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Scene Map 42
# PG SLUGLINE
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Scene Map
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# PG SLUGLINE
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A1 EXT. ALFALFA FIELD - NIGHT A1 A slight breeze gently sways the green and purple crop. The CHIRP of CICADA is the only sound. SUPERIMPOSE: 1868 - ST. TAMMANY PARISH, LOUISIANA But suddenly the CHIRPING GETS LOUDER and LOUDER --
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7 EXT. WAREHOUSE - WEST'S POV THROUGH KNOTHOLE - NIGHT 7 The Rebs load the boxes onto the wagon. We see the wheel of the wagon up against the rotted leg of the water tower. BIG REB
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12 INT. FAT-CAN'S - NIGHT (SAME TIME) 12 General McGrath checks a pocket watch, looks up impatiently at the Indian, Hudson. His eyes drift upwards... to the balcony where... ANGLE ON UPSTAIRS BALCONY - TWO MORE EX-REBS
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15 INT. WAREHOUSE - NIGHT 15 West is trying to get dressed. (CONTINUED) 7. 15 CONTINUED: 15
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17 INT. FAT-CAN'S - NIGHT 17 Gordon/Dora is sweating. Reluctantly, he/she whispers something to the piano player. He clears his throat and begins singing. (CONTINUED)
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26 INT. FAT-CAN'S - BOUDOIR - GORDON/DORA 26 is busy trying to get the spiral going again, doesn't see McGrath reach for his boot knife. Just as the deranged general's about to plunge it into Gordon/Dora... ... the WINDOW EXPLODES. Jim West comes tumbling into
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30 EXT. RISE ABOVE FAT CAN'S - CARRIAGE - NIGHT (SAME TIME) 30 is waiting at the top of the hill beside the nitro wagon. Dr. Loveless is beside it, face still shadowed. INSIDE CARRIAGE - FAIR-SKINNED BEAUTY has opera glasses trained on the second story of Fat-
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35 INT. WHITE HOUSE - OVAL OFFICE 35 President Grant goes over to his desk, lights a cigar. Backlit in the haze, the portly bearded figure lives up to the myth. PRESIDENT GRANT
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36 INT. WHITE HOUSE - OVAL OFFICE - SIDE DOORWAY - 36 PRESIDENT GRANT - DAY (the real one) stands in the doorway, hands on hips, surrounded by his house detectives -- their guns drawn. West nudges the fake Grant in the fake belly with his gun
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38 EXT. WHITE HOUSE - DAY 38 West and Gordon, walking toward the hitching post. West is so beside himself he can barely untie his high-voltage stud. He glowers at Gordon who goes over to where... ANGLE - STRANGE-LOOKING BICYCLE
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41 EXT. UNDERNEATH WANDERER - DAY 41 West, eyes wide, is clinging on for dear life, staring at the ties racing by, inches from his face. 42 INT. WANDERER - PARLOR CAR - GORDON 42 Gordon pours a fine Bordeaux, speaks loudly toward floor.
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47 INT. WANDERER LAB CAR - DUSK 47 A severed human head is in a vise. GORDON Meet Professor Thaddeus Morton, expert in the field of metallurgy
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48 EXT. NEW ORLEANS TRAIN SIDING - NIGHT 48 We see the Wanderer parked on the siding as we hear voices over. GORDON (V.O.) How about this? You could come
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50 EXT. LOVELESS MANSION (NEW ORLEANS) - CARRIAGE - NIGHT 50 carrying some costumed swells pass through wrought-iron gates guarded by some of McGrath's ex-Rebs. FOLLOW it up a Spanish moss-draped drive to a huge Garden District mansion. As the carriage pulls to a stop in front...
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54 INT. LOVELESS MANSION - UPSTAIRS HALLWAY - NIGHT 54 West hears the PARTY DIN coming from down below. He goes to the balcony. WEST'S POV - OVER STAIR LANDING - DOWNSTAIRS The scene below is hallucinogenically surreal. A Babel
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57 INT. LOVELESS MANSION - OUTSIDE STUDY - NIGHT 57 General McGrath waits impatiently. He takes two champagnes off a passing tray, guzzles them, then wipes his mouth on Dolly Madison's bustle. As his eyes sweep the room...
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61 INT. LOVELESS MANSION - PARTY - GORDON - SAME TIME - 61 NIGHT is being the perfect party guest, moving through the crowd chit-chatting with this person and that (in French, Spanish, German) when he sees something of
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65 EXT. LOVELESS MANSION - COURTYARD - NIGHT 65 Hand-held torches illuminate. The rope is tossed over a lamp post. PAN DOWN TO where one of the mob, dressed as GEORGE WASHINGTON, is binding West's hands behind his back.
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67 EXT. LOVELESS MANSION - COURTYARD - NIGHT (SAME TIME) 67 West is lifted onto the back of a wagon. With the noose dangling in front of his nose, West addresses the crowd. WEST Can I have everyone's attention
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68 EXT. NEW ORLEANS STREET NEAR MANSION - MOVING WAGON - 68 NIGHT West leans into Gordon's ear. (CONTINUED) THE WILD WILD WEST - Rev. 6/15/98 49.
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73 EXT. TRAIN SIDING (NEAR MALHEUREUX POINT) - NIGHT 73 A black waits ominously on the tracks. It's less a traditional train car than a riveted, armored, turreted fortress on wheels. Also, it currently lacks an engine. Loveless, over his shoulder to the foreign contingent...
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76 EXT. MALHEUREUX POINT - MARSH - NIGHT 76 General McGrath, washed up on the shore. West looks down at him. Now Rita, still looking green around the gills, rejoins the party. WEST
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85 INT. WANDERER - PARLOR CAR - NIGHT 85 Rita hasn't even waited for anyone's approval to start eating. West shakes his head at her chutzpa. RITA But... I can help you.
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86 INT. WANDERER - PARLOR CAR - NIGHT 86 West and Gordon have bunked down on opposite couches, both deep in thought. WEST Loveless kidnapped two chemists,
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98 INT. WANDERER - PARLOR CAR - DAY 98 West and Gordon are about to head forward when Gordon glances out the back, grabs West. (CONTINUED) THE WILD WILD WEST - Rev. 6/15/98 68.
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120 EXT. CORNFIELD - PERIMETER - DAY 120 West and Gordon squint through the corn, see Loveless on their train. GORDON What have you done with Rita?
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126 EXT. CORNFIELD - DISC LAUNCHER - DAY 126 The second disc machine light turns green and the second disc is launched. 127 EXT. CORNFIELD - WANDERER BACK PLATFORM - MOVING - DAY 127 Loveless is laughing his head off. Certain of Gordon's
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133 INT. WANDERER - PARLOR CAR - DAY 133 Loveless raises his glass to Rita, makes a little kissing gesture. She looks like she'd like to kill herself. 134 OMITTED 134 135 EXT. RIVER CANYON NEAR CORNFIELD - WEST AND GORDON - DAY 135
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137 EXT. DESERT - NIGHT 137 Gordon, lips parched, clothes tattered, peers impatiently over the metal collar as West works on it with some lock picks. West's collar is already off. (CONTINUED)
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138 EXT. UTAH - DESERT - MORNING 138 West and Gordon trudge through an endless sand dune, side by side, chests out, jaws set. They're partners, goddammit! GORDON
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150 EXT. DESERT (UTAH) - DAY 150 Two riders galloping TOWARD CAMERA. As they THUNDER PAST, we see West is in the lead, jaw set. And right behind him comes... President Grant...?! (It's Artemus in disguise, of course. And he actually can ride a
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164 EXT. PROMONTORY POINT - TARANTULA LEG - DAY 164 West has almost reached the lowest deck. Now all the firepower of the Tarantula is trained on him. 92. 165 EXT. TARANTULA - VARIOUS SHOTS - DAY 165
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173 EXT. PROMONTORY POINT - DUSK 173 West's body hasn't moved. The only change is that now a line of ants crawls across his face. We watch, hoping for a twitch, something... But there is none. The ants march over lifeless eyes, swarm onto the bloody cut on
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175 INT. WANDERER - PARLOR CAR - WEST - SAME TIME 175 stumbles in and looks around discouraged. The place has been ransacked. The gun cabinets are empty, the Gatling lamp removed. All that's left is Gordon's Nitro-cycle and his wardrobe full of dresses.
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177 INT. LOVELESS'S LAIR - AMPHITHEATER - DUSK 177 A candle-powered spotlight swings across the stage and illuminates... a deep-throated, bluesy black CHANTEUSE who starts singing the popular cathouse song, "Hangtown Gals."
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178 INT. LOVELESS'S LAIR - AMPHITHEATER - DUSK 178 Immediately two FLAME THROWERS EXPLODE from his cone-like bosoms. Maybe he should've listened about the dress. He turns to Gordon questioningly, and inadvertently incinerates one of
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189 EXT. SKY - DESERT WASP (IN FLIGHT) - DUSK 189 high above the Tarantula. Gordon, lost in the joy of flight, turns to West who is more of a white-knuckler. GORDON I think I'll call it...
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198 EXT. TARANTULA - LOWER DECK - MUNITIA - DUSK 198 Munitia cocks back the hammer of her pistol and aims it at the President... The WASP CRASHES into her. The SHOT GOES OFF wildly and Munitia falls off the deck, to her death.
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202A INT. TARANTULA - BELOW DECK - DUSK 202A West slowly gets up. Loveless is about to roll over him. He jumps up in the air, grabs onto an overhead strut, reverses and shoves the wheelchair off the ramp jamming the wheels.
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207 EXT. TARANTULA - BRIDGE - DUSK 207 Gordon turns to see Grant gesturing at the horizon. His eyes widen when he sees the flat mesa they are travelling comes to a sudden halt at a 1000 foot cliff. PRESIDENT GRANT
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216 EXT. PROMONTORY POINT - CLOSE ON GOLDEN SPIKE - DAY 216 It's driven finally into place to a rousing cheer. PULL BACK to reveal that President Grant, his sleeves rolled up, has delivered the blow. Hats in the air, handshakes, pictures. The specter of
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217 EXT. MONUMENT VALLEY - SUNSET 217 We gaze out over one of those achingly beautiful John Ford vistas as we hear our heroes voices. WEST (O.S.) You know, Arte...

Wild Wild West

Two mismatched Secret Service agents, a charming gunslinger and a brilliant inventor, team up to stop a vengeful Confederate scientist from assassinating the President and dividing the nation with a giant mechanical spider.

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Overview

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Unique Selling Point

A thrilling and action-packed Western-Sci-Fi, this script delivers a unique blend of high-stakes adventure, witty humor, and thought-provoking themes. Immerse yourself in a world of eccentric characters, innovative gadgets, and unexpected plot twists as a daring duo of agents embarks on a perilous mission to thwart the sinister plans of a power-hungry villain. Packed with inventive storytelling techniques and distinctive character dynamics, this script promises an unforgettable cinematic experience that will leave you on the edge of your seat from start to finish.

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Story Facts

Genres: Action, Adventure, Western, Comedy, Sci-Fi, Mystery, Musical

Setting: 1868-1869, United States

Themes: Identity, Betrayal, Technology and Progress, The American Dream, Friendship and Camaraderie

Conflict & Stakes: West and Gordon's mission to stop Dr. Loveless from using his inventions to take over the United States, the safety of the country, and the lives of innocent civilians

Mood: Fun and adventurous, with a touch of darkness

Standout Features:

  • Unique Hook: The film's unique blend of Western and science fiction elements
  • Plot Twist: The revelation that President Grant is actually Artemus Gordon in disguise
  • Distinctive Setting: The film's use of Monument Valley as a backdrop
  • Innovative Ideas: The film's use of gadgets and inventions
  • Unique Characters: The film's colorful and eccentric characters

Comparable Scripts: The Wild Wild West (1999), The Lone Ranger (2013), Back to the Future Part III (1990), Shanghai Knights (2003), The Adventures of Tintin (2011), Kingsman: The Secret Service (2014), Men in Black (1997), The X-Files (TV series), The Man from U.N.C.L.E. (2015), The Matrix (1999)

Script Level Analysis

Writer Exec

This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.

Screenplay Insights

Breaks down your script along various categories.

Overall Score: 7.80
Story Critique
Big-picture feedback on the story’s clarity, stakes, cohesion, and engagement.
Characters

Explores the depth, clarity, and arc of the main and supporting characters.

Emotional Analysis

Breaks down the emotional journey of the audience across the script.

Goals and Philosophical Conflict
Evaluates character motivations, obstacles, and sources of tension throughout the plot.
Themes
Analysis of the themes of the screenplay and how well they’re expressed.
Logic & Inconsistencies
Highlights any contradictions, plot holes, or logic gaps that may confuse viewers.

Scene Analysis

All of your scenes analyzed individually and compared, so you can zero in on what to improve.

Scene-Level Percentile Chart
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Other Analyses

Writer Exec

This section looks at the extra spark — your story’s voice, style, world, and the moments that really stick. These insights might not change the bones of the script, but they can make it more original, more immersive, and way more memorable. It’s where things get fun, weird, and wonderfully you.

Unique Voice
Assesses the distinctiveness and personality of the writer's voice.
Writer's Craft
Analyzes the writing to help the writer be aware of their skill and improve.
Memorable Lines
Spotlights standout dialogue lines with emotional or thematic power.
Tropes
Highlights common or genre-specific tropes found in the script.
World Building
Evaluates the depth, consistency, and immersion of the story's world.
Correlations
Identifies patterns in scene scores.
Loglines
Presents logline variations based on theme, genre, and hook.