The matrix

Executive Summary

Overview

Genres: Sci-Fi, Action, Thriller, Science, Fiction, Drama, fiction, Adventure, Romance

Setting: Futuristic, Various locations including a high-tech computer screen, a decrepit hotel room, the Matrix, and the real world

Themes: Dystopia, Identity and Self-discovery, Escape and Freedom, Reality vs Illusion, Power and Control, Sacrifice and Redemption, The Nature of Reality and Perception, Technology and its Effects, Resistance and Rebellion, Destiny and Fate

Conflict and Stakes: The primary conflicts in this story revolve around Neo's journey to discover the truth about the Matrix, his role as the One, and the resistance's fight against the machines. The stakes are high as the fate of humanity hangs in the balance and Neo must confront powerful enemies and make difficult choices.

Overall Mood: Dark, suspenseful, and thought-provoking

Mood/Tone at Key Scenes:

  • Scene 3: Intense action and suspense as Trinity escapes from the police and Agents
  • Scene 9: Tense and suspenseful as Neo is interrogated by Agent Smith and the other Agents
  • Scene 18: Epic and emotional as Neo sacrifices himself to save his crewmates and destroy the sentinels

Standout Features:

  • Unique Hook: The concept of the Matrix and the exploration of reality vs. illusion
  • Major Twist: The revelation that Neo is the One and his journey to fulfill his destiny
  • Distinctive Setting: The juxtaposition of the high-tech Matrix and the gritty real world

Comparable Scripts:

  • The Matrix
  • Inception
  • Equilibrium
  • Blade Runner
  • Minority Report
  • Ghost in the Shell
  • The Truman Show
  • The Adjustment Bureau
  • Dark City
  • The Giver
Pass/Consider/Recommend


Explanation:


USP: The Unique Selling Proposition in this screenplay lies in its high-tech, dystopian world where humans are trapped in a simulated reality called the Matrix. The script combines intense action sequences with thought-provoking philosophical themes, creating a compelling piece of storytelling that sets it apart from other films in its genre. Through innovative storytelling techniques, such as the use of bullet-time and captivating visual effects, the script immerses the audience in a unique and visually stunning world. The distinctive characters, including Trinity and Neo, showcase extraordinary abilities and undergo personal transformations that make them relatable and compelling to the target audience. With its combination of thrilling action, philosophical depth, and innovative storytelling, this script offers a compelling and unique cinematic experience unlike any other.
Market Analaysis

Budget Estimate:$100-150 million

Target Audience Demographics: Adults aged 18-45, fans of science fiction and action films

Marketability: The Matrix is a highly successful and influential franchise with a dedicated fan base. The combination of action, sci-fi, and philosophical themes makes it appealing to a wide audience.

The Matrix has a unique blend of genres and explores compelling themes with a diverse cast, which could attract a niche audience.

The Matrix has compelling characters and a gripping storyline, with relevant social themes that resonate with audiences.

Profit Potential: High, due to the strong appeal to a wide adult audience and the potential for franchise expansion and merchandise sales.

Analysis Criteria Percentiles
Screenplay Score percentiles against the scripts in our Library
Writer's Voice

Summary:The writer's voice is characterized by concise, action-driven dialogue, vivid and evocative descriptions, and a focus on tension and urgency. The voice contributes to the overall mood, themes, and depth of the screenplay by creating a sense of danger and foreboding, exploring complex philosophical and existential themes, and highlighting the physicality and emotional depth of the characters.

Best representation: Scene 10 - Extracting a Bug. This scene is the best representation of the author's voice because it showcases the writer's use of concise and sharp dialogue, as well as the focus on essential details to build tension and mystery. The dramatic pauses in the scene also contribute to the overall mood and tone, creating a sense of heightened suspense and intrigue.

Memorable Lines:

  • Morpheus: Unfortunately, no one can be told what the Matrix is. You have to see it for yourself. (Scene 12)
  • Morpheus: Welcome to the real world, Neo. (Scene 14)
  • Morpheus: You are the One. (Scene 26)
  • Neo: There is no spoon. (Scene 38)
  • Agent Smith: Good-bye, Mr. Anderson. (Scene 44)
Characters

Neo:A man who discovers the truth about the Matrix and becomes the One

Trinity:A skilled hacker and member of the resistance who helps Neo on his journey

Morpheus:The leader of the resistance who believes Neo is the One

Agent Smith:An Agent within the Matrix who is determined to stop Neo and the resistance

Story Shape
Genres: Sci-Fi, Action, Thriller, Science, Fiction, Drama, fiction, Adventure, Romance

Overview The Matrix is a dystopian sci-fi film that follows Neo, a computer programmer, as he awakens to the truth that humanity is trapped in a simulated reality called the Matrix. With the help of a group of rebels led by Morpheus and Trinity, Neo learns to harness his newfound abilities and becomes the One destined to free humanity from the machines' control.

Theme The central themes of The Matrix include dystopia, identity and self-discovery, escape and freedom, reality vs illusion, power and control, sacrifice and redemption, the nature of reality and perception, technology and its effects, resistance and rebellion, and destiny and fate.

Characters The main characters in The Matrix include Neo, a computer programmer turned hero; Trinity, a skilled fighter and Neo's love interest; Morpheus, the leader of the resistance and mentor to Neo; Cypher, a disillusioned member of the resistance; Agent Smith, a powerful and relentless agent of the Matrix; and Tank, a dedicated operator.

Conflict The main conflict in The Matrix revolves around the struggle between the machines, who hold humanity captive in the Matrix, and the resistance, who fight to free humanity and regain control of their own lives. Neo must grapple with his own doubts and fears as he faces off against the powerful Agents and discovers his true purpose as the One.

Story Telling The Matrix employs a unique blend of high-octane action sequences and philosophical themes. It explores the nature of reality and perception through mind-bending visual effects and thought-provoking dialogue. The film also incorporates innovative storytelling techniques, such as the use of bullet-time to slow down action scenes and the exploration of existential questions through character interactions.

Tone and Style The Matrix is characterized by its dark and gritty tone, innovative action sequences, and deep philosophical themes. The film combines elements of sci-fi, action, and philosophy to create a unique and thought-provoking cinematic experience. It also features stylish and iconic visuals, including the use of a green color palette to represent the Matrix simulation.

Setting The Matrix is set in a dystopian future where machines have taken over the world and keep humanity trapped in a simulated reality known as the Matrix. The story alternates between the stark, desolate world of the resistance's ship and the illusionary, high-tech world of the Matrix. The contrast between these settings highlights the themes of control and freedom throughout the story.

Audience The Matrix is intended for a wide audience, including fans of sci-fi, action, and philosophical films. It appeals to those who enjoy mind-bending stories and thought-provoking themes. The film's combination of high-octane action, cutting-edge visual effects, and philosophical depth make it a compelling and engaging viewing experience for a diverse range of viewers.



Note: The ratings are the averages over each scene.
The Percentile is against the screenplays in our library.
Title
Grade
Percentile
Overall8.5  86
Concept 8.4  98
Plot 8.3  77
Characters 8.0  36
Dialogue 7.4 35
Emotional Impact 7.5 61
Conflict Level 8.5 84
At least one Character Changes in the scene 6.3 66
Story Moves Forward 8.6 92
High Stakes 8.8 89
Internal Goal Score 8.4 92
External Goal Score 8.3 82
Originality Score 7.1 82
Engagement Score 9.1 92
Pacing Score 8.7 95
Formatting Score 9.2 85
Structure Score 8.6 90



Genres: Sci-Fi, Action, Thriller, Science, Fiction, Drama, fiction, Adventure, Romance



Summary In "The Matrix," hacker Neo is awakened to the truth about the Matrix and his destiny as the One who can end the war and free humans from their captivity. With the guidance of Morpheus and Trinity, Neo undergoes combat training and enters the Matrix to save Morpheus from government captivity, battling Agents and sacrificing himself to destroy the sentinels and encourage change in the Matrix. The movie ends with Neo saying goodbye as he blasts off into the sky.


Screenplay Story Analysis

Story Critique The overall story of the screenplay is compelling and engaging, with a strong blend of action, suspense, and philosophical themes. The introduction of the main characters, Trinity and Neo, is well-executed and piques the audience's curiosity about their pasts and their motivations. The action sequences, particularly Trinity's escape from the police and Agents, are thrilling and showcase the character's impressive skills. The exploration of the Matrix and its implications is thought-provoking and adds depth to the plot. The climax of the story, with Neo sacrificing himself to save his crewmates, is emotionally impactful and satisfying. However, there are a few areas that could be improved. The pacing of the screenplay could be tightened in some scenes, particularly during the training sequences, to maintain the overall momentum of the story. Additionally, some of the dialogue could benefit from more nuanced and naturalistic exchanges to enhance character development and emotional resonance. Finally, while the stakes of the story are high, there is room to further explore the motivations and inner conflicts of the secondary characters to deepen their impact on the audience. Overall, the screenplay offers a compelling narrative, filled with action, suspense, and philosophical themes. With some minor improvements, it has the potential to be a standout story in the screenwriting world.

Suggestions: Array

Note: This is the overall critique. For scene by scene critique click here



Summary of Scene Level Analysis

Scene Strengths
  • Suspenseful tone
  • Effective use of visual storytelling
  • Intriguing premise
  • Strong characterization
  • Tense atmosphere
Scene Weaknesses
  • Lack of character development
  • Exposition-heavy dialogue
  • Limited action
  • Confusing for some viewers
  • Minimal emotional impact
Suggestions
  • Further develop and explore character arcs to enhance audience connection
  • Focus on creating more impactful and memorable dialogue
  • Balance exposition with action to keep the pace engaging
  • Ensure clarity and ease of understanding for viewers unfamiliar with the concept
  • Inject more emotional depth and impactful moments to increase audience engagement

Note: This is the synthesis. See scene by scene analysis here


How scenes compare to the Scripts in our Library

Note: The ratings are the averages of all the scenes.
Title
Grade
Percentile Before After
Concept 8.4  94 Suits: 8.3 Inception: 8.4
Pacing 8.74  94 The Good place release: 8.73 The matrix: 8.74
Story Forward 8.6  92 Stranger things: 8.5 The matrix: 8.6
Engagement 9.11  91 The usual suspects: 8.88 The matrix: 9.11
Internal Goal 8.37  91 Amadeus: 8.36 The matrix: 8.37
High Stakes 8.8  89 Black panther: 8.7 The matrix: 8.8
Structure 8.61  87 Lucifer: 8.59 Back to the future: 8.61
Formatting 9.20  83 The Good place release: 9.18 The matrix: 9.20
Conflict Level 8.5  81 Everything Everywhere All at Once: 8.2 Avatar: 8.5
Originality 7.09  81 Pinocchio: 7.05 The matrix: 7.09
Overall 8.5  80 Thor: 8.4 Inception: 8.5
External Goal 8.33  79 Lucifer: 8.32 Dr. Horrible's Sing-Along Blog: 8.33
Plot 8.3  71 Mr Robot: 8.2 Inception: 8.3
Character Changes 6.3  62 Dr. Horrible's Sing-Along Blog: 6.2 Black panther: 6.3
Emotional Impact 7.5  56 Deadpool: 7.4 Inception: 7.5
Dialogue 7.4  30 The sweet hereafter: 7.3 the dark knight rises: 7.4
Characters 8.0  29 Hors de prix: 7.9 Donnie Darko: 8.0



See the full analysis by clicking the title.

1 Opening Scene "Suspenseful" 8 8 87 7 689808867 889109
2 Trinity's Escape "Intense" 9 8 87 9 68810010967 7991010
3 Escape and Discovery "intense" 8 7 84 7 4891009966 699108
4 Neo's Awakening "suspenseful" 8 9 88 7 689706866 79899
5 Trinity's Warning "Mysterious" 9 10 88 9 4108607857 101010109
6 Neo Faces Consequences "Tense" 9 8 94 9 6910906767 97988
7 Escape from the Office "tense" 9 8 98 7 59890101067 69889
8 Escape to the Scaffold "tense" 8 8 85 7 689909837 798108
9 Interrogation Room "Intense" 10 10 105 9 7891001010410 910998
10 Meeting Morpheus "Suspenseful" 8 9 89 8 789909928 810998
11 Extracting a Bug "Tense" 9 9 88 9 689809768 789109
12 The Red Pill "Serious" 9 10 88 9 81091001010510 9108109
13 The Red Pill "Intense" 9 9 99 8 78910010939 810998
14 Neo's Awakening "Suspenseful" 9 9 89 8 789909948 69998
15 Neo Discovers the Truth "Tense" 8.1 9 89 7 799609927 89998
16 Entering the Construct "Informative" 9 8 79 8 498406884 7101099
17 Revealing the Truth "Tense" 9 8 96 8 7878010949 89998
18 The Truth About the Matrix "Serious" 8 9 89 7 589607855 89989
19 Combat Training "Intense" 8 9 89 7 7881008958 79798
20 Training and Jumping "Intense" 7.5 8 76 7 589908746 699109
21 Combat Training and Learning about Agents "Intense" 8 9 89 7 69810010878 710998
22 The EMP Attack "Tense" 8 8 97 7 5899010966 69898
23 The Truth about the One "Tense, Intense" 8 9 88 9 89810010967 88889
24 Breakfast of Champions "Suspenseful" 7 8 65 7 676708666 78889
25 Meeting the Oracle "Inquisitive" 8 9 89 7 488404765 89887
26 The Oracle "Serious" 8 7 87 8 698607757 81010109
27 The Oracle's Potentials "Mysterious" 9 8 810 9 695405745 88989
28 Neo Meets the Oracle "Tense" 8 8 89 7 688709768 89998
29 Deja Vu "Tense" 8 8 88 8 697909877 79998
30 The Trap "intense" 9 9 86 8 4899010977 698109
31 Bullet Battle "intense" 9 8 87 9 78710091068 79889
32 Escape and Betrayal "tense" 8 7 94 7 579100101058 68899
33 Cypher's Betrayal "Intense" 9 8 99 9 989100101048 898109
34 Betrayal and Abduction "Tense" 8 9 87 9 798100101049 8108109
35 Betrayal and Sacrifice "Tense" 9 8 97 9 78910010969 899108
36 Morpheus' Sacrifice "Tense" 8 9 94 8 8879010958 8991010
37 Betrayal and Revelation "Intense" 9 9 95 9 786100101048 88998
38 The Rescue Mission "intense" 10 9 108 8 689100101048 71091010
39 Rescue on the Roof "Intense" 8 7 87 8 59910010967 79988
40 Rescuing Morpheus "Tense" 9 8 97 8 7899010968 710989
41 Escape and Betrayal "Tense" 8 8 87 8 889909967 79998
42 The Train Scene "Intense" 9 8 95 8 79910010978 51010109
43 Escape from Pursuit "Intensity" 8 8 85 7 58810010977 699108
44 Escape and Sacrifice "Intense" 9 9 84 9 89890109610 89998
45 Neo's Sacrifice "Tense" 9 9 86 8 99810010969 7108109
46 The Final Goodbye "Emotional" 9 8 89 9 9992078410 81091010


Scene 1 - Opening Scene
by

Larry and Andy Wachowski




NUMBERED SHOOTING SCRIPT

March 29, 1998
FADE IN:


1 ON COMPUTER SCREEN 1

so close it has no boundaries.

A blinding cursor pulses in the electric darkness like a
heart coursing with phosphorous light, burning beneath
the derma of black-neon glass.

A PHONE begins to RING, we hear it as though we were
making the call. The cursor continues to throb,
relentlessly patient, until --

MAN (V.O.)
Yeah?

Data now slashes across the screen, information flashing
faster then we can read: "Call trans opt: received.
2-19-98 13:24:18 REC:Log>."

WOMAN (V.O.)
Is everything in place?

On screen: "Trace program: running."

We listen to the phone conversation as though we were on
a third line. The man's name is Cypher. The woman,
Trinity.

TRINITY (WOMANV.O.)
I said, is everything in place?

The entire screen with racing columns of numbers.
Shimmering like green-electric rivers, they rush at a
10-digit phone number in the top corner.

CYPHER (MANV.O.)
You weren't supposed to relieve
me.

TRINITY (V.O.)
I know but I felt like taking a
shift.

The area code is identified. The first three numbers
suddenly fixed, leaving only seven flowing columns.

CYPHER (V.O.)
You like him, don't you? You like
watching him?

We begin MOVING TOWARD the screen, CLOSING IN as each
digit is matched, one by one, snapping into place like
the wheels of a slot machine.

(CONTINUED)
2.

1 CONTINUED: 1

TRINITY (V.O.)
Don't be ridiculous.

CYPHER (V.O.)
We're going to kill him. Do you
understand that? He's going to
die just like the others.

TRINITY (V.O.)
Morpheus believes he is the One.

Only two thin digits left.

CYPHER (V.O.)
Do you?

TRINITY (V.O.)
I... it doesn't matter what I
believe.

CYPHER (V.O.)
You don't, do you?

TRINITY (V.O.)
If you have something to say, I
suggest you say it to Morpheus.

CYPHER (V.O.)
I intend to, believe me. Someone
has to.

The final NUMBER POPS into place --

TRINITY (V.O.)
Did you hear that?

CYPHER (V.O.)
Hear what?

On screen: "Trace complete. Call origin: #312-555-
0690.

TRINITY (V.O.)
Are you sure this line is clean?

CYPHER (V.O.)
Yeah, 'course I'm sure.

We MOVE STILL CLOSER, the ELECTRIC HUM of the green
NUMBERS GROWING into an ominous ROAR.

TRINITY (V.O.)
I better go.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 3.

1 CONTINUED: (2) 1

She hangs up as we PASS THROUGH the numbers, entering the
nether world of the computer screen. Suddenly, a flash-
light cuts open the darkness and we find ourselves in --


2 INT. HEART O' THE CITY HOTEL - NIGHT 2

The hotel was abandoned after a fire licked its way
across the polyester carpeting, destroying several rooms
as it spooled soot up the walls and ceiling, leaving
patterns of permanent shadow.

We FOLLOW four armed POLICE OFFICERS using flashlights as
they creep down the blackened hall and ready themselves
on either side of Room 303.

The biggest of them violently kicks in the door. The other
cops pour in behind him, guns thrust before them.

BIG COP
Police! Freeze!

The room is almost devoid of furniture. There is a fold-
up table and chair with a phone, a modem, and a powerbook
computer. The only light in the room is the glow of the
computer.

Sitting there, her hands still on the keyboard, is
TRINITY; a woman in black leather.

BIG COP
Hands behind your head! Now! Do
it!

She slowly puts her hands behind her head.
Genres: ["Sci-Fi","Action","Thriller"]

Summary The scene opens with a computer screen featuring a cursor and information flashing across it while a phone rings. The conversation between Cypher and Trinity reveals that they are planning to kill someone who Morpheus believes to be the One. The scene then cuts to a hotel where police officers raid Room 303 and arrest Trinity.
Strengths "Suspenseful tone, effective use of visual storytelling, intriguing premise"
Weaknesses "Lack of character development, some exposition-heavy dialogue"

Ratings
Overall

Overall: 8


Story Content

Concept: 8

Plot: 8

Originality: 7

While the concept of hacking and computer screens is not wholly original, the Wachowskis bring a unique atmosphere and attention to detail to this scene. The characters' actions and dialogue feel authentic and add to the tension.


Character Development

Characters: 7

Character Changes: 6

Internal Goal: 8

Trinity's internal goal in this scene is not explicitly stated, but it can be inferred that she is working with the other characters to take down a target. Her actions suggest a desire to succeed in this mission and prove herself as a capable member of the team.

External Goal: 9

Trinity's external goal is to successfully complete the mission to take down a target. This goal reflects the immediate challenges and circumstances that the team is facing.


Scene Elements

Conflict Level: 8

Opposition: 0

High Stakes: 8

Story Forward: 8

Unpredictability: 6

While some elements of this scene are predictable, such as the police raid, the specifics of the target and Trinity's role are less clear, adding some unpredictability.

Philosophical Conflict: 4

There is not a clear philosophical conflict evident in this scene, as the focus is more on action and tension than deeper themes.


Audience Engagement

Emotional Impact: 7

Dialogue: 8

Engagement: 8

This scene is engaging because of the slow build of tension and the use of technical details to create an ominous atmosphere.

Pacing: 9

The pacing of this scene builds slowly, adding tension and anticipation as the team prepares to raid the hotel room. The use of technical details also contributes to the sense of suspense.


Technical Aspect

Formatting: 10

The formatting of this scene follows the expected format for its genre, with clear delineation of dialogue and action.

Structure: 9

The structure of this scene follows a clear format for its genre, with the focus on tension and action building slowly.


Critique Overall, this scene is well-written and establishes a tense atmosphere with its use of technology and dialogue. The contrast between the neon computer screen and the abandoned, shadowy hotel room creates a distinct visual juxtaposition. The dialogue between Cypher and Trinity is engaging and reveals important information about the plot and characters. The introduction of the police officers adds to the tension of the scene.

If I had to give a critique, it would be that the scene relies heavily on visuals and sound, which may not translate as effectively on paper. There is also a lot of exposition through dialogue, which could be addressed through showing rather than telling. However, considering this is a screenplay, it is understandable that some elements need to be explained through dialogue. Overall, this scene effectively sets up the world and characters of the story.
Suggestions One suggestion could be to add more visual descriptions of the characters and their surroundings to make the scene feel more alive and immersive. For example, describing Trinity's appearance in more detail and painting a clearer picture of the abandoned hotel room would help the audience feel more engaged in the story. Another suggestion could be to add more action and tension to the scene to keep the audience on the edge of their seats. Perhaps having Trinity attempt to escape or fight back against the police could add more excitement to the scene.



Scene 2 - Trinity's Escape
3 EXT. HEART O' THE CITY HOTEL - NIGHT 3

A black sedan with tinted windows glides in through the
police cruisers. AGENT SMITH, AGENT BROWN, and AGENT
JONES get out of the car.

They wear dark suits and sunglasses even at night. They
are also always hardwired; small Secret Service earphones
in one ear, the cord coiling back into their shirt
collars.

AGENT SMITH
Lieutenant?

LIEUTENANT
Oh shit.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 4.

3 CONTINUED: 3

AGENT SMITH
Lieutenant, you were given
specific orders --

LIEUTENANT
I'm just doing my job. You gimme
that Juris-my dick-tion and you
can cram it up your ass.

AGENT SMITH
The orders were for your
protection.

The Lieutenant laughs.

LIEUTENANT
I think we can handle one little
girl.

Agent Smith nods to Agent Brown as they start toward the
hotel.

LIEUTENANT
I sent two units. They're
bringing her down now.

AGENT SMITH
No, Lieutenant, your men are
already dead.


4 INT. HEART O' THE CITY HOTEL 4

The Big Cop flicks out his cuffs, the other cops holding
a bead. They've done this a hundred times, they know
they've got her, until the Big Cop reaches with the cuffs
and Trinity moves --

It almost doesn't register, so smooth and fast, inhumanly
fast.

The eye blinks and Trinity's palm snaps up and the nose
explodes, blood erupting. Her leg kicks with the force
of a wrecking ball and he flies back, a two-hundred-fifty
pound sack of limp meat and bone that slams into the cop
farthest from her.

Trinity moves again, BULLETS RAKING the walls,
flashlights sweeping with panic as the remaining cops try
to stop a leather-clad ghost.

A GUN still in the cop's hand is snatched, twisted, and
FIRED. There is a final violent exchange of GUNFIRE and
when it's over, Trinity is the only one standing.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 5.

4 CONTINUED: 4

A flashlight rocks slowly to a stop.

TRINITY
Shit.


5 EXT. HEART O' THE CITY HOTEL 5

Agent Brown enters the hotel while Agent Smith heads for
the alley.


6 INT. HEART O' THE CITY HOTEL 6

Trinity is on the phone, pacing. The other end is
answered.

MAN (V.O.)
Operator.

TRINITY
Morpheus! The line was traced! I
don't know how.

MORPHEUS (MANV.O.)
I know. They cut the hardline.
This line is not a viable exit.

TRINITY
Are there any Agents?

MORPHEUS (V.O.)
Yes.

TRINITY
Goddamnit!

MORPHEUS (V.O.)
You have to focus. There is a
phone. Wells and Lake. You can
make it.

She takes a deep breath, centering herself.

TRINITY
All right --

MORPHEUS (V.O.)
Go.

She drops the phone.
THE MATRIX - Rev. 3/9/98 6.

7 INT. HALL 7

She bursts out of the room as Agent Brown enters the
hall, leading another unit of police. Trinity races to
the opposite end, exiting through a broken window onto
the fire escape.


8 EXT. FIRE ESCAPE 8

In the alley below, Trinity sees Agent Smith staring at
her. She can only go up.


9 EXT. ROOF 9

On the roof, Trinity is running as Agent Brown rises over
the parapet, leading the cops in pursuit.

Trinity begins to jump from one roof to the next, her
movements so clean, gliding in and out of each jump,
contrasted to the wild jumps of the cops.

Agent Brown, however, has the same unnatural grace.

The roof falls away into a wide back alley. The next
building is over 40 feet away, but Trinity's face is
perfectly calm, staring at some point beyond the other roof.

COP
That's it, we got her now.

The cops slow, realizing they are about to see something
ugly as Trinity drives at the edge, launching herself
into the air.

From above, the ground seems to flow beneath her as she
hangs in flight, then hits, somersaulting up, still
running hard.

COP
Jesus Christ -- that's impossible!

They stare, slack-jawed, as Agent Brown duplicates the move
exactly, landing, rolling over a shoulder up onto one knee.

It is a dizzying chase up and over the dark plateaued
landscape of rooftops and sheer cliffs of brick. Ahead,
she sees her only chance, 50 feet beyond the point where
her path drops away into a paved chasm, there is --
Genres: ["Action","Sci-Fi"]

Summary Trinity is pursued by the police and Agents after being set up but manages to use her exceptional fighting and parkour skills to evade them.
Strengths "The scene effectively establishes the world and characters of The Matrix, showcasing the danger posed by the Agents and the exceptional abilities of Trinity. The action is intense and well-choreographed."
Weaknesses "The dialogue is not particularly memorable or impactful. The scene doesn't delve deeply into character development or themes."

Ratings
Overall

Overall: 9


Story Content

Concept: 8

Plot: 8

Originality: 7

The scene is fairly original in its depiction of highly trained agents and their pursuit of a rebel against the system. The characters' dialogue and actions feel authentic and believable, contributing to the tension and excitement of the scene.


Character Development

Characters: 9

Character Changes: 6

Internal Goal: 8

Trinity's internal goal is to escape the agents who are pursuing her, and reach a phone to contact Morpheus. She needs to stay alive in order to carry out her mission and succeed in her rebellion against the Matrix.

External Goal: 8

Trinity's external goal is to escape the agents and avoid capture or death. She needs to evade their pursuit and get to a phone in order to contact Morpheus and complete her mission.


Scene Elements

Conflict Level: 10

Opposition: 0

High Stakes: 10

Story Forward: 9

Unpredictability: 6

While some elements of the scene are predictable, such as Trinity's desire to escape and reach the phone, others are less so, such as her incredible physical abilities and the agents' methodical pursuit of her.

Philosophical Conflict: 7

The philosophical conflict in this scene is between the agents and Trinity's resistance to the Matrix. The agents represent the forces of control and order, while Trinity embodies rebellion and individuality.


Audience Engagement

Emotional Impact: 7

Dialogue: 7

Engagement: 9

This scene is engaging because of its fast-paced action and vivid descriptions of the characters and their surroundings. The tension between the agents and Trinity creates a sense of danger and excitement, making the audience invested in the outcome.

Pacing: 9

The pacing of the scene is expertly executed, with rising tension and a clear goal for the protagonist. The action is well-balanced with dialogue and character development, creating a dynamic and engaging scene.


Technical Aspect

Formatting: 10

The scene is well-formatted and easy to follow, with clear descriptions of the characters and the setting. The formatting adheres to industry standards for a screenplay.

Structure: 10

The scene follows the expected format for an action scene in a thriller or sci-fi genre. The pacing and structure are expertly executed, with rising tension and a clear goal for the protagonist to achieve.


Critique Overall, the scene is well-written with clear and descriptive action. However, there are a few elements that could be improved upon.

Firstly, the dialogue between Agent Smith and the Lieutenant feels a bit cliche and predictable. The use of the phrase "you can cram it up your ass" seems particularly forced. It might be worth exploring ways to make their exchange feel more unique and memorable.

Additionally, there are a lot of quick cuts between different characters and locations which can make the scene feel a bit disjointed. It might be helpful to find a way to streamline the action and make it feel more cohesive.

Finally, while the action descriptions are vivid, there could be more visceral detail to make the scene really pop. For instance, focusing on the sensory experience of the gunfire and the fight could draw the reader more fully into the action.

Overall, the scene has a lot of potential and could be even stronger with a few tweaks and revisions.
Suggestions Overall, the action and dialogue in this scene are good, but there are a few suggestions to make it even stronger:

1. Develop the character of the Lieutenant more. Right now, he comes across as just a generic tough guy cop, but giving him more personality and backstory could make his defiance of the Agents more impactful.

2. Show more of Trinity's thought process during the fight. Right now, it's described in very physical terms, but adding in some mental calculations or strategy could make it seem even more impressive.

3. Consider adding more visual description during the rooftop chase. Right now, it's mostly just described in terms of the characters' movements, but painting a clearer picture of the setting and the action could heighten the tension.

4. Consider shortening some of the dialogue, especially towards the end of the scene where Trinity is on the phone. While the conversation is important for the plot, it can start to feel repetitive if it goes on for too long.



Scene 3 - Escape and Discovery
10 EXT. WINDOW 10

A yellow glow in the midst of a dark brick building.

Trinity zeros in on it, running as hard as she can and --
(CONTINUED)
7.

10 CONTINUED: 10

Hurtles herself into the empty night space, her body
leveling into a dive. She falls, arms covering her head
as the whole world seems to spin on its axis --


A10 INT. BACK STAIRWELL A10

And she crashes with an EXPLOSION of GLASS and WOOD, then
falls onto a back stairwell, tumbling, bouncing down
stairs bleeding, broken --

But still alive.

She wheels on the smashed opening above, her gun
instantly in her hand, trained, waiting for Agent Brown
but is met by only a slight WIND that HISSES against the
fanged maw of broken glass.

Trinity tries to move. Everything hurts.

TRINITY
Get up, Trinity. You're fine.
Get up -- just get up!

She stands and limps down the rest of the stairs.


11 EXT. STREET 11

Trinity emerges from the shadows of an alley and, at the
end of the block, in a pool of white street light, she
sees it --

The telephone booth.

Obviously hurt, she starts down the concrete walk,
focusing in completely, her pace quickening, as the PHONE
begins to RING.

Across the street, a garbage truck suddenly u-turns, it's
TIRES SCREAMING as it accelerates. Trinity sees the
headlights of the truck arcing at the telephone booth as
if taking aim.

Gritting through the pain, she races the truck, slamming
into the booth, the headlights blindingly bright, bearing
down on the box of Plexiglas just as --

She answers the phone.

There is a frozen instant of silence before the hulking
mass of dark metal lurches up onto the sidewalk --

(CONTINUED)
THE MATRIX - Rev. 3/9/98 8.

11 CONTINUED: 11

Barreling through the booth, bulldozing it into a brick
wall, SMASHING it to PLEXIGLAS PULP.

After a moment, a black loafer steps down from the cab of
the garbage truck. Agent Smith inspects the wreckage.
There is no body. Trinity is gone.

His jaw sets as he grinds his molars in frustration.
Agent Jones and Brown walk up behind him.

AGENT JONES
She got out.

AGENT SMITH
It doesn't matter.

AGENT BROWN
The informant is real.

Agent Smith almost smiles.

AGENT SMITH
Yes.

AGENT JONES
We have the name of their next target.

AGENT BROWN
The name is Neo.

The handset of the pay phone lays on the ground, separated
in the crash like a severed limb.

AGENT SMITH
We'll need a search running.

AGENT JONES
It's already begun.

We are SUCKED TOWARDS the mouthpiece of the phone, CLOSER
and CLOSER, until the smooth gray plastic spreads out
like a horizon and the small holes widen until we FALL
THROUGH one --

Swallowed by DARKNESS.

The DARKNESS CRACKLES with phosphorescent energy, the
word "searching" blazing in around us as we EMERGE FROM a
computer screen.

The screen flickers with windowing data as a search
engine runs with a steady relentless rhythm.

We DRIFT BACK FROM the screen and INTO --
9.
Genres: ["action","sci-fi","thriller"]

Summary Trinity evades the police and Agents after being set up and escapes to a telephone booth. Meanwhile, Agents discover the name of their next target, Neo.
Strengths "The strengths of this scene lie in its intense action and the revelation of crucial information that drives the plot forward."
Weaknesses "The dialogue in this scene could have been more impactful and emotionally charged."

Ratings
Overall

Overall: 8


Story Content

Concept: 7

Plot: 8

Originality: 4

The level of originality in this scene is relatively low, as it follows a familiar action format. However, the use of high-tech surveillance and Trinity's dedication to the cause add an element of freshness to the scene. The characters' actions and dialogue feel authentic and consistent with their motivations.


Character Development

Characters: 7

Character Changes: 4

Internal Goal: 8

Trinity's internal goal is to survive and continue her mission, despite being injured and facing multiple obstacles. This goal reflects her determination and dedication to the cause.

External Goal: 9

Trinity's external goal is to reach the telephone booth and answer the phone before the agents catch her. This goal reflects the immediate challenge and danger she is facing in the scene.


Scene Elements

Conflict Level: 10

Opposition: 0

High Stakes: 9

Story Forward: 9

Unpredictability: 6

This scene is somewhat predictable in terms of the action and suspense, but the use of technology and Trinity's struggle to survive add an element of unpredictability.

Philosophical Conflict: 0

There is no clear philosophical conflict evident in the scene.


Audience Engagement

Emotional Impact: 6

Dialogue: 6

Engagement: 9

This scene is engaging because it creates a sense of tension and urgency through the characters' actions and the high stakes of the situation. The use of high-tech surveillance and Trinity's determination also add an element of excitement and freshness.

Pacing: 9

The pacing of the scene is excellent, with a steady sense of urgency and tension that drives the action forward.


Technical Aspect

Formatting: 10

The formatting of the scene is excellent, with clear and concise description of the action and dialogue.

Structure: 8

The structure of the scene follows the expected format for an action scene, with clear descriptions of the location and action.


Critique Overall, the scene is well-written and engaging. However, there are a few areas for improvement.

Firstly, there could be more clarity in the action description. For example, when Trinity falls through the opening, it's unclear what exactly happens - does she crash through a window? Is it a door? Is it a hole in the wall? The same goes for when she slams into the phone booth - was she already running towards it, or did she change course when she saw the garbage truck coming?

Additionally, some of the dialogue feels a bit on the nose and cliché. For example, when Trinity is trying to psych herself up to keep moving, her self-talk of "get up, just get up" feels a bit generic.

Finally, there could be more detail and specificity in the character actions and movements. For example, how does Trinity land when she falls through the opening? Is she rolling or tumbling? How exactly is she injured? These details would help the audience visualize and connect with the character more fully.

Overall, the scene has potential and with a bit of refinement could be even stronger.
Suggestions Here are a few suggestions to improve this scene:

1. Add more sensory details: While the action in this scene is intense, it could benefit from more sensory details to help immerse the audience in the experience. Consider adding more descriptions of what Trinity sees, hears, smells, and feels as she makes her way through the dark building and then races towards the telephone booth.

2. Tighten up the dialogue: While the dialogue between the agents is brief, it feels a bit clunky in terms of its pacing and phrasing. Consider tightening it up to make it more efficient and impactful.

3. Clarify the geography: The scene jumps from the back stairwell to an alley to a street, and it can be difficult at times to understand how these spaces are related. Consider adding more clarity about the geography of the scene to help the audience better understand where Trinity is and where she's going.

4. Raise the stakes: Despite the intense action in this scene, it doesn't feel particularly consequential. Consider raising the stakes by emphasizing what's at stake for Trinity and why her success or failure is so important. This could help make the scene feel more tense and meaningful.



Scene 4 - Neo's Awakening
12 INT. NEO'S APARTMENT 12

It is a studio apartment that seems overgrown with
technology.

Weed-like cables coil everywhere, duct-taped into
thickets that wind up and around the legs of several
desks. Tabletops are filled with cannibalized equipment
that lay open like an autopsied corpse.

At the center of this technological rat-nest is NEO, a
man who knows more about living inside a computer than
outside one.

He is asleep in front of his PC. Behind him, the
computer screen suddenly goes blank. A prompt appears:
"Wake up, Neo."

Neo's eye pries open. He sits up, one eye still closed,
looking around, unsure of where he is. He notices the
screen.

He types "CTRL X" but the letter "T" appears.

NEO
What...?

He hits another and an "H" appears. He keeps typing,
pushing random functions and keys while the computer
types out a message as though it had a mind of its own.

He stops and stares at the four words on the screen:
"The Matrix has you."

NEO
What the hell?

He hits the "ESC" button. Another message appears:
"Follow the white rabbit."

He hits it again and the message repeats. He rubs his
eyes but when he opens them, there is another message:
"Knock, knock, Neo."

Someone KNOCKS on his door and he almost jumps out of his
chair. He looks back at the computer, but the screen is
now blank.

Someone KNOCKS again. Neo rises, still unnerved.

NEO
Who is it?

CHOI (O.S)
It's Choi.

(CONTINUED)
10.

12 CONTINUED: 12

Neo flips a series of locks and opens the door, leaving
the chain on. A young Chinese MAN stands there with
several of his friends.

NEO
You're two hours late.

CHOI (MAN)
I know. It's her fault.

NEO
You got the money?

CHOI
Two grand.

He takes out an envelope and gives it to Neo through the
cracked door.

NEO
Hold on.

He closes the door. On the floor near his bed is a book,
Baudrillard's Simulacra and Simulations. The book has
been hollowed out and inside are several computer disks.
He takes one, sticks the money in the book and drops it
on the floor.

Opening the door, he hands the disk to Choi.

CHOI
Hallelujah! You are my Savior,
man! My own personal Jesus
Christ!

NEO
If you get caught using that --

CHOI
I know, I know. This never
happened. You don't exist.

NEO
Right...

Neo nods as the strange feeling of unrealness suddenly
returns.

CHOI
Something wrong, man? You look a
little whiter than usual.

NEO
I don't know... My computer...

(CONTINUED)
11.

12 CONTINUED: (2) 12

He looks back at Choi, unable to explain what just
happened.

NEO
You ever have the feeling that
you're not sure if you're awake or
still dreaming?

CHOI
All the time. It's called
mescaline and it is the only way
to fly.

He smiles and slaps the hand of his nearest droog.

CHOI
It sounds to me like you need to
unplug, man. A little R&R. What
do you think, Dujour, should we
take him with us?

DUJOUR
Definitely.

NEO
I can't. I have to work tomorrow.

DUJOUR
Come on. It'll be fun. I
promise.

He looks up at her and suddenly notices on her black
leather motorcycle jacket dozens of pins: bands,
symbols, slogans, military medals and --

A small white rabbit. The ROOM TILTS.

NEO
Yeah, yeah. Sure, I'll go.
Genres: ["sci-fi","action"]

Summary Neo is woken up from his sleep by his computer, which starts displaying mysterious messages that lead him to a meeting with some shady characters. He agrees to go with them, despite feeling uneasy.
Strengths
  • Establishes Neo as a unique and fascinating character whose life is largely computer-based
  • Provides a slow-buildup of tension and uncertainty through the mysterious messages Neo receives
Weaknesses
  • Some of the dialogue and character interactions can feel slightly clunky or cliche

Ratings
Overall

Overall: 8


Story Content

Concept: 9

Plot: 8

Originality: 8

The scene is fairly original in its approach to exploring the theme of questioning reality. The use of technology and surreal imagery adds a fresh twist to the familiar concept of being trapped in a simulated reality. The characters' actions and dialogue feel authentic.


Character Development

Characters: 7

Character Changes: 6

Internal Goal: 8

Neo's internal goal in this scene is to understand why his computer is behaving strangely and to figure out what the messages on the screen mean. This reflects his character's curiosity and his desire for knowledge.

External Goal: 9

Neo's external goal is to exchange a computer disk for money. This reflects the immediate circumstances and challenges he's facing as he tries to make a living in a technology-heavy world.


Scene Elements

Conflict Level: 7

Opposition: 0

High Stakes: 6

Story Forward: 8

Unpredictability: 6

The scene is not entirely predictable due to the use of surreal imagery and unexpected messages on the computer screen. However, the basic structure of the scene follows the expected format for its genre.

Philosophical Conflict: 7

The philosophical conflict in this scene is between the reality of the world and the potential for something more. Neo is starting to question whether what he sees and understands about his reality is actually the true reality. This conflicts with his current beliefs and worldview.


Audience Engagement

Emotional Impact: 6

Dialogue: 7

Engagement: 9

This scene is engaging because it sets up a sense of mystery and intrigue about what is happening to Neo and what the messages on his computer mean. The use of surreal imagery and symbolism creates a sense of tension and anticipation.

Pacing: 8

The pacing of the scene is effective in building tension and intrigue. The gradual reveal of the messages on the screen maintains the audience's attention and interest.


Technical Aspect

Formatting: 9

The formatting of the scene follows the expected format for its genre, with clear transitions and descriptions of character actions and settings.

Structure: 9

The structure of the scene follows the expected format for its genre, with a clear introduction, buildup of tension, and a set-up for future conflicts.


Critique The opening scene sets up an intriguing problem - the computer has started working on its own. The details about the technology and the wires everywhere give us a clear visual picture of Neo's apartment and the overwhelming feeling one might get from it. The message on the computer screen leads to curiosity, and it's interesting to see how Neo tries to figure out what's going on while hitting random keys on the keyboard. The scene builds tension well, as we, the audience, are waiting with anticipation, wondering what's going to happen next. The characters are well-defined and their dialogue feels natural and believable. The scene also drops subtle hints about Neo's interest in and knowledge about computers.

Overall, this scene is well-crafted, intriguing and effective in setting up the film's premise.
Suggestions Overall, the scene is well-written and effectively introduces Neo's character and his connection to the computer world. However, here are a few suggestions to improve it:

- Consider adding some physical descriptions of Neo, such as his age, build, and clothing, to help readers form a clearer image of him in their minds.
- Instead of telling readers that Neo knows more about living inside a computer than outside one, show him doing something that demonstrates this, such as effortlessly typing complicated commands or navigating complex software.
- When the computer screen suddenly goes blank and a prompt appears, try to heighten the tension and suspense of this moment by using short, fragmented sentences and vivid, sensory language to describe Neo's reaction and surroundings.
- Instead of having Neo simply push random functions and keys, try to make the process of the computer taking over his typing feel more ominous and unsettling. Use short, choppy sentences and visceral language to convey the sense that his actions are no longer his own.
- Consider adding a bit more dialogue or action to the scene after Neo hands the disk to Choi. This could help to develop their characters a bit more and add some additional tension or intrigue to the scene.
- Finally, try to bring more clarity and focus to the last few lines of the scene, which feel a bit rushed and could benefit from more detailed descriptions and dialogue. For example, you could describe the pins on Dujour's jacket in more detail, or have Neo react more strongly to seeing the white rabbit and feeling the room tilt.



Scene 5 - Trinity's Warning
13 INT. APARTMENT 13

An older apartment; a series of halls connects a chain of
small high-ceilinged rooms lined with heavy casements.

Smoke hangs like a veil, blurring the few lights there
are.

Dressed predominately in black, people are everywhere,
gathered in cliques around pieces of furniture like
jungle cats around a tree.

(CONTINUED)
12.

13 CONTINUED: 13

Neo stands against a wall, alone, sipping from a bottle
of beer, feeling completely out of place. He is about to
leave when he notices a woman staring at him.

The woman is Trinity. She walks straight up to him.

In the nearest room, shadow-like figures grind against
each other to the pneumatic beat of INDUSTRIAL MUSIC.

TRINITY
Hello, Neo.

NEO
How do you know that name?

TRINITY
I know a lot about you. I've been
wanting to meet you for some time.

NEO
Who are you?

TRINITY
My name is Trinity.

NEO
Trinity? The Trinity? The
Trinity that cracked the I.R.S.
D-Base?

TRINITY
That was a long time ago.

NEO
Gee-zus.

TRINITY
What?

NEO
I just thought... you were a guy.

TRINITY
Most guys do.

Neo is a little embarrassed.

NEO
Do you want to go somewhere and
talk?

TRINITY
No. It's safe here and I don't
have much time.

(CONTINUED)
13.

13 CONTINUED: (2) 13

The MUSIC is so LOUD they must stand very close, talking
directly into each other's ear.

NEO
That was you on my computer?

She nods.

NEO
How did you do that?

TRINITY
Right now, all I can tell you, is
that you are in danger. I brought
you here to warn you.

NEO
Of what?

TRINITY
They're watching you, Neo.

NEO
Who is?

TRINITY
Please. Just listen. I know why
you're here, Neo. I know what
you've been doing. I know why you
hardly sleep, why you live alone
and why, night after night, you
sit at your computer. You're
looking for him.

Her body is against his; her lips very close to his ear.

TRINITY
I know because I was once looking
for the same thing, but when he
found me he told me I wasn't
really looking for him. I was
looking for an answer.

There is a hypnotic quality to her voice and Neo feels
the words, like a drug, seeping into him.

TRINITY
It's the question that drives us,
the question that brought you
here. You know the question just
as I did.

NEO
What is the Matrix?

(CONTINUED)
THE MATRIX - Rev. 3/22/98 14.

13 CONTINUED: (3) 13

TRINITY
When I asked him, he said that no
one could ever be told the answer
to that question. They have to
see it to believe it.

She leans close, her lips almost touching his ear.

TRINITY
The answer is out there, Neo.
It's looking for you and it will
find you, if you want it to.

She turns and he watches her melt into the shifting wall
of bodies.

A SOUND RISES steadily, growing out of the MUSIC,
pressing in on Neo until it is all he can hear as we --

CUT TO:

14 INT. NEO'S APARTMENT 14

The sound is an ALARM CLOCK, slowly dragging Neo to
consciousness. He strains to read the clock-face:
9:15 A.M.

NEO
Shitshitshit.


15 EXT. SKYSCRAPER 15

The downtown office of Meta CorTechs, a software
development company.
Genres: ["Science Fiction"]

Summary Trinity warns Neo about his danger and introduces him to the concept of the Matrix.
Strengths
  • Introduces important concept of the Matrix
Weaknesses
  • No action or conflict

Ratings
Overall

Overall: 9


Story Content

Concept: 10

Plot: 8

Originality: 8

The scene is original in its portrayal of an underground gathering of people dressed in black, listening to industrial music and engaging in shadowy activities. The dialogue is sparse and realistic, with a focus on action and physicality.


Character Development

Characters: 9

Character Changes: 4

Internal Goal: 10

Neo's internal goal in this scene is to understand his place in the world and his own identity. He searches for answers and is drawn to Trinity's knowledge of him and the Matrix.

External Goal: 8

Neo's external goal in this scene is to understand why he is in danger and what he can do to protect himself. He wants to know who is watching him and why.


Scene Elements

Conflict Level: 6

Opposition: 0

High Stakes: 7

Story Forward: 8

Unpredictability: 5

While some elements of the scene are predictable (such as Neo's desire for answers and Trinity's knowledge of the Matrix), the specifics of their conversation and the danger surrounding them are not entirely predictable.

Philosophical Conflict: 9

The philosophical conflict in this scene is the search for truth. Neo is searching for answers about his identity and his place in the world, and Trinity is offering him the chance to learn more about the Matrix. This challenges Neo's beliefs and understanding of reality.


Audience Engagement

Emotional Impact: 7

Dialogue: 10

Engagement: 10

The scene is engaging because of its suspenseful atmosphere, intense dialogue, and physicality. The danger surrounding Neo and Trinity, as well as the mystery of the Matrix, keeps the viewer hooked throughout.

Pacing: 10

The pacing of the scene is excellent, with a steady build-up of tension and suspense that keeps the viewer hooked throughout.


Technical Aspect

Formatting: 10

The scene follows the expected formatting for a screenplay, with clear scene headings, action lines, and character dialogue.

Structure: 9

The scene follows the expected structure for a meeting between two characters in a screenplay, with a clear introduction, rising action, and resolution.


Critique Overall, this is a well-written scene that efficiently introduces the character of Trinity and sets up the central plot of the film.

One thing to note is the heavy reliance on expository dialogue, which is necessary in this case to establish the world-building and plot points. However, it does detract from the natural flow of conversation and feels somewhat unnatural at times.

The setting and description of the apartment are vivid and help to create a distinct atmosphere. It's clear that this is not a typical party scene, but one with a more ominous and secretive vibe.

The dialogue between Neo and Trinity is effective in building tension and intrigue, as well as introducing the concept of the Matrix and the danger that Neo is in. Trinity's seductive and mysterious demeanor adds to the overall mystique of the scene.

Overall, this scene effectively sets up the rest of the film and introduces key plot points and characters.
Suggestions 1. Consider adding more visceral description to evoke the mood of the scene and the intensity of the party. Use sensory details to describe the sounds, smells, and atmosphere of the apartment, which will give the scene more depth.

2. Show more of Neo's discomfort in the situation as he navigates the party. This will create a greater sense of tension and make the tension between Trinity and Neo more palpable.

3. Clarify Trinity's motivations and what she wants from Neo. This will make it easier for the audience to understand her character, and make the exposition feel more organic.

4. Consider making the dialogue more concise and impactful. Trim down the dialogue, and focus on delivering the key points in a more clear and concise manner. The more efficient the dialogue, the more powerful it will be.

5. Use Trinity's body language and action to show her character, rather than just relying on dialogue. Have her act in a way that reflects her confidence and intelligence, rather than just having her tell Neo about it. This will make her character more memorable.



Scene 6 - Neo Faces Consequences
16 INT. META CORTECHS OFFICE 16

The main offices are along each wall, the windows
overlooking downtown. RHINEHEART, the ultimate company
man, lectures Neo without looking at him, typing at his
computer continuously.

Neo stares at two window cleaners on a scaffolding
outside, dragging their rubber squeegees down the surface
of the glass.

RHINEHEART
You have a problem with authority,
Mr. Anderson. You believe that
you are special, that somehow the
rules do not apply to you.
Obviously, you are mistaken.

(CONTINUED)
15.

16 CONTINUED: 16

His long, bony fingers resume clicking the keyboard.

RHINEHEART
This company is one of the top
software companies in the world
because every single employee
understands that they are a part
of a whole. Thus, if an employee
has a problem, the company has a
problem.

He turns again.

RHINEHEART
The time has come to make a
choice, Mr. Anderson. Either you
choose to be at your desk on time
from this day forth, or you choose
to find yourself another job. Do
I make myself clear?

NEO
Yes, Mr. Rhineheart. Perfectly
clear.
Genres: ["Action","Sci-Fi","Thriller"]

Summary Rhineheart gives Neo an ultimatum: be on time or find a new job.
Strengths
  • Tense atmosphere
  • Strong characterization for both Neo and Rhineheart
  • Powerful dialogue
Weaknesses
  • Lack of action

Ratings
Overall

Overall: 9


Story Content

Concept: 8

Plot: 9

Originality: 4

The scene is not particularly original in terms of its setting or plot. However, the authenticity of the characters' actions and dialogue lends a sense of realism to the scene.


Character Development

Characters: 9

Character Changes: 6

Internal Goal: 9

Neo's internal goal is to rebel against authority and assert his individuality. This reflects his deeper need to break free from the constraints of his current life and discover his true identity.

External Goal: 10

Neo's external goal is to keep his job by conforming to the company's rules and expectations.


Scene Elements

Conflict Level: 9

Opposition: 0

High Stakes: 6

Story Forward: 7

Unpredictability: 6

The scene's plot is predictable in terms of how the confrontation will end, but the intensity of the dialogue keeps the audience invested.

Philosophical Conflict: 8

The philosophical conflict is between Neo's desire for individuality and Rhineheart's insistence on conformity for the sake of the company's success. This challenges Neo's beliefs about the role of the individual in society.


Audience Engagement

Emotional Impact: 7

Dialogue: 9

Engagement: 7

The tension between Neo and Rhineheart and the uncertainty of Neo's fate keeps the audience engaged.

Pacing: 9

The pacing is effective at creating tension and building towards the ultimatum, with the dialogue quickening the pace towards the resolution.


Technical Aspect

Formatting: 8

The formatting is normal for a screenplay, with character names centered and the dialogue indented. The scene description is informative and conveys the necessary setting.

Structure: 8

The scene follows the expected structure for its genre of a workplace confrontation. The introduction of Rhineheart's lecture sets up the conflict, and the ultimatum provides a clear resolution.


Critique Overall, this scene effectively establishes the power dynamic between Rhineheart and Neo, as well as introducing the theme of conformity within the company.

One area for improvement, however, is in the dialogue. While Rhineheart's lines effectively convey his perspective and priorities, Neo's dialogue feels somewhat flat and uninteresting. Additionally, there is some missed opportunity for character development here - could Neo push back against Rhineheart's ultimatum, or show some subversive tendencies in his response?

The focus on the window cleaners outside the window is a nice touch, adding visual interest to an otherwise static scene. However, it would be even stronger if this detail were somehow tied to the larger themes of the story, rather than simply serving as a visual metaphor for Neo's perspective.

Overall, this scene is solid but could benefit from some additional depth and complexity.
Suggestions Here are a few suggestions to improve this scene:

1. Show more of Neo's reactions throughout the scene. This will help the audience connect with him and understand his perspective. For example, you could show him getting increasingly frustrated or anxious as Rhineheart speaks.

2. Add more details to the environment. Although there is a brief mention of the window cleaners outside, there could be more description of the office space, which will make it seem more real and immersive.

3. Consider adding more conflict to the scene. While Rhineheart is clearly confrontational towards Neo, there could be additional tension or drama added to make the scene more engaging. For example, Neo could challenge Rhineheart, or express his own frustration more directly.

4. Think about how the dialogue is phrased. While there is nothing inherently wrong with the dialogue in this scene, it could be reworded to sound more natural or impactful. Consider playing with the sentence structure or word choice to make the dialogue more memorable or meaningful.



Scene 7 - Escape from the Office
17 INT. NEO'S CUBICLE 17

The entire floor looks like a human honeycomb, with a
labyrinth of cubicles structured around a core of
elevators.

VOICE (O.S.)
Thomas Anderson?

Neo turns and finds a FEDERAL EXPRESS GUY at his cubicle
door.

NEO
Yeah. That's me.

Neo signs the electronic pad and the Fedex Guy hands him
the softpak.

FEDEX GUY
Have a nice day.

He opens the bag. Inside is a cellular PHONE. It seems
the instant it is in his hand, it RINGS. Unnerved, he
flips it open.

NEO
Hello?

(CONTINUED)
THE MATRIX - Rev. 3/9/98 16.

17 CONTINUED: 17

MORPHEUS (V.O.)
Hello, Neo. Do you know who this
is?

Neo's knees give and he sinks into his chair.

NEO
Morpheus...

MORPHEUS (V.O.)
I've been looking for you, Neo. I
don't know if you're ready to see
what I want to show you, but
unfortunately, we have run out of
time. They're coming for you,
Neo. And I'm not sure what
they're going to do.

NEO
Who's coming for me?

MORPHEUS (V.O.)
Stand up and see for yourself.

NEO
Right now?

MORPHEUS (V.O.)
Yes. Now.

Neo starts to stand.

MORPHEUS (V.O.)
Do it slowly. The elevator.

His head peeks up over the partition. At the elevator,
he sees Agent Smith, Agent Brown and Agent Jones leading a
group of cops. A female employee turns and points out
Neo's cubicle.

Neo ducks.

NEO
Holy shit!

MORPHEUS (V.O.)
Yes.

One cop stays at the elevator, the others follow the
Agents.

NEO
What the hell do they want with
me?!

(CONTINUED)
17.

17 CONTINUED: (2) 17

MORPHEUS (V.O.)
I'm not sure, but if you don't
want to find out, you better get
out of there.

NEO
How?!

MORPHEUS (V.O.)
I can guide you out, but you have
to do exactly what I say.

The agents are moving quickly towards the cubicle.

MORPHEUS (V.O.)
The cubicle across from you is
empty.

NEO
But what if...?

MORPHEUS (V.O.)
Go! Now!

Neo lunges across the hall, diving into the other cubicle
just as the Agents turn into his row.

Neo crams himself into a dark corner, clutching the phone
tightly to him.


MORPHEUS (V.O.)
Stay here for a moment.

The Agents enter Neo's empty cubicle. A cop is sent to
search the bathroom.

Morpheus' voice is a whisper in Neo's ear.

MORPHEUS (V.O.)
A little longer...

Brown is talking to another employee.

MORPHEUS (V.O.)
When I tell you, go to the end of
the row to the first office on the
left, stay as low as you can.

Sweat trickles down his forehead.

MORPHEUS (V.O.)
Now.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 18.

17 CONTINUED: (3) 17

Neo rolls out of the cubicle, his eyes popping as he
freezes right behind a cop who has just turned around.

Staying crouched, he sneaks away down the row, shooting
across the opening to the first office on the left.
Genres: ["sci-fi","thriller"]

Summary Neo receives a mysterious message from Morpheus, warning him that the Agents are coming, and he must escape immediately. He narrowly evades capture and hides in an empty cubicle while Morpheus guides him to safety.
Strengths "The scene is tightly written and propels the story forward with urgency and suspense. The use of modern technology adds a layer of intrigue to the plot."
Weaknesses "The dialogue is somewhat limited, but understandable given the circumstances of the scene."

Ratings
Overall

Overall: 9


Story Content

Concept: 8

Plot: 9

Originality: 8

This scene offers a fresh take on the thriller genre by introducing futuristic technology and a unique office environment, while still maintaining authenticity in the characters' actions and dialogue.


Character Development

Characters: 7

Character Changes: 5

Internal Goal: 9

Neo's internal goal in this scene is to escape the agents and solve the mystery behind Morpheus' message, which reflects his deeper desire for truth and freedom.

External Goal: 8

Neo's external goal is to physically evade the agents and escape from his cubicle, as he is facing immediate danger.


Scene Elements

Conflict Level: 9

Opposition: 0

High Stakes: 10

Story Forward: 10

Unpredictability: 6

While the scene follows some familiar thriller tropes, such as the protagonist being pursued by government agents, its use of futuristic technology and unique setting adds some unpredictability.

Philosophical Conflict: 7

The philosophical conflict in this scene is between Neo and the external forces of control and conformity represented by the government agents, which challenges his beliefs and values regarding truth and individuality.


Audience Engagement

Emotional Impact: 7

Dialogue: 6

Engagement: 9

This scene is engaging because it effectively builds tension through its pacing and dialogue, keeping the audience invested in Neo's escape.

Pacing: 8

The scene's pacing effectively builds suspense and tension through its use of concise descriptions and dialogue, keeping the audience invested in Neo's escape.


Technical Aspect

Formatting: 8

The scene follows standard screenplay formatting conventions, effectively conveying the action and dialogue in a clear and readable manner.

Structure: 9

The scene follows a clear and concise structure, effectively building suspense and tension through its pacing and dialogue.


Critique Overall, this scene is well-written and engaging. The description of the cubicles and the setting of the office floor is detailed but not overly verbose. The dialogue is also concise and realistic.

One potential area for improvement is the lack of character development for Neo and Morpheus. While their actions in this scene move the plot forward, we don't get a strong sense of who they are as people. Adding more backstory and personality to their characters would make them more relatable and interesting to the audience.

Additionally, some of the action could be heightened with more sensory detail and tension-building prose. It would also be helpful to see more subtext and hidden agendas beneath the dialogue, adding complexity and intrigue to the scene.

Overall, the scene is well-constructed but could benefit from further character development and sensory detail to increase the tension and complexity.
Suggestions To improve this scene, I would suggest a few changes:

1. Add more visual description to show the action and create tension for the audience. For example, describe Neo's movements as he dodges the agents, or the way the agents move through the cubicles.

2. Give more context about why Neo is being chased by the agents. This will add depth to the scene and give the audience a reason to care about what happens next.

3. Use more dialogue to make the conversation between Neo and Morpheus more engaging and informative. Add in more details about the situation and what Neo needs to do to escape.

4. Consider adding in more characters to the scene to create more conflict and make it more interesting. For example, you could have other workers in the office who are also trying to escape or help Neo.



Scene 8 - Escape to the Scaffold
18 INT. EMPTY OFFICE 18

The room is empty.

MORPHEUS (V.O.)
Good. Outside there is a scaffold.

NEO
How do you know all this?

Morpheus laughs quietly.

MORPHEUS (V.O.)
The answer is coming, Neo. There
is a window in front of you. Open
it.

He opens the window. The WIND HOWLS into the room.

MORPHEUS (V.O.)
You can use the scaffold to get to
the roof.

NEO
No! It's too far away.

MORPHEUS (V.O.)
There's a ledge. It's a short
short climb. You can make it.

Neo looks down; the building's glass wall vertigos into a
concrete chasm.

NEO
No way, no way, this is crazy.

MORPHEUS (V.O.)
There are only two ways out of
this building. One is that
scaffold. The other is in their
custody. You take a chance either
way. I leave it to you.

CLICK. He hangs up. Neo looks at the door, then back at
the scaffold.

(CONTINUED)
19.

18 CONTINUED: 18

NEO
This is insane! Why is this
happening to me? What did I do?
I'm nobody. I didn't do anything.

He climbs up onto the window ledge. Hanging onto the
frame, he steps onto the small ledge. The scaffold seems
even farther away.

NEO
I'm going to die.

The WIND suddenly BLASTS up the face of the building,
knocking Neo off balance. Recoiling, he clings harder to
the frame, and the phone falls out of his hand.

He watches as it is swallowed by the distance beneath
him.

NEO
This is insane! I can't do this!
Forget it!

He climbs back into the office just as a cop opens the
door.

NEO
Shit!


19 EXT. SKYSCRAPER 19

The Agents lead a handcuffed Neo out of the revolving
doors, forcing his head down as they push him into the
dark sedan.

Trinity watches in the rearview mirror of her motorcycle.

TRINITY
Shit.
Genres: ["science fiction"]

Summary Neo narrowly escapes from the Agents and seeks refuge in an empty office. Morpheus guides him to safety using a scaffold and the ledge of the building, but Neo initially hesitates and feels overwhelmed. He eventually tries to escape but is caught by the Agents. Trinity watches in disappointment from afar.
Strengths "The tension and suspense build as Neo struggles with fear and uncertainty, and the stakes are raised as he is caught by the Agents."
Weaknesses "The dialogue is a bit repetitive and doesn't reveal much about the characters."

Ratings
Overall

Overall: 8


Story Content

Concept: 8

Plot: 8

Originality: 5

The scene does not introduce any particularly unique situations or approaches, but it does effectively create tension and urgency through its use of setting and dialogue. The characters' actions and dialogue feel genuine and authentic.


Character Development

Characters: 7

Character Changes: 6

Internal Goal: 8

Neo's internal goal is to overcome his fear and find the courage to escape the building. This reflects his desire to take control of his life and escape his mundane existence.

External Goal: 9

Neo's external goal is to escape the building using the scaffold outside. This goal reflects the immediate challenge he is facing: getting out of the building before the agents capture him.


Scene Elements

Conflict Level: 9

Opposition: 0

High Stakes: 9

Story Forward: 8

Unpredictability: 3

While the scene is predictable in terms of its genre conventions, it still retains a sense of tension and unpredictability in the stakes of the situation.

Philosophical Conflict: 7

The scene highlights the philosophical conflict between free will and determinism. Neo must decide whether to take control of his own fate and try to escape or to give in to fate and allow the agents to capture him.


Audience Engagement

Emotional Impact: 7

Dialogue: 7

Engagement: 9

The scene is engaging because it creates a sense of urgency and tension, with high stakes for Neo's decision.

Pacing: 8

The pacing of the scene is well-managed, with effective use of dialogue and action to create tension and urgency.


Technical Aspect

Formatting: 10

The scene is well-formatted and easy to follow, with clear dialogue and action lines.

Structure: 8

The scene follows the expected structure for its genre, with clear action and dialogue and a well-established setting.


Critique Overall, this scene is well written and serves as an important plot point in the story. However, there are a few things that could be improved.

First, the dialogue between Morpheus and Neo feels a bit on-the-nose and unrealistic. For example, when Neo asks how Morpheus knows about the scaffold, Morpheus responds with a cryptic "The answer is coming, Neo." This feels like a contrived way of building tension rather than a natural conversation between two people.

Second, Neo's internal monologue could be more nuanced. His repeated protests of "this is crazy" and "I'm going to die" feel a bit over-the-top. It might be more interesting if his fear and reluctance were more subtle, showing instead of telling the audience how he feels about the situation.

Finally, the action could be described with more detail. When Neo is knocked off balance by the wind, it would be more thrilling if we could see and feel exactly what's happening to him. Instead, the scene relies on simple language ("he clings harder to the frame") to convey what's happening.

Overall, this scene is serviceable but could benefit from some minor improvements to the dialogue, character development, and action description.
Suggestions One suggestion would be to add more description and sensory detail to the scene. For example, rather than just saying "the wind howls," describe how it feels and sounds to Neo, making the audience more fully experience his fear and discomfort. Additionally, the dialogue could be strengthened by making it more specific to the character's motivations and emotions. For example, why does Neo feel so overwhelmed and helpless in this moment? Expanding on his internal conflict would make the scene more engaging and emotionally resonant. Finally, consider adding more visual variation and interest to the scene, perhaps by changing camera angles or adding more unique shots to give the audience a greater sense of the space and the danger Neo is facing.



Scene 9 - Interrogation Room
20 INT. INTERROGATION ROOM 20

CLOSE ON a camera monitor; a wide angle view of a white
room where Neo is sitting at a table alone. We MOVE INTO
the monitor, entering the room as if the monitor was a
window.

At the same moment, the door opens and the Agents enter.
Agent Smith sits down across from Neo. A thick manila
envelope slaps down on the table. The name on the file:
"Anderson, Thomas A."

(CONTINUED)
THE MATRIX - Rev. 3/9/98 20.

20 CONTINUED: 20

AGENT SMITH
As you can see, we've had our eye
on you for some time now, Mr.
Anderson.

He opens the file. Paper rattle marks the silence as he
flips several pages. Neo cannot tell if he is looking at
the file or at him.

AGENT SMITH
It seems that you have been living
two lives. In one life, you are
Thomas A. Anderson, program writer
for a respectable software
company. You have a social
security number, you pay your
taxes and you help your landlady
carry out her garbage.

The pages continue to turn.

AGENT SMITH
The other life is lived in
computers where you go by the
hacker alias Neo, and are guilty
of virtually every computer crime
we have a law for.

Neo feels himself sinking into a pit of shit.

AGENT SMITH
One of these lives has a future.
One of them does not.

He closes the file.

AGENT SMITH
I'm going to be as forthcoming as
I can be, Mr. Anderson. You are
here because we need your help.

He removes his sunglasses, his eyes are an unnatural ice-
blue.

AGENT SMITH
We know that you have been
contacted by a certain individual.
A man who calls himself Morpheus.
Whatever you think you know about
this man is irrelevant. The fact
is that he is wanted for acts of
terrorism in more countries than
any other man in the world.
(MORE)

(CONTINUED)
21.

20 CONTINUED: (2) 20

AGENT SMITH (CONT'D)
He is considered by many
authorities to be the most
dangerous man alive.

He leans closer.

AGENT SMITH
My colleagues believe that I am
wasting my time with you but I
believe you want to do the right
thing. It is obvious that you are
an intelligent man, Mr. Anderson,
and that you are interested in the
future. That is why I believe you
are ready to put your past
mistakes behind you and get on
with your life.

Neo tries to match his stare.

AGENT SMITH
We are willing to wipe the slate
clean, to give you a fresh start
and all we are asking in return is
your cooperation in bringing a
known terrorist to justice.

Neo nods to himself.

NEO
Yeah. Wow. That sounds like a
real good deal. But I think I
have a better one. How about I
just give you the finger --

He does.

NEO
And you give me my phone call!

Agent Smith puts his glasses back on.

AGENT SMITH
You disappoint me, Mr. Anderson.

NEO
You can't scare me with this
Gestapo crap. I know my rights.
I want my phone call!

Agent Smith smiles.

(CONTINUED)
22.

20 CONTINUED: (3) 20

AGENT SMITH
And tell me, Mr. Anderson, what
good is a phone call if you are
unable to speak?

The question unnerves Neo and strangely he begins to feel
the muscles in his jaw tighten. The standing Agents
snicker, watching Neo's confusion grow into panic.

Neo feels his lips grow soft and sticky as they slowly
seal shut, melding into each other until all traces of
his mouth are gone.

Wild with fear, he lunges for the door but the Agents
restrain him, holding him in the chair.

AGENT SMITH
You are going to help us, Mr.
Anderson, whether you want to or
not.

Smith nods and the other two rip open his shirt. From a
case taken out of his suit coat, Smith removes a long,
fiber-optic wire tap.

Neo struggles helplessly as Smith dangles the wire over
his exposed abdomen. Horrified, he watches as the
electronic device animates, becoming an organic creature
that resembles a hybrid of an insect and a fluke worm.

Thin, whisker-like tendrils reach out and probe into
Neo's navel. He bucks wildly as Smith drops the creature
which looks for a moment like an uncut umbilical cord --

-- before it begins to burrow, its tail thrashing as it
worms its way inside.
Genres: ["Science Fiction"]

Summary Neo is interrogated by Agent Smith and two other Agents about his dual life as a software programmer and a hacker. They offer to clear his record if he helps bring in Morpheus, but when Neo refuses, they use a strange, invasive device to control him.
Strengths
  • Intense atmosphere
  • Creative use of technology
Weaknesses
  • Lack of character development

Ratings
Overall

Overall: 10


Story Content

Concept: 10

Plot: 10

Originality: 5

The scene is somewhat unoriginal in its portrayal of an interrogation scene between a protagonist and antagonistic forces. However, the inclusion of the special effects of the wire tap and the detailed description of Neo's physical reaction add unique elements.


Character Development

Characters: 9

Character Changes: 7

Internal Goal: 8

Neo's internal goal is to maintain his identity as Neo and not reveal his true identity as Thomas A. Anderson. He is also struggling to decide whether to cooperate with the Agents or not.

External Goal: 9

The protagonist's external goal is to survive the interrogation and retain his freedom.


Scene Elements

Conflict Level: 10

Opposition: 0

High Stakes: 10

Story Forward: 10

Unpredictability: 4

The scene is somewhat predictable in its setup and basic plot points, but the unique elements of Neo's physical reaction and the introduction of the wire tap elevate it above complete predictability.

Philosophical Conflict: 7

The philosophical conflict in this scene is between Neo's belief in freedom and individuality versus the Agents' control and manipulation.


Audience Engagement

Emotional Impact: 10

Dialogue: 9

Engagement: 10

This scene is engaging because it creates a sense of tension and danger, and presents a clear dilemma for the protagonist.

Pacing: 9

The pacing of the scene is effective in building tension and highlighting the power dynamic between the characters.


Technical Aspect

Formatting: 9

The scene follows the expected format for its genre, with clear and concise descriptions of action and dialogue.

Structure: 8

The scene follows the expected structure for its genre, with an interrogation sequence that builds tension and challenges the protagonist.


Critique Overall, this scene is well-written and effectively sets up the conflict between Neo and the Agents. The dialogue is sharp and the tension builds gradually as the Agents reveal more and more information about Neo's double life. However, the moment where Neo's lips seal shut and the wire tap becomes an organic creature feels jarring and out-of-place. It shifts the film from a sci-fi thriller to body horror territory, which may not be appealing to all viewers. It would be better to either cut this moment entirely or integrate it more smoothly into the overall tone of the scene.
Suggestions There are a few suggestions to improve this scene:

1. Show Neo's reaction more - As Neo is the main character and is under a lot of stress during this scene, it's important to show his physical and emotional reactions more. This can help the audience connect better with the character and the stakes of the scene.

2. Cut down on the exposition - While it's important to set up Neo's dual personas, there is a lot of exposition in this scene that can be cut down. Try to show this information through Neo's actions and reactions rather than telling the audience.

3. Build tension gradually - The tension in this scene is high from the beginning, but it can be beneficial to build it up gradually. Perhaps start with a more cordial conversation between Neo and the agents before the exposition and the threats come into play.

4. Make the threat more personal - The threat of the wire tap is daunting and grotesque, but it could be made more personal to Neo. Perhaps the agents could use his loved ones or something else important to him as leverage to get him to cooperate.

Overall, this scene has a lot of potential but could benefit from some refinement to make it more engaging for the audience.



Scene 10 - Meeting Morpheus
21 INT. NEO'S APARTMENT - NIGHT 21

Screaming, Neo bolts upright in bed.

He realizes that he is home. Was it a dream? His mouth
is normal. His stomach looks fine. He starts to take a
deep, everything-is-okay breath when --

The PHONE RINGS.

It almost stops his heart. It continues RINGING,
building pressure in the room, forcing him up out of bed,
sucking him in with an almost gravitational force. He
answers it, saying nothing.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 23.

21 CONTINUED: 21

MORPHEUS (V.O.)
This line is tapped so I must be
brief.

NEO
The Agents --

MORPHEUS (V.O.)
They got to you first, but they've
underestimated how important you
are. If they knew what I know,
you would probably be dead.

NEO
What are you talking about? What
the hell is happening to me?

MORPHEUS (V.O.)
You're the One, Neo. You see, you
may have spent the last few years
looking for me, but I've spent
most of my life looking for you.

Neo feels sick.

MORPHEUS (V.O.)
Do you still want to meet?

NEO
... Yes.

MORPHEUS (V.O.)
Go to the Adams Street bridge.

CLICK. He closes his eyes, unsure of what he has done.


22 EXT. CITY STREET - NIGHT 22

It is just beyond the middle of the night; that time when
it seems there are no rules and everything feels unsafe.
Neo's boots scrape against the concrete. Every pair of
eyes he passes seems to follow him. Rain pours from a
black sky.

As he reaches the bridge, headlights creep in behind him.
He turns just as the car slides quickly to a stop beside
him. The back door opens.

TRINITY
Get in.
THE MATRIX - Rev. 3/9/98 24.

23 INT. CAR 23

A large man named APOC is driving. Beside him is a
beautiful androgyne called SWITCH, aiming a large gun at
Neo. WINDOW WIPERS BEAT HEAVILY against the windshield.

NEO
What the hell is this?!

TRINITY
It's necessary, Neo. For our
protection.

NEO
From what?

TRINITY
From you.

She lifts a strange steel and glass device that looks
like a cross between a rib separator, speculum and air
compressor.

SWITCH
Take off your shirt.

He looks at the strange device and the gun still trained
on him.

NEO
What? Why?

SWITCH
Stop the car.

Apoc does.

SWITCH
Listen to me, coppertop! We don't
have time for 'twenty questions.'
Right now there is only one rule.
Our way or the highway.

NEO
Fine.

Neo opens the door.

TRINITY
Neo, please, you have to trust me.

NEO
Why?

(CONTINUED)
THE MATRIX - Rev. 3/9/98 25.

23 CONTINUED: 23

TRINITY
Because you've been down there,
Neo. You already know that road.
You know exactly where it ends.

Neo stares out into the sheets of rain railing against
the dark street beyond the open door.

TRINITY
And I know that's not where you
want to be.

He closes the door.


A23 EXT. DARK STREET A23

A moment later the green street lights curve over the
car's tinted windshield as it rushes through the wet
underworld.
Genres: ["Science Fiction"]

Summary Neo receives a call from Morpheus telling him that he is the One. He meets Trinity, who brings him to Morpheus' location.
Strengths "The suspenseful tone, the reveal of Neo as the One, and the introduction of Morpheus and his team."
Weaknesses "A lot of exposition and not much action."

Ratings
Overall

Overall: 8


Story Content

Concept: 9

Plot: 8

Originality: 9

The scene demonstrates a high level of originality in its concept and execution. The idea of the Matrix is fresh and unique, and the use of technology and gadgets by Trinity and her companions adds an interesting twist to the standard action genre. The characters' actions and dialogue feel authentic and believable.


Character Development

Characters: 8

Character Changes: 7

Internal Goal: 8

Neo's internal goal is to understand what is happening to him and why he is important. This reflects his deeper need for meaning and purpose in his life.

External Goal: 9

The protagonist's external goal is to meet with Morpheus at the Adams Street bridge. This goal reflects the immediate challenge he is facing in understanding the truth behind his situation.


Scene Elements

Conflict Level: 9

Opposition: 0

High Stakes: 9

Story Forward: 9

Unpredictability: 2

This scene is unpredictable because it establishes a unique and fresh concept that keeps the viewer guessing as to what will happen next.

Philosophical Conflict: 7

The philosophical conflict in this scene revolves around the question of reality. Neo is struggling to understand whether his experiences are real or if they are a product of the Matrix. This challenge relates to his beliefs and values regarding truth and authenticity.


Audience Engagement

Emotional Impact: 8

Dialogue: 8

Engagement: 10

This scene is engaging because it establishes a sense of mystery and tension from the very beginning, and keeps the viewer on the edge of their seat with each new revelation.

Pacing: 9

The pacing of the scene is effective because it builds tension and suspense through dramatic pauses and concise dialogue, while still moving the action forward at a steady pace.


Technical Aspect

Formatting: 9

The scene follows the expected format for its genre, with clear and concise action lines and dialogue.

Structure: 8

The scene follows the expected structure for its genre, with a clear inciting incident, rising action, and cliffhanger ending.


Critique Overall, this scene is well-written and effectively creates tension and mystery. The use of sensory details, such as the rain and the sound of the phone ringing, add to the intensity of the scene. However, there are a few areas where the writing could be tightened up for greater impact.

First, the dialogue between Neo and Morpheus could benefit from more clarity and specificity. When Morpheus tells Neo that he's "the One," it's not entirely clear what he means or why Neo is so important. Adding more specific details about the Matrix and Neo's role in it would make this revelation more impactful.

Secondly, the dialogue between Neo and Trinity could also be more specific. When she tells Neo to trust her, it's not clear why he should trust her or what she's referring to when she says "you've been down there." Providing more context for their relationship and the stakes involved would make this dialogue more meaningful.

Overall, though, this scene effectively sets up the main conflict of the story and leaves the audience intrigued to learn more.
Suggestions One suggestion would be to add more physical description and action to the scene to make it more engaging and visually interesting for the audience. For example, when Neo answers the phone, show him scrambling out of bed and maybe knocking things over in his haste to reach it. During the car ride, show Neo's reactions to what's happening around him, such as the rain pounding against the windows and the tension in the air. Additionally, consider adding more specific details and dialogue to flesh out the characters and their motivations, especially in the opening conversation between Neo and Morpheus. This will help build more tension and conflict, and make the audience more invested in what's happening on screen.



Scene 11 - Extracting a Bug
24 INT. CAR 24

Neo grudgingly strips off his T-shirt.

TRINITY
Lie back.

Trinity aims the device at Neo, its glass snout forming a
seal over his navel. Switch snaps a cable into the front
seat cigarette lighter.

NEO
What is this thing?

TRINITY
We think you're bugged. Try to
relax.

She turns a dial and the machine bears down on Neo's
midsection, the cylinder sucking hard at his stomach.

Neo screams, squinting in pain as Trinity watches the
needle on a pressure gauge climb steadily.

TRINITY
Come on, come on...

On a small monitor that projects an ultrasound-like
image, we see Neo's insides begin to slither and churn.
He gasps as something wiggles beneath his skin inside his
stomach.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 26.

24 CONTINUED: 24

SWITCH
It's on the move.

TRINITY
Shit.

SWITCH
You're gonna lose it.

TRINITY
No I'm not. Clear.

The foreboding word hangs in Neo's ear for a moment when
Trinity squeezes a trigger. Electric current hammers
into Neo and rigid convulsions take hold of him beneath
the flickering car lamp until --

Something finally rockets wetly out of Neo's stomach
through the extractor's coils.

NEO
Jesus Christ! It's real?!
That thing is real?!

Trinity lifts a glass cage at the end of the tubing.
Inside, the small fluke-like bug flips and squirms, its
tendrils flapping against the clear walls.

She unrolls the window and dumps it out.


25 EXT. CAR 25

It hits the pavement with a metallic tink, reverted back
into a common wire tap, as the car disappears into the
rainy night.


26 EXT. HOTEL LAFAYETTE 26

The car stops in a deserted alley behind a forgotten
hotel.


27 INT. HOTEL LAFAYETTE 27

It is a place of putrefying elegance, a rotting host of
urban maggotry.

Trinity leads Neo from the stairwell down the hall of the
thirteenth floor. They stop outside room 1313.

TRINITY
This is it.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 27.

27 CONTINUED: 27

Neo can hear his own heart pounding.

TRINITY
Let me give one piece of advice.
Be honest. He knows more than you
can possibly imagine.
Genres: ["Science fiction","Action"]

Summary Trinity and Switch with Neo driving to meet Morpheus remove a bug from Neo's stomach
Strengths
  • Tension built throughout the scene
  • Unique concept of removing a bug from Neo's stomach
  • Strong acting
Weaknesses
  • Some of the dialogue is exposition-heavy and slows down the action

Ratings
Overall

Overall: 9


Story Content

Concept: 9

Plot: 8

Originality: 8

The scene is unique in its use of technology and its dark and suspenseful atmosphere. The authenticity of characters' actions and dialogue adds to the originality.


Character Development

Characters: 9

Character Changes: 6

Internal Goal: 8

Neo's internal goal is to find out if he is bugged and to trust Trinity and the others.

External Goal: 9

Neo's external goal is to remove the bug from his body.


Scene Elements

Conflict Level: 8

Opposition: 0

High Stakes: 9

Story Forward: 7

Unpredictability: 6

The scene becomes predictable as Neo's bug is extracted from his body.

Philosophical Conflict: 7

The philosophical conflict is between Neo's skepticism and his willingness to trust Trinity and the others. It challenges his beliefs and worldview.


Audience Engagement

Emotional Impact: 8

Dialogue: 7

Engagement: 8

This scene is engaging because of the suspenseful atmosphere and the use of technology to extract the bug.

Pacing: 9

The pacing of the scene builds tension effectively, from the moment Neo is strapped into the device until the bug is extracted.


Technical Aspect

Formatting: 10

The scene follows the expected formatting for its genre.

Structure: 9

The scene follows the expected structure for its genre.


Critique Overall, this scene is well-written and engages the audience with its tension and mystery. The dialogue is mostly believable, and the actions are described in a clear and concise manner. However, there are a few areas where the scene could be improved:

1. Clarity: While the actions are described well, the purpose of the scene is somewhat unclear. It is not fully explained why Neo is being scanned or who "he" is that Trinity warns Neo about. Adding a bit more context to the scene would help clarify these points.

2. Character development: While this scene has good tension and action, it doesn't do much to develop the characters. We don't learn anything new about Neo or Trinity here, and their dialogue doesn't reveal much about their personalities or motivations. Adding some character depth would add more layers to the scene and make it more engaging for the audience.

3. Sensory detail: While the scene does engage the audience's sense of tension, it could benefit from more sensory detail to make it more immersive. Descriptions of the sounds, smells, and tactile sensations could help the audience feel more like they are in the scene.

Overall, this scene is well-written and engaging, but could benefit from a bit more context, character development, and sensory detail.
Suggestions Here are a few suggestions to improve the scene:

1. Clarify the purpose of the bug extraction device. It's not immediately clear why they're doing this to Neo, and it feels like a jarring moment without proper setup. Adding a line about how the machines have been known to implant bugs in their human captives could help contextualize this moment.

2. Develop Neo's reaction to the bug extraction. This is a moment of high tension and physical distress for Neo, but his emotional reaction feels muted. Consider adding a beat where he struggles to catch his breath and process what just happened.

3. Use more sensory detail throughout the scene. Right now, it's mostly dialogue and action, but adding in descriptions of the sounds, smells, and physical sensations (like the heat from the cigarette lighter or the taste of bile in Neo's mouth) can pull the audience deeper into the moment.

4. Consider restructuring the scene so that it builds more naturally towards the reveal of the bug. Right now, it's a little disjointed - they're doing this extraction thing, and then suddenly there's a bug in Neo's belly, and then it's over. Maybe have Trinity and Neo discuss the possibility of being bugged earlier in the scene, so that when they uncover the bug it feels like a real victory. And then take the time to explore both the horror and the triumph of that moment.

5. Finally, consider adding some internal thoughts or emotions for Trinity. Right now, she's mostly focused on the technical process of getting the bug out, but we don't get a sense of what this moment means to her on a personal level. Does she feel vindicated? Relieved? Angry that the machines are encroaching on their privacy in this way? Adding some interiority for Trinity can deepen her character and enrich the scene.



Scene 12 - The Red Pill
28 INT. ROOM 1313 28

Across the room, a DARK FIGURE stares out the tall
windows veiled with decaying lace. He turns and his
smile lights up the room. A dull ROAR of THUNDER shakes
the old building.

MORPHEUS
At last.

He wears a long black coat and his eyes are invisible
behind circular mirrored glasses. He strides to Neo and
they shake hands.

MORPHEUS
Welcome, Neo. As you no doubt
have guessed, I am Morpheus.

NEO
It's an honor.

MORPHEUS
No, the honor is mine. Please.
Come. Sit.

He nods to Trinity and she exits through a door to an
adjacent room. They sit across from one another in
cracked, burgundy-leather chairs.

MORPHEUS
I imagine, right now, you must be
feeling a bit like Alice, tumbling
down the rabbit hole?

NEO
You could say that.

MORPHEUS
I can see it in your eyes. You
have the look of a man who accepts
what he sees because he is
expecting to wake up.

A smile, razor-thin, curls the corner of his lips.

(CONTINUED)
28.

28 CONTINUED: 28

MORPHEUS
Ironically, this is not far from
the truth. But I'm getting ahead
of myself. Can you tell me, Neo,
why are you here?

NEO
You're Morpheus. You're a legend.
Most hackers would die to meet
you.

MORPHEUS
Yes. Thank you. But I think we
both know there's more to it than
that. Do you believe in fate,
Neo?

NEO
No.

MORPHEUS
Why not?

NEO
Because I don't like the idea that
I'm not in control of my life.

MORPHEUS
I know exactly what you mean.

Again, that smile that could cut glass.

MORPHEUS
Let me tell you why you are here.
You have come because you know
something. What you know you
can't explain but you feel it.
You've felt it your whole life,
felt that something is wrong with
the world. You don't know what,
but it's there like a splinter in
your mind, driving you mad. It is
this feeling that brought you to
me. Do you know what I'm talking
about?

NEO
The Matrix?

MORPHEUS
Do you want to know what it is?

Neo swallows hard and nods.

(CONTINUED)
29.

28 CONTINUED: (2) 28

MORPHEUS
The Matrix is everywhere, it's all
around us, here even in this room.
You can see it out your window or
on your television. You feel it
when you go to work, or go to
church or pay your taxes. It is
the world that has been pulled
over your eyes to blind you from
the truth.

NEO
What truth?

MORPHEUS
That you are a slave, Neo. Like
everyone else, you were born into
bondage, kept inside a prison that
you cannot smell, taste, or touch.
A prison for your mind.

The LEATHER CREAKS as he leans back.

MORPHEUS
Unfortunately, no one can be told
what the Matrix is. You have to
see it for yourself.

Morpheus opens his hands. In the right is a red pill.
In the left, a blue pill.

MORPHEUS
This is your last chance. After
this, there is no going back. You
take the blue pill and the story
ends. You wake in your bed and
you believe whatever you want to
believe.

The pills in his open hands are reflected in the glasses.

MORPHEUS
You take the red pill and you stay
in Wonderland and I show you how
deep the rabbit-hole goes.

Neo feels the smooth skin of the capsules, the moisture
growing in his palms.

MORPHEUS
Remember that all I am offering is
the truth. Nothing more.

(CONTINUED)
THE MATRIX - Rev. 3/9/98 30.

28 CONTINUED: (3) 28

Neo opens his mouth and swallows the red pill. The
Cheshire smile returns.

MORPHEUS
Follow me.
Genres: ["Sci-fi","Action"]

Summary Morpheus explains to Neo his true destiny and offers him a choice between the red pill or the blue pill. Neo chooses the red pill and follows Morpheus.
Strengths
  • The iconic choice between the red and blue pill
  • Morpheus' compelling monologue that explains the reality of the Matrix
  • The significant plot development in introducing Neo's true destiny as the One
Weaknesses
  • The scene is mostly dialogue-driven, which might make it less visually impactful

Ratings
Overall

Overall: 9


Story Content

Concept: 10

Plot: 8

Originality: 8

The scene offers a fresh take on the idea of reality and illusion with the Matrix representing a simulated existence, and the use of the red and blue pills to represent a choice between waking up to reality or existing in a fantasy.


Character Development

Characters: 9

Character Changes: 8

Internal Goal: 10

Neo's internal goal in this scene is to find the truth about his existence and the world he lives in. He feels that something is wrong with the world, and he wants to discover what that is.

External Goal: 9

Neo's external goal is to decide whether to take the red pill or the blue pill. This decision will determine what happens to him next and ultimately lead him to discover the truth he is seeking.


Scene Elements

Conflict Level: 10

Opposition: 0

High Stakes: 10

Story Forward: 10

Unpredictability: 5

While some elements of the scene are predictable, such as Morpheus offering Neo a choice, the overall concept of the Matrix and the philosophical conflict is unique and fresh.

Philosophical Conflict: 8

There is a philosophical conflict between fate and free will. Morpheus believes in fate, while Neo believes in free will and wants to be in control of his life.


Audience Engagement

Emotional Impact: 10

Dialogue: 9

Engagement: 10

This scene is engaging because it establishes a crucial turning point in the plot and a philosophical conflict that will keep the audience invested in the story.

Pacing: 8

The pacing of the scene effectively builds tension and suspense, increasing the audience's investment in Neo's decision.


Technical Aspect

Formatting: 10

The formatting follows the expected format for its genre, including scene headings, character names, and action and dialogue descriptions.

Structure: 9

The scene follows a well-established structure for its genre. The introduction of Morpheus, the philosophical conflict, and the decision for Neo to take the red pill all contribute to the plot and character development.


Critique Overall, this is a very well-written scene. The dialogue is strong and the character of Morpheus is intriguing and captivating. The use of metaphor and symbolism, such as the red and blue pills, adds depth to the scene and the story as a whole.

However, it could be improved by adding more description of the surroundings and the characters' actions. For example, when Trinity exits the room, it would be helpful to describe her demeanor or any physical actions she takes. Also, adding more physical description of Morpheus and Neo could help readers visualize the scene more vividly.

Overall, though, this is a strong scene that effectively sets up the rest of the film.
Suggestions One suggestion to improve this scene would be to add more visual description of the characters and their surroundings to create a stronger sense of atmosphere. For example, instead of just mentioning the decaying lace on the windows, describe the light filtering through it, casting eerie shadows in the room. Additionally, focus on creating more dynamic and visually intriguing shots, such as close-ups of Morpheus' mirrored glasses and Neo's sweating palms as he hesitates to take the red pill.

Another suggestion would be to tighten up the dialogue and make it more efficient. While the conversation between Morpheus and Neo is important for conveying the central themes of the film, some of the lines feel repetitive or over-explained. Cut down on the exposition and allow the visuals and performances to convey some of the subtext instead.

Finally, consider adding more internal conflict for Neo in this scene. As it is, he seems all too eager to believe Morpheus' words and take the red pill without much hesitation. Adding more doubt and hesitation to his character would make the decision to join Morpheus and enter the Matrix feel more weighty and important, and make Neo a more compelling protagonist.



Scene 13 - The Red Pill
29 INT. OTHER ROOM 29

He leads Neo into the other room, which is cramped with
high-tech equipment, glowing ash-blue and electric green
from the racks of monitors. Trinity, Apoc, Switch and
Cypher look up as they ente