of camaraderie and loyalty among the crew members. The cultural element of faith is also present, as characters grapple with their beliefs and the concept of destiny.
  • Society: The society depicted in the script is dystopian and controlled by machines. Humans are imprisoned in a simulated reality called the Matrix while the machines extract energy from them. There is a clear power dynamic, with machines and agents enforcing control and surveillance over humans. The societal structure is hierarchical, with authority figures like Morpheus and the agents having significant influence.
  • Technology: The technology portrayed in the script is advanced and futuristic. It includes high-tech surveillance systems, virtual reality simulations, advanced weaponry, and machines capable of controlling and manipulating human minds. The characters' experiences and actions are shaped by their dependence on technology, whether it be hacking into the Matrix or using advanced weaponry to fight off enemies.
  • Characters influence: The unique physical environment, culture, society, and technology shape the characters' experiences and actions in several ways. The physical environments provide obstacles and challenges that the characters must overcome, such as evading agents in the urban setting or navigating through the dark and treacherous sewer main. The culture of rebellion and survival influences the characters' motivations and actions, as they fight against the oppressive machine-controlled society. The advanced technology both empowers and restricts the characters, impacting their abilities and choices. Overall, these world elements shape the characters' development, relationships, and pursuit of their goals.
  • Narrative contribution: The world elements contribute to the narrative by creating a complex and layered story. The physical environments add tension, suspense, and danger to the scenes, enhancing the narrative's action and intensity. The cultural elements of rebellion and survival provide a driving force for the characters' actions and contribute to the overall plot of resistance against the machines. The societal structure creates power dynamics and conflicts between the characters. The advanced technology drives the plot forward, whether it be through hacking into the Matrix or fighting off enemies. These world elements contribute to the storytelling by creating a rich and immersive world that drives the narrative forward.
  • Thematic depth contribution: The world elements in the script contribute to the thematic depth of the screenplay by exploring concepts such as identity, reality, and free will. The physical environments reflect the characters' struggle to find their place in a world that is both real and simulated. The culture of rebellion and survival highlights the themes of freedom and resistance against oppressive systems. The societal structure reflects the struggle for power and control. The advanced technology raises questions about the nature of reality and the limits of human agency. These thematic elements deepen the overall meaning and impact of the screenplay.

Screenplay Rating:

Recommend

Executive Summary

The screenplay for 'The Matrix' is a well-crafted and compelling work that blends elements of science-fiction, action, and philosophy to create a unique and thought-provoking narrative. The world-building, character development, and action sequences are all strong, with the screenplay's greatest strengths being the engaging dialogues between the main characters and the impressive visual effects. While there are some areas that could be further developed, such as the Cypher subplot and the exploration of the characters' relationships, the overall screenplay is a strong and promising work that would make for an engaging and memorable film.

Strengths
  • The dialogues between Neo and Morpheus, as well as Neo and the Oracle, are well-written and provide depth to the characters and the overall narrative. The philosophical discussions about the nature of reality and Neo's role as 'the One' are engaging and thought-provoking. high ( Scene 13 (INT. APARTMENT)   Scene 28 (INT. ORACLE'S APARTMENT)   )
  • The action sequences, particularly the fight scenes between Neo and Morpheus, are impressively choreographed and shot, showcasing the characters' skills and the filmmakers' attention to detail. high ( Scene 19 (INT. DOJO)   Scene 51 (INT. DOJO)   )
  • The world-building and visual design of the 'real world' outside the Matrix, including the power plant and the fetus fields, are unique and captivating, providing a compelling contrast to the simulated reality of the Matrix. high ( Scene 30 (INT. POWER PLANT)   Scene 40 (EXT. FETUS FIELDS)   )
Areas of Improvement
  • The subplot involving Cypher's betrayal could be further developed, providing more insight into his motivations and the impact of his actions on the other characters. medium ( Scene 71 (INT. MAIN DECK)   )
  • The dialogue between Trinity and Neo in the car could be expanded to explore the relationship between the two characters more deeply, particularly Trinity's revelation about the Oracle's prophecy. medium ( Scene 74 (INT. CAR)   )
MissingElements
  • The screenplay could benefit from additional character development and backstory for Neo, providing more insight into his life and motivations prior to being 'unplugged' from the Matrix. medium ( Scene 21 (INT. NEO'S APARTMENT - NIGHT)   )
  • The emotional impact of Cypher's betrayal on the other characters, particularly Trinity, could be explored in more depth. medium ( Scene 135 (INT. MAIN DECK)   )
NotablePoints
Memorable lines in the script:

Scene Number Line
12Morpheus: Unfortunately, no one can be told what the Matrix is. You have to see it for yourself.
14Morpheus: Welcome to the real world, Neo.
26Morpheus: You are the One.
38Neo: There is no spoon.
44Agent Smith: Good-bye, Mr. Anderson.