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Scene Map 42
# PG SLUGLINE
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Scene Map
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# PG SLUGLINE
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EXT. WINTER RIVER, CONNECTICUT - DAY A crisp and perfect New England town. Almost too neat to be real. No visible townspeople. CAMERA EXPLORES town. CAMERA FLIES
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INT. STAIRCASE AND KITCHEN - DAY CAMERA FOLLOWS Adam and Barbara downstairs. We see the rambling, old fashioned quality to the house. Clean, sentimental, warm and floral. Some rooms in progress. They continue down the main staircase past
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INT. GUEST ROOM - DAY Barbara is starting to paper the walls already. She frowns at the MUSIC. Goes to the door. BARBARA Oh, honey. You said no Inkspots
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EXT. DOWNTOWN WINTER RIVER - DAY Just like the model, but real. And populated. CAMERA PAUSES ON a gorgeous storefront with a brass lion out front. Sign above doors says -- BOZMAN BUILDING 1835
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INT. MAITLAND HARDWARE Adam pulls down a few good paintbrushes and carefully picks up a small model of the Bozman building. He walks out. Old Bill continues unabated. OLD BILL
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INT. LIVING ROOM: A FEW MINUTES LATER - DAY They are sitting on the couch together. Barbara is looking away slightly -- as one does when a doctor is drawing blood -- while Adam looks at her fingers. He frowns.
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EXT. FRONT PORCH - NIGHT It's Barbara who's grabbed him, and quite evidently saved his life -- not life, perhaps -- but existence. He's shaken, breathless. Barbara stares at him, as if wondering what he's just
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INT. ATTIC - DAY Adam is setting up a small monument in the model town cemetery. It reads: ADAM AND BARBARA MAITLAND/UNITED IN LIFE/UNDIVIDED IN DEATH. ADAM
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INT. UPSTAIRS HALLWAY At one end, near the stairs leading up to the attic, Barbara and Adam are slumped against opposite walls. BARBARA Adam, we are in hell. I hate
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INT. HOUSE - SAME TIME Delia and Otho come out of Lydia's bedroom and go through the bathroom. Disgusted, they continue on to the study. OTHO
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INT. KITCHEN Barbara, weeping, throws herself in Adam's arms. BARBARA Oh, Adam, don't ever leave me alone.
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INT. ATTIC - DAY Adam and Barbara are lying down on the floor, peering out of one of the small windows overlooking the front yard of the house. The handbook open in front of them. EXT. FRONT YARD - ADAM AND BARBARA'S POV - DAY
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EXT. HOUSE - DAY Lydia rounds the corner to see Delia, pinned flat TB against the house by one of her horrid steel sculp- tures. Two movers are struggling to free her. Lydia
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INT. LANDING - DAY Lydia listens. Did she hear something? She puts her hand on the knob and tries to turn it. It's stuck. Then the key eerily pops out of the lock and falls on the floor.
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INT. WAITING ROOM - DAY The most unpleasant waiting room that you ever remember waiting in. Fifties furniture with broken legs, couches propped up on telephone books. Standing ashtrays with dirty stand. Linoleum floors
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INT. ATTIC LANDING - DAY Lydia kneels down with a screwdriver, a nail file, an ice pick, and a credit card. She inserts nail file into the door. She struggles, and after several TB
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INT. ATTIC - DAY Lydia is studying the handbook with intense interest. CHARLES (O.S.) (from distant downstairs)
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INT. DINING ROOM - NIGHT Everything is dark, quiet -- but the furniture is obviously not theirs, and neither is the decoration. Adam and Barbara exchange glances, and push on through into the living room.
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INT. HOUSE The following conversation takes place as Barbara and Adam follow Juno as she looks around the house and ends up in their attic space. JUNO
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INT. ATTIC - NIGHT Juno peers into the model cemetery with interest. A FLY BUZZES around her. Juno blows it away. Fly flees. JUNO No you don't! He does not work
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INT. CHARLES' STUDY - NIGHT Charles is on the phone. He has drawings laid out in front of him. He is at his most urban persuasive, and oddly relaxed -- he is finally in his own element. CHARLES
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INT. CHARLES' STUDY - NIGHT Charles hangs up frustrated. MOANING INCREASES. He goes to the door and flings it open. A figure is right there in the doorway -- A ghost under a sheet. But a "designer" sheet. He wails away like a
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INT. UPSTAIRS HALLWAY - NIGHT All three stare at each other tentatively. ADAM Aren't you scared? LYDIA
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INT. ATTIC ROOM - NIGHT Adam's rigged up the moon, and stars, too. Adam and Barbara and Lydia stand just beyond the fringes of the town, dimly lighted giants. TB LYDIA
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EXT. HOUSE - DAY A big ugly machine is doing something unnecessary to the yard. INT. DARKROOM/BASEMENT - DAY The FAST-TICKING CLOCK is a timer. Lydia is making
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INT. KITCHEN - DAY Delia is frantically preparing for the evening's dinner party. Lydia is very much in her way, trying to show her the photographs. Delia isn't looking at them. TB DELIA
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EXT. INSIDE THE MODEL GRAVEYARD - LATER - NIGHT They're almost down six feet. By now they are both almost out of sight in the grave. Inside the grave -- Adam suddenly hits wood. BARBARA
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INT. ATTIC - DAY A small tree falls in the model. Adam, across the room, walks over and straightens it. He looks at Barbara who is poring over the handbook. Making notes. Counting out procedures.
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INT. KITCHEN - NIGHT Delia rushes to get the sushi. Charles finds some good wine. DELIA (rapidly; furious)
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EXT./INT. ATTIC ROOM - NIGHT Adam and Barbara with huge smiles on their faces, dance the bugaloo then hug and kiss on the landing in front of the attic. Door is open. TOGETHER
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INT. LANDING OUTSIDE OF ATTIC Delia, Charles, Otho and Lydia -- creep, creep. DELIA (whispering) Shhh. They're in there? God,
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EXT. HOUSE - NIGHT Barbara and Adam are hanging outside the window. CAMERA EASES BACK to see that instead of hanging from the house -- They are hanging from a ledge over The Inferno --
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INT. ATTIC - NIGHT Adam and Barbara are exhausted. Agitated. ADAM Great choice we've got here. We get to spend the next century
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EXT. MODEL - DAY Betelgeuse lands on the town common. Betelgeuse is defiant. BETELGEUSE Go ahead. Make my millenium!
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INT. KITCHEN - DAY Charles sits at the table with a small bandage on his head. Delia takes off her Gucci belt and whips it on a chair absent-mindedly. DELIA
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INT. JUNO'S OFFICE - DAY Juno staring at them, hard. JUNO Yes... or no? Do you want the Deetzes out or in?
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INT. ATTIC - DAY Lydia is standing over the model, about to say Betelgeuse's name. LYDIA Okay. Beetle... J...
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INT. HALLWAY - NIGHT Lydia runs through the hallway and into the dining room. INT. DINING ROOM - NIGHT Lydia walks into a presentation in progress. Sitting
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EXT. HOUSE - NIGHT The moon stares down icily through gray clouds. Wind up. INT. ATTIC - NIGHT Barbara is looking out the window.
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INT. DINING ROOM - NIGHT Varicolored lightning bolts shoot from every corner of the square. A gasp from everyone but Lydia. ON LYDIA -- she is looking away. She turns to see: ON THE DRESS
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EXT. MODEL TOWN GRAVEYARD - NIGHT Someone, or something, like the figure of death in the Goya drawing, is perched atop the gravestone of Barbara and Adam Maitland. The graves beneath him are open. The figure turns... it is Betelgeuse. He is filing his
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EXT. MAIN STREET - WINTER RIVER - A BRIGHT DAY BIRDS SING. Ernie polishes the lion. Old Bill sleeps. People stroll. EXT. MISS SHANNON'S BOARDING SCHOOL - DAY A lovely white boarding school with long, green lawn.

Beetlejuice

When a young goth girl, Lydia, befriends the ghosts of her home's previous owners, the Maitlands, she must help them fend off the advances of the unruly and dangerous entity Betelgeuse, who seeks to manipulate her for his own gain.

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Overview

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Unique Selling Point

Discover a whimsical and charming tale of love, loss, and the afterlife in this innovative script that explores the supernatural through a unique blend of humor, drama, and dark comedy. With its distinctive characters, including the ghostly Maitlands and the eccentric bio-exorcist Betelgeuse, the story offers a fresh take on the haunted house genre. The script's unique voice emphasizes the importance of home and family, creating an intimate and cozy atmosphere that draws the audience in. Through its detailed narrative descriptions and engaging dialogue, the script explores complex emotions and supernatural themes in a fresh and original way. This enchanting story is sure to captivate audiences with its blend of heartfelt moments, eerie suspense, and unexpected twists, making it a must-read for fans of the paranormal and beyond.

AI Verdict & Suggestions

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Claude
 Recommend
Gemini
 Recommend
Story Facts

Genres: Comedy, Fantasy, Horror, Drama, Mystery, Supernatural, Musical

Setting: Contemporary, Winter River, Connecticut and the afterlife

Themes: Ghosts and Afterlife, Home and Belonging, Family and Relationships

Conflict & Stakes: The primary conflict is between the Maitlands and Betelgeuse, as the Maitlands try to get rid of him and Betelgeuse tries to marry Lydia. The stakes are high for the Maitlands, as they want to reclaim their home and move on to the afterlife. For Lydia, the stakes are also high, as she must deal with the supernatural forces in her home and protect her family.

Mood: Fantasy and Comedy

Standout Features:

  • Unique Hook: Betelgeuse is a standout character with a unique and memorable personality
  • Plot Twist: The Maitlands become ghosts in their own home, adding a unique twist to the afterlife theme
  • Distinctive Setting: The afterlife and the supernatural elements add a distinctive and innovative setting to the story

Comparable Scripts: The Lovely Bones, Beetlejuice, The Addams Family, Ghost, The Sixth Sense, The Ghost and Mrs. Muir, Topper, The Frighteners, The Canterville Ghost, The Haunting of Hill House

Script Level Analysis

Writer Exec

This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.

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Overall Score: 8.00
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Characters

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Emotional Analysis

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Goals and Philosophical Conflict
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Themes
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Logic & Inconsistencies
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Scene Analysis

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Writer Exec

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Unique Voice
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Writer's Craft
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Memorable Lines
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Tropes
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World Building
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Correlations
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Loglines
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