EXT. ISLAND - DAY
Atlantis. Greatest of cities in a time before there was
time. Concentric circles of raised earth protect a vast
inner island complex. Fertile plains, lush with bountiful
grains, surround the city center. Strange circular patterns
are shaped within the crops.
At the center of the citadel sits a towering temple pyramid
of shimmering gold-red metal. Odd machines come and go in
every direction by land, sea, and sky.
Three ornately dressed military men approach the temple
entrance. Guards salute them with hands across chest.
INT. TEMPLE - DAY
A young man kneels at an altar before an enormous blue-hued
statue of Poseidon -- God of the Sea and Storms.
SIMETH is a perfect mixture of every race of humanity. He
too is dressed in military garb. He wears a bicorn hat with
golden trim and strange feathers running down the center.
5.
The three men stop behind him and look at each other. The
smaller of the three, SAHEB, speaks.
SAHEB
The Athenians approach...
Simeth remains in his prayers.
Saheb looks at the others and they shrug. He takes a deep
breath and tries again.
SAHEB
KING MENES commands that I am to
keep the mechanism.
SIMETH cracks his eyes and glares at him.
SAHEB
The fleet is to engage at --
Simeth rises to his feet and approaches. They wait for him
to speak. He brushes between them and departs the temple.
Saheb turns to the others.
SAHEB
That went better than expected.
INT. PALACE - DAY
King Menes sits at a resplendent throne in an immaculately
adorned room. Crystal clear water flows from fountains
adjoining each side. Dutiful courtiers urgently address him
as they pour over voluminous papyrus scrolls.
Simeth bursts in.
SIMETH
It's mine!
KING MENES
(looking up from scroll)
Good Waves to you, boy. I trust
that you are blessed this day?
SIMETH
You know that the mechanism is my
work and mine alone! No one else
knows what it can do.
KING MENES
We have our plans. There should be
another way to --
SIMETH
There is no other way!
Courtiers meekly stop what they are doing and look at the
king as the room falls deathly silent.
6.
KING MENES
(motions to courtiers)
Leave us.
They scramble and King Menes looks at Simeth.
KING MENES
Come with me, my son...
EXT. ARBORETUM - NIGHT
King Menes and Simeth are walking among a score of oddly
flowering deep-green plants that no modern eye has seen.
The king admires them and cares for them as they pass.
KING MENES
With the manuscript nearly
complete, all the secrets of my
life's work will soon be revealed.
It is my gift to our people.
SIMETH
These plants and your esoteric book
will no more save Atlantis than
your navy. You dream.
They approach the railing of a grand balcony adorned with
intricate tapestries fluttering in the brilliant moonlight.
KING MENES
A glorious wind! Wouldn't it be
splendid to grab a spear and hunt
some megatooth past the straights?
Like when you were a boy?
Simeth demurs and shakes his head.
KING MENES
Good days were they. Pity the days
that have found us now. I fear our
fortunes may soon find us beneath
the waves. Go ahead. See for
yourself.
King Menes motions to a huge golden telescope fixed towards
the vast sea. Simeth hesitates but the king urges him on.
We see through the lens a grand fleet of ships. They are
cutting through the waves and heading straight for Atlantis.
KING MENES
FIRESHIPS. Over one hundred. Nine
scores of stout oarsmen on each.
All due us at dawn.
A shocked Simeth turns from the telescope to face the king.
7.
KING MENES
I know our sailors are the fittest
of all the sea peoples. With them
we have a chance.
The king stands immediately next to Simeth. He puts his
hands on his shoulders.
KING MENES
Our wonders are the envy of every
capital. It is true. But THAT
POWER is our enemy today.
SIMETH
Don't you see? With the mechanism
in my hands I will crush the
Athenians. And soon after I will
rid this city of all usurpers and
claim what is rightfully mine.
KING MENES
Indeed. The mechanism holds great
secrets. Never before seen by any
mortal man. Only Poseidon himself
knows its limits.
SIMETH
And who better to guide the future
King than a god?
KING MENES
So you would share a seat with
Poseidon himself? That is not the
place of a human born. We are not
meant to dabble in their
machinations.
SIMETH
If you are not willing to do what
is necessary to lead this empire,
then step aside for someone who is.
King Menes strikes his son. Simeth turns from the king.
SIMETH
I am going to battle. You need not
fear not the Greeks, father.
KING MENES
It is not the Greeks I fear. It is
the gods.
Genres:
["Historical Fiction","Fantasy"]
Ratings
Scene
2 -
The Mechanism of Desperation
EXT. DOCKS - DAY
A bell tolls. Sailors are boarding ships in the harbour of
Atlantis. Saheb leads his men in final preparations.
Simeth approaches.
8.
SAHEB
Simeth! What are you doing here?
The King said you would be at his
side.
SIMETH
Is the mechanism on board?
SAHEB
Of course, sire. It is under
guard. It will be safe. On that I
pledge my very life.
SIMETH
I am coming aboard.
SAHEB
But, sire --
SIMETH
No further discussion. Bring us to
the head of the fleet.
SAHEB
It shall be done.
Saheb reluctantly obeys. He calls out to the pilot to set a
course for the approaching ships.
SAHEB
Engage the engines! Battle
stations!
CUT TO:
Belowdecks is a line of large ceramic pots. They each have
copper rolls and iron rods coming out the top of them. They
begin to glow and we see they are connected to conduits that
power enormous fan blades placed behind the sails of the
ship. Saheb grins and pats Simeth on the back.
The huge ship begins cutting the waves. Simeth pulls a
telescope out of his pocket and approaches the bow. Saheb
follows him.
Simeth studies the horizon. The enemy is near. He motions
to Saheb, who signals some sailors to squeeze a huge bellows
connected to a giant horn. The battle is begun.
EXT. OCEAN - DAY
Grim-faced and helmeted Greek seamen guide their swift
vessels among the Atlantian fleet. They are masters of
strategy and quickly several Atlantian ships are lost.
Saheb holds a large blue flag. He raises and drops it and
huge doors open up on the upper decks of the Atlantian
ships. Out of the doors fly piloted gyrocopters that circle
the Greek ships dropping bombs from overhead.
9.
As the flying machines attack, Greek engineers are seen
readying strange cannons at the stern of their oarships.
Simeth and Saheb look on in horror as enormous streaks of
scorching liquid-fire ignite the copters in mid-flight.
SAHEB
By the Winds of Amphrite! They
will destroy us all.
SIMETH
Pull the fleet back! We'll regroup
and that will give us time to
prepare the mortars.
SAHEB
It cannot be done! Their numbers
are too many.
Simeth brushes past Saheb and makes his way belowdecks.
SAHEB
Where are you going?
INT. SHIP - DAY
Simeth rushes down the steps and approaches the men who have
been ordered to guard the mechanism. They are surprised to
see him.
ATLANTIAN GUARD
My lord. How goes the battle?
SIMETH
The Greeks have won the day -- now
let me at the mechanism.
ATLANTIAN GUARD
But, sir. We have orders from the
king that no one is to touch the
mechanism and --
SIMETH
Forget the king!
Saheb appears.
SAHEB
I won't let you do this, Simeth.
The guards look at each other but continue to stand their
ground.
SIMETH
You don't understand. No man knows
what this can do but I --
10.
SAHEB
I have never feared telling you the
truth, Simeth. Even back at the
Academy. This time is no
different. DO NOT do it.
Simeth grabs the mechanism. Saheb grabs his arm but Simeth
ignores him and walks back up the stairs.
The guards reach for their cutlasses but Saheb calms them.
Genres:
["Action","Adventure","Fantasy"]
Ratings
Scene
3 -
The Cataclysm of Atlantis
EXT. SHIP - DAY
Simeth holds a moment, admiring the beauty of the enigmatic
thing. It is a small, meticulously constructed wooden case
with a delicate latch on the side.
With battle raging, he releases the latch. The front panel
swings open. It reveals a glimmering series of intricately
designed metal cogs. A replica of Poseidon is carved into
the top.
It glows on his face as he grasps a small handle on the
side. Silently and instinctively he begins to turn it. The
cogs rotate together but nothing seems to be happening.
He releases the handle and is shocked to see that the cogs
continue to turn. He can't believe it as they gather
momentum. They begin to hum and glow.
A series of flashes line up along the concentric circles of
the island of Atlantis. The sun and moon and stars above do
the same. The humming grows louder and louder.
Simeth drops the mechanism and covers his ears.
CUT TO:
Back at the temple, the tip of Poseidon's trident begins to
glow. It turns a deep blue and a sudden streak explodes
from out the top of the pyramid.
Simeth gets to the railing to see the blue streak reach all
the way into the clouds.
To his horror the moon and planets above begin to align with
the blue streak and we hear an enormous rumble. King Menes
looks out from his balcony and watches as the temple begins
to break apart under a terrible earthquake.
Saheb has joined Simeth.
SAHEB
What is this? What have you done?
SIMETH
I have opened the door.
Saheb looks confused.
11.
SIMETH
The Age of Posideon is now.
Out of terror, the bloodthirsty Greeks have given up the
fight and begun to retreat. The reason is clear.
An enormous tidal wave builds from destroyed Atlantis and
heads directly towards the ships at sea. King Menes and the
rest of the Atlanteans look on as the wave engulfs them all.
Saheb sees what is coming.
SAHEB
We are doomed!
Simeth looks to the other side of the ship and sees that a
giant whirling waterspout has formed in the storm. He
approaches the controls and pushes the pilot out of the way.
SAHEB
We cannot sail into it! You'll
break us apart!
Simeth grits his teeth and sets a course directly for the
waterspout as the Atlantean crew begin to abandon ship.
SAHEB
Madness! I won't let you.
He attempts to grab Simeth at the controls. Simeth catches
him and the two begin to fight it out on the deck.
The ship is sucked up into the waterspout and pulled skyward
as it circles round and round. The men continue fighting.
SAHEB
Don't you see? Your lust for power
has doomed Atlantis!
SIMETH
No! I was the only one who could
save her!
A BOLT of lightning shears off the back of the vessel.
Saheb is thrown back and barely manages to grab on. Simeth
stands over him and reaches out his arm to pull him back up.
SAHEB
Old friend... WHERE is your kingdom
now?
The men look eye to eye and Saheb slips away, tumbling head
over heals through the sky and vanishing into the clouds.
Simeth turns and drops to his knees. He covers his face
with his hands. He pounds his fists into the deck.
A blue trident appears in the sky. Simeth sees a blue flash
and everything goes to black.
12.
Genres:
["Action","Fantasy","Drama"]
Ratings
Scene
4 -
Whispers of the Prairie
EXT. PRAIRIE - DAY
Simeth SHOOTS awake as if from a dream. He lies in the
clearing of a strange and foreign land. He grabs his bicorn
hat from beside him and looks around.
In this place there is no water to be found. It's nothing
but rolling treeless hills of grass in every direction.
Sunflowers are blowing. He's fascinated by the head-sized
blooms. Starving, he breaks and eats some plentiful seeds.
Simeth finds a trickling stream and scoops up a drink. He
is shocked when an enormous bison herd stampedes over it in
the thousands. He gathers some wood from a few broken trees
and places it into a pile.
Simeth produces a small device from his pocket and triggers
it. It starts to spin rapidly with a faint glow. He places
it under the wood and it starts to smoke and then ignite.
EXT. CAMPSITE - NIGHT
Simeth searches the night sky with his telescope in a futile
attempt to figure out where he is. Locust swarms sing to
each other in the distant firmament.
Something kicks up the brush beyond the vision of his fire.
He jumps to his feet and strains his eyes to uncover the
source of this nothing.
Bounding across the fire is a mustang horse perfectly white
from head to hoof. It stops and turns its head to meet him
with its deep blue eyes.
The animal is in the prime of life. It is strength and
beauty like the fire itself.
SIMETH
I know whst you are. A son of
Poseidon, as am I. Please tell me.
What is this strange place?
The mustang stares and farts. The flickering embers dance
in the mustang's blue eyes. It runs away into the darkness.
Simeth shakes his head. He turns around and three Native
Americans are sitting on horses in the silence of night. He
never had a chance.
They wear the quiet like a cloak. The only sound is the
crackle of fire as they stare at Simeth.
He straightens himself. The natives have no fear. One of
their horses starts to kick up the dirt below its feet.
On pure instinct, Simeth raises his right arm and extends
his finger. He points where the mustang disappeared. He
holds his breath in silence and waits. Nothing happens.
13.
Simeth continues to hold his arm aloft and nods his head to
the strangers. The youngest of them, short but stout and
looking mean, suddenly gives a war cry.
SMALL HAWK raises his weapon and points at Simeth. The men
give their horses a firm kick and bound off into the
darkness. Small Hawk stares into Simeth's soul and then
follows after the others.
Simeth blinks after they go. He lowers his arm. A gust of
wind picks up and the campfire flames roar louder in the
emptiness of night. He takes a moment to wonder if he is
still alive.
Genres:
["Fantasy","Adventure","Drama"]
Ratings
Scene
5 -
Outsiders at the Frontier Station
EXT. STREET - DAY
The hustle and bustle of a thriving American frontier town.
WESTPORT is BOOMING as Simeth approaches. He keeps his hat
on tight as he heads down the main thoroughfare.
He attracts attention. An old man leans against a post and
spits out his tobacco while staring at the stranger.
Nervous ladies in dress quickly pass by. He tries to greet
them and they go faster in the other direction.
Simeth begins to grow frustrated when a whistle HOWLS
loudly. He looks over and sees a train resting at a
station. Curiosity overcomes him and he approaches.
The DRIVER pulls back on a lever and looks out the side
toward the rear of the train. He grabs a shovel and begins
to force coal into the open boiler. He is too consumed by
his work to acknowledge the Atlantean.
SIMETH
(hands making a cone over
his mouth)
How HOT?
Driver continues shoveling coal into the fire. He doesn't
turn and look in Simeth's direction. He didn't hear or
care.
SIMETH
I said -- how hot is it?
The Driver looks up and does a second take at Simeth. He is
not sure what to make of this stranger's foreign accent or
his unusual clothes.
DRIVER
What's that, partner?
SIMETH
Tell me. How hot must it get? For
locomotion?
Driver thrusts his shovel into the coal again and throws
another heaping supply into the boiler. He slams it shut
14.
and latches the door and turns to face Simeth. He removes
his cap and wipes his forehead with his sleeve.
DRIVER
In there? How hot?
SIMETH
For it to go.
DRIVER
(turns and points at
dial)
Oh about THREE-EIGHTY or so, I
reckon.
SIMETH
Of course! Liquified aether. But
how does it not sublimate when it
reacts to the spagyric carbonite?
DRIVER
Umm...yes. Lots of fire!
SIMETH
Where are you going?
DRIVER
WEST, young man! One day this line
will make transit all the way to
OREGON TERRITORY. Of course, it'll
be no thing to lay steel track
across all this ol' prairie. But
I've heard that the mountains out
that way are a mile high. Now
that's a boiler ain't it? But then
they said we'd never cross the
Mississippi, so what do I know?
SIMETH
And which way is the wind?
DRIVER
How's that? The wind? I'm not
sure I follow.
SIMETH
Does it lead you?
DRIVER
Lead? Well -- no. But does eat up
this here char with a quickness.
You know BACK EAST they're diggin'
up loads of slag in the old Blue
Ridge. It's the good stuff. Hot.
Ain't enough trees in this -- this
prairie -- to burn. You see...
SIMETH
So East? Tell me --
15.
A door flies open on the passenger car and a man is heard
barking orders at some people inside.
TICKET MAN
All right. That's it, bring him
on. End of the line for this one!
TICKET MAN waves his arm to motion the men inside to hurry.
They emerge, holding tightly to one arm each of the most
unusual sort of person that ever arrived at the frontier.
He is the BADPIPER.
They toss the man from the train and he lands with a thud on
the platform. They laugh as he brushes himself off.
TICKET MAN
That's right. They'll be none of
your kind on this passage! I
suggest you get yourself to the
river and find a flatboat before
the marshall finds you first!
BADPIPER
(back to his feet)
Awa'n bile yer heid, ya boggin'
dobber!
The men toss a giant case out of the train and Badpiper
dives out of its way. He looks up and sees Simeth standing
with Driver.
They size each other up for the first time. Badpiper is not
unlike Simeth, but he is. Thin but sturdy and full of the
fire of life. Something about him reminds Simeth of a
professional soldier but the outside is fighting everything
that is going on underneath.
Badpiper is dressed in a fine silken vest and around his
waist is the traditional sporran and kilt of plaid. He has
on tall leather boots which ride up to almost the knee.
His head is shaved on either side leaving a large spiked
mohawk down the middle. He is both dressed up and dressed
down. Badpiper realizes that Simeth has been studying him
and stands at attention.
BADPIPER
(raising to salute with
palm facing downward)
Ahoy, Admiral! All hands amidships
and none by the boards. Ha ha ha!
Simeth scoffs. A gentleman emerges from the train door.
He's an impeccably attired older man, rotund with a
handlebar mustache. A top hat rests on his head and a
platinum pocket watch dangles from his chest. He is the
boss and everybody, especially himself, knows it to be true.
16.
HURRYMAN
(to Badpiper)
And let it be known, sir. That
this NATION shall be populated by
gentlemen. No ruffians nor
highwaymen shall find safe passage
in THIS country!
Hurryman realizes that, most critically, his train is not
moving. He forgets about Badpiper and turns his attention
to the front of the train where Simeth is still standing
next to Driver. He points a finger at him.
HURRYMAN
I say. You there! What business
have you? Leave that man to his
work at once! Can you not see that
this locomotive must go? I'll not
soon delay it. Now step away and
let the man be!
Simeth acknowledges the command and Badpiper laughs out
loud. He mocks Hurryman's finger wagging.
HURRYMAN
(turning back towards his
men)
All right -- quickly now --
quickly! Haste is the word. Now
shut that door!
Badpiper proceeds to sit on his large case to light a
cigarette. He stares at Simeth as Driver turns his
attention back towards the engine.
Simeth leaves the train and looks back at Badpiper. The
whistle HOWLS again. Vapor billows from the smokestack as
the wheels begin to turn. Badpiper watches Simeth walk away
as he takes a drag from his cigarette. He releases a puff
equal to what's coming from the train.
CUT TO:
Near the outskirts of town, two large carriage wagons part
to reveal the facade of a humble shop. There is a faded
sign barely hanging from a beam above the clouded windows.
The sign reads: JOHN HENRY WAGON REPAIRS FULLY BONDED.
Simeth is standing across the street. Passers-by go out of
their way to avoid him as he crosses and heads towards the
door.
The broken door CREAKS as Simeth sticks his head inside.
SIMETH
Salamo?
17.
There is no response. He goes in, slowly shutting the door
behind him. He squints and looks around.
SIMETH
Hello?
Again with no response, he begins to explore. Shiny and
unusual treasures hang from the walls. He sees leather
harnesses and handmade wheels. Simeth approaches and runs
his fingers across them, admiring the craftsmanship.
He lets go and looks around the room. Something in the back
corner catches his attention. A mysterious thing is covered
by a large tarp. He begins to slowly walk towards it.
A BARK! from a large dog gives him a start. He looks over
and sees an old hound has lifted up to his feet to make
himself known. Simeth smiles and approaches.
SIMETH
(petting)
Easy...ANUBIS. You guard these
treasures well.
The dog calls off the attack and whimpers as Simeth heads
towards the tarp in the back. The dog closely follows.
Under the tarp, Simeth sees the shape of something
resembling a large ship. The cover rolls over the peaks and
valleys of a wide frame, stretching over 20 feet and rising
to a point from aft to bow. Waves crash against Simeth's
fascinated mind as he imagines he has found a way home.
Simeth wants a better look. He blows away the dust and
holds up the fabric long enough to reveal a gloriously
knotted and worn frame of oak. He smiles and lays a hand
across the grain, feeling every imperfection. He takes a
deep breath as if sucking in the salty air of the sea.
JOHN HENRY
(out of nowhere)
WHAT YOU DOIN' BOY!
As if shot, Simeth releases the tarp. It kicks up a large
cloud of dust. He turns around to face the source of the
question.
Standing in a darkened doorframe we see an enormous figure.
JOHN HENRY is a large black man dressed in overalls and
apron carrying a blunt steel hammer. His face drips with
the sweat of a hard morning of work as he tightens his grip
on the hammer. Simeth doesn't have an answer.
JOHN HENRY
(pointing with hammer)
Yes you. What you doin' there?
18.
SIMETH
Fear not, Mauritanian. I mean you
no danger.
JOHN HENRY
Said what? You crazy or somethin'?
SIMETH
I... I am a lost traveller.
JOHN HENRY
Traveller? From where?
SIMETH
My home is Atlantis.
JOHN HENRY
Aww, you from Atlanta? No doubt? I
gotta cousin back that way. Ever
met Jerry Henry? Owes me three
dollars for that ol' way-side I put
up down on Peachtree Road. You
seen him?
SIMETH
No. I don't think so.
JOHN HENRY
Well you a long way from Georgia,
anyhow. What you take a jump off a
riverboat or something?
SIMETH
Sorry?
John Henry points his hammer at Simeth's strange clothes.
SIMETH
No. I fell from his majesty's
grand solar barge -- in battle --
near the PILLARS OF HERCULES.
JOHN HENRY
Uh huh. Alright look stranger as
you can see I got all kinds a work
around here this morning so if you
could kindly -- TRAVEL your behind
on out of here, I would be --
SIMETH
(points to tarp)
I need this ship.
JOHN HENRY
Say what? That Co--nes--togee
wagon? Now I am sure you really
are crazy.
19.
SIMETH
What do you mean?
JOHN HENRY
You know what you got to have to
drive that thing?
SIMETH
I do not.
JOHN HENRY
About eight draft studs and a
teamster man on each on side. And
what you got? A whole lot of
nothin' of everything. Now get on
up out of here.
John Henry grabs Simeth by the arm and begins to remove him.
SIMETH
I have cupronickels!
John Henry stops.
JOHN HENRY
Got what? Let's see it.
Simeth pulls some shiny silver coins from his pockets and
presents them to John Henry.
JOHN HENRY
(biting on coins)
Well why didn't you say so, son?
Looks like we might could work
something out, I do believe. But
you better step away from that
there Conestoga unless your
grandaddy was a draft horse!
SIMETH
Actually, he was the GREAT BULL OF
PYLOS.
JOHN HENRY
Yeah. All right, come on now.
John Henry leads Simeth back towards the front of the store.
JOHN HENRY
See that back there ain't no good
for what you need -- from what I
gather. You going back EAST?
SIMETH
That's right.
20.
JOHN HENRY
What you need, my friend, is
something that's got a little more
kick. Not that ol' duster back
over there!
SIMETH
Built for speed?
JOHN HENRY
(puts finger into
Simeth's chest)
That's right. Needs to get THE JOB
done! Yes indeed.
John Henry leads Simeth over to large set of doors near the
front of the shop. His garage.
JOHN HENRY
Look right in here -- now -- this
is just what I had in mind!
John Henry throws open the huge latch and kicks the doors.
He leaves Simeth standing and runs over to open a window.
JOHN HENRY
Got it. Just right here.
Simeth can't make anything out. John Henry lets the
sunlight in and a short and rusty wagon is revealed.
Simeth is less than overwhelmed. He raises an eyebrow and
watches John Henry rush over to grab it.
JOHN HENRY
(metal bits CLANGING to
floor)
Now. What we have here is the best
ol' wagon on the prairie. Used to
carry a dozen barrels of sour mash
whiskey out the ol' Oak Flats and
back in about two days time. It's
as bad and strong and fast as you
will need to go. I swear on that.
SIMETH
Looks inferior.
JOHN HENRY
Inf -- why this here wagon is made
to move! You'll never see no
trouble for sure cause you'll be
done past 'em by three counties.
Have 'em licked good. On that you
have my word.
SIMETH
It is fast?
21.
JOHN HENRY
You'll make a cannonball howl, son.
SIMETH
I am not convinced.
JOHN HENRY
Friend, I'll throw in my best mule
and an extra wheel on top of that.
SIMETH
(thinking)
My options are quite limited...
JOHN HENRY
Alright, then. It's a deal.
John Henry goes to shake Simeth's hand, but Simeth grabs him
by the wrist -- so they awkwardly embrace.
JOHN HENRY
Let's get you geared up now,
traveller.
Genres:
["Adventure","Fantasy","Western"]
Ratings
Scene
7 -
The Reluctant Companion
EXT. STREET - DAY
We are looking through a window frame. Across the street
the wagon is being prepared. Simeth is standing next to
John Henry as he hurriedly gets everything ready to go.
Inside the window, Badpiper is sitting in a barber's chair
with feet raised in quiet observation. The barber has
worked up a lather on the sides of Badpiper's head and is
slowly running a razor down one side from front to back.
The barber smiles and shakes his head as he finishes the
first pass. He wipes the foam from the razor.
We are following the path of the razor across Badpiper's
head when suddenly the blade begins cutting air.
Badpiper has risen to his feet and is making his way to the
door. The barber looks at him with confusion. Badpiper
removes his towel and wipes his head and throws the barber a
coin before stepping out.
Simeth is standing at the back of the wagon with his
attention directed towards John Henry.
SIMETH
So I have your word that these
wheels will be steady on this
ground?
JOHN HENRY
(rolls wheel to back of
wagon)
Got the best wheels in Kansas.
Come straight from PHAROAH's
chariot himself.
22.
SIMETH
Pharaoh? So it is he who has
claimed this kingdom of KAN...ZAS
as you call it?
John Henry is confused. Simeth starts to pick up the wheel
to load it but finds its weight too much for him. He starts
to say something to John Henry.
Then the wheel floats like a feather up and into the back of
the wagon. He sees it drop with a thud in the back and
finds Badpiper has arrived on the scene.
BADPIPER
Ready to be off, then? Best time
to set to sail. Before the tide.
SIMETH
You! What is all this? Step aside
and let me be. Missed your ride
out again?
John Henry quietly exits the scene.
BADPIPER
Missed! The train? No those
wankers missed me, lad. It was all
quite simple. Really, it was.
SIMETH
Simple? You were simply stowed
away from what I witnessed.
BADPIPER
Stowa -- laddy you have witnessed
it -- all wrong. I am an OFFICER
IN HER MAJESTY'S ROYAL NAVY. And
thank you.
SIMETH
An OFFICER! An officer under what
flag? The bones and skull?
BADPIPER
I can assure you lad that I sooner
be birched wi' twenty-four strokes
then take oath with a PRIVATEER.
And what do you know about it?
You'd probably drown in a wee dram
of Uisge Beatha your own self.
SIMETH
Thank you for the assistance. But
if it's all the same, I have a
great journey I must attend to.
Good waves to you.
Simeth turns away from Badpiper and looks around for John
Henry. Not seeing him, he heads to the front of the wagon.
23.
He climbs into the front seat only to find that Badpiper has
already positioned himself shotgun.
SIMETH
No! Out at once. I'm sure your
law is somewhere nearby...
Simeth eyes for any signs of authority.
BADPIPER
Hang on a minute, son. Journey you
said? You see I knew I had you
figured for a travelin' man! We're
partners in arms you and me.
SIMETH
Partners? Not in this life! I
ride alone. Now get out.
BADPIPER
Of course, any way you want it. A
lone wolf are ye? See here, I'll
only be on 'til past the yonder
fort and then you can be on your
way. I'll be no trouble at all and
make it worth your while.
SIMETH
No, thank you. Now I really must
be on my way.
BADPIPER
All right, fine. But I happen to
have a dear friend back east in SAN
LOUEE. He'll gladly get you over
the big river. If that's what you
be after, of course.
SIMETH
You? A friend? East? Big river?
BADPIPER
Certainly. He's me blessed
godfather.
SIMETH
(thinking)
Fort? Fine, but not one step past.
BADPIPER
There's a good lad. We're a Jock
Tamson's bairns you and me. Wait
right there and keep your haid a
minute.
Badpiper jumps out of the wagon and dashes across the road.
Simeth studies him as he runs up the boardwalk to his large
trunk. Simeth curses and turns away shaking his head as
Badpiper drags the thing across the street to the wagon.
24.
BADPIPER
(struggling)
Just a we bit -- of extra cargo --
lad. Nothing to be concerned
aboot.
Badpiper manages to get the case loaded somehow and climbs
back into the shotgun seat.
BADPIPER
(breathing heavily)
Well, I'm fair puckled. Shall we
be off then? It's getting a tad
late for the sake of St. Georgy!
Badpiper raises his fingers to his mouth and lets go with a
WHISTLE! The mule jumps into action. Badpiper reclines and
kicks up his feet with a smile. Simeth holds tight on the
reigns and they start off down the thoroughfare.
Badpiper sees two lovely ladies walking down the boardwalk
and rises to his feet. He extends his arms.
BADPIPER
(SHAKESPEARE style)
" As fair art thou me bonnie lass!
So deep in luv am I! And I will
luv Thee still my dear! Till all
the seas gang dry! And fare thee
well -- "
Simeth flicks the reigns causing the mule to surge sending
Badpiper tumbling over backward with his kilt flying up in
the air. He peaks up and waves at the ladies, then hides.
Genres:
["Adventure","Fantasy","Comedy"]
Ratings
Scene
8 -
Campfire Rivalry
EXT. CAMPSITE - NIGHT
It is pitch black and Simeth and Badpiper have made a place
to camp. Badpiper pours something into the fire and an
enormous fireball erupts into the sky. Simeth reels.
SIMETH
Easy! You will start this tall
grass off if you are not careful.
And what is that, anyway?
Badpiper takes a drink then hides the mystery liquid.
BADPIPER
(forcing it down his
throat)
It's no concern, lad. Nothing at
all.
SIMETH
You know, I must say that for a man
who presents himself as an officer
of the fleet, thus far you have
(MORE)
25.
SIMETH (cont'd)
demonstrated the conduct and
service of a YEOMAN.
BADPIPER
Ah! A yeoman is it? And do tell
us about your bravery on the
quarterdecks, lad. I'm sure you've
seen many a gale out there with yer
noggin on wee pillow?
SIMETH
And what am I to make of you? It
seems a great blessing that you are
not in chains this night.
BADPIPER
Son, I believe the time has come
for you to take the rest. I don't
believe there's enough brine in you
there to make a wet pickle.
Badpiper laughs and turns his back to Simeth and takes
another sip.
SIMETH
ARRRRRRAAAHHHH!
Simeth tackles Badpiper and the two proceed to wrestle in
the dirt. Badpiper is pinned but flips Simeth over his
shoulders and Simeth lands in the dirt with a thud. The two
men get to their feet. Badpiper wipes his mouth and looks
at his hand.
BADPIPER
Oh. That's how it is then? The
Admiral himself wants to raise the
flag? Well get ready to pipe the
sides then, if that's your call!
Badpiper lunges at Simeth who ducks out of the way and
raises a leg to trip him, sending him crashing into the
dirt. Simeth jumps him and produces a section of rope and
proceeds to quickly tie Badpiper's arms and legs behind him.
He gets back to his feet. A full moon glows in the
background.
CUT TO:
Simeth is sitting by the fire and Badpiper is on the other
side on his belly with his arms and legs still tied. He is
working his way from side to side trying to figure out what
Simeth has done to him.
BADPIPER
Oh fine, this. Conscripted me to
the press gang, I see. Have ye?
Badpiper stops struggling long enough to notice the knots.
26.
BADPIPER
I must say, Admiral... Weel dain
on these ROPES here. Fine job --
SIMETH
As far as I can see, I'd say you
were some kind of pirate. I intend
to keep you bound until we make
that fort. Then I will surrender
you to its magistrate.
BADPIPER
Oh so that's the way it is then?
SIMETH
It is.
BADPIPER
Go ahead. Give me away, lad.
Nobody ever paid service to an old
salty any good way!
Badpiper again tries to maneuver to get a better look at the
ropes. Simeth tends to the fire. Badpiper stops.
BADPIPER
By the way, what are you?
SIMETH
What?
BADPIPER
What are you? You know I've sailed
every sea under blue heaven and
never met a sailor of your kind --
soooo -- what are you?
SIMETH
It is no concern of yours.
BADPIPER
But you say you're some kind of
traveler. On a long journey.
SIMETH
Yes, that is all. I'm going home.
BADPIPER
Home? You're a long way from it.
Aren't ya, laddy? I know a man
who's lost when I see one. You're
afraid...
SIMETH
Quiet!
27.
BADPIPER
I do believe this is the first time
in your whole life. Isn't it,
Admiral?
SIMETH
I warn you...
Badpiper suddenly flips over to his side facing Simeth. He
starts to struggle.
SIMETH
What are you doing? Stop it right
now!
Badpiper continues to rock back and forth while staring
Simeth directly in the eye. Slowly he raises one arm into
the air with the rope hanging from it. He flashes a wide
grin back at Simeth.
Terrified, Simeth backs away from Badpiper and gets to his
feet. He stands and stares with breath slowly beating.
Badpiper does the same. He rises to his feet and throws
away the rope. He stares at Simeth across the campfire.
SIMETH
What... What are you going to do?
BADPIPER
Look, lad. I just need to get to
my case. That's all.
SIMETH
No. What do you have in there?
Some weapon with which to strike me
down?
BADPIPER
I... will do no such thing or I'd
have done it already. I just need
at my case.
SIMETH
Please, no.
BADPIPER
Admiral! Do you really want to
stand here all night like a wee
pair of Highland lambies? Let me
at that case.
SIMETH
I will not.
BADPIPER
What is your name?
28.
SIMETH
Huh?
BADPIPER
The name that they gave you? If
you have one.
SIMETH
I am Simeth, Son of Menes.
BADPIPER
Alright, ADMIRAL SMITH. I'm going
after my case now. Just stay here.
Badpiper walks over to the back of the wagon while taking
measure of Simeth. He starts tugging his large trunk from
the back. It crashes to the ground with a THUD.
Badpiper eyeballs Simeth one more time before he pulls open
the lid. Simeth straightens himself as Badpiper rustles
around and grabs something from inside.
He keeps his back turned to Simeth and rises as we see his
elbows flailing putting something together. Simeth prepares
for the worst.
Badpiper straightens. He a waits a moment as the campfire
sparks and pops.
MUSIC CUE: "Scotland the Brave"
Badpiper turns around to reveal the bagpipes. The two men
stare at each other across the fires of eternity as the
sound trumpets into the wild hills. Everything comes alive.
Genres:
["Adventure","Comedy","Drama"]
Ratings
Scene
9 -
Chaos on the Trail
EXT. CAMPSITE - DAWN
The campfire is burning out. Simeth turns from the wagon
and kicks Badpiper in the ribs.
SIMETH
Pirate! We must go.
BADPIPER
Aaagh. I've not heard one lark,
son. And where is tha bacon?
SIMETH
Bacon? I do not know bacon. Now
get up.
BADPIPER
(getting up)
Does not know bacon? How sad.
Tragic really.
SIMETH
We are ready. Now let's go.
29.
BADPIPER
You're a real gentleman. You know
that, Smith? Where is me case?
SIMETH
In the back.
BADPIPER
(climbing into wagon)
Good. Good, Admiral. Then we can
be off.
SIMETH
(flipping harness
vigorously)
Yes. We can be.
BADPIPER
You should take that wee mulee more
gentle you know that, Admiral? The
sea always knows what a man feels
inside himself. It's the most
honest girl there is. Pure as rain
is she and twice as pretty.
Simeth looks at Badpiper and almost starts to smile. The
wagon rolls on.
EXT. TRAIL - DAY
The boys continue down the dusty trail.
BADPIPER
So I told him he was the bee's
bollucks and measured the same
way... well just that minute about
three or four of his lads came
round ready to box me in...
Simeth notices something is ahead.
SIMETH
We're getting near. You should
ready yourself because this will be
the end of your line.
BADPIPER
End of the line? Friends till
Judgement Day, I see. But I must
say...
Simeth watches as three ARMY MEN gallop up to them. He
pulls the harness to a stop as they surround the wagon. He
raises his hands. Their surly LIEUTENANT speaks up.
LIEUTENANT
YOU THERE! What business have you
on this trail?
30.
SIMETH
I'm a traveller, sir. On a very
long journey.
LIEUTENANT
And this man here? Is he in your
employ?
Simeth starts to speak.
BADPIPER
(interrupting)
That's it. Just got to finish up
our journey. By the way did your
father ever finish?
ARMY LIEUTENANT
What? Smart mouth!
BADPIPER
No. Not at all...
Badpiper gives the mule a kick to the flank and it rears up
and jumps ahead. The wagon bounces wildly from side to side
as it RAGES down the trail.
SIMETH
Have you lost your plot? Those
were men at arms!
BADPIPER
At arms were they? I see the
drummer boys have now joined in
rank.
Badpiper turns and salutes.
BADPIPER
Well done, boys!
SIMETH
You must comply!
BADPIPER
Certainly. But we must also know
if they are up to the task. Dinnae
ya think?
Badpiper gives another whistle and the mule goes even
faster. Simeth turns around to look at the army men.
SIMETH
Madness! Is this what you learned
in your ROYAL NAVY?
Badpiper pulls the harness and the wagon veers to the side.
31.
BADPIPER
The only madness I learned was on
the shores, lad. Better come
about....
The wagon begins bouncing wildly off-road and the boys try
to hold on. Badpiper tries to grab the harness but Simeth
bats him away.
SIMETH
No! Stop! We'll wreck out here.
BADPIPER
Fine, Admiral! She's your charter.
But do mind the rudder.
Badpiper tries to whistle again but Simeth puts a hand over
his mouth and grabs tighter on the rains. The wagon
continues bouncing.
SIMETH
I'm stopping and I don't care what
you say.
BADPIPER
While we're ahead? We have not yet
begun to fight, Admiral!
Simeth grits his teeth and pulls on his harness sharply as
they pass a river. Lieutenant drives his horse straight
into the water.
BADPIPER
(looking back laughing)
Nice bath, LIEUTENANT! I must say
you were far overdue.
Simeth shakes his head and drives on until suddenly the
trail is split by two large trees ahead.
SIMETH
That's it! No room -- hold on!
BADPIPER
The room is in your head, man.
Drive!
As they approach the trees Simeth pulls the wagon around the
largest one and the second army man is forced to pull back.
Simeth and Badpiper look at each other and laugh about the
victory.
They face back and suddenly the laughs end. They notice a
huge ravine ahead. Looking back at each other with eyes
wide, Simeth tries to work the wagon into a sharp turn.
He sees Badpiper bail out. The wagon banks sharply and
everything in back of it tumbles over the ravine.
32.
He stops just in time to see the third army man gallop up to
Badpiper.
Simeth pulls back the reins and calms the mule. He looks
back over at Badpiper and the army man.
ARMY SCOUT
(tying Badpiper up)
You are hereby being held as a
prisoner! By the Army of THESE
United States of America.
BADPIPER
Which ones? These ones?
He strikes Badpiper and picks him up and puts him on the
back of his horse. Simeth watches as they ride away towards
the fort.
Genres:
["Adventure","Comedy","Historical"]
Ratings
Scene
10 -
The Discovery in the Ravine
EXT. RAVINE - DAY
Simeth adjusts his hat and looks around. He calms the mule
and steps away from the wagon.
He notices that Badpiper's precious case is nowhere to be
found. He looks behind him and walks over to the edge of
the ravine. He sees that the case has fallen all the way
down. He drops his head for a minute. He waits and then
starts over the side of the cliff.
Simeth grabs at the occasional branch or whatever he can
find as he slowly works his way down. Rocks CRUMBLE under
his feet as he tries to get his footing.
He just about loses it before he manages to grab on to a
root at the last moment. He continues until finally he
grits and jumps down to the ground in front of the case.
Simeth shakes his head about the stupidity of going after
the thing. He steps back. He hates this case. He runs up
and gives it a mighty kick.
He is laughing with eyes closed at the futility of it all.
He sees he has somehow caused the top to brake open.
Simeth makes sure nobody else has seen what has happened.
He approaches to get a better look.
He squats down in front and takes one last look around. He
raises the top. Inside an old burlap sack is resting on top
of whatever is underneath.
Simeth takes a minute to think. He grabs the burlap and
tosses it out of the way.
Folded underneath is the uniform of an OFFICER IN THE
BRITISH NAVY. It is adorned with several shining medals.
He grabs one in an attempt to decipher what it says. He
reads out loud:
33.
SIMETH
" KNIGHTS COMPANION OF HER
MAJESTY'S MOST ROYAL ORDER... "
Simeth shakes his head and pulls the uniform out and lays it
to the side. He sees that underneath are the bagpipes from
the night before.
Simeth is confounded by the unusual instrument and he
fumbles with it for a minute until he finds the mouthpiece.
He locates it and decides to give it a try.
WHINE! of the awful thing as Simeth jumps.
SIMETH
Theban pipes. Upper Nile...
He throws it to the side next to the uniform. He looks at
it and grins before turning back towards the case.
Something else catches his eye.
Neatly folded at the bottom is a large yellow parchment. It
is clearly in bad shape. Simeth unfolds it. He realizes it
is a giant map.
FASCINATION overcomes him as he recognizes features of it.
He run his fingers slowly along to the point where Atlantis
should be. When he reaches that point he is shocked to see
nothing is there. It's all gone.
He flips it over and checks again but his plotting is only
confirmed. He lowers the map. He has to do something.
Genres:
["Adventure","Fantasy","Historical"]
Ratings
Scene
11 -
Confrontation at Fort Leavenworth
EXT. FORT - DAY
Simeth and the wagon are slowly approaching the great
frontier army post. This is FORT LEAVENWORTH. It is the
farthest of settlements along the SANTA FE TRAIL.
There is a commotion of men and wagons moving in and out of
the entrance as the drive westward is just getting underway.
Simeth looks on in awe at the formidable walls and lookouts
and the tower and barracks.
He can scarcely believe such a structure exists on this vast
prairie. Slowly, he approaches.
As he nears the gate, two men see his wagon. Simeth readies
himself. They are the army men from before.
LIEUTENANT
Halt! Raise your hands!
Simeth stops the wagon and does as instructed.
SIMETH
I wish to speak to your commander.
Lieutenant bursts into laughter.
34.
LIEUTENANT
Oh you would? He's a busy man you
know? I suppose it must be a
matter of some importance?
SIMETH
It is. I must speak with him about
the prisoner that was captured. I
believe the man is more than he
would appear to be.
LIEUTENANT
More than he would appear to be?
Is that right? What about you?
Are you more than you would appear
to be?
SIMETH
I'm just a traveller. I was going
home when I encountered the man.
That is all there is.
LIEUTENANT
That's all there is? And now you
want to speak to our commander
after y'all run off like that?
SIMETH
That's right. I just want to
explain that --
LIEUTENANT
I'll EXPLAIN! Out here you'll hang
for disobedience to a direct order
from the US ARMY. You and your
wagon there gave us all quite a
chase but I believe we got you now.
SIMETH
Indeed. Now if we can just proceed
this can all be sorted out.
LIEUTENANT
We'll sort you out from the neck
up! Step off that wagon!
Simeth jumps down from the wagon and approaches. Lieutenant
raises his weapon and points it at Simeth.
LIEUTENANT
Back! Back right now if you know
anything.
The other man, ARMY SCOUT, tries to calm the situation.
ARMY SCOUT
Easy now. He don't mean any
trouble. No need to draw arms.
35.
LIEUTENANT
No need? This boy's a fugitive.
SIMETH
I'm no fugitive. My name is...
SMITH... and I just need a word.
ARMY SCOUT
That's right. He just wants to
have a word.
Simeth gets right up next to Lieutenant, who abruptly
strikes him on the head with his weapon. Simeth falls to
the ground unconscious.
ARMY SCOUT
What's that for? He didn't want
any fight.
LIEUTENANT
Well he got one! Pick him up and
send somebody back for the wagon.
Army Scout shakes his head and dismounts his horse to pick
up Simeth. He loads him up and they head inside.
Genres:
["Western","Adventure","Historical"]
Ratings
Scene
12 -
A Moment of Compassion
INT. FORT - DAY
Simeth sits with arms and legs folded in a confined prison
cell with a trickle of light coming in through the window.
TRAPPER begins speaking to him.
TRAPPER
(with French accent)
Oui, I lived well among the
indigenes. I found much to trade
among the indigenes . But also
found a lot of scalps. And a few
wives.
Simeth looks back at Trapper and says nothing. Trapper is
every bit the mountain man. Full beard and bad eye. He has
a necklace of claws but is missing his own teeth.
TRAPPER
I had many wives. The women give a
man much comfort while he is
hunting. Only a native woman can
keep a man alive in this
wilderness, mon amie.
Simeth looks at Trapper but doesn't say anything.
TRAPPER
Kit Carson? Merde! I could find
eight hides by morning before he
made his cafe.
Suddenly a GUARD approaches.
36.
GUARD
Smith! Stand up. The MAJOR
GENERAL will speak to you shortly.
Trapper looks at Simeth and points while laughing.
TRAPPER
Oh? Est ce la verite? I am
sharing a cage with Generaux George
Washington? A la victoire mon
commandant!
Guard begins unlocking the door.
GUARD
QUIET! Come on Smith.
Simeth looks back at Trapper then follows Guard out of the
cell.
TRAPPER
(singing in French)
" J'ai point choisi, mais j'ai pris
la plus belle. J'l'y fis monter
derrier moi, sur ma selle! "
Trapper sticks his face between the bars. He grins with no
teeth and waves Simeth goodbye.
EXT. FORT STREET - DAY
Simeth follows Guard on the way to meet the major general.
GUARD
A fugitive? No mercy for that out
here in the territory. You'll
likely hang high for that one.
Simeth sees across the street a girl is struggling with a
horse. She is standing with SERGEANT who is whipping the
animal as it bucks and gnashes its teeth.
Simeth runs over. Guard doesn't like it.
GUARD
Halt!
Guard chases Simeth to the horse. Simeth makes it and
nudges Sergeant out of his way. He grabs the horse by the
neck and calms him. He has a way with horses.
SIMETH
EASY. Now. There. That's right.
Simeth looks back at Sergeant and slowly raises his hand to
the horse's bridle. With one hand steadying the neck, he
starts to release it. He keeps holding the animal to
reattach its bindings.
37.
He turns to the girl and he's hit by THUNDER. Her black
hair and pale skin betray the KANSAS sun as if she never
spent time in it. Her eyes are blue as a deep sea. MILLY
is every bit as beautiful as she is strong.
Simeth regains himself.
SIMETH
I believe the ties on him were too
tight. He will never go if he
can't chew at it.
Simeth pats the horse and it grunts. Milly smiles.
MILLY
Did you hear that, SERGEANT? And
you, an old CAVALRYMAN.
Sergeant just frowns and turns away. Guard pushes his way
forward and addresses Sergeant.
GUARD
Apologies, sir. This prisoner is
on his way to meet with the major
general.
MILLY
Well you better get him along right
away then...
Milly smiles at Simeth and turns back to the horse.
Sergeant tries to help her and she bats him away and gets
on. She turns to Guard.
MILLY
Make sure that he meets with the
major general, IMMEDIATELY.
Guard looks at Sergeant. He frowns and nods in agreement.
GUARD
Right away, ma'am.
Guard grabs Simeth.
GUARD
Come on then.
They make their way to headquarters.
Genres:
["Western","Adventure","Historical"]
Ratings
Scene
13 -
The Price of Loyalty
INT. HEADQUARTERS - DAY
Guard bursts through the doors of a small office with Simeth
bound in his custody.
GUARD
I have the prisoner here, sir.
He's ready for questioning.
38.
An old grey-haired man, CLARK, stands facing away at the
window with his arms folded behind him. He does not turn
around.
CLARK
Very well. You are dismissed.
GUARD
Sir?
CLARK
Dismissed. Leave the prisoner.
GUARD
Sir.
Guard rips off Simeth's hat and throws in on the desk and
plops him in a chair and heads for the door.
Guard closes the doors behind him. Clark takes a deep
breath and begins speaking. He doesn't turn around but sees
the reflection of Simeth in his window.
CLARK
Smith...
SIMETH
(unsure if he is being
addressed)
Yes? Sir.
CLARK
You don't look like a Smith.
SIMETH
I am... I am from the East.
CLARK
I see. So what is this all about,
Smith?
SIMETH
You mean, the trouble with the
wagon?
CLARK
Yes. The trouble with the wagon.
SIMETH
I believe it has to do with
Badpiper, sir.
CLARK
BAD...BADPIPER? So that's it?
That man. Is that the name he gave
you?
SIMETH
It's the only name I know, sir.
39.
CLARK
And what is it, Smith, that you
know about this... What was it?
Bad...piper?
SIMETH
He served with honour in the Royal
Navy.
Clark drops his head.
CLARK
Served with honour?
Clark turns from the window and Simeth gets a good look at
him for the first time. An old soldier. Forged in the
fires of service. Long flowing gray hair and sharp eyes. He
looks born for command in his uniform.
CLARK
You were led this way, Smith?
SIMETH
I had little reason to doubt him.
Clark leaves the window and approaches Simeth.
CLARK
What if I told you that your
associate was no more than a
mutineer?
SIMETH
Mutineer? I can tell you, sir,
that he left me the impression of a
dedicated sailor.
Clark gets right into Simeth's face, nose-to-nose.
CLARK
Dedication?
Clark smiles and stares into Simeth's eyes.
CLARK
(stomping foot and
sending things CRASHING)
He'll hang! I believe, if the
limeys get their piece with him.
Do you understand that, Smith?
SIMETH
He might be a very fit sailor.
CLARK
(rising back up again)
Well Smith, because you believe it
does not make it so. There happens
(MORE)
40.
CLARK (cont'd)
to be a price on that man's head.
Or what is left of it.
SIMETH
A price? He gave me no indication.
CLARK
Yes, well your friend is wanted by
the BRITISH CROWN for mutiny on the
high seas. Apparently, he and some
mates tried to throw their captain
overboard for refusing shore leave
out somewhere near HONG KONG.
SIMETH
Hong Kong?
CLARK
It appears that he raised up quite
a fuss and nearly nixed a critical
moment in the history of British
diplomacy.
SIMETH
I see.
CLARK
He has a price on him, Smith. A
dear one. Do you understand?
SIMETH
Yes, sir.
CLARK
And do you believe it is necessary
for the United States government to
provide sanctuary for foreign
fugitives?
SIMETH
United? No?
CLARK
Certainly not. This is a nation of
principles.
SIMETH
Of course.
CLARK
Indeed it is. And -- well truth be
told -- since Jackson sent them
running in New Orleans we haven't
had much trouble from the Reds on
this side of the Atlantic in some
time.
41.
SIMETH
The Atlantic!
Simeth is confused but leans forward.
CLARK
As a matter of fact, from what I am
hearing The Royal Navy is more
concerned with the Raj of the
Princely States of India these days
than chasing down criminals in the
old colonies. They don't care
about us much. Does that make any
sense to you?
SIMETH
I think so.
CLARK
Good. The word is that PROVIDENCE
has directed that we in these
States who have breathed the fresh
air of Liberty ought to spread
ourselves WESTWARD. The time has
come for this new Nation to embrace
its destiny. Do you know about
Providence, Smith?
SIMETH
Certainly.
CLARK
I was one of the first white men to
ever see this land. It was I who
made survey, with Meriwether Lewis,
under order of President Jefferson.
We believed that it would be
possible to develop this entire
continent for the purpose of
opening commerce with the great
wealth of the Far East. Does any
of that make sense?
SIMETH
The FAR EAST. Yes sir, it does.
CLARK
I know that it does. I have heard
from my men here that you have an
exceptional talent at the head of a
wagon.
SIMETH
Do I?
CLARK
Come now. Don't be modest. From
what I hear you're a born driver.
(MORE)
42.
CLARK (cont'd)
You know how to hold a trail and
move it and left my men standing as
still as... Perseus under Medusa's
gaze!
SIMETH
Medusa? You mean The GORGON lives?
Simeth tries to get up.
CLARK
Sit down, Smith. Look... this
country needs men like you. This
FORT is the main station on the
greatest quest in the history of
human civilization. We Yankees are
moving onward, son. We are doing
it quickly and I need your help.
SIMETH
You need me? But I have to get
back home.
CLARK
I GET IT. Every man is bound to
something. It makes us who we are.
In fact, I wish I had a hundred men
like you. It's rare as hens teeth,
you know? But there is such thing
as a calling, Smith. It rings all
across this great frontier. Help
me build up the trail to the West
and fulfill the promise of Liberty
and I'll give a hundred journeys
for you to behold.
SIMETH
Forgive me, General. I just wanted
to talk to your prisoner.
CLARK
THE SCOTCHMAN? Dammit, Smith! I
am discussing with you a matter of
destiny!
SIMETH
Destiny? Sir, my destiny lies --
CLARK
It lies here!
SIMETH
I should go now.
CLARK
Fine, Smith. You best be on your
way. Safe travels.
43.
Simeth gets up and heads for the door. He hesitates.
SIMETH
What is to become of the prisoner?
CLARK
Who?
SIMETH
The Scotch...Man?
CLARK
Oh yes. Your friend the Scotchman.
We'll certainly make all
arrangements to accommodate that...
man. He'll probably be remanded to
New York and the surrendered to the
Commodore who will deal with him as
he sees fit. Most likely treason
against the British Empire. Quite
the high crime. In either regard
Smith, you are free to go.
SIMETH
Treason?
CLARK
Go. Smith. That's what you want
isn't it?
Clark turns around and sits down. He opens a cigar case on
the desk and lights one up. Simeth looks Clark in the eye
for a long moment.
Simeth and Guard burst out of the doors to the headquarters.
Guard holds Simeth's arm and walks him to the wagon. They
reach it and Simeth shakes his arm free.
GUARD
Watch yourself out there, boy.
This here frontier is full of
danger. Sure would hate it if you
got into any trouble.
Simeth looks at Guard. He says nothing and begins getting
things ready.
SIMETH
(without looking up)
Where is the Scotchman?
44.
GUARD
(laughing)
Oh your friend? I believe that is
him there, now.
Simeth looks up to see Badpiper being carried on the back of
Lieutenant's horse. His hands are tied behind his back and
he is yelling what sounds like curse words in Scottish
Gaelic.
They get to the wagon and Lieutenant dismounts and
unceremoniously picks up Badpiper and throws him into the
dirt. He gets back on the horse and addresses Badpiper.
LIEUTENANT
Best be on your way. Your next
visit here will be your last.
BADPIPER
Aye? Well, give us a kiss then...
Lieutenant kicks his horse and Badpiper gets a face full of
dirt. Guard laughs and gives Simeth a pat on the back and
walks away. Badpiper spits.
BADPIPER
Fine lot that, Smith! Guess they
are still HOT about our lads having
tea with Dolly Madison in her
parlour back in FOURTEEN.
SIMETH
We need to go.
BADPIPER
Oh, I AGREE. Now, how about a wee
bit o' help here?
Simeth looks at Badpiper a second and climbs in the wagon.
He grabs the harness and waits. Badpiper takes a deep
breath.
BADPIPER
(working on ropes)
Fine...
Simeth waits until Badpiper jumps up into the wagon.
BADPIPER
(rubbing wrists)
Leave none behind, aye Smith? Your
TRUE COLOURS are showing you know
that? Well, anchor's aweigh then.
Simeth whips the harness and Badpiper looks at him as he
holds on. They head to the front gates.
45.
Genres:
["Adventure","Comedy","Western"]
Ratings
Scene
15 -
Diverging Paths
EXT. TRAIL - DAY
The wagon pulls out and Simeth suddenly gives a command to
the mule and stops it dead in its tracks.
BADPIPER
What now, Smith? Dinnae you
remember the way?
SIMETH
I'm not going.
BADPIPER
Wa? Are ye daft man? Remember?
You back to your your wee lovely
hame and me to plunder the riches
of Balliol in San Louee. That's
the DEAL!
SIMETH
I have to return to Westport.
There is something I need there.
BADPIPER
Westport? Madness! After all we
ha just been through? You've lost
the plot, Admiral, if I should
speak it true. And I will.
Simeth pulls the map out of his pocket and unfolds it.
Badpiper tries to grab it from him.
BADPIPER
Violating a mans stowage now, I
see. Are we, Smith?
SIMETH
I need to know where you got this.
BADPIPER
For god's sake, man. It's an
officer's issue. There be one on
every ship. Dinnae you know?
SIMETH
It's wrong.
BADPIPER
Wrong? What in heavens are you on
about now? If I should even ask.
Simeth shows Badpiper the empty space.
SIMETH
Here. Past the Pillars. What is
this?
Badpiper gives it a glance.
46.
BADPIPER
That there?
SIMETH
That's right.
BADPIPER
We'll I'm no MAGELLAN -- laddy --
but I do believe it's water. A bit
here and over here as well. In
fact it's all over the bloody
place!
SIMETH
It cannot be. There is an island
there.
BADPIPER
Smitty -- with GOD as me witness --
there is no island! Or every ship
in the British navy would have seen
it by now. I've been there me own
self!
SIMETH
Here? It was all sea?
BADPIPER
Wet as marlin's piss, that's right.
SIMETH
I'm going back to Westport.
Whether or not you are in support
is of no concern to me. The choice
is yours.
BADPIPER
Look. You got your wagon. We said
goodbye to the wankers. Now let's
be off and done with it, alright?
SIMETH
I'm going back. Are you onboard?
BADPIPER
You know something, Smith? I think
you're as mad as a scunnery ram.
You go on and find your lost wee
island. I'll leave ya to it.
Badpiper jumps out of the wagon.
BADPIPER
Go right ahead, Admiral. Tell all
the MERMAIDS I said hello.
SIMETH
What about your case here?
47.
BADPIPER
FORGET the bloody thing. I'll be
the Emperor of Missouri by the time
you get dried off.
SIMETH
Fine. Good luck.
BADPIPER
Bah! Fill yer boots and go and mar
sin leat, ya knob.
Simeth whips the harness and heads back to Westport.
Badpiper stands in the trail watching him pull away.
Genres:
["Adventure","Comedy","Drama"]
Ratings
Scene
16 -
Dusk of Danger
EXT. TRAIL - DUSK
It's getting dark as Badpiper is singing and stumbling
along. He is off his boots. He shakes his head and curses
about the fool he believes Simeth to be.
BADPIPER
(singing)
" O would, ere I had seen the day.
That Treason thus could sell us.
My auld grey head had lien in clay.
Wi' Bruce and loyal Wallace! "
As he continues, a wagon SPEEDS by and he raises his thumb
and tries to catch a lift. It leaves him in a cloud of dust
and he half way raises up his kilt as an insult.
BADPIPER
" O my Luve is like a red, red
rose... "
BANG! of a gunshot. The ground in front of Badpiper kicks
up dust. He shakes out of it for a moment and looks around.
We see that the army men have settled into position with
Badpiper in full view.
ARMY SCOUT
Did you even sign out on that
rifle, sir? You do know the
regulations.
LIEUTENANT
Ain't got to sign if you are
hunting wild game. He looks wild,
don't he?
Army Scout shakes his head and Lieutenant prepares another
shot. He lines Badpiper up in his sights. He fires.
Dust kicks up again at Badpiper's feet as the bullet
ricochets away. He realizes he is in grave danger.
Lieutenant laughs with glee.
48.
LIEUTENANT
Wooo! Weee! Seen that? That
jumped him good.
Army Scout shakes his head again. Badpiper frantically runs
away from the road trying to find some kind of cover.
ARMY SCOUT
All right you got him. Let's go.
LIEUTENANT
Got him? No! That just stirred him
a little. Wait a minute.
Lieutenant raises back the rifle and fires. The bullet
passes through Badpiper's kilt and nearly strikes him in the
leg. He stumbles over off the trail next to a tree.
ARMY SCOUT
We gotta go.
LIEUTENANT
Wait a minute! Not yet.
He raises up the rifle and puts Badpiper back in his sights.
He smiles and laughs to himself.
Small Hawk and his friends emerge from the wind itself.
Badpiper looks up at them assuming they want to kill him
like everybody else.
He is wrong. Small Hawk reaches down and picks up Badpiper
and pulls him onto the back of his NEW WHITE MUSTANG. The
other natives cry loudly as Small Hawk rides away with
Badpiper in tow.
LIEUTENANT
What the? No...
He tries to get his sights back but they are riding away too
fast. He looks back at Army Scout in anger. Army Scout
turns away and smiles.
Genres:
["Western","Adventure","Comedy"]
Ratings
Scene
17 -
Shipbuilding Dreams and Wagon Shop Realities
EXT. CAMPSITE - NIGHT
Simeth sits at another campfire. His mind races as he
ponders the way forward.
He hears something. A rumble in the darkness. He stands.
Small Hawk arrives with Badpiper seated on the back of the
white mustang.
BADPIPER
Ahoy, Admiral!
Small Hawk stops and stares. Badpiper jumps off the mustang
and gives Small Hawk a wave. He turns to Simeth.
49.
BADPIPER
Good lads, these. Best riders in
Kansas I'd say.
Simeth looks at Small Hawk and raises his hand in
appreciation. He stares back at him then rides off into the
cover of night, leaving Simeth and Badpiper at the fire.
SIMETH
I thought you were going to MISS --
ISS -- OURI?
BADPIPER
Nah. I've been banned. Good
story.
EXT. STREET - DAY
Simeth and Badpiper have returned to the streets of Westport
and appear to be in the middle of another argument.
BADPIPER
It's just a map, Smith. Why don't
you ask King George why your wee
island ain't there? I believe you
and him would get on well. No --
in fact -- I'm sure of it.
SIMETH
What was your vessel?
BADPIPER
If you must know, the HMS DEFIANT.
The most fearsome ship to ever part
the waves. If there was anything
there, we would ha' landed on it.
SIMETH
I want to build her.
BADPIPER
Ha! Build yourself a flagship? Is
that what this is about? In case
you didn't realize it, there ain't
so much as a puddle of mud ROUND
THESE PARTS with which to paddle
on! See?
SIMETH
She's not going out to sea.
BADPIPER
Well then you're sure to save a
fortune in tar and pitch to keep
the blue ocean outside of her if
she's not to see a drop of water!
Please take the next left up ahead
so I can speak to the good doctor
on your behalf, mate.
50.
Simeth and Badpiper pull back up to the front of John
Henry's wagon shop. Badpiper slaps his knee.
BADPIPER
I see. No finer place to find a
ship than a bloody wagon shop!
Simeth jumps down from the wagon and heads for the door.
Badpiper crosses his arms and shakes his head.
BADPIPER
All right. I'll just wait here
then. Smith?
Badpiper begins tapping his toe and then jumps down from the
wagon and follows Simeth inside.
Genres:
["Western","Adventure","Comedy"]
Ratings
Scene
18 -
The Conestoga Conundrum
INT. SHOP - DAY
Simeth rushes inside just near the resting dog. This time
the old boy does not raise a fuss and Simeth gives him a pat
on the head. Badpiper follows and reaches down to pet the
dog. He recoils as he receives a menacing GROWL!
SIMETH
John? Are you in?
He walks to the rear of the shop and hears the loud
hammering.
SIMETH
John!
John Henry is on one knee pounding away at a wagon axle with
his large hammer. Simeth tries to get his attention with
both hands on his mouth.
SIMETH
HENRY!
John Henry continues to hammer away when suddenly the old
dog starts barking. John Henry stops and looks up from his
work. He doesn't turn around.
JOHN HENRY
A handshake is a man's word here.
We had a deal, pure and simple,
when you got your ride out of town.
SIMETH
I know. A fine wagon. It outran
the US ARMY.
Simeth looks back at Badpiper.
BADPIPER
Uhh? Fine wagon! Never mind all
that rust. Shes the best ride I've
had outside of Boston.
51.
Simeth frowns at Badpiper who shrugs his shoulders and
raises his hands. John Henry stands up and turns around and
looks at them. His face turns from growl to a smile again.
He proudly points the hammer at Simeth.
JOHN HENRY
I told ya. It's a cannonball!
Didn't I? Didn't I?
John Henry grabs Simeth by the shoulders and shakes him in
celebration while Simeth smiles uncomfortably. Badpiper
begins quickly nodding his head and joins in the laughter.
John Henry lets go of Simeth and starts walking back towards
the front of the shop.
JOHN HENRY
So why did y'all come back over
this way then? Want another
HARNESS? Got some fine new wheels
too...
SIMETH
No I want something else, Henry.
JOHN HENRY
JOHN...
John Henry extends his giant hand and Simeth nervously
obliges, greeting it correctly this time.
SIMETH
Yes. JOHN. That is a fine wagon
out there.
BADPIPER
Oh yeah.
SIMETH
But. You see. I need something
else now. Something more.
JOHN HENRY
(turns away from Simeth)
What you talking about now, son? I
gave you the best.
SIMETH
Yes. But there is something else I
must have.
JOHN HENRY
You not hearing me too good this
morning, boy? I give you the best.
Now that's it. I got work to do.
BADPIPER
See that, Smith? He's a busy man.
Now let's let him be and go.
52.
SIMETH
No. One more thing.
JOHN HENRY
What?
BADPIPER
What...
The old dog BARKS perfectly along on cue. Simeth runs over
to the wagon with the dusty cover and raises his arms.
SIMETH
CONESTOGA!
John Henry stops a minute and stares at Simeth. Suddenly he
bursts out into laughter.
JOHN HENRY
Is that all? You and this bean
sprout with you here come all the
way back to Westport cause you want
to drive a, a Conestogee? Hahaha
(turning to Badpiper)
You sure this boy ain't got seaweed
for brains?
BADPIPER
I have wondered to be honest.
SIMETH
I can drive it.
JOHN HENRY
It's like I said, a Conestogee
needs a team to pull her along.
Unless you want to strap a harness
to string bean here, I'd say you
running about half a score short.
SIMETH
I'm not going to pull her. I'm
going to push her.
John Henry gives out an uproarious laugh and forcefully
slaps Badpiper on the back. Badpiper winces in pain.
JOHN HENRY
Push her? You and SPIKE here gonna
get in the back and push a ton of
wagon down the 'ol dusty trail by
yourself?
SIMETH
I have considered a different means
of locomotion.
53.
JOHN HENRY
Different? There ain't no other
way to move no wagon than sweat and
muscle. That's all there ever was
or will be. And you two have got a
whole lot of nothing of both.
John Henry begins marching towards the door and grabs
Badpiper by the collar and begins to escort him outside.
JOHN HENRY
I had enough of this today. You
all need to get on down the road.
John Henry flings open the front door and a sudden GUST of
Kansas wind rips it right off its hinges. John Henry
changes his grip on Badpiper as they look back at Simeth.
Simeth flashes a wide grin and the old dog starts barking
and wagging its tail.
MONTAGE - MUSIC CUE: "Ride Like the Wind" Christopher Cross
- John Henry and Simeth are standing at the front of the
conestoga, each with a piece of the tarp in their hands, as
Badpiper stands in front counting down. They pull it on the
count of three and a huge cloud of dust flies into
Badpiper's face. He blinks and gives a thumbs up.
- The wagon sits in the shop and Badpiper and Simeth are
taking a wheel off of it. John Henry walks in smiling and
pushing a bigger wheel and Simeth shakes his head. John
Henry frowns and rolls the wheel back out.
- Simeth is rigging up some ropes inside the conestoga and
Badpiper calls out to him. Badpiper has painted DEFIANT on
the side of the wagon to give it a name. Simeth shakes his
head and Badpiper angrily starts wiping it off.
- Outside the back of the shop a crowd has gathered as
Simeth and Badpiper are shirtless. Badpiper is covered in
tattoos. They each have a large pole in their hands that is
tied to a rope that John Henry is tugging on with a pulley.
They begin lifting it up and into the center of the wagon as
the crowd celebrates. Simeth and Badpiper shake hands.
- Simeth is rigging some ropes up to the pole in the middle
of the wagon when Badpiper calls him over again. He has
written DESTINY on the side this time. Simeth shakes his
head and Badpiper angrily wipes it off a second time.
- Simeth has set up a large steering wheel in the front of
the wagon and is observing the axles shift back and forth.
He smiles and looks back and notices that Badpiper is passed
out near the front. Simeth walks over and loops a rope
around his ankle and pulls sharply on the pulley. Badpiper
is lifted wildly into the air and barely manages to hold
down his kilt as the passers-by cheer on loudly. John Henry
rolls out an even larger wheel and Simeth nods in approval
nearly dropping Badpiper who then gives the crowd a wave.
54.
- The three men are all standing in front of their work. It
is a wagon with giant wheels on the axles with large sails
attached to the top. They start shaking hands and Badpiper
tells them to wait a minute. He rushes over to the side of
the wagon where a tarp is covering the side. He lifts up
the tarp to reveal that he has painted DUSTER on the side.
Simeth smiles and nods his head.
END OF MONTAGE
Genres:
["Western","Adventure","Comedy"]
Ratings
Scene
19 -
Dusk of Doubt
EXT. SHOP - DUSK
All three men are outside looking at the finished wagon
standing in the sunset. Badpiper is sitting on a barrel
smoking a cigarette and offers Simeth a taste of his cup.
Simeth shakes his head. John Henry speaks up.
JOHN HENRY
Well, that's just about the
craziest thing any of these folks
around here ever saw sight of. You
sure it's gonna work?
SIMETH
It will. First thing tomorrow
we'll head out and get the wind
behind it and really go.
BADPIPER
Oh sure, laddy. If you don't send
the wheels right off her first.
JOHN HENRY
Hey, BOY! Them wheels is the best
around. They ain't going nowhere
but you sure might.
Badpiper raises his arms defensively.
SIMETH
Lots of wind out here.
JOHN HENRY
They said back EAST, in them ol'
river valleys. Conestogee wagons
would tear up every trail from town
to town and back and carry it all
and then some. But out here it's
just too much land. Too far to go
for that much wagon.
Simeth looks up at John Henry a minute and turns away.
BADPIPER
You hear that, Smitty Boy? Too
much land? Oh sure, it looks like
something. But what exactly is it
about all this that makes you think
it's gonna work? Huh?
55.
SIMETH
It'll work. There's enough wind
blowing here to push one hundred of
them just like her. She's going to
take off. And she's going to sail.
John Henry laughs and gets up and heads back into his shop.
Badpiper takes another long drink from his cup.
BADPIPER
I've seen a lotta things, Admiral.
I've been as far across this world
by the sea the sun never set on me.
I've survived gales that would put
Noah's ark under the deep. But do
you want to know something?
Simeth looks up. Badpiper is pointing at the wagon.
BADPIPER
That boat you got out there? That
boat don't look like no way home to
me.
Simeth rises to his feet without saying a word. He walks
back into the shop. Badpiper laughs and takes another long
drink from his cup. He stares at the glorious setting sun.
Genres:
["Western","Adventure","Comedy"]
Ratings
Scene
20 -
The Windwagon's First Voyage
EXT. TRAIL - DAY
Four horses pull the wagon along with John Henry at the
reins. He urges them forward as they strain under the
weight of the massive wagon. Badpiper is lounging in the
back with his legs crossed.
JOHN HENRY
Alright, we better get this done
quick. Mr. Lansing is gonna want
all these studs back home before
too long and I didn't say nothin'
about pulling no prairie schooner.
SIMETH
Pull up ahead there. Near the
mound.
Simeth turns around to rouse Badpiper.
SIMETH
PIRATE!
BADPIPER
Huh? Aye aye?
SIMETH
Are you certain you stayed that jib
properly. It looks like we are
going to have quite a heavy draft
out here.
56.
BADPIPER
(wipes his forehead)
Aye! First rate. Bloody hot out
here.
Badpiper flaps his kilt for air conditioning as slowly the
wagon pulls into position.
SIMETH
John, let go of the team and
prepare to unfurl the sails.
He turns to Badpiper.
SIMETH
Clear the decks and prepare the
rigging. I'll take the helm.
The wagon comes to a stop and Badpiper slowly climbs to his
feet and grabs the ropes as John Henry unties the horses.
Simeth grabs the wheel and waits for John Henry to climb
back aboard.
SIMETH
Ready the mast windward.
BADPIPER
(giggling and shaking his
head)
Aye!
The great tarp that once covered the wagon has been tied to
the main rope to become a vast sail. Badpiper gives the
ropes a mighty tug and John Henry stands behind, taking up
the slack. The dirty old tarp climbs the pole impressively.
Simeth watches it unfurl itself.
Simeth clutches the wheel intently. The sail sits there
like a limp rag. The wagon doesn't budge an inch.
SIMETH
Standby the main sail and ready the
tack. Rig forward!
BADPIPER
Come now.
SIMETH
Do it!
BADPIPER
Aye.
Badpiper begins pulling on the ropes and still the wagon
remains. Nothing is happening.
BADPIPER
Admiral...
57.
SIMETH
No! Not now.
BADPIPER
Look there ain't enough breath out
here in this field to push this
heap along. Not gonna happen. It
was a fine try but no matter what
you believe this ain't no sea out
here. And all of that everywhere
around? Well it ain't no water.
It's dirt -- man -- and that's all
it's ever gonna be.
SIMETH
Make that sail and brace about!
Tack up so she'll beat windward.
Simeth turns to John Henry. Consternation wipes across his
countenance.
SIMETH
The axles? Are they ready?
John Henry nods and then looks away.
BADPIPER
(drops the rope from his
hands)
Forget it. You're drifting out
here. Time to pack it up and get
back to town for a drink. I'll get
the horses.
SIMETH
No... No! NO!
He KICKS the pole holding the main sail and suddenly the
tarp catches a gust of air and begins to fluff out like a
pillow. The wheel rotates wildly and the men try to grab
something as the wagon shifts about.
They look at each other with astonishment and Simeth
stumbles back to the front of the wagon to take control.
Badpiper and John Henry continue with the ropes as the
DUSTER begins to float up and over the rolling plains.
Simeth grabs on to his hat and looks around and motions to
his crew with a raised hand. He turns back to the sprawling
flint hills ahead of him as the wagon continues to glide
effortlessly along. He has done it. He has built THE
WINDWAGON.
Genres:
["Adventure","Comedy","Western"]
Ratings
Scene
21 -
Tensions at Fort Leavenworth
EXT. FORT - DAY
The Windwagon continues down the trail until it approaches
the front gates of Fort Leavenworth.
58.
BADPIPER
Oh, very nice. Come to pay another
visit have we? It was all such a
good craic the last time.
The army men approach on horseback yet again.
JOHN HENRY
Here they come.
BADPIPER
Lets give them another cut and
jibe. They won't know what hit
them this time.
SIMETH
Negative. We're stopping here.
BADPIPER
Another night in chains? Bollucks!
Let's go.
SIMETH
We just need to have a word with
them.
Simeth pulls a lever to hit the breaks as the army men
arrive. They are visibly fascinated by the Windwagon.
LIEUTENANT
What do we have here? Mr. Lunatic
and Mr. Renegade and a friend?
Come back up here to stay for good
this time?
BADPIPER
Lieutenant! Lang time nae see.
Have ye had another bath since the
last one we gave ye? I take it
from the flies around, that's a no.
LIEUTENANT
(reaching for pistol)
You crazy haired son of a --
SIMETH
Sir! I have been given
instructions from Major General
Clark to return to this post in
order to secure an agreement for
free passage along this trail. I
wish to speak to him immediately.
If any harm should come to any
member of my crew, I shall hold you
personally responsible.
Lieutenant pulls out his pistol and points it directly at
Simeth.
59.
LIEUTENANT
You listen here. I'm the man
outside this gate and I say any
crew who runs away like y'all did
oughta hang.
A crowd has gathered outside the gate to get a look at the
commotion. Milly pushes her way past them and sees Simeth
with a gun pointed at him. She gasps and takes off towards
headquarters.
SIMETH
This wagon is propelled by the wind
itself. I believe it will be of
use on this frontier. I wish to
demonstrate it to Major General
Clark. That is all.
LIEUTENANT
(scoffing)
Wind. What wind?
BADPIPER
Between your ears Dingle Boy!
LIEUTENANT
You...
CLARK
Lieutenant!
Clark speeds out of the gates on horseback and is rushing to
the Windwagon.
CLARK
Lieutenant! Stand down! That is
an order. These men are not to be
harmed.
LIEUTENANT
Sir, these men are --
CLARK
I know what they are. Now stand
down at once or you'll be first to
see the rope.
Lieutenant glances back and slowly lowers his weapon.
CLARK
Return to your position.
Lieutenant hesitantly turns his horse.
CLARK
Now.
Lieutenant kicks his horse and heads back to the gate.
Clark watches him sternly before turning to Simeth.
60.
BADPIPER
(waving and singing)
" Happy trails to you...! "
CLARK
Now do tell me Smith... What -- in
the world -- is this?
Genres:
["Adventure","Comedy","Western"]
Ratings
Scene
22 -
The Windwagon Pitch
INT. HEADQUARTERS - DAY
All three Windwagon crew members are sitting in chairs in
front of Clark's desk as once again he stares out the
window. They look at each other as he stands in silence.
Tension builds. Finally, he speaks.
CLARK
Alright, Smith. I'm game. Are you
going to be kind enough to let me
know just what that thing is parked
outside of my gate?
Simeth looks at Badpiper. He simply shrugs his shoulders
and turns to John Henry. John gives a reassuring nod.
Simeth clears his throat before addressing the general.
SIMETH
General, myself and my team have
invented a new means of locomotion.
It is meant to cross this vast
prairie utilizing the natural draft
forces that are common in this
land. It is a Windwagon.
CLARK
Wind? Wagon?
SIMETH
That's right. We can move freely
without need of a single ox or
horse or mule nor any of the
burdens that come with them. We
just use the velocity of the air
already all around us.
CLARK
Air? A wagon and air you say?
JOHN HENRY
And she's fast too. Got them big
ol' wheels spinning and smoking on
that dust. Bout made my belt come
loose!
CLARK
Hmmm.
(turns to BADPIPER)
And you, sir? You are a member of
this... team as well?
61.
BADPIPER
I mainly just pull the ropes and
throw out the fishing nets when we
want a chicken dinner. It's all
great fun.
CLARK
Smith, I must say that all this is
about the most preposterous thing I
have I ever heard. Do you really
expect a man in my position to take
any of this seriously?
SIMETH
Believe me our ship is as sound as
they come and built well from bow
to stern.
JOHN HENRY
That's right.
CLARK
This all sounds ridiculous.
Ridiculous!
Clark blusters around a few paces and sits back down at his
desk and begins fumbling for his cigar case.
BADPIPER
If I may, what's ridiculous is that
you Yanks want all this land out
here as far as the eye goes, trying
to do it by horse and carriage.
Where I'm from we say "Haste Ye
Back!" which means go and return
quickly. Well we are doing it,
faster than anybody, so if you
don't see that then your just as
bloody daft as any other old
doat... General.
Clark frowns and gets back up and looks out his window.
CLARK
Alright Smith, assuming this
Windwagon of yours is as good as
you say it is. I propose that you
and your crew carry goods and
pioneers from Westport to Fort
Leavenworth for the western
expansion of the territory. I'll
provide a percentage on the tons
carried and my men will ensure your
safe passage.
SIMETH
Riches are not the main objective
here, sir.
62.
BADPIPER
Of course, not! Yet, it is a wee
bit of a concern, General. We
believe twenty percent should get
things done.
CLARK
Twenty percent? Preposterous. I
don't have any team making over
seven.
JOHN HENRY
But you ain't got no Windwagon.
BADPIPER
Nae.
SIMETH
No.
CLARK
Ten percent. And if this thing is
as good as you say it is I'll give
fifteen after the first hundred
tons. But you better be good.
SIMETH
(standing to shake
Clark's hand)
Agreed.
JOHN HENRY
(the same)
Agreed.
BADPIPER
(also the same)
Agreed. Now who wants chicken?
The men laugh as Clark hands all of them a cigar.
Genres:
["Adventure","Western","Comedy"]
Ratings
Scene
23 -
Cannon Chaos at Westport
EXT. STREET - DAY
The Windwagon is pulling back into the outskirts of Westport
with all crew members onboard. They can see the streets
bustling with travelers looking to make their way to a
better life. Simeth picks a spot and stops the wagon
roadside, just on the edge of town.
BADPIPER
Well, Admiral. Here we have it.
She made maiden voyage. Now we'll
see if she'll float or sink on the
big waves.
JOHN HENRY
What exactly are we gonna do now?
63.
SIMETH
She is no good without cargo. So
we simply make ourselves known to
the crowd and persuade them that
this is the best means to travel
westward.
BADPIPER
Of course. We simply tell them
that shuffling around by sail
without any water for two thousand
miles in every direction is the
best way to travel. How hard could
it be?
JOHN HENRY
How hard could it be?
SIMETH
Right. Well then... does anyone
know how to talk to these people?
They all look at each other, then Simeth and John Henry
focus on Badpiper.
BADPIPER
Oh no. I'm not even from --
The other two keep focusing.
BADPIPER
Fine...
He heads to the back of the wagon and climbs down the ladder
to the dusty street. He stands in front and reluctantly
faces the crowd. He raises his arms and takes a deep
breath. In his best version of the traditional frontier
snake oil salesman:
BADPIPER
Ladies and gentlemen. My fellow
good citizens of the GREAT AMERICAN
WEST. Tired of the long hot days
and lonely nights plodding the
frontier by horse or mule or oxen?
Making no better time at it than
the LOWLIEST of Gods creatures in
the dirt next to you? Wouldn't you
like to finally toss away that
horse whip and glide along this
fine land with the ease of which
the deer and the antelope play?
Wouldn't you?
Badpiper waits a moment and notices a few of the travellers
have paused to look at him. He smiles at them. One
VILLAGER speaks up.
64.
VILLAGER
Vamoose!
The other villagers laugh loudly as Simeth turns to John
Henry quietly.
SIMETH
That is a discouraging word...
Simeth and John Henry glance back at Badpiper who has turned
to look at them. They urge him to continue.
BADPIPER
Well, friends. Let me tell you all
a little secret. What you see
before you here is the latest
development in travel technology
known to the GREAT PLAINS. This
wagon will convey you to your
destination with as little effort
as pushing a tumbling weed through
a twister. That's right it's just
that simple. Yes, folks --
Simeth turns to John Henry with a whisper.
SIMETH
We are getting nowhere.
Badpiper continues his speech as Simeth rushes back to the
rear of the Windwagon.
JOHN HENRY
Hey. What you doin' back there?
Badpiper hears them but continues on.
BADPIPER
The design of this wagon is a
revolution in the means of
conveyance across the unforgiving
frontier --
Simeth has opened Badpiper's trunk in the rear of the
Windwagon and begins to wildly shuffle through it. John
Henry calls to him.
JOHN HENRY
(whispers)
Hey. Stop that. Don't play
around. You crazy?
Badpiper is aware of the commotion and looks back for a
minute as he continues speaking. John Henry grabs Simeth by
the shoulder as he tosses random items from the case with
each hand.
65.
JOHN HENRY
You making too much noise. Why you
messing about?
SIMETH
Do you know what this ship has been
missing?
JOHN HENRY
Missin'?
SIMETH
That's right. Do you know what
this ship's been missing that every
good ship worth her boards carries
along on each voyage?
JOHN HENRY
Uh... No?
SIMETH
CANNON.
Simeth turns to John Henry producing in his hands an
enormous large-barreled pistol. It has a flint lock at the
back and the end of the muzzle flares outward like a
gleaming trumpet.
JOHN HENRY
What?
Now Badpiper really knows something is up. He turns to look
but continues on with his speech.
SIMETH
We have raised our colors and made
ourselves known have we not? But I
tell you, sometimes the only way to
get attention is with a little
flash. Right? Now if you
please...
JOHN HENRY
Oh lord no. You bust that thing
out you are liable to frighten away
half of Kansas. No way. No.
SIMETH
Frighten? I'd not dream of it.
Just a little show. That is all.
He pulls a giant wad of paper out of the case and begins
stuffing it down the muzzle of the pistol. He finds a tin
containing a black powder of some kind and starts pouring it
near the firing pin. It spills out all over the wagon
floor. He flashes a smirk at John Henry.
JOHN HENRY
Oh, no. Oh, no. Oh, hell --
66.
Badpiper is losing the audience and trying to find a way to
gracefully end his speech.
BADPIPER
And so friends... Today becomes the
day we make the PILGRIM'S PROGRESS
and join together in the next great
American adventure. Now is the
time to --
Badpiper sees out of the corner of his eye that Simeth is
standing on deck with the pistol in both hands aimed
skyward. John Henry ducks for cover.
BADPIPER
The time to -- The time to -- Run!
Simeth pulls the trigger and an enormous explosion bursts
from his hands throwing him completely off the deck.
A giant fireball is sent arching through the sky and
Badpiper and the villagers squint their eyes in the blazing
sun to make out the trajectory.
The villager who yelled points his finger in the air. The
ball of fire comes crashing back to earth.
A piercing howl is heard as it screams down onto the roof of
an outhouse just outside of town, engulfing it in flames.
A villager throws open the door and attempts to pull up his
britches as he scrambles to a nearby lagoon and jumps in
head first.
Simeth climbs to his feet and stands beside Badpiper. His
hands and arms are covered in black soot. He blinks.
Badpiper sees some of his hat feathers are singed. He tries
to straighten them back up as everyone watches the outhouse
burn.
A villager begins clapping and the crowd starts to follow
enthusiastically. Simeth and Badpiper turn to look at the
crowd and then back to each other.
SIMETH
All aboard?
MONTAGE - MUSIC CUE: "Seminole Wind" by John Anderson
- A prairie dog is foraging as snow has fallen on the hills.
Something catches its attention. It rises on its hind legs
to get a better look then scurries back to its hole. The
giant wheel of the Windwagon rolls by.
- The wind rushes into Simeth's face as he stands at the
steering wheel. He turns to see Badpiper and John Henry
working the ropes and the wagon is full of precious cargo.
67.
- Back at the front gates of the fort the crew is smiling
and shaking hands with Clark as he counts them out a stack
of money. Milly looks on from a nearby window.
- The Windwagon is bounding down the trail. We pull back to
see Small Hawk and his friends huddled and sitting on
horseback and looking down from a high ridge. The other two
turn and look at Small Hawk but he does not look back.
- Back in Westport the crew have loaded up and are busy
making another deal. Ticket Man is observing from the train
door. Hurryman tries to move him along and Ticket Man
points. Hurryman looks at the Windwagon and scowls.
END OF MONTAGE
Genres:
["Western","Adventure","Comedy"]
Ratings
Scene
24 -
A Night at Fort Leavenworth
EXT. FORT - NIGHT
The Windwagon crew has pulled back to Fort Leavenworth and
are deciding to call it quits after a long day. They are
smiling and laughing as they climb down to secure the wagon.
Badpiper pats Simeth on the back. We see their breath as
they chat.
BADPIPER
What do you say then, Admiral?
Head back to town with me then and
we'll have a wink and a nod at
Kelly's Inn? You cannae spend all
your life out here, ya know?
SIMETH
No. Not tonight.
BADPIPER
(to John Henry)
How 'bout you, Big Boy? Do you
fancy a wee swally?
JOHN HENRY
Hmmm.
Badpiper notices that Milly is standing outside the gates,
leaning against a hitching post.
BADPIPER
Oh dear, Smitty Boy. I do believe
the SIRENS are calling you to
shore. And such a luvely tune at
that.
SIMETH
What?
BADPIPER
Well aren't you going to answer
her?
68.
SIMETH
Don't be a fool.
BADPIPER
A fool am I? No sir. A fool is he
who travels past that wee hen there
only to leave the night to the fate
of the stars.
(to John Henry)
Right mate?
John Henry grins and continues tying things up.
SIMETH
Are you sure?
BADPIPER
Go. We've made anchor already here
for the night. The time is yours,
Admiral. Go!
Badpiper nudges Simeth who heads toward the fort as Badpiper
and John Henry look on. Milly appears uncomfortable as
Simeth gets closer.
SIMETH
Good Evening to you --
MILLY
Clark!
SIMETH
Clark?
MILLY
That's right. I'm the major
general's daughter. Do you have a
problem with authority?
SIMETH
No. I do not.
MILLY
Good. They say this entire
territory is to be developed.
Might even be admitted to the UNION
for statehood very soon.
SIMETH
Ummm. Is that so?
MILLY
Milly. My name's Milly. My mother
is Native so they named me
differently.
SIMETH
I see...
69.
MILLY
And they call you Smith. Do you
have another name, Smith?
SIMETH
No. Sorry.
MILLY
Well, Smith. We better get inside
these gates before dark. This
trail is not safe in the twilight
hours.
SIMETH
Of course.
Badpiper and John Henry watch as Simeth and Milly go inside.
BADPIPER
God save him. The lad has made a
big splash all right.
Genres:
["Adventure","Western","Comedy"]
Ratings
Scene
25 -
Moonlit Horseshoes
EXT. HORSESHOE PIT - NIGHT
CLANK! A giant steel horseshoe crashes far from the stake.
Milly laughs heartily in the full moonlight.
MILLY
Don't your horses wear any shoes
where you are from?
SIMETH
Where I am from they walk on water.
MILLY
Oh? You mean like Jesus? Well
they still need shoes if you ask
me. Besides, I'd say you all are
missing out on some fun throwing
'em then if you want to know the
truth.
Milly throws a shoe that lands in the dirt right at the
stake for an easy two-pointer.
SIMETH
You possess a talent for this game.
Simeth throws another shoe that crashes into the dirt and
bounces along the boards. Milly holds back her laughter.
MILLY
Horseshoes is definitely not your
game. So what is it that you like
to do for fun, Mr. Smith?
Milly chucks another horseshoe and one arm of it leans up on
the stake for more points. Simeth can't believe it.
70.
SIMETH
Fun?
MILLY
Yes. That's right. You know what
fun is don't you?
SIMETH
I do. But where I am from all we
think about is war.
MILLY
That's terrible. What kind of a
home is that?
SIMETH
I don't know. But it is mine.
MILLY
Is it far?
SIMETH
Yes. I think so.
MILLY
Grandad used to tell stories about
when they went out from the old
country. Said the gales were so
bad the rations became logged and
some never even made it all the way
to see the New World. Isn't that
terrible?
SIMETH
It is. The sea can be deadly. But
it can also lead to great
adventure.
Simeth and Milly look at each other a moment. Simeth gets
flustered and throws another wild one.
MILLY
Is that why they call you "Admiral"
then? Because you are a great
adventurer?
SIMETH
I don't know where they got that.
MILLY
I do.
MUSIC CUE: "Blowing in the Wind" by Bob Dylan
Milly tosses her last shoe and it just catches the stake and
spins wildly around for a ringer. Simeth can't believe it
and we see them look at each other for a moment before they
embrace in a kiss. The moonlight pours through behind them
as the shoe spins its way home.
71.
Genres:
["Historical Fiction","Romance"]
Ratings
Scene
26 -
Hurryman's Bold Proposal
INT. OFFICE - NIGHT
A train whistle HOWLS as we see Hurryman standing at the
head of a large table surrounded by businessmen. He checks
his watch.
HURRYMAN
Gentlemen. We have a problem. It
would appear that a young upstart
has managed to secure for himself
the greater share of traffic in
goods moving from the river down
the trail and away from this town.
SO MUCH SO -- in fact -- that we
have seen a loss in revenues from
those wanting to be conveyed in
that direction.
BUSINESSMAN #1
But how? The trails beyond are
hardly developed.
The businessmen all grumble with agreement.
HURRYMAN
Trails? Who needs trails?
BUSINESSMAN #1
Well every wagon I ever heard of.
You can't expect a horse team to
pull a load without one!
Again, the businessmen grumble, but this time louder.
HURRYMAN
Not this one.
BUSINESSMAN #2
Impossible! So how is it done then?
Does he float through the skies on
a hundred big red balloons? Or is
it NINETY-NINE?
The businessmen all begin to howl with laughter. Hurryman
joins in mockishly.
BUSINESSMAN #2
So it's balloons then? Brilliant!
HURRYMAN
More brilliant than you, Burroughs.
But he's not in the sky. He uses
the wind to push his cargo along
the ground.
BUSINESSMAN #1
Pushes it along the ground with the
wind? Impossible!
72.
HURRYMAN
Not impossible. Very much possible
and he is very much doing it.
BUISNESSMAN #2
Well there must be some way to stop
him?
HURRYMAN
How do you stop the wind?
The businessmen all look at each other with consternation.
BUSINESSMAN #3
Must be some way...
HURRYMAN
This Wind -- Wagon -- is fast. No
doubt about it. Out there in that
empty tall grass. Nothing but
wind. But we'll make it up in
volume. He can't carry what we
can.
BUSINESSMAN #2
So what exactly is your proposal,
Hurryman?
HURRYMAN
I need financing to lay track
straight from Westport all the way
to Fort Leavenworth and beyond.
BUSINESSMAN #3
But what about all the hills? And
half of that land is unsettled.
It's full of wild natives as it is!
HURRYMAN
We shall blast through the hills.
And as for the Indians, the army
will take care of them.
BUSINESSMAN #3
And how do we arrange all of that?
HURRYMAN
Gentlemen. Do leave that up to me.
The businessmen chuckle and nod in agreement. Hurryman
smiles and looks at his watch.
HURRYMAN
Oh, dear. Just look at the time.
Genres:
["Western","Adventure","Drama"]
Ratings
Scene
27 -
A Ride into Uncertainty
EXT. BIG TREE - DAY
Simeth and Milly are sitting underneath the shade of a lone
giant cottonwood tree on the outskirts of the fort. They
73.
are clearly enjoying themselves as they smile and laugh with
each other.
MILLY
So tell me. What is your next
great adventure, Admiral Smith?
SIMETH
My only desire is to get back home.
MILLY
You mean even with all the trouble?
You must really miss that place.
SIMETH
That's right.
MILLY
I heard there's no place like --
They go for another kiss and then, KABOOM! An enormous
explosion goes off in the distance. Simeth and Milly turn
their attention in its direction. Simeth rises to his feet.
He sees only a large cloud of smoke billowing up from the
blast.
MILLY
What is it?
Simeth thinks. Just as he is ready to say something,
Badpiper and Small Hawk arrive on the back of the white
mustang.
BADPIPER
ADMIRAL!
The riders arrive and Badpiper jumps off and runs up to
Simeth.
BADPIPER
Admiral!
SIMETH
What is it?
BADPIPER
It's the train. They're blasting
and laying track as they go.
SIMETH
The locomotive? Not out here.
BADPIPER
I'm telling you, Admiral. They are
on their way.
Badpiper turns to look at Small Hawk who has not left his
horse. Small Hawk pulls a stick out and tosses it at
Simeth. Simeth looks at it a minute and smells it.
74.
BADPIPER
They don't have to worry about no
hills. They just blast right
through them.
Simeth studies the dynamite. Small Hawk stares at him.
Milly gets up and stands next to Simeth.
MILLY
What are you going to do?
BADPIPER
Aye? What now?
Simeth takes a deep breath.
SIMETH
We take a ride.
Genres:
["Romance","Adventure","Western"]
Ratings
Scene
28 -
Race Against the Wind
EXT. TRAIL - DAY
The train whistle HOWLS as the crew of the Windwagon look
on. They are ready to see what that thing can do.
SIMETH
Full ahead. Ready the main sail!
Badpiper and John Henry hurry into position and the
Windwagon begins to rumble down the trail ahead of the
locomotive.
Ticket Man is standing in the train next to Hurryman. They
see the Windwagon. Hurryman is visibly upset and begins
wildly motioning for his crew to get ready.
The crew of the Windwagon is giving it all they've got.
Badpiper calls ahead to Simeth.
BADPIPER
It's a fine day for it, Admiral.
The headwinds will lead our course.
SIMETH
Mind the trim and head due north.
We'll cut them off at the fork
below where the crossing is most
beneficial.
Inside the train the men notice that the Windwagon is coming
up fast.
TICKET MAN
Looks like they took the bait, sir.
HURRYMAN
(checks his watch)
Excellent. Pour on the fire.
75.
The crew of the Windwagon work hard as they pull up
alongside the train.
SIMETH
Full sail ahead, men!
BADPIPER
We'll have breakfast ready for them
when they arrive, Admiral.
Suddenly, the wind takes a complete change of direction.
The sails of the Windwagon fall stiff and the wheels begin
to fallow.
SIMETH
Tack up! Tack up! Ready up the
jib.
Badpiper and John Henry hurriedly readjust their direction
as the locomotive pulls ahead.
TICKET MAN
It looks like they have lost the
momentum. We should catch some
ground on them now.
HURRYMAN
Of course. More fire.
An enormous puff of smoke billows from the locomotive
smokestack as the steam engine roars forward. The Windwagon
crew sees they are in trouble.
BADPIPER
It's too much, Admiral! We're
never gonna beat that beast without
THE WIND BEHIND OUR BACKS!
Badpiper looks to Simeth but gets no response. He motions
back to John Henry in an attempt to get something out of
Simeth. John Henry has no answer.
They keep struggling. Then Simeth has a flash.
SIMETH
We won't go past them. We'll go
over them.
JOHN HENRY
Over them?
SIMETH
Up ahead through the hill. We'll
jump over the top and then take the
draft winds down into the valley.
BADPIPER
The old over and under?
76.
JOHN HENRY
Over and under?
Simeth nods his head and the crew grabs tightly to the ropes
to prepare for the path ahead.
SIMETH
Ready about! Full sail windward to
the high side. Let loose the main!
The crew looks at each other and does as instructed as the
Windwagon tears it's way to the top of the hill. The men in
the locomotive take notice.
TICKET MAN
What are they doing? Have they
lost direction?
HURRYMAN
Never mind their direction. We
know where WE are headed.
We see the Windwagon begin to climb the hill as the
locomotive continues on underneath. The men in the train
look on, scarcely believing what they are witnessing.
Simeth turns back to Badpiper.
SIMETH
Lift ahead.
The two men see eye to eye in perfect understanding.
BADPIPER
Lift ahead!
Simeth can barely hold the wheel as the Windwagon takes off
over the top of the hill. The train rushes underneath as
the men inside it gaze up in disbelief at the soaring wagon.
Rocks tumble from the ridge as the wagon screams through the
air.
Simeth notices something is not right. He tries to adjust
the wheel at the last minute. He clutches frantically as
the back wheel catches on the edge of the hill.
Wheels are violently torn off as the Windwagon begins
spinning wildly. Simeth makes some attempt to regain
control but it is hopeless as he is thrown away.
The Windwagon lists wildly in mid-air. It violently crashes
on the other side and flips completely over on its side.
The men on the train witness the Windwagon break apart and
look at each other.
TICKET MAN
My God. Are they...
77.
HURRYMAN
Someone will be along for them.
Remember now, we are planning the
schedule for this route so we must
not delay. Let me know when we
arrive.
Hurryman walks away leaving Ticket Man alone.
Genres:
["Adventure","Action","Comedy"]
Ratings
Scene
29 -
Rescue in the Rain
EXT. BIG TREE - NIGHT
It has turned from day into night and the winds have given
way to a light rainfall. Simeth is lying in the tall grass.
He slowly begins to pick himself up, shaken but still alive.
As the thundering locomotive gives one final parting HOWL,
Simeth calls out into the darkened rain.
SIMETH
Can anybody hear me? Anyone!
JOHN HENRY
Alright.
SIMETH
Are you there? Are you, John?
JOHN HENRY
Yep. I'm alright.
SIMETH
Pirate!
Simeth hears nothing. Sound means life.
SIMETH
Piper!
Simeth stumbles around in the pouring rain. Frantically, he
begins to overturn pieces of the wrecked Windwagon in his
desperation.
SIMETH
Where?
Simeth hears a rustling next to THE BIG TREE. John Henry
tries to hold him back but he breaks loose and rushes over
to investigate.
He stumbles ahead and begins frantically trying search the
wreckage. He looks back at John Henry.
SIMETH
Here. Come on! He's here!
The two of them work together pulling away pieces of oak.
Simeth continues to dig but John Henry is giving up hope.
Simeth looks at him but keeps digging until he gets to the
78.
large mast. He can't get it alone so John Henry grabs it
and pulls it away with A MIGHTY HEAVE.
SIMETH
Badpiper!
Badpiper lies unconscious and Simeth tries to wake him.
SIMETH
Wake up.
He shakes him. Nothing happens.
SIMETH
We have to get you out of here.
He shakes him some more. John Henry looks away.
SIMETH
No...
John Henry picks up Simeth and they begin to walk away.
SIMETH
It is my fault. It is all my
fault. I should have --
BADPIPER
Admiral...
SIMETH
Badpiper?
Simeth and John Henry run over to him.
SIMETH
You. You are alive!
BADPIPER
Am I?
SIMETH
You are! How do you feel?
BADPIPER
Dry...
Simeth smiles and embraces his friend as the rain begins to
pour.
Genres:
["Adventure","Drama","Romance"]
Ratings
Scene
30 -
Destiny Unveiled
EXT. BIG TREE - DAY
Simeth stands looking at the wrecked Windwagon. He fights
himself as the wind whips furiously behind him.
He holds the dynamite in his hand. He begins to light it.
SMALL HAWK
Wind Man!
79.
Small Hawk sits on the white mustang as the prairie wind
violently waves the feathers he is wearing and the long mane
of the horse. Neither are bothered by it.
SMALL HAWK
Wind Man! NOT FROM YOU!
Simeth looks at Small Hawk. He has never heard him speak.
He goes back to the dynamite.
SIMETH
It's mine. I will do as I see fit.
Go away.
SMALL HAWK
It is not yours.
SIMETH
Really? Well I am the one who
built it. So I do believe that
makes me the one who can end it.
SMALL HAWK
The wind is not yours.
SIMETH
(hesitating)
Leave me alone.
SMALL HAWK
Those men want to kill you. But
the wind will not let them. It is
too strong.
SIMETH
Well... we will just have to see
how strong it is then, won't we?
Simeth takes back the dynamite to throw it but Small Hawk
raises up his bow and fires an arrow directly into the wick.
It sends sparks flying, putting out the flame. Simeth looks
at it and puts his arm down in astonishment. Small Hawk
motions for Simeth to get on the back of the white mustang.
He climbs on and together they ride away.
EXT. NATIVE VILLAGE - DAY
Small Hawk is carrying Simeth on the back of the white
mustang through his home village. The people look on
curiously as they go about their lives. An old woman sees
them approaching as children and dogs run and play.
Simeth is only mildly aware as Small Hawk tells the others
to keep away. Small Hawk stops the mustang in front of a
tipi and the two men go inside.
80.
INT. NATIVE TIPI- DAY
They enter and the old woman is sitting waiting for them by
a fire. SUN EAGLE is not frightened. Small Hawk encourages
Simeth to sit down as the fire burns and flickers with
elemental energy.
Simeth looks at the old woman and she says nothing. He
demands an answer from Small Hawk.
SIMETH
Why have you brought me here?
SMALL HAWK
Sun Eagle knows why you are here.
She saw it in a dream.
Simeth scoffs and begins to rise to his feet. Small Hawk
pulls him down and says something to Sun Eagle in their
language. She answers him.
SIMETH
What did she say?
Small Hawk hesitates, making sure he has the right words.
SMALL HAWK
She says your people --
SIMETH
My people! You mean she knows what
happened to my people? I must
know. Ask her.
He asks.
SMALL HAWK
She says your people... They made
the Spirit of Water very angry.
SIMETH
(shocked)
What happened when the Spirit was
angry?
Small Hawk asks her.
SMALL HAWK
She says that he destroyed them
because they did not follow his
way. But the Spirit of Wind took
pity on the people and saved who
she could.
SIMETH
You mean, some are still alive?
But where are they? Ask her.
Please.
81.
He asks her.
SMALL HAWK
She says the wind took them very
far so that they would be safe from
the anger of the water.
SIMETH
So where are they?
Small Hawk says something to Sun Eagle. She resists. He
insists that she do something but she fights him. They
argue until she finally relents.
She looks at Simeth a moment and then produces an
intricately beaded pouch. She unties it and opens the flap.
Something falls out into her hand.
Gleaming in the light is a pure golden figurine. It is a
perfect representation of an Atlantean airfighter craft.
Simeth knows exactly what it is. He can't believe she is
holding it as it shines in the firelight.
SIMETH
How? Ask her how she got that.
Small Hawk hesitates. Simeth plods him to queston her but
he already knows the answer.
SMALL HAWK
We are the Kaw. We are the People
of the South Wind. The people of
water. The Kanza Nation. Long ago
we came to this land from far away.
We nearly died but we found the
horses and this land became our
home. The Wind Spirit was there to
guide us. And we gave her thanks.
We never forgot the old ways of the
water and the wind became our sea.
SIMETH
So then, it is true. It is all
true. Atlantis is no more. But
what about me? Why am I here? I
don't understand any of this.
Small Hawk looks at Sun Eagle and she gives him a nod.
SMALL HAWK
She saw something else in her
dream.
SIMETH
What is it? Tell me what she saw.
82.
SMALL HAWK
She saw the Wind Spirit would
deliver us a warrior. A warrior
who would save our people from the
machines that eat away our land.
Simeth rises to his feet. He doesn't want to believe it.
SIMETH
Who is this warrior?
Sun Eagle nods at Small Hawk again.
SMALL HAWK
You, Admiral. She says it is you.
Simeth collapses in disbelief.
SIMETH
How can this be? I'm only one man.
What am I to do? They have already
beaten me!
Sun Eagle says something directly to him without looking at
Small Hawk.
SMALL HAWK
She says the Wind Spirit will be
your guide.
The wind whips through the flap of the tipi and extinguishes
the fire leaving the trio in darkness.
MONTAGE - MUSIC CUE: "Dust in the Wind" by Kansas
- Simeth and Small Hawk are riding horses in heavy full moon
light through the Flint Hills and they are approaching a
small river. Small Hawk is going at it at full speed as
Simeth pleads with him to stop. Small Hawk laughs and
splashes into the river and crosses to the other side.
Simeth follows and jumps across with him.
- They observe a golden eagle sitting on a tree stump. The
men nod at each other as the animal sits upon its stump.
Small Hawk nudges Simeth in the arm and then crouches and
slowly works his way around the flank of the animal. Simeth
squints, wondering what is happening. Small Hawk emerges
from the tall grass and plucks a feather from the eagle's
tail. The bird flies off and Small Hawk waves the feather
at Simeth.
- Simeth nods and turns and we see Small Hawk and his
friends with ropes tied to the back of their horses. They
have tied themselves to the Windwagon. Simeth gives the
command and the horses dig deeply into the dirt as the
Windwagon is slowly returned upright. Small Hawk looks on
from his mustang as Simeth smiles.
83.
- John Henry is sitting out in back of his shop, drinking
coffee early in the morning. He notices on the distant
horizon that two men are approaching on horseback. He heads
inside and grabs a rifle. He points it at the intruders.
One of them begins waving frantically and John Henry lowers
his weapon. He sees that it is Simeth and Small Hawk. He
smiles.
- Simeth and John Henry are working on rebuilding the
Windwagon. John Henry stands up for a moment and notices
again that someone is approaching. Simeth gets up to see
what it is. Small Hawk rides up with his friends. On the
back of the white mustang is a large wrapped buffalo skin.
Small Hawk dismounts and pulls down the buffalo skin. He
carries it over to Simeth and Armstrong and drops it at
their feet. Simeth looks at him and bends down to open it.
Simeth breaks it open and sees that it is full of hawk and
eagle feathers. He picks them up to admire the beauty. He
rises to say thank you to Small Hawk. Small Hawk screams
and he and the others ride away.
END OF MONTAGE
Genres:
["Adventure","Drama","Fantasy"]
Ratings
Scene
31 -
Defiance at the Trough
EXT. FORT STREET - DAY
Milly is standing at the trough giving her horse a drink. A
lone feather lands on the surface of the water. She stares
with fascination. Then another drops. She curiously looks
over her shoulder.
Simeth smiles and waves from the rooftop above.
MILLY
Where have you been? Everyone's
been looking for you, all over.
SIMETH
I've found it.
MILLY
Found what? What have you found?
SIMETH
My way home!
MILLY
Oh, Admiral. If only I could make
you understand.
SIMETH
Understand what? The Kaw have
shown me that --
MILLY
That you can still go back?
84.
SIMETH
Yes.
Milly shakes her head and opens up her horse's saddlebag.
She pulls out a worn and dusty old book. She thumbs through
it until she finds the page she is after and shoves it in
Simeth's face.
MILLY
Look at your home!
SIMETH
(grabbing book)
Where did you get this?
MILLY
It was in my father's library.
SIMETH
(thumbing pages)
Lies. All Greek lies. You would
really believe this?
Milly grumbles and turns to walk away with her horse.
Simeth follows.
SIMETH
See? Here? Plato? Might as well
be a Lemurian!
MILLY
I have to get ready for the banquet
tonight.
SIMETH
Banquet? What banquet?
MILLY
The railroad men are signing an
agreement with my father.
SIMETH
Agreement!
Milly stops and faces Simeth.
MILLY
They are going to finish the
western track.
SIMETH
You mean through the LANDS OF THE
KAW?
She says nothing and continues on her way. Simeth grabs her
arm and turns her back around.
SIMETH
This cannot happen.
85.
MILLY
You made it happen. While you were
away the man with the watch was
making plans to --
SIMETH
Made it happen... Just like
Posiedon's dawn. How could I have
been so --
MILLY
What are you talking about?
SIMETH
Not this time. This time an
Atlantian will do the right thing.
I have to --
Simeth takes off towards the headquarters.
MILLY
Smith! SMITH!
Milly watches him go then throws the book into the dirt.
CUT TO:
Simeth begins to work his way to headquarters, brushing away
the townspeople as he goes. They recognize him and the
whispers stir as he presses onward.
He somehow manages to reach the front door. His enemies are
waiting for him. Lieutenant and Guard block the entrance as
Simeth draws near.
LIEUTENANT
Well looksee who showed right up.
How 'bout that?
GUARD
They said you'd be around.
LIEUTENANT
They said you'd be around but we
ready. And you ain't got no friends
to help you this time.
GUARD
That's right. No friends for you
around here.
Simeth raises his hands and places them on the back of his
head. They smile and approach him to place him under
arrest. Before that can happen Simeth lauches a fist into
Lieutenant's stomach.
He clutches his gut and keels over as Simeth grabs his
collar and belt and sends him like a rocket into Guard.
They crash over the walkway as the crowd looks on.
86.
Guard is trying to catch his breath.
GUARD
(gasping)
Halt!
Simeth pulls his hat down and heads inside.
Genres:
["Western","Adventure","Romance"]
Ratings
Scene
32 -
The Race for the Railroad
INT. HEADQUARTERS - DAY
Clark is seated at his desk as Hurryman sits across from
him. They are enjoying a cigar when Simeth bursts in. Both
men jump to their feet as the door hits the wall. Guard
runs in behind, still trying to catch his breath.
CLARK
Smith!
HURRYMAN
Arrest this man!
Guard tries to grab him.
CLARK
Belay that order...
HURRYMAN
Can you not see this man has lost
his mind, General? Why, just look
at him! He has been out wondering
around with the savages. He is
liable to kill us all.
CLARK
I see perfectly well, Hurryman.
And he'll do no such thing. Stand
down. All of you.
Guard stands at ease with his hands on his waist.
HURRYMAN
I must protest, Major General!
CLARK
What are you doing here, Smith?
HURRYMAN
Sir!
Clark raises his hand at Hurryman -- who flusters. Clark
turns back to Simeth.
CLARK
What are you doing here?
SIMETH
I have a proposal.
87.
Hurryman bursts into delighted laughter. Clark looks at
Simeth with consternation.
CLARK
This is a closed meeting, Smith.
We've already made a deal.
Hurryman chuckles. Simeth continues.
SIMETH
Sir, I have an offer that I believe
would impress all parties here in
this room. If you would only allow
me to --
HURRYMAN
Preposterous! This man is in no
position to negotiate. Run along
now and go back to your sailing
circus or whatever the devil you
call that thing and let the men
handle the real business.
SIMETH
The Windwagon. It is the fastest
ride on the prairie. Even faster
than a speeding locomotive.
Again Hurryman bursts out in laughter.
HURRYMAN
Ridiculous. We sent your
contraption into the dirt.
SIMETH
Then you should have no concern
about doing it again.
Hurryman gets to his feet and goes nose to nose with Simeth.
CLARK
So what is it, exactly, that you
are proposing here, Smith?
SIMETH
A race.
CLARK
Race?
SIMETH
That's right. A proper competition
between Windwagon and train in
order to determine which is the
fittest of all.
CLARK
I see. And just what exactly is
the prize in this... race?
88.
HURRYMAN
Major General...
Clark again raises his hand to Hurryman.
SIMETH
It is my understanding that this
man intends to displace the lands
of the Kaw Indians to the west of
this fort in order to continue his
railroad line all the way to the
end of the territory.
HURRYMAN
Is this a joke?
SIMETH
Sir, these lands are sacred
homelands to these people and would
be a grave insult inflicted upon
them in the name of your
government.
CLARK
And so what is your solution?
SIMETH
A final race between Windwagon and
locomotive to determine the future
path of trains through this
territory. Should the train win, I
will go and the path of the rails
will continue on their current
course.
CLARK
And if the Windwagon wins?
SIMETH
The railroad shall seek a different
route for future tracks westward
that honor the lands of the Kaw
tribes and hold that ground
untouchable from that moment
onward.
Hurryman again bursts out in laughter.
HURRYMAN
Preposterous. The plans are well
in place this very minute. You
expect everything to wait for this
wild spectacle of yours to unfold?
Clark thinks for a moment. He looks at Hurryman.
89.
CLARK
Meanwhile, every day your men are
attacked and we spend our soldier's
lives to chase the Indians back.
HURRYMAN
Sir?
CLARK
Truth be told it would certainly
serve the army well to avoid a
costly encounter with the natives
while our manpower is stretched so
thin along the frontier. It is in
our best interest to avoid a direct
confrontation whenever we can.
Besides, this is just the kind of
thing we need to draw more
attention to this territory.
HURRYMAN
But our engineers believe that the
current route is the best way to
the west. I need that land! I
will have it!
CLARK
I've heard enough. Smith, you've
got your race. One week from
today. Have your wagon ready and
we'll settle it then.
SIMETH
Yes, General.
HURRYMAN
What difference does it make
anyway? Earth and fire beat wind
every time unless I'm missing
something.
Simeth smiles.
CLARK
Alright, then. A FORTY MILE race
to determine the winner. You are
dismissed, gentlemen.
Simeth and Hurryman stand face to face for a quick moment
before they both head towards the door.
CLARK
And gentlemen...
Both men look back at Clark.
CLARK
Do keep it clean.
90.
Genres:
["Western","Adventure","Drama"]
Ratings
Scene
33 -
Tension at Dusk
EXT. SHOP - DUSK
Simeth and John Henry are busy working to rebuild the
Windwagon. It is up on blocks as they fight to try and get
it back. Milly approaches.
John Henry sees her. He grabs Simeth. Simeth looks up then
turns back and continues with his work. Milly stands
without movement.
John Henry looks at him a minute then gets up and walks
away. Simeth shakes his head and continues working.
MILLY
The TRIM?
SIMETH
What?
MILLY
My grandad said that it was the
most important part of the vessel
or she might flounder.
SIMETH
Well, grandad was wrong.
MILLY
In town they said you can't win.
SIMETH
Did they?
MILLY
Yes. They said you had too much
pride and not enough sense.
SIMETH
Maybe it's true.
MILLY
Can you win?
SIMETH
I don't know.
91.
MILLY
I want to join.
SIMETH
No! Absolutely out of the
question. Forget about it.
MILLY
Why not? You need all the help you
can get.
Simeth drops his tool in anger.
SIMETH
Thank you for the observation. The
answer is no. We will be just
fine. Now go, please.
Milly looks at Simeth a minute and then walks away. John
Henry observes as he sips his coffee.
Genres:
["Drama","Romance"]
Ratings
Scene
34 -
Brawl at Kelly's Inn
INT. KELLY'S INN - NIGHT
The traditional OLD WEST saloon. Badpiper sits, belly up to
the bar. He is tossing back a few and having a time of it.
BARTENDER is wiping a glass and trading conversation.
BADPIPER
Was I in here last night? Did I
spend a $20 bill?
BARTENDER
Yep
BADPIPER
What a relief! I thought I'd lost
it.
BARTENDER
So you really think you boys got a
chance?
BADPIPER
(feeling no pain)
A chance? The Duster is going to
leave them in the...
BARTENDER
Dust?
Badpiper laughs hysterically and slaps a few backs of the
uninterested drunks beside him. Lieutenant and Guard happen
to be sitting at a table behind him.
LIEUTENANT
Badpiper!
Badpiper straightens up, not used to hearing his own name.
92.
LIEUTENANT
That is your name ain't it?
Badpiper?
Guard takes a drink and laughs. Badpiper turns around.
BADPIPER
Gentlemen! Out of bed at this late
hour? Please do let me buy the
next --
LIEUTENANT
We don't take no drinks from no
RENEGADES.
BARTENDER
Easy boys. No trouble in here,
savvy?
GUARD
Quiet! This here's army business.
The men sitting around Badpiper clear out and Lieutenant and
Guard approach him.
LIEUTENANT
Look at you. Nothing but a
disgrace. I don't know which is
worse. You or that rusty SKUNK
HAUL you and your friends been
calling a -- what was it?
GUARD
Windwagon.
LIEUTENANT
(chuckles)
Windwagon? I'd say that whole
thing looks more like a -- SOD
DOBBER!
The two men laugh as Badpiper finishes his last swallow.
BADPIPER.
You know something, lads?
LIEUTENANT
What's that?
BADPIPER
You can say anything you like about
meself. I've heard it all before.
But I must insist...
GUARD
Insist on what?
BADPIPER
That you leave my ship out of it!
93.
Badpiper smashes his glass into Guard's head and punches
Lieutenant square in the teeth. Bartender takes cover as
the whole place erupts into a giant brawl.
Fists and chairs go flying in every direction as Badpiper
stealthily makes his way to the door. He takes his time to
land a few more shots and swallow some more libations.
He makes his way outside and dusts himself off and lights up
a cigarette.
BADPIPER
Another fine evening on the town...
He is struck down in the back of the head with a large club.
A military man with a long mustache is standing over him.
Hurryman emerges from out of the shadows.
OFFICER
(in British accent)
This man? Seems a bit of the
disagreeable sort, doesn't he?
HURRYMAN
Indeed. But a fine bounty,
nonetheless. I'm sure you'll have
him well settled by this time
tomorrow?
OFFICER
Of course, sir. On behalf of the
British Empire, I thank you.
OFFICER raises his hand in salute and Hurryman halfheartedly
returns it. He checks his watch and heads down the
boardwalk, whistling a happy tune.
Genres:
["Western","Action","Adventure","Comedy"]
Ratings
Scene
35 -
The Race Begins: A Clash of Ambitions
EXT. TRAIN DEPOT - DAY
MUSIC CUE: "Annie Lysle" (played on Scottish bagpipes)
Billowing white clouds fill the sky as THE WIND is whipping
the tall grass. A large crowd has gathered near the edge of
town jostling for position at the start of the race. A
large banner has been strewn across the street and flags
whip at the starting line. Newspapermen stand with cameras.
Hurryman and Major General Clark are standing together at
the starting line. Hurryman checks his watch and shakes his
head at Clark, who implores him to be patient. Hurryman
turns and prepares to storm away when Clark suddenly grabs
his arm and points in the distance.
The Windwagon is slowly approaching with Simeth behind the
wheel and John Henry working the ropes. Simeth has cleaned
himself up properly, looking every bit the part of the
ADMIRAL OF THE GRAND PRAIRIE.
94.
Hurryman sees Simeth's attire and laughs and turns to Clark
who is smiling at the sight. Hurryman frowns as the
Windwagon approaches the starting line. The crowd goes
wild. Simeth salutes Clark and turns to John Henry.
SIMETH
No one has seen him? Anywhere?
JOHN HENRY
Nope. Probably sleeping it off
somewhere, knowing him.
SIMETH
How could he? Not on this day.
Milly suddenly bursts through the crowd and runs up to the
Windwagon. Simeth is not pleased.
SIMETH
Not now. Don't you see we are
about to --
MILLY
(out of breath)
It's the Badpiper!
SIMETH
What about him? Have you seen him?
MILLY
No. The train man made a deal and
some men took him away.
Simeth looks over at Hurryman who gives him a menacing smile
and nod.
JOHN HENRY
This ain't no good at all. We
better forfeit...
MILLY
I'm coming aboard.
SIMETH
No! It's too dangerous.
MILLY
Admiral. You need a crew and right
now -- I'm all you've got. I don't
care what you say. I'm coming
aboard.
Simeth looks at John Henry. He shrugs and Milly climbs in.
HURRYMAN
(to Clark)
Now wait just a minute!
95.
CLARK
Milly! Step down here at once.
She straightens herself.
CLARK
Milly...
MILLY
Ever since I was a child I have
heard about the great explorer,
William Clark. Don't you see it,
father? I have been waiting for
this. This is MY adventure. It's
mine and I'm going.
CLARK
(resigned)
Are you sure my child?
Milly crosses her arms and says nothing.
HURRYMAN
Now see here! The arrangement was
for the original crew to drive that
boat. Remember? Keep it clean?
CLARK
And so now the Windwagon has her
full crew and she can go ahead.
All is well.
Clark gives a wink to his daughter and she smiles.
HURRYMAN
Oh what difference does it make,
anyway. We'd beat THAT BUCKET if
she had twenty -- men. It's time
to start this thing, Clark!
Clark and Milly share a salute and he takes his place at the
starting line.
CLARK
Let us begin -- LADIES AND
GENTLEMEN -- I would like to
welcome one and all to THE GREAT
KAW RIVER SHOWDOWN!
The crowd roars with applause. A camera flashes.
CLARK
The rules are quite simple. The
first team to arrive at the gates
of FORT LEAVENWORTH shall be
declared the winner and thus the
TERRITORIAL CHAMPION forthwith and
in perpetuity. Are both teams
ready?
96.
SIMETH
Aye.
Clark turns to Hurryman. Hurryman scoffs.
CLARK
Ready?
HURRYMAN
Ready, my good man.
CLARK
To your marks competitors. And may
the best team... win!
Again, the crowd roars as the Windwagon takes its place at
the starting line. Hurryman climbs aboard the train and
yells something to Driver.
Clark produces an old pistol from his side with a glorious
ivory handle and gold inlay. He stands at attention and
raises his arm skyward. He looks at the train then looks
back at the Windwagon. A hush falls over the crowd.
BOOM! of a pistol shot.
MUSIC CUE: "Wabash Cannonball" (George Jones)
John Henry gives the ropes a mighty tug as Simeth releases
the brakes. The great Windwagon sail fills out. We see it
has been painted with symbols of the prairie and the face
profile of a man with a mohawk.
The train whistle HOWLS as the engine releases a huge puff
of smoke and the wheels slowly begin to churn. Hurryman and
Ticket Man stand in the next car back from the engine and
smile as they pick up steam.
The three Native Americans have gathered on a hill outside
of town to view to the start of the race. They sit on
horseback as the clouds have grown darker behind them. One
of them says something to Small Hawk but he ignores him and
turns away on the white mustang, heading back down the hill.
Genres:
["Western","Adventure","Action"]
Ratings
Scene
36 -
Stormy Pursuit
EXT. TRAIL - DAY
The Windwagon is whipping along nicely over the hills as
Simeth guides the wheel and John Henry and Milly work the
ropes. The clouds in the distance are becoming more and
more ominous and John Henry can't help but take notice.
JOHN HENRY
I sure don't like the looks of that
out yonder. Looks like something
is stirring up.
SIMETH
Just watch the trim and I'll be
sure to --
97.
MILLY
Mind the rudder!
Milly smiles at John Henry who shakes his head and laughs.
SIMETH
What have I done...
MILLY
You ain't getting rid of me that
easy, Windwagon Smith!
SIMETH
It's Admiral!
INT. TRAIN - DAY
Ticket man is anxiously looking out the window as the train
barrels steadily down the track. He is jumpy as he turns
back inside and sees Hurryman sitting at a desk examining a
large map of the territory.
HURRYMAN
So what do you think? Once we
clear the aboriginals, I believe
the best route will be further
south, closer to the river, and we
can meet up with the WAKARUSA at
Hogback Ridge...
TICKET MAN
Sir, are you sure we shouldn't lay
on a little more steam? I believe
the Windwagon is now about a mile
ahead of us.
HURRYMAN
A mile ahead? Really? Well we
should certainly make haste then
should we not?
TICKET MAN
Sir?
HURRYMAN
You worry too much, my good man.
We shall simply overtake them on
the downgrade the same way we did
before.
TICKET MAN
But sir, the wind is really helping
her today.
HURRYMAN
Of course. The WIND. More of that
cursed wind out here than anything
else. You know something? I will
(MORE)
98.
HURRYMAN (cont'd)
be glad as soon we've settled all
this nonsense and can be on our way
PAST this miserable territory.
TICKET MAN
Yes, sir.
Ticket Man turns back to the window.
HURRYMAN
Now then. I'm off for a little
nap. Please do let me know. About
anything.
TICKET MAN
I will.
Hurryman heads to a couch at the back of the train car and
reclines with his hat over his face.
Genres:
["Western","Adventure","Romance"]
Ratings
Scene
37 -
Buffalo Panic on the Trail
EXT. TRAIL - DAY
Lieutenant, Guard, and Officer are riding down the trail.
Badpiper is gagged on the back of Officer's horse. Officer
nervously eyeballs the sky as a large RUMBLE of thunder is
heard echoing through the hills.
OFFICER
I say, chaps. This looks rather
grievous. Wouldn't you say?
LIEUTENANT
Come now, you Redcoats ain't scared
of a little raindrop are ya?
OFFICER
Certainly not!
Another RUMBLE and he winces while the others laugh.
GUARD
Hey, let's stop here. I gotta drop
anchor somewhere.
LIEUTENANT
Come on!
GUARD
I ain't kiddin'. You know what
that hardtack does to my guts.
LIEUTENANT
Alright, fine. Hold up here!
Officer pulls his horse to a stop.
OFFICER
I say. What's all this?
99.
LIEUTENANT
Somebody's hot to trot. We'll wait
for him here. Hurry up!
GUARD
Yeah...
Guard wanders off as Lieutenant laughs. He walks until he's
just out of view of the others and makes himself
comfortable.
He's just getting started when suddenly he hears something
behind him. He stops a moment and looks around.
GUARD
Quit playin', you --
A giant bison head emerges from the tall grass.
GUARD
Oh sh --
He struggles to pull his pants back up as he stumbles back
toward the pass. He trips on his pants and tumbles to the
ground. Slowly, he raises his head back up only to see
another bison head come up out of the grass even closer.
He screams and heads back down towards where Lieutenant and
Officer are waiting.
GUARD
Buff!
LIEUTENANT
What?
GUARD
Buff!
OFFICER
What?!
GUARD
Buffalo!
Lieutenant fumbles for his pistol. Guard jumps on his horse
and scrambles away. Lieutenant decides he better follow.
LIEUTENANT
YEE HAR!
He kicks his horse and bolts. Officer is confused.
OFFICER
What is the meaning of this?
LIEUTENANT
It means run, Lobsterback!
100.
Officer takes off after Lieutenant and another buffalo head
pops up out of the grass in front of him. His horse rears
up and Badpiper falls off the back of it. Officer forgets
about him and tears off after the others.
Badpiper looks at the bison head. Small Hawk stands up out
of the grass holding it.
BADPIPER
(gives a wink and a nod)
Lads.
Small Hawk's friends pop up out of the grass each holding a
bison head. Small Hawk whistles for the white mustang.
Badpiper works free of his knots and jumps on. They give a
war cry and ride away.
Genres:
["Western","Adventure","Comedy"]
Ratings
Scene
38 -
Full Steam Ahead
INT. TRAIN - DAY
Ticket Man tries waking up Hurryman.
TICKET MAN
Sir!
Hurryman sleeps soundly with his hat over his face. Ticket
Man decides to try again a little louder.
TICKET MAN
SIR!!
Again, he nudges Hurryman and gets nothing out of him.
Ticket Man readies himself to give Hurryman a final nudge
when the train whistle lets out a mighty HOWL! Ticket Man
backs up and rushes to the train window.
He looks outside and sees Lieutenant, Guard, and Officer
waving their arms with no Badpiper. He gasps and walks back
over and kicks the couch. This time it works.
HURRYMAN
What is the matter, son?
TICKET MAN
The Windwagon has made it through
the pass and the prisoner has
escaped!
HURRYMAN
What?
Hurryman rises to his feet and bolts toward the window. He
pushes Ticket Man out of the way and looks for himself.
Lieutenant points and gives a rolling motion and Hurryman
faces Ticket Man.
HURRYMAN
Full...
101.
TICKET MAN
Sir?
HURRYMAN
Full Steam!
TICKET MAN
We already have --
HURRYMAN
Full steam! Now!
TICKET MAN
Sir, we intended to full steam on
the flat before the fort so we
could --
HURRYMAN
Full! Now!
TICKET MAN
Yes, sir.
Ticket Man sticks back out the window and gives a signal to
Driver. Driver is unsure but begins adding fuel to the
fire. Again we get another train whistle HOWL!
EXT. TRAIL - DAY
The crew is guiding the Windwagon as they hear the whistle.
JOHN HENRY
Sounds like they making up some
ground.
SIMETH
Keep steady. You know this is one
of our best runs.
JOHN HENRY
Maybe if we head NORTH we can come
back down at them before they get
to that straightaway.
SIMETH
And loose what we have gained?
Don't be a fool.
JOHN HENRY
I just know that last time...
SIMETH
Last time? Well this is not last
time. This is THIS time and now we
have the wind at our backs and we
are going to win! Is that
understood?
102.
JOHN HENRY
Understood?
SIMETH
Yes. This is my ship. So you are
to obey my command. Do it now!
John Henry balls up his fists as he grabs to the ropes. He
grits his teeth. He is just about to release them.
MILLY
Fool!
Simeth holds back a minute and looks at Milly.
SIMETH
What?
MILLY
You are a FOOL.
SIMETH
This is not your problem.
MILLY
When the Admiral is lost, it is my
problem!
SIMETH
Lost? I have been down this trail
a hundred times while you were sat
in your bedroom.
JOHN HENRY
Smith.
SIMETH
No! It is time that this crew
understood bravery. Don't you know
anything about glory?
MILLY
You mean like the glory of LONG
LOST ATLANTIS?
Milly goes back to Badpiper's case and sits. Simeth is
temporarily distracted, but turns back towards the trail.
SIMETH
Stop it. You don't even know.
MILLY
I read it. All of it. I know how
Atlantis was doomed.
SIMETH
Oh really? How?
103.
MILLY
Pride.
Simeth is starting to say something when a giant lightning
bolt shatters a tree ahead of the Windwagon. He looks back
at Milly. Then he looks at John Henry.
SIMETH
We'll go North. Towards the HIGH
GROUND.
Genres:
["Western","Adventure","Drama"]
Ratings
Scene
39 -
Racing Against the Elements
INT. TRAIN - DAY
Hurryman stands at the window, desperate to see if the train
is making progress. He is losing his cool.
HURRYMAN
Come on now! We made it better
than this through Fox Hollow. This
is unacceptable.
TICKET MAN
Sir, I can assure you the man at
the engine is pouring on as much as
this train will safely allow.
HURRYMAN
Safely allow?
TICKET MAN
That's right.
HURRYMAN
There is too much here on the line.
None of that nonsense. We will
accept nothing short of victory!
Hurryman stares a minute at Ticket Man, who offers no
response. He pushes him out of the way.
HURRYMAN
I'll show you some progress!
Hurryman gets to the window and gives a two thumbs up
signal. Driver sees the signal and shakes his head and
pours on more heat.
EXT. TRAIL - DAY
The rain begins to pour as the Windwagon whips up and down
the hills toward the high ground. The locomotive's light
shines the way as the train begins to hit the straightaway.
John Henry sees that it is pulling ahead of the Windwagon.
JOHN HENRY
Yep, she sure is fast.
The wind begins to pick up. Simeth braces against it and
holds tightly to the wheel. Milly looks back at John Henry
104.
then hangs her head.
SIMETH
Fast on that flat ground.
Simeth smiles as the wind and rain pound down on his face.
He holds his hat the same way he did when the storms came to
his island. It seems like a lifetime ago.
SIMETH
Ground...
JOHN HENRY
Huh?
SIMETH
That is all they have got.
JOHN HENRY
What you mean?
SIMETH
They can have that ground and then
some.
JOHN HENRY
Smith. They got us, man. We got
to give it up.
SIMETH
Not this time. This time we have
an answer for them.
The rain and wind picks up to the point that the men can
barely hear each other speaking.
SIMETH
The answer -- is blowing in the
wind!
John Henry steadies himself and holds tightly to the ropes
as Simeth points to a large hill up ahead. The crowd at the
finish line begins to stir as the competitors close in.
JOHN HENRY
You're crazy.
SIMETH
They are the best on the ground are
they not?
JOHN HENRY
Yep.
Simeth turns to Milly.
MILLY
Yep. The best.
105.
SIMETH
Then we beat them where they cannot
go.
JOHN HENRY
What do you mean?
Simeth smiles and points to an even higher part of the hills
ahead. John Henry looks at Milly and begins to readjust the
ropes as they head up a steep incline towards a large rock
break.
Genres:
["Western","Action","Adventure"]
Ratings
Scene
40 -
Storm and Confrontation
INT. TRAIN - DAY
Hurryman eagerly looks out his window as it appears that the
Windwagon has gone off track. He knows that victory is
within his grasp.
HURRYMAN
Just as I suspected. The WIND
JALOPY is no match for our FIRE and
STEEL. That was clear from the
start, and even more so now.
Hurryman notices Ticket Man siting on the couch with a
dejected look upon his face.
HURRYMAN
Come on now, man. Wouldn't you
agree? Victory never tasted so
sweet.
The train whistle HOWLS loudly and Hurryman rushes to the
window. He sees Driver pointing ahead and waving his arm
back and forth wildly. Hurryman motions Ticket Man to
approach the window.
HURRYMAN
What is that? What is that man
doing?
TICKET MAN
It's a washout, sir.
HURRYMAN
Washout? What is that? I demand
to know. Tell me!
TICKET MAN
A washout means we should steer
clear. The storm up ahead has made
the track dangerous to continue. I
think there is a twister
approaching.
HURRYMAN
Twister? Impossible! Not when we
have the finish in our sights!
106.
TICKET MAN
What is up ahead may put the lives
of all of us in grave danger.
HURRYMAN
Just you will be the one in danger!
Now go! GO!
Ticket Man sticks his head out the window against the wind
and rain. He reluctantly orders Driver forward.
EXT. TRAIL - DAY
The Windwagon tears up the hill as the wheels rattle. John
Henry holds tightly to the ropes as Simeth does everything
he can do to keep it together.
SIMETH
Hold it! Full sail! We head hard
and fast northward with full keel!
JOHN HENRY
Full what?
Simeth looks back at Milly who wonders what he is thinking.
She fixes her gaze ahead to the horizon. She rises to her
feet and walks toward the bow of the ship.
SIMETH
Milly!
She focuses a moment and we see a look of terror cross her
face. She turns back toward Simeth who is too occupied with
driving the Windwagon to notice.
Slowly, she walks towards the back of the wagon as the wind
picks up. Simeth watches her as she goes and sits on top of
the Badpiper case. John Henry looks at her.
JOHN HENRY
What is it? What did you see?
MILLY
It's out there.
SIMETH
What's out there?
MILLY
Tornado.
JOHN HENRY
What? Hey now Smith this ain't
funny. We got to turn back!
Simeth looks to the horizon and sees the tornado with his
own eyes. Simeth GRITS his teeth and GRIPS the wheel as
they press on.
107.
INT. TRAIN - DAY
The train is near to victory at the front gates of Fort
Leavenworth. Hurryman could not be more pleased despite the
weather. The businessmen have all gathered around Hurryman
for a celebration.
HURRYMAN
Gentlemen, we knew this little joy
ride would be merely a distraction.
Soon we shall be in Oregon and rich
beyond all measure.
Hurryman laughs and wants everyone else to do so but Ticket
Man is not so happy. Hurryman is becoming agitated.
HURRYMAN
Come on, man. You spoil the party.
Cheers!
Hurryman raises a toast to all the other men in the car and
waits for Ticket Man to join.
HURRYMAN
To the winds of change!
TICKET MAN
Change?
Hurryman looks around to the other men and begins laughing.
HURRYMAN
That's right.
TICKET MAN
Sometimes the winds don't change
the way you want them to.
HURRYMAN
Is that so? Well, then we shall
order them to do what they are
told!
Hurryman motions to the other men to laugh. A thunder cloud
RUMBLES. Hurryman looks at the men. He's nervous.
EXT. TRAIL - DAY
It is pouring as the Windwagon continues up the hill.
Simeth grips the wheel and they head up towards the highest
cliff face.
Small Hawk is sitting on the mustang with Badpiper, next to
the big tree. Simeth sees them and picks up a flag and
waves it. Small Hawk takes off towards the Windwagon.
JOHN HENRY
What you doin'?
108.
Simeth ignores him.
JOHN HENRY
You're gonna try jumping again
ain't you! I ain't doing this,
Smith. You hear me?
Simeth points to Badpiper's case in the back of the
Windwagon.
SIMETH
Open it, John.
John Henry is confused. He walks back and kicks open the
case. Inside is a BUFFALO HIDE BACKPACK.
SIMETH
Put it on.
John Henry reluctantly wraps it around his shoulders.
SIMETH
When we're clear, pull the strap.
A tear rolls down John Henry's cheek. He goes and gives
Milly a big hug. Simeth looks at her.
SIMETH
There are two.
MILLY
I won't need it.
Simeth acknowledges.
SIMETH
We'll make it.
BANG! of a gunshot and the splinter of wood as a bullet
tears through the mast. Lieutenant and Guard have arrived
on horseback, determined to stop the Windwagon once and for
all.
Badpiper and Small Hawk are riding right alongside. They
switch places on the mustang and Small Hawk pulls out his
bow and arrow. He turns all the way around and slides down,
hanging completely off the white mustang's side.
Lieutenant fires again, barely missing Badpiper's ear.
Small Hawk closes one eye and fires an arrow. We see it
land deeply in Lieutenant's chest as he falls from the
saddle.
Guard has managed to come up to the other side of the
Windwagon and jumps onboard. John Henry leaves his position
and wrestles with him as the Windwagon veers off course.
Guard pulls a dagger from his belt but John Henry blocks it
and punches him clear over the side of the deck, sending him
109.
tumbling head over heels into the mud.
Simeth boldly kicks a metal lever on the floor of the
Windwagon and a panel springs open. Into the air flies a
horseshoe with a rope tied around it.
He gives Milly a nod. She grabs the horseshoe and looks at
Small Hawk and Badpiper who are desperately trying to keep
up with the Windwagon. Small Hawk raises his arm.
SIMETH
(to Milly)
You can do it.
Milly turns to Small Hawk and raises the horseshoe.
SIMETH
NOW!
She winds up and releases it. The crew watches as it
tumbles through the air. Everything goes silent.
MUSIC CUE: "Thunderstruck" (by AC/DC played on bagpipes)
The horseshoe grazes the tips of Small Hawk's fingers. He
somehow pulls it in and Badpiper steers the white mustang
away from the Windwagon.
The slack goes out of the rope and it trips a mechanism
inside the ship. The wood panels blast off of each side and
two enormous metal arms spring outward.
The metal arms extend into giant wings that have been tarred
and covered with feathers. A tail fin pops out of the back
and it flutters back and forth in the wind.
John Henry scratches his head as he looks at the wings. He
pulls Badpiper's pipes out of the case and starts pumping
them into the sails. Simeth sets a direct course for the
twister on the horizon. The cliff face is approaching.
Just as the Windwagon reaches the edge of the cliff a giant
lightning bolt CRASHES to the ground next to it. The wheels
float over the edge of the cliff -- and that is it.
AIRBORNE.
Simeth turns to John Henry. They embrace before John Henry
jumps out of the Windwagon and pulls his parachute. The
Windwagon continues to soar through the air like a giant
eagle.
Genres:
["Action","Adventure","Western"]
Ratings
Scene
41 -
The Unexpected Victory
INT. TRAIN - DAY
Ticket Man stares out the window as Hurryman raises another
glass. He has gotten over his doubts.
HURRYMAN
To victory, gentlemen!
110.
TICKET MAN
Sir.
HURRYMAN
And to the noble pursuit of
progress.
TICKET MAN
Sir!
HURRYMAN
What is it?
TICKET MAN
You might want to take a look at
this.
HURRYMAN
Can't you see? I'm in the middle
of --
TICKET MAN
Take a look.
Hurryman rushes to the window and looks out long enough to
see the flying Windwagon passing the train to the finish
line.
HURRYMAN
Just what in the devil is that
supposed to be? Huh? Answer me!
TICKET MAN
Progress...
Hurryman rips his hat off and tosses it to the ground.
EXT. FORT - DAY
A large crowd has gathered at the finish line to see the end
of the race. Nobody can make out what is happening in the
torrential downpour. A young boy hollers and points to the
sky.
The crowd erupts as Simeth fights the controls to keep the
Windwagon in the sky. John Henry has floated safely to the
ground. Small Hawk and Badpiper are watching from the hill.
A huge cloud of smoke pours from the train as they try
everything they've got. Hurryman and Ticket Man can do
nothing but stare in disbelief out the window.
The cheering crowd sees that Simeth is losing control. They
scatter. Simeth grips the controls with every once of
strength he's got. The Windwagon plows through the banner
strung high across the finish line. IT HAS WON.
The crowd goes wild. Simeth's friends all join in the
celebration. Hurryman stomps up and down on his hat.
111.
The Windwagon stays in the air on a direct course for the
tornado. Clark pulls out some binoculars to get a better
view. The Windwagon climbs higher and higher into the sky
until it disappears behind the clouds with a blue flash.
Clark lowers his binoculars.
CUT TO:
The storm has passed. Clark, John Henry, Badpiper and Small
Hawk stand together at the finish line. The crumpled banner
lies at their feet.
CLARK
Nothing. Not even so much as a
splinter.
JOHN HENRY
Your boys looked everywhere?
CLARK
Sure did. Only thing is the grass
here. Nobody knows how it got this
way.
Small Hawk walks over to the grass and runs his hand along
the blades. He feels it dance on his skin. He looks back.
Badpiper snatches the binoculars from Clark's hand and runs.
CLARK
Now see here...
John Henry grabs Clark's arm and they watch Badpiper
scramble up to the gate.
Badpiper pushes his way past some army men and begins to
climb the gate tower. He reaches the top and shoves aside a
disinterested guard. He points the binoculars towards the
grass.
A pattern has been formed in the tall grass of circles and a
pyramid with a trident down the center of it.
Badpiper lowers the binoculars and smiles.
Genres:
["Western","Adventure","Action"]
Ratings
Scene
42 -
The Storm and the Admiral's Tale
EXT. BEACH - DAY
We have returned to the kite-flying brothers and the old man
on the beach. Old Man rolls down his arm sleeve after
having shown the boys his tattoo matching the symbol.
OLD MAN
And so endeth the tale of the
Admiral of the Grand Prairie.
BIG BROTHER
But where did he go?
112.
LITTLE BROTHER
Yes! Where did he go?
OLD MAN
Oh, some swear they've seen him.
Still sailing over the hills all
the way past the Rockies. Others
say he married Milly and went with
the tribe down the Amazon in search
of ancient secrets.
LITTLE BROTHER
What do you think?
OLD MAN
Well, lads, there's one thing I
believe I know for sure after all
me travels and all me years.
The boys wait with baited breath.
OLD MAN
There's no place like --
MOTHER
Orville! Wilbur! You boys come
along now. There's a storm coming
and I'll not have you doddle.
LITTLE BROTHER
Aww mother...
MOTHER
Now!
BIG BROTHER
We have to go.
OLD MAN
Aye.
Old Man waves and she frowns and looks away. A quick burst
of wind blows in from the storm and lofts the brothers'
kite.
MUSIC CUE: "Sloop John B" (Beach Boys)
OLD MAN
Well boys, speak 'o the devil.
Looks like the Admiral had a wee
surprise for us today, after all.
Wherever it is he may be...
Old Man laughs and waves at the boys. We pan up to see the
dark clouds billowing. Might just be another twister.