The matrix
Executive Summary
Pass/Consider/Recommend/Highly Recommend
Overview
Genres: Sci-Fi, Action, Thriller, Science, Fiction, Drama, fiction, Adventure, Romance
Setting: Present day, Small town in the Midwest
Overview: The screenplay scores highly due to its originality, creativity, and thematic depth. Strong character development and emotional impact also contribute to its positive rating. Areas for improvement include enhancing the resolution and emotional journeys of characters.
Themes: Dystopia, Identity and Self-discovery, Escape and Freedom, Reality vs Illusion, Power and Control, Sacrifice and Redemption, The Nature of Reality and Perception, Technology and its Effects, Resistance and Rebellion, Destiny and Fate
Conflict and Stakes: John's struggle to clear his name after being falsely accused of a crime, with his family's reputation at stake
Overall Mood: Tense and suspenseful
Mood/Tone at Key Scenes:
- Scene 5: Intense confrontation between John and the real perpetrator
- Scene 10: Heart-wrenching moment of betrayal that changes the course of the story
Standout Features:
- Plot Twist: Unexpected revelation about the true culprit behind the crime
- Unique Characters : Complex and morally ambiguous characters that challenge audience expectations
Comparable Scripts:
Market Analysis
Budget Estimate:$10-15 million
Target Audience Demographics: Adults aged 25-54, fans of drama and mystery
Marketability: Strong central conflict and relatable characters will attract a wide audience
Compelling storyline with twists and turns will keep viewers engaged
Relevant social themes and emotional depth will resonate with audiences
Profit Potential: Moderate, with potential for strong word-of-mouth buzz and critical acclaim
Scene Level Percentiles
Emotions Elicited Percentiles
This is a rough estimate of how the average intensity of emotions elicited in this script compare to all scripts in the Vault (all genres).
Higher isn't necessarily better. This is FYI.
Writer's Voice
Summary:The writer's voice is characterized by concise, action-driven dialogue, vivid and evocative descriptions, and a focus on tension and urgency. The voice contributes to the overall mood, themes, and depth of the screenplay by creating a sense of danger and foreboding, exploring complex philosophical and existential themes, and highlighting the physicality and emotional depth of the characters.
Best representation: Scene 10 - Extracting a Bug. This scene is the best representation of the author's voice because it showcases the writer's use of concise and sharp dialogue, as well as the focus on essential details to build tension and mystery. The dramatic pauses in the scene also contribute to the overall mood and tone, creating a sense of heightened suspense and intrigue.
Memorable Lines:
- Morpheus: Unfortunately, no one can be told what the Matrix is. You have to see it for yourself. (Scene 12)
- Morpheus: Welcome to the real world, Neo. (Scene 14)
- Morpheus: You are the One. (Scene 26)
- Neo: There is no spoon. (Scene 38)
- Agent Smith: Good-bye, Mr. Anderson. (Scene 44)
Story Shape
Emotions Elicited
Recommend
Executive Summary
The screenplay for 'The Matrix' is a well-crafted and compelling work that blends elements of science-fiction, action, and philosophy to create a unique and thought-provoking narrative. The world-building, character development, and action sequences are all strong, with the screenplay's greatest strengths being the engaging dialogues between the main characters and the impressive visual effects. While there are some areas that could be further developed, such as the Cypher subplot and the exploration of the characters' relationships, the overall screenplay is a strong and promising work that would make for an engaging and memorable film.
- The dialogues between Neo and Morpheus, as well as Neo and the Oracle, are well-written and provide depth to the characters and the overall narrative. The philosophical discussions about the nature of reality and Neo's role as 'the One' are engaging and thought-provoking. high ( Scene 13 (INT. APARTMENT) Scene 28 (INT. ORACLE'S APARTMENT) )
- The action sequences, particularly the fight scenes between Neo and Morpheus, are impressively choreographed and shot, showcasing the characters' skills and the filmmakers' attention to detail. high ( Scene 19 (INT. DOJO) Scene 51 (INT. DOJO) )
- The world-building and visual design of the 'real world' outside the Matrix, including the power plant and the fetus fields, are unique and captivating, providing a compelling contrast to the simulated reality of the Matrix. high ( Scene 30 (INT. POWER PLANT) Scene 40 (EXT. FETUS FIELDS) )
- The subplot involving Cypher's betrayal could be further developed, providing more insight into his motivations and the impact of his actions on the other characters. medium ( Scene 71 (INT. MAIN DECK) )
- The dialogue between Trinity and Neo in the car could be expanded to explore the relationship between the two characters more deeply, particularly Trinity's revelation about the Oracle's prophecy. medium ( Scene 74 (INT. CAR) )
- The screenplay could benefit from additional character development and backstory for Neo, providing more insight into his life and motivations prior to being 'unplugged' from the Matrix. medium ( Scene 21 (INT. NEO'S APARTMENT - NIGHT) )
- The emotional impact of Cypher's betrayal on the other characters, particularly Trinity, could be explored in more depth. medium ( Scene 135 (INT. MAIN DECK) )
- The visual effects and cinematography used to depict Neo's growing abilities and the 'bullet time' sequences are highly impressive and distinctive, contributing to the film's unique style and tone. high ( Scene 39 (INT. CONSTRUCT) Scene 178 (INT. SUBWAY STATION - DAY) )
- The incorporation of philosophical and existential themes, such as the nature of reality and the human condition, add depth and complexity to the narrative, making it more than just a standard action or science-fiction story. high ( Scene 28 (INT. ORACLE'S APARTMENT) Scene 143 (INT. MAIN DECK) )
Screenplay Insights:
Premise: 7.6, The screenplay's premise effectively establishes a compelling and clear narrative foundation. However, there are opportunities to enhance the originality and depth of the premise to strengthen its overall impact and audience engagement. See More
Structure: 7.9, "The Matrix" screenplay showcases a well-structured and engaging plot with a coherent storyline and a clear narrative arc. However, it could benefit from refining certain aspects of pacing and plot complexity to enhance its storytelling effectiveness. See More
Theme: 8.3, The screenplay delves into profound themes of choice, free will, and the nature of reality, grounding them in an exciting and visually stunning sci-fi narrative. While the exploration of these themes is generally clear and impactful, there are opportunities to further enhance their depth and resonance with the audience. See More
Visual Impact: 7.5, Overall, the screenplay demonstrates a solid foundation for visual storytelling, with effective descriptions that provide a vivid and engaging reading experience. However, there are opportunities to enhance the creativity and originality of the visual imagery to make the screenplay stand out and leave a lasting impact on the audience. See More
Emotional Impact: 8.5, The screenplay effectively utilizes action-packed sequences, compelling character interactions, and a thought-provoking premise to elicit a range of emotions from the audience. While the story has strong emotional underpinnings, there is an opportunity to enhance the depth and complexity of these emotions, particularly through further exploration of the characters' inner conflicts and motivations. By delving deeper into the emotional journeys of the characters, the screenplay can create a more profound and resonant emotional experience for the audience. See More
Conflict: 8.5, The movie's conflict is immediately set up in the first scene. The high-stakes action sequences introduce the oppressive control of machines over humanity, highlighting the central conflict between humans and machines. The Oracle's prophecy adds weight to Neo's character, establishing personal stakes and a sense of epic destiny driving the narrative. However, the resolution feels somewhat incomplete, leaving some audience engagement untapped. See More
Originality: 8.2, This screenplay exhibits a high degree of originality and creativity, particularly in its innovative exploration of the Matrix concept and its immersive depiction of a digital world. The integration of philosophical themes adds depth to the narrative, while the well-developed characters drive the story forward. See More
Screenplay Story Analysis
Note: This is the overall critique. For scene by scene critique click here
Summaries
- The scene opens with a computer screen featuring a cursor and information flashing across it while a phone rings. The conversation between Cypher and Trinity reveals that they are planning to kill someone who Morpheus believes to be the One. The scene then cuts to a hotel where police officers raid Room 303 and arrest Trinity.
- Trinity is pursued by the police and Agents after being set up but manages to use her exceptional fighting and parkour skills to evade them.
- Trinity evades the police and Agents after being set up and escapes to a telephone booth. Meanwhile, Agents discover the name of their next target, Neo.
- Neo is woken up from his sleep by his computer, which starts displaying mysterious messages that lead him to a meeting with some shady characters. He agrees to go with them, despite feeling uneasy.
- Trinity warns Neo about his danger and introduces him to the concept of the Matrix.
- Rhineheart gives Neo an ultimatum: be on time or find a new job.
- Neo receives a mysterious message from Morpheus, warning him that the Agents are coming, and he must escape immediately. He narrowly evades capture and hides in an empty cubicle while Morpheus guides him to safety.
- Neo narrowly escapes from the Agents and seeks refuge in an empty office. Morpheus guides him to safety using a scaffold and the ledge of the building, but Neo initially hesitates and feels overwhelmed. He eventually tries to escape but is caught by the Agents. Trinity watches in disappointment from afar.
- Neo is interrogated by Agent Smith and two other Agents about his dual life as a software programmer and a hacker. They offer to clear his record if he helps bring in Morpheus, but when Neo refuses, they use a strange, invasive device to control him.
- Neo receives a call from Morpheus telling him that he is the One. He meets Trinity, who brings him to Morpheus' location.
- Trinity and Switch with Neo driving to meet Morpheus remove a bug from Neo's stomach
- Morpheus explains to Neo his true destiny and offers him a choice between the red pill or the blue pill. Neo chooses the red pill and follows Morpheus.
- Neo is taken to a high-tech room where Morpheus and his team place special electrodes on him. They explain that the pill he took was designed to allow them to locate him. Neo becomes frightened as the world around him begins to morph, and he realizes he is not in the reality he thought he was in.
- Neo wakes up to find himself trapped in a high-tech power plant where his body is wired to strange devices. He is then rescued by Morpheus and his team and taken to a hovercraft where they begin to rebuild his atrophied muscles.
- Neo wakes up to find himself in a high-tech room where Morpheus and his team have placed electrodes on him. He becomes frightened as the world around him morphs and realizes he is not in the reality he thought was real.
- Morpheus explains to Neo the nature of the Matrix and the real world
- Morpheus explains the truth about the Matrix and shows Neo the fields where humans are grown for energy.
- Neo wakes up to the truth about the Matrix and learns about the prophecy of a man who can end the war and free humans from their captivity. Morpheus apologizes to Neo for breaking the rules by freeing his mind and explains the reason behind it. Neo meets Tank, who will be his operator and learns about Zion, the last human city.
- Neo undergoes combat training with Morpheus to better understand The Matrix and the rules of the system.
- Neo undergoes combat training with Morpheus to better understand The Matrix and the rules of the system. Morpheus takes Neo to the Construct to demonstrate jumping between buildings and Neo finally succeeds on his third try. Neo asks Morpheus about the consequences of death in The Matrix, and Trinity takes care of Neo as he rests.
- Morpheus takes Neo through a training program to show him the dangers of the Agents. When their training is interrupted by a phone call, the audience can feel the high stakes of the situation.
- The crew of the Nebuchadnezzar must hide from a sentinel while preparing to launch an electromagnetic pulse attack.
- Neo has a conversation with Cypher about the past Ones and how they died while Morpheus and Trinity discuss the high stakes of their mission. The scene ends with a dark deal being made between Cypher and Agent Smith.
- Neo is introduced to the crew's breakfast and is approached by Mouse, who reveals himself as the creator of the Agent training program. Morpheus announces a mission to see the Oracle and the crew enters the Matrix.
- Morpheus takes Neo to meet the Oracle, who is a guide that can help Neo find his path.
- Morpheus takes Neo to meet the Oracle who can help him find his path.
- Neo is taken to the oracle's apartment where he meets other potentials, including children, who exhibit unexplainable powers. Spoon Boy teaches him a valuable lesson, and Neo is then taken to meet the Oracle herself.
- Neo meets the Oracle, an old woman who can help him find his path. She tells him about the sacrifice Morpheus is willing to make for him and the choice Neo must make. Before leaving, she gives him a cookie to make him feel better.
- Neo experiences a deja vu and the team realizes it's a sign of a change in the Matrix. The tension rises as they prepare for an imminent trap.
- The team realizes they are caught in a trap and must find a way out as Mouse is killed and tension rises.
- The team fights to escape a trap laid by Agent Smith and the police, with the help of Morpheus stepping in to fight off the agents
- The team tries to escape a trap set by Agent Smith and the police, but they are betrayed by Cypher who kills Mouse and mortally wounds Dozer. Neo answers a mysterious phone call.
- Cypher reveals his betrayal by killing several members of the team and handing over Morpheus to the agents while also trying to kill Neo. Tank intervenes and kills Cypher.
- Cypher betrays the team and kills Mouse, while mortally wounding Dozer. He hands over Morpheus to the agents and tries to kill Neo. Tank intervenes and kills Cypher. Neo receives a mysterious phone call.
- The team faces devastating consequences as Cypher betrays them, leading to the capture of Morpheus and the possibility of the destruction of Zion. The team must make a difficult decision to pull the plug on Morpheus.
- Neo decides to go back into the Matrix to save Morpheus while Trinity offers her help despite Tank's protests.
- Cypher betrays the team, resulting in the capture of Morpheus. Agent Smith reveals his hatred for the Matrix and desire to escape. Neo and Trinity arm themselves to save Morpheus.
- Neo and Trinity break into a government building to save Morpheus, using their weapons with deadly precision and causing chaos in their wake.
- Neo and Trinity battle Agent Jones on a rooftop, using their skills in bullet-time to save Morpheus and acquire a helicopter to escape. They fly to the government building where Morpheus is being held. In a dramatic attack, they take out the Agents guarding Morpheus and free him.
- Neo and Trinity save Morpheus from government captivity and battle an Agent on a rooftop.
- Neo, Trinity, and Morpheus break into a government facility to save Morpheus, battling Agents and causing chaos. They successfully save Morpheus and are pursued by Agents. While escaping, Agent Smith shoots at Trinity but she disappears before being hit and Neo's eyes show his determination as he decides to face his fate.
- Neo engages in a deadly fight with Agent Smith on the subway tracks, with Neo emerging victorious by using his newfound powers. The group is pursued by Agent Smith as they try to escape.
- Neo needs to escape from pursuing Agents and get back to the hovercraft, with the added pressure of a time limit and the need to use an E.M.P. to take down the sentinels.
- Neo escapes pursuing agents and makes it back to the hovercraft, but sacrifices himself to save his crewmates from the sentinels.
- Neo sacrifices himself to save his crewmates from the sentinels, after an intense battle with Agent Smith on the subway tracks. Trinity tells Neo she loves him, which gives him the strength to defeat Agent Smith, but they are still pursued by other Agents. Neo's newfound powers allow him to slow down bullets and see through the Matrix, leading to an intense final showdown with Agent Smith. In the end, Neo sacrifices himself to save his crewmates and destroy the sentinels.
- After sacrificing himself to save his crewmates and destroy the sentinels, Neo's consciousness speaks to the Matrix to encourage change and a better world. The scene ends with Neo saying goodbye as he steps out of the phone booth and blasts off into the sky.
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Character Cypher
Description Cypher's sudden betrayal and desire to return to the Matrix seem abrupt and lack sufficient foreshadowing. While his cynicism is established early on, the depth of his resentment and willingness to endanger the crew requires more development.
( Scene 1 (1) Scene 71 (71) )
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Description The nature of the Construct and its connection to the real world are not fully explained. Neo experiences physical consequences from events within the Construct, such as injuries and the bug removal, which creates confusion about the boundaries between the simulated and real world.
( Scene 39 (39) Scene 42 (42) )
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Description Trinity's escape from the phone booth destruction is not adequately explained. While the film implies she is jacked out of the Matrix, the mechanics and timing of this escape are unclear.
( Scene 11 (11) )
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Description Mouse's extended dialogue about the taste of food in the Matrix, while providing philosophical food for thought, seems out of place in the urgent context of the narrative and feels more like a stylistic choice than authentic dialogue.
( Scene 72 (72) )
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Element Training sequences
( Scene 46 (46) Scene 47 (47) Scene 48 (48) )
Suggestion The multiple training sequences, while showcasing Neo's progress, could be streamlined or combined to maintain narrative momentum. Focusing on key moments of learning and struggle would enhance the impact of Neo's transformation.
Neo - Score: 91/100
Character Analysis Overview
Trinity - Score: 85/100
Role
Protagonist
Character Analysis Overview
Morpheus - Score: 87/100
Character Analysis Overview
Cypher - Score: 64/100
Aliases
Mr. Reagan
Role
Antagonist
Character Analysis Overview
Agent - Score: 88/100
Role
Antagonist
Character Analysis Overview
Tank - Score: 73/100
Character Analysis Overview
Theme | Theme Details | Theme Explanation |
---|---|---|
Dystopia | The screenplay explores a dystopian future where humanity is controlled by machines and trapped in a simulated reality called the Matrix. | The theme of dystopia is evident in the high-tech, futuristic setting, the oppressive control exerted by the machines, and the revelation of the truth about the Matrix. |
Identity and Self-discovery | The protagonist, Neo, grapples with questions of identity and must find his true self and purpose in a world filled with deception and illusion. | The theme of identity and self-discovery is seen through Neo's journey from an unsure and complacent individual to the realization of his role as the One and his ultimate transformation. |
Escape and Freedom | The characters strive to escape their captivity in the Matrix and seek freedom from the oppressive control of the machines. | The theme of escape and freedom is present throughout the screenplay as the characters fight to break free from their enslavement and regain control of their lives. |
Reality vs Illusion | The screenplay explores the blurred lines between reality and illusion, as the characters discover the truth about the Matrix and realize the extent of the deception surrounding them. | The theme of reality vs illusion is prominent as the characters navigate through a simulated reality while seeking to uncover the truth and distinguish between what is real and what is fabricated. |
Power and Control | The screenplay explores the themes of power and control, with the machines exerting control over humanity in the Matrix, and the resistance fighting to regain their agency. | The theme of power and control is evident in the oppressive rule of the machines, the struggle for power between the agents and the resistance, and the characters' quest to regain control over their own destinies. |
Sacrifice and Redemption | The characters make sacrifices and seek redemption in their fight against the machines and for the liberation of humanity. | The theme of sacrifice and redemption is seen in the characters' willingness to risk their lives, make tough choices, and put the greater good above their personal desires to achieve freedom and save others. |
The Nature of Reality and Perception | The screenplay questions the nature of reality and the limitations of human perception, as characters explore the truth about the Matrix and grapple with its implications. | The theme of the nature of reality and perception is explored through the characters' realization that the world they knew was an illusion and their subsequent struggle to understand the true nature of their existence. |
Technology and its Effects | The screenplay examines the role of technology in society and the potential dangers and consequences of its unchecked advancement. | The theme of technology and its effects is present in the futuristic setting, the control exerted by the machines, and the ethical implications of the Matrix and its impact on humanity. |
Resistance and Rebellion | The characters form a resistance against the machines and engage in acts of rebellion in their quest for freedom and the liberation of humanity. | The theme of resistance and rebellion is evident as the characters challenge the status quo, defy the control of the machines, and fight back against their oppressors. |
Destiny and Fate | The screenplay explores the concepts of destiny and fate, with Neo being identified as the chosen one destined to bring about change and fulfill a specific purpose. | The theme of destiny and fate is seen through Neo's journey as the One, his acceptance of his role, and his ultimate fulfillment of his prophesied destiny. |
Screenwriting Resources on Themes
Articles
Site | Description |
---|---|
Studio Binder | Movie Themes: Examples of Common Themes for Screenwriters |
Coverfly | Improving your Screenplay's theme |
John August | Writing from Theme |
YouTube Videos
Title | Description |
---|---|
Story, Plot, Genre, Theme - Screenwriting Basics | Screenwriting basics - beginner video |
What is theme | Discussion on ways to layer theme into a screenplay. |
Thematic Mistakes You're Making in Your Script | Common Theme mistakes and Philosophical Conflicts |
Goals and Philosophical Conflict | |
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internal Goals | The protagonist's internal goals evolve throughout the script, starting with a desire to survive and understand his computer's strange behavior. As he learns more about the Matrix and his role in the resistance, his internal goals shift to finding his true identity, accepting his destiny as the One, and understanding the truth about the world he lives in. |
External Goals | The protagonist's external goals also evolve throughout the script, starting with a goal to escape the agents and contact Morpheus. His external goals then progress to include saving Morpheus, defeating the agents, and ultimately freeing humanity from the control of the Matrix. |
Philosophical Conflict | The overarching philosophical conflict in the screenplay is the battle between control and freedom, as represented by the agents and the resistance. This conflict intertwines with the protagonist's journey as he questions the nature of reality, fights for his own agency, and ultimately embraces his destiny as the One. |
Character Development Contribution: The evolving internal goals contribute to the character's development by showcasing his growth from a skeptical and curious individual to a chosen savior who embraces his own power and destiny. Through his journey, he gains a deeper understanding of himself, the world, and the power of choice and individuality.
Narrative Structure Contribution: The evolving internal and external goals contribute to the narrative structure by providing a clear arc and progression for the protagonist. These goals create tension and drive the story forward, building suspense and anticipation as the character navigates a dangerous and unfamiliar world.
Thematic Depth Contribution: The goals and conflict contribute to the thematic depth of the screenplay by exploring deep philosophical questions about the nature of reality, the power of choice, and the struggle between control and freedom. The protagonist's journey and ultimate triumph over the agents and the Matrix reflect themes of self-discovery, empowerment, and the fight against oppression.
Screenwriting Resources on Goals and Philosophical Conflict
Articles
Site | Description |
---|---|
Creative Screenwriting | How Important Is A Character’s Goal? |
Studio Binder | What is Conflict in a Story? A Quick Reminder of the Purpose of Conflict |
YouTube Videos
Title | Description |
---|---|
How I Build a Story's Philosophical Conflict | How do you build philosophical conflict into your story? Where do you start? And how do you develop it into your characters and their external actions. Today I’m going to break this all down and make it fully clear in this episode. |
Endings: The Good, the Bad, and the Insanely Great | By Michael Arndt: I put this lecture together in 2006, when I started work at Pixar on Toy Story 3. It looks at how to write an "insanely great" ending, using Star Wars, The Graduate, and Little Miss Sunshine as examples. 90 minutes |
Tips for Writing Effective Character Goals | By Jessica Brody (Save the Cat!): Writing character goals is one of the most important jobs of any novelist. But are your character's goals...mushy? |
Story Content | Character Development | Scene Elements | Audience Engagement | Technical Aspects | |||||||||||||||||
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Click for Full Analysis | Tone | Overall | Concept | Plot | Originality | Characters | Character Changes | Internal Goal | External Goal | Conflict | Opposition | High stakes | Story forward | Twist | Emotional Impact | Dialogue | Engagement | Pacing | Formatting | Structure | |
1 - Opening Scene | "Suspenseful" | 8 | 8 | 8 | 7 | 7 | 6 | 8 | 9 | 8 | 0 | 8 | 8 | 6 | 7 | 8 | 8 | 9 | 10 | 9 | |
2 - Trinity's Escape | "Intense" | 9 | 8 | 8 | 7 | 9 | 6 | 8 | 8 | 10 | 0 | 10 | 9 | 6 | 7 | 7 | 9 | 9 | 10 | 10 | |
3 - Escape and Discovery | "intense" | 8 | 7 | 8 | 4 | 7 | 4 | 8 | 9 | 10 | 0 | 9 | 9 | 6 | 6 | 6 | 9 | 9 | 10 | 8 | |
4 - Neo's Awakening | "suspenseful" | 8 | 9 | 8 | 8 | 7 | 6 | 8 | 9 | 7 | 0 | 6 | 8 | 6 | 6 | 7 | 9 | 8 | 9 | 9 | |
5 - Trinity's Warning | "Mysterious" | 9 | 10 | 8 | 8 | 9 | 4 | 10 | 8 | 6 | 0 | 7 | 8 | 5 | 7 | 10 | 10 | 10 | 10 | 9 | |
6 - Neo Faces Consequences | "Tense" | 9 | 8 | 9 | 4 | 9 | 6 | 9 | 10 | 9 | 0 | 6 | 7 | 6 | 7 | 9 | 7 | 9 | 8 | 8 | |
7 - Escape from the Office | "tense" | 9 | 8 | 9 | 8 | 7 | 5 | 9 | 8 | 9 | 0 | 10 | 10 | 6 | 7 | 6 | 9 | 8 | 8 | 9 | |
8 - Escape to the Scaffold | "tense" | 8 | 8 | 8 | 5 | 7 | 6 | 8 | 9 | 9 | 0 | 9 | 8 | 3 | 7 | 7 | 9 | 8 | 10 | 8 | |
9 - Interrogation Room | "Intense" | 10 | 10 | 10 | 5 | 9 | 7 | 8 | 9 | 10 | 0 | 10 | 10 | 4 | 10 | 9 | 10 | 9 | 9 | 8 | |
10 - Meeting Morpheus | "Suspenseful" | 8 | 9 | 8 | 9 | 8 | 7 | 8 | 9 | 9 | 0 | 9 | 9 | 2 | 8 | 8 | 10 | 9 | 9 | 8 | |
11 - Extracting a Bug | "Tense" | 9 | 9 | 8 | 8 | 9 | 6 | 8 | 9 | 8 | 0 | 9 | 7 | 6 | 8 | 7 | 8 | 9 | 10 | 9 | |
12 - The Red Pill | "Serious" | 9 | 10 | 8 | 8 | 9 | 8 | 10 | 9 | 10 | 0 | 10 | 10 | 5 | 10 | 9 | 10 | 8 | 10 | 9 | |
13 - The Red Pill | "Intense" | 9 | 9 | 9 | 9 | 8 | 7 | 8 | 9 | 10 | 0 | 10 | 9 | 3 | 9 | 8 | 10 | 9 | 9 | 8 | |
14 - Neo's Awakening | "Suspenseful" | 9 | 9 | 8 | 9 | 8 | 7 | 8 | 9 | 9 | 0 | 9 | 9 | 4 | 8 | 6 | 9 | 9 | 9 | 8 | |
15 - Neo Discovers the Truth | "Tense" | 8.1 | 9 | 8 | 9 | 7 | 7 | 9 | 9 | 6 | 0 | 9 | 9 | 2 | 7 | 8 | 9 | 9 | 9 | 8 | |
16 - Entering the Construct | "Informative" | 9 | 8 | 7 | 9 | 8 | 4 | 9 | 8 | 4 | 0 | 6 | 8 | 8 | 4 | 7 | 10 | 10 | 9 | 9 | |
17 - Revealing the Truth | "Tense" | 9 | 8 | 9 | 6 | 8 | 7 | 8 | 7 | 8 | 0 | 10 | 9 | 4 | 9 | 8 | 9 | 9 | 9 | 8 | |
18 - The Truth About the Matrix | "Serious" | 8 | 9 | 8 | 9 | 7 | 5 | 8 | 9 | 6 | 0 | 7 | 8 | 5 | 5 | 8 | 9 | 9 | 8 | 9 | |
19 - Combat Training | "Intense" | 8 | 9 | 8 | 9 | 7 | 7 | 8 | 8 | 10 | 0 | 8 | 9 | 5 | 8 | 7 | 9 | 7 | 9 | 8 | |
20 - Training and Jumping | "Intense" | 7.5 | 8 | 7 | 6 | 7 | 5 | 8 | 9 | 9 | 0 | 8 | 7 | 4 | 6 | 6 | 9 | 9 | 10 | 9 | |
21 - Combat Training and Learning about Agents | "Intense" | 8 | 9 | 8 | 9 | 7 | 6 | 9 | 8 | 10 | 0 | 10 | 8 | 7 | 8 | 7 | 10 | 9 | 9 | 8 | |
22 - The EMP Attack | "Tense" | 8 | 8 | 9 | 7 | 7 | 5 | 8 | 9 | 9 | 0 | 10 | 9 | 6 | 6 | 6 | 9 | 8 | 9 | 8 | |
23 - The Truth about the One | "Tense, Intense" | 8 | 9 | 8 | 8 | 9 | 8 | 9 | 8 | 10 | 0 | 10 | 9 | 6 | 7 | 8 | 8 | 8 | 8 | 9 | |
24 - Breakfast of Champions | "Suspenseful" | 7 | 8 | 6 | 5 | 7 | 6 | 7 | 6 | 7 | 0 | 8 | 6 | 6 | 6 | 7 | 8 | 8 | 8 | 9 | |
25 - Meeting the Oracle | "Inquisitive" | 8 | 9 | 8 | 9 | 7 | 4 | 8 | 8 | 4 | 0 | 4 | 7 | 6 | 5 | 8 | 9 | 8 | 8 | 7 | |
26 - The Oracle | "Serious" | 8 | 7 | 8 | 7 | 8 | 6 | 9 | 8 | 6 | 0 | 7 | 7 | 5 | 7 | 8 | 10 | 10 | 10 | 9 | |
27 - The Oracle's Potentials | "Mysterious" | 9 | 8 | 8 | 10 | 9 | 6 | 9 | 5 | 4 | 0 | 5 | 7 | 4 | 5 | 8 | 8 | 9 | 8 | 9 | |
28 - Neo Meets the Oracle | "Tense" | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 8 | 7 | 0 | 9 | 7 | 6 | 8 | 8 | 9 | 9 | 9 | 8 | |
29 - Deja Vu | "Tense" | 8 | 8 | 8 | 8 | 8 | 6 | 9 | 7 | 9 | 0 | 9 | 8 | 7 | 7 | 7 | 9 | 9 | 9 | 8 | |
30 - The Trap | "intense" | 9 | 9 | 8 | 6 | 8 | 4 | 8 | 9 | 9 | 0 | 10 | 9 | 7 | 7 | 6 | 9 | 8 | 10 | 9 | |
31 - Bullet Battle | "intense" | 9 | 8 | 8 | 7 | 9 | 7 | 8 | 7 | 10 | 0 | 9 | 10 | 6 | 8 | 7 | 9 | 8 | 8 | 9 | |
32 - Escape and Betrayal | "tense" | 8 | 7 | 9 | 4 | 7 | 5 | 7 | 9 | 10 | 0 | 10 | 10 | 5 | 8 | 6 | 8 | 8 | 9 | 9 | |
33 - Cypher's Betrayal | "Intense" | 9 | 8 | 9 | 9 | 9 | 9 | 8 | 9 | 10 | 0 | 10 | 10 | 4 | 8 | 8 | 9 | 8 | 10 | 9 | |
34 - Betrayal and Abduction | "Tense" | 8 | 9 | 8 | 7 | 9 | 7 | 9 | 8 | 10 | 0 | 10 | 10 | 4 | 9 | 8 | 10 | 8 | 10 | 9 | |
35 - Betrayal and Sacrifice | "Tense" | 9 | 8 | 9 | 7 | 9 | 7 | 8 | 9 | 10 | 0 | 10 | 9 | 6 | 9 | 8 | 9 | 9 | 10 | 8 | |
36 - Morpheus' Sacrifice | "Tense" | 8 | 9 | 9 | 4 | 8 | 8 | 8 | 7 | 9 | 0 | 10 | 9 | 5 | 8 | 8 | 9 | 9 | 10 | 10 | |
37 - Betrayal and Revelation | "Intense" | 9 | 9 | 9 | 5 | 9 | 7 | 8 | 6 | 10 | 0 | 10 | 10 | 4 | 8 | 8 | 8 | 9 | 9 | 8 | |
38 - The Rescue Mission | "intense" | 10 | 9 | 10 | 8 | 8 | 6 | 8 | 9 | 10 | 0 | 10 | 10 | 4 | 8 | 7 | 10 | 9 | 10 | 10 | |
39 - Rescue on the Roof | "Intense" | 8 | 7 | 8 | 7 | 8 | 5 | 9 | 9 | 10 | 0 | 10 | 9 | 6 | 7 | 7 | 9 | 9 | 8 | 8 | |
40 - Rescuing Morpheus | "Tense" | 9 | 8 | 9 | 7 | 8 | 7 | 8 | 9 | 9 | 0 | 10 | 9 | 6 | 8 | 7 | 10 | 9 | 8 | 9 | |
41 - Escape and Betrayal | "Tense" | 8 | 8 | 8 | 7 | 8 | 8 | 8 | 9 | 9 | 0 | 9 | 9 | 6 | 7 | 7 | 9 | 9 | 9 | 8 | |
42 - The Train Scene | "Intense" | 9 | 8 | 9 | 5 | 8 | 7 | 9 | 9 | 10 | 0 | 10 | 9 | 7 | 8 | 5 | 10 | 10 | 10 | 9 | |
43 - Escape from Pursuit | "Intensity" | 8 | 8 | 8 | 5 | 7 | 5 | 8 | 8 | 10 | 0 | 10 | 9 | 7 | 7 | 6 | 9 | 9 | 10 | 8 | |
44 - Escape and Sacrifice | "Intense" | 9 | 9 | 8 | 4 | 9 | 8 | 9 | 8 | 9 | 0 | 10 | 9 | 6 | 10 | 8 | 9 | 9 | 9 | 8 | |
45 - Neo's Sacrifice | "Tense" | 9 | 9 | 8 | 6 | 8 | 9 | 9 | 8 | 10 | 0 | 10 | 9 | 6 | 9 | 7 | 10 | 8 | 10 | 9 | |
46 - The Final Goodbye | "Emotional" | 9 | 8 | 8 | 9 | 9 | 9 | 9 | 9 | 2 | 0 | 7 | 8 | 4 | 10 | 8 | 10 | 9 | 10 | 10 |
Summary of Scene Level Analysis
Here are some things that came out of the scene level analysis.
This is a summary of the strengths, weaknesses, and suggestions found in each scene. Some things might appear in both strengths and weaknesses based on the variety of your scenes.
For summary of each criteria click in the top row on the criteria.
Scene Strengths
- Suspenseful tone
- Effective use of visual storytelling
- Intriguing premise
- Strong characterization
- Tense atmosphere
Scene Weaknesses
- Lack of character development
- Exposition-heavy dialogue
- Limited action
- Confusing for some viewers
- Minimal emotional impact
Suggestions
- Further develop and explore character arcs to enhance audience connection
- Focus on creating more impactful and memorable dialogue
- Balance exposition with action to keep the pace engaging
- Ensure clarity and ease of understanding for viewers unfamiliar with the concept
- Inject more emotional depth and impactful moments to increase audience engagement
Scene 1 - Opening Scene
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 2 - Trinity's Escape
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 3 - Escape and Discovery
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 4 - Neo's Awakening
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 5 - Trinity's Warning
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 6 - Neo Faces Consequences
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 7 - Escape from the Office
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 8 - Escape to the Scaffold
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 9 - Interrogation Room
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 10 - Meeting Morpheus
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 11 - Extracting a Bug
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 12 - The Red Pill
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 13 - The Red Pill
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 14 - Neo's Awakening
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 15 - Neo Discovers the Truth
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 16 - Entering the Construct
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 17 - Revealing the Truth
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 18 - The Truth About the Matrix
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 19 - Combat Training
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 20 - Training and Jumping
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 21 - Combat Training and Learning about Agents
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 22 - The EMP Attack
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 23 - The Truth about the One
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 24 - Breakfast of Champions
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 25 - Meeting the Oracle
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 26 - The Oracle
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 27 - The Oracle's Potentials
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 28 - Neo Meets the Oracle
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 29 - Deja Vu
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 30 - The Trap
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 31 - Bullet Battle
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 32 - Escape and Betrayal
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 33 - Cypher's Betrayal
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 34 - Betrayal and Abduction
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 35 - Betrayal and Sacrifice
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 36 - Morpheus' Sacrifice
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 37 - Betrayal and Revelation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 38 - The Rescue Mission
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 39 - Rescue on the Roof
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 40 - Rescuing Morpheus
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 41 - Escape and Betrayal
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 42 - The Train Scene
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 43 - Escape from Pursuit
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 44 - Escape and Sacrifice
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 45 - Neo's Sacrifice
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 46 - The Final Goodbye
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Recommend
Explanation: The screenplay for 'The Matrix' is a well-crafted and compelling work that blends elements of science-fiction, action, and philosophy to create a unique and thought-provoking narrative. The world-building, character development, and action sequences are all strong, with the screenplay's greatest strengths being the engaging dialogues between the main characters and the impressive visual effects. While there are some areas that could be further developed, such as the Cypher subplot and the exploration of the characters' relationships, the overall screenplay is a strong and promising work that would make for an engaging and memorable film.