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Scene Map 46
# PG SLUGLINE
1 1
INT Cinna’s workroom.- DAY.
2 2
INT Everdeen household- DAY.
3 4
EXT Lake, Forest at border of Seam- DAY.
4 5
EXT Mayor’s house, District 12- DAY.
5 7
INT Everdeen household DAY
6 8
INT Bedroom, Everdeen household, Dist. 12- DAY.
7 9
INT Kitchen, Everdeen Household- DAY.
8 10
EXT The square- DAY.
9 14
EXT Town bakery, District twelve streets- DAY.
10 15
EXT Bakery- DAY.
11 16
INT Katniss’ "Goodbye" room, Justice Building of Seam- DAY.
12 20
EXT Train Station
13 21
INT Dining Room, Train to the Capitol- DAY.
14 22
INT TV Room, Train to Capitol- NIGHT.
15 24
INT Haymitch’s Bathroom, Haymitch’s room, Train to capitol
16 25
EXT School Courtyard, 8 years ago- DAY.
17 25
EXT Park of Seam- DAY.
18 26
INT Dining room, Train to Capitol- DAY.
19 30
INT Prep house- DAY.
20 31
INT Cinna’s workroom, Capitol Prep House- DAY.
21 33
INT Dining room, Prep House- DAY.
22 34
INT Opening Ceremony buildings- NIGHT.
23 38
INT District Twelve tribute home, Capitol- NIGHT.
24 43
INT Elevator, Training Center- DAY.
25 46
INT Thirteenth floor, Training center- DAY.
26 49
INT Waiting room, Training Center- DAY.
27 50
INT Katniss’ room, Dist. 12 section of Tribute home- DAY.
28 51
INT Dining room- NIGHT.
29 54
INT T.V. room- NIGHT.
30 55
INT Katniss’ bedroom- DAY.
31 57
INT Haymitch’s room- DAY.
32 59
INT Katniss’ room- DAY.
33 60
INT Dressing Room, Interview Stage (backstage)- NIGHT.
34 62
INT Stage- NIGHT.
35 67
INT Backstage- NIGHT.
36 69
INT Dining room- DAY.
37 71
INT Underground- DAY.
38 72
EXT Cornucopia, Arena- DAY.
39 73
EXT Woods, Arena- DAY.
40 73
EXT Woods, Arena- NIGHT.
41 76
INT Woods, Arena- DAY.
42 109
EXT Lake- DAY. Sunset.
43 113
INT Hospital- DAY.
44 114
INT Stage- DAY.
45 117
INT Train- DAY.
46 118
INT Katniss’ room, Train- DAY.
Scene Map
46
# PG SLUGLINE
1 1
INT Cinna’s workroom.- DAY.
INT. Cinna’s workroom.- DAY.
The Hunger Games By C.M. Productions DIRECTORS CUT Monika Milani
2 2
INT Everdeen household- DAY.
INT. Everdeen household- DAY.
INT. Everdeen household- DAY. Katniss stretches on her bed from the effects of just waking up. She finds the other side of her bed empty. She props herself on one elbow, finding PRIM curled up by her MOTHER on another bed, both asleep. BUTTERCUP, the cat, sits at the
3 4
EXT Lake, Forest at border of Seam- DAY.
EXT. Lake, Forest at border of Seam- DAY.
EXT. Lake, Forest at border of Seam- DAY. Gale fishes. Katniss gathers. Gale glances at her. GALE Having fun there, Catnip? Katniss smiles at Gale and they go back to work. He casts
4 5
EXT Mayor’s house, District 12- DAY.
EXT. Mayor’s house, District 12- DAY.
EXT. Mayor’s house, District 12- DAY. They go to the mayor’s back door to sell half of the strawberries to him. They knock on the door. After a few moments, the mayor’s daughter, MADGE, opens the door. GALE
5 7
INT Everdeen household DAY
INT. Everdeen household- DAY
INT. Everdeen household- DAY Katniss enters her house to find that Prim and her Mother are ready to go to the reaping, tidied up and neat. Prim runs to Katniss, hugging her. She’s breaking down. PRIM
6 8
INT Bedroom, Everdeen household, Dist. 12- DAY.
INT. Bedroom, Everdeen household, Dist. 12- DAY.
INT. Bedroom, Everdeen household, Dist. 12- DAY. Katniss walks out of the bathroom and into the bedroom with a towel wrapped on her head and another around her body. She already has a tank top, bra, and underwear on underneath. She sees her Mother’s favorite dress laid out on the bed
7 9
INT Kitchen, Everdeen Household- DAY.
INT. Kitchen, Everdeen Household- DAY.
INT. Kitchen, Everdeen Household- DAY. Katniss stirs a stew on the stove and chews on bread while Prim drinks a tall glass of milk. Prim looks at the clock. PRIM Katniss, it’s almost one o’clock.
8 10
EXT The square- DAY.
EXT. The square- DAY.
EXT. The square- DAY. The whole town is there. Two of three chairs onstage are filled by the MAYOR and EFFIE. The town clock strikes two and the Mayor steps up to the podium. MAYOR
9 14
EXT Town bakery, District twelve streets- DAY.
EXT. Town bakery, District twelve streets- DAY.
EXT. Town bakery, District twelve streets- DAY. It is pouring rain. YOUNG KATNISS stumbles by the bakery. She checks the bakery’s trash bin. There is nothing in it. The BAKER’S WIFE looks out and sees Katniss peering in the trash bin.
10 15
EXT Bakery- DAY.
EXT. Bakery- DAY.
EXT. Bakery- DAY. Peeta walks out of the bakery. He throws one loaf into the trash bin. He then walks up to Katniss and holds the bread out to her. Katniss hesitates. Peeta gently pushes it towards her. Katniss hesitates yet again, but this time
11 16
INT Katniss’ "Goodbye" room, Justice Building of Seam- DAY.
INT. Katniss’ "Goodbye" room, Justice Building of Seam- DAY.
INT. Katniss’ "Goodbye" room, Justice Building of Seam- DAY. She examines the room slightly, and decides to sit down. Prim and her Mother walk into the room after a few moments of silence had passed. Katniss reaches out to Prim. Prim climbs onto her lap. Her Mother sits beside Katniss and Prim
12 20
EXT Train Station
EXT. Train Station
EXT. Train Station Many reporters with cameras swarm Katniss and Peeta. Katniss keeps a straight face while Peeta is red eyed and miserable-looking. Katniss and Peeta enter the train and it begins to move to its destination: the Capitol. Peeta walks
13 21
INT Dining Room, Train to the Capitol- DAY.
INT. Dining Room, Train to the Capitol- DAY.
INT. Dining Room, Train to the Capitol- DAY. (CONTINUED) CONTINUED: 21. EFFIE
14 22
INT TV Room, Train to Capitol- NIGHT.
INT. TV Room, Train to Capitol- NIGHT.
INT. TV Room, Train to Capitol- NIGHT. Katniss and Peeta watch the program with straight, hard-as-rock expressions, examining their competition as closely as possible. (CONTINUED)
15 24
INT Haymitch’s Bathroom, Haymitch’s room, Train to capitol
INT. Haymitch’s Bathroom, Haymitch’s room, Train to capitol-
INT. Haymitch’s Bathroom, Haymitch’s room, Train to capitol- DAY. Haymitch sits there with a blank, lazy face. His clothes get wet along with his hair, but he seems to pay no attention to anything, much less that.
16 25
EXT School Courtyard, 8 years ago- DAY.
EXT. School Courtyard, 8 years ago- DAY.
EXT. School Courtyard, 8 years ago- DAY. Young Peeta (About 9 yrs old, same goes to Katniss.) watches as Young Katniss picks a dandelion from the ground. She runs over to where YOUNG PRIM (6 years old) was, on the other side of the courtyard. She grabs her hand and a nearby
17 25
EXT Park of Seam- DAY.
EXT. Park of Seam- DAY.
EXT. Park of Seam- DAY. Katniss and Prim are eating a salad from a bucket made of the dandelions, flowers, lemon juice, and whatever else they found. PRIM
18 26
INT Dining room, Train to Capitol- DAY.
INT. Dining room, Train to Capitol- DAY.
INT. Dining room, Train to Capitol- DAY. Katniss enters the dining car. Haymitch notices her at the door way and waves her over. HAYMITCH Come, sit down.
19 30
INT Prep house- DAY.
INT. Prep house- DAY.
INT. Prep house- DAY. VENIA, Katniss’ assistant groomer from the capitol, is waxing Katniss’ legs. Katniss is naked, except for underwear, a bra, and a tank top. Just as Effie, she speaks in the standard capitol accent.
20 31
INT Cinna’s workroom, Capitol Prep House- DAY.
INT. Cinna’s workroom, Capitol Prep House- DAY.
INT. Cinna’s workroom, Capitol Prep House- DAY. Cinna is a young man from the far side of the capitol. He wears "normal" clothing- a black shirt, black pants. The only "capitol" trace of him is the light metallic gold eyeliner and the slight accent.
21 33
INT Dining room, Prep House- DAY.
INT. Dining room, Prep House- DAY.
INT. Dining room, Prep House- DAY. The room is simple and to the point. It is small and encases a dining room table with a huge red button on the bottom corner and a few chairs surrounding the table. Cinna pulls a chair out for Katniss to sit on. Katniss takes a seat and
22 34
INT Opening Ceremony buildings- NIGHT.
INT. Opening Ceremony buildings- NIGHT.
INT. Opening Ceremony buildings- NIGHT. Katniss wears a plain black unitard with a fire-resembling cape and headband/tiara to match. They are to be in flames later. Many designers bustle about, adjusting the tributes’ makeup or congatulating eachother. Peeta wears a matching
23 38
INT District Twelve tribute home, Capitol- NIGHT.
INT. District Twelve tribute home, Capitol- NIGHT.
INT. District Twelve tribute home, Capitol- NIGHT. Katniss walks into the dining room with a yawn. EFFIE Oh good! We were just about to wake you. Time for dinner, dear.
24 43
INT Elevator, Training Center- DAY.
INT. Elevator, Training Center- DAY.
INT. Elevator, Training Center- DAY. Katniss, Haymitch, and Peeta all ride in an elevator, waiting for their floor. HAYMITCH Today, we’ll negotiate what we need
25 46
INT Thirteenth floor, Training center- DAY.
INT. Thirteenth floor, Training center- DAY.
INT. Thirteenth floor, Training center- DAY. Katniss and Peeta walk out the elevator. The other tributes are gathered around two trainers. TRAINER 1 ... and we expect you to be on your
26 49
INT Waiting room, Training Center- DAY.
INT. Waiting room, Training Center- DAY.
INT. Waiting room, Training Center- DAY. Katniss is pacing back and forth. She is alone. Peeta walks out of the Gamemaker judging room. KATNISS What happened?
27 50
INT Katniss’ room, Dist. 12 section of Tribute home- DAY.
INT. Katniss’ room, Dist. 12 section of Tribute home- DAY.
INT. Katniss’ room, Dist. 12 section of Tribute home- DAY. She jumps under her covers, hugging a pillow. KATNISS I blew it. I did. I definitely did. A few moments of sobbing. Effie taps on the door. Her
28 51
INT Dining room- NIGHT.
INT. Dining room- NIGHT.
INT. Dining room- NIGHT. Katniss walks into the dining room while Effie, Peeta, Haymitch, Cinna, and Portia are gathered around the table, eating and drinking, chatting with eachother. She is puffy and red eyed. She sits down silently.
29 54
INT T.V. room- NIGHT.
INT. T.V. room- NIGHT.
INT. T.V. room- NIGHT. They file in. Katniss picks the remote and turns on the T.V. They settle down. EFFIE Oh, Good. We haven’t missed out on
30 55
INT Katniss’ bedroom- DAY.
INT. Katniss’ bedroom- DAY.
INT. Katniss’ bedroom- DAY. Katniss is asleep. Effie knocks on the door. EFFIE Up, up, up! It’s going to be a big day!
31 57
INT Haymitch’s room- DAY.
INT. Haymitch’s room- DAY.
INT. Haymitch’s room- DAY. Effie trots in with Katniss following behind. Haymitch is sipping on a drink. EFFIE After two hours of training, I’ve
32 59
INT Katniss’ room- DAY.
INT. Katniss’ room- DAY.
INT. Katniss’ room- DAY. Katniss sits on her bed. She is close to tears. KATNISS (muttered) I hate this.
33 60
INT Dressing Room, Interview Stage (backstage)- NIGHT.
INT. Dressing Room, Interview Stage (backstage)- NIGHT.
INT. Dressing Room, Interview Stage (backstage)- NIGHT. Katniss stands in front of a body mirror, her eyes shut tightly. Cinna stands behind her. KATNISS Can I open my eyes yet?
34 62
INT Stage- NIGHT.
INT. Stage- NIGHT.
INT. Stage- NIGHT. The moment she walks on, there’s an eruption of cheers from the AUDIENCE. CAESAR, the interviewer, stands onstage, waiting for her. In front of the stage is an appropriate amount of audience. Katniss stares out at the audience,
35 67
INT Backstage- NIGHT.
INT. Backstage- NIGHT.
INT. Backstage- NIGHT. Katniss follow Peeta into backstage. She grabs Peeta and pushes him down. PEETA What was that for?
36 69
INT Dining room- DAY.
INT. Dining room- DAY.
INT. Dining room- DAY. Cinna, Portia, Effie, and Haymitch are eating. Katniss and Peeta don’t bother. EFFIE You aren’t hungry, dear?
37 71
INT Underground- DAY.
INT. Underground- DAY.
INT. Underground- DAY. Katniss and Cinna sit underneath the arena, getting ready. CINNA Katniss, I believe in you. Cinna takes out the mockingjay pin.
38 72
EXT Cornucopia, Arena- DAY.
EXT. Cornucopia, Arena- DAY.
EXT. Cornucopia, Arena- DAY. (CONTINUED) CONTINUED: 72. CLAUDIUS
39 73
EXT Woods, Arena- DAY.
EXT. Woods, Arena- DAY.
EXT. Woods, Arena- DAY. It’s late afternoon. Katniss slows her jog into a walk. She puts the plastic into her sleeve and pulls out the knife. She attatches it to her clothing. Eleven cannons go off. She slumps down next to a tree. She opens her backpack and
40 73
EXT Woods, Arena- NIGHT.
EXT. Woods, Arena- NIGHT.
EXT. Woods, Arena- NIGHT. Katniss awaken to the sound of a campfire. A few moments pass. Katniss stays completely still. Karma, from district eight, has dozed off beside the campfire. She is slightly snoring. The sounds of a mob’s footsteps are heard. They get
41 76
INT Woods, Arena- DAY.
INT. Woods, Arena- DAY.
INT. Woods, Arena- DAY. Katniss puts all of her sleeping wear in the backpack and unbuckles the belt. She throws the backpack down on the floor below her. She jumps out of the tree. She puts the backpack on. She spots a berry bush. She strips it down of
42 109
EXT Lake- DAY. Sunset.
EXT. Lake- DAY. Sunset.
EXT. Lake- DAY. Sunset. Katniss and Peeta sit beside the lake. The mockingjays chirp. Katniss whistles Rue’s four note tune. The mockingjays stop to listen. She whistles it again. The mockingjays repeat. She closes her eyes, listening. She
43 113
INT Hospital- DAY.
INT. Hospital- DAY.
INT. Hospital- DAY. Katniss paces back and forth. She is cleaned to pefection, wearing her hair down and a simple outfit. An avox girl comes out from the room. KATNISS
44 114
INT Stage- DAY.
INT. Stage- DAY.
INT. Stage- DAY. Caesar sits onstage. CAESAR Ladies and Gentlemen, I present to you our victors!
45 117
INT Train- DAY.
INT. Train- DAY.
INT. Train- DAY. Peeta and Katniss walk hand in hand through the hall together. Haymitch walks past. HAYMITCH Great job, guys. Just keep it up
46 118
INT Katniss’ room, Train- DAY.
INT. Katniss’ room, Train- DAY.
INT. Katniss’ room, Train- DAY. Haymitch walks in. (CONTINUED) CONTINUED: 118.

Hunger Games

In a future where a totalitarian Capitol forces children to fight to the death, a resourceful teenage archer becomes the reluctant public face of rebellion after she sacrifices herself for her sister and turns spectacle into survival.

See other logline suggestions

Overview

Poster
Unique Selling Point

This screenplay's unique strength lies in its authentic portrayal of a reluctant heroine's journey within a meticulously crafted dystopian world, blending survival thriller elements with poignant social commentary about media manipulation, class oppression, and the performative nature of survival.

AI Verdict & Suggestions

Ratings are subjective. So you get different engines' ratings to compare.

Hover over verdict cards for Executive Summaries

GPT5
 Consider
Gemini
 Consider
Grok
 Recommend
Claude
 Recommend
DeepSeek
 Consider
Average Score: 7.8
Key Takeaways
For the Writer:
You have a commercially potent, image-driven script with a magnetic lead and several unforgettable set pieces (Reaping, ‘girl on fire’, arena beats). The rewrite priority is to tighten the middle act and deepen interior and political stakes: trim or combine redundant exposition and train/press beats, dramatize (don’t tell) the Capitol’s backlash after the arena, and give Haymitch and Peeta clearer, tangible beats so their arcs feel earned. Replace on-the-nose speeches with scenes that show character change through behavior and choices (small private moments, consequential confrontations). Also run a technical polish pass (formatting, scene headers, typos) to remove amateur distractions.
For Executives:
This is a high-value adaptation with obvious franchise potential: a strong, marketable protagonist and multiple cinematic set pieces will attract audiences and designers. Risks: uneven pacing, inconsistent characterization (notably Haymitch) and an undercooked post-victory political thread that weakens the film’s thematic payoff and future-sequel hooks. With a focused rewrite (tighten middle, dramatize Capitol consequences, clarify supporting arcs) plus a professional script polish, the project can move from ‘consider’ to production-ready without major reshoots — a relatively low-cost development investment compared to potential box-office upside.
Story Facts
Genres:
Drama 50% Action 30% Science Fiction 25% Thriller 35% Romance 20% Horror 10% Comedy 10%

Setting: Dystopian future, unspecified year, Panem, primarily in District 12 and the Capitol

Themes: Survival and Resilience, Sacrifice and Love, The Oppressive Nature of Authoritarian Regimes and Systemic Cruelty, The Power of Performance and Illusion, Inequality and Social Stratification, Loss of Innocence, Hope vs. Despair

Conflict & Stakes: Katniss's struggle for survival in the Hunger Games while protecting her loved ones, particularly her sister Prim, against a brutal and oppressive regime.

Mood: Tense and dramatic, with moments of hope and despair.

Standout Features:

  • Unique Hook: The concept of a dystopian society where children are forced to fight to the death for entertainment.
  • Major Twist: The revelation that Katniss and Peeta's act of defiance with the nightlock berries forces the Capitol to change the rules.
  • Distinctive Setting: The stark contrast between the impoverished District 12 and the opulent Capitol, highlighting social inequality.
  • Innovative Ideas: The use of media and spectacle in the Hunger Games to manipulate public perception and control the districts.
  • Unique Characters: Complex characters like Katniss and Peeta, who navigate their feelings amidst the pressures of survival and public image.

Comparable Scripts: The Hunger Games (Film Series), Divergent, The Maze Runner, Battle Royale, The Giver, The 100 (TV Series), The Selection (Book Series), The Darkest Minds, The Handmaid's Tale

Script Level Analysis

Writer Exec

This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.

Screenplay Insights

Breaks down your script along various categories.

Overall Score: 7.73
Key Suggestions:
The script already nails core emotional beats and Katniss/Peeta arcs, but to raise the screenplay from a faithful adaptation to a standout film you should deepen secondary and antagonist characters and give Katniss more interior moments. Add short, concrete scenes or small beats that reveal Cato/Clove’s and Haymitch’s motivations and vulnerabilities, and insert quieter reflective moments (visual or brief voice-over) for Katniss—especially after major losses—to smooth pacing and heighten stakes. These adjustments will make conflicts feel personal, increase originality, and amplify emotional payoff without changing the main plot.
Story Critique

Big-picture feedback on the story’s clarity, stakes, cohesion, and engagement.

Key Suggestions:
The screenplay is structurally strong and emotionally compelling; focus your next draft on deepening character nuance rather than altering major plot beats. Tighten the middle (training and Capitol sequences) to reduce exposition and increase visual storytelling. Most importantly, make the Katniss–Peeta relationship feel less like a marketing device and more plausibly ambiguous: add small, private beats and micro-interactions that could be read as strategic or sincere. Also reconsider one-note Capitol antagonists—give key Capitol figures clearer, more specific motivations so the political stakes feel lived-in rather than purely sadistic. Finally, integrate flashbacks to trigger off internal beats in the present, rather than as isolated vignettes, to improve emotional resonance and pacing.
Characters

Explores the depth, clarity, and arc of the main and supporting characters.

Key Suggestions:
The strongest leverage is to deepen Katniss's emotional core and make her interior life visibly drive decisions. Right now her heroic beats (volunteering, Rue, the berry stunt) land, but the causal links to her past and to her relationships feel under-illustrated. Add a few targeted, show-not-tell moments—one grounded flashback that concretely links her father's death to her hunting and distrust, a clearer, sensory-heavy low beat after Rue's death that forces her to question values, and small, consistent cues in scenes with Peeta and Haymitch that trace how she softens or hardens. Tightening these will make the arc more compelling without adding scenes: rework existing ones to expose motivation, failure, and incremental change.
Emotional Analysis

Breaks down the emotional journey of the audience across the script.

Key Suggestions:
Tighten the emotional architecture: the script has powerful emotional high points but too many of them are stacked without breathing room, which blunts impact. Add short transitional beats after major peaks (Reaping, Rue’s death, the final muttation/berries sequence) that show Katniss processing the event (silent moments, private reactions, small rituals) and deepen a few relationships (Rue, Haymitch, Peeta) with brief, specific scenes that build empathy. Small, well-placed quiet moments and a bit more subtext in prep/Capitol scenes will make the big moments land far more effectively without changing plot structure significantly.
Goals and Philosophical Conflict

Evaluates character motivations, obstacles, and sources of tension throughout the plot.

Key Suggestions:
The script has a clear, compelling throughline: Katniss’ shift from family-focused survivor to a symbol of defiance. To strengthen the screenplay, sharpen and dramatize the turning points that show her internal goals changing — don’t just tell the audience she’s conflicted, force her into decisive moments that make the philosophical choices (survival vs. morality, self-preservation vs. collective responsibility) unavoidable and costly. Make each major scene (reaping, training, Rue’s death, the berry moment, the victory interviews) explicitly pivot points that push her toward the arc you want the audience to feel by the end. Trim or rework beats that diffuse emotional stakes so the resolution feels earned, not convenient.
Themes

Analysis of the themes of the screenplay and how well they’re expressed.

Key Suggestions:
To enhance the script, focus on deepening the emotional connections between characters, particularly in the themes of sacrifice and love. This can be achieved by expanding on the backstories and motivations of secondary characters, which will enrich the narrative and provide a more profound impact on the audience. Additionally, consider refining the dialogue to better reflect the characters' internal struggles and the oppressive atmosphere of Panem, ensuring that the themes of resilience and hope resonate more strongly throughout the screenplay.
Logic & Inconsistencies

Highlights any contradictions, plot holes, or logic gaps that may confuse viewers.

Key Suggestions:
Two structural problems are undermining the script’s emotional and narrative core: Katniss’s sudden romantic behavior (kissing/overly affectionate) reads as plot-driven rather than earned, and the rule reversal that allows two winners — then is abruptly revoked — lacks explanation and weakens the stakes. Fixing these requires small but deliberate rewrites: add micro-beats and connective scenes that build Katniss’s emotional shift (private coaching, a moment of choice or whispered strategy with Haymitch/Cinna/Peeta) so her actions feel grounded; and insert a clear, diegetic justification or foreshadowing for the rule change/revocation (an announced Capitol override, a gamemaker/President Snow directive, or an explicit broadcasted policy shift) so the audience isn’t left confused. While you’re revising, tighten a few convenience plot devices (sponsor deliveries, Peeta’s camouflage) by adding brief setup/foreshadowing and trim redundant wake-up and drunken-Haymitch beats to improve pace.

Scene Analysis

All of your scenes analyzed individually and compared, so you can zero in on what to improve.

Scene-Level Percentile Chart
Hover over the graph to see more details about each score.
Go to Scene Analysis

Other Analyses

Writer Exec

This section looks at the extra spark — your story’s voice, style, world, and the moments that really stick. These insights might not change the bones of the script, but they can make it more original, more immersive, and way more memorable. It’s where things get fun, weird, and wonderfully you.

Unique Voice

Assesses the distinctiveness and personality of the writer's voice.

Key Suggestions:
You have a powerful, distinctive voice—gritty, emotionally precise, and dialogue-driven. To strengthen the script, preserve that sparse, high-impact style but add a few targeted sensory and visual anchors so directors and actors can translate the interiority to the screen. Use Scene 13 as a structural model: terse stage directions, sharp dialogue, and clear emotional beats. Tighten pacing around key turning points, and make sure each minimal description reliably signals tone, camera focus, and actor intention so the raw emotion lands visually and rhythmically.
Writer's Craft

Analyzes the writing to help the writer be aware of their skill and improve.

Key Suggestions:
The script’s strengths are clear—compelling beats, strong set pieces, and emotional stakes—but it needs sharper internal life. Prioritize deepening character motivation and subtext: make what characters don’t say drive scenes as much as what they do say. Tighten pacing by ensuring each scene advances a clear emotional or narrative beat, and use the suggested exercises (dialogue‑only scenes, rewriting for action/reaction, and reading structural guides) to convert plot moments into lived, ambiguous character choices rather than exposition-heavy exchanges.
Memorable Lines
Spotlights standout dialogue lines with emotional or thematic power.
Tropes
Highlights common or genre-specific tropes found in the script.
World Building

Evaluates the depth, consistency, and immersion of the story's world.

Key Suggestions:
The world is richly drawn but diffuse: the script has strong contrasts between Capitol spectacle and District 12 deprivation, and many scenes that establish character and stakes. Tighten and prioritize those world moments that directly deepen Katniss’s motivations and the story’s stakes. Focus on sharpening sensory details (smell, sound, texture) in District 12 and contrast them with Capitol excess, trim or combine redundant beats, and use environment as active conflict (not only backdrop) so every world-building moment advances character or plot.
Correlations

Identifies patterns in scene scores.

Key Suggestions:
Your screenplay's strengths are clear: when scenes combine high stakes with strong emotional beats and defiant character choices, they land powerfully. To improve craft and audience impact, lean into that combination more consistently. Make sure quieter, nostalgic or tender moments still connect to an immediate stakes question or foreshadow a turning point so they support momentum rather than pause it. Also, when characters change, anchor those changes to a high-stakes choice or emotional thrust so the transformation reads as earned and dramatic. Finally, exploit your talent for emotionally charged dialogue in pivotal moments—it’s a major asset for establishing connection and driving plot.
Loglines
Presents logline variations based on theme, genre, and hook.