1
2
3
4
5
6
7
8
9
10
11
12
13
14
Scene Map 14
# PG SLUGLINE
1
2
3
4
5
6
7
8
9
10
11
12
13
14
Scene Map
14
# PG SLUGLINE
1
INT. TRIBAL POLICE CRUISER - DAY CLOSE -- a SOUVENIR medallion hangs from a rearview MIRROR. Sunlight glances off the small laminated rectangle, which quivers slightly in the breeze from an open car window. Printed in BOLD TYPE on one side: “HOMELAND SECURITY.” Just
2
EXT./INT. MRS. PEYKETEWA’S HOUSE - DAY The cruiser pulls to a stop near the car. The Deputy emerges, makes his way toward the front door. He glances about the place as his boots CRACKLE their way across the gravel drive. Nothing seems particularly out of the ordinary
3
INT. WELL-APPOINTED CONDO - DAY Modern, open, this condo is tastefully furnished. It’s a nice place in one of Albuquerque’s better neighborhoods -- in other words, the anti-Beachcomber. Just as we're wondering what Walt is doing there... RING. He
4
INT. JESSE’S HOUSE - LIVING ROOM - DAY JESSE, SKINNY PETE and Badger sit around a glass-topped COFFEE TABLE set near the fireplace in Jesse’s spacious LIVING ROOM. There’s not much else furniture-wise in the room -- a dark SOFA, one CHAIR and a BOOM BOX plugged into a
5
EXT. JESSE’S HOUSE - DAY (LATER) WE’RE OUTSIDE... in someone’s LONG-LENS POV. Watching the place from some distance up the road. The front door OPENS. It’s Jesse, saying farewell to his departing crew. Though we can’t hear what they’re saying
6
INT. INDUSTRIAL LAUNDRY - MORNING In what could well be shot as a ONER, Walt walks amongst various EMPLOYEES, who go about their business cleaning tons of LAUNDRY (we should use the folks who work at this place, as they know how to use the equipment).
7
INT. SUPERLAB - AFTERNOON - LATER POP! A BOTTLE of red wine is uncorked. Nothing fancy, necessarily -- it’s just a nice touch. Thought of by Gale, of course, who’s the one popping it. He pours some into a couple of disposable plastic cups, hands one to Walt.
8
INT. SCHRADER HOUSE - KITCHEN - AFTERNOON Marie stands in their kitchen, talking on the cordless. She’s still in her work clothes and white lab coat, having just gotten home herself. She pulls back on the frustration a little, not wanting to start a fight.
9
INT. SAUL GOODMAN’S OFFICE - SAUL Lies flat on the floor of his office, talking on his hands- free EARWIG. His suit jacket hangs on the back of a nearby chair. Wearing socks, no shoes, his ankles are cradled by a weird little Chinese MASSAGE MACHINE that rocks his legs from
10
EXT. TOW YARD - AFTERNOON The cluttered auto repair spot where Jesse has been housing the RV. And THERE IT IS, parked off to one side within the fenced-in yard. Hood open, it’s being worked on by Badger’s cousin, CLOVIS --
11
EXT. CRUSHER YARD - AFTERNOON Even more isolated than Clovis' place -- WE PAN through this graveyard of SCRAP METAL and rusty HULKS. The yard's most prominent feature... a massive CAR CRUSHER. Which GROANS and SCREECHES as it devours some large vehicle WHOLESALE.
12
INT. RV - AFTERNOON - OUR BOYS Are silently shitting bricks. Piano-wire tense, not wanting to even breathe, Walt and Jesse stand their ground inside this darkened interior, sharing fearful looks. Not much point looking out the window, is there? They know
13
INT. RV - AFTERNOON - LATER Walt hasn’t moved. He sits staring at the floor. Is he despairing? Giving up? Jesse seems to think so -- he paces, all nervous energy, shooting Walt the occasional glance. JESSE
14
EXT. CRUSHER YARD - AFTERNOON SUNSET, if possible. To the painful sounds of BUCKLING STEEL and SHATTERING GLASS... we see our poor old RV is meeting its demise in a massive CAR CRUSHER. Old Joe works the CONTROLS, reducing our iconic meth lab to a load of scrap.

Breaking bad, episode 306

As Hank closes in on Jesse's RV, Walt resorts to desperate measures to protect his secret, jeopardizing his relationship with his family and pushing him further down a dark path.

See other logline suggestions

Overview

Poster
Unique Selling Point

This script stands out from others in its genre with its unique elements, such as the use of a souvenir medallion as a symbol, the introduction of the Cousins as antagonists, and the unexpected discovery of a murder. The script also showcases distinctive characters, innovative storytelling techniques, and a compelling narrative. With its exploration of complex relationships, high-stakes conflicts, and intense tension, this script will captivate its target audience and offer a fresh and compelling piece of storytelling.

AI Verdict & Suggestions

Ratings are subjective. So you get different engines' ratings to compare.

Hover over verdict cards for Executive Summaries

Gemini
 Highly Recommend
Claude
 Consider
Story Facts

Genres: Crime, Drama, Thriller

Setting: Contemporary, New Mexico, USA

Themes: Identity and Heritage, Suspense and Danger, Family and Relationships, Ambition and Success, Guilt and Consequences, Science and Knowledge, Power and Control, Desperation and Survival, Justice and Morality, Betrayal and Loyalty

Conflict & Stakes: The primary conflicts in this story include the investigation of Mrs. Peyketewa's death, the conflict between Walt and Skyler regarding their divorce and the meth business, the conflict between Jesse and his crew over the new approach to selling meth, and the conflict between Walt and Hank as Hank suspects Walt's involvement in the meth business. The stakes include the safety and reputation of the characters, their relationships, and their freedom.

Mood: Dark, intense, and suspenseful

Standout Features:

  • Unique Hook: Exploration of the moral complexities of its characters and the consequences of their actions
  • Major Twist: The Cousins killing the Deputy and the negotiation between Gus and the Cousins
  • Distinctive Setting: The New Mexico desert and the tribal police cruiser

Comparable Scripts: No Country for Old Men, Breaking Bad, Better Call Saul, No Country for Old Men

Script Level Analysis

Writer Exec

This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.

Screenplay Insights

Breaks down your script along various categories.

Overall Score: 8.20
Story Critique
Big-picture feedback on the story’s clarity, stakes, cohesion, and engagement.
Characters

Explores the depth, clarity, and arc of the main and supporting characters.

Emotional Analysis

Breaks down the emotional journey of the audience across the script.

Goals and Philosophical Conflict
Evaluates character motivations, obstacles, and sources of tension throughout the plot.
Themes
Analysis of the themes of the screenplay and how well they’re expressed.
Logic & Inconsistencies
Highlights any contradictions, plot holes, or logic gaps that may confuse viewers.

Scene Analysis

All of your scenes analyzed individually and compared, so you can zero in on what to improve.

Scene-Level Percentile Chart
Hover over the graph to see more details about each score.
Go to Scene Analysis

Other Analyses

Writer Exec

This section looks at the extra spark — your story’s voice, style, world, and the moments that really stick. These insights might not change the bones of the script, but they can make it more original, more immersive, and way more memorable. It’s where things get fun, weird, and wonderfully you.

Unique Voice
Assesses the distinctiveness and personality of the writer's voice.
Writer's Craft
Analyzes the writing to help the writer be aware of their skill and improve.
Memorable Lines
Spotlights standout dialogue lines with emotional or thematic power.
Tropes
Highlights common or genre-specific tropes found in the script.
World Building
Evaluates the depth, consistency, and immersion of the story's world.
Correlations
Identifies patterns in scene scores.
Loglines
Presents logline variations based on theme, genre, and hook.