12 Monkeys
Executive Summary
Pass/Consider/Recommend/Highly Recommend
Promo

USP: "This gripping screenplay captivates with an unparalleled blend of dystopian mystery, intricate character dynamics, and provocative themes. Experience a thrilling odyssey that delves into the depths of the human psyche, unraveling a web of deception, redemption, and the poignant search for purpose in a world on the brink of collapse. Its innovative storytelling techniques, distinctively flawed characters, and thought-provoking narrative will resonate deeply, leaving a lasting impact long after the final scene."
Overview
Genres: Thriller, Drama, Sci-Fi, Science Fiction, Psychological Thriller, Mystery, Action, Dystopian, Psychological Drama, War, Romance
Setting: Present and past (1995)., United States (primarily Philadelphia and Baltimore).
Overview: The screenplay for 12 Monkeys demonstrates strong potential with a captivating premise, well-developed characters, and a thought-provoking exploration of time travel and mental health. However, there are opportunities for improvement in terms of pacing, plot clarity, and emotional depth to elevate the narrative and enhance audience engagement.
Themes: Time Travel and its Consequences, The Nature of Reality and Identity, The Importance of Memory, The Dangers of Technology, The Power of Love
Conflict and Stakes: The conflict between Cole's desire to prevent the virus and the skepticism of the scientists, and the stakes are the survival of humanity.
Comparable Scripts:
Market Analysis
Budget Estimate:$50-70 million
Target Audience Demographics: Adults aged 18-49, fans of science fiction and thrillers.
Marketability: The screenplay has a strong cast, a unique and timely concept, and a lot of action and suspense.
The screenplay may be too complex for some audiences.
The screenplay has a strong cast, but the story may be too slow-paced for some audiences.
Profit Potential: High, due to the strong cast and unique concept.
Scene Level Percentiles
Emotions Elicited Percentiles
This is a rough estimate of how the average intensity of emotions elicited in this script compare to all scripts in the Vault (all genres).
Higher isn't necessarily better. This is FYI.
Screenplay Analysis
- **High Concept and Stakes:** The screenplay excels in presenting a strong and engaging concept, with a high percentile ranking of 70. Additionally, the stakes of the story are well-defined and compelling, scoring 71.13.
- **Unpredictability and Originality:** The screenplay ranks exceptionally high in unpredictability (96.34) and originality (86.53), suggesting that it offers fresh and surprising plot elements that will captivate audiences.
- **Plot Development:** While the concept is strong, the plot development could benefit from further refinement. The percentile ranking of 52.40 indicates that the pacing and structure of the plot may need attention to enhance its overall flow and impact.
- **Character Development:** The characters have a relatively low percentile ranking of 13.20, suggesting that they may lack depth and relatability. Focusing on developing more nuanced and compelling characters will enhance the emotional connection with the audience.
- **Dialogue and Formatting:** The screenplay's dialogue and formatting could also benefit from improvement. The percentile ranking of 32.80 for dialogue indicates that the conversations may need more naturalism and impact. Similarly, the formatting score of 39.90 suggests that the screenplay's presentation could be enhanced for better readability.
The percentile patterns indicate a potential for an **integrated writer's style**. While the screenplay has strengths in concept and originality, it also shows promise in character development and dialogue, suggesting a balance between conceptual and intuitive writing approaches.
Balancing Elements- To enhance the screenplay's overall effectiveness, the writer could consider balancing the high unpredictability and originality with a more cohesive plot structure and stronger character development.
- Improving the dialogue and formatting would also contribute to a more engaging and polished screenplay.
Integrated
Overall AssessmentThe screenplay has a strong foundation with its high-concept premise and unpredictable plot, but it would benefit from further development in characterization, dialogue, and overall structure. By addressing these areas, the writer can refine the screenplay's potential for creating a compelling and immersive cinematic experience.
How scenes compare to the Scripts in our Library
|
|
Percentile | Before | After |
---|---|---|---|---|
Script Structure | 8.90 | 98 | Silence of the lambs: 8.80 | Catch me if you can: 8.90 |
Scene Unpredictability | 8.02 | 97 | Inception: 8.01 | 12 Monkeys: 8.02 |
Script Premise | 8.90 | 95 | Interstellar: 8.80 | Titanic: 8.90 |
Scene Conflict Level | 8.5 | 88 | Sherlock Holmes: 8.4 | Rambo: 8.5 |
Script Conflict | 8.20 | 85 | Parasite: 8.00 | the dark knight rises: 8.20 |
Scene Originality | 8.90 | 83 | the 5th element: 8.89 | Pawn sacrifice: 8.90 |
Overall Script | 8.30 | 77 | 12 years a slave: 8.29 | the black list (TV): 8.30 |
Scene Story Forward | 8.5 | 77 | Deadpool & wolverine : 8.4 | Casablanca: 8.5 |
Scene High Stakes | 8.2 | 73 | Ex-Machina: 8.1 | Titanic: 8.2 |
Script Theme | 8.40 | 66 | Memento: 8.30 | Titanic: 8.40 |
Scene Character Changes | 7.3 | 65 | A real pain : 7.2 | Casablanca: 7.3 |
Scene External Goal | 7.37 | 64 | Mr. Smith goes to Washington: 7.36 | 12 Monkeys: 7.37 |
Scene Engagement | 8.98 | 61 | Parasite: 8.97 | Mr. Smith goes to Washington: 8.98 |
Scene Concept | 8.2 | 57 | Coda: 8.1 | face/off: 8.2 |
Scene Internal Goal | 8.07 | 54 | The usual suspects: 8.06 | The Wizard of oz: 8.07 |
Script Originality | 8.00 | 54 | Argo: 7.90 | groundhog day: 8.00 |
1 | 50 | - | The Founder: 1 | |
Scene Plot | 8.0 | 49 | Triangle of sadness: 7.9 | True Blood: 8.0 |
Script Characters | 8.00 | 48 | Ex-Machina: 7.90 | Casablanca: 8.00 |
Scene Pacing | 8.21 | 43 | Green Book: 8.20 | Birdman: 8.21 |
Script Structure | 8.11 | 43 | A Complete Unknown: 8.10 | Casablanca: 8.11 |
Scene Emotional Impact | 7.7 | 40 | Jack Reacher: 7.6 | severance (TV): 7.7 |
Scene Formatting | 8.11 | 39 | Triangle of sadness: 8.10 | Mr. Smith goes to Washington: 8.11 |
Script Visual Impact | 7.40 | 28 | Anora: 7.30 | Boyz n the hood: 7.40 |
Scene Dialogue | 7.5 | 26 | The Umbrella Academy: 7.4 | Titanic: 7.5 |
Scene Overall | 8.1 | 15 | Swingers: 8.0 | Erin Brokovich: 8.1 |
Script Emotional Impact | 7.20 | 14 | Inception: 7.10 | Her: 7.20 |
Scene Characters | 7.9 | 12 | El Mariachi: 7.8 | severance (TV): 7.9 |
Writer's Voice
Summary:The writer's voice is characterized by vivid sensory descriptions, atmospheric details, and a focus on internal thoughts and emotions. The writing style is immersive and engaging, drawing the reader into the characters' world and emotional experiences.
Best representation: Scene 12 - Dr. Railly's Lecture on Madness and Apocalyptic Visions. Scene 12 is the best representation of the writer's voice because it effectively combines vivid sensory descriptions, atmospheric details, and a focus on internal thoughts and emotions. The scene immerses the reader in the protagonist's psychological state, creating a powerful and emotionally resonant experience.
Memorable Lines:
- Cole: Three billion people died in 1995. Three billion, got that? Almost the whole population. Of the world! Only about one percent survived. (Scene 6)
- Cole: YOU DON'T EXIST, YOU SILLY BOZOS! YOU'RE NOT REAL! HA HA HA! PEOPLE DON'T TRAVEL IN TIME! YOU AREN'T HERE. MADE YOU UP! YOU CAN'T TRICK ME! YOU'RE IN MY MIND! I'M INSANE AND YOU'RE MY INSANITY! (Scene 28)
- Cole: I love this world! (Scene 26)
- Cole: I love you, Kathryn. Remember that. (Scene 40)
- Cole: This is the present. This is not the past. This is not the future. This is right now! (Scene 39)
Writing Style:
The screenplay exhibits a comprehensive and consistent writing style across all scenes, characterized by its complexity, depth, and nuanced exploration of themes and characters. The dialogue is sharp, engaging, and often philosophical, driving the narrative forward while revealing the inner conflicts and motivations of the characters. The scenes are crafted with precision, balancing action, suspense, and introspection to create a compelling and immersive experience for the reader.
Style Similarities:
- Christopher Nolan
- David Fincher
- Charlie Kaufman
- Quentin Tarantino
Story Shape
Emotions Elicited
Engine: Claude
Recommend
Executive Summary
The screenplay for '12 Monkeys' is a well-crafted and thought-provoking exploration of time travel, mental illness, and apocalyptic visions. The central conflict between the protagonist, Cole, and the scientists who have sent him back in time is compellingly portrayed, with strong character development and a visually striking blend of past, present, and future. While some pacing issues and a lack of depth in certain supporting characters could be addressed, the screenplay's overall strengths, including its cerebral themes, effective use of classic films, and suspenseful climax, make it a compelling work that is worthy of consideration for production.
- The opening and closing sequences of the screenplay effectively bookend the story and establish the core themes of time travel, apocalyptic visions, and the protagonist's fractured psyche. high ( Scene 1 (INT. CONCOURSE/AIRPORT TERMINAL - BAY) Scene 10 (INT. CORRIDOR/PSYCH WARD) )
- The incorporation of classic films like Vertigo and The Birds provides rich thematic layers and a visual style that enhances the cerebral nature of the story. medium ( Scene 13 (INT. AUDITORIUM/BREITROSE HALL - NIGHT) Scene 36 (INT. MOVIE SCREEN/THEATER - NIGHT) )
- The interactions between the protagonist, Cole, and the psychiatrist, Railly, are well-developed and drive the emotional core of the story, exploring themes of sanity, reality, and human connection. high ( Scene 3 (INT. ART GALLERY - NIGHT) Scene 7 (INT. RAILLY'S OFFICE/COUNTY HOSPITAL - DAY) )
- The scenes set in the future world could be streamlined and made more concise to maintain the pacing and avoid losing the audience in excessive world-building details. medium ( Scene 2 (INT. ENGINEERING OFFICE/FUTURE WORLD - ETERNAL NIGHT) Scene 10 (INT. SCIENTISTS' CHAMBER - ETERNAL NIGHT OF THE FUTURE) )
- Some of the action sequences, particularly those involving Cole and Railly's confrontations with various groups, could be tightened and made more visually compelling to maintain the audience's engagement. medium ( Scene 18 (EXT. VACANT LOT - MOMENTS LATER (DAY)) Scene 33 (INT. FAA STORE - DAY) )
- The screenplay could benefit from a more consistent exploration of the supporting characters, particularly the scientists and other key figures involved in the central mystery, to provide a more well-rounded understanding of the broader conflict. medium ( Scene 20 (INT. FAA STORE BASEMENT - TWENTY MINUTES LATER (DAY)) Scene 31 (INT. DR. MASON'S OFFICE - DAY) )
- The climactic sequence at the airport security checkpoint is a tightly woven and suspenseful set piece that effectively ties together the various narrative threads. high ( Scene 41 (INT. SECURITY CHECK POINT/TERMINAL - DAY) )
- The recurring dream sequence and Cole's fragmented memories of the past create a sense of mystery and intrigue that propels the narrative forward and keeps the audience engaged. high ( Scene 1 (INT. CONCOURSE/AIRPORT TERMINAL - BAY) Scene 7 (INT. RAILLY'S OFFICE/COUNTY HOSPITAL - DAY) )
Engine: GPT4
Recommend
Executive Summary
The screenplay '12 Monkeys' offers a compelling blend of science fiction and psychological thriller elements, with a well-constructed narrative that includes strong character development, particularly for the protagonist, Cole. The plot is enriched by complex themes such as time travel, destiny, and human impact on the environment. The climactic sequences effectively tie together multiple narrative threads, leading to a satisfying and thought-provoking conclusion.
- The opening sequence effectively sets a mysterious and intriguing tone, drawing the audience into the story. high ( Scene 1 )
- The detailed depiction of the future world adds depth to the narrative and enhances the dystopian atmosphere. high ( Scene 12 )
- The airport scene is a climactic convergence of the narrative threads, effectively bringing the story to its peak. high ( Scene 40 )
- The twist where the protagonist realizes the true nature of the Twelve Monkeys is well-executed and impactful. high ( Scene 42 )
- The use of irony and unexpected outcomes, such as the Army of the Twelve Monkeys' actual intentions, adds layers to the plot and engages the audience. medium ( Scene 41 )
- Some dialogues can be tightened to enhance pacing and maintain tension, especially in mid-scenes where exposition slightly slows down the narrative. medium ( Scene 15 )
- Character development for secondary characters like Dr. Railly could be deepened to enhance audience connection and investment in their arcs. medium ( Scene 20 )
- The transitions between time periods can sometimes feel abrupt and may benefit from smoother narrative bridges to enhance clarity and flow. medium ( Scene 28 )
- The motivations behind some of the protagonist's decisions, particularly in the latter half, could be made clearer to avoid potential confusion. low ( Scene 34 )
- Enhancing the visual descriptions of the dystopian elements could further enrich the setting and atmosphere, making the screenplay more vivid and immersive. low ( Scene 36 )
- There is a missed opportunity to explore the psychological impact of time travel on Cole more deeply, which could add another layer of complexity to the character. medium ( Scene 18 )
- The screenplay's integration of psychological and philosophical themes into a sci-fi narrative is notable and enriches the story. high ( Scene 5 )
Screenplay Insights:
Premise: 8.9, The screenplay's premise presents a captivating blend of time travel, psychological thriller, and apocalyptic elements, creating a strong foundation for an engaging narrative. However, there's room for improvement in clarifying the motivations and goals of certain characters, particularly the Army of the Twelve Monkeys and the scientists, to enhance intrigue and audience investment. See More
Structure: 8.9, This screenplay has a compelling structure and plot that effectively engages the audience. The story unfolds through a series of well-paced scenes, with rising tension and stakes that keep the reader invested in the outcome. The plot is complex and well-developed, with multiple layers that add depth and intrigue. The characters are well-drawn and their motivations are clear. Overall, this is a strong screenplay with a solid structure and plot. See More
Theme: 8.4, The screenplay effectively explores themes of mental illness, trauma, and the potential for redemption through sacrifice. The themes are clearly presented and resonate deeply with the narrative, adding emotional weight and depth to the characters' struggles. However, the script could benefit from enhancing the originality of its themes and finding more innovative ways to convey its messages. See More
Visual Impact: 7.4, This screenplay exhibits a solid foundation for visual storytelling, featuring vivid descriptions and creative imagery. However, there are areas that could benefit from further development to enhance the overall impact of the visual elements. See More
Emotional Impact: 7.2, The screenplay effectively establishes an intriguing premise and compelling characters, providing a solid foundation for emotional storytelling. However, it could benefit from further development in certain areas to maximize its impact on the audience's emotional journey. See More
Conflict: 8.2, The screenplay effectively leverages conflict and stakes to craft an engaging narrative that keeps the audience invested. Central conflicts are clear and compelling, with major stakes driving character decisions and propelling the plot forward. However, fine-tuning certain aspects of conflict escalation and resolution could further elevate tension and enhance audience engagement. See More
Originality: 8.0, The screenplay of 12 Monkeys exhibits originality and creativity in its exploration of time travel, mental health, and the consequences of human actions. The unique blend of science fiction and psychological thriller elements creates a compelling and thought-provoking narrative. See More
Screenplay Story Analysis
Note: This is the overall critique. For scene by scene critique click here
Summaries
- In a post-apocalyptic world, Cole, an adult inmate, volunteers for a mission to collect specimens. He encounters dangerous animals, navigates a desolate environment, and confronts the emotional weight of his past. The scene ends with Cole gazing at a lion patrolling a building, hinting at the challenges and mysteries that lie ahead.
- Cole, a prisoner, is decontaminated and interrogated by scientists who seek information about his surface observations. Despite initial reluctance, Cole agrees to join a program that offers a sentence reduction in exchange for his participation.
- Kathryn Railly's pager disrupts a poetry reading at an art gallery. Later, Detective Franki leads Railly to a holding cell where she observes Cole, a disoriented and agitated man in a straitjacket. Despite testing negative for drugs, Cole's erratic behavior prompts Railly to examine him.
- Dr. Railly approaches Cole in an isolation cell, claiming to be a psychiatrist seeking to assist him. Cole initially distrusts her. Railly establishes rapport by addressing him as "James." She probes his lack of identification and odd behavior. Cole exhibits germophobia and claims to have been hiding underground. When Railly informs him it's 1989, Cole panics, revealing his belief it was 1995. Railly's efforts are met with resistance due to Cole's evasiveness, creating a tense and unsettling atmosphere. Cole's confusion about the year raises concerns about his mental state.
- Cole, a man suspected of mental illness, endures degrading treatment during his transfer to an institution. Despite his pleas, the officers ignore his request to call someone. Upon arrival, he undergoes a humiliating lice inspection. In the dayroom, Jeffrey, a cynical patient, explains the oppressive nature of the system. TJ Washington, a patient with delusions of extraterrestrial origin, offers comfort and a glimpse into the complexities of mental health.
- Cole, an inmate in a psych ward, insists he's not crazy and demands to make a phone call to scientists in the future. However, the doctors dismiss his claims about a deadly virus in 1995 and the Army of the Twelve Monkeys as delusional. Despite his pleas, Cole's request to use the phone is denied, leaving him frustrated and the doctors unconvinced.
- A harried mother receives a surprising call from a scientist, while Cole experiences confusion and disorientation at the hospital. After a chaotic dream, he witnesses the removal of a fellow patient who claims to be able to escape.
- Startled by Jeffrey, Cole agrees to his plan to escape. Jeffrey whispers a message hidden within the key he hands over. When the orderlies enter, Cole unlocks the door, allowing Jeffrey to escape.
- Cole arrives at a hospital confused and becomes agitated in the elevator. He attacks an orderly, leading to his confinement in the psych ward. Dr. Fletcher criticizes Dr. Railly's handling of the situation, while an orderly reports another incident.
- This scene revolves around a missing patient and a confrontation over a recorded message. In a hospital, Dr. Fletcher investigates the disappearance of a restrained and sedated patient, while the staff denies their escape. The scene shifts to a dream sequence at an airport where Young Cole witnesses a commotion involving a blonde man, a mysterious brunette, and a strange voice. Back in the future, Cole is confronted by scientists about a message he allegedly sent from 1989, but claims he was drugged and sent to the wrong year. As Cole struggles to stay awake, he experiences a brief hallucination of Dr. Fletcher's face on the Microbiologist. The scene ends with Cole losing consciousness.
- Cole awakens in a dark office, confronted by scientists who question his lack of observations from his past mission. Despite recognizing Jeffrey Mason, Cole reveals his failure to go to the intended year. Interrogated further in a cramped cell, Cole faces a raspy voice demanding details of his mission.
- In a dimly lit laboratory, Cole experiences a vision of being a soldier in World War I. Confronted by soldiers who don't understand him, he sees his friend Jose injured and is shot in the leg. The vision ends when a shell hits nearby, leaving Cole's fate uncertain.
- Dr. Kathryn Railly presents a lecture on madness, apocalyptic prophecies, and the 'Cassandra Complex' at a university, utilizing medieval artwork and historical anecdotes of a Wyle madman who predicted a future plague.
- Dr. Railly, a psychiatrist, is approached by various individuals at a book event. While departing, she is forcibly abducted by James Cole, who escaped from confinement six years ago. Cole directs Railly to drive him to Philadelphia, leaving her afraid yet intrigued by his enigmatic motivations.
- Railly and Cole drive towards Philadelphia, where Cole reveals he's been following her. They discuss music and Cole shares a memory. The scene then shifts to Railly's apartment, where police inform Marilou about Cole searching for Railly. Later, in a motel room, Cole wakes from a dream of Railly tied up and finds her in that situation, leaving her bound as the scene ends.
- Cole struggles with the junk food vending machine and reveals his mission to Railly in a motel room. They discuss the virus and its potential impact. Cole expresses concern for the children in a pickup truck and the boy trapped in a well, connecting it to his childhood experiences. Amidst skepticism from Railly, Cole predicts the virus will claim lives next month, and they turn left as instructed.
- Cole and Railly encounter a Bible-ranting Evangelist and a derelict named Louie while driving through Skid Row. Cole spots red-stenciled graffiti of Twelve Monkeys, heightening his paranoia about being tracked. They discover more stencils in an alley, leading to a sense of unease and dread.
- Cole and Railly are attacked by two thugs in a dark alley. Cole fights back and kills one of them, saving Railly. They flee the scene with the dead thug's wallet and bullets.
- Cole and Railly seek information about the Army of the Twelve Monkeys at an animal rights office, but are met with resistance. Cole's aggressive interrogation, including pointing a gun, forces the activists to comply.
- In a dimly lit basement, three activists are held captive by Cole, an armed interrogator. He demands information about Jeffrey Mason and the Army of the Twelve Monkeys, a radical group. The activists reveal Jeffrey's disillusionment with protests and his formation of the group. However, they also expose his betrayal by endorsing his father's animal experiments, leading to their arrest. The scene ends with Cole continuing the interrogation, leaving the activists' fate uncertain.
- Cole and Railly discuss their plan to rescue young men from a basement. While Cole is reckless and unconcerned, Railly worries about his health. They arrive at a gas station where Cole reveals he has been shot.
- At a gas station, Railly urges Cole to surrender. They tend to his wound in the woods, where Cole's behavior abruptly shifts, revealing his true intentions. Railly, terrified, realizes she may be in peril.
- In the hallway, Agent #3 confronts Jeffrey about Cole's claim of knowing him. They enter the library, where Cole confronts Jeffrey about knowing him. Jeffrey initially denies it but embraces Cole as his old best friend, Arnold Pettibone, upon hearing Cole mention monkeys. The agents remain skeptical but decide to keep an eye on Cole. Jeffrey and Cole then leave the library together, leaving the agents behind.
- After a dinner party, Jeffrey and Cole discuss the pure virus in the hallway. Jeffrey is evasive, but Cole is desperate for information. Agents apprehend Cole, but he escapes. Jeffrey tries to convince Cole he's crazy and has nothing to do with the "Army of the Twelve Monkeys," but Cole doesn't believe him.
- In the shadows of a secluded mansion, Cole, a fugitive, evades relentless agents. Desperation fuels his escape as he hides in a car, only to be pursued. Amidst the dense woods and enveloping darkness, Cole masterfully navigates without headlights, leaving the agents behind in his wake.
- Cole finds Railly locked in the trunk of the Ford and apologizes. Railly suggests Cole created a substitute reality to avoid facing something he doesn't want to. Cole is relieved and happy to think he may not be responsible for the virus. They hear voices and dogs approaching, and Railly tells Cole to surrender to the police. She attracts their attention by honking the horn and tells Cole she'll help him. Cole spots an insect and starts rubbing grass on his face, expressing joy for the world. However, when Railly turns around, Cole has disappeared.
- Railly's account of her kidnapping is questioned by the police, who show her a photo of a dead attacker. Cole experiences a dream sequence haunted by scientists. Friends watch a news report revealing Cole is wanted for murder, leaving Railly concerned for his safety.
- Cole awakens in a hospital room with scientists singing "Blueberry Hill." They congratulate him for cooperating during his "interview" under the influence, revealing he mentioned his love for music. Cole, disoriented, is informed he earned a pardon for his stress from time travel. Hysterically, he denies the reality of the scientists, believing they are figments of his insanity.
- Dr. Railly's sanity is questioned after experiencing trauma, while Cole grapples with an unseen voice in his mind.
- A stunning revelation unravels as Railly discovers the antique origin of the bullet extracted from Cole's thigh, casting doubt on his origins. Simultaneously, Cole faces scrutiny from the Scientists over his request to return to the human world. Railly's investigation leads her to a WWI photograph, where she uncovers Cole's true identity, leaving her in disbelief.
- Concerned psychiatrist Railly warns Dr. Mason about his son's involvement with a potentially dangerous group. Cole investigates a connection between graffiti and the virus outbreak. Railly faces resistance from Jeffrey's group and suspicion from a derelict as she tries to reach Cole.
- As the group gathers materials, Railly's actions outside the store raise concerns, particularly for Fale. Jeffrey dismisses their worries, but Cole's sudden appearance and erratic behavior create tension. Railly notices a plainclothes cop watching them and urges Cole to flee, but his recognition of the graffiti delays their escape. The cop's car makes a u-turn, posing a threat to their safety as they are forced to flee.
- Ben, Fale, and Jeffrey discuss Dr. Railly, Jeffrey's former psychiatrist, and her potential knowledge of his plans. Jeffrey claims his brain was studied and a computer model was created to predict his actions. Railly and Cole hide from the police and rent a hotel room, where Cole struggles with his visions. A pimp confronts Railly, leading to a violent encounter with Cole. Railly and Cole rob the pimp for money and plan to escape through a fire escape.
- Cole, determined to protect Railly, kills Wallace and flees with her from the police. Their experiences from the future haunt them, and they narrowly escape capture in a busy downtown area.
- Railly prepares for a mission by purchasing men's attire and inquiring about wigs, while Cole observes her. Simultaneously, Jeffrey confronts his father, Dr. Mason, about a virus in a pest control van. Jeffrey accuses Dr. Mason of insanity and being a test subject, escalating into a tense exchange.
- In a darkened theater, Scotty and Madeline watch Vertigo. Meanwhile, Cole and Railly, a couple in the audience, discuss the film and their own lives. Railly reflects on the importance of appreciating the present moment, prompting Cole to suggest they hide away to escape an impending disaster.
- In the scene 'Encounter at the Zoo', Cole wakes up from a dream in a movie theater and sees the Brunette from his dream, now disguised as a sexy babe. They discuss their encounter in the dream and their feeling of familiarity. Meanwhile, at the zoo, various animals are agitated and making noise in their pens. The scene ends with Cole and Railly leaving the theater together.
- Railly and Cole find solace in a stolen moment within the confines of a dimly lit storage room. As they indulge in their forbidden desire, the city outside descends into chaos as wild animals roam free, released by the enigmatic Army of the Twelve Monkeys. Amidst the pandemonium, a glimmer of hope emerges for Railly as she comprehends the underlying purpose behind the animal liberation.
- In the heart of a bustling airport terminal, detective hands over flyers of Cole and Railly, instructing supervision for notification rather than apprehension. Amidst the chaos, Cole reminisces about a forgotten childhood memory, while Railly procures tickets to Key West. Cole's attempt to fix his mustache in the restroom is met with a cryptic voice from an occupied stall, questioning his presence. Exiting the stall, a businessman leaves Cole uncertain of the voice's origin, creating a conflict between Cole's present reality and the mysterious suggestion. The scene concludes with Cole grappling with this newfound uncertainty.
- Cole faces pressure from Jose, who threatens Railly's life unless he cooperates. Railly suspects Mason's assistant as the mastermind, but Cole and Railly remain unaware of the dangers ahead as they move towards the Security Check Points.
- Cole, a young boy identified from a dream, navigates airport security with his parents while detectives monitor travelers. A suspicious cylinder is questioned, and Railly engages in an argument with a security officer. Cole suspects Dr. Peters from his dream, leading to a confrontation and pursuit by a detective. The detective shoots Cole, and Railly, who spots young Cole in the crowd, is handcuffed and taken away.
- Dr. Peters sits next to a businessman named Jones on a 747 airplane. They discuss the violence in the world and agree that it is obscene. Meanwhile, in an airport parking lot, Young Cole's parents usher him into their station wagon. Cole looks back at a 747 climbing into the sky.
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Character Jeffrey Goines
Description Jeffrey's behavior swings dramatically between manic episodes and moments of cunning manipulation. While this could be attributed to mental illness, the shifts sometimes feel abrupt and convenient for plot purposes.
( Scene 3 Scene 5 Scene 20 Scene 23 ) -
Character Dr. Kathryn Railly
Description Railly's transformation into a "sexy babe" feels somewhat sudden and out of character, even considering the desperate circumstances. It's possible to achieve the escape without such a drastic change in her demeanor.
( Scene 38 )
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Description The activists claim Jeffrey Mason abandoned his radical plans and turned against the animal rights movement. However, his later actions in leading the Army of the 12 Monkeys contradict this information.
( Scene 20 )
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Description Cole's escape from a fully secured and restrained state through a tiny vent stretches believability and feels like a convenient plot device to move the story forward.
( Scene 10 ) -
Description The ease with which Cole disappears from the woods despite being surrounded by police and agents feels somewhat contrived and convenient for the narrative.
( Scene 26 )
Cole - Score: 82/100
Role
Protagonist
Character Analysis Overview
Railly - Score: 85/100
Role
Protagonist
Character Analysis Overview
Jeffrey - Score: 75/100
Aliases
none
Role
Antagonist
Character Analysis Overview
Theme | Theme Details | Theme Explanation | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Time Travel and its Consequences (20%) | The screenplay explores the consequences of time travel, including the disruption of the timeline, the creation of paradoxes, and the impact on the traveler's mental state. | Time travel is a central element of the screenplay, and its consequences are a major source of conflict and drama for the characters. | ||||||||||||
Strengthening Time Travel and its Consequences:
| ||||||||||||||
The Nature of Reality and Identity (15%) | The screenplay explores the nature of reality and identity, particularly in relation to mental illness and the perception of time. | Cole's mental illness and his experiences with time travel lead him to question the nature of his own reality and identity. | ||||||||||||
The Importance of Memory (10%) | The screenplay emphasizes the importance of memory, both in terms of personal identity and in terms of the collective memory of humanity. | Cole's memories of the future are a key element of the plot, and the screenplay also explores the role of memory in shaping our understanding of the past and the future. | ||||||||||||
The Dangers of Technology (10%) | The screenplay explores the dangers of technology, particularly in relation to its potential to be used for evil. | The Army of the Twelve Monkeys is a terrorist organization that uses technology to create a deadly virus, and the screenplay warns of the dangers of allowing technology to fall into the wrong hands. | ||||||||||||
The Power of Love (5%) | The screenplay explores the power of love, both in terms of its ability to heal and its ability to destroy. | Cole and Railly's relationship is a central element of the screenplay, and their love for each other helps them to overcome the challenges they face. |
Screenwriting Resources on Themes
Articles
Site | Description |
---|---|
Studio Binder | Movie Themes: Examples of Common Themes for Screenwriters |
Coverfly | Improving your Screenplay's theme |
John August | Writing from Theme |
YouTube Videos
Title | Description |
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Story, Plot, Genre, Theme - Screenwriting Basics | Screenwriting basics - beginner video |
What is theme | Discussion on ways to layer theme into a screenplay. |
Thematic Mistakes You're Making in Your Script | Common Theme mistakes and Philosophical Conflicts |
Goals and Philosophical Conflict | |
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internal Goals | The protagonist's internal and external goals revolved around understanding his mission, convincing others of his truth, and navigating dangerous situations to fulfill his purpose. |
External Goals | The protagonist's external goals involved escaping capture, locating the Army of the Twelve Monkeys, and preventing the spread of the deadly virus. |
Philosophical Conflict | The overarching philosophical conflict in the screenplay is the clash between belief in the future and skepticism of time travel, questioning reality and perception, and the balance between freedom and security. |
Character Development Contribution: The protagonist's goals and conflicts contribute to his development by challenging his beliefs, pushing him to confront his past and fears, and ultimately leading to growth and self-discovery.
Narrative Structure Contribution: The protagonist's goals drive the narrative forward, creating tension and suspense as he navigates through obstacles and challenges, leading to a climactic resolution.
Thematic Depth Contribution: The goals and conflicts in the screenplay deepen the themes of reality vs. perception, personal agency vs. fate, and the implications of humanity's actions on the future, adding layers of complexity and philosophical depth to the story.
Screenwriting Resources on Goals and Philosophical Conflict
Articles
Site | Description |
---|---|
Creative Screenwriting | How Important Is A Character’s Goal? |
Studio Binder | What is Conflict in a Story? A Quick Reminder of the Purpose of Conflict |
YouTube Videos
Title | Description |
---|---|
How I Build a Story's Philosophical Conflict | How do you build philosophical conflict into your story? Where do you start? And how do you develop it into your characters and their external actions. Today I’m going to break this all down and make it fully clear in this episode. |
Endings: The Good, the Bad, and the Insanely Great | By Michael Arndt: I put this lecture together in 2006, when I started work at Pixar on Toy Story 3. It looks at how to write an "insanely great" ending, using Star Wars, The Graduate, and Little Miss Sunshine as examples. 90 minutes |
Tips for Writing Effective Character Goals | By Jessica Brody (Save the Cat!): Writing character goals is one of the most important jobs of any novelist. But are your character's goals...mushy? |
Story Content | Character Development | Scene Elements | Audience Engagement | Technical Aspects | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Click for Full Analysis | Tone | Overall | Concept | Plot | Originality | Characters | Character Changes | Internal Goal | External Goal | Conflict | Opposition | High stakes | Story forward | Twist | Emotional Impact | Dialogue | Engagement | Pacing | Formatting | Structure | |
1 - Cole's Journey | Suspenseful, Mysterious, Eerie, Dramatic | 8 | 9 | 8 | 9 | 7 | 7 | 8 | 7 | 8 | 8 | 8 | 9 | 8 | 7 | 6 | 9 | 9 | 8 | 8 | |
2 - Cole's Interrogation and Decision | Grim, Mysterious, Intense | 8 | 9 | 8 | 9 | 7 | 7 | 8 | 7 | 7 | 8 | 9 | 8 | 8 | 7 | 8 | 9 | 8 | 8 | 8 | |
3 - Interruption and Examination | Mysterious, Intense, Suspenseful | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 7.5 | 8 | 8 | 7 | 8 | 8 | 7 | 9 | 9 | 8.5 | 8 | 8.5 | |
4 - Confronting the Past | Mysterious, Intense, Confused, Intriguing | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 7 | 7 | 7 | 6 | 8 | 8 | 7 | 9 | 9 | 8 | 8 | 8 | |
5 - Arrival at the Mental Institution | Suspenseful, Dark, Satirical, Cynical | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 7 | 7 | 7 | 7 | 8 | 8 | 7 | 9 | 9 | 8 | 8 | 8 | |
6 - Confrontation in the Psych Ward | Suspenseful, Dramatic, Mysterious | 8 | 9 | 8 | 9 | 7 | 7 | 8 | 7 | 9 | 8 | 8 | 8 | 8 | 7 | 9 | 9 | 8 | 8 | 8 | |
7 - Confusion and Agitation in the Hospital | Suspenseful, Mysterious, Intense, Dark | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 7 | 7 | 8 | 7 | 8 | 8 | 7 | 7 | 9 | 8 | 8 | 8 | |
8 - The Escape Plan | Dark, Suspenseful, Confused, Agitated | 8 | 8 | 7 | 9 | 9 | 7 | 8 | 7 | 9 | 8 | 8 | 8 | 9 | 8 | 8 | 9 | 8 | 8 | 8 | |
9 - Cole's Violent Outburst and Confrontation in the Hospital | null | 0 | 0 | 0 | 8 | 0 | 0 | 8 | 7 | 0 | 8 | 0 | 0 | 8 | 0 | 0 | 9 | 9 | 8 | 8 | |
10 - Disappearance and Confrontation | Suspenseful, Mysterious, Intriguing, Intense | 8 | 9 | 8 | 9 | 7 | 8 | 8 | 7 | 9 | 8 | 8 | 9 | 8 | 7 | 8 | 9 | 8 | 8 | 8 | |
11 - Cole's Interrogation | Suspenseful, Mysterious, Intriguing, Dark | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 7 | 7 | 7 | 7 | 8 | 8 | 7 | 7 | 9 | 8 | 8 | 8 | |
12 - Cole's World War I Vision | Tense, Confused, Suspenseful, Chaotic, Mysterious | 8 | 9 | 8 | 9 | 7 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 9 | 8 | 7 | 9 | 8 | 8 | 8 | |
13 - Dr. Railly's Lecture on Madness and Apocalyptic Visions | Foreboding, Mysterious, Intellectual, Tense | 8 | 9 | 8 | 9 | 7 | 6 | 9 | 7 | 7 | 7 | 7 | 8 | 7 | 7 | 8 | 8 | 8 | 8 | 8 | |
14 - Kidnapping of Dr. Railly | Tense, Suspenseful, Fearful, Intense | 9 | 8 | 9 | 9 | 8 | 8 | 9 | 8 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 9 | 9 | 9 | 9 | |
15 - En Route to Philadelphia | Suspenseful, Mysterious, Intense, Confused, Hopeful | 8 | 8 | 8 | 9 | 8 | 7 | 8 | 7 | 8 | 8 | 8 | 8 | 8 | 8 | 7 | 9 | 8 | 8 | 8 | |
16 - The Boy in the Well | Suspenseful, Mysterious, Intense, Emotional | 8 | 8 | 8 | 9 | 7 | 7 | 8 | 7 | 9 | 7 | 9 | 9 | 8 | 8 | 7 | 9 | 8 | 8 | 8 | |
17 - Skid Row Stencils | Suspenseful, Mysterious, Intense, Paranoid | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 7 | 8 | 8 | 7 | 8 | 8 | 6 | 7 | 9 | 8 | 8 | 8 | |
18 - Ambush in the Alley | Intense, Suspenseful, Dark, Violent | 8 | 8 | 8 | 8 | 9 | 8 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 9 | 9 | 9 | |
19 - Confrontation at Animal Rights Office | Tense, Suspenseful, Mysterious, Intense | 8 | 8 | 8 | 9 | 7 | 7 | 8 | 9 | 9 | 8 | 8 | 9 | 8 | 7 | 7 | 9 | 8 | 8 | 8 | |
20 - Interrogation in the Basement | Suspenseful, Intense, Mysterious, Tense | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 9 | 9 | 8 | 9 | 8 | 8 | 7 | 7 | 9 | 8 | 8 | 8 | |
21 - The Rescuers | Tense, Suspenseful, Mysterious, Intense, Emotional | 8 | 8 | 8 | 9 | 8 | 7 | 8 | 7.5 | 9 | 8 | 9 | 8 | 8 | 8 | 7 | 9 | 8 | 8 | 8 | |
22 - Confrontation at the Gas Station | Tense, Suspenseful, Intense, Dramatic | 8 | 8 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 8 | 8 | 8 | |
23 - Cole and Jeffrey Reunite | Suspenseful, Mysterious, Intense, Dark | 8 | 8 | 8 | 9 | 7 | 7 | 8 | 7 | 8 | 7 | 8 | 9 | 8 | 7 | 7 | 9 | 8 | 8 | 8 | |
24 - Hallway Confrontation | Suspenseful, Intense, Confrontational, Paranoid | 8 | 8 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 8 | 8 | 9 | 7 | 8 | 9 | 9 | 8 | 8 | 8 | |
25 - Cole's Daring Escape | Intense, Suspenseful, Dramatic | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 9 | 9 | 8 | 9 | 9 | 8 | 7 | 6 | 9 | 9 | 9 | 9 | |
26 - Reunion in the Woods | Tense, Emotional, Suspenseful, Reflective | 8 | 8 | 8 | 9 | 9 | 8 | 8 | 7 | 8 | 8 | 7 | 8 | 8 | 9 | 7 | 9 | 8 | 8 | 8 | |
27 - Interrogation and Revelations | Suspenseful, Intense, Emotional, Mysterious | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 7.5 | 9 | 8 | 8 | 8 | 9 | 8 | 7 | 9 | 8 | 8 | 8 | |
28 - Cole's Confused Awakening | Confusion, Hysteria, Suspense, Dramatic | 8 | 9 | 8 | 9 | 7 | 8 | 8 | 7 | 9 | 8 | 8 | 9 | 8 | 8 | 7 | 9 | 8 | 8 | 8 | |
29 - Interrogation and Inner Conflict | Intense, Suspenseful, Emotional | 9 | 9 | 9 | 9 | 9 | 8 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 9 | 8 | 8 | 8 | |
30 - Unveiling the Past: Antique Bullet and a Soldier's Secret | Suspenseful, Intriguing, Mysterious, Intense | 9 | 9 | 8 | 9 | 9 | 8 | 8 | 7.5 | 9 | 8 | 8 | 9 | 9 | 8 | 8 | 9 | 8.5 | 8 | 8 | |
31 - The Monkey Army | Suspenseful, Intense, Mysterious, Dramatic | 8 | 8 | 9 | 9 | 7 | 7 | 8 | 7 | 8 | 7 | 9 | 9 | 8 | 7 | 8 | 9 | 8 | 8 | 8 | |
32 - Chaos at the FAA Store | Suspenseful, Intense, Dramatic, Mysterious | 8 | 8 | 7 | 9 | 8 | 8 | 8 | 7 | 9 | 7 | 9 | 8 | 8 | 7 | 7 | 9 | 8 | 8 | 8 | |
33 - Amidst Chaos: Jeffrey's Sanity Unravels | Intense, Suspenseful, Dramatic, Confrontational | 9 | 8 | 9 | 9 | 9 | 8 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 8 | 9 | 8 | 8 | 8 | |
34 - Escape from the Hotel | Suspenseful, Intense, Emotional, Action-packed | 9 | 8 | 9 | 9 | 8 | 8 | 9 | 8 | 9 | 8 | 9 | 9 | 8 | 8 | 8 | 9 | 9 | 8 | 8 | |
35 - Confrontation and Disguise | Intense, Suspenseful, Confrontational | 8 | 8 | 8 | 9 | 9 | 8 | 8 | 9 | 9 | 8 | 9 | 9 | 9 | 8 | 8 | 9 | 8 | 8 | 8 | |
36 - Contemplation at the Movies | Melancholy, Confusion, Tension, Hope | 8 | 8 | 7 | 9 | 9 | 8 | 8 | 7 | 7 | 7 | 7 | 8 | 7 | 9 | 9 | 9 | 8 | 8 | 8 | |
37 - Encounter at the Zoo | Suspenseful, Mysterious, Intense, Emotional | 8 | 8 | 7 | 9 | 9 | 8 | 8 | 7 | 8 | 7 | 7 | 8 | 8 | 9 | 8 | 9 | 8 | 8 | 8 | |
38 - Passionate Interlude Amidst Urban Chaos | Tense, Romantic, Mysterious, Hopeful | 8 | 8 | 7 | 9 | 8 | 7 | 8 | 7.5 | 9 | 8 | 8 | 8 | 8 | 8 | 7 | 9 | 8 | 8 | 8 | |
39 - Echoes of the Past at the Airport Terminal | Suspenseful, Mysterious, Intense, Desperate | 8 | 8 | 9 | 8 | 8 | 8 | 8 | 7.5 | 9 | 8 | 9 | 9 | 9 | 7 | 7 | 9 | 8.5 | 8 | 8 | |
40 - Airport Confrontation | Suspenseful, Paranoid, Intense, Emotional | 8 | 8 | 9 | 9 | 8 | 7 | 8 | 7.5 | 9 | 8 | 9 | 9 | 9 | 8 | 7 | 9 | 8.5 | 8.5 | 8 | |
41 - Confrontation and Suspicions at Airport Security | Intense, Suspenseful, Emotional | 8 | 8 | 8 | 9 | 7 | 7 | 8 | 9 | 9 | 9 | 9 | 9 | 8 | 8 | 7 | 9 | 9 | 9 | 9 | |
42 - Airport Departures | Suspenseful, Mysterious, Intense, Emotional | 8 | 8 | 9 | 8 | 8 | 7 | 8 | 7 | 9 | 7 | 9 | 9 | 7 | 8 | 7 | 9 | 8 | 8 | 8 |
Summary of Scene Level Analysis
Here are some things that came out of the scene level analysis.
This is a summary of the strengths, weaknesses, and suggestions found in each scene. Some things might appear in both strengths and weaknesses based on the variety of your scenes.
For summary of each criteria click in the top row on the criteria.
Scene Strengths
- Engaging plot development
- Intriguing concept
- Sharp dialogue
- Tension and suspense
- Emotional depth and character development
Scene Weaknesses
- Some dialogue may be overly expository
- Complexity may be challenging for some viewers to follow
- Some elements may be confusing for the audience
- Limited character development
- Some cliched elements
Suggestions
- Consider finding ways to show information rather than solely relying on dialogue to avoid exposition heavy dialogue
- Reevaluate which parts of the script may be difficult for the audience to follow and find ways to clarify or simplify those aspects
- Consider getting feedback from beta readers to identify and address confusing or unclear elements
- Focus on building well-rounded, complex characters to further engage the audience
- Challenge yourself to subvert cliched elements and find fresh, unique ways to approach your story and characters
Scene 1 - Cole's Journey
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 2 - Cole's Interrogation and Decision
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 3 - Interruption and Examination
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 4 - Confronting the Past
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 5 - Arrival at the Mental Institution
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 6 - Confrontation in the Psych Ward
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 7 - Confusion and Agitation in the Hospital
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 8 - The Escape Plan
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 9 - Cole's Violent Outburst and Confrontation in the Hospital
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 10 - Disappearance and Confrontation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 11 - Cole's Interrogation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 12 - Cole's World War I Vision
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 13 - Dr. Railly's Lecture on Madness and Apocalyptic Visions
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 14 - Kidnapping of Dr. Railly
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 15 - En Route to Philadelphia
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 16 - The Boy in the Well
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 17 - Skid Row Stencils
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 18 - Ambush in the Alley
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 19 - Confrontation at Animal Rights Office
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 20 - Interrogation in the Basement
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 21 - The Rescuers
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 22 - Confrontation at the Gas Station
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 23 - Cole and Jeffrey Reunite
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 24 - Hallway Confrontation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 25 - Cole's Daring Escape
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 26 - Reunion in the Woods
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 27 - Interrogation and Revelations
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 28 - Cole's Confused Awakening
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 29 - Interrogation and Inner Conflict
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 30 - Unveiling the Past: Antique Bullet and a Soldier's Secret
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 31 - The Monkey Army
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 32 - Chaos at the FAA Store
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 33 - Amidst Chaos: Jeffrey's Sanity Unravels
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 34 - Escape from the Hotel
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 35 - Confrontation and Disguise
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 36 - Contemplation at the Movies
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 37 - Encounter at the Zoo
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 38 - Passionate Interlude Amidst Urban Chaos
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 39 - Echoes of the Past at the Airport Terminal
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 40 - Airport Confrontation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 41 - Confrontation and Suspicions at Airport Security
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 42 - Airport Departures
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
- Physical environment: The world depicted in the screenplay is a dystopian and futuristic one, with underground bunkers, advanced technology, and bleak and oppressive environments. The physical environment contributes to the characters' sense of isolation, despair, and fear. The setting creates a stark contrast between the advanced technology and the primitive living conditions, highlighting the fragility of civilization and the potential for chaos.
- Culture: The screenplay presents a society that is divided between oppressors and the oppressed, with a strong sense of fear and paranoia. The culture of the underground bunkers reflects a loss of freedom and individuality, while the outside world is portrayed as a place of violence and danger. The characters' struggles and interactions within this society explore themes of power, control, and the human condition.
- Society: The societies depicted in this screenplay are highly stratified along lines of power and privilege, with sharp divisions between the wealthy and the poor, the powerful and the oppressed. The characters navigate complex social hierarchies and must confront the challenges presented by a world in which inequality and injustice are prevalent. These societal structures shape the characters' choices, relationships, and destinies, and provide a backdrop for the exploration of themes related to class, privilege, and social responsibility.
- Technology: The screenplay features a mix of advanced technologies and primitive living conditions, highlighting the juxtaposition between scientific progress and societal decline. The use of advanced technology in surveillance and control reinforces the themes of oppression and fear, while the characters' struggles to survive in a harsh and unforgiving environment emphasize the fragility of human civilization and the importance of human connection.
- Characters influence: The world elements in this screenplay have a profound impact on the characters' experiences and actions. The oppressive physical environment of the underground bunkers creates a sense of isolation and despair, leading the characters to seek solace in relationships and personal connections. The societal division between the haves and have-nots shapes the characters' identities and beliefs, influencing their choices and conflicts. The technological advancements, while offering hope for a better future, also raise ethical concerns and create new challenges for the characters as they navigate the complex moral landscape of their world.
- Narrative contribution: The world elements in this screenplay serve as both a backdrop for and an active participant in the narrative. The oppressive physical environment creates a sense of urgency and danger, driving the characters' actions and decisions. The societal conflicts and divisions provide a source of tension and conflict, shaping the relationships between the characters. The technological advancements offer both opportunities and challenges, driving the plot forward and raising ethical questions.
- Thematic depth contribution: The world elements in this screenplay contribute to its thematic depth by providing a rich and complex backdrop for exploring issues of power, identity, and morality. The oppressive physical environment and the societal division between the haves and have-nots highlight the struggle for basic human dignity. The technological advancements raise ethical questions about the limits of science and the nature of progress. These world elements collectively create a resonant and thought-provoking context for the screenplay's exploration of these themes.
Voice Analysis | |
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Summary: | The writer's voice is characterized by vivid sensory descriptions, atmospheric details, and a focus on internal thoughts and emotions. The writing style is immersive and engaging, drawing the reader into the characters' world and emotional experiences. |
Voice Contribution | The writer's voice contributes to the script by creating a strong sense of atmosphere and emotional depth. The vivid descriptions and introspective narrative style help to create a rich and immersive experience for the reader, enhancing the emotional impact of the story. |
Best Representation Scene | 12 - Cole's World War I Vision |
Best Scene Explanation | Scene 12 is the best representation of the writer's voice because it effectively combines vivid sensory descriptions, atmospheric details, and a focus on internal thoughts and emotions. The scene immerses the reader in the protagonist's psychological state, creating a powerful and emotionally resonant experience. |
Top Correlations and patterns found in the scenes:
Pattern | Explanation |
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Suspenseful Scenes Drive the Narrative | The majority of the highly-rated scenes are characterized by suspense, creating a captivating and engaging atmosphere throughout the screenplay. |
Emotional Intensity Enhances Impact | Scenes that effectively convey emotional depth, particularly in conjunction with suspense, receive higher overall ratings, indicating the impact of emotional resonance on the audience. |
Dialogue Drives Character Development and Plot Progression | Scenes with strong dialogue that effectively develops characters and advances the plot receive higher scores, highlighting the importance of dialogue in engaging the audience and moving the story forward. |
High Stakes Intensify the Conflict | Scenes with high stakes, where the consequences of actions are significant, tend to be rated higher, indicating that tension and anticipation enhance the overall impact. |
Consistency in Character Changes Creates Depth | Scenes that consistently portray character changes and development receive higher ratings, suggesting that audiences appreciate the evolution of characters throughout the screenplay. |
Intense and Dramatic Scenes Captivate the Audience | Scenes characterized by both intensity and dramatic elements, such as confrontation or high stakes, receive higher ratings, demonstrating the effectiveness of these elements in gripping the audience. |
Mystery and Suspense Create Intriguing Atmosphere | Scenes that skillfully blend mystery and suspense receive higher ratings, indicating that these elements effectively create an engaging and immersive atmosphere. |
Emotional Moments Enhance Dramatic Impact | Scenes that effectively convey emotional moments, often in conjunction with suspenseful or dramatic elements, receive higher ratings, highlighting the power of emotion to enhance the overall impact of the screenplay. |
Confrontational Scenes Drive Conflict and Character Development | Scenes involving confrontations, particularly those with high stakes and intense emotions, receive higher ratings, suggesting that these elements effectively drive conflict and develop characters. |
Action-Packed Scenes Elevate Overall Engagement | Scenes that incorporate action elements, when combined with suspense and emotional depth, receive higher ratings, indicating that these elements contribute to the overall excitement and engagement of the audience. |
Writer's Craft Overall Analysis
The screenplay demonstrates a strong foundation in storytelling, with engaging scenes that effectively convey tension, character dynamics, and thematic depth. The writer's unique voice and style shine through in the sharp dialogue, intense action sequences, and thought-provoking philosophical conflicts explored throughout the scenes.
Key Improvement Areas
Suggestions
Type | Suggestion | Rationale |
---|---|---|
Screenplay | Study screenplays by renowned writers such as Aaron Sorkin, Quentin Tarantino, and Wes Anderson to analyze their techniques in character development, dialogue, and storytelling structure. | These screenwriters are known for their exceptional skills in crafting compelling characters, writing dynamic dialogue, and creating engaging narratives. |
Exercise | Practice writing character backstory exercises to develop detailed profiles, motivations, and histories for each character.Practice In SceneProv | This exercise will help strengthen the foundation of the characters and make their actions and decisions more believable and relatable. |
Video | Watch interviews and masterclasses with experienced screenwriters to gain insights into their writing processes and approaches to dialogue and character development. | Learning from established writers can provide valuable perspectives and techniques to enhance the writer's craft. |
Course | Enroll in a screenwriting course or workshop to receive feedback and guidance on pacing, structure, and overall storytelling techniques. | Structured learning and feedback from experienced instructors can help the writer refine their skills and develop a strong foundation in the craft. |
Here are different Tropes found in the screenplay
Trope | Trope Details | Trope Explanation |
---|---|---|
Time Travel | Cole travels from the future to the past to prevent a deadly virus from wiping out humanity. | This trope involves a character traveling back or forward in time. An example of this trope is the movie 'Back to the Future'. |
Mental Illness | Cole is initially believed to be mentally ill, and his claims about the future are dismissed. | This trope involves a character who is struggling with mental illness. An example of this trope is the TV show 'Mr. Robot'. |
Post-Apocalyptic World | Cole travels to a post-apocalyptic world where he encounters various dangers. | This trope involves a world that has been devastated by a natural or man-made disaster. An example of this trope is the movie 'Mad Max'. |
Viral Outbreak | The virus that Cole is trying to prevent is a deadly one that could wipe out humanity. | This trope involves a virus that spreads rapidly and causes widespread death. An example of this trope is the movie 'Contagion'. |
Hidden Agenda | The scientists who send Cole back in time have their own agenda, and they are not entirely honest with him. | This trope involves a character or group of characters who have a secret plan or motive. An example of this trope is the TV show 'Game of Thrones'. |
Authority Figures Disbelieve Protagonist | Cole's claims about the future are dismissed by the authorities, who believe he is mentally ill. | This trope involves a protagonist who is trying to warn others about a danger, but they are not believed. An example of this trope is the movie 'The Day After Tomorrow'. |
Isolation | Cole is isolated from the rest of the world, and he struggles to find people who understand him. | This trope involves a character who is separated from society. An example of this trope is the movie 'Cast Away'. |
Trapped in the Past | Cole is trapped in the past, and he is unable to return to his own time. | This trope involves a character who is stuck in a different time period. An example of this trope is the movie 'Somewhere in Time'. |
Unreliable Narrator | Cole's mental illness makes it difficult to determine what is real and what is not. | This trope involves a narrator whose reliability is questionable. An example of this trope is the movie 'The Usual Suspects'. |
MacGuffin | The virus that Cole is trying to prevent is a MacGuffin, which is an object or event that drives the plot but has no real significance. | This trope involves an object or event that is used to drive the plot, but it has no real significance. An example of this trope is the Maltese Falcon in the movie of the same name. |
Memorable lines in the script:
Scene Number | Line |
---|---|
6 | Cole: Three billion people died in 1995. Three billion, got that? Almost the whole population. Of the world! Only about one percent survived. |
28 | Cole: YOU DON'T EXIST, YOU SILLY BOZOS! YOU'RE NOT REAL! HA HA HA! PEOPLE DON'T TRAVEL IN TIME! YOU AREN'T HERE. MADE YOU UP! YOU CAN'T TRICK ME! YOU'RE IN MY MIND! I'M INSANE AND YOU'RE MY INSANITY! |
26 | Cole: I love this world! |
40 | Cole: I love you, Kathryn. Remember that. |
39 | Cole: This is the present. This is not the past. This is not the future. This is right now! |
Some Loglines to consider:
In a post-apocalyptic future, a convict is sent back in time to uncover the source of a deadly virus that wiped out most of humanity, but his quest to change the past leads him on a collision course with his own shattered psyche. |
A man haunted by visions of the future must navigate a complex web of conspiracies, mental illness, and the possibility of altering the past in order to save the world from a devastating pandemic. |
Thrust into a high-stakes game of cat and mouse, a troubled time traveler must confront his own fractured memories and the machinations of a shadowy cabal of scientists to prevent a global catastrophe. |
Trapped between the past and the future, a man with a history of mental illness races to stop the release of a deadly virus while grappling with the nature of reality and his own sanity. |
In a world on the brink of collapse, a convict is recruited by a team of scientists to travel back in time and stop the outbreak of a deadly virus, but his journey forces him to confront his own demons and the possibility of changing the course of history. |
A convict from a post-apocalyptic future is sent back in time to uncover the origins of a deadly virus that wiped out nearly all of humanity. |
When a man is sent back from the future to prevent a global catastrophe, he must navigate a past that is not as he remembers it. |
Trapped in time, a man must solve a mystery from his own future before the world as he knows it ends. |
A time-traveling convict must decide between his mission to save the world and the new life he wishes to build in a past that feels more like home than his own time. |
As humanity's last hope, a time traveler struggles to prevent a viral apocalypse while questioning his own sanity. |
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Engine: Claude
Recommend
Explanation: The screenplay for '12 Monkeys' is a well-crafted and thought-provoking exploration of time travel, mental illness, and apocalyptic visions. The central conflict between the protagonist, Cole, and the scientists who have sent him back in time is compellingly portrayed, with strong character development and a visually striking blend of past, present, and future. While some pacing issues and a lack of depth in certain supporting characters could be addressed, the screenplay's overall strengths, including its cerebral themes, effective use of classic films, and suspenseful climax, make it a compelling work that is worthy of consideration for production.
Engine: GPT4
Recommend
Explanation: The screenplay '12 Monkeys' offers a compelling blend of science fiction and psychological thriller elements, with a well-constructed narrative that includes strong character development, particularly for the protagonist, Cole. The plot is enriched by complex themes such as time travel, destiny, and human impact on the environment. The climactic sequences effectively tie together multiple narrative threads, leading to a satisfying and thought-provoking conclusion.