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Scene Map 42
# PG SLUGLINE
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Scene Map
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# PG SLUGLINE
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EXT. MONTAUK SKY - NIGHT We FADE UP on the night sky. Dark clouds swallow the stars. We hear a LOW-END RUMBLE. It sounds almost like thunder, only it is somehow more alive. Like the growl of an unseen beast. We TILT DOWN to find...
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EXT. SUBURBAN NEIGHBORHOOD - NIGHT HISS! LAWN SPRINKLERS kick on. We are now in a 1980s SUBURBAN CUL-DE-SAC. Quiet. Calm. A row of uniform houses wind up the tree-lined street; station wagons and other family cars fill driveways; TV
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INT. WHEELER HOUSE - STAIRS - NIGHT Mike chases his mom down the stairs. MIKE Just twenty more minutes -- KAREN
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EXT./INT THE WHEELERS GARAGE - NIGHT Lucas explodes into the garage. Excited. LUCAS TV Calling - For educational purposes only She knows my name! 8.
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EXT. MONTAUK NEIGHBORHOOD - NIGHT WHOOSH! The boys bike home. Their handlebar lights wink in the night. And good thing, because it’s dark out here, as in, very dark. Montauk is coastal, but it’s more akin to living out in the country.
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EXT. FOREST ROAD - LATER Will is now biking along an empty forest road. All alone. He lives much further out than the rest of his friends. It is even darker out here and quiet; unnervingly so. Only the sound of cicadas and a gentle breeze to keep him company.
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EXT. MONTAUK BEACH -- NIGHT Will bursts out onto the beach. The wind whips his clothes. Waves TV crash Callingthe shore.
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INT. KITCHEN - MOMENTS LATER Will rips a phone off the kitchen wall. Dials 911. But -- It does not ring. Just hums with LOW-END STATIC. WILL Hello?! HELLO -- ?!
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INT. HOPPER’S HOUSE - MORNING BEEEEEEEE! An ALARM CLOCK blasts. A hand smashes it, shutting it up. The hand belongs to: JIM HOPPER, or “HOP,” early 40s. He is sprawled on a sofa, shirtless, wearing only a pair of worn Levi jeans. His house
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INT. HOPPER’S HOUSE - BATHROOM - A LITTLE LATER Hopper showers. Water pours down his weary face. TV Calling - For educational purposes only 15. INT. HOPPER’S HOUSE - BEDROOM - A LITTLE LATER
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INT. DUSTIN’S ROOM - MOMENTS LATER Joyce throws open the door to Will’s room. Silences. INT. KITCHEN - MOMENTS LATER She strides back over to Jonathan. Worried now. JOYCE
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INT. THE WHEELERS HOUSE - KITCHEN - MORNING A WALL PHONE RINGS at the Wheelers. It is chaos over here. Mike is grabbing SYRUP from a cabinet; Nancy is eating scrambled eggs, HOLLY, 3, is crying; Ted is watching the morning news; and now the phone is ringing. The fucking
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INT. BYERS HOUSE - MORNING Joyce tries to hide her panic. JOYCE I -- I was working late last night. I’m sure he just left early for
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INT. STATION WAGON - SCHOOL PARKING LOT - MORNING Nancy gauges her reflection in the rearview mirror. She is in the driver’s seat of a HAND-ME-DOWN 1972 STATION WAGON. “Crazy Little Thing Called Love” by Queen plays on the radio. She fusses over herself, carefully applying her
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INT. GIRL’S BATHROOM - MOMENTS LATER Nancy slips into the girl’s bathroom. It looks vacant. WHOOM! Someone grabs her and spins her around. It is... STEVE HARRINGTON, 17, wealthy, athletic, charm to spare. NANCY
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EXT. MONTAUK POLICE STATION - MORNING An American flag flutters in the wind. High on a flagpole. We are outside the MONTAUK POLICE STATION. It is quaint. As in, really quaint. If the sign out front didn’t read POLICE, you’d probably mistake it for a gift shop.
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INT. HOOPER’S OFFICE - MORNING WHAP! WHAP! WHAP! Type hammers slam ink onto a police report. A single, ominous word forms one letter at a time: “MISSING.” Hopper looks up from the typewriter. He now has on a pair of reading glasses, which lend him a more earnest look. His
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INT. CAMP HERO - SUBTERRANEAN TUNNEL SYSTEM - DAY WHAP! WHAP! WHAP! Shoes SLAM tile. THREE AGENTS stride briskly down Camp Hero’s underground tunnel. They wear gloves, gas masks, plastic overshoes. INT. CAMP HERO - LABORATORY - DAY
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INT. CAMP HERO - SURVEILLANCE ROOM - DAY An ENGINEER toggles through SURVEILLANCE FOOTAGE. The Agents stand behind him. Making him nervous. ENGINEER Okay, this is it...
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EXT. WOODS - DAY A YOUNG GIRL, 10, emerges out of the woods. She makes an immediate impression on us: Her hair is buzzed close to the scalp. Her feet are bare. Her skin is pale. She wears a tattered white hospital gown spattered with BLOOD.
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EXT. BACK OF BENNY’S RESTAURANT - MOMENTS LATER The Girl sneaks around the back of the restaurant. There is a GIANT ROTTWEILER lying out front of the back door. Its fat belly rises and falls. Rises and falls. It’s asleep. The Girl watches it for a moment. Makes sure it doesn’t wake.
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INT. MONTAUK MIDDLE SCHOOL - SCIENCE CLASS - DAY MR. CLARKE, 30s, paces in front of a middle school class. He is magnetic, smart. Handsome too. The girls ogle. MR. CLARKE Who here enjoys mysteries?
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INT. PRINCIPAL’S OFFICE - A FEW MINUTES LATER Our three boys are now scrunched together on a couch. Hopper and Callahan sit opposite. DUSTIN It was me and him, actually --
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INT. BENNY’S FISH ‘N FRY - KITCHEN - DAY SNAP-HISS! An Atlantic Cod fries in oil. Benny tends it. INT. DINING AREA - MOMENTS LATER Benny slides a plate of FISH AND CHIPS to the Young Girl. She is seated at a table in the dining room. It is just her
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INT. FISH ‘N FRY - KITCHEN - DAY Benny is now on a corded phone in the kitchen. Voice hushed. More food SIZZLES behind him. BENNY ...All I know is, poor thing’s
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EXT. FOREST ROAD - DAY WHOOSH! TWO POLICE CARS speed down the road. EXT. FOREST ROAD - DAY The cars pull off onto the side of the road. Hopper, Callahan, and Powell step outside.
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EXT. MONTAUK BEACH - A FEW MOMENTS LATER Hopper and the Deputies walk out onto the beach. A TRAIL OF FOOTPRINTS lead up a dune toward: The Byers House. INT. BYERS HOUSE - KITCHEN - AFTERNOON
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INT. BYERS HOUSE - VARIOUS - LATER Hopper and his Deputies search the Byers’ house. Joyce trails. On edge. JOYCE I don’t understand. Why’re you
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EXT. SHED - BYERS YARD - MORNING Hopper upends the vial. Dumping the pills onto the ground. DEPUTY CALLAHN You sure you’re alright, Chief? TV Calling - For educational purposes only
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EXT. SUBURBAN NEIGHBORHOOD - NIGHT HISS! A sprinkler kicks on. Night in the suburbs again. MIKE (PRELAP) We should be out there right now. We should be helping look for him.
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EXT. WOODS - NIGHT A constellation of flashlights glimmer in the night. Over two dozen SEARCH AND RESCUE VOLUNTEERS are scouring the forest for Will. They wear orange vests, grave expressions. We find Hopper. Mr. Clarke walks at his side.
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INT. MIKE’S ROOM - WHEELER HOUSE - NIGHT The Demogorgen gazes at us. Four angry eyes. Mike is lying down by the Dungeons and Dragons map. He looks worried and restless. He examines the field of miniatures. The Troglodytes... the knight.. the dwarf... and the wizard.
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INT. WHEELERS HOUSE - LIVING ROOM -- NIGHT Mike sneaks downstairs. The stairs moan. He peers into the living room. His dad is once again fidgeting with the television. The picture fluctuates with static. He pounds the side of the box in anger.
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EXT. BENNY’S FISH ‘N FRY - NIGHT A light flickers inside the FISH N FRY. INT. BENNY’S FISH ‘N FRY - KITCHEN - NIGHT Benny glances at the light. Then returns to cleaning dishes. Eleven sits cross-legged on the floor. She is feeding his
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INT. BENNY’S FISH ‘N FRY - DINING ROOM - NIGHT Benny lumbers into the dining room. He opens the front door. A RED-HAIRED WOMAN, 40, approaches. She smiles warmly. RED-HAIRED WOMAN You must be Benny. Benny Henderson?
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INT. KITCHEN - MOMENTS LATER Three Armed Agents sweep into the kitchen. Two more enter from the back door. WOOF! The rottweiler suddenly explodes out of shadows and lunges at them with an angry roar. Agent One fires and --
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EXT. MONTAUK BEACH - TURTLE COVE - NIGHT A BONFIRE RAGES ON THE BEACH. FLAMES LICK THE SKY. A GROUP OF HIGH SCHOOL STUDENTS are silhouetted against the fire, drinking, smoking various substances, screwing around. “Call Me” by Blondie blasts from an idling pick-up truck.
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EXT. FOREST ROAD - END OF NEIGHBORHOOD - NIGHT Mike looks at his watch. Waiting. He hears VOICES. He looks up to find Lucas and Dustin biking his way. They pull up next to him. MIKE
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EXT. MONTAUK BEACH - WIDE SHOT Their silhouetted bodies writhe in the moonlight. Waves CRASH the shore. EXT. BEACH - TURTLE COVE - NIGHT An EXPLOSION OF LAUGHTER.
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EXT. VOLKSWAGEN - NIGHT The VW headlights grow brighter and brighter, so bright they blind our vision. We hear a SHRIEKING SOUND, pitched so high it’s almost painful. Just when we think we can’t take it anymore, the sound fades.
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EXT. UNKNOWN - NIGHT Barbara stumbles out onto the beach. Her face is pale and blood pours from her nose and ears. She crashes to a halt. Looks around for help. Desperate. TV Calling - For educational purposes only
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INT. BYERS HOUSE - NIGHT Joyce and Jonathan hear it too. They look out the window with tear stained eyes. EXT. WOODS - NIGHT Hopper’s radio crackles to life.

Stranger Things

When a young boy mysteriously vanishes, his family, friends, and a local police chief must confront supernatural forces to bring him home safely.

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Overview

Poster
Unique Selling Point

**Unique Selling Proposition (USP):** "Stranger Things: The Script" is a gripping and suspenseful tale that seamlessly blends elements of science fiction, horror, and mystery. With its distinct characters, innovative storytelling techniques, and atmospheric setting, this script stands out as a truly unique and compelling offering. Through the eyes of a group of friends facing the disappearance of their own, the script delves into the realm of the supernatural, exploring the depths of human fear, courage, and resilience. Its original and engaging approach to character development, with each individual boasting their distinct traits and motivations, ensures that the audience remains invested in the journey of each character. The script skillfully employs unexpected twists and turns, keeping the reader on the edge of their seat and eagerly anticipating what lies ahead. It masterfully weaves together suspenseful moments with heartfelt emotional scenes, creating a well-rounded and deeply affecting narrative. Furthermore, the script's unique voice shines through in its evocative descriptions and intense pacing, creating an immersive and captivating reading experience. The vivid imagery and atmospheric language transport the reader into the heart of the story, allowing them to fully engage with the characters and the unfolding events. With its captivating blend of genres, distinct characters, and innovative storytelling techniques, "Stranger Things: The Script" promises to captivate a wide audience, leaving a lasting impression and cementing its place as a truly exceptional work.

AI Verdict & Suggestions

Ratings are subjective. So you get different engines' ratings to compare.

Hover over verdict cards for Executive Summaries

Claude
 Recommend
GPT4
 Highly Recommend
Story Facts

Genres: Thriller, Mystery, Drama, Horror, Sci-Fi, Fantasy, Coming of Age, Adventure, Teen, Comedy, Romance, Family, Action

Setting: 1980, Montauk, New York

Themes: Supernatural and Unexplained Phenomena, Friendship and Loyalty, The Power of Imagination and Curiosity, The Dangers of Government Secrecy and Experimentation, The Importance of Family

Conflict & Stakes: The primary conflict revolves around the mysterious disappearance of a young boy, Will, and the supernatural events that follow. The stakes are high as the characters uncover dark secrets and face dangerous entities in their search for the truth.

Mood: Suspenseful and eerie

Standout Features:

  • Unique Hook: The integration of supernatural elements and government conspiracy into a coming-of-age story set in the 1980s.
  • Plot Twist: The revelation of Eleven's true identity and powers, as well as the connection to the mysterious laboratory.
  • Distinctive Setting: The atmospheric and nostalgic 1980s small town setting with a blend of sci-fi and horror elements.
  • Innovative Characters: The diverse and complex characters, including a telekinetic girl and a determined mother, add depth to the story.
  • Genre Blends: The seamless blending of sci-fi, horror, mystery, and coming-of-age genres creates a unique and engaging narrative.
  • Compelling Storyline: The gripping mystery of the missing boy, the supernatural occurrences, and the characters' personal journeys make for a captivating narrative.

Comparable Scripts: Stranger Things, E.T. the Extra-Terrestrial, Super 8, The Goonies, Stand by Me, It, The X-Files, Cloverfield

Script Level Analysis

Writer Exec

This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.

Screenplay Insights

Breaks down your script along various categories.

Overall Score: 8.18
Story Critique
Big-picture feedback on the story’s clarity, stakes, cohesion, and engagement.
Characters

Explores the depth, clarity, and arc of the main and supporting characters.

Emotional Analysis

Breaks down the emotional journey of the audience across the script.

Goals and Philosophical Conflict
Evaluates character motivations, obstacles, and sources of tension throughout the plot.
Themes
Analysis of the themes of the screenplay and how well they’re expressed.
Logic & Inconsistencies
Highlights any contradictions, plot holes, or logic gaps that may confuse viewers.

Scene Analysis

All of your scenes analyzed individually and compared, so you can zero in on what to improve.

Scene-Level Percentile Chart
Hover over the graph to see more details about each score.
Go to Scene Analysis

Other Analyses

Writer Exec

This section looks at the extra spark — your story’s voice, style, world, and the moments that really stick. These insights might not change the bones of the script, but they can make it more original, more immersive, and way more memorable. It’s where things get fun, weird, and wonderfully you.

Unique Voice
Assesses the distinctiveness and personality of the writer's voice.
Writer's Craft
Analyzes the writing to help the writer be aware of their skill and improve.
Memorable Lines
Spotlights standout dialogue lines with emotional or thematic power.
Tropes
Highlights common or genre-specific tropes found in the script.
World Building
Evaluates the depth, consistency, and immersion of the story's world.
Correlations
Identifies patterns in scene scores.
Loglines
Presents logline variations based on theme, genre, and hook.