The Admiral
In the gritty, dangerous world of 1990s Camden, a young musician working as a strip club bouncer must navigate the criminal underworld and his own personal desires as he pursues his rock star dreams.
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Unique Selling Point
Experience a gritty, raw journey into the heart of Camden's underworld, where a young bouncer named Vin dreams of a music career amidst a backdrop of drugs, violence, and moral dilemmas. This script offers a fresh and authentic take on the nightlife and security industry, blending humor, darkness, and unforgettable characters for a unique and captivating tale. Dive into the authentic dialogue, complex relationships, and high-stakes situations as Vin navigates the seedy bar scene, pursues his dreams, and confronts the consequences of his actions. Witness the transformation of a tough, no-nonsense bar owner, Brenda, as she learns to balance her tough exterior with compassion and determination. With its innovative storytelling techniques and unpredictable twists, this script will leave you on the edge of your seat, exploring themes of nostalgia, decay, family obligations, and personal identity.
AI Verdict & Suggestions
This rating is from a single AI engine based on structure, character, tone, and emotional engagement.
Hover over verdict cards for Executive Summaries
Consider
Story Facts
Genres: Drama, Crime, Thriller, Action, Music, Slice of Life, Romance, Comedy, Family
Setting: The story takes place in the present day, with flashbacks to the 1950s and 1980s., The story takes place in Camden, New Jersey, primarily in and around the Admiral Lounge Bar and Grill.
Themes: Survival and Adversity, Friendship and Loyalty, Crime and Violence
Conflict & Stakes: The primary conflict in the story is between the members of the Druids motorcycle club and the bouncers and owner of the Admiral Lounge. The stakes are high, as the bar's reputation and safety are at risk. Additionally, there are personal conflicts between the main characters, such as Vin's struggles with his love life and Paul's grief over his father's death.
Mood: Dark and gritty, with moments of humor and camaraderie.
Standout Features:
- Unique Setting: The story takes place in Camden, New Jersey, which provides a unique and compelling backdrop for the events that unfold.
- Complex Characters: The main characters are well-developed and have complex relationships, which adds depth to the story.
- Innovative Ideas: The story explores the challenges of working in the service industry, which is a unique and innovative idea for a crime drama.
Comparable Scripts: Casino, Goodfellas, The Sopranos (TV Show), The Wire (TV Show), Once Upon a Time in America, Sin City, Fargo (TV Show), American Hustle, The Deer Hunter, A History of Violence
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Script Level Analysis
This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.
Screenplay Insights
Breaks down your script along various categories.
Story Critique
Characters
Emotional Analysis
Goals and Philosophical Conflict
Logic & Inconsistencies
Scene Analysis
All of your scenes analyzed individually and compared, so you can zero in on what to improve.
Analysis of the Scene Percentiles
- Originality_score is very high (79.84%, 1st quartile), indicating a unique and creative storyline.
- Engagement_score is also strong (79.03%, 1st quartile), suggesting the screenplay has a compelling narrative that keeps the reader interested.
- Plot_rating is relatively low (5.65%, 1st percentile), suggesting the story structure may need significant work to engage the audience better.
- Structure_score is quite low (19.35%, 1st quartile), indicating a possible reorganization of scenes and events to improve the story's flow.
- Formatting_score is lower than ideal (16.13%, 1st quartile), meaning the screenplay might benefit from a review of industry-standard formatting practices.
The high dialogue and character development percentiles suggest the writer may be more intuitive, focusing on character-driven stories.
Balancing Elements- To balance the script, consider developing the plot and story structure further while maintaining the unique and engaging elements.
- Improve formatting to meet industry standards and ensure the reader can easily follow the story.
Intuitive
Overall AssessmentThe screenplay demonstrates unique storytelling and engaging characters, but it requires improvement in plot structure and formatting to reach its full potential.
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Other Analyses
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Unique Voice
Writer's Craft
Memorable Lines
World Building
Unique Voice
Writer's Craft
Memorable Lines
World Building
Pass / Consider / Recommend Analysis
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Executive Summary
- The screenplay effectively establishes the gritty, dangerous atmosphere of Camden, New Jersey and the Admiral Lounge bar through vivid descriptions and memorable characters. high ( Scene general )
- The protagonist Vin's character arc is well-developed, as he navigates the challenges of pursuing his music career while working as a bouncer and dealing with personal relationships. high ( Scene general )
- The introductory scenes effectively introduce key characters like Brenda, Paul, and Vin, and set up the central conflict of Vin taking a job as a bouncer at the Admiral Lounge. medium ( Scene 4 Scene 5 Scene 6 )
- The screenplay could benefit from tighter pacing and more streamlined storytelling, as it can feel episodic and meandering at times. medium ( Scene general )
- The storyline involving Vin's drug use and Dimitri feels underdeveloped and could use more focus and exploration. medium ( Scene 35 Scene 36 Scene 37 )
- A clearer thematic throughline or central question that drives the narrative could strengthen the screenplay. medium ( Scene general )
- The scenes depicting Vin's first days as a bouncer at the Admiral Lounge are engaging and establish the chaotic, dangerous environment well. high ( Scene 9 Scene 10 Scene 11 )
- The sequences involving the rescue of the trafficked Ukrainian dancers and the fallout are compelling and highlight the screenplay's exploration of social issues. high ( Scene 29 Scene 30 )
- The tragic downfall of Brenda and Rizzo is a powerful and well-executed narrative turn that adds weight and gravity to the story. high ( Scene 38 Scene 39 Scene 40 )
Screenplay Story Analysis
Note: This is the overall critique. For scene by scene critique click here
Summaries
- The scene opens in the 1950s, depicting a thriving Admiral Lounge Bar and Grill, but quickly transitions to the present day, revealing Camden's decline and the Admiral's deterioration. A local motorcycle club, the Druids, led by JJ, creates chaos, resulting in their ejection by Brenda, the owner, who explicitly bans JJ until he learns to behave. The shift in tone from nostalgic to darker reflects the visual transformation of the bar and the aggressive behavior of the bikers and Brenda.
- JJ, a biker, waits at the Admiral Lounge for Laurie, while Brenda, the owner, confronts him about cocaine found in his vest. Brenda scolds JJ for using too much Lidocaine and takes some herself, letting him go to sell drugs at a rival strip club. Vin, a bouncer, excitedly discusses his band's upcoming performance with JJ. The scene takes place in the parking lot of the Admiral Lounge during the day, with a casual and laid-back tone, but with tension between Brenda and JJ. The scene ends with JJ and the other bikers leaving for The French Quarter.
- Brenda, the boss of the Admiral Lounge Bar and Grill, scolds her security team and flirts with the new bouncer, Vin. Gail, another bouncer, calls dibs on Vin, causing competition between the two women. Meanwhile, the bouncers discuss the dangers of local criminals Big Dave and Jumbo. The scene takes place outside the club on a summer night and has a humorous tone with a darker undertone of exploitation and danger.
- The scene transitions between the present, where Jumbo is seen in the Admiral Lounge parking lot, and 36 hours earlier, when Vin is considering becoming a bouncer at a strip club in Camden. Vin discusses this possibility with his roommate Chris, who encourages him to take the job. The main conflict is Vin's uncertainty about whether or not to take the bouncer job, but he ultimately decides to take it. The tone is casual and conversational, with some humor and playfulness between Vin and Chris.
- Vin arrives at the Admiral Lounge Bar and Grill for a job interview, meets Steve and Rizzo who offer him a bouncer position. He encounters a homeless man, Fred, outside and gives him his last beer after some negotiation. Inside, Vin defends himself against Paul's aggressive move, earning Paul's respect and solidifying his new position as a bouncer.
- Gail, the performer, finishes her act and approaches the new bouncer, Vin, to flirt and count money. Rizzo introduces Vin to Gail and gives him a pep talk about his responsibilities. The scene takes place in a friendly and celebratory atmosphere inside the Admiral Main Stage, a strip club. No major conflicts arise, and the scene ends with Vin officially getting the job and being offered another beer.
- Three young men attempt to enter the Admiral Lounge with a fake ID but are caught by bouncers Chowder and Vin. The scene takes place in the bar's dingy atmosphere, where tensions run high among the drunk and horny patrons. Vin observes the regular customers, including Charlie, Jimmy Mac, and Mr. French. The main conflict arises when the underage men are caught, but the overall tone is gritty and tense with a hint of humor.
- In the Admiral Bar's men's room, bathroom stall, and bar area, Vin and Paul casually do drugs while a young girl's desperation and humiliation unfold. Vin's responsible attitude emerges when he helps a drunk dancer, meeting Sami for the first time and expressing admiration for her. Amidst these events, Ken, an off-duty cop, is introduced as a friend. The scene balances darker tones with lighter moments, showcasing Vin's contrasting behaviors and new connections.
- Brenda, upset, orders Steve to remove a man from the Admiral Lounge, but he informs her that the man will just go next door. Later, Vin walks a dancer to her car and is attacked by Jumbo. Vin fights back and injures his arm, while the police arrive and take his statement. However, Jumbo escapes through the open window of the patrol car. The scene takes place in the Admiral Lounge office and parking lot, with a tense and chaotic tone.
- Vin, Alan, and Jeff have dinner at Vin's Grandmother's house, enjoying Italian food and sharing updates about their music. Grandma expresses her hopes for Vin to find a nice girl and settle down, while Aunt Ginny playfully teases him. Vin reveals he has invited a girl named Sami to their next show before they all prepare to leave for work.
- Vin, a band member, gears up with a combat knife and a pick-axe before starting his shift at the Admiral Lounge. In the dressing room, the band, including Alan, Jeff, and Vin, discuss Alan's venereal disease and ready themselves for their performance. They hear a knock, indicating it's time to take the stage. Vin is the protective and experienced one, Freddy is approving of Vin's actions, Alan is the naive one who contracted a venereal disease, and Jeff is the one who questions Alan's maturity. The scene takes place in the evening, in the Admiral Lounge parking lot, entrance, and the Galaxy dressing room. The conflict of Alan's venereal disease is resolved through the band's supportive and humorous interactions. The tone is humorous, supportive, and determined as the band prepares for their performance. The band shares a laugh over Alan's misfortune, building camaraderie and easing their tension.
- The band, Galactic Starship, finishes their concert and mingles with fans outside the Galaxy Nightclub. The next day, the group meets in Brenda's cluttered office to discuss security for an upcoming bachelor party. Brenda is particularly upset about her ex-husband and insists on bringing in extra security. Steve and Paul have different opinions on the matter, but Brenda asserts her authority and makes the final decision.
- The scene opens with a flashback to the Admiral Lounge, where bouncer Tommy Orr breaks up a group of rowdy frat boys. The scene then shifts to the present, where Vin and Sami share a kiss in the parking lot after the concert. Vin gives Sami a cassette tape with his autograph and phone number, and they make plans for a future date. The tone is light and romantic, with a touch of nostalgia in the flashback. The scene ends with a magical first kiss between Vin and Sami.
- Fred has a contemplative moment with a stray cat in the parking lot while observing young lovers. The next day, Vin visits the printing store where Jeff works, and they discuss promotional flyers and a fan-takeover billboard. Jeff hands Vin flyers to distribute, marking the end of the scene with Vin leaving the store to distribute them.
- On a hot day, Chris and Vin work on resurfacing a residential street. Chris teases Vin about his love life, while Vin deals with concerns about Jumbo. Police officers Ken and Brian arrive, sharing plans to handle Jumbo and discussing Vin's band, Gun Shy. The scene ends with Ken leaving and Vin expressing his frustration with women.
- Vin and Paul pull up in the Admiral Lounge parking lot in Paul's car. Vin notices a violent altercation between a pimp, Cadillac, and a prostitute, near a silver Cadillac. After the prostitute escapes, Vin expresses his disapproval, but Paul tells him to leave it alone. A man named Fred on a bike meets Cadillac, who gives him a blunt and money. The scene ends with Cadillac driving away, leaving the prostitute behind, and Fred happily accepting the blunt and money from him.
- Tommy teaches Vin a thumb-lock technique for self-defense, while Paul serves as the practice dummy. Meanwhile, Brenda informs the group about the impending arrival of their VIP guests, Vic DeLuca and Tony Lombardo, who may be drunk or angry due to their gambling outcome. The group discusses the human trafficking operation of the VIPs, and Steve is reminded to keep guns out of the club. Rizzo stumbles in, announcing that two limos have arrived outside the club, ending the scene.
- Two limousines arrive at the Admiral Lounge, disembarking a group of tuxedo-wearing men led by a cocky husband-to-be. One man hides a gun under a car tire, while Fred observes from a dumpster. Inside, Gail sets up a chair, and Sandy leads the blindfolded groom onto the stage as friends cheer and sing. Steve and his bouncers discuss the gun situation, uncertain if the groomsman still has it. The scene is lively and celebratory, but tensions rise due to the hidden gun.
- At the Admiral Main Stage, a guest of honor is being mobbed by dancers while at the bar, Steve, Tommy, and Vin comment on the crowd's behavior. Sami smiles at Vin. In the lounge office, Rizzo tries to borrow money from Brenda, who refuses and argues with him, leading to Brenda ingesting cocaine. The scene ends with Rizzo going to the restroom and Brenda preparing more cocaine.
- The scene at the Admiral Lounge starts off celebratory, with businessmen sipping bourbon and anisette, and dancers on stage. However, the tone quickly turns darker as two vulgar men make inappropriate advances towards the dancers, offering them money and drugs for oral sex. One of the dancers, Cyndi, accepts their offer and goes to the bathroom with them. Tom, Steve, and Brenda notice the situation and take action. Tom handles the situation with the two men in the bathroom, while Brenda closes the bar and scolds her staff. Meanwhile, the groom gets into a fight with Vin after stealing money, resulting in a dislocated finger. The bar is eventually closed, and partygoers are seen gathering their belongings and finishing their drinks while the groom is left injured and emotional.
- A violent brawl breaks out in the Admiral Lounge between Vin and his coworkers against a mob of drunken men. Rizzo fires a gunshot to disperse the crowd, but not before Tom, Vin's mentor, is shot in the head while trying to clear the exit. The scene ends with the EMS taking Tom to the hospital and the police arriving at the crime scene.
- Two weeks after the previous scene, Fred, Vin, Paul, and Chowder gather in the Admiral Lounge parking lot. Vin arrives in a new black Camaro Z28, which he bought from his foreman. Paul notices a damaged electric guitar in the back seat and offers to help fix it the next day. The friends' supportive and friendly tone helps to distract from Paul's grief over his father's death. The scene ends with Paul's offer to help fix Vin's guitar and Vin's excitement to see Paul's father's workshop.
- In the basement workshop, Paul and Vin search for a 22-fret guitar neck, while Paul shares nostalgic memories of his father. Vin finds a suitable neck, but there's tension when Paul jokes about Vin's stage name. The scene ends with Molly calling them for lunch.
- Vin and his bandmates finish recording background vocals for a song, taking a break when producer MK Smith requests another take. Tension arises when Sami accuses Vin of infidelity with someone named Kelly, only to discover that 'Kelly' is actually MK Smith's nickname. The scene concludes with the group breaking for lunch, having resolved the conflict.
- Vin and Paul, frequenters of the Admiral Lounge Bar and Grill, find themselves in a tense situation when ex-boxer Jimmy Dugan makes an appearance. Feeling the need to prove himself, Vin confronts Jimmy, and a physical fight ensues. Despite Vin's efforts, Jimmy keeps getting back up, making the situation increasingly dangerous. The scene is filled with frustration, aggression, and tension, as Vin also grapples with his girlfriend's jealousy.
- Paul and Vin forcefully remove a drunk Jimmy Dugan from the Admiral Lounge, heading to the parking lot for a beer. Gail flirts with Vin, who tries to leave with Paul. Meanwhile, a blunt-smoking pimp shoves his companion, Cyndi, out of a car, causing her to skin her knee. The scene ends with Cyndi picking up money thrown at her while Vin waves goodbye to Gail.
- In the Admiral Lounge parking lot, Vin uses a piece of hickory to make a drug dealer leave. Cyndi, a working girl, approaches Vin for help. After declining her offer for a 'freebie,' Vin gives her money for a motel room, alleviating her situation. This scene is tense and gritty, but Vin's actions show moments of kindness and compassion.
- Paul, Sami, and Vin discuss Brenda's conflict with her ex-husband and their own relationships while standing outside the Admiral Lounge. Paul leaves to find a woman, and Vin and Sami decide to go to a diner for pancakes or French toast. The scene takes place on Admiral Wilson Boulevard and has a light-hearted tone despite the underlying tension.
- Jumbo returns and intimidates his drug supplier, Cyndi, while the band members discuss their upcoming performance at a battle of the bands in Wildwood. Chris scolds Vin for not apologizing to his ex-girlfriend and reminds him of his responsibilities. Two weeks later, the apartment is a mess and the men are hungover as they prepare for work. Vin picks up Dan for rehearsal and discusses the late rent payment. The scene ends with Vin and Dan driving away to rehearsal, leaving the conflicts unresolved.
- Brenda, the manager, discusses code enforcement issues with Steve, Vin, and Chowder at the Admiral Lounge office. Meanwhile, Sami and Kathy talk about their relationships at the bar. Later, Vin meets Vicky, a performer, who gives him a baggie of white powder for Paul. Vin and Vicky have a sexual encounter in the bathroom, but they are accidentally locked in. They escape and Vin goes to Vicky's apartment. The scene ends with Vin leaving Vicky's apartment.
- On Labor Day, Paul, Vin, Ken, Jeff, and Al gather at the Boardwalk Pizza Parlor on the Jersey Shore to sell tickets to their show and hand out flyers. They engage in light-hearted conversation, discussing Brenda's reaction to a past incident and a possible sighting of Jumbo's car. Chowder, Dimitri, and several dancers arrive late, adding to the lively atmosphere. The scene is set against the backdrop of the bustling pizza parlor and the Jersey Shore, with the characters enjoying food and each other's company. The scene ends with Chowder announcing that they have 10 hours to party.
- The scene opens in a trashed hotel room where Ken and Paul serve coffee to hungover partiers. Later, at the Admiral Bar Area, a tense confrontation occurs between Vin and Jimmy Pike, following a tease from Rizzo about a lost fight. Vin stands up to Jimmy, who accepts him, ending the scene on a positive note.
- Paul and Vin start day drinking at the Admiral Lounge and are joined by Rizzo and other women. Outside, Paul urinates near a Canadian goose and later releases it into the bar, causing panic and chaos. An odd couple and a young girl also catch the attention of Paul and Vin. The scene is filled with humorous and aggressive dialogue, visual elements, and conflicting tones.
- Fred, a witness to Jumbo dragging an unconscious Cyndi from the hotel, becomes a victim himself when Jumbo sets him on fire. A young woman pleads with Tony Lombardo to let her go, while Vin finds a note and rushes back into the Admiral Lounge, only to witness the aftermath of Jumbo's violent act. The scene is tense, violent, and chaotic, with characters in conflict and the threat of further violence hanging in the air.
- In the bathroom of the Admiral Lounge, Dimitri and Vin continue to establish their relationship. Dimitri invites Vin to pregame at his apartment before going to a club, and Vin accepts. They discuss various topics, including a burned friend, Paulie's sick mother, and the city motto of Philadelphia and Camden. The scene is light and casual, with no major conflicts.
- Paul checks on Vin, who is recovering from a drug overdose. Vin initially lies about his condition, but later confesses the truth to Paul and Rizzo, who blame Dimitri and fire him. Meanwhile, Chris appears with a new grunge look and nose ring. The scene reaches its climax when Vin hears their band's song on the radio, expressing his excitement and accomplishment. The scene takes place in various locations, including Vin's apartment building, Admiral Lounge Office, Vin's living room, Admiral Bar Area, and Admiral Main Stage. The tone is serious, with a sense of concern for Vin's health and anger towards Dimitri, but also includes moments of excitement and accomplishment.
- Vin starts his workday with a thumb's up to Fred, despite his bruised finger, which Paul claims to have 'put back.' Paul reveals he's bringing a special guest for the weekend. Later, Paul and Vin search the Oasis Hotel parking lot to find a group of captive girls. After a tense search, they help the girls escape and the scene concludes with Vin visiting Brenda and Rizzo in the Admiral Lounge office, where they are enjoying Halloween festivities in costume.
- Vin and Kathy close up the Admiral bar when Big Dave arrives to pick up Kathy. Vin and Paul discuss the departure of their band members, with Vin feeling frustrated but Paul encouraging him to focus on his solo work. Ken shares news about a missing person, leading to a flashback of Big Dave, Cadillac, and Fred taking revenge on Jumbo.
- Vin watches a music video and receives a call from Sami before meeting up with Steve, Chowder, and Paul outside the Somerdale Police Station. Steve informs the group about the dire financial situation their business is facing due to Brenda and Rizzo's negligence and theft. The scene ends with the group feeling distressed and uncertain about the future of their business.
- Vin and Paul are walking to work when they find the entrance to their workplace chained up. They learn from a phone call that their friend Rizzo is in the hospital and decide to go visit him. The scene starts off light-hearted, but becomes more serious as they learn about Rizzo's condition. The scene ends with Vin and Paul arriving at Rizzo's hospital room, ready to visit him.
- Rizzo, a key character, is in the hospital and pronounced brain dead due to severe injuries. Vin and Paul visit him and later discuss the closure of their strip club. Vin then goes to his family's house, sharing updates about his music and receiving support and advice. The scene ends on a hopeful note as Vin talks about his music, but also highlights the challenges he faces in balancing his passion with his need to work in road construction.
- Vin and Sami revisit their past at a record store, reminiscing about their former band, Gun Shy, and their ex-bandmate Jeff. The scene transitions to years later, showcasing the varying paths of their old friends. Vin finds success with his new band, while others face struggles, such as Brenda's prostitution and Ken's accidental death. The scene also highlights Fred's small victories and mysterious disappearance. The tone is nostalgic and bittersweet, with a mix of triumph and tragedy as the characters' lives have taken different turns.
Characters in the screenplay, and their arcs:
Character | Arc | Critique | Suggestions |
---|---|---|---|
Brenda | Brenda starts off as a ruthless figure in the criminal underworld, using force and sharp dialogue to maintain control of her establishment. However, as she becomes more involved in rescuing the young women and facing difficult situations, she begins to show a softer side and a sense of compassion. Through these experiences, Brenda learns to balance her tough exterior with a caring and protective nature, ultimately becoming a strong and caring manager who values loyalty and determination. | The character arc for Brenda is well-developed and allows for growth and complexity. However, there could be more emphasis on the internal struggles she faces as she transitions from a ruthless figure to a caring manager. Exploring her vulnerabilities and the reasons behind her tough exterior could add depth to her character. | To improve the character arc, consider incorporating flashbacks or dialogue that provide insight into Brenda's past experiences that shaped her tough exterior. This could help the audience understand her motivations and internal conflicts better. Additionally, showing more moments of vulnerability and self-reflection could make her character arc even more compelling and relatable. |
Vin | Vin starts as a young bouncer with dreams of a music career, navigating the criminal underworld with naivety and determination. As he faces challenges and moral dilemmas, he grows into a confident and skilled musician, willing to stand up against injustice and violence. Through personal struggles and setbacks, Vin evolves into a successful solo artist, showing resilience and growth. | The character arc for Vin is well-developed, showcasing his growth and evolution throughout the feature. However, there could be more clarity in his internal conflicts and how they impact his relationships with others. Additionally, the transition from a struggling musician to a successful solo artist could be further explored to provide a more satisfying resolution for the character. | To improve the character arc for Vin, consider delving deeper into his internal struggles and how they shape his interactions with other characters. Show more of his vulnerabilities and the impact of his past mistakes on his relationships. Provide a more detailed exploration of his journey from a struggling musician to a successful solo artist, highlighting the challenges he faces and the growth he experiences along the way. |
Paul | Paul starts off as a cynical and jaded bouncer, but as he forms a strong bond with Vin and becomes involved in a rescue mission, he begins to show a more caring and supportive side. Throughout the feature, Paul learns to balance his tough exterior with moments of vulnerability and emotional depth, ultimately becoming a trusted and valued friend to those around him. | The character arc for Paul is well-developed, showing growth and change over the course of the feature. However, there could be more consistency in his character traits and development. Some scenes portray him as overly sarcastic and blunt, while others show a more caring and supportive side. Finding a balance between these aspects of his personality could make his character arc more cohesive and impactful. | To improve the character arc for Paul, consider establishing clearer motivations for his actions and decisions throughout the feature. Show more internal conflict and growth as he navigates the challenges he faces, allowing the audience to see a more nuanced and multi-dimensional character. Additionally, ensure that his interactions with other characters are consistent with his evolving personality, creating a more cohesive and engaging narrative for Paul. |
Chris | Throughout the screenplay, Chris starts off as a supportive friend who encourages Vin to take on new challenges. As the story progresses, Chris begins to realize the importance of being more serious and responsible, especially when faced with a difficult situation that tests their friendship. By the end of the screenplay, Chris learns to balance his laid-back attitude with a sense of maturity and growth. | The character arc for Chris is well-developed and shows growth throughout the screenplay. However, it could benefit from more specific moments or scenes that highlight his transformation from a carefree friend to a more responsible individual. Additionally, exploring Chris's backstory or motivations further could add depth to his character. | To improve the character arc for Chris, consider adding scenes that delve into his past experiences or personal struggles that have shaped his laid-back attitude. This could provide insight into why he behaves the way he does and add complexity to his character. Additionally, showing more internal conflict or moments of vulnerability for Chris could make his growth more impactful and relatable to the audience. |
Chowder | Throughout the screenplay, Chowder starts off as a no-nonsense bouncer who uses humor to cope with the challenges of his job. As the story progresses, he learns to balance his protective instincts with a more relaxed and easygoing attitude, ultimately finding a deeper sense of purpose and connection with his fellow bar staff. | The character arc for Chowder is well-developed, but it could benefit from more specific challenges or conflicts that force him to grow and change. Additionally, his transition from a no-nonsense bouncer to a more laid-back and easygoing character could be more clearly defined and motivated. | To improve the character arc for Chowder, consider introducing a specific event or conflict that challenges his no-nonsense attitude and forces him to reevaluate his approach. This could be tied to his backstory or personal relationships, adding depth to his character development. Additionally, make sure his transition to a more relaxed and easygoing nature is clearly motivated and supported by the events of the screenplay. |
Sami | Throughout the screenplay, Sami undergoes a transformation from a young dancer with a troubled past to a confident and strong-willed woman who learns to embrace her vulnerabilities and express her emotions openly. She navigates through challenges that test her loyalty, trust, and honesty, ultimately finding strength in her connections with others and in her ability to speak her mind. | The character arc for Sami is well-developed and allows for growth and complexity. However, there could be more exploration of her troubled past and how it shapes her present actions and relationships. Additionally, there could be more depth added to her emotional reactions and vulnerabilities to further highlight her resilience and strength. | To improve the character arc for Sami, consider incorporating flashbacks or dialogue that delve deeper into her troubled past and how it influences her present behavior. Show more moments of internal conflict and emotional turmoil to highlight her vulnerabilities and resilience. Allow for more opportunities for Sami to confront her past and grow from it, ultimately leading to a more satisfying and impactful character arc. |
Jumbo | Jumbo starts off as a dominant and menacing criminal, but as the story progresses, he begins to face challenges that make him question his ruthless ways. Through a series of events, he starts to show moments of vulnerability and doubt, eventually leading to a climactic confrontation where he must decide between continuing his violent ways or seeking redemption. | The character arc for Jumbo is compelling, but it could benefit from more depth and complexity. While the progression from ruthless antagonist to a conflicted character is interesting, it may feel too predictable without additional layers to his personality. Additionally, the redemption arc could be more impactful if there are clearer motivations and internal struggles shown throughout the story. | To improve the character arc for Jumbo, consider adding flashbacks or backstory that provide insight into his motivations and past traumas that shaped him into the ruthless criminal he is. Show more internal conflict and moral dilemmas that challenge his beliefs and actions, making his redemption arc more believable and satisfying. Additionally, explore relationships with other characters that bring out different sides of Jumbo and add depth to his character development. |
Tommy | Throughout the screenplay, Tommy starts off as a mentor figure to the other bouncers, guiding them with his experience and wisdom. However, as the story progresses, he is faced with a personal challenge that forces him to confront his own vulnerabilities and past traumas. Through this journey, Tommy learns to open up emotionally and connect with his colleagues on a deeper level, ultimately becoming not only a mentor but also a friend and confidant. | The character arc for Tommy is well-developed and provides a compelling emotional journey for the audience. However, to enhance the impact of his transformation, it would be beneficial to introduce subtle hints of his vulnerabilities and past traumas earlier in the screenplay. This will create a stronger foundation for his character development and make his emotional growth more impactful. | Consider incorporating flashback scenes or subtle hints throughout the screenplay that allude to Tommy's past traumas and vulnerabilities. This will add depth to his character and provide a more seamless transition into his emotional journey. Additionally, explore moments of internal conflict and self-reflection for Tommy to further highlight his personal growth and transformation. |
Steve | Throughout the screenplay, Steve starts off as a no-nonsense manager who is overwhelmed by the challenges facing the bar. As the story progresses, he learns to adapt to the changing circumstances and becomes more open to new ideas and approaches. Steve ultimately finds a balance between maintaining order and being more empathetic towards his employees, leading to a stronger sense of teamwork and camaraderie at the Admiral Lounge. | The character arc for Steve is well-developed, showing growth and development over the course of the feature. However, it could benefit from more specific moments or scenes that highlight his transformation and internal struggles. Additionally, there could be more exploration of Steve's personal life outside of the bar to add depth to his character. | To improve the character arc, consider adding scenes that delve deeper into Steve's backstory or personal relationships to provide more insight into his motivations and struggles. Show more moments of vulnerability or conflict that challenge his no-nonsense attitude and force him to reevaluate his approach. This will create a more dynamic and engaging character arc for Steve in the screenplay. |
Theme | Theme Details | Theme Explanation | ||||||||||||
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Survival and Adversity (45%) | Characters facing various adversities such as drug addiction, violence, financial struggles, and relationship issues. | The screenplay explores the theme of survival and adversity through its characters' struggles. They face numerous challenges, from drug addiction to financial difficulties, and must navigate through these issues in order to survive. | ||||||||||||
Strengthening Survival and Adversity:
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Friendship and Loyalty (30%) | Strong bonds between characters, demonstrated through their support and protection of one another. | Friendship and loyalty are prominent themes in the screenplay, as characters form close relationships and remain loyal to each other despite the challenges they face. They protect and support one another, forming a tight-knit community. | ||||||||||||
Crime and Violence (25%) | Instances of drug trafficking, physical altercations, and criminal activity throughout the story. | Crime and violence are prevalent themes in the screenplay, with various characters engaging in illegal activities and resorting to violence to resolve conflicts. The setting, a strip club, further emphasizes these themes. |
Screenwriting Resources on Themes
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Site | Description |
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Studio Binder | Movie Themes: Examples of Common Themes for Screenwriters |
Coverfly | Improving your Screenplay's theme |
John August | Writing from Theme |
YouTube Videos
Title | Description |
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Story, Plot, Genre, Theme - Screenwriting Basics | Screenwriting basics - beginner video |
What is theme | Discussion on ways to layer theme into a screenplay. |
Thematic Mistakes You're Making in Your Script | Common Theme mistakes and Philosophical Conflicts |
Goals and Philosophical Conflict | |
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internal Goals | The protagonist's internal goal in this screenplay is to navigate the dangerous and corrupt environment of Camden while dealing with personal demons or past traumas. |
External Goals | The protagonist's external goal is to ensure the safety and security of the bar and its patrons while also managing potential threats and conflicts that may arise. |
Philosophical Conflict | The overarching philosophical conflict revolves around loyalty, trust, and power dynamics within the bouncer group, challenging the protagonist's beliefs about authority and control. |
Character Development Contribution: The protagonist's internal and external goals, along with the philosophical conflict, contribute to his growth and transformation throughout the screenplay. They push him to confront his past traumas, navigate dangerous situations, and redefine his values and beliefs.
Narrative Structure Contribution: The goals and conflict drive the narrative forward, creating tension, conflict, and resolution in the protagonist's journey. They shape the events and challenges he faces, leading to a dynamic and engaging storyline.
Thematic Depth Contribution: The goals and conflict add depth to the screenplay's themes of loyalty, power dynamics, morality, and personal growth. They explore the complexities of human relationships, the consequences of choices, and the pursuit of identity and success.
Screenwriting Resources on Goals and Philosophical Conflict
Articles
Site | Description |
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Creative Screenwriting | How Important Is A Character’s Goal? |
Studio Binder | What is Conflict in a Story? A Quick Reminder of the Purpose of Conflict |
YouTube Videos
Title | Description |
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How I Build a Story's Philosophical Conflict | How do you build philosophical conflict into your story? Where do you start? And how do you develop it into your characters and their external actions. Today I’m going to break this all down and make it fully clear in this episode. |
Endings: The Good, the Bad, and the Insanely Great | By Michael Arndt: I put this lecture together in 2006, when I started work at Pixar on Toy Story 3. It looks at how to write an "insanely great" ending, using Star Wars, The Graduate, and Little Miss Sunshine as examples. 90 minutes |
Tips for Writing Effective Character Goals | By Jessica Brody (Save the Cat!): Writing character goals is one of the most important jobs of any novelist. But are your character's goals...mushy? |
Story Content | Character Development | Scene Elements | Audience Engagement | Technical Aspects | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Click for Full Analysis | Tone | Overall | Concept | Plot | Originality | Characters | Character Changes | Internal Goal | External Goal | Conflict | Opposition | High stakes | Story forward | Twist | Emotional Impact | Dialogue | Engagement | Pacing | Formatting | Structure | |
1 - The Fall of the Admiral: From Golden Age to Druids' Hangout Improve | Gritty, Dark, Intense | 8 | 8 | 7 | 9 | 9 | 6 | 8 | 7 | 8 | 8 | 8 | 8 | 7 | 7 | 8 | 9 | 8 | 8 | 8 | |
2 - Biker's Visit to the Admiral Lounge: Drugs, Music, and Tension Improve | Dark, Gritty, Sarcastic | 8 | 8 | 7 | 9 | 9 | 6 | 8 | 7 | 8 | 8 | 7 | 8 | 7 | 7 | 8 | 9 | 9 | 8 | 8 | |
3 - Boss Battles Over New Bouncer as Danger Looms Improve | Dark, Sarcastic, Suspenseful | 8 | 8 | 7 | 9 | 8 | 6 | 8 | 7 | 8 | 8 | 8 | 8 | 7 | 6 | 9 | 9 | 8 | 8 | 8 | |
4 - Vin's Job Search and Jumbo's Parking Lot Encounter Improve | Gritty, Realistic, Conversational | 8 | 8 | 7 | 9 | 8 | 6 | 8 | 7 | 7 | 8 | 6 | 8 | 7 | 6 | 9 | 9 | 9 | 8 | 8 | |
5 - Vin's Interview and Bouncer Challenge at Admiral Lounge Bar and Grill Improve | Tense, Confrontational, Amused, Friendly | 8 | 8 | 7 | 9 | 9 | 7 | 8 | 7 | 8 | 9 | 7 | 8 | 8 | 6 | 8 | 9 | 8 | 8 | 8 | |
6 - Gail Flirts and Vin Gets the Job at the Admiral Main Stage Improve | Serious, Intense, Suspenseful | 8 | 8 | 7 | 9 | 9 | 7 | 8 | 7 | 8 | 7 | 7 | 8 | 7 | 6 | 9 | 9 | 8 | 8 | 8 | |
7 - Caught with a Fake ID: A Night at the Admiral Lounge Improve | Gritty, Dark, Intense | 8 | 8 | 7 | 9 | 9 | 7 | 8 | 7 | 8 | 7 | 8 | 8 | 7 | 7 | 8 | 9 | 8 | 8 | 8 | |
8 - Vin's Responsible Attitude Amongst Drugs and New Encounters Improve | Dark, Intense, Suspenseful, Cynical, Raw | 8 | 8 | 7 | 8 | 9 | 6 | 8 | 7 | 8 | 8 | 7 | 8 | 7 | 7 | 8 | 9 | 8 | 8 | 8 | |
9 - Brenda's Anger and Vin's Altercation Improve | Intense, Dark, Suspenseful | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 7 | 9 | 9 | 9 | 8 | 8 | 8 | 9 | 9 | 9 | 8 | 8 | |
10 - Dinner at Grandma's Improve | Nostalgic, Family-oriented, Optimistic | 8 | 8 | 7 | 8 | 8 | 6 | 8 | 7 | 5 | 8 | 4 | 6 | 7 | 7 | 7 | 9 | 9 | 9 | 9 | |
11 - Band Members Prepare for Performance with Humor and Camaraderie Improve | Grim, Tense, Dark, Nervous, Humorous | 8 | 8 | 7 | 9 | 8 | 6 | 8 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 9 | 8 | 8 | 8 | |
12 - Brenda's Demands: Extra Security for the Bachelor Party Improve | Intense, Dark, Suspenseful | 8 | 8 | 7 | 9 | 9 | 7 | 8 | 7 | 8 | 7 | 9 | 8 | 7 | 7 | 8 | 9 | 8 | 8 | 8 | |
13 - A Magical First Kiss: Vin and Sami's Enchanting Encounter Improve | Intense, Romantic, Nostalgic | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 7 | 8 | 8 | 7 | 8 | 8 | 7 | 7 | 9 | 9 | 8 | 8 | |
14 - Fred's Stray Cat Encounter and Vin's Flyer Distribution Mission Improve | Nostalgic, Hopeful, Excited | 8 | 8 | 7 | 9 | 9 | 4 | 8 | 9 | 3 | 6 | 4 | 7 | 7 | 6 | 8 | 9 | 8 | 8 | 8 | |
15 - Construction Site Conversations and Jumbo's Troubles Improve | Intense, Gritty, Realistic | 8 | 8 | 8 | 8 | 9 | 6 | 8 | 7 | 7 | 7 | 8 | 8 | 7 | 7 | 8 | 9 | 9 | 8 | 8 | |
16 - Violence in the Admiral Lounge Parking Lot Improve | Intense, Dark, Suspenseful | 8 | 7 | 8 | 9 | 7 | 6 | 8 | 7 | 9 | 8 | 9 | 8 | 8 | 7 | 8 | 9 | 8 | 8 | 8 | |
17 - Preparing for VIP Arrival and Thumb-Lock Lessons Improve | Tense, Darkly Humorous, Serious | 8 | 8 | 7 | 9 | 9 | 6 | 8 | 7 | 9 | 8 | 8 | 8 | 8 | 7 | 8 | 9 | 9 | 8 | 8 | |
18 - Groom's Last Night of Freedom: Guns, Cigars, and Celebration Improve | Dark, Intense, Suspenseful, Humorous | 8 | 8 | 7 | 9 | 8 | 6 | 8 | 7 | 9 | 8 | 9 | 8 | 7 | 7 | 7 | 9 | 8 | 8 | 8 | |
19 - Chaotic Party and Tense Confrontation Improve | Intense, Dark, Gritty, Tense | 8 | 8 | 7 | 9 | 9 | 7 | 8 | 7 | 9 | 7 | 9 | 8 | 7 | 8 | 8 | 9 | 8 | 8 | 8 | |
20 - Darkness Falls at the Admiral Lounge: Inappropriate Advances, Fights, and a Stolen Fortune Improve | Dark, Sinister, Tense, Aggressive | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 7 | 9 | 9 | 9 | 8 | 8 | 7 | 7 | 9 | 9 | 8 | 8 | |
21 - Brawl at the Admiral Lounge and Tom's Shooting Improve | Intense, Dark, Tense, Violent, Emotional | 9 | 8 | 9 | 8 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 9 | 7 | 9 | 9 | 8 | 8 | |
22 - Vin's New Car and a Guitar in Need of Repair Improve | Tense, Confrontational, Informative | 8 | 8 | 7 | 8 | 8 | 6 | 8 | 7 | 6 | 6 | 6 | 8 | 7 | 6 | 7 | 9 | 8 | 8 | 8 | |
23 - Paul and Vin's Workshop Dispute Improve | Reflective, Nostalgic, Melancholic, Playful | 8 | 8 | 7 | 8 | 9 | 6 | 8 | 7 | 3 | 7 | 2 | 5 | 7 | 8 | 8 | 9 | 8 | 8 | 8 | |
24 - Misplaced Jealousy in the Recording Studio Improve | Dramatic, Emotional, Tense | 8 | 8 | 8 | 8 | 9 | 7 | 8 | 7 | 8 | 7 | 7 | 8 | 7 | 9 | 8 | 9 | 8 | 9 | 9 | |
25 - A Tense Standoff at the Admiral Lounge Bar and Grill Improve | Tense, Intense, Dramatic | 8 | 8 | 7 | 7 | 8 | 6 | 8 | 7 | 9 | 8 | 8 | 7 | 8 | 7 | 7 | 9 | 9 | 8 | 8 | |
26 - Forced Ejection, Flirtatious Farewell, and Aggressive Abandonment Improve | Intense, Dark, Edgy, Tense, Amused | 8 | 8 | 8 | 8 | 9 | 7 | 8 | 7 | 9 | 7 | 8 | 9 | 7 | 8 | 7 | 9 | 9 | 8 | 8 | |
27 - Vin Takes a Stand and Shows Compassion Improve | Intense, Confrontational, Empathetic | 8 | 7 | 8 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 8 | 8 | 9 | 8 | 7 | 9 | 8 | 8 | 8 | |
28 - Discussing Relationships and Past Experiences Outside the Admiral Lounge Improve | Tense, Dark, Intense, Suspenseful, Cynical | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 7 | 9 | 7 | 8 | 8 | 7 | 7 | 9 | 9 | 8 | 8 | 8 | |
29 - Unresolved Conflicts and Band Rehearsals: A Tense Two Weeks Improve | Dark, Intense, Tense, Gritty | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 7 | 9 | 9 | 9 | 8 | 8 | 8 | 7 | 9 | 9 | 8 | 8 | |
30 - Code Enforcement and Unexpected Encounters Improve | Tense, Dramatic, Romantic, Suspenseful | 8 | 8 | 8 | 9 | 7 | 7 | 8 | 7 | 9 | 8 | 9 | 8 | 8 | 8 | 7 | 9 | 9 | 8 | 8 | |
31 - Labor Day Festivities at the Boardwalk Pizza Parlor Improve | Tense, Casual, Suspenseful | 8 | 8 | 7 | 7 | 8 | 5 | 8 | 7 | 6 | 7 | 6 | 7 | 6 | 6 | 8 | 9 | 9 | 8 | 8 | |
32 - Confrontation and Acceptance: Vin vs Jimmy Pike Improve | Intense, Tense, Confrontational, Suspenseful, Dramatic | 8 | 8 | 7 | 9 | 9 | 7 | 8 | 7 | 9 | 9 | 9 | 8 | 8 | 8 | 8 | 9 | 8 | 8 | 8 | |
33 - Day Drinking Chaos at the Admiral Lounge Improve | Humorous, Light-hearted, Sarcastic | 8 | 8 | 7 | 8 | 8 | 3 | 8 | 7 | 4 | 7 | 2 | 6 | 7 | 5 | 9 | 8 | 8 | 7 | 7 | |
34 - Violence Erupts at the Oasis Hotel Improve | Intense, Dark, Violent, Revengeful | 9 | 8 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 9 | 9 | 8 | 8 | 9 | 7 | 9 | 8 | 8 | 8 | |
35 - Establishing a Friendship: Vin and Dimitri's Bathroom Conversation Improve | Intense, Suspenseful, Dark | 8 | 8 | 7 | 8 | 8 | 6 | 8 | 7 | 8 | 8 | 9 | 7 | 7 | 7 | 7 | 9 | 8 | 9 | 9 | |
36 - Vin's Recovery and the Band's Success Improve | Dramatic, Intense, Regretful, Reflective | 8 | 8 | 7 | 9 | 9 | 7 | 8 | 7 | 7 | 8 | 7 | 7 | 7 | 8 | 8 | 9 | 8 | 8 | 8 | |
37 - Paul and Vin Rescue Captive Girls and Visit the Admiral Lounge Office Improve | Tense, Suspenseful, Emotional | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 8 | 8 | |
38 - Revenge and Departures Improve | Intense, Dark, Suspenseful | 8 | 8 | 8 | 9 | 9 | 7 | 8 | 7 | 9 | 9 | 9 | 8 | 8 | 8 | 7 | 9 | 8 | 8 | 8 | |
39 - Financial Crisis Revealed Improve | Serious, Tense, Informative | 8 | 8 | 8 | 9 | 7 | 7 | 8 | 9 | 8 | 8 | 8 | 9 | 7 | 7 | 7 | 9 | 9 | 8 | 8 | |
40 - Unexpected Hospital Visit: Vin, Paul, and Rizzo Improve | Suspenseful, Intense, Serious | 8 | 7 | 8 | 8 | 8 | 7 | 8 | 7 | 7 | 8 | 7 | 8 | 7 | 8 | 7 | 9 | 9 | 8 | 8 | |
41 - Saying Goodbye to Rizzo and Sharing Music News with Family Improve | Grim, Reflective, Emotional | 8 | 8 | 7 | 9 | 9 | 8 | 8 | 7 | 6 | 7 | 7 | 7 | 7 | 9 | 7 | 9 | 8 | 8 | 8 | |
42 - Gun Shy Reunion: A Tale of Mixed Fortunes Improve | Melancholic, Reflective, Hopeful | 8 | 8 | 7 | 9 | 8 | 8 | 8 | 7 | 6 | 7 | 6 | 7 | 8 | 9 | 7 | 9 | 8 | 8 | 8 |
Summary of Scene Level Analysis
Here are insights from the scene-level analysis, highlighting strengths, weaknesses, and actionable suggestions.
Some points may appear in both strengths and weaknesses due to scene variety.
Tip: Click on criteria in the top row for detailed summaries.
Scene Strengths
- Tense atmosphere, complex characters, and sharp dialogue
- Realistic portrayal of the criminal underworld with intense action and gritty atmosphere
- Effective setting establishment with engaging dialogue and strong character development
- Compelling concept with well-developed characters, high stakes, and emotional impact
- Exploration of dark themes, realistic dialogue, and tension-building
Scene Weaknesses
- Limited emotional depth and character development in specific scenes
- Potential for excessive violence or dark themes
- Some cliched elements and interactions
- Lack of significant conflict and plot progression in certain scenes
- Possible lack of clarity in certain character motivations
Suggestions
- Focus more on character development and emotional depth in every scene
- Consider toning down or balancing out excessive violence or dark themes
- Avoid cliched elements and interactions, strive for originality
- Make sure every scene has significant conflict and moves the plot forward
- Ensure clarity in character motivations and avoid inconsistencies
Scene 1 - The Fall of the Admiral: From Golden Age to Druids' Hangout
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 2 - Biker's Visit to the Admiral Lounge: Drugs, Music, and Tension
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 3 - Boss Battles Over New Bouncer as Danger Looms
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 4 - Vin's Job Search and Jumbo's Parking Lot Encounter
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 5 - Vin's Interview and Bouncer Challenge at Admiral Lounge Bar and Grill
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 6 - Gail Flirts and Vin Gets the Job at the Admiral Main Stage
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 7 - Caught with a Fake ID: A Night at the Admiral Lounge
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 8 - Vin's Responsible Attitude Amongst Drugs and New Encounters
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 9 - Brenda's Anger and Vin's Altercation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 10 - Dinner at Grandma's
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 11 - Band Members Prepare for Performance with Humor and Camaraderie
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 12 - Brenda's Demands: Extra Security for the Bachelor Party
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 13 - A Magical First Kiss: Vin and Sami's Enchanting Encounter
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 14 - Fred's Stray Cat Encounter and Vin's Flyer Distribution Mission
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 15 - Construction Site Conversations and Jumbo's Troubles
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 16 - Violence in the Admiral Lounge Parking Lot
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 17 - Preparing for VIP Arrival and Thumb-Lock Lessons
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 18 - Groom's Last Night of Freedom: Guns, Cigars, and Celebration
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 19 - Chaotic Party and Tense Confrontation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 20 - Darkness Falls at the Admiral Lounge: Inappropriate Advances, Fights, and a Stolen Fortune
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 21 - Brawl at the Admiral Lounge and Tom's Shooting
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 22 - Vin's New Car and a Guitar in Need of Repair
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 23 - Paul and Vin's Workshop Dispute
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 24 - Misplaced Jealousy in the Recording Studio
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 25 - A Tense Standoff at the Admiral Lounge Bar and Grill
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 26 - Forced Ejection, Flirtatious Farewell, and Aggressive Abandonment
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 27 - Vin Takes a Stand and Shows Compassion
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 28 - Discussing Relationships and Past Experiences Outside the Admiral Lounge
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 29 - Unresolved Conflicts and Band Rehearsals: A Tense Two Weeks
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 30 - Code Enforcement and Unexpected Encounters
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 31 - Labor Day Festivities at the Boardwalk Pizza Parlor
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 32 - Confrontation and Acceptance: Vin vs Jimmy Pike
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 33 - Day Drinking Chaos at the Admiral Lounge
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 34 - Violence Erupts at the Oasis Hotel
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 35 - Establishing a Friendship: Vin and Dimitri's Bathroom Conversation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 36 - Vin's Recovery and the Band's Success
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 37 - Paul and Vin Rescue Captive Girls and Visit the Admiral Lounge Office
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 38 - Revenge and Departures
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 39 - Financial Crisis Revealed
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 40 - Unexpected Hospital Visit: Vin, Paul, and Rizzo
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 41 - Saying Goodbye to Rizzo and Sharing Music News with Family
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 42 - Gun Shy Reunion: A Tale of Mixed Fortunes
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
- Physical environment: The physical environment in the screenplay is primarily set in a gritty, rundown urban area, specifically Camden, with various locations including bars, nightclubs, strip clubs, parking lots, and a recording studio. The settings are often depicted as seedy, dark, and dingy, reflecting the decay and decline of the area.
- Culture: The cultural elements in the screenplay include a strong focus on the nightlife, music, and entertainment industries, as well as the presence of motorcycle clubs and organized crime. The characters often engage in illegal activities such as drug dealing and human trafficking, and there is a sense of lawlessness and danger in the area.
- Society: The societal structure is depicted as rough and lawless, with bouncers, club owners, and criminals playing significant roles. There are clear hierarchies and power dynamics at play, with characters often vying for control and dominance. The societal structures also reflect the economic decline of the area, with many characters struggling to make ends meet.
- Technology: The technological aspects of the screenplay are minimal, with a focus on modern conveniences such as cell phones and cars. However, there are references to technology in the form of surveillance cameras and weapons, reflecting the dangerous and criminal elements of the world.
- Characters influence: The unique physical environment, culture, society, and technology shape the characters' experiences and actions by creating a sense of danger, urgency, and struggle. The characters must navigate through a world of crime, poverty, and violence, often making difficult decisions and taking risks to survive.
- Narrative contribution: The world elements contribute to the narrative by setting the tone and atmosphere of the story. The gritty, urban setting and criminal underworld provide a backdrop for the characters' struggles and conflicts, and the societal structures and power dynamics create tension and conflict throughout the narrative.
- Thematic depth contribution: The world elements also contribute to the thematic depth of the screenplay by exploring themes of poverty, crime, and the struggle for survival. The rundown physical environment and lawless societal structure reflect the economic and social decline of the area, and the characters' struggles to make a living and find success in a dangerous and unforgiving world add depth and complexity to the story.
Voice Analysis | |
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Summary: | The writer's voice is gritty, realistic, and evocative, capturing the harshness and complexities of the characters' lives with brutal honesty and a raw, poetic edge. |
Voice Contribution | The writer's voice contributes to the script by immersing the audience in the gritty underworld depicted, creating a sense of authenticity and immersing the audience in the flawed yet resilient nature of its characters. |
Best Representation Scene | Scene 24 - |
Best Scene Explanation | This scene is a standout example of the writer's voice due to its evocative dialogue, raw portrayal of human relationships, and exploration of dark and uncomfortable themes, allowing the characters' vulnerabilities and struggles to shine through with emotional depth. |
Style and Similarities
The writing style across the screenplay is characterized by gritty realism, sharp dialogue, and complex character dynamics, with a blend of humor and tension. The scenes showcase a mix of urban settings, moral dilemmas, and character-driven narratives, often exploring themes of loyalty, power, and violence.
Style Similarities:
Writer | Explanation |
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Quentin Tarantino | Tarantino's influence is evident throughout the screenplay, with many scenes showcasing his signature gritty dialogue, unique character interactions, and tension-filled scenes. The blend of humor and violence, as well as the exploration of moral ambiguity, are also reminiscent of his style. |
Martin Scorsese | Scorsese's impact is clear in the screenplay's focus on urban settings, moral dilemmas, and character-driven narratives. The exploration of Italian-American culture, family dynamics, and personal aspirations further highlight Scorsese's influence. |
David Mamet | Mamet's influence can be seen in the sharp, realistic dialogue and complex character relationships, with scenes that delve into the criminal underworld and explore power dynamics. |
Other Similarities: The screenplay also shares similarities with other notable screenwriters and filmmakers, such as Richard Linklater, Aaron Sorkin, and David Ayer, further enriching the overall writing style and thematic depth.
Top Correlations and patterns found in the scenes:
Pattern | Explanation |
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Predominance of Dark and Intense Tones | The screenplay heavily relies on dark and intense tones, appearing in 28 out of 42 scenes (66%). This consistent tone may contribute to a specific atmosphere that the author might find interesting to further explore or vary for more diversity. |
High Scene Grades with Low Emotional Impact | There are several scenes (14 out of 42, 33%) with high overall grades (8 or above) but relatively low emotional impact scores (6 or below). The author might want to consider how to increase the emotional engagement in these scenes. |
Dialogue and Character Grades Correlation | There is a noticeable correlation between scene scores for dialogue and characters, suggesting that well-written dialogue may contribute to better character development. The author may want to focus on dialogue in scenes with lower character scores. |
Scene Tone and Emotional Impact | Scenes with darker tones, such as 'Gritty', 'Dark', and 'Intense', tend to have higher emotional impact scores. The author can consider using these tones more often to enhance emotional engagement. |
Infrequent Use of High Stakes and Conflict | High stakes and conflict appear less frequently in scene scores (15 out of 42, 36%). The author may want to incorporate higher stakes and conflict more consistently to maintain tension and keep the audience engaged. |
Move Story Forward and Character Changes | Scenes that move the story forward also tend to have character changes (24 out of 33 scenes, 73%). The author should ensure that character changes are present in scenes that advance the plot, as this can help drive the narrative. |
Writer's Craft Overall Analysis
The screenplay showcases strong writing craft with unique voices, engaging character dynamics, and a variety of themes. The writer demonstrates a clear understanding of scene structure, dialogue, and pacing. However, there is room for improvement in character development, emotional depth, and narrative complexity.
Key Improvement Areas
Suggestions
Type | Suggestion | Rationale |
---|---|---|
Book | The Art of Character by David Corbett | This book offers valuable insights into character development, helping the writer create more nuanced and emotionally complex characters. |
Screenplay | Magnolia by Paul Thomas Anderson | Studying this screenplay will help the writer explore interconnected storylines, complex characters, and emotional depth. |
Exercise | Write a scene with a character facing a moral dilemma, exploring their inner conflict and emotional turmoil.Practice In SceneProv | This exercise will help the writer delve deeper into character emotions and motivations, enhancing the overall emotional depth of the screenplay. |
Here are different Tropes found in the screenplay
Trope | Trope Details | Trope Explanation |
---|---|---|
Time Jump | The screenplay jumps between different time periods to show the evolution of the characters and the setting. | The Time Jump trope is commonly used in movies and TV shows to provide backstory or show character development. An example of this trope can be seen in the TV show 'Lost' where the narrative jumps between the present and flashbacks to the characters' pasts. |
Bouncer | The screenplay features multiple scenes involving bouncers at a bar, dealing with unruly patrons and maintaining security. | The Bouncer trope is a common character archetype in movies and TV shows set in bars or clubs. An example of this trope can be seen in the movie 'Road House' where the protagonist is a bouncer hired to clean up a rowdy bar. |
Undercover Cop | The screenplay includes a character who is an off-duty cop working as a bouncer at the bar. | The Undercover Cop trope is often used in crime dramas and thrillers to add tension and intrigue to the story. An example of this trope can be seen in the movie 'The Departed' where a character goes undercover as a cop in a criminal organization. |
Drug Trade | The screenplay involves characters who are involved in the drug trade, including dealing and using drugs. | The Drug Trade trope is a common plot element in crime stories and dramas, often used to create conflict and drive the narrative. An example of this trope can be seen in the TV show 'Breaking Bad' where the main character becomes a drug dealer to secure his family's future. |
Violent Crime | The screenplay includes scenes of violent crimes such as assault, murder, and human trafficking. | The Violent Crime trope is often used in gritty and dark stories to create tension and suspense. An example of this trope can be seen in the movie 'Pulp Fiction' where various characters are involved in violent and criminal activities. |
Corrupt Manager | The screenplay features a character who is a corrupt manager of a bar, engaging in unethical behavior and drug use. | The Corrupt Manager trope is a common archetype in stories set in seedy establishments, adding conflict and moral ambiguity. An example of this trope can be seen in the movie 'Goodfellas' where a character rises to power through corruption and criminal activities. |
Rivalry | The screenplay includes a rivalry between two strip clubs, leading to competition and conflict. | The Rivalry trope is a classic plot device used to create tension and drama between competing characters or groups. An example of this trope can be seen in the movie 'Step Brothers' where two stepbrothers compete for their parents' attention and affection. |
Character Redemption | The screenplay includes characters who undergo a journey of redemption, seeking to atone for past mistakes and change their ways. | The Character Redemption trope is a common theme in stories about personal growth and transformation. An example of this trope can be seen in the movie 'The Shawshank Redemption' where the protagonist seeks redemption for his past crimes. |
Gang Violence | The screenplay involves gang violence, with rival gangs vying for control of the drug trade and engaging in violent confrontations. | The Gang Violence trope is often used in crime stories to depict the brutal and dangerous world of organized crime. An example of this trope can be seen in the TV show 'The Sopranos' where rival mafia families clash over territory and power. |
Family Drama | The screenplay includes elements of family drama, with characters dealing with personal relationships, conflicts, and secrets within their families. | The Family Drama trope is a common theme in stories about the complexities of family dynamics and relationships. An example of this trope can be seen in the TV show 'This Is Us' where a family navigates love, loss, and personal growth together. |
Betrayal | The screenplay includes instances of betrayal, with characters double-crossing each other for personal gain or revenge. | The Betrayal trope is a common plot device used to create conflict and tension between characters. An example of this trope can be seen in the movie 'The Godfather' where characters betray each other in their quest for power and control. |
Memorable lines in the script:
Scene Number | Line |
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1 | BRENDA: Until you learn how to behave, stay the FUCK out, ya understand? |
3 | Paul: Good. Fuck Jumbo. |
11 | Vin: Not tonight, motherfuckers. |
19 | Brenda: You'll get bupkes from me. To hell with those Guinea bastards. Pay your own goddamn debts. |
24 | Sami: Whose number is this? Who is this Kelly bitch, huh? Some skank? |
Some Loglines to consider:
In the gritty, dangerous world of 1990s Camden, a young musician working as a strip club bouncer must navigate the criminal underworld and his own personal desires as he pursues his rock star dreams. |
A musician's bid for fame and success becomes entangled with the criminal elements and moral compromises of running a strip club in one of America's most notorious urban areas. |
Caught between his musical ambitions and the realities of working in a corrupt, lawless nightclub, a young man must confront the harsh truths of the American dream. |
When a musician takes a job as a bouncer at a strip club in Camden, New Jersey, he finds himself drawn into a web of crime, corruption, and his own personal temptations. |
In the underbelly of 1990s Camden, a musician struggles to keep his dream alive while working at a strip club overrun by drug dealers, pimps, and human traffickers. |
Help & FAQ
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